King of Fighters 97
New Ikari team
Combo FAQ
Last updated on 16/05/1998
Warning: This FAQ is copyright 1997-98 by mOOnrun COMBO PAGE. All information
in this FAQ should not by any means be used as a source of profit.
Non-commercial products may use the information in this FAQ for "FREE" but
provided that credit is given to the author where credit is due. But please
inform me first before doing so.
General Combo notations:
A = light punch B = light kick
C = heavy punch D = heavy kick
dn/dwn = down joystick direction
up = up joystick motion
bk = hold joystick in blocking direction
fw = joystick forward motion
s = store for few seconds
QCB = quarter cirlce back joystick motion
QCF = quarter circle forward joystick motion
HCB = half circle back joystick motion
HCF = half circle forward joystick motion
DP = uppercut joystick motion
RDP = reverse uppercut joystick motion
(C) - corner combos, combos that only work in the corner.
(DM) - DM combos, combos that involve super moves or desperation moves.
(HD) - High damage combos, each combo can do more then 3/4 life damage.
(XX) - Difficult to do combos.
(INF)- infinite combos, combos that can be repeated and result in a continued
combo
(MAX)- must be maxed out or POWered up for this combo to work
(MID)- opponent must be mid-air for this to work
(NEW)- new combos
***- refer to explanations
Chain combo notations:
* = chain combos that won't connect with the command attack, but can still be
done.
I.E when Benimaru does dn B, then fw + B, the down B won't be considered a
combo with the fw + B
** = combos that can be done only when opponent blocks
Leona
Chain Combos:
Command attacks:
NONE
Chain Combos
Dn + B x 4
Dn + A, dn + B x 3
Dn + B, dn + A, dn + B x 2
General Combos:
Jump C/D, dwn B, dwn A, dn s up + C
jumping heavy punch or kick, down light kick, light punch combo-ed into "Moon
Slasher", dn s up + C
Jump C/D, Stand/Crouch C, dn s up + C
jumping heavy punch or kick, stand or crouch heavy punch combo-ed into "Moon
Slasher", dn s up + C
(C)
bk s fw + D, fw + D
"Grand Saber", bk s fw + D, "Sonic Kick" fw + D
(C)
bk s fw + D, dn s up + C
"Grand Saber", bk s fw + D,"Moon Slasher", dn s up + C
(DM)
Jump C/D, Stand D (2 hits), QCB, QCF + K
jumping heavy punch or kick, standing heavy kick combo-ed into "Revolver
Spark",qcb, qcf + K
(DM)
bk s fw + A, jump QCF, QCB + C or CD
"Ballict Launcher", bk s fw + A, then jump and execute "V-Slasher", qcf, qcb +
C or CD
(DM)(C)
bk s fw + B/D, QCB, QCF + K
"Grand Saber" bk s fw + B/D, then execute "Revolver Spark" qcb. qcf + K
(DM)
Jump D, QCF, QCB + A
jumping D combo-ed into "V-slasher", qcf, qcb + A while in mid air!
(DM)
Jump C, dn + A, QCF x 2 + P
jumping heavy punch, crouching light punch combo-ed into "Gravity Storm",
qcf x 2 + P
(DM)
bk s fw + B, jump QCF, QCB + C
"Grand Saber" bk s fw + B/D, then jump and execute "V-slasher", qcf, qcb + C
(DM)
againts tall characters:
Jump C, hyperjump D, "V-Slasher" QCF, HCB + P
jumping heavy punch then hyperjump towards the opponent with heavy kick
combo-ed into "V-slasher", qcf, hcb + P
Ralf
Chain Combos:
Command attacks:
NONE
Chain Combos:
Dn + A x 2
General Combos:
Jump C/D, Stand/Crouch C, bk s fw + C
jumping heavy punch or kick, standing or crouching heavy punch combo-ed into
"Gatling attack", bk s fw + C
Jump C/D, Stand/Crouch C, repeat A/C
jumping heavy punch or kick, standing or crouching heavy punch combo-ed into
"Vulcan Punch", repeat A/C
Jump C/D, Stand/Crouch C, HCF + D
jumping heavy punch or kick, standing or crouching heavy punch combo-ed into
"Argentine Backbreaker", hcf + D
(NEW)
Crossup C, dn A x 2, HCF + D
crossup jump heavy punch, crouching light punch twice combo-ed into "Argentine
Backbreaker"
(DM)
Jump C/D, Stand/Crouch C, QCF, QCB + A
jumping heavy punch or kick, standing or crouching heavy punch combo-ed into
"Blazing Vulcan Punch", qcf, qcb + A
(DM)
Jump C/D, Stand/Crouch C, QCB, QCF + B
jumping heavy punch or kick, standing or crouching heavy punch combo-ed into
"Horse-Mounted Blazing Vulcan Punch", qcb, qcf + B
(DM)(C)(MAX)
bk s fw + B, QCB, QCF + B/D
execute bk s fw + B, then immediately follow-up with qcb, qcf + B/D
(DM)(HD)(TOD)
Ralf's 2-step TOD(touch-of-death)
Conditions:
-POW meter activated
-enough POW stock for Galactica Phantom
step#1
Jump C/D, dwn + A, bk s fw + C
jumping heavy punch or kick, down light punch comboed into "Gatling Attack", bk
s fw + C
Note:opponent dizzies!
step#2
"Galactica Phantom", qcf x 2 + P
its a MAXed Galactica Phantom !!!
Clark
Chain Combos:
Command attack:
Fw + B
Chain combos:
Dn + A x 2
*Dn + A x 2, fw + B
Stand C(1 hit), fw + B
General Combos:
(NEW)
Dn B, dn A, HCF+ D, QCF + A/C
crouching light kick, light punch combo-ed into "Argentine Backbreaker",
hcf + D, then followed up with "Flash Elbow", qcf + A/C
Jump D, Stand C (one hit), HCF + D, QCF + A/C
jumping heavy kick, standing heavy punch, combo-ed into "Argentine
Backbreaker", hcf + D, "Flash Elbow", qcf + P
Jump D, Stand C (one hit), repeat C
jumping heavy kick, standing heavy punch, combo-ed into "Vulcan Punch",
repeat C
(DM)
Jump D, Stand C (one hit), HCB x 2 + P
jumping heavy kick, standing heavy punch, combo-ed into "Ultra Argentine
Backbreaker", hcb x 2 + P
Credits:
KoF Mailing List (
[email protected])
- for several interesting info
- some combos also
Kao Megura (
[email protected] )
- some move names are taken from his kof97faq.txt
Darklancer (
[email protected])
- also some move names from him
Darren (
[email protected])
- for several good combos
- the infinite combos for Kyo Kusanagi and Terry Bogard of course
Rafee (
[email protected])
- for lotsa other combo info and tactic tips
Charles (
[email protected])
- for giving me the idea of the COMBO PAGE
Hashakku Iori (
[email protected] )
- for being an internet pal and a fellow KoF fanatic.
- helped with several html and graphic stuff.
SNK(c) Japan, SNK(c) America
- for making KoF'97, the greatest series of fighting games this era
Done by
mOOnrun(
[email protected])
mOOnrun COMBO PAGE
http://www.geocities.com/Colosseum/Loge/6316/index.html
16/05/1998