THE KING OF FIGHTERS '97 MINI-FAQ v1.0
by Chris MacDonald
Unpublished work Copyright 1997-2001 Chris MacDonald
This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976. It is for private and personal use only--it cannot
be reprinted in part or in whole, or reproduced in any way or in any
form (written or otherwise). It is a free document that cannot be used
in any sort of commercial transaction, including selling it or giving
it away as a gift. This FAQ cannot be referenced, altered, or used by
anybody (including webmasters, publishers, and magazine staff) without
my express written permission. This FAQ was created and is owned by
me, Chris MacDonald <kmegura (at) yahoo (dot) com>. It can be found
exclusively at (www.GameFAQs.com). All copyrights and trademarks are
acknowledged and respected that are not specifically mentioned herein.
I expressly forbid the following publishers/publications from using this
FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer),
Future Publishing, Ltd. (publishers of PlayStation Power, Official UK
PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games,
and Prima Games. Remember, plagiarism is a crime and is punishable by
law.
This FAQ has been expanded to become a short moves list. Characters
are listed more or less in the order they appear on the character
select screen, going from upper right to lower left.
-----------------------------------------------------------------------
In ADVANCED MODE
-----------------------------------------------------------------------
Guard / Mid-Air Guard Hold b / db (air)
Dash (Hashiri) Tap f,f (hold f to run)
Backstep Tap b,b
Small Jump Tap ub~uf
Middle Jump Press ub~uf
Big Jump Tap d,ub~uf / dash, then jump
Emergency Evade (Forward) A + B
Emergency Evade (Backward) b + A + B
Down Evade Press A + B as you land
Guard Cancel Emergency Evade Guard, then A + B / b + A + B
Guard Reversal Guard, then C + D
Throw Escape Press A + B as you're thrown
Strike Attack Press C + D (air)
Cover Attack Tap A + B + C rapidly when dizzied
Activate Power Gauge Press A + B + C with at least 1 point
Taunt Press Start
-----------------------------------------------------------------------
In EXTRA MODE
-----------------------------------------------------------------------
Guard / Mid-Air Guard Hold b / db (air)
Dash (Issokutobi) Tap f,f (hold f to run)
Backstep Tap b,b
Middle Jump Press ub~uf
Big Jump Tap ub,ub / uf,uf
Attack Evade Press A + B
Down Evade Press A + B as you land
Guard Cancel Emergency Evade Guard, then A + B
Guard Reversal Guard, then C + D
Strike Attack Press C + D (air)
Cover Attack Tap A + B + C rapidly when dizzied
Power Build Hold A + B + C until gauge maxes out
Taunt Press Start
========================================================================
HERO TEAM
========================================================================
Hatsugane b / f + C when close
Issetsu Seoi Nage b / f + D when close
Ge Shiki: Naraku Otoshi In air, d + C
Ge Shiki: Goufu You f + B
88 Shiki df + D
114 Shiki: Aragami qcf + A
128 Shiki: Kono Kizu qcf + P from Aragami
127 Shiki: Yano Sabi hcb + P from Aragami
Ge Shiki: Migiri Ugachi Press P from Kono Kizu / Yano Sabi
125 Shiki: Nanase Press K from Kono Kizu / Yano Sabi
115 Shiki: Dokugami qcf + C
401 Shiki: Tsumi Yomi hcb + P from Dokugami
402 Shiki: Batsu Yomi f + P from Tsumi Yomi
100 Shiki: Oniyaki f,d,df + P
R.E.D. KicK b,d,db + K
75 Shiki: Kai qcf + K,K
212 Shiki: Kototsuki You hcb + K
910 Shiki: Nue Tsumi qcb + P
Ryuu Iri Use Nue Tsumi as a high reversal
Tora Fuse Use Nue Tsumi as a low reversal
Ura 108 Shiki: Orochi Nagi qcb,hcf + P, hold P to delay
Saishuu Kessen Ougi "Mu Shiki" qcf,qcf + P
Chouhatsu Tap C after DM Mu Shiki hits
Catch and Shoot b / f + C when close
Front Suplex b / f + D when close
Spinning Knee Drop d + C / D when close (both in air)
Flying Drill In air, d + D
Jackknife Kick f + B
Raijin Ken qcf + A
Raijin Ken (Taikuu) qcf + C
Kuuchuu Raijin Ken In air, qcf + P
Shinkuu Katategoma qcb + P
Iai Geri qcf + K
Handou Sandan Geri hcb + K
Super Inazuma Kick f,d,df + K
Benimaru Corridor hcb,f + P when close
Raikou Ken qcf,qcf + A (qcf,qcf + P on SDM)
Raikou Ken (Taikuu) qcf,qcf + C (DM only)
Elec-Trigger hcb,hcb + P when close
Juuji Shime b / f + C when close
Okuri Ashi Barai b / f + D when close
Tsukami Tataki Tsuke b / f + C / D within throw range
Tama Tsubushi f + A
Zujou Barai df + C
Jirai Shin f,d,df + P
Chou Oosotogari f,d,df + K when close
Tenchi Gaeshi hcb,f + P when close
Ura Nage hcb,f + K
Kumo Tsukami Nage hcf + A (grabs opponents out of air)
Kirikabu Gaeshi hcf + C (picks opponents off the floor)
Nekko Gaeshi qcf + K (reverses attacks)
Chou Ukemi qcb + K
Jigoku Gokuraku Otoshi hcb,hcb + P when close
Arashi no Yama (Nekko Nuki) hcf,hcf + K when close
A.n.Y. (Zoku Kirikabu Gaeshi) hcf + K after Nekko Nuki
A.n.Y. (Bukko Nuki Ura Nage) f,d,df + K after hcf + K (DM version)
A.n.Y. (Zoku Tenchi Gaeshi) f,d,df + K after hcf + K (SDM version)
========================================================================
FATAL FURY TEAM
========================================================================
-----------------------------------------------------------------------
TERRY BOGARD
-----------------------------------------------------------------------
Grasping Upper b / f + C when close
Buster Throw b / f + D when close
Back Knuckle f + A
Rising Upper df + C
Power Wave qcf + P
Burn Knuckle qcb + P
Crack Shoot qcb + K
Rising Tackle f,d,df + P
Power Dunk f,d,df + K
Power Charge hcf + K
Power Geyser qcb,db,f + P
High Angle Geyser qcf,qcf + K
-----------------------------------------------------------------------
ANDY BOGARD
-----------------------------------------------------------------------
Gourin Kai b / f + C when close
Kakaekomi Nage b / f + D when close
Uwa Agito f + B
Hishou Ken qcb + P
Shouryuu Dan f,d,df + P
Zan'ei Ken db,f + P
Gadankou qcf + P after Zan'ei Ken
Kuuha Dan hcf + K
Gekiheki Haisui Shou hcf + P when close
Gen'ei Shiranui In air, qcf + K
Gen'ei Shiranui: Shimo Agito Press P after Gen'ei Shiranui
Gen'ei Shiranui: Uwa Agito Press K after Gen'ei Shiranui
Chou Reppa Dan qcb,hcf + K
Hishou Ryuusei Ken qcf,qcf + P
-----------------------------------------------------------------------
JOE HIGASHI
-----------------------------------------------------------------------
Hiza Jigoku b / f + C when close
Leg Throw b / f + D when close
Low Kick f + B
Sliding df + B
Bakuretsu Ken Tap P rapidly
Bakuretsu Ken Finish qcf + P during Bakuretsu Ken
Hurricane Upper hcf + P
Slash Kick hcf + K
Tiger Kick f,d,df + K
Ougon no Kakato qcb + K
Screw Upper qcf,qcf + P
Bakuretsu Hurricane Tiger Kakato qcf,hcb + P
========================================================================
ART OF FIGHTING TEAM
========================================================================
Tani Otoshi b / f + C when close
Tomoe Nage b / f + D when close
Hyouchuu Wari f + A
Ko'ou Ken qcf + P
Kohou f,d,df + P
Mouko Raijin Gou qcb + P (can interrupt with Kohou)
Mouko Raijin Setsu qcf + K
Hien Shippuu Kyaku hcb + K
Kyokugen-ryuu Renbu Ken hcf + P when close
Haou Shoukou Ken f,hcf + P
Ryuuko Ranbu qcf,hcb + P
Tenchi Haou Ken qcf,qcf + P
-----------------------------------------------------------------------
ROBERT GARCIA
-----------------------------------------------------------------------
Ryuuchou Kyaku b / f + C when close
Kubikiri Nage b / f + D when close
Ryuu Hanshuu f + B
Ryuugeki Ken qcf + P
Ryuuga f,d,df + P
Ryuu Zanshou f,d,df + K
Hien Ryuujin Kyaku In air, qcb + K
Hien Senpuu Kyaku hcb + K
Kyokugen-ryuu Renbu Kyaku hcf + K when close
Haou Shoukou Ken f,hcf + P
Ryuuko Ranbu qcf,hcb + P
Muei Shippuu Juudan Kyaku qcf,qcf + K
Oni Harite b / f + C when close
Silent Nage b / f + D when close
Tsubame Otoshi d + C / D when close (both in air)
En Yoku f + B
Ko'ou Ken qcf + P
Raiou Ken qcf + K
Yuri Chou Upper f,d,df + P
Double Yuri Chou Upper f,d,df + P during f,d,df + C
Yuri Chou Knuckle qcb + P
Yuri Chou Mawashi Geri qcb + K
Hyakuretsu Binta hcb + P
Haou Shoukou Ken f,hcf + P
Hien Hou'ou Kyaku qcf,hcb + K
Hien Rekkou qcf,qcf + K
========================================================================
IKARI TEAM
========================================================================
Leona Crush b / f + C when close
Order Buckler b / f + D when close
Heidern Inferno d + C / D when close (both in air)
Moon Slasher Charge d,u + P
X Caliber Charge d,u + K
Baltic Launcher Charge b,f + P
Ground Saber Charge b,f + K
Gliding Buster f + D after (D) Ground Saber
Eye Slasher qcb + P
V Slasher In air, qcf,hcb + P
Gravity Storm qcf,qcf + P
Rebel Spark qcb,hcf + K
-----------------------------------------------------------------------
RALF JONES
-----------------------------------------------------------------------
Dynamite Headbutt b / f + C when close
Northern Light Bomb b / f + D when close
Vulcan Punch Tap P rapidly, move f
Gatling Attack Charge b,f + P
Ralf Kick Charge b,f + K
Kyuukouka Bakudan Punch Charge d,u + P
Kyuukouka Bakudan Punch In air, qcf + P
Super Argentine Backbreaker hcf + K when close
Baribari Vulcan Punch qcf,hcb + P
Umanori Vulcan Punch qcb,hcf + K
Galactica Phantom qcf,qcf + P
-----------------------------------------------------------------------
CLARK STEEL
-----------------------------------------------------------------------
Nage-panashi German b / f + C when close
Fisherman Buster b / f + D when close
Death Lake Drive d + C / D when close (both in air)
Stomping f + B
Vulcan Punch Tap P rapidly, move f
Napalm Stretch f,d,df + P
Frankensteiner f,d,df + K when close
Rolling Cradle hcf + P
Super Argentine Backbreaker hcf + K when close
Flashing Elbow qcf + P after a command throw
Ultra Argentine Backbreaker hcb,hcb + P when close
Running Three hcf,hcf + K
========================================================================
PSYCHO SOLDIER TEAM
========================================================================
Bit Throw b / f + C when close
Psychic Throw b / f + D when close
Psychic Shoot d + C / D when close (both in air)
Phoenix Bomb In air, d + B
Renkantai f + B
Psycho Ball Attack qcb + P
Phoenix Arrow qcb + P in air
Psycho Sword f,d,df + P (air)
Nu Psycho Reflector hcb + K
Psychic Teleport qcf + K
Super Psychic Throw hcf + C when close
Shining Crystal Bit b,hcb + P (air)
Crystal Shoot qcb + P after S.C. Bit (hold P)
Phoenix Fang Arrow qcf,qcf + K in air
-----------------------------------------------------------------------
SIE KENSOU
-----------------------------------------------------------------------
Hakkei b / f + C when close
Tomoe Nage b / f + D when close
Kobokushu f + A
Kousentai f + B
Choukyuu Dan qcb + P
Ryuu Sougeki qcb + P in air
Ryuu Renga (Chiryuu) hcf + A
Ryuu Renga (Tenryuu) hcf + C
Ryuu Renda f,d,df + P, tap P rapidly
Ryuu Gakusai b,d,db + K
Shinryuu Seiou Rekkyaku qcf,hcb + B
Shinryuu Tenbu Kyaku qcf,hcb + D
Senki Hakkei qcf,qcf + P when close
Nikuman o Kuu qcb,qcb + K
Gou Inshu b / f + C when close
Gyaku Ashi Nage b / f + D when close
Suiho Hyoutan Shuu f + A
Hyoutan Geki qcb + P
Ryuurin Hourai f,d,df + P
Kaiten-teki Kuutotsu Ken hcf + K (or from Bougetsu Sui)
Suikan Kan'ou qcf + P
Choushuu Rikugyo f + P from Suikan Kan'ou
Choushuu Rikugyo qcf (hold f) + P
Kaiten-teki Kuutotsu Ken f + K from Suikan Kan'ou
Bougetsu Sui qcb + K, move b / f
Rouja Hanhou u + B from Bougetsu Sui
Rigyo Hanhou u + D from Bougetsu Sui
Gouran Enpou qcf,qcf + P
Gou'en Shourai qcf,hcb + P
========================================================================
NEW WOMEN'S TEAM
========================================================================
Reigetsu b / f + C when close
Kaiten b / f + D when close
108 Katsu: Tamayura no Shitsune hcf + P
100 Katsu: Tenjin no Kotowari f,d,df + P
212 Katsu: Shinsoku no Norito hcb + P / K (then use Tenzui)
212 Katsu: Shinsoku no Norito~Tenzui qcb + button used for Norito
212 Katsu Otsu Shiki: Choumon no Isshin qcf + P / K
Rimen 85 Katsu: Reigi no Ishizue qcb,hcf + P
Rimen 1 Katsu: Sanrai no Fujin qcf,qcf + K
-----------------------------------------------------------------------
MAI SHIRANUI
-----------------------------------------------------------------------
Shiranui Gourin b / f + C when close
Fuusha Kuzushi b / f + D when close
Yume Zakura d + C / D when close (both in air)
Benitsuru no Mai df + B
Kachou Sen qcf + P
Ryuu Enbu qcb + P
Hakuro no Mai f,d,df + P
Hishou Ryuu'en Jin f,d,df + K
Musasabi no Mai Charge d,ub~uf + P (hold P to attack)
Musasabi no Mai (Kuuchuu) qcb + P in air
Hissatsu Shinobi Bachi hcf + K
Chou Hissatsu Shinobi Bachi qcb,hcf + K
Hou'ou no Mai qcb,qcb + P
Suichou no Mai qcf,qcf + P
-----------------------------------------------------------------------
KING
-----------------------------------------------------------------------
Hold Rush b / f + C when close
Hook Buster b / f + D when close
Venom Strike qcf + K
Double Strike qcf,qcf + K
Surprise Rose f,d,df + P
Trap Shot f,d,df + K
Tornado Kick hcb + K
Mirage Kick hcf + K
Sliding Kick df + D
Illusion Dance qcf,hcb + K
Silent Flash qcb,qcb + K
========================================================================
KIM TEAM
========================================================================
-----------------------------------------------------------------------
KIM KAPHWAN
-----------------------------------------------------------------------
Kubikime Otoshi b / f + C when close
Sakkyaku Nage b / f + D when close
Dora Yup Chagi f + A
Neri Chagi f + B
Hangetsu Zan qcb + K
Hishou Kyaku qcf + K in air
Ryuusei Raku Charge b,f + K
Hien Zan Charge d,u + K
Tenshou Zan d + D after (D) Hien Zan
Hou'ou Kyaku qcb,db,f + K (air)
Hou'ou Tenbu Kyaku qcf,hcb + K in air
Zujou Sashi b / f + C when close
Geketsu Tsuki b / f + D when close
Nidan Zan f + A
Toorima Geri f + B
Tatsumaki Shippuu Zan Charge d,u + P
Hishou Kuuretsu Zan Charge d,u + K, hold K to attack
Shissou Hishou Zan Charge b,f + P
Senpuu Hien Sashi Charge b,f + K
Houkou Tenkan Any dir. + P / K (x4) from HKZ / SHS
Hishou Kyaku qcf + K in air
Shin! Chouzetsu Tatsumaki... ...
...Shinkuu Zan hcb,hcb + P, move b / f
Hou'ou Kyaku qcf,hcb + K
========================================================================
NEW FACES TEAM
========================================================================
Shermie Flash Original b / f + C when close
Front Flash b / f + D when close
Shermie Stand f + B
Shermie Spiral hcf + P when close
Shermie Shoot hcf + K
Shermie Whip f,d,df + K (can be used as a reversal)
Axle Spin Kick qcb + K
Shermie Flash hcb,hcb + P when close
Shermie Carnival hcf,hcf + P when close
-----------------------------------------------------------------------
CHRIS
-----------------------------------------------------------------------
Step Turn b / f + C when close
Aerial Drop b / f + D when close
Spinning Array f + A
Slide Touch qcf + P
Glider Stamp qcf + K in air
Hunting Air f,d,df + K
Shooting Dancer: Thrust hcb + P
Shooting Dancer: Step hcb + K
Chain Slide Touch qcf,qcf + P
Twister Drive qcb,qcb + K
========================================================================
'97 SPECIAL TEAM
========================================================================
Shime Age b / f + C when close
Bun Nage b / f + D when close
Bussashi f + A
Hebi Tsukai (Joudan) qcb + A (hold A to delay)
Hebi Tsukai (Chuudan) qcb + B (hold B to delay)
Hebi Tsukai (Gedan) qcb + C (hold C to delay)
Hebi Damashi Press D while delaying Hebi Tsukai
Bai Gaeshi (Kyuushuu) qcf + A (absorbs projectiles)
Bai Gaeshi (Dan Hassha) qcf + C (counters w/ a projectile)
Sabaki no Aikuchi f,d,df + P
Suna Kake f,d,df + K (can follow w/ Hebi Tsukai)
Bakudan Pachiki hcf + P when close
Sadomazo hcf + K (counters if hit)
Guillotine qcf,qcf + P
Drill hcb,hcb + P when close (tap P rapidly)
-----------------------------------------------------------------------
BLUE MARY
-----------------------------------------------------------------------
Victor Nage b / f + C when close
Head Throw b / f + D when close
Hammer Arch f + A
Climbing Arrow df + B
M. Spider qcf + P
Spin Fall qcf + K
Vertical Arrow f,d,df + K
M. Snatcher f,d,df + K from Vertical Arrow
M. Reverse Facelock qcb + B (reverses attacks)
M. Head Buster qcb + D (reverses attacks)
Straight Slicer Charge b,f + K
Crab Clutch qcf + K from Straight Slicer
Backdrop Real hcf + P when close
M. Splash Rose qcf,hcb + P
M. Dynamite Swing qcf,qcf + K
M. Typhoon hcb,hcb + K when close
-----------------------------------------------------------------------
BILLY KANE
-----------------------------------------------------------------------
Jigoku Otoshi b / f + C when close
Ippon Zuri Nage b / f + D when close
Dai Kaiten Geri f + A
Boutaka Tobigeri f + B
Senpuu Kon Tap A rapidly
Shuuten Renpa Kon Tap C rapidly
Sen'en Sakkon f,d,df + P
Kyoushuu Hishou Kon f,d,df + K, move b / f
Sansetsu Kon: Chuudan Uchi hcf + P
Kaen Sansetsu Kon: Chuduan Tsuki qcf + P during Chuudan Uchi
Karyuu Tsuigeki Kon qcb + B (reverses attacks)
Suiryuu Tsuigeki Kon qcb + D (reverses attacks)
Chou Kaen Senpuu Kon qcf,hcb + P
Dai Senpuu qcf,qcf + P
========================================================================
SINGLE CHARACTERS
========================================================================
Sakahagi b / f + C when close
Saka Sakahagi b / f + D when close
Ge Shiki: Yumebiki f + A, f + A
Ge Shiki: Goufu In "Shinigame" f + B
Ge Shiki: Yuri Ori In air, b + B
108 Shiki: Yami Barai qcf + P
100 Shiki: Oniyaki f,d,df + P
127 Shiki: Aoi Hana qcb + P (perform 3 times)
212 Shiki: Kototsuki In hcb + K
Kuzukaze hcf + P when close
Kin 1211 Shiki: Ya Otome qcf,hcb + P
Ura 108 Shiki: Ya Sakazuki qcb,hcf + P (can delay with P + K)
Hatsugane b / f + C when close
Issetsu Seoi Nage b / f + D when close
Ge Shiki: Naraku Otoshi In air, d + C
Ge Shiki: Goufu You f + B
88 Shiki df + D
108 Shiki: Yami Barai qcf + P
100 Shiki: Oniyaki f,d,df + P
101 Shiki: Oboroguruma b,d,db + K
Ura 108 Shiki: Orochi Nagi qcb,hcf + P, hold P to delay
-----------------------------------------------------------------------
YASHIRO OF THE PARCHED EARTH
-----------------------------------------------------------------------
Baku b / f + C when close
Beki b / f + D when close
Bu f + B
Kujiku Daichi qcb + P
Musebu Daichi hcf + K
Odoro Daichi hcf + P when close
Niragu Daichi hcb,f + P when close
Ankoku Jigoku Gokuraku Otoshi hcb,hcb + P when close
Araburu Daichi hcf,hcf + P when close
Hoeru Daichi qcf,qcf + P, hold P to charge
-----------------------------------------------------------------------
SHERMIE OF THE INSANELY VIOLENT LIGHTNING
-----------------------------------------------------------------------
Bakurai b / f + C when close
Enrai b / f + D when close
Kourai f + B
Mugetsu no Raiun hcf + P / K
Yatanagi no Muchi qcb + P
Shajitsu no Odori qcb + K
Raijin no Tsue qcf + K in air
Ankoku Raikou Ken qcf,qcf + P
Shukumei, Gen'ei, Shinshi qcf,qcf + K
-----------------------------------------------------------------------
CHRIS OF THE FLAME OF DESTINY
-----------------------------------------------------------------------
Chi no Batsu b / f + C when close
Ten no Tsumi b / f + D when close
Muyou no Ono f + A
Taiyou o Iru Honoo qcf + P
Kagami o Hofuru Honoo qcb + P
Tsuki o Tsumu Honoo f,d,df + P
Shishi o Kamu Honoo hcf + K when close
Ankoku Orochi Nagi qcb,hcf + P (hold P to delay)
Daichi o Harau Gouka qcf,qcf + P
(invisible throw) b / f + C / D when close
(projectile) qcf + A
(forward shield) qcf + B
(upward shield) qcf + C
(cancel attack) qcf + D during a normal attack
(lightning strike) hcb + P / K
(bright light) qcb + P
(soul stealer) f,d,df + P
Orochi can combo his A into B, or C into D. His standing B and C
attacks cause block damage. Using his 'Cancel Attack' makes him
instantly recover from any normal standing punch or kick he is doing,
allowing for combos such as standing B, cancel, D. Orochi cannot
crouch, either.
PLAY AS '94 STYLE KYO: Hold Start, highlight Kyo, press P / K
ENABLE OROCHI IORI: Hold Start, press L,R,L,R,L,R + A + C {X+A}
ENABLE OROCHI LEONA: Hold Start, press U,D,U,D,U,D + B + D {Y+B}
ENABLE REAL NEW FACES TEAM: Enable Orochi Leona, then hold Start,
press U,L,D,R,U,D + B + C {X+B}
PLAY AS OROCHI (Saturn): Go to Practice Mode, enable all Orochi
characters, then hold L + R + Y + Z + B.
Keep holding them for a second and you'll
choose Orochi.
SEE RELATION FACES: Pick a character to lead, then hold C
CHOOSE WIN POSE: Press A~C after winning/losing a round
(Buttons in curly brackets are for Saturn)
v0.0 - 9/15/1997 Vist my page at <kao.home.ml.org>
v1.0 - 7/1/1998 Thanks to Darklancer, Onaje E., Sakuya,
Michael Nash, Jakhoten.
Unpublished work Copyright 1997-2001 Chris MacDonald