-=( The King of Fighters 2002: Challenge to Ultimate Battle )=-
[ Short Movelist v1.031 ]
by Moriya <indiana129> at <hotmail.com>
Thanks to Vincent Chua (www.kofonline.com) and Kao Megura for some move names.
-=[ MOVELIST NOTATIONS ]=-
- Moves marked with [DM] cost 1 power stock to be performed.
- Moves marked with [SDM] cost 1 power stock to be performed, but you must be
in MAX Mode in order to perform them.
- Moves marked with [HSDM] cost 1 power stock to be performed, but you must be
in MAX Mode in order to perform them, and you must have lost at least 3/4 of
your lifebar already.
OBS: only the most important attributes will be listed, to keep this short.
If you want more in-depth info, please refer to my KOF2002 FAQ/Movelist at
<www.gamefaqs.com>
. For any move:
Moves marked with * are Super Cancelable.
- they can be canceled into a H/S/DM at the cost of one more power stock.
Moves marked with @ are Counter Wire Attacks.
- whenever this move hits as a counter, the opponent will bounce and return
whe he/she hits the opposing wall.
Moves marked with $ are overhead.
- they cannot be blocked if your opponent is crouching.
Moves marked with # hit low.
- they cannot be blocked if your opponent is standing.
Moves marked with ! are unblockable.
- they cannot be blocked under any circunstance.
Moves marked with & are counters.
- they will make your character go in a certain stance, and if your character
is hit during that time, the move will be activated.
Moves marked with + reflect projectiles.
- if a projectile move hits the area of effect of this move, the projectile
will be reflected back to its launcher.
. MAX Mode attributes:
These will appear before each move name (except for throws, H/S/DMs, and moves
that doesn't have these attributes).
Moves marked with %> are cancelable during MAX Mode.
- when you're in MAX Mode, you can cancel this move into any move marked with
>%, at the cost of 1/5 of your Timer bar.
Moves marked with >% are "cancelable into" during MAX Mode.
- when you're in MAX Mode, you can cancel any move marked with %> into one
of these moves, at the cost of 1/5 of your Timer bar.
Moves marked with % are cancelable and can be "canceled into" during MAX Mode.
- but you can't cancel a move into the same move.
. For Command Moves only:
The symbol before the command indicates if you can cancel into it:
-> means that you CAN cancel a normal move into that command;
means that you CAN'T cancel a normal move into that command.
The symbol after the command indicates if it can be canceled into:
-> means it CAN be canceled, but ONLY if you have canceled a normal into it;
=> means it CAN be canceled at ANY time;
means it CAN'T be canceled under any circumstance.
. Other notations:
When a move is marked with a letter, only that version has an effect.
- $(B) means that only the B version of the move is an overhead.
When there's a number in front of the symbol, it means that only that
specific hit of the move has the effect.
- *(C2) means that only the 2nd hit of the C version of that move is super
cancelable.
If the number is preceeded by a ~, it means that the attribute works from
the 1st hit up to that one. If there are two numbers with a ~ in between
them, it means that the attribute works from the number before the ~ up to
the number after the ~. And if there's a number followed by a ~, it means
that it works from that hit up to the last one.
- *(~2) means that the move is super cancelable up to the 2nd hit.
When a move has multiple attributes, they'll be separated by a comma.
- *,$(2) means that the 2nd hit of this move is super cancelable and is an
overhead.
If one of those attributes have different properties, they'll be separated
by a semicolon.
- *(1);$(2) means that this move is super cancelable only on the first hit,
and is an overhead only on the 2nd hit.
-=( KYO KUSANAGI )=- -=( Japan Team )=-
Hatsugane When close, b/f + C
Issetsu Seoi Nage When close, b/f + D
%> -> Goufu You -> $(2) f + B
. Naraku Otoshi . $ In the air, d + C
%> -> 88 Shiki . # df + D
>% 75 Shiki: Kai qcf + B/D, B/D
%>(1) 100 Shiki: Oniyaki *(1) f,d,df + A/C
% 114 Shiki: Aragami qcf + A
%> . 128 Shiki: Kono Kizu During Aragami, qcf + A/C
%> .. 127 Shiki: Yano Sabi $ During Kono Kizu, press A/C
%> .. 125 Shiki: Nana Se During Kono Kizu, press B/D
. 127 Shiki: Yano Sabi During Aragami, hcb + A/C
.. Ge Shiki: Migiri Ugachi During Yano Sabi, press A/C
.. 125 Shiki: Nana Se During Yano Sabi, press B/D
.. 212 Shiki: Koto Tsuki You During Yano Sabi, hcb + B/D
% 115 Shiki: Dokugami qcf + C
%> . 401 Shiki: Tsumi Yomi During Dokugami, hcb + A/C
.. 402 Shiki: Batsu Yomi During Tsumi Yomi, f + A/C
... 100 Shiki: Oniyaki During Batsu Yomi, f,d,df + A/C
% 427 Shiki: Hikigane *(B) hcb + B/D
>% 707 Shiki: R.E.D. KicK b,d,db + B/D
[DM] Ura 108 Shiki: Orochinagi qcb,hcf + A/C (can be held)
[SDM] Ura 108 Shiki: Orochinagi qcb,hcf + AC (can be held)
[HSDM] 524 Shiki: Kamijiri ! When close, hcb,hcb + AC
-=( KUSANAGI )=- -=( Extra Version )=-
To select Kusanagi, place the cursor on Kyo and press:
up, down, right, left, down, up, left, and right.
Hatsugane When close, b/f + C
Issetsu Seoi Nage When close, b/f + D
%> -> Goufu You -> $(2) f + B
-> Naraku Otoshi . $ In the air, d + C
%> . 88 Shiki . # df + D
Gallanting German When close, b/f + C
Fisherman Buster When close, b/f + D
Death Lake Drive In air, when close, b/db/d/df/f + C/D
-> Stomping => b/f + B
>% Mount Tackle hcf + A/C
. Clark Lift During Mount Tackle, d,d + A
. Sleeper Lift (D.D.T.) During Mount Tackle, d,d + C
. Rolling Cradle During Mount Tackle, d,d + B/D
Shining Wizard hcb + A/C
>% Napalm Stretch ! f,d,df + A/C
>% Frankensteiner ! f,d,df + B/D
Super Argentine Backbreaker ! When close, hcf + B/D
%> . Flashing Elbow After Clark Lift, Napalm Stretch,
Frankensteiner or Super Argentine
Backbreacker, qcf + A/C
[DM] Ultra Argentine Backbreaker ! When close, hcb,hcb + A/C
[DM] Running Three ! hcf,hcf + B/D
[SDM] Ultra Argentine Backbreaker ! When close, hcb,hcb + AC
[HSDM] Running Spark ! hcf,hcf + BD
-=( ATHENA ASAMIYA )=- -=( Psycho Soldiers Team )=-
Psychic Throw When close, b/f + C
Bit Throw When close, b/f + D
Psychic Shoot In the air, when close, b/db/d/df/f + C/D
Triangle Jump Jump at a wall, then jump from it
%> -> Renkantai =>(2) f + B
. Phoenix Bomb => In the air, d + B
Psycho Ball qcb + A/C
%> Psycho Sword * f,d,df + A/C
% Air Psycho Sword * In the air, f,d,df + A/C
>% Psychic Teleport qcf + B/D
>% Phoenix Arrow * In the air, qcb + B/D
Psycho Reflector + qcb + B
[DM] Phoenix Fang Arrow In the air, qcf,qcf + B/D
[DM] Shining Crystal Bit hcb,hcb + A/C (can be done in the air)
. Cancel During Shining Crystal Bit, press ABCD
. Crystal Shoot During Shining Crystal Bit, qcf + A/C
[SDM] Shining Crystal Bit hcb,hcb + AC (can be done in the air)
. Cancel During Shining Crystal Bit, press ABCD
. Crystal Shoot During Shining Crystal Bit, qcf + A/C
[SDM] Psychic 9 hcb,f + AC,A,B,C,A,B,C,D
. Sailor Punch At the last hit of Psychic 9, qcf + A/C
. Psycho Sword At the last hit of Psychic 9, f,d,df + A/C
. Flaming Sword At the last hit of Psychic 9, hcb + B/D
[HSDM] Psycho Medley qcf + ABCD,D,C,B,D,C,B,A
. Goddess Bless At the last hit of Psychic 9, qcf + AB
. Fans Ahoy! At the last hit of Psychic 9, qcf + BC
-=( SIE KENSOU )=- -=( Psycho Soldiers Team )=-
Hakkei When close, b/f + C
Tomoe Nage When close, b/f + D
%> -> Kobokushu -> $ f + A
-> Kosentai => f + B
Choukyuu Dan qcb + A/C
>% Ryuu Sou Geki In the air, qcb + A/C
% Ryuu Renga Chiryuu hcf + A
%> Ryuu Renga Tenryuu hcf + C
%> Ryuu Gakusai *(1) b,d,db + B/D
% Senkyuu Tai qcf + B/D
[DM] Niku Man o Kuu qcb,qcb + A/C
[DM] Shinryuu Seioh Rekkyaku $(2) qcf,hcb + B
[DM] Shinryuu Tenbu Kyaku qcf,hcb + D
[SDM] Senki Hakkei ! When close, qcf,qcf + AC
[HSDM] Seigan Rai Ryuu qcf,qcf + BD
-=( CHIN GENTSAI )=- -=( Psycho Soldiers Team )=-
Gou Inshu When close, b/f + C
Sakaashi Nage When close, b/f + D
-> Suibo Hyoutan Geki => $ f + A
Suihai Sho b,d,db + A/C
. Fun'en Kou Anytime after Suihai Sho, qcf + A/C
%>(C1) . Ryuurin Hourai *(C1) Anytime after Suihai Sho, f,d,df + A/C
>% . Kaiten-teki Kuutotsuken * Anytime after Suihai Sho, hcf + B/D
>% . Gou'en Shourai: Kai *(B6) Anytime after using Suihai Sho three
times, f,d,df + B/D
Hyoutan Geki qcb + A/C
>% Bougetsu Sui d,d + B/D
. Ryuda Hanyou During Bougetsu Sui, u + B
. Rigyou Hanyou During Bougetsu Sui, u + D
. Kaiten-teki Kuutotsuken During Bougetsu Sui, f + B/D
. Cancel During Bougetsu Sui, press ABCD
Shiranui Gourin When close, b/f + C
Fuusha Kuzushi When close, b/f + D
Yume Sakura In air, close, b/db/d/df/f + C/D
Triangle Jump Jump at a wall, then jump from it
%> -> Koku'en no Mai -> $ f + B
%> -> Benitsuru no Mai ->(1) #(1) df + B
. Daiwa Fuusha Otoshi => In the air, db/d/df + A
%> . Ukihane . $ In the air, db/d/df + B
%> . Yusura Ume . $ In the air, db/d/df + D
Kachou Sen qcf + A/C
>% Ryuu Enbu *(C1) qcb + A/C
>% Musasabi no Mai (mid-air) In the air, qcb + A/C
Musasabi no Mai (ground) Charge d,ub/u/uf + A/C (can be held)
. Attack Hold A/C during Musasabi no Mai (g)
. Toukajou Tsubute During Musasabi no Mai, close,d + D
. Yusura Ume $ During Musasabi no Mai, d + A/C
. Ukihane During Musasabi no Mai, d + B/D
%> Koyasen Tori qcb + B/D
% Hissatsu Shinobi Bachi hcf + B/D
Oni Harite When close, b/f + C
Silent Throw When close, b/f + D
Tsubame Otoshi In the air, when close, b/db/d/df/f + C/D
%> -> En Yoku . $ f + A
-> Tsubame Yoku => df + B
-> Shou Yoku => df + D
Ko'oh Ken qcf + A/C
. Haou Shokou Ken Hold A/C during Ko'ou Ken
Saiha qcb + A/C
%> Yuri Chou Upper *(1) f,d,df + A/C
. Kuuga During Yuri Chou Upper (C), f,d,df + A/C
>% Rai'oh Ken In the air, qcf + B/D
>% Hyakuretsu Binta ! hcb + B/D
[DM] Hien Hou'ou Kyaku qcf,hcb + B/D
[SDM] Shin! Chou Upper qcf,qcf + BD
[HSDM] Gansou Hien Hou'ou Kyaku f,b,hcb + BD
-=( MAY LEE )=- -=( Female Team )=-
---===( STANDARD MODE )===---
Cross Wing When close, b/f + C
Swan Cycle When close, b/f + D
-> Defense Posture Shift . ABC
Lightning Needle qcf + B/D
. Dinossaur Footprint # During Lightning Needle, d + B/D
. Swordfish $ During Lightning Needle, df + B/D
. Surprise Air During Lightning Needle, uf + B/D
.. Followup During Surprise Air, d + B/D
. Into the Sky During Lightning Needle, u + B/D
. Self Rebellion During Lightning Needle, b + B/D
. Spinning Edge During Lightning Needle, press B/D
.. Dinossaur Footprint # During Spinning Edge, d + B/D
.. Swordfish $ During Spinning Edge, df + B/D
.. Surprise Air During Spinning Edge, uf + B/D
... Followup During Surprise Air, d + B/D
.. Into the Sky During Spinning Edge, u + B/D
.. Self Rebellion During Spinning Edge, b + B/D
.. Approaching Beetle During Spinning Edge, press B/D
Self Rebellion hcb + B/D
[DM] Beast God Leg $ qcb,qcb + B/D
[SDM] Hero Attack AC,BD,ABC
---===( HERO MODE )===---
-> Defense Posture Shift . ABC
-> Hero's Welcome -> f + A
-> Sliding => # df + B
Full-Swing Chop qcf + A/C
May Lee: Chop! *(A) qcb + A/C
Lightning Blow *;@(B) qcf + B/D
May Lee: Break! ! When close, hcb,f + A/C
[DM] May Lee: Dynamic! In the air, qcf,qcf + A/C
[SDM] May Lee: The End qcf,qcf + AC
[HSDM] May Lee: Double Kick! f,B,C,f,C
-=( KIM KAPHWAN )=- -=( Korea Team )=-
Kubikime Otoshi When close, b/f + C
Sakkyaku Nage When close, b/f + D
%> -> Nerichagi -> $ f + B
% Sanren Geki $(C3) qcb + A/C (perform 3 times)
. Followup 1 During Sanren Geki (1st hit), uf + B/D
.. Followup 2 $ During Followup 1, d + B/D
Hishou Kyaku In the air, qcf + B/D
% Han Getsu Zan *(B) qcb + B/D
%(D1) Hien Zan Charge d,u + B/D
. Tenshou Zan During Hien Zan (D version), d + D
%> Haki Kyaku d,d + B/D
[SDM] Ankoku Raikou Ken qcf,qcf + AC
[SDM] Shukumei, Gen'ei, Shinshi qcf,qcf + BD
[HSDM] Raikou no Tsurugi B,A,b,A,A/B/C/D
-=( OROCHI CHRIS )=- -=( Extra Version )=-
To select Orochi Chris, place the cursor on Chris, hold Start and then press
any button.
Chi no Batsu When close, b/f + C
Ten no Tsumi When close, b/f + D
-> Muyou no Ono => f + A
%> -> Jukei no Oni ->(2) $(2) f + B
%> -> Setsudan no Koto . # df + B
Taiyou o Iru Honoo qcf + A/C
>% Kagami o Hofuru Honoo qcb + A/C
%(A;C~3) Tsuki o Tsumu Honoo * f,d,df + A/C
Shishi o Kamu Honoo ! When close, hcf + B/D
[DM] Ankoku Orochi Nagi qcb,hcf + A/C (can be held)
[SDM] Ankoku Orochi Nagi qcb,hcf + AC (can be held)
[HSDM] Sanagi wo Yaburi Chou wa Mau D,C,d,C,D
-=( K' )=- -=( KOF99 Team )=-
Spot Pile When close, b/f + C
Knee Strike When close, b/f + D
%> -> One Inch -> @ f + A
%> -> Knee Assault -> $ f + B
Iron Trigger qcf + A/C
. Second Shoot During Iron Trigger, f + B
. Second Shell During Iron Trigger, f + D
% Crow Bites *(A;C1) f,d,df + A/C
. Secondary Bites During Crow Bites (C version), f + B/D
Blackout qcf + B/D
>% Minute Spike qcb + B/D (can be done in the air)
%> . Narrow Spike *,# During Minute Spike (ground), qcb + B/D
Dynamite Drop When close, b/f + C
Choking Vise When close, b/f + D
%> -> Mongolian -> $ f + A
-> M9 Maxima Missile => df + C
% System 1/2: Maxima Scramble qcf + A/C
%> . Double Bomber * During Maxima Scramble, qcf + A/C
.. Bulldog Press During Double Bomber, qcf + A/C
>% System 3: Maxima Lift ! hcb + B/D
. Centaur Press During System 3: Maxima Lift, f + B/D
>% M4 Vapour Cannon @ qcb + A/C
>% M11 Dangerous Arch ! When close, hcf + B/D
>% M19 Blitz Cannon f,d,df + B/D
[DM] Bunker Buster qcf,hcb + A/C
[DM] Maxima Cannon f,hcf + A/C
[DM] Maxima Revenger ! When close, hcb,hcb + B/D
[SDM] Maxima Revenger ! When close, hcb,hcb + BD
[HSDM] Maxima Splasher ! f,B,C,f,C
-=( WHIP )=- -=( KOF99 Team )=-
Alpha When close, b/f + C
Zed When close, b/f + D
%>(~4) -> Whip Shot . f + A (press A 5 times)
Desert Eagle # b,d,db + A/C (press A/C 8 times)
% Assassin Strike "Code: BB" $ f,d,df + A/B/C/D
Boomerang Shot "Code: SC" *(1) hcf + A/C
>% Hook Shot "Code: TEMPEST" In the air, qcb + A/C
>% S. Shot A "Code: SUPERIOR" *(1);$(2) hcb + A (can be held)
>% S. Shot B "Code: FORCE" *(1) hcb + B (can be held)
>% S. Shot C "Code: VICTORY" *(1);#(2) hcb + C (can be held)
. S. Shot D "Code: RAIN" While holding a S. Shot, press D
[DM] Sonic Slaughter "Code: KW" qcb,hcf + A/C
[SDM] Sonic Slaughter "Code: KW" qcb,hcf + AC
[HSDM] Raging Shot "Code: FW" ! b,B,C,b,C
-=( VANESSA )=- -=( KOF2000 Team )=-
Dynamite Puncher When close, b/f + C
Clinch Puncher When close, b/f + D
%> -> One-Two Puncher ->(1) $(1) f + A
%> -> Sliding Puncher . # df + B
Puncher Weaving qcb + A/C (can be held)
. Dash Puncher While holding Puncher Weaving, f + A/C
. Parrying Puncher * While holding Puncher Weaving, b + A/C
. Puncher Vision While holding Puncher Weaving, b/f + B/D
>% Puncher Vision (forward) qcf + B/D
>% Puncher Vision (back) qcb + B/D
%> . Puncher Upper *(2) During Puncher Vision, f + A
%> .. Forbidden Eagle During Puncher Vision, f,d,df + A
%> . Puncher Straight During Puncher Vision, f + C
. Puncher Weaving During Puncher Vision, b + A/C (hold)
% Forbidden Eagle f,d,df + A
% Parrying Puncher f,d,df + C
%> Machine Gun Puncher hcf + A/C (press A/C repeatedly)
%> Dash Puncher Charge b,f + A/C
Arm Whip When close, b/f + C
Flying Major When close, b/f + D
Triangle Jump Jump at a wall, then jump from it
%> -> Stealth Drop Kick -> # df + B
Feint Step @(A) qcb + A/C (can be held, C is a fake)
Tiger Neck Chancery ! When close, hcf + A/C
% Rolling Sobat $,@ f,d,df + B/D
. Flying Body Attack During Rolling Sobbat, f,d,df + B/D
.. Set-It-Off Smack * During Flying Body Attack, d,d + C
>% Tiger Load b,d,db + B/D
. Close Chop $ When at the corner, press D
. Tiger Load (stop) During Tiger Load, press ABC
Force of Will qcb + B/D
. Aditional Attack ! When at the corner, qcf + A
. Force of Will (stop) During Force of Will, press ABC
>% Somersault ! hcf + B/D
. Somersault (stop) During Somersault, press ABC
Spinning Kick d,d,A,C
[DM] Savage Fire Cat ! qcf,hcb + B/D
[DM] El Diablo Amarillo Ramon qcb,hcf + B/D
[DM] Tiger Spin ! When close, hcb,hcb + A/C
[SDM] Tiger Spin ! When close, hcb,hcb + AC
[HSDM] Hypnotic Tiger qcb,hcf + AC
-=( KULA DIAMOND )=- -=( KOF2001 Team )=-
Ice Coffin When close, b/f + C
Behind Slash When close, b/f + D
%> -> One Inch -> @ f + A
%> -> Slider Shoot . # df + B
%> -> Critical Ice . df + C
>% Diamond Breath qcf + A/C
>% Counter Shell +,@ qcb + A/C
%(1) Crow Bite *(C1) f,d,df + A/C
>% Lay Spin qcb + B/D
%> . Counter Shoot * During Lay Spin, f + B
%> . Slider Shoot # During Lay Spin, f + D
[DM] Diamond Edge qcf,qcf + A/C
[SDM] Freeze Execution hcb,hcb + AC
[SDM] La * Cachora In the air, qcf,qcf + BD
[HSDM] Freeze Completion $ AC,BD,ABC
-=( K9999 )=- -=( KOF2001 Team )=-
Get lost! When close, b/f + C
Quit playing! When close, b/f + D
%> -> Shut up! . * f + A
% Get out of my sight! * qcf + A/C
% Split! * f,d,df + A/C
% Break! $(D) qcb + B/D
[DM] Moon... db,hcb,df + A/C
[DM] You get lost too! db,hcb,df + B/D
[HSDM] This is so...!! b,f(x4) (must finish in the air)
-=( ANGEL )=- -=( KOF2001 Team )=-
Go Go Futen Girl When close, b/f + C
Starlit Field When close, b/f + D
%> -> Senseless Chatter ->(1) f + B
-> At the Wasteland . In the air, db/d/df + D
Red Sky of Yaponesia hcb + B/D
>% Mad Murder Roulette ! When close, b,d,db + B/D
[SDM] Winds Fairground & b,f,d,df + BD
[HSDM] . Survivors Banquette When countering an aerial attack
with the Winds Fairground SDM,
press and hold BCD for a while.
---===( CHAIN CIRCLE STARTING MOVES )===---
%> Formalist Blue # df + B
%> Citizen of the World $ df + D
%> Senseless Fist b,f + B/D
% Repun Kamui qcb + A/C
Beyond the Flames hcf + B/D
---===( CHAIN CIRCLE MOVES )===---
These moves must be used after the Chain Circle Starting Moves. You can link
them freely; however, you can't link two moves that have the same joystick
direction, or the same button. You can't repeat a move either. And after
performing any of the Parasol Spin moves, you must move directly to the Chain
Circle Finishing Moves.
Bye Bye Rogue $ u + A/C
Buggy and Coffin f + A/C
A Train to See Cherry Blossoms # d + A/C
Shelter From the Storm u + B/D
With a Lamp for the Pathway $ f + B/D
Important Symptom # d + B/D
Parasol Spin (back) b + BCD
Parasol Spin BCD
Parasol Spin (forward) f + BCD
---===( CHAIN CIRCLE FINISHING MOVES )===---
These moves must be used after the Chain Circle Moves.
Crown Under the Sky f,f + A
A Full Moon Evening ! f,f + C
State of Heat Haze $(2) f,f + B/D
Cosmic Fuuten Swing qcf + A
Lost Homeland qcf + C
Beyond the Flames hcf + B/D
[DM] Loyalty Test for the Liberalists b,f,d,df + A/C
[SDM] Loyalty Test for the Liberalists b,f,d,df + AC
-=( RUGAL BERNSTEIN )=- -=( BOSS )=-
Rugal can only be selected on the Neo Geo home system. To select him, place
the cursor on Yashiro and press left.
Scorpion Deathlock When close, b/f + C
Scorpion Blow When close, b/f + D
%>(2) -> Double Tomahawk =>(1) $(2) f + B
Reppuken qcf + A/C
God Press hcb + A/C
Kaiser Wave f,hcf + A/C (can be held)
. Divine Arrow Hold A/C during Kaiser Wave until
Rugal's stance changes, then release
. Gravity Smash ! Hold A/C during Kaiser Wave until
Rugal's stance changes twice, then
release (or keep holding)
>% Dark Barrier + qcf + B/D
%>(1) Genocide Cutter f,d,df + B/D
% Beads Destruction hcb + B/D
Copyright 2002-2005 Filipe Xavier
This document is for personal use only. It may not be modified, sold, used
for profitable purposes or reproduced in any sort of media without my express
permition.