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Samurai Shodown V Move List:

VERSION 1.00

-Created, Edited and Compiled by: Psychochronic of
Shoryuken.com (Brettdude in Gamefaqs)

Another form of Psychochronic Literature!
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Last Update: May 2, 2006
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Notes before reading this document:
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1) This document is ONLY a move list for the characters in
Samurai Shodown V for Arcade, XBOX and imported for
PlayStation 2 so don't expect anything answered such as
"Which character is top-tier?", "Why is this character too
cheap while on rage mode?" or "What's the differences
between Samurai Shodown V and Samurai Shodown V
Special?". If this is not the information you are looking
for, please close this text now.

2a) This document is protected by US Copyright Law, and
the Berne Copyright Convention of 1976. This document
is for private and personal use only--it cannot be reprinted
in part or inwhole or reproduced in any way or in any form
(written or otherwise). It is a free document that cannot be
used in any sort of commercial transaction, including selling
it or giving it away as a gift. Although I am...the author in
the majority of the text, please respect the other authors
whose work I have included in this guide.

2b) This document cannot be hotlinked to any other forums/
sites other than Gamefaqs, Shoryuken and my Geocities
webpage (link provided below on the Contact section).
To kinda repeat point #2a, this guide cannot be referenced,
altered, or used by anybody (including webmasters,
publishers and magazine staff) without my express written
permission. This guide is created and is owned by me,
Brett "Psychochronic" Navarro (aka. "Brettdude" in
Gamefaqs). Plagarizing is a crime and is punishable by law.

3) This document is better read on Notepad with the Font
set on "Times New Roman" on Regular setting, Size "10"
and the screen resolution set on 1024x768. Use the Find
feature (Ctrl + F) to find whatever term you're looking for
easy mobility.
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Table of Contents:
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1) Version Changes
2) Legend
3) System
   -The Sword Gauge
   -The Rage Gauge
   -Rage Explosions
   -Concentration One
4) Characters
   *Each characters having the following:
   ^Personal Information
   ^Special Moves
   ^Rage Gauge
   -Haohmaru
   -Nakoruru
   -Rimururu
   -Hanzo Hattori
   -Galford D. Weiler
   -Ukyo Tachibana
   -Kyoshiro Senryo
   -Genjuro Kibagami
   -Kubikiri Basara
   -Shizumaru Hisame
   -Gaira Kafuin
   -Yumeji Kurokouchi
   -Jubei Yagyu
   -Sankuro Yorozu
   -Charlotte Christine Colde
   -Tam Tam
   -Kazuki Kazama
   -Sogetsu Kazama
   -Rasetsumaru
   -Rera
   -Enja
   -Suija
   -Yoshitora Tokugawa
   -Yunfei
   -Mina Majikina
   -Gedo Kusaregedo
   *This is the Samurai Shodown V roster, not the Samurai
     Shodown V Special roster where it included bosses from
     the past games...and yes, I'm not including Poppu.
4) Contact
5) Credits
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Version Changes:
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1.00 - May 2, 2006:
Compilated on April 19, 2006 but completed on May 2, 2006.
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Legend:
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U = Up
UF = Up-Forward
F = Forward
DF = Down-Forward
D = Down
DB = Down-Back
B = Back
UB = Back
QCF = Quarter-Circle Forward
QCB = Quarter-Circle Back
HCF = Half-Circle Forward
HCB = Half-Circle Backward
WS = Weak Slash
MS = Medium Slash
HS = Heavy Slash
S = Slash
K = Kick
Movement = Movement options

NeoGeo Button Mapping:
A = Weak Slash
B = Medium Slash
A + B = Hard Slash
C = Kick
D = Movement options

XBOX Button Mapping:
X = Weak Slash
A = Kick
Y = Medium Slash
X + Y = Hard Slash
B = Movement options
L = Kick and Movement options
R = Hard Slash
White = Fatal Flash
Black = Rage Explosion

*By holding a direction and pressing Movement options, a
character could perform various dodge maneuvers (mostly
inspired from Samurai Shodown II), such as a hop to avoid
low attacks, ducking to avoid high ones, rolling forward
and backward, etc...
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System:
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[THE SWORD GAUGE]
The Sword Gauge below the Life Energy Gauge shows attack
strength. When it is low, the amount of damage you give an
opponent will be slight even when you hit them, and when
you hit opponents with the Sword Gauge at MAX, you can
exact extensive damage with a single blow. The Sword Gauge
falls when attacks hit or miss, and subsequently rises as time
passes.

[THE RAGE GAUGE]
The Rage Gauge rises as you take damage from attacks. When
it hits MAX, you can use Knocking-on-the-Sword moves and
try to turn things around with a single blow.

[RAGE EXPLOSIONS]
Activating the "Rage Explosion" enables the use of invincible
attacks that knock back enemy attacks even as you take damage
and the Sword Gauge shoots up to MAX. This lets you use
Knocking-on-the-Sword Methods of Mayhem to get out of
tight spots.

[CONCENTRATION ONE]
"Concentration One" can be activated when the Life Energy
Gauge flashes blue and lets you anticipate your opponent's
moves to aim for a one-blow turnaround. The Rage Gauge
disappears when you use either the "Rage Explosion" or "
Concentration One." The Rage Explosion can get out of a
pinch or you can turn the tide of battle in your favor using
Concentration One-either option greatly changes how you
do battle.
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Characters:
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1) Haohmaru:

Birthplace: The castle town of Musashi-koku
Birthdate: Year 13 of Horeki, September 5, at the hour of the
Bull (2 a.m.)
Height: 5 shaku, 7 sun: 173 cm (5'7")
Measurements: N/A
Weight: 17 kanme: 64 kg (141 lbs.)
Blood type: A
Weapon: Fugudoku (The Blowfish Blade)
Fighting style: Personal Style
Likes: Duels
Dislikes: Cowards and "grease bugs" (cockroaches)
Flaws: A short temper
Idol(s): Nicotine Kafuin, an old scholar who lived near his
boyhood home
Philosphy on the sword: "The path on which you must gamble
your life and walk to the end."
Time of peace: "When the rice wine tastes particularly fine."
Perferable Soulmate: Yamato nadeshiko (traditionally humble
Japanese women)
First Appearance: Samurai Shodown

Special Moves:
Cyclone Slash: QCF + S:
Haohmaru thrusts his sword out as he releases a tornado
to which elevates the opponent in the air upon impact.

Cyclone Homicide Slash: QCF + K:
Haoahmaru thrusts his sword out as he fakes to release a
tornado to the opponent.

Crescent Moon Slash: F, D, DF + S:
Haohmaru spins up twice as he vertically thrusts his sword
to the opponent.

Cyclonic Crescent Moon Slash: F, D, DF + S (while dashing):
Same description as Crescent Moon Slash except he dashes
slightly during that move.

Earthquake Slice: B, D, DB + S:
Haohmaru jump-flips towards the opponent as he does an
overhead slash that hits the ground.

Sword Slash Attack: HCB, F + HS:
A stronger version of his standing HS that has a bit of start-
up time.

Sake Attack: QCB + K:
Same description as Sword Slashes Attack except he does
a lighter version of that move.

Rage Gauge:
Judgement Beast Slash: QCF + K + Movement options:
Haohmaru does consecutive Crescent Moon Slashes on
the ground with his Heavy Slash version of the move
ending.
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2) Nakoruru:

Birthplace: Ainu Moshiri-Kamui Kotan
Birthdate: October 11 in the 8th Year of Meiwa (1771 A.D.)
at daybreak
Height: 5 shaku, 1 sun: 154.5 cm (5'1")
Weight: "That's none of your beeswax!"
Blood type: AB
Weapon: Her treasured sword, Chichi-ushi (Father Bull)
Fighting style: Dancing Sword Arts of the Shikanna-Kamui
Likes: The natural surroundings of Kamui Kotan
Dislikes: Those who cannot respect nature with the highest
esteem
Flaws: "...I can't reveal that."
Idol(s): Her father
Philosphy on the sword: "Something I learned from my father
as a means of self defense."
Time of peace: "When I spend time among the trees of the
forest."
Perferable Soulmate: "I haven't really given it much thought."
First Appearance: Samurai Shodown

Special Moves:
Annu Mutsube: reverse QCB + S:
Nakoruru slides to the opponent fast with a slashing attack.

Lela Mutsube: QCF + S:
Nakoruru jumps to the opponent fast with a slashing attack.

Kamui Risse: B, D, DB + S:
Nakoruru uses a part of her clothing and swipes it to the
opponent which can also reflect projectiles.

Mamahaha Flight: QCB + K:
Nakoruru grabs on Mamahaha.

Mamahaha Flight Attack: S (during Mamahaha Flight):
Nakoruru does a simple slash while hanging on to
Mamahaha.

Kamui Mutsube: MS + K (during Mamahaha Flight):
Nakoruru does a downward slashing attack to the
opponent.

Kamui Fm Kespe: D + K (only in air):
Nakoruru does a flip-kick in the air.

Rera Kishi Matek: F + K (only in air):
Nakoruru flips the opponent to the ground as her air-throw.

Ambe Yataro: QCB + S:
Nakoruru summons Mamahaha to to a dashing attack to
the opponent.

Rage Gauge:
Eleya Kamui Risee: QCF + K + Movement options:
Nakoruru does a Kamui Mutsube and when it connects,
does four Kamui Risse's finishing it off with an Ambe
Yataro.

Apenhuchi Kamui Risse: HCB, F, D, DF + MS + K
(without weapon):
Nakoruru does a few Kamui Risse's with Mamahaha
assisting in the combo.
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3) Rimururu:

Birthplace: Ainu Moshiri-Kamui Kotan
Birthdate: July 6 in the 3rd Year of An'ei (1774 A.D.)
Height: 4 shaku, 8 sun: 145 cm (4'8")
Measurements: 2 shaku, 2 sun; 1 shaku 5 sun; 2 shaku, 4 sun:
67-45-73 cm (26"-18"-29")
Weight: "That's none of your beeswax, bub!"
Blood type: B
Weapon: Hahakuru
Fighting style: Dancing Sword Arts of the Shikanna-Kamui
Likes: Sweets
Dislikes: Spicy foods
Flaws: Everyone always treats her like a kid.
Idol(s): Her big sister
Philosphy on the sword: "Something my big sister taught me."
Time of peace: Being with her older sister
Favorite person: Nakoruru
First Appearance: Samurai Shodown III

Special Moves:
Kamui Shtokki: B, D, DB + S:
Rimururu shoots out an ice shield which shoots an icicle after
that.

Konrul Shiraru: D + S (during the highest jump):
Rimururu shoots out an ice platform for her to stand in for a
few seconds.

Konrul Mem: QCB + S:
Rimururu shoors out an ice puddle to the opponent.

Lupu Quall "Nishi": QCF + LS/MS:
Rimururu tosses up an ice ball which freezes the opponent
or creates a small ice pillar when landing.

Lupu Quall "Tu Tu" QCF + HS:
Same description as Lupu Quall "Nishi" except she throws
it down and doesn't create an ice pillar, it simply slides to
the opponent.

Konril Nonril: F, D, DF + S:
Rimururu shoots down a large pillar that goes straight up
fast.

Rupu Kamui Wheh Samekol "Head": LS + K (during dash,
without weapon):
Rimururu does her LS while dashing.

Rupu Kamui Wheh Samekol "Feet": MS + K (during dash,
without weapon):
Rimururu does a flip kick while dashing.

Rupu Kamui Wheh Samekol Looyampeh "Head": LS + K
(during dash, without weapon, in rage):
Rimururu does a dive attack head first.

Rupu Kamui Wheh Samekol Looyampeh "Feet" MS + K:
(during dash, without weapon, in rage):
Rimururu does a dive attack feet first.

Upun Orb: F + S (rapidly):
Rimururu summons a group of icicles in front of her with
a large icicle coming out in the end.

Rage Gauge:
Rupu Kamui Emyu "Tu Tu": QCF + K + Movement options:
Rimururu shoots out a large chunk of ice to the opponent
and pushes them to the far side of the screen.
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4) Hanzo Hattori:

Birthplace: Dewa-Sanchu (estimate)
Birthdate: No intel available. (Estimated to be the 4th year of
Horeki [1754 A.D.])
Height: 5 shaku, 9 sun (estimate): 179 cm (5'9")
Measurements: N/A
Weight: 16 kanme: 60 kg (132 lbs.)
Blood type: Type A
Weapon: Unnamed ninja sword
Fighting style: Iga Style of Ninja Arts
Likes: Dango [sweet dumplings] (estimate)
Dislikes: Those who oppose the Tokugawa Dynasty.
Flaws: "My fate to live and die in the shadows."
Idol(s): His ninja master
Philosphy on the sword: "The way of the ninja is ever-changing
and harsh."
Time of peace: "When I use the Methods of Dark Nothingness
to disappear."
Perferable Soulmate: Independent women
First Appearance: Samurai Shodown

Special Moves:
Ninja Exploding Dragon Blast: QCB + S:
Hanzo unleashes a spew of fire that bounces on the ground
towards the opponent.

Flying Cicada Dance: HCB + LS + K:
Hanzo throws down a poof of smoke with him appearing in
front of the opponent doing a sword thurst from the air.

Cicada Larva Slice: HCB + MS + K:
Hanzo throws down a poof of smoke with him appearing in
front of the opponent doing a sword thurst from the ground
in a crouching position.

Ninja Windsplitter: QCF + S (only in air):
Hanzo does a flip and then throws shurikens towards the
opponent.

Ninja htrike Dash: F, D, DF + S (close only):
Hanzo's command grab as he elevates himself and the
opponent, ready to do a twirling slam that does a flaming
explosion on landing.

Ninja Shrike Dash Satsu: F, D, DF + S (while dashing):
Same description as Ninja Shrike Dash except he can cancel
the dash and do his grab.

Spinning Aerial Attack: any direction execpt U + K  (only in air):
Hanzo's air-throw as does a mini version of Ninja Strike Dash.

Sound of Silence: Dx2 + S:
Hanzo throws down a poof of smoke with him appearing in
the same spot.

Ninja Monkey Dance: B, D, DB + any button:
Hanzo throw down a poof of smoke with him appearing in
various parts of the stage. The following buttons below
correspond the following:
-LS: Upwards Left
-MS: Away from opponent
-HS: Same spot
-K: Upwards Right
-Movement options: In front of opponent

Shadow Doppelganger: F, HCF + LS/MS:
Hanzo does a formational stance as he disappears and
another Hanzo spins around on stage.

Self-Sacrifice Stratgem of Duddha "Aerial Dance":
F, B, F, B, F, B, D + LS + K (while hit):
Hanzo immediately counters into his Ninja Shrike Dash
when hit.

Demonic Self-Sacrifice Stratgem "Terrestrial Slash":
F, B, F, B, F, B, D + MS + K:
Hanzo immediately counters into a powerful sword
thurst when hit.

Rage Gauge:
True Shrike Dash: QCF + K + Movement options (close only):
Hanzo's command grab as he stabs the opponent for a
stun then does a Ninja Strike Dash to finish it off.
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5) Galford D. Weiler:

Birthplace: Hero City, San Francisco, USA (New Spain/Mexico
at the time)
Birthdate: December 22, 1768, 4:10 p.m
Height: 5'8" (178 cm)
Measurements: N/A
Weight: 138 lbs. (63 kg)
Blood type: O
Weapon: Justice Blade
Fighting style: The Koga Ninja Arts & Ninja Arts of Galford
Likes: Justice
Dislikes: Evil
Flaws: "Running away from home."
Idol(s): His deceased father, Washington
Philosphy on the sword: "A way to realize justice in the fight
against evil."
Time of peace: "When I'm horsing around with Poppy."
Perferable Soulmate: Yamato nadeshiko ("traditional Japanese
chicks")
First Appearance: Samurai Shodown

Special Moves:
Strike Heads: F, D, DF + S:
Galford's command grab as he elevates himself and the
opponent, ready to do a twirling slam that does an electrical
explosion on landing.

Plasma Blade: QCF + S:
Galford unleashes an electrical current that's thrown to the
opponent.

Replica Attack: HCB + LS/MS + K:
Galford teleports up doing a twirling slash from above. If
pressing the LS + K motion, he'll land on the side his did the
move. The MS + K motion enables him to land on the opposite
side.

Rush Dog: QCB + LS:
Galford tells Poppy to do a dashing attack to the opponent.

Machine Gun Dog: QCB + MS:
Galford tells Poppy to bite the opponent.

Replica Dog: QCB + HS:
Galford tells Poppy to pounce the opponent as he teleports
him from above.

Overhead Crash: QCB + K:
Galford does a backflip with him throwing Poppy to the opponent.

Stardust Drop: any direction execpt U + K  (only in air):
Galford's air-throw as does a mini version of Strike Heads.

Shadow Copy: F, HCF + LS/MS:
Galford does a formational stance as he disappears and
another Galford spins around on stage.

Imitate Replica "Head": F, B, F, B, F, B, D + LS + K (while
being attacked):
Galford immediately counters into his LS + K Replica Attack
when hit.

Imitate Replica "Rear" F, B, F, B, F, B, D + MS + K: (while
being attacked):
Galford immediately counters into his MS + K Replica Attack
when hit.

Rage Gauge:
Double Megastrike Heads "Head": QCF + K + Movement
options:
Galford does his LS + K Replica Attack with another Galford
behind the opponent as he does a barrage of normals, an
electrical slash and ending it with a Strike Heads.

Double Megastrike Heads "Rear": QCF + MS + K:
Same description as Double Megastrike Heads "Head"
except he does his MS + K Replica Attack.
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6) Ukyo Tachibana:

Birthplace: Ohmi-koku, Koga-gun, Umasugi-mura
Birthdate: September 12 in the 1st Year of Meiwa (1764 A.D.),
at the hour of the Dragon (8:00 a.m.)
Height: 5 shaku, 8 sun: 176 cm (5'8")
Measurements: N/A
Weight: 11 kanme: 41 kg (91 lb.)
Blood type: AB
Weapon: A nameless weapon of his own making
Fighting style: Shinmusou Ittou Ryu
Likes: "When I feel the being of my solitary self."
Dislikes: "True solitude."
Flaws: "I can't express myself very well."
Idol(s): ....
Philosphy on the sword: "...It's one scary beast, it is."
Time of peace: "When I'm in the presence of Lady Kei."
Perferable Soulmate: The Lady Kei and Osaki
First Appearance: Samurai Shodown

Special Moves:
Concealed Sabred Snowfall Slash: QCB + S:
Ukyo throws a ball into the air and slashes the opponent
before the ball hits the ground.

Swordless Sabre Snowfall: QCB + K:
Ukyo throws a ball into the air as he fakes to slash the
opponent.

Concealed Sabre Shallow Swipe: DB, QCF + S (only in air):
Ukyo is in the air as he does a flipping slashing thrust
with his sword.

Ghostly Dashing Slice: QCF + S:
Ukyo's ghost goes forward as he slashes the opponent while
the real Ukyo goes forward slightly after those attacks.

Rage Gauge:
6 Swallow Flash: QCF + K + Movement options:
Ukyo throws a ball into the air as he goes forward and does
a Concealed Sabre Swallow Swipe and when it connects, he
does more swipes right after.
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7) Kyoshiro Senryo:

Birthplace: Edo (old Tokyo)
Birthdate: December 4 in the 8th Year of Horeki (1758 A.D.)
Height: 5 shaku, 4 sun: 164 cm (5'4")
Measurements: N/A
Weight: 16 kanme: 60 kg (132 lbs.)
Blood type: B
Weapon: Caring wife
Fighting style: Dancing Battle Kabuki
Likes: The cheers after dancing for the people
Dislikes: Dogs
Flaws: "Feeling I've never surpassed the prior troupe leader
(my father) at Kabuki."
Idol(s): "My deceased father"
Philosphy on the sword: "A method of acting that really is life
or death.'"
Time of peace: "The moment blood beautifully spurts from a
human body."
Perferable Soulmate: "Western women with measurements
Japanese couldn't begin to fathom."
First Appearance: Samurai Shodown

Special Moves:
Dance of Fire: B, D, DB + S:
Kyoshiro does a backflip and then unleashes a ball of fire
from his fist.

Twisting Heavens: F, D, DF + S:
Kyoshiro leaps up forward as he twirls around fast with
his sword.

Toad Plague: QCB + S:
Kyoshiro summons a toad as it extends its tongue, ready
to swallow the opponent then explode on end.

Lion Tail Blast: QCB + LS/MS:
Kyoshiro stands on his sword upper body in flames.

Raging Lion Tail Blast: QCB + HS:
Same description as Lion Tail Blast except Kyoshiro
dashes forward a bit in the process.

Smoldering Blood Pounce: D + S (only in air):
Kyoshiro does a Twisting Heavens on jump.

Tsunami Crunch: QCF + S:
Kyoshiro spins his hair towards the opponent that has
minimal range.

Rage Gauge:
Flesh and Blood Fandango: QCF + K + Movement options:
Kyoshiro does his Twisting Heavens on the ground and
ends it with an explosion.
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------------------------------------------------------------------------------
8) Genjuro Kibagami:

Birthplace: Yamashiro-koku, Anjou-mura
Birthdate: June 9 in the 10th Year of Horai (1760 A.D.), at the
hour of the Serpent (10:00 a.m.)
Height: 6 shaku: 182 cm (6')
Measurements: N/A
Weight: 22 kanme: 82.5 kg (181.5 lbs.)
Blood type: AB
Weapon: The famous sword, Baio-doku (Poison of the Plum
Nightingale)
Fighting style: The Sword Arts of the Ancient Shadow
Likes: Gambling
Dislikes: "Nice guys"
Flaws: None
Idol(s): No one
Philosphy on the sword: "A skill for killing people."
Time of peace: "Whenever I take the forbidden drug."
Perferable Soulmate: Women with strong defenses
First Appearance: Samurai Shodown

Special Moves:
Lightning Wings: F, D, DF + S:
Genjuro spins into the air as he thrusts his sword.

Triple Death Hack: QCF + S (up to three times):
Genjuro dashes towards the opponent as he slashes his
sword to them. Can be done up to three times.

Icy Blade: F, D, DF + K (close only):
Genjuro's command grab as he throws the opponent up
into the air and does a slash at the vertical point.

Cherry Blossom Slice: QCB + S:
Genjuro swipes his swords as he throws out a card-like
projectile to the opponent.

Slash of a Hundred Demons: B, D, DB + S:
Genjuro does rapid MS' on the ground. Upon connection,
he stabs the opponent and kicks them in the end.

Rage Gauge:
Five Flash Rip: QCF + K + Movement options:
Genjuro does a low Lightning Wings and when it connects,
the opponent is into the air similar to Icy Blade and does
five slashes with his sword.
------------------------------------------------------------------------------


------------------------------------------------------------------------------
9) Kubukiri Basara:

Birthplace: Tamba
Birthdate: January 18 in the 2nd Year of Meiwa (1765 A.D.)
(Day of Death: April 1 in the 4th Year of Tenmei [1788 A.D.])
Height: 5 shaku, 9 sun: 179 cm (5'9")
Measurements: N/A
Weight: 13 kanme: 49 kg (108 lbs.)
Blood type: While living, Type A
Weapon The Evil-Doer Destroyer
Fighting style: Instinctive Sword Swinging
Likes: "I love you...my little Kagaribi..."
Dislikes: "...I hate him...and I think you know who 'him' is..."
Flaws: "I want to be dead along with my little Kagaribi...."
Idol(s): His dear Kagaribi.
Philosphy on the sword: "It's a beautiful nightmare..."
Time of peace: "Having my little Kagaribi at my side.... Oh,
where are you?"
Perferable Soulmate: Kagaribi...
First Appearance: Samurai Shodown III

Special Moves:
Friendly Rip: F, D, DF + K:
Basara's command grab as he brings the opponent down
to the shadows and brings them back up while getting hit
with a vertical hook attack.

Shadow Sucker: QCB + K:
Basara goes down into the shadows as he can move around
the stage for a temporary amount of time.

Aerial Jab: QCF + S (only in high jump):
Basara throws out a windmill shuriken to the opponent.

Soul of The Beast: QCF + K:
Basara throws out a floating electrical current to the opponent.

Flaying Feet: D + K (only in air):
Basara's foot is in a head stomp formation as there's an
electrical current on that foot.

Skull Cleaner: DB/DF + K (only in air):
Basara does a flip-kick motion while on the air.

Shadow Exit: F, D, DF + S:
Basara goes down into the shadows as he rises back up in front
of the opponent doing a vertical hook attack.

Shadow Feet: F, D, DF + LS/MS/HS/K/LS + K/MS + K/MS +
Movement options:
Basara fakes a type of movement to the opponent. The buttons
correspond to the following:
-LS: Forward Jump
-MS: Straight Jump
-HS: Slow Walk
-K: Backward Jump
-LS + K: Forward Roll
-MS + K: Hop
-MS + Movement options: Backward Roll

Ground Slash: QCF + S:
Basara throws a windmill shuriken to the opponent.

Rage Gauge:
Shadow Dance Dream Pull: QCF + K + Movement options:
Basara fakes a Shadow Feet Backward Roll and rushes towards
the opponent with a series of normals on connection with him
clinging and slashing the opponent's neck in the end.
------------------------------------------------------------------------------


------------------------------------------------------------------------------
10) Shizumaru Hisame:

Birthplace: Unknown
Birthdate: Unknown (he appears to be about 12 years old)
Height: 4 shaku, 7 sun: 142 cm (4'7")
Measurements: N/A
Weight: 10 kanme: 38 kg (84 lbs.)
Blood type: Type AB
Weapon: Misty Rain (umbrella) and Shizumaru's Heavenly
Wrath (sword)
Fighting style: The Way of the Scarlet Sword
Likes: Good food
Dislikes: The demon residing in him
Flaws: Being unable to have a good laugh
Idol(s): The priest who raised him after he lost his memory.
And the obliging Hakana and his Master.
Philosphy on the sword: "Something that might come in
handy one day."
Time of Peace: "When I eat with the whole gang."
Perferable Soulmate: "How should I know? I'm just a kid!"
First Appearance: Samurai Shodown III

Special Moves:
May Shower Slice: QCB + S:
Shizumaru spins his umbrella many times.

Freezing Rain Repeller: QCF + K:
Shizumaru pokes the opponent with his umbrella that slightly
backs the opponent out a bit.

Crazy Downpour: Hold Movement options:
Shizumaru throws his umbrella in the air as he runs towards
the opponent holding a sword ready to stab. Upon connection,
he does a flipping sword attack. The levels correspond to the
following:
-Level 1: Hold 1 second
-Level 2: Hold 3 seconds
-Level 3: Hold 6 seconds
-Level 4: Hold 20 seconds
-Level 5: Hold 80 seconds
*Those seconds are valid until you lose.

Cross Current Slicer: F, D, DF + S:
Shizumaru spins up twice as he vertically thrusts his umbrella
first then his sword to the opponent.

Rains of Time: D + HS (only in air):
Shizumaru uses his umbrella in a form of a head stomp.

Dreadful Drizzle: U + S (only in high jump):
Shizumaru uses his umbrella land safely land to the ground.

Lightning Rain: HS (during Dreadful Drizzle):
Shizumaru dives towards the opponent doing a May Shower
Slice.

Mist Blast: QCF + S:
Shizumaru throws his umbrella to the opponent similar to
a boomerang.

Rage Gauge:
Hurricane Shredder Slash: QCF+  K + Movement options:
Shizumaru does an extended version of his May Shower
Slice that elevates both of them upon connection.
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------------------------------------------------------------------------------
11) Gaira Kafuin:

Birthplace: Hida, Japan
Birthdate: November 1 in the 7th Year of Meiwa (1770 A.D.)
Height: 7 shaku, 1 sun: 215 cm (7'1")
Measurements: N/A
Weight: 31 kanme: 116 kg (258 lbs.)
Blood type: O
Weapon: Namu Abi Dabi
Fighting style: None in paticular
Likes: Fighting
Dislikes: Training
Flaws: Being feared by people
Special skill: Holding his liquor
Philosphy on the sword: "Weapons are unnecessary in the
pursuit to become a Buddhist priest."
Time of peace: "When I win a fight."
Perferable Soulmate: "Women are useless to the priesthood
(or so I've been told)...."
First Appearance: Samurai Shodown III

Special Moves:
Earthquake Assualt: Dx2 + S:
Gaira hops up a bit as he punches the ground.

Ceiling Slam Grabber: B, D, DB + LS:
Gaira grabs the opponent from the air and slams them
right down.

Hard Head Grabber: B, D, DB + MS:
Gaira grabs the opponent as he does multiple headbutts.

Butt Slam: B, D, DB + K:
Gaira grabs the opponent as he simply slams them to the
ground.

Heart Slicer: B, UB, U, UF, F + HS:
Gaira spins around the opponent and throws them right
after.

Shout!: QCF + S:
Gaira screams to the opponent.

Centennipierce Slam: D + HS (only in air):
Gaira does a leg drop in the air.

Rage Gauge:
Exploding Euthanasia: QCF + K + Movement options:
Gaira does a stronger version of his Earthquake Assualt.
------------------------------------------------------------------------------


------------------------------------------------------------------------------
12) Yumeji Kurokouchi:

Birthplace: Edo (Old Tokyo)
Birthdate: June 22 in the 5th Year of Meiwa (1768 A.D.)
Height: 5 shaku, 7 sun: 173 cm (5'7")
Measurements: N/A
Weight: 11 kanme: 41 kg (91 lbs.)
Blood type: AB
Weapon A nameless weapon of her own creation
Fighting style: The Swordsmanship of Soichi Jinmu
Likes: Southeast Asian Sweets
Dislikes: Sweet dumplings
Flaws: "...It's something I cannot divulge."
Idol(s): Lord Gaoh Kyougoku Hinowanokami
Philosphy on the sword: "Once I stain my hands with blood,
I fight till the end..."
Time of peace: "When I can put down my sword and enjoy a
hot cup of tea."
Special skill: "I can sleep standing up."
Perferable Soulmate: "A tolerant person who can accept all
of me unconditionally."
First Appearance: Samurai Shodown V

Special Moves:
Snowdust Flash: QCB + S:
Yumeji does Ukyo's Concealed Sabred Snowfall Slash.

Mind's Eye Blade: QCB + K:
Yumeji turns into Jubei and does his Heavenblast Mind's Eye
Sabre.

Solar Flame: QCF + S:
Yumeji thrusts out a projectile wave to the opponent.

Swallow Reverse: QCF + K:
Yumeji turns into Ukyo and does his Concealed Sabre Shallow
Swipe.

Crescent Moon Slash: F, D, DF + LS:
Yumeji turns into Haohmaru and does his Crescent Moon Slash.

Violette Lunge: F, D, DF + MS:
Yumeji turns into Charlotts and does her Violette Lunge.

Triple Death Hack: F, D, DF + HS:
Yumeji turns into Genjuro and does his Triple Death Hack.

Shrike Dash: F, D, DF + K:
Yumeji turns into Hanzo and does his Shrike Dash.

Lupushi Kamui Wheh Sanpekol: B, D, DB + LS:
Yumeji turns into Rimururu and does her Rupu Kamui Wheh
Samekol Looyampeh "Head".

Lupushi Kamui Wheh Sanpekjol Yambe: B, D, DB + MS:
Same description as Lupushi Kamui Wheh Sanpekol except she
Rupu Kamui Wheh Samekol Looyampeh "Feet".

Lion Jump Lash: B, D, DB + K:
Yumeji turns into Kyoshiro and does his Lion Jump Lash.

Camellas: B, D, DB + HS:
Yumeji turns into Yoshitora and does his Camellas.

Annu Mutsube: reverse QCB+ S:
Yumeji turns into Nakoruru and does her Annu Mutsube.

Rage Gauge:
Heavenly Wave of Shinmusou: QCF + K + Movement options:
Yumeji dashes towards the opponent as she does a couple
dash-slashes and ends it by locking her sword in her holster.
------------------------------------------------------------------------------


------------------------------------------------------------------------------
13) Jubei Yagyu:

Birthplace: Tosa, Japan
Birthdate: March 6 in the 2nd Year of Kan'en (1749 A.D.)
Height: 6 shaku, 1 sun: 186 cm (6'1")
Measurements: N/A
Weight: 19 kanme: 71 kg (158 lbs.)
Blood type: O
Weapon: Protector of Yamato, Steel Tiger & Sukehiro
Fighting style: Modified Shadow Style of Yagyu
Likes: Mitsumame topped with bean jam
Dislikes: "Girlie men"
Flaws: "I feel guilty after slicing someone up."
Idol(s): His ancestor (Munenori Yagyu)
Philosphy on the sword: "Its meaning is found in mastering
the Shadow Style of Yagyu"
Time of peace: "The moment sparrows begin to peck at their
feed."
Perferable Soulmate: "Younger wenches"
First Appearance: Samurai Shodown

Special Moves:
Geyser Thurst: QCF + S:
Jubei unleashes a projectile wave similar to Geese's Double
Reppuken. The HS version does a double wave too.

Tsunami Sabre: F, D, DF + S:
Jubei runs towards the opponent ready to thurst his sword
up when connected.

8-Aspect Breakthrough: F + S (rapidly):
Jubei does multiple pokes to the opponent in a fast motion.

Aquatic Moon Mind's Sabre: QCB + LS:
Jubei holds his sword in a low-position as he's ready to
counter into a quick slash.

Mind's Eye Sabre of Mutual Desctruction: QCB + MS:
Same description as Aquatic Moon Mind's Sabre except
does a mid-position form.

Heavenblast Mind's Eye Sabre: QCB + K:
Same description as Aquatic Moon Mind's Sabre except
does a high-position form.

Rage Guage:
Moonbeam Slicer: QCF + K + Movement options:
Jubei does a Geyser Thurst that stalls then unleashes a
giant wave right after.
------------------------------------------------------------------------------


------------------------------------------------------------------------------
14) Sankuro Yorozu:

Birthplace: Sakai
Birthdate: March 9 in the 5th Year of Kan'en (1752 A.D.),
at the hour of the Serpent (10:00 a.m.)
Height: 6 shaku: 182 cm (6")
Measurements: Unkown
Weight: 25 kanme: 94 kg (206 lbs.)
Blood type: Type B
Weapon: The Unbeatable
Fighting style: The Way of the Mightiest (of which he is the
founder)
Likes: "My pretty, pretty peons"
Dislikes: "People stronger than myself."
Psychological Complex: "I'm simply too strong."
Idol(s): "Me"
Philosphy on the sword: "If I'm the strongest, there's no
problem."
Special Skill: Sushi speed-eating
When you feel at peace: "When I sniff the smell of gunpowder
after I fire my harquebus.."
Perferable Soulmate: "Someone who's suited to the mightiest
in the world..."
First Appearance: Samurai Shodown V

Special Moves:
Goshichi: QCB + LS:
Sankuro summons his friend Goshichi who comes from above
and does a slash close to the opponent.

Ippachi: QCB + MS:
Sankuro summons his friend Ippachi who comes from behind
and grabs the opponents feet, leaving them incapable to move
for a short time.

Fuyo: QCB + K:
Sankuro summons his friend Fuyo who comes from behind
Sankuro to which she's doing a slide attack.

Edo is Sushi!: QCF + S:
Sankuro grabs a plate of sushi and eats it fast for him to
gain health.

Rage Gauge:
My Tanegashima: QCF + K + Movement options:
Sankuro grabs out Haijiki (his gun) and shoots the opponent.
------------------------------------------------------------------------------


------------------------------------------------------------------------------
15) Charlotte Christine Colde:

Birthplace: France
Birthdate: February 4, 1761
Height: 6' (182 cm)
Measurements: 85-57-90 cm (33"-22"-35")
Weight: 110 lbs. (50 kg)
Blood type: B
Weapon: La Roche
Fighting style: Personal Fencing style
Likes: Crimson roses
Dislikes: Rodents
Flaws: "I'm unintentionally condescending."
Idol(s): "My warrior father."
Philosphy on the sword: "Winning a complete victory
without getting hurt."
Time of peace: "When I'm on a good fox hunt."
Perferable Soulmate: "A person who has both intellectual
and martial strength."
First Appearance: Samurai Shodown

Special Moves:
Power Gradiation: F, D, DF + S:
Charlotte rises up into the air doing an under thrust with her
sword.

Splash Fount: F + S rapidly:
Charlotte runs towards the opponent as she rapidly pokes
with her sword.

Tri-Slash: QCF + S:
Charlotte draws out a triangle formation with her sword and
throws it to the opponent.

Lance de Lion: QCF + K:
Charlotte's command grab as she does a slide kick and does
a back roll throw to the opponent upon connection.

Violette Lunge: QCB + S:
Charlotte charges her sword then pokes out an extension
aura of it that can hit further away.

Rage Gauge:
Crystal Rose: QCF + K + Movement options:
Charlotte throws a rose into the air and does a triangle
formation slash. When it connects, she does a barrage of
normals, ending with a Tri-Slash formation poke, a running
Violette Lunge and a Power Gradiation.
------------------------------------------------------------------------------


------------------------------------------------------------------------------
16) Tam Tam:

Birthplace: Green Vale
Birthdate: April 1, 1769
Height: 285 cm (9'4")
Measurements: N/A
Weight: 55kg (121 lbs.)
Blood type: Maya (N'myawa) Type A
Weapon Henge Hange Zange
Fighting style: The Way of the Maya
Likes: His sister, Cham Cham
Dislikes: Kogetsuzan
Flaws: "All fear Tam Tam. Tam Tam is kind. But children run
from me."
Idol(s): Quetzalcoatl
Philosphy on the sword: "The sword that protects my village?
Precious."
Time of peace: "When I remove my mask."
Perferable Soulmate: "A woman with a thin waist."
First Appearance: Samurai Shodown

Special Moves:
Paguna Paguna: F + S (rapdily):
Tam Tam screams up then spins his sword as he slowly
walks towards the opponent.

Ahaooh Gaboora: F, D, DF + S:
Tam Tam jumps straight up as he spits out a fireball that
unleashes a pillar on the ground.

Pagona Dios: B, D, DB + S:
Tam Tam spins around on a Chun-Li Spinning Bird Kick-
like formation on the ground. The LS version spins him
forward slightly, the MS version spins him on the same
spot and the HS version does a back hop then goes
forward full-screen.

Gaboora Gaboora: QCF + K:
Tam Tam's command grab as he grabs the opponent and
chews on them for a short time.

Moora Moora: QCF + LS/MS:
Tam Tam throws a skull to the opponent. The LS version
does an overhead throw and the MS version does an
underhand throw which slides like a bowling ball.

Rage Gauge:
Magnus Dios Zahl: QCF + K + Movement options:
Tam Tam screams up as a giant totem pole grows up fast
in front of him.
------------------------------------------------------------------------------


------------------------------------------------------------------------------
17) Kazuki Kazama:

Birthplace: Hizen-koku, Lower Watari-hashi
Birthdate: July 21 in the 7th Year of Meiwa (1770 A.D.),
at the hour of the Monkey (4:00 p.m.)
Height: 5 shaku, 7 sun: 173 cm (5'7")
Measurements: N/A
Weight: 18 kanme: 67.5 kg. (149 lbs.)
Blood type: Type AB
Weapon: Sujaku (The Phoenix)
Fighting style: Kazamaryuu Ninjutsu
Likes: Botan (wild boar)
Dislikes: Caterpillars
Flaws: Being unable to beat his brother at battle
Idol(s): His master
Philosphy on the sword: "If the battle gets hot enough to
burn me out, then so be it."
Time of peace: "When he enjoys meals made by Hazuki."
Perferable Soulmate: Hazuki
First Appearance: Samurai Shodown IV

Special Moves:
Soul Burner: QCF + button:
Kazuki unlesahes a ball of flames that differ in size depending
on how much Flames of Disaster you possess.
-No Flames of Disaster: LS
-One Flame of Disaster: MS
-Two Flames of Disaster: K
-Three Flames of Disaster: HS

Exploding Death: F, D, DF + button:
Kazuki's command grab as he grabs the opponent and
explodes them in the end that differ in damage and elevation
depending on how much Flames of Disaster you possess.
-No Flames of Disaster: LS
-One Flame of Disaster: MS
-Two Flames of Disaster: K
-Three Flames of Disaster: HS

Flames of Disaster: QCB + K:
Kazuki summons a flame that surronds him that can be built
up to three times.

Annihilating Flames: B, D, DB + LS/MS/K:
Kazuki explodes himself as a close-range attack.

Flaming Backdraft: LS + K (while being blown off or during
knockdown with Flames of Disaster):
Kazuki counters on the ground as he unleashes a flaming
attack as his defense.

Rage Gauge:
Exploding Flames: QCF + K + Movement options:
Kazuki does Annihilating Flames then runs towards the
opponent while surrounded in flames for damage.
------------------------------------------------------------------------------


------------------------------------------------------------------------------
18) Sogetsu Kazama:

Birthplace: Hizen-koku, Lower Watari-hashi
Birthdate: February 29 in the 5th Year of Meiwa (1768 A.D.),
at the hour of the Cow (2:00 a.m.)
Height: 5 shaku, 7 sun: 173 cm (5'7")
Measurements: N/A
Weight: 16 kanme: 60 kg (134 lbs.)
Blood type: B
Weapon The Blue Dragon
Fighting style: The Ninja Arts of Kazama
Likes: Hazuki's home cooking
Dislikes: Nothing
Flaws: He is jealous of Kazuki's limitless abilities.
Idol(s) None
Philosphy on the sword: "An efficient method to slay
people."
Time of peace: "When watching over Kazuki and Hazuki
from afar.."
Perferable Soulmate: "I'll consider looking around when
Kazuki and Hazuki leave me for good."
First Appearance: Samurai Shodown IV

Special Moves:
Moon Glow: F, D, DF + S:
Sogetsu spins aorund as he unleashes a wave of water to
the opponent. Each button differs the range with LS being
close, MS being mid-screen and HS being full-screen.

Moon Rise: QCF + S:
Sogetsu summons a bubble that stalls for a few seconds.

Aquatice Moon Rise: Hold button and move (after Moon
Rise):
Sogetsu has the ability to control the bubble for a short
amount of time.

New Moon: QCB + S:
Sogetsu teleports from various parts of the screen depending
on which button pressed.

Rage Gauge:
Lunar Slash: QCF + K + Movement options:
sogetsu uns forward with slashes and ends it with a Moon
Glow in the end.
------------------------------------------------------------------------------


------------------------------------------------------------------------------
19) Rasetsumaru:

Birthplace: Mukai (The Demon World)
Birthdate: Unknown
Height: 5 shaku, 8 sun: 176 cm. (5'8")
Measurements: Unknown
Weight: 18 kanme: 67.5 kg (149 lbs.)
Blood type: Demon Type A
Weapon: The demonic sword, Butchering Beetle
Fighting style: One exceedingly faithful to his homicidal
urges.
Likes: "Those who are lively and worth killing."
Dislikes: "People who are carved up without resistance."
Psychological Complex: "I hate living in Haohmaru's shadow.
It's such major downer."
Idol(s): "Who needs 'em?!"
Philosphy on the sword: "A delightful way to kill people."
Special Skill: "I'm really good at vivisections."
When you feel at peace: "When I crush a slain victim's heart
in my hand."
Perferable Soulmate: "A woman with a good set of organs
who won't stay dead."
First Appearance: Samurai Shodown V

Special Moves:
Secret Cyclone Homicide Slash: QCF + S:
Rasetsumaru thrusts his sword out as he releases a tornado
at an upward angle to which elevates the opponent in the air
upon impact.

Power Impulse: F, D, DF + K:
Rasetsumaru does a shoulder charge to the opponent.

Destructive Whirlwind: QCF + K:
Rasetsumaru thrusts his sword out as he releases a multi-hit
slash to the opponent.

Clam Impact: F, D, DF + P (close only):
Rasetsumaru charges his sword and does a vertical thrust
in the air.

Deadly Torment: QCB + K:
Rasetsumaru cuts himself to increase his Rage Gauge but
loses health in the process.

Rage Gauge:
Supreme Sonic-Blast Slash: QCF + K + Movement options:
Rasetsumaru does a Clam Impact and when it connects,
it unleashes a giant tornado that floats the opponent.
Within that, Rasetsumaru elevates as he does an HS and
finishes it off with Haohmaru's Earthquake Slice.
------------------------------------------------------------------------------


------------------------------------------------------------------------------
20) Rera:

Birthplace: Ainu Moshiri-Kamui Kotan
Birthdate: October 11 in the 8th Year of Meiwa (1771 A.D.)
at daybreak
Height: 5 shaku, 1 sun: 154.5 cm (5'1")
Weight: "That's none of your beeswax!"
Blood type: AB
Weapon: Her treasured sword, Chichi-ushi (Father Bull)
Fighting style: Dancing Sword Arts of the Shikanna-Kamui
Likes: The natural surroundings of Kamui Kotan
Dislikes: Those who cannot respect nature with the highest
esteem
Flaws: "...I can't reveal that."
Idol(s): Her father
Philosphy on the sword: "Something I learned from my father
as a means of self defense."
Time of peace: "When I spend time among the trees of the
forest."
Perferable Soulmate: "I haven't really given it much thought."
First Appearance: Samurai Shodown

Special Moves:
Wolf Pounce: QCB + K:
Rera hops on Shikite.

Myu Shikite: reverse QCB + S (during Wolf Pounce):
Shikite runs towards the opponent.

Kanto Shitike: F, D, DF + S (during Wolf Pounce):
Shikite jumps up towards the opponent.

Imei Shitike: QCF + S (during Wolf Pounce and jump):
Shikite jumps at a downward angle towards the opponent.

Severing Slice: B/F + K (during Wolf Pounce):
Rera jumps off Shikite.

Wolfback Attack: S (during Wolf Pounce):
Rera uses her sword while on Shikite.

Kamui Fm Kespe: D + K (only in air):
Rera does a flip-kick in the air.

Rera Kishi Matek: F + K (only in air):
Rera does an air-throw.

Rage Gauge:
Nubeki Kamui Shikite: QCF + K + Movement options:
Rera jumps on Shikite as they both run towards the opponent.
As it connects, Rera does her HS in the air and ending it
with Nakoruru's Kamui Risse.
------------------------------------------------------------------------------


------------------------------------------------------------------------------
21) Enja:

Birthplace: Mukai (The Demon World)
Birthdate: Unknown (Rumor has it he's over a thousand years
old.)
Height: 5 shaku, 7 sun: 173 cm (5'7")
Measurements: N/A
Weight: 18 kanme: 67.5 kg (148.5 lbs.)
Blood type: Demon type AB
Weapon: Aguni no Kusari (the chains of Aguni)
Fighting style: The Spinal Column Recoil
Likes: "Jagwag-gah!!!"
Dislikes: "Gogwa-kah?!"
Flaws: "Goo-aah?!"
Idol(s): "Goo-whoa-ho!!!"
Philosphy on the sword: "Jorajoraja!!"
Time of peace: "Bwaaah, hah, hah, haaaa!!!"
Perferable Soulmate: "Goloor-aaaah!!"
First Appearance: Samurai Shodown V

Special Moves:
Foolish Crusher Kick: F, D, DF + S:
Enja jumps forward a bit while he kicks near an upside-
down form.

Hade's Flames: QCF + LS:
Enja does a slide attack.

Demon Path: QCF + MS (during Hade's Flames):
Enja does a brtual fist attack.

Heaven's Glow: QCF + K (during Demon Path):
Enja does a move elevated Follish Crusher Kick with
him leaving breathless right after.

Annihilating Flames: B, D, DB + LS/MS/K:
Enja explodes himself with him slightly going back a bit.

Rage Gauge:
Enja's Bursting Heat: QCF + K + Movement options:
Enja surrounds himself in a giant pillar of flame.
------------------------------------------------------------------------------


------------------------------------------------------------------------------
22) Suija:

Birthplace: Mukai (The Demon World)
Birthdate: Unknown (Rumor has it he's over a thousand years
old.)
Height: 5 shaku, 6 sun: 170 cm (5'6")
Measurements: N/A
Weight: 16 kanme: 60 kg (132 lbs.)
Blood type: Demon type B
Weapon: Rudra no wa (the bracelet of Rudra)
Fighting style: The way of god
Likes: "Fools who worship me."
Dislikes: "Philistines who worship me."
Flaws: "You dare suggest I have any?!"
Idol(s): "I worship myself..."
Philosphy on the sword: "The perfect opportunity to display
my godly powers."
Time of peace: "When I look up to the heavens and hear my
name chanted..."
Perferable Soulmate: "A divinity like me..."
First Appearance: Samurai Shodown V

Special Moves:
Moon of Death: QCB + S (only in air):
Suija does a dive which leads to an overhead throw command.

Full Moon: F, D, DF + S (only in air):
Suija locks himself in a protective bubble.

Full Moon Wave: B, D, DB + S (only in air):
Suija throws water bubbles at the opponent.

Soaring Moon: DB, QCF + S (only in air):
Suija spins around with his hair surrounding him.

Rage Gauge:
Heavenly Submerged Impulse: QCF + K + Movement options
(only in air):
Suija surrounds himself in a cyclone.
------------------------------------------------------------------------------


------------------------------------------------------------------------------
23) Yoshitora Tokugawa:

Birthplace: Edo (Old Tokyo)
Birthdate: January 1 in the 3rd Year of Meiwa (1766 A.D.)
Height: 5 shaku, 8 sun: 176 cm (5'8")
Measurements: N/A
Weight: 17 kanme: 64 kg (141 lbs.)
Blood type: B
Weapon: Nadeshiko, Shirayuri, Botan, Tsubaki, Asagao,
Yugao, Yoshitora
Fighting style: Personal style (It's based on the sword style
he learned from Jubei Yagyu)
Likes: "Any kind of amusing diversions."
Dislikes: "Alcohol."
Psychological Complex: "I have to become the next Shogun."
Idol(s): Gaoh Kyougoku Hinowanokami
Philosphy on the sword: "It's just one skill I picked up to
succeed at life without really trying."
Time of peace: "When I spend time with my six girlfriends."
Perferable Soulmate: "I love every kind of woman in this
great world."
First Appearance: Samurai Shodown V

Special Moves:
Pink Blossoms: QCF + S:
Yoshitora dashes for a bit as he slashes the opponent with
his sword.

White Lilies: F, D, DF + S:
Yoshitora does a spinning thrust with his sword in the air.

Tree Peonies: QCF + S (only in air):
Yoshitora does a swiping sword attack in the air.

Camellas: B, D, DB + S
Yoshitora hops slightly as he does a slash to the opponent.

Morning Glories: QCB + S:
Yoshitora does an under-hit slash as he does pokes and
another under-hit slash upon connection.

Moonflowers: F, D, DF + K:
Yoshitora's command grab as he slashes the opponent on
the opposite side unleashing a flower in the end.

Frolicking Butterfly Blossom: HCB, F + MS + K (unable in a
round after you hit all the 6 special moves):
Yoshitora puts his sword in its holster for a brief split-second
ready to unleash more power.
*These special moves are valid until you lose.

Rage Gauge:
Hollyhocks: QCF + K + Movement options:
Yoshitora spins his sword on the ground that unleashes a
field of him doing White Lilies to the opponent.
------------------------------------------------------------------------------


------------------------------------------------------------------------------
24) Yunfei Liu:

Birthplace: Chouan, China
Birthdate: 740 October 3rd
Height: 176.7cm
Measurements: N/A
Weight: 56.25kg
Blood type: A
Weapon: Tensen Enkou
Fighting style: Tensen Tonkon
Likes: The mind of a warrior
Dislikes: "My weak soul possessed by the Dark Emperor."
Flaws: The fact he has an unforgivable sin
Special Skill: To touch the wind
Philosphy on the sword: He continue to fight until his sins
have been made up for
Time of peace: When he is grooming his hair
Perferable Soulmate: His wife who died a thousand years ago
First Appearance: Samurai Shodown V

Special Moves:
Silken Seal of Heavenly Wails: F, D, DF + K:
Yunfei's command grab as he pushes back the opponent
with his palm.

Heavenly Preservation: QCF + LS/MS:
Yunfei unleashes a tornado from his palm.

Rage of Immortals: QCF + HS:
*Only once after Silken Seal of Heavenly Wails.
Same description as Heavenly Preservation except the
tornado doe smore hits and has a bigger size.

7 Luminaries' Profound Secret "Moon": QCB + LS:
Yunfei flies forward in a moon arc.

7 Luminaries' Profound Secret: "Mars": QCB + MS:
Yunfei flies backward in a moon arc.

7 Luminaries' Profound Secret "Mercury": QCF/QCB + LS
(only in air):
Yunfei does his 7 Luminaries' Profound Secret "Moon" in
the air.

7 Luminaries' Profound Secret "Jupiter": QCF/QCB + MS
(only in air):
Yunfei does his 7 Luminaries' Profound Secret "Mars" in
the air.

7 Luminaries' Profound Secret "Venus": QCF/QCB + K
(only in air):
Yunfei slightly dashes forward in the air.

7 Luminaries' Profound Secret "Saturn": QCF/QCB +
Movement options (only in air):
Yunfei slightly dashes backward in the air.

7 Luminaries' Profound Secret "Sun": LS + K (only in air):
Yunfei drops straight down fast in a head stomp form.

Heavenly Rave Flight Forward: QCF/QCB + HS (only in air):
Yunfei does a diving attack forwards.

Heavenly Rave Flight Backward: QCF/QCB + K + Movement
options (only in air):
Yunfei does a diving attack backwards.

Falling Cosmic Comet: F + K (only in air):
Yunfei's air-throw as he throws the opponent down.

Rage Gauge:
Heavenly Cloud Charge: QCF + K + Movement options:
Yunfei summons a tornado around him as he grabs the
opponent before he summons it.
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25) Mina Majikina:

Birthplace: Ryukyu (Okinawa)
Birthdate: March 6 in the 8th Year of Meiwa (1764 A.D.)
Height: 5 shaku, 2 sun: 158 cm (5'2")
Measurements: 2 shaku, 8 sun; 1 shaku, 9 sun; 2 shaku, 8 sun:
85-58-85 cm (34"-23"-34")
Weight:
Blood type: Type AB
Weapon: Chinsei Hachijou
Fighting style: Hidou Kyuuchougetsu
Likes: Champuru
Dislikes: No comment
Flaws: "I'm all alone in the world."
Idol(s): None
Philosphy on the sword: "The power to destroy monsters
and fiends."
Time of peace: "When I can play with Champuru in a place
of no evil."
Perferable Soulmate: "Men give me the heebie-jeebies."
First Appearance: Samurai Shodown V

Special Moves:
Earthly Bow-Heart: Charge B, F + S:
Mina shoots multiple arrows at the opponent.

Heavenly Bow-Heart: Charge B, F + K:
Mina jumps forward as she shoots multiple arrows at the
opponent.

Sungan's Lure: B, D, DB + LS:
Mina shoots an arrow straight up.

Salutation of Sungan: B, D, DB + MS (after Sungan's Lure):
Mina summons an arrow down to the opponent.

Shinimabu's Grief: F, D, DF + S:
Mina spins around in the air as she shoots an arrow to the
opposite side before landing.

Kajifuchi: D + K (only in air):
Mina does a gliding head stomp.

Chample Come Here: QCB + MS:
Mina summons Chample to come to her.

Chample Good Night: QCB + K:
Mina summons Chample to sleep. If Chample is already
sleeping, Mina can summon Chample to wake up.

Rage Gauge:
Umichimun's Rage: QCF + K + Movement options:
Mina does a diving attack to the opponent.
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26) Gedo Kusaregedo:

Birthplace: Unknown (He was a monster when he regained
consciousness.)
Birthdate: Unknown
Height: 15 shaku: 455 cm (14'9")
Measurements: N/A
Weight: 71 kanme: 266 kg (589 lbs.)
Blood type: N/A
Weapon: The Exposed Bone
Fighting style: The Hunger
Likes: "Mmm, food!"
Dislikes: "Eeeagh!"
Flaws: "Hnh?!"
Idol(s): "I musht eatsies."
Philosphy on the sword: "Ga-ha-ha-hah..."
Time of peace: "That wash shome meeeee-al!"
Perferable Soulmate: "I wants some roashted childly wildlies!"
First Appearance: Samurai Shodown V

Special Moves:
Evil Spirit Summons: QCF + S:
Kusaregedo taps the ground as demonic hands grabs the
opponent from below.

Gastorrhea: QCB + S:
Kusaregedo spits out a purple liquid that does short-range.

Flesh Raiser: B, D, DB + K:
Kusaregedo lifts his gut up for him to avoid certain attacks.

Heretic Brand: F, B, D, U + K:
Kusaregedo's command grab as he leaps into the air with his
opponent then scrapes them across the ground while they
are pinned under his knee.

Mud Mash: DF, HCF, B, D, DB + MS + K:
Kusaregedo throws mud like crazy to the opponent.

Rage Gauge:
Heretic Hunt: F, UF, U, UB, B, DB, D, U + K + Movement
options:
Kusaregedo's command grab as he performs two Mud
Mashes and then his head comes from one direction while
the body comes from the other, the two colliding together
as they hit the opponent.

Flying Head Butt: QCF + K + Movement options:
Kusaregedo's head falls out of his body as he floats
towards the opponent in a downward angle.
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Contact:
------------------------------------------------------------------------------
Contact me! Here are the following e-mails and internet
forums you can find me at:

E-Mails:
MSN Messenger/Hotmail: [email protected]
Yahoo!: [email protected]

Internet Forums:
Gamefaqs.com: brettdude
Shoryuken.com: psychochronic

MIRC (channels on EFnet):
#Capcom (The main channel for Shoryuken.com)
#Gamecombos (The main channel for Gamecombos.com)
#Srkgd (The General Discussion part of Shoryuken.com)
#Srklive (The XBOX Live part of Shoryuken.com)

My Fighting Game Site:
www.geocities.com/psychochronic2004
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Credits:
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Props to those who made this guide possible:

The Samurai Showdown official website for the brief
explanation of the games system.



Copyright (c) Brett Navarro 2005-2007