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Mutation Nation
FAQ By: Goh_Billy (
[email protected])
Version #: 1.0
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Sections
--------
1. Legend
2. System
2.1 Basics
2.2 Deathblow Items
3. Characters
3.1 Ricky Jones
3.2 Johnny Hart
4. Conclusion
4.1 What's Missing/Needed
4.2 Credits
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1. Legend
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ub u uf f - Forward A - Attack
\ | / b - Back J - Jump
b-- --f u - Up + - And
/ | \ d - Down / - Or
db d df , - Then
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2. System
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**************
* 2.1 Basics *
**************
Grapple press A when near an
enemy
Pick Up Deathblow Item press A when on top of
item
Special Jump Attack A+J
POW Charge hold A cannot move while
charging; cannot use
maneuver if you only
have 2 red lifebars
left or less; after
POW meter is completely
full you can continue
to hold A to hold the
charge and you can move
your character but you
cannot jump; POW charge
is held for up to 3
seconds or until you
are hit by the enemy
Deathblow Attack release A (attack
depends on item
inventory)
***********************
* 2.2 Deathblow Items *
***********************
You have the ability to pick up orbs in this game called Deathblow items.
You can have up to 5 stocks for a Deathblow. When a Deathblow item is in
stock, your special attack after charging your POW meter will change
accordingly. Picking up any Deathblow item will also regain one bar on your
life meter. You can only have one Deathblow equiped at a time. Note that
there is also an orange orb that can be picked up. This does not change
your Deathblow attack. It only adds another stock to the currently
equiped ability. Below are the Deathblow items:
A - Spirit Attack
B - Explosion Attack
C - Thunder God's Attack
D - Tornado Attack
O - One Deathblow Stock Added
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3. Characters
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* 3.1 Ricky Jones (1 Player) *
*******************************************************************************
Basic Moves
-----------
Jab A
Second Jab A Jab must hit the enemy for
this to come out
Third Jab A Second Jab must hit the enemy
for this to come out
Rapid Jabs hold d, A Third Jab must hit the enemy
for this to come out
Stomach Punch A Rapid Jabs must hit the enemy
for this to come out
Overhead Punch A Stomach Punch must hit the
enemy for this to come out
Stomach Punch A Third Jab must hit the enemy
for this to come out
Hop Uppercut hold u, A Stomach Punch must hit the
enemy for this to come out
Jump Kick A Hop Uppercut must hit the
enemy for this to come out
Turn Kick A Jump Kick must hit the enemy
for this to come out
Uppercut A Stomach Punch must hit the
enemy for this to come out
High Kick A Uppercut must hit the enemy
for this to come out
Turn Kick A High Kick must hit the enemy
for this to come out
High Kick A when a sweep
distance away from
the enemy
Short Jump tap J (use joypad to
control jump)
Jump Kick A
Regular Jump press J (use joypad to
control jump)
Jump Kick A
High Jump press and hold J (use this is visually
joypad to control indicated with a flip
jump) at the peak of the jump
Angled Jump Kick A
Grapple Moves
-------------
Knee Strike A/J
Knee Strike Behind b + A/J
Special Move
------------
Jumping Uppercut A+J use joypad to guide
descent
POW Charge hold A cannot move while
charging; cannot use
maneuver if you only
have 2 red lifebars
left or less; after
POW meter is completely
full you can continue
to hold A to hold the
charge and you can move
your character but you
cannot jump; POW charge
is held for up to 3
seconds or until you
are hit by the enemy
Lightning Kicks release A with no item will drain two bars from
stocks (use joypad to your lifebar
guide maneuver)
Spirit Attack release A with an A-item invulernable during
stock maneuver
Explosion Attack release A with a B-item invulernable during
stock maneuver
Thunder God's Attack release A with a C-item invulernable during
stock maneuver
Tornado Attack release A with a D-item invulernable during
stock maneuver
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* 3.2 Johnny Hart (2 Player) *
*******************************************************************************
Basic Moves
-----------
Jab A
Second Jab A Jab must hit the enemy for
this to come out
Third Jab A Second Jab must hit the enemy
for this to come out
Rapid Jabs hold d, A Third Jab must hit the enemy
for this to come out
High Kick A Rapid Jabs must hit the enemy
for this to come out
Axe Handle Smash A High Kick must hit the enemy
for this to come out
High Kick A Third Jab must hit the enemy
for this to come out
Hop Slash Elbow hold u, A High Kick must hit the enemy
for this to come out
Jump Kick A Hop Slash Elbow must hit the
enemy for this to come out
Flip Kick A Jump Kick must hit the enemy
for this to come out
Slash Elbow A High Kick must hit the enemy
for this to come out
Roundhouse A Slash Elbow must hit the
enemy for this to come out
Flip Kick A Roundhouse must hit the enemy
for this to come out
High Kick A when a sweep
distance away from
the enemy
Short Jump tap J (use joypad to
control jump)
Jump Kick A
Regular Jump press J (use joypad to
control jump)
Jump Kick A
High Jump press and hold J (use this is visually
joypad to control indicated with a flip
jump) at the peak of the jump
Axe Handle Smash A
Grapple Moves
-------------
Headbutt A/J
Headbutt Behind b + A/J
Special Move
------------
Hop Slash Elbow A+J use joypad to guide
descent
POW Charge hold A cannot move while
charging; cannot use
maneuver if you only
have 2 red lifebars
left or less; after
POW meter is completely
full you can continue
to hold A to hold the
charge and you can move
your character but you
cannot jump; POW charge
is held for up to 3
seconds or until you
are hit by the enemy
Spinning Lariat release A with no item will drain two bars from
stocks (use joypad to your lifebar
guide maneuver)
Spirit Attack release A with an A-item invulernable during
stock maneuver
Explosion Attack release A with a B-item invulernable during
stock maneuver
Thunder God's Attack release A with a C-item invulernable during
stock maneuver
Tornado Attack release A with a D-item invulernable during
stock maneuver
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4. Conclusion
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4.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
4.2 Credits
-SNK
-Gamefaqs
-And me for writing this FAQ