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League Bowling FAQ
For the Neo Geo/CD
Version 1.0 (Created 7/13/2010)
By Devin Morgan
This file is Copyright (c)2010 Devin Morgan. All rights reserved.
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Table of Contents
1. What's New
2. Introduction
3. Controls
4. Overview
5. Copyright Notice
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-= 1. What's New -=
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Version 1.0 (7/13/10): The first version.
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-= 2. Introduction -=
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League Bowling is a rather straightforward bowling game for the Neo Geo. It
does not have anything particularly exciting aside from the main regulation
mode (standard 10-pin bowling), and a couple of additional game modes which
are the same except for higher scores for Strikes/Spares. The animations of
your character saying "Let's Bowl!" at the start of the game, and when
selecting your ball at the beginning, are neat. It also supports up to four
players (provided you have two Neo Geo consoles and games, and the necessary
adapters. Other than that, the game is very much basic for the Neo Geo and I
would say you are not missing much by skipping over this game, despite it
being so simple that anyone can enjoy it.
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-= 3. Controls -=
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Start: Start game
Select: Pause/resume game
Joystick: Move cursor on menu screens, move player Left/Right during game
A: Make selection on menu screens, stop meters/throw ball (during game)
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-= 4. Overview -=
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Game Modes
==========
After the title screen, you will go to a menu where the three game modes are
listed:
Regulation: Play a standard 10-frame round of bowling.
Flash: In this mode, above the pins are five columns with point values and a
cursor moving across them. The top point value is earned if you get a
Strike and the bottom value is for a Spare. Other than these bonus
points, the game is exactly the same as Regulation.
Strike 90: In this mode, you will get 90 points for a Strike and 60 points
for a Spare. Otherwise, it is just like Regulation mode.
Once you make a selection, you will go to a screen where a woman shows the
controls for this part of the pre-game process. If you have played this game
previously and saved your data, you can load it at this time. Otherwise, you
will be able to choose if you are left or right-handed (Left/Right on
joystick), and the weight of the ball using Up/Down (8-15 pounds). You can
then save this data for easy loading later. Once this is done, the game
begins.
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General Gameplay
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In this game, you are shown two meters before throwing the ball. The first is
a control meter. It has a dash in the center (a straight throw), where if you
stop the cursor to the sides, it will cause the ball to spin a certain
amount. The farther to the side you stop it at, the tighter the ball will
spin/turn. This is most effective with lighter balls; heavy balls are better
for straight throwing.
The second meter is a power meter. You will only get one chance to stop it,
since it will fill and empty once before automatically throwing the ball for
you. Of course, the more filled the meter is, the stronger your throw will
be. After you set the power, the ball will be thrown.
In addition to the two meters, you can also use Left/Right on the joystick to
actually move your player to the sides. That way you can align your planned
throws a bit better. This is especially helpful if you are a fan of putting
spin on your balls or want to get a straight shot for a specific pin with
little room for error.
In the game of bowling, you have 10 frames with two shots in each frame.
There are 10 pins, and you receive one point for each pin you knock over. If
you manage to knock them all over on your first shot in the current frame, it
is called a Strike (X). If you knock them all over using both shots, it is
called a Spare (/). The exact way these are scored will be described below.
The tenth and final frame is the most interesting one of all. If you get a
Strike or Spare in this frame, you will get another turn. In theory, you can
throw a maximum of three balls in the tenth frame, so three Strikes or a
Spare plus one additional throw. Once that frame ends, the final score across
the previous frames is tallied and the game is over.
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Scoring
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In bowling, you get a point for each pin you knock over in a frame. If you
knock them all over in the first throw of a frame, it is a Strike. If it
takes both throws to knock down all ten pins, it is a Spare. However, you
earn additional points if you get a Strike or Spare, as follows:
Strike = 10 points + score of following two throws
Example: Frame 1 = Strike
Frame 2 = 6 (throw 1), 2 (throw 2)
Total = Frame 1 = 10 + (6 + 2) = 18
Frame 2 = 6 + 2 = 8
Total = 18 + 8 = 26
Spare = 10 points + score of following one throw
Example: Frame 1 = Spare
Frame 2 = 9 (throw 1), 0 (throw 2)
Total = Frame 1 = 10 + 8 = 18
Frame 2 = 8 + 0 = 8
Total = 18 + 8 = 26
The maximum score in a single regulation game is 300 points (12 Strikes). The
maximum you can earn for a Strike in a frame is 30 points (for example, get a
Strike in Frame 1 followed by Strikes in Frames 2 and 3; use the formula
above). Likewise, the most you can get for a Spare is 20 (Spare in Frame 1
and a Strike for Frame 2).
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-= 5. Copyright Notice -=
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This file is Copyright (c)2010 Devin Morgan. All rights reserved. Please view
the following URL to see the list of sites that are allowed to post my work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.
If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only
contact me if there are corrections to be made to information that's
currently included. Thanks!
http://www.gamefaqs.com/features/recognition/3579.html
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