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Rosa
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| A Must Read |
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What you will read down is my strategy, which means.. it might not be
workable with you as it is with me and may be yes. I really do not need any
E-Mail(s) asking: "What is good or bad" since I will fully talk about
everything about her (including combination attacks). Hope it will somehow be
useful to you and lead your play or skills to a higher level.
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Table of Contents
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1. Why Rosa?
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2. Stage
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3. Quotes
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4. Ending
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5. Legends & Command List
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6. Strategy
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7. Combinataion Attacks
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8. Credits & Acknowledgement
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- Last Words
- Special Thanks
- Credits
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| 1. Why Rosa? |
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Hayate is no more the hero of this game. The heroism goes for Rosa and Kim
Young-Mok. Rosa is the heroine and Kim is the hero. Rosa by far is the coolest
in the game and the best female fighter in all fighting games.
Her personality rocks and she is so cool. Not to mention the appearance,
haircut, cool belt (uses it too as a weapon) and the awesome sword. She also
has a very sexy voice, great moves and a must see quotes. On top of that, she
is so fun to use.
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| 2. Stage |
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Does not have any, but the Water Way suits her very well. Anyway, she does
not have a stage of her own.
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| 3. Quotes |
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| Winning Quotes |
| ============== |
| - No, I won't kill you. Now clear out, fools! |
| - Dissapear! I have no more time to mess with you! |
| - Geez! You're really a pain! |
| - Out of my way... I can't fight any weaker! |
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| Special Quotes |
| ============== |
| - Against Rosa: Someone like you has no use for my noble name! |
| - Against King: All right... now show me where my friends are! |
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| 4. Ending |
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| The victorious Rosa frees her captive friends. |
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| Friends: Way to go, big sis! You were great! |
| Rosa: Aw, cut it out! |
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| While giving her brother a noogie, Rosa relaxes. With the resistance |
| free... butthat's another story! |
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| 5. Legends |
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| Light Punch = A, down/forward or forward A |
| Light Kick = B |
| Light Weapon = C |
| Hard Kick = Forward or down/forward B |
| Hard Weapon = Forward or down/forward C |
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| 5. Command List |
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| - Weltics Rosa: Forward, down, down/forward + C (quarter circle backward + C|
| to add another hit) |
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| - Surprise Task: Jump, down C (down C to add another hit) |
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| - Bee Needle: Backward, down, down/backward + C |
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| - Meteooru Angrurifu: Quarter circle back + B (quarter circle backward or |
| forward + B to add on) |
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| - Roses Sanction: Half circle backward + C |
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| - Air Kick: While you are behind the wall, jump backward + B |
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| - Crescent Slicer: Quarter circle forward + C |
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| Super Move |
| ========== |
| - Shori No Akatsuki: Half circle backward, forward + A |
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| Throws |
| ====== |
| - Knockdown Toss: Forward or backward + C |
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P.S. When you lose your weapon, Rosa will use her sweet belt as a weapon (boy
she looks sexy when she uses it). Weltics Rosa and Bee Needle are the ones
that she will be able to perform.
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| 6. Strategy |
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Hands down, Rosa is the best yet... the toughest in the game. She has some
invincible moves and some of them have no lag at all. Anyway, on with it.
Her distance, standing and crouching As have a good speed and always make
good use of them when you want to play fast and connect them to other attacks
like crouching B or forward A. The same thing goes for her standing and
crouching Bs. But her distance B is very good and make good use of it, because
it comes out so fast and it has a very good range. You can always confuse your
opponent with it and when he or she makes a move, do after it her Meteooru
Angrurifu.
Her forward A is fast too, but since the game depends on combos and such then
you better always do something after it, like Meteooru Angrurifu or Bee Needle.
Her down/forward A is good sometimes as an anti-air. But remember there are
some normal attacks that can break yours and you have some other good options
than this. But you can use it sometimes against Joker and Gordon.
Her standing C and crouching C are painful and damaging. If you are in for
good combos, use them. Also, they have some invinciblity... so make good use of
them. Remember that it is better to do crouching C, down/forward C then
Meteooru Angrurifu than crouching B, down/forward C then Meteooru Angrurifu.
Her distance C is so good, because if it hits the opponent, it will make him or
her recovers from the hit kind of slowly. You can even do distance B then
Meteooru Angrurifu after it. See? You should know by now that her down/forward
C and forward C are for combos as well, even if the opponent defends, keep
doing Meteooru Angrurifu, because Rosa recovers so fast after it and there is
no way the opponent can do anything other than guard cancel and such.
Forward B and down/forward B have some lag, but of course you will connect
anything after you use them right? So no worrys. That is why many characters
are strong, they have some bad Normal Attacks, yet they can connect many things
after them which can save their @$$e$. The same thing goes for her BC, it comes
out slow, but use it when the opponent is a turtle... confuse him or her with
your different ways of attacking then BC when he or she gaurds low.
Her air attacks are all useful and you will surely use them all no matter
what. The A and B are so fast and you can combo them while you are in the air.
Her C is always good against air attacks and for combos. It is good for a
start... if you are so confused and you want just to focus and make your play
focused on painful combination attacks, then C is a very good choice for you.
As for her Special Moves, Weltics Rosa can be blocked in the air... watch
it... either use it when you want to do a combo, or when you see the opponent
hits, fast do it. And do not forget to add on the other hit to make it more
painful. But if the opponent defended it, you are history, because you will be
wide open and the combos are very painful in this game and you really do not
want to make them kick you out since you have this very good character.
Surprise Task can be used when you do a sure combo like jump C then Surprise
Task... and then add the other attack if needed. Notice that when you do it for
no good purpose, and the opponent defended it, you will also be wide open. So
do it as I said. Either with a combo or when the opponent makes a mistake like
throwing a fireball.
Bee Needle is one of the invincible moves and it has no lag at all. You can
do it all you like. You do not have to worry about anything, because her power
comes with this and Meteooru Angurifu. Use it with combos, and when the
opponent jumps from far away, use it. Gordon can do nothing, because of this
move... so most of the players will depend on their guard cancel. This case
does not change whether she is armed or unarmed. The other great, powerful and
most useful move is Meteooru Angurifu, it is painful, does not have lag, very
fast recovery and damaging, because you can add a throw after it or an attack.
But I advice you to always continue with the throw after it. It becomes very
handy against low jumps too. But let me tell you one thing, for sure her Bee
Needle has more invinciblity than Meteooru Angurifu, you might ask why? Well,
smiply put... because Meteooru Angurifu is very damaging and Bee Needle is less
damaging while very useful.
Roses Sanction does not come out fast... there is some lag when she performs
it... but after she performs it, she will recover fast. The move can be used
when you expect the opponent to jump low or when you want to corner the
opponent. It does not have a good range, also you have better moves than this,
but you could do scary things after Roses Sanction. The combination attacks I
mean, hero.
Her Air Kick is fast and could be used sometimes, but it is noticeable. In
case to do it, you have to be near the wall. Even a retarded player will notice
it. I am not saying you cannot use it, you can actually but only when you want
to play fast and make your play unreadable.
The trick with her Crescent Slicer is to attack after it, which means... it
is not a very fast wave attack, but it is useful. It makes you move after you
do it... now how? Do it then move... when the opponent jumps, then deal with
him or her with your best attack. React fast... but that does not mean it comes
out so fast, because it does not. Do it from a distance and then you will have
no troubles. Every move has its goodness and badness... good and weak points.
Always keep that on mind.
Her Super move Shori No Akatsuki is cool to see and damaging, but it is not
for combinations... she runs so slow and could be noticed easily. I always do
it when the opponent jumps, sometimes it works and sometimes it does not. I got
nothing to lose since most of the times it does. It depends on what the
opponent would do.
Her throw Knockdown Toss is not that useful, because you will forget using it
by the time you realize that it is not needed. But always kick King Lion's @$$
with it. I mean the CPU... because he really gets so mad when you use it on
him. What a moron!
Rosa is better when she plays first... do not be cheap and let her in the
background all day... she will save your butt many times. The best partner for
her is Kim. Well, I use them both. Always keep on attacking and never defend
for long, you do not have to. You have what it takes to own every match and
Rosa have an advantage over many characters. So, since you have the upper hand
you should always keep your girl solid and strong until the very end. Use the
AB and forward AB whenever you can... they will help you a lot. And do not
forget that you can defend while you are in the air. So, that is a good thing
for sure.
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| 7. Combination Attacks |
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I will only write the names of the moves (not the commands), I have always
been so... so if anybody is not good with it, you can see the command list
above and then check here again. I will list every good, bad, short, long,
easy and hard combos. I really will not bother to look for sites to put any
of their combos in here. I like to see my work completely original, but you
might know all the combos... I will put it just for Rosa's fans' sake.
1)Jump A, C, standing C, down/crouching B
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2)Jump C, Surprise Task (and add)
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3)Jump C, crouching C, down/crouching C, Meteooru Angurifu (and add. Opponent
must be cornered and it works most on big character like Gordon)
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4)Jump A, C, crouching B, B, distance B, Meteooru Angurifu (and add)
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5)Jump C, standing C, Bee Needle
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6)Jump A, C, standing C, down/forward B
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7)Jump A, C, crouching B, distance B, forward B. Meteooru Angurifu (and add)
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8)Jump C, distance C, distance B, Meteooru Angurifu (and add)
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9)Roses Sanction, distance B, Meteooru Angurifu (and add)
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10)Crescent Slicer, jump C, standing C, Bee Needle (opponent must be cornered)
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11)Crescent Slicer, jump C, standing C, forward C, Meteooru Angurifu (and add.
Opponent must be cornered)
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12)Jump C, crouching C, down/crouching C (first hit), Weltics Rosa (and add.
Opponent must be cornered and it works most on big character like Gordon)
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13)Jump C, standing C, Weltics Rosa (and add)
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14)Jump B, A, B, A, Surprise Task (and add)
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| 8. Credits & Acknowledgement |
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Last Words:
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Okay, Finally... it is finished. Hope I was helpful and useful to you. If
anybody wants to use anything, by all means do so, but tell me so first before
you do that. And if anybody have any doubts about any combination attack or
cannot perform any, kindly, E-Mail me and I will explain it more clearly to
you. Remember, do not stick with the rules a lot... Screw The Rules.
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| Special Thanks |
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| - To SNK for this VERY great game. |
| - To Gamefaqs. |
| - To all Rosa fans. You guys ROCK! |
| - To all my friends for the encouragement. |
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Kizuna Encounter: Super Tag Battle is Copyright SNK Crop. This document
Copyright 1996 Basel Al-Shehab
If you need to contact me to add or ask me about anything, E-Mail me at
[email protected] or
[email protected]
Credits for GameFAQs and SNK Crop.