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                               Fatal Fury
              FAQ By: Goh_Billy ([email protected])
                            Version #: 3.0
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Sections
--------
     1. Legend
     2. System
        2.1  Basics
        2.2  Bases And Alternates
        2.3  Obstacles
     3. Characters
        3.1  Joe Higashi
        3.2  Terry Bogard
        3.3  Andy Bogard
      -------------------------
        3.4  Michael Max
        3.5  Duck King
        3.6  Tung Fu Rue
        3.7  Richard Meyer
        3.8  Hwa Jai
        3.9  Raiden
        3.10 Billy Kane
        3.11 Geese Howard
     4. Misc. And Easter Eggs
     5. Conclusion
        5.1  What's Missing/Needed
        5.2  Credits


===============================================================================
1. Legend
===============================================================================



 ub  u  uf        f - Forward        P -  Punch             + - And
   \ | /          b - Back           K -  Kick              / - Or
 b--   --f        u - Up             TB - Throw Button      , - Then
   / | \          d - Down
 db  d  df



qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)




===============================================================================
2. System
===============================================================================

++++++++++++++
| 2.1 Basics |
++++++++++++++


Throw                      f + TB close


Block High                 b
Block Low                  db                       will not block overheads


Attack To Opposite Plane   P/K                      overhead; for Joe, Terry,
                                                     Andy, Duck, "Beast"
                                                     Tung, Meyer, Raiden, and
                                                     Geese
Pull Back Attack           b + P/K                  overhead; for Joe, Terry,
                                                     Andy, Duck, "Beast"
                                                     Tung, Meyer, Raiden, and
                                                     Geese
Jump To Opposite Plane     P/K                      not an attack; for Max,
                                                     regular Tung, Jai, and
                                                     Billy

Pull Back Jump             b + P/K                  not an attack; for Max,
                                                     regular Tung, Jai, and
                                                     Billy
Jump To Back Plane         u from back plane
Roll To Front Plane        d from front plane


           ---when both characters are in opposing planes---

front plane character:
*can duck but cannot perform any ducking maneuvers
*can jump to back plane by pressing u
*cannot jump
*cannot perform normals, basic moves, command moves, special moves, or supers
(the button presses will send them to the opposing plane)


back plane character:
*can jump but cannot perform any jumping maneuvers
*can roll to front plane by pressing d
*cannot duck
*cannot perform normals, basic moves, command moves, special moves, or supers
(the button presses will send them to the opposing plane)



++++++++++++++++++++++++++++
| 2.2 Bases And Alternates |
++++++++++++++++++++++++++++

 There are two basic animations for most of the normal attacks your character
can perform.  The game has a weird system on how it alternates between one and
the other.  To start with, you have what is called the Base attacks.  These
attacks are your basic normals.  The Alternates are the maneuvers that occur
when certain conditions are fulfilled and thus replace your Base attacks.  In
Fatal Fury, when you land two successful (not blocked) normal attacks at the
same range (ie. close/a step away/far), your next normal attack will become
the Alternate animation.  If this misses or is blocked, you will once again be
back to square one with your Base attack.  If it hits, the next hit will be
a Base attack with one difference.  If this Base attacks strikes successfully
again, the next move becomes the Alternate.  It goes back and forth
until one of the attacks misses or is blocked.  There is one other way that
this chain can occur.  If you land one successful attack at a certain range,
let's say far, and then land another successful attack at a different range,
such as close...you can start that chain by landing another successful attack
at the far range.  Landing successful hits at these alternating distances
will continue the chain.  Once broken or blocked/missed, the chain will end.
There is a Base and Alternate section for each character in their movelist.
The letter B is placed by the base normal.  Underneath will be the Alternate
normal and it will be marked with an A.  If no alternate is available for that
Base normal, it will be marked as so.



+++++++++++++++++
| 2.3 Obstacles |
+++++++++++++++++

 In Fatal Fury there are two kinds of levels, one line and two line stages.
In two line stages you are able to fight in both planes.  Although there is
no free change, knocking your opponent or being knocked to another plane
is possible and will continue the fight there.  In a one line battle,
maneuvers that knock the opponent to the opposite plane will instead send
them into an obstacle.  They will strike it and fall back into the front
plane.




===============================================================================
3. Characters
===============================================================================

*******************************************************************************
* 3.1 Joe Higashi                                                             *
*******************************************************************************

Throw
-----
Shoulder Breaker         f + TB close


Basic Moves
-----------
Flying Knee              P/K from opposite        overhead
                          plane
Skyward Elbow            u, P during the rising
                          portion of the jump
Diagonal Jab             u, P during the          overhead
                          descending portion
                          of the jump
High Knee                u, K during the rising
                          portion of the jump
Crunch Knee              u, K during the          overhead
                          descending portion
                          of the jump


Command Move
------------
Slide                    d + K                    must be blocked low


Special Moves
-------------
Hurricane Upper          qcf + P                  will collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process; does NOT travel
                                                   full screen distance
Tiger Kick               db, uf + K
Slash Kick               qcb + K
TNT Punch With Finish    tap P repeatedly


Bases And Alternates
--------------------
Punches
```````
(B)Straight Punch        P far
(A)Uppercut              P far                    knocks opponent to opposite
                                                   plane

(B)Quick Punch           P a step away
(A)Jawing Elbow          P a step away

(B)Gut Punch             P close
(A)Face Elbow            P close

(B)Low Elbow             d + P
!No Alternate!

(B)Air Swipe             P in air                 overhead
!No Alternate!


Kicks
`````
(B)Turn Kick             K far
(A)Power Turn Kick       K far                    knocks opponent to opposite
                                                   plane

(B)Stomach Smash         K a step away
!No Alternate!

(B)Gut Knee              K close
!No Alternate!

(B)Slide                 d + K                    must be blocked low
!No Alternate!

(B)Air Knee              ub/uf, K                 overhead
!No Alternate!

(B)Low Air Knee          u, K                     overhead; wait for descent
                                                   or you might end up
                                                   getting the Skyward Knee
!No Alternate!





*******************************************************************************
* 3.2 Terry Bogard                                                            *
*******************************************************************************

Throw
-----
Buster Throw             f + TB close


Basic Moves
-----------
Flying Jump Kick         P/K from opposite        overhead
                          plane
High Air Punch           u, P during the rising
                          portion of the jump
Axe Handle               u, P during the          overhead
                          descending portion
                          of the jump
High Boot                u, K during the rising
                          portion of the jump
Needle Kick              u, K during the          overhead
                          descending portion
                          of the jump


Command Move
------------
None


Special Moves
-------------
Power Wave               qcf + P                  will collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process; does NOT travel
                                                   full screen distance
Burning Knuckle          qcb + P
Rising Tackle            Charge d for 2 seconds,
                          u + P
Crack Shoot              db, uf + K


Bases And Alternates
--------------------
Punches
```````
(B)Straight Knuckle      P far
(A)Uppercut              P far                    knocks opponent to opposite
                                                   plane

(B)Quick Punch           P a step away
(A)Bashing Elbow         P a step away

(B)Gut Crunch            P close
(A)Quick Elbow           P close

(B)Ducking Punch         d + P
!No Alternate!

(B)Down Punch            ub/uf, P                 overhead
!No Alternate!

(B)Axe Handle Smash      u, P                     overhead; wait for descent
                                                   or you might end up
                                                   getting the High Air Punch
!No Alternate!


Kicks
`````
(B)Turn Kick             K far
(A)Power Turn Kick       K far                    knocks opponent to opposite
                                                   plane

(B)Face Kick             K a step away
!No Alternate!

(B)Knee                  K close
!No Alternate!

(B)Low Foot Tap          d + K                    must be blocked low
!No Alternate

(B)Jump Kick             ub/uf, K                 overhead
!No Alternate!

(B)Diagonal Kick         u, K                     overhead; wait for descent
                                                   or you might end up
                                                   getting the High Boot
!No Alternate!





*******************************************************************************
* 3.3 Andy Bogard                                                             *
*******************************************************************************

Throw
-----
Back Toss                f + TB close


Basic Move
----------
Dive Palm                P/K from opposite        overhead
                          plane
Air Uppercut             u, P during the rising
                          portion of the jump
Power Slice              u, P during the          overhead
                          descending portion
                          of the jump
Side Kick                u, K during the rising
                          portion of the jump
Diagonal Kick            u, K during the          overhead
                          descending portion
                          of the jump


Command Move
------------
None


Special Moves
-------------
Hi Sho Ken               qcf + P                  will collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process; does NOT travel
                                                   full screen distance
Shoryudan                Charge d for 2 seconds,
                          u + P
Zanei Ken                Charge b, f + P /
                          b, f + P
Kuhadan                  Charge db for 2          kick is not pressed with the
                          seconds, uf, K           the uf, but directly after


Bases And Alternates
--------------------
Punches
```````
(B)Reaching Fist         P far
(A)Turn Around Swipe     P far                    knocks opponent to opposite
                                                   plane

(B)Quick Palm            P a step away
(A)Straight Palm         P a step away

(B)High Palm             P close
(A)Jawing Palm           P close

(B)Low Backfist          d + P
(A)!No Alternate!

(B)Air Chop              P in air
(A)!No Alternate!


Kicks
`````
(B)Rotating Kick         K far
(A)Strong Rotating Kick  K far                    knocks opponent to opposite
                                                   plane

(B)High Kick             K a step away
!No Alternate!

(B)Gut Kick              K close
!No Alternate!

(B)Low Kick              d + K                    must be blocked low
!No Alternate!

(B)Jump Kick             ub/uf, K                 overhead
!No Alternate!

(B)Diagonal Kick         u, K                     overhead; wait for descent
                                                   or you might end up
                                                   getting the Side Kick
!No Alternate!



-------------------------------------------------------------------------------



*******************************************************************************
* 3.4 Michael Max                                                             *
*******************************************************************************

Hacked Michael Max:
*cannot block
*cannot perform attacks in air
*will strike a weird pose when in opposite plane from opponent


Throw
-----
Uppercut Wipeout         f + TB close


Basic Move
----------
Hop To Opposite Plane    P/K from opposite        not an attack
                          plane


Command Move
------------
None


Special Moves
-------------
Tornado Upper            qcf + P  / Charge d for  will collide with other
                          2 seconds, u + P /       projectiles as both will
                          Charge db for 2          be "destroyed" in the
                          second, uf, K            process
Ready Punch              hold d                   Michael sticks out his fist
                                                   in which the opponent will
                                                   be hit if they run into
                                                   it; unblockable


Bases And Alternates
--------------------
Punches
```````
(B)Straight Punch        P far
(A)Strong Straight Punch P far                    knocks opponent to opposite
                                                   plane

(B)Quick Jab             P a step away
(A)Wild Swing            P a step away

(B)Gut Punch             P close
(A)Uppercut              P close

(B)Gut Punch             d + P
!No Alternate!


Kicks
`````
(B)One Two               K far
(A)Behind Punch          K far

(B)One Two               K a step away
(A)Behind Punch          K a step away

(B)Gut Punch             K close
(A)Behind Punch          K close

(B)Gut Punch             d + K
!No Alternate!





*******************************************************************************
* 3.5 Duck King                                                               *
*******************************************************************************

Hacked Duck King:
*cannot block


Throw
-----
Suplex                   f + TB close


Basic Move
----------
Flying Jump Kick         P/K from opposite        overhead
                          plane


Command Move
------------
Slide                    d + K                    must be blocked low


Special Move
------------
Head Spin Attack         qcf + P / Charge d       if move touches opponent,
                          for 2 seconds,           Duck will switch to
                          u + P / Charge db        opposite plane
                          for 2 seconds, uf,
                          K


Bases And Alternates
--------------------
Punches
```````
(B)Turn Kick             P far
(A)Power Turn Kick       P far                    knocks opponent to opposite
                                                   plane

(B)High Kick             P a step away
(A)Side Kick             P a step away

(B)Jaw Elbow             P close
(A)Low Blow              P close

(B)Low Poke              d + P                    must be blocked low
!No Alternate!

(B)Jump Kick             P in air                 overhead
!No Alternate!


Kicks
`````
(B)Hop Kick              K far
(A)Strong Hop Kick       K far                    knocks opponent to opposite
                                                   plane

(B)Side Kick             K a step away
(A)High Kick             K a step away

(B)Jaw Elbow             K close
(A)Low Blow              K close

(B)Slide                 d + K                    must be blocked low
!No Alternate!

(B)Jump Kick             K in air                 overhead
!No Alternate!





*******************************************************************************
* 3.6 Tung Fu Rue                                                             *
*******************************************************************************

Hacked Tung Fu Rue:
*cannot block
*cannot throw
*high attacks seem to go right over him
*f + TB produces same affects as using the P button with the exception of no
  air or ducking attacks


Throw
-----
None


Basic Move
----------
Hop To Opposite Plane    P/K from opposite        not an attack
                          plane


Command Move
------------
None


Special Moves
-------------
Failed Morph             TB
~"Beast" Morph           be struck around 3       will sometimes crash the
                          times                    game; if game does not
                                                   crash refer to "Beast"
                                                   Tung Fu Rue movelist


Bases And Alternates
--------------------
Punches
```````
(B)Forward Palm          P far
(A)Power Forward Palm    P far                    knocks opponent to opposite
                                                   plane

(B)Gut Kick              P a step away
!No Alternate!

(B)Low Step              P close                  must be blocked low
!No Alternate!

(B)Quick Low Step        d + P                    must be blocked low
!No Alternate!

(B)Front Snap Kick       P in air                 overhead
!No Alternate!


Kicks
`````
(B)Forward Palm          K far
(A)Power Forward Palm    K far                    knocks opponent to opposite
                                                   plane

(B)Forward Palm          K a step away
!No Alternate!

(B)Forward Palm          K close
!No Alternate!

(B)Quick Low Step        d + K                    must be blocked low
!No Alternate!

(B)Front Snap Kick       K in air                 overhead
!No Alternate!



~~~~~~~~~~~~~~~~~~~~~~~
~("Beast" Tung Fu Rue)~
~~~~~~~~~~~~~~~~~~~~~~~

Hacked "Beast" Tung Fu Rue:
*cannot block
*cannot duck
*cannot attack in air
*will crash the game if he is facing right (which means no 1Player use)


Throw
-----
Arm Toss                 f + TB close             crashes game


Basic Move
----------
Hop To Opposite Plane    P/K from opposite        not an attack; will crash
                          plane                    game


Command Move
------------
None


Special Moves
-------------
Failed Morph Back        d + P/K/TB               holding this will make you
                                                   temporarily turn into
                                                   regular Tung but will not
                                                   completely morph you back
Tung Morph               be struck around 5       will sometimes crash the
                          times                    game; if game does not
                                                   crash refer to Tung Fu
                                                   Rue movelist
Fire Blade               qcf + P / Charge d for   will collide with other
                          2 seconds, u + P         projectiles as both will
                                                   be "destroyed" in the
                                                   process; cannot perform
                                                   another fireblade directly
                                                   after until a few seconds
                                                   have passed
Senpu Gouken             df, db, K half a screen
                          away or close


Bases And Alternates
--------------------
Punches
```````
(B)Reaching Palm         P far
(A)Power Reaching Palm   P far                    knocks opponent to opposite
                                                   plane

(B)Swipe                 P a step away
!No Alternate!

(B)Double Arm Spin       P close
!No Alternate!

(B)Swipe                 d + P
!No Alternate!


Kicks
`````
(B)Reaching Palm         K far
(A)Power Reaching Palm   K far                    knocks opponent to opposite
                                                   plane

(B)Blade Kick            K a step away
!No Alternate!

(B)Double Arm Spin       K close
!No Alternate!





*******************************************************************************
* 3.7 Richard Meyer                                                           *
*******************************************************************************

Hacked Richard Meyer:
*cannot block normally
*will crash the game if he is facing right (which means no 1Player use)


Throw
-----
Flipping Toss            f + TB close             will crash game


Basic Move
----------
Spin Jump                P/K from opposite        overhead
                          plane


Command Move
------------
None


Special Moves
-------------
Block                    hold d                   once an attack strikes you
                                                   Richard will stance change
                                                   to a taunt pose in which
                                                   he cannot block from;
                                                   release d and then hold
                                                   again to be able to block
 Escape Backstep        P                        keep holding d and
                                                   repeatedly tap P to keep
                                                   backstepping
 Taunt Pose             TB                       hold d and TB to keep the
                                                   taunt going
Spider Kick              Charge d for 2 seconds,
                          u + P
~Reverse Stance          qcf + P / db, uf, K      switches to reverse stance;
                                                   refer to Reverse Richard
                                                   Meyer movelist


Bases And Alternates
--------------------
Punches
```````
(B)Windmill Spin         P far
(A)Double Boot           P far                    knocks opponent to opposite
                                                   plane; usually too far to
                                                   connect

(B)High Kick             P a step away
(A)Double Kick           P a step away

(B)Low Foot              P close                  must be blocked low
(A)Face Kick             P close

(B)Rapid Windmill        P in air                 overhead
!No Alternate!


Kicks
`````
(B)Windmill Spin         K far
(A)Double Boot           K far                    knocks opponent to opposite
                                                   plane; usually too far to
                                                   connect

(B)Double Kick           K a step away
(A)High Kick             K a step away

(B)Face Kick             K close
(A)Low Foot              K close                  must be blocked low

(B)Low Foot              d + K                    must be blocked low
!No Alternate!

(B)Rapid Windmill        K in air                 overhead
!No Alternate!



~~~~~~~~~~~~~~~~~~~~~~~~~~~
~("Reverse" Richard Meyer)~
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Hacked "Reverse" Richard Meyer:
*cannot block
*cannot duck or perform any d + button moves
*being knocked to another plane will switch Meyer back to normal
*will crash the game if he is facing right (which means no 1Player use)


Throw
-----
Twist About              f + TB close             will crash game


Basic Move
----------
Headstand Dive           P/K from opposite        overhead
                          plane


Command Move
------------
None


Special Moves
-------------
Spider Kick              Charge d for 2 seconds, will switch Reverse Meyer
                          u + P                    back to regular Meyer
Stance Kick Up           qcf + P                 if last double boot touches
                                                   opponent Reverse Meyer
                                                   will switch back to normal
                                                   Meyer


Bases And Alternates
--------------------
Punches
```````
(B)Tap And False Kickup  P far
(A)Strong Tap            P far                    knocks opponent to opposite
                                                   plane; usually too far to
                                                   connect

(B)Tap And False Kickup  P a step away
!No Alternate!

(B)Foot Taps             P close
!No Alternate!

(B)Upside Down Kick      P in air                 overhead
!No Alternate!


Kicks
`````
(B)Tap And False Kickup  K far
(A)Strong Tap            K far                    knocks opponent to opposite
                                                   plane; usually too far to
                                                   connect

(B)Tap And False Kickup  K a step away
!No Alternate!

(B)Tap And False Kickup  K close
!No Alternate!

(B)Upside Down Kick      K in air                 overhead
!No Alternate!





*******************************************************************************
* 3.8 Hwa Jai                                                                 *
*******************************************************************************

Hacked Hwa Jai:
*cannot block
*will strike a weird pose when in opposite plane from opponent
*will crash the game if he is facing right (which means no 1Player use)


Throw
-----
Shoulder Breaker         f + TB close             will crash game


Basic Move
----------
Jump To Opposite Plane   P/K from opposite        not an attack
                          plane
Skyward Elbow            u, P during the rising
                          portion of the jump
Diagonal Jab             u, P during the          overhead
                          descending portion
                          of the jump


Command Move
------------
None


Special Moves
-------------
Tai Step                 d + K (tap K repeatedly  invulnerable while move is
                          to continue)             being performed
~"Drunk" Change          be struck around 2
                          times


Bases And Alternates
--------------------
Punches
```````
(B)Straight Punch        P far
(A)Uppercut              P far                    knocks opponent to opposite
                                                   plane

(B)Quick Punch           P a step away
(A)Jawing Elbow          P a step away

(B)Face Elbow            P close
(A)Gut Punch             P close

(B)Low Elbow             d + P
!No Alternate!

(B)Air Swipe             P in air                 overhead
!No Alternate!


Kicks
`````
(B)Turn Kick             K far
(A)Power Turn Kick       K far                    knocks opponent to opposite
                                                   plane

(B)Stomach Smash         K a step away
!No Alternate!

(B)Gut Knee              K close
!No Alternate!

(B)Air Swipe             ub/uf, K                 overhead
!No Alternate!

(B)Air Knee              u, K                     overhead
!No Alternate!



~~~~~~~~~~~~~~~~~~~
~("Drunk" Hwa Jai)~
~~~~~~~~~~~~~~~~~~~

Hacked "Drunk" Hwa Jai:
*cannot block


Throw
-----
Shoulder Breaker         f + TB close


Basic Move
----------
Jump To Opposite Plane   P/K from opposite        not an attack
                          plane
Skyward Elbow            u, P during the rising
                          portion of the jump
Diagonal Jab             u, P during the          overhead
                          descending portion
                          of the jump


Command Move
------------
None


Special Moves
-------------
Tai Step                 d + K (tap K repeatedly  invulnerable while move is
                          to continue)             being performed
Rocket Kick              Charge d for 2 seconds,  seems to only work when he
                          u, P                     is facing left; P is
                                                   pressed directly after u,
                                                   not with it


Bases And Alternates
--------------------
Punches
```````
(B)Straight Punch        P far
(A)Uppercut              P far                    knocks opponent to opposite
                                                   plane

(B)Triple Quick Punch    P a step away
(A)Triple Jawing Elbow   P a step away

(B)Triple Face Elbow     P close
(A)Double Gut Punch      P close

(B)Low Elbow             d + P
!No Alternate!

(B)Air Swipe             P in air                 overhead
!No Alternate!


Kicks
`````
(B)Triple Stomach Smash  K far
(A)Power Turn Kick       K far                    knocks opponent to opposite
                                                   plane

(B)Knee And Kick         K a step away
!No Alternate!

(B)Gut Knee              K close
!No Alternate!

(B)Air Swipe             ub/uf, K                 overhead
!No Alternate!

(B)Air Knee              u, K                     overhead
!No Alternate!





*******************************************************************************
* 3.9 Raiden                                                                  *
*******************************************************************************

Hacked Raiden:
*cannot block
*will crash the game if he is facing right (which means no 1Player use)


Throws
------
German Suplex            f + TB close             will crash game


Basic Move
----------
Flying Kick              P/K from opposite        overhead
                          plane


Command Move
------------
None


Special Moves
-------------
Mist Spray               Charge db for 2 seconds, will absorb projectiles but
                          uf + K / db, uf + K      the move will end once
                                                   it does so
Air Mist Spray           db, uf + K in air        will absorb projectiles but
                                                   the move will end once
                                                   it does so
Slide Kick               qcf + P from far         after two successful hits
                                                   this move can knock the
                                                   opponent to the opposite
                                                   plane
Choke Hold               qcf + P close/step away  unblockable
Thunder Slam             Charge d for 2 seconds,  unblockable; will sometimes
                          u + P close/step away    crash the game
Psycho Kick              Charge d for 2 seconds,
                          u, P from far


Bases And Alternates
--------------------
Punches
```````
(B)Stomach Kick          P far
(A)Strong Stomach Kick   P far                    knocks opponent to opposite
                                                   plane

(B)Low Punch             P a step away
(A)Double Low Punch      P a step away

(B)Falling Headbutt      P close
(A)Axe Handle Smash      P close

(B)Reaching Foot         d + P                    must be blocked low
!No Alternate!

(B)Body Splash           ub/uf, P                 overhead
!No Alternate!

(B)Dropkick              u, P                     overhead
!No Alternate!


Kicks
`````
(B)Reaching Foot         K far                    must be blocked low
(A)Power Reaching Foot   K far                    must be blocked low; knocks
                                                   opponent to opposite plane

(B)Low Punch             K a step away
!No Alternate!

(B)Axe Handle Smash      K close
(A)Falling Headbutt      K close

(B)Reaching Foot         d + K                    must be blocked low
!No Alternate!

(B)Body Splash           ub/uf, K                 overhead
!No Alternate!

(B)Dropkick              u, K                     overhead
!No Alternate!





*******************************************************************************
* 3.10 Billy Kane                                                             *
*******************************************************************************

Hacked Billy Kane:
*cannot block

Throw
-----
Pole Toss                f + TB close


Basic Move
----------
Jump To Opposite Plane   P/K from opposite        not an attack
                          plane


Command Move
------------
None


Special Moves
-------------
Twirling Pole Toss       qcf + P / Charge d for   absorbs projectiles; after
                          d seconds, u + P         the pole is thrown he
                                                   will be in a blocking
                                                   position until another
                                                   pole is tossed to him
Waiting Dodge            hold d and repeatedly    invulnerable
                          tap K


Bases And Alternates
--------------------
Punches
```````
(B)Reaching Pole         P far
(A)Strong Reaching Pole  P far                    knocks opponent to opposite
                                                   plane

(B)Spin Pole             P a step away
(A)Triple Spin           P a step away

(B)Gut Pole              P close
!No Alternate!

(B)Gut Pole              d + P
!No Alternate!

(B)Down Swipe            ub/uf, P                 overhead
!No Alternate!

(B)Pogo Pole             u, P                     overhead
!No Alternate!


Kicks
`````
(B)Step Vault            K far
(A)Strong Step Vault     K far                    knocks opponent to opposite
                                                   plane

(B)Face Strike           K a step away
!No Alternate!

(B)Face Strike           K close
(A)Triple Spin           K close

(B)Pogo Pole             ub/uf, K                 overhead
!No Alternate!

(B)Down Swipe            u, K                     overhead
!No Alternate!





*******************************************************************************
* 3.11 Geese Howard                                                           *
*******************************************************************************

Hacked Geese Howard:
*cannot block normally
*will crash the game if he is facing right (which means no 1Player use)


Throw
-----
Layback Toss             f + TB close             will crash game


Basic Move
----------
Body Dive                P/K from opposite        overhead
                          plane


Command Move
------------
None


Special Moves
-------------
Crouch Block             after being hit hold
                          db
Reppu Ken                qcf + LK / tap P         will collide with other
                          repeatedly               projectiles as both will
                                                   be "destroyed" in the
                                                   process
Dragon Throw             qcf + P close            unblockable
Counter Dragon Throw     db, uf, K                high and low counter
                                                   attack; is invulnerable
                                                   to projectiles as well for
                                                   a second; K is pressed
                                                   directly after uf, not
                                                   with it


Bases And Alternates
--------------------
Punches
```````
(B)Turn Kick             P far
(A)Strong Turn Kick      P far                    knocks opponent to opposite
                                                   plane

(B)Uppercut              P a step away
!No Alternate!

(B)Uppercut              P close
!No Alternate!


(B)Low Jab               d + P
!No Alternate!

(B)Jump Kick             P in air                 overhead
!No Alternate!


Kicks
`````
(B)Turn Kick             K far
(A)Strong Turn Kick      K far                    knocks opponent to opposite
                                                   plane

(B)Uppercut              K a step away
!No Alternate!

(B)Uppercut              K close
!No Alternate!

(B)Fast Low Jab          d + K
!No Alternate!

(B)Jump Kick             K in air                 overhead
!No Alternate!





===============================================================================
4. Misc. And Easter Eggs
===============================================================================

-Richard Meyer is in Duck's background laughing
-There's a "Real Bout" shop in Hwa Jai's stage
-In Raiden's stage you see a picture of G-Mantle within the trees



===============================================================================
5. Conclusion
===============================================================================

5.1  What's Missing/Needed
-Cleanup and corrections
-Any other misc. or easter eggs?
-If you have anything to add, any corrections I need to make, please email me
at [email protected].  Credit will be given for your contribution.

5.2  Credits
-SNK
-Gamefaqs
-And me for writing this faq