=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fatal Fury
FAQ By: Goh_Billy (
[email protected])
Version #: 3.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sections
--------
1. Legend
2. System
2.1 Basics
2.2 Bases And Alternates
2.3 Obstacles
3. Characters
3.1 Joe Higashi
3.2 Terry Bogard
3.3 Andy Bogard
-------------------------
3.4 Michael Max
3.5 Duck King
3.6 Tung Fu Rue
3.7 Richard Meyer
3.8 Hwa Jai
3.9 Raiden
3.10 Billy Kane
3.11 Geese Howard
4. Misc. And Easter Eggs
5. Conclusion
5.1 What's Missing/Needed
5.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward P - Punch + - And
\ | / b - Back K - Kick / - Or
b-- --f u - Up TB - Throw Button , - Then
/ | \ d - Down
db d df
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
===============================================================================
2. System
===============================================================================
++++++++++++++
| 2.1 Basics |
++++++++++++++
Throw f + TB close
Block High b
Block Low db will not block overheads
Attack To Opposite Plane P/K overhead; for Joe, Terry,
Andy, Duck, "Beast"
Tung, Meyer, Raiden, and
Geese
Pull Back Attack b + P/K overhead; for Joe, Terry,
Andy, Duck, "Beast"
Tung, Meyer, Raiden, and
Geese
Jump To Opposite Plane P/K not an attack; for Max,
regular Tung, Jai, and
Billy
Pull Back Jump b + P/K not an attack; for Max,
regular Tung, Jai, and
Billy
Jump To Back Plane u from back plane
Roll To Front Plane d from front plane
---when both characters are in opposing planes---
front plane character:
*can duck but cannot perform any ducking maneuvers
*can jump to back plane by pressing u
*cannot jump
*cannot perform normals, basic moves, command moves, special moves, or supers
(the button presses will send them to the opposing plane)
back plane character:
*can jump but cannot perform any jumping maneuvers
*can roll to front plane by pressing d
*cannot duck
*cannot perform normals, basic moves, command moves, special moves, or supers
(the button presses will send them to the opposing plane)
++++++++++++++++++++++++++++
| 2.2 Bases And Alternates |
++++++++++++++++++++++++++++
There are two basic animations for most of the normal attacks your character
can perform. The game has a weird system on how it alternates between one and
the other. To start with, you have what is called the Base attacks. These
attacks are your basic normals. The Alternates are the maneuvers that occur
when certain conditions are fulfilled and thus replace your Base attacks. In
Fatal Fury, when you land two successful (not blocked) normal attacks at the
same range (ie. close/a step away/far), your next normal attack will become
the Alternate animation. If this misses or is blocked, you will once again be
back to square one with your Base attack. If it hits, the next hit will be
a Base attack with one difference. If this Base attacks strikes successfully
again, the next move becomes the Alternate. It goes back and forth
until one of the attacks misses or is blocked. There is one other way that
this chain can occur. If you land one successful attack at a certain range,
let's say far, and then land another successful attack at a different range,
such as close...you can start that chain by landing another successful attack
at the far range. Landing successful hits at these alternating distances
will continue the chain. Once broken or blocked/missed, the chain will end.
There is a Base and Alternate section for each character in their movelist.
The letter B is placed by the base normal. Underneath will be the Alternate
normal and it will be marked with an A. If no alternate is available for that
Base normal, it will be marked as so.
+++++++++++++++++
| 2.3 Obstacles |
+++++++++++++++++
In Fatal Fury there are two kinds of levels, one line and two line stages.
In two line stages you are able to fight in both planes. Although there is
no free change, knocking your opponent or being knocked to another plane
is possible and will continue the fight there. In a one line battle,
maneuvers that knock the opponent to the opposite plane will instead send
them into an obstacle. They will strike it and fall back into the front
plane.
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Joe Higashi *
*******************************************************************************
Throw
-----
Shoulder Breaker f + TB close
Basic Moves
-----------
Flying Knee P/K from opposite overhead
plane
Skyward Elbow u, P during the rising
portion of the jump
Diagonal Jab u, P during the overhead
descending portion
of the jump
High Knee u, K during the rising
portion of the jump
Crunch Knee u, K during the overhead
descending portion
of the jump
Command Move
------------
Slide d + K must be blocked low
Special Moves
-------------
Hurricane Upper qcf + P will collide with other
projectiles as both will
be "destroyed" in the
process; does NOT travel
full screen distance
Tiger Kick db, uf + K
Slash Kick qcb + K
TNT Punch With Finish tap P repeatedly
Bases And Alternates
--------------------
Punches
```````
(B)Straight Punch P far
(A)Uppercut P far knocks opponent to opposite
plane
(B)Quick Punch P a step away
(A)Jawing Elbow P a step away
(B)Gut Punch P close
(A)Face Elbow P close
(B)Low Elbow d + P
!No Alternate!
(B)Air Swipe P in air overhead
!No Alternate!
Kicks
`````
(B)Turn Kick K far
(A)Power Turn Kick K far knocks opponent to opposite
plane
(B)Stomach Smash K a step away
!No Alternate!
(B)Gut Knee K close
!No Alternate!
(B)Slide d + K must be blocked low
!No Alternate!
(B)Air Knee ub/uf, K overhead
!No Alternate!
(B)Low Air Knee u, K overhead; wait for descent
or you might end up
getting the Skyward Knee
!No Alternate!
*******************************************************************************
* 3.2 Terry Bogard *
*******************************************************************************
Throw
-----
Buster Throw f + TB close
Basic Moves
-----------
Flying Jump Kick P/K from opposite overhead
plane
High Air Punch u, P during the rising
portion of the jump
Axe Handle u, P during the overhead
descending portion
of the jump
High Boot u, K during the rising
portion of the jump
Needle Kick u, K during the overhead
descending portion
of the jump
Command Move
------------
None
Special Moves
-------------
Power Wave qcf + P will collide with other
projectiles as both will
be "destroyed" in the
process; does NOT travel
full screen distance
Burning Knuckle qcb + P
Rising Tackle Charge d for 2 seconds,
u + P
Crack Shoot db, uf + K
Bases And Alternates
--------------------
Punches
```````
(B)Straight Knuckle P far
(A)Uppercut P far knocks opponent to opposite
plane
(B)Quick Punch P a step away
(A)Bashing Elbow P a step away
(B)Gut Crunch P close
(A)Quick Elbow P close
(B)Ducking Punch d + P
!No Alternate!
(B)Down Punch ub/uf, P overhead
!No Alternate!
(B)Axe Handle Smash u, P overhead; wait for descent
or you might end up
getting the High Air Punch
!No Alternate!
Kicks
`````
(B)Turn Kick K far
(A)Power Turn Kick K far knocks opponent to opposite
plane
(B)Face Kick K a step away
!No Alternate!
(B)Knee K close
!No Alternate!
(B)Low Foot Tap d + K must be blocked low
!No Alternate
(B)Jump Kick ub/uf, K overhead
!No Alternate!
(B)Diagonal Kick u, K overhead; wait for descent
or you might end up
getting the High Boot
!No Alternate!
*******************************************************************************
* 3.3 Andy Bogard *
*******************************************************************************
Throw
-----
Back Toss f + TB close
Basic Move
----------
Dive Palm P/K from opposite overhead
plane
Air Uppercut u, P during the rising
portion of the jump
Power Slice u, P during the overhead
descending portion
of the jump
Side Kick u, K during the rising
portion of the jump
Diagonal Kick u, K during the overhead
descending portion
of the jump
Command Move
------------
None
Special Moves
-------------
Hi Sho Ken qcf + P will collide with other
projectiles as both will
be "destroyed" in the
process; does NOT travel
full screen distance
Shoryudan Charge d for 2 seconds,
u + P
Zanei Ken Charge b, f + P /
b, f + P
Kuhadan Charge db for 2 kick is not pressed with the
seconds, uf, K the uf, but directly after
Bases And Alternates
--------------------
Punches
```````
(B)Reaching Fist P far
(A)Turn Around Swipe P far knocks opponent to opposite
plane
(B)Quick Palm P a step away
(A)Straight Palm P a step away
(B)High Palm P close
(A)Jawing Palm P close
(B)Low Backfist d + P
(A)!No Alternate!
(B)Air Chop P in air
(A)!No Alternate!
Kicks
`````
(B)Rotating Kick K far
(A)Strong Rotating Kick K far knocks opponent to opposite
plane
(B)High Kick K a step away
!No Alternate!
(B)Gut Kick K close
!No Alternate!
(B)Low Kick d + K must be blocked low
!No Alternate!
(B)Jump Kick ub/uf, K overhead
!No Alternate!
(B)Diagonal Kick u, K overhead; wait for descent
or you might end up
getting the Side Kick
!No Alternate!
-------------------------------------------------------------------------------
*******************************************************************************
* 3.4 Michael Max *
*******************************************************************************
Hacked Michael Max:
*cannot block
*cannot perform attacks in air
*will strike a weird pose when in opposite plane from opponent
Throw
-----
Uppercut Wipeout f + TB close
Basic Move
----------
Hop To Opposite Plane P/K from opposite not an attack
plane
Command Move
------------
None
Special Moves
-------------
Tornado Upper qcf + P / Charge d for will collide with other
2 seconds, u + P / projectiles as both will
Charge db for 2 be "destroyed" in the
second, uf, K process
Ready Punch hold d Michael sticks out his fist
in which the opponent will
be hit if they run into
it; unblockable
Bases And Alternates
--------------------
Punches
```````
(B)Straight Punch P far
(A)Strong Straight Punch P far knocks opponent to opposite
plane
(B)Quick Jab P a step away
(A)Wild Swing P a step away
(B)Gut Punch P close
(A)Uppercut P close
(B)Gut Punch d + P
!No Alternate!
Kicks
`````
(B)One Two K far
(A)Behind Punch K far
(B)One Two K a step away
(A)Behind Punch K a step away
(B)Gut Punch K close
(A)Behind Punch K close
(B)Gut Punch d + K
!No Alternate!
*******************************************************************************
* 3.5 Duck King *
*******************************************************************************
Hacked Duck King:
*cannot block
Throw
-----
Suplex f + TB close
Basic Move
----------
Flying Jump Kick P/K from opposite overhead
plane
Command Move
------------
Slide d + K must be blocked low
Special Move
------------
Head Spin Attack qcf + P / Charge d if move touches opponent,
for 2 seconds, Duck will switch to
u + P / Charge db opposite plane
for 2 seconds, uf,
K
Bases And Alternates
--------------------
Punches
```````
(B)Turn Kick P far
(A)Power Turn Kick P far knocks opponent to opposite
plane
(B)High Kick P a step away
(A)Side Kick P a step away
(B)Jaw Elbow P close
(A)Low Blow P close
(B)Low Poke d + P must be blocked low
!No Alternate!
(B)Jump Kick P in air overhead
!No Alternate!
Kicks
`````
(B)Hop Kick K far
(A)Strong Hop Kick K far knocks opponent to opposite
plane
(B)Side Kick K a step away
(A)High Kick K a step away
(B)Jaw Elbow K close
(A)Low Blow K close
(B)Slide d + K must be blocked low
!No Alternate!
(B)Jump Kick K in air overhead
!No Alternate!
*******************************************************************************
* 3.6 Tung Fu Rue *
*******************************************************************************
Hacked Tung Fu Rue:
*cannot block
*cannot throw
*high attacks seem to go right over him
*f + TB produces same affects as using the P button with the exception of no
air or ducking attacks
Throw
-----
None
Basic Move
----------
Hop To Opposite Plane P/K from opposite not an attack
plane
Command Move
------------
None
Special Moves
-------------
Failed Morph TB
~"Beast" Morph be struck around 3 will sometimes crash the
times game; if game does not
crash refer to "Beast"
Tung Fu Rue movelist
Bases And Alternates
--------------------
Punches
```````
(B)Forward Palm P far
(A)Power Forward Palm P far knocks opponent to opposite
plane
(B)Gut Kick P a step away
!No Alternate!
(B)Low Step P close must be blocked low
!No Alternate!
(B)Quick Low Step d + P must be blocked low
!No Alternate!
(B)Front Snap Kick P in air overhead
!No Alternate!
Kicks
`````
(B)Forward Palm K far
(A)Power Forward Palm K far knocks opponent to opposite
plane
(B)Forward Palm K a step away
!No Alternate!
(B)Forward Palm K close
!No Alternate!
(B)Quick Low Step d + K must be blocked low
!No Alternate!
(B)Front Snap Kick K in air overhead
!No Alternate!
~~~~~~~~~~~~~~~~~~~~~~~
~("Beast" Tung Fu Rue)~
~~~~~~~~~~~~~~~~~~~~~~~
Hacked "Beast" Tung Fu Rue:
*cannot block
*cannot duck
*cannot attack in air
*will crash the game if he is facing right (which means no 1Player use)
Throw
-----
Arm Toss f + TB close crashes game
Basic Move
----------
Hop To Opposite Plane P/K from opposite not an attack; will crash
plane game
Command Move
------------
None
Special Moves
-------------
Failed Morph Back d + P/K/TB holding this will make you
temporarily turn into
regular Tung but will not
completely morph you back
Tung Morph be struck around 5 will sometimes crash the
times game; if game does not
crash refer to Tung Fu
Rue movelist
Fire Blade qcf + P / Charge d for will collide with other
2 seconds, u + P projectiles as both will
be "destroyed" in the
process; cannot perform
another fireblade directly
after until a few seconds
have passed
Senpu Gouken df, db, K half a screen
away or close
Bases And Alternates
--------------------
Punches
```````
(B)Reaching Palm P far
(A)Power Reaching Palm P far knocks opponent to opposite
plane
(B)Swipe P a step away
!No Alternate!
(B)Double Arm Spin P close
!No Alternate!
(B)Swipe d + P
!No Alternate!
Kicks
`````
(B)Reaching Palm K far
(A)Power Reaching Palm K far knocks opponent to opposite
plane
(B)Blade Kick K a step away
!No Alternate!
(B)Double Arm Spin K close
!No Alternate!
*******************************************************************************
* 3.7 Richard Meyer *
*******************************************************************************
Hacked Richard Meyer:
*cannot block normally
*will crash the game if he is facing right (which means no 1Player use)
Throw
-----
Flipping Toss f + TB close will crash game
Basic Move
----------
Spin Jump P/K from opposite overhead
plane
Command Move
------------
None
Special Moves
-------------
Block hold d once an attack strikes you
Richard will stance change
to a taunt pose in which
he cannot block from;
release d and then hold
again to be able to block
Escape Backstep P keep holding d and
repeatedly tap P to keep
backstepping
Taunt Pose TB hold d and TB to keep the
taunt going
Spider Kick Charge d for 2 seconds,
u + P
~Reverse Stance qcf + P / db, uf, K switches to reverse stance;
refer to Reverse Richard
Meyer movelist
Bases And Alternates
--------------------
Punches
```````
(B)Windmill Spin P far
(A)Double Boot P far knocks opponent to opposite
plane; usually too far to
connect
(B)High Kick P a step away
(A)Double Kick P a step away
(B)Low Foot P close must be blocked low
(A)Face Kick P close
(B)Rapid Windmill P in air overhead
!No Alternate!
Kicks
`````
(B)Windmill Spin K far
(A)Double Boot K far knocks opponent to opposite
plane; usually too far to
connect
(B)Double Kick K a step away
(A)High Kick K a step away
(B)Face Kick K close
(A)Low Foot K close must be blocked low
(B)Low Foot d + K must be blocked low
!No Alternate!
(B)Rapid Windmill K in air overhead
!No Alternate!
~~~~~~~~~~~~~~~~~~~~~~~~~~~
~("Reverse" Richard Meyer)~
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hacked "Reverse" Richard Meyer:
*cannot block
*cannot duck or perform any d + button moves
*being knocked to another plane will switch Meyer back to normal
*will crash the game if he is facing right (which means no 1Player use)
Throw
-----
Twist About f + TB close will crash game
Basic Move
----------
Headstand Dive P/K from opposite overhead
plane
Command Move
------------
None
Special Moves
-------------
Spider Kick Charge d for 2 seconds, will switch Reverse Meyer
u + P back to regular Meyer
Stance Kick Up qcf + P if last double boot touches
opponent Reverse Meyer
will switch back to normal
Meyer
Bases And Alternates
--------------------
Punches
```````
(B)Tap And False Kickup P far
(A)Strong Tap P far knocks opponent to opposite
plane; usually too far to
connect
(B)Tap And False Kickup P a step away
!No Alternate!
(B)Foot Taps P close
!No Alternate!
(B)Upside Down Kick P in air overhead
!No Alternate!
Kicks
`````
(B)Tap And False Kickup K far
(A)Strong Tap K far knocks opponent to opposite
plane; usually too far to
connect
(B)Tap And False Kickup K a step away
!No Alternate!
(B)Tap And False Kickup K close
!No Alternate!
(B)Upside Down Kick K in air overhead
!No Alternate!
*******************************************************************************
* 3.8 Hwa Jai *
*******************************************************************************
Hacked Hwa Jai:
*cannot block
*will strike a weird pose when in opposite plane from opponent
*will crash the game if he is facing right (which means no 1Player use)
Throw
-----
Shoulder Breaker f + TB close will crash game
Basic Move
----------
Jump To Opposite Plane P/K from opposite not an attack
plane
Skyward Elbow u, P during the rising
portion of the jump
Diagonal Jab u, P during the overhead
descending portion
of the jump
Command Move
------------
None
Special Moves
-------------
Tai Step d + K (tap K repeatedly invulnerable while move is
to continue) being performed
~"Drunk" Change be struck around 2
times
Bases And Alternates
--------------------
Punches
```````
(B)Straight Punch P far
(A)Uppercut P far knocks opponent to opposite
plane
(B)Quick Punch P a step away
(A)Jawing Elbow P a step away
(B)Face Elbow P close
(A)Gut Punch P close
(B)Low Elbow d + P
!No Alternate!
(B)Air Swipe P in air overhead
!No Alternate!
Kicks
`````
(B)Turn Kick K far
(A)Power Turn Kick K far knocks opponent to opposite
plane
(B)Stomach Smash K a step away
!No Alternate!
(B)Gut Knee K close
!No Alternate!
(B)Air Swipe ub/uf, K overhead
!No Alternate!
(B)Air Knee u, K overhead
!No Alternate!
~~~~~~~~~~~~~~~~~~~
~("Drunk" Hwa Jai)~
~~~~~~~~~~~~~~~~~~~
Hacked "Drunk" Hwa Jai:
*cannot block
Throw
-----
Shoulder Breaker f + TB close
Basic Move
----------
Jump To Opposite Plane P/K from opposite not an attack
plane
Skyward Elbow u, P during the rising
portion of the jump
Diagonal Jab u, P during the overhead
descending portion
of the jump
Command Move
------------
None
Special Moves
-------------
Tai Step d + K (tap K repeatedly invulnerable while move is
to continue) being performed
Rocket Kick Charge d for 2 seconds, seems to only work when he
u, P is facing left; P is
pressed directly after u,
not with it
Bases And Alternates
--------------------
Punches
```````
(B)Straight Punch P far
(A)Uppercut P far knocks opponent to opposite
plane
(B)Triple Quick Punch P a step away
(A)Triple Jawing Elbow P a step away
(B)Triple Face Elbow P close
(A)Double Gut Punch P close
(B)Low Elbow d + P
!No Alternate!
(B)Air Swipe P in air overhead
!No Alternate!
Kicks
`````
(B)Triple Stomach Smash K far
(A)Power Turn Kick K far knocks opponent to opposite
plane
(B)Knee And Kick K a step away
!No Alternate!
(B)Gut Knee K close
!No Alternate!
(B)Air Swipe ub/uf, K overhead
!No Alternate!
(B)Air Knee u, K overhead
!No Alternate!
*******************************************************************************
* 3.9 Raiden *
*******************************************************************************
Hacked Raiden:
*cannot block
*will crash the game if he is facing right (which means no 1Player use)
Throws
------
German Suplex f + TB close will crash game
Basic Move
----------
Flying Kick P/K from opposite overhead
plane
Command Move
------------
None
Special Moves
-------------
Mist Spray Charge db for 2 seconds, will absorb projectiles but
uf + K / db, uf + K the move will end once
it does so
Air Mist Spray db, uf + K in air will absorb projectiles but
the move will end once
it does so
Slide Kick qcf + P from far after two successful hits
this move can knock the
opponent to the opposite
plane
Choke Hold qcf + P close/step away unblockable
Thunder Slam Charge d for 2 seconds, unblockable; will sometimes
u + P close/step away crash the game
Psycho Kick Charge d for 2 seconds,
u, P from far
Bases And Alternates
--------------------
Punches
```````
(B)Stomach Kick P far
(A)Strong Stomach Kick P far knocks opponent to opposite
plane
(B)Low Punch P a step away
(A)Double Low Punch P a step away
(B)Falling Headbutt P close
(A)Axe Handle Smash P close
(B)Reaching Foot d + P must be blocked low
!No Alternate!
(B)Body Splash ub/uf, P overhead
!No Alternate!
(B)Dropkick u, P overhead
!No Alternate!
Kicks
`````
(B)Reaching Foot K far must be blocked low
(A)Power Reaching Foot K far must be blocked low; knocks
opponent to opposite plane
(B)Low Punch K a step away
!No Alternate!
(B)Axe Handle Smash K close
(A)Falling Headbutt K close
(B)Reaching Foot d + K must be blocked low
!No Alternate!
(B)Body Splash ub/uf, K overhead
!No Alternate!
(B)Dropkick u, K overhead
!No Alternate!
*******************************************************************************
* 3.10 Billy Kane *
*******************************************************************************
Hacked Billy Kane:
*cannot block
Throw
-----
Pole Toss f + TB close
Basic Move
----------
Jump To Opposite Plane P/K from opposite not an attack
plane
Command Move
------------
None
Special Moves
-------------
Twirling Pole Toss qcf + P / Charge d for absorbs projectiles; after
d seconds, u + P the pole is thrown he
will be in a blocking
position until another
pole is tossed to him
Waiting Dodge hold d and repeatedly invulnerable
tap K
Bases And Alternates
--------------------
Punches
```````
(B)Reaching Pole P far
(A)Strong Reaching Pole P far knocks opponent to opposite
plane
(B)Spin Pole P a step away
(A)Triple Spin P a step away
(B)Gut Pole P close
!No Alternate!
(B)Gut Pole d + P
!No Alternate!
(B)Down Swipe ub/uf, P overhead
!No Alternate!
(B)Pogo Pole u, P overhead
!No Alternate!
Kicks
`````
(B)Step Vault K far
(A)Strong Step Vault K far knocks opponent to opposite
plane
(B)Face Strike K a step away
!No Alternate!
(B)Face Strike K close
(A)Triple Spin K close
(B)Pogo Pole ub/uf, K overhead
!No Alternate!
(B)Down Swipe u, K overhead
!No Alternate!
*******************************************************************************
* 3.11 Geese Howard *
*******************************************************************************
Hacked Geese Howard:
*cannot block normally
*will crash the game if he is facing right (which means no 1Player use)
Throw
-----
Layback Toss f + TB close will crash game
Basic Move
----------
Body Dive P/K from opposite overhead
plane
Command Move
------------
None
Special Moves
-------------
Crouch Block after being hit hold
db
Reppu Ken qcf + LK / tap P will collide with other
repeatedly projectiles as both will
be "destroyed" in the
process
Dragon Throw qcf + P close unblockable
Counter Dragon Throw db, uf, K high and low counter
attack; is invulnerable
to projectiles as well for
a second; K is pressed
directly after uf, not
with it
Bases And Alternates
--------------------
Punches
```````
(B)Turn Kick P far
(A)Strong Turn Kick P far knocks opponent to opposite
plane
(B)Uppercut P a step away
!No Alternate!
(B)Uppercut P close
!No Alternate!
(B)Low Jab d + P
!No Alternate!
(B)Jump Kick P in air overhead
!No Alternate!
Kicks
`````
(B)Turn Kick K far
(A)Strong Turn Kick K far knocks opponent to opposite
plane
(B)Uppercut K a step away
!No Alternate!
(B)Uppercut K close
!No Alternate!
(B)Fast Low Jab d + K
!No Alternate!
(B)Jump Kick K in air overhead
!No Alternate!
===============================================================================
4. Misc. And Easter Eggs
===============================================================================
-Richard Meyer is in Duck's background laughing
-There's a "Real Bout" shop in Hwa Jai's stage
-In Raiden's stage you see a picture of G-Mantle within the trees
===============================================================================
5. Conclusion
===============================================================================
5.1 What's Missing/Needed
-Cleanup and corrections
-Any other misc. or easter eggs?
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
5.2 Credits
-SNK
-Gamefaqs
-And me for writing this faq