Double Dragon (Neo-Geo)
Boss FAQ Version 3.1 - Final Edition
Unpublished Work Copyright (C) 1995 - 2002 Kitsune Sniper (David Silva García)
Email: kitsune_sniper [at] hotmail [dot] com
Portions of this document are Copyright (C) 1995 Mark O'Neill
This document is intended for free use. You can reproduce it, as long that this
disclaimer or the above copyright are not removed or modified in any way. You
cannot charge for it - it cannot be used for profit. It must not be used for
promotional purposes, including (but not limiting) to: offering it as a prize,
or inside a magazine in the form of an article. Plagiarism sucks, man! Respect
the work of others! Act like me, I will always say that this is based upon Mark
O'Neill's FAQ!
If you're going to post this in any website, email me at
[email protected] in
order to ask for permission (unless, of course, I send it to you first ^_^)
I speak american english (but I can understand british english) and mexican spanish.
^^^^^^^^^^^^^^^^^^^^^^
TABLE OF CONTENTS
^^^^^^^^^^^^^^^^^^^^^^
1. Introduction
2. Boss Code
* SD Character Portraits
3. Bosses
* Duke
- Character Data
- Throws
- Special Moves
- Charge Moves
- Combos
- Playing Against Him
- Notes
* Koga Shuko
- Character Data
- Throws
- Special Moves
- Charge Moves
- Combos
- Playing Against Him
- Notes
4. Author's Notes
* Credits & Thanks
* Revision History
* Copyright
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Introduction
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You: What the hell? Hey Kitsune, isn't there an FAQ already out for this game?
Me: Well... yes. You must be thinking of Mark O'Neill's Double Dragon FAQ
version 2.1, released on August 2nd, 1995. I read it when I was in highschool,
and it helped me to become the master of Billy and Jimmy Lee, and Rebecca! But
it was never updated after that version was released.
Some time later, I found a code that enabled the players to use the bosses,
Koga Shuko and Duke! But, I tried and tried and tried it out, and it never
worked (I always ran out of time on the counter).
Fast forward to October, 2000. I found out that I can play the game in an
emulator on my computer! So I got it and started playing it. After trying and
retrying the boss code, I got fed up with the game... so I set it to 'Home'
mode, just for fun. I thought 'one last time...' and I entered the code. IT
WORKED! So I started messing around with the characters, and I started to write
this FAQ to help all owners of the home version!
Now, all of the character biographies, move names and descriptions were written
originally by Mark O'Neill. I have updated only the information for Duke and
Koga Shuko's moves - the rest of the character info is complete, and I am not
going to update it. I am, however, adding my own descriptions of the
character's moves.
If you have questions on how to play the game, consult his FAQ for complete
instructions. Please do not bother me with questions on the gameplay, thank you.
Finally, as of July 2, 2001, I consider this FAQ to be complete. Unless
something major comes up, I won't be updating it anymore. I see no point in
doing so.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. Choosing the Bosses
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Position the cursor on Billy Lee for three seconds. Move the cursor up towards
Marian, and keep it there for three seconds. Move the cursor towards ChengFu,
and leave it for three seconds. Finally, move the cursor towards Jimmy Lee, and
keep it there for 3 seconds. You should hear Marian scream "Bingo!" - Duke and
Shuko's portraits are now at the top of the character select screen!
Just in case you didn't understand, here is a map on how to do this:
Marian --2 0 Dulton
| ^
| |
Eddie | 0 0 Rebecca
| ^
| |
Billy | 1 4 Jimmy
| ^
| |
Burnov | 0 0 Amon
| ^
| |
Abobo | 0 3 ChengFu
| ^
- - - |
This code works on the Neo-Geo home version and the Playstation version. It will
not work on the Arcade version. I am unaware if the code works on the Neo-Geo CD
version. If you can verify it for me, please email me!
---= SD Character Portraits =------------------------------------------
If you beat the game using the bosses, the small character portraits
change! They turn into Super-Deformed versions of themselves, and they look
funny as hell! This apparently dissapears after the machine is reset, but I
think it gets saved on the Memory Card.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. Bosses
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Duke
---= Character data =--------------------------------------------------
Birthplace - San Francisco POW: 4
Height - 6' 4" SPD: 5
Weight - 189 lbs DEF: 4
Fighting Style - Moukohisouken
Interests - Origami
---= Holds/Throws =----------------------------------------------------
- B or C - You grab the enemy and hit him with a straight punch.
- D - you do the same, but Duke screams differently and
the attack is slightly stronger.
---= Air Throws =------------------------------------------------------
* none *
---= Special Moves =---------------------------------------------------
~~~~~~Kosouranshoubu
[Tiger Claw Fierce Palm Dance]
Hold | , O + button
O |
Duke jumps at the enemy, lands on top of him, and starts punching
him rapidly, a total of 8 times. It does not count as an 8 hit
combo for some reason.
~~~~~~Mouko Resshouda
[Fierce Tiger Intense Palm Strike]
| \ -O + button
O O
It is a charge attack which acts like Billy/Jimmy's hadouken
motion attack (So Syu Ga); except this one hits the enemy and
sets him ablaze.
~~~~~~Shosoukyaku
[Soaring Claw Kick]
-O | \ + button
O O
A Shoryuken type attack. It is invincible; also, if you miss,
you can still hit the enemy on the way down!
~~~~~~Hisoukyaku
[Flying Claw Kick]
Jump, then press O- / | + button
O O
Duke dives forward with his knees bent, hitting the enemy.
~~~~~~Chougekihashou
[Leaping Palm Break]
Hold O- for a moment, then press -O + button
Duke dissapears, and teleports next to the enemy, hitting him by
surprise with a punch. The computer usually attacks you from behind.
Duke is vulnerable for a moment after he appears, just before he
throws the punch.
If you press the A or B button, you'll appear in front of the enemy;
if you use the C or D button, you'll attack from behind.
---= Charge Moves =----------------------------------------------------
~~~~~~Mouko Resshou Gekien Ha
[Fierce Tiger Intense Palm Hellfire Break]
| \ -O + 2 buttons
O O
It's just like Billy's Super Flaming Dragon Fist, except it is much
easier to combo, and it hits 5 times. Pretty strong, too.
~~~~~~Houou Tenshoukyaku
[Phoenix Sky Flying Kick]
-O | \ + 2 buttons
O O
Duke jumps forward, lifting his opponent and hitting him multiple
times. It hits up to 8 times, and causes _very_ heavy damage.
~~~~~~Houou Chizankyaku
[Phoenix Earth Shattering Kick]
Jump, then press O- / | + 2 buttons
O O
Duke dives forward with his knees bent, hitting you many times. If he
catches you while in the air, it causes more damage.
---= Combos =----------------------------------------------------------
Duke can combo very easily, as you may have noticed whenever you've
fought him ^^ All of his attacks can be comboed into very easily, with
the notable exception of his wheel kicks (D button, while jumping,
crouching and standing).
Jump in with C, trying to land behind the opponent, then press D,
afterwards finish with a Flaming Tiger Fist (5 hits) or a Super Flaming
Tiger Fist (9 hits)
---= Playing Against Him =---------------------------------------------
The computer is sneaky. And it uses all the cheap moves that it can
throw at you. In fact, I'd say that Duke would have been a better boss
than Shuko, but that's just me. Anyway, if you try to jump in, he'll
hit you with a Flash Knee Kick. If you try to attack his feet. he'll
jump in and combo you. So what can you do?
Well, wait. That's right, wait. As every other character in the game,
he has a pattern. Keep walking backwards. If he jumps backwards, he'll
immediately perform his Air Punches attack. Take this chance to hit
him with a super move or a ShoRyuKen-type attack. Also, after he
performs the Super Flaming Tiger Punch, he is open for a split second.
And finally, his teleport attack leaves him open for a split second as
well. Be sure to time your attacks right, and Duke'll be a piece of
cake to beat!
---= Notes =-----------------------------------------------------------
Many of the attacks that Duke uses are regular punches and kicks. Mark
O'Neill said that they were probably special attacks; I have confirmed
that this is untrue.
The "Combo Punches" are performed by pressing C at a distance from the
enemy.
The "Flash Wheel Kick" is performed by pressing the D button. If
you're standing, Duke jumps forward; if you're kneeling, he jumps
backward. If you're jumping, he performs it, no matter in what
direction you're moving.
His Close C and D button attacks perform an automatic combo - C hits
twice, once in the midsection and once in the lower part; D hits down,
up, and finally the middle part of the enemy. The D button attack is
especially useful - it can be comboed into a Super Flaming Tiger Fist,
or a Super Eagle Flash Knee Kick!
Koga Shuko
---= Character data =--------------------------------------------------
Birthplace - Los Angeles POW: 4
Height - 6' 1" SPD: 4
Weight - 189 lbs DEF: 4
Fighting Style - Kobujutsu and Ninpoh
Interests - Chess, Shougi (Japanese Chess)
---= Holds/Throws =----------------------------------------------------
- B or C - You grab the enemy and hit him with a straight punch.
- D - You grab the enemy and throw him straight up into the air. You
can hit the enemy while they're falling down. The CPU usually
hits you with a Fireball, but you can also use the Air Teleport
Foot Stomp with the A button.
---= Air Throws =------------------------------------------------------
*none*
---= Special Moves =---------------------------------------------------
~~~~~~Byakko
[White Tiger]
| , O + button
O |
Shuko dissapears and appears above you, stomping your head. If you are
on the ground, he will jump down, grab you by the back, and set you on
fire. If you are jumping, he will step on your head repeatedly. The
computer seems to be able to do either of these even if you are on the
ground.
~~~~~~Shujaku / Suzaku
[Red Sparrow]
| \ -O + button
O O
Shuko lights up his hand and throws a fireball at you. It follows an
arc above the ground. When it hits you, it knocks you down. If you use
it next to your enemy, his hand stuns them and he finishes with the
fireball.
~~~~~~Houou
[Phoenix]
Jump, | / O- + button
O O
Shuko throws a fireball diagonally downwards.
~~~~~~Genbu
[Mysterious Man]
-O \ | + button
O O
Shuko kneels and throws a quick fireball close to the ground.
~~~~~~Souryuu
[Blue Dragon]
-O | \ + button
O O
This attack is similar to Amon's Super Ninja Bomb. If you use the A or
B button, Shuko throws one Lighting Bolt. Use the C or D button, and
he throws two. The attack covers the entire area in front and above
him, all the way up to the ceiling!
~~~~~~Kasumi
[Mist]
O- -O + button
This is not an attack, but an escape method. It can evade any type of
attack! The only downside is that the computer is able to grab you
while you're performing it.
---= Charge Moves =----------------------------------------------------
~~~~~~Kirin
[Shadow Attack]
-O | \ +2 buttons
O O
Shuko turns into his shadow, and tries to grab you. If he succeeds, he
starts hitting you many times and finishes you with a Lightning
Column. This attack can hit an opponent that is on the ground, even if
he's not dizzy!
~~~~~~Gekirin
[Razor Attack]
-O \ | + 2 buttons
O O
Shuko kneels and throws a razor-like special move that even when
blocked causes heavy damage. It can destroy and stop ANY other
projectile attack - BUT, it can be destroyed by certain special moves,
like Billy Lee's Super Flaming Dragon Fist. Be aware that the computer
is very cheap, and will try to counter this if it has enough Charge
energy and has a stronger attack.
---= Combos =----------------------------------------------------------
Shuko is a very weak character when it comes to combos. His special
attacks cannot be chained into a combo because they are very slow,
however his super moves can be chained, albeit a bit slowly.
A close, standing D attack can be chained into the Razor Attack or the
Shadow Attack. The Razor Attack will always connect (if not, the enemy
will recieve heavy damage). However, the computer will almost always
block the Shadow Attack... but this isn't true for human players
*grin* .
---= Playing Against Him =---------------------------------------------
The first round is a piece of cake. If you lose to him in the first
round, leave the arcade game immediately and devote yourself to
something else =P Seriously, he'll block a lot, but he'll barely
attack, and doesn't even use one special move.
But when Round 2 starts... get ready to suffer. His Charge gauge will
build up quickly. His fireball attacks will keep you at a distance,
while his Lightning attacks won't let you get near him. So what do you
do?
Double-tap the joystick to perform a small jump, press a button
(usually C) and keep doing it. Eventually, Shuko'll let his guard
down, and you can take that chance to perform a combo. Just be careful
that he doesn't perform a super on you!
---= Notes =-----------------------------------------------------------
When playing against him, he doesn't use any special moves until you
have beaten him one round.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4. Author's Notes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Credits & Thanks:
^^^^^^^^^^^^^^^^^^^^^^
Mark O'Neill
- Do i really have to explain why?
Colegio de Bachilleres De Baja California - Plantel Baja California
Classes that attended the school between September 1995 and June 1998
- They gave me great fights in the old arcades nearby. I miss you guys...
stay well!
Avicalendriya Das Morgan
http://www.avicalendriya.com/
- He translated the special moves for the bosses. Thanks, Avi!
MO & Akujin
- They verified Avi's translation, and added the romanization
of the moves.
Game FAQs
http://www.gamefaqs.com/
- I found the boss code on their database, and I reprinted it here.
Kao Megura
- A true genius that inspired me to write FAQs... you shall be missed,
Megura-sensei!
Mek Zhaoyun, Rey, Reiginsei, Opi, and AnakinVDR
http://www.vgmuseum.com/
- My co-workers at the Video Game Museum... they must be thanked, else
they'll kick me out of the site =P
IRC #romh***, #mugen, #ocremix - There are too many persons to be mentioned!
- Time wasted while at work and at home ^^
^^^^^^^^^^^^^^^^^^^^^^
Revision History
^^^^^^^^^^^^^^^^^^^^^^
Version 3.1 (May 4, 2001)
- Fixed some formatting errors and updated the contact email information.
Version 3.0 Final Edition (July 2, 2001)
- Added the move names and translations for all of them - also fixed some
humilliating formatting errors ^^;;
Version 2.0 (February 22, 2001)
- Corrected a glaring error - I forgot to describe one of Shuko's moves!
Silly me... ^^;;; Also added some combos, and some explanations on how
to combo more efficiently with these characters. And the milestone...
how to beat the bosses!
Version 1.0 (November 25, 2000)
- Initial release. Everything's new!
^^^^^^^^^^^^^^^^^^^^^^
Copyright Information
^^^^^^^^^^^^^^^^^^^^^^
Unpublished work Copyright 1995-2001 David Silva García,
using the pseudonym Kitsune Sniper.
This FAQ and everything included within this file cannot be reproduced
in any way, shape or form (physical, electronical, or otherwise) aside
from being placed on a freely-accessible, non-commercial web page in
it's original, unedited and unaltered format. This FAQ cannot be used
for profitable purposes (even if no money would be made from selling it)
or promotional purposes. It cannot be used in any sort of commercial
transaction. It cannot be given away as some sort of bonus, gift, etc.,
with a purchase as this creates incentive to buy and is therefore
prohibited. Furthermore, this FAQ cannot be used by the publishers,
editors, employees or associates, etc. of any company, group, business,
or association, etc., nor can it be used by game sites and the like.
It cannot be used in magazines, guides, books, etc. or in any other
form of printed or electronic media (including mediums not specifically
mentioned) in ANY way, shape, or form (including reprinting, reference
or inclusion), without the express written permission of the
author, myself. This FAQ was created and is owned by me, David Silva
García (
[email protected]). All copyrights and trademarks are
acknowledged and respected that are not specifically mentioned in this
FAQ.
This copyright notice is based upon the one in Kao Megura's guide to
creating an FAQ [Wham!]... all right! I just cut and copied it! Anyway,
he wrote the original disclaimer.
Portions of this FAQ were written originally by Mark O'Neill.
This FAQ is protected by copyright laws from the United States of America
and Estados Unidos Mexicanos [That's México to you american readers ^^;]
Double Dragon, and all related names and indicia are copyrighted
1995-2001 to Technos Japan Corporation. Neo-Geo, Neo-Geo CD, and all
other names and related indicia are Copyright 1992-2000 Shin Nihon Kikoku
[SNK Corporation].
All rights reserved.
Yes folks, that's all! Thank you!
GRACIAS POR LEER ESTO.
Unpublished Work Copyright 1995-2001 Kitsune Sniper
Long Live SNK and Technos... may they rest in Corporate Heaven...