Hello everyone and welcome to another Phillnanas guide! While working on this,
I, myself, have wondered why even bother? This is a game that was not very
popular back in its time, and not one that I really played much myself. I am
not a big sports fan at all and have been known to fall asleep while watching
sports on TV. So why am I writing this guide about a sports game? There are a
couple of answers actually. For one, this game was released in my time and at
that stage of my life, I was actually in Little League Baseball. The other
reason is because it deals with robots and the "future." I've loved technology
since I was a kid, so this game had appeased to me then.
Normally with my guides, I try to write a step-by-step companion to help you
leave no item missing, no mission undone, etc. With sports games however, there
is not much to them except to beat the game and hopefully unlock some things in
general. This guide will be short, but I will try to fill it with as much
helpful information as possible. In other words, I will not be able to tell you
things like, "Okay, right after the pitcher tosses the ball, count to two and
then swing," but more on things like, "Okay, this team has this pitcher that
throws like this."
Finally, "Super Baseball 2020" is by SNK. The game was originally released in
Japan for the Neo Geo in 1991, and then to North America for the Mega Drive/
Genesis, and Super Nintendo in 1993. [Credit Wikipedia] As for this guide, it
is of course copyright Philip Escobedo, 2013, all rights reserved. If you would
like to have this guide on your site, please contact me via my email address
in the box at the top of this guide. You are not, however, allowed to change a
single part of this guide; it must be left as is. I will only upload to
GameFAQs, so hopefully when I upload here, you have it set to where it
automatically updates on your site.
Speaking of sites, the website allowed to use my guide so far:
*GameFAQs.com
*AmericanHardcoreGames.com
Again, if you would like to have my guide on your site, email me.
03/05/2016 - Wow! Three years since the last update. This will probably be the
final one, though - unless someone has a suggestion for another
update. This one includes all the passwords for every team and
their games!
03/15/2013 - I have finished the guide! This was easy since it was a small
game, but hard at the same time, since I had to go through each
stat for each player. In future updates, I may include the codes
to take you to certain plays, since there is no save mode, but
again, it would be a future update.
03/08/2013 - Began working on the guide. It has been forever since I played
this game, so even though the guide may be shorter than normal,
it will still take me some time to complete due to re-learning
everything.
As you can see by the graphic, this is the SUPER NINTENDO version of the game.
I am unsure of any differences between the other versions, but there could be
some.
There are two different controller commands depending on if you are up to bat,
Hitting, or out in the field, Fielding.
OFFENSE:
HITTING / RUNNING:
D-Pad ------------ Base Select / Position Hitter
- Down ----------- Home Plate
- Right ---------- 1st Base
- Up ------------- 2nd Base
- Left ----------- 3rd Base
Left Bumber ------ Time Out
X ---------------- Bunt
A ---------------- Swing Bat / Return to Base*
B ---------------- Stolen Base / Lead Off*
DEFENSE:
PITCHING:
D-Pad ------------ Move Pitcher (+B to step off mound) / Curve Ball
- Down ----------- Speed up Pitch
- Right ---------- Move right / Break Pitch right
- Up ------------- Slow down Pitch
- Left ----------- Move left / Break Pitch left
A ---------------- Pitch
Left Bumper ------ Time Out
FIELDING:
D-Pad ------------ Base Select (+ A to throw to select Base)
(+ B to run with ball)
- Down ----------- Home Plate (+ A for Diving Catch)
- Right ---------- 1st Base
- Up ------------- 2nd Base
- Left ----------- 3rd Base
Left Bumber ------ Time Out
A ---------------- Jump
B ---------------- Base Touch / Feint Ball*
*Mentioned in more detail below in the "Tips" section.
That is it. If the button is not mentioned, it is not used. Wow, I almost
forgot how simple controls were. Oh well, time always advances.
If you continue to watch the intro, you can see a demo of the game. When you
are ready, press START. The first screen you come up to is "Select Game," where
you can choose between "1P League" and "1P VS 2P."
- 1P LEAGUE: "Win all 15 games with a choice of 5 strong teams and go for the
league championship. The world series awaits the champion!"
You will play 15 full games of baseball with your chosen team.
Each game has 9 Innings. You will play against the other teams
from your chosen League three times each. If you are in first at
the end of the 15 games, you will go to the Super Baseball 2020
World Series, and play against the first place team from the
other League. If you tie for first, your team will always head
to the World Series, and you will always be up to bat first.
- 1P VS 2P: "Play against a selection of 6 teams. There are no draws! And only
one loser!"
This is a 2 Player game and the player to press a button on their
controller first is the 1st Player. Must choose teams from the
same League.
Since we are working on the main game, go ahead and choose 1P League by
pressing any of the four X, Y, A, or B buttons.
The next screen will be "Input Password," with the choice of "Yes" or "No."
If you do not have a password, select "No." I will not be using passwords
either, as I consider that cheating, however I do not mind exploiting the game
for any bugs and glitches.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! CAUTION CAUTION CAUTION CAUTION CAUTION CAUTION CAUTION CAUTION CAUTION !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! Speaking of a little bug, or just bad programming, I noticed on my version !
!that if I selected "Yes" for the password, but did not have a password, I was!
!unable to get back out of the password input screen. I had to reset the game !
!and then select "No." !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Next, you get to the "Select League" screen. Here is where you will pick what
team you want to play as...
There are two boards to choose a team from, "Exciting League" and "Fighting
League." Each team has a different set of stats and player lineups. As for the
stats, here are their meanings:
PPWR = Pitching Power (Defense Mode)
- How fast and accurate you will be able to pitch a ball (pitchers only).
HPWR = Hitting Power (Offense Mode)
- How far you will be able to hit a ball.
FPWR = Fielding Power (Defense Mode)
- How quick and accurate you will be able to catch and throw a ball.
???? = Chance
- Heightens odds of being a better player, such as lucky hits or catches.
ERA = Earned Run Average
- The average number of runs given by the pitcher per every 9 innings. The
average is determined by dividing the number of earned runs allowed by the
number of innings pitched, multiplied by nine. [Cited Wikipedia.] Basically
if the pitcher ERA is low, then the pitcher is good. (Make sure you take
into account their pitching power though!)
BA = Batting Average
- Determined by the number of hits by at bats, and pronounced as if it were
multiplied by 1,000. A batting average of .300 is "batting three-hundred."
[Cited Wikipedia.] Unlike ERA where the lower number is better, the better
BA is higher.
If you would like to see the stats of a specific team, and realizing how long
this list is with all the stats, I have made a mini ctrl+f feature for this
section, just in case you want to skip directly to your team. Please note that
there is a time limit to select your team. If you do not select a team within
this limit, one will be chosen for you.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! CAUTION CAUTION CAUTION CAUTION CAUTION CAUTION CAUTION CAUTION CAUTION !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! Again, when selecting a team board, I was unable to go back to check out the!
!other board. Once more I had to restart the game and then click the second. !
!I suggest going ahead and reading through the list I typed just below before !
!making your selection. If you wanted to, that is. !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
--- EXCITING LEAGUE - EXCITING LEAGUE - EXCITING LEAGUE - EXCITING LEAGUE ---
Once you choose a team, the Computer will randomly choose its own team to play
against you. Before you do choose a team though, continue reading on so you can
make sure you choose your right team. (More about making a team selection
below.)
After you choose your team, the next screen will be "Select Pitcher." Their
pictures will show you which hand they throw with
You are also probably wondering what this whole situation is with the Robots,
Humans, and Mixed are, right? Well...
Super Baseball 2020 houses both male and female players. However, since we are
in the apparent future (the year 2020 in case you haven't figured it out yet),
we also get to play as Robots! Sound pretty nifty, right? Well, read on.
All human players have the same basic attributes, give or take minor variation
in strengths. Robots however, have heightened power in almost all attributes.
While this seems like a first pick, there are some setbacks.
Humans, though their attributes are lower, will never tire during an entire
game and can go on forever. Robots on the other hand, will eventually wear down
and break. Doing extra moves like jumping or diving will wear them down even
faster. You will eventually see sparks coming from the Robot, then small...
explosions (or red puffs of smoke) appear. Finally, the Robot will completely
break down and turn gray, but not be entirely useless. You can still play the
Robot, but once gray, all their attributes fall to a big, fat 0.
During the game, you will not be able to repair Robots, but you can between
games if you have the money. They can last for a while though, and when a
Robot pitcher turns gray, change in for a new pitcher as soon as you can.
Personally, I always choose a Mixed- or Human-player team.
I bet you are wondering where our lovely living and powered players are going
to play at, right? Think of a futuristic stadium. Think of...
Cyber Egg Stadium to be exact. This futuristic stadium may seem like a normal
stadium at first, but you will soon notice some major changes. For the first
part, at home base, you notice that the players actually teleport in. [How the
Humans survive this, I do not know, if you are thinking scientifically.]
Second, the foul zone area has been shortened from today's baseball standards.
If you know your bases, you swing from home, then run to second, then third,
then back home. The fould zone area sits from behind first to third base and
along the paths. Normally this is spread beyond first and third.
The outfield has also been reduced for home runs. Since we are playing as
enhanced players, the outfield now rests at the far fence in center field. In
other words, a good hitter would have to hit the ball directly away from them
and over the fence border. If it is hit over any other area, it is still in
game due to protective glass that sits over the audience. When a ball lands on
the glass, it will simply bounce off, back into the field of play.
There are also new zones within the field. If a ball rolls into a Stop Zone,
it will force the ball to stop dead in its tracks, no matter how fast it is
rolling. Another are the Jump Zones, which allow a field player to jump extra
high for a ball. In older version, the Jump Zones are spread all along the
stadium walls. In the Super Nintendo version however, the Jump Zones are only
placed at the outfield wall and right in front of home base.
Sometimes, little mines known as "Crackers" are placed out in the field. If
a field player steps on one, they will be blown into the air, then land back
down, dazing them for a few seconds. Naturally, this would hurt their, or your,
play. You do not have to worry too much about this though, as it is normally
rare for a player to step on a... Cracker.
Now that we know the stadium, let's work on the stadium...
First, I'll explain the basic rules and definitions of baseball, or you could
say the ones that are still in effect for this futuristic game. [Credited from
Dictionary.com or just my own memory of the game.]
- Fly Ball: These are balls that are batted in a high arc, usually to the
outfield.
- Sacrafice Fly: A fly ball when there are fewer than two players out that
enables a base runner, usually at third base, to score after
the ball is caught. In other words, when a fly ball is caught
in the outfield to trigger an out for the hitter, a base
runner (normally at third base) will take advantage of the
distance for the ball to reach him and make a dash for home
base.
- Tagging Up: This has a couple of meanings. A baserunner can be tagged up
when a field player touches him with a ball in hand before the
baserunner touches his destination base. Another meaning is when
the baserunner actually manages to touch his base after a fly
ball is caught, but not taken out.
- Sacrafice Bunts: When a hitter, usually a person who knows they cannot hit
will, purposely bunts the ball, forcing the field players
to run up, grab the ball, and try to take a baserunner out.
This normally allows the baserunners enough time to make it
to their destination base. I suggest trying not to bunt a
ball if a baserunner is on third and going home, as the
ball could land right by home, also known as a Sacrafice
Squeeze Bunt.
- Hit By Pitch: In the game, it is also known as Deadball. This happens when
a batter is hit by the pitcher's thrown ball. If the batter is
hit, he or she is to move on to first base automatically. If
there is another player on that base, they too are to move to
their next base. Naturally, if a player is on third base and
is to move home, the team scores a point.
- Ball 1 - 4: If the pitcher throw a ball at the batter and flies over either
standing plate instead of home base, it is considered a Ball. If
the pitcher throws 4 balls at one batter, then the batter gets
to Walk, or take their base. They go to first base, moving
everyone else forward by one base.
- Strike: If the pitcher throws a ball at the batter and it does fly over home
base, but the batter fails to strike the ball, it is considered a
strike. Three strikes and the batter is out.
- Out: If a runner gets tagged by a player with a ball, or if the hitter
strikes three times or lands three balls in the foul zone (foul ball),
then it is considered an out. Once three outs are made, the teams
switch up; offense becoming defense, and defense becoming offense.
There are other rules and defintions for baseball, but for this game, the
basic rules listed above only apply. Now for the new rules of Super Baseball
2020. A lot of these are repeats from the previous section, but it's always
good to read things twice to get a better idea of them. I also explain them a
little differently.
- Foul Zones: As mentioned above, this section has been reduced to be only
behind the plates instead of stretching across the lower part
of the field. If a ball lands in this area, it counts as a
strike.
- Homeruns: Again, as mentioned above, this has also been reduced to the
center field fence area directly across home base. It is where the
scoreboard is located and only the best, or upgraded players can
hit it there.
- Jump & Stop Zones: I mentioned these above too, with Stops stopping a ball
and Jumps allowing a player to jump extra high with A.
- "Lucky" Inning: In your 7th Inning, all players will get an offensive boost,
allowing them to run faster and hit better.
So what if you want to make your players faster and better before the 7th
Inning? Then you need...
A pretty neat feature that sets this baseball game apart from many others is
the ability to gain - and lose - money. Money is used only to purchase upgrades
for your players, making them even more powerful than they already are.
- MONEY -
As stated, you need money to purchase upgrades. There are multiple ways to
gain money for your team, and multiple ways to lose it. It is easier to gain
money though, so do not worry too much about it. Okay, let's get into how money
is made!
When you are playing Offensive, or batting and running, there are about five
different amounts you can gain, and 3 you can lose:
OFFENSE | DEFENSE | MEANING
---------|---------|-----------------------------------------
Single = +$300 | ------ | 1st Base in one run.
Double = +$500 | ------ | 2nd Base in one run.
Triple = +$800 | ------ | 3rd Base in one run.
In Homerun = +$3000 | ------ | Batter makes a Homerun, ball inside park
Single Homerun = +$4,000 | ------ | Batter makes a Homerun, ball out of park
Double Homerun = +$6,000 | ------ | Batter and 1 player Homerun.
Triple Homerun = +$8,000 | ------ | Batter and 2 players Homerun.
Grand Slam = +$10,000 | ------ | Batter and 3 players Homerun.
Beanball = +$1000 | -$1000 | Pitcher hits batter with the ball.
Strike = -$10 | +$100 | Batter misses a good pitch.
Strikeout = -$100 | +$1000 | Batter misses three good pitches.
Jump Catch = -$50 | +$1000 | Fielder jumps to catch a ball
Dive Catch = -$50 | +$1500 | Fielder dives to catch a ball
Catch Out = -$50 | +$800 | Fielder catches a ball normally.
Tag Out = -$100 | +$1000 | Fielder tags a Runner with the ball.
Walk = ------ | -$300 | Pitcher throws four bad pitches.
Injure Bat = ------ | -$2000 | Pitcher seriously harms batter.
As you can see, there are many different ways to gain a lot of money, and only
a few ways to lose it. Remember it is all hand-eye cordination and quick
thinking. Now that you know how to make money, let's see how to spend it.
- UPGRADES -
In the Teams section, you should remember all the player stats that I typed
down. Upgrades will boost each of these stats by a percentage, except Chance,
and when it comes to Robots, an upgrade can increase their overall playing
abilities.
I will mention this again in the "Gameplay" section, but in order to get to
the upgrades section, you must press the Left Bumper: Offensive - Before the
pitcher throws the ball, or Defensive - Before you throw the ball during each
play. In that menue, choose "Team Power Up" at the bottom and press A. Please
note that you can only access this menue once you have gained $1000 or more.
Here, you will be able to see all the team players and their current abilites;
the ones I listed above. Use the D-Pad to select which team member you want to
upgrade. The screen will also let you know if it is a Robot by saying "Robot,"
or a Human by not showing anything. After you purchase an upgrade, this screen
will also show you the upgrade on that player.
After selecting the player, if Human, you can use all four D-Pad arrows to
select the upgrade or Pitching (only for pitchers), Hitting, or Fielding. For a
Robot, you are only able to upgrade the Robot selection, pressing only left or
right. Here are the power-up costs and percent increases:
Know that after you purchase an upgarde, you will not see that actual stat
number change. Instead of say, HPWR: 6 changing to a higher number, it will
only show the upgrade name. Your character will also glow if they are upgraded.
Another interesting deal you can do is changing a Human player into a Robot
player by selecting one of the Robot upgrades for a Human. Remember, though the
percents are much higher for a Robot, there is still that drawback of them
breaking down, dropping all their stats to 0.
There is a way, however, to repair a Robot, and that is simply purchasing one
of the Robot upgrades for that Robot. In order to save money, I would suggest
to wait on upgrading a Robot until they are burning up or turned gray, and even
then, possibly doing the smaller upgrade. This is especially helpful if you
have a Robot-ran team.
- EXPLOITS - 2.5.1 - EXPLOITS -
There are a couple of exploits you can work with to gain a little extra money.
1) If you are playing Defense (pitching), then if a fly ball is hit out to the
field and you know you are positioned directly under it to catch it, then press
A just before it reacher the player's glove in order to make it count as a Jump
Catch, netting you $200 more than just a normal "out" bonus.
2) This has happened to me a couple of times, but if you hit a foul ball, yet
make it to first base before the ball touches the foul zone, and nobody on the
Defending team catches it, you will still get credit for a Single ($300). Yes,
you will have to hit the ball again and will have a Strike against you, but you
will not lose any money either. Remember, hitting a foul ball does not lose you
money.
Now that we know about the teams, the type of players, the stadium, the rules
of the game, and how to gain money and purchase upgrades, let get into the
actual...
With this section, I decided to go about it as if we are starting from square
one in the actual game when you are up to bat, or Offense, and when it switches
out to the field, or Defense, and beyond. Remember, when you are doing a 1P
game, you will always be up to bat first, thus why I will start with Defense.
"PLAY BALL!" The rotation of players batting will be as listed in the Team's
section. When it gets to the pitcher's, only the player that you chose to pitch
will be up to bat. They will teleport in on either the left or right plate,
depending on which is their dominant hand.
Now, after the batter shows up and before the pitcher throws the ball, you can
press the Left Bumper to call a Time Out. In this screen, you can select either
EXIT - Exit the Time Out screen and go back to playing.
PINCH HTR. - On each team, you have four players you can Trade. If you do not
like the stats of the current Hitter, you can trade them out for
someone else, but usually the Trades' stats are not great at all.
It is recommended to only use this when a Robot is about to break
down, because you cannot trade them back until the next game.
PINCH RNR. - If you have a slow Runner, that is, someone who has already hit
the ball and is at a base, then you can also trade them out for a
Trade player. Again, it is recommended that you only use this if
a Robot is smoking or gray.
Team PWR.UP - This is the selection you go to in order to upgrade your Human
and Robot players. I had gone into detail on the Upgrade section
just above. Remember, you cannot choose this until you have at
least $1,000 pooled.
POOLED - At the bottom, this is where it shows the dollar amount that you have
accumulated throughout the game. Naturally, if you purchase upgrades,
the money numbers will decrease.
(Basically, at this early point in the game, you really do not need to go into
the Time Out screen. When a Robot breaks down or when you have over $1,000, you
can go in.)
Back with players, you will be able to move the batter around their plate with
the D-Pad. Remember it is A to swing the bat, so if you want, you can take a
couple of swings before the pitcher throws the ball to see where the thickness
aligns. Know that you do not have to worry about distance from the ground, only
verticle distance for the ball.
The pitcher will throw the ball, noticed by the "wind up" animation. Just like
normal baseball, pay close attention to the ball as it heads towards you. It
could be a curved ball, meaning it will start in one direction, then curve to
another. There are different results when the ball gets to you:
- 1 -
If you swing but miss or don't swing at all when the ball goes over home base,
then you will score a strike. If you hit, but the ball goes behind you into the
foul zone, you will also score a strike, but only up to two. Three strikes and
the batter is out. If you hit the ball and the offensive team catches it, the
batter is also out.
- 2 -
If you hit the ball and it goes directly away from you across the field and
over the fence, you will score a home run, gaining the amount of money listed
above in the Money section.
- 3 -
If you swing and the ball makes it to the stands on either side of the batter,
and not in the foul zone, you will notice a glass plate over the stands. This
will cause the ball to bounce and roll off, back into the field. The ball is
still in play, and even if an offensive player catches the ball, it is still
good, as the first place the ball touched was glass, not a fielder's glove.
- 3.1 -
Finally, if you hit the ball and it just lands anywhere in the field, you are
still in play.
If you did not get an out, the batter will automatically run to first base. If
a fielder manages to get the ball, they will throw it to first base right away
in hopes of getting the batter - now known as a runner - out. This is done by
the first baseman catching the ball before the runner makes it to the base.
Sometimes it will be a very close call, and a screen will appear showing if you
got an out, or was safe.
Now, if the ball manages to fly far out into the field, a fielder has yet to
pick it up, and you see your player icon make it to first base, you can choose
to steal second base by pressing D-Pad Up and then A. The runner will start
heading to second base, however if a fielder does pick up the ball as you just
leave the base, you can press B to head back to first and stay safe. If you
continue, the fielder will throw the ball to second base. Again, it all depends
on what gets to the base first - ball or player.
Please note that this is true for all the bases, as after the play is done,
the second batter will appear, repeating the whole process. After the batter
hits the ball, they will automatically start running to first base. Your first
runner will stay on their base until the ball hits the ground. If it does, the
runner will start heading to the next base. If a fielder catches it, the second
batter will get an out, but your first batter will stay safe on their base.
There is another option to this as well. (Yes, this game is full of options to
choose from, so please try and pay attention.) After the second batter hits the
ball - becoming the second runner - you can use the first runner to try and
steal the next base. If the ball hits the ground, you will be safe after making
it to the base. If the ball gets caught, causing the second batter an out, then
you must run back to the previous base. Unfortunately, even if you make it to
the next base, if the ball is caught, you can still get a second out when the
ball is thrown to the base the first runner is on. Sounds confusing, but either
way, if the ball is caught, immediately start running back to the base the
runner was on.
Continue this whole process, trying to score as many points as possible by
having runners make it all the way around the field and score points.
Remember, after you have gained $1,000 or more, you can always call a Time Out
before the next pitch and upgrade any players you need.
Once you gain three Outs, the field will switch, having the other team become
the Defending team, and you becoming the...
Your selected pitcher will now be, well, pitching. If you need to call a Time
Out, now is the "time" to do it. (Haha... Anyway.) You can move the pitcher
left and right on the pitching mound. Remember, they could be a left- or right-
hand pitcher. When you are ready to throw the ball, press A.
You can cause the ball to curve, as well as control the speed. This all works
with the D-Pad controls. You can press A while holding D-Right, and the ball
will head right, but mid-flight, you can press D-Left and the ball will start
to drift left. Hold D-Up to slow down the ball, and D-Down to speed it up. From
here, there are different outcomes:
- 1 -
You throw the ball over either of the batting plates, forcing a Ball. Four
balls and the batter takes a walk to the first place. (This also accounts for
you when you are up to bat.)
- 2 -
You hit the batter, having them automatically go to first base. Also, you
could injure the batter, so be careful.
- 3 -
You cause a strike, which the rules to this are mentioned above.
- 4 -
You pitch and the batter hits. Again, foul ball rules are mentioned above, but
what really matters is if the ball goes out towards the field.
The camera will follow the ball. You can watch the runner locations, just like
you could with yours. Depending on your team players' fielding and chance
ratings, your fielders could be right under the ball, ready to catch it. This
will of course cause an automatic out for the other team.
Sometimes the ball will come close to the fielder, and you can try a dive
catch or jump catch. Remember, doing these moves (controls mentioned in the
Controls section) as a Robot wears it down quicker.
Other times, the ball will hit the ground, and the fielder could be close to
it. You must run to the ball and it will be picked up automatically. Next, look
at the runner positions. if the runner is still heading to a base, press the
D-Pad in the direction the base is located it and press A to throw the ball to
that base.
Hopefully the ball reaches the base before the runner does in order to cause
an out. If not, the next batter will be up and the process repeats.
Once you take the other team out, the Inning will be over, and a score board
will show up, showing your points for that Inning. There are 9 Innings total
per Game. After the score board goes away, the next Inning will start, with
your team up to bat again. Rinse and repeat, trying to end the Game with more
points than the other.
After the Game is over with, a Password will appear on screen. Write it down!
This is used in the password screen when you started up the game itself. There
is a different password for each combination of teams and Games. If you want to
quit the game, you can come back where you left off (but at the first Inning)
by inputting the password.
Hopefully everthing has been taken in of what I have written thus far. With a
good understanding of how the game works, let me give you some extra help by
going into...
- Upgrade Robots when they are smoking or gray in color only. This will help
preserve them longer throughout the game.
- If you have base runners, you can only try stealing the next base as soon as
the pitcher throws the ball. Remember, if the ball is caught, run back!
- Basemen will not go after a ball even if it is inches away from them, thus
leaving it up to the fielder or even pitcher to catch.
- Going off the last tip, the game does have semi-automatic fielding, so you
cannot choose who goes after a ball.
- A ball can, but rarely, get stuck in the stands, thus allowing the batter
and any runners to score complete runs.
- Expect the computer players to try and always hit the ball straight out to
the home run zone. It will not always happen, but more often they will try.
- If during a Game, you manage to score 100 runs, the counter will go back to
0. In the screen, there is only enough input fields for two number. So it will
become 98, 99, 00. This does NOT mean that the 1 is off screen. It means you
have 0 points. So if you do get past 99, and the game ends 00-06 with favor to
the computer, you lose.
- Remember, if needed, you can trade out players, but the trades are usually
less talened than the actual players. (Reminds me of why I was always on the
bench... Sad times.)
- I noticed that when your team is try to catch a ball, their arms will start
to raise up when they are in the correct area for catching the ball. Not spot
on, but close.
Okay, I know some of you do not want to try and play every game. Hey, I was
the exact same way--I just wanted to make it to the end. Well, this section is
where those dreams can become reality (really, Philip?). However you want to go
about it, here are all the passwords for advancing each team in their game,
listed in alphabetical order. Normally I do not provided passords/cheats in my
guides, but for a game this old, I think it is okay to make an exception.
Please let me know if any are wrong, of course.
By the way, O = "oh," and 0 = zero. You will see both of them. Notice the shape
difference.
______________________________________________________________
| NAME | GAME # | PASSWORD |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
American Dreams Game 2 D833556885A
Game 3 C8436569881A
Game 4 B953756A88DA
Game 5 D964766A88D9
Game 6 F974776B88C9
Game 7 E984877B88C5
Game 8 D994978B88C1
Game 9 F9A4988C88B1
Game 10 E9B4998D84B1
Game 11 DAC59A8D84BD
Game 12 FAD69B8D84BC
Game 13 EAE69C8E8OBC
Game 14 0BF6AC8F80BB
Game 15 F906AD808CBB
______________________________________________________________
| NAME | GAME # | PASSWORD |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Aussie Battlers Game 2 29235668DA9A
Game 3 49236769D39A
Game 4 3924776AD35A
Game 5 2A24886BDF5A
Game 6 1A34987BDF1A
Game 7 0A44A88BDB1A
Game 8 FA54B89BDBDA
Game 9 EA55C8ABDBD6
Game 10 DA65D9ABDBD2
Game 11 FA66E9ACDBD1
Game 12 EB67F9BCDBDD
Game 13 0B6809CCDADD
Game 14 2B6919CDDADC
Game 15 4B6A29DDD9DC
______________________________________________________________
| NAME | GAME # | PASSWORD |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Battle Angels Game 2 A8244578288A
Game 3 C8254679278A
Game 4 E825568A268A
Game 5 0926578B258A
Game 6 2936588C257A
Game 7 1946688D253A
Game 8 3956788E2539
Game 9 2966798F2139
Game 10 487689802138
Game 11 39868A812D38
Game 12 29968B822938
Game 13 49A69B832937
Game 14 69A79B942927
Game 15 5AA98BA529E7
______________________________________________________________
| NAME | GAME # | PASSWORD |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Battle Heroes Game 2 19344577988A
Game 3 394455789889
Game 4 295456799489
Game 5 496557799488
Game 6 6975587B94F8
Game 7 5985687B9438
Game 8 4A96688B94F8
Game 9 3AA6788C94B8
Game 10 2AB6788C94B8
Game 11 4AC6898E90B8
Game 12 3AD6999E90B3
Game 13 2BE6A9AE90BF
Game 14 1BF6B9BE90BB
Game 15 3A06BABF90AB
______________________________________________________________
| NAME | GAME # | PASSWORD |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Korea Dragoon Game 2 58335577085A
Game 3 48435687045A
Game 4 68436698035A
Game 5 884466A9034A
Game 6 795467B90F4A
Game 7 995567B90F4A
Game 8 896568DA0B3A
Game 9 7A6668EB0BFA
Game 10 9A6678FCOAFA
Game 11 8967780D0ABA
Game 12 A967881E09BA
Game 13 C977892E09AA
Game 14 B987993EO9AA
Game 15 A997A94E09A2
______________________________________________________________
| NAME | GAME # | PASSWORD |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mechanical Brains Game 2 79244668F899
Game 3 99345768F898
Game 4 B9355869F897
Game 5 D935696AF797
Game 6 F9366A6BF787
Game 7 1A376B6CF777
Game 8 3A476C7CF763
Game 9 2a577d7cf763
Game 10 1B678E7cf76f
Game 11 3b688f8cf66f
Game 12 2A69809CF66B
Game 13 1A7981ACF26B
Game 14 0B8982BCFE6B
Game 15 FA9983CCFA6B
______________________________________________________________
| NAME | GAME # | PASSWORD |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Metal Slashers Game 2 68334677149A
Game 3 583447871496
Game 4 783547981486
Game 5 684548A81086
Game 6 894649B81F86
Game 7 A94749C91F76
Game 8 994759DA1B76
Game 9 895769EA1B72
Game 10 7A586AFA1B7E
Game 11 99587A0B1A7E
Game 12 B9597B1B197E
Game 13 A95A7B2C193E
Game 14 9A6A8B3C19FE
Game 15 BA6B8BAD19EE
______________________________________________________________
| NAME | GAME # | PASSWORD |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Naples Seagulls Game 2 19235668C49A
Game 3 09336678C45A
Game 4 29347688C35A
Game 5 1A348789CF5A
Game 6 0A449799CF1A
Game 7 F945A7A9CF16
Game 8 E955B7B9CB16
Game 9 D956C7C9CB12
Game 10 CA57D7CACBD2
Game 11 EA58E7DACAD2
Game 12 0B68F8DACAD1
Game 13 2A6908EAC9D1
Game 14 4A6A18EBC9D0
Game 15 6B6B28ECC9DF
______________________________________________________________
| NAME | GAME # | PASSWORD |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ninja Black Sox Game 2 39344667B899
Game 3 59355668B898
Game 4 79365769B888
Game 5 99475779B878
Game 6 B948587AB868
Game 7 A959588AB828
Game 8 9A5A688BB8E8
Game 9 8A6B689BB8A8
Game 10 AA6C789CB8A7
Game 11 CA6D799DB7A7
Game 12 BA6E89ADB7A3
Game 13 DA6F8AAEB6A3
Game 14 CA708BAEB6AF
Game 15 BA719BBEB6AB
______________________________________________________________
| NAME | GAME # | PASSWORD |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Taiwan Megapowers Game 2 39334677E49A
Game 3 29435777E496
Game 4 49535887E486
Game 5 39635997E086
Game 6 59645A98E085
Game 7 4A646B99EC85
Game 8 6A647C9AEB85
Game 9 8A657D9BEB84
Game 10 7A758E9BEB80
Game 11 9A768F9CEB70
Game 12 BA86909CEB7F
Game 13 AA8791ACEB7B
Game 14 CA8892BCEA7B
Game 15 EA88A3BDE97B
______________________________________________________________
| NAME | GAME # | PASSWORD |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Tokyo Samurais Game 2 F8344667A896
Game 3 19355668A895
Game 4 09465678A855
Game 5 29476688A755
Game 6 49487689A754
Game 7 39597699A714
Game 8 2A6A76A9A7D4
Game 9 4A6B86B9A6D4
Game 10 6A6C96BAA6D3
Game 11 5B6DA6CAA6DF
Game 12 7B6EA7CBA6CF
Game 13 6B7FA8CBA6CB
Game 14 8A80A8DBA6BB
Game 15 AA81B8EBA5BB
______________________________________________________________
| NAME | GAME # | PASSWORD |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Tropical Girls Game 2 88244578385A
Game 3 78254589381A
Game 4 9835468A380A
Game 5 B845568B3809
Game 6 A955668C38C9
Game 7 C956678D37C9
Game 8 B966688E33C9
Game 9 AA76698FCFC9
Game 10 997679903BC9
Game 11 B97689A13AC9
Game 12 D98699A23AC8
Game 13 F986A9B339C8
Game 14 1A87AAB439C7
Game 15 3A88AAC539B7
Last Game 6A87BBC439E7
Alright everyone, this is it! It actually took me a bit longer to complete
this guide than what I thought! I hope you all enjoyed and gained a lot of
information from this guide. Also, I hope I did not confuse you too much with
the setup. I'm use to writing in a style that is streamlined in a sense where
there are missions; go here, go there; do this, do that; you will find this and
use it for that. If you have any quesitons at all, remember you can always
email me at the email address posted at the top of this guide. Thank you for
reading and remember to support me by clicking the "click here" link at the top
of the page to recommend it to other people!
Love you all in a strictly non-prison kind of way!
Phillnanas