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| File: topgearo.txt        Date: 02 / 02 / 2000     Version: 1.4.1  |
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| FILE INFORMATION                                                   |
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   Version:     1.4.1
   Date:        02/02/00
   Email:       [email protected]
   Website:     www.oddco.com

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| COPYRIGHT INFORMATION - READ IT LEECHERS!!!                        |
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   This file and it's contents is not to be reproduced in any other
form without prior consent from the author.  That includes both
commercialy printing and selling of this file.  This file will _only_
be hosted on 'GameFAQs.com' and 'Oddity'.  Please do not ask
permission to host this FAQ on any other site.  This is because I want
people to see the latest version and not a FAQ that is 10 versions
behind.  This causes great stress when people ask you questions from
old FAQ's that have been answered in new FAQs.
   If you find this file on any other site than the sites below, they
are illegaly leeched files.  Please contact me so that I can do
something about these lamer websites.

   OFFICIAL HOST SITES:

       Oddity    -  www.oddco.com      -   Official Home
       GameFAQs  -  www.gamefaqs.com        -   Great Game FAQ Site

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| UPDATE INFORMATION                                                 |
·--------------------------------------------------------------------·
   Always you will be able to find the newest update at the Official
Home of this FAQ.

  1.4.1 - Sith Version. Reformated the Layout. Released 02/02/00
  1.4.0 - Fifth Version. Reformatted the faq into .faq format so that
        if could be used by FAQEdit. Released 06/05/99
  1.3.0 - Fourth Version. Some more info about the cars added. The
        credits had to be changed slightly. Released 13/02/99
  1.2.0 - Third Version. Track 6 added. Some other little things
        fixed as well. Released 05/02/99
  1.1.0 - Second Version. The rest of the tracks info added, except
        for track 6. Released 05/02/99
  1.0.0 - First Version. Released 03/02/99

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| CONTENTS                                                           |
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                 0 ................ COPYRIGHT
                 1 ................ UPDATES
                 2 ................ CONTENTS
                 3 ................ THE CARS
                 4 ................ THE TRACKS
                 5 ................ PRIZE MONEY
                 6 ................ CODES
                 7 ................ SOME THINGS ABOUT THE CARS
                 8 ................ THIS GAME'S RELATED SITES
                 9 ................ CONTACTING THE AUTHOR
                 10 ............... CREDITS AND THANKYOUS

o-* *o^ --- --- <.> --- --- <.>.-^-.<.> --- --- <.> --- --- ^o* *-o.
                             THE CARS

  TYPE BG (Volkswagen Beetle '98)  The Beetle is ok for one of the
     HANDLING:      00000-------   two starting cars, but it has its
     ACCELERATION:  0-----------   weak points like speed and
     TOP SPEED:     0-----------   acceleration.
     BREAKING:      0-----------
     COST:          $18,000

  TYPE EC (Mitsubishi Eclipse)     The best of the two starting cars
     HANDLING:      0-----------   to pick. It is slow, but hang in
     ACCELERATION:  0-----------   there, and win some money to get
     TOP SPEED:     0-----------   some upgrades and it's a good car
     BREAKING:      000---------   for a few rounds.
     COST:          $18,000

  TYPE YD (Jeep Wrangler)          Good Handling, and acceleration,
     HANDLING:      0-----------   but a lack of speed really brings
     ACCELERATION:  00----------   this car down. Good for off-road
     TOP SPEED:     000---------   tracks such as track 2, 3, and 5.
     BREAKING:      00----------
     COST:          $30,000

  TYPE CA (Chevrolet Camaro)       This would have to be the Average
     HANDLING:      00000-------   car of the game. I can see no
     ACCELERATION:  0000--------   other problems, except for the
     TOP SPEED:     0000--------   speed, other than that, it is
     BREAKING:      0000--------   an average car.
     COST:          $55,000

  TYPE VP (Dodge Viper)            Another good car. This ones
     HANDLING:      0000000-----   handling is abit bad at the
     ACCELERATION:  0000000-----   start, but with some speed it
     TOP SPEED:     000000------   gets better. Good Acceleration
     BREAKING:      000000------   and speed gives you a good car.
     COST:          $96,000

  TYPE HM (Hummer)                 Handling is the worst I have
     HANDLING:      0-----------   felt. It responds really slowly
     ACCELERATION:  000---------   and turns really bad. Could get
     TOP SPEED:     0000000-----   better if you spent money on it.
     BREAKING:      00----------
     COST:          $145,000

  TYPE PO (Porsche 911)            Nice handling but acceleration
     HANDLING:      0000000-----   feels lagged only at the start.
     ACCELERATION:  000000000---   Turning can be a bit of a problem
     TOP SPEED:     00000000----   when your trying to cut the
     BREAKING:      00000000----   corner.
     COST:          $185,000

  TYPE FO (Ferrari F-40)           Really touchy when you are first
     HANDLING:      000000000---   starting, but as your speed
     ACCELERATION:  00000000000-   increases it handles abit better
     TOP SPEED:     0000000000--   but still is too touchy for me.
     BREAKING:      0000000000--
     COST:          $240,000

  TYPE JS (Dodge Copperhead Concept Car)
     HANDLING:      0000000000--   Good all around car, with no
     ACCELERATION:  0000000000--   problems anywhere. But there is
     TOP SPEED:     00000000000-   still some things that bug me
     BREAKING:      00000000000-   with this car.
     COST:          $290,000

  TYPE MC (McLaren F1)             Good car with really good
     HANDLING:      000000000000   acceleration and breaking, but
     ACCELERATION:  000000000000   the handling can get abit on the
     TOP SPEED:     000000000000   bad side now and again.
     BREAKING:      000000000000
     COST:          $350,000

  TYPE WM (The Wienermobile)       This car at firstseemed like
     HANDLING:      0000000000--   some type of joke, but when you
     ACCELERATION:  0000000000--   start using it, you will love it.
     TOP SPEED:     000000000000   I has nearly nothing wrong with
     BREAKING:      00000000----   it. Oh yeah it's speed makes it
     COST:          $250,000       hard to use but not impossible.

  TYPE NP (Nintendo Power's Concept Car)
     HANDLING:      0000000000--   Really hard to control at some
     ACCELERATION:  0000000000--   times but an ok and fast car to
     TOP SPEED:     000000000000   drive. These cars don't get any
     BREAKING:      000000000000   worse do they ?
     COST:          $250,000

  TYPE NW (N64 Logo on wheels)     Drives like a go-cart and goes
     HANDLING:      000000000000   even faster than the others, or
     ACCELERATION:  000000000000   is it just me and these cars
     TOP SPEED:     000000000000   that is making everything go
     BREAKING:      000000000000   fast.
     COST:          $250,000

  TYPE TC (Taco)                   Wow... This one is really bad.
     HANDLING:      0000000000--   You touch mostly anything at top
     ACCELERATION:  0000000000--   speed and you will explode. The
     TOP SPEED:     000000000000   handling is also really bad and
     BREAKING:      000000000000   if you want a laugh use this one
     COST:          $350,000       because it ain't worth it.

  TYPE CC (Circus Cart + Donkey)   Has alot of speed, with abit of
     HANDLING:      0000000000--   handling. Is hard to control, and
     ACCELERATION:  0000000000--   what ever you do, don't Nitro
     TOP SPEED:     000000000000   when your on top speed or you
     BREAKING:      000000000000   will be the next Mir.
     COST:          $250,000

o-* *o^ --- --- <.> --- --- <.>.-^-.<.> --- --- <.> --- --- ^o* *-o.
                            THE TRACKS

  Here I will tell you about each track and where the shortcuts are.
Each Course goes through some type of change, be it to winter, or
night, and even mirror. I can't help you with these changes because
it effects the handling conditions of the track, and it depends on
what level you have your car at, to see if you can finish the track.

TRACK: "Frigid Peaks"
  COURSE CONDITIONS:
     Season 1:      Spring / Clear
     Season 2:      Snowy Ground / Clear
     Season 3:      Dusk / Clear
     Season 4:      Spring / Clear
     Season 5:      Night / Clear
        2nd Race:   Night / Clear (Mirrored)
     Season 6:      Winter / Snow (Mirrored)

  COURSE LAYOUT:
     START. From here you go around a 180* corner that comes up to a
     small hill that has a sweeping bend just abit over it's crest.
     Watch this as you will sometimes jump to high and go over the
     edge and crash. Around the bend there is a CASH point. The bend
     ends with a hill leading up to a tunnel. The tunnel turns 90ø
     and ends right at the start of a 90* left hand bend. Here is
     where Shortcut 1 is. There is a 45* turn right, with shortcut
     2 situated abit down the straight. You then have two sets of
     45* left hand turns that go down a hill. You will hit a
     straight with the roads width decreased because of an Ice hill.
     This is where shortcut 3 starts. There is a small turn to the
     right and there is a NITRO point just before a 45* left turn
     that finished into an Ice Cavern tunnel. Inside the tunnel it
     turns right abit (This is where shortcut 3 finishes) and then
     you are out of it and coming up to a left hand turn that goes
     over a metal bridge. (Just before the bridge is where shortcut
     1 and 2 come out). After the bridge the track turns left abit
     and goes up hill. (At the top is the road closed barrier or
     shortcut 4 entrance). Watch the top as there is a 45* right
     hand turn that will send you airborne for a few seconds if you
     are going fast enough. The road will descend with a 90* left
     hand turn at the bottom that goes over a bridge. There is
     another 90* left turn after this that runs past a NITRO point
     and goes up a hill. There is two small 25* turns (which go past
     the exit to shortcut 4) which brings you to the FINISH line.

  SHORTCUTS:
     1st:  Just after the sweeping corner in the tunnel you have a
           long metal rail. on the left side of the rail is a gap
           enough to get a car through. This will take you through
           to the metal bridge before near the large corner where
           shortcut 4 is, where to get back on the track you have
           to slide to the left.
     2nd:  This one is just past shortcut 1. on the left side of the
           track just past the frozen mammoth, there is a tunnel
           that shoots down past another frozen dinosaur. Then you
           have to do a slide to the right to come onto the last
           bit of shortcut 1. Then you have to slide to the left to
           get back on the track.
     3rd:  A bit after Shortcut 2 you will come to a place where the
           ice makes the road smaller, just there you will find on
           your left another tunnel. This tunnel cuts you through to
           the metal bridge. There is hardly no hassle getting back
           onto the road.
     4th:  Just past the metal bridge on the top of the hill there
           is a part of the road closed on the left hand side. At
           the right side of the road blockage there are some wooden
           horse type things that you can crash through. This will
           take you to right infront of the finish line.
     PATH: You should practice taking shortcut 1 through to shortcut
           4 and go down that to complete your lap. Keep doing this
           to finish the track.

TRACK: "Fertile Canyon"
  COURSE CONDITIONS:
     Season 1:      Summer / Clear
     Season 2:      Night / Clear
     Season 3:      Snowy Ground / Clear
     Season 4:      Spring / Clear
        2nd Race:   Night / Clear (Mirrored)
     Season 5:      Dusk / Clear (Mirrored)
     Season 6:      Overcast / Storms (Mirrored)
        2nd Race:   Night / Clear (Mirrored)

  COURSE LAYOUT:
     START. Go around the 90* right turn past the entry and exit to
     shortcut 1. Then do a 90* left turn down a hill. Then at the
     bottom of the hill is a tight hair-pin turn, that goes past the
     entrance to shortcut 2. Go past the CASH point an go on a 45*
     right turn. You will be going past the entrance to shortcut 3
     as you go up the hill and turn right through a short tunnel.
     Just past the tunnel is a small left hand bend with a NITRO
     point on it's corner. There is then a small right hand turn
     that straightens out for a bit going past the exit to
     shortcut 3. There is then a 90* turn that goes into a
     wooden bridge house thing. Going through the bridge it turns
     slightly. When you exit it the road is still turning. You
     will go past the entrance to shortcut 4. Just around the
     bend there is a 90* turn. It straightens out for a bit, as
     you go past the exit to shortcut 4. Then the track does a
     90* left hand turn and then a 90* right hand turn past a
     NITRO point, and then another 90* left hand turn to bring
     you up to the FINISH line.

  SHORTCUTS:
     1st:  This one is right at the start. If you turn right and go
           at the barn and there is a small gap between the hay
           fence and the barn. Go through this and cut the corner to
           be at the start of the hill down.
     2nd:  This one is on the right of the first hair-pin turn. You
           have to be lucky to get in this one, but even in there
           you have to stay away from the edge or risk running into
           the wooden poles on the walls and crashing. This exits
           into the end of shortcut 3.
     3rd:  This one is long, straight and winding. The exit to
           shortcut 2 comes in near the end of here. It exits just
           before the turn to the Wooden Bridge House thing.
     4th:  This cuts around the corn field and comes out just after
           the 90* turn, and before another 90* turn.
     PATH: Go down shortcut 1, and forget about 2. Go down number 3
           and then go down 4, to get the fastest path.

TRACK: "Swampy Depot"
  COURSE CONDITIONS:
     Season 1:      Spring / Clear
     Season 2:      Raining / Foggy
     Season 3:      Night / Clear
     Season 4:      Snowy Ground / Clear
     Season 5:      Winter / Snowing
        2nd Race:   Summer / Clear
     Season 6:      Spring / Clear (Mirrored)
        2nd Race:   Night / Clear (Mirrored)

  COURSE LAYOUT:
    You start off going around a 120* left hand corner that leads to
    a jump. Keep going straight. You will have to turn left and go
    around a right hand turn that leads to a left hand 90* turn. You
    will have gone past the enterance to shortcut one at the bottom
    of the jump. Go up the hill and break abit to do right turn down
    a hill and then a left hand turn up a hill. You will pass a
    NITRO point and go under a rock tunnel. You will jump of another
    hill. At the bottom there is one of two things, the enterance to
    shortcut two on the left hand side, and a piece of land that
    sticks out and collects cars that wander too far over to the
    right hand side of the track. You will hit another jump that
    will finish at the base of a left hand 120* turn. You will be
    going past the enterance to shortcut three. Go down and into the
    tunnel, past the exit to shortcut two and around the right hand
    corner going past the enterance to shortcut four, and the exit
    to shortcut three. You will the have to go around a 90* left
    hand turn, past a NITRO point, and then past the exit to
    shortcut four. Keep going straight and you will get to a 100*
    left hand turn, that will lead you to a right hand 90* turn,
    that goes past a CASH point. Keep going straight, and go
    around the 90* left hand turn around the huts on stilts. Then
    you have another 90* right hand turn that straightens out onto
    a bridge and then turns left bring you to the FINISH line.

  SHORTCUTS:
     1st:  This one is easy. Once off the jump go straight and aim
           for the front of the old ferry. You will hit the nose of
           it and it will break away, giveing you a clear run for
           the next two laps. PLus you will miss that nasty corner.
     2nd:  This shortcut goes through a tunnel, past a CASH point
           and finishes in the right hand turning tunnel.
     3rd:  Just after the jump and the 120* left hand turn there is
           some swamp that if you cut through it dodging all the
           islands you will find a shortcut through the hillside and
           comming out just after the tunnel and before the 90* left
           hand turn
     4th:  Just before the exit to the right hand turning tunnel
           there is a left hand turn down another tunnel to cut the
           90* left hand corner just after the tunnel. You will come
           out just after the NITRO point.
     5th:  Just at the bottom of the left hand corner just after the
           exit to the third shortcut, there is a barrier on the
           right hand side of the track that you can break down. It
           takes you straight through to where the huts on stilts
           are.
     PATH: Definatly do shortcut one, miss number two, and only get
           three if you can. Go and get four, and try and get five.

TRACK: "Down Town"
  COURSE CONDITIONS:
     Season 2:      Summer / Clear
     Season 3:      Night / Clear
     Season 4:      Snowy Ground / Clear
     Season 5:      Winter / Clear
     Season 6:      Spring / Clear (Mirrored)

  COURSE LAYOUT:
     Go straight and you will soon come to a tunnel with a left hand
     180* hair-pin turn, that ends with a 90* right hand turn down a
     hill. When you are going down the hill you will see shortcut
     one on your right. Go past the NITRO point and around the right
     hand bend until you get to another 180* hair-pin corner. Before
     getting to this corner you will have pasted the exit to
     shortcut one. Once around the corner there is a straight that
     puts you over a hill and air-borne. You will land at the bottom
     right before a left hand 90* turn. You will past the enterence
     to shortcut two on the start of the cornerAround that there is
     a right hand turn into a tunnel. Once in the tunnel there will
     be another right hand 90* turn. You will come out and start
     your descent down a long stretch of lowering road. You will go
     past the enterence to shortcut three at the top. There is in
     total 3 hills that you will go into the air on, and then at the
     bottom a 90* turn into a straight. You will have past the
     enterance to shortcut four just before the 90* left turn. Go
     past the NITRO point turning right slightly. Pass the exit to
     shortcut three, then go through the S-Bends and pass the exit
     to shortcut four, to be on the straight to the FINISH line.

  SHORTCUTS:
     1st:  At the bottom of the hill after the first 180* hair-pin
           turn. It leads you around the side of the track. You will
           past a CASH point along the way as well. You will need to
           do a 90* right hand slide to get back onto the track, and
           when back on you will need to do a left hand turn as
           well.
     2nd:  This is not that much of a shortcut as it goes around the
           outside of a left hand 90* turn. But just after the first
           air-borne jump, there will be a small enterence on the
           right side of the track follow it and then jump back onto
           the track before the tunnel.
     3rd:  This short cut is hard to get onto but once on it, you
           will be happy. It is long gradual turn that puts you near
           the end. There is a CASH point right near the enterance.
           You will need to do a 90* right hand turn to get back
           onto the track.
     4th:  This one is just after you do the last hill down the
           straight, and before the 90* left hand turn. You will see
           a track already made in the grass, that goes under the
           over-pass and cuts the corner, and puts you back onto the
           track, right infront of a a wooden fence on the boundry,
           go through in and cross-country. Go to the left side of
           the building and jump off the hill and onto the road.
     PATH: Go through the first shortcut, then use the second if you
           want to, it is not needed I think. Then use the third if
           you can get to it, and if not use the forth.

TRACK: "Sandy Beaches"
  COURSE CONDITIONS:
     Season 3:      Summer / Clear
     Season 4:      Dusk / Clear
     Season 5:      Night / Clear
     Season 6:      Overcast / Storms (Mirrored)

  COURSE LAYOUT:
     Go straight to a 180* left hand hair-pin turn, that has wooden
     barriers around the right hand side of the track. You have just
     gone past the enterance to shortcut one. Keep going past the
     waterfall (the enterance to shortcut two) and go around another
     left hand 180* hair-pin turn past a CASH point and turning
     right. Go up-hill (passing the exit to shortcut two), turning
     right abit abd the a 90* turn left. There is another little
     turn right and another 90* turn left. Go around the 45* turn
     right and then the 90* turn left to go past the exit to
     shortcut one and past a NITRO point, to get to the FINISH line.

  SHORTCUTS:
     1st:  One the first corner with the wooden barriers. Go to the
           right side of the barriers and follow the shore line.
           Don't go too far out as you will sink and have to start
           at the shore line (just like a crash). Keep goin around
           and duck in before the finish line and you will gain 3-4
           places.
     2nd:  This one was stuck out like a sore thumb. Waterfall =
           something behind it. Yep it's a tunnel. This one brings
           you out on the shore line, so you will have to go left to
           get back onto the track, or you could keep going around
           the shore line like shortcut one.
     PATH: Path one is good, but I can't say much for this level as
           I can only find two shortcuts. If you can find one that I
           don't have could you please email me and tell me.

TRACK: "Space Truckin'"
  COURSE CONDITIONS:
     Season 6:      Space / Clear

  COURSE LAYOUT:
     Go straight through the S-Bends (right, left, right). Turn a
     45* right hand turn that leads into a tunnel. Then tunnel bends
     right abit on exiting it. Then there is a 45* left hand turn
     followed by a 45* right hand turn. You will be coming upto a
     NITOR point around here somewhere. Then there is another 45*
     right hand turn, followed by a 100* left hand turn. Go straight
     until you get to a 90* right hand turn, then you will get to
     another 90* right hand turn. Keep going around the 90* left
     hand turn, going past the NITRO point. Do a 45* right hand
     corner and go straight, under the asteroid turning to the right
     abit then, more S-Bends (Right, Left, Right, Left) with a NITRO
     poin on the last bend. You will then be left at the FINISH
     line.

  SHORTCUTS:
     There is none to my knowledge. If there is one and you know
     where it is, could you please email me and tell me.

o-* *o^ --- --- <.> --- --- <.>.-^-.<.> --- --- <.> --- --- ^o* *-o.
                            PRIZE MONEY

  Season 1:   1st: $4000   2nd: $####   3rd: $2500   4th: $####
  Season 2:   1st: $7000   2nd: $6000   3rd: $5000   4th: $4500
  Season 3:   1st: $10000  2nd: $8000   3rd: $7000   4th: $6000
  Season 4:   1st: $13000  2nd: $10000  3rd: $9000   4th: $8000
  Season 5:   1st: $15000  2nd: $12000  3rd: $11000  4th: $10000
  Season 6:   1st: $20000  2nd: $15000  3rd: $13000  4th: $11000

  If anyone knows the the prize money values that I have not got yet
could you please Email them to me. See contacting the Author at the
botom of this FAQ for more information.

o-* *o^ --- --- <.> --- --- <.>.-^-.<.> --- --- <.> --- --- ^o* *-o.
                               CODES

  To enter these codes in you have to goto the main menu. The codes
work like this. Each option on the menu has a number assigned to it.
You have to press the Z-Button on each of the options that
co-respond to the number you need. The option's numbers are:

                       0  -  Championship
                       1  -  Versus
                       2  -  Setup
                       3  -  Credits

  If you mess up the code just enter into an option and the exit
back out to start it again.
  You will know that the code is entered when a smiley face pops up
under the options and a rev noise happens.

  Alternate Credits:      2, 2, 0, 1.
  Bonus Car Codes:
     Open Bonus Car 1:    3, 1, 2, 0, 1, 1
     Open Bonus Car 2:    0, 3, 1, 2, 1, 0, 2, 3
     Open Bonus Car 3:    1, 1, 0, 3, 0, 1, 0, 3, 2, 1, 2
  Open All Cars:          3, 3, 1, 3, 2, 0, 0, 0, 1.
  Open Normal Cars:       3, 0, 0, 1
  Open Seasons Codes:
     Open Season 4:       1, 0, 0, 3, 2, 2, 0.
     Open Season 5:       2, 0, 3, 1, 1, 2, 0, 1, 3, 0.
     Open Season 6:       3, 2, 1, 0, 0, 3, 0, 1, 2, 0, 3, 2, 2.

  If anyone knows any codes that I have missed please send them
into me and I will add them to the list.

o-* *o^ --- --- <.> --- --- <.>.-^-.<.> --- --- <.> --- --- ^o* *-o.
                     SOME THINGS ABOUT THE CARS

  Hummer - There is a dog on the back seat of the car.

o-* *o^ --- --- <.> --- --- <.>.-^-.<.> --- --- <.> --- --- ^o* *-o.
                     THIS GAME'S RELATED SITES

  SNOWBLIND STUDIOS    -     http://www.snowblindstudios.com
  GRINDSTONE           -     http://www.grindstone.com

·--------------------------------------------------------------------·
| CONTACTING THE AUTHOR                                              |
·--------------------------------------------------------------------·

   Any type of feedback (other than abusive) is welcomed.  Although I
can't promise that I will reply to all email I get, but I will try to.
   Any email that asks for specific help will not be answered.  All
that I know about the game I have put here.
   If you are writing to me please put in the topic in capitol
letters '<NAME OF FAQ> - FAQ REPLY:' then what ever topic you want
after it. Remember where it has '<NAME OF FAQ>' put the name there
instead of that without the <>'s.  This will help me moderate what
type of email it is.
   You can contact me at this address: - [email protected]

·--------------------------------------------------------------------·
| CREDITS AND THANK YOU'S                                            |
·--------------------------------------------------------------------·

   ARGöNAUT (a.k.a Scott A. Moss) for writing this FAQ.
   CJAYC for GameFAQs one if not the best Game site on the net.
   KEMCO for distributing this game.
   SNOWBLIND for creating this game.
     PROGRAMMING - Ezra Dreisbach, Ryan Geithman  Raoul Said
     GRAPHICS - Brian H. Johnson, Brian Sostrom, Jason Wiggin
     DIRECTORS - Akihro Sano, K. Kaneyuki
     EXECUTIVE DIRECTORS - Suguru Tsuchiya, F.G.A.K, YOKO
     EXECUTIVE PRODUCER - Seiichiro Okuhara
     PRODUCER - Kenichi Nishimura
     ASSISTANT PRODUCERS - Oliver Miyashita, Yoshiko Horikawa
       (If any of these names are spelt wrong, I am really sorry.
        could you contact me so that I can verify my mistake.)
   GRINDSTONE for the music.

   AEON my love, for getting me this game.

·--------------------------------------------------------------------·
| THIS FAQ WAS MADE USING - FAQ3DIT - http://www.oddco.com           |
·--------------------------------------------------------------------·
                                         COPYRIGHT ARGöNAUT 1999-2000