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| File: topgearo.txt Date: 02 / 02 / 2000 Version: 1.4.1 |
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| FILE INFORMATION |
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Version: 1.4.1
Date: 02/02/00
Email:
[email protected]
Website: www.oddco.com
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| COPYRIGHT INFORMATION - READ IT LEECHERS!!! |
·--------------------------------------------------------------------·
This file and it's contents is not to be reproduced in any other
form without prior consent from the author. That includes both
commercialy printing and selling of this file. This file will _only_
be hosted on 'GameFAQs.com' and 'Oddity'. Please do not ask
permission to host this FAQ on any other site. This is because I want
people to see the latest version and not a FAQ that is 10 versions
behind. This causes great stress when people ask you questions from
old FAQ's that have been answered in new FAQs.
If you find this file on any other site than the sites below, they
are illegaly leeched files. Please contact me so that I can do
something about these lamer websites.
OFFICIAL HOST SITES:
Oddity - www.oddco.com - Official Home
GameFAQs - www.gamefaqs.com - Great Game FAQ Site
·--------------------------------------------------------------------·
| UPDATE INFORMATION |
·--------------------------------------------------------------------·
Always you will be able to find the newest update at the Official
Home of this FAQ.
1.4.1 - Sith Version. Reformated the Layout. Released 02/02/00
1.4.0 - Fifth Version. Reformatted the faq into .faq format so that
if could be used by FAQEdit. Released 06/05/99
1.3.0 - Fourth Version. Some more info about the cars added. The
credits had to be changed slightly. Released 13/02/99
1.2.0 - Third Version. Track 6 added. Some other little things
fixed as well. Released 05/02/99
1.1.0 - Second Version. The rest of the tracks info added, except
for track 6. Released 05/02/99
1.0.0 - First Version. Released 03/02/99
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| CONTENTS |
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0 ................ COPYRIGHT
1 ................ UPDATES
2 ................ CONTENTS
3 ................ THE CARS
4 ................ THE TRACKS
5 ................ PRIZE MONEY
6 ................ CODES
7 ................ SOME THINGS ABOUT THE CARS
8 ................ THIS GAME'S RELATED SITES
9 ................ CONTACTING THE AUTHOR
10 ............... CREDITS AND THANKYOUS
o-* *o^ --- --- <.> --- --- <.>.-^-.<.> --- --- <.> --- --- ^o* *-o.
THE CARS
TYPE BG (Volkswagen Beetle '98) The Beetle is ok for one of the
HANDLING: 00000------- two starting cars, but it has its
ACCELERATION: 0----------- weak points like speed and
TOP SPEED: 0----------- acceleration.
BREAKING: 0-----------
COST: $18,000
TYPE EC (Mitsubishi Eclipse) The best of the two starting cars
HANDLING: 0----------- to pick. It is slow, but hang in
ACCELERATION: 0----------- there, and win some money to get
TOP SPEED: 0----------- some upgrades and it's a good car
BREAKING: 000--------- for a few rounds.
COST: $18,000
TYPE YD (Jeep Wrangler) Good Handling, and acceleration,
HANDLING: 0----------- but a lack of speed really brings
ACCELERATION: 00---------- this car down. Good for off-road
TOP SPEED: 000--------- tracks such as track 2, 3, and 5.
BREAKING: 00----------
COST: $30,000
TYPE CA (Chevrolet Camaro) This would have to be the Average
HANDLING: 00000------- car of the game. I can see no
ACCELERATION: 0000-------- other problems, except for the
TOP SPEED: 0000-------- speed, other than that, it is
BREAKING: 0000-------- an average car.
COST: $55,000
TYPE VP (Dodge Viper) Another good car. This ones
HANDLING: 0000000----- handling is abit bad at the
ACCELERATION: 0000000----- start, but with some speed it
TOP SPEED: 000000------ gets better. Good Acceleration
BREAKING: 000000------ and speed gives you a good car.
COST: $96,000
TYPE HM (Hummer) Handling is the worst I have
HANDLING: 0----------- felt. It responds really slowly
ACCELERATION: 000--------- and turns really bad. Could get
TOP SPEED: 0000000----- better if you spent money on it.
BREAKING: 00----------
COST: $145,000
TYPE PO (Porsche 911) Nice handling but acceleration
HANDLING: 0000000----- feels lagged only at the start.
ACCELERATION: 000000000--- Turning can be a bit of a problem
TOP SPEED: 00000000---- when your trying to cut the
BREAKING: 00000000---- corner.
COST: $185,000
TYPE FO (Ferrari F-40) Really touchy when you are first
HANDLING: 000000000--- starting, but as your speed
ACCELERATION: 00000000000- increases it handles abit better
TOP SPEED: 0000000000-- but still is too touchy for me.
BREAKING: 0000000000--
COST: $240,000
TYPE JS (Dodge Copperhead Concept Car)
HANDLING: 0000000000-- Good all around car, with no
ACCELERATION: 0000000000-- problems anywhere. But there is
TOP SPEED: 00000000000- still some things that bug me
BREAKING: 00000000000- with this car.
COST: $290,000
TYPE MC (McLaren F1) Good car with really good
HANDLING: 000000000000 acceleration and breaking, but
ACCELERATION: 000000000000 the handling can get abit on the
TOP SPEED: 000000000000 bad side now and again.
BREAKING: 000000000000
COST: $350,000
TYPE WM (The Wienermobile) This car at firstseemed like
HANDLING: 0000000000-- some type of joke, but when you
ACCELERATION: 0000000000-- start using it, you will love it.
TOP SPEED: 000000000000 I has nearly nothing wrong with
BREAKING: 00000000---- it. Oh yeah it's speed makes it
COST: $250,000 hard to use but not impossible.
TYPE NP (Nintendo Power's Concept Car)
HANDLING: 0000000000-- Really hard to control at some
ACCELERATION: 0000000000-- times but an ok and fast car to
TOP SPEED: 000000000000 drive. These cars don't get any
BREAKING: 000000000000 worse do they ?
COST: $250,000
TYPE NW (N64 Logo on wheels) Drives like a go-cart and goes
HANDLING: 000000000000 even faster than the others, or
ACCELERATION: 000000000000 is it just me and these cars
TOP SPEED: 000000000000 that is making everything go
BREAKING: 000000000000 fast.
COST: $250,000
TYPE TC (Taco) Wow... This one is really bad.
HANDLING: 0000000000-- You touch mostly anything at top
ACCELERATION: 0000000000-- speed and you will explode. The
TOP SPEED: 000000000000 handling is also really bad and
BREAKING: 000000000000 if you want a laugh use this one
COST: $350,000 because it ain't worth it.
TYPE CC (Circus Cart + Donkey) Has alot of speed, with abit of
HANDLING: 0000000000-- handling. Is hard to control, and
ACCELERATION: 0000000000-- what ever you do, don't Nitro
TOP SPEED: 000000000000 when your on top speed or you
BREAKING: 000000000000 will be the next Mir.
COST: $250,000
o-* *o^ --- --- <.> --- --- <.>.-^-.<.> --- --- <.> --- --- ^o* *-o.
THE TRACKS
Here I will tell you about each track and where the shortcuts are.
Each Course goes through some type of change, be it to winter, or
night, and even mirror. I can't help you with these changes because
it effects the handling conditions of the track, and it depends on
what level you have your car at, to see if you can finish the track.
TRACK: "Frigid Peaks"
COURSE CONDITIONS:
Season 1: Spring / Clear
Season 2: Snowy Ground / Clear
Season 3: Dusk / Clear
Season 4: Spring / Clear
Season 5: Night / Clear
2nd Race: Night / Clear (Mirrored)
Season 6: Winter / Snow (Mirrored)
COURSE LAYOUT:
START. From here you go around a 180* corner that comes up to a
small hill that has a sweeping bend just abit over it's crest.
Watch this as you will sometimes jump to high and go over the
edge and crash. Around the bend there is a CASH point. The bend
ends with a hill leading up to a tunnel. The tunnel turns 90ø
and ends right at the start of a 90* left hand bend. Here is
where Shortcut 1 is. There is a 45* turn right, with shortcut
2 situated abit down the straight. You then have two sets of
45* left hand turns that go down a hill. You will hit a
straight with the roads width decreased because of an Ice hill.
This is where shortcut 3 starts. There is a small turn to the
right and there is a NITRO point just before a 45* left turn
that finished into an Ice Cavern tunnel. Inside the tunnel it
turns right abit (This is where shortcut 3 finishes) and then
you are out of it and coming up to a left hand turn that goes
over a metal bridge. (Just before the bridge is where shortcut
1 and 2 come out). After the bridge the track turns left abit
and goes up hill. (At the top is the road closed barrier or
shortcut 4 entrance). Watch the top as there is a 45* right
hand turn that will send you airborne for a few seconds if you
are going fast enough. The road will descend with a 90* left
hand turn at the bottom that goes over a bridge. There is
another 90* left turn after this that runs past a NITRO point
and goes up a hill. There is two small 25* turns (which go past
the exit to shortcut 4) which brings you to the FINISH line.
SHORTCUTS:
1st: Just after the sweeping corner in the tunnel you have a
long metal rail. on the left side of the rail is a gap
enough to get a car through. This will take you through
to the metal bridge before near the large corner where
shortcut 4 is, where to get back on the track you have
to slide to the left.
2nd: This one is just past shortcut 1. on the left side of the
track just past the frozen mammoth, there is a tunnel
that shoots down past another frozen dinosaur. Then you
have to do a slide to the right to come onto the last
bit of shortcut 1. Then you have to slide to the left to
get back on the track.
3rd: A bit after Shortcut 2 you will come to a place where the
ice makes the road smaller, just there you will find on
your left another tunnel. This tunnel cuts you through to
the metal bridge. There is hardly no hassle getting back
onto the road.
4th: Just past the metal bridge on the top of the hill there
is a part of the road closed on the left hand side. At
the right side of the road blockage there are some wooden
horse type things that you can crash through. This will
take you to right infront of the finish line.
PATH: You should practice taking shortcut 1 through to shortcut
4 and go down that to complete your lap. Keep doing this
to finish the track.
TRACK: "Fertile Canyon"
COURSE CONDITIONS:
Season 1: Summer / Clear
Season 2: Night / Clear
Season 3: Snowy Ground / Clear
Season 4: Spring / Clear
2nd Race: Night / Clear (Mirrored)
Season 5: Dusk / Clear (Mirrored)
Season 6: Overcast / Storms (Mirrored)
2nd Race: Night / Clear (Mirrored)
COURSE LAYOUT:
START. Go around the 90* right turn past the entry and exit to
shortcut 1. Then do a 90* left turn down a hill. Then at the
bottom of the hill is a tight hair-pin turn, that goes past the
entrance to shortcut 2. Go past the CASH point an go on a 45*
right turn. You will be going past the entrance to shortcut 3
as you go up the hill and turn right through a short tunnel.
Just past the tunnel is a small left hand bend with a NITRO
point on it's corner. There is then a small right hand turn
that straightens out for a bit going past the exit to
shortcut 3. There is then a 90* turn that goes into a
wooden bridge house thing. Going through the bridge it turns
slightly. When you exit it the road is still turning. You
will go past the entrance to shortcut 4. Just around the
bend there is a 90* turn. It straightens out for a bit, as
you go past the exit to shortcut 4. Then the track does a
90* left hand turn and then a 90* right hand turn past a
NITRO point, and then another 90* left hand turn to bring
you up to the FINISH line.
SHORTCUTS:
1st: This one is right at the start. If you turn right and go
at the barn and there is a small gap between the hay
fence and the barn. Go through this and cut the corner to
be at the start of the hill down.
2nd: This one is on the right of the first hair-pin turn. You
have to be lucky to get in this one, but even in there
you have to stay away from the edge or risk running into
the wooden poles on the walls and crashing. This exits
into the end of shortcut 3.
3rd: This one is long, straight and winding. The exit to
shortcut 2 comes in near the end of here. It exits just
before the turn to the Wooden Bridge House thing.
4th: This cuts around the corn field and comes out just after
the 90* turn, and before another 90* turn.
PATH: Go down shortcut 1, and forget about 2. Go down number 3
and then go down 4, to get the fastest path.
TRACK: "Swampy Depot"
COURSE CONDITIONS:
Season 1: Spring / Clear
Season 2: Raining / Foggy
Season 3: Night / Clear
Season 4: Snowy Ground / Clear
Season 5: Winter / Snowing
2nd Race: Summer / Clear
Season 6: Spring / Clear (Mirrored)
2nd Race: Night / Clear (Mirrored)
COURSE LAYOUT:
You start off going around a 120* left hand corner that leads to
a jump. Keep going straight. You will have to turn left and go
around a right hand turn that leads to a left hand 90* turn. You
will have gone past the enterance to shortcut one at the bottom
of the jump. Go up the hill and break abit to do right turn down
a hill and then a left hand turn up a hill. You will pass a
NITRO point and go under a rock tunnel. You will jump of another
hill. At the bottom there is one of two things, the enterance to
shortcut two on the left hand side, and a piece of land that
sticks out and collects cars that wander too far over to the
right hand side of the track. You will hit another jump that
will finish at the base of a left hand 120* turn. You will be
going past the enterance to shortcut three. Go down and into the
tunnel, past the exit to shortcut two and around the right hand
corner going past the enterance to shortcut four, and the exit
to shortcut three. You will the have to go around a 90* left
hand turn, past a NITRO point, and then past the exit to
shortcut four. Keep going straight and you will get to a 100*
left hand turn, that will lead you to a right hand 90* turn,
that goes past a CASH point. Keep going straight, and go
around the 90* left hand turn around the huts on stilts. Then
you have another 90* right hand turn that straightens out onto
a bridge and then turns left bring you to the FINISH line.
SHORTCUTS:
1st: This one is easy. Once off the jump go straight and aim
for the front of the old ferry. You will hit the nose of
it and it will break away, giveing you a clear run for
the next two laps. PLus you will miss that nasty corner.
2nd: This shortcut goes through a tunnel, past a CASH point
and finishes in the right hand turning tunnel.
3rd: Just after the jump and the 120* left hand turn there is
some swamp that if you cut through it dodging all the
islands you will find a shortcut through the hillside and
comming out just after the tunnel and before the 90* left
hand turn
4th: Just before the exit to the right hand turning tunnel
there is a left hand turn down another tunnel to cut the
90* left hand corner just after the tunnel. You will come
out just after the NITRO point.
5th: Just at the bottom of the left hand corner just after the
exit to the third shortcut, there is a barrier on the
right hand side of the track that you can break down. It
takes you straight through to where the huts on stilts
are.
PATH: Definatly do shortcut one, miss number two, and only get
three if you can. Go and get four, and try and get five.
TRACK: "Down Town"
COURSE CONDITIONS:
Season 2: Summer / Clear
Season 3: Night / Clear
Season 4: Snowy Ground / Clear
Season 5: Winter / Clear
Season 6: Spring / Clear (Mirrored)
COURSE LAYOUT:
Go straight and you will soon come to a tunnel with a left hand
180* hair-pin turn, that ends with a 90* right hand turn down a
hill. When you are going down the hill you will see shortcut
one on your right. Go past the NITRO point and around the right
hand bend until you get to another 180* hair-pin corner. Before
getting to this corner you will have pasted the exit to
shortcut one. Once around the corner there is a straight that
puts you over a hill and air-borne. You will land at the bottom
right before a left hand 90* turn. You will past the enterence
to shortcut two on the start of the cornerAround that there is
a right hand turn into a tunnel. Once in the tunnel there will
be another right hand 90* turn. You will come out and start
your descent down a long stretch of lowering road. You will go
past the enterence to shortcut three at the top. There is in
total 3 hills that you will go into the air on, and then at the
bottom a 90* turn into a straight. You will have past the
enterance to shortcut four just before the 90* left turn. Go
past the NITRO point turning right slightly. Pass the exit to
shortcut three, then go through the S-Bends and pass the exit
to shortcut four, to be on the straight to the FINISH line.
SHORTCUTS:
1st: At the bottom of the hill after the first 180* hair-pin
turn. It leads you around the side of the track. You will
past a CASH point along the way as well. You will need to
do a 90* right hand slide to get back onto the track, and
when back on you will need to do a left hand turn as
well.
2nd: This is not that much of a shortcut as it goes around the
outside of a left hand 90* turn. But just after the first
air-borne jump, there will be a small enterence on the
right side of the track follow it and then jump back onto
the track before the tunnel.
3rd: This short cut is hard to get onto but once on it, you
will be happy. It is long gradual turn that puts you near
the end. There is a CASH point right near the enterance.
You will need to do a 90* right hand turn to get back
onto the track.
4th: This one is just after you do the last hill down the
straight, and before the 90* left hand turn. You will see
a track already made in the grass, that goes under the
over-pass and cuts the corner, and puts you back onto the
track, right infront of a a wooden fence on the boundry,
go through in and cross-country. Go to the left side of
the building and jump off the hill and onto the road.
PATH: Go through the first shortcut, then use the second if you
want to, it is not needed I think. Then use the third if
you can get to it, and if not use the forth.
TRACK: "Sandy Beaches"
COURSE CONDITIONS:
Season 3: Summer / Clear
Season 4: Dusk / Clear
Season 5: Night / Clear
Season 6: Overcast / Storms (Mirrored)
COURSE LAYOUT:
Go straight to a 180* left hand hair-pin turn, that has wooden
barriers around the right hand side of the track. You have just
gone past the enterance to shortcut one. Keep going past the
waterfall (the enterance to shortcut two) and go around another
left hand 180* hair-pin turn past a CASH point and turning
right. Go up-hill (passing the exit to shortcut two), turning
right abit abd the a 90* turn left. There is another little
turn right and another 90* turn left. Go around the 45* turn
right and then the 90* turn left to go past the exit to
shortcut one and past a NITRO point, to get to the FINISH line.
SHORTCUTS:
1st: One the first corner with the wooden barriers. Go to the
right side of the barriers and follow the shore line.
Don't go too far out as you will sink and have to start
at the shore line (just like a crash). Keep goin around
and duck in before the finish line and you will gain 3-4
places.
2nd: This one was stuck out like a sore thumb. Waterfall =
something behind it. Yep it's a tunnel. This one brings
you out on the shore line, so you will have to go left to
get back onto the track, or you could keep going around
the shore line like shortcut one.
PATH: Path one is good, but I can't say much for this level as
I can only find two shortcuts. If you can find one that I
don't have could you please email me and tell me.
TRACK: "Space Truckin'"
COURSE CONDITIONS:
Season 6: Space / Clear
COURSE LAYOUT:
Go straight through the S-Bends (right, left, right). Turn a
45* right hand turn that leads into a tunnel. Then tunnel bends
right abit on exiting it. Then there is a 45* left hand turn
followed by a 45* right hand turn. You will be coming upto a
NITOR point around here somewhere. Then there is another 45*
right hand turn, followed by a 100* left hand turn. Go straight
until you get to a 90* right hand turn, then you will get to
another 90* right hand turn. Keep going around the 90* left
hand turn, going past the NITRO point. Do a 45* right hand
corner and go straight, under the asteroid turning to the right
abit then, more S-Bends (Right, Left, Right, Left) with a NITRO
poin on the last bend. You will then be left at the FINISH
line.
SHORTCUTS:
There is none to my knowledge. If there is one and you know
where it is, could you please email me and tell me.
o-* *o^ --- --- <.> --- --- <.>.-^-.<.> --- --- <.> --- --- ^o* *-o.
PRIZE MONEY
Season 1: 1st: $4000 2nd: $#### 3rd: $2500 4th: $####
Season 2: 1st: $7000 2nd: $6000 3rd: $5000 4th: $4500
Season 3: 1st: $10000 2nd: $8000 3rd: $7000 4th: $6000
Season 4: 1st: $13000 2nd: $10000 3rd: $9000 4th: $8000
Season 5: 1st: $15000 2nd: $12000 3rd: $11000 4th: $10000
Season 6: 1st: $20000 2nd: $15000 3rd: $13000 4th: $11000
If anyone knows the the prize money values that I have not got yet
could you please Email them to me. See contacting the Author at the
botom of this FAQ for more information.
o-* *o^ --- --- <.> --- --- <.>.-^-.<.> --- --- <.> --- --- ^o* *-o.
CODES
To enter these codes in you have to goto the main menu. The codes
work like this. Each option on the menu has a number assigned to it.
You have to press the Z-Button on each of the options that
co-respond to the number you need. The option's numbers are:
0 - Championship
1 - Versus
2 - Setup
3 - Credits
If you mess up the code just enter into an option and the exit
back out to start it again.
You will know that the code is entered when a smiley face pops up
under the options and a rev noise happens.
Alternate Credits: 2, 2, 0, 1.
Bonus Car Codes:
Open Bonus Car 1: 3, 1, 2, 0, 1, 1
Open Bonus Car 2: 0, 3, 1, 2, 1, 0, 2, 3
Open Bonus Car 3: 1, 1, 0, 3, 0, 1, 0, 3, 2, 1, 2
Open All Cars: 3, 3, 1, 3, 2, 0, 0, 0, 1.
Open Normal Cars: 3, 0, 0, 1
Open Seasons Codes:
Open Season 4: 1, 0, 0, 3, 2, 2, 0.
Open Season 5: 2, 0, 3, 1, 1, 2, 0, 1, 3, 0.
Open Season 6: 3, 2, 1, 0, 0, 3, 0, 1, 2, 0, 3, 2, 2.
If anyone knows any codes that I have missed please send them
into me and I will add them to the list.
o-* *o^ --- --- <.> --- --- <.>.-^-.<.> --- --- <.> --- --- ^o* *-o.
SOME THINGS ABOUT THE CARS
Hummer - There is a dog on the back seat of the car.
o-* *o^ --- --- <.> --- --- <.>.-^-.<.> --- --- <.> --- --- ^o* *-o.
THIS GAME'S RELATED SITES
SNOWBLIND STUDIOS -
http://www.snowblindstudios.com
GRINDSTONE -
http://www.grindstone.com
·--------------------------------------------------------------------·
| CONTACTING THE AUTHOR |
·--------------------------------------------------------------------·
Any type of feedback (other than abusive) is welcomed. Although I
can't promise that I will reply to all email I get, but I will try to.
Any email that asks for specific help will not be answered. All
that I know about the game I have put here.
If you are writing to me please put in the topic in capitol
letters '<NAME OF FAQ> - FAQ REPLY:' then what ever topic you want
after it. Remember where it has '<NAME OF FAQ>' put the name there
instead of that without the <>'s. This will help me moderate what
type of email it is.
You can contact me at this address: -
[email protected]
·--------------------------------------------------------------------·
| CREDITS AND THANK YOU'S |
·--------------------------------------------------------------------·
ARGöNAUT (a.k.a Scott A. Moss) for writing this FAQ.
CJAYC for GameFAQs one if not the best Game site on the net.
KEMCO for distributing this game.
SNOWBLIND for creating this game.
PROGRAMMING - Ezra Dreisbach, Ryan Geithman Raoul Said
GRAPHICS - Brian H. Johnson, Brian Sostrom, Jason Wiggin
DIRECTORS - Akihro Sano, K. Kaneyuki
EXECUTIVE DIRECTORS - Suguru Tsuchiya, F.G.A.K, YOKO
EXECUTIVE PRODUCER - Seiichiro Okuhara
PRODUCER - Kenichi Nishimura
ASSISTANT PRODUCERS - Oliver Miyashita, Yoshiko Horikawa
(If any of these names are spelt wrong, I am really sorry.
could you contact me so that I can verify my mistake.)
GRINDSTONE for the music.
AEON my love, for getting me this game.
·--------------------------------------------------------------------·
| THIS FAQ WAS MADE USING - FAQ3DIT -
http://www.oddco.com |
·--------------------------------------------------------------------·
COPYRIGHT ARGöNAUT 1999-2000