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                       Tony Hawk's Pro Skater 2
                              Combo FAQ

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     FAQ Info
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Game - Tony Hawk's Pro Skater 2
Console - Playstation
Version - 2.0
Author - Eugene Lee (frugin)
E-Mail Address - [email protected]
Get the latest version at http://www.gamefaqs.com

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     Table of Contents
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1) Version History
2) Introduction
3) Combo Tips
4) Level Strategies
4.1) The Hangar - Mullet Falls, Montana
4.2) School 2 - Southern California
4.3) Competition 1 - Marseilles, France
4.4) New York City - New York
4.5) Venice Beach - California
4.6) Competition 2 - Skatestreet, Ventura
4.7) Philadelphia - Pennsylvania
5) High Scores
5.1) Best Combos
5.2) Best Runs
6) Moves
6.1) Special Moves
6.2) Grab Moves
6.3) Flip Moves
6.4) Lip Tricks
7) Outro
8) Copyright

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     1) Version History
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11-18-2000 - Version 1.0 - The first version of this FAQ.

12-5-2000 - Version 2.0 - Added some high scores, fixed some errors,
added moves list.

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     2) Introduction
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     This FAQ is for Tony Hawk's Pro Skater 2 on the Playstation game
console. It is the first FAQ that I've wrote so far. It is not intended
for beginners just learning how to play. This is a combo FAQ so it will
go in depth at how to pull amazing combos. The reason I wrote this FAQ
is because on http://gamefaqs.com I saw the Tony Hawk Pro Skater 2 spot
on the top 10 FAQs keep on climbing down. Not a lot of people were
updating their FAQs, and maybe that was the reason for their downfall.
I will update this FAQ regularly. I wanted for Tony Hawk Pro Skater 2
to go up a couple of spots and stay there. OK, that's the end of me,
let's go to the FAQ!

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     3) Combo Tips
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-Always No Comply/Boneless before every move. This adds some points to
your base score and adds another multiplier as well as giving you a
boost.

-Use manuals to link tricks and combos.

-Use spins in between jumps of manuals/grinds.

-While grinding, balance by pressing left/right. This will lengthen
your grind, thus giving you more points.

-Know when to jump off from a grind/manual. It's a lot better to get
the points you can rather than losing them all.

-Always hold down X. You will move faster and you will always have a
jump ready.

-Don't bail. It takes time to get up and it also gets rid of all of
your special.

-When landing a trick, try to land it straight so that you get a
"Perfect" landing. This will increase the total amount of points by a
lot.

-When you buy stats, buy them in ollie, speed, manuals, rail balance,
and switch. This will help out with the big combos.

-Use heelflips/kickflips in between manuals and grinds when your jump.
This will add some points to your base score and also add a multiplier.

-Don't use the same type of grind more than three times. If you keep on
doing the same move, the point value for that move goes down.

-When your combos start to get weak, skate in switch. This will allow
you do moves that you did in regular without a point deduction.

-Use street skaters. They are better than all-arounds and verts for big
comboing.

-When you bail (fall down), rapidly tap all of the buttons to get up
quicker.

-Use L2/R2 to spin faster than using L1/R1 or a direction. Tap L2/R2
repeatedly for more spins.

-When the big drop warning appears, hold X to avoid bailing.

-Wallrides and wallies are good in combos.

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    4) Level Strategies
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     This section tells you where to go to score big points. Every
paragraph is a different combo.

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           4.1) The Hangar - Mullet Falls, Montana
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     You start out at the rollin and come down. Boneless over the pipe
while holding a grab trick and spin it 360 degrees getting the "Over
The Pipe" transfer. Land in a manual and manual up to the quarter pipe.
Grind the quarter pipe with a special grind going left and hold the
grind going into the next room. When you run out of balance jump off
and land or land in a manual and do some kickflips. This combo usually
gives me about 150'000. Or, you can kick it up a notch.

     Boneless over the pipe while holding a grab trick and rotating it
540 degrees, landing in a manual. When you approach the quarter pipe,
do a lip trick and hold it for about two seconds on the rail above,
getting the "High Steppin'" transfer. Right after you come down from
the lip trick, hold triangle to grind on the quarter pipe. Jump up from
the grind and hold triangle again to grind on the higher rail. When the
rail runs out, jump and do a flip trick and spin 180 degrees, landing
in a special grind on the quarter pipe, getting the "Raildrop"
transfer. Hold this grind until you can no longer balance and jump off
the quarter pipe landing in a manual and doing tricks/spins. You can
wall ride the wall on the sides and then wallie at the peak of the wall
ride landing in another manual. Keep on manualing and flip/spinning
until you run out of balance. This combo usually gives me about 500'000
points.

     You can also start this combo by going to the airplane to the
left of where you start and doing a Boneless to 360 flip trick and
landing in a manual, getting the "Wingtip Hangtime" and "Instrument
Landing" transfers.

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           4.2) School 2 - Southern California
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     From the start turn right and go to where the first bell is.
Boneless up the ramp and wall ride and wallie and then do a 360 flip
trick landing in a special grind. When you reach the end, you will
either fall right and stop the combo, fall left and kiss the rail
below, or you will fall left and start grinding the way you came on the
rail below. If you start grinding the other way, jump off at the end
and manual up to the quarter pipe and finish the combo with a 540 grab
trick. This combo usually gets me 75'000.

     From the start, head straight and special grind down the "Roll
Call: Nightmare Rail." At the bottom, manual and then wall ride and
wallie, landing in another manual. Go to the gym doors and grind the
two rails that are facing each other and grab the "Gym Rail 2 Rail"
transfer. Land in a manual. Ride to the "Roll Call: Gonz Rail" and
ollie up the kicker and grind it down, landing in another manual. Grind
"Bendy's Curb" and at the end of the curb jump to the right side with a
flip trick, landing in another manual. Finish off this combo by jumping
off the quarter pipe and holding a 540 grab trick. This combo usually
nets me about 250'000.

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           4.3) Competition 1 - Marseille, France
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     From the start turn left and Boneless up the funbox on an angle
and wall ride and wallie up to the top. Grind the roof and at the end
of the rail jump off and do two flip tricks and land in a grind on the
dumpster, getting the "Dumpster Stomp" transfer. When you reach the
end, jump off and flip trick and manual your way to the dumpster and
jump and do a flip trick over the dumpster, getting the "Shorty
Dumpster Pop" transfer. Land in a manual and grind the lip of the bowl
going right. Jump to the left when you see the rail and grind the rail,
and then jump left again and grind the brown planter. At the end of the
planter before it curves to the left jump off and grind the ledge. Jump
off the ledge and grind the rail, getting the "Ledge 2 Rail" transfer.
When the rail ends, jump off and aim for the middle of the fun box. If
you are successful, you will get the "2 The Box" transfer. If you still
are going, jump over the picnic table and get the "Table Pop" transfer.
Try and land in a grind on the rail past the picnic table and jump and
land on the rail next to it and get the "Rail 2 Rail" transfer. If you
still have balance, manual over to the fun box and wall ride and wallie
up to the roof and start the combo over again. This combo usually gets
me about 250'000.

     From the start, head over to where the crossbar is and boneless
to flip trick and grind the cross bar to get the "Crossbar Stomp"
transfer. Near the end of the bar, jump to the left and land in a grind
on the lamp, getting the "Lamp Stomp" transfer. When you reach the end,
jump to the right and try and land on the rail below with a special
grind. At the end, jump off and manual up to the other rail and special
grind that. Jump off at the end with a flip trick and manual into the
bowl and end the combo with a spinning grab trick. This combo usually
gets me about 200'000.

       From the start, lean to the left and grind the spine and go to
the quarter pipe and ollie off of it without doing any tricks. When in
the air, your position must not change. Come down and keep on going
until you reach the edge of the quarter pipe of where you grinded.
Boneless and do a 900 grab trick. If you get enough air, you can get
the "Up!," Up!!," and "And Away!!!" transfers. You must land they way
you came up or you will bail. I usually get around 200'000 with this
difficult combo.

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           4.4) New York City - New York
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       From the start turn left and boneless and wall ride the gate and
grind the top. When you reach the end, jump and land in a special grind
on the next gate and go around the corner, getting the "Park Entrance
Gap" transfer. Jump left and land on the other side of the gate with a
special grind and when you reach the end, jump and land on the next
gate with a regular grind. The combo will stop automatically, and you
will fall into the edge, but you still get the points. I usually get
around 150'000 with this combo.

     From the start turn around 180 degrees and turn right to where
the big quarter pipe is and where the rock is. Go to the fence and
boneless and grind the fence with a special grind. When you reach the
snack bar jump to the right and grind the counter, getting the "You're
Next in Line" transfer. Jump off and grind the bench, getting the "Grab
a Snack and Sit Down" transfer. At the end of the bench, jump off and
land on the black rail with another special grind, getting the "Buuurp!
Now go and Skate" transfer. Jump off at the end of the rail and do a
spinning grab trick on the quarter pipe to end this combo. I usually
get about 100'000 with this combo.

On the train tracks, you can grind the rails and ollie to the other
rail with a flip trick and repeat that to keep on getting the
"Switching Trains" transfer. This will get your multiplier count up
high and then end the combo with a high scoring grab trick. This combo
usually gives me about 500'000.

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           4.5) Venice Beach - California
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     From the start turn right and boneless onto the gray wall and
grind it until you get to the rail. Jump and grind again and then jump
to the left and manual and then jump and kickflip and then land in
another manual. You should have lots of speed right now. Make a sharp
left turn and jump off the quarter pipe and land on the quarter pipe
that's past the one in the middle while holding a grab trick and
spinning it, and make sure you land straight, getting you the "Tight
Landing," "VB! Huge Transfer!!!," and "Cake Transfer" transfers. I
usually get about 100'000 with this combo. Or, you can kick it up a
notch.

       From the start, turn left and wall ride and wallie the brown wall
and grind the roof. Jump and flip trick and land in another grind. At
the end of the roof, jump and do two flip tricks and land in a manual.
Go up to quarter pipe and grind the lip to the left. When you get to
the end, jump to the left and flip trick and grind the gray divider up.
Jump and flip trick and land in a manual. Keep on going down the level
while getting planter pops or grind down it on the right side and when
you reach the place where the quarter pipes are, make a sharp left turn
and do a spinning grab trick, getting the "Tight Landing," "VB! Huge
Transfer!!!," and "Cake Transfer" transfers. Make sure you have a lot
of speed, and try to land it perfectly. This combo usually gets me
about 400'000, but I've gotten up to 700'000 with it.

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           4.6) Competition 2 - Skatestreet, Ventura
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       From the start, before you go down the waterfall, turn left and
do a boneless to a 360 grab trick. You should have special right now.
Go up to the ramp with the rail in between the middle and boneless
while leaning to the right a little and do a 720 grab trick or a 720
special or more. Land with a special grind on the part of the half pipe
that is to the right and balance until you reach the end. Your base
score should've gone up a lot. At the end of the lip, jump and do a
flip trick and land in a manual. Keep on manualing and doing kickflips
while doing 180 spins until you know that you can no longer balance. I
suggest that you end your combo by going up a quarter pipe and doing
lots of spins and kickflips. For example, go up a quarter pipe and hold
right or left and press square like four or five times and try and land
it perfect. If all goes well, you should get 500'000 or more. I've
gotten up to 2.6 million with this combo.


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           4.7) Philadelphia - Pennsylvania
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     From the start turn right a little and boneless and grind on the
spine. In the middle of the spine, jump and do a flip trick and land in
another grind. You should have special now. If not, restart. Boneless
over the kickers, getting the "Worlds Most Obvious Gap" transfer, and
do a 360 grab trick and land in a grind on the rail going down the
steps, getting the "Worlds Second Most Obvious Gap" transfer. Come down
in a manual and jump up the little ramp and land on top of the balcony
with a manual. Go to the left and wallride and wallie to the top of the
roof and then land in a manual and go to the edge and land on the wire
with a special grind and grind all the way down. When the wire runs
out, keep on grinding on the right side and then jump off and land in a
manual. Keep on manualing and doing kickflips until you have no more
balance. I usually get about 200'000 with this combo.

     From the start, turn left a little and line yourself up with the
upper part of the funbox. Boneless off the funbox and do a 360 grab
trick. You should have special now. Go to the right a little and then
boneless onto the ledge and do a special grind down the ledge. At the
end of the ledge, when it turns to the right, jump off and do a 360
trick ad land with a special grind on the ledge below, getting the
"Just Visiting" transfer. It's not easy landing on the ledge below, but
with practice you'll get it. At the end of the ledge, jump and do a
trick/spin over the post, getting the "Easy Post Ollie" transfer, and
land in a manual. Keep on racking up multipliers until you run out of
balance. I usually get around 200'000 with this combo.

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           4.8) Competition 3 - The Bullring, Mexico
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     From the start, go to one of the four quarter pipes on the outer
part of the stands. Do a lip trick in the middle of the quarter pipe
and launch off of the ramp that leads to the wire above your head with
a boneless. Grind the wire with a special grind and balance it out as
far as you can. Every time you go over one of the lights, you get the
"Friggin a Hombre" transfer. There are lots of lights, so your
multiplier count will go way up. When you run out of balance, jump off
and do a 360 grab trick and land in a manual and keep on raising your
multiplier count. I usually get about 200'000 with this combo.

     Go to the end of the outer edge of the full pipe and hold back
and left or right and hold that until the time reaches about 10
seconds. Line yourself up with the full pipe and go around it, getting
a degree of spin and the "Way to go, Gringo!" transfer. This isn't
really a combo, but you can get mad points with this neat trick. I
usually get around 400'000 with this. Thanks to Christoff for allowing
me to use this cool trick.

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     5) High Scores
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     This section is where to show off your crazy combos and
your crazy runs. Send your high scores to [email protected] with the
level and skater. If you send your scores in, they will most likely be
posted if they are decent enough. No cheats can be used to get these
combos, not even full special. I know someone can beat me, because I've
seen some videos of people getting over 3'000'000 in one combo, and
some people claim to get 8'000'000 in one run. I will post the top 5
scores for each topic. There are still not 5 scores yet, so if you e-
mail me, your score will be posted in my FAQ.

My best combo: 2'600'000 in Skatestreet, Ventura, using Rodney Mullen.
My best run: 5'400'000 in Skatestreet, Ventura, using Rodney Mullen.

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           5.1) Best Combos
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1) 2'500'000 by Viridus in The Hangar, Mullet Falls, Montana, using
Tony Hawk.
2) 800'000 by Golden ad in The Hangar, Mullet Falls, Montana, using
Tony Hawk.
3) 500'000 by Beepo in Venice Beach, California, using Kareem Campbell.
4) 300'000 by Turk in The Bullring, Mexico, using Steve Caballero.

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           5.2) Best Runs
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1) 3'295'970 by Viridus in The Hangar, Mullet Falls, Montana, using
Tony Hawk.
2) 1'400'000 by Golden ad in The Hangar, Mullet Falls, Montana, using
Tony Hawk.
3) 1'170'000 by Beepo in Venice Beach, California, using Kareem
Campbell.
4) 650'000 by Turk in The Bullring, Mexico, using Steve Caballero.

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     6) Moves
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     These moves are the moves that I use for my skaters. You have to
buy most of these moves.

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           6.1) Special Moves
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Left, Right, Square - Nollie Underflip
Left, Right, Circle - Pogo Air
Right, Left, Circle - Christ Air
Left, Right, Triangle - Heelflip Darkslide
Right, Left, Triangle - Layback Grind

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           6.2) Grab Moves
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Up, Circle - Airwalk
Up/Right, Circle - Rocket Air
Right, Circle - Indy
Right/Down, Circle - Madonna
Down, Circle - Indy Stiffy
Down/Left, Circle - Benihana
Left, Circle - Crossbone
Up/Left, Circle - Judo

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           6.3) Flip Moves
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Up, Square - 360 Shove it
Up/Right, Square - Ollie North
Left, Square - Heelflip
Down/Right, Square - Hardflip
Down, Square - 360 Flip
Down/Left, Square - Front Foot Impossible
Left, Square - Kickflip
Up/Left, Square - Kickflip to Indy

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           6.4) Lip Tricks
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Up, Triangle - Gymnast Plant
Right, Triangle - Eggplant
Down, Triangle - Mute Invert
Left, Triangle - One Foot Invert

     E-mail me at [email protected] if you think any other moves are
better than these and the button combinations.

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     7) Outro
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     Finally done with version 2.0. Hope that this FAQ will help you
get some better scores in Tony Hawk's Pro Skater 2. E-mail me at
[email protected] if you want anything added to this FAQ, anything
changed, any high scores, or anything else. See you next update.

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     8) Copyright
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     c Eugene Lee, 2000. If you want to use some info from this FAQ,
email me and I will probably give you permission. Please do not just
steal my work. Give me some credit. Do not make copies of this FAQ and
sell it. If anything goes wrong because of this FAQ, it's not my fault,
so don't sue me.