Legend of Zelda: Ocarina of Time Master Quest Walkthrough
By: Nick Emmerich a.k.a. Seorin ([email protected])
Last Updated: 07/15/03
Version: 2.2

--Disclaimer--

This walkthrough legally belongs to me. I am its sole author and owner. You may not
post this walkthrough on your own website or in any publication without first notifying
me. You may post this walkthrough anywhere where it is available to everybody free of
charge so long as you notify me that you are doing so and DO NOT modify the text of
the walkthrough in ANY way. I must be notified by anybody who wishes to post this
walkthrough. If you wish to provide this walkthrough to others for a fee I am entitled to a
percentage of the profits. Failure to comply with any of the above will result in a lawsuit.

--Why this walkthrough?--

The most important question most readers are asking right now is, "why should I use this
walkthrough instead of another one?" There are several reasons, certainly, but not all of
them will apply to everybody. In the end it's just a matter of preference. What I'm saying
is if you don't like this walkthrough for whatever reason then don't use it! If you want to
know what reasons there are to use it, though, I've listed a few good ones (and maybe
one or two nonsensical ones).

1: Maybe you've read my previous walkthrough and you really liked it. If you just
happen to like the way I write or the quality of my information that's probably the best
reason to use this walkthrough.

2: I cheat. Well, I really don't consider it cheating, but a lot of others would (a lot of other
walkthrough writers included). I'll tell you the best way to get something or do
something regardless of how many people think the game designers intended for you to
do it otherwise. I could go on at length about why, but that's for the section where I warn
stupid people to not e-mail me. I can get 35 out of the 36 heart pieces before doing the
fire temple. 28 of them are before the forest temple.

3: I section off my walkthroughs in a very important way. I'll start with a FAQ for the
people who just want one question answered with as little chance of unintentionally
viewing other spoilers as possible. Then I'll move to a checklist, which is for people who
have either played through already or want to figure things out for themselves. The
checklist doesn't have answers, just hints. It also is great so you know what you can get
and when. It's not always apparent that you can get Biggoron's Sword before the Forest
Temple or 6 hearts (actually more, but 6 easily) before Dodongo's Cavern. Lastly I resort
to a step-by-step walkthrough that tells you quite plainly where to go, when, how, what to
do there, etc. That part is as detailed as it can possibly be. Sometimes, for some people, it
still won't be enough, but I've found that I write descriptively enough for 99% of the
people out there.

4: I understand the need to use your browser's search function. I try my best to maintain a
consistent manner of naming and to always name things appropriately. Some things (like
"great fairies") just don't deserve an appropriate name, but usually you can search for
other things (like "upgrade" or "Din's Fire"). I'll even list common searches so you can
be sure to find the information you need as quickly as possible while viewing as little
other information as possible. That's important in a walkthrough.

5: I don't section my walkthrough off in stupid ways. No offense to most other
walkthrough writers out there (as the majority of them are guilty of this), but sometimes
there are just really nonsensical sections. Why do I need to have the button configuration
explained to me? Why are there separate checklists for heart pieces, gold skulltulas,
weapon upgrades, etc. instead of one comprehensive checklist? It doesn't make sense to
me. You won't need to jump around to 20 different locations in this walkthrough to find
everything. Once you've found what you're looking for it's likely everything will be
clearly laid out all on one page (or several pages in close proximity if you're looking for
a lot of information). I never liked needing to have the same walkthrough open in 7
different windows at 7 different places in the thing just to figure out one piece of
information.

6: I'm not stupid. Whether or not that sounds pompous it's true. I wouldn't say something
like that in my daily life, but compared to many other walkthrough writers it really needs
to be stated. The information I provide is correct: I personally verify ALL of it. If you've
been viewing GameFAQs for any length of time there's a good chance you've opened a
walkthrough and said to yourself, "…this guy is really stupid." I'd like to let it be known
that so far there are no stupid Master Quest walkthroughs… as I write this there is only
one other and it is reasonably intelligent. Eventually, however, with the extreme content
submitted to GameFAQs, I'm sure a stupid one will make it through.

7: When abbreviated, the title of my walkthrough is LoZ:OoTMQW – a completely
nonsensical word! :)

--Don't E-mail Me If You Are Stupid--

I really mean that. If you lack intelligence to a great degree, please leave me alone. If you
have content to add to my walkthrough, feedback to provide, questions I've asked that
you want to answer, or questions you have that are NOT answered in the walkthrough I
seriously do not mind being e-mailed. I might even like it! I am greatly annoyed when I
get e-mails about questions that are answered in the walkthrough itself. I'm also annoyed
by people who feel it's not necessary to even attempt proper punctuation or spelling (i.e.
plz hlp me im stuck in teh fire cave i dont now how to get the chest k thx plz email soon).
Don't e-mail me with a very specific question about a dungeon (i.e. how do you get the
gold skulltula in the bottom room in the Deku Tree) unless you can perfectly describe it
to me so that I know what the hell you're talking about. Don't expect an answer anyway
because I don't remember every inch of every dungeon. My most intimate knowledge of
this game is written down and you are in the process of reading it. Unless you want me to
clarify something I've already written it's likely I don't know the answer to your question
or just plain can't remember. I won't be playing this game every single day for the next
year so there's a good chance I won't remember where the seventh gold skulltula is if you
ask me a month from now (heck… I don't know now without looking it up… and what
do you mean by the seventh?!).

Some people find it necessary to write me hate mail. If that's your thing, go ahead, it
won't bother me :) Sometimes I outright enjoy it! Don't hate mail me if you don't mean
it, though… it's not as fun when you aren't truly pissed off about something so stupid.

Things you SHOULD e-mail me about:

If you have something to add, go ahead and e-mail me. I'll give you full credit.

A compliment (or constructive criticism… that's constructive, not flame) is always
welcome.

I need to know about formatting errors that I might not be aware of (I write in word and
save as text with line breaks to meet GameFAQs requirements… word likes to mess with
my formatting).

If you have a question that isn't answered in the walkthrough, don't e-mail me. Look at
the walkthrough! If you've really looked and you really can't find it, then e-mail me. I
can't stress enough how many questions I'm asked that I've already answered in the
walkthrough. If you ask me a question you can guarantee I'll look in my walkthrough
first and, if the answer's in there, you either won't get a reply or I'll simply say 'read the
walkthrough' and commence disliking you because you are stupid. You can imagine how
annoying it is to have somebody ask me a question that I've already answered.

If you want to correct incorrect information that I have feel free to try. I will do my best
to verify everything before changing anything and, if I find you are correct, I will be
more than happy to give you full credit. If you don't want credit (as in you seriously just
don't want to be associated with this walkthrough) then mention it and I'll leave it off. If
you don't tell me what nickname to give you credit under I will attempt to use your e-
mail nickname (i.e. if you are [email protected] I will credit you as
SoAndSo). If your e-mail address is the exact same as your real name I will use your real
name only as a last resort. If all else fails and, for some reason, I just can't get
identification from your e-mail in any way, I'll respond to you (which might be hard
without an e-mail address…) and ask how you would like to be included.

--Don't Read This If You Are Stupid--

Seriously. I'm not going to tell you how to defeat every single monster in the game. I'm
not going to map you a path to get from Kokiri Forest to Hyrule Castle… it's not a hard
walk! I will tell you what room to go to next, how to solve the puzzle, and even how to
get there (but only if getting there isn't obvious!). Sometimes I will use the phrase "exit
the room." In those cases you should be intelligent enough to figure out which exit I
mean if there are multiple exits. If you suffer from serious mental incapacity you will not
gain anything from this walkthrough. If you want me to play the game for you, why the
hell did you bother to start playing it to begin with?! Play the game.

Additionally it might take some intelligence to translate my unique language into your
own unique language. I realize that I speak (and, hence, write) oddly so you might not
always understand what I mean. I even wrote an entire section of the walkthrough
devoted to clarifying such mistakes! If I use a word you don't know (not saying that I use
intense language here, just that if you happen to not know what a word means…) just go
look it up on www.dictionary.com or use contextual clues to decipher its meaning on
your own. Heck, use both and extrapolate your own meaning from there. It really
shouldn't be that hard to understand.

--My Language--

I use very specific language in describing things in this walkthrough. I'd like to detail
some of it so people know what the hell I'm talking about. Most of it relates to going
through certain doors and providing directions (i.e. right, left).

If I say something such as 'exit' or 'exit the room' or provide very unclear directions as
to what, where, or how you should exit than the answer should be obvious. If I tell you to
exit and there are two doors I'm referring to the one you didn't actually go through yet. If
I tell you to exit through the door you came in then I AM telling you to go through the
door you've just been through! If I don't tell you what to exit, I probably mean the room.

I use a lot of right and left directions and sometimes it's hard to tell what I might mean.
Usually I'm referring to the way you're currently facing, if there's no other explanation.
Sometimes (and I try to clarify when) I'm referring to the mini-map or based off of the
way you were facing when you entered the room. Sometimes (and I apologize for these
times) I simply have some strange concept in my mind and, although I don't realize it,
absolutely everything in the room is "right" to me. I'm not sure why. I've been writing
and suddenly realized that, although the mini-map, the way you entered the room, and the
direction you are currently facing are all leftward, I've asked you to enter the door on the
right. Forgive me, I wrote this walkthrough pretty quickly and without the aid of much
caffeine so sometimes I got tired :) If you notice something like that you can e-mail me
and I'll try to clean it up.

Also, I use odd language. Some things (very few) I will intentionally call the wrong
name. In real life I am quite a vulgar person, but I censor myself for GameFAQs. I find
the words 'bastard' and 'hell' to be acceptable to most people so I use them when I feel
they are appropriate. If you find those words offensive you will not wish to read this
walkthrough.

--Searching--

This is simply a list of what I call different things so you can search for them easily. I've
removed as many occurrences of these phrases as sanely possible (you try explaining
how to go through the water temple without using the words hookshot or longshot AND
without sounding ridiculous). It's not perfect, but I daresay it's pretty good. I've not
bothered to list official tool/spell names as I have written them quite accurately (using
standard shorthand such as 'slingshot' instead of 'fairy slingshot'). Let me know if there
are other things that need to be made searchable or if there are some hideous errors you
encounter when searching.

For particular sections simply search for the name of a place in-between dashes. The
Forest Temple is found by searching for --Forest Temple--. It also works if you just
search for --Forest. I call everything by its proper name (with a few exceptions listed
below) so it shouldn't be difficult to find anything.

Piece of Heart X: Where X is equal to its unique number. I've numbered them 1-36 (so
you can see what you're missing on the checklist and search for a specific heart if you
need more info). If you're just looking for a list of sorts the checklist works nice or you
can just search without the number.

Deku Seed Upgrade X: Where X is equal to 1 or 2 (corresponding to the first or second
one I get appropriately). This is the upgrade that gives you more slingshot bullets.

Deku Stick Upgrade X: Where X is equal to 1 or 2 (corresponding to the first or second
one I get appropriately). This is the upgrade that gives you more deku sticks.

Deku Nut Upgrade X: Where X is equal to 1 or 2 (corresponding to the first or second
one I get appropriately). This is the upgrade that gives you more deku nuts.

Bomb Bag Upgrade X: Where X is equal to 1 or 2 (corresponding to the first or second
one I get appropriately). This is the upgrade that gives you more bombs.

Quiver Upgrade X: Where X is equal to 1 or 2 (corresponding to the first or second one I
get appropriately). This is the upgrade that gives you more arrows.

Magic Upgrade: This is the upgrade that doubles your magic power.

Defensive Upgrade: This is the upgrade that doubles your defensive power.

Sword Spinny Thing: Also called Sword Whirlwind or Sword Spin Attack. This is where
you hold the B Button to charge your sword and release an attack that hits all around you.

Fruity Fairy: Also called Great Fairy. These fairies dress skimpy, laugh psychotically,
and bend in ways that could only be taken perversely. Other FAQ writers (as well as a
few of my friends) call them prostitutes and other less technical words that mean the
same thing but probably shouldn't be written here. While the word 'fruity' is an
understatement, I didn't want to be overly vulgar. Feel free to substitute the word for
your favorite adjective.

Lastly, the trading game pieces:
Pocket Cucco
Cojiro
Odd Mushroom
Odd Potion
Broken Saw
Broken Sword
Prescription
Eyeball Frog
World's Finest Eyedrops
Claim Check

--Updates--

1.1: Added one question to the FAQ and updated the information on the fight with
Ganon.

1.2: Added information on Ganondorf's second spell, the bunny ears, and the second
deku nut upgrade.

1.3: Fixed some formatting and the timing on one of the heart pieces from the Zora River
Frogs (despite meeting the requirements for one of them, you just can't get it before
becoming adult link). Also moved the time requirement for bombchu bowling prizes and
Farore's Wind to earlier. Added even more information on fighting Ganondorf. Fixed up
the checklist and made it prettier. Added a heart piece I didn't even know was missing.
Added the searching section to aid people with their searches.

1.4: Added the extra bottle trick to the tips & tricks section because I just plain didn't
think to put it there :p Also tweaked some sections of the walkthrough to make it sound
clearer. Added more info on the latter half of the fight against Ganondorf. Added
information on what a crystal switch in the Ice Cave does (I was brain dead and just
didn't remember what it did). Added a shortcut to help get Biggoron's Sword. Added a
trick for fighting Volvagia.

1.5: Added tricks in the Fire Temple and Shadow Temple. Added an interesting sign trick
in the 'Tips & Tricks' section that's just hilarious. Added more tricks for earning rupees
as a child AND as an adult.

1.6: Made a few subtle changes in text all over the place. A small update overall, but an
update nonetheless.

1.7: Stupidly I assumed everybody would just use this walkthrough every single step of
the way. In this assumption I accidentally slighted free-willed readers by only mentioning
one key in the lens of truth dungeon. I'm perfectly well aware of the second key,
however, and without knowledge of that second key one might very well get stuck if they
used the key I do mention on the wrong door. I've added the location of the second key
because I encourage people to try and figure stuff out on their own (it's fun!).

1.8: Added cow trick and made other miscellaneous touch-ups

1.9: Two new fighting tips & tricks and other miscellaneous touch-ups

2.0: Lots of miscellaneous touch-ups.

2.1: Added a question to the FAQ and a tip for fighting the Dead Hand enemy.

2.2: Added the goron tunic trick and updated a couple heart pieces to make them easier
(or to make them read more clearly). Also added another trick for a piece of heart.

--Things to Come--

I'll be improving the quality of the information by playing through the game at least once
more, probably 2-3 more times. I will also be improving information through
submissions.

I've just revamped the checklist. If you think there's something I could have done better
about it please let me know. Please try to be polite or I might have to get mad at you :)

The FAQ portion will be improved via submissions as well.

--Tips & Tricks--

-Skulltula Trick-
The trick for infinite gold skulltulas is still in the game! Thank you, Nintendo, for leaving
known bugs intact!! I wish more companies had that attitude :) I personally find nothing
wrong with this trick and use it liberally. It is for that reason that I list very few gold
skulltula locations in the walkthrough itself and actually do not have a gold skulltula list.
Really, it's too much of a pain. I'll mention a few gold skulltulas (primarily before the
trick is possible so you can get the adult's wallet and stone of agony), but that's really all
I feel obligated to mention. If you're not the kind of person that wants to "cheat" and you
feel the need to express this opinion… well, as callous as it may sound, find another
walkthrough. I'm sure there will be plenty and since I express my opinion everywhere in
this walkthrough reading it will likely make you angry and frustrated. If you can deal
with the fact that I happily use this bug to my advantage and encourage others to do the
same, then we'll get along fine. People that get angry over stupid things piss me off
anyways :)

So, on with the trick. Head to Hyrule Castle and sneak past all the guards until you're
behind the castle gates. Don't actually enter the area you go to meet Zelda. In the corner
of this area is a lone tree. Play the song of storms by it to reveal a hole. Drop down the
hole. Look to the left and bomb that wall. There should be a regular skulltula and a gold
skulltula. Kill the gold skulltula but do not collect the token. Stand with the exit pad to
your back, aim your boomerang and fire at the token. Quickly press the L Button, down,
and then the A Button to backflip onto the exit pad. You'll begin to exit and then you'll
hear the 'you got a token' noise as an empty text window pops up. You'll appear again on
the surface. Play the song of storms, drop down the hole, bomb the left wall… and the
gold skulltula is still there! *gasp* Kill it, toss the boomerang, backflip onto the exit, etc.
Repeat this trick as many times as you need to hit 100 gold skulltulas. If you start to run
low on bombs, just bomb the wall straight ahead when you go down the hole. A jar in
there has 5 bombs every time. When you're low, just start bombing both walls every time
you go down and you'll gain 3 bombs every time.

Be honest… collecting gold skulltulas is stupid anyway. Not only are there way too
many, but also it's very difficult to cover every inch of the world young and old, night
and day. That's the area of the game world multiplied by 4 that you have to cover. That's
only if you're good, too… some people won't find everything (such as a hole near the
castle that opens when you play the song of storms). I personally liked the gold skulltula
houses in Majora's Mask. That was a great way to do the collections. I didn't have to be
alert everywhere I went and there was no time that it might have been a good idea to go 7
rooms out of my way in the current dungeon. Well, forget about doing stupidly difficult
things in a dungeon or going way out of your way anywhere: just do the skulltula trick!!

-Child Link Rupee Trick-
If you're standing on the drawbridge chain outside Hyrule Castle you can walk on top of
the drawbridge when night falls. There are three red rupees hidden up there and, with the
aid of the song of sun, it's a great way to get rupees quickly as a child. It's also a good
way to get into Hyrule Castle at night while grabbing a couple extra rupees along the
way!

Selling bugs to the hyper little freak that buys things with C is a pretty good way to make
cash. You get 50 rupees per bug. Additionally, each time you drop a bug you are actually
dropping 3 bugs, so you can drop a bug, capture 3 bugs, sell 2 bugs, drop a bug, etc. for
as much cash as you need.

Fish sell even better (100 rupees) and can be caught easily in Zora's Domain.
Unfortunately they're a bit far from the hyper little dude that buys them, so bugs might be
better.

-Adult Link Rupee Trick-
As Adult Link, after you've gotten the saw in the trading game, you can enter the screen
that had a skull kid in it as a kid (and had Cojiro's owner and the kokiri girl in it during
the trading game) and you'll find a skull kid there. This time he's hostile and you can kill
him for 200 rupees each time! Don't jump-slash him, though, otherwise he'll run away.
This trick is easy and repeatable for full rupees any time you need them.

-Sign Healing Trick-
Everybody knows this trick already, but I figured I'd have to list it so I can list the next
trick I just found out. If you play Zelda's Lullaby in front of a sign you've already
slashed apart with your sword the pieces will come back together and the sign will be
whole again.

-Delayed Sign Healing Trick-
Okay, this really doesn't qualify as a trick, but it's hilarious so I had to put it somewhere.
Find a sign that's right next to the edge of a cliff or pit. The sign I saw it performed on
was in the Shadow Temple, just before the guillotine that precedes two invisible
platforms and a locked door. The sign warns you that you need the sacred boots. So, my
friend slashed the sign apart and a quarter of it fell off the pit. He played Zelda's Lullaby
to restore the sign and we laughed at how the sign didn't come completely back together
since a piece fell off the pit. After several seconds, however, it DID come back together!
The sign floats up all the way from the bottom of the pit. Yeah, it's a totally useless trick,
but it's terribly amusing to watch.

Also, this trick apparently works on a sign just before the bridge in Gerudo Valley.

-Extra Bottle Trick-
Capture something with a bottle and pause the game during Link's swinging animation.
Replace the bottle with any other item in your inventory and when you un-pause the item
will be replaced with a bottle! You should really only use this trick for items you won't
use anymore (claim check, mask, magic beans). If you use the mask and you end up
needing a mask later you can always just go borrow another one and the bottle will be
replaced with it :) I've heard this trick works best when trying to capture bugs (just pick
up random rocks and you'll eventually find one with bugs under it).

Note: never, ever replace items that you'll need later (such as bombs, or bombchu). Also
remember that fairies in 'extra' bottles can't revive you (only ones in normal bottles can).

-Cow Trick-
After you get Epona race her at the ranch and get a time of 50 seconds or less. Your
reward will be a cow in your house in Kokiri Village. You can get milk from it (and any
other cow) by playing Epona's Song right next to it, but fairies are so much better
anyways.

-Wolfos Trick-
After the Wolfos attack you they will spin around. Hit them in the back for an instant kill.

-Dead Hand Trick-
In any rooms where you need to fight a Dead Hand (the purple thing with a giant neck
surrounded by 6 scrawny hands that grab you when you get close) you can actually see
the Dead Hand underground if you use the Lens of Truth (looks like a shadow on the
floor). If you bomb that spot he will come out of the ground without you needing to let a
hand grab you (or, in one room in the Shadow Temple, there are no hands and you must
do this).

When fighting him you can use the Sword Spinny Thing (the one you charge by holding
down the sword button) to kill him much quicker. If you're good you can kill him before
he even sinks back into the ground.

Goron Tunic Trick:
As an adult you need to stop Darunia's child from rolling around Goron City and he'll
give you the Goron Tunic. Stopping him is much easier if you just hit him with a
bombchu instead of trying to properly time and aim a normal bomb.

Trick to get Piece of Heart 14:
This is the heart piece where you have to light all the torches in Zora's Domain to make a
treasure chest appear. Normally you light a deku stick on the torch in the king's room,
then run down the path lighting torches. Instead of doing this, try simply lighting the
bottom 2 torches with Din's Fire and then taking out a Deku Stick, lighting it on one of
those torches, and lighting the rest of the torches in reverse order. You can also try
lighting a deku stick on the torch in the king's room, then lighting the nearest torch, and
then heading straight towards the bottom 2 torches and lighting the rest in reverse order.
This trick doesn't save too much time, but it should ease up the time constraints and
make this piece of heart much easier to get.

--FAQ--

Q: What's different in Master Quest?
A: The dungeons. The physical layout is the same and everything outside of the dungeons
is the same, but all of the puzzles are completely different. There are some classical
solutions, but also some completely new things that should happily baffle all the true
Zelda fans for a decent amount of time :) Truly, it's the first game I've played in a long
time that frustrated me in a happy way.

Q: In the Spirit Temple I'm having problems in the room with 4 beamos and 3 blocks of
time. I've played the Song of Time as suggested in the walkthrough, but I still can't reach
the block.
A: You did not play the song of time as the walkthrough suggested. You need to play it
three times: once for the lone block sitting on top of a switch, then twice more at the
opposite side of the room. This will walk the crate down from the very top block to the
very bottom block where it will be easy to grab.

--Checklist--

Non-indented list items are plot required (please tell me if I missed any), so this checklist
can be used as a 'plot points' FAQ. It also helped to pretty it up instead of being a long,
hard to read list (now it's just long and mostly hard to read). Parentheses in front of a
dungeon name include the important tool found in that dungeon. Parentheses in front of
other things are vague hints that should give a good boost to players not looking for true
spoilers, or evoke memories in experienced players. This entire walkthrough is
searchable, as well, so if you need more information on something just search for it.

__Deku Tree (Slingshot)
           __Deku Seed Upgrade 1 (target game in Hyrule Castle)
           __Piece of Heart 1 (dog lady in Hyrule Castle)
__Zelda's Lullaby
           __Bottle 1 (Lon Lon Ranch super cucco game)
           __Epona's Song (show Malon your ocarina)
           __Piece of Heart 2 (Lon Lon Ranch, crate moving)
           __Piece of Heart 3 (Behind a cow in a house in Kakariko Village)
           __Piece of Heart 4 (On a roof in Kakariko Village)
           __Bottle 2 (Corral the cucco lady's cuccos)
__Use Zelda's Letter
           __Sell Keaton Mask (guard in Kakariko Village)
           __Hylian Shield (Kakariko Graveyard, or Hyrule Castle shop)
__Song of Sun (Kakariko Graveyard)
           __Piece of Heart 5 (Kakariko Graveyard)
           __Piece of Heart 6 (Dampe's Gravedigging Tour)
           __Piece of Heart 7 (Above Dodongo Cavern)
__Meet Darunia
           __Deku Seed Upgrade 2 (Lost Woods target)
           __Piece of Heart 8 (Lost Woods Ocarina Game)
           __Deku Stick Upgrade 1 (Forest Stage, Skull Mask)
__Saria's Song (Sacred Forest Meadow)
           __Piece of Heart 9 (Skull Kid)
           __Sell Skull Mask (Skull Kid)
           __Deku Stick Upgrade 2 (hole in Lost Woods)
__Goron Bracelet (From Darunia)
           __Piece of Heart 10 (Goron City jar)
__Dodongo's Cavern (Bombs)
           __Piece of Heart 11 (Death Mountain Crater)
           __Sword Spinny Thing (Death Mountain Crater, Fairy Fountain)
           __Magic Beans (bought from kid in Zora's River)
           __Piece of Heart 12 (early in Zora's River)
__Din's Fire (Hyrule Castle)
           __Piece of Heart 13 (late in Zora's River)
           __Piece of Heart 14 (light torches in Zora's Domain)
           __Silver Scale (Zora Diving Game)
           __Bomb Bag Upgrade 1 (rolling goron)
           __Deku Nut Upgrade 1 (hole under boulder in Lost Woods)
__Bottle 3 (Lake Hylia)
           __Piece of Heart 15 (Lake Hylia Fishing Game)
           __Piece of Heart 16 (Gerudo Valley, with the cucco)
           __Piece of Heart 17 (Gerudo Valley, behind the waterfall)
           __Sell Spooky Mask (kid in Kakariko Graveyard)
           __Farore's Wind (Zora's Fountain)
__Jabu-Jabu (Boomerang)
__Ocarina of Time (outside Hyrule Castle)
__Song of Time
           __Sell Bunny Ears (Hyrule Field, running man)
           __Deku Nut Upgrade 2 (Forest Stage)
__Scarecrow's Song Part 1 (Lake Hylia, Bonooru the scarecrow)
           __Bomb Bag Upgrade 2 (Bombchu Bowling Game)
           __Piece of Heart 18 (Bombchu Bowling Game)
__Master Sword (temple of time)
           __Pocket Cucco (cucco lady)
           __Piece of Heart 19 (Kakariko Graveyard)
           __Piece of Heart 20 (Kakariko Windmill)
__Song of Storms (Guru-Guru)
           __Piece of Heart 21 (race Dampe)
           __Piece of Heart 22 (Zora's Fountain)
           __Piece of Heart 23 (Ice Cave)
__Ice Cave (Iron Boots)
__Serenade of Water
__Zora's Tunic (King Zora, or purchased)
           __Piece of Heart 24 (Zora's Fountain, bottom)
           __Piece of Heart 25 (Lake Hylia, rooftop)
           __Golden Scale (Lake Hylia Fishing Game)
__Scarecrow's Song Part 2 (Lake Hylia, Bonooru the scarecrow)
           __Piece of Heart 26 (Lake Hylia Mad Scientist)
           __Piece of Heart 27 (just outside Lake Hylia, in a hole)
           __Piece of Heart 28 (West of Hyrule Castle, in a hole by a tree)
           __Epona (Lon Lon Ranch racing game)
           __Cojiro (Wake Talon, return to cucco lady)
__Goron Tunic (rolling goron, or purchased)
__Bolero of Fire (Death Mountain Crater)
           __Odd Mushroom (Lost Woods)
           __Odd Potion (Kakariko, Old Hag's Potion Shop)
           __Broken Saw (Lost Woods, Kokiri girl)
           __Broken Sword (Carpenter in Gerudo Valley)
           __Prescription (Biggoron, top of Death Mountain)
           __Eyeball Frog (King Zora)
           __World's Finest Eyedrops (Lake Hylia mad scientist)
           __Claim Check (Biggoron)
           __Biggoron's Sword (Biggoron)
__Minuet of Forest (Sacred Forest Meadow)
__Forest Temple (Fairy Bow)
__Gerudo Fortress
           __Piece of Heart 29 (Gerudo Fortress top)
           __Piece of Heart 30 (Gerudo Horseback Archery Game)
           __Quiver Upgrade 1 (Gerudo Horseback Archery Game)
           __Quiver Upgrade 2 (Kakariko Village Target Game)
           __Bottle 4 (Big Poes)
__Prelude of Light (Temple of Time)
           __Piece of Heart 31 (Zora's River Frogs 1)
           __Piece of Heart 32 (Zora's River Frogs 2)
           __Gold Skulltula Trick
           __Giant's Wallet (Kakariko Village Skulltula House)
           __Piece of Heart 33 (Kakariko Village Skulltula House)
__Lens of Truth (Kakariko Well, as a child)
           __Piece of Heart 34 (Treasure Chest Game)
           __Piece of Heart 35 (Death Mountain Crater)
__Temple of Fire (Megaton Hammer)
           __Magic Upgrade (Death Mountain Crater)
__Temple of Water (Longshot)
           __Fire Arrows (Lake Hylia)
__Requiem of Spirit (across the desert)
__Spirit Temple 1 (Silver Gauntlets)
           __Piece of Heart 36 (Desert Colossus)
__Nocturne of Shadow (Kakariko Village)
__Shadow Temple (Hover Boots)
           __Gerudo Training Ground (Ice Arrows)
__Spirit Temple 2 (Mirror Shield)
__Golden Gauntlets (in Ganon's Castle)
__Defensive Upgrade (Outside Ganon's Castle)
__Ganon's Castle

--Deku Tree--

Before you can actually head to the first dungeon you need to get a sword and shield.
After leaving your house head left and follow the wall around to the bottom of a ramp.
Go up the ramp, through a pathetic fence maze and enter a hole in the wall. To the right is
a dead end, although you might look for rupees there. Head left, then right, around a
corner, and then right to a large treasure chest. The chest has the Kokiri Sword in it; take
it.

Now you need to buy a shield. Run around town looking for rupees. Slashing bushes
helps and so does throwing rocks. Also try to look behind Mido's house. Jump across the
platforms over the water to receive 5 rupees. You can also walk through grass to get
rupees. Lastly, try searching in people's houses and breaking their pots to get a few extra
rupees if you need them. When you've gotten 40 rupees head to the shop and purchase
the deku shield. Now it's time to head for the Deku Tree.

When you first head over there Mido is blocking the way. Make sure you equip both
sword and shield, then talk to him and he'll back off. Kill the deku baba on the path for
some deku sticks, then head into the large clearing with the Deku Tree. After a cut scene
you'll be allowed to go inside.

Turn immediately left to see a ladder. Climb up it and make your way around the
perimeter of the room (careful of the keese and 2 gohma larva). Open the treasure chest
here for the map and break the box to reveal a gold skulltula. Climb the vines on the back
wall. At the top, move to the right a little bit and then drop down.

Go around the edge of this room until you see a door; enter it. If you want 5 rupees light a
deku stick on the torch to the right and use it to light the unlit torch in the middle of the
room (it will create a treasure chest with 5 rupees in it). Walk around the edge of the
room, triggering any gohma larva on the ceiling. Kill them. Now hit the switch at the
beginning of the room to raise the platforms. Jump across them to the far side and kill the
gohma larva (perhaps even collecting your 5 rupees… joy). Step on the switch and
navigate the platform again to reach the left side of the room. Kill the gohma larva here,
too, to make a treasure chest with the slingshot appear.

Now exit the room and step on the switch just outside of it. Go to the edge (where a deku
baba is sitting; kill it) and jump off, aiming for the web below so you don't get hurt. Light
a deku stick, run to the middle of the web, and swing the deku stick to light the web on
fire. Quickly run off the web so you don't fall. Now go up the ladder on this floor, kill all
the enemies, and then light a deku stick. Run with it over to the web on the far end and
burn it. Go through the door there.

It's a good idea to kill everything in this room that you can from the starting ledge with
the slingshot (the only one you can't is the big skulltula). Then jump onto the platform
(just wait for it to fall) to attract the attention of the big skulltula and kill that. Climb up
the vines and open the treasure chest for the compass. Turn around, target the ladder, and
shoot it with the slingshot to bring it down. Before you leave note the boulders at the top
of the vines near the treasure chest… you can come back and blow them up later when
you get bombchu (it's sooner than you think). Exit the room, go back to the web on the
ground that you burnt and jump down the hole.

Head to the platform on the right side and step on the switch to light a torch on the other
platform. If you'd like 5 rupees light a deku stick on the torch and burn the nearby web.
Then step on the switch and get the resulting treasure chest for 5 rupees. Now shoot the
eye above the exit door with your slingshot to open it. Exit through it.

Kill all the enemies in this room and then exit back out the way you came in. Light a
deku stick on the torch and re-enter the room. Quickly light the two torches on the right
to open the door.

In the next room there is a treasure chest to the left with a recovery heart in it if you need
it. When the platform starts to move towards you from the far end (timing is important)
step on the blue switch. Light a deku stick on the torch and jump onto the platform (it
should just be arriving). Hold the R Button to duck down under the spiked log. Don't
stand on the center of the platform or a gohma larva will knock you off. Jump off on the
other side and quickly light the two nearby torches. Kill the gohma larva (or knock it into
the water) and then go to the right side and against the back wall. From this angle you
should be able to kill the big skulltula with your slingshot. Then climb up the block of
time and exit the room.

Kill all the enemies in this room (including the lone keese) and exit the door that opens.
Kill the four keese on top of the four torches in this room (otherwise they'll light on fire
and burn your shield), preferably with the slingshot. There are two burnable webs in the
room. When you step on the switch the camera will focus on the right one (the left one
leads only to a gold skulltula that requires the boomerang to collect). Light a deku stick
and go burn that web. Now crawl through the hole behind it.

Kill the giant deku baba and defeat the deku scrub. Now push the block on the left side
off the edge to create a step. Go to the lit torch in the room and light a deku stick. Jump
into the shallow water, climb up to the web and swing the deku stick to burn it. Fall down
the hole.

Kill the deku scrub on the right side first, then the one on the left, and finally the one in
the middle. Target the middle one that has started hopping around and he'll blather for a
bit before opening the door. Exit to the boss room.

Now it's time to fight Queen Gohma. Target her and shoot her eye with the slingshot
when it turns red. This will stun her. Quickly run up to her and jump-slash her as many
times as you can quickly (it can be done 3-4 times per stun). She'll get up, but you can
keep her targeted. When she crawls on the ceiling just wait for her eye to turn red and
quickly hit it with the slingshot to knock her down and stun her again. If you're fast
enough with your jump-slashes you should only have to knock her down once to kill her.

Collect your heart container afterwards and exit the dungeon. Now you'll get to hear the
Deku Tree blather on for a really long time and he'll tell you to go to Hyrule Castle. You
might as well head there since you have nothing better to do just yet.

--Hyrule Castle--

Deku Seed Upgrade 1: Win the target game in Hyrule Castle Town

Piece of Heart 1: Enter Hyrule Castle Town at night (you'll need to be standing on the
drawbridge as it turns night… or you can enter the town, then the castle grounds and wait
for night there). On the center screen head left, around some stuff and over by a white
dog underneath the balcony. Run into the white dog so he follows you, then head right
and into the alleyway. Enter the door on the right and talk to the lady inside. She'll give
you a heart piece.

Enter the castle grounds and climb up a vine on your right. Run down towards the guard
gate and jump down on the other side (or walk across it). You want to be caught by the
guards while it's still night. When you're caught you'll be thrown out by the gate and
you'll hear Malon singing. She's standing by the vine; go talk to her. She'll give you an
egg. If you've been fast enough it will still be nighttime when she gives it to you. The egg
hatches the first morning you have it :)

Now head up the vine again and jump down on the other side of the gate. Walk down the
pathway, but don't get too close to the two guards along it. You'll want to head left
before they catch you, but make sure you're going a good enough distance behind the
guard at the top of the hill. Cross directly over to the far, unguarded wall and climb up
some bricks there (not sure why a rock has bricks on it… but hey, it helps). Jump down
into the castle "moat" to collect the valuable rupees there. Apparently money is more
effective than sharks…? Swim with the current to the corner of the "moat" and climb out.
Head left to see Talon sleeping. If your cucco isn't hatched yet you'll want to wait for it
to hatch. Face Talon and use it. He'll go tearing off.

Now you can move the crates past where he was. Push both of them as far as they'll go in
that direction and you'll hear the typical Zelda noise. Climb on top of them and jump
across to the niche in the wall. Hit the A Button to crawl through a hole. Here the guards
will try to catch you and throw you out. All you have to do is make sure to never run in
front of them. It's possible on all the screens. If you're behind them you can get
obscenely close without getting caught… and getting caught is bad, so being behind them
is good :) Make your way through these screens and into the Royal Garden.

If you're in need of rupees slingshot the window on the right side. If you have too many
hearts, slingshot the window on the left side. Talk to Zelda. You get several dialogue
options, but they're all meaningless – either the same thing happens no matter what or
they force you to pick the proper choice. Afterwards when you attempt to leave you will
talk to Impa. She will teach you Zelda's Lullaby and then lead you out of the castle. Head
for Lon Lon Ranch.

--Extra Stuff Time!--

Bottle 1: Lon Lon Ranch Super Cucco Game. Enter the house on the left as you enter Lon
Lon Ranch. A little trick to do here is, before talking to Talon, grab all the Cuccos
(leaving alone the 2 on the counter and the 1 at Talon's feet), run behind the counter with
them, and throw them back there. They'll all stay put back there pretty well. Talk to
Talon and pay him 10 rupees to play his Super Cucco Game. He'll throw out his 3 super
cuccos and you have 30 seconds to find all of them. Since you already threw the other
cuccos behind the counter, they'll be the only 3 cuccos not behind the counter :) You'll
receive a bottle with milk in it for your efforts.

Epona's Song: Talk to Malon three times. The third time she'll ask to sing a song with
you. Pull out your ocarina, learn the song, and watch Link mess himself.

Piece of Heart 2: Exit the fenced in area and walk around the outside of it. You'll come to
a door that leads to a barn. The idea here is to move the crate blocking the far corner so
you can enter a hidden hole behind it. If you number the crates as follows:

       1               2
3       4
     5            6

Pull 4 right, pull 6 right, push 5 left, push 6 left, pull 4 down, pull 2 down, push 2 down,
pull 1 right. Now climb over 1 and enter the hidden hole for your just reward.

I've heard you can also do this by simply pulling 1 right, then climbing over it and
pushing it further right.

Cucco 1: Village Entrance

Piece of Heart 3: Grab a cucco, run to the top of the building under construction, leap off
towards the cucco pen while holding the cucco, throw him just before you hit the
overhang and hopefully Link will grab on.

Cucco 2: Between the cucco pen and the graveyard entrance

Note: The guard outside Impa's house (the house by the cucco pen) invites you to head
on inside since Impa doesn't live there anymore and it's now open to all villagers. The
man inside complains that you entered without being invited. *sigh*

Cucco 3: Behind a fence off to the right as you enter; shoot it

Cucco 4: In a box in a corner by the bottom of the stairs off to the left as you enter.

Cucco 5: Near the entrance to Death Mountain

Piece of Heart 4: Go up the stairs on the left as you enter. There is a tall tower with a
ladder that you can climb; climb it. Facing the opposite direction the ladder is in run
forward. Hold down the L button and run left and forward, while still facing forward.
Press the A button to jump off and keep holding left as you fall. You will end up
grabbing onto the edge of a fence as you fall. Climb up to the top of the fence and from
there climb up onto the nearby roof. Talk to the man up there to get a heart piece.

Cucco 6: After getting the heart piece, jump off the rooftop into the area you can't
normally get to. A cucco is down there. Throw him over the fence (you'll have to run up
the stairs with him) and he'll be waiting for you over there when you climb the ladder out
as long as you didn't enter the hole after throwing him.

Cucco 7: Up the ladder from where you got Cucco 6. You have to pass him to leave the
area where you got Cucco 6.

Bottle 2: Reward for penning all 7 Cuccos.

Now go use the letter Zelda gave you on the guard guarding the entrance to Death
Mountain.

Sell Keaton Mask: Get the Keaton Mask from the Mask Shop in Hyrule Castle Town and
sell it to the guard you just showed Zelda's Letter to.

Hylian Shield: Pull back the grave nearest the entrance that has plants growing at its base.
It will reveal a hole. Down the hole is a treasure chest containing a hylian shield.

Song of Sun: Play Zelda's Lullaby while standing on the triforce symbol near the giant
grave in back. Go down the hole and kill all the keese in the entrance room. Then go
through the door and run past all the re-dead until you get to the far back. Inspect the wall
to learn the song of sun.

Piece of Heart 5: As you're facing away from the hole you just got the song of sun go to
the second grave to the left of the center path (in the row nearest to you). Pull it back to
reveal a hidden hole. Drop down, play the song of sun to stun the re-dead, then walk over
by the re-dead and play the song of sun again to reveal a treasure chest with a heart piece
in it.

Piece of Heart 6: Have Dampe dig up spots of dirt in the path and eventually one of them
will be a heart piece. This seems more rare in Master Quest (or perhaps just in the 'cube
version), but that could simply be my perception. I usually get it on the third or fourth try,
but in Master Quest I actually spent 99+ rupees, had to go and restock, and then when I
came back I got it on the second try.

Piece of Heart 7: Okay, so this is definitely one that shouldn't quite be gotten yet, but
hey… if it's in the game it's not cheating, right? :p Head over to the bomb flower at the
top of Death Mountain. Face away and to the right of the bomb flower and hold down the
L Button. Now walk into the enclosure the flower is in and over to the right (that should
put you in a corner). Press back and the A button and you'll back-flip over the fence. If
you did everything right you'll land (painfully) on the platform that you aren't supposed
to get to. The pain won't matter as you'll be able to use the nearby heart piece to fill right
back up again! :)

--Pre-Dodongo--

Go to the bottom of the Goron Cavern. Play Zelda's Lullaby in front of the closed door,
then go inside and talk to Darunia. On your way out take out a Deku stick and light it on
one of the torches inside. Run out and light all 4 torches in the surrounding room to start
the vase spinning. This will result in a heart piece later :)

Take out another deku stick and light it on one of the torches near the stairs. Run up the
stairs, over to the right and light these two torches. Put away the deku stick so it doesn't
burn up, then take it out again, light it, and head down the tunnel. Light one of the bombs
and run away (or stick around and get blown up if you like – I don't care :p). Head into
the tunnel afterwards.

Deku Seed Upgrade 2: After the owl is done blathering, head straight across from where
you came out. Turn left and look at the little thingy hanging from the tree. Hit it dead
center with your slingshot 3 times to get your last deku seed upgrade.

Piece of Heart 8: Head down the nearby ladder and walk over to the tree stump. Stand on
it and take out your ocarina. You'll have to follow these two skull kids in 3 songs, each
one longer than the last. When you're finished you will get a heart piece.

Now climb up the ladder and head right, right, left, straight, left, right to enter the sacred
forest meadow. You'll have to fight a wolf at the entrance. The best way to defeat him is
to target him, block with your shield until he hits you, and then jump-slash. Needless to
say executing the jump-slash with proper timing will require that your sword be drawn
before you begin blocking. Make your way through the maze here and learn Saria's Song
at the end of it.

Deku Stick Upgrade 1: Exit the sacred forest meadow. If you need health, climb up the
ladder at the bottom of the stairs, jump off the ledge into the center and drop down a hole
for a fairy fountain. In the lost woods head left, right, right and search the grass (where
the butterflies float) for a hole to drop down. Put on the skull mask and approach the
"stage" in front of you. The deku will begin swarming around you happily. Walk over
towards the strange deku off to the right side and he'll give you the deku stick upgrade.

Piece of Heart 9: When you're ready exit the lost woods by taking any wrong path. Re-
enter immediately and head left. Hop on the tree stump and play Saria's Song for the
skull kid. He'll give you a heart piece.

Skull Mask: Now it's time to give him something in return – the skull mask! Put it on and
talk to him.

Deku Stick Upgrade 2: There are 2 exits in the skull kid room; take the one you did not
enter through. Jump down into the bottom area and climb up a ramp on the right. Defeat a
deku scrub and he'll allow you to buy a deku stick upgrade.

Now head back to the Goron cavern (from the lost woods entrance head right, left,
straight) and play Saria's Song for Darunia. Watch him get down with his bad self and
he'll give you the goron bracelet as a sort of apology for his atrocious dancing.

Piece of Heart 10: Head up the stairs and to the left. At a turn in the hallway you'll notice
a bomb flower that you can now pick up. Pick it up, run back the way you came and
quickly toss it into the spinning jar. This will likely take several tries, but be patient.
When you succeed it should spit out a heart piece (if not, keep bombing it until it does).

Now head up to the top of Death Mountain, pick up the bomb flower, and toss it off the
edge to blow away the rocks blocking off the Dodongo Cavern. Head down the mountain
(or jump) and enter.

--Dodongo's Cavern--

The first room of the cavern will require you to pick up one of two bomb flowers and
throw it at the obvious target (don't be the idiot that e-mails me asking where to throw
the bomb). This will cue the entry cut scene. If you like you can imagine thoroughly
ominous music playing during this cut scene. The game is hideously lacking in the
ominous music department.

Let me tell you: holy hell is this cave ever different from the original from this point on!
Jump to the central platform after Navi annoyingly forces her speech upon you and pick
up the bomb flower. Jump off the platform on the back right and throw the bomb at the
rock on the ground. The rock will delightfully explode and reveal a switch underneath.
The switch will enable the right moving pedestal to reach the second floor. Make your
way back up and ride the pedestal to the second floor.

Head across the bridge on the second floor, press the switch that will light a torch and
open a door, then go right ahead and jump off the bridge (make sure to press forward as
you fall so you can avoid damage by rolling). Go through the newly opened door.

Head right immediately to avoid fire from the beamos. It's probably best to kill it before
you continue and it's not hard to do so. Pick up a bomb, target the beamos, run forward
and throw. The bomb will hit it every time. Now throw a bomb at the rock wall behind
and to the right of the now dead beamos. You'll also want to kill the second beamos in
the room and collect the important white rupee he leaves behind (it's one of many
required to proceed).

Now head to the side of the room opposite where you came in and roll-attack the box in
the corner for another white rupee. This next part is a bit tricky but they never said
demolitions was easy. Light a deku stick, wave it past the bomb flower on the wall, then
pick up the lit bomb and toss it exactly in the middle of the line of bombs around the
stairs. If done correctly it will give you new access to the second floor via a set of stairs.
If you really can't get it done properly, just pick up the bomb and run over to where it
needs to go. You'll get hurt, but it'll give you your stairway. Ignore the room you haven't
gone in yet (there's nothing for you there – yet) and head up the stairs.

Make special note of the last stair. It raises up and takes you to a deku scrub that will sell
you a shield in case a flaming keese burns up yours. It's best to just keep the hylian shield
out and only use the deku shield when necessary. Head to the left once you get to the top
of the stairs and roll into another box to get another white rupee. Now head to the very
top, kill the two big skulltulas and climb the vines for another white rupee. The last white
rupee is down the opposite ramp inside the box (once again, roll-attack it to break it).
Upon collecting the last rupee the exit door will open.

In the next room you will find 3 dodongos. The easiest way to kill them is to let them
start to breathe fire, then run around behind them and slash their tail. Repeat until dead
and be careful because they violently explode upon death (a concept I find terribly
amusing). Some people might prefer to use the bomb on the center pedestal and simply
toss it off towards whichever dodongo you please. Either method works. When they are
all dead the exit door will open and a treasure chest containing the compass will appear.
Grab your compass and head out.

Cross the bridge and head into the next room. You'll notice a torch that definitely was not
there in the original. Drop down into the pit and you'll notice three floating torches. You
have the bonus disc, you're a Zelda fan, forgive the designers for this ludicrous defiance
of reality and provide each of the three torches with a block to stand on using the three
conveniently provided blocks in the nearby hallways. Once the torches have blocks, head
up the ladder back the way you came, light a deku stick, and hop down onto the blocks to
light all three torches. Be quick! This will open a door to the far left and light a very
important torch on a different pedestal. If you wish to head over to the left you will duel
with gohma larva in exchange for 5 rupees and a hidden gold skulltula… up to you.
When you're ready, pull the block out from under the floating ladder on the opposite side
and climb the ladder.

At the top of the ladder, double back and jump onto the platform with the torch. Light a
deku stick, jump back to the top of the ladder, and run down the hallway lighting a torch
and a web at the same time. Quickly kill the big skulltula (you'll need to do it in one
hit… draw your sword and press the A button to do an overhead swing for double
damage), relight your deku stick and light the next torch.

Now jump down on the left side and you'll notice a block. Pull the block out from against
the wall, and then push it all the way over to the opposite side to give yourself a
convenient way up (and I wanted to do some cool trick to remove the block on top from
its pedestal). Watch out for keese in this next hallway. When you've dispatched all the
enemies light a deku stick on the conveniently located torch, use it to light a nearby bomb
flower, pick up the bomb and toss it at the fragile wall. The wall will blow up revealing
your exit behind it.

You will now encounter a mini-boss fight with 2 lizalfos. They are quite easy. I simply
draw my sword and wait for one to come near. I target it and hide under my hylian shield
until it strikes me, then I release the R button and quickly press A to jump-slash it. Repeat
this once more and it should run away. The next one will come forth and you can follow
the same pattern until it runs away. Repeat this until they are both dead, then exit through
the new exit.

Watch out for the keese (singular) on the right in the next room. The object here is to
head down to the bottom, break a couple boxes, and then head back up. You'll now have
a clear shot at a crystal switch, so shoot it. The flames on the closest pillar will fade
temporarily. Jump onto the pillar, shoot the keese (singular) in the hole on the left, then
jump into the hole, pick up the bomb, jump down and run to the far corner of the room to
throw the bomb at a rock there. This will reveal a switch that will temporarily dampen the
flames on the second pillar. Here I found it easiest to hit the crystal switch first, then step
on the switch in the other corner, and then run back to the top and cross the pillars as
quickly as possible.

You'll enter the floating torch room with fairly worthless treasure accessible to you now.
If you want the treasure, get it. When you're ready exit the room via the newly available
exit. You'll come across a few rocks with a bomb flower in front of them. Simply pick up
the bomb and put it down again to destroy the rocks.

Now you're in the main room… with a newly accessible bomb flower! Grab the bomb
and jump off to the right, then toss the bomb at the rock wall. It will explode revealing a
treasure chest with the map. Now head back up, grab the bomb again, and jump off to the
left this time. Toss it at the nearby wall and watch it explode in a familiar fashion. Go
through the door to a new area.

In this room step on the gray block on your left. It will rise up, taking you to bomb
flower. Pick up the bomb, jump down, and toss the bomb at the nearby rock on the left. It
will blow up revealing another bomb flower that's much easier to reach. If you like you
can use it to blow open the room on the right, but that room has nothing but a deku scrub
that wants to sell you a red potion. Note that further along in the room there is a bomb
stuck to the wall on the right. Your goal is to throw your bomb at that bomb flower. It
doesn't need to explode in midair; the explosion will reach from the ground. If you
succeed you will set off a marvelously explosive chain reaction resulting in the removal
of a boulder blocking an eye switch. Slingshot the eye switch to open up your exit and
proceed to the next area.

After going through a hallway with a couple teeny dodongos you'll face off with two
more lizalfos. They are quite pathetic, so put them out of their misery and go on your
merry way. In the next room you can pick up the bomb flower and toss it towards another
line of bombs along the wall to set off another chain reaction. This will open a room that
contains a gold skulltula you can't collect without the boomerang. Enter it only if you
wish to see Nintendo's dark side :)

When you're ready head over to the opposite end of the long room (dispatching the poes
along the way if you like) and roll-attack a box near the closed exit to reveal a bomb
flower. Use it to set off another chain reaction on more nearby wall bombs to open up
your exit. This will lead you to the much awaited bomb bag. The game says it best, "Now
you can set bombs to C and blow stuff up! What a lucky guy!"

Head up to the second floor and drop a bomb in each of the giant dodongo's eyes (just
drop them down the hole, it's lined up pretty well). You may also wish to bomb the wall
on the left side of this giant room, but I assure you that you will not be rewarded for your
efforts. When you're ready, head into the dodongo's mouth.

There's nothing to do in this room quite yet so head into the room on the right. Wind
your way around the giant wall and kill the pathetic lizalfos. You may pull the graves in
the area if you like to do that sort of thing, it doesn't matter to me. When you wish to
proceed simply toss a bomb over the flaming barrier and the barrier will extinguish like
magic thanks to a crystal switch on the opposite side. Jump over the barrier. If you like
you can enter a room over here that will pit you in a duel against one poe. Afterwards you
are allowed to pull a gravestone, a task for which you are paid 5 rupees.

When you're ready begin bombing the hell out of the statues from the safety of the
platform on the right. They die quickly and easily with this method. Since these enemies
explode upon death one of them will inevitably hit the bomb on the right, initiating a
chain reaction that will end in the triggering of a crystal switch on the opposite side. To
be perfectly honest, I have no idea what the hell that switch does since it's always set off
by the dying enemies and doesn't turn off. Proceed to the next area.

Exit the room, pull the gravestone (this time it's not just for fun, but you can have fun if
you like) revealing a switch underneath and step on the switch. Now jump down and
enter the room on the right. Bomb the discolored square of floor in the middle of the
room and jump down the hole created by the resulting explosion. Meet King Dodongo;
his bark is worse than his bite.

The strategy is simple. Each time he rolls he'll round one corner, smash into the next,
then walk towards the third corner. You want to be in that third corner. When he starts
walking towards you pick up the bomb in that corner and run towards him. When he
opens his mouth toss the bomb in and then draw your sword. He'll collapse and start
glowing red when the bomb explodes. Target him and hit the A Button to do a jump-
slash. Then run over to the wall on your left and when he starts rolling again he'll roll
right past you without damaging you at all. Run forward, round the corner and just about
the time you make it to the next corner will be just about the time you need to pick up
that bomb. Repeat until dead.

--Sword Spinny Thing--

Now you're treated to a special cut scene where a goron mob tries to molest young link.
Don't worry, that link is a smart fellow and he runs away screaming. Darunia suggests
you head to the top of Death Mountain so you might take his suggestion and go do that.

Before heading all the way up there you might consider stopping in Goron City quickly.
If you toss a bomb at the rolling goron while he's in the tunnel he'll stop rolling and give
you a larger bomb bag. Now, on to the top of the mountain….

You'll need bombs to blow away the boulders blocking your path. You also will have to
deal with flaming rocks impacting your skull every 7 feet. Finally you will come to a
giant wall with 3 skulltulas on it. The best way to proceed is to slingshot a deku seed into
each of them, then climb up. If you must you can slingshot one, then climb a bit and rest
on a platform, then slingshot another and so on. At the top toss a bomb into the
discolored wall on the left. The fruity fairy is in there, but ignore her for now. Take the
other entrance first.

Piece of Heart 11: It's quite hot in here so you can't stay for long, but you should be able
to stay long enough to get a heart piece. Run over to the middle of the left cliff and
slowly walk off the edge. You'll automatically start climbing down if you were walking
slowly enough. Climb down and drop off the bottom, then immediately press up to catch
onto the cliff below it. Climb up and into a little cut out section in the cliff and claim your
heart piece. Now jump into the lava or just wait for your own death. Dying will teleport
you back to the entrance minus one heart that didn't matter anyway. Now go visit the
fairy.

Sword Spinny Thing: This fairy is seriously fruity. Words cannot describe all that is
wrong about her. I think these fairies may have conspired to create the abomination that
became known as Tingle in Majora's Mask. Get the sword-whirlwind ability she has to
give and get the hell out of there as fast as you can. It's not certain what kinds of
irreparable emotional scarring she'll inflict upon Link if he stays too long. After you're
out talk to the blathering owl for a quick ride back to town. He agrees that you need to get
away from the fruity fairy.

--Zora's Domain--

Now head over to Zora's River. Here the blathering owl will make you suffer yet again…
and again… and again. It seems that he just won't friggin' go away, so try to pass the
beginning of Zora's River as few times as possible.

Magic Beans: After blowing some boulders away with bombs you'll find the magic bean
kid. Buy as many beans as you can from him, but beware that he'll keep raising the price
because somebody keeps eating all his beans (jerk).

When you've bought as many as you can jump over to the right side of the stream then
walk as far as you can and jump back over to the left again. Exploring this area you'll
find a fairly obvious, but convoluted pathway that will lead you to the far left side of the
area. Around here is a log. If you walk onto it into a ways you'll see a message stating
that some frogs are staring at you from underwater. Take out your ocarina and the frogs
come out to sing. Each time you play them a non-warp song they give you 50 rupees. Get
some rupees from the frogs, and then go spend them on more magic beans. Repeat this
for all four songs you currently have.

Piece of Heart 12: Grab the cucco near the entrance to the area and take him with you
near the fence in the middle. Toss him over the fence, then go around to the other side
and pick him up again. Instead of going up the hill to progress in the area, however, turn
around and look for a ledge that will be on the left of a large platform (on the very edge
of the river). Holding the cucco jump off and float over to it. Toss the cucco in the water
and climb the ladder. Here you find another cucco. There are two holes up here, both
somewhat worthless (though they have rupees for magic beans!). One is underneath the
boulder and the other is on another platform behind you. When you're done with the
holes pick up the cucco, walk the narrow ledge to yet a third platform and then jump/float
to the heart piece.

Now head over to Kakariko Village. Hopefully you'll have picked up enough Gold
Skulltulas by now to pick up the Adult's Wallet. It'll help out in picking up the rest of
those magic beans. While you're here if you've bothered to pick up the spooky mask
after selling the skull mask you can sell the mask to the kid running around the
graveyard.

Din's Fire: Now head to Hyrule Castle to pick up the last mask and to stock up on rupees
using the drawbridge trick. You can also run into the castle area and follow the right wall
(avoiding guards as usual) to find a rock. Bomb it and enter to receive Din's Fire from
another seriously fruity fairy. When you're ready head back to Zora's River and pick up
the all the magic beans except the last one (there are 10 total and you need the Adult's
Wallet to get the last one).

Piece of Heart 13: This heart piece is gotten much the same way the last one was. This
time instead of jumping onto the ledge near the river you're going to actually progress
further in Zora's River and climb up the hill. Keep carrying the cucco. You'll come to an
area with twisty pathways. Stay on the current path, winding as it is, until its end. Then
look left to see a platform with a heart piece on it. Jump/float over to it and it's yours.

Now face the platform you just came from and jump into the water in that direction. You
should see a ladder. Climb it and follow the pathway until you're standing on the little
square plate on the ground. Play Zelda's Lullaby, then jump into the newly created gap.

Piece of Heart 14: Inside head straight up the pathway and into the King's room. You can
talk to him if you like, but he's useless. What you're after is the torch in his room. Light a
deku stick with it and then run down the stairs to light another torch. Re-light your deku
stick with this torch and run quickly to light four more torches. The first you will find in
front of the shop as you wind down the pathway to the left. The second is in shallow
water. The third and fourth are both behind the waterfall – be careful not to fall in the
deep water or you'll have to start over. You won't have time to re-light your deku stick at
all, so hurry. When all the torches are lit a giant treasure chest will appear behind the
waterfall with a heart piece in it. See the tricks section for another method if you're
having difficulty accomplishing it this way.

Silver Scale: Go back to the King's room, and then turn left and head down the hallway.
Talk to the Zora here and win his diving mini-game. Then come back and talk to him to
claim your prize of a silver scale. Now you can travel between the lost woods and Zora's
River by diving through the pool of water you passed just before playing Zelda's Lullaby.
You can also travel between Zora's Domain and Lake Hylia by diving into the water near
where you played the diving mini-game. This essentially connects Zora's Domain, Kokiri
Forest, Goron City, and Lake Hylia all together quite easily. Remember it for fast travel.

Deku Nut Upgrade 1: Try out your fast travel by quickly traveling to the lost woods.
Head right, straight, left and bomb the boulder to reveal a hole underneath. Drop down
and defeat the deku scrub on the left and he'll sell you a higher capacity for deku nuts.

Bottle 3: Use the shortcut to Lake Hylia and you'll find a bottle at the bottom of the
water.

Piece of Heart 15: You can get a heart piece by catching a big fish in the fishing mini-
game in Lake Hylia. It has to be at least 10 pounds.

Piece of Heart 16: While you're over here quick head over to Gerudo Valley. Pick up the
cucco near the cliff and walk to the edge of the cliff. Look slightly left and, off in the
distance, you'll see a box on a small cliff ledge. Jump towards it and you will slowly float
over there. If you're fast you can (theoretically) toss the cucco, break open the box, grab
the heart piece, and pick the cucco up again before it runs off the cliff.

Piece of Heart 17: If you managed to pick up the cucco again jump off the cliff towards
the bridge making sure you stay along the left side. You should make it to a ledge very
close to the water on the left. If you didn't get the cucco in time jump into the water and
you'll flow out into Lake Hylia. Just make your way to the shore, come back to Gerudo
Valley, pick up the cucco again and this time jump straight off the cliff towards the other
side. You'll float for a long time and eventually land on the proper ledge. There is a place
to plant a magic bean here… you might want to do that. When you're there walk all the
way to the waterfall on the far end and jump into the water behind the waterfall. There is
a ladder against the wall that you can climb for a heart piece.

Farore's Wind: Head over to the piece of land on the very bottom right of the mini-map.
Bomb the wall here near two rocks to open the way to a fairy fountain. Go inside to claim
Farore's Wind from another hideously fruity fairy.

--Jabu Jabu--

Go back to Zora's Domain and use the bottle on the King; he'll noisily waddle his large
self out of the way so you can get past (what the hell noise is that anyway?!). Now go fill
the bottle with one of the many fish found in Zora's Domain.

Past the king you'll see a massive fish. Drop a tiny fish in front of it and stand there like
an idiot while the giant fish eats you (what do you expect when you give it such a tiny
meal? It's gotta live somehow).

This has got to be the most interesting, hilarious dungeon yet. In the first room go ahead
and kill anything killable that you feel like killing. Bombs easily kill the jellyfish, but
you'd be better off stunning them with a deku nut and then killing them with your sword.
Random fits of laughter caused by the occasional mooing noise might make it difficult :)
When you're able, bomb the rock in the center. Step on the switch underneath to reveal a
treasure chest with your map. Now target the cows and shoot them with the slingshot –
not because you're a cruel bastard, but because you have to. The cow on the right makes
a treasure chest appear and the cow on the left opens the door to the next room.

In the next room shoot the cow on the right to make a treasure chest appear, then ride the
moving platform down to the bottom area to collect the chest. Down here shoot the cow
underwater, also shoot the enemy underwater, then dive under and swim to the other side
to collect the compass inside the treasure chest you just revealed. Step on the switch in
this area to open the door up top. Swim back out, ride the platform up, and hop over to
the platform on the opposite side you came in. Exit the newly opened door.

You'll meet up with Ruto in the next room. Drop down the same hole she fell down and
talk to her twice. Ignore her for now, jump down into the bottom area and step on the
switch in the middle. A pillar of water will raise you up so you can jump onto another
platform here. You'll be able to shoot 2 different cows from here. Do so and collect the
resulting treasure chests.

Now head up the vines in the corner near the treasure chest with the bombchu in it. In this
room look at the wall to the left of the door you originally entered through to see some
boulders on the wall. Bombchu them and then slingshot the cow that was hiding behind
them.

Now head back down by Ruto. Pick her up, toss her into the bottom area, go down and
pick her up again, then toss her upward onto the switch to open a door. Ride the water
pillar up and hop onto the platform Ruto was originally on, then go through the door.

Kill the pathetic Lizalfos in this room, and then kill everything else in the shallow water.
Be careful not to get eaten by the like-like, he tends to do that. When everything is dead a
treasure chest containing the long desired boomerang will appear. Step on the switch to
raise the water level, then swim over to the vines and climb them to claim your prize.
Exit the opposite way you came in.

You've been in this room before. Wait for the moving platform to come down, and then
ride it up top. From here jump off to the right and head into the room with the holes. Kill
the jellyfish with your boomerang (yay!) and then use the boomerang on the wavy tongue
thing at the far end. It will be stunned temporarily. Quickly climb on top of it and run off
the other side, exiting through the door.

In this strange room head right first and then left through the door. There are 2 cows here,
one on each side of the room. Shoot one, kill the resulting like-like, and then repeat the
same process for the other one. Your reward will be a lit torch, the unlocking of the exit,
and a treasure chest containing a deku stick. Can you figure out what to do next?

Light the deku stick, run out and light the web on fire. Head into the door behind. You'll
now fight a uvula-like thingy. Target it and smack it with your boomerang to make it
retract into the ceiling. Still targeted, toss your boomerang as you run towards it. It will
conveniently lower itself into your flying boomerang. Back off again as it does so. Repeat
until dead.

Now head all the way across the previous room to the far left as the map shows it.
There's another uvula in here to destroy. Do so, then exit and head down the corridor to
your immediate left. The enemies on the floor of this room are easiest killed by a long
distance boomerang shot. There's also a skulltula of little import behind a boulder on the
left side of the room. Near the top of the room on the right side is a gold skulltula behind
a boulder that will require the use of a bombchu to remove and the boomerang to collect.
When you're ready go ahead and leave. The pillar of water activated by the switch in the
center pretty much goes nowhere, but it probably allows you to bypass the use of a
bombchu if you like. A bombchu is easier anyway.

Now head down the central path. Kill the lizalfos here because he is pathetic. Now go
back to the left side, pick up a crate, then go to the central path and place the crate on the
switch. Head through the door and kill your last uvula.

Now head back to Ruto. Pick her up, activate the nearby switch and ride the water pillar
up. Jump onto the highest platform and enter the previously unavailable door here. Throw
Ruto up onto the ledge, then approach the ledge to activate a mini-boss fight.

First, stun the octopus with your boomerang. Then run in the same direction he is
running, but make sure to stay unhealthily close to the spikes. If you're close enough to
the spikes you will be gaining on him. When you get close enough (you need to be pretty
close) hit him with the boomerang. Draw your sword, target him, and jump-slash the
peculiar green orb in his backside. While still targeting him, back away and prepare to
stun him with the boomerang to repeat the whole process again. If you jump-slash both
times you'll only need to repeat it once. When he's dead walk onto the center platform
and ride it up to the next level. Shoot the cow in the wall and exit the room.

Head down to the bottom of the room. A lizalfos will appear soon enough, so kill it
because it is pathetic. Now find the cow head on the wall and shoot it. Crates will appear
by the entrance. Boomerang the wiggly things, then quickly pick up a crate and run
across the wiggly things to the blue switch. Step on the blue switch, then drop the crate
on it and exit the room.

This is the second floor of a familiar room. Step onto the platform and it will sink down
to the previous level allowing you access to the final area of the dungeon. In the next
room kill the like-likes because they suck, then shoot the right cow head three times. You
can shoot the left one, too, if you are so inclined. If you wish to climb the wall here and
mess around with the boomerang a lot you can be rewarded with a gold skulltula.
Whether it's worth it or not is up to you. When you're ready head out the exit into the
boss room.

This boss fights in fairly obvious stages. At first he just sits there and shoots lightning at
you. Target each of his three attachments to the ceiling and hit them each one time with
the boomerang to end the first stage. The second stage he will spin jellyfish distantly
around himself. Simply run past the jellyfish, hit him with the boomerang, draw your
sword, and jump-slash. Repeat this until the next stage. Next he will start spinning
jellyfish very closely around him. You need to throw the boomerang between the jellyfish
(not as easy as it sounds) to cause him to break control of the jellyfish. Then target the
individual jellyfish and boomerang them to death one by one. When he's out of jellyfish
he will enter his last stage. During this last stage he spins around shooting lightning at
you, and sometimes he retreats below the ground where you can't hit him. The times that
you can hit him just stun him with the boomerang and then jump-slash him. Repeat until
dead.

--Ocarina of Time—

Now Ruto will try and look seductive in a pathetic sort of way and give you a very
shallow compliment. Take her spiritual stone and run. Head back to Hyrule Castle where
you will see a cut scene. After the cut scene dive into the water to retrieve the Ocarina of
Time, then watch another cut scene and learn the song of time.

Now you can go to the temple of time and play the song of time to advance plot. Before
doing so make sure you've gotten everything you can so far because you won't be able to
come back until you've defeated another dungeon. Here's a list of important things to
have done:

Learn Epona's Song
Plant as many magic beans as possible
Get all the heart pieces
Sell the bunny ears
Get all the possible upgrades
Get Din's Fire

Bunny Ears: Time to sell those bunny ears. The man that buys them is running around in
Hyrule Field. He runs completely around Lon Lon Ranch, always sticking to the path
where he can. Just strap on the bunny ears and run (close to the path) clockwise around
Lon Lon Ranch during the daytime (if it turns night, play the song of sun). You should
eventually meet up with him. When you see him play the song of sun so it becomes night.
He'll soon stop running and you can approach him to sell him the bunny ears. He'll fill
up your wallet, but when has money ever been a problem anyway? Go give the mask
shop guy 50 rupees and then borrow the mask of truth.

Deku Nut Upgrade 2: Go to the forest stage and put on the Mask of Truth. The deku
scrub on the right will reward you with a higher capacity for deku nuts. You need to do
this now if you want to do it at all. There is a bug that makes the deku fire at you instead
if you've advanced the plot at all beyond this point.

Bomb Bag Upgrade 2: Now head to the Bombchu Bowling mini-game! It's open now so
head on inside and give it a try. The prize is random and one of those random prizes is a
higher capacity for bombs. The first target is easy… simply stand at center, aim at center,
and time it so the sliding thing doesn't hit it. The second one will appear at the left, then
the right, and then the center. When it's in the center it's just as easy as the first one. For
the left and right you can try two strategies. The first is to simply stand at center and try
to angle properly towards the hole, time it right, and throw. I have better luck by standing
slightly off center (to the left if it's to the left, to the right if it's to the right) and angling
very slightly towards it. Throw when the cucco is in the way because it will move out of
the way by the time your bombchu gets there… otherwise it will move in the way by the
time the bombchu gets there and the goal is to win, not learn a new form of frying cucco.
The last one is really easy if you know how to do it. Stand directly on the right arrow (it's
not all the way to the right side!) and aim very slightly left. Sometimes a cucco will get in
the way, but that's almost out of your control at this point. Check the below paragraph for
additional tips.

Piece of Heart 18: You can also win a heart piece from bombchu bowling. The prizes
rotate regularly so it'll come up eventually. I'm putting extra tips for bombchu bowling
under this section just to avoid the above paragraph from becoming too unwieldy. You'll
notice when angling Link that he tends to have 3 degrees of angle. The first is straight
ahead, the second is slightly angled (nearly imperceptible), and the third is obviously
angled (there are multiple degrees of this, but all are awful). When I say to be slightly
angled I'm referring to angle 2. Sometimes when you push the control stick slightly
you'll notice Link move a bit, but his angle won't actually change. Trust his angle, not
whether or not he moved. There are only 3 types of angles and if, where you're standing,
slightly angled is too short and obviously angled is too far then you need to move. I've
never been able to properly score when obviously angled, however, so you might try
experimenting only with slight angles. If you learn the angles properly, however, the
tactics mentioned above for the bomb bag are quite accurate in my experience.

You also might want to return to old dungeons with new treasures. The boomerang,
bombchus, and song of time are all useful in the Deku Tree. The song of time is useful in
Dodongo's Cavern.

In the Dodongo's Cavern near the room with the giant stairway is a room with tons of
blocks of time. If you play the song of time in front of them they move. This puzzle is
tremendously not worth the effort as it only gets you a single gold skulltula. If you want,
though, your goal is to uncover the back-left corner. Just stand in front of the block on the
far left and play the song of time. Repeat twice more and you should have it. If that
doesn't work, just experiment. Stand in front of the block you want moved and play the
song and it will move… it's not hard.

In the deku tree on the second floor, the room farthest from center, you might notice
some boulders near the ceiling above some vines at the far end. Bombchu them and climb
the vines for a gold skulltula.

In B1 there is a block of time that you might remember. If you play the song of time it
will disappear, leaving you with a treasure chest filled with 50 rupees.

Magic beans can be planted at Lake Hylia, Gerudo Valley (where you fell), the entrance
to Zora's River, the entrance to Dodongo's Cavern, in the lost woods (left, left), also in
the lost woods (right, left, right, left, left), in the kokiri forest (behind and to the right of
the shop), and in kakariko graveyard.

Scarecrow's Song Part 1: Make sure to play Scarecrow's Song for Bonooru the
Scarecrow in Lake Hylia. It's just a song you make up, but it cannot be made of all one
note. I think the easiest way is to press X alternating with Y just so you can play it as
quickly as possible when you need to :)

Whenever you're ready proceed with the plot. Be prepared to watch a lot of cut scenes.

Pocket Cucco: After all the plot stuff is done, head over to Kakariko Village. Talk to the
Cucco lady and she'll give you a pocket cucco egg. The sooner you get it the better since
you just have to wait for it to hatch (although the song of sun is always a good shortcut if
you need it).

Piece of Heart 19: Since you planted a magic bean in Kakariko graveyard when you were
little (right?) you can now ride the grown float-y flower thing up to a ledge with a box.
Roll-attack the box to reveal the heart piece inside.

Pull open the grave nearest to the magic flower (the grave will have plants at its base) and
fall down into the hole. You'll now have to race with Dampe the gravekeeper's ghost.
There really isn't much advice I can give on the race except to not get hit by the flames
(duh) and don't let Dampe out of your sight. You'll be rewarded with the hookshot.

Piece of Heart 20: There's only one exit to this room, so take it. Play the song of time in
front of the blocks of time and head up the stairs. Jump to the central, spinning platform
when it turns into range and then jump from there to the heart piece.

Song of Storms: Take out your ocarina in front of Guru-Guru and he'll teach you the
Song of Storms, much to his own dismay.

Piece of Heart 21: If you're quite good you can race Dampe the gravekeeper again and
win a heart piece. The catch is you've got to do it in exactly one minute or less. It's
possible, but barely. Most people find it easier to get it after the water temple because
they'll have acquired the longshot. The longshot is a longer hookshot that will allow you
to hook to a torch near the exit of the final room as soon as you enter the room. That
quick burst of speed is all most people need. It is, however, possible to get the heart piece
now. I recommend at least trying until you want to club Dampe over the head with his
lantern. Then, it's time to move on.

Note: Link's roll maneuver (A Button) is actually slightly faster than running. If you can
practice it well enough so that you aren't smashing into walls and only use it when you're
going straight (even if you aren't going straight for long) it makes this race a lot easier.
It's even possible to get the heart piece after being hit by a flame if you've been rolling
perfectly the entire time. Weird, eh?

Piece of Heart 22: They're everywhere in the ruined world! Head over to Zora's River,
ride the flower past all the unpleasant parts, and run up the familiar path into the now-icy
Zora's Domain. Run up to the King's room, past the frozen King, and into the Zora's
Fountain. Run up to where Jabu-Jabu has been replaced by a large ice ramp. Jump off the
end of the ice ramp and navigate the moving ice platforms to the heart piece.

--Ice Cave--

I tend to do things out of order as adult link for a number of reasons. I like to get as much
stuff as I can before actually progressing plot. Besides, it helps to have near all the heart
pieces and the biggoron's sword when going through the forest temple. Anyway, you will
want to be heading into the ice cave soon for its free blue flames anyway and it's not too
hard to finish once you've gone in far enough to get the blue flames. Well, it's not too
hard to finish at all! Since you're already here you might as well hop to it.

The first new thing you'll notice (that is to say the first difference in this cave between
Master Quest and regular Ocarina of Time) is a large boulder colliding with your head.
Well, while it may not collide with your head it caught me off guard and so it collided
with mine.

In the next room you'll see a few enemies; kill them. If you look over on the right you'll
see a perfectly clear, oddly shaped icicle… that's not an icicle. Clever! Hit it with your
hookshot to open the way to the next room and proceed on your way.

You can slash the icicles in the next hallway if it pleases you (or if you must… I wouldn't
know if it's necessary, since I slash them to bits for my own perverse pleasure). It's not
recommended that you attempt to slash the icicle in the next hallway, as doing so will
cause a large boulder to impact with your skull.

In the next room kill all the enemies to open the first exit. This may be more of a
challenge than it sounds since the room seems to have a sort of a "blizzard-o-matic"
resulting in vague, icy figures skating over to you with icy breath in seemingly endless
fashion. They also tend to disappear without much explanation and then skate back to
you moments later. Also, you will fight a wolf in here. Use the same strategy as always:
block with your shield, and then jump-slash. When everything's dead proceed to the next
room.

The next room's strategy is similar: kill everything. There are two wolves and a skulltula
on the left. Hit the crystal switch semi-hidden on the left side of the room to make the
treasure chest appear. You will no doubt take great pleasure in slashing the local icicles to
bits, revealing the blue flame behind. Bottle the blue flames (I reserve two bottles for this
purpose and leave the third for a fairy), melt the splotch of red ice in the room and collect
the map from the thawed treasure chest, refill the blue flames, and head back the way you
came.

Melt both ice barriers in this room, and then go to the room at the top of the stairway. Kill
all the enemies in this room with reckless abandon – you'll be refilling your life soon. Fill
up your blue flames and make your way to the treasure chest with the compass in it and
claim your compass. Now go take a look at the platform with red ice on it. Look hard
enough and you'll notice Navi floating somewhere and turning green. Look at Navi and
play the song of time. Jump onto the formed block of time, look left (Navi should be
green again) and play the song of time again. Jump onto this new block of time, face the
red ice, and melt it. Kill your gold skulltula and go refill blue flames again.

Piece of Heart 23: Look for what almost appears to be a white graphical glitch sticking
out of the floor. Bomb it to activate the crystal switch, and then go claim your heart piece.
Now head out of here and take the other path that you melted the red ice barrier from.

At the end of the hallway, before you enter the room, smack the crystal on the upper left
with your hookshot if you're interested in a gold skulltula. Doing so will make an ice
block disappear on the far left of the room, revealing a skulltula underneath. Now go to
the far end of the room (under the blue flame), paying attention to where Navi turns
green. Stand in front of Navi and play the song of time to make a block of time appear.
Fill up your blue flames; re-smack the crystal in the beginning of the room, and head
back over by the gold skulltula. Hop up onto the platform, melt the red ice, refill the blue
flame, and exit the room via the new exit.

Now you get to fight one of the most fun creatures there is to fight: stalfos. They fight
similarly to wolves, but are less predictable. Sometimes they hit you anyway and
sometimes you can get a hit off on them even when they should be blocking. It's a fun
fight, so enjoy it! :) Afterwards you can pick up the iron boots from the treasure chest and
Sheik will teach you the Serenade of Water. Strap on your new boots and dive into the
pool of water, then walk through the door. You should recognize where you are soon
enough. Exit the cave.

Zora's Tunic: Now go thaw King Zora and talk to him for a Zora's Tunic. Might as well
put that on. If you like you can use your other blue flame to thaw the Zora shopkeeper,
but he's useless anyways.

Piece of Heart 24: Head back to Zora's fountain and walk over to the other side of Jabu-
Jabu's area (right on the mini-map). Strap on your iron boots and go diving for a heart
piece hidden on the bottom of the lake.

Piece of Heart 25: Now exit the fountain and play the Serenade of Water to warp to Lake
Hylia (the shortcut there is out of commission right now). Walk across the bridges to the
mainland, hop onto the magic flower and jump off quickly onto the rooftop. Climb up the
ladder here to claim another heart piece.

While you're over here you might want to enter the house, strap on your iron boots and
sink to the bottom of the mad scientist's pool. Roll-attack the crate there to reveal a gold
skulltula, hookshot it to death and collect your token.

Golden Scale: You can also ride the magic flower over to the fishing hut (or use the
Scarecrow's Song to make Pierre appear up on the island). If you catch a big enough fish
you'll get the golden scale as a reward. It helps to try fishing by the log and by the sticks.
Personally, I've had better luck by the log because there seems to be less chance of
reeling in a puny fish that you didn't want to bite in the first place. It also helps to be
standing waist-deep in water when you cast because it'll make catching easier. Fishing
waist-deep near the trickle of water at the far end and casting at the log I actually
managed a 19-pound fish (enough for a golden scale!) on my first try. I felt… happy :)

Scarecrow's Song Part 2: Now is a good time to finish learning the Scarecrow's Song. Go
to Bonooru the Scarecrow and play the same song you played for him as a child. You'll
now officially know the Scarecrow's Song and can use it to summon Pierre in several
places!

Piece of Heart 26: With the Golden Scale in your possession you might as well head back
to the mad scientist's lab. Dive down all the way to the bottom of his pool, then go talk to
him for your heart piece.

Piece of Heart 27: These things are everywhere, aren't they? Exit Lake Hylia and climb
the ladder. Run the length of the platform and jump off into the middle of the fenced area.
Drop a bomb as close to the center as you can and it should reveal a hole. Drop down the
hole and defeat a deku scrub; he will sell you a heart piece for 10 rupees.

Piece of Heart 28: West of Hyrule Castle there is a lone tree between the river and the
path. Bomb the tree to create a hole and then jump down the hole. Dive to the bottom of
the water in this hole (or use the iron boots) to claim a heart piece.

Epona: Head on over to Lon Lon Ranch. Inside, find Ingo by the gate to the horse pen
and pay him 10 rupees to waste a minute of your time. Afterwards pay him another 10
rupees. Now play Epona's Song and she'll come running up to you. Mount her, and then
target Ingo from horseback to talk to him. He'll bet you 50 rupees in a race. The trick to
the race is to use your carrots VERY sparingly until Ingo moves to the outside of the
track. Then use 2 or 3 carrots to burn past him hugging the inside track. He will only
actually leave the inside track twice throughout the whole race so once you gain the lead
make sure you keep it! Never ever use your last carrot… doing so makes you run
incredibly slow for way too long and you'll lose the race nearly every time. You'll have
to win 2 races in a row to keep Epona, and then Ingo will lock you in the ranch. After
running over several cuccos until a barrage of cuccos begins attacking you (it's hilarious),
build up your speed with carrots and charge one of the fences on the outside wall (not the
main gate). If you hit it head on and fast enough you'll jump out and Epona is yours.

Cojiro: By now your pocket cucco should have hatched. If not, play the song of sun as
many times as you need for it to hatch. Ride Epona over to Kakariko Village and enter
the house on the left side at the bottom of the stairs. Find Talon sleeping on a bed and use
your pocket cucco on him. He'll wake up and you can tell him to go back to the ranch
(although that isn't a requirement for getting Cojiro… it just happens to be a convenient
time to go through with this step). Now take the pocket cucco to the cucco lady and use it
on her. She'll give you Cojiro.

Goron Tunic: Head up Death Mountain and into Goron City. On the same level there was
before there is now a rolling goron, only this one is much tinier and likes to avoid your
bombs… bastard. Bomb him anyway and he'll give you a Goron Tunic. Put it on and
head into Darunia's room.

Bolero of Fire: You should get this now because it really isn't out of the way and it'll
help to get a heart piece later. Additionally, since it warps you to Death Mountain Crater
you'll be able to come back the second plot requires it. Anyway, grab the statue in
Darunia's room and pull it away from the wall. Enter the passage behind it. You'll want
to take the bridge on the left, but it's broken so hookshot to the wooden thingy above it
instead. Sheik will appear and teach you the Bolero of Fire. Leave.

--Biggoron's Sword--

Odd Mushroom: Head into the lost woods and you'll hear Cojiro crow. That's a subtle
hint. Go to where you met the lone skull kid and you'll find a man there now. Use Cojiro
on him to get the mushroom.

Odd Potion: You have to hurry to the Kakariko potion shop. Your fastest bet is back the
way you came: take the shortcut to Goron City, then run out and hurry down Death
Mountain (you can even jump down if you like… head right after exiting Goron City).
The old hag you need is behind the shop on the left… go through the shop and out its
back exit, then jump down and head up the stairs and into the other shop. If the first
potion shop is closed (nighttime) just play the song of sun, it won't ruin the mushroom.
This isn't a hard race to complete.

Broken Saw: Head back to where the guy was in the forest and give a little girl there the
medicine in return for the broken saw.

Broken Sword: Head out through kokiri forest and back to Hyrule Field. Summon Epona
and ride into the Gerudo Valley. Jump over the broken bridge much like you'd jump over
a fence. Give the broken saw to the carpenter standing outside there to get the broken
sword in return.

Prescription: Head all the way up to the top of Death Mountain (over by the fruity fairy)
and, instead of entering the crater or the fountain, walk to the right side. A gigantic goron
(Biggoron) will pop out. Give him the broken sword and he'll give you the prescription.

Eyeball Frog: Be prepared to make the hardest run in the game (don't worry, it's not
bad). Before you get started ride Epona to the entrance of kokiri forest. Position her so
that she is not going to hit any trees on the way out and is facing outward, hopefully even
pointed towards Lake Hylia. Now, head over to Zora's Domain and give the prescription
to King Zora. He'll give you the eyeball frog and start the time limit.

World's Finest Eyedrops: Immediately head towards Zora's River when the timer starts.
From there, dive into the pool on the left and dive into the lost woods. Exit to the left
immediately and you'll come out in kokiri forest. Jump down the winding pathways (no
need to follow them, just jump!) and exit the forest to the right. You'll come out right by
your strategically placed Epona! Hop on and ride like the wind to Lake Hylia. You'll
need to jump 2 fences, but you can ride Epona right in and up to the mad scientist's lab.
You should have a little time to spare, so turn Epona around to face the exit before
dismounting. Then head inside and give the eyeball frog to the mad scientist.

Claim Check: Now exit and hop on Epona, there's no time to waste. Ride Epona all the
way to Kakariko village. Enter Kakariko and head up to Death Mountain right away. The
magic flower comes in very handy here, ride it all the way up as far as it will go and then
run through the flaming valley. Target the skulltula on the wall and hookshot it, then wait
for a brief moment (this brief wait will prevent a spider from bothering you in a bit) and
climb the wall. Shift over to the left and drop onto the platform. Target the nearby
skulltula and hookshot it. Hit C Up to switch into first person view and look up at another
skulltula so Navi flies over by it and turns yellow. Hit the L Button to target it and
hookshot it. Now climb up the rest of the way, run over to the right and give Biggoron his
eyedrops. I did this easily with 50 seconds left on the clock.

Claim Check Alternative: Head over to Kakariko the same way as in the other method,
but don't take the flower as high as it goes. Instead hop off into Goron City. Jump to the
bottom and enter the door behind the statue in Darunia's room. Head right from there and
jump off the edge of the cliff just a hair to the right of the boulder blocking the proper
path. As long as you're not too far to the right of the boulder and you're facing the exact
proper direction you should make the jump. Climb up from here, exit the crater and
you'll be right next to Biggoron without having to deal with falling rocks!

Biggoron's Sword: Play the song of sun six times (make sure you hear the crow/howl
each time before playing it again) and then give biggoron his claim check to take your
sword. You just got yourself the best sword in the game. Woo!

--Forest Temple--

Now that you've gotten the proper sword it's time to progress the plot. Head into the lost
woods from Goron City and go left. Mido will be blocking your path, so play him Saria's
Song. Then make your way to the Sacred Forest Meadow.

You'll have to stab giants in the ass with your new sword to make your way through the
maze this time. You might also need to shoot them in the ass with your hookshot. Do so.
Eventually you'll make your way up to the forest temple. Stop at the fairy fountain and
fill all your bottles with fairies before heading up the stairs. You'll have to deal with a
giant thing that has a club. Just zigzag your running and he shouldn't hit you. Jump-slash
with biggoron's sword when you get close enough and he'll die quickly enough. Now
Sheik will teach you the Minuet of Forest.

You'll need to hookshot a branch thingy to get into the forest temple itself. Do that, and
then enter the temple. Hookshot 2 skulltulas on the right then start climbing. You'll have
to sneak past a skulltulas or two, but it's not too hard. Climb up and then drop off onto a
tree on the left. Hookshot the remaining two skulltulas from here and then look for a big
skulltula; hookshot him, too. Then jump off onto the other tree, step on the switch, then
hookshot to the treasure chest that appeared and grab the key from it.

In the next room, don't waste your time with the big skulltulas. Simply hookshot them
and they're dead. Collect the gold skulltula to the left of the door if you like and head
through the door.

Head through the door on the very far end at the top of the stairs. Play the song of time in
front of the block of time to make it disappear, then go through another door. Here you'll
fight two wolves. The strategy with biggoron's sword is a bit different. Instead of
blocking with your shield, simply dodge when they attack and then strike them. They're
easy to predict so dodging is never a problem and they won't last long against the might
of your monster sword. Your reward for dispatching them is a key. Head back to the main
room.

There's only one more door you can go through right now that you haven't, so go
through it. Take joy in killing a stalfos, and then enter the room and head up a couple
ladders. Pull the first block you see so it is even with the hallway that leads to the other
block. Then push it into that hallway, but not all the way. Now go through the newly
opened hall, around, and behind the other block. Push the block as far as it will go and
you will hear the Zelda noise. Now go back to the first block and look around, you should
be able to find another ladder. Go up and look around for a block. Pull that block as far as
it will go. Now go back to the block that gave you a Zelda noise and climb on top of it.
Climb up and you'll see yet another block. Push it as far as it will go and you will be
treated to another Zelda noise. Climb up and smack the crystal switch.

Find a nearby ladder and climb it. Don't take out your sword. You actually must hit these
enemies with your shield. Target them, hit the R Button, and then run into them. Then
take out your sword and kill them. If you stand still for a moment or two you can put your
sword away again with the A Button and go about killing the other blue flaming skull
here. When you're done go through the door and its following hallway.

In this room jump to the bottom and grab the boss key while you're here. Then jump
down the hole, kill the hand and kill the resulting handlings to unlock the door. Exit.
Follow the ledge to the right and enter the door on the right. Play the song of sun to
freeze the re-dead and a single jump-slash from biggoron's should do him in. You will
earn a key for your efforts. Exit this room and enter the other door.

Hit the crystal switch and then use whatever method you wish you reach the top of the
room (you can now make it up by using the hookshot and newly formed ice platforms).
Go through the now twisty hallway and into the room beyond. Navigate the platforms
and exit this room through the locked door. Go to the bottom of the next area and enter
the door.

You will now face off with a stalfos. Take joy in killing him. A large platform will then
lower and you will face two stalfos! It's joygasmic! The biggoron's sword really helps
here because if one of the two stalfos stays dead too long he will reanimate, completely
ruining the effort you spent killing him. Since biggoron's kills things quicker it doesn't
take a rocket scientist to figure out why it would help in this situation. After this mini-
boss fight claim your bow & arrow (double joy!) and exit the way you came in (the door
with the red carpet).

Find the picture of a ghost and shoot it with an arrow from a distance. Do this twice
more. Now head to the bottom of the room and kill the ghost because it is pathetic.
Simply avoid it until it materializes, then jump-slash it with biggoron's. 2 hits do it in.
You will be rewarded with a map. Now head back into the stalfos room and exit the blue
carpet door. Repeat the same process you did for the other ghost and you'll earn a
compass. Now go all the way back to the center room.

The room on the back right (looking as you first entered) has an eye above the doorway.
Shoot it with an arrow, and then go through the door. Kill the enemies in the next room
and then go to the left. Look for areas where Navi floats high in the sky and turns green
(there are 2 such areas). Play the song of time to make a block of time appear in midair.
Go back to the door you came in through and hookshot the gold skulltula above it. Now
hookshot yourself up to it and pull yourself up. Jump across the blocks of time and stop
on the last one. Hookshot the skulltula on the wall, then jump or hookshot onto the wall
and climb over to the right balcony. Get the key there, then hookshot over to the other
balcony and go through the door.

Hookshot the big skulltula then go behind the torch on the left. Fire an arrow through the
flame and into the web. Wasn't that fun? Now turn around and go back the way you
came. Jump down to the bottom and head over by the well. Look carefully and you'll see
an eye. Shoot it with an arrow, then go down the well and get the treasure chest for a key.
Now head all the way back to where you got the bow, exit that room via the blue carpet
door and exit the door at the top of the room.

There's only one available exit to this room, so take it. Run down the hallway and
through the locked door at the end of it. Jump to a moving pillar and then to the platform
on the right. Pick up the crate and then jump to another moving pillar and to the center
from there. Set the crate on the switch. Now you'll have to shoot the frozen eye with an
arrow, but the arrow will have to pass through the lit flame on the way. When you
succeed remove the crate from the switch and then exit the room.

Now that this room is turned there is a new exit in the floor. Drop down the hole. Beware
of big skulltulas in this room. You need to step on the switches on the ground (one of
them creates a treasure chest with arrows that you might need) and then exit via the right
exit. This will take you to a small island you couldn't get to before. The treasure chest on
that island contains a key. If you don't have enough blocks to climb up, play the song of
time. You'll need to have three blocks total to make it back up. If you're standing on a
block when you play the song of time that block can't disappear.

Now, back in the room with the dropping ceiling, head towards the locked door at the far
end and go through it. In the next room you'll need to shoot the painting with an arrow
and then try and move the blocks so that they form a picture of the green ghost. This will
cause the green ghost to attack you, so kill him because he is pathetic.

When you're done head back into the main room to fight the purple ghost. The ghost
can't be fought normally, but there is a trick. It will split into 4 (three of them are fake)
and begin circling you. When it splits watch the images closely: the real one will spin
after it forms. Target that one and hit it with an arrow (it's possible to hit with the
hookshot, but only if you've got your timing down good). Repeat until dead.

Take the elevator down into the basement. Imagine this room from a bird's eye view.
You'll push on one of the two walls to turn it in a clockwise direction. Each one or two
times you push it a new room will be accessible. Explore the rooms as they become
available. One room will have a crystal switch on the ceiling above the entrance; hit it
and step on the switch inside. Eventually the boss room (straight up on the mini-map)
will be open, but there will be bars blocking the way. Another room comes available at
the same time so head in there, turn around, look up and shoot the eye with an arrow. The
boss room is now open to you.

Head into the center of the boss room, then try and leave to activate the boss fight. This
boss fights in two stages. First he and a 'fake' will come out of the paintings. The real
one is far more detailed (that's how you tell the difference). Wait for it to start to come
out of the painting, the shoot it with an arrow and it will run back into the painting.
Repeat this a few times until his next form. He loses the horse and floats instead. He'll
shoot magic balls at you and you'll have to bat them back (much like Agahnim from A
Link to the Past). Try and time it so the tip of your sword will collide with the ball. Once
a ball finally hits him you'll have to slash him. Jump-slash as many times as you have
time for. With the biggoron's sword it will only take 3 jump-slashes to finish him off.

--Gerudo's Fortress--

Head over to the Gerudo Fortress. You'll want to enter the door on the far left (as you
look at the complex) first. If you get caught, don't worry. Just hookshot out. Arrows work
nicely to temporarily subdue guards so you can get around. In the first door there's
nothing much to worry about. Just talk to the guy in the cell, kill the guard, pick up the
key, unlock the door, and talk to the guy again. Then exit out the opposite way you came
in.

Head into the door on the left. Keep using arrows to subdue any guards that get in your
way. You want to go into the main room, up the stairs on the left and out. From there
jump off to the right and go into the only door around. Talk to the guy in the cell, kill the
guard, pick up the key, unlock the cell, and talk to the guy. Exit the same way you came
in and climb up some vines to get back to where you were.

Enter the door straight ahead of you. Talk to the guy in the cell, kill the guard, pick up the
key, unlock the cell, and talk to the guy. Exit the same way you came in and enter the
door on the right. Use the hookshot on the wooden support beams near the ceiling and
you can avoid wasting arrows on the guards (unless, of course, you want to shoot them…
because it's terribly fun). Exit out at the top of the right stairway this time.

Jump off to the right and enter the door. Subdue the guard with an arrow. Talk to the guy
in the cell, kill the guard, pick up the key, unlock the cell, and talk to the guy. A Gerudo
woman will talk to you and now you'll be welcome all over the fortress.

Piece of Heart 29: Head over to the Gerudo Fortress and climb to the very top. Navi will
fly out and turn green. Play the scarecrow's song and Pierre will appear on the far side. If
you stand on the very edge of the ledge here you can hookshot to Pierre. Some people
think this requires the longshot; it doesn't. Open the treasure chest on the other side for
the heart piece.

Piece of Heart 30: Go get Epona and ride around the hill, past the fortress, and over to the
right of the fortress. While on Epona talk to the lady (it must be daytime) and play the
horseback archery mini-game. Getting over 1,000 points gets you a heart piece.

Quiver Upgrade 1: Play the horseback archery game again and get over 1,500 points for a
quiver upgrade.

Quiver Upgrade 2: Now take Epona into Hyrule Field. It's a good time to get your fourth
bottle by collecting 10 big poes. When you run out of arrows just head into Kakariko
Village and play the arrow game until you earn the next quiver upgrade – it will
automatically fill your quiver to 50 arrows.

Bottle 4: To get the fourth bottle you must capture the 10 big poes (as stated above). The
poes are listed below, but there are a couple of handy tricks for capturing them. First of
all, definitely do not be running at full speed because it makes archery difficult. Some
people prefer to actually chase the poe and waste a lot of arrows (it's easier). Personally I
prefer standing at the poe's spawn point and watching it keep spawning. It doesn't matter
if it's day or night, if you're standing on the exact right spot he will appear directly ahead
of you. If you're standing still you will only have time to fire 2 arrows, but if both hit
you've got him! You have to wait a tiny moment before shooting the second because the
poe is invulnerable for a short time after he's hit. Remember that the poe will appear
directly ahead of you, so be sure you're not facing any walls or he'll move inside of it
when he spawns (or even spawn right in the wall). Needless to say make sure you've got
an empty bottle when you kill one so you can be sure to not waste your arrows, time, and
patience. Like other poes you can't actually swoosh your bottle at it to capture it, just
walk up to it and say 'yes' and it'll be auto-captured. As a final note… wouldn't it be
really helpful if this just gave you a heart piece and you could wait until you had all 4
bottles to get it? Then you'd only need to make 3 trips to the ghost shop instead of 4.
Bah.

1: He's at the sign outside of Hyrule Castle. Easiest when facing directly away from
Hyrule Castle.

2: He's at the tree near Lon Lon Ranch. Easiest when facing left from the Lon Lon ranch
exit.

3: Go to the overhang above Zora River, near Kakariko Village. Turn around and walk
forward a few steps, then wait. This one is definitely best done while still.

4: Follow the Kokiri side of the wall between Kokiri Forest and Lon Lon Ranch. It's at
the angle in the wall.

5: The gray rock along the path going left out of Kokiri Forest. Just follow the path and
you'll find it.

6: A bush near the left side of the river West of Hyrule Castle. It's the third bush to the
right of the wall. Stand on top of the bush.

7: The tree near where the road splits around gerudo valley.

8: Where the road splits around gerudo valley. If you see that the actual split has 2
"corners" he's at the South West corner.

9: Go towards the trees to the E when exiting the Lake Hylia area. Stand on the closest
bush. From there you can see two bushes relatively close together. Aim at the closest tree
that's past (but between) those two bushes and walk between those two bushes at that
angle. It's a lot harder to describe than it is to find.

10: Near Poe 9 is a tree West of the other trees that has green leaves. Next to that tree are
some bushes. Between the tree and the bushes is where the poe spawns. There is no easily
identifiable "spot" so just play with it.

Prelude of Light: Now it's time to go change back into a kid. Return to the temple of time
and go to place the master sword back into its pedestal. Sheik will appear and teach you
the Prelude of Light. When that's done, place the sword back and become a kid again.

Now is as good a time as any to go plant a new magic bean. Play the Bolero of Fire,
quickly plant a bean in the nearby soil, and then play the Serenade of Water. At Lake
Hylia you'll want to go learn the Scarecrow's Song. Head over to the far right of the
shore and play a song for Bonooru the scarecrow. Strangely enough it seems like
Nintendo didn't like players simply pressing all one note for the scarecrow's song, so
you'll actually have to compose a melody to remember. What a pain. Since X and Y are
C Right and C Left respectively, I just hit them alternating so I can play the stupid song
as quickly as possible when I need to :p

Piece of Heart 31: Head through the shortcut to Zora's Domain. Exit to Zora's River and
head over to the area with the frogs. Play them the song of storms and you'll get a heart
piece.

Piece of Heart 32: You can get this by playing all the songs you know for the frogs in
Zora's River. Each time you play a song one of them will get bigger. When they are all
big take out your Ocarina and they'll ask you to play to they catch bugs. The combination
is A, Left, Right, Down, Left, Right, Down, A, Down, A, Down, Right, Left, A.

Gold Skulltulas: If you like you can play the prelude of light and head into Hyrule Castle
to start doing the skulltula trick. Now is as good a time as any. I detail the skulltula trick
very early in the walkthrough, under the 'Tips & Tricks' section.

Giant's Wallet: Since you've gotten at least 50 skulltulas now you can go get the giant's
wallet from one of the kids in the skulltula house in Kakariko Village ;)

Piece of Heart 33: While you're there, pick up your other rewards including the heart
piece you get for the fiftieth skulltula! :)

--Lens of Truth--

Now is as good a time as any to get this terrible item. Head into the windmill in Kakariko
Village and play the song of storms to drain the water from the well. Go down to the
bottom of the well and crawl into this terrible dungeon. Blech… I hate illusions.

I was never the greatest in this dungeon. I really don't think I can tell you the shortest
way through, but I'll try. First head left (when you get a chance) and enter a very small
room on the right. Use a bomb or bombchu to blow up the boulder revealing an eye.
Shoot the eye with the slingshot to open a door… somewhere….

Walk down the hallway all the way to the left and it will wind around until you're
standing on a giant triforce symbol. Hit the crystal switch in the weird statue's right arm
to drain the water. Then play Zelda's Lullaby to open several large doors. Go through the
closest of those doors to claim the map. Watch out for falling hands! Fire a slingshot
bullet at the crystal switch in this room to light a flame and open its nearby door. Now
might be a good time to use Farore's Wind so you can warp out of the pit when fall
accidentally.

Go through the door that just opened and position yourself in a straight line with the
closest pot. Walk towards it then break it so you can get past. Repeat this for the next two
pots and then go claim the key. Try to make your way back. If you fall, just use Farore's
Wind to warp back out again. Remember, if you return to your warp point you have to
cast the spell again to re-make that warp point.

Now you could do a bunch of other stuff to get some gold skulltulas, but you've got the
skulltula trick so who cares? Instead go back to where you drained the water and head
down the hallway to the right. Crawl through a hole at the end of it then shoot the picture
on the wall in the right eye with the slingshot. The door will open. Ignore the hand in this
room, just run past and use your key to unlock the door and go through. Blow up the junk
in the corner with a bomb and step on the switch underneath.

Note: If you used the key on the wrong door (because you aren't using this walkthrough
every step of the way and I encourage that!) the other key in this dungeon can be found
near the entrance of the dungeon after you've drained the water. You'll need to drop
down into a large hole, crawl through a tiny hole in the wall, climb up and enter a room
and then (finally) defeat a boss. There should be a key in this room (you can find it by
bombing the junk with a red gashes in it that's all over the corners).

Now make your way back to where you got the map. Drop down the newly opened hole
here. Step the nearby switch and a treasure chest will appear somewhere else. That
somewhere else is on the lower right of the mini-map currently showing. Go there! It is
guarded by 5 (or so) re-dead; play the song of sun so you can safely ignore them. If you
really want to fight them… I'll laugh at your corpse. Run past them and grab the lens of
truth from the treasure chest, then Farore's Wind outta there! Leave this dungeon now
because there's no longer a purpose to be in it. I hate this dungeon.

Piece of Heart 34: Now is as good a time as any to cheat at the treasure chest game! Head
to Hyrule Castle. If it isn't nighttime play the song of sun. Then enter the treasure chest
game and use the lens of truth to see what's in the treasure chests. Needless to say it's
easy to pick the key every time :) This heart piece is so easy it almost makes up for the
lens of truth dungeon.

Scarecrow's Song: Return to the temple of time and pick up the master sword to become
an adult again. Warp to Lake Hylia and go take out your ocarina in front of Bonooru.
Play the same song you played in the past and you'll learn the scarecrow's song.

Piece of Heart 35: Play the Bolero of Fire (make sure you put on your Goron Tunic) and
hop onto the magic flower. It will take you high up into the crater. Look around for a
heart piece and jump at it to claim it.

--Fire Temple--

Enter the temple from inside Death Mountain Crater. Head to the center of the stairs (a
flame blocks the bottom, so you'll have to climb up from the side) and use Din's Fire at
the top of the stairs (it should light both faces that are unlit as well as the torches behind
you). Proceed through the newly opened door.

After the cut scene jump over two platforms to the right and then hookshot to the next
platform. Roll attack all the boxes around here and you'll uncover another torch at the
top. Stand on the middle "step" and use Din's Fire to light the two torches on this side.
Jump down next to the lower torch and stand so you can fire an arrow at the torch across
the room but still have it lit on fire. You'll have to try and fire the arrow just to the right
of the lit torch. Be quick or the flames will go out and you'll need to use more magic.

When you succeed the gate across the room will open. Go over there and open the
treasure chest inside to get a key. Take the key into the front room and drop off to the left
of the stairs. Go through the locked door. Inside kill the keese on the left quickly and then
draw your sword to deal with the two stalfos (joygasmic!). When they're dead the door to
the next room will open.

Make sure your sword is put away when you enter the next room. Hold the L Button and
the R Button and simply wait for 5 floor tiles to break themselves on your shield. Then go
pick a fight with the iron knuckle at the far side of the room. Your sword has better reach
than he does so this should be terribly easy. Jump-slashes as well as thrusts are effective.
Kill him because he is an ass. Then the door to the next room will open.

In this room there is a mini-boss. When he leaps out of the flames target him, take out a
bomb, and toss it at him. He'll blow up and become a teeny little thing. Take out your
sword, target it, and jump-slash it. It will quickly run away from you so run the opposite
direction (don't release targeting) and then jump-slash it when it comes close. If you
don't it'll run in the opposite direction and you'll have to go around again. After you hit it
twice (regardless of strength, so make sure it's a jump-slash! You can also hit it with a
charged sword spin attack) it will jump back into the fire and reform. Just target it again,
bomb it, jump-slash, etc…. Repeat until dead. Your reward is the Megaton Hammer.

Alternate Strategy: Target the mini-boss and get close to him. Hit him with the hookshot
and you'll yank the bomb section straight out of the flames. Smack it and it will jump
back in the flames. Repeat until dead.

Exit through the door you didn't enter from. There's a switch on the ground that needs to
be hit with a hammer. *thwack* The gate will open. Take the map from the treasure
chest, then talk to the goron and he'll leave. Exit out the opposite direction and you'll be
in the first room.

Magic Upgrade: While you're out here, you might as well exit the dungeon to get
something important. Leave, hookshot across the broken bridge, and then run across the
non-broken bridge. Look to the right and hit the boulders there with the hammer. Inside is
a fruity fairy fountain that doubles your magic power.

Now, re-enter the temple, head to the top of the stairs and use the hammer on the statue in
front of the right door three times. Enter the door.

Make your way over to the left side of the room and through the door there. Hit the
switch with the hammer and talk to the goron. Exit and head over to the block-platform
near the wall on the left. When standing on the platform it will rise upward. Jump off into
a little niche in the wall. Use Din's Fire to light the torch there, and then break the pot to
collect a bit of magic back. Now fire an arrow through the torch into the torch on the
right side of the room to unlock the door. Do the same for the torch on the WAY left of
the room (it's a pretty difficult shot) and several hookshot pillars will appear. One such
pillar will appear near the door you just unlocked. Jump off and make your way over
there, using the hookshot to pull yourself up. Go through that door.

Use your shield to break the tiles that fly at you. When they're finished hookshot over to
the torch on the other side of the flames and grab the boss key. Hookshot back over again
and exit the room. Make your way over to the other side of the room and hookshot to the
torch on that side (I know, it doesn't look like one you can hookshot to… but you can).
Bomb the doorway and enter the door behind. Walk up next to the unlit torch on the right
side of the room and use Din's Fire to open the gate. Talk to the goron, get the key from
the treasure chest, and leave.

Now go through the locked door on the right side of the room. Slide down the little
thingy in this room (wheeeee!). Climb up on the top of the fence. Walk carefully over to
one of the horizontal parts and walk onto that. Jump from there onto one of the lower
platforms. Watch the block carefully for a little bit. You'll want to jump on, but you can't
while it's on the ground (the flames rise too high – you'll get thrown off). Wait for when
it's on its way up and jump onto it at that moment. It will take you up into another room
with one exit. Use that exit.

Climb up on the left of this room and use Din's Fire next to the weird looking torch.
Hookshot over to the other platform and climb on top of the hookshot pillar. Use it to
climb up to the top. Kill the lizalfos here because it is pathetic, then climb up the fence
and exit out the door.

Go to the top (according to the mini-map) of this room and listen for combat music.
Where you hear it look closely at the wall. You can hit the wall with your sword to tell
where it's fake if you like, but it's easier to just run smack up against it and look for the
little yellow arrow identifying the skulltula behind :) Bomb the wall, kill the skulltula
because it is pathetic, and hit the switch with the hammer. Tons of hookshot pillars will
appear. Hookshot your way up on one of them and look for the platform with a large
crack in the ground. Make your way over to it and bomb it, then climb down. Break the
boxes in this area until you find a switch, and then hit it with your hammer to open the
gates. Take the compass from the treasure chest, and then walk out of the small tunnel
you're currently in. The lizalfos in the room should notice you and jump down soon
enough and then you can kill it because it is pathetic. Climb back out the way you came
in.

If you want a gold skulltula: Once out climb on top of the nearby hookshot pillar and play
the song of time. Hop onto the block of time that forms and hookshot from there onto a
new, higher platform. Turn around and hookshot to yet another platform. This platform
will rise into the next room. Go through the door into the next room. Hookshot the weird
face on the wall to open the door at the top of the room. Climb up to the top of the room
and go through the door. Now make your way around the room and hit the switch next to
the flames to create a hookshot pillar. Now go step on the switch near the door and
quickly hookshot up to the new pillar you've created. Run over to the block, grab it, and
PULL it out of the flames. Now hookshot the spider to death through the flames and grab
his token with the hookshot. Now head back to the room where this paragraph started (the
room with the block of time you created).

This next part actually has a few different ways that can be done that I will list in order of
ease. Near the wall you bombed earlier is another bombable wall (to the left as you face
the previously bombed wall). Find it and bomb it.

Easiest way: Step on the switch and quickly open the nearby door. This actually works ;)

Less easy way: Alternatively, you can head over to the opposite side of the room on the
tops of the platforms. You'll see some bars there. Hit the crystal switch behind the grate
with an arrow (you may have to aim carefully, but an arrow actually works). If you can't
get it to work…

Least easy way: Toss a bomb so that it explodes just as it passes the crystal switch. The
bars will open and you'll be able to grab a small crate inside. Take the crate back across
the room and set it onto the switch to open the door.

Walk through the door there, step on a switch, talk to the goron, and take the key. Back in
the previous room is a locked door on the upper level; go through it.

Run over to the left and jump up onto the bars. Fall down into the cage, run to the other
side, and then hookshot to the crate to get out. Pick up a little box, jump back into the
cage and set the box down on the switch to light the torches. Hookshot out again and go
by the two torches. From the center face the torch closest to the cage. Move pretty close
to it and slightly off its center to the left, and then look up. You should be lined up
properly to fire an arrow through the torch flame and into the unlit torch above. If you do
so correctly the door will open. Hookshot to the crate on the platform with the door and
exit out the door.

Jump across the block of time and onto the ring surrounding the pillar with a weird face.
Smack the weird face with your hammer to make it fall. Jump down if you don't want
gold skulltulas. If that's the case, skip the next several paragraphs.

Jump off to the side (not down the hole) and navigate the flame maze to a door. Go
through the door (inside you can kill a gold skulltula on the other side of a wall if you
bomb it) and then through another door. Here you'll want to navigate around, step on the
switch, and then run up onto the platform. Head inside for another mini-boss fight. Use
the same strategy as last time.

Afterwards, step on the platform in the middle. As soon as it starts to move jump off.
Where it used to be is a key; take it. When the platform comes back down get on it and
ride it upward this time. Go through the door at the top. Navigate to the top of this room
and again go through the door at the top.

Take your hammer to the face block on the left. Navigate to the top of this room and then
find a spot where Navi glows green. Play the scarecrow's song to make Pierre appear.
Jump down to the bottom and press a switch. Quickly hookshot to Pierre and open the
treasure chest for a key. Now go to the beginning of the room and drop down the hole
you created earlier. Go through the door.

In this room you get to kill 2 stalfos (joygasmic!!). Then smack the face pillar with your
hammer to create stairs. Halfway down take out your hookshot and shoot the weird face
on the wall in the eyes to open the door at the bottom. Go through.

Kill the gold skulltula in here and grab its token, then smack the block with your hammer
and dive down after it. Jump up onto the nearby platform, look to the right of the door
and play the song of time. Jump onto the block of time and off into the flame maze.
Navigate to the door over here for yet another gold skulltula. To get out head left when
you leave the door and play the song of time where Navi turns green. Jump up onto the
block of time and jump over the flame wall. Now jump down the pit where you knocked
the giant pillar.

Once down here head through the boss door to face Volvagia. When he pops out of a hole
hit him in the head with a hammer. He'll reel a bit and then flop on the ground. Jump-
slash his head. Then he'll fly around for a while and be a general nuisance so stay away
from him. At this point you can fire arrows if you like or actually head for the edge of the
platform and climb down it! You can hide down there to avoid being hit by falling rocks.
After he returns to the ground he'll start the process all over again. Repeat until dead.

--Water Temple--

There's not much else to do until you get the longshot so play the Serenade of Water and
put on your Zora's Tunic. Run to the North side of the island and jump off into the water.
Sink to the bottom with the iron boots, then turn around and hit the crystal switch with
your hookshot to open the gate. Enter.

Unequip the iron boots and pull yourself out of the water. Jump into the water and put the
iron boots on again right away. When you're at the bottom walk through the hallway
(there's only one) and activate the cut scene. Then take off your boots and float to the
top. Play Zelda's Lullaby in front of the triforce symbol to change to water level 1.

Now use Din's Fire to light 4 hard to see torches. This will open the door here. Go
through the door and fight 3 stalfos simultaneously (the ultimate joygasm!). When
they're dead (*sniff*) hit the picture in the back with the hookshot to make a treasure
chest with the map appear. Get your map, then head back to where you met Ruto.

Use Din's Fire between the two torches to open the door. Inside hit the picture with the
hookshot (hit it higher up) and walk close to activate two lizalfos. Kill them because they
are pathetic. A treasure chest will appear; take the compass from it. Exit.

Find the door on the central pillar and enter. Walk all the way to the wall, turn around,
and look up. Hookshot up to the platform and play Zelda's Lullaby to change the water
level (water level 2). Make your way to the door on the other side and exit.

Jump into the water and put on your iron boots. Go back to where you met Ruto and take
off the iron boots to float to the middle level. Hit the picture on the back wall with the
hookshot to make a treasure chest appear. Take the longshot from the treasure chest and
jump back in the water. Put on the iron boots, exit, and take off the iron boots to float to
the surface.

Enter the middle room. Use the longshot to make your way to the top of the room. Once
there, face towards the center and play the Song of Time to create a block of time. Now
exit the room.

Enter the room without a grate in front of it. Make your way to the top and pick up a
crate. Make your way to the bottom again being careful to not lose the crate. Jump across
from the side to the middle with the crate (the jump must be absolutely perfect or you'll
lose the crate). Walk around the middle and set the crate down on the switch. Enter the
door that opens. Break the box to the left to reveal a crystal switch. Hit the crystal switch
to make a hookshot block appear. Wander over near it and kill the lizalfos because he is
pathetic. Then hookshot up to the next room. Exit the room and play Zelda's Lullaby in
front of the Triforce symbol to raise the water to water level 3.

Dive into the water and run into the middle wall. Put on your iron boots so that you're on
level 2 underwater. Enter the door into the middle room. Take off your iron boots to float
to the surface. Hop on the block of time and use Din's Fire. Put on your iron boots, drop
to the bottom level and through the grate that just opened.

Walk around the perimeter of the room. Jump onto the brown steps to reveal a crystal
switch. Activate the crystal switch with your hookshot to open a grate. Walk over to the
grate and use your hookshot to enter another room. Hookshot the frame on the wall to
make a treasure chest appear. Get a key from inside the treasure chest. Exit all the way
back to outside the middle room on the top floor. Use your key to open the locked door
and go through.

Jump down onto the moving platform. Turn around, and hookshot the crystal switch
above the doorway to make other hookshot blocks appear. Hookshot to the upper block
on the left side. The goal is to line yourself up with the block below it so you fall on it.
From there, hookshot the left picture on the wall to raise up another hookshot pillar.
Hookshot to the raised pillar and pull yourself up onto it. From there, pull yourself up
onto the ledge and exit through the door.

Jump down into the bottom of the room to fight three stalfos (extra joygasmic!).
Hookshot your way up to the top of the room and exit. Head for the exit in this room,
then double back to fight Dark Link. The easiest way to beat him is to lock on and
continually thrust at him with Biggoron's Sword. When he's dead, you'll be able to exit
the room.

In the next room, you will have to navigate a series of hookshot platforms. As you make
your way through the room, pay attention for Gold Skulltula noises. In the next room,
strap on your iron boots and sink to the bottom of the water. Hookshot up to the niche in
the wall. Go to the back of the niche and hookshot upward again. Use Din's Fire to light
the torches. Then exit the room out of the door you just entered.

Hit the crystal switch on your right. Wait for a moment, then jump onto the water pillar
and use Din's Fire to open the gate. Claim your Boss Key. Use the Iron Boots to exit
behind the treasure chest. You will need to take off the boots to float upward, then put the
iron boots back on to activate a switch. This will take you back into the main room.

Use the hookshot to proceed upward on the minimap. In the next room use the hookshot
to activate a crystal switch above the boss door. This will raise hookshot pillars that you
can use to reach the boss door.

Morpha is a very disturbing-looking creature. He is unfortunately very similar to a
portion of male anatomy. Lock onto him and stand still for long enough for him to try to
reach out and hit you. When the ball portion enters the shaft portion is a good time to hit
it with the hookshot. Doing so with bring it out of the water, where you can target it and
jump-slash it. Repeat until dead.

Fire Arrows: When you get out, run over to the stone on the right side of the island and
play the Song of Sun twice (so that the sun is rising up). Shoot the rising sun with an
arrow, and then swim over to the island to claim your fire arrows.

--Spirit Temple Part 1--

Head into Gerudo Valley and go to the far side. Climb up a ladder there and talk to a
Gerudo to open the gate. Go through the gate and enter the desert. When you come to the
huge river of sand hookshot to a crate on the other side. Then walk towards the nearest
flagpole, look for the next nearest flagpole and walk towards that. Repeat this until you
get to a small building.

Head down into it if you want a gold skulltula and/or rupees. Otherwise go around and up
it and use the lens of truth to reveal a ghost. Follow the ghost as closely as possible,
ignoring any enemies along the way. He will lead you to the Desert Colossus.

Inside smash rocks on the left and right side of the stairs with a hammer to get white
rupees (although you don't need to do that yet). Bomb a rock behind the statue on the
right (you'll have to go up the stairs) to reveal an eye. Shoot the eye with an arrow to
make a treasure chest appear. Get a key from the treasure chest. Look up to see a weird
rock on the ceiling; use a bombchu to destroy it. Now exit the temple, you've done all
you can (or… should) for now. Sheik will teach you the Requiem of Spirit.

Before you leave you should follow the left wall to 2 palm trees. There is a crack in the
wall there, so bomb it. Inside is a fruity fairy that gives you Nayru's Love. Now warp
back to the Temple of Time and change back into a kid. As a kid warp to the Desert
Colossus.

Here you can plant your last magic bean near the temple entrance. Go inside once you
have done so. Approach the Gerudo and tell her, "Nothing, really." I also always say,
"What if I am?" :) When she's done talking head through the crawl hole.

You'll need to kill both thingies in the room. I just stun them with a deku nut to put out
their flame and then jump-slash them to death (you have to jump-slash them to hurt them
anyways). When they're dead shoot the eye far above with the slingshot and refill your
life.

Go into the room on the right. Use the song of sun to help kill the gibdo, and then pull the
grave on the right and step on a switch. Line yourself up with the slot in the wall and send
a bombchu down the pit; it will come out the other side and blow up a boulder, revealing
an eye. Hit the eye with the slingshot to make a platform appear. Jump across using the
platform and use the song of sun to help kill the remaining two gibdo. When they are
dead the door will open and you can proceed to the next room.

Now you'll have to fight a stalfos on a rotating platform with flames around it. Normally
I would love this, but he tends to block abnormally frequently. I did my best, gave up,
and forced him off the edge into a pit. The door opened. When you manage to get the
door open go through it.

Use Din's Fire to kill the strange thing that mirrors you, and then kill all the keese (good
slingshot aim helps) to make a treasure chest appear. Open the chest and take your key.
Pull the grave and step on the switch it reveals to drop the fence into a bridge. Take the
map from the treasure chest. Now head back into the main room yet again and send a
bombchu down the tiny hole. Crawl through the hole to the other side.

Go through the locked door and hit the crystal switch on the other side. Careful! It will
make a like-like drop down. Use the boomerang to help kill it. When its dead climb up
the wall and kill everything in the room (including the beamos). Get the bombchu and use
it to bomb the suspicious boulder in the wall full of boulders. A treasure chest will appear
that you can't get yet. Use the key you got as an adult to exit the locked door.

In this room shoot the eye off to the left with your slingshot to make a treasure chest
appear. Grab the compass from the chest. Go to the middle door in this room and use
Din's Fire to melt and activate the eye switch. Go through the door. Walk up to the edge
of the pit in this room and slingshot the eye on the left of the pit to make a treasure chest
appear. Grab the key from the treasure chest and head back to the previous room.

Now go up the stairs. At the top of the stairs turn around completely and jump off the
edge onto a block of time below. While standing on that block of time face the door you
first came in through and play the song of time to make another block of time appear.
Pick up the crate, jump to the other block of time, then jump to the platform with the door
you came in from. Take the crate upstairs and put it down. Play the song of time to create
yet another block of time, pick up the crate, and take it across the gap with you. Jump
down onto the statue's hand with a switch and set the crate down on the switch. Now exit
the room through the door you just opened.

Try not to get too crispified in this next room and head through the door at its end. The
best thing to do here is to kill the bouncy skulls first, because they're a pain. Try and
predict where they're going to jump to and duck there with your hylian shield. When
their flames go out you'll have to jump-slash them to hurt them at all; two jump-slashes
will kill them. When they're dead the object will be to put blocks with suns on them into
the sunlight. There are really only two blocks you care about. One opens the door and the
other will create a platform that you can hookshot to in order to get the gold skulltula as
an adult (if you care). Gauging directions from where you entered the room the block to
the immediate left of the crystal switch is the skulltula block. The block to the immediate
right of the crystal switch will drop a treasure chest with a heart in it (not a heart piece or
a heart container, just a measly heart). The block in front of that block will open the exit
door. If you're after the skulltula you'll need to put the proper block close to the flames,
hit the crystal switch, then pull or push the block through to its place. When you're
satisfied exit the room through the new exit.

The best way to kill the big skulltula in this room is to stun him with the boomerang and
run past. You actually don't need to kill him, but if you want to just turn around and pelt
him with a couple slingshot bullets. Head through the locked door when you're ready.

Now you have to fight an iron knuckle. Don't worry it's really easy. Prod it with your
sword to begin. Target it and approach, waiting for it to attack. When it does, back flip to
avoid its attack, then immediately jump-slash. It will keep slamming the ground with its
axe for a really long time, each time getting hit with a jump-slash. Eventually some of its
armor will break off and it will sometimes strike downward with its axe (just jump-slash
it like before) and sometimes strike horizontally. If it strikes horizontally it will swing a
second time, so wait for the second swing to clear before jump-slashing it. If you simply
follow the back flip, jump-slash strategy you'll actually gain life in this fight (especially
if it breaks a column). When its dead head through the exit door.

Exit the temple, try and put up with the blathering friggin' owl, and open the treasure
chest for the silver gloves. After the cut scene warp back to the temple of time and
become an adult.

Piece of Heart 36: Warp to the Desert Colossus and use the magic flower to grab a heart
piece normally out of reach.

--Shadow Temple--

Head over to Kakariko Village whatever way you like. After the cut scene Sheik will
teach you the Nocturne of Shadow; play it. Head down the stairs and onto the platform in
the middle. Use Din's Fire to light the torches and open the gate to the temple; enter.

Hookshot across the gap, then walk through the face. Use the lens of truth to determine
the real skull and then push the thingy around so that it points towards the real skull. Now
use flame arrows to light the torches above and on either side of the exit door to make a
platform appear. Use the platform to jump over to the exit door and exit.

Go down the stairs and kill the beamos. Play the song of storms where he was to summon
a big fairy that will replenish your magic. Bomb the middle wall to remove it. Walk
through the left wall and enter the door.

Fire arrows at all of the big skulltulas to kill them. Avoiding the scythe blades collect all
the white rupees (you'll need to hookshot to the raised platform to get one of them).
Collecting them all will open a door with a big skulltula behind it. Fire an arrow at it to
create a treasure chest with the map in it. Grab the map and head into a niche at the back
of the right wall as you enter. You can jump or climb down (it's a false floor), whichever
you prefer. There's a hidden treasure chest down here (use the lens of truth to see it) with
a key in it. Grab the key and head out of the hole and back through the door.

Quickly cross the room, being careful not to get hit by the beamos, running through the
opposite wall and exiting through the opposite door. Kill the two gibdos in here to make a
treasure chest with a key appear. Grab the key and head back towards the room with the
skulls.

There is a face in this room that's actually a wall in need of a good bombing. You can see
it with the lens of truth if you can't find it. It's the face on the right side of the back wall
as you enter. Bomb it, walk through it, and go through the locked door on the other side.

Walk through the wall in front of you and follow the right wall. Walk through the wall
panel with green eyes that gives you a text message when you walk near. Go through the
door there and play the song of sun to freeze the re-dead on the other side. Take them out
(with biggoron's you can take out all 4 in 2 hits!) to make a treasure chest with the
compass appear. Grab the compass and head back out through the fake wall, continuing
to the right.

Walk up to another wall with green eyes and play the song of time (you can see the block
of time with the lens of truth). Walk through the wall and then through another wall.
Watch out for fire! You can kill the fire-spitting eyes, but it's too hard to be worth it.
Shoot the middle eye with an arrow (even though its closed) to remove a wall that blocks
off the exit. Use the lens of truth or the map/compass to determine which wall it is (the
green eyed panel on the right side of the back wall as you enter). Go through the wall and
the door behind it.

The enemy here is quite easy. Just let a hand capture you, then tap a button until he lets
go. Stay away from the hands and wait for the enemy to come to you. When he drops his
head, smack him (jump-slash is hard to do here, but regular slash is power enough). He'll
back off after two hits then come at you again. Repeat until dead. Claim the hover boots
as a reward. Now head all the way back past the mouth-door, down the ramp, past the
beamos, and through the locked door.

This is a room pretty much full of ramps and beamos. Just make your way through,
killing the enemies, and into the next room. Make your way past the little traps and onto
the platform with two beamos. Ignore the beamos for now, jump off the platform to the
left and you'll land on an invisible platform. Use the lens of truth to determine where the
far edge of the platform is and stand at it. Look down to see a frozen eye switch. Shoot a
fire arrow at it to form a few platforms another place in the room. Jump onto the next
platform, jump off to the left onto another invisible platform and run to the other end
(jumping to yet another platform) to go through a door.

In this room there is an invisible scythe statue spinning around and causing pain. Run
around collecting the white rupees (many of them are fakes), rolling on the ground as
often as you can to avoid damage. An easy way to kill the like-like guarding one of the
real rupees is to hookshot onto him and just kill him with one hit from biggoron's sword.
Collecting all the rupees opens a gated door; go through it. You can open the visible chest
on the left for 5 rupees (…joy), but there's also an invisible chest on the right (use the
lens of truth if you can't find it) with a key in it. Take your key and head back to the large
room.

Navigate back through the invisible platforms to the platform with the beamos. Ignore
them again because they are bastards and jump across the series of platforms. You can
kill the beamos here if you like (he gives you bombs), but don't bother collecting the
white rupees unless you're in need of arrows (that's all they'll give you). If you really do
want to collect them you'll need to hookshot to the very bottom of the hookshot spot on
the wall/ceiling (anywhere else and you won't quite be in line to collect the white rupees
as you fall). When you're ready place a bomb next to the grate with a crystal switch
behind it to activate the switch and open the grate. Enter.

Use the lens of truth to see the giant block in the right wall. Pull it completely out of the
wall. Start pushing it towards and underneath the spiked blocks. The blocks will stop
when they hit it. Be very careful as you reach the end of the first block. You'll need to
push it so that both blocks are hung up on it simultaneously! When you've done that, go
around to the other side and begin pulling the block. It will be going in the same direction
with the added bonus of you not getting smashed under the first block. When you've
pulled it all the way climb on top of it and jump off onto the left platform. Now walk on
top of the second spiked block and across to the other platform. Step on the switch here.
Now use the first spiked block to cross to the third platform and open the treasure chest
with the key. Exit the room the way you came in.

Now head back to where the icy looking platforms are and walk a very narrow path to the
left. Roll under the guillotine blade and you'll land on an invisible platform. Put on your
hover boots and start using your lens of truth to see a moving platform. Run onto the
moving platform and, from there, use the hover boots to reach the locked door. Go
through it.

Watch out for invisible spikes in this room (you will simply walk over them if you are
wearing the hover boots!). Play the song of sun and kill the re-dead because they are
annoying (and you'll get 5 rupees). Now go about collecting all the white rupees in the
room. You'll have to walk into spikes to get one of them. 2 of them will require
hookshotting to the exact middle of a hookshot spot on the ceiling. One near the exit
requires hookshotting to an invisible hookshot spot on the ceiling (and in this version you
can turn on and off the lens of truth while in the hookshot screen!). The ones just off the
edges of the platform near the exit are easiest to get by walking off that platform with the
hover boots. Also, there is a white rupee on an invisible platform that can only be reached
by hookshotting to an invisible hookshot spot on the wall above it. There are 2 rupees
that simply require you to hookshot to the spot on the wall behind them. Any remaining
rupees that I haven't mentioned should be quite easy to get (as in just walk up and grab
it). Collecting them all will open the door on the side and create a series of platforms. If
you're like me and you love to kill stalfos even for no purpose or if you're in severe need
of arrows then read the next paragraph. Otherwise skip it.

Go into the room on the side. Keep your hover boots on for extra fun! There's a stalfos
on the bottom that you get to kill (yay!). There's another on the platform above
(joygasm!)!  Killing them both gets you a treasure chest with arrows, but… let's face it…
you killed them just for the sake of killing them :)

Back in the rupee room hookshot to one of the two platforms nearest to the entrance door
and then walk with the hover boots to the exit door. Exit. Use the iron boots to make your
way through this room. You'll also need to hookshot across a pit towards the end. Enter
the room straight ahead.

Play the song of sun to make a treasure chest appear and freeze the re-dead. Kill the re-
dead, collect the gold skulltula if you like, and get the key from the invisible treasure
chest on the right side. Now strap on your hover boots and exit the room. When the fan
starts to blow run off the platform in the same direction it's blowing (right) to land on a
hidden platform. Go through the door there.

Play the song of sun and kill the two gibdos in the room. You'll get 5 rupees (…joy). If
you need arrows bomb the right front corner and open the invisible treasure chest. If you
want a gold skulltula bomb the back left corner. Go through the locked door when you're
ready.

Grab the block on the left and pull/push it over to the right. Line it up properly with the
sunken portion of the ground. Climb on top of it and climb the ladder. If you need a
couple hearts turn around and play the scarecrow's song. Otherwise just head onto the
ship and play Zelda's Lullaby on the triforce symbol.

You'll get to fight two stalfos during the ship ride (joygasm!). Make sure you jump off to
the left towards the end of the room (the ship sinks when it gets to the very end). Shoot a
fire arrow at the collection of bombs across the gap (aim carefully; it often looks like you
hit, but you didn't). Now run across the fallen column and over to the block of time on
the right. Play the song of time to get rid of it and fire an arrow at the eye behind it.
Hookshot pillars will appear in key places. Hookshot to the one on a platform high up on
the wall. Step on a switch on that platform to open the door and then make your way
around to and through the door.

Use the lens of truth here to determine which walls are real and which aren't. Head into
the room on the left (according to the mini-map). Walk behind the rotating skulls and
grab the key. Now go back into the previous room and go up (according to the mini-
map). If you care to kill a few keese do so. Make sure to use Din's Fire to burn the walls
before they actually close on you. Most remaining keese will be lit on fire. They don't
hurt much anyway :) Grab the boss key and head all the way back to the ship room.
Hookshot across the chasm and go through the door on that side.

Use the lens of truth to determine the proper path to the boss door. Hover boots are
necessary for large gaps. There is a gold skulltula on the back of one of the platforms if
you want him. Now head through the boss door, down a hole, and meet the most retarded
boss in the game: Bongo Bongo.

It's a giant phantom monster bongo player. Frightening, I know. The scary truth is he
really IS frightening! Those bongo-playing hands will slap you into next week if you're
not careful. Target one hand and hit it with an arrow, then do the same for the other. Turn
on the lens of truth and target the phantom bongo player himself. When he starts to rush
you fire an arrow at him. Take out biggoron's sword and quickly run up to him (he
always falls just short of a jump-slash) and jump-slash him as many times as you can as
quickly as possible (he gets up pretty quick). Repeat until dead.

--Gerudo Training Ground--

Now that you've done your bongo-playing ghost busting for the week, warp to Lake
Hylia and make your way to the Gerudo Fortress. Talk to the Gerudo in front of the
closed gate and pay 10 rupees to enter the training ground. In the first room use Din's
Fire between the torches to open one door and then turn around and fire an arrow at the
eye above the door to open the other door. Enter the door on the right first.

Stab all the enemies in this room to make them go away. Don't forget the innocent
looking statue on the ledge – he's an enemy, too. Take your hard earned key and exit out
the other door.

Put on the hover boots. Either hit the torch on the right with a fire arrow or line up the
existing lit torch with the unlit one and fire a regular arrow (it's not that difficult, but a
fire arrow is certainly easier). Quickly run to the platform off to the left and then keep
going straight ahead to another platform, collecting the white rupees on both platforms.
Than go back to the previous platform, turn slightly left and head to the nearest platform
with a white rupee on it. Now head to the platform with the torch on it and wait for it to
go out. Re-light it with a fire arrow and quickly head for the platform you were just on.
Head to the nearest platform with a white rupee on it (off to the right), then off to the
white rupee platform on the left and back again. Quickly head to the last platform with a
white rupee on it. If you've gotten them all it doesn't matter if you fall or not because you
can actually hookshot to the torch near the door (although it doesn't look like it). Exit
through the newly opened door.

Hookshot the jellyfish in here to death and fire arrow the web. Strap on the iron boots and
dive down. The best way to get the white rupees is to place yourself between the rupee
and a hookshot target. The side rupees are really easy with that method. For the center
rupee just hookshot to one of the targets, then turn around (but don't move!) and
hookshot to the target on the opposite wall. A treasure chest with a key in it appears; take
your key. Go back to the starting room.

Enter the door on the opposite side that you entered. This is another kill-within-the-time-
limit room only this one has just an iron knuckle. Use the same tactic you used as little
link, only with a longer and more powerful sword you can be more aggressive (you have
a pretty long reach). Remember to always keep moving or you'll get bogged down by the
sand. Exit through the door to the right of where you came in.

Run to the left first and kill an ice creature. Grab the rupee from where it was standing.
Now go slightly in front of the rupee that you saw ahead of where you entered. Line
yourself up so that when you hookshot to the platform above you'll collect the rupee.
Turn right, run down a ramp, then turn left and run up a ramp. Slash the icicles and
collect the rupee behind them. Now turn around and run until you get to the edge of a
cliff. Go to the far right side of the cliff and slowly inch off of it so you hang down over
the edge. Pull yourself back up again and look left. Hookshot up to a hookshot point on
the ceiling with a rupee under it to collect that rupee. If the timer is still running quickly
go back to where you killed the ice statue and collect another rupee there (I needed to
collect that one a second time for some reason… it was strange). The exit door will open;
go through it.

This is another time limit room. Quickly fire arrows at each of the three big skulltulas.
Then take out your sword and happily dispatch the two stalfos (joygasm!). Grab an empty
bottle (empty one if you have to) and bottle the blue fire in the corner. While you're over
there you might as well push the block forward until it drops. The room over here has no
importance other than 50 rupees. If you want the money, though, go inside and kill all the
creatures as quickly as you possibly can (not because there's a time limit – because it's
fun!), grab the rupees from the chest, and come back out again.

Now head over to where Navi keeps turning green and play the song of time. Climb up
onto the newly formed block of time and up again into an invisible hole in the wall (an
invisible hole… odd how that makes sense). Melt the red ice with the blue flame and go
through the door.

Jump down to the lower level of this room. Stand still on the platform and fire an arrow
into the four eyes on the four sides of the statue (the moving floor automatically takes
you to the next side). This will give you a treasure chest with some bombchu and stop the
floor from spinning. Hookshot onto the top of the statue and from there hit a hidden
crystal switch on the ground. This will open up a very important door (the only other
door on the second level), but don't enter it just yet. Remember how you got here for
later! Exit the door on the lower level.

This room is another time limit room. I recommend killing the flame things first (they're
quick and easy anyway) and then turning your attention on the iron knuckle. Afterwards
fire an arrow at the barely visible crystal switch above the door that just opened to spawn
a treasure chest. Step on a switch embedded into the floor to lower the flames around
your new chest. Open the chest for a key, then exit out the newly opened door.

Hit the switch with a hammer and then hookshot over to the previously inaccessible door.
If you like you can get the treasure chests to the front and right, but then go left. Keep
going through doors around the perimeter of the room (when you get a choice between
two doors take the one on the right) and you'll eventually start coming to locked doors.
Go through the locked doors as well, burning up all 3 keys. Roll-attack the box in the
center and then hit the switch underneath with a hammer to create a treasure chest in a
room above you. Remember the door I told you to remember? It leads there. Go and
claim your useless ice arrows from the treasure chest (…yay).

--Spirit Temple 2--

Go fill up on life, magic, potions, and fairies… whatever you think you'll need after
Bongo Bongo plus Gerudo Training Ground. Then warp to the Desert Colossus and enter
the spirit temple.

Immediately hookshot up to the next room and push the block in that room until it falls.
You should recognize this room! Exit out into the main room with the statue. Head
through the door on your left to get the key that you couldn't quite get as a child. Hit the
crystal switch, jump down and exit the room. Hit the switch here with the hammer to
create a treasure chest that you can only get as a kid (d'oh!). You should probably go and
get it now, it's a key and there's no better time….

When you're done wasting your time getting a key head back into the main room and into
the door on the right (as you enter) on the top floor. You will need to use the hookshot to
get over there, but there are multiple things you can hookshot to. You can play the
scarecrow's song at the bottom and hookshot onto Pierre, you can hookshot onto the
torch on the mid-level or you can hookshot to the hand! :)

Once you get through the door look up at the ceiling and hookshot to the hookshot point
to fly over the flames. Exit into the next room. There will be 4 beamos. Kill them all
because they are bastards. That will also create a treasure chest with arrows in it. Now go
to the block of time sitting on a platform and play the song of time to remove it, revealing
a switch. You'll notice it's migrated across the room. We don't want it across the room
either so go over there and play the song of time. Actually, we did want it over there.
Play the song of time again. This time it will appear with a crate on top of it. Pick up the
crate and bring it across the room to set on the switch, and then exit the door that opens.

Kill the dinolfos in this room because they are pathetic. Then open the treasure chest and
immediately back flip out of the way! After it's done spewing cold target it with Navi
(you can) and hit it with your sword to open the door. Go through the door.

Kill the invisible hand (and resulting handlings) in the next room and then go through the
door. Kill the iron knuckle in this room and then go through the door. Grab the mirror
shield, equip it, and head back to the room with the dinolfos. Kill the dinolfos because
they are pathetic. Walk over to the block of time and play the song of time to move it. Put
away your sword and step into the beam of light. Use your shield to reflect the light at the
face to open the door. Walk up to the block of time and play the song of time to move it
back. Go through the door, kill the gibdo, and grab the boss key.

Head back to the room where you played the song of time three times. Go through the
locked door there (you should still have the key you had to go back in time to get). It
helps to shoot the keese in this room before you try and collect the white rupees. You can
simply climb the walls to get the first two or three rupees. The easiest way to get the rest
is actually to hookshot to a stationary wall (you can't hookshot the moving ones) and
drop down onto them. For one of them you'll need to actually drop off the left side of the
stationary wall instead of trying to get over it and hitting the A Button to drop. Collecting
them all will open the door and you can hookshot to the top of the entire mess to get out.

In the next room simply play Zelda's Lullaby on the triforce symbol to open a door. Go
through the door that opens. Break a crate in the lower left (according to the mini-map) of
the room and hit the switch underneath with a hammer. Go through the door that opens.

Kill all enemies in the three rooms (especially the dinalfos because it is pathetic) and then
head back to the first room. Use the mirror shield to reflect light onto the sun above the
entrance to the next room. Then run and push the second mirror clockwise once. There is
an invisible treasure chest on the floor between this mirror and the bars in this room. It
contains a key if you want it (you only need it for skulltulas). Now push the first mirror
clockwise twice.

You have a key now. If you're interested in 2 gold skulltulas take it to the locked door
you passed on the way here. There is an iron knuckle inside. Irritate it and let it break the
stone chairs on the left and back walls to get your skulltulas. Once the chairs are broken
the iron knuckle can safely die.

Head back into the room with the giant mirror. Reflect its light onto the nearby sun and
the platform will head down into the main room with the statue.

Wait for the hand to come down, avoid it, and kill it. Then put away your sword and
reflect light from the shield at the face of the statue. Keep doing so until the face breaks
apart revealing a grate.

The next several paragraphs are all optional. The only thing left besides the boss is a
bunch of gold skulltulas and rupees. Look for a single-sentence paragraph to end all the
optional stuff.

Now head back into the main room (with the giant statue). Use fire arrows to light all
three torches on pedestals (it helps to light the side two while standing in the middle and
then run off quickly to light the middle one). This will open a door that you want to enter
now. In this room wait for the hand to drop down, then kill it. Then kill the dual stalfos
(joygasm!). Now use the mirror shield to reflect light onto a sun. It is the wrong sun so it
will spawn a hand; kill it. Reflect light onto a second sun. It is also wrong and will spawn
a hand; kill it. Reflect light onto the third sun. It is the wrong sun and will spawn a hand;
kill it. The gate at the far side of the room will now open! Jump through it.

Walk down the hallway and through the door. If you want 50 rupees and a gold skulltula
follow the rest of this paragraph; otherwise skip it. Enter the door on your right. There is
a gold skulltula on the ceiling that you can kill and collect with the hookshot. Jump down
into the pit and start killing thingies (the sword spinny thing really helps here). After
you've killed enough of them a giant one will appear; kill it to create a treasure chest.
Hookshot over to the chest and open it for 50 rupees. Now exit the room.

Collect the white rupees in the room then hit the boulder in the center with the hammer.
Hit the switch underneath it with a hammer and then quickly run through the hall where
the water pillar has receded, collecting the white rupee inside along the way. Collect the
white rupees on either side of the stairs to make a treasure chest with a key appear. Get
the key and make your way all the way around back to the other side of the water pillar
(if you don't remember, it's through the door on the right side of the main statue room as
you enter).

Now go left through the locked door. Hit the switch in this room with the hammer. Enter
the door that opened and play the song of time. Enter the door that opens and play
Epona's Song. Enter the door that opens and play the Song of Sun. Enter the door that
opens and play the Song of Storms. Enter the door that opens and play Zelda's Lullaby.
Wasn't that fun? Take the new exit.

In this room are a ton of big skulltulas (including one invisible one) and a gold skulltula
on the wall. If you want to kill all the big skulltulas the hookshot is the way to go. The
same goes for the gold skulltula, really. The treasure chest is guarded by an invisible big
skulltula and contains 50 rupees.

Now it's time to do the required parts of the temple!

From the main room with the statue you can go halfway up a flight of stairs and, from
there, grapple to one of the chains holding the suspended platform. If you do it right
you'll land on the platform. From there grapple to the grate where the statue's face used
to be. The grate will lift up when you get there allowing you to go through the boss door
on the other side.

Kill the iron knuckle in this next room and then watch a cut scene. Head into the boss
room to fight Twinrova. These witches fight in two major stages. In the first stage they
will take turns casting at you. Don't target them, just face the one that's casting and hold
out your shield. When they blast at you use your shield to try and aim the blast into the
other one. Repeat this until they enter their second stage. In their second stage they will
cast powerful fire and ice spells at you. Absorb three of the same type of spell in a row
(dodging the other if they cast it). When this happens your shield will shoot out that
element so take aim and hit them with it. Quickly take out your sword, run off the edge of
the platform in their direction and jump-slash mid-air to hit them as you land. Hit them as
many more times as you can until they get back up and start casting spells at you again.
Repeat until dead.

--Ganon's Castle--

Warp to the temple of time. After the cut scene head towards Ganon's Castle. Approach
the castle and watch another cut scene, then enter the castle. Simply kill all the enemies
(including the statues) in the first room to succeed.

-Spirit Barrier-

Now, as for the rest of the castle, I like to start with spirit so I can get the golden gauntlets
as soon as possible. Enter the spirit (orange) door and kill all the enemies. Hit the eye
switch above the door you entered through with an arrow to create an iron knuckle. Piss
off the iron knuckle and lure it to smash the stone chairs in the middle of the room
revealing a switch. Kill the iron knuckle and then hit the switch with a hammer to open
the door.

Kill the skull in this room. The chest contains bombchu so if you're full don't get it yet.
You can bombchu directly towards the crystal switch if you like, but it's easier to throw it
in the opposite direction so it has less distance to travel before it gets to the crystal
switch. When it's activated the door will open. Kill more enemies and then use the fire
arrow on a web on the ceiling to burn a hole and let some light in.

Reflect light onto the sun on the direct right of the door to get the golden gauntlets.
Reflect light onto the third sun to the left of the door to get a key. Reflect light onto the
medallion above the door to open the door. Shoot the thingy with the light arrow to
finish.

Defensive Upgrade: Exit Ganon's Castle and head to the left. Walk all the way down the
path and use the golden gauntlets to lift the monolithic black rock out of the way. Head
inside to see a fruity fairy fountain that will double your defense.

-Forest Barrier-

Enter the forest (green) door. Kill the two stalfos (joygasm!) and hookshot to the torch
above the door. When the fan is not running (or with the iron boots on) walk over to the
key and take it. Go into the next room.

Put on the hover boots and wait for the fan on the left to start blowing. Walk in front of it
and towards the platform along the left wall with a beamos on it. The fan will blow you
onto the platform. Take out a bomb and set it down. It will hurt you when it blows up as
well as activate the statue monster. Slash the statue monster and it will hurt you when it
blows up. Shoot a fire arrow at the frozen eye switch behind the fan on the left side of the
back wall to activate a treasure chest with bombs in it. Open it if you like.

Now kill the beamos on the lower platform by tossing bombs at it (it's possible, but
easier without hover boots on). There is an empty platform roughly between the one you
are on and one with a beamos on it; jump to it. Toss bombs at the nearby beamos to
destroy them.

Turn towards the entrance of the room and fire an arrow at an eye switch behind the fan
on your current left. Now jump your way over to the exit door and kill the beamos on the
right. Wait for the fan to stop blowing, then jump on that platform and put on the iron
boots. Face the entrance and play the song of time twice to drop the statue onto the
switch. Exit the room and fire a light arrow through the thingy.

-Water Barrier-

Kill the enemies in this room, including the long hand. Behind the long hand is a column
in the wall; strike it with your sword. Quickly bottle the blue flame in the center of the
room. The other red ice in this room covers a treasure chest with rupees, a recovery heart,
and absolutely nothing so only melt them if you're interested. Melt the ice in front of the
exit. Make sure to bottle more blue fire and go into the next room (you should have 2
keys, it's okay to use one).

Kill the keese in here (one fire, one ice, one invisible on an ice nub on the ground). Now
go about collecting the white rupees. Some you just walk up to. One is suspended over
the corner of a pit and you need to jump across that corner (one edge to the other) to get
it. One is in the air between the ice blocks and you need to climb up onto one block and
jump to the other block to get it. One is in a pit in the middle of the room (not a corner!)
When you've collected as many as you can start pushing the blocks.

Forward will be towards the exit, backward towards the entrance, left towards the niche
in the left wall and right towards the right as you came in. 1 is the one most left when you
came in and 2 is the other one. Push 2 right, then backward into the hole. Push 1 right,
making it slide over 2, then forward, then left into the niche. Climb up onto 1 and use
blue flame to melt the red ice on the last white rupee.

Now exit the room to get more blue fire (and to reset the blocks). When you come back
simply push 2 forward (or right, then forward if you prefer), climb on top of it, melt the
red ice, and exit. Shoot the thingy with a light arrow to proceed.

-Shadow Barrier-

Head through the shadow (purple) door. Kill the enemy in front of you (the bow & arrow
works best), and then shoot a fire arrow to light the bomb on the platform on the right.
That will make a treasure chest appear on the platform on the left that you can hookshot
to.

Open the treasure chest for some arrows. Put on your hover boots and use your lens of
truth to make your way onto an invisible moving platform (time it so you start to move
when it starts to move towards you). Follow the right edge of the platform and wait near
the corner until you pick up the floating white rupee. Now you'll try and get the white
rupee near the bomb you lit in the beginning. It's not all that hard to time once you get
used to it, but with the poor traction of the hover boots aim might be a problem.

After you get that rupee head back onto the invisible platform (once again, timing). Make
your way onto the next large platform. Kill the beamos for a white rupee and then look on
the ground for a mostly sunken torch. Light it with a fire arrow to create a platform.

Jump onto the platform, turn around, and hit the eye switch below with an arrow to create
a treasure chest. Now face forward again and target the left beamos. Toss a bomb at it.
The resulting explosion should kill both beamos. Jump onto the platform and open the
treasure chest for a key.

Look left and use the lens of truth to see a narrow path. Navigate the path until you can
target the beamos, then target it and throw a bomb at it. Keep going the rest of the way to
get a white rupee. Go back to the previous platform (you should be able to use the
hookshot on the treasure chest).

Now look for another hidden, narrow path with the lens of truth. Walk along it carefully
and, when you get to the break, time it carefully so that the guillotine doesn't hit you and
roll off the edge (rolling should automatically make you jump regardless of speed).
Hopefully you'll pick up the white rupee in the air. The door over here should open now,
so head on through and shoot a light arrow through the thingy.

-Fire Barrier-

I think if I weren't censoring myself this entire section would be one giant vulgarity. Put
on your Goron Tunic and head for the fire (red) door. Jump onto the moving platform
and, from there, onto the right of the two platforms that shake and fall when stepped on.
Quickly jump to the forward right platform and it will rise up. Move towards the forward
side of that block and back flip at its peak to collect the white rupee (it takes practice to
not fall off – if you're having trouble put on the hover boots before flipping). Now time it
so you can jump from this rising platform to the moving platform further forward (if you
like hover boots can be used here, too).

When the moving platform moves far enough forward toss a bomb at the beamos. Wait
for it to go off and for the platform to come near again and then toss another. Finally, the
third time you're in reach, you can jump to the platform. Grab the giant block here and
then collect the white rupee underneath.

Wait for the moving platform you came in on to come back again and jump to it. Then
immediately jump to the platform currently straight ahead and quickly jump to the next
one. This is a rising platform as well. Using proper timing, aiming, luck, and cursing
make your way to the oddly shaped island with the hookshot pillar on it. You can, of
course, simply hookshot there.

Collect the rupee on that island and then jump to a moving platform that will be to your
left as you face the nearest wall. Collect the white rupee it takes you to and then jump
onto the nearest platform. Kill the two flame slugs and grab the giant block here.

Now hookshot onto the pillar (make sure it's high enough so you grab on top) and make
your way to the rising platform near here. It may not be best to jump straight there from
the hookshot pillar, but do what you like. I personally go to the part of the island where I
collected the rupee, jump off onto the sinking platform to the right and then jump to the
rising platform from there. Now make a very tricky jump from this rising platform to the
white rupee on top of the block you just threw. If you manage to succeed you'll be
awarded with an open door and a hookshot pillar to the exit. Hookshot over there and
exit.

-Light Barrier-

Kill all the enemies in this room and exit. If you want a recovery heart play Zelda's
Lullaby on the triforce symbol to create a treasure chest with one in it. Otherwise, just use
one of your keys to go through the locked door. Target the beamos and wait for the
boulder to pass, then run close and toss a bomb at it. Hookshot up to where it was via the
hookshot point on the ceiling. There are recovery hearts on either side if you want them.
Go through the locked door with your last key. Strike the torch on your right with your
sword and walk through the middle of the back wall. Fire a light arrow through the
thingy.

-The Rest Of It-

Pretty much just make your way up through the tower rooms, killing the enemies along
the way. Make sure you kill all the enemies in every room to open the exit door and pick
up the boss key when you pass by it. It's not a long or difficult tower. At the top you'll
fight Ganondorf.

When the fight starts just run to a wall. Try not to stay in a corner. He'll break some floor
tiles and then start firing magic at you. Bounce the magic back with your sword (like you
did with phantom ganon) until it hits him. When it does quickly nock a light arrow and
shoot it at him. This will stun him and he'll fall to the ground. Draw your sword, jump off
the platform towards him and hit the B Button to jump-slash mid-air. Jump-slash him
again when you land. You can try and get more jump-slashes off, but at this point its best
to wait a moment to allow Link the chance to turn around to what he's targeting and then
slash him once or twice normally. Jump back towards the wall and repeat the process as
many times as it takes to kill him. Make sure you jump back quickly or he'll destroy
more floor tiles. I only needed to stun him twice, but I'm pretty good with biggoron's  :)

If you don't kill Ganondorf fast enough he'll start using a second spell, alternating with
his "bat" magic. I think it's easier to just avoid this attack, but you can bat it back with
the strategy mentioned below. If you like you can try to hit him with a light arrow while
he's charging it and that will stun him just like any other time a light arrow successfully
hits. Aim fast, though, because the magic attack really hurts.

If you don't like avoiding his magic attack you can hold the B Button to charge your
sword. If you release it at the proper time you actually can bat the attack back at him, and
then follow through by hitting him with a light arrow to stun him, etc.

After the cut scene simply "follow" Zelda out of the tower – she's quite slow so you
should pass her up frequently. You'll have to wait for her to open the barred doors so you
can get out, though. Eventually she'll get trapped in some flames; quickly kill the two
stalfos (joygasm!) to release her. Watch the cut scene at the bottom.

Now you'll fight Ganon. Re-equip Biggoron's sword (it got unequipped… bastard!) and
roll between Ganon's legs. Turn around, target his tail, and jump-slash as quickly as
possible. You can also stun him by hitting him in the face with a light arrow if that's
preferable to you. He has a hell of a lot more hit points in Master Quest than he does
normally so you're in for a surprisingly long battle.

When you get the master sword you absolutely have to use it to finish him off. It
shouldn't take too many more hits now (4-6). Unfortunately, Biggoron's is useless at this
point. Goodbye my beloved sword, you've served me well!

After that… he's dead. It's over. End of walkthrough!

--Credits--

I could go through the whole thanking the company that made it and their families and all
that, but this is actually the credits of the people that wrote/helped with the walkthrough
itself. Yes, it was a good game and I mean the designers no disrespect. I don't need to
hand out my thanks to them publicly, however.

Written by Nick Emmerich a.k.a. Seorin
with occasional help from my fiancée Carrie
using knowledge acquired over the years by my friend Matt

Thanks to pwrtool and Arros Raikou for information about using the Master Sword on
Ganon.

Thanks to link2000 and SiCwan for information on Ganondorf's second spell

Thanks to kreeblah for information on selling the bunny ears and getting the second deku
nut upgrade. Also thanks for correcting the timing of a several things. Thanks again for
the delayed sign healing trick and tricks in the fire and shadow temples as well as for the
adult link rupee trick.

Thanks to Superkyle for info on the Scarecrow's Song.

Thanks to Paladin for reminding me to include the extra bottle trick and providing me
with a few details I wasn't aware of :)

Thanks to boris, flapdoodle, and Killer_Deity for even more information on Ganondorf's
second magic attack.

Thanks to Lynette for filling me in on the crystal switch in the ice cave.

Thanks to Joe S. for a shortcut in getting Biggoron's.

Thanks to Killer_Deity for information on hiding from Volvagia's falling rocks.

Thanks to Jeffrey Jones for another way of going about hitting the crystal switch behind
bars in the fire temple.

Thanks to dominic for child link rupee tricks.

Thanks to xarius and hobgoblin for tricks on fighting the mini-boss in the fire temple.

Thanks to bewd_02 for letting me know I only have one key listed for the lens of truth
dungeon.

Thanks to Dark True for reminding me about how to get a cow.

Thanks to Ryan M. for tips on fighting wolfos and iron knuckles

Thanks to pikespeakclub for reminding me to include some info about the bottle trick.

Thanks to xarius and chris_y for info on fighting the Dead Hand.

Thanks to Big DK for various additions and the goron tunic trick.

Thanks to Tigercat for information on the lon lon crate puzzle.

Thanks to ImOnThaNTE for the piece of heart 14 trick.