Majora's Mask Best Route Walkthrough
by Franck Knight (
[email protected])
Version 2.0
March 28th, 2005
Finished on April 8th, 2005
New update February 13th, 2015
Copyright 2005,2015 Francis Levesque
==v0.1 : April 8th, 2005
First version submitted to GameFAQs.
==V0.2 : January 28th, 2006
Finally got off my lazy butt and made the few changes needed, as well as
fix the 80 character wide spacing, heh. Thanks for all the emails.
==V2.0 : February 13th, 2015
Updated for Majora's Mask 3DS!
========
Contents
========
To quickly find the section you want, type in the capitalized named, using
the Match Case option or including the (). Either way should quickly let
you find the start of the section.
1. Introduction (INTRO)
2. The 3 Deku Days (DEKUDAY)
3. Before the Swamp (PRESWAMP)
3b. Anju and Kafei Part 1 (ANJU-1)
4. Southern Swamp (SWAMP)
4b. Woodfall Temple (WOODFALL)
4c. Cleaning up the Woodfall Swamps (POSTWOOD)
5. The Icy Mountain Village (VILLAGE)
5b. Snowhead Temple (SNOWHEAD)
5c. Cleaning up the Mountain (POSTSNOW)
6. To the Great Bay (GREATBAY)
6b. Ahoy, Pirates! (PIRATE)
6c. The Great Bay Temple (BAYTEMPLE)
6d. The Blue Ocean (POSTBAY)
7. Ikana Canyon (CANYON)
7b. Anju and Kafei Part 2 (ANJU-2)
7c. Ikana Castle (IKANA)
7d. Stone Tower (TOWER)
7e. Ikana's Dawn (POSTTOWER)
8. The Moon (MOON)
9. What's next? (CLEAR)
10. Miscellnaeous, Tips and Tricks (TIPS)
11. End Word and Disclaimer (END)
=======================
1. Introduction (INTRO)
=======================
Going through the new Zelda Collection's games, I checked on various
walkthroughs to be able to get through the game and find every item and do
every quest. This is quite a task on Majora's Mask, considering all the
time events, large world and equally large amount of items to find, such as
the Heart Pieces.
All of the walkthroughs have something in common. They all tell you how to
get through the game and tell you how to find the heart pieces and masks.
But none of them tell you in which order it is possible to get them.
So here I decided to write up my very first walkthrough, in the kind of
presentation I believe will benefit most those that try to shoot for a
100% game.
This walkthrough will try to list everything that can be found at a certain
point of the game. For example, how many heart pieces can you actually get
before you find the Hero's Bow? How many masks can you get before beating
Odolwa? Basically, how early can you get these items in the game?
So pulling the time critical knowledge out of every FAQ I've read, plus
using that into my own game, I've been playing, testing and writing
everything down here as it goes. Everything I write here is from my own
hand, even if some information has been pulled out of FAQs used in previous
games. I'm writing this as I'm playing through the game, thus testing how
early it's possible to get those items first hand.
I've also tried to keep it as Spoiler free as possible. If you're reading
too much ahead, you will get a few spoilers of course, but if you read the
events as they are happening, you shouldn't get any more spoilers than what
you're seeing on screen anyway.
So let's get into the subject.
UPDATE :
Majora's Mask 3DS is out! Time to blow the dust off my guide and update it
with the new changes, 9 years later. Was it already that long?
============================
2. The 3 Deku Days (DEKUDAY)
============================
Items Possible : Adult Wallet, Ocarina, Deku Nuts
Heart Pieces : 4 (Total 4/52)
Masks : None (Total 0/24)
Miscellaneous : Song of Time, Moon Tear, Town Title Deed, Fishing Hole Ticket
To-Do Checklist :
___ Introduction (find Rupees, Deku Nuts)
___ Activate Owl Statue
___ Deku Game Round 1 (Day 1 only) (Fishing Hole Pass)
___ Learn to Count to 10 with the Postman (3pm Day 1) (Heart Piece)
___ Find Stray Fairy and Reunite Great Fairy
___ Play Tag with the Bombers
___ Head to Observatory and get the Moon Tear
___ Exchange Moon Tear for Title Deed
___ Deku Game Round 2 (Day 2 only) (Fishing Hole Pass)
___ Lend a Hand to... a Hand? (Midnight only)
___ Get 200 Rupees in the Bank (Adult Wallet)
___ Deku Game Round 3 (Day 3 Only) (Heart Piece)
___ Crash SkullKid's party (Heart Piece, Ocarina)
I don't need to explain to you how to get through the first Deku 'training'
in the introduction, I hope. Anyway, the actual item hunting starts with
being a Deku. You'll get the Deku Nuts in the introduction as well.
Being a Deku limits what you can do, but you can get a head start on a few
things. Might as well get these done immediately, since you have no tools, no
control over time and not much else to do than wait for Midnight on the third
day.
To survive the first 3 days, you need to complete the following:
-Retrieve the Stray Fairy and return it to the Fairy's Spring.
-Get the Bombers Secret Code by playing Hide and Seek with the kids.
-Retrieve the Moon Tear from the Observatory and trade it to the Deku Scrub.
Those take no time at all to do. But first thing first.
You should start by getting the save point behind the Clock Tower, where you
started from. It would be a good habit to save every start of a cycle. In the
original it would save automatically every time, but in this game you save only
when you choose to. These statues will be what you need to hit up every time.
You'll also find another kind of save during this game. It looks like a book,
you can save at those as well, but Owl Statues will have another use later.
Make sure you activate any Owl Statue you find. The books are used only for
saving, so you don't need to check all of them either.
The banker is nearby as well, you will be doing frequent stops here, so
remember where he is.
What you should start with is getting a few Rupees. You should already have a
few from the Introduction, but if not, the easiest way I've found was to get to
North Clock Town and spin through the bushes. They try to flee, but nearly
every one you nab will give you a rupee. It's pretty fast. Get 10 or 20 to
start, but no more than 40, you'll see why. Those bushes regenerate by exiting
through a door and coming back.
Use a few rupees to buy a map of the town from Tingle. If you wait until you
get the Fairy's reward, then he'll be in the sky hanging from his balloon.
Tingle will be in various areas of the game selling maps, but he always offers
at least two. The first one is for the current area, the others for future
areas you'll visit. Only ever buy the current area, as he sells it for cheaper.
The 20 rupees he asks for the other map becomes 5 or 10 when you reach that
area.
Another way to get some rupees that I've found that is reliable but a bit
more mind numbing. There's 3 Jars at the bottom of the Observatory,
containing a total of 10 rupees. Just exit the door upstairs, re-enter, and
get those rupees again and again. Comparison of the two spots :
-Speed : Observatory is seemingly faster, as the door is just over the
steps. The two are almost the same walking distance though.
-Reliability : Observatory's money doesn't try to run away.
-Distance : North Town bushes are closer to the Deku Game and the Bank.
So I'd say that its better to use the bushes until you got the Adult
Wallet. After that, filling it at the Observatory is less of a hassle.
Go to North Clock Town, and use the flower pad to launch yourself toward
the fence that is next to the cave entrance you see there. The Deku Scrubs
there will challenge you to a game. Since you can't slow down the time yet,
its best to get it done as early as possible during the day, but you
should pull it off before the end of the first day anyway.
The game costs 10 Rupee to play. The concept is simple, but you might need a
few tries at first to get the proper estimate of how far you can fly and jump
down. Just fly over to the 6 floating boards in order to pick up the rupees on
them. Always shoot out when your own plank is at the highest, and you shouldn't
have any troubles moving from one to the other. For winning the first day,
you receive the Fishing Hole Pass. This allows you to play the fishing game
for free later on.
Once you've won, go get that Stray Fairy. If its still Day, she's waiting
at the Laundry, the south-western most part of town. If its night, she's in
the Eastern Clock Town, and you might need to use the Deku Flower to shoot
over to it, but its not hard. Get the Fairy back to the cave in North Clock
Town, and as you get out, use your Rupees to buy a Clock Town Map from
Tingle, and go put the rest of the rupees in the back in West Clock Town.
Note that Tingle will have a Balloon only when you get your Magic Meter.
Before that, he's standing on the ground waiting. Don't buy any maps
that aren't the current area from him, he charges too much for nothing
and you can get better prices in those area.
If its still early, go pop the Majora's Balloon in North Town, and get the
Bomber's done. If it's late in the day, you might want to wait for the next
morning, if you want to be sure you don't run out of time, as you need to
complete this before 6am on the next day.
Your task is to find all 5 bomber's kids around town. They are easy to catch.
-One behind the kid's playground structure of North Town.
-One is in East town, on top of the Inn. Shoot up from the Deku Flower,
and chase him behind the bell there.
-One in South Clock Town, he's hiding under a box right in the middle.
-Another under a box, but in Laundry area, next to the bench.
-One in West Clock Town (merchant area), standing near the northern doors.
Once you catch all 5, you'll get the Bomber's secret code, which you'll need
to get in the Observatory soon. The entrance is in East Town, but you can
wait a bit to go there.
Any time during the day, in West Town there's a Lottery House you can buy a
ticket from for 10 rupees. Come back after 6pm on the same day to see if you
win. You probably won't win, but that's okay, you will get your chance later.
You can buy a ticket once on each day, and come back to check on the winner,
so if you have time and rupees to spare (10 per day is not much either),
come back to see all 3 winning numbers
The postman can be found in this house between 3pm and midnight on day 1.
He has a mini-game that is simple in concept, but hard to win at this point. He
asks you to push the button on exactly 10 seconds, not a fraction more or less.
The timer disappears after 4 seconds. If you cannot win this, you can come back
later with a certain item that makes it much easier to win. I'll let you know
when.
If you're waiting on the second day, go get more rupees, you can always store
them in the bank if you get too close to 99. Keep 10-20 rupees for the next
round of Deku Scrubs, which you can attempt as soon as the second day starts.
It's a bit harder than the first, but take a moment to observe how the boards
move first, it's not that hard.
Try to shoot at the outside board as it's coming toward you from the left
side. Don't wait too long, else it will pass you. Shoot for it when it's
just a bit way off the corner, and you should sail over to it easily. After
that, go for the middle ones, they don't move as much and are easier. Then
go for the last exterior one, shooting toward it when you see it coming
toward you, but still a little way off. Since its moving toward you, you'll
catch it. Don't try to 'chase' a board, you'll miss for sure. You get another
Fishing Hole Ticket for your effort. Is there a point to this? Yes, come back
on day 3.
Store your rupees afterwards, and go to East Town to give the Bomber Kid the
code and enter the path to the Observatory. Go through it to look through the
telescope, and look at the Clock Tower to see Skull Kid taunting you.
Something will fall out of the Moon's eyes, and crash closeby. Go through the
nearby door and fetch the Moon Tear.
Once you go back in town, go to South Clock Town to give the Moon Tear to the
Deku Merchant. He'll give you his flower pad and a land deed for it. That's
it for the required stuff. You still have a few things you can complete.
When its around Midnight, stop by the Inn in West Town, and go trade the
Deed to the Hand that sprouts out of the toilet for a Heart Piece. You
didn't have anything else to do with that Deed as a Deku anyway. To enter the
Inn, you can use the flower pad in East Town to shoot to the second floor,
that door is always unlocked. It's where you found a Bomber Kid earlier.
You are waiting on the third day to tick on again, so get more rupees. You'll
need more for the Deku game again. Your goal is getting 200 rupees in the bank
if you can, that'll give you the Adult Wallet, to carry up to 200 Rupees.
Don't worry if you don't get 200 done in these 3 days, but remember to keep
putting those rupees in the bank! The final reward is with 5000 rupees in the
bank, which is just about impossible to do in this cycle, but you'll get it
over time for sure.
On the third day, time for the final round of the Deku Game. The prize is a
Heart Piece (that makes two or three already!). The last round is the hardest.
Some boards move up and down, and some move sideways. Use your experience from
the first two rounds to get them all. I got it on the first try, so just be
careful of your landing, and you'll be fine. Remember the height when shooting
for the vertical ones.
I think the easiest way to start is to use the Left flower and aim for the
nearest vertical board. Shoot out when the board is near top height, and you
should arrive when the board is low, giving juuuust enough dropping distance
to land on it. The outer ones are very fast, so it might be a good idea to
do them first, from the vertical ones. The two middles are easy. Once you
have one, just shoot straight up, and wait for the next one to move under
you, and drop. Just be careful of your timing, this is definitely the
hardest one.
The last Heart Piece to get is of course on the Clock Tower itself. You
practically can't miss that one. While waiting for Midnight, grab the 50
Rupees on top of the large tower, using your newly acquired Deku Flower in
South Town. Make sure you put every rupee in the bank before going to the
Clock Tower.
Finally, when Midnight on the Third Day strikes, use the flower pad to
shoot to the newly opened entrance, so you can face the Skull Kid. This part
is simple, use your Bubble to stun him, get your Ocarina... and follow the
instructions to magically return to the Clock Tower with the Happy Mask
Salesman.
==============================
3. Before the Swamp (PRESWAMP)
==============================
Items Possible : Bomb Bag, Big Bomb Bag, Bombs
Heart Pieces : 8 (Total 12/52)
Masks : Deku Mask, Great Fairy Mask, Kafei Mask, Bremen Mask,
Bunny Hood, Blask Mask, Kamaro Mask (Total 7/24)
Miscellaneous : Song of Healing, Scarecrow Song, Bombers Notebook,
Swamp Title Deed
To-Do Checklist :
___ Talk to the Mask Saleman (Deku Mask, Song of Healing)
___ Reunite the Great Fairy once again (Great Fairy Mask)
___ Play on the Kid's Playground (Heart Piece)
___ Complete Swordsman's Training (Heart Piece)
___ Watch the Deku through the Telescope
___ Haggle with the Deku Merchant (Heart Piece)
___ Dance with the Peahat (Heart Piece)
___ Destroy the Dodongos (Heart Piece)
___ Start the investigation of the missing son (Kafei Mask)
___ Listen to the Musician's sad story (Bremen Mask)
___ Learn Kamaro's Dance (Midnight) (Kamaro's Mask)
___ Save Granny's Bag from the Thief (Midnight 1st Day only) (Blast Mask)
___ Buy the Big Bomb Bag from the Bomb Shop (Big Bomb Bag)
___ Spread Kamaro's Dance to the twin (Evenings) (Heart Piece)
___ Activate the Owl Statue of Milk Road / Romani Ranch
___ Play 'Follow the Leader' with chicks (Bunny Hood)
___ Bet on a Dog Race (Heart Piece)
___ Save up 5000 Rupees in the Bank (Heart Piece)
Well, that certainly was a fun 3 days. Head into the Clock Tower's bottom to
meet with the Happy Mask Salesman, he'll help you return to normal... and be
angry at not getting his mask back. Hold your horses, old man.
Once you exit the Clock Tower, the real game begins. From here on, there are
several things to keep in mind.
You can use the Song of Time to return to the start of the 3 Day cycle any time
you wish to. Whenever you do, some things are lost and others are kept.
Rupees, arrows and bombs are lost, but not the ability to carry them, so you
can find more hacking herbs for example. Make sure you place your rupees with
the bank before using the Song of Time.
Tools, Masks and Songs are kept. This is important as each of them act as a
way point. If you need to return to the first day, at least you won't need to
reacquire it again, which means you can skip part of the steps toward the next
point.
The only song that is not kept is the one you can teach to the Scarecrow.
When you meet him at the bottom of the Observatory or in the item shop, you
can teach him any random song, but he only will remember it until the next
time you use the Song of Time. There's only a few uses for this, I'll remind
you to do so only when required.
Key items for trading, like the land deeds and the Moon Tear are also lost, as
they are part of sidequests. Owl statues are kept between cycles too, so you
only need to activate each once.
If you make a mistake, it's not a permanent issue. You can always return to the
first day and try it over. It waste time, but at least it's not forever lost.
So remember that if you don't get the reward, you can always try again.
Start by playing the Inverted Song of Time. From here on, you should remember
to play that song first thing when you return to the first day. It doubles the
amount of real life time you have to go through the 3 days by slowing time in
Termina.
Before we head to the Swamp, the first area to explore, there are several
things that can be done within town and around the Termina Field. Let's go get
as much as we can!
Head to North Clock Town. In the kid's playground, you can hop on the blocks
to jump into the tree, and catch another Heart Piece. Remember that the Great
Fairy told you she had another reward for you once you are uncursed, so
whenever you find the stray fairy, bring it back for the Great Fairy Mask.
You won't have a use for this immediately, but soon.
The reason I made you farm rupees instead of wasting time as a Deku is to get
an early start on these first thing in the morning.
You can buy the Bomb Bag in the Bomb Shop for 50 rupees, but there's a way to
skip it entirely in favor of the Big Bomg Bag, so you can save your rupees.
Stop by the Swordman house to get some sword training. He asks 10 rupees to try
to cut 15 logs using only the jump attack. It's easier said then done, but
after a few (frustrating) tries, you'll finally understand how Link is
controlled enough to do it. I found this harder to cut wood than attacking most
monsters in this game.
The trick I can give is to wait a small moment when you press the L-button to
lock on. That split second is needed for Link to face toward the log. If you
push A too quickly, you'll jump straight forward instead, and usually miss it.
You need 10 jump slashes on 10 logs to win.
You can find the Scarecrow in the Item Shop and at the bottom of the
Observatory, and teach him a song of your choice. But he will remember it only
until you return to the 1st Day. Basically if you ever need him somewhere,
you'll have to come back and give him a song first. There are a few uses for
those, but you don't have to worry about it yet.
Go back to the Observatory and look through the Telescope. If you check toward
the far side of the town, you'll see a Deku merchant flying toward you. If you
manage to follow him, he'll disappear into a hole. Go back to town, and exit
and try to find that hole. He'll be inside with a Heart Piece, which he'll sell
you for 150. Refuse him, and he'll let it go for 100. Take that offer,
otherwise he'll leave with his business. If you didn't see which hole
he got in, it's easy, its the hole right in front of the Observatory, near the
tree with a guy trying to grab a few Red Rupees out of the branches.
By the way, roll into that tree, and you'll get 40 Rupees, and the guy hurts
his leg. Hm. He says he stole it from a Crow?
While you're outside, there's another piece to get. Near Milk Road, there's
some high grass. There's a Deku Baba hiding there, and some butterflies
nearby. Most of the time, these butterflies fly around a hidden hole. If you
drop in, you'll find a huge Peahat monster. Once dead, it will leave a Heart
Piece behind. Fighting it is easier than said though. If you stay in his
'open' angle though, he won't hurt you, and you can just do normal attacks
to wear it down.
And there's a last one to get outside, if you're brave. Two Large Dodongos
wait for you inside a hole in the snowy area off North from the town, straight
west from the ramp down. Fighting them in such a small space is pretty
hard, but possible. Just remember to let it breath its fire, strafe around
it, strike its tail once (jump or normal) and then pull up the shield QUICK.
Two of them can kill you pretty quick at this point of the game. It takes 6
jump attacks each, and try not to stay close to them, else even with the
shield you might get hurt. When they die, stay clear of their exploding
bodies. If you can't do it, come back later with arrows. I find them
incredibly easy with arrows. Oh, and they both net 50 Rupees each too, as
a bonus. Come with an empty wallet.
Done with the field for the moment, so let's go back to town.
Whenever you go in East Town, between 10am and 8pm, stop by the Mayor's house
and check on his wife. She will ask you to investigate about her son's
disappearance, and give you the Kafei Mask. You'll need that soon.
At night, go to the Laundry area, and talk to the musician, who will tell you
his sad story and give you the Bremen Mask. He's there starting around 10pm, so
you can do this right before the next part.
There are two events you can do together only if you're quick enough on your
feet. If you can't do it, don't worry, do them on different cycles.
The first one is Kamaro, who appears exactly at Midnight on one of those tall
mushrooms north of town, you need to jump to it from the fence on the higher
area. There's a circle of rocks atop of it. Talk to him, use the Song of
Healing and you'll get the Kamaro Mask.
At about 12:20, a small cutscene plays out if you're North Town, where a granny
gets her bag stolen. Stand in front of the gate to South Town, and intercept
him with a sword slash, simple as that. Using certain tools can cause the bag
to explode instead, and kill the thief. You won't get a reward for that.
In thanks, Granny will give you the Blast Mask. You can use it to Bomb
something before finding any at the beginning of a new sequence. Like that
100-rupees chest in the path to the Observatory, just left of the entrance
through the water tunnel. It's an easy 100 rupee picking for you every time
you restart the 3 days, so why not?
With Kamaro's mask go to West Town during the nights and use the mask to Dance
in front of the two girls. That's all you need to do to get it. The girls don't
appear on the 3rd day, but you should get it done well before that anyway.
After saving Granny's bag, the Bomb shop will almost immediately hold the new
Big Bomg Bags for 90 Rupees. Now you can use bombs if you skipped the smaller
bag from before.
The last task requires that you wait on third day. If you go to Milk Road,
which is to the southwest part of the map, you'll find that the boulder was
cleared out, so you can enter the ranch. It was blocked until then if you
visited. Buy a map from Tingle while you're there for 20 Rupees, and head down
the road. You'll see Epona here, but you can't get your horse just yet. And
Malon... err Romani there is apparently spaced out for some reason. Hm. And her
sister in the barn isn't more helpful.
Head to the back of the ranch to see two doors. One of them leads into the
chicks pen. Go there, and talk to the guy. He'd like to see his chicks turned
into Cucoos before the end. So whip out the Bremen Mask, and gather them
around. DO NOT let go of the button under any circumstance, and don't try to
use any items or speak to someone, else they will all fly away. Once you've
gathered all 10 of them, they will turn into Roosters, the owner will be
happy, and give you the Bunny Hood. That mask is probably the one you'll use
the most throughout the game. Just remember, don't let go of the March button
until all of them are turned into roosters and the screen turns black.
The last thing you can do here is probably not advisable yet, but listed here
as the earliest. You will need a huge amount of luck to win the heart piece.
In the other door in the ranch, you'll find a racetrack filled with about 30
dogs. You will be asked to pick a dog for the race, and put a wager. If your
dog wins, you will get rupees. If your prize is at least 150 rupees, you also
get a heart piece. You can ignore this for now, I'll tell you when to come
back with the proper tool to win.
We're done with this part, let's play the Song of Time and return to the
first day.
With the Bunny Hood, you can go back to the Postman game when you have a
chance. But for simplicity you can also do it at the same time as Anju and
Kafei sidequest in the next chapter. Because of the way the sidequest is made,
it will give you two chances for it, Day 1 and Day 2 will have a window in
which the Postman will be home after 3pm (day 1) or 5pm (day 2).
Wearing the Bunny Hood while playing his game will keep the timer on the screen
the entire time, plus it will show you the hundredth digits, making it much
easier to win the heart piece. Just press in time with the time ticking sound.
Another thing to note, the Bunny HOod allows you to jump over the awnings in
East Town to reach another 100 rupees chest to get every day.
Here you have two choices. You can stay in town for another 3 day cycle for
another lengthy side quest, which would have been hard to 'weave' into the
other tasks of this chapter, so it became its own chapter instead.
So if you wish to get absolutely everything you can before the swamp, go on to
Anju and Kafei at chapter 3b. Otherwise, skip to the Swamp in chapter 4.
==================================
3b. Anju and Kafei Part 1 (ANJU-1)
==================================
Items Possible : Bottle (1/6), Chateau Romani
Heart Pieces : 2 (Total 14/52)
Masks : Keaton Mask, Postman Hat (Total 9/24)
Miscellaneous : Pendant of Memory, Letter to Kafei, Priority Mail
To-Do Checklist :
___ Watch Kafei mail a letter
___ Interrogate Anju on Kafei's case
___ Meet with Anju at night (11:30pm, 1st Day)
___ Mail Anju's letter
___ Meet with the Blue Haired Boy at the time of the delivery (3:00pm 2nd Day)
___ Agree to keep a secret (Pendant of Memories)
___ Deliver the Pendant of Memories to Anju
___ Go back to the Blue Haired Boy (3rd Day) (Keaton Mask) (Priority Mail)
___ Deliver the Letter to the Postman (After Noon) (Postman Hat)
___ Deliver the Letter to Ms. Aroma (After 10am) (Bottle, Chateau Romani)
___ Check the Mailbox with the Postman Hat (Heart Piece)
___ Take the Quiz of the Keaton (Heart Piece)
Fair warning : If you do it as early as possible, you will need to do this two
times for both heart pieces and bottle reward. But you will also need to redo
the entire process in chapter to complete it 100% (chapter 7b), as you lack
tools to complete all of it.
I still suggest to do it twice now as the rewards are worth it. But if you
really don't want to repeat this more than necessary, wait until chapter 7 to
do it the minimum of two times. Or you could go for the bottle reward at this
time, and keep the Heart Piece for the chapter 7b repeat. The choice is yours.
IMPORTANT NOTES:
Don't catch the thief, otherwise some parts of the quest won't happen. You
can simply not be there to witness it, but anything you do to stop or kill the
thief will keep you from finishing this quest.
First thing to do, right off when you start a new cycle, you'll see a blue
haired boy walk down from the Laundry and Mail a letter. This isn't a necessary
step, but it helps understand the story.
You have to wait until 2pm 1st Day. At that time, enter the Inn and Anju
will step in. Talk to her as she takes her place behind the counter, say you
have a reservation. That will give you a room key for the night, and you can
freely enter the Inn without using the second floor's door this time. You can
get the key until 4pm.
Optionally, stick around 2pm to 2h30pm or so and listen to the postman deliver
a letter to Anju. Anju looks surprised, but the postman has no information on
where that letter is from.
When she's done with the postman, try putting on the Kafei mask and talk to
her. Since its for Kafei's investigation, she will tell you what she knows
about it. Well actually she asks you to go to the Kitchen at 11:30 that night
for that information.
Skip to 11:30 pm, and enter the inn, you can use the door on the second
floor to enter at any time, use the door near the large bell, near where you
found one of the Bombers before. Anju will meet you in the kitchen shortly
after. After talking a little, she asks you to mail a letter for her. Trade
it to any mailbox around town, like the one you saw the boy use the first day,
and you're done for now, skip to day 2.
Follow the postman around on this delivery route until he goes to the Laundry.
Or just wait at the Laundry, same thing. He should get there around 3:00 on
Day 2. At that time, the postman will ring the bell, and the blue haired boy
will come out running for it. Take that chance to jump over the water with the
Bunny Hood or swim over, and get inside the door before he comes back.
Inside, you'll meet with the Blue masked boy. Agree to keep a secret, and he'll
reveal to you that he's Kafei! He'll tell you what happened to him, why he's
hiding and will give you the Pendant of Memories for Anju.
Go back to the Inn to give it to Anju as Kafei requested. She looks delighted
to see that you met him, when he was supposed to have completely vanished. Now
you're done for this day.
If you go back to see Kafei's house on the final day , the door will be
unlocked, but instead the Curiosity Shop owner will be there. He says he has a
message from Kafei for you, and he'll give you the Keaton Mask, and also an
Express Mail to Kafei's Mom, Madam Aroma. Now you have two alternatives. Give
it yourself or give it to the postman so he can do it.
The postman will be at his house at noon, so go there to hand it to him.
Mailboxes won't take priority mail. Then you can follow him over to the Milk
Bar. You can enter to hear the conversation too. Once he exits, you can talk to
him to get his hat (Mask) as a reward, before he bounces out of town, FREEDOM!
Don the hat and check any mailbox to get a Heart Piece, simple as that. That's
unfortunately the only use for it too.
Giving it to Ms. Aroma will net you a new Bottle filled with Romani Milk,
giving you unlimited Magic Power until the rest of the 3 days. Ms. Aroma will
be waiting in the Milk Bar starting at 10am, so put on Kafei's Mask and hand
her the letter. She'll give you get a bottle and the Chateau Romani. While the
Chateau Romani gives you unlimited magic until you go back in time... it's
rather pointless right now. Oh well. You keep the empty bottle either way.
Remember you will need to repeat this in chapter 7b, as it assumes you have
gotten to this point and sent the letter one way or another, Ms. Aroma or
Postman, it doesn't matter.
After completing either path, you have one extra reward to get, but you can do
this in a new cycle as well. Go over to North Town, put on the Keaton Mask and
try to slash the bushes there. A Keaton (two-tailed fox) will pop up and ask
you questions. Answer 5 questions correctly for another Piece of Heart! If you
do it again afterwards, you'll get 20 Rupees every time.
Here are the questions and answers he might ask :
How old is Tingle, the map salesman?
35
How many members are there in the Zora band, The Indigo-Go's?
Five
What weapon does Romani, the girl at the ranch, use to practice?
Bow
What is the name of the mayor of Clock Town?
Dotour
What is the name of the festival that is to be held in Clock Town?
Carnival of Time
What instrument does the Skull Kid play?
Flute
What time does Romani, the girl at the ranch, go to bed?
Eight
How many tiny cow figurines are there in Clock Town?
Ten
What is the name given to you by Romani, the girl at the ranch?
Grasshopper
Who is the leader of the Bombers gang?
Jim
What does the owner of the Bomb Shop call his mother?
Mommy
What is the name of the singer in the Zora band, The Indigo-Go's?
Lulu
How many mailboxes are there in Clock Town?
Five
Is Tingle the mapmaker left-handed or right-handed?
Right-handed
What is the name of the song that Romani, the girl at the ranch, teaches you?
Epona's Song
What is Anju, the innkeeper, bad at doing?
Cooking
How many cows are there at Romani Ranch?
Three
What is the name of the vintage milk sold at the Milk Bar?
Chateau Romani
What color of trunks does Tingle the mapmaker wear?
Red
What is the name of Anju's father?
Tortus
What bad habit does Anju, the innkeeper, have?
She's quick to apologize
What is the name of Clock Town's inn?
Stock Pot Inn
Mikau is of which Race?
Zora
How many cuccos are there in the barn at Romani Ranch?
One
At what time does Romani, the ranch girl, wake up?
Six
Darmani is of which race?
Goron
How many balloons does Romani, the girl at the ranch, use during practice?
One
Where does Cremia, manager of Romani Ranch, try to deliver her milk?
Milk Bar
Once it's completed, how tall will the festival tower at the carnival be?
Four Stories
What are the magic words that Tingle created? Tingle, Tingle... what?
Kooloo-Limpah!
=========================
4. Southern Swamp (SWAMP)
=========================
Items Possible : Bottle (2/7), Pictograph, Deku Stick, Magic Beans
Heart Pieces : 6 (Total 20/52)
Masks : Mask of Truth (Total 10/24)
Miscellaneous : Song of Awakening, Song of Soaring
To-Do Checklist :
___ Watch the cutscene as you approach the Swamp
___ Escalate a tree (Heart Piece)
___ Blow Tingle out of the Sky (Map)
___ Talk with the Owl (Song of Soaring)
___ Activate the Owl Statue
___ Trade the Title Deed (Heart Piece)
___ Follow the Monkey through the Woods of Mystery
___ Get a Red Potion from Kotake (Bottle)
___ Follow the monkey back to Koume and give her the Red Potion
___ Borrow the Pictograph at the Boat House (Pictograph)
___ Go back to the Boat House for a free ride to the Deku Palace
___ Get a closeup picture of the Deku King
___ Sneak into the west maze (Heart Piece)
___ Sneak through the east maze
___ Get your sample of Magic Beans
___ Go around the castle and sneak over the wall with the Magic Bean
___ Shoot you way from East to West through the castle
___ Meet up with the Caged Monkey (Sonata of Awakening)
___ Ride the Flowers to the Waterfalls
___ Fly over the Woodfall Swamp
___ Clash the second Owl Statue
___ Find the poisonous swamp chest (Heart Piece)
___ Trade the Deku King picture at the boat house (Heart Piece)
___ Challenge the Swampside Skulltula House (Mask of Truth)
___ Play your song to the Gossip Stones (Heart Piece)
Not counting the 5000 rupees and the dog race, you should have found 12 pieces
of heart, so 6 full heart is more than many get on their first game at this
point. And that extra bottle to, normally you get your first one here.
Before you leave town, go make the Trade to get the Town Title Deed once more.
This time it will be used, and not as toilet paper. And then move south through
the gate, toward the forest area, named Southern Swamp. You'll get a cutscene
as you approach, explaining a bit more of Tatl, Tael and the Skull Kid's
relationship.
The first area is composed of 2 stretches, with a tree at the junction. The
North/South one is the one we'll follow, since the East one ends up on the
Archery game and a fishing game. We don't have the Bow yet, so its useless for
now. The Fishing Game can be played if you have Rupees or tickets, but there
are no prizes attached to it.
If you take the time to get rid of the bats around the tree, there's another
Heart Piece right on top of it. You can climb the bark of the tree easily on
one side.
Before you leave this area, grab the Woodfall map from Tingle floating there.
Use the Deku Bubble as usual. If you need the money for it, drop down the hole
near the tree for 20 Rupees.
The area to the south has a floating house. You'll get your attention taken by
a huge owl there, that will offer you the Song of Soaring. Talk to the Owl
Statue next to the stone slab, and now you will be able to use the Song of
Soaring to teleport between any statues you activated. Nice!
Climb up the ladder to the house, and trade the Title Deed to the Deku there,
while you are normal Link. You can buy magic beans if you are a deku, but don't
worry, the Deku Merchant is moving to the city, so you won't miss anything.
Use that new Deku Flower to launch up on top of the house for another
Heart Piece. That's all to do in this area.
On the left side of the house, there's a bunch of lilypads. Use your Deku form
to hop from one to the other, following the patch until there's a gate. Cross it
to reach the Witch's house.
But don't enter it yet, it's not useful yet unless you want some potion for
yourself. Just go through the gate behind it, and you'll get into the Woods of
Mystery, this game's version of the Lost Woods. Here a monkey will offer to
show you the path. Every day that path changes, but the monkey will always be
there to guide you. Just keep off the sort of turtles, and follow quickly with
the Bunny Hood. Careful, that monkey often fakes you out, turning left, but
doing a large U-turn to go right instead. Since you got the Bunny Hood, just
stop in the door and wait for it to make its mind first, and then catch up.
At the end of the path, you'll see Koume, one of the Witches, which was downed
by the Skull Kid. She asks for a potion, which you don't have, unless you bought
one. If you do give her your potion, you won't get your free bottle, so just
refuse to give her anything yet. Just go back to the Witch's house, by using
one of the paths that have a sign in front, and the Witch inside will give you
a Bottle with its fill of Red Potion already. Go back to Koume, and trade her
the Red Potion. She'll be re-energized, and invite you to see her at the Boat
House in Southern Swamp area.
Head to the Boath House, and talk to Koume behind the counter to get a free boat
ride as a thanks, and a Pictograph for the contest in bonus. No use taking many
pictures yet, we just want one in particular. Now take the boat ride until
you disembark near a monkey and a gate. That's the Deku Palace. As you should
expect, you'll need to sneak in using your Deku body, else they will be after
your hide.
If you look behind you, toward the north, you'll see a sort of 'hive' structure.
That's the Swamp Spider House. But you don't have what's needed for that yet, so
just ignore it and get inside the Palace, following the monkey through the gate.
The next area is pretty large, with the Palace right up front. There's a save
book behind you at the gate as well. Move past the two guards as a Deku.
Inside, there are 3 doors. Start by the middle one, and get in front of the
pedestral to get a clean picture of the Deku King. Keep that picture, don't
take any others.
Go back to the three doors, and take the west one. Avoid being seen by the
guards, and you'll find a Heart Piece waiting at the end of the small maze.
GO back again, and get through the east one. Mind you, if you get caught, it's
okay, they throw you out the front door, but you can enter again right away.
Its a speedy way of getting out of the mazes. If you find it too hard, come
back at night, you'll be able to see the path of their sight.
At the end of the East Maze you'll drop through a hole. A bean seller will be
there. He'll give you a free sample, and then you can buy some others for 10
rupees each. If you want to test your free sample, that cave has some soil near
a pond of water. Plant a bean, and take some water with your bottle, and pour it
over the plant for it to sprout into a platform. Ride the platform to a chest
containing 20 rupees. Make sure you have at least one bottle of water and one
bean before you exit the cave through the portal in the water hole.
There will be some soil on the ground near the castle walls. Plant your bean
and water it, it will lead you over the wall of the castle.
Now you'll have to do some tricky shooting, but each time you can, try to snipe
the Deku Scrubs before moving on. Otherwise they can snipe you out of the sky,
and you'll have to start all over from outside. Just take your time and time
your jumps between each platform. If you won the Deku Game from the first
sequence, it should be a piece of cake for you.
Once you've managed to reach the far west side, you'll get to drop down and meet
with the Monkey imprisoned. He won't want to talk to the Deku, so change back
to Link, and talk to him. Then he'll ask to try to cut his rope, so try
swinging a few times. No go. Then he asks you to play an instrument that is
really loud, so go back to Deku. You need the Deku Pipes for this. Then
you'll be thrown out once again, but you'll have learned the Sonata of
Awakening.
Going toward the east side once again, along the lilipads, but shoot up the
rock steps to the right toward the large entrance, which leads into the boat
area, but overhead on large flowers instead. And the area is filled with
electrical DragonFlies. Quite annoying, but shoot them with your Deku Bubbles,
and then use the Deku Flowers to move from one huge flower to another, aiming
toward the rock and waterfall to the right. If you miss, don't worry. Just fall
into the water, and let yourself sink, you'll reappear on top of the flower you
were on last.
Use the entrance near the book, and you'll reach the Woodfall area. It's a
large swamp, instead of a Jungle-like area. This one is inhabited by only a
few bugs, Deku Scrubs, and barely any vegetation. Try not to fall down here,
most of the time you won't be able to get back up.
There's a chest with rupees to your left when you enter, and then go
counter-clockwise along the area, going toward the right of the entrance.
Use the Deku Flowers and the lilypads to navigate, taking care of the
bull-charging mobs on the logs with your bubbles Remember that there are
several ways to take care of the Deku Scrubs. If you are flying over one, drop
a Deku Nut. If you land on the area near it, spin attack. If you are
approaching it, use your bubbles. But the sort of charging enemies can't be hit
by anything else than your bubbles. Two bubbles will kill it.
The path on the left of the map is the cave of the Great Fairy for this region.
Unlike the one in town, you need to find 15 missing stray fairies to reunite
her. They are inside of the upcoming temple, just make note of where the cave
is to return to it later.
Keep moving until you reach the Owl Statue. Open it up as usual. The chest
near the Owl Status has a measly 5 rupees in it. You can use the Song of
Soaring on the nearby statue to get back to some safer place. If you really
want it, use the flower pad near the statue to fly over to the chest.
The last chest contains a Heart Piece, it takes some good jumping and fending
off the Dragonfly and Deku Scrubs to reach it.
Now you are essentially ready for the temple, but since you have the Owl Statue
nearby, you can start on a fresh cycle instead. Before you do, there's a few
more things to take care of.
Return to Southern Swamp area using the Song of Soaring. Go in the boat house,
and trade your Picture of the Deku King for another Heart Piece.
You can challenge the Swamp Spider House at this point. You might need to take
another boat ride, 10 rupees, for simplicity here. You can burn the web using
a Deku Stick, which you might have found in some jars or killing some Deku
Babas. I found one in the jars at the Woodfall Own Statue myself. Use the Deku
Stick to get fire from the nearby torch.
First head to the Bean Merchant, you'll need to buy two Magic Beans. You can
find bugs under a rock at the entrance of the spider house, catch them in a
bottle. The first room has spring water for you to use.
There's no order to find all of the Skulltulas, but this list has them all by
room. Room 1 is divided in two since you can't easily go between the two
floors. Your task is defeating and picking up the leftover token for all of
them.
When I say Roll, its the Roll attack you do when you press the A-Button while
running. It can destroy crates. Some guides say you need Goron Punches, but
that's incorrect.
Swampside Skulltula House
-------------------------
Pillar Room, first floor
1. In the water, left of the entrance stairs.
2. In the pots, left of the entrance.
3. Soil on the upper wall, use Bottled Bugs.
4. Same as 3, opposite wall.
5. On the right side, middle pillars. It moves up and down. Wait for it to be
low enough. If its easier for you, get it from the second floor.
Pillar room, second floor
1. Middle north wall, shoot it, and then use the Bunny Hood or the Deku Flower
to jump to the central pillar with a Deku Flower on top. Shoot over to the
spirit.
2. Behind the far north Pillar, visible from 1.
3. Soil on the wall, use Bottled Bugs.
Big Jars Room
1. Slash the vines for a tunnel that leads to one.
2. Roll into the leftmost jar.
3. Roll into the second rightmost jar.
4. Destroy the pots.
5. Use the Song of Awakening as a Deku to wake up the Deku Scrub. Use the
Flower to shoot up right over it. The Skulltula there moves up and down,
just wait for it to get lower.
6. Shoot the hives on the ceiling to have one drop. To reach them using Deku
Bubbles, come back from the second floor.
7. Same as 6.
North Room (Don't have any better name for this one, its rather bland)
1. Behind the right Pillar.
2. On the middle of the left wall. Make the ladder appear with the crystal
switch on the second floor.
3. Shoot the hives on the ceiling.
4. Use a Magic Bean on the soil and water it. The Skulltula is over the high
door.
Stone Plate Room
1. Roll into the crates in the corner.
2. Keep rolling through all of the crates for another.
3. Jump on top of the stone plate from the second floor.
4. Behind the torch near the top door.
5. Bomb the rock, plant a bean in the soil and water it. Use it to nab the
Skulltula underneath the upper ramp.
Tree Room
1. Hidden on the left side in the grass.
2. Hidden on the right side in the grass.
3. Roll into the tree.
4. See #3.
5. See #3.
6. Shoot the Beehive on the ceiling.
End of Swampside Skulltula House
--------------------------------
Return to the entrance to talk to the man to get the prize of the Mask of
Truth. With the Mask of Truth, you can finally challenge the Dog Race betting
and hope to win. Return to the Ranch on the third day, when the boulder is
removed, go to the racing track. While wearing the Mask of Truth, pick up
dogs. When you find one that says "I feel unstoppable!", that dog has
the highest chance of winning. At least it should allow you to break even
until you pick the right dog. Place 50 rupees, so that if he wins you get
your heart piece. You could also bet 75 and hope for at least second place.
There's yet another Heart Piece you can get out of Termina Field at this point
too. There is four holes around Termina Field, and each of them has a large
Gossip Stone instead. Switch to Deku, and play to all four large Stones the
Song of Awakening. You'll know it worked when it spins and changes colors to
green. The four holes are found :
-One is near Southern Swamp. From it, hug the left wall, and you'll find the
hole next to tall grass.
-Another near the Observatory, north side of it, in the corner of its fence
and the wall.
-Right outside the North Town gate, near the fence and where the snow starts,
slightly east.
-Between the gates to North and West town, there's a Gossip Stone and a rock.
Blow the rock away to reveal the Gossip Stone hole.
You'll notice that each time you turn one green, in the next hole one of
the 3 smaller ones will be green as well. That's a sign that you're doing them
right. Just get all 4 green and you'll get a Heart Piece as a prize.
Once done, return to town, bank your rupees, and return to the first day to
maximize your time. You can then use the Song of Soaring to return to Woodfall.
==============================
4b. Woodfall Temple (WOODFALL)
==============================
Items Possible : Hero's Bow
Heart Pieces : 0 (Total 20/52)
Masks : None (Total 10/24)
Miscellaneous : Odolwa's Remains, Oath to Order
The temples contain no Rupees, the only thing you want to worry about island
getting through it within the 3 days. You want enough time to do a few things
after the temple, mainly returning the Stray Fairies to the Great Fairy. If
you don't have the time to do that, you'll have to get all 15 once more. The
other tasks can be done later, you'll get a new shortcut after beating the
boss.
You should have a decent amount of hearts thanks to the sidesteps we made, also
two bottles. There's a pot right next to the Woodfall statue that often
contains a fairy, you might want to keep at least one bottled up for safety.
Use the Song of Soaring to get back to Woodfall.
To enter the Temple, play the Song of Awakening as a Deku on the pad in the
middle of the area you are standing on. That will make the Temple rise out
of the swamp. Use the Deku Flower to glide over it. You should barely make it,
don't worry.
This dungeon will mostly consolidate what you learned of fighting as a Deku,
and will require you to switch between Deku and Human a lot, as you'll see.
As soon as you enter, put on the Great Fairy Mask for your first Stray Fairy
(1/15). It's right there in front of you. Use the Deku Flower to shoot to the
left, and then back to the right toward the chest. The chest holds another
Stray Fairy (2/15). From there use the Deku Flowers to shoot toward the door
on the other side. If you fall down, the monsters are black like the shadows
around you, so keep using the spin attack toward the entrance, where you can
use a ladder to get back up. Ignore the two Skulltulas hanging from the
ceiling, just move right between the two safely.
This room is the Main Room of this place. It has several doors and puzzles to
get through. Go down the ramp on your left, kill the Deku Baba for a stick (you
might need a few later), and then down to the other Baba. Once defeated, it
releases another Stray Fairy (3/15). The door is locked here, so cross by
bouncing over the water to the flowers floating there, to the other side of the
room. When you reach the door, look right, and cross over to the pots. Break
them for another Stray Fairy (4/15). Go through the door nearby door, right
side of the room.
In this room, more floating flowers and a Deku Flower in the center. Start by
shooting to the chest on the left, which will net you a Small Key. Spin back to
the Deku Flower, and then go to the door on the right side of the room.
Your first mini-boss. Kinda. It's not truthfully a mini-boss, but the door is
locked so you can't get out without winning. That's an easy task. Dive into
a Deku Flower next to turtle-like monster, called a Snapper. When it tries to
roll over you, jump out when its right over the flower, and you'll kill it as
you jump out. Do that for all 3 to win the Dungeon Map.
Go back to the Main Room (The big flower room) and open the locked door on the
left side of the room. Grab another stick from the Babas while you're here too,
you can't have too many of them for the next part.
This room will require mostly Link, so take off the Deku Mask. Push the block
forward, and move right along the path. Shoot Bubbles at the hive hanging right
over were the block was for a Stray Fairy (5/15). Get rid of the Skulltula on
the ceiling with a bubble when it shows its belly to you, else it will knock
you away if you try anything else. It will release a Stray Fairy upon death
(6/15). Change back to Link, pull out a Deku Stick and the Bunny Hood, and then
zoom acroos the room to the barred door. Lit the torch to open it. Don't worry,
from there on, the door will stay open and the torch lit. Phew. Go through the
door.
Dragonflies... You can kill those with bubbles or the Deku Flower technique you
used on the Snappers, although its harder to aim on the flying critters. Victory
brings you the Compass. Now head back to the torch room.
Now put the Bunny Hood again, pull out another Deku Stick, and zoom up the
stairs on the left of the door near the torch. You might want to survey the
field before lighting your Deku Stick thought. Your goal is the cobweb on the
left side of where you get up, jumping over floating blocks on the way, to use
your deku stick fire to burn the path open. The Bunny Hood is useful but not
required if you're unsure of the speed of your feet. There's a torch to lit on
the way, to relit yourself if you think you need it. In fact, your main problem
here are the butterflies chasing your fire and hurting you. They might distract
you from jumping properly.
Go up the stairs, and it will be pitch black. Use the Deku-Link spin attack to
take care of the nuisance. You'll know you're done when the treasure chest
appears. Open it for a Stray Fairy (7/15) and then use a Deku Stick to lit up
all of the torches in this room, using the only lit one as a start and running
along the wall. Its easier to run counter-clockwise because you hold the stick
slightly to the left, so you can just run past the torch to lit them.
The next room is just like the very first one in many aspect, except you have a
couple of Dragonflies in the way. Start by jumping down, there's a Stray Fairy
(8/15) in the bubble in the corner. Just be careful of the holes in the ground,
they bring you back to the first floor. Then you can climb back at the entrance
to do this properly. Try to snipe the Dragonflies with bubbles from the
furthest you can before moving on.
On the other side of the flying patform is the main room, but on the second
floor this time. Start with the switch, which you can't push as a Deku. It
makes two ladder appear so you will never need to go back the long way around.
Go through the nearby door.
You have a beehive right behind you when you enter. Shoot it for a Stray Fairy
(9/15). Go through door on your right (south of the room) following the upper
ledge in this room.
You'll be faced with the real Mini-Boss, the Dinofols. Just defend and counter
attack as needed to win the Hero's Bow! A whole new plethora of things to do
open up to you now. Just head back out for now thought.
Get out of the mini-boos room, notice the Eye on the other side? Target it with
your new Bow to make the center platform rise up. Now you can use the Deku
Flowers to reach the other side. Go through the door and...
Whaaaat? Another Mini-Boss? This time you're against Gekko, the mean frog. Just
hit it a few times with the bow, and it will summon a Snapper to its aid and
ride it. Use the Deku Flowers to topple the Snapper, and quickly switch back to
Link to shoot Gekko with an arrow before he rides the Snapper again. Just shoot
him 3 times when he's off the Snapper to win, and get the Boss Key out of the
chest behind him. Now go back to the Main Room by whatever means.
Back to the Main Room, move to the second floor (use the ladders if needed) and
pop the bubble to get a Stray Fairy (10/15). Use the Deku Flower to shoot
toward the North-East corner of the room toward the unlit Torch and a switch
sitting on top of a branch. Press the Switch as Link to make a chest appear.
Fall down below to where the Deku Baba is, and run up to the chest for a Stray
Fairy (11/15).
Go back up and stand on the pressed Switch, and take your bow out. Try to aim so
that your arrow goes through the fire in front of you, and carries the fire over
to the torch in the center of the large flower. Notice the water changed colors?
That's because the water is safe to swim into now.
Run up back to the open chest that had a Stray Fairy, and jump on the spinning
flower. Aim an arrow so it goes through the fire and lit up the torch in the
corner, near the switch that made that chest appear earlier. That will unbar
the door. Use that door.
This is the final room of this dungeon. Put up the Great Fairy Mask, and look
to the left for a bubbled fairy. Open her bubble with an arrow (12/15). Look a
bit to the right, near the fire, and you'll see another one. Shoot it open
(13/15). Now drop down straight, and use the Deku Flowers to shoot up the
stairs on the right side of the room for the two last Stray Fairies
(14 and 15/15). And you're done. Drop down one step, shoot the Crystal Switch,
use the Deku Flower to fly over where the fire was put out, and then jump over
to the door to the boss. You can kill the Dragonflies from far with your new
arrows.
Odolwa
------
Time to face the boss of the Woodfall Temple. You should have a Bottled up
Fairy from the beginning, unless you used it (on what monsters?).
This boss doesn't allow you to run in close, blocking with the shield only
works every so often, and he dodges your arrows. So what can you do?
Use the Deku form to hide in a flower, but not too long. He'll pause to look
for where you're gone to, but stay inside and he'll drop boulders on you.
Before he does, fly out, and drop a Deku Nut on his head. He'll kneels over,
and expose his weak point. Do back to Link and pump arrows in his brain, as
many as you can before he recovers.
He might call out for spiders, but those are easy to kill and replenish hearts
and arrows. He tend to just stay back and watch unless you get close to him.
==============================================
4c. Cleaning up the Woodfall Swamps (POSTWOOD)
==============================================
Items Possible : Bottle (3/7)
Heart Pieces : 3 (Total 23/52)
Masks : Mask of Scents (Total 11/24)
Miscellaneous : Large Quiver, Largest Quiver, Magic Upgrade,
Fishing Hole Tickets
To-Do Checklist :
___ Catch the Deku Princess in a Bottle
___ Claim your prize at the Great Fairy (Enhanced Magic)
___ Return the Deku Princess to the Deku Castle
___ Race the Butler (Mask of Scents)
___ Archery on the Boat Ride (Bottle)
___ Play the Archery in Woodfall (Quiver Upgrade, Heart Piece)
___ Play the Archery in Town (Quiver Upgrade, Heart Piece)
___ Challenge the 3 Rounds of Honey and Darling's game (Tickets, Heart Piece)
Once you're done with Odolwa, you'll get to carry the Deku Princess in a small
bottle. How you fit her in there, I got no idea, but anyway it works. But
before we carry her home, use the Song of Soaring to return to the Woodfall
point. Go meet the Great Fairy cave in the western path before you leave the
area. Return the Stray Fairies to get an increase to your magic meter, doubling
its total duration.
Return to the Deku Castle, which isn't too hard from the Swamp. When at the
waterfalls, just drop down to the lilypads, and move toward the castle right in
front of you. Pop the bottle open in front of her dad to see her royally
trample the king. Now the monkeys will be left in peace. The Butler wants to
thank you as well.
In front of the Deku Palace, move along the left side of it along lilypads.
You'll get into a cave in which the Butler will ask you to race him. Just
follow him with the Bunny Hood, it's not too hard, but you might miss a few
times due to the several jumps and the fact that it's possible to lose sight of
the Butler if you get hit by fire or something on the way. At the end you will
get the Mask of Scents as a reward.
Return to the boat house, and request another boat ride. If Koume isn't there,
you might need to heal her again in the woods. Kotake will give you a red
potion for free as long as you have a free bottle when you talk to her.
But since the water is cleaned, she will propose you a game of archery instead.
Hit the target under her 20 times to win a Heart Piece, but don't hit her more
than 10 times or its game over. It takes some practice to learn the pattern
that she moves, but its always the same, so after 2 or 3 tries, it should be
easy for you.
Now with your new Hero's Bow, there's a few things to do. First, go to the
Archery Alley at the entrance of Woodfall that you ignored earlier. Play his
game and shoot for the perfect score. Its not too hard, just be careful of the
time limit.
In the first wave of Deku, there's two at the extreme left and right of the
screen, high on branches. After that, just snipe the crows, check for a wolf
every time you hear it howl, and take care of every Deku that pops out
randomly. If you get a perfect score, he will give you a new Quiver for your
arrows. Play again, and do another Perfect Score to win a Heart Piece this
time.
Return to town, and go to the Town Shooting Gallery. This time you are
shooting Octoroks. Don't hit the Blue ones, you lose 3 seconds every time, and
shooting even one will kill your attempts at a perfect score, as every salvo of
Octoroks are spaced by 5 seconds. The order and position of the Red Octoroks
never change, so just learn how they pop up by heart. At first, you need to beat
the score of 39 to get a new Quiver. But the Heart Piece prize here requires a
perfect score of 50.
Note that I've given you a logical order for the two Shooting Galleries since
you were in the Swamp to start with anyway. But if you decide to win the
Town one first, it doesn't matter for the Quiver Upgrades. If you get the
Large Quiver in town instead, the Swamp will have the Largest Quiver.
There's another game in town, but that one requires, like the Deku Game,
that you get the perfect score 3 days in a row. You might need to return to the
first day to get this Heart Piece. Honey and Darling's Gallery has 3 different
games, the third being the Archery, which is why you couldn't get this Heart
Piece before. Just start from Day 1, and warp time to every morning once you
clear a round. It's fast like that, you just need the playing money. Just grab
one of the 100-rupees chests in town for that.
The first game is Bombchu Alley. You need to time the Bombchus so they zoom
along to the ground and hit the targets. Just stand straight toward the wall,
and remember the height of your ground before releasing. The higher your are,
the more time the Bombchu needs to get to the bottom. So if you're high,
release the bombchu a bit before the target is in front of you. If you're low,
release it when its nearly in front of you.
The second day is Bomb-sketball. It's my favorite. Just toss normal bombs into
the baskets on the walls. This is plain easy compared to the Bombchus. Just
remember that the more of a walk you do before throwing, the further it goes.
The last day is simple archery. Just shoot the two rows of targets on the wall
as you're spinning. Its quite simple, and all you need is some rhythm to hit
them in order. You can get them one row at a time, or alternate high low if you
feel confident. It's faster that way, but you might miss more often.
The prize for every day is Fishing Hole Tickets, and the 3rd day, if you have
3 perfect scores, you get a Heart Piece.
And if you want to, go beat that ugly bird (named Takkuri) near Romani ranch
using your new arrows. 12 Arrows fell it, and he gives you a whopping 200 Rupees
everytime! Just go put them in the bank, and return. That 5000 Rupee shouldn't
be too hard to get if you do this a few times, plus the easy 200 Rupees in town
you can do once every restart.
Finally, you have done absolutely everything you could in the Swamp area. The
only reason you will have to come back here later is for the Land Deed trading.
Next stop, the Icy Mountain.
==============================================
5. The Icy Mountain Village (VILLAGE)
==============================================
Items Possible : Lens of Truth
Heart Pieces : 2 (Total 25/52)
Masks : Goron Mask, Dong Gero's Mask (Total 13/24)
Miscellaneous : Biggest Bomb Bag, Mountain Title Deed, Goron Lullaby
To-Do Checklist :
___ Exchange Title Deeds at the Southern Swamp
___ Climb up the Mountain
___ Clash swords with the Owl Statue
___ Buy a Snowhead Map from Tingle
___ Meet with the Crying Goron
___ Hop over a chasm (Lens of Truth)
___ Follow a Ghost to his grave (Goron Mask)
___ Thaw out the Elder Goron (Lullaby Intro)
___ Deal with the Deku Merchant as a Goron (Biggest Bomb Bag)
___ Swap your Title Deed as a Deku (Mountain Title Deed, Heart Piece)
___ Stop the tears (Goron Lullaby)
___ Lit up the Cave
___ Launch up to find the Rock Sirloin
___ Feed the Hungry Goron (Gero Mask)
___ Roll up the Snowhead Path
___ Activate the Owl Statue
___ Put the Biggoron to sleep
___ Roll up the path to the Temple's Entrance
___ Find your way through the maze (Heart Piece)
First thing you should do is get the Swamp Title Deed through the usual trading.
Moon Tear ==> Town Title Deed ==> Swamp Title Deed. You'll be doing this a few
times, its not all that long or hard to do anyway. And before you head over to
the mountain, how about taking in 100 Rupees with you? Just grab the ones on the
Observatory path since you need to open it anyway. You'll be using those
shortly.
After that, go North through the gate, and you'll see the Mountain Path. It has
an ice block barring the path up. How do you open it? Shoot two arrows (wait
a second or two between each) at the stalactite over them, and it will fall
on the ice blocks. If you shoot the second arrow while its still wiggling, it
won't register, so just wait a second. Before you start scaling it, cut through
bushes near the town to find Bombs, or else you'll have to use the Blast Mask.
Kill a Dodongo as well for 50 rupees, you'll need 200, but you'll get some more
before you need to use them.
Scale up the mountain, taking care of the pesky Tektites along the way. Soon
enough you'll find a row of large snowballs blocking the way. Bomb them out,
and you'll soon reach Mountain Village.
First follow the left wall. You'll see a hungry Goron on top of an ice block on
the left, and the Owl Statue in front of the house here. Head up the path
behind the house, the one near the Goron leads nowhere useful yet.
Follow the wooden bridges in this area, taking care of the Wolfos around. You
can mostly just ignore them thought. Grab the Showhead map from Tingle for 20
Rupees, and keep going to the next area. Not much to do here yet. Do take note
of the frozen old Goron near the entrance, you'll come back to it soon.
The Goron Village. Talk to the Goron near the entrance so that he opens the
way inside the Goron Shrine.
WAHHHHHHH! Crying baby... Find where it's from first. He's cold and he wants
daddy, neat. Nothing else to do, all you had to do is take note of the crying
Goron for now. Now head back outside, and toward the back of the Village.
You'll see your friend the Owl (the real one) again. He'll leave a trail of
feathers on invisible stones. Jump from one feather to the other to reach the
cave in the back. Its actually safer to do the hops without the Bunny Hood.
Just be careful of slipping too much when you land and fall off, its not
that hard. The Bunny Hood makes you jump too far and run too fast for this
slippery surface.
Inside the cave, you'll find the Lens of Truth. There's some boulders around
you can blow, and there's a 50-rupees chest in one of those. Activate the Lens
of Truth to see a Skulltula and another chest that were invisible too. 20 Rupees
are waiting inside, completing your 200 Rupees even if you didn't picked any
along the way.
When you exit the cave, you can use the Lens of Truth to reveal the invisible
blocks yourself this time. When you reach the other side... Wait, there's a
Goron Ghost there, waiting for you, invisible without the Lens of Truth. Talk
to him, and he'll ask you to follow him back to the Mountain Village. If you
don't want to use up your Magic Power yet, just follow the shadow he somehow
leaves on the ground under him. But you need to put them up when he stops near
a door every time, waiting for you.
When you reach the village, he starts rising up near a lake with icy footholds
that leads to an apparently barren wall. But there's actually an invisible
ladder on the wall. So pull up the Lens of Truth, and climb it, going Right,
Left, and Right at each fork you find. At the top, a frozen Goron, a near
frozen one and the Goron Ghost waits for you. Follow the Ghost inside.
The Ghost will tell you his tragic story. He is called Darmani, the Goron Hero,
and his soul cannot rest until he helped the Goron Village. So play the Song of
Healing to soothe his soul, and he'll give you his Mask. Now you can change into
the powerful Goron Link!
Start by moving the grave, by pulling it from behind, and you'll find a Hot
Water source. Fill up one bottle, and quickly get out and return to to the area
with the bridges. Use the Hot Water on the frozen Old Goron here, and talk to
him as a Goron a few times. He's the father of the crying Goron, and he tries
to teach you a song, but only remembers part of it. Well, take that up to the
crying one, let's hope that's enough.
Go back to the Goron Village, and go to the right side to the Deku Flower and
the Deku Merchant. First talk to it as a Goron. He'll ask you to trade your Big
Bomg Bag and 200 Rupees for the Biggest Bomg Bag. Do so! Next change to a Deku
and talk to him again, this time trade the Swamp Title Deed. Use the free flower
to shoot up to the Heart Piece over head.
Next go inside to the crying baby. You can open the door by doing a Goron
Pound yourself this time. Play him the song you've been taught, and he'll teach
you the rest of it, putting the whole room to sleep in the process. Nice. By the
way, like with the Sonata of Awakening, the Goron Lullaby only has effect when
you are a Goron, with the drums.
Notice the torches are lit? Change to Link and the Bunny Hood, pull out a Deku
Stick, and take the fire around the Temple to lit every torch, way down toward
the entrance where 3 are set in a triangle. You actually don't have much time,
and that's why it requires the Bunny Hood. You practically have to get them all
lit up in the time a single Deku Stick will burn.
That will start up the chandelier on top of the Temple. Go back to the Crying
Kid's room, and use the lenght to roll yourself over to the ramp, and launch
yourself at the spinning chandelier, hopefully breaking some of the jars. If you
find a sort of meat-shaped rock, carry it back to Mountain Village to the Hungry
Goron on top of an ice block. You'll have to carry it overhead, you won't carry
it like in a trade sequence this time. Throw it on top of the ice Block, and he
will reward you with the Don Gero Mask, which you can't use just yet. By the
way, that rock is called Rock-Sirloin. Whatever.
Now take the path nearest to you, and roll up that path. Aim for the large
snowballs to replenish your Magic Power. Just be careful about not hitting the
wall, else you'll rebound like a superball. And of course, don't fall down.
When you reach the next area, you'll notice a strong wind, and the Snowhead
Temple over the hill in front of you. If you take out the Lens of Truth, you'll
see that a Giant Goron is blowing the wind. Hit the Owl Statue before moving on.
The last thing you can get before going inside the Temple proper is back in
town. Go back there, and go to East Town, find the Treasure Chest shaped
house there. If you start the game as a Goron, you'll get a Heart Piece from
the chest, but you can switch to Bunny Hood to make this faster. The layout
is random, so just keep trying random paths until it works out.
Now you can always play the Song of Time and return to the first day before
continuing, ensuring maximum time to get this large dungeon done. If you do,
warp back to that last Owl Statue of course.
==============================
5b. Snowhead Temple (SNOWHEAD)
==============================
Items Possible : Fire Arrows
Heart Pieces : 0 (Total 25/52)
Masks : None (Total 13/24)
Miscellaneous : Goht's Remains
Pull out your Ocarina (or rather drums) and play the Goron Lullaby to put the
big guy to sleep. Now that the wind is gone, roll your way up to the temple.
Go along the left side to get to the entrance. When the path narrows down, stop
rolling and try to evade the snowballs rolling down by standing near the edges
of the ramp. Its possible, even if it looks too small to dodge. It's way easier
than trying to roll up that narrow path.
This Temple will mainly require you to use Goron Link for the blocks and rolling
over gaps, and Link for the jumping and arrows. That's about what this dungeon
is about.
The first room presents you with a single block that you need Goron Link to
push. The white poes will appear when you approach it, but you can use a
Goron Pound to kill them all in one hit. Push the block all the way in until
it falls into a hole, and a Wolfos will attack you. Take care of it, and head
through the right door, with a Blue Frame (the only one that opens right now).
The next room has a trio of Freezards, but they won't bother you much. Start by
dropping down the hole, and go to the far side. Use the Lens of Truth to look
up to the central pillar, and you'll see a Stray Fairy. You could see it before,
but it was actually an invisible wall. Snipe the bubble with an arrow, and
use the Great Fairy Mask to retrieve it. (1/15) Take note that the lava
doesn't hurt you as a Goron. Well it does, but takes longer.
Go back upstairs, and use your Goron Roll to jump over the gap. Use the snowy
part to build up speed, else you won't have enough. Look on your left and
you'll see another bubbled fairy. An arrow and the Great Fairy Mask later,
it's yours (2/15). Use the stairs to go up.
Upstairs you'll find a Bombchu, not the one you can use but similar. It's a
mouse that will explode in your face. Just raise your shield and it will
bounce off harmlessly off you and explode a little away from you. Grab the chest
for the Dungeon Map, and take the Stray Fairy (3/15) before heading back down.
This time, go through the Blue Framed door on your right. Welcome to this
Dungeon's Main Room. As you can see, it's pretty big, but in the vertical
sense, at 7 floors. And the center is a big pillar that you'll need to operate
in a moment. Start by falling down the center.
On this floor, find the switch in the middle of the lava, and grab the chest
that appears from it for a Stray Fairy (4/15). Find the stairs, and ignore
the door here. You'll be right beside where you started in the main room. From
there, cross over to the Golden Framed door and enter.
Not much to do here, but its better to do it now. Pull the blocks out, and push
them all the way to the end of the snowy area. They will drop down, and lock
themselves there. You will use them as stepping stones later. Where the blocks
were is a chest with a Small Key. Go back to the main room.
Move to your right, where the iced door is. Use an arrow to shoot through the
torch and melt the ice down, and enter the Red door. You're back in the first
room with the Wolfos, but this time you have a key, so head through the right
light blue door.
The Wolfos here are BEHIND the ice, not in it, so they will attack you when you
approach. Take care of them first, and open the chest for the Compass. Bomb
the crate overhead (time yourself so the bomb explodes in midair) for a
Stray Fairy (5/15) and get it with the Great Fairy Mask. Bomb the nearby wall
and use the stairs behind it.
In this room, shoot arrows to every stalactite to have them destroy the ice
blocks first. Use the Lens of Truth toward the right wall to see a hole. Jump
inside it to find a chest with another Stray Fairy (6/15). Bomb the large
snowball for a Small Key here, and then exit through the only door using it.
This is the infamous Goron Puzzle, but really its not that hard. There are
four pillars that can be pound. Pounding one on the side rises one in the
center. First pound the one near you, and hop over to the one that rose up. It
also made one rise up to block the door. That simply means that to unblock the
door, you will need to pound back in the one that you rose up in exchange. But
before that you need to make the second pillar rise so you can jump back here,
as Link isn't tall enough to climb.
Cross over and pound the other switch, making the middle one rise slightly.
Move back to the first one that rose, pound it, switch to Link and climb up
the one that is left on the bottom ground, and exit before the timer runs out.
Its not hard at all! Reenter the room and look at the ceiling with the Lens of
Truth for a Stray Fairy in a bubble. Catch with the Great Fairy Mask (7/15).
Through the door is the main room, but 3rd floor (the lava ground is the 1st
floor and the entrance floor the 2nd). Goron Roll over the gap, and then roll
on the right side along the slope. Cross the second gab in the bridge, and
enter the door there.
Enter the white door near you, Wizzrobe mini-boss is awaiting. Just stand in a
corner, and shoot him once he starts spinning. If you shoot too early he'll
flee. When he starts sending several clones around, shoot the only one that is
spinning on himself, that's the real one. If you notice your map, you'll see a
red dot where the real one is too. It takes 6 arrows in all to kill him, and
your prize is the nifty Fire Arrows.
Roll back over the gap, and this time use the white door you see before the
circular slope. Inside of this room, start by using your newly acquired Fire
Arrows on the frozen eye to create a shortcut. If you fall down, you can come
back up much faster.
But before going down, use the Lens of Truth at the far end of the room to see
small steps going up. Carefully jump them to reach a Stray Fairy in a chest
(8/15).
Return to the main room, and drop down one level to use the Red door again, and
then on your right through to White door. That's where you found the compass,
but now you can melt the ice to make a switch and a block available. Step on
the switch first, and then push the block North, East and South to reach the
chest for a Stray Fairy (9/15).
Drop back down and push the Block West, North and West to reach the white door
on the ledge. This is the room you pushed the two blocks earlier. Just cross
over to the chest, shielding from the two flying pots, and grab the chest for
yet another Stray Fairy (10/15). Use the yellow door here to return to the
main room.
Melt the ice on the green door to your left, and go in to see 3 Freezards.
Kill them with Fire Arrows, and then shoot Fire Arrows at the three torches to
unbar the door. Grab the chest while here for a Stray Fairy (11/15).
Through the white door, pound the switch to make the central pillar lift up.
Then return to the Freezard room, and exit to the Main Room through the
southmost green door.
Exit through the red door, go through the left (Blue) door, cross the gap,
and kill the 3 Freezards with Fire Arrows to get a Small Key from the chest.
Use the stairs up to reach that Bombchu room with the shortcut to move up to
the next floor, you'll end up on the 3rd foor. Unfreeze the stairs on the
right, and head up.
On the next floor, start walking toward the central pillar, and look to the
right and down with the Lens of Truth. See that hole in the wall? You can jump
right into it with the Bunny Hood. Do so, and take that Stray Fairy (12/15).
This is probably the hardest one to get. Use the Deku Flower to float back
toward the left, and down to the stairs. Head back up again.
This time use the slope on the right to roll over to the locked door and open
it. Here you're pit into a snowball fight with Eeno. Take care of them first.
Look on the south wall with the Lens of Truth for a bubbled Stray Fairy
(13/15), and then unfreeze the stairs north of the room and go up.
A pair of Dinofols will attack you here, both leaving a Stray Fairy behind
(14 and 15/15, done!). Leave through the door and back in the main room,
but at the highest floor. Go through the door right in front for the second
Wizzrobe battle. He's the same as last time, only has more warp points to
appear from. Just watch the red dot on the map for the real one, and shoot him
with normal arrows.
Go through the only open door for the Boss Key, and exit into the Main Room.
Now the Pillar is too high, we need to make it lower. How do we do that?
By knocking pieces out of it. Go on the central pillar, and look north. Drop
down here, and use the stairs down. See those blue Pillar parts? Knock them
out from the pillar with Goron Punches. Go back upstairs, knock another piece,
roll to the right side and knock the last piece out.
Roll back along the slope, and head on the central pillar itself. Now you have
stairs in front of you, and on the next floor, crossing the pillar with a
rolling jump, the boss room. In the boss' room, melt Goht's ice, and the
fight will start.
Goht
----
This fight is, as you would guess it, somewhat of a race. You chase Goht
around the place using your Goron Spin. You need to damage him enough to make
him fall down, which seems to happen more often when you use the ramps to hit
it from above.
Once downed, a giant eyeball appears. Pump it with 3 fire arrows and it goes
back to running, but increasing the amount of things that it throws at you.
You'll have boulders, bombs, balls of thunders and stalactite falling around
you, you should try to avoid all you can. Note that the pots keep regenerating
in this room, so keep rolling over them to get magic back almost without
limits.
10 Fire arrows should put an end to this fight and restore spring to the
mountain. Or around 17 normal arrows if I counted properly.
=======================================
5c. Cleaning up the Mountain (POSTSNOW)
=======================================
Items Possible : Bottle (4/7, 5/7), Razor Sword, Gilded Sword
Heart Pieces : 2 (Total 27/52)
Masks : Romani Mask, Garo's Mask, Captain's Hat (Total 16/24)
Miscellaneous : Gold Dust, Power Keg Certificate, Chateau Romani, Epona's Song,
Song of Storm, Enhanced Spin Attack
___ Get your reward from the Great Fairy (Enhanced Spin Attack)
___ Blow up the path to the Goron Racetrack and Romani Ranch
___ Agree to help defend the ranch (Epona's Song)
___ Defend the Ranch from 'them' (2am 1st Day, Bottle, Milk)
___ Defend Cremia's Milk carriage (6pm 2nd Day, Romani Mask)
___ Leave your sword at the Smith's house
___ Retrieve your sword from the Smith (2nd Day, Razor Sword)
___ Win the Goron Race (Bottle, Gold Dust)
___ Request and upgrade to your Razor Sword using Gold Dust
___ Retrieve your new shiny sword (3rd Day, Gilded Sword)
___ Race the Gorman Brothers (Garo's Mask)
___ Duel the Ikana Graveyard Skeleton (Captain's Mask)
___ Open up the grave and face Red Iron Knuckle (Song of Storm, 1st Night)
___ Tackle on the White Iron Knuckle under the grave (Heart Piece, 2nd Night)
___ Guide Dampe to dig up a Big Poe under the 3rd Grave (Bottle, 3rd Night)
Now that the mountain's ice has disappeared, you can now take care of a few
more things around here. Some of them will require a new 3 Day sequence,
but there's a few things to do before you go back to Day 1.
First return to Snowhead and roll around the right side of the temple. That's
the Great Fairy's cave. Since you have all 15 Stray Fairies, fetch your reward,
which increases the power and range of your spin attack further if you keeping
charging a bit longer.
In Mountain Village, a Frog asks you to find all of its friends to sing.
But you can't do it right now, so don't bother. Just remember where this
frog is for later. For now return to Goron Village, and head left from the
entrance to find a cave with a large Goron inside. He'll offer you a test so
you can use Power Kegs in the future. He'll give you a bomb that you need
to carry over to the RaceTrack within a set time, before it explodes.
Throw the bomb up the slopes, and Goron Roll them up after it. Go back to the
island area where Tingle is, and cross all the bridges. At the last bridge look
to your right, and you'll see more slopes. Head up these, and leave the Power
Keg next to the boulder to open up the race track. Go back to the Biggoron
to get your certificate.
That's all you can do. While you opened up the race track, racing it right
now wouldn't give you what you really want, and you'd need to repeat it again.
To save yourself some work, save your rupees and go back to day one.
Day 1
-----
Go to the Bomb Shop and buy a Power Keg from the Goron that you find there.
He'll only sell you if you're a Goron of course, for 50 rupees.
Warp to Snowhead again, and enter the Temple. No you won't have to redo it
again. Since you have Goht's remains, right when you enter you'll have a
crest on the floor that lights up. You'll warp straight to the boss. Beat
Goht again, and then warp over to Mountain Village. Use 100 Rupees to drop
your sword over in the house near the Owl. You won't have your sword until 6am
the next day, but fortunately there are many things you can do without a sword.
Use your Powder Keg to open up the Goron Racing, same place you blow up for
your certificate, but no need to get in immediately either. Return to town to
buy another Keg, and open up Milk Road with it.
You need to check on Romani early to get that quest. She'll ask you to help her
protect the cows from 'them'. In exchange, she'll teach you Epona's song, and
she'll give you a small training session where you hit balloons from Epona's
back. Breaking the record doesn't seem to help anything but your ego.
Here there's no real order to do things, it all depends on how much you can do.
Check the section below on 'Other Things to Do'. As long as you don't forget
to come back at 2am on the first day. We're trying to squeeze as many things
as we can during the time we have no sword right now.
At 2am, come back and fend 'them' off with your arrows. If you want time to
go faster, don't play the Inverted Song of Time. But 'they' will move faster
too, so beware. If you played the Inverted Song of Time, you'll find that they
move way slower, but if you kill them quickly, another one pops up as soon,
so you'll end up shooting alot. The easy way to conserve arrows is to wait for
them to be near the house, and then shoot them. They will reappear at their
starting point, way off, and just wait again. It's a bit boring, but its much
easier. You have to hold them off until about 5h15 am. Doing so without letting
one through will reward you with a new Bottle filled with normal Milk. Not bad!
Day 2
-----
After fending 'Them' off, wait until 6am and go into the Barn to talk to the
sisters. You are asked to come back at 6pm for a ride town. While you don't
need a ride, she'll need your help.
If you haven't done the Goron Race, do so now (see below for details on it).
Bring the Gold Dust back to the Mountain Village hut where you dropped your
sword before. He'll give it back, upgraded, but it can break... so that's not
useful. But with the Gold Dust in hand, he gets very excited to do even more
with your sword, and for free even. So give up your sword for another day.
That's why you need to do this on day 2.
If you still have time, go complete more tasks as listed below in the "Other
Things to do" section.
Go back to the ranch before 6pm and Cremia will ask you to escort her to town,
with the wagon in front of the barn. Two thieves will attack on the way, and
try to break the bottles of milk. Snipe them off with your unlimited arrows.
When they scream, they will charge the chariot and whack one bottle. 3 whacks
and the bottle is gone, meaning you need 9 whacks to lose. Just keep pumping
arrows into them and you shouldn't have too much trouble. She will reward you
with the Romani Mask, which lets you enter the Milk Bar during opening hours
from now on.
Day 3
-----
Return to the Mountain Village to get your sword back. The Gilded Sword is 3
times as powerful as the Kokiri Sword, and a permanent upgrade to boot.
You can then finish up the rest of the things you didn't complete yet from
the list below.
Other things to do
------------------
--Race the Gorman Brothers--
Bring your horse over to the right side fork near the Owl Statue of Milk Road.
Gorman Brothers will challenge you to a race. Winning the race nets you the
Garo's Mask.
Just remember to keep at least one carrot. If you use all carrots, it takes a
lot more time for them to replenish. Instead use your carrots a bit more
sparingly, and use one each time one pops up. Use some to jump over the fences
to stay inside the track, for better speed.
--Rupees--
With the Fire Arrows it takes only 6 shots to kill the Takkuri bird flying
around Termina Field near Milk Road. You can get more magic with the Blobs
around and the bushes easily. Riding Epona, the Takkuri can't hurt you either.
--Goron Racing--
To win the race, try to keep your spikes up all the time, avoid the obstacles,
and try to ram your opponents instead of having them ram you to push them off
course. It takes a bit of luck and several tries for this overall frustrating
race. You can lead the whole race and suddenly one of them will zoom past you
right at the finish line. It's annoying like that. You get a Bottle, filled
with Gold Dust for your win.
--Start the next chapter--
If you still have time to waste, either skip to the appointed times, or look
in the next section, in particular at the following tasks : Get the Zora Mask,
Get the Heart Piece in Mountain Village lake, get the Circus Leader Mask at the
Milk Bar, get the heart piece for playing with the Zora band members, get the
two Owl Statues in Great Bay area for faster travel, complete the Land Deed
trade up to Great Bay for another Heart Piece, and give fishes to the research
for another Heart Piece.
--Ikana Graveyard--
If you take the north path from Shiro the Invisible Soldier, you'll find the
Graveyard, and under an arch sleeps a huge skeleton. Wake it up with the Sonata
of Awakening (you don't have to be a Deku this time), and it will jump up. It's
a bit harder without your sword, but you can beat it. Before starting, equip
the Bow with normal arrows and the Goron Mask. If it seems too hard, come back
on a new cycle with your sword.
Stun it with an arrow, and switch to Goron to punch the skeletons off as quickly
as possible. Return to Link quickly, and stun the skeleton again. The goal is
to get into the same area delimited by the fire fences than the big skeleton.
If you manage it, the Skeleton will give up the race, and start fighting you
instead. Switch to Goron to defend and punch back accordingly. He's not
very tough, but takes lots of damage to kill still. He only swipes at you,
and toward the end of the fight, tries to stomp you. Just evade it and keep
punching until it gives up.
Fighting with your sword is a bit simpler, you can simply shoot the arrows and
immediately slash at him.
Talk to the Skeleton, and then put on the Bunny Hood. To clear this gap, climb
on top of the small fence, and clear it with a jump. If you try to jump from the
ground, you'll slide off. Take your prize, the Captain's Hat! Now you can talk
to the skeletons around the graveyard for other things. You can come back for
the rest on a new cycle as well, especially if you're not on Day 1 any more.
Every night the skeletons are guarding a different grave. Use the Captain's Hat
to ask them to open the grave for that night. It doesn't matter if you opened
one up the previous night, it's always the same grave for a given night.
On the first night, the grave opens on an area filled with bats (Keese).
You can kill several by getting them to swarm you and use bombs (or Blast Mask,
even better), and snipe the rest with arrows. A chest will appear for 50 rupees,
but that's not the main prize. Lit up the 3 torches with Fire Arrows, and
the barred door with open.
You'll have to face an Iron Knuckle. Evade its axe at all price, and counter
attack. Don't try to block it, it's too heavy for you. Once again, this is
possible without your sword, but it's a bit tougher to evade with your slower
Goron. If you try without a sword, try to ensure yourself one or two fairies.
Because that axe hurts like hell! The prize for your battle is the Song of
Storm, taught by the ghost of Flat, the composer of the Ikana Royal Family.
With this song you won't need to carry any more Spring water to sprout magic
beans, and it probably will have more uses later, count on it.
On the night of Day 2, the Grave will open on a jar and a few rupees? No, wait,
don't go back out yet. Just use the Lens of Truth to reveal a door! Keep your
Lens of Truth handy because this room is filled with invisible monsters and
an invisible path over the bottomless pit. Bomb the cracked wall near two
jars to reveal another door. And wouldn't you guess it? Another Iron Knuckle,
clad in nice white armor. He's not any harder than before, but if you don't
have your sword back, it will be pretty tough as only Goron punches can hurt it.
Your prize is a Heart Piece this time.
On the final night, the grave will open on a large room with soil patches and
Dampe walking around. He says he lost his torch and asks you to use your fairy
to guide him around. Z-Target him and have him follow you over to the soil
patches. Make him dig up all of them until you find 3 blue flames. There's
4 patches on the ground, and 2 on higher grounds. There are good chances
the blue flames are up there. Just be careful of the Wall Master that will
drop down eventually (the hand that falls from the ceiling).
For the right block, make Dampe walk on the gold tiled near it (the right one).
Then climb the nearby blocks and go wait for him. Z-Target him and he will
follow you over to the soil.
For the left block, make Dampe walk on the glod tile on the left of the room.
Go back south (toward the entrance) and you'll see a ladder. Climb it and wait
for Dampe to arrive.
Once all 3 flames are found, a Big Poe will appear. Block its spinning attack
with your shield, and snipe him with arrows. 4 arrows will fell it, and a chest
containing a Heart Piece will appear!
==============================
6. To the Great Bay (GREATBAY)
==============================
Items Possible : Bottle (6/7)
Heart Pieces : 6 (Total 33/52)
Masks : Zora Mask, Circus Leader's Mask (Total 18/24)
Miscellaneous : None
___ Drag the floating Zora to the shore
___ Listen to his plight and heal his soul (Zora Mask)
___ Clash the Owl Statue at the Marine Research Lab
___ Buy the map from Tingle
___ Dive down the waterfall (Heart Piece)
___ Explore the islands of the mountain (Heart Piece)
___ Play the Ballad of the Wind Fish (Circus Leader's Mask)
___ Bomb a boulder near Great Bay (Heart Piece)
___ Jam with Japas
___ Teach the song to Evan (Heart Piece)
___ Feed the fishes at the Marine Research Lab (Heart Piece)
___ Swap your Title Deed (Ocean Title Deed, Heart Piece)
___ Clash the Owl Statue at Zora Hall
___ Deliver Special Milk to the Circus Leader (Bottle)
Start by redoing the whole trade sequence to get the Mountain Title Deed.
Remember you need to be a Deku to trade the Swamp Title Deed to the Mountain
Deku Merchant. You'll be trading this one again soon.
Exit town by the west side, and call Epona. Ride straight down toward the
fences, using Epona's speed to jump over them. Once on the other side, you've
entered Great Bay area. Ride over to the middle of the area, near the water.
Take note of two things : Tingle near the floating house, and seagulls
circling a spot a bit to the left of the house. Swim over to the seagulls, and
you'll see a Zora. Swim behind it, and you'll be able to use the B Button to
grab it, and push it toward the sand.
Talk to him again to listen to his sad story, and use the Song of Healing to
soothe his sorrows. You will get the Zora Mask. Now the underwater areas
are open to you, and you got two nifty boomerangs on each arms (your fins),
which works just about like the boomerang in Ocarina of Time.
Use your new abilities to swim over to Tingle, and grab the Great Bay map
from him. It will be useful. Clash the Owl Statue while there too. Head back to
the beach after that, and go south on the beach. Follow the beach until you see
a Waterfall. Sink down and you'll find a Heart Piece at the bottom.
There's another underwater Heart Piece to be found if its Spring (Mountain
Uniced) is back in the Mountain Village. Return to the small island (where the
Goron Racetrack entrance is), and right as you enter, walk down the path right
(opposite of the slopes leading to the racetrack). In the water you'll find a
gold plated chest with a Heart Piece inside. It might be better to get it in
the Temple section, since you need to make it Spring again. Hold off until
then if it's not Spring.
In the evening, go to the Milk Bar using the Romani Mask, and talk to the
manager of the Indogo-gos. He will ask you if you want to play for him. Do so,
switching to every race mask you have (Deku, Goron, Zora and Link), to complete
the whole melody. It will move the Gorman brother sitting there, and he'll
give you the Circus Leader's Mask.
Go back toward Great Bay, but in Termina Field, look near the entrance, there's
a large boulder. Bomb it, and inside you'll see some lilypads with monsters
hanging under them. Use your boomerangs to cut them, and then kill them somehow,
using boomerangs or arrows, or diving down to fight them as a Zora. Your
choice. Once dead, shoot or boomerang the hives hanging on the ceiling to
reveal a Heart Piece. Dive down to get it.
Back at Great Bay, go through the south exit, and then swim over to the
large fin you see in the sea. That's the Zora Hall. Go around the big clam in
the center, and change into Zora Link (Mikau) to enter each door. Let's start
by the rightmost one, and move toward the left.
The first room is the drummer's. He just tips you off why the singer Lulu is a
bit down. Listen to his music. I think it's heard in A Link to the Past. Move on
to the next room.
The next room is Japas, the bassist. He asks you to jam with him for a while.
The partitions were written in Evan's room, on the second floor, but I'll
give them here, they are easy. By the way, listen to the song Japas is playing.
Nice retro, don't you think? Pull the ocarina (or guitar) out for the jam
session.
The jam will go like this (Right, Left, Down, Up, A-Button)
Japas : Y Y R L
You : L R Y L
Japas : X X Y R
You : R Y X R
Its easy to remember because both yours and his are just one note higher
on the score the second time. Now head out to the next room.
Evan is the next one. Start by talking to him a bit, and then change to
Link, and play the whole song from your Jam Session with Japas, playing
his part as well. Evan will like it, and reward you with a Heart Piece.
Another retro music in this room. It's fun.
Move on to the last room, which is Lulu's. Why is that Deku in there anyway?
Trade him the Mountain Title Deed, and shoot up to another Heart Piece. He won't
ask for a trade unless you talk to him as a Goron, as a note.
Catch fishes in your bottles for the next part. I've found a good lot of them
near the waterfall. Put the fishes in the fish tank next to the door of the
Marine Research Lab (the floating out with the Owl statue in front), and after
a few, one fish will eat the other, and then spit out a Heart Piece for you.
I needed 4 fishes for this.
Now go back toward the rightmost room, and keep going. You'll see a path going
up. Follow head, and turn left at the fork, leading outside. You'll see the
mute Lulu, and an Owl Statue. Hit it, so you won't have to trek here again for
nothing.
The last thing you can complete before getting into the temple has to do with
the Circus Leader, whom you got the mask from before. You need to start a new
cycle, because when you played the Ballad of the Wind Fish, it also got him
out of his slump. But this is a good time to do it, before the next part.
On the morning of the second day, go to the Inn, and check the guest room (the
one furthest in the back), wear the Circus Leader Mask, and he'll ask you to
get some Special Milk... but in the afternoon. Warp to Milk Road, go see the
Gorman Brothers on the southeast path. Wearing the mask, they say to come back
in the afternoon to get the Special Milk. Do so, Song of Double Time helping,
especially if you had nothing else left to do. Talk to them wearing the mask,
of course.
They'll give you the milk, you have 2 minutes to reach the Inn and hand it to
the Circus Leader again. But the catch is, you can't use the Song of Soaring.
Take too long and it becomes a Moldy Milk. That shouldn't be hard to do with
the Bunny Hood, otherwise you could use Epona, roll or Goron Roll to make it
faster. Head straight to the South Town entrance, and then to the inn front
door.
And this is all that can be done before the next part, the Pirates Fortress.
===========================
6b. Ahoy, Pirates! (PIRATE)
============================
Items Possible : Hookshot, Bottle (7/7), Giant's Wallet
Heart Pieces : 8 (Total 41/52)
Masks : Stone Mask, All-Night Mask (Total 20/24)
Miscellaneous : New Wave Bossa Nova
___ Infiltrate the Gerudo Pirate's Base (Heart Piece)
___ Scare the Pirates away with bees (Hookshot)
___ Take a good picture of a Gerudo Pirate
___ Find the 4 Zora Eggs scattered in the Pirate's Hideout
___ Leave the eggs in the care of the Lab
___ Exchange your picture with the fisherman to free the golden seahorse
___ Free the Seahorse at Pinnacle Rock
___ Follow the Seahorse to the Sea Snakes's pit
___ Dispose of the Sea Snakes to reunite the Seahorses (Heart Piece)
___ Take the 3 Zora eggs from the Sea Snakes pit
___ Reunite the 7 brother eggs at the lab (New Wave Bossa Nova)
___ Race the Brother Beavers (Bottle, Heart Piece)
___ Ride the plant near the Pirate Fortress (Heart Piece)
___ Hop the invisible ledges at Snowhead (Heart Piece)
___ Clean the Oceanside Skulltula House (Giant's Wallet, Heart Piece)
___ Save Granny's bag from the thief (Midnight, Day 1)
___ Check on the Curiosity Shop's sale (All-Night Mask)
___ Listen to Granny's story at the Inn and answer her question (Heart Piece)
___ Listen to Granny's other story and answer her question (Heart Piece)
This area earned a chapter of its own since its like a Mini-Dungeon. It's all
you need to do before you can get access to the Temple of this area. This area
also rewards you with the hookshot, which will allow you to get even more
stuff before the Temple itself.
If you have followed this guide, you'll have 6 bottles by now. If you don't
have at least 4 bottles you'll have to do several trips, so you should have 4!
Before leaving town, you might want to go teach a song to the Scarecrow.
Remember there's a few location for it, one of them under the Observatory,
but he might be hanging in the trade shop too. Also, buy a red potion while
here. And maybe a grene potion too, because it's easy to run out of magic here,
and you'll want some for the Lens of Truth.
After that, warp to Great Bay Coast, and dive into the water, going north. At
the north wall, you'll notice some Pirate boards placed there. Ram them as a
Zora to break them, and one of them will have a path through the wall.
On the other side, its a large bay area with Pirates patrolling on ships.
On your map you'll notice a few chests, but don't worry with those, they only
carry small amounts of Rupees.
You want to not be spotted by the boats, which isn't too hard to do, since you
can see them on the map. Note that they make a line of 4 boats, you can easily
move in the wider spot between the first and the last of them. Jump in the
water as a Zora, cross while underwater, and you'll find a sort of steel beam
at the north end, which allows you to walk back up. Wait until the last boat
goes over you, and then quickly move up to the ground.
There's a Goron Switch there that will open up a gate underwater. Hop down as a
Zora, and go through the open gate, which is on the east wall, toward the south
side.
In the first room inside, ram the Pirate Board, and you'll see a Block in front
of you. Ignore it, as pushing or pulling doesn't really help you. Head left
inside, and ram two more boards for a second block. Push that one in, and
follow the narrow fenced path to the first block, and pull it into your
corridor, opening a straight path to the next area from the entrance.
If you want the chest here, just float over the fences near the second block.
Its only worth 20 Rupees, but you might be curious about it standing there
anyway. Have to wonder why they put chests underwater too.
At the end of the area, the current will push you up a floor, and you'll see
mines. They won't move, so walk around. If you try to float up, you might get
caught in the current which will lead you back outside with the pirate ships.
Avoid that, and head over to the door.
Another relatively harmless mine field, with another 20 rupees chest. That's
the 5th one up to now in this area, in case you're interested. Head up the ramp,
and you'll spot a Heart Piece inside the cell. The switch is upstairs, but ready
your Bunny Hood and Goron Mask before that. Use the Goron Punch to destroy the
barrels and press the switch down. Switch to Link and Bunny Hood quickly,
and dash into the cell before the door closes. Get the Heart Piece, and press
the switch inside the cell to escape. Why did they put a switch inside the
prison again? Video game logic.
Head upstairs again, and use your boomerangs to hit the crystal switch. Quickly
dive down in the waters below you, and head through the open gate before it
closes.
This new area is just like the one you saw before, but the position of the mines
and current are exchanged. Just swim carefully between the mines instead of
risking it, and you'll find a ladder at the end.
The next floor is pretty annoying. Press the switch down, quickly move on top
of the grate, and either use arrows or boomerangs to hit the crystal switch
before the gate closes back down. If you're not standing on the grating before
shooting, you'll miss on the ride to the next floor.
Use the ladder here to check through a telescope if you like. You can see
the fortress' layout and where the guards are. Check on your goal if you wish.
Look at the tower, and look to its left following the wooden bridge. The door
right below the bridge is your target.
Look behind you, and you'll see mines blocking sight to a crystal switch. Use
your boomerangs repeatedly and the mines will explode. Just hit the switch and
jump straight down to the door below.
You're back outside with the guard ships, but this time on top of the east wall.
Go along the wall toward the north to find another gate that leads back in.
Inside of the courtyard area, your goal is to reach the center tower here.
Keep watching for the guards to be at opposite ends of the tower, 2 by 2, and
sneak up to the tower, watch out for the one patrolling the middle.
Tatl will start pesting you here... pull up the Lens of Truth. There's a guy
here. What is he even doing here? He asks for a Red Potion, and gives you the
amazing Stone Mask, which now makes you invisible to all of these pirates,
and most monsters too. It'll be easier to come back here if you miss something
but you're not quite down here.
The fisherman near the entrance of Termina Field wants a Gerudo Pirate
picture. Now that you have the Stone Mask you have a very easy way to get one.
Put on the Stone Mask and move in front of one of those pirate, get a good
shot with chest and face, and he should be happy with it.
Climb up, using your Stone Mask to make things simpler, cross the bridge and
enter the door behind the pillar at the end of it. Peek through the grating to
catch a conversation between the Pirates.
Once they are done babbling, look up to the hive, and shoot an arrow at it. The
bees will clear the area. Go back outside, and jump down to the right of the
door. Head inside and open the chest for the Hookshot! Probably the most
useful tool in the game. In fact, you need to use it right away.
Look to the left of the chest and you'll see a large aquarium, with a glowing
orb inside. Use your hookshot to aim at the woodplank over the aquarium,
and you'll pull yourself on top of it. Dive time as a Zora, and capture the
egg in an empty bottles. That's one Zora egg, 3 to go! Head back out of the
room.
Move down the ramps on the left and jump down the left edge. Walk over to the
hookshot target, and you'll see another one higher to your left. Hootshot to it,
and look at the nearest wall for a gate. Head through it. Small barrel maze.
With the Stone Mask, you don't even need to bother with it, and go through the
door. A pirate will attack you, this one can see you even with the Mask. This
is fought a bit like the Dinofols, but she can evade alot better. Just keep
attacking, and your attacks should pierce through sometimes when she tries to
attack at the same time as you do. It doesn't take much with the Gilded Sword.
Head through the open door next to the torches for another egg aquarium, just
like the first one. Head out through the nearest gate when acquired.
Head straight ahead to the north of the complex to more hookshot targets.
Hookshot up the first one, and then to the left one over you. Go through the
nearby gate. Another pointless barrel area, and a Pirate attack, another
egg awaits you nearby. This aquarium is filled with Desbreko, those
skeleton fishes. Hookshot them out one after the other and claim the egg. Or
dive in and electrocute them as a Zora. The chest has another 20 Rupees.
Head out with the nearby door.
Head left from where you pop out, and you'll see the same hookshot as before.
Use it, but this time move up until you're on the right side of the first one,
facing the door you just used. A small stone bridge leads over the area to
another door. The chest here has 100 Rupees, which is pretty good to get right
away. Head through the door for yet another Pirate fight, the last one, and
the aquarium is in the next room. Nothing special here, take your egg, and
warp to Great Bay Coast.
Enter the Marine Research Lab, and climb up the large aquarium. Open the
bottles with the Zora eggs which standing on the grating, and the eggs will
fall down below harmlessly. Now there's 3 missing. Head over to the beach,
there are two houses near the entrance from Termina. The one with the sign
is the fisherman hut. Examine the seahorse, and he'll ask you for the picture.
Trade it, and you'll get the seahorse in an empty bottle.
Go back at sea, and from the Marine Research Lab, head north to the two pillar
like stones in the back. Go through them, and you'll be in Pinnacle Rock. This
area is like Lost Woods. If you go in the wrong direction, you'll end up at the
beginning. Instead, free the Sea Horse, and follow the path he shows you.
Walking on the sea floor is easier here.
Once you reach the pit area, drop down to the very bottom, staying dead center
if you can. Else try to avoid the caves, else the Eel-like Sea Snakes will try
to eat you. You'll get revenge soon.
The Sea Snakes have only one attack, and its to bite. Just stand on the edge
of their cave, as much to the side as you can, and you can shoot boomerangs
at their necks. 2 times does the trick. The electrical attack is too much
troubles to aim properly in my opinion.
Start with the bottom caves, and head up gradually. There are 8 Sea Snakes. 3
of them will hide a Zora egg in the back of the cave once the Sea Snake is
defeated. 2 of them will have a chest with 20 Rupees. Once they are all dead,
the Sea Horses will be reunited and reward you with a Heart Piece.
Be sure you have all 3 eggs before heading back to the Marine Research Lab,
and dump the eggs with the others. All 7 Zora eggs will be reunited, and hatch
together, teaching you a new song, the New Wave Bossa Nova.
Now we could head to the Ocean Temple, but there's tons of things to do
using your new Hookshot. One of them might require you starting from Day 1,
but there's several you can do in a single game day.
Head back to the beach and go south. Follow the sand until you reach the area
near the waterfalls. But this time, use the Hookshot to zoom up the ledges using
the trees above you. Keep going until you get over the waterfall, and go
through. The two chests might look tempting, but despite their difficulty, they
only have 20 rupees each.
Inside, go in the water and Z-Target the beaver swimming around. Sink down the
water and talk to him. He'll challenge you to a race of some sort. You don't
have to beat him, he'll just admit defeat if you manage to swim through all the
rings in the time given. Once beaten, his older brother will appear and
challenge you to the same, but with more rings. You'll earn your Bottle for
this.
But don't go away yet, go back to the small island and talk to them again. You
can challenge them to exactly the same game, with 10 seconds less to complete,
for a Heart Piece this time.
For another Heart Piece, bring some Magic Beans and Spring Water with you.
You can buy some from the Deku Merchant in Southern Swamp if you're a Deku.
Spring Water right down from this merchant. Just bottle it up, or else use
the Song of Storm when you get there. Warp back to Great Bay Coast after that.
Go North near the Pirate Fortress entrance, but instead go to the rocky area
east of there. There's a few Like Like around there. Look up, and you'll
notice Hookshot targets. Shoot up the lowest one near the pond, and you'll
notice some soil there. Plant your bean and water it. Ride the plant over to
the next ledge. Notice that Tatl is attracted to something there? Play
your Scarecrow Song and he will appear. Use it as a Hookshot target to reach
the Heart Piece.
Next go to Mountain Village, and head up the path you need to roll over the
chasm, heading toward the Snowhead Temple. Before the last jump, stop and look
to the right with your Lens of Truth. Use the ledges to cross over, and play
the Scarecrow song to give yourself a hookshot target to the Heart Piece.
Head back to Great Bay, and enter the door near the Fisherman's hut. The
Oceanside Spider House. Your hookshot will be used vastly in this one.
In the Spider House, use the Captain's Hat to inquire the skeletons about
the order to shoot the masks for a Heart Piece. It changes every new game,
so write it down.
Gold Skulltula Ocean House
--------------------------
Entrance room
1. One the way down the slide, hookshot from the bottom.
2. See 1.
3. Burn the cobwebs with a Fire Arrow.
Stairs Room, top floor
1. On the rafters
2. Moving up and down behind a mask on the wall next to the stairs.
3. In one of the pots in the corner, roll into it.
4. In the pot covered by cobwebs, burn it first, then roll into it.
Stairs Room, bottom floor
1. Crawling near the top of the ceiling.
2. Roll into the pot in the middle of the room.
3. Inside small hole in the wall, burn the Cobweb first.
4. On the wall in front of square hole.
5. Pot on top of the boxes in the corner.
Library Room
1. Small square hole behind the dressers.
2. On top of the shelves
3. In the area near the ceiling.
4. Hookshot some paintings to reveal one.
5. Same as 4. but this time you need to be on top of the shelves to
see it through the hole it reveals.
6. Push the shelf away from the wall to reveal an alcove
7. See 6.
Storage Room
1. Under the cobweb, under the rafters.
2. In a pot on top of the rafters.
3. Behind the big shields against the wall.
4. Inside a crate against the right wall.
5. Inside a small alcove behind a crate against the left wall.
Meeting Room (Heart Piece is here)
1. Goron Pound the table
2. See 1.
3. See 2.
4. Behind one of the paintings on the wall.
5. Crack high on the wall, near the cobweb in the corner.
6. Roll into the pot in the corner.
End of Oceanside Skulltula House
-------------------------------
So where is the cursed guy? He's not around this time. Once you're done with
all 30 Gold Skulltulas, head to the exit and someone will be there. He'll give
you the Giant's Wallet. Now you can carry 500 Rupees, and that's what we'll
need for more Heart Pieces.
Wait until Midnight on Night 1 to save Granny's bag from the thief once again
in North Town. On Final Night, head to the Curiosity shop and talk to the
guy, so you can buy him the All-Night Mask for 500 Rupees. Return to Day 1.
Head to the Inn, and go talk to Granny while wearing the All-Night Mask. You
won't fall asleep with her stories this time. Listen to the Carnival of
Time, and answer "On the Eve of the Carnival" to her question to get the first
Heart Piece. Listen to the Four Giant's Story this time, and answer
"I dunno" to the question for a second Heart Piece.
Phew, that was a long sequence, but you've done all you could in this area.
Now its time to tackle the Great Bay Temple. By the way, if you wonder where the
Great Fairy's cave is, it's over the small islands at Zora Cape. You need to
hookshot over the islands to a cave and bomb the entrance. Just remember where
it is for later.
====================================
6c. The Great Bay Temple (BAYTEMPLE)
====================================
Items Possible : Ice Arrows
Heart Pieces : 0 (Total 41/52)
Masks : None (Total 20/24)
Miscellaneous : Gyorg's Remains
Because you go on to the Bay Temple, you might want to do something. On the
same 3-Day sequence, you can take care of gathering the first few frogs for
the Frog Choir at Mountain Village. First go back to Snowhead to thaw the
mountain, else the frogs won't go there. Same battle as usual with Goht. This
is the last time, I promise.
Once beaten, talk to the frog there with the Don Gero Mask, and he'll ask you
to get the others. Go to the Laundry Pool in town for one waiting there. Use
the Don Gero Mask with all frogs you find like this.
Reminder here, there's a Heart Piece in the 'small island' section leading to
the Goron Town, if you didn't get it yet. Since it's spring, you just need to
dive to the chest to get it. It was listed in 6a before, so not counted in this
section.
Another frog is in Southern Swamp. Use the Lilypads from the boat house, and
keep going past the witch's house, until you see a log. You'll hear the frog
croaking too. It's on that log.
Third frog is in Woodfall Temple. Remember Gekko? I'll give you instructions
to find him quickly. Since you already have the arrows its quick work. Ignore
the request to go beat the boss, since it's not what we want to do. Go ahead
to the Main Room (with the big flower), and lit up the torch in the center
of the big flower with a fire arrow. Cross over on the second floor, and take
the door on the right of the entrance, where the switch is. Shoot an arrow at
the eye to make the deku flower platform rise, and Gekko is in that room.
Beat him, and when he gives up he'll turn into an ordinary frog. Talk to it
with your Don Gero mask, and you're done. Use the Song of Soaring to get to
the Entrance, and exit the place.
Where is the last Frog? In Great Bay Temple, wouldn't you know. That's why
I made you do this before heading there. Once you've found that last frog,
you'll never have to return to Great Bay Temple again. And doing it up to
here only took a few game hours too.
Now you're ready for the Great Bay Temple. Personally it's the one I find the
most frustrating because of the currents. Warp to Zora Cape, and play the
New Wave Bossa Nova to Lulu as Mikau. It will heal her voice, and call up a
giant island turtle. That turtle will carry you to Great Bay Temple if you
hookshot to its back. Do so, and we're going in.
As soon as you disembark, wave buh-bye to the turtle, and lit up the four
torches with some fire arrows. A chest will appear with your first Stray
Fairy (1/15). Head through the door.
Right under the platform you're on is a Stray Fairy (2/15). The water isn't
dangerous around here, so go ahead and dive. Look up and left for a
Skulltula. Snipe it from below for a Stray Fairy (3/15). That ledge up
there only has a few rupees, so no need to use the elevator there. Instead go
straight from the door and dive underwater to the far right corner.
There will be a sort of crank there. Push or pull it to match the darker area,
it locks down to bring a geyser up. Go back to the door, and ride the right
elevator up. A pair of Skulltulas will try to block you. Then hop on top of the
geyser when its down. When it rises up, hop on the other side. Take note of the
pipes, they show you which current is working right now. Use the north door
for the moment.
In this room, jump down to the left and climb the ladder to a barrel. Smash it
for a Stray Fairy (4/15). Dive down into this room to the bottom. Be ready to
spin around a lot since there's a Stray Fairy in that pot in the center. I
think using boomerangs is easier (5/15).
Rise back up through the water, and aim for the upper corridor in the water,
where the green AND red pipes go into. Try to use the current to sweep you
inside that one as you swim. This room is filled with fishes, quite annoying,
but you can take care of them easily as a Zora. For now, head to the lowest
platform outside of the water, and hookshot to the chest for the Dungeon Map.
In front of the chest there is two pots. Use Hookshot or arrows to blow them
up for a Stray Fairy (6/15).
Back underwater, look for a corridor that has only a red pipe going through
it, and two hands sticking out. Snipe those hands off before moving on, and
swim through the opening. You'll meet a bunch of underwater deku babas. Slice
them off with your boomerang and hop on the lilypads they left behind. Its
easier to hit them if you don't target them. Slice the last Bio Deku Baba to
have a chest appear with a Stay Fairy (7/15). Go through the door on the
other side.
Take care of the Bio Deku Babas and the Bombchu first. Where the Bombchu was
you'll find the Compass. Dive down for another chest that contains a small
key. Before going anywhere else, go back near the door and look down on the
right of it. You'll see two Bio Deku Babas and a pot. The pot contains
another stray Fairy (8/15). Then jump down to go back to the spinning blade
room.
Now the only other way you can go into is the bottom level. There's a path
with only a red pipe there, so use it. This room has a few clams waiting for
you. You can hit them with your punches and kicks as a Zora, using boomerangs
is a bit hard. It will take a few tries. Use the red pipe to cling out of the
water to the locked door. Use your only key there, and get ready for the
mini-boss.
Wart
----
Equip yourself with Arrows and the Hookshot. The mini-boss is on the ceiling,
so look up. Ewww, what a bunch of ugly eyes. If you played a Link to the Past,
you probably don't even need me to tell you how to beat it. Hookshot the eyes
away from the core, and damage them anyway you can before they return. The
Gilded Sword is good enough for this. Try to get rid of as many eyes as possible
before attacking the main eye. You can use your hookshot to damage the main
eye. Once hurt enough, he'll throw every eye he got left around the room, and
start ramming around the wall. Just stay close to a wall, and shoot an arrow
when you see his eye open. He often opens his eye when he goes straight as well.
It only takes a few arrows to kill him.
You get the Ice Arrows as a reward. Now there are many more things to do in
here. With the Ice Arrows you can make ice platforms to cross over the water,
and can freeze monsters into blocks of ice to climb on.
Go back to the previous rooms. When you get to the switch and water room,
head to the corner in the far left, and Ice the Octorok with your new arrows
to make a platform to reach the switch in the center. The block stays for 10-15
seconds only, so make haste. Turn the handle and you'll see that you returned
power to the red pipes. Dive back down and find the Blue Corridor to return
to the Blade Room.
Swim back up to the surface, and check where the waterfall is. Shoot an Ice
Arrow at the overhead grating and you'll be able to move up the ladder, and
through the door. In this room use Ice Arrows directly in the water to create
platforms. Cross over to the switch on the right side of the room. Turn the
switch to give power to the green pipe, and then look up toward the left of
the room, to the ceiling. Notice there's some part of the grating missing?
Make platforms to get under there, and then you can hookshot upward and onto
the grating for a Stray Fairy (9/15). Taking care of the Tektite first might
be smart.
Return to the Blade room, and dive down. Take the upper path once again,
going back to the Dungeon Map. Hookshot to the chest, then use Ice Platforms
to reach the far door. Inside use the Chuchu to create a block of ice and
climb up to the switch to make the current pass. Go back into the water of the
previous room and where the Dexihands are sticking out, all the way to the
Compass room.
Take care of the monsters here, and look to the right. There's a path there.
You can easily cross over with your Ice Arrows now. Take out the ice spikes
and melt the door with a Fire Arrow.
Gekko
-----
It's Gekko time again! This time he got new tricks. There will be a bunch of
blobs around the room. Go around them, and follow Gekko. Fire an ice arrow
at him if you have a clear shot, but it's usually easier to wait for him
to lift a blob and ready to chuck it at you. When hit, he'll jump on the ceiling
with all of the blobs into a huge mass. Try to stay far, else he'll drop on
you and trap you inside while he pummels you with hits for 1-3 hearts damage
total. Freeze the giant blob, and he'll fall into pieces on the floor.
Chase him right away as you got a good shot at him and he'll try to lift a blob
very soon after. Repeat until dead. You'll earn the Boss key.
Before moving out of the room, use the Don Gero Mask to talk to the leftover
frog. That was the last frog! So when you are done with the Temple, you'll just
need to get back to the Mountain Village for your prize. But let's keep on,
we're almost done with this temple.
After getting the key, just climb out of the grating, and use the strong
current near the door to carry you back to the blade room. Then head to the
very first room, with the elevators and the geyser. Notice that both red and
green pipes are active now? There's more to do in there now.
As soon as you get in from the blade room, look up and right for a hookshot
target. Use it and you'll fall on a geyser below. Use it to reach the switch.
This switch directly controls the direction of the current in the blade room.
Right now we need to reverse it to continue. When you turn this switch,
the waterwheel stops. The last switch you didn't use in this room will close
the first geyser, thus reversing the current. Do so, and return to the
blade room.
Back in the blade room, dive down, and you'll see that you got two new rooms
that can be accessed with this current. The one you want has both green
and red pipes, near the center of the room, and ride the current to the end.
This room has a few mines and a fish. Hop up where barrels are, and use the
elevator to ride up to the waterwheels. When near the top, use an ice arrow
to freeze the grating where the water is coming from, stopping the elevator
and the wheels.
Jump to the nearest wheel, and hop down the middle pipe that holds it, and
hop up the other side. Your target is the hole on the north wall elevator.
Using the sloped 'fan', you can use the chest as a hookshot target for a Stray
Fairy (10/15). As you exit that alcove, hop down to the platform under you to
the left, and look down to the left for another chest. Hookshot to it for
another Stray Fairy (11/15). Jump back down, melt the ice with a fire arrow
then repeat the icing of the grate. When done, head over to the door on the
other side of the room.
In this room, drop down as soon as you enter, and you'll see a sort of hole
in the floor. Head down, and dive-ram the barrel for a Stray Fairy (12/15).
Climb back up, and head to the second sea-saw like device, in the lower right
corner of the room. Melt the ice overhead and it will lift your side up.
Do the same with the second saw-saw, and jump over to the switch. Turn it,
and then follow the green pipe along the current, as Mikau since he's taller
to climg up. When you can't follow anymore, jump down into the fenced area.
Hookshot to the chest for Stray Fairy (13/15).
Drop down and go to the final sea-saw to lift yourself up to the exit. You'll
end up in the Dungeon Map room again. Dive down and follow the current to the
blade room, and this time take the bottom path, where only a green pipe goes
in.
In this new room, look up under the center structure for a bubbled Stray Fairy.
Use the Green pipe nearby to move out of the water and shoot it with an arrow
(14/15). Use the Great Fairy Mask to pull it to you, and then sink back down
and head in the corner of the room where the current would flow you back out.
The last Stray Fairy is there. Just pop it open with a boomerang, and use the
Great Fairy Mask again from the pipe (15/15). Now head up the pipes, turn on
the switch, and jump over to the Great Bay Temple Boss, Gyorg.
Gyorg
-----
Start by shooting arrows at his fins to make him react. He might come up to
the platform and jump over it to retaliate by jumping over it and ramming you,
the only thing you can do is move lateraly in front of him to try to avoid it.
Play it safe and watch his reaction after each arrow. When his eye weakpoint
shows up, shoot a few arrows at it.
After a few arrows, he'll ram and destroy the platform you're standing on. Now
you fight fish-to-fish as a Zora.
He'll send swarms of fish at you, you can punch them or electrocute them if
there are many around you.
Once he seems idle, if you swim toward him he'll try to suck you in his maw.
Instead, try to ram with your R-Button at the white part of mines, and then
swim near him to get his attention. Try to avoid getting swallowed long enough
for the mine to get sucked in instead of you.
When he eats a mine, his weak point will get exposed again, so go punch at it
as many times as you can. Repeat a few times until he gives up the fight.
============================
6d. The Blue Ocean (POSTBAY)
============================
Items Possible : None
Heart Pieces : 2 (Total 43/52)
Masks : None (Total 20/24)
Miscellaneous : Gyorg's Remains, Enchanced Defense
___ Claim your prize at the Great Fairy (Enhanced Defense)
___ Listen to the Frog Choir in Mountain Village (Heart Piece)
___ Play the Fisherman's Jumping Game (Heart Piece)
Now that you have finished the Great Bay Temple, start by claiming your
prize with the Great Fairy. Hop along the islands near Zora Cape, and
hookshot to the trees on your way, over to a set of boulders blocking her
cave. Bomb it open, and she will reward you with Enhanced Defense! Now you
can take twice as many hits to die.
After that, go back to Mountain Village to listen to the frog choir, using
the Don Gero Mask to lead them. Funny little song, but you get a Heart Piece
as a thanks for reuniting everyone.
Next warp to Great Bay Coast, and head north until you find a boat. Enjoy the
ride on it, and hookshot the tree when you near the island. The Fisherman is
here, and offering you a jumping game. But he won't let you play during the
evening and before 7am in the morning.
It's pretty easy, all you have to do is jump from the middle platform to the
only platform that has a lit torch, 20 times. Just be careful of the camera
work, it can make you jump straight in the water and lose the game. Don't use
the Bunny Hood for added control.
And that's all you can do at this point really. The last area, Ikana Canyon,
awaits you.
============================
7. Ikana Canyon (CANYON)
============================
Items Possible : Mirror Shield
Heart Pieces : 2 (Total 45/52)
Masks : Gibdo Mask (Total 21/24)
Miscellaneous : None
___ Swap for the Ocean Title Deed
___ Befriend the Garos with the mask
___ Exchange your Ocean Title Deed (Heart Piece, 200 Rupees)
___ Cross the canyon river
___ Clash the Owl Statue
___ Buy the map from Tingle
___ Challenge the 4 Poe Sisters (Heart Piece)
___ Show Sharp the tears of his brother
___ Sneak into the Music Box House
___ Heal the Gibdo (Gibdo Mask)
___ Trade with the Gibdos (Mirror Shield)
Since you have the Ice Arrows, the main area of Ikana Canyon will open
up. The Graveyard can be accessed as early as you have Epona, and some other
part as soon as you have the Hookshot/Garo Mask, but there's another part
that can't be accessed without the Ice Arrows.
This area is pretty large. 2 areas you could call Mini-Dungeons in
themselves, both with their reward. So this area will be divided in several
chapters for that reason. Each chapter will hold a mini-dungeon or dungeon.
But first, let's do that Trading Game with the Title Deeds for the last
time. We'll meet up with the last Deku soon. Remember to swap the deeds by
being the right race every time (Mountain as Deku and Ocean as Goron). Also
bring some rupees with you for a certain mini-game. Before you send the
Swamp Deku off, change into a Deku yourself and buy 1 Magic Bean from him. You
will use this soon. If you already sent him to Town, he'll be in South
Clock Town now, and will sell you even as a human.
Before heading out, make sure you're filled with the basic items too,
like Deku Sticks and Nuts. Yes, you will be using those soon as well,
oddly. Arrows and Bombs are always useful.
Once you're done, ride Epona out of the East Clock Town toward the
Graveyard area you were in before. But stop at the cliif here and pull up your
Garo Mask to talk to a Garo friend on top of the cliff. He will offer you a
Hookshot point so you can climb up toward the next area.
Dead looking town huh? And there's the thief that tries to steal Granny's bag...
Hmmm. He wants to take a look at your sword? I wouldn't trust that one bit.
Anyway, if you wear the Garo's Mask around here, a Garo will appear and fight
you. He will reveal clues to what to do in the area. Tatl might go bug the
thief for more info too.
Head to the right from where you enter and follow the mountain to spot the Deku
Merchant. First buy a Blue Potion from him for 100 Rupees, since you'll need it
soon. Then he'll only exchange the Title Deed if you're a Zora, so go ahead and
use the Deku Flower to cross the chasm and claim a Heart Piece! And you got 200
Rupees for the Title Deed too, as a bonus.
Head to the small bridge, and use Ice Arrows to freeze up the two octoroks so
you can cross to the other side of the river. If you don't have any supplies,
you can follow the river toward the left of the Octoroks to find a cave and a
'Secret Temple' area behind the waterfall. Nothing to do here yet, but there's
a few supplies in the jars and bushes at least.
As a note, if you follow the right side of the river instead, you'll end up
in Southern Swamp, right beside the Witch's house. Gee.
Anyway, once crossed the Octoroks, look on your left for a Hookshot tree.
Then look on other side of the river for another, and the final one is on the
other side again, with Tingle nearby. Buy the area map from him, and activate
the Owl Statue so you won't have to do this ever again!
Take note that you can actually finish Anju and Kafei's quest here, but I
suggest, since you're already this far in, to wait until you're done with this
chapter first. Just noting this is the earliest you can do it. Refer to chapter
7b for all the details about it.
From Tingle, keep following the left wall until you find house with a sign
written "Spirit House". You'll basically be fighting the 4 Poes from Ocarina
of Time. For those that didn't play it, the first 3 are beaten by having
them bounce off your shield, and when they appear quickly slash with your
sword. Two hits will be enough to kill them. For the last one, it will split
in 4. Three of them are false. When they appear, the real one will do an
extra spin. If you can see it, fire an arrow at it. The false ones will drop
random stuff like spare arrows. You have to beat them all in 3 minutes, which
is more than enough if you don't lose too much time on the last one. Your
reward is a Heart Piece.
Right next to the house is a cave that leads to the dried up river. The sign
talks about ghost apparitions. Hmm, alright. Let's see inside. A ghost? Didn't
you see that one before? Oh, its Flat's brother, Sharp! How about showing
him the tears of his brother as Flat asked you to do? Play him the Song
of Storm. Play it quick because every second his song will damage you. That
will calm him down. Sorta.
And now the river is back to normal. The water pumps up the music box house...
and that doesn't please the Gibdos at all apparently. And out of the house
comes a little girl. Wait for her to move away from the house, and sneak inside.
Quickly go downstairs and find the trapped Gibdo. Don't get too close else
Pamela will suddenly be back and protect him. Heal his soul with the Song of
Healing to free a man and reunite him with his daughter.
Now head out of the house, and head to the west side, up the ramps. You'll find
a dried up well. Hop inside, and go into the Beneath The Well area. This area is
filled with Gibdos, so naturally put on the Gibdo Mask to talk to them, and they
want things from your inventory. Most of the items can be found within the area,
but you need that Blue Potion and the 5 Beans before entering, which is why I
made you get them earlier, since it was on your path.
Keep trading until you find the exit. This is the list of what I had to trade
around the place. Those marked with *** are not found within the dungeon.
-1 Magic Bean***
-A Blue Potion***
-10 Deku Nuts
-10 Bombs
-A Big Poe
-2 Fish
-3 Bugs
-Hot Water
-Spring Water
-Milk
The exit is at the upper right area of the map. When you get there, you'll see
a sun on the wall, and 4 torches. Lit them up with your fire arrows to
retrieve your Mirror Shield! Is it just me or this Mirror Shield is damn ugly?
I way preferred the one in Ocarina of Time... Anyway.
Reflect the light on the two Sun faces in this room to show the way out. It
leads into the Ancient Castle of Ikana.
=================================
7b. Anju and Kafei part 2 (ANJU-2)
=================================
Items Possible : None
Heart Pieces : 1 (Total 46/52)
Masks : Couple's Mask (Total 22/24)
Miscellaneous : None
___ Don't save Granny's Bomb Bag
___ Complete Part 1 of Anju and Kafei's Quest (Chapter 3b.)
___ Meet with Kafei at Ikana Canyon before 7pm on the final day
___ Challenge the Hideout's traps to retrieve the Sun Mask
___ Attend to the ceremony in the Inn (Couple's Mask)
___ Calm down the Mayor's Office (Heart Piece)
The earliest you can do this quest's final part is when you've hit the Owl
Statue at Ikana Canyon. Why? For simplicity, you should use the Owl Statue at
Ikana, so it all falls in place. Make sure that you are on the Inverted Time
because there's a very time sensitive mini-game here.
First go back to Chapter 3b. to redo the first part of this quest. Make sure
that you let the thief get away with Granny's Bomb bag. You don't need to
witness it, just don't stop it.
If you followed my tips, you should have done it twice, so you won't get any
new prize from it. Else, follow the path you haven't taken last time.
Now warp over to Ikana Canyon and go over the west side, toward where the Deku
Merchant is. Put the Stone Mask on so that the thief won't notice you, and
meet up with Kafei behind the rocks on the side of the blocked cave. Take off
your Stone Mask before talking else he won't even notice you there. Wait until
7pm and the thief will open the door.
Make sure he doesn't see you, even behind the rock, else he will flee and
you'll have to redo the whole 3 days again for it. Just put the Stone Mask back
on once you've talked to Kafei.
Inside the cave, go through the door and you'll see the Sun Mask, Kafei's
wedding mask that he talked about. Trying to take it activates the conveyor
belts its on, so now you have to get through the puzzle to get it.
Kafei will handle the puzzle side, pushing blocks in place as needed. Put the
blocks on the blue switch in the first room. Avoid pressing any other switch
in the second room. For the last one, you'll need to walk over one other switch
to reach it, make it the green one.
Link will take care of the fighting side and dispatch the monsters that appear.
The first room has 1 Deku Baba. The second room 2 Deku Baba. The third room
as a Wolfos. Just quickly dispatch them as step on the 2 switches at the end
to finish this part.
Once at the end of the small maze, you'll find Kafei's Sun Mask. You'll notice
you only have 6 minutes left now, that means it's midnight. Warp to town
quickly, and go into the Inn. Right atop the stairs is a door that was always
locked, and marked "Employees Only". It will be unlocked this time, so get in,
and wait for Kafei to arrive. He walked here after all. He'll arrive with
barely a minute and a half left too.
You'll see the couple finally meeting again. Your reward after the ceremony is
the Couple's Mask.
Warp to the first day, and after 10 am visit the Mayor's office with the
Couple's Mask to calm everyone down. They will give you a Heart Piece as a
thanks.
You're completely done with the Masks and the Heart Pieces in Clock town!
You can head back to the main quest. Return to Day 1 if you want to first.
========================
7c. Ikana Castle (IKANA)
========================
Items Possible : None
Heart Pieces : 1 (Total 47/52)
Masks : None (Total 22/24)
Miscellaneous : Elegy of Emptiness
Before leaving town, make sure to buy a Power Keg first. You'll need it, and
you wouldn't want to go through that castle more than once, probably.
With the Mirror Shield, you won't have to go back through the well again, so
you don't have to worry about using the Song of Time. You've done most of
what's to do outside the castle, so now the next part is infiltrating the
castle. If you have returned to Day 1, return to the Music Box house, and look
on the right side of the house.
You'll see the castle gate there, and if you go along the left wall from there,
you'll see a hole through the wall. Gee, nice security. Just get inside, hit
the crystal switch to make some light, and use that light to make the sun block
disappear, letting you step inside the fences.
Enter the castle from the front door. With the Gibdo's Mask, you can just ignore
the dancing ReDeads here. If you don't have the mask, you'll have to fight.
Shoot the iced eye on the pillars with Fire Arrows to open the two doors. Take
the left one first.
In this room, hit the switch and the ceiling will lift up. But it won't stay up
very long. Move to the Deku Flower, that's a safe spot, hide inside of it,
and when it comes down, shoot over to the switch on the right side of the room,
press it down as a non-Deku shape, and then go through the door when the
ceiling moves back up.
Look to the left of the door for a switch. Put on the Lens of Truth and you'll
notice an invisible block. Use it to reach the switch safely, then move back to
the door. To the right, take out the Skulltula with an Arrow, and then use the
Deku Flower to hover to it. Use Zora Boomerangs or the Hookshot to hit the
mines until they explode on one another. Then you can use the Deku Flower to
reach the door, or some more tricky jumps where the Skulltula were.
The next room as a pair of Blue Bubbles, try to avoid them and head upstairs,
nothing to do here. You'll be back outside on top of the castle this time. Climb
up on the ledge that goes around the right side, and look to the right of
the castle. There's a switch, 2 flames, and a Heart Piece. Hit the switch, and
use the Bunny Hood to jump down where the flame was. Change into a Deku and
quickly move to the next pillar toward the Heart Piece.
You need to fall back down and retrace your steps into the castle until you
reach the top of it again. Sorry, but that's the only way to get that Heart
Piece.
Jump back to the ledge and head over to the entrance to the left this time,
over the entrance door. Jump on top of the entrance to the Deku Flower. Use it
to reach the switch right in front of you on top of the pillars. Once done,
jump done and head back in, but through the right door this time in the
ReDead hall.
This room is well-lit... Reflect the light directly on the hand to kill it,
and also its smaller version that appear. Use the same light to take care of
the sun block too, and four ReDeads will be waiting. Use your Gibdos' mask to
watch them dance... very interesting. Move over to the door.
Do you remember this guy? He's the same as before. Watch for the red dot, and
aim for the real one when he splits. Put your Gibdo's Mask on and head through
the door.
Phew, look at all of these ReDeads. Good thing you put your mask on. Move up the
stairs and you'll be outside again, but on the other side of the castle. Go to
the center of the place, and set down your Power Keg to light up the Dancing
ReDeads hall. Put the Gibdo and jump down that hole, and you can get rid of
that big sub block now, and open the way through the center of the castle.
Get ready to face off the King of Ikana. When his sends his henchman after
you, take your Fire Arrows and burn the two curtains that closed up when the
battle started. The henchmen are pretty much like Stalfos or Dinolfos you've
seen before, so they aren't very hard. But when they are down, take your shield
and shine the light on them to kill them for good, else they will rise back
after a few moments.
The King fights about the same, but has more attacks. Put on the Captain's
Hat for an extra dialog where the King thinks you're the Skull Captain, Keeta.
His attacks can be of breathing ice or slashing with his sword. Using the light
on him can stun him if he's not ready too. Sometimes he'll detach his head and
keep attacking you. You can't do a thing when he does that, so evade and defend
until he goes back in one piece. Finish him when he's done by shining the light
on him.
Once dead he will teach you the Elegy of Emptiness, which can leave a copy of
the space you're using where you were standing. Look at the Link statue you
just left too. Creepy face...
Now you can warp back to Ikana Canyon, we're heading toward the last dungeon,
the Stone Towers. But we're not there yet. We'll be using the Elegy of
Emptiness to climb up that weird area, and find that final Owl Statue somewhere
before we enter the dungeon.
Head back to the Music Box, and to the right of the river cave you'll see a sort
of stone slope. Climb it up to enter the Stone Tower area.
This area can be very confusing, with all the switches and the moving blocks.
Cross over the first set of blocks to the switch, and play the Elegy of
Emptiness on it to leave a copy of yourself there. Then Hookshot up where
the boulders are falling for another switch. Press it down with a different
race (Goron or Zora) and play the song again. The Deku is too light for the
switch after all.
Hop on top of the hookshot target and you'll see another target to the left
and up. Move on to it, and you'll see another switch. Press it down with the
Song of Emptiness once again, with the last of the three race you haven't used
yet. Now the blocks will have moved out of the way, and up a level, right
where you are.
Hop across to find 3 more switches. Ignore the first one, and hookshot up to
the second level, where a Beamos is next to. Hit that switch and press it down
with a statue. Drop down one level to press the lower switch next to the
rolling boulder next. Then you go up to the third level to press down the
final switch, making the new bridge of three blocks.
Hop across them, and then hookshot up to the next level, between two boulders.
Move between the boulders toward the south end of this ledge, to get close
enough to the next hookshot target, and then another toward your right.
And you'll finally find the Owl Statue! Now you can get back here anytime.
Phew, good thing too. You probably know the Elegy of Emptiness by heart now do
you? But here you can take a break, because all that is left is 3 switches and
you're clear for the dungeon.
=======================
7d. Stone Tower (TOWER)
=======================
Items Possible : Light Arrows
Heart Pieces : 0 (Total 47/52)
Masks : Giant's Mask (Total 23/24)
Miscellaneous : Twinmold's Remains
Whether you saved or not, you can go back to this point. Entering the
Stone Tower is just a matter of pressing down the 3 switches near the Owl
Statue as to be able to cross over to the entrance. Start by the rightmost
one, the left and finally the middle.
Jump over the blocks, and notice the red gem over the door? We'll come back to
it later. Just remember where it is. Head inside the dungeon for now.
This place is pretty odd. Look up, and you'll see things hanging there. How
do you get to them? We'll get to that later again, don't worry. This whole
dungeon can be flipped upside down to get everything done, which is pretty long
to do, making this the most confusing dungeon in the game.
In the first room you enter, shoot the eye overhead to make a chest appear in
the middle of the room. Use the Bunny Hood or Hookshot to reach it for the
first Stray Fairy (1/15). Take the door on the left of the entrance.
This room has 4 switches, one for each of your copies. The size of the switch
should tip you on which to press down. The largest one is for the Goron, the
two normal ones are for Link and Zora. In fronr of the entrance, you'll find a
cracked wall. Bomb it open, there's a block inside that you use to push down
the closest switch, the one inside the hole. That will open the door to the
next part.
In this room, there are two squares on the ground, one is cracked. Bomb it,
and then go down the nearby staircase. Shed light on the sun block to reveal a
chest. You can hookshot or walk as Goron Link over the lava to retrieve the
Dungeon Map. Careful of the two Armos statue here, those come to life in a
very small space. Bug the two other in the middle of the lava with arrows and
dispose of them for another chest, which you should definitely retrieve using
Goron Link. That will net you a Small Key.
Before heading back up, look up when standing in the light to see a hookshot
target. Move up to it and you'll find a chest for a Stray Fairy (2/15). Now
head back up the stairs. Use the key right here.
In the new room, jump in the water and go to the other side. There is a set of
three boxes on the side here, and there'a switch next to you. You need to swim
as a Zora and use the speed up to dolphin jump out of the water unto it. It
might take a few tries, but the boxes have magic jar, and you can leave the
room through the nearby tunnel, near the Dexihand, to respawn them too. You can
throw a bomb over the fence at the crystal to make a chest appear, but you
can't reach it yet.
Hitting the switch makes a chest appear with a chest in it. Take care of the
Dexihand, and go through that tunnel until you find a large and deep room.
At the bottom press the switch to make a chest appear on the ceiling? Well
leave it there for now.
Float up to the top of the room, and stand in the narrow walkway. Shoot the
iced eye with a Fire Arrow to reveal another chest on the ceiling. Now walk
over to the circle of light, and reflect the light to the mirror at the back.
This mirror will charge up and keep emitting light for you once you stop,
for about the same time you charged it. Once you have enough time in,
move to the light the mirror gives out, and reflect it on the cube. That was
only your training with this technique, as you'll be using it several times
in this dungeon.
Take the chest behind the sun block for the Compass. The door here heads back to
the first room, so no need to go there. Use your key on the locked door on
the north side of the room instead.
Clean the room of the black boes, and then Goron Punch the pillar right in front
of the entrance for a circle of light. Use it to make the Suns disapear from
the nearby walls first, and one of them will make a chest appear with a Stray
Fairy inside (3/15). Now use the light and the mirrors to make the sun blocks
disappear. The right one is easy, and leads to a chest and a Stray Fairy (4/15)
The far one requires you charging up two mirrors to reach it. Charge the first
to maximum, and then use its light to charge the second one with as much time
as you have. Then use the second mirror to shine out the sun block.
In this room, use the air currents as Deku to float around. First go straight
ahead, and at the first air current go left toward the rupees. The chest holds
a Stray Fairy (5/15). Jump back into the air current, and go back to the
entrance. Change to Goron, and pound the switch. Now you have to race the clock
by using a Goron Roll, following the lava until you find the chest. It might
take a few tries to do this within the time limit. Hit the switch and the fires
around the chest will disappear.
Go back to the entrance, and change to Deku, but this time go straight along
the path, using the current to keep you up. Land on the first beams, and jump
from there into the next current.
Avoid the next beam altogether. For that, just float through the left side that
is higher up. You'll barely reach the next current if done right. Landing here
means being stuck. Once at the end, you'll see a chest and pots. Open the chest
for a Stray Fairy (6/15). Stocking up time? That means a mini-boss.
This time its Garo, which is stronger than the Garos you might have seen before.
He has flaming swords, which puts you on fire. He has excellent defense as well.
The best way to hit him is to watch when he jumps backward. He follows with a
few forward hops. Do a backflip and he'll be confused for a moment, allowing
you to get a hit in. Raise your shield immediately after! He will go down fast.
Your reward is the Light Arrows!
Go through the open door, climb on the beam, and take care of the beetle-like
monster by taking his mask off with the hookshot (another move I've seen in
Link's Awakening). Go through the door at the end, and you'll be in a familiar
room, this time on the walkway.
The monster here is called Eyegore. Maybe a cousin of that mini-boss in Great
Bay? Anyway, the only way to kill it is to shoot him when his eye turns yellow.
Which does only when he tries to attack you by throwing boulders you way. Just
stand near him until he attacks, and shoot him. He'll leave a chest behind with
a Stray Fairy (7/15).
Go through the door behind Eyegore and you'll be back in the first room. Go
back through the door to the west, and over to the center room with water.
Hopefully you hit the crystal earlier, otherwise you need to do it now, and
dolphin jump out of the water back on this side of the room again. You can
make the sunblocks disappear with Light Arrows now. Take care of the Beamos
behind it and claim another Stray Fairy (8/15).
Go back to the entrance, you can use the Song of Soaring for that, and before
you exit, find the Sun face in front of the chest you opened earlier. That
will make a chest appear on the ceiling. We'll get to it in a moment.
Head out of the dungeon. Yes, there is something to do here. Remember that
red gem over the door? Shoot it with the Light Arrow. WAAAAAAAAAAH! Phew,
you're not dead. But everything is upside down? Neat, now the second half of
the dungeon is open to you.
Head back inside by skipping the blocks. Right as you enter you'll get that
chest you just made appear and retrieve a Stray Fairy (9/15). Head up the
right ramp and through the door.
You're in that large underwater room again... but upside down, so the water is
gone, and replaced with rising currents. Float over to the door right in front
of you as you enter. There's a chest you made appear earlier there. Walking
on the slopes you can hookshot to the chest for a Stray Fairy (10/15).
You don't need a Deku Flower to get back up, just walk into the currents as a
Deku to fly up. The current you want to use is to your left, from the chest you
just opened. Leave a clone on the switch so you can access the chest surrounded
by fire. But the current you just used isn't strong enough to reach it.
Jump toward the far current, and use it to reach the high chest to retrieve a
Stray Fairy (11/15), and then jump off toward the center walkway, and into the
passage. From the passage, look behind you to where the chest was for a sunface.
Shoot it with a Light Arrow for a chest to appear on the ceiling. Go through the
passage for a switch, and back in the room you just left a chest will appear,
holding the small key you need. The end of this hall is on a bottomless hole,
which the dexihand will save you from, and reward you with a few rupees. You
don't really need to go there.
Instead go up to the topmost level, to the locked door here. This room is
odd. Use a Light Arrow on the red gem to flip the room over. Cross over the
lava, and then reflip the room. That's the only way to cross this room where
lava drips from the ceiling.
In this room, the Chuchus will help you replenish your magic arrows if you need
any. If it's late in the day, you might consider going back to town and getting
some Chateau Romani for unlimited Magic until the end of the 3 days. It's not
necessary, but removes the need to watch for your magic.
The goal here is to get the block near the entrance, to the other corner of the
room. The way to do this is moving the block to the far end, flip the room
over, move the block again, and flip the room as needed until it reaches the
goal. Once there, the door will open and you can use the block to jump over to
the door.
Mini-Boss time! Wizzrobe again? Gee, this guy doesn't quit. Well, he's not
different than the 3 or 4 other times you've seen him, so dispose of him. Use
the ceiling chest as a hookshot target to reach a few pots, and then hookshot
to the new chest to reach the door. A Stray Fairy awaits freedom inside that
chest (12/15). Go through the door.
No floor here, and a poe bugging you right as you enter. Use the Deku Flower
when safe to reach the other side. Use the Deku Flower to reach the hole on
the right of where you entered. You can see on the map there is a small
maze there. Here you'll meet the Death Armos.
They are quite annoying, but notice the sign on their chest? That's right.
Shoot it with a Light Arrow and it will flip upside down. Then make it try to
attack you, and it will ram down into the ground head first. Stay clear of it
when it explodes. Leave a copy on the switch inside and take the chest for
a small key.
Nothing else here, so head back to the nearest door where the Poes were and
go through it. Use your hookshoot to make the mines explodes on each other.
Use the small area freed by the mines to float there, and use that Deku Flower
to reach the other side. The Blue Bubbles yeild 50 Rupees if you kill them
with Light Arrows. Cross over to the door.
Another mini-boss! How many of them is there anyway? Gomess is very easy.
Shoot a Light Arrow to disperse the bats, then attack at him directly.
Move back to avoid the spinning scythe, and repeat. He goes down quickly
too, and leaves the Boss Key behind.
Head back to the previous room, and float back across. There's another door
here heading south, over a small walkway. Shoot the Death Armos, and then jump
over to his ledge. It will try to attack you and explode. Hit the switch for
another ceiling chest. Hookshot to the chest on the ceiling, and you'll drop
down near the entrance.
Hookshot upward toward the highest chest you can see, which should still be
closed. Enter the door there, and you'll face another Eyegore. Kill it like
before, and go through the door to hit the switch. A chest will appear on the
ceiling. Head back out, and flip the place over to normal again. Remember the
three switches. Right, left and middle. Then head back inside.
Drop down to find a chest you made appear earlier, for a Stray Fairy (13/15).
Use the right hand door to head into the water room, and sink down for another
chest and Stray Fairy inside (14/15). The last Stray Fairy through the north
door. Cross the mirror hall, and float across the currents once again to
reach the door. Through the Garo's room, and the chest will be right below
the next room. Just drop down, claim it, and then use the Song of Soaring to
return to the entrance.
Head back outside to flip the place over again, since this was only to get the
last fairies. Head inside, and hookshot to the highest chest again. Head over
to where you made appear the last chest, but this time we're going to the boss.
Instead stand in front of the door and hookshot up to that chest. Hookshot over
the spiked pillar using the target a bit further away, and fall down to the
boss door. Behind the beamos you can find pots to refill your supply, and then
head in.
Twinmold
--------
Two giant sandworms, another throwback to A Link To The Past, but this time
on a totally different scale in 3D.
One of the two will be more agressive and swoop down to attack you. Try to
dodge it at best you can, what you want to hit is the other, slower moving one.
It has eyes under it's belly, shoot all three of them and it will go down and
expose the larger eye weak point. Attack it, arrows are easier. He will burry
down, and then fly again after a moment, this time with 5 eyes. Another salvo
once he's down and he should be defeated.
A chest will appear, containing the Giant's Mask. With it, you can turn
into a giant to go on equal footing with the remaining Twinmold. Be careful
though, it drains your magic non-stop, so you may want to remove the mask to
save Magic, and hit the pots to get some more. You can also hit some of the
pillars as a giant to get magic jars to fly out of it.
After getting the mask, he'll spawn some smaller version of its head. You can
attack them with your sword or arrows to flip them, and once more to kill them.
As a giant, move to one of the large boulders on the field, and try to hit
Twinmold with it. Once stunned, move to grab its tail or head, to slam it down
and hurt it. You can only do this twice, after that you need to keep punching
it more to stun it. You can also roll into the smaller ones as a giant to kill
them.
After a few slams it will be defeated, finally.
======================================
7e. Ikana's Dawn (POSTTOWER)
======================================
Items Possible : Great Fairy's Sword
Heart Pieces : 1 (Total 48/52)
Masks : None (Total 23/24)
Miscellaneous : None
___ Claim your reward with the Great Fairy (Great Fairy's Sword)
___ Challenge four old opponents (Heart Piece)
Now that Twinmold is dead, Ikana's Canyon is back to normal. There is only
two things left to do before the final battle.
You'll start near the Music Box house. The Great Fairy's Fountain is in the
hut between the gates of Ikana Castle and the entrance to the Stone Tower
area. Reunite the missing fairies and she will reward you with the Great
Fairy's Sword!
This sword is set to C-items, but is used just like the regular sword, except
for one thing. You can't press the button down for a charge attack. You'll
have to spin the controller around for that attack. Ah well. This sword is
more powerful than the Gilded Sword!
The last thing to get is in the Secret Shrine. Jump down to the river, and
head west in the water to the waterfall. Enter the cave behind it, and
open the door with a Light Arrow.
Talk with the ghost, and take one of the paths. I'll cover them from leftmost
to rightmost.
The first room has threes Dinofol in it. Nothing too strong, right? Just beat
them with your usual techniques. The Great Fairy Sword is sure to make short
work of them too, one hit each! 100 Rupees is your reward this time.
Through the second room on the left, you'll face... Wizzrobe again? Gee... And
no new tricks, except the pillars in the room trying to block your sight. Just
stand in a corner. And you have no map either, so use your eyes to find him
this time. Remember, the spinning one is the only real one. The reward is
100 Rupees.
The next room is empty? Look up. Yup, Wart again. Same old trick, nothing
new here. Maybe smaller room? Doesn't matter really. Another 100 Rupees to
claim after the fight.
The rightmost room has the Garo Master that you've seen in Stone Tower. Same
attack pattern, not to worry about him too much. Another 100 Rupees awaits
the victor.
Return to the entrance, and that ghost will be there. For defeating all four
rooms, he will leave a chest that holds the final Heart Piece of the game!
At least from Termina. Now you've collected everything you could before
the final area of the game. You should save your game. Returning to day 1
depends entirely on if you've done absolutely everything here, which you should
if you followed the guide. You'll need to wait for Midnight on the final day.
==================
8. The Moon (MOON)
==================
Items Possible : None
Heart Pieces : 4 (Total 52/52)
Masks : Fierce Deity's Mask (Total 24/24)
Miscellaneous : None
At this point, you've done everything you could within Termina.
You don't have much to do here. Just wait until the final night, and enter
the Clock Tower at midnight. You don't have to use the Deku Flower this time.
Link is tall enough to climb from the side. Remember what happened on the first
meeting? Well this time, instead of playing the Song of Time, play the Oath to
Order. Been a while since you learned that song huh? I don't blame you for
going into your song list.
When played, the 4 Giants will come to the rescue... and hold the Moon up? Wow,
what display of power! While the moon is stopped from crashing, your job is to
get on it and take care of Majora itself. Don't worry about the time now, it's
stopped while on the moon, probably thanks to the Giants.
Go to the tree, and you'll see 4 kids running around it. They all are wearing
the Boss' masks (remains). Each one asks you for a certain amount of masks,
that you need to trade to them to enter. Keep the Bunny Hood as long as you can,
just in case. Each kid brings you to a mini-dungeon. Each mini-dungeon as a
Heart Piece inside. So let's go in order that we fought them in the game.
Odolwa's Mask
-------------
He only wants one mask to let you get in. The goal is to find the kid. But you
don't want to find him before getting the Heart Piece. So where is it? It's at
the very far right of this room. Use the Deku Flowers to hop over from
ledge to ledge, using the large spinning platforms as needed. Careful of not
being pushed off the last one with the spikes. Use the door on the very far left
after getting the heart. On the last spinning platforms, you might want to aim
for the one that has a golden flower, since it shoots further. Its easier to
reach where you want to go with that one. Through the door the Odolwa Kid
will be waiting, and he asks you for another mask to finish the game.
Goht's Mask
-----------
As you would suppose after Odolwa's Mask, you'll mainly need to use the Goron
Mask this time around. He wants two masks to let you in. You'll need to roll
alot on narrow ledges. But don't worry, all you really need to do is be straight
on the first one. At every corner a chest is placed to rebound you in the next
direction. So as long as you were straight on the first one, you'll clear the
rest easily. Let go of the control and keep the A-Button down, that's all.
When you reach the first pots, you could stop here and reach the exit. But we
want that Heart Piece first. So you actually need to take control again and
navigate the curves around the place, keeping your speed for the jumps. It's a
bit tricky, but at the end you'll get your Heart Piece.
To make this a bit easier, when you reach the first two pots, keep going by
steering right. If you can do the following two jumps, you can stop rolling
and walk until you see the three pots. You'll see another narrow straightaway,
long enough for you to speed up. From there just keep straight, no more curves.
When you want to reach the door, stop near the two pots, cross the bridge,
stand near the teleporter there, and you'll have just enough rolling space to
get speed to clear the gap, toward the ice spikes you see.
He'll want two masks to leave the place.
Gyorgs' Mask
------------
Mainly Zora stage. He wants 3 masks to enter the maze. It's a swimming race.
It's divided in three parts. You have to dolphin dive out of the water toward
the doors too, which can mess up some attempts. You need do all three in a row
as well, a failure brings you back to the first.
The first part take left.
The second part, take rightmost out of three.
For the third part, go Middle (vertical) first to get the heart piece.
Use the top to get to the exit. You'll have to do two jumps out of the water,
quickly roll back into the water on the other side, you're not done!
He'll want 3 masks to end the game.
Twinmold's Mask
---------------
He wants four masks to play, the greedy bastard. This is just a gauntlet of
foes for you. The first one is a single Dinofols, nothing to it. The second is
a Garo Master, same as before. Hookshot to the chest he leaves behind to access
the door. The third one is Iron Knuckle, our old fiend. He's much easier with
a sword, isn't he?
Iron Knuckle leaves behind... Bombchus? You can use those. Look up, there's a
x-marked tile there. Stand as far as you can against the wall, align yourself
with the mark, pull out a bombchu. Wait until it gets glows twice and let it
go. It should hit the mark directly. Shoot the eye with an arrow. That will
make a ladder appear. The last Heart Piece is waiting for you in the next room.
Congrats, you've found all 52 Pieces now!
Now you have to Bombchu the ceiling this time. Wait until it links bright twice
before setting it down. Use a Fire Arrow to thaw the eye, and you'll meet the
kid. To exit the maze, give him your last 4 masks.
Now all that's left is the single kid under the tree, with Majora's Mask. If you
have no more masks left when you talk to him, he'll give you the Feirce Deity's
Mask. This mask makes the Final Boss very easy! Be prepared, this is the final
boss now.
Majora's Mask
-------------
That's all that is left between you and the happy ending. Put on the Fierce
Deity's Mask for a quick fight overall. Majora has three forms.
With the FD Mask, just attack Majora straight. You can just ignore the other
masks and keep on going. Even if Majora is far away, your FD Mask's new sword
shoots fireball, knocking down.
Majora's Incarnation
--------------------
He grows legs and runs around real fast. He also shoots fireballs real quick
once in a while. But most of the time he just runs around and looks weird.
Here again, the FD Sword will make quick work of it, stunning and attacking
while its down.
Majora's Wrath
--------------
Majora's final form, he's almost... demon? Human? Whatever it is, it has
tentacules at the end of each arm. Once again just keep a lock on, let Majora
be hit with the fireballs from your sword, and it will stun repeatedly. It
won't even have time to attack once.
Congratulations! You've beaten the game with 100% of the items! Enjoy the
ending. Thank you for following my guide to its completion.
====================
9. What else? (CLEAR
====================
While you have acquired all of the items, if you want to truly 100% the game,
you should attempt to complete the Bomber's notebook, which mostly will have
tasks relating to Rupees and other secrets left. Which you don't need, but
shoot for the complete notebook, that's all there's left to do once you load
your save.
You can also go fishing, you can use the Fierce Deity Mask to get bigger
fishes. There's no reward, but there's plenty to catch!
============================================================
10. Miscellaneous Quests, and General Tips and Tricks (TIPS)
============================================================
You can move faster by pushing the A button as a Deku or Link. This was a
speed trick in Ocarina of Time as well.
You can switch back to normal Link using any mask, such as the Bunny Hood. In
the original, you simply couldn't use masks with under another shape than
human.
The Song of Inverted Time should be used every cycle to slow down to time to
half. It's the song of time, but played in reverse.
The Song of Double Time is played by doubling the notes, and allow you to
jump to any time of the current day. This is useful to jump to specific events.
In the original you could spin as a Deku before hitting water to get more
distance, it still works but less effective this time around, because
momentum seems to build differently.
Remember that Rupees always come back at the beginning of each cycle.
There's 100 in the path to the Observatory, on the left side when you enter,
needing a bomb to blow the wall. Another 100 on top of Honey and Darling's
house. Those are the easiest to get every time.
There's also another 100 rupees in town once you get the Goron Mask. Wait
until after 2pm on the first Day to talk to Anju as a Goron, and she will
mistake you for the Goron that reserved the room. So you get the inn room key,
and 100 rupees inside.
As a bonus, stick in the inn until 4pm to see the actual Goron appear and been
told off. Furthermore, during that night he'll be sleeping outside of the
inn's door in East Town.
There is another 100 rupees in Anju's room, but it opens up only on the last
night as far as I've seen. There may be other conditions like certain events
in Anju and Kafei's sidequest. There's also one on top of the central
structure in South Town, but you need to use the Deku Flower to reach it.
Meaning, you need to at least give him the Moon Tear first.
Another 60 rupees is hidden in the Laundry. You probably noticed those 3 Red
Rupees taunting you there. Due to movement in water, they will be in the center
of the small river only on the second night.
There's 50 rupees to be won every day at the lottery. You simply need to play
it once every day to get the winning numbers written in your Notebook. The only
thing it costs you is the time to stop by twice a day, and remembering to do
it every day.
The Takkiri bird, found in Termina Field near Milk Road, can be felled with
12 arrows, 6 fire, 8 ice or 6 light arrows. If he gets too close to you,
there is a chance he will steal one item from you, usually a bottle, or even
your sword. You can buy it back at the Curiosity shop if you do get something
stolen.
There are a few variations to 'bad endings' hidden through the game, some of
more 'tragic' ones involving Anju and Kafei's sidequest. Try not giving the
Pendant of Memory to Anju for example. Or keep the Express Mail. Or stop the
thief from mugging Granny. Continue on as if nothing was wrong, and see the
differences.
=================================
11. End Word and Disclaimer (END)
=================================
That wraps up my first walkthrough. This is only the first version as I'm sure
some people will suggest better ways to find those items sooner. Your feedback
is greatly appreciated as such.
Note that you could theoritically just get the item out of a dungeon and go
item fetch or even start on the next dungeon, which would give you certain
items quicker, like using the Bow to get upgraded quiver and heart pieces
before beating Odolwa. But what's the point really? While you're in there,
might as well clean up the place fully. That's why I divided this into areas.
I don't jump to the next area unless there's a good reason to, Ikana
Graveyard being a notable case for the Stone Mask.
I had fun playing this game though for this guide thought. My game froze twice
in the Great Bay chapter. Once right when I was doing the Fisherman's Jumping
game, the very last thing to do before saving that chapter. I used my own
walkthrough to redo the whole thing, heh.
It was also interesting to figure out what could be done when, using the Heart
Piece guide mainly (listed below). Even more fun following the walkthrough for
the stray fairies and figuring out if there was a better order for them. That
was especially true for Stone Tower Temple where he didn't even bother telling
us where to find the last Fairy, and that the order is a bit screwed up for some
reason. I believe mine is easier to follow as far as getting the Stray Fairies
is involved.
This game was also a personal challenge on some level. Despite what several
guides suggest about the Chateau Romani's use, I prefered going through as
supposed to. It's not cheating to use it, but it does make the temples tons
easier.
All in all, I hope you enjoyed following me step by step through the game I've
played, through my eyes and ideas.
I've used several walkthroughs to complete the information, but the bulk of the
writings and boss strategies are those I used for the game, written from my
personal ideas and info gathered from my previous games. Here are the main
references used for this guide.
==Heart Piece FAQ, written by Nocturne [
[email protected]]
http://db.gamefaqs.com/console/n64/file/zelda_majoras_mask_heart_piece.txt
-->Most comprehensive guide for the heart pieces, it was a great help finding
the right order to get the hearts.
==Walkthrough, written By Dark Phenomenon [
[email protected]]
http://db.gamefaqs.com/console/n64/file/zelda_majoras_mask_l.txt
-->The best walkthrough in terms of finding all the fairies on the first go,
instead of only catching a few and going back in later. Thanks for that info!
==Bomber's Notebook Guide, written by Croco~ [
[email protected]]
http://db.gamefaqs.com/console/n64/file/zelda_majoras_mask_bomber_notebook_a.txt
-->Most detailed Notebook I've seen. It was huge help for the timing of the Anju
and Kafei quest. Its thanks to this I realized that you could do the Kamaro
and Granny quest on the same night too.
==Kafei/Anju Quest FAQ, written by Nocturne [
[email protected]]
http://db.gamefaqs.com/console/n64/file/zelda_majoras_mask_kafei_anju.txt
-->Another good guide from Nocturne, very useful for that quests as well.
Combined with the Notebook Guide, it was all I needed to figure out the exact
timing for the events and up to where I could carry the quests without the
required items (see chapter 3b. and 7b.)
==The Gold Skulltulas House Maps, by Chaos Control [
[email protected]]
http://db.gamefaqs.com/console/n64/file/...
zelda_majoras_mask_golden_skulltula_swamp_house.gif
http://db.gamefaqs.com/console/n64/file/...
zelda_majoras_mask_golden_skulltula_ocean_house.gif
-->Superb pictures of where the Gold SKulltulas are and how to reach them, even
if I found better ways to get them :P I personally only needed the Swampside
map because I attempted it without the Hookshot or Goron Mask. Oceanside is
so easy compared...
For the rest, you can contact me at
[email protected] if you found a
better way to get something sooner in the game than I proposed here, or if you
have any questions about some part that isn't clear enough.
-------------- Majora's Mask 3DS ----------------
A week later, I've completed the game using my own guide and rewriting parts
of it as I saw first hand what works and what changed. That was still some
undertaking, even if most of it was still correct.
I'm pleased with what they did with this version overall, I wish there was more,
but it's good as it is too.
Hope you will enjoy my guide as much as I enjoyed writing it! This 3DS release
gave me a reason to replay one of my favorite games after all.
------------------------------------------------
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders. Majora's Mask, Link and all names
official names are owned by Nintendo.
Thank you for appreciating the hours spent into figuring this game out for your
enjoyment. I hope you had fun going through the game reading this, as much as I
had writing it.