1---- !   !  !----!  !---  !__
!---! !   !  !____!  !---  !__!
----1 !---!  !       !---  ! !

    1----  *!   !*    11   1---- *   *
    !---!  * ! ! *   1--1  !---! *---*
    ----1  *  !  *  1    1 ----1 *   *

         *---0  !__    ___  _____  *   *  !---  !__  1----  0
         *---0  !__!  !   !   !    *---*  !---  !__! !---!
         *---0  ! !   !___!   !    *   *  !---  ! !  ----1  0


                          WEAPON LIST VERSION 2.0




Created by Dr. Seuss, [email protected]
This version submitted on June 16, 1999.


Outline

  I.  History
  II.  Disclaimer/Copyright Information
  III.  Introduction
  IV.  The Weapon/Item List
       A.  Clobbering Items
               1.  Beam Sword
               2.  Home Run Bat
               3.  Hammer
               4.  Fan
       B.  Projectile Launching Items
               1.  Ray Gun
               2.  Fire Flower
               3.  Star Rod
       C.  Throwing Items
               1.  Green Shell
               2.  Red Shell
               3.  Poke Ball
               4.  Bob-omb
               5.  Bumper
               6.  Motion Sensor Bomb
       D.  Special Items
               1.  Star
               2.  Capsule
               3.  Chansey Egg
               4.  Barrel
               5.  Crate
       E.  Recovery Items
               1.  Maxim Tomato
               2.  Heart Container
  V.  List On What Items I Think Are The Best
  VI.  Words of Thanks



I.  History


Version 1.0(June 3, 1999)- FAQ submitted.  FAQ finished.  Update to come
soon.

Version 1.5(June 7, 1999)- List on what items I think are best included.
Spelling errors fixed.  Submitted what game Beam Sword came from.

Version 2.0(June 16, 1999)- Submitted where Hammer and Fan came from.  Fixed
more errors.


II  Disclaimer/Copyright Information


This document and everything it contains has been copyrighted under law.
You may use it for your personal use, but this document may not be printed
and sold.  You MAY NOT use this document on your webpage without my
permission.  Again, if you see this document anywhere else, please notify me
at [email protected].  Plagiarism is a severe crime in which I could sue
you quite easily.  Thank you.


III.  Introduction


Dr. Seuss here with version 2.0 of the Super Smash Brothers Weapon List. If
you are wondering why I am giving you this list, the reason is this: there
are some people out there who can’t make up their mind on which weapon/item
is their favorite, and/or which is the best.  If you need to notify me on
some problems, changes, suggestions, etc. email me at [email protected].
 PLEASE NOTIFY ME IF YOU SEE THIS FAQ ANYWHERE ELSE BESIDES GAMEFAQS!  They
are currently the only site that can list this faq.  Well, on with the list!


IV.  The Weapon/Item List


A.  Clobbering Items


1.  Beam Sword- My favorite weapon.  Not only is it the longest weapon so
you can hit your enemy from a distance so you have time to step back if they
try to attack you , it is the easiest weapon to block projectiles with.
Although you can’t make a smash attack with it, that doesn’t really matter
because of its great strength.  You can drop it two to four times before it
is destroyed from overuse.  The only downside of it is that it takes too
much recovery time on a dash attack.  If you have knocked someone out of the
arena and you know that your beam sword is low on strength and it won’t last
long, throw it with Z, forward and A when they fall to your level.  It will
knock them and usually they won’t have a chance to get back up.  This weapon
came from Kirby’s Dream Land 2(thank you Kyle J. Fox).  This weapon reminds
me of a lightsaber of Star Wars fame.

2.  Home Run Bat- This weapon is so awesome!  When you use a smash attack,
your opponent will go flying.  This weapon came from Earthbound(yes, the
game Ness is from), a Super Nintendo RPG.  Is also powerful when you throw
it; your opponent will be knocked silly.  Essential for breaking other
player’s shields.

3.  Hammer- This weapon could save your life if you are tied at one life
with another opponent and you grab this.  Hailing from several different
Mario games, this weapon is extremely useful when fighting the Yoshi, Kirby,
or Fighting Polygon team.  When you clobber someone and they go sailing up
into the air, stay right under them and hit them again before they land.
This could mean either life or death for you, whether you pick it up or
opponent does is the question.  Anyone who grabs it goes into a clobbering
frenzy.  Although this hammer is found in several Mario games, this one is
from the original Donkey Kong.  The cheesy music that comes up when you grab
it is straight out of that game(thank you JT IceFire).

4.  Fan- Although this weapon is useful for quick attacks, it is extremely
weak.  You can’t through it very far(duh, it’s a paper fan, how far do you
think you could throw it).  If you keep tapping A, you can usually pull
several attacks on your enemy.  It comes from Super Mario RPG and was one of
Princess Toadstool’s weapons(thank you Kyle J. Fox again).


B.  Projectile Launching Items


1.  Ray Gun- This gun is extremely useful in tight situations where you have
to inflict a lot of damage to your opponent.  Simply shoot your enemy, and
as he/she flies through the air, blast him/her again, and again, and again,
until your opponent is out of range, an obstacle is in the way, etc.  Has 16
shots.

2.  Fire Flower- Every Mario fan knows what a fire flower is.  Too bad that
when you blow fire with your breath, it doesn’t go too far.  But if you have
your opponent up close, this is the perfect item for that situation.  You
can throw it quite nicely, too.  I don’t really like this item that much,
but I am not going to say that it is useless, either.

3.  Star Rod- With a push of the control stick and a press of A, you can
shoot stars at your enemy.  You can only shoot 20.  This is also an
effective clobbering and throwing item.


C.  Throwing Items


1.  Green Shell- Another weapon of Mario fame, this can be very effective if
your opponent has more than 100% damage inflicted on him/her.  Just throw it
and if it survives the blow, pick it up again.

2.  Red Shell- Just another version of the Green Shell, but this one slides
back and forth, clearing anything in its path, including you, if you don’t
move quickly.  Extremely useful in the hands of a master.

3.  Poke Ball- After this item hits the ground, it opens up, revealing a
random Pokemon.  Some of them include: Onix, Chansey, Koffing, and several
others.  I would throw it at my competitor so it would open right in front
of them.

4.  Bob-omb- USE EXTREME CAUTION WHEN HANDLING THIS ITEM!  It can either
work for you or against you, depending on if you pick it up or not.  If it
sits idly for more than a few seconds, it will run around freely, and anyone
who comes in contact with it...well, I’m sure you’ve probably already found
out what’s happened.  This sucker has the ability to send your opponent to
the nearest constellation.  Found in numerous Mario games.

5.  Bumper- I don’t see much usefulness to this item.  You get to inflict
about 1% of damage every time your rival taps your bumper, and even then
that happens rarely.  Whoop-de-doo.  Be careful when throwing it, because it
will rebound off of your opponent, possibly hitting you, too, depending
where you threw it from.  Found in Kirby’s Pinball Land.

6.  Motion Sensor Bomb- Throw this tiny item anywhere!  It can latch onto
the floor and walls of the arena.  Whoever steps on it(including the
deployer) will get a big surprise.  Just as effective as the Bob-omb, except
now you don’t have to worry about it running around while you tend to other
manners.  Just don’t forget where you put it.  Reminds me of the Proximity
Mine from Goldeneye.


D.  Special Items


1.  Star- Gee, what’s a star?  Hmm, I wonder...just kidding.  Anyone who has
just heard of Mario should know what a star does.  In this game, it makes
you invincible for a little less than 10 seconds.  Count for yourself.  Too
bad that when you get this item, all of your enemies will flee and wait
until your star runs out.

2.  Capsule- From Dr. Mario, this capsule holds a random item.  When it hits
an object, it disappears, revealing an item.  This item usually is the one
that appears the most.

3.  Chansey Egg- This item is just like the Capsule except that only an
appearance from Chansey, a Pokemon, will make it emerge.  She will usually
give you three of them.  Break it open and take the item inside.  This item
also pops up randomly on Yoshi’s Island.

4.  Barrel- What can I say, it’s a barrel.  Throw it and it will start
rolling.  When it hits any object, it will emancipate up to three items.
Just make sure it hits an object.  Only Donkey Kong can run around with this
item, but anyone can pick it up.  If you have a lot of running room, run
after it after you have thrown it and pin it with a few attacks to break it
if it is about to go off the edge.

5.  Crate- This item is similar to the barrel except that it doesn’t
roll(duh!).  It will release up to three items, usually they will be Poke
Balls, Beam Swords, or Motion Sensor Bombs, so be on the alert for these
helpful items.


E.  Recovery Items


1.  Maxim Tomato- Although not as helpful as the Heart Container, this
veggie can be helpful when the odds are against you.  It recovers up to 100%
on your Damage Meter.  I have no idea why they call it a Maxim Tomato, I
just pronounce it Maximum Tomato.  Hails from several Kirby games.

2.  Heart Container- This awesome item recovers ALL of your damage, no
matter what percentage it is at.  Not much more to say about it.  The only
problem is that when it emerges, it flies high up into the air, and it takes
forever for it to come back down again.  Thereby giving your opponent enough
time to run over to you, maybe throwing you away from where the Heart
Container will land.  Then your opponent will have it.  This really sucks
especially if you have your enemy up to 200% or something like that.  Comes
from nearly all of the Zelda games.


V.  List On What Items I Think Are The Best

Here, I will list what I think what weapons I think are the most useful, one
being the best, and 13 being the worst.  I have excluded the Recovery and
Special Items.  Here it goes:

1.  Beam Sword
2.  Home Run Bat
3.  Hammer
4.  Motion Sensor Bomb
5.  Bob-omb
6.  Green Shell
7.  Poke Ball
8.  Ray Gun
9.  Star Rod
10.  Fan
11.  Red Shell
12.  Fire Flower
13.  Bumper


VI.  Words of Thanks


This is the section where I post the thank-you’s and stuff like that.  Here
they go:

Thank you Nintendo, for making this addictive game.
Thank you me, for making this weapons FAQ.
Thank you Kyle J. Fox for mailing me and telling me where the Beam Sword and
Fan came from.
Thank you JT IceFire for telling me where the Hammer came from.

Well, that’s all for now, folks.  Look for me, Dr. Seuss, on the GameFaq’s
Super Smash Brothers screen for my character descriptions.  Again, feel free
to contact me at [email protected].



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