SUPER SMASH BROS. PIKACHU FAQ. by Andrew (a.k.a. Pikamoo)
VERSION 2.0 made 6/8/99. email:
[email protected]
0. Update List
1. Intro
2. Backround
3. Key
4. Moves
5. Combos
6. Strategy/Anti-Strategy
7. Bonus 1 and 2
8. Stats Against Characters
9. Cheap Tricks
10. Thanks and Disclaimer
11. Copyright Junk
0. UPDATE LIST
--------------
6/25/99 - Got bored and updated again. A cheap move section
added. Version 2.0 was born.
6/9/99 - Updated with more strategy on fighting characters, and
a new and better trick to get fast times on Bonus 1.
6/8/99 - This FAQ first made.
1. INTRO
--------
I started this FAQ because Pikachu is the most underestimated
character in the game. My friends like to compliment on the
easy throw outs on Pikachu (I'll explain later), and on the
"gayness" of him. But aside from his light weight, Pikachu has
a great array of both close and distance attacks.
2. BACKROUND
------------
Pikachu made his triumphant appearance in the GameBoy game
"Pokemon". He is nicknamed the Electric Rat because of his
tendancies (did i spell that right?) to electricute people.
He soon made his way into a tv show also called "Pokemon". In
the show, he is Ash's first and best pokemon. His upcoming
works will be: Pokemon Yellow, Pokemon Snap, Pokemon Stadium,
and another expansion of the Pokemon Card Game.
3. KEY
------
Here is the key to my FAQ on Pikachu:
-> = Right on Control Stick
<- = Left on Control Stick
D = Down on Control Stick
U = Up on Control Stick
T = Tap the Control Stick
A = A Button
B = B Button
Z = Z Button ( shield. thats all it does)
R = R Button
C = Jump (I use the C buttons for this)
DJ = Double Jump (Jump button twice)
BU = Up attack (pretty much another jump on most characters)
J3 = Combination of BU and DJ (3 jumps really)
+ (plus sign) = Used to link moves together (B + A) etc
L = L Button. so darn cute its sickening
4. MOVES
--------
Here are the moves I have discovered for Pikachu. Some are
named by me, some are named by Nintendo.
Electric Hop = B
Sends out a bolt of lightning that can hit an opponent at long
range. It also sticks to walls and travels down them. (Great
for finishing off those ledge hangers).
Average Damage: 6%
Head Butt = A
Pikachu gets on his legs and headbutts the competition right in
the legs (Except for those short characters). This isn't a great
attack, and i find myself using it very little.
Average Damage: 2%
Hand Stand Kick = <- or -> + A
Pikachu gets on his hands and kicks the enemy with his legs.
It's easier to do the next move than this, and it does more
damage. Not a very good attack
Average Damage: 10%
Spark Shock = T <- or -> + A
Pikachu sends out a close range shock that hits the nearby
enemy. Okay, but takes a long time to do.
Average Damage: 18%
Agility = UB ( up + B)
This is a very powerful move. It does no damage, but will ensure
you dont fly off the level until you are at about 200% damage.
If you quickly press another direction after up, you can do a
double agility which increases your chances of surviving. If
you see Pikachu "snap" two times consecutivly, you have pulled
this off. Probably the most used "attack".
Average Damage: 0%
Lightning = D + B (down + B)
Very good area cleaner. Lightning strikes from above and hits
anything around Pikachu. If everyone is fighting over an item,
use this to clear area and take control. The only downside to
this is that you can't use it when a platform is above you,
because it will hit the platform and never reach you.
Average Damage: 18-25%
Throw = R
Pikachu has a very good throw for such a small fighter. He picks
up the enemy, and flips him/her over his shoulder. Great attack,
it can clear an area if you just run in and press R constantly.
Average Damage: 9% plus the chance of making opponent fall off
Shock Throw = <- or -> + R
Press the direction of Pikachu's back and R to pull this off.
Pikachu picks up the competition, flips them on his back for a
short shock, then tosses them away.
Average Damage: 15-17% plus chance of killing opponent
Thunder Drill = J + A or R (jump + A or R button)
Pikachu jumps in air and drills into opponent. Does very heavy
damage and a great air attack. You must press left or right to
work this correctly. Tapping A constantly also helps
Average Damage: 11-25% Depending on how many drills break thru
Electric Ball = J + B (jump + B)
Pikachu jumps and throw a little ball of electricity. Great as
a finishing move, and Pikachu's only air projectile. If it hits
the ground before the target, it will turn into an Electric Hop.
Average Damage: 8%
There are many more moves, mostly consisting of a direction and
A. Some more will happen when you run, jump, etc.
Average Damage: 2-10%
5. COMBOS
---------
1. Believe it or not, the Thunder Drill is considered a combo.
You can get anywhere from 2-8 hits with it depending on how big
your target is. Best used on the Giant Hand or Gian DK. Try
to execute this while the opponent is a platform/level over you.
It is very hard to pull of on someone at the same level as you.
When I say level I mean floor; not ranking.
2. Thunder Throw. Start off by using the Lightning attack on
the opposition. If he goes high in the air, use a Thunder Drill.
If he stays low, (will happen on a fresh new player) chuck him
like a British...uh...Ragdoll..
3. Cheap Finisher. First flip the opponent off the ledge. Then
throw an Electric Ball at them. If you time it right, the ball
will hit them before the ledge and screw all chances they have
of coming back. This definitly earns you the Cheap "bonus" at
the end of the level.
6. STRATEGY/ANTI-STRATEGY
------------
Strategy:
??Pikachu is very small and gets down low when he runs. Most of
the time, you can run under projectile attacks. Use this
against the cheapo Samus and his mega blast, and Fox with his
laser gun.
??The thunder drill is excellent for breaking shields. If you do
one, and then use a thunder, it should leave the open stunned
thanks to "shield shock". Use this brief period of time to wail
out on your opponent with some punches and a throw.
??If you run before you throw, you will get more distance on your
grab. It also gives your opponent less time to attack or
counter. Use running a lot, as it is one of Pikachu's main
strengths.
Anti-Strategy: (things NOT to do in battle)
??Try to keep your distance from big strong characters like DK or
Mario. It is very easy to take heavy damage from them, and
Mario's throw is very deadly. Just do attacks that don't give
them much time to attack such as running or the agility move.
7. BONUS 1 AND 2
----------------
Bonus 1: Break the Targets (my best time is: 00'34"73)
1) Jump up and Press A to break the first target
2) Press B + Down to send lightning into the duct where the next
target is.
3) Run left and Press A to break the next target
4) Run right and Press A to break the next target
5) Stand on the edge near the target you just brok and press B.
The lightning will hop along the edge and hit the target.
6) Double Jump onto the moving platform and press A to break the
next target
7) Stand on the little edge to the right of the moving platform
and press B to send another Electric Hop towards the target.
8) Double Jump to the lone platform with the target on it. Press
A to break it.
9) Jump off of the high platform you are on and press A as you
fall to break the target..
10) As you are still falling, Press A again to break the final
target and avoid near doom.
Bonus 2: Board the Platforms (my best time is: 00'32"42)
1) Run right and jump on the first platform.
2) Run right and jump on the next platform.
3) Run right and jump on the next platform.
4) Jump past the down arrow and land on the platform after it.
5) Jump left through the snake ground thingy and go right. Jump
on the platform under the snake ground thingy.
6) Go right and jump on the platform.
7) Keep jumping over the moving land until you see the next
target emerge after the long piece of moving land.
8) Jump over the final moving land and fall down the pit after
it. When you are past the wall, Double, then Triple Jump onto
the next platform.
9) Double Jump onto the next small platform above the one your
on.
10) Double Agility (double jump then up + B and press control
stick twice in different directions) up the shaft and over
the spikes. Jump on the final target.
8. STATS AGAINST CHARACTERS
---------------------------
Luigi: This Mario Wannabe has one thing on Pikachu: the ping
punch. Makes the sound of the HomeRun bat, and mostly
launches Pikachu sky high for a star finish.
Mario: The Pasta Lover is no match for agile pikachu. Stay
under him and use Thunder and Thunder Drill and avoid
his low throw.
DK: The Thunder Drill can hit him about 8 times. Watch for his
ground pound or throw, because his power can send puny
Pikachu flying. Amazingly, Pikachu can throw him very far.
If you let the helpers beat him down a bit in 1 player you
can toss him for good.
Link: Link can keep Pikachu in the air for a long time with the
numerous upward sword attacks. Stay low and throw him and
Thunder him. Of course, if you are playing the 1 player
Link, simple throws off the right side will kill him in
about 10 seconds.
Samus: Samus beats the living lightning out of Pikachu. Samus'
stage will kill him most of the time (acid clear) and you
will bearly escape with 150% damage. Dont let her drill
you from below, and dont let her get the mega blast off.
C.Falcon: Easy. Stay high, and avoid the Falcon Punch. A few
tosses and Thunders will send him packing. If you do
get hit by the Falcon Punch, fasten seatbelts and
enjoy the airtime.
Ness: Shudder...the pain of it all. Ness is Pikachu's worse
enemy. The saying goes there is always someone cheaper.
This is so true for ness. He will use his various PK
attacks and leave you helpless. The match always ends
with PK Fire. To turn the tables, just keep throwing him.
he will continue to use the lightning up the butt trick,
but before he can land and do anything, throw him again.
At about 100%, you should launch him for good.
Yoshi: The only thing that saves our favorite dinosaur is his
constipation attack (double jump). Pikachu launches him
sky high and yoshi returns with the constipation attack.
Thunder and the Shock throw make good work of him.
Kirby: Kirby is no match unless he steals your power. Then he
will unleash countless thunder hops to attack you. Get
in close and Thunder him to hell.
Fox: Probably Pikachu's easiest prey. If you don't get in too
close so he can kick you, he is quite easy. Just throw him
off the right side of the level and run under his laser
blasts.
Pikachu: Just Thunder Drill until he stupidly Double Agilities
his way to doom. You can even win this one with the
Pacifist award.
Jigglypuff: A disgrace to pokemon everywhere, and fun to shock
the crap out of him. Simple throws will keep him at
bay.
Big Hand: um..Thunder and Drill Shock should do the job. Use
your shield a lot, especialy against that finger drill
thingy. Don't let him slap you out, you won't get back
in. Fairly easy with the two attacks above.
9. CHEAP TRICKS
---------------
Just what you all wanted, some cheap tricks to use with Pikachu.
Some call these techinques "ledge guarding" or "sacrifice the
body". Heh heh heh..... Anyway, here are the cheap tricks I
have patented and used.
1) If the opponent is the flying type (kirby, jigglypuff) then
simply jump and kick them back out when they are about to
land. After 5 or 6 kicks you can kick them for one last time
and watch them explode on the side.
2) If someone is really high in the air due to 100% or more
enery, then simply use thunder under them. It should knock
them high enough to disappear as a star in the backround.
Cheapest if used 3 times in a row.
3) If Ness is getting on your nerves by PK Thundering himself
back everytime, then stop the PK Thunder. If you throw an
item at the PK right as it appears, Ness will be stunned and
fall to his doom. If you have nothing to throw, then you can
resort to a technique known as sacrifice the body. Jump out
right as you hear "PK" and try to land over Ness. You Should
take the "bullet" and Ness should die. With enough energy you
can sometimes Double Agility back to the ledge.
4) Once again using the sacrifice the body technique you can
screw over any non-flying character. First jump out at them
and drill shock them. When the move ends Double Agility back
to the ledge and wait for them to jump back on. Kick them
before they have a chance and repeat the drill shock. If they
aren't dead, then you tried this on a fresh new character, or
Yoshi. Continue doing this until they die, or catch on and
stop you somehow. If the really piss you off, jump out and
use the Thunder move. You are almost guaranteed to die, but
so are they.
10. THANKS AND DISCLAIMER
------------------------
I would like to thank all the Jigglypuffs who died while Pikachu
learned his moves. And to all the links that hopelessly killed
themselves by walking into that tornado thingy. To me for
writing this (I was bored ok?). And of course, to Pikachu. Who
without, we would not have anything. He is the answer to World
Peace, and Famine in 3rd World Countries. I would also like to
thank
[email protected] for the idea of thundering target 2 in
Bonus Practice 1. Thanx man, you saved me like 5 seconds. I
would not like to thank the computer. The way they portray
Pikachu in 1 player mode is a disgrace.
All the Smash Bros. Crap is copyright and owned by Nintendo and
Hal, blah blah blah. Pikachu is a trademark of Nintendo or
something. If you sue me, you get nothing; I'm poor.
11. COPYRIGHT JUNK
------------------
A lot of my time was put into this. Of course, it was wasted
but this is mine and not yours. If you wish to use it, please
send me a simple email at
[email protected]. I will gladly let
you use it. Do not take my name off it and put yours on, etc
etc. If I used anyone's ideas to make this, it was done
unknowingly and i will happily change it to not look like yours.
If you have any problems or would like to give me suggestions,
send them to me at the email address above.
Copyright: Andrew Pellerano 1999