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Super Smash Brothers - Ness and Samus Team FAQ
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By JJ ([email protected]) (eye eye el el jay jay el el eye [email protected])
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Much help was provided by Andrew (N/A@N/A.com)
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Version 0.5 (first update) 6/06/99
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List Of Stuff In This FAQ...  A.K.A. Table of Contents
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1. Intro.
2. Background
3. Moves
4. Strategies For Ness
5. Advanced Strategies For Ness
6. Strategies For Samus
7. Advanced Strategies For Samus
8. Strategies For The Team
9. Advanced Srategies For The Team
10. Added Info.
11. Hopefully...
12. Credits/Thanx
13. Legal Stuff
14. End

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1. Intro
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Alright, lets start off with an insight to my life.  I... have no life,
therefore my faithful buddy Andrew and I played Super Smash Brothers,
which from now on will be referred to as SSB, for 18 hours straight and
we have come to a conclusion that the combination of Ness and Samus is
almost unstoppable.  Ok, I wrote this to help, not to chat, so here we
go.

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2. Background
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{Ness} - The underestimated 10 year old hero from Earthbound (SNES) and
hopefully soon to be Earthbound 64.  A comet hit his hometown, Onett,
which sent his psychic powered ass on a rampage to do something.  I have
no idea what he went to do because I have never played the game.  All I
know is that he is my favorite character.

On the other hand my cycloptic colleague Andrew informs me that Samus
is the best. (Ok so Andrew has 2 eyes but he kinda looks like a cyclops)
Anyway here's Samus's background.

{Samus} - The only female on the game, besides JigglyPuff's poofy self,
is the courageous yet manly Samus.  Samus has been in the hit games
Metroid (NES) Metroid II: Return of Samus (GB) and Super Metroid (SNES).
She packs two legs, one arm, and a massive gun perfect for shooting fat
pink things (i.e. JigglyPuff).

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3. Moves
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For those of you who are too lazy to read the book or happened to have
stole the game from your friend and forgot to take the book too, here
are the moves for Ness and Samus.

{Ness}

B:   _PK Fire_ - PK Fire is a blast of psychic energy in the form of,
guess what... FIRE!  Perfect for stunning your enemy.

Up+B:   _PK Thunder_ - PK Thunder is a blast of psychic energy in the
form of, you guessed it... THUNDER!  This blast can be controlled by the
player using the control stick.

Down+B:   _PK Shield_ - PK Shield is a blast of psychic energy in the
form of, ok nevermind, it's a ball of energy that surrounds you on all
sides and absorbs any projectile damage and subtracts it from your total
damage % (i.e Fireball, Samus Blast, or Fox's Ray Gun).

Tap Left/Right+A:   _Home Run Bat_ - No, not THE home run bat but Ness
has one of his own in his backpack.  Much faster than the original item,
but not as powerful.  This is a must use for Ness.

Tap Up+A:   _Around The World Yo-Yo Trick_ - Yes, he's got more toys in
that joyful little bacpack.  The Around The World Yo-Yo Trick is best
for attackers in the air, but can also be used for many of the tight
situations little Ness gets stuck in.

Tap Down+A:   _Horizontal Yo-Yo Swing_ - Exactly the same thing as the
aforementioned (Oh yeah, big words are cool, I hope I used it right...)
yo-yo trick but instead of swinging it over his head, he swings it back
and forth.  This is a tad bit stronger than the other yo-yo move but
also a tad bit slower.

I'll talk about how to use these later...

{Samus}

B:   _Charge Shot_ - This may take awhile to charge but when released
can cause maximum damage.  Another plus to this move is that it is a
power move and a direct hit can get your enemies extra frequent flyer
miles.

Up+B:   _Screw Attack_ - Probably the best air attack in the game of
SSB.  This quick and effective attack will definately SCREW your
competiton over.

Down+B:   _Bomb_ - An effective move for stopping air attackers dead in
their tracks.  Best used when at a high place jumping down to the
action.  I really don't know how she drops them because she's in a
pretty tight ball.

Tap Left/Right+A:   _Spear Fist_ - That's not the name of the move, but
it sounded good.  Anyway, Samus is not much of a close range fighter but
when used properly, this move will hit your opponents, well... you
know... hard.

Tap Up+A:   _The Above The Head Fire Shooting Thingy_ - Otherwise known
as a flamethrower, this move shoots out 5 flames at 10% damage a piece.
If you hit your target with all 5 flames this move is, ok brace yourself
and say it with me in joy, THE MOST POWERFUL MOVE ON THE GAME!

Tap Down+A:   _Sweep Kick_ - This move can be used like Ness's yo-yo
moves.  A good move to clear foes away from you. (Have you noticed that
I've used a different word for enemy every time?)

Now to...

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4. Strategies For Ness
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Ok, the first thing you have to do is unlock this most awesome
character.  To do this you have to beat the game on Normal difficulty
using only 3 lives and no continues.  Everyone seems to think this is
hard but if you really try, i'ts not at all.  After you get him you may
start your reign of terror on SSB.

Now for a few helpful pointers from JJ:

-- Before using Big Poppa Ness, you ***MUST*** take him into Training
Mode and get used to him.  He does not jump like the other characters,
he floats.  This is a pro and a con.  It makes it much easier for you to
save yourself from falling off the platform but takes you longer to
reach items in awkward places.

-- Another must is to master the use of his PK Thunder (Up+B) move.
This move is very versatile and is his most important move.  Not only
can you use it to do about 7% damage, but you can use it to save
yourself from falling off the platform by smacking yourself in the arse
with it.  This must be mastered in Training Mode or you will die.  Once
you hit yourself with PK Thunder it turns my good little buddy into a
human projectile which I will tell you about in a little bit.

-- Using the Home Run Bat is fun, painful, educational, powerful, and
cool (Ok, so it's not educational, but 4 out of 5 aint bad)  This does
about 18% damage and is considered a power hit.

-- The use of PK Fire when mixed with a bat attack, yo-yo attack, or
throw is an awesome combo.   PK Fire will stun the nemesis and leave him
open for a good crack in the head with your trusty bat.

-- One of the best ways to kill people on the game is to throw them off
the side and when they are trying to get back on shooting them with
Ness's PK Fire (B).  This stuns them while they are in mid-air and pulls
them down which in essence kills them.  This will not work every time
but it does most of the time.  Some people are hard to kill like this
(i.e. Mario, Luigi, Kirby or Jiggly____ <-- Insert word of choice in the
blank.  My favorite word to put in there is Poop, but thats just me...)

-- When you use your PK Shield (Down+B), any damage it absorbs is
subtracted from your damage percent.  Also, the damage absorbed is
multiplied by about 1.8-2%.  The same is true for the projectiles that
Good Ol' Ness hits back with his built-in home run bat.  The
projectile's damage is also multiplied by 1.8-2%! Now, if Pokā€šballs are
thrown from the opposing team, its a good thing. It pretty much acts as
a heart. Aint it cool!

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5. Advanced Strategies For Ness
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All of the following techniques are hard to do and require experience to
perform:

-- Turning yourself into a human projectile isn't hard.  The hard part
is aiming it.  It will take much effort to master this powerful skill.
If used correctly can do up to 30% damage and you wont even take
000007549238561972463% damage!

-- I found this trick out by accident but when I found out, I loved it!
You can use your built in home run bat to actually deflect almost any
projectiles.  Even Fox's Ray Gun!  No I am not lying and yes it is
awesome!  It might be tough to time but if you hit the recipient it
actually adds damage to what the projectile normally does.  You can even
delfect items thrown at you.  The only things you can't hit are the
crate, barrel, Bob-omb, hammer, rays from the ray gun, maxim tomato,
heart container, and star.  Everything else you can deflect, as long as
you practice.  Granted, you wont get a bat deflect every time but hey
you can try.

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6. Strategies For Samus
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Now for some more helpful tips from Andrew:

-- When first starting a battle use your Charge Shot (B) to power up
your gun.  If you are attacked while charging, tap your control stick
left or right to roll out of the way.  When out of danger use your
Charge Shot (B) again to continue charging from where you left off.

-- When you are fighting and the other characters are pre-occupied jump
high in the air and drop Bombs (Down+B) on them (You should feel like a
pigeon).  Don't use this move too much against the people with decent
air attacks, unless you stay on the ground.  If you stay on the ground
and drop a Bomb (Down+B), the computer will usually walk right over them
doing about 8% damage.

-- Don't get throw happy with Samus!  Sure, she has a nice throw but it
takes a while to do.  If you miss, you are left vulnerable even for
JigglyPuff's I'm-So-Cool-I-Put-Myself-To-Sleep Move (If you get hit by
this move, that's pretty bad when using Samus, because she is not a very
strong close range fighter, plus the move is terrible).

Now for the cool stuff...

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7. Advanced Strategies For Samus
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I suggest that you go into Training mode to master these because the
Advanced Strategies involve combos. Ok, here you go...

-- When in the air and close to an enemy drop a Bomb (Down+B) and follow
it up with the famed screw attack (Up+B).  If done correctly should do
about 22% damage.

The preceding (another big word) was just one combo that you can do.
There are many combos that Samus can do because she is such a quick
character.  There are also combos that she can do with a little help
from a teammate called Ness, which brings me to...

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8. Strategies For The Team
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Ok, here is the somewhat complicated part...

***THE START***  For the perfect jump start, make sure Ness is
controlled by Player 2, and Samus by Player 1.  This keeps Samus out of
range of most projectiles and puts Ness in between Samus and the
opposition.
While Samus is charging for a blast from hell, Ness should do one of 6
things in order from most effective to least effective:

1. My favorite, use his PK Shield to absorb the projectiles being thrown
at the preparing Samus.
2. If you can do it, Use his PK Thunder and hit yourself into the bad
guys, which inflicts about 30% damage to both of them and gives Samus an
opportunity to finish charging.
3. Use your PK Fire to just cancel all the projectiles being hurled and
stops enemies running in for a quick attack.
4. Use your Home Run Bat!  By far, the coolest selection, but really not
quick enough to help much.
5. Use your Shield (Z) to stop the anoymous object being tossed at
Samus.  If you see your shield getting small... uhh... stop using it.
6. Just stand there like an idiot and take damage.  I honestly dont
recommend this method of defense.  It kinda hurts.

-- If you are going to be successful as a team you have to utilize the
Block-Roll-Throw Technique.  Kind of self-explanitory, first you block
an attack, then you roll underneath them to get an open throw victim,
and finally, toss your external conflict (If you haven't caught on yet,
I am trying to vary the word enemy... told you I had no life.) out like
yesterday's trash.

-- If you wanna be real cheap, turn on Team Attack in the options and
while the opposing forces are pre-occupied have Ness use the PK Shield
(Down+B) and have Samus shoot the crap out of him with her Charge Shot
(B), thus gaining Nessticle life.

-- Another pretty cheesy move is to have Samus grapple an enemy and have
Ness beat the living stuff out of the helpless being with something
really powerful.  Hmmm...?  What is really powerful...?  Lets see... Oh
yeah, whats it called?  Oh I remember, THE HOME RUN BAT!!!

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9. Advanced Strategies For The Team
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-- PRACTICE!!!!  That's all it takes to become awesome with this team
combo.

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10. Added Info.
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If you think anything needs to be added, removed, or changed, e-mail JJ
at [email protected].  If you are just going to mail to make fun of me
or say something stupid, don't worry about it.  However if you are going
to compliment me, HAVE AT IT!  Ok, so you can send some bad mail but
please be gentle.

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11. Hopefully...
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Hopefully I will have enough time to make some more awesome character
team FAQs, but for now this will have to do.  E-mail me if you want me
to make one for you.  I'll try my best and post it in GameFaqs.com.  I'm
working on an entire game FAQ/Walkthrough so be ready in about two or 3
weeks.  It might be longer because I think I'll take a trip to my dad's
house soon but it WILL be out.

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12. Credits/Thanx
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Ok, first of all I would like to thank god for giving me life so that I
could play this game. Now for a list of people that have sent in E-mail
to help me:

BugAlienII ([email protected]) -- Helped with the last Strategy for
Ness (Not the advance strategies)

I would also like to thank SIGECO (Southern Indiana Gas & Electric
Company) for giving me the electricity to plug my N64 into, Nintendo/HAL
Laboratory, Inc. for producing this game, the ESRB (Entertainment
Software Rating Board) for rating this game E (Everyone) so that my
mommy would let me play it, my friend Andrew for sitting next to me and
talking to me while I typed this whole thing (Oh yeah, he also
contributed the entire Samus area and we split the team strategies in
half),  my IBM Text Talker, Curly, for reading my FAQ to me when I was
done with it, and last but definately not least Ness and Samus for
kicking so much... nevermind.

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13. Legal Stuff
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This document copyright 1999 Jeremy Matthew Jones.  Ok, now that thats
out of the way, I don't mind if you use my FAQ on your webpage as long
as you don't change anything and you have my permission, I would like to
make a list of the pages my FAQ is on.  I know people aren't going to be
banging down my door to let them use my FAQ on their website, which
gives me room to check everyone's to see if it has changed any.

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13. End
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There that is the end of my wonderful FAQ on Ness and Samus, if you have
any questions see my e-mail address in 11 or at the top of the FAQ.  Are
your eyes burning from reading so much?  I'm sorry, but they are going
to be burning even more when you can't stop playing SSB because Ness
and/or Samus are so awesome.  One word... VISINE!  Ok, your done being
controlled by my amazing knowledge on Ness, and Andrew's amazing
knowledge on Samus so go grab some cookies and milk and take a nap
before you once again enter the world of SUPER SMASH BROTHERS!