___      ___           _____             ______                ______
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 /      /:::/ \       /::/     /    /::::::::\:/        ____/    /::/      _____/     /:/
/___/:::/     \_./::/     /_____/:\        /____._/::/      /____. __/::/
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                                                                  The
Strategy Guide.
               [Optimized For Times New Roman Font Size 10
               Otherwise Macro Will Not Appear Correctly]

Date Created: 8/15/99
Last Updated: 8/18/99
Version: 1.5
Author: Thomas Meli ([email protected])
Gaming Level: Intermediate - Advanced

**************
Table Of Contents
**************

I. Legal Stuff
II. Credits
III. Version History
VI. Technical Jargon
V. Opinions
1. Introduction
    A. Why I Wrote This Guide
    B. What Will Be In The Guide
    C. What Will Not Be In The Guide
2. Strengths and Weaknesses
    A. Strengths
    B. Weaknesses
3. General Strategies / Playing Tips
    A. Very General
    B. Only Pertain To Ness.
4. Fighting with Ness
    A. Aggressive
      -The Instant Kill
    B. Defensive
5. Juggling
6. Combo's
7. What Ness Likes And Doesn't Like
    A. Opponents
    B. Stages.
8. Methods Of Practice
    -Becoming The Virtuoso
9. Last Words.

I. Legal Stuff
Copyright 1999 Paradox Inc. ( not a real company LOL ) All Rights Reserved
Use of this guide on any site needs the consent of the author.  I will be
glad let you use it on your
site, just let me know
where it is =).

II. Credits
I'd like to give thanks to one of my best friends George ([email protected]),
who played me
constantly and didn't mind losing HAHAHA!!! Just kidding.  A worthy opponent
and who shared
his strategies with me, as well as i do him.  The man who taught me the ropes
of any game i played.

I'd also like to give thanks to my little bro, who for a 9 year old, kicks
some serious rear at This
game, and who had me laughing so hard i would tear.


III. Version History
1.0 : First Version. I hope you liked it.
1.1: ASCII Art Added, Decorated a little more, Added 1 more tip. Fixed
George's Screen Name
Some Format Changed As Well.
1.2 Two more tips added.
1.5 Samus's Gender Fixed, 2 more tips (By [email protected]), Opinions
Section Added. (IV)

VI. Technical Jargon.
I don't know if i use any words that don't make sense, One of them I've never
heard anyone use is
"dash" dashing - when a player is in the air and presses down and speeds up.

V. Opinions
1.      ([email protected] )"Captian Falcon Beats Ness very easily.
Like you do Ness does
PK thunder and Captian Falcon runs up and air grabs him so maybe the Captian
is the best player
and he can eaisly block his foot stomp with his shoulder lift tap up A yep
blocks it every time"
       Answer:  I've Never really encountered any problems beating falcon,
maybe out styles differ.
Falcon is a very quick character, and you have to beware his moves because
they are powerful
as well as quick.  I Personally don't think that falcon is that great a
character, i've used him
quite frequently and he just doesn't do it for me, i'd prefer Ness.  Thats
just the way i play.
Ness is the type of character i was looking for, if you were looking for a
character like falcon
and think he is better, then good, use him.  Play with who your comfortable
with.

************
1. Introduction
************

°°° Why I Wrote This Guide °°°

I wrote this guide because in my opinion, strategy and game play is more
important then anything
else, and i thought the other strategy guides were lacking enough strategy
and focusing on only the
how-to's of things, such as a walk through of how to beat the game, or finish
the bonus boards.
Now don't get me wrong at all, I give them props for the great jobs they did
writing it, but i wanted
to write something solely on the strategy, and the mastering of a character,
instead of technicalities of
the character.  So I hope all you gamers out there who crave what i crave,
enjoy the information in
this guide.

°°°  What will be in this guide °°°

Everything you see in the table of contents basically.  The strategy Of Ness.
What he is good for,
and what he isn't good for.  General strategies that players of any character
can use.  Flawless
Strategy on Winning or staying in the game.  Group playing and 1v1
Strategies.  Basically Anything
pertaining to strategy you can think of (and if its not in here, e-mail to me
a suggestion =)!!!! ).

°°° What will Not Be in this guide °°°

Many things... Every single move, its name, and how much damage it does, will
not be in this
guide.  If you don't know what the names of moves are, it won't matter
because next to them i have
the directional, and the button to press.  There is no legend, It should be
self explanatory, A=A.
Right? So why need a legend.  How to beat the game will not be in this guide.
A background of
Ness's Family, Personal Life, Sexual Preference, And Number Of Girlfriends,
will not be in this
guide.  Not every stage, and not every opponent will be examined, only those
who i feel stand out in
oppositional difficulty. I put leave these things out not because i am lazy
(well i am, but that's not the
reason) only because i feel they are not necessary in a strategy guide.

************************
2. Strengths And Weaknesses
************************

°°° Strengths °°°

¥ In my opinion Ness has the best "A" Moves, and some of the quickest.

¥ He has a very good throw.  Looks cool as well =).  its quick unlike
Yoshi's/Link's/Samus etc.

¥ He has a unbeatable juggle (see the juggle section for more info).  If it
is executed correctly it can
bring an opponent to a very hasty death.

¥ His jumping down + A Attack can knock your opponents down and set them up
for combos (see
combo & Best Strategy)

¥ His Yo-yo Attack (down+A) can hit opponents in front of him, and behind him
(good for group
games)

¥ He has the best recovery move in the game.  PK Thunder (up + b).  When you
get used to using it,
not only can you save yourself from the depths of the unknown, but you can
knock your opponent
out dealing him a good 30%!!!!

°°° Weaknesses (not many) °°°

¥ PK Thunder (up+b) can leave you terribly open for attack if you miss or hit
an obstacle in the way.

¥ When you are Ness, it is crucial that you know how the opponent works.  If
the opponent is very
creative, and surprises you a lot, then beware.  Ness is the type of
character that reacts to things, not
acts.  Even his offensive side consists of knowing what your opponent is
going to do.  Characters
who can sway or change direction quickly are often harder to beat then
Characters who are stagnant
and don't do something.

¥ÊNess is one of the slowest characters in the game, while his throw is
quick, he himself is not a fast
character

¥ His recovery time is very slow.  It takes him much longer to regain
conciousness then most other
characters

**************************
General Strategies / Playing Tips
**************************

°°° Very General °°°

¥ Don't let your opponent exceed very high percentages.  If your opponent is
still alive and he is at
200% there's a problem.  People who worry about doing damage instead of
winning usually lose.
Trying to beat the opponent is what you must focus on.  If you can kill your
opponent on 33%,
that's pretty damn good.  Don't get me wrong, damaging someone isn't  a bad
thing, but when it
gets out of hand, is when you will lose the game.

¥ Put Proximity Mines (for lack of a better term) in places where you know
the opponent will be.
Put it on a ledge and then throw your opponent of it so he is forced to hit
it.  Also put it by a weapon
that the opponent is going to pick up.

¥ Know what your opponent is going to do!  Like i said in his weaknesses, If
you don't know what
the opponent is going to do, then you will lose, no question, you can't
improvise a fight and win
against a good opponent. Know his weaknesses and exploit them.  Know combo's
the other person
has, know ways he can execute things and where he can execute them.  For
example Link's infinite
combo... STAY OUT OF A CORNER!  You also should know that link has a slow
throw,  which
means, set yourself up for a throw and then get the hell out of the way and
attack him..  Know what
your opponent is strong in,  and don't let him do them.

¥ This also has to do with knowing your opponent, stay away from jugglers.
If your opponent
knows how to juggle, don't jump as much, run around and throw a lot.  Being a
juggler consists of
knowing when to attack, so if your opponent can juggle, that also means that
he can attack you if
you are in the air with a great possibility of success.

¥ Enclosed Areas can be your friends and your enemies.  In an enclosed area i
once smash attacked
about 10 times and then threw him for a kill.  Its all about utilizing what
you can do.

¥ Know when your opponent gets up,  If he's just gotten down from an attack
and he's bouncing
you can still hit him, or throw him.  This can be the threshold of a juggle,
which can mean lots of
damage!

¥ Look for combos!  Combos are the greatest way to rack up the percentages
and to ensure that you
won't be attacked.  If a combo is executed correctly it ensures your safety
because they cannot hit
you because they are unconscious.  If you do it wrong however they can have a
slight second to hit
you, and set you up for a combo.

¥ Roll!  Rolling is on of the best forms of evasion in the game.  It is also
the quickest way to get in an
opportune position to throw someone
For Example: If an opponent jumps and is dashing down for an attack and roll
behind him and throw
him or execute a combo.

¥ Block.  So many times people lose because they do not properly block an
opponents attacks or
evade a hopeless situation.  Some of you are saying right now, "how can you
not block properly"
Well what i mean by this is, people who block with an opponent out of
attacking distance leave them
open for a throw.

¥ Throw. This is the quickest way to nail off a good 16% And powerful enough
to KO.

¥ Recover from falls! Pressing the "Z" Button as you fall quickly revives
your physical inability to
return to your senses. Using this when you have low percentages and quick
falls where your
opponent expects you to stay down, could surprise the hell out of him and
make for a preemptive
attack.

¥ Don't get to cocky.  Underestimating your opponent will ensure your defeat
( unless he really
sucks ).  Never think you have the upper hand, because a good opponent is
always likely to
comeback.  Also psychologically, when your opponent loses and loses and
loses, he will lose the
will to fight and feel its not worth it, so never stop trying!

¥ Start off on the right foot.  diminishing your opponents stock quickly will
annoy him greatly.  The
faster you beat him the less percentage your likely to have.  Don't throw you
body into everything,
but make sure you don't waste time, and utilize every opportunity you get.
The more percentage
your opponent has, the easier it is to kill him.

¥ Know where proximity mines are.  As I'm playing right now to do my research
for this guide, i
just stepped on my own

¥ Don't lose your concentration! Sometimes when i play, i zone out and watch
my opponent beat the
hell out of me.  Its pretty funny actually, but my point is, don't lose your
train of thought.

°°° Only Pertain To Ness °°°

¥ Exploit his PK Magnet!!!  Esp. On Fox's Board!  know what you can / cannot
absorb, and know
when your opponent is most likely to do it.  In fox's board, the plane can
clear off 100%!  Absorb
the shots, and know where the plane will be next!

¥ Kill the man with the hammer.  This may sound like suicide but read before
you judge.  Jump of a
ledge where your opponent will be undoubtable standing awaiting your return,
but do a PK thunder
and launch yourself into him.  Not only will it make the hammer ready for the
taking, but it also
launches him and shows him not to mess with Ness!

¥ Ledge Guard (not only Ness).  One of the most rudimentary things, many
players forget to do this,
and waste opportunities to defeat your opponent.  Its very simple, Knock your
opponent off a cliff,
and if you have not mastered the art of the instant kill (see instant kill
duh!) this is the next best thing.
Stand by a ledge and when he comes fourth, nail him with your bat (tap
forward + a)  Or yo-yo
attack (down + a).  They both will annoy him greatly.  If he is above you,
get ready for a juggle.
proximity mine and died.  So the lesson is, don't forget where you put your
mines.

¥ Pokemon are your friends! Some Pokemon have attacks that you can absorb.
Utilize it!

¥ Ness can reflect some projectiles with his smash attack.  It is not advised
that you do this too often
because the smash attack takes too long to do, and the projectile will
probably hit you before you
have time to do the move.

¥ Let other people get weapons you can absorb like the flower.  Just make
sure you don't try to
absorb a throw, because umm you can't and you will get hurt, and will have to
run home and get
your pikachu band-aid for hasty healing. =).

¥ Reflect Projectiles (By Pikachu20x): Ness' Shield is the smallest in the
game. So, it'll be easier to bounce things that enemies throw at you. Take a
Bomb-Om for example. Explosive. Deadly. If your enemy has one, you think "Oh
no, I'm too slow to dodge that! I'm Dead!" Well, just angle your shield with
the control stick to your lower left/right (Pick one direction that moves
your shield to your back) and wait for him to throw, and if you're lucky, the
Bomb-om will not explode. It will go right UP AND TOWARDS YOUR OPPONENT.
Unfortunately, it will go too high for you to see, so it's more of luck then
skill.

Cancel PK Thunder (enemy Ness) (By Pikachu20x): If you edge guard, and knock
enemy Ness off the stage, wait for him to use his PK Thunder. Then, you can
jump out into the PK Thunder so he can't use it again, throw an enemy onto
in, or use an item/PK Thunder to cancel it (NOTE: This method is untested).

****************
Fighting With Ness
****************

°°° Aggressive Ness °°°

¥ If your opponent likes to stay on ground, Jump and execute the down + A
Attack followed by a
combo, or throw.

¥ If your opponent likes jumping keep him in the air.  Ness has plenty of air
counter moves. (see
Defensive)
Note: If you are mostly aggressive you should be jumping and attacking and be
on the ground doing
combos & throws.

¥ An annoying thing to do is what i call, Off-Ryhtm Attacking.  It consists
of running and rolling.
Run towards the opponent and right when he is about to counter-attack you,
Roll behind him And
execute a combo, or throw.

¥ In Group Games Try to use the Yo-yo attack (down + A) b/c it hits opponents
behind you as well
as in front of you.

¥ Throw often!  Like i said earlier, throwing is a very sneaky way to get a
good 16% on your
opponent.  Roll and then throw.  If you miss, roll again, then run towards
him if your to far away to
throw him.  If you master this, you can dominate on close range combat.

¥¥¥ THE INSTANT KILL ¥¥¥ ( I CAME UP WITH THIS!!!!! )
If you have gotten good with PK Thunder (up+b), and have superb timing you
can kill someone
with as little as 30%!!!
Ok this is how it's done. throw an opponent off a cliff, or do a move that
sends him in flight, but not
to high, and then jump off the cliff with him dash down and kick him (down +
a), then save yourself
with PK thunder before you die as well.

Another strategy with this is to sacrifice yourself.  If you have 150% and
your opponent has 50%
your going to die anyway, so if you can't make it back, do it anyway to
ensure his defeat!

°°° Defensive Ness °°°

Note: Strictly defensive playing is not advised by me.  I don't like playing
defensive (at least in super
smash bros.), whenever i do, i die.  Ness is a well rounded character and can
play defensively as
well as offensively, but in my opinion, he is a much better offensive
character.  I like to categorize
my playing as strategically offensive, or defensively  offensive.
Note: When i say defensive i do not mean "evade" i mean, "not aggressive"

¥ The Vertical Yo-yo Attack (up+a) can be used as a defensive way to hit your
opponents away from
you, be them behind you or above you.

¥ PK Thunder when used like the "kill the man with the hammer" technique can
be classified as a
defensive move because you are straying from your opponent to set up an
attack.  Basically do the
same thing you do when a person has a hammer. (see kill the man with the
hammer).


*************************
Juggling - Ahh.. My Sanctuary
*************************

°°° The Mental State Of Juggling °°°

Juggling is more mental, then it is Physical.  What i mean is... You must
know when to juggle, and
when not to juggle.  Who to juggle against, and who not to.  Remember knowing
what you can do
can't do as much for you as knowing what you can't do.  Knowing your
limitations is important in
any game, and in life (why the hell am i talking about this).  Anyway,
certain characters it is advised
not to juggle as much on.

Characters your should watch when you juggle.
1. Samus
2. Link
3. Kirby
4. Sometimes pikachu.

The reason why you should be careful is because these characters have dash
down-a moves that can
penetrate your juggle.

Know when you should juggle. For example, if your opponent is right next to
you, it would be
better to send him flying with the vertical yo-yo (tap up+a) then to hope
your head butt will launch
him in the air (because sometimes it doesn't).  Also, if you opponent is on a
low percentage double
jump up in the air with him and head butt him so he doesn't have a chance to
retaliate.

If your opponent is cocky and thinks he can penetrate your juggle, and you
know (not think...
know) that you can execute it perfectly, then don't double jump.  Wait for
him to come to you, but
remember, a good opponent will probably dash down when you least expect it so
do a little jump and
juggle him with confidence, then when he gets the hint, double jump and do
your thing.

°°° The Physical Sate Of Juggling °°°

Practice Practice Practice.  Practice with more then one opponent, tell your
friends to gang up on
you.  The only way to get better is to exceed you limits! Practice with
people that know what your
going to do.  The best way to get better, is to practice against the dreaded
4 mentioned above, and to
fight Ness himself.  Always put your opponent on level 9!!! (see Becoming The
Virtuoso)

*******
Combos
*******
Note: Parenthesis () indicate a single move

1. (A) + (A) + (A)
    Follow Ups: 1. Run up And Throw
    2. Smash Attack
    Note: If opponent has extremely low percentage, he may be able to
counter attack)e

2. (Jump Dash Down + a)
    Follow Ups: 1. (hold up + a) <--Do until can't do anymore + (Vertical
Yo-yo (tap up + A))
    2. (Vertical Yo-yo (tap up + a)) + Juggle

3. Vertical Yo-yo (tap up + a)
    Follow Ups: 1. Juggle

4. PK Fire
    Follow Ups: Any other combo.
    2. (Jump kick (tap direction of person + a))


**************************
Things Ness Does / Doesn't Like
**************************

°°° Characters °°°
The 4 Dreaded Ones.

1. Samus - Samus i could never master, No particular reason, but i could just
never exceed the
computers level.  Playing Against Samus is extremely hard because of her
screw attack and because
it seems to take her less time to return to his senses then other characters.
The only things to your
advantage is that she has the slowest throw in the game, and if she loads up
her cannon, absorb it.

2. Link - I don't like link at all, I think he is a character for beginners
and he has one of the crappiest
recovery moves in the game, probably the worst.  Use this to your advantage
and stay near steep
places where he can fall.  Link's dash Down + a attack is very hard to juggle
against, and if you are
in the air it may hit you multiple times.  He is only a hard character if
your opponent is very good

3. Kirby - I don't know man, Kirby scares me.  he doesn't have many
weaknesses, and its hard to
juggle against him.  Although one thing you can do is, although has like 5
jumps he most likely
won't attack while he's trying to get back, so use the instant death very
often.

4. Sometimes Pikachu - I Say sometimes only because it depends on the player.
George my
Colleague is very unpredictable when he plays as pikachu and i can never
really tell what he's going
to do next.  He is a quick character and can evade quite well, which isn't
good for you.

****************
Methods Of Practice
****************

Practicing is crucial.  Without it you will lose against any opponent. Even
though my opinion is that
Ness is the best character, practice with everyone, and against everyone to
see who your favorite
character is.  If its not Ness, that's ok, just make sure your better with
him then you are with Ness
otherwise its a waste of time.

°°° Becoming The Virtuoso °°°

Being a virtuoso at a game is impossible. You never can do everything.
There's always something
out there, some tactic, some strategy, some combo or what not, that somebody
doesn't know.  Then
you ask "Why did he make a part of a guide that explains how"  Its simply a
metaphor, trying to
become close to a virtuoso will do.
¥ Practicing someone equal to you will not make you better, you must meet
opponents that are better
then you.  See what they do, immitate them.  Ask questions.

Becoming A Virtuoso With Ness Checklist
1. Beat the Game On Very Hard Without Dying.
2. Play Multi player against 4 Computers (not on the same team).  Do this on
every board against the
three people that you hate the most.
3. Win with the handicap absurdly on their side. Do this against everyone.

Do these and then you should be pretty damn good.  Becoming a virtuoso means
that you can always
pull of a combo, throw, roll, anything, exactly when you want to.  It
doesn't necessarily mean that
your better at actually playing the game.  Becoming a virtuoso has nothing to
do with strategy, just
the technicality of playing with your character (hopefully Ness).  Making
sure the technical side of
your character is mastered is crucial in pulling off everything in this guide.

*********
Last Words
*********

E-MAIL ME!!!!!!!!!  [email protected]

I'd love to hear your e-mails, I'm open-minded which means i don't mind
criticism,  Tell me if you
think i should add something, take something out, or if you'd like to give me
some of your
information and strategies, i will give you credits and we can further expand
our knowledge of the
character Ness, and strategies of the game super smash brothers.