\^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^/
                    \< SSSS S   S   S    SSSS S   S >/
                   \< M     MM MM  M M  M     M   M  >/
        SUPER      <   AAA  A A A AAAAA  AAA  AAAAA   >   BROS.
                   /<     S S   S S   S     S S   S  >\
                    /< HHH  H   H H   H HHHH  H   H >\
                     /<                            >\
                      /vvvvvvvvvvvvvvvvvvvvvvvvvvvv\





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Item List and commentary by Tj Condon (SephClone)
[email protected]

ver. 1.0
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Introduction: Well, I saw a lack of comprehensive Item guides for this
fine game, and just made one. You're looking at it. I'll try to keep it
current (I have to rent the game) and informative (it's gone with me
through many a 4-player-party.) So, I bring it here to you, along with
my opinions on the items. Please do not steal this info (email me if
you want to use it, I'll most likely say yes) as it took me a good
night of playing for all this and a long time to get the Pokémon info.

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--Format--
Name of Item - Game featured
     Effect (damage, healing, etc.)
           Commentary.
-----------------------------------------------------------------------

Item containers: (doing research on the exact damage from throws, check
back later!)

Capsule - Dr. Mario
Chansey Egg - Pokémon
Crate
Barrel - Donkey Kong Series

MaximTomato - Attack of the Killer Tomatoes? (I really don't know)
     Heals up to 100%
           This tomato can come through in a pinch. Eating 3 in one
match will earn you the vegetarian bonus.

Heart Container - Legend of Zelda series
     Heals up to 999%
           This will completely refill your life. It's a good thing.
Sometimes I even go so far as to take it with little or no damage, just
to spite my opponents.

Starman - Mario series
     Grants invincibility for 10 sec.
           Get this and just go nuts. Even Kirby's rapid punch attack
seems worthwhile with this baby.

Beam Sword - Star Wars? (there's copyright infringement there.)
     12% hit, 25% smash, 19% throw
           This sword can grant some much appreciated reach advantage,
epecially to the smaller fighters (Kirby, Pikachu, Jigglypuff).
Useful,
but I don't think Mr. Lucas is happy!

Homerun Bat - EarthBound
     7% hit, "Homerun" (Auto KO) smash, 18%  throw
           This comes in VERY handy if you can pull off a smash in
close range. teamed with a star, there's no stopping you. Kirby can
take out DK at 0% with one hit of this thing. VERY useful.

Fan - Who knows, who cares.
     2% hit, 8% smash, 8% throw
           This is just a weak excuse for a weapon. The small reach
advantage you get will be offset by the fan's weakness. AVOID THE FAN
LIKE THE PLAGUE.

Star Rod - Kirby's Dream Land series
     10% hit, 12% smash (long range), 26% smash (close range), 15%
throw
       This is an all-around useful weapon. It hits for good
damage, especially smashes at close range, and it's long range smash
is a great projectile attack.

Ray Gun - StarFox series (looks like Fox's gun)
     10% hit (15 shots), 12% throw
           This is a fairly good one, not the greatest (runs out of
ammo quickly) but can be used for great juggle combos.

Fire Flower - Mario Series
     3% hit (59 shots), 10% throw
           This is THE weapon for cornering. I know, it can get a bit
cheesy. (A perfect corner lockdown delivers a 59 hit combo for 177%
damage) But despite this, the Fire Flower is a great weapon, also for
its juggle power. Lock an opponent up over a ledge and have a teammate
come in under for a huge combo or move.

Hammer - Donkey Kong
       30% hit, usually KO's anything >100%
           This is a tough one to grade. You get incredible power,
juggling, and nigh-invincibility, at the cost of your jumping ability.
It's a two way street. But I'd still grab it up QUICK and stay in one
spot.

Motion sensor Bomb - sorta like the Proximity Mine in Goldeneye 007
     30% hit, 12% throw
           Just like 007. This mine is VERY easy to forget about, and
is small so it's also hard to see. But using it right it can be a great
weapon. Defeat an opponent with this in 1-player mode to earn the
Booby
Trap bonus.

Bob-omb - Mario Series
     30% hit (when walking) 40% throw
           USE EXTREME CAUTION! Bob-ombs can start walking around on
a platform while you're trying to rab it, causing explosion. The throw
is actually a 2-hit combo, 10% for hitting the opponent and 30% for the
explosion.

Bumper - Kirby's Pinball Land
     1% hit, 8% throw
           This weapon JUST SUCKS. It's only really good use is for
throwing off edges to keep opponents off, and even then it can come
back
and hit you. Avoid.

Green Shell - Mario Series
     23% hit on the throw
           This can be very useful, mostly because you can use it off
edges and it can be used more than once. Just grab and throw.

Red Shell - Mario Series
     10%, stays on platform
           Throw this onto a platform near an edge and just watch the
fun. It stays on a platform, so it's there for a while, spinning and
knocking people around. somewhat useful.

Pokéball - Pokémon
     random Pokémon appears, 13-20% throw
           Yes, I have here the ENTIRE LIST of Pokémon attacks from
the Pokéball. Praise me.

--format for Pokémon--
Pokémon Name - damage or effect
     Description and commentary.
     In this case "hit" is how much damage is dealt by actually
touching the Pokemon, while anything else denotes a projectile attack.
-----------------------------------------------------------------------

Mew - 0%
     Mew appears and flies offscreen. VERY RARE. Doesn't do a thing,
but it's cool to watch.

Goldeen - Diddly squat.
     Goldeen flops around on the floor for a while. WOW.

Hitmonlee - 24%
     Hitmonlee appears (I SWEAR he says "Psyduck!") and kicks your
opponent for good damage.

Charizard - 28% hit, 4% flame (60 flames)
     Charizard appears and starts shooting fire around him. not bad.

Koffing - 3% smog (30 smog)
     Koffing flies up and starts shooting out smog. This can be used
for a juggle combo, be ready underneath with a combo of your own. Fun.

Blastoise - 26% hit, 6% water blast (10 blasts)
     Very inaccurate, but has a chance to juggle. Use it on an edge
for GREAT fun.

Clefairy - Random Pokemon attack.
     Even if this wasn't random enough, they add MORE random elements.
Oh well. You're still getting an attack, but a bit funnier. (RUN! It's
a swarm of Clefairy!)

Onix - 21% hit, 8% rock (10 rocks)
     Not bad, but accuracy leaves a lot to be desired. good for use on
edges.

Starmie - 12% hit, 3% beam (20 beams)
     Starmie appears, and flies up you your opponent's altitude before
unleashing lots of blasts for a great juggle combo. Very good attack.

Snorlax - 22% hit
     Snorlax appears, flies offscreen, then comes down HUGE on all
your
opponents. sightly boring, though. (although a huge clefaity is just
funny!)

Beedrill - 12% hit (18 Beedrills)
     Beedrill appears, flies offscreen, then returns with 17 cousins
to attack your opponents. a good attack in my book.

Meowth - 6% coin (120 coins)
     Meowth appears and starts shooting coins in 4 directions. This is
a great attack, also serves as a juggle combo. Catch all your
opponents
in here for LOTS of fun!

Chansey - 0%, gives item eggs
     More items. Cool.

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Well, that about wraps it up. If you have something to add, argue, or
praise, feel free to email me at [email protected], meet me in
IRC EFnet #ranma, or ICQ me. (38748786) Thank you.

Tj Condon (SephClone)

(c)1999 Tj Condon