KEVIN'S SHADOWS OF THE EMPIRE FAQ v0.9 - Just need to wrap it up!

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Last update: Friday, July 3, 1998 - Added the "debug mode" cheat to the
                                   Tips & Tricks section.

Contents:
1) Missions 1-10 (location of challenge points on each of the 10 missions)
2) Bosses
3) Prizes for completing the game with all the challenge points
4) Tips and Tricks
5) Common Questions
6) Credits


Mission 1 : Battle of Hoth
--------------------------
Story: Hold off the imperial forces and escape when they destroy the rebel
  shield generator

Overview/Objective: Fly around in a ship shooting at probe droids, AT-ST's
  and AT-AT Walkers. (You can also trip the walkers up by using the harpoon
  and tow cable)

Stage 1: Destroy 4 imperial probe droids. (shoot them)

Easiest View (in my opinion): Third person.

Stage 2: Destroy 2 AT-ST's and 2 probe droids. (shoot them)

Easiest View (in my opinion): Third person.

Stage 3: Destroy 1 AT-AT Walker (use the harpoon and tow cable
  or shoot it), 2 AT-ST's (shoot them), and 2 probe droids. (shoot them)

Easiest View (in my opinion): Third person.

Challenge Point 1: If you destroy the AT-AT Walker using the harpoon and
  tow cable, you get this challenge point.

Stage 4: Destroy 2 AT-AT Walkers, 3 AT-ST's, and 4 probe droids.

Challenge Point 2: If you destroy the AT-AT Walker using the harpoon and tow
  cable, you get this challenge point. Challenge Point 3: If you destroy the
  AT-AT Walker using the harpoon and tow cable, you get this challenge point.


Mission 2 : Escape from Echo Base
---------------------------------

Story: Activate the emergency generators in order to allow the rebels to escape.

Overview/Objective: Run around on foot, activate the emergency generators, shoot
  anything that gets in your way, and destroy the AT-ST Boss near the end of
  stage 2.

Stage 1: Shoot all the storm troopers you encounter. Some boxes have items in
  them, so be sure to destroy them all. You can kill the large monsters with
  alot of blaster shots or about 2 seeker missiles. Get to the elevator that
  leads to the next stage.

Easiest View (in my opinion): First person.

Challenge Point 1: If you take the corridor immediately on your right when you
  see the Millenium Falcon, you will come to a door. Inside the room behind
  the door you will see a room with a red cylinder in it. Just opposite from
  the cylinder is a secret wall. Activate it using the R button. The wall will
  open up revealing this challenge point and a full health pack.

Challenge Point 2: Continue out of the room with the red cylinder. As you go
  down the hallway, you will see 4 boxes stacked up on your right. Shoot them
  all. Behind them is a small room with this challenge point and two 20 health
  packs.

Challenge Point 3: Continue going down the corridor you were in before you got
  challenge point 2. Take a right at the first junction. Continue going along
  the corridor until you come to a bridge. Before you cross the bridge, jump
  or walk off to a ledge on your right. The challenge point is on the ledge
  along with a seeker ammo pack.

Challenge Point 4: Cross the bridge and go through the dark section. As soon as
  you emerge from the dark section, go to your right. Follow the ledge across
  to this challenge point and a seeker ammo pack.

Stage 2: Activate the generators and escape to the elevator the leads to the
  next stage.

Easiest View (in my opinion): First person.

Challenge Point 5: Instead of climbing up the ramp that you first come to, go
  to the right and jump into the structure. Walk around the large cog until
  you find this challenge point and a 5 health pack. (There is no challenge
  point in the structure on the left... only a 5 health pack)

Challenge Point 6: Climb the ramp and go straight until you see an extra life
  icon. Jump across the chasm to get it. Turn around and the challenge point
  will be right in front of you along with a 20 health pack.

Challenge Point 7: This challenge point (along with an extra life icon, a 20
  health pack, and a seeker ammo pack) is on the floor of the giant cog
  structure on your left after the generator room. You need to jump off the
  bridge in order to get into this structure.

Challenge Point 8: This challenge point (along with an extra life icon and a
  20 health pack) is on the floor of the giant cog structure on your right
  after the generator room. You can either jump off the bridge or jump
  across from the challenge point 7 area to get into this structure.

NOTE: to get back without losing a life, you can jump onto platforms around
  the edge of the challenge point 7 area, then jump back onto the bridge
  from the highest platform.

Challenge Point 9: When you get to the section where the ground splits, go to
  the left side of the moving chasm and STAND STILL at the beginning. After
  a couple of seconds, the challenge point will be revealed from behind the
  wall in front of you. (An extra life icon will emerge from the wall on the
  right side of the chasm after a few more seconds. If you're feeling brave,
  you can get it and make it to the end of the chasm with just enough time.

FOR TIPS ON BEATING THE AT-ST, SEE THE BOSSES SECTION.

Extra: There is an extra life icon in a large box in one of the corners of
  the room with the AT-ST.

Challenge Point 10: After you kill the AT-ST, there will be a corridor with 4
  boxes stacked up on your right. Shoot them and go down the corridor behind
  them and kill the monster. The challenge point is on a ledge across the
  chasm. Stand at the back of the light blue section of ground (the lower
  section) and run and jump across to the challenge point.


Mission 3: The Asteroid Field
-----------------------------
Story: Get out of the asteroid field alive so you can make the jump to light
  speed.

Overview/Objective: Shoot the Tie Fighters and Tie Bombers with the blaster
  and with missiles.

Stage 1: Shoot down 60 Tie Fighters and 20 Tie Bombers.

Easiest View (in my opinion): First person.

Challenge Point 1: Look around until you see a bright red asteroid. Destroy
  it for the challenge point. (You need to shoot fast to destroy it because
  the asteroid regerates!)

Challenge Point 2: Keep looking around until you see another bright red
  asteroid. Destroy it for the challenge point.

Challenge Point 3: Keep looking around until you see another bright red
  asteroid. Destroy it for the challenge point.

Challenge Point 4: Keep looking around until you see another bright red
  asteroid. Destroy it for the challenge point.

Challenge Point 5: Keep looking around until you see another bright red
  asteroid. Destroy it for the challenge point.

Challenge Point 6: Keep looking around until you see another bright red
  asteroid. Destroy it for the challenge point.

Trust me... there are 6 of those suckers. :-)


Mission 4 : Ord Mantell Junkyard
--------------------------------
Story: Find IG-88 at the salvation plant at the far end of the junkyard. Get
  to the head of the main train so the autobrake can be shut off and the
  train can break through the door leading to IG-88.

Overview/Objective:> Ride the trains, and get to the head train without
  falling off or being killed!

Stage 1: Jump over the low bars, duck under the high bars, shoot anything
  that gets in your way, and make your way to the head train. You can turn
  off the red-laser walls by shooting the generators on the side of them.

Easiest View (in my opinion): Third person.

Challenge Point 1: When you first start out, the challenge point will come
  above you in the center of the train. (Jump to get it)

Challenge Point 2: This challenge point is towards the left side of the
  train above the first bar you see. (Jump over the bar and get it)

Challenge Point 3: About 4 bars after challenge point 2, the train will
  turn to the left. The challenge point is towards the right side of the
  train above a bar. (Jump over the bar and get it)

Extra: There is an extra life icon on the train that comes to the right.

Challenge Point 4: After the skeleton comes on a train on your left, a
  train with a boxcar will be on the left. The challenge point is inside
  the boxcar.

Extra: There is an extra life icon on the second train the comes in front
  of the train with challenge point 4.

Challenge Point 5: Shortly after the left train goes down into the mud,
  you will start to go uphill. Watch closely. The challenge point will
  come above you in the center of the train as the train goes through an
  opening in the wall.. (Jump to get it)

Challenge Point 6: A train on the left with many boxcars will merge with
  you. This challenge point is in the air in the third boxcar. (Jump to
  get it)

Challenge Point 7: In the air between the third and fourth boxcars. Go to
  the boxcar with the ramp, climb up onto the roof, and go back to get it.

Extra: There is an extra life icon in the air above the second boxcar with
  a ramp. (From challenge point 7, jump across to the next boxcar)

Challenge Point 8: In the air above a small ledge in the last boxcar on the
  train. (Jump onto the small ledge, then jump straight up to get it)

Extra: There is an extra life icon on the last section of the train that
  joins you after challenge point 8.

Challenge Point 9: Just before you jump onto the last train, there is a
  challenge point on the boxcar around to the right.

FOR TIPS ON BEATING IG-88, SEE THE BOSSES SECTION

Challenge Point 10: At the top of the garbage heap where IG-88 is first
  standing.

Extra: Climb up to where the cylinders are, and run across to the other
  side of the junkyard. In the leftmost corrner room you will find a
  flamethrower ammo pack.

Challenge Point 11: Inside one of the cylinders with fire at the bottom.
  (Drop down into the cylinder to get it)

Challenge Point 12: Inside the other cylinder with fire at the bottom.
  (Drop down into the cylinder to get it)


Mission 5 : Gall Spaceport
--------------------------

Story: Find Boba Fett in the Zhar system. You suspect he is on the
  imperial moon base gall.

Overview/Objective: Run around on foot, shoot anything in your path,
  and use the jetpack to fly through the canyons.

Stage 1: Get to the observation tower to find out the exact location
  of Boba Fett's hangar. Then jetpack across the chasm.

Easiest View (in my opinion): First person.

Challenge Point 1: On top of the ship. Use the nearby rock to get on top
  of the ship.

Challenge Point 2: As you are going around the ledge of the cavern there
  will be a branch off to your right. The challenge point is on top of
  the rock structure that you will come to. You need to jump off the
  path onto some step-like rocks that will lead to the top where the
  challenge point is.

Challenge Point 3: After you activate the large door, you will be indoors.
  Keep moving and you will reach a section with bridges. You will see the
  challenge point floating in the air. You need to climb up to the
  highest bridge and jump off at the correct spot to get the challenge
  point and land on a lower bridge. (It will probably take you a few
  tries)

Extra: There is an extra life icon way down below the bridges. You can't
  get it without dying unless you get the jetpac and come back. (The
  jetpack can also be used to get this challenge point very easily)

Challenge Point 4: This challenge point is on the roof of the observation
  tower along with a 20 health pack and a pulse cannon ammo pack. (You
  need to use the jetpack to get to it)

Challenge Point 5: After you jetpack to the first rock in the canyon,
  there will be another rock on your right hand side. Far above the rock
  is this challenge point. You have just enough jetpack fuel to get to it
  and land on the rock safely. (You may need to shut off your jetpack
  after you get it in order to fall quicker... but don't forget to turn it
  back on!)

Stage 2: Get to Boba Fett and fight him (and a ship afterwards)

Easiest View (in my opinion): Third person.

Challenge Point 6: When you come to the cave with the automatic transport
  ship, jetpack down into the chasm. There is a hidden room down there
  with this challenge point and a full health pack.

Challenge Point 7: Before you activate the automatic transport ship, go out
  to the mouth of the cave and jetpack out of the cave upwards and to the
  left. There is a ledge with this challenge point and 2 seeker ammo packs.

Challenge Point 8: After you use the automatic transport ship, before you
  enter the hangar, jetpack all the way across the canyon to a ledge that
  has this challenge point and a pulse cannon ammo pack. (You can just
  barely make it with enough jetpack fuel)

FOR TIPS ON BEATING THE AT-ST, SEE THE BOSSES SECTION

Challenge Point 9: After you kill the AT-ST, a panel will open revealing
  this challenge point.

Challenge Point 10: Once you enter the shafts with the spinning blades,
  there is a drop where you must pass by three horizontal spinning fans.
  The challenge point is between the second and third fan on the way down.
  (If you miss it, you can jetpack back up to get it)

Challenge Point 11: Just after you pass through the last of the spinning
  fans, you will go into an open cavern with a lot of 5 health packs. The
  challenge point is just above you to your left. (Use the jetpack)

Challenge Point 12: When you take the second automatic transport ship across
  the canyon, this challenge point will be straight above you along the way.
  (Jump to get it)

Challenge Point 13: When you enter the room with the imperial freighter
ship,
  this challenge point is above it.

Challenge Point 14: When you go to fight Boba Fett, jetpack down out of the
  arena and land on the level of the arena just above the canyon floor.
  Run around it until you find this challenge point.

Challenge Point 15: Jetpack down from challenge point 14 to the canyon
floor below. If you run around the arena you will eventually come to a
point where you can drop down lower. Use the jetpack to fly down there to
a closed hangar door. In front of the door will be this challenge point
and an extra life icon.

FOR TIPS ON BEATING BOBA FETT, SEE THE BOSSES SECTION

FOR TIPS ON BEATING THE SHIP AFTER BOBA FETT, SEE THE BOSSES SECTION


Mission 6 : Mos Eisley and Beggar's Canyon
------------------------------------------
Story: Kill the swoop gang members before they get to Luke Skywalker who
  is staying at Obi Wan's hut.

Overview/Objective: Ride on a speeder bike and make the enemy gang members
  crash.

Stage 1: Make all 10 enemy gang members crash.

Easiest View (in my opinion): First person.

Challenge Point 1: When you get to the first ramp, you will see an extra
  life up ahead of it. The challenge point is on a raised ledge to the
  right just after the first ramp. You will need to launch yourself from
  the ramp at a slight angle and pull back on the joystick so your top
  will raise up and you can get on the ledge. (It takes a bit of
  practice)

Extra: To get the extra life, get on the ledge with challenge point 1
  straight across from the extra life icon and go full speed ahead and
  pull back on the joystick. You should hop onto the canopy and get the
  extra life.

Challenge Point 2: After you get challenge point 1, stay to your left. You
  will go around a crashed ship. The challenge point is around the left
  side of the ship.

Challenge Point 3: Launch yourself straight off the next ramp you see
  (remember to pull back on the joystick). This challenge point is in the
  air straight in front of the ramp.

Challenge Point 4: Go back and launch yourself off the ramp that you used
  to get challenge point 3 at an angle (like challenge point 1) This
  challenge point is on a raised ledge to the right just after the ramp.

Challenge Point 5: Just before you pass through a tunnel, this challenge
  point is in a corner of the large building on the right.

Challenge Point 6: At the large building where you got challenge point 5,
  go behind the counter and go left into the small corner. This challenge
  point is there.

Challenge Point 7: Before you get to where the shuttle takes off, you will
  see a dark red structure ahead. Before you get to it, this challenge
  point is in a small nook on the left.

Challenge Point 8: Shortly after you get challenge point 7, you will come
  to another large building with a counter. This challenge point is in
  the corner behind the counter. (same location as challenge point 6)

Challenge Point 9: When you exit the town, take a sharp left. This
  challenge point is in a small area around to the left of the town exit.

Challenge Point 10: As you ride in the desert, you will come to a Sarlacc
  pit. This challenge point is over the Sarlacc pit over the far edge.

Challenge Point 11: Over the far edge of the second Sarlacc pit that you
  come to.

Challenge Point 12: This challenge point is in Beggar's Canyon (near the
  end) on the top of the second wall with a small tunnel through it. You
  need to ride the ramps on either side before the tunnel, then just turn
  and ride on top of the tunnel to get it.


Mission 7 : Imperial Freighter Suprosa
------------------------------------

Story: Infiltrate the freighter carrying secret Imperial construction
  plans.

Overview/Objective: Shoot anything in your path, and defeat the loader
  droid who is the last thing that guards the super computer with the
  imperial construction plans.

Stage 1: Make your way through the doors that automatically open and close
 that lead to stage 2.

Easiest View (in my opinion): First person.

Challenge Point 1: When you go through the first door, this challenge
  point is in a room to your left.

Challenge Point 2: After you go past some stormtrooper barracks you will
  come to a point where you must turn right or left. The challenge point
  is on the right.

Stage 2: Make your way through the spinning cogs and across the spinning
  platforms to the elevator that leads to stage 3.

Easiest View (in my opinion): First person.

Challenge Point 3: When you pass by the second set of double revolving
  cogs, go all the way around cog on the left. The challenge point is in
  the corner.

Extra: There is an extra life icon in the 4th set of cogs. Just go all the
  way around the cog on the right.

Challenge Point 4: After the 4th set of revolving cogs, (the last set)
  this challenge point is on top of a ledge to the right. Jump onto the
  ledge to get it.

Challenge Point 5: </B>When you see two spinning platforms, get on the one
  on the right-hand side. You need to duck under the high bar, jump over
  the low bar, and get off on the other side onto a white structure for
  this challenge point.

Challenge Point 6: </B>Same as challenge point 5, on the white structure
  on the left-hand side.

Stage 3: Defeat the Loader Droid who is guarding the super computer.

Easiest View (in my opinion): First person.

Challenge Point 7: When you first enter the room with 3 floors and many
  doors, this challenge point is on the second floor, first door on the
  right. (You will need to shoot certain boxes in order to make steps up
  to the next level, then open the door with the switch on the wall)
  (There is also a disruptor ammo pack in this room)

Challenge Point 8: In the room on the second floor, third door on the
  left. This challenge point is in a box.

Challenge Point 9: On the third floor, when you cross the bridge over to
  the other side, this challenge point is in a box behind the second
  door.

FOR TIPS ON BEATING THE LOADER DROID, SEE THE BOSSES SECTION

Challenge Point 10: After you beat the loader droid, this challenge point
  is on the floor behind the super computer.


Mission 8 : Sewers of Imperial City
-----------------------------------
Story: Go through the sewers and find the entrance to Xizor's Palace.

Overview/Objective: Shoot everything, swim, jetpack, and defeat the giant
  dianoga at the end.

Stage 1: Make your way through the pipes, find the security key,
  deactivate the force fields, start some gears moving, and kill the
  giant dionaga. (Sould like alot?... It is) :-)

Easiest View (in my opinion): First person.

Challenge Point 1: As you go down the corridor, you will take a left, then
  a right. Shortly after this, you will see a small niche on your left.
  There is a secret door here. Open it, kill the guard, and take the
  challenge point.

Challenge Point 2: As soon as you can dive underwater, this challenge
  point is just under the small island on your left. (underwater)

Challenge Point 3: After you enter the open pipe that leads to a circular
  room. Underwater, there are 2 switches. Activate them and a door will
  open just between them. The challenge point is there along with an
  extra life icon.

Challenge Point 4: After you get challenge point 3, fly straight up. About
  3/4 of the way to the top, you will see a pipe. Follow this pipe to the
  end and fly all the way up. You should see a square corridor at the
  top. Go down the dark hallway and turn left. You will see this
  challenge point a short ways ahead.

Challenge Point 5: After you get challenge point 4, go back down the
  hallway and jetpack about halfway down the air shaft. If you look, you
  will see another square corridor that leads to another air shaft. If
  you jetpack all the way down to the bottom, you will see a pipe. The
  pipe dead-ends shortly, but this challenge point is right at the end.
  (You could see this challenge point from the large room with challenge
  point 2)

Extra: To get the security key: fly all the way up the shaft just before
  challenge point 5. Kill the guards, and go forward. You will then need
  to go down. Go all the way to the bottom and into the pipe there. After
  you come out the other side of the pipe, the security key will be in
  the room. Get it and a grate will open in the pipe you just passed
  through which is a quick route to the door you will use the security
  key on.

Challenge Point 6: After you open the security door and go through it, you
  will be underwater. Kill the Dianoga and swim down and to the left.
  This challenge point is on the floor when you reach a dead-end.

Challenge Point 7: Challenge Point 7: When you get into the room with the
  spinning arm, this challenge point is up near the ceiling in the center
  of the room on the opposite side of the exit. (Fly around, you can't
  miss it)

Challenge Point 8: Challenge Point 8: You should come to another circular
  room. This challenge point is in an opening underwater in the center of
  the room along with a disruptor ammo pack.

Extra: To get the Force Field deactivator, flip the two switches above the
  water and go into the door that will open.

Extra: To get the gears moving, jetpack into the opening above the path to
  the gears, flip the switch, and jetpack back out. Then jetpack into the
  opening on the ceiling above the path to the gears and flip the switch.

Challenge Point 9: After you go through the gears and through a door, stay
  to your right. As you are going, this challenge point will be in a
  small alcove on your left.

FOR TIPS ON BEATING THE GIANT DIONAGA, SEE THE BOSSES SECTION


Mission 9 : Xizor's Palace
--------------------------
Story: Now that you are in the palace, try to cut off the Skyhook space
  fortress from the palace.

Overview/Objective: Blow up the elevator that connects Xizor's palace to
  the skyhook by placing explosives at certain locations.

Stage 1: Shoot all the enemies in your way, use the jetpack when
  necessary, and activate and cross two bridges that will lead you to
  stage 2.

Easiest View (in my opinion): First person.

Challenge Point 1: When you pass through an automatic door, you will be in
  a room with 2 levels. On the second level you will find a switch. When
  you activate the switch, a door will open directly behind you. The
  challenge point is inside. (This door closes very quickly, so turn
  around fast!)

Challenge Point 2: As soon as you reach the first elevator, get inside but
  don't activate the switch. Instead, jetpack up to the upper switch and
  activate it. This will allow you to jetpack down to the bottom of the
  elevator shaft. At the bottom, you will find this challenge point, an
  extra life icon, and a disruptor ammo pack.

Challenge Point 3: When you cross the second bridge, just before the end,
  jetpack off and fly around to the right. There will be a window with a
  guard inside. Also inside, you will find this challenge point, a
  stunner ammo pack, a pulse cannon ammo pack, and a bunch of 5 health
  packs.

Stage 2: Make your way to the central elevator shaft where you will place
  explosives at certain locations then escape to fight the Gladiator
  droid.

Easiest View (in my opinion): First person.

Challenge Point 4: After you activate the first switch, go back into the
  elevator and jetpack up to the top. You will find a small area with
  this challenge point and a disruptor ammo pack.

Challenge Point 5: You will come to a section with three cogs. When you
  get to the slowest moving cog (the second cog), jetpack down instead of
  running past it. When you get to the ground, you should see this
  challenge point as well as a full health pack.

Challenge Point 6: There is a secret door directly behind challenge point
  5. This will lead down a hallway and open up into an area where you can
  fly up and get this challenge point. (This challenge point is the one
  that you may have seen outside the window at the beginning of this
  stage) NOTE: It is not easy to get out of the area with challenge
  points 5 and 6 easily... you can either jetpack up slowly and avoid the
  cogs, or sacrifice a life.

Challenge Point 7: When you get to the section where you run along side of
  the large cogs on a ledge, jetpack down to the ground. Ahead on your
  right, you will see this challenge point along with a 20 health pack,
  and a 5 health pack.

Challenge Point 8: In the large circular room where you need to activate
  all the green switches, there is a small window in the center structure
  just below the lowest platform. Jetpack all the way down to the ground,
  then fly up and look around for it. Inside is this challenge point and
  a pulse cannon ammo pack.

Challenge Point 9: On the lowest platform, if you walk around behind the
  green switch you need to activate, one of the dead-end paths will be a
  secret door that you can open. Inside will be this challenge point and
  a 5 health pack.

Challenge Point 10: When you reach the next bridge, instead of taking it
  through the open door, take it the other way to the end. When you reach
  the end, you will be at a secret door that you can open. Behind the
  door, you will find this challenge point, as well as a disruptor ammo
  pack, and a full health pack.

FOR TIPS ON BEATING THE GLADIATOR DROID, SEE THE BOSSES SECTION


Mission 10 : Skyhook Battle
---------------------------
Story: The final battle takes place at Xizor's Skyhook. Dash needs to
  destroy the imperial fleet, make way into the Skyhook's reactor,
  destroy the core, and make it out in one piece.

Overview/Objective: Destroy as many TIE Fighters and Star Vipers as
  possible before you get to the Skyhook, then destroy the turrets on
  each arm of the Skyhook, then destroy the core inside the Skyhook's
  reactor.

Section 1: Shoot TIE Fighters and Star Vipers until you reach the Skyhook.

Easiest View (in my opinion): First person.

There are no challenge points in this mission

Section 2: Destroy the 4 turrets at the end of each of the arms of the
  Skyhook. When you get close to a turret, hold down your brakes, while
  shooting missles and lasers at it. The turrets constantly repair
  themselves (except when you destroy them), so make all your shots
  count!

Easiest View (in my opinion): First person

There are no challenge points in this mission

Section 3: Fly INTO the arms of the Skyhook where you shot the turrets and
  destroy the reactor core. Enter one of the 4 tunnels from the hole that
  opened up when you destroyed the turret. Manuver your way to the core
  and fire at the blue section with your missles. If you don't see a blue
  section, then you need to enter from a different arm of the Skyhook.
  Once you unload your missles, do not try to turn around. Fly out a
  different arm of the Skyhook and come back for another pass. Once you
  destroy the core, fly out one of the arms as quickly as you can...

Easiest View (in my opinion): First person.

There are no challenge points in this mission


Prizes for completing the game with all the challenge points:
-------------------------------------------------------------
On the Easy difficulty setting: Leebo Scanner - In the Doom-style levels,
  if you hold down the camera button for 5 seconds, a special map showing
  all enemies, items, etc... will come up.

On the Medium difficulty setting: X-Wing & TIE fighter - In the Skyhook
  battle (Mission 10), hold down the camera button, and your ship will
  change from the Outrider to an X-Wing. Hold down the camera button
  again, and your ship will change into a TIE Fighter. Each ship feels a
  bit different to fly and has different weapons.

On the Hard difficulty setting: Invincibility & Infinite Weapons & Ammo -
  In the Doom-style levels, if you hold down the crouch button for 15
  seconds, you will get invincibility and 100 ammo for every weapon.

On the Jedi difficulty setting: Friendly Wampas - The Wampas on the
  Doom-style levels will now follow you and kill your enemies. (Kind of a
  lame prize for the amount of work you have to put in to get it)

Prizes are not transferrable: If you beat the game on Medium (for
  example), your prize is only good when you play that particular game
  again. The prizes do not work in other games. (which is a definite
  bummer!)


Bosses:
-------
AT-ST: If you're playing on easy, it's simple. Go get the invincibility,
  then run under it and blast straight up. If you're not on easy, there
  are two ways. One is to run around behind it and shoot upwards. When it
  turns around, just run around behind it again. You won't take much
  damage if you touch the legs, just don't get shot! The other way is to
  climb up onto the boxes and onto the ledge. This puts you at the same
  level as it's upper body. Shots to the upper body do the most damage,
  so blast away. Seekers do the most damage.

IG-88: When you first get here, you need to start running. After you have
  picked up the challenge points, climb up as high as you can. This way
  he won't be shooting down at you. He will jump up to your level. Blast
  him with a few seekers when he jumps over to you, then run away and
  pick up health and ammo. Repeat this hit and run process for an easy
  kill. If you are more impatient, just let him jump next to you and
  trade your point-blank seekers for his pulse cannon. You might lose a
  life, but it's quick. :-)

Boba Fett: When you hear him fire the seeker, just run or jump to avoid
  getting hit. What I found easiest was to stay on the ground, and shoot
  up at him with the normal blaster, (or pulse cannon) and when he comes
  down, try to get close to him so you can blast him a bit more at
  point-blank range, then jetpack around and pick up necessary health and
  ammo. Then get back on the ground and repeat the process. You can take
  a break from fighting him, go pick up the challenge points and extra
  items that are outside the arena, then come back to finish the fight.
  Bobes is pretty patient. :-)

Slave 1 (The ship after Boba Fett): It's nice to have alot of seekers or
  pulse cannon ammo stored up for this. There are two easy ways to defeat
  this. From the ground or at the top. If you stay on the ground, make
  sure you stay in the lower square section in the center of the arena,
  get behind Slave 1, and fire upwards at it. Blast it with seekers and
  pulse cannon shots and it will go down pretty fast. (Flamethrower will
  work nice also, but you need to be close) Alternately, if you fly up to
  the top quickly, you can aim down at it as it comes up to you and blast
  it the entire time. (When it gets to the top, jetpack all the way down
  and repeat the process) If you are out of special weapons, your shots
  need to be more precise in order to do damage. In this case, I would
  recommend that you fly up to the top, shoot at it until it comes level
  with you, then take a few last shots before you fly down to repeat the
  process.

Loader Droid: The easiest way I found to defeat the loader droid is to use
  a multiplayer Doom/Duke/Quake technique called circle-strafing. What
  you do is basically always face the droid as you circle around it. (and
  of course shoot it!) It doesn't matter what weapon you use, because you
  shouldn't get hit at all if you do this correctly. If you hold the R
  button down, you will move without turning. So face the droid, shoot at
  him, hold the R button down, slide to the side, then let go of the R
  button, turn to face him, shoot him, hold down the R button, slide more
  to the side, let go, shoot, etc... Since the droid will always follow
  you, you just keep sliding circles around him and shoot. Since you will
  hardly ever stop moving, you shouldn't ever get hit. (This technique
  might take a bit of practice, but once you learn it, try it out on your
  friends in multiplayer Quake. It's much easier with a keys to slide and
  the mouse to turn!)

Giant Dionaga: The object is to shoot the dark red tentacle with the eye
  on the end. After you shoot it a bit, it will jump around. If you shoot
  the regular tentacles, they will just regenerate, so you should only
  shoot them when they come near you. The easiest way to defeat this boss
  is to use the pulse cannon or regular blasters on the eye-tentacle.
  Stay in the center of the beast just above the mouth and use the
  Z-button to aim around and hit the eye-tentacle. (Make sure you don't
  fall into the mouth!) If the eye-tentacle goes up too high for you to
  hit it, swim up higher, but stay in the center.

Gladiator Droid:

  Part 1 (The whole droid): Use the third person OVERHEAD view. Just stay
  behind the droid and shoot him. You can't take damage from touching the
  droid so run right up against him and when he turns, just run around
  behind him. You should never get hit, so just use the normal blaster
  and save your weapons for the next parts.

  Part 2 (The upper body): The easiest way to defeat this part is to stay
  on the center panel, jump up (or jetpack up) and hit it with a few well
  placed disruptor shots (or a bunch of seekers). Jumping at the right
  time will avoid some of hit shots (but not all), and be sure to jetpack
  out of the way when he fires his seekers at you.

  Part 3 (The head): The easiest way to defeat the head is to get down on
  the ground DIRECTLY beneath the head, use the Z-button to aim straight
  up at it, and blast it with the flamethrower. If you are out of
  flamethrower, a few well placed disruptor shots from farther away will
  also do the trick. If all else fails, just get beneath it, fire
  anything you've got straight up at it, and hope you kill it before it
  takes all your lives away. :-) (Even with no weapons, you should be
  able to kill it only losing a few lives)


Tips and Tricks:
----------------
View the Ending: Enter "credits" as your player's name.

View the credits: Enter "_Credits" as your player's name, where "_" is a
  space, and don't for get the capital "C"!

Debug mode: (all stuff, invincibility, 50 lives, put villains to sleep,
kill dash, teleport, change levels, walk through walls, unlocks all
levels):
  1) Enter "_Wampa__Stompa" as your player's name, where "_" is a space.
  2) Begin playing on any level of the game, and then pause the game.
  3) Hold down ALL of the following: all C Buttons, Z, L, R, and Control
     Pad Left (that's the digital cross-pad on the left side of the
     Controller).
  4) While holding all of those down, push the Analog Control Stick
     HALFWAY to the left, and hold it until you hear a "donk" sound
     (about five seconds).
  5) Repeat, but hold the Control Stick halfway to the right, waiting
     until you hear the "donk" sound.
  6) Repeat again to the left, again to the right, and again to the left.
  7) Pink text should appear at the top of the screen. Use L and R to
     change options. Some options require pushing the Control Stick Up
     and Down to change. Press A to activate them.
  8) To get the cheat menu back, pause the game, then hold down all the
     buttons used in Step 3 above and move the Control Stick Left or
     Right.
  9) Using these options might get you stuck in the game. Weird stuff
     WILL happen.



Common Questions:
-----------------
Mission 3 (The Asteroid Field): Q: I keep shooting at the Imperial Star
  Destroyer, but it doesn't seem to take any damage. Can it be destroyed?
  A: Nope. It's just there for kicks. Sorry :-(

Mission 10 (Skyhook Battle): Q: Can you destroy the Imperial Star
  Destroyer on this mission? A: I don't think so. I have heard rumors of
  people shooting it with missles and lasers for 55 minutes and getting
  it down to 99%, but I really doubt you can destroy it, and even if you
  can, who is going to spend that kind of time to find out? Not me! :-)



Credits:
--------
Kevin Lambert ([email protected]) - Creator, organizer, and found most (but not
  all) of the secrets and challenge points.

Philip Jaros - Helped me find some of the challenge points I was missing.

Ben Goddard - Helped with some of the Boss-fighting tactics.



Copyright:
----------
This FAQ is copyright 1996, Kevin Lambert.  It may be distributed freely,
but please keep the credits section and this copyright notice intact.

Feel free to mail me if you have any questions or comments about Shadows of
  the Empire: [email protected]

Check out my Shadows of the Empire FAQ on the World Wide Web:
  http://www.users.lith.com/~kevin/sote/

Check out my Mario 64 FAQ on the World Wide Web:
  http://www.users.lith.com/~kevin/mario64/