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| File: roguesqd.txt Date: 07 / 03 / 2000 Version: 2.5.1 |
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S T A R W A R S
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|___ \ / _ \ / _ \ | | | | /___\
___| / | | | | | | |_| | | | | _____
| _ | | | | | | | __ | | | | | ___|
| | \ \ | |_| | | |_\ \ | |_| | | |___
|_| |_| \___/ \____/ \___/ \___/
___ ___ _ _ ___ ____ _____ ___ ____
/ __\ / _ \ | | | | /__ \ |___ \ |___ \ / _ \ | _ \
| |__ | | | | | | | | ___| | _ | | ___| / | | | | | | | |
\__ \ | | | | | | | | | _ | | | | | | _ | | | | | | | | |
___| | | |_| | | |_| | | | | | | |_| | | | \ \ | |_| | | | | |
\___/ \__ | \___/ |_| |_| |____/ |_| |_| \___/ |_| |_|
\_|
·--------------------------------------------------------------------·
| FILE INFORMATION |
·--------------------------------------------------------------------·
Version: 2.5.1
Date: 07/03/00
Email:
[email protected]
Website: www.oddco.com
·--------------------------------------------------------------------·
| COPYRIGHT INFORMATION - READ IT LEECHERS!!! |
·--------------------------------------------------------------------·
This file and it's contents is not to be reproduced in any other
form without prior consent from the author. That includes both
commercialy printing and selling of this file. This file will _only_
be hosted on 'GameFAQs.com' and 'Oddity'. Please do not ask
permission to host this FAQ on any other site. This is because I want
people to see the latest version and not a FAQ that is 10 versions
behind. This causes great stress when people ask you questions from
old FAQ's that have been answered in new FAQs.
If you find this file on any other site than the sites below, they
are illegaly leeched files. Please contact me so that I can do
something about these lamer websites.
OFFICIAL HOST SITES:
Oddity - www.oddco.com - Official Home
GameFAQs - www.gamefaqs.com - Great Game FAQ Site
·--------------------------------------------------------------------·
| UPDATE INFORMATION |
·--------------------------------------------------------------------·
Always you will be able to find the newest update at the Official
Home of this FAQ.
NOTE: This version 2.4 will be one of the final versions of this
FAQ. There will be a few more versions as I have to finish
one or two things. But after that, there has to be a major
discovery, to make me update this, as I think I have nearly
everything covered in this FAQ, and I should have since it
now is 100 Kb's. Ouch that's some typing. Just a quick
Thankyou to all of you out there who helped me along the
way with this FAQ, you know who you are, and a special
thanks to CJayC at GameFAQs.com for the BEST GameFAQs site
on the net. I encourage anyone who hasn't been there to go
there NOW! Thankyou.
( Scott A. Moss ((Argönaut)) 12/08/99 )
NOTE: If you have any missing information that I could use please
send it to me (You will find contacting details at the
bottom of this FAQ). You will get credit for your
information.
2.5.1 - Seventeenth Version. Well fond some more information and
decided to add it to the FAQ. Well I found out most of the
info piece by pice over the past few weeks, but I held off
with declaring it a next version. So here is the new version
of the supreme Rouge Squadron FAQ on GameFAQs.
Released 07/03/00
2.4.1 - Sixteenth Version. Just a reformat of the Layout.
Released 02/02/00
2.4.0 - Fifteenth Version. Added Rankings. Added PC Controls.
Released 12/08/99
2.3.0 - Fourteenth Version. Added Player Ranks, Miscellaneous Level
Tips, Code Questions, Mission Objectives. What could be the
answer to what the Naboo codes stand for. Released 02/08/99
2.2.0 - Thirteenth Version. Added CHICKEN controls, Game Info,
Technical Craft Info. Released 26/07/99
2.1.0 - Twelfth Version. Added Game Shark Codes. Released 23/07/99
2.0.0 - Eleventh Version. Added CHICKEN level Walkthrough and
answered a question. Released 23/07/99
1.9.0 - Tenth Version. Added Naboo fighter code, Planet Guide,
Advanced Technologies Walkthrough, and Flying Tips from
LucasArts. Released 20/07/99
1.8.0 - Ninth Version. Finally finished it. But still has a few
little things to add. Released 17/06/99
1.7.0 - Eight Version. Reformated the faq into .faq format to be
used by FAQEdit. Released 06/05/99
1.6.0 - Seventh Version. Added PC Codes,and a different way to take
down an AT-AT. Released 26/03/99
1.5.0 - Sixth Version. Levels 11, 12, and 13. Correction to last
version, nearly all the story lines have been added. New
ASCii title added. Also a Code was added. Released 21/03/99
1.4.0 - Fifth Version. Levels 6, 7, 8, 9, 10, Beggar's Canyon,
Death Star Trenches, and Battle of Hoth added. All the Story
line Information added. The Harpoon and Tow Cable Guide
added. Released 12/03/99
1.3.0 - Fourth Version. Craft details and Weaponry added.
Released 05/02/99
1.2.0 - Third Version. Levels 4, and 5 added. Some more codes
added. Released 03/02/99
1.1.0 - Second Version. Mission Objectives and Walkthroughs for the
levels 1, 2, and 3. Q&A added. Released 31/01/99
1.0.0 - First Version. Gold Medal Requirements and other additional
game information other than Walkthrough. Released 29/01/99
·--------------------------------------------------------------------·
| CONTENTS |
·--------------------------------------------------------------------·
0 ................. COPYRIGHT
1 ................. UPDATES
2 ................. CONTENTS
3 ................. GAME INFO
3-1 ............... GAME REQUIREMENTS
3-2 ............... · GAME CONTROLS
3-3 ............... · GAME CHARACTERS
4 ................. PLAYER RANKS
5 ................. PLAYER CRAFTS
6-1 ............... · CRAFT ARMAMENT
6-2 ............... · REBEL WEAPONS
6-3 ............... · ADVANCED WEAPONS
6-4 ............... · FLYING TIPS FROM LUCASARTS
7 ................. IMPERIAL CRAFT AND DEFENSES
8 ................. PLANET GUIDE
9 ................. WALKTHROUGH
9-1 ............... · ADVANCED TECHNOLOGIES WALKTHROUGH
9-2 ............... · HARPOON AND TOW CABLE GUIDE
9-3 ............... · MISCELLANEOUS TIPS
10 ................ CODES
10-1 .............. · CODES QUESTIONS
10-2 .............. · GAMESHARK CODES
11 ................ Q&A
11-1 .............. · UNANSWERED QUESTIONS
12 ................ PC GAME AREA
12-1 .............. · ADD-ONS
12-2 .............. · DEMO
12-3 .............. · PATCHES
13 ................ PC DESKTOP AREA
13-1 .............. · DESKTOP THEMES
13-2 .............. · VIDEOS
14 ................ CONTACTING THE AUTHOR
15 ................ CREDITS AND THANKYOUS
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: GAME INFO :._/
Publisher LucasArts
Developer Factor 5 / LucasArts
Genre Action
Origin U.S.
Lead Programmer Holger Schmidt
Lead Artist Craig Rundells, Mario Wagner
Lead Designer Mark Haigh-Hutchinson
Number of Players 1
Rumble Pak YES
Cartridge Size 128 Mbit
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: GAME REQUIREMENTS :._/
NINTENDO 64 REQUIREMENTS
+-------------------------------------------------------------------+
Optional: 4Mb RAM Expansion Pak. This is a must for
playing the game. Take it out and see why..
Rumble Pak. This is also a big must for
playing the game.
PC REQUIREMENTS
+-------------------------------------------------------------------+
Operating System: 100% Windows 95/98 DirectX compatible PC.
CPU: Pentium 166 or faster required.
Memory: 32 MB RAM or higher required.
CD-ROM: Quad speed or faster required.
Graphics Card: 3D accelerated video card required--PCI or
AGP with 4MB or higher, Direct3D or Glide
compatible required.
Sound: Supports 100% DirectX compatible 16-bit or
better sound cards.
Input Device: Supports joystick, mouse or keyboard.
Joystick recommended. Also supports Force
Feedback joysticks.
DirectX: DirectX 6 is included on the CD and must be
installed prior to playing Rogue Squadron 3D.
Players: Single player
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: GAME CONTROLS :._/
NINTENDO 64 CONTROLS
+-------------------------------------------------------------------+
LUKE'S SETTINGS (Default)
//
> START - Pause/Menu. Z - Brakes/Speeder's Left Brake
> A - Thrust LEFT - Switch View
> B - Fire Blasters RIGHT - Roll/Speeder's Right Brake
> C UP - Look Around + UP - VIEWS: Cockpit
> C DWN - Fire Mode + DWN - VIEWS: Standard
> C LFT - Fire Secondary + LFT - VIEWS: Drop Camera
> C RGT - Special + RGT - VIEWS: Close Outside
>
> STICK - Craft Movement
WEDGE'S SETTINGS
//
> START - Pause/Menu Z - Brakes/Speeder's Left Brake
> A - Thrust LEFT - Fire Mode
> B - Fire Blasters RIGHT - Roll/Speeder's Right Brake
> C UP - Switch View + UP - VIEWS: Cockpit
> C DWN - Look Around + DWN - VIEWS: Standard
> C LFT - Fire Secondary + LFT - VIEWS: Drop Camera
> C RGT - Special + RGT - VIEWS: Close Outside
>
> STICK - Craft Movement
JANSON'S SETTINGS
//
> START - Pause/Menu Z - Brakes
> A - Thrust LEFT - Fire Mode
> B - Fire Blasters RIGHT - Roll
> C UP - Switch View + UP - VIEWS: Cockpit
> C DWN - Look Around + DWN - VIEWS: Standard
> C LFT - Fire Secondary + LFT - VIEWS: Drop Camera
> C RGT - Special + RGT - VIEWS: Close Outside
>
> STICK - Craft Movement
HOBBIE'S SETTINGS
//
> START - Pause/Menu Z - Fire Blasters
> A - Brakes LEFT - Switch Views
> B - Thrust RIGHT - Roll
> C UP - Look Around + UP - VIEWS: Cockpit
> C DWN - Fire Secondary + DWN - VIEWS: Standard
> C LFT - Fire Mode + LFT - VIEWS: Drop Camera
> C RGT - Special + RGT - VIEWS: Close Outside
>
> STICK - Craft Movement
PC CONTROLS
+-------------------------------------------------------------------+
Thanks to Eric Liu for sending in these controls for the PC Version.
PC SETTING
//
> SPACEBAR, 0 or LEFT CTRL - Fire Primary Weapon
> ALT or ENTER - Fires Secondary Weapon
> 4, LEFT ARROW or J - Turn Craft Left
> 6, RIGHT ARROW or L - Turn Craft Right
> 2, DOWN ARROW or K - pitch up; craft will ascend
> 8, UP ARROW or I - Pitch down; craft will descend
> W - Thrust
> S - Brake
> A - Left Brake
> D - Right Brake
> E - Rolls
> F - Special Action
> ~ - Link Weapons
> ESC - Pause game
> ' - Cycles between camera views
> F1 to F5 - Camera Views
> F8 - Cockpit
> F12 - Screen Caption
> HOME - Camera look front
> END - Camera look back
> PgDn - Look right
> Delete - Look left
> TAB - Rotate camera
> Z - Drop camera
> CTRL + J - Joystick on/off
> CTRL + M - Mouse ON/OFF
CHICKEN CONTROLS
+-------------------------------------------------------------------+
N64'S CHICKEN'S SETTINGS
//
> START - Pause/Menu Z - Tilt Head (With STICK)
> A - Run (With STICK) LEFT -
> B - Fire Blasters RIGHT -
> C UP - + UP - VIEWS:
> C DWN - + DWN - VIEWS:
> C LFT - + LFT - VIEWS:
> C RGT - + RGT - VIEWS:
>
> STICK - Walker Movement
Thanks to Eric Liu for sending in these controls for the PC Version.
PC CHICKEN'S SETTINGS
//
>
> SPACEBAR, 0 or LEFT CTRL - Fire Primary Weapon
> 4, LEFT ARROW or J - Turn Slighty Left; Tilt Head Left
> 6, RIGHT ARROW or L - Turn Slightly Right; Tilt Head Right
> 2, DOWN ARROW or K - Walk Back; Tilt Head up
> 8, UP ARROW or I - Walk Forward; Title Head Down
> W - Faster
> E - Rolls
> ESC - Pause game
> ' - Cycles between camera views
> F1 to F5 - Camera Views
> F8 - Cockpit
> F12 - Screen Caption
> HOME - Camera look front
> END - Camera look back
> PgDn - Look right
> Delete - Look left
> TAB - Rotate camera
> Z - Drop camera
> CTRL + J - Joystick on/off
> CTRL + M - Mouse ON/OFF
>
>TIP:
> Holding both E + W will make your AT-ST walk REALLY REALLY FAST!
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: GAME CHARACTERS :._/
REBEL <<--o-->>
Luke Skywalker
> The greatest hero of the Rebel Alliance, Luke Skywalker needs
little introduction. Among his accomplishments are blowing up the
first Death Star, rescuing his twin sister Princess Leia, and helping
to fend off the Imperial forces in the Battle of Hoth so that the
Rebel base there could be evacuated. After the Battle of Yavin, Luke
and Wedge Antilles formed Rogue Squadron.
Wedge Antilles
> One of Rogue Squadron's true aces, this native of Corellia was
orphaned as a teenager, then began smuggling weapons for the Rebels.
Once he took to flying X-wing starfighters, he soon proved himself to
be a crack fighter pilot and an extremely competent, if low-profile,
leader. Wedge saved Luke Skywalker during the attack on the first
Death Star at the Battle of Yavin. Later, they formed Rogue Squadron
together.
Dack Ralter
> This young Alliance hero was Luke Skywalker's airspeeder gunner
during the defense of the Rebel base at Hoth. Dack's parents were
political prisoners of the Empire, and he escaped from an Imperial
prison barge when he was a teenager. Ralter is skilled as both a
pilot and a gunner.
Wes Janson
> This tough, smart, action-loving lieutenant was a gunner in Wedge
Antilles' airspeeder during the Battle of Hoth, and helped bring down
an AT-AT walker by tangling its legs in a cable. Janson is a past
winner of the True Gunner award for outstanding accuracy. This Rogue
is one of those rare soldiers who is as competent on the ground as he
is in the air, and can shoot and fly with tremendous skill.
Zev Senesca
> A highly-decorated pilot and long-time member of the Rebel
Alliance, Senesca shot down 48 Imperial craft prior to the Battle of
Hoth. Politically motivated to join the Rebel forces, Senesca was
motivated by tragedy after his parents were killed by the Empire.
Derek ("Hobbie") Klivian
> That rare pilot who is both extremely capable and extremely
humble, Hobbie was a former Imperial cadet who mutinied and deserted
his Imperial Academy training to join the Rebel Alliance. Hobbie has
a reputation for enjoying bacta baths, as well as for crashing every
craft he touches and surviving.
Carlist Rieekan
> This former officer in the Old Republic army joined the Rebel
Alliance after his home planet, Alderaan, was vaporized by the first
Death Star. Rieekan was named Theater Commander in charge of all
Rebel ground and fleet forces in the Hoth System. Later, he was
forced to evacuate the Hoth base when it was overrun by Imperial
forces. After the Hoth evacuation, General Rieekan was given command
of military operations for the Rebel Alliance.
IMPERIAL <<--o-->>
Crix Madine
> This Corellian is a highly-decorated Imperial officer. He
originally earned his reputation as a brilliant leader in charge of
the Storm Commandos, an elite Imperial army unit. Madine would later
defect and take up the cause of the Rebellion.
Kasan Moor
> This native of Alderaan was one of the rising stars in the
Imperial Navy, quickly moving up in ranks from crack TIE Fighter
pilot to leader of the 128th TIE Interceptor Squadron. Her allegiance
toward the Empire soon wavered, however, when she was informed that
her home planet had been obliterated by the Death Star. While she
continues to distinguish herself by flying with the 128th, Moor is
contemplating defection to the Rebel forces, since she believes that
her allegiance to the Imperial forces means nothing if they can
coldly destroy her friends and family.
Moff Kohl Seerdon
> Formerly Kasan Moor's mentor, Imperial Moff Seerdon is now angry
at her, since he is not sure which side she is fighting for. Moff
Seerdon is attempting to consolidate bacta supplies under his
control, and sees Rogue Squadron as a threat to his plans for
domination.
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: PLAYER RANKS :._/
This is a list of all the ranks you get through-out the game. You
obtain ranks through winning medals in battles. This list is still
incomplete, and if you know some that are not here, please send me
an email and tell me. You will get credit for what you send in.
Trainee
Cadet
Ensign
Officer ((Filled in by Alex D Benson))
Lieutenant ((Filled in by Alex D Benson))
Flight Leader
Captain
Squad Leader
Gold Leader
Major ((Filled in by Alex D Benson))
Commander ((Filled in by Alex D Benson))
Colonel ((Filled in by Alex D Benson))
General ((Filled in by XFighter40))
Line Admiral ((Filled in by Alex D Benson))
Fleet Admiral ((Filled in by Alex D Benson))
Supreme Allied Commander ((Filled in by Trekman104))
Special thanks to Alex D Benson, who helped complete this list.
There was still alot to add, and I only had seven of them.
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: PLAYER CRAFTS :._/
X-WING
Named for its unique double-layered wings, or S-foils, this ship
is one of the most versatile weapons in the Rebel Alliance. In
combat, it's S-foils are opened to give it grater maneuverability.
These S-foils are closed during normal flight, so it can fly
faster while still pulling off advanced aerobatics such as rolls.
The X-Wing is formidably armed, with high-powered blaster cannons
in its wing tips, plus proton torpedo launchers on its main
space-frame. With its reinforced titanium alloy hull and
high-powered shield generators, the X-Wing can take a barrage of
minor hits and still keep flying.
Primary Weapon: Four Laser Cannons
Secondary Weapon: Proton Torpedoes
Special: Open / Close S-Foils
TECHNICAL CRAFT INFO
* Engines (4) Incom 4j.4 fusial thrust rated at 300 KTU.
* Power System Novaldex O4-Z Cryogenic power cells &
ionization reactor.
* Hyperdrive Incom GBk-585 montivator drive unit(each wing)
* Deflector shield generator Forward/rear projecting Chempat
shields rated at 50 SBD.
* Live support, pack behind pilot.
* S-Foil Wings (4) Adjustable for atmospheric flight.
* Thruster control jets linked to Torpolex Rq8.y Flight
control avionics.
* Laser cannons (4) taim & Bak LX4 (single fire or
fire-linked).
* Proton torpedo launchers (2) krupx MG7 3 torpedoes each.
* Astrogation and Maintenance Industrial automaton R2
astromech droid.
* Sensor system Fabriteck ANx-y with long range PTDA #PA-9r
& short range PTAG #PG-7u.
A-WING
This is the fastest starfighter in the Rebel Alliance. The A-wing
can outrun most ships in the Imperial Navy, making it ideal for
Rogue Squadron's hit-and-run missions. Its powerful armament
includes twin wing-mounted pivoting blaster cannons and concussion
missiles. Although the A-wing is highly maneuverable in dogfights,
it cannot sustain much battle damage, and its cockpit design
exposes its pilot to enemy fire.
Primary Weapon: Twin Laser Cannons
Secondary Weapon: Concussion Missiles
TECHNICAL CRAFT INFO
* Laser cannons (2) Borstel RG9 (single fire or fire-linked.
* Power system MPS EPr-99 power converter and fusion reactor
behind pilot.
* Astrogation Microaxial LpL-449 computer system placed left
of cockpit.
* Fight control computer Torplex Rq9.z advanced flight
control avionics package.
* Hyperdrive Incom GBk-785 motivator drive unit placed
beneath the pilot.
* Deflector shield generator Forward/rear Projector sirplex
Z-9 shields rated at 50 SBD.
* Concussion Missiles Launchers (2) Dymek HM-6 6 missiles
each.
* Thruster control jets Linked to Torplex Rq9.z flight
control avionics.
* Targeting system Fabritech ANq 3.6 tracking computer and
IN-344-B.
* Sensor system fabritech ANs-7e with long range RTDA
#PA-9r & short range PTAG #PG-7u.
* Engines (2) Twin Novaldex J-77 "event Horizon" Rated at
400 KTU.
* Speed: 120 MGLT.
* Shields/hull: 50 SBD/ 15 RU.
Y-WING
A cross between a fighter and a bomber, the Y-wing formed the
backbone of the Rebel Alliance starfighter fleet prior to the
introduction of the X-wing. The workhorse Y-wing is larger,
slower, and less maneuverable than the X-wing, and has difficulty
against the more agile Imperial craft. However, it is extremely
durable, and heavily armed with blasters, an ion cannon, and
bombs, making it ideal for bombing and strafing runs against
surface targets.
Primary Weapon: Twin Laser Cannons
Secondary Weapon: Bombs
Special: Ion Cannon
TECHNICAL CRAFT INFO
* Laser cannons (2) Taim & Dak KX3 (single fire or
fire-linked).
* Hyperdrive Koensayr R300-H Motivator drive unit in front
of R2 unit.
* Deflector shield generator Forward/rear projecting
chempat shields rated at 4-SBD.
* Life support pack in front of R2 unit.
* Sensor System Fabritech ANs-5d with long range PTDA
#RA-9r & short range PTAG #PG-7u.
* Astrogation and maintenance Industrial Automaton R2
astromech droid.
* Power System Thiodyne O3-R cryogenic power cells and
ionization reactor behind R2 unit.
* Thruster control jets linked to subpro NH-7 flight
control avionics.
* Engines (2) Koensayr R200 ion fission rated at 250 KTU.
* Targeting system fabritech ANc 2.7 tracking computer and
SI 5g7 "Quickscan".
* Proton torpedo launcher (2) Arakyd Flex tube 4 torpedoes
each.
* Ion Cannons (2) ArMek SW-4 (single fire or fire-linked).
* Speed: 80 MGLT.
* Shields/hull: 75 SBD/ 40 RU.
AIRSPEEDER
A nickname for the Incom T-47, this craft made a valiant defense
at the Battle of Hoth against Imperial forces, enabling the Rebels
to evacuate their base. An airspeeder is limited to low altitudes,
is unable to perform elaborate acrobatic maneuvers such as rolls,
and has no shields. It compensates for this with fast speed and
small size that make it a difficult target for Imperial weapons.
This craft is armed with two blaster cannons, plus a tow cable to
tangle AT-ATs.
Primary Weapon: Twin Laser Cannons
Secondary Weapon: Tow Cable
TECHNICAL CRAFT INFO
* Model: Combat Snowspeeder.
* Crew: One pilot and one gunner.
* flight ceiling: 175 kilometers.
* Maximum speed 570 kph.
* Weapons: Two laser cannons (fire-linked) and Power
harpoon launcher.
V-WING AIRSPEEDER
With its lightweight and swift speed, the V-wing has a definite
advantage over the airspeeder. It features a scram jet and a huge
booster. Use the scram jet and weapons sparingly, or the engines
will overheat. The V-Wing's weapons are already linked, so
increase the fire rate with the Fire Mode Button. These also
overheat if used too often.
Primary Weapon: Twin Laser Cannons
Secondary Weapon: Cluster Missiles
Special: Boosters
T-47 SKYHOPPER (Bonus)
This craft can only be used on the bonus stage of Beggar's Canyon.
It is fast an has an excellent turning capability. But linked with
it's speed and lack of any type of shields, and contact could be
the last thing you see.
Primary Weapon: Single Laser Cannon
MILLENNIUM FALCON (Secret)
Despite her outward appearance, the Falcon is not the standard
YT-1300 cargo vessel she seems. Heavily modified form her
original stock configuration, the Millennium Falcon has acquired
capabilities unheard of in Corellian standard freighters. Able to
reach point five beyond lightspeed, she is one of the fastest
non-Imperial vessels currently in use and owes much of her power
availability curve to a vast array of unregistered and normally
incompatible computer and thrust system modifications.
Primary Weapon: Quad Laser Cannons
Secondary Weapon: Proton Torpedoes
TECHNICAL CRAFT INFO
* Engine is a Drive system Matrix with Steering flaps.
* Five escape pots placed in aft of the ship.
* Two loading ports left and right of the ship, a upper
hatch with lift and a loading ramp.
* Two Quadlaser turret systems.
TIE INTERCEPTOR (Secret)
This dagger-shaped starfighter is more than a match for the Rebel
craft, it's nearly as fast as an A-wing and more maneuverable than
an X-wing. The weapons include four blaster cannons with advanced
targeting software for greater accuracy. It has little armor and
no shield generators, it can easily be destroyed with a few direct
hits.
Primary Weapon: Quad Laser Cannons
TECHNICAL CRAFT INFO
* Engines (2) SFS p-s5.6 Twin Ion Engines Rated at 175 KTU.
* SFS n-s6 Navcon computer system beneath the pilot.
* Sensor Array SFS S-c4.1 Multi-range TAG beneath the pilot.
* Flight control system SFS F-s4 Flight avionics system
placed left of cockpit.
* Solar Panels Supplemental laser power Quadanium steel
armor Rated at 20 RU.
* Laser cannons (4) SfS L-s9.3 (single fire or fire-linked).
BLACK CADILLAC (Secret)
This craft is only a special 'looks' craft. It has all the same
characteristics of a V-Wing. But you now get the chance to fly a
powerful 'flying' black cadillac.
Primary Weapon: Twin Laser Cannons
Secondary Weapon: Cluster Missiles
Special: Boosters
NABOO N-1 STARFIGHTER (Secret) ((Information from Jack Chen ))
The Naboo Royal Starfighter was the predecessor to starfighters
such as the Incom T-65 X-Wing. Like the X-Wing, it sports
blasters, projectile missiles, shielding as well as an R2 unit
for interfacing and improvement of starfighter operations.
The Naboo Royal Starfighter is armed with 2 laser cannons, 2
seeker torpedo launchers as well as an energy shielding and an R2
unit. This configuration allows it, much like the X-Wing to take
damage, while dishing out damage in turn to inferior crafts. As a
result, the Naboo Royal Starfighter was capable for defending
Naboo from the most vile of the galaxy's criminals, including the
Greedy Trade Federation.
Primary Weapon: Twin Laser Cannons
Secondary Weapon: Seeker Torpedo
Special: Shielding and a R2 unit
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: CRAFT ARMAMENT :._/
FIRING BLASTER CANNONS
Most craft in Rogue Squadron are armed with blaster cannons as
their primary weapon. Fire your blasters during a mission by
pressing the Fire Blasters Button. You can tap this button for
individual shots, or hold it for continuous fire.
Most craft in Rogue Squadron have two blasters, except the X-Wing,
which has four. With the X-Wing, you can fire your blasters
seperately, fire two together (sending out pairs of blaster
blasts), or fire all four together (sending out four blaster
blasts at once). Press the Fire Mode Button repeatedly to cycle
between these firing modes. The blasters on the airspeeder do not
have linking capability. You cannot link secondary weapons like
missiles.
FIRING SECONDAY WEAPONS
In addition to blaster cannons, each craft will have different
secondary weapons:
X-WING: Proton torpedoes
Y-WING: Bombs
A-WING: Missiles
V-WING: Cluster missiles
AIRSPEEDER: Tow Cable
To fire these weapons, press the Fire Secondary Button.
ACQUIRING ADVANCED WEAPONS
Throughout the game there will be secret challenges for
discovering new weapon technologies. These technologies will
improve the effectiveness of either the primary or secondary
weapon systems. After discovering a new technology, the primary or
secondary weapon system will automatically be upgraded on all
appropriate craft.
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: REBEL WEAPONS :._/
PRIMARY WEAPON
Blaster Cannon
Also known as a laser cannon, this is the most widely used
weapon in the galaxy. It repeatedly fires bolts of coherent
light, an intense energy that inflicts significant damage.
SECONDARY WEAPONS
Each craft has a secondary weapon. An icon for the weapon and how
many you have available appears in the bottom left corner of the
screen (Icon appears in console in Cockpit Mode.)
Proton Torpedo
A proton torpedo is armed with a proton-scattering energy
warhead that inflicts heavier damage than an ordinary missile.
There is also an advanced version that has a seeking device
that allows it to follow a moving target.
Concussion Missile
When this sub-lightspeed projectile hits home, it creates
powerful shock waves that can penetrate even the heaviest armor
to obliterate its target. These air-to-air and air-to-ground
weapons are most effective against stationary targets. A
concussion missile will travel in a straight line once it's
fired, and can only be fired one at a time. These are not as
powerful as protons, and seeking versions are available.
Cluster Missile
Each of these weapons breaks apart into five smaller warheads
shortly after launch. This results in a "spread" effect that
increases the chances of hitting a target or inflicting more
damage. A seeking version is available.
Bombs
Only the Y-Wing is armed with these destructive weapons, which
can be dropped on ground targets. They have a large blast
radius, to inflict heavy damage over a wide area. Bombs can
damage your own craft if dropped at a low altitude. An advanced
version is available.
Tow Cable
Airspeeders are fitted with a harpoon gun that launches a
high-powered, barbed projectile attached to a retractable
flexisteel tow cable.
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: ADVANCED WEAPONS :._/
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!COMING SOON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! Ok I lied abit (Naughty me) but because of some circumstances !!
!! This part of the FAQ will be coming in version 2.3 Yay ok cya !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!COMING SOON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: FLYING TIPS FROM LUCASARTS :._/
1 - Use your radar screen to fly in the right direction towards
your mission objectives. Fly so you keep the wedge shape
oriented to the top of the radar at 12 o'clock.
2 - Use the thrust and brake to match the enemy's speed or to
more easily attack a ground target.
3 - Pay close attention to directions from General Rieekan and
your wingmates.
4 - Be on the lookout for enemy bombers, and attack them before
attacking fighters. Bombers do more damage to critical Rebel
installations.
5 - (Ground targets only) For a more effective attack, line up
your targets by making long, straight runs. Avoid the
temptation to make quick turns in pursuit of your targets.
Instead, fly far away, then turn around and fly toward your
targets from a distance, using your brakes. You'll be able to
keep them in your sights longer -- and score more hits. But
you'll also be in enemy sights...
6 - Find the keyboard, joystick or mouse configurations and
camera views best suited to your flying style.
7 - (Speeder or V-wing only) For more control in turn, use the
right or left brake to tighten your turn in either direction.
8 - Use a loop-the-loop move to bear down on an enemy that has
passed you by.
9 - To avoid missile turrets, fly fast and low.
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: IMPERIAL CRAFT AND DEFENCES :._/
ARMORED HOVER TRAIN
With cars heavily defended by numerous gun implacments and missile
turrets, strafing runs against this mobile target are diffuclut at
best.
AT-AT
Short for All Terrain Armored Transport, the four-legged imperial
walker strikes terror into the heart of any defender. This
mechanized beast is armed with blaster cannons underneath its
"chin" and medium blasters on each side of its "head," and has
thick armor plating to protect it from most types of artillery
fire. Try to wrap the tow cable around the "legs" of an AT-AT with
a airspeeder to bring the behemoth down.
TECHNICAL CRAFT INFO
* Vehicle class is All Terrain Armord Transport.
* Height is 16 meters, speed is 60 Kilometers per hour
(over even terrain).
* Crew is 3, troop capacity is 40.
* Weapons Two Heavy lasercannons, two fire-linked medium
blasters.
AT-PT
Short for All Terrain Personal Transport, this small, two legged
weapon system has the ability to climb up 45-degree mountains and
hills. The AT-PT houses one or two soldiers, surrounding them with
thick, heavy armor in its central command pod. It is armed with a
twin-blaster cannon.
AT-ST
Short for All Terrain Scout Transport, this chicken-like walker is
used to support imperial ground troops and protect the vulnerable
underbelly of the AT-AT walkers. Since it balances on two legs,
the two person AT-ST is more unstable than the AT-AT, but is
superior speed and formidable firepower more than make up for its
weaknesses.
IMPERIAL PROBE DROID
This reconnaissance device was used by Darth Vader to locate the
rebel base on Hoth. It can move quickly across planet surfaces,
and is programmed to detect life forms and signs of habitation. An
imperial probe droid is armed with a laser device.
IMPERIAL LANDING CRAFT
This heavily armored assault ship devotes two-third of its power
to its shields, making it extremely difficult to destroy.
TECHNICAL CRAFT INFO
* Vessel type Lambda-class T-4a Personnel Transport.
* Manufactured by Sienar Fleet Systems (sublicensed to
Cygnus Spaceworks).
* Lenght 20 meter, range 17 parcecs (hyperspace active).
* Crew is 4, passengers is 14.
* Weapons systems 10 Taim and Bak KX5 laser cannons
(8 forward, 2 aft)
TANK DROID
Designed to stop civil unrest on Imperial worlds, this fully
automated combat vehicle driven by a droid brain is a brutal urban
assult machine.
TIE FIGHTER
Powered by twin ion engines a TIE fighter's advantages are
excellent maneuverability and its small profile, which makes it
difficult target to hit. However these advantages come at a steep
price, since it has no shields, no hyperdrive systems, and no
other weapons besides forward-mounted blaster cannons. A direct
hit to one will usually destroy it.
TECHNICAL CRAFT INFO
* Engines (2) SFS P-s4 Twin Ion Engines rated at 150 KTU
behind cockpit.
* Astrogation SFS n-s6 Navcon computer system beneath the
pilot.
* Laser Cannons (2) SFS L-s1 (single fire or fire-linked)
front of cockpit.
* Flight Control system SFS F-s3.2 flight avionics system
left of pilot.
* Sensor Array SFS S-c3.8 Multi-range TAG beneath pilot.
* Solar panels Supplemental laser power, Quadanium steel
armor, Rated at 15 RU
TIE BOMBER
A TIE Bomber is armed with two front-firing blaster cannons, and
can drop a variety of payloads, including bombs, guided concussion
missiles, orbital mines, and thermal detonators.
TECHNICAL CRAFT INFO
* Solar Panels Supplemental laser power, Quadanium steel
armor Rated at 50 RU.
* Proton torpedo launcher (2) STS T-s5 6 torpedoes each
beside the round things.
* Concussion missiles Launchers (2) SFS M-s3 10 missiles
each in left bank.
* Laser Cannons (2) SFS L-s1 (single fire of fire-linked)
place center of vehicle.
* Astrogation SFS N-s4 Navcon computer system Place left of
cockpit.
* Flight control system SFS F-s3.2 flight avionics system
tale of cockpit.
* Sensor Array SFS S-c3.4 Multi-range TAG placed beneath
pilot.
* Engines(2) SFS P-s4 Twin Ion Engines Rated at 125 KTU.
TIE INTERCEPTOR
This dagger-shaped starfighter is more than a match for the Rebel
craft, since it's nearly as fast as an A-Wing and more
maneuverable than an X-Wing. The TIE Interceptor's weapons include
four blaster cannons with advanced targeting software for greater
accuracy. Since the TIE Interceptor has little armor and no shield
generators, it can easily be destroyed with a few direct hits.
TECHNICAL CRAFT INFO
* Engines (2) SFS p-s5.6 Twin Ion Engines Rated at 175 KTU.
* SFS n-s6 Navcon computer system beneath the pilot.
* Sensor Array SFS S-c4.1 Multi-range TAG beneath the pilot.
* Flight control system SFS F-s4 Flight avionics system
placed left of cockpit.
* Solar Panels Supplemental laser power Quadanium steel
armor Rated at 20 RU.
* Laser cannons (4) SfS L-s9.3 (single fire or fire-linked).
WAVESKIMMER
Like its name implies, this attack hydrofoil was designed to
operate above water's surface at high speeds. Originally built
around the frame of an AT-AT, a waveskimmer is far more
maneuverable than it's land-bound counterpart.
SHIELD GENERATOR
A device that produces the power to create and maintain deflector
shields and focus those shields around a given object. Wherever
there is a shield that cannot be breached, there's sure to be a
shield generator nearby. Destroying the generator is a sure way to
take out the shield.
RADAR DISH
A Radar dish is a rotating dish that alerts the Empire to incoming
enemies. Destroying the radar dishes can limit the Imperials'
ability to track down your craft. Radar dishes can also function
as a general communications device.
TURBOLASER
Turbolasers are the backbone of imperial planetary defenses
throughout the galaxy. These are stationary cannons fire twin
blasters strong enough to take any fighter or infantry.
MISSILE TURRENT
Advanced ground-based defense weaponry used to protect important
imperial facilities. These turrets fire powerful missiles that
home in on there targets and rarely miss. The destructive
capability of these missiles should not be underestimated.
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: PLANET GUIDE :._/
BALMORRA
One of the outer-core worlds. Largely involved with Imperial
weapons manufacturing. Primary product is the AT-ST walker.
BARKHESH
A small planet in neutral space. It is a large cache of the latest
weapons and technology are here in the hands of Rebel
sympathisers, who are prepared to share them.
CHANDRILA
Known as home to Mon Mothma and many political geniuses.
CHORAX
Many X-Wing novels mention the many Rogue Squadron missions that
occured at Chorax. Many smuggling and piracy activities happen
here.
CORELLIA
Known as home to Han Solo and Wedge Antilles. Corellia was one of
the first worlds to join the Old Republic. It was also garrisoned
by the Empire shortly after the Battle of Endor.
FEST
The site of a secret Imperial weapons facility where Phrik
originated.
GERARD V
A world that failed to join the rebels as they are overpowered by
orbital bombings from Star Destroyers Adjucator and Relentless.
KESSEL
The only source of Glitterstim spice and the former Imperial
prison/spice mining operation. This planet has a little atmosphere
and oxygen masks are required to breath outside.
KILE II
Served as a temporary base for Rogue Squadron.
LORONAR
Knoen as home to the Loronar Corporation. An Imperial center for
construction of capital ships and weapons platforms.
MON CALAMARI
A waterworld planet known as home of the Admiral Ackbar and for
outstanding starship design and construction.
SULLUST
Known as home to Nien Nunb and his sister Aril Nunb of Rogue
Squadron. The Sullustans live in immense underground cities on
this Volcanic planet. They also have a natural ability for flying
starships.
TALORAAN
A large planet that's approvimately 100,000km in diameter. Rich in
Tibanna Gas, but the air is only breathable at extremely high
altitudes.
TATOOINE
Known as home to Luke Skywalker, Obi-Wan Kenobi and Jabba the
Hutt. It is inhabited by humans, Jawas and Tusken Raiders.
THYFERRA
Thyferra is the center of bacta production for the entire galaxy.
Known as home to the insectile Vratix. The Vratix know how to
create a bacta medical fluid.
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: WALKTHROUGH :._/
CHAPTER 1 <<--o-->>
Ambush at Mos Eisley
Information
This mission takes place on Luke Skywalker's home planet of
Tatooine, a bleak, forbidding desert world scorched by twin
suns in the Outer Rim. Tatoonie has recently been colonized due
to it's strategic location near several hyper-space routes.
It's largest spaceport city, Mos Eisley, is a crossroads for
interstellar commerce, and is populated with pirates, thieves,
and smugglers.
Gold Medal Requirements: Mission Objectives:
Completion Time: 3:00 Protect the Homesteads
Enemies Destroyed: 31 Destroy the Probe Droids
Accuracy: 15% Protect Mos Eisley
Friendly Saves: 50 Eliminate the Imperial Forces
Bonuses Collected: 0
Walkthrough
At the start go forward and kill four Probe Droids. Goto your
left and there is a set of five Probe Droids. Keep following
the orange arc on your scanner to get to five more Probe
Droids. Still keep following the arc, but put your speed up
to get to the next lot of five Probe Droids. After that goto
the left side of the Sand Crawler and there is one Probe Droid
attacking a homestead. Now goto the right side of the Crawler
to get the last probe droid that is attacking a homestead.
VOICEOVER: 'MOS EISLEY IS UNDER ATTACK. WE NEED TO ASSIST.'
Keep going straight with sppen and you will get to Mos Eisley.
Use you breaks to get right behind the Tie's and shoot them as
quickly as possible. There are six to kill.
Hints for the stage
· Be quick and don't worry that much about accuracy. You only
need 15%, and your time limit is 3:00 minutes.
· Make sure that you try to kill the Tie's away from the
buildings, so that they don't crash into them when you shoot
them down.
· Put your blasters on the full option. This will cut your fire
rate down, but you will hit with more power.
Question's and Answer's
Q: I'm missing four enemies in the end. Where are they ?
A: To the left of the first set of Probe Droids. There are abit
away though, so practice first to see where they are.
Rendezvous on Barkhesh
Information
You'll fly this mission on Barkhesh, a planet noted for its
hot, humid, tropical jungles in its southern regions. The local
resistance there is transporting supplies desperately needed by
the Rebelion. The Empire will do everything in its power to
stop the transfer, and has posted Imperial scout walkers in the
planet's canyons.
Gold Medal Requirements: Mission Objectives:
Completion Time: 5:45 Escort Supply Convoy to Safety
Enemies Destroyed: 30
Accuracy: 40%
Friendly Saves: 19
Bonuses Collected: 0
Walkthrough
You start of with four Probe Droids infront of you. Kill them
and keep following you arc. You will soon come across the
convoy. Go right following the convoy and you will encounter
four Probe Droids. Then go right and kill an AT-ST. Now
double back on the convoy, because two Tie Bombers are coming
up from behind. Now go back to the front of the convoy, and
kill the two AT-ST that they will get to soon. Then go up high
and shoot the Turbolaser that is ontop of the range. Go forward
to find three AT-ST waiting in ambush to get the convoy. Kill
them and goto the left. Two Tie Bombers come in from your right
so kill them. Go up to your left and kill the Turbolaser and
keep going straight. You will encounter two Turbolasers down
another valley kill them. There is a Tie Bomber attacking the
convoy. Kill it. You should be safe by now.
Hints for the stage
· This stage is one of the hardest to get gold, because you
need to have all the convoy finish. So my opinion is to stick
with it and keep on trying.
· Follow the convoy at all costs. Only go forward when you know
that the convoy will be safe for a while.
Question's and Answer's
Q: I'm missing enemies in the end. Where are they ?
A: Right near the end where all the convoy stops to get picked
up there is a whole station of Imperial targets this is to
the left of where you turn to get to the pick up point. Find
this before you try to do the game for the Gold medal.
The Search for the Nonnah
Information
In this mission, you'll be flying over the lakes of Chorax,
trying to locate a downed Rebel ship in a race against the
Imperials looking for the ship as well. The Chorax system is
located in the Rachuk sector, and contains one medium-sized
star and one planet. It is a haven for pirates and smugglers.
Gold Medal Requirements: Mission Objectives:
Completion Time: 10:00 Locate the crashed Rebel ship
Enemies Destroyed: 38 Protect the ship from invading
Accuracy: 20% Imperial forces
Friendly Saves: 1
Bonuses Collected: 0
Walkthrough
From the start six Tie Interceptors come straight at you. Shoot
what you can, but don't worry too much about them. Now find the
crashed ship. This is hard because the ship crashes in a large
lake type water mass. But that's easy to find a large water
mass. But not in this game there is three in this stage, and it
randomly picks one of them so I hope you are lucky. Some ways
are guarded by Probe Droids. Kill them if you want. When you do
find it take out the AT-ST and Tank Droids that occupy the
shores around it. Tie Bombers then start to come in and attack
the ship. Take two of them down then go back to the shores and
kill three AT-PT's that are now there. Go back up and kill the
rest of the Tie Bombers and some Interceptors. Once they are
all killed the transport ship will take off. Follow it and
protect it at all costs. There will be a few Tie Interceptors
come after it so shoot them down quickly. The ship will fly
down a valley and then it will take off.
Hints for the stage
· Watch your scanner for red dots. And when you find one go and
take it out.
· Use your missiles on the AT-ST and Tank Droids. Just shoot
down the AT-PT's they are easy.
Question's and Answer's
Q: I keep losing the transport ship to the Tie Bombers. How do
I finish this level.
A: Keep with it. Take out the land based enemie first, then use
your speed to catch the Tie Bombers then use your breakes to
stay right behind it and shoot it down. Repeat this for all
Tie Fighters.
Defection at Corellia
Information
The planet is home to Han Solo, General Crix Madine, and Rogue
Squadron's own Wedge Antilles. With it's rolling hills, immense
oceans, and cities with wide-open spaces, Corellia is a
pleasant spot in the galaxy. The Corellian system is known for
its fast ships, wily traders, and pirates. The planet's
extensive shipyards attracted the attention of the Empire, who
then invaded and occupied it.
Gold Medal Requirements: Mission Objectives:
Completion Time: 10:00 Investigate strange readings
Enemies Destroyed: 50 Protect the capitol tower
Accuracy: 20% Protect the Tech Center
Friendly Saves: 95 Protect the evacuation
Bonuses Collected: 1 shuttles
Walkthrough
Double back on your directio and speed up. Follow your radar
arc to the waiting Probe Droids. There is 6 Droids waiting for
you in a small valley. This is to get your attention while the
city gets attacked. GO with speed back to the city, and start
to shoot down the Tie Bombers. There should be 12 in total. But
you will hear Crix Madine's cry for help when you shoot the
last one down. Fly with speed to help him. Shot down the Tie
Bombers that are attacking the Tech Center, there should be
four. When you are finished Wedge tells you that he's in
trouble. Then out of the blue, Han and Chewy come in for a
visit and help out Wedge. Go back to the capitol tower and use
your tow cable to take down the AT-AT. Once the AT-AT has
been taken down. Then you will be told that the Tech Center
is still under attack. Go back to it and kill the two AT-ST
that are attacking it. Then goto the AT-AT and take it down
with the tow cables. After bringing that down, hang around and
take out 6 Tie Fighters, then wait for the shuttle to take off.
Follow it and wait for the shuttle to dissapear.
Hints for the stage
· Be quick in shooting down the Tie Bombers and Fighters.
· Watch the pattern the Bombers fly in and cut them off to
attack them more efficiently.
· Practice with the tow cables.
Question's and Answer's
Q: I'm missing a Bonus Item. Where is it ?
A: You will find it in the middle of one of the cities. You
will have to get down between the buildings to get it.
Q: How do you take down an AT-AT ?
A: You have to use your harpoon and tow cable to make it's legs
pull together so that it falls down. (See Harpoon and Tow
Cable Guide at the bottom of this FAQ.)
Liberation of Gerrard V
Information
This mission pits you against a skilled Imperial ace, Kasan
Moor. You'll be flying over Gerrard V, a planet whose surface
is covered by deserts and oceans. Its topography is dominated
by steep raised areas, called towers, and low-lying
depressions, known as saddles. Populated by Rebel supporters,
Gerrard V once revolted against the Empire, but this
insurrection was crushed by orbital bombings from Imperial
Star Destroyers.
Gold Medal Requirements: Mission Objectives:
Completion Time: 5:15 Escort Y-Wings to their
Enemies Destroyed: 33 targets
Accuracy: 30% Disable Civilian yachts
Friendly Saves: 6 Destroy Big Gun Turrent
Bonuses Collected: 0
Walkthrough
Go around and shoot down as many Tubrolaser's and Missile
Turrents as you can. This will help the Y-Wings do there job.
Wedge will then tell you that he is in trouble (( Again? )) and
it's the 128th Tie Interceptor Squad. Follow the Y-Wings and
kill the two AT-PT's along the way. You will now have to deal
with the 128th while you take out the big gun. Fly around abit
more and you will end.
Hints for the stage
· Strike hard and fast. If you miss one target, come back for
it later on.
· Save your missiles for the big gun.
Question's and Answer's
None
CHAPTER 2 <<--o-->>
The Jade Moon
Information
You'll begin your next mission on a moon of Loronar, home to
construction facilities where the Empire's biggest warships and
special weapons platforms are built. This moon's surface is
punctured by rocky valleys, deep canyons, and craters.
Gold Medal Requirements: Mission Objectives:
Completion Time: 6:00
Enemies Destroyed: 45
Accuracy: 40%
Friendly Saves: 7
Bonuses Collected: 1
Walkthrough
This is another level where you have to protect a convoy.
However, this time you can leavee it in safe spots to head off
and destroy Imperials. As you fly over the moon, you'll find
some AT-ST's walking amongst some buildingd off to your right.
Remember to take them from the side or back, so that their guns
don't get you. After you destroy these, continue on and take
out the four laser turrets that are on either side of a
shielded area. There are also a lot of Imperial buildings
around here that you can destroy as you fly past for extra
kills. After all the enemies have been destroyed, fly back to
where the first AT-ST was and you should find a canyon (it's
the white area on your map) that heads off on your right.
Follow the canyon along (keep low to avoid enemy fire) and
you'll come to a fork in the canyon. Take the right path and
after you wind your way along for a while you'll come to a
Shield Generator. Take out the turret next to it and fly past
it. Destroy the enemies and buildings here and then head back
and destroy the generator with a couple of missiles. After a
cut-scene you should close your wings (right yellow button) for
extra speed and head back to the buildings that were previously
shielded. If you're going fast you shouldn't get hit by any of
the missiles. When you get there, you will have to destroy a
bunch of AT-ST's that are attacking the convoy. Now take out
all the Tie-Fighters in the area and it's all over.
Hints for the stage
· Use speed when you need to get to somewhere quick, or to
dodge incoming missiles.
· Keep all your missiles for destroying the shield generator.
After that what you have left use on the AT-ST's.
Question's and Answer's
Imperial Construction Yards
Information
This mission sends you over the facilities of Balmorra, a
factory planet that builds advanced weapons of destruction for
the Imperial forces. Located at the Outer Edge of the Galactic
Core in the Nevoota system, Balmorra's plains are marked with
numerous canyons and mountains and, of course, industrial
buildings. Although occupied by the Empire, the inhabitants of
Balmorra long for independence and free markets for their
renowned weapons technology.
Gold Medal Requirements: Mission Objectives:
Completion Time: 6:30
Enemies Destroyed: 80
Accuracy: 45%
Friendly Saves: 0
Bonuses Collected: 1
Walkthrough
The first thing you have to do is destroy all the sensor
dishes along a canyon. Watch that you don't get too close to
them, because if they detect you, it's mission failed. The best
technique is just to line them up and hit the brakes and fire
at them. Most of them are pretty easy to take out but you
should take the left path when the canyon plits and head over
to the far-left wall so that you are in a position to take out
a tricky one next to the cliff. You will know that you've
successfully destroyed all of them when you hear a wingman say
that the enemy is blind. Now this is a big level with four
enemy installations. However, you only need to worry about two
of them (unless you're going for a gold medal, in which case
you should shoot everything). To find the first installation
that you need to destroy, just stick to the left wall until you
come to a canyon off to your left. Around the corner you'll
come across two laser turrets and an AT-AT. Ignore the AT-AT,
kill the two turrets and destroy the two missile turrets
further along. Now the factory is a fairly defenceless target.
Simply keep doing strafing runs with your blasters until you've
destroyed the buildings on either side of the yard and the one
at the back. Check your mission status by pausing the game and
keep shooting everything until it says factory has been
destroyed. Also kill most of the inactive walkers and the
enemies that are inside one of the buildings.
Ignore the AT-AT as you follow the left wall again until you
come to another canyon on your left. Eventually you'll come to
an AT-ST and a laser turret. Destroy these and continue along
to the next factory. Destroy the missile and laser turets
guarding the next factory. Now destroy all the buildings,
inactive walkers and Stormtroopers until you complete the
mission.
Hints for the stage
Question's and Answer's
Assault on Kile II
Information
On this planet, you'll be attacking the Imperial Enclave, an
enormous facility that supports the Empire's naval operations
in that sector of the galaxy. The surface of Kile II is marked
by canyons and large, enclosed areas, where you'll find the
Imperial spaceport, a long-range sensor post, and troop
barracks.
Gold Medal Requirements: Mission Objectives:
Completion Time: 6:00
Enemies Destroyed: 65
Accuracy: 60%
Friendly Saves: 0
Bonuses Collected: 0
Walkthrough
You'll start this level with a squadron of Y-Wings. Ignore
them. They have no idea where they're going. Just keep heading
through the canyons leading to a large area (stick to the right
wall if in doubt). You'll find a large city protected by a heap
of missile and laser turrets. Circle around bombing the turrets
(press the secondary fire button once to bring up your target,
then a second time to drop the bomb). After you've destroyed
all the turrets you'll be free to bomb the city. Keep checking
your mission screen until it says the spaceport has been
destroyed and then move on. As you fly out, stick to the right
wall again and you will come out in a large area with a bunch
of radar dishes, Circle around bombing the hell out of all the
dishes (remember to take out the turrets first). When you've
done this you'll have to take out the garrison. It's the four
rectangular buildings in the same area. Just bomb them all and
then shoot all the Stormtroopers that run out. Now you should
have completed all three objectives.
Hints for the stage
Question's and Answer's
Rescue on Kessel
Information
This mission takes you to the reddish, potato-shaped planet of
Kessel, where the Empire has a notorious prison facility.
Kessel's surface is covered with salt flats and pockmarked by
deep craters and mines. The thin atmosphere of this
inhospitable planet is barely breathable, so special factories
have been built to generate oxygen, nitrogen and carbon
dioxide.
Gold Medal Requirements: Mission Objectives:
Completion Time: 4:30
Enemies Destroyed: 26
Accuracy: 40%
Friendly Saves: 5
Bonuses Collected: 0
Walkthrough
This level is very easy if you know what to do. There's a hover
train carrying Wedge (who was captured in the last mission).
You have to disable it with your ion cannons (secondary fire).
Make sure you don't destroy it or let it get to the detention
facility because otherwise, you fail. When you start you can
kill the two buildings, the missile turret and the AT-ST if you
want but you don't have to. After that, go over the mountain on
the right of you and you should see the hover train. Go close
and someone will say we found the train. Disable the carriages
with the laser turrets on them first so that you don't get
shot. After you disable a few more carriages, you should hear
that the train is slowing down. Now if you want, you can go
kill some ground enemies to try get enough kills for the
medals. Then go back and disable the last couple of carriages
to complete the mission.
Hints for the stage
Question's and Answer's
Prisons of Kessel
Information
In this mission, you'll once again fly over Kessel, the only
planet where glitterstim spice is produced. This valuable
substance is prized for giving telepathic abilities to anyone
who consumes it, although users can become addicted to it.
Before joining the Rebel forces, Han Solo used to smuggle
glitterstim spice from Kessel. The empire uses forced labor to
mine this spice, and guards it heavily.
Gold Medal Requirements: Mission Objectives:
Completion Time: 10:30
Enemies Destroyed: 103
Accuracy: 40%
Friendly Saves: 35
Bonuses Collected: 1
Walkthrough
The aim of this mission is fairly simple but it takes a long
time, so you'll need to practice if you want to survive. The
first thing to do is keep going straight and kill the three
probe droids, then kill the three Tie-Interceptors. About now
Madine will tell you about the shield and its generator. Follow
the radar to the generator and blow it up. Along the way you
should destroy any laser turrets that you come across, but
don't let them slow you down much. Now head back to where the
shuttle is and protect it as it rescues some rebel prisoners.
Take out the turrets first, then concentrate on any
Tie-Fighters or AT-ST's wandering around. Also make sure you
kill most of the Stormtroopers because they are easy kills and
they do a fair amount of damage to the shuttle. Pretty soon
you'll hear that the shuttle is headed for the next prison.
Just follow it along, clearing out all the imperial scum along
the way. When you get to the second prison, take out the
turrets first, then look for the AT-ST's that are hanging
around, waiting to destroy the shuttle. Protect the shuttle for
a while longer and you'll have finished the mission.
Hints for the stage
Question's and Answer's
CHAPTER 3 <<--o-->>
Battle Above Taloraan
Information
In this high-altitude mission, you'll be flying in the cloudy
atmosphere of Taloraan, an enormous gas planet with a strong
magnetic field in the Kelavine system of the Expansion Region.
The planet's Tibanna gas is breathable at high altitudes, and
is also used in the production of weapons.
Gold Medal Requirements: Mission Objectives:
Completion Time: 7:00
Enemies Destroyed: 90
Accuracy: 70%
Friendly Saves: 1
Bonuses Collected: 1
Walkthrough
This level is set high up in the atmosphere of a world like
Cloud City from The Empire Strikes Back. There are a series of
floating platforms with gas tanks on them. You can only destroy
the Imperial ones (look for the Imperial logos), don't shoot
the civilian ones (blue stripes) or you'll fail the mission.
Also make sure you hit the ones up high on the second layers of
the platforms. You'll know that you've found all the tanks on a
platform because the radar will start flashing and telling you
to move onto the next floating platform. Alog the way you will
also notice a lot of Tie-Fighters swarming about. Make sure you
kill a few of them to keep your quota up. You won't have much
trouble with this level but the laser cannons on the platforms
can be tricky. Take them out with your guided missiles (press
the secondary fire button once to bring up the target, then
again when the red target appears signifying a lock). If you
run out of missiles try coming at the floating platforms from
below so that their fire can't touch you. After you've cleaned
out a few platforms you'll come to a huge floating city. Behind
this city is the final platform which you need to clean up
before completing the mission.
Hints for the stage
Question's and Answer's
Escape from Fest
Information
This mission takes you to a plannet in the Atrivis sector of
the Outer Rim near the Mantooine system. Enormous, steep
mountains and valleys punctuate Fest's landscape. Atop one of
these mountains, the Empire has a top secret Weapons Research
Facility, where experiments are conducted to create new metal
alloys. Among the inhabitants of Fest are a resistance group
who opposes the Empire.
Gold Medal Requirements: Mission Objectives:
Completion Time: 6:30
Enemies Destroyed: 65
Accuracy: 25%
Friendly Saves: 7
Bonuses Collected: 1
Walkthrough
Like most of the 'protection levels', this one can be really
difficult until you get into the swing of things. This time you
have to protect some AT-PT's from AT-AT's and moving laser
turrets. When you start out, go to the right a bit towards the
Shield Generator and blow up the two laser turrets. Then
destroy the other two laser turrets on your left. After they're
dead you should be able to see an open space with three AT-PT's
and an AT-AT. Use your tow cable to take down the AT-AT. After
you've done that, turn around and go over the wall, but don't
destroy it. Now you should be able to see another AT-AT. Take
it down as well, then head for and destroy the Shield
Generator. After it's destroyed go back towards where the wall
was and you'll see the AT-PT's. Now you have to protect them.
Fly ahead and kill all the moving turrets as you can. When you
see the AT-AT, kill it and then go back and kill all the moving
turrets. From now on you just have to shoot all the turrets a
you can and the occasional Tie-Fighter. After a while you
should see a tall box in the middle of the snow. Don't shoot it
but let the AT-PT's go up to it, where they'll be safe. Now you
have to blow up the research facility (you must have blown the
Shield Generator). Look at your map and go to the research
facility. When you get there, kill the bunker and then
concentrate your firepower on the main building. After it has
been destroyed you can exit the level.
Hints for the stage
Question's and Answer's
Blockade on Chandrila
Information
You and Rogue Squadron will call on the rural agricultural
planet of Chandrila, in the Bormea sector of the Core Worlds.
This sparsely populated, naturally beautiful planet has two
large continents surrounded by oceans, with vast plains covered
by grasses and forests. While the inhabitants of Chandrila are
peace-loving, they have openly supported the Rebels against the
Empire.
Gold Medal Requirements: Mission Objectives:
Completion Time: 5:45
Enemies Destroyed: 35
Accuracy: 20%
Friendly Saves: 4
Bonuses Collected: 1
Walkthrough
You start off flying amongst a squadron of about 20 other
X-Wings. Your buddies will provide some help, but basically
it's up to you to fly around shooting down all the Tie-Fighters
that try to destroy the train. You have to defend the train for
quite a while, but it's pretty easy and as soon as you see the
cut-scene, it's time to defend the city. There will be a
handful of Tie-Bombers circling the city. Don't be afraid of
following them abit away from the city as you try to kill them
because they fly in wide circuits and they don't do much
damage to the city. Now you'll get another cut-scene with three
ships being shot at by some AT-ST's. Now charge over there and
rip into them with your Protons. After they're gone and safe,
you'll get another cut-scene with some Bombers and
Interceptors. Clean these guys up and it's time to move on.
Hints for the stage
Question's and Answer's
Raid on Sullust
Information
In this mission, you'll fly through the thick hot, dark clouds
over Sullust, a bleak, volcanic planet in the Sullust System.
With the planet's surface shrouded in toxic gases, the millions
of native Sullustans have created a large underground network
of caves and cities. These beautiful sub-surface sites are
popular tourist attractions. Sullustans are friendly, out-going
creatures with jowls, mouse-like ears, and large rounded eyes,
who are prized as navigators, since they never forget a path
they've traveled.
Gold Medal Requirements: Mission Objectives:
Completion Time: 4:00
Enemies Destroyed: 40
Accuracy: 75%
Friendly Saves: 0
Bonuses Collected: 1
Walkthrough
This level is probably the hardest in the game, so buckle in.
The problem is that the level is littered with missile turrets,
and sincs the Y-Wings move so slowly, they are extremely
vulnerable. It's not uncommon to lose an entire life in seconds
from a few missiles you never saw coming. The first thing to do
is learn the location of all the missile turrets (there are
about 10) so that you can plan a path around the level so that
you can bomb them all quite quickly. Every time you see a
misile turret, head straight for it (dodging to the sides to
avoid the missiles) and you should be able to take it out in a
single pass. Once you've taken out all the missile turrets
(hopefully you're still alive), it's a fairly simple job to
follow your radar around destroying all the transmitters. Don't
be afraid to bomb the laser turrets around the transmitters
because this means you won't take as much damage and you
increase your kills. After you've taken out the last
transmitter, you'll see a cut-scene which shows the shield
dropping. Now head into the centre of the volcano and destroy
the main capacitor. You'll see a bunch of white cylinders in
the middle of the capacitor that you need to shoot with your
lasers. Be careful not to get too close though or you'll hit
the capacitor and explode. You can also shoot some of the
Tie-Fighters buzzing around to rack up some extra kills. After
the capacitor's destroyed you've completed the mission.
Hints for the stage
Run!!!!!! No this stage is ok, but it is hard if you come into
it with a pigheaded mind. Best bet is to get the cheat for
infinate lives, as you will be needing it. Other than that,
Good Luck.
Question's and Answer's
Moff Seerdon's Revenge
Information
The locale of this mission is Thyferra, a foggy, humid world
with thick, tropical rain forests. This Polith system planet is
inhabited by the insect-like Vratix, who developed a remarkable
fluid called bacta. This miracle liquid can heal every medical
condition from a scratch to a life-threatening emergency. Not
suprisingly, bacta has become much sought-after by medical
clinics throughout the galaxy, and by cartels that seek to
control the galactic bacta industry to reap huge profits.
Gold Medal Requirements: Mission Objectives:
Completion Time: 6:00
Enemies Destroyed: 45
Accuracy: 30%
Friendly Saves: 55
Bonuses Collected: 1
Walkthrough
Get ready because this is one tough mission. Destroy the
missile turrets straight ahead. Then take out the next one in
the valley ahead and now fly off to your right to take out the
other one at the end of the valley. If you turn right and fly
up over the hill, you should find another two missile turrets
in the next valley. Once these are gone it will be a lot safer
to protect the civilian tanks and defeat the Imperials. Across
this level you will find various Tie-Fighters, AT-ST's, laser
turrets and Imperial bunkers (look for the red dots). Make sure
you don't destroy any other buildings (especially the round
tanks) because you'll fail. Your best bet now is to fly up and
shoot down a few Tie-Fighters. After you've killed a few,
you'll notice some really fast Tie-Interceptors (look for the
red dots screaming across the screen). They try to sit behind
you and pound the crap out of you. It's not possible to swing
around behind them because they are too fast and they will keep
circling you. The only way to take them out is to fly to a
quiet area and wait (so that you can see them coming on your
radar easily). When you see them coming line yourself up so
that you're facing them and lock a seeking missile onto them
(you should have grabbed these last mission) and then duck out
of the way. A successful missile lock kills them but you'll
have to do it a few times because there are usually three or
four. As soon as the Tie-Interceptors have been dealt with you
have to act fast to save the rest of the level before the
Imperials damage it too much. Simply fly around destroying any
Imperials you see. It's probably best to take out the AT-ST's
next, then all the laser turrets and any remaining
Tie-Fighters. Lastly follow your radar around cleaning up any
remaining Imperial bunkers. Once every thing is destroyed, the
shuttle will appear. Don't stay in one place for long when
tackling this guy. Just get a seeking missile lock on him as
fast as you can, fire and then hitt your turbo (close your
wings) and get out of his way. You only have to hit him with
three missiles and you've completed the mission.
Hints for the stage
Question's and Answer's
CHAPTER 4 <<--o-->>
The Battle of Calamari
Information
In this all-out encounter with the Empire, Rogue Squadron will
do battle on Mon Calamari, a planet almost completely covered
by water. This marine world is inhabited by two species, the
peaceful Mon Calamari, who live on islands and floating cities,
and the wary Quarren, who live deep beneath the sea and can
breathe both air and water. The Mon Calamari build enormous
starships and warships from their orbiting shipbuilding docks,
and are valuable members of the Rebel Alliance.
Gold Medal Requirements: Mission Objectives:
Completion Time: 7:00
Enemies Destroyed: 24
Accuracy: 25%
Friendly Saves: 87
Bonuses Collected: 0
Walkthrough
This level has some very tricky sections but once you learn
some short-cuts, it's not too hard. You'll start off amongst a
huge fleet of ships. Hit your thrusters and scream off to the
first Devastator (the huge thing in the ocean). DO NOT ATTACK
IT YET. You will get absolutely massacred. When you look at the
Devastator you'll notice that rubble is pouring out of one side
of it (that's the back). Fly around to the other side and head
off to the city a few hundred metres away in the direction it's
moving. When you get there, there will be a few really fast
Tie-Fighters buzzing around. Make sure you hit your bottom
yellow button once to engage rapid-fire lasers. They heat up
quickly and you have to let them cool down for a couple of
seconds but they are so powerful it's worth it. You can try to
shoot the Tie-Fighters over the city with your lasers, but this
is practically impossible. It's much better to fire off a
cluster missile at them. If you fire one when two are close
together, then you'll kill two with one missile. Use this
technique to kill all the Ties above the city. You should also
have been listening carefully to your wingmen. First you will
hear that R2's found a weakness in the Devastator. You still
have to wait abit longer. When you hear someone say "there's a
weapon malfunction", that's your cue to attack the first
Devastator. Fly up onto the roof of the Devastator (but don't
move too slowly or you'll get shot down) and look for a metal
sphere sitting on a stand. This is the Shield Generator. Don't
use your cluster missiles on the Devastators because you are
much better off saving them for the Tie-Fighters. Just swing
past the generator a few times, hitting it with your rapid
lasers and it should explode. Now you can disable the
Devastators by taking out two of it's legs (best to go for two
on the same side). Be careful that you're not under it at the
time or it will collapse on you and crush you. If you pump an
entire round of lasers into a leg then it should explode. If it
doesn't then just make a second pass when your lasers have
recharged and it should go down. Once the Devastator and the
Tie-Fighters have been destroyed, your radar should light up,
indicating that you should move onto the next target. There are
two more Devastators, both with cities full of Tie-Fighters
that you have to take out. Remember to use your cluster
missiles on the Ties, and only your lasers on the Devastators.
You don't need to wait for your wingmen to say anything before
attacking the next two Devastators (just engage them as soon as
you see them). Kill al three Devastators and rid all three
cities of Tie-Fighters and you will have completed the game.
Congratulations!
Hints for the stage
· Ok one of the biggest tips I can give you is if you are
going for Gold on the last level and you can't get it
because, you miss by one of the requirements. Use this tip.
· Put IGIVEUP on so that you will have infinite lives, then
enter the code for the Naboo Fighter (HALIFAX? !YNGWIE!).
Now you have a great fighter and unlimited lives. Now here
is how you do it: Go straight for the devestators, and
either fire a missile at the shield generator, or crash
right into it. Now take out the legs with missiles. One
each should be enough. Now for the Tie's just line them up
with missiles, or crash into them (Remember that if you
crash into them you will be taking up time, so use that
only when you have no missiles left. And when you come back
you will have full missiles. Repeat the same with all the
Devestators and Ties and you should be fine. If you don't
get it straight away, try again. I got it first try with
100% accuracy.
Question's and Answer's
BONUS MISSIONS <<--o-->>
Beggar's Canyon
Information
In this level you get to race a few of your flying buddies in
Sky-Hoppers, They were never featured in the Star Wars movies
but you can see Luke playing with a model of one in the scene
where he is cleaning up R2-D2 and C-3P0 after buying them from
the Jawas.
Gold Medal Requirements: Mission Objectives:
Competitor Beaten: Wedge
Walkthrough
The Sky-Hoppers are very fast but they have poor cornering
ability which means you'll have to be careful on this race.
There are three possible races that you can compete in to earn
bronze, silver and gold medals. The easiest path is the one
that just goes straight ahead. The second easiest track
branches off to the left and the most difficult track branches
off to the right. To win gold you must beat Wedge Antilies
himself. In allthe courses the way to win is to cut the
corners as sharply as you can. However, the Sky-Hoppers are
very fragile so you can't hit the canyon walls much before you
see yourself go up in smoke. You also need to be careful not to
touch the other Sky-Hoppers your racing against because the
slightest touch is enough to disqualify you.
Hints for the stage
· The best way to fly this is to use the break an cornering
buttons to cut the tight corners.
Question's and Answer's
The Death Star Trench Run
Information
The famous Death Star trench-run has been recreated in all its
glory. Even Han Solo's cameo appearance where he flies out of
nowhere to blow away a few Tie-Fighters has been included.
Gold Medal Requirements: Mission Objectives:
Completion Time: 2:45
Enemies Destroyed: 30
Accuracy: 70%
Friendly Saves: 0
Bonuses Collected: 0
Walkthrough
Basically the aim of this mission is to destroy as many laser
turretsas possible. The smaller ground turrets can be taken out
quite easily with your lasers. However, the turrets sitting on
top of the towers can be a bit trickier. It is possible to take
them out with your lasers if you have enough distance and you
aim for the top of the towers. It's probably easier to take
most of out with a well aimed missile though. You can try to
take out a few of the Tie-Fighters that are flying past but
they're pretty fast and you're probably better off concentrting
on the laser turrets to clock up the necessary kills. After
making it all the way along the trench you'll have to slow down
for the final bunch of turrets. It'll also help if you have
saved a few missiles to finish them off with.
Hints for the stage
Question's and Answer's
The Battle of Hoth
Information
This is by far the best of the three bonus levels. You come
screaming over the snowy hills of Hoth to see the massive
transport ships and a squadron of X-Wings waiting to take off.
It feels exactly like the scene from Emipre Strikes Back.
Gold Medal Requirements: Mission Objectives:
Completion Time: 4:25
Enemies Destroyed: 18
Accuracy: 70%
Friendly Saves: 0
Bonuses Collected: 0
Walkthrough
After shooting down a bunch of Imperial Probe Droids you'll see
a cut-scene of a Rebel pilot being attacked by two AT-ST's. Now
fly over some ice canyons and defeat the three AT-ST's you
find. After killing these, follow your radar over some
mountains. You'll see two AT-AT's and four AT-ST's providing
backup. SHoot the two AT-ST's following behind the AT-AT first.
Now use your tow-cable to trip the two AT-AT's over. Now take
out the first two AT-ST's in front and get ready for the other
team. There is another AT-AT with some backup AT-ST's coming to
the Rebel base from another direction. Take these Imperials out
and you will have successfully saved the Rebels from the
Imperial attack on Hoth.
Hints for the stage
Question's and Answer's
CHICKEN AT-ST Level
((NOTE: I'm going to finish the CHICKEN stage some day, but if any
one has a FAQ for it and would be able to give it to me I'b be
thrilled.. Thanks..))
Information
Gold Medal Requirements: Mission Objectives:
Completion Time:
Enemies Destroyed:
Accuracy:
Friendly Saves:
Bonuses Collected:
Walkthrough
The premise for this level is really simple (destroy everything
in sight), but there is one part that i think is where everyone
has trouble. The floating probe droids. As you probably figured
out already, the AT-ST has an auto-aim feature to make up for
the lack of crosshairs, but the probe droids are too high to
register as targets. There is a trick, however. The "Z" button,
while held down, allows you to swivel the head with the control
stick. All you have to do is aim the head up in the air a
little bit, at a safe distance from the probe droids and
turrets, and let the auto-aim take care of the rest. Other than
that, you just have to walk around and destroy the buildings,
and dont forget to kill all the people that run out of that
garrison with the shield around it. There's not much fanfare
after you beat it, no extra goodies or anything, except for
that warm feeling in your heart you get when destroying those
vile rebels;-) Good luck, and good hunting!!
((Submitted by Adam O.))
Hints for the stage
Question's and Answer's
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: ADVANCED WEAPON TECHNOLOGIES :._/
Ok everyone has been asking me for a complete walkthrough to getting
the Advanced Weapon Technologies. So here it comes... NOTE: You will
need to get these advancements so that you will earn GOLD in some
levels.
Weaponry: Advanced Proton Torpedoes
Location: Defection at Corellia
Walkthrough
After the Millenium Falcon cut-scene, when you're following
your radar, there's a power-up in the first mini-city you pass.
It's a floating yellow thing that you can fly through.
Weaponry: Advanced Shielding
Location: The Jade Moon
Walkthrough
Make sure you get this power-up because it's very useful. It
adds an extra colour (blue) to your shield so that you can take
more damage. When you are flying through the canyon and you
come to that first fork, if you take the left path, you'll
come to a building protected by soe missile turrets. Blow up
the building and collect the power-up inside.
Weaponry: Smart Bombs
Location: Imperial Construction Yards
Walkthrough
After destroying all the sensor dishes in the canyon, fly off
to your right toward the AT-AT. Behind the walker is a small
installation with a bunch of Tie-Bombers. On the hill above the
platform is a laser turret. Take it out and fly through the
canyon to your left. Hug the ground in this canyon because
three Tie-Fighters will be coming at you head on, and will do a
lot of damage. Immediately on the other side of the canyon is
another platform, this one has a carrier, on the other side of
the platform is a laser turret. Destroy it and do a quick U-
turn back to the installation. There are a variety of buildings
here, but the power-up is hiding in one at the back-left. (The
round dome shaped building right below where the missile turret
was. Blow it up and collect the bombs.
Weaponry: Seeker Missiles
Location: Prisons of Kessel
Walkthrough
When you get to the second prison, if you look up on one of the
cliff faces, you'll notice a small ledge with a missile turret
and a small building. Destroy the turret first then collect the
power-up from inside the building.
Weaponry: Advanced Lasers
Location: Battle Above Taloraan
Walkthrough
When you come to the big city, if you search around the
buildings in the middle of the city, you'll find the lasers
floating behind one of the buildings.
Weaponry: Seeker Missiles
Location: Escape from Fest
Walkthrough
They are up at a ledge on a mountain near the first AT-AT and
the research facility. Look for the building on the ledge and
blow it open for the bonus.
Weaponry: Advanced Bombs
Location: Blockade on Chandrila
Walkthrough
They are located inside an AT-ST that is shooting a group of
pillars just next to one of the edges of the city. Just fly on
in take them out and get your bonus.
Weaponry: Seeker Proton Torpedoes
Location: Raid on Sullust
Walkthrough
Make sure you collect these because you need them for the next
mission. Near the middle of the level, there is a strip of rock
with alot of Missile turrets on it. Look for the landing pad
with a missile turret on either side of it. There is a building
just next to it with the Torpedoes inside.
Weaponry: Cluster Seeker Missiles
Location: Moff Seerdon's Revenge
Walkthrough
There are some missiles in a small bunker next to a stone
building (it looks sort of like an Aztec building). It's near
the middle of the level so just fly around looking for them.
Make sure you collect these as you need them for the final
mission.
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: HARPOON AND TOW CABLE GUIDE :._/
So your might be having trouble taking down the AT-AT's, or you
might just want to see how I take them down. This is the way that I
take down AT-AT's. Some people might disagree with me on my method,
but if it works for me the I am sticking with using it.
STEP 1: Come from behind the AT-AT. This is the best option as
you will not encounter any blaster resistance from the
AT-AT.
STEP 2: Fly in about half way up it's legs in height, and as
close to them as possible.
STEP 3: You will hear the signal for releasing the harpoon. Do
this and the screenplay format will automatically change
if your harpoon hit the AT-AT. It will be in a format
where you are looking at your Speeder, and the AT-AT.
STEP 4: Controling the Speeder is difficult in this screenplay
format. So what you have to do is remember that Up will
take you Up, and Down will take you Down.
STEP 5: Going around the AT-AT is another matter. The best way
that I have found, is to circle around the front and back
usind the Brake button and the way you want to turn. This
will make your turn alot sharper. When you are going
along it's sides, adjust your height and distance away
from the AT-AT. You want to be half way up the legs, and
not far from the body.
STEP 6: Now all you have to do is circle the AT-AT three times
and then it will do a CUT-SCREEN of the AT-AT falling and
you will be finished.
CHRIS McGOWAN'S METHOD
Simply approach from the back, as not to be shot release the cable
when instructed to do so but keep close enough to the ground as to
see your shadow this will let you know when to turn past the
legs..... which you must have guessed by now will stop you running
into the legs or traveling to far out resulting in the cable
detaching.....easy huh!!!
See that wasn't that hard, was it ? Now if you think that you have
a better method of doing this send it too me and I will enter it in
here, so that people can have more choice on what method to choose
from.
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: MISCELLANEOUS TIPS :._/
· Ok one of the biggest tips I can give you is if you are going
for Gold on the last level and you can't get it because, you
miss by one of the requirements. Use this tip.
· Put IGIVEUP on so that you will have infinite lives, then
enter the code for the Naboo Fighter (HALIFAX? !YNGWIE!).
Now you have a great fighter and unlimited lives. Now here
is how you do it: Go straight for the devestators, and
either fire a missile at the shield generator, or crash
right into it. Now take out the legs with missiles. One
each should be enough. Now for the Tie's just line them up
with missiles, or crash into them (Remember that if you
crash into them you will be taking up time, so use that
only when you have no missiles left. And when you come back
you will have full missiles. Repeat the same with all the
Devestators and Ties and you should be fine. If you don't
get it straight away, try again. I got it first try with
100% accuracy.
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: CODES :._/
At the main screen, goto OPTIONS and then choose PASSCODES. Then
enter the Code of your choice in, then goto ENTER CODE. If you want
more than one code in keep putting them in one after another. Now
here is the list of Codes and what they do.
NINTENDO 64 CODES
+-------------------------------------------------------------------+
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!NEW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! There is another code so that you can fly the Naboo N-1 !!
!! Starfighter from Episode 1. !!
!! !!
!! Here it is: !!
!! Type in HALIFAX?. Ignore the beep that means you put the !!
!! wrong code in. !!
!! Then type in !YNGWIE! and ignore the beep again. !!
!! Go to any level that you don't have to fly a speeder in !!
!! and go to the left of the X-Wing. The Naboo Starfighter !!
!! should be there. !!
!! ((Thanks given to (DevBoy123) for telling me this...)) !!
!! Also if you wish to get rid of this cheat put HALIFAX? in !!
!! again. Then put in any other word as the second. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ACE - Increase the Difficulty of the game. Some would ask why ?
BLAMEUS - View the development team.
CHICKEN - This activates the Bonus Level where you are an AT-ST.
CREDITS - See the game Credits roll up.
DEADDACK - Gives you Level Select.
DIRECTOR - Watch all cut-scenes (except for Bonus Stages).
FARMBOY - Fly the Millennium Falcon.
HALIFAX? then !YNGWIE! - Fly the Naboo N-1 Starfighter ((DevBoy123))
HARDROCK - This will change on the title screen Luke's face to a
bearded guy's face. Go back to the start and let the demo
start to play then press A, and he will be there.
IGIVEUP - Gives you Infinite lives.
KOELSCH - To drive a Black Cadillac, on any mission where you can
fly a V-WING. WARNING - Do not pause game, it will freeze.
MAESTRO - Soundtest ((Added by Shabbydew))
RADAR - Gives your existing radar, a boost showing you what height
the enemie is at by how bright the dots are.
TIEDUP - To fly a Tie Interceptor. It is hidden behind the Millennium
Falcon, so you will have to enter that code too. Once at the
Falcon, press Up to go behind it to find the Interceptor.
TOUGHGUY - This gives you all Power-Ups.
PC CODES
+-------------------------------------------------------------------+
BLAMEUS - View the development team.
CHICKEN - This activates the Bonus Level where you are an AT-ST.
CREDITS - See the game Credits roll up.
DIRECTOR - Watch all cut-scenes (except for Bonus Stages).
GUNDARK - Changes force feedback control for joystick
IAMDOLLY - Infinite lives
LEIAWRKOUT - Activate joystick force feedback feature
MAESTRO - Soundtest ((Added by Shabbydew))
TOUGHGUY - All power-ups
USEDAFORCE - Use any ship available in current level
If anyone else has any more codes could you please send them to me
so that I can put them here. All credit will be placed next to code.
See below for information on contacting the author.
I also have a code that I found that doesn't work on N64, but it
might work on PC. It is YODAHELP, and it's for Invincibility. Could
someone please tell me if this works on PC. Thankyou.
ANSWER: Alex D Benson, has told me that it doesn't work on the PC
version of Rogue Squadron. So where does it work. Thanks
for informing me about that.
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: CODE QUESTIONS :._/
Q: When I enter IGIVEUP, and exit out I still die with only three
lives. Why is this ?
A: I also had this problem until I thought about it. You are
probably exiting the menu's by pressing 'B' and this is an easy
method of exiting. But the thing is it doesn't register what
you last done. So what you have to do is exit by pressing the
'A' button on 'BACK' this will get you back with the cheat
still enabled.
Q: What does '!YNGWIE!' stand for?
A: The YNGWIE reference is easy, if you have been around for
awhile. The developers are obviously referring to Yngwie
Malmsteen, a classic guitarist who once played with Ozzy.
This guy is AMAZING! He makes Eddie Van Halen look like a
punk. He plays so fast that you would think that the music is
being played by a COUPLE of guys. Check his stuff out if you
get a chance, obviously the developers are fans.
((Submitted by Brian Thatcher))
A: I have been trying to figue this out, but my girlfriend came
up with the best version. 'You Now Get Why I Exclamation'.
Well it might not fit into the theme of Star Wars but that is
the best version I have seen yet.
*: If you have a better version or you actually know what it
stands for send me an email and tell me please. Thankyou.
?: Variations or the core I have figured out.
YINGEW - YIGNEW - YEWING - NEWIGY
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: GAMESHARK CODES :._/
WARNING - It is known that tampering with games and there data can
cause some damage to the program. I do not hold any responsibility
for any damage that is inflicted to your program if you use these
codes. All use of these codes are under the knowledge that it may
cause damage, and it is the willing of the user that s/he proceeds
past this point of warning.
1st-4th by CodeBoy-InterAct
5th-25th by Code Master
26th by
[email protected] &
[email protected]
Codes Made & Tested on 2.1 Version Game Shark
01 Infinite Lives 80130B10 0008
02 Infinite Secondary Weapons 8010CA32 0008
03 99 Kills 80130B85 0063
04 99 Saves 80130B86 0063
05 Have All Levels / Ships 80130B4D 007E
06 Infinite Health [Note 1] 81137E7C 4316
GameShark Button For Gold Medals Won
NOTE: Where the ??'s are in the code you will have to refer to the
Quantity Digits to Accompany Medal Modifier Codes below the
original code to get the additional code that is to be placed
where the ??'s are.
07 Ambush at Mos Eisley 88130B1C 00??
08 Rendezvou on Bankhesh 88130B1D 00??
09 The Search For The Noonnah 88130B1E 00??
10 Defection At Corellia 88130B1F 00??
11 Liberation V 88130B20 00??
12 The Jade Moon 88130B21 00??
13 Imperial Construction Yard 88130B22 00??
14 Assault on Kile II 88130B23 00??
15 Rescue on Kessel 88130B24 00??
16 Prisons on Kessel 88130B25 00??
17 Battle Above Taloraan 88130B26 00??
18 Escape From Fest 88130B27 00??
19 Blockade on Chandrila 88130B28 00??
20 Raid on Sullust 88130B29 00??
21 Moff Seerdon's Revenge 88130B2A 00??
22 The Battle of Calamari 88130B2B 00??
23 Beggar's Canyon 88130B2C 00??
24 The Death Star Trench Run 88130B2D 00??
25 Battle of Hoth 88130B2E 00??
26 99 Bonus Collected 80130B87 0063
Quantity Digits to Accompany Medal Modifier Codes
00 - None
01 - Bronze Medal
02 - Silver Medal
03 - Gold Medal
Note 1: With this code, you can still die, if you run into
something DEAD on.
WARNING - It is known that tampering with games and there data can
cause some damage to the program. I do not hold any responsibility
for any damage that is inflicted to your program if you use these
codes. All use of these codes are under the knowledge that it may
cause damage, and it is the willing of the user that s/he proceeds
past this point of warning.
Star Wars-Rogue Squadron (Glitch Codes)
All Below by Ryan Toluchanian
Codes Made & Tested on 2.1 Version Game Shark
NOTE: Where the ??'s are in the code you will have to refer to the
Quantity Digits to Accompany Plane Modifier Code or
Quantity Digits to Accompany Play Atmosphere Modifier Code
or Quantity Digits to Accompany Face Picture Modifier Code
below the original code to get the additional code that is
to be placed where the ??'s are.
01 Plane Modifier 80130B41 00??
02 Atmosphere Modifier/New Level [Note 1] 81130B72 00??
03 Play Level Modifier In Demo [Note 2] 81130B40 ????
81130B52 51B0
04 2 Cannon X-Wing!!! (Choose X-Wing, Play Any Level) 8005946C 0001
05 Alls Off For Sky (Try This on Talorann) 80059D2A 0001
06 Empty Levels, Except For Ghost Enemies & Structures 8103E712 0104
07 Indestructable/Partial Walls Off (Not Even
Hitting Something Dead on Will Kill You) 81130B4C 37FD
08 Enlarge All Buildings/Structures (Works Best on
Chandrila) 80059C97 0001
09 Enlarge Many Buildings/Structures. 80059C94 0001
10 Pancake All Buildings/Structures (Works Best on
Chandrila) 80059C88 0001
11 Pancake Many Buildings/Structures 80059C95 0001
12 See Full Radar. 8001EBE2 0066
13 Maximum Visibility (Works Best on Level Nonnah) 80017100 0001
14 Minimum Visibility 80017198 0001
15 Sudden Death, You & Enemies Have Super Powerful
Lasers 8005CB00 0001
16 No Lasers For You & Enemies (You Can Still Use
Secondary Weapons) 8005CB94 0001
17 No Lasers For You & Other Rogues 8005CB92 0001
18 Most Laser Fire Goes Off in The Wrong Direction 8005CA46 0001
19 Big Lasers 8005E650 0001
20 Shoot Through Land 8005CB35 000E
21 Tie & Walker Lasers go Slow & Last Only Short
Distance 8005CB75 000E
22 Aircraft on Rollercoaster 80019150 0003
23 No Background 80042A20 0042
24 No Vertical Camera 8004D7E2 0001
25 Camera Absolutely Stationary 8004D762 0001
All Enemy Action Modifier Codes
26 Parallel Shock Waves From Blasts 8007000F 0004
27 Enemies Tilt up to 90 Degrees. (AT-ATs & WD's
Look Neat ) 8001912E 0001
28 Enemies go Backwards. (World Devastator Goes Over
Hills With This Code, it Looks Neat) 8001912B 0001
29 Enemies in Whirlwind 8001912A 0066
30 Enemies Act Strange 80019124 0040
31 Enemies Act Somewhat Strange 8001912C 0001
Walker Action Modifier Codes
32 Enemies Twitchy 80019126 000C
33 ATATs Hogtied! ATATs on There Backs & Hogtied.
Don't Work on Lvls With Mini-Walkers, Jade, Fest 8001D8D0 0001
34 Exorcist Walkers 80082A06 0001
35 Walkers Dance, Works on Fest 8001D8D4 0001
36 Walkers Swat There Legs up Into The Air 8001D87D 0001
37 Walkers Legs Messed up 8001D86E 0001
38 Walkers Have Problems With There Hinges 8001D65C 0001
39 Walkers Have Minor Problems With There Hinges 8001D658 0001
40 Walkers Legs Shakey 8001D9F2 0001
41 Walkers Shakey 8001DADF 0028
42 See Full Level Select Picture at Level Select
Screen (Looks Interesting) 800212B9 0003
43 Face Picture Modifier at Start Screen 81130B58 00??
44 Decapitated Skywalker Start Screen 81055860 1199
45 Aircraft Twirl 80065E36 0001
46 Aircraft Stretched 80059BC4 0001
47 Pancake Many Enemies 80059BD0 0001
48 Stretched Enemy Planes 80059BDE 0001
49 Enemies Slanted 80059B97 0001
50 No Laser & Other Types of Explosion Effects 8000B207 0001
51 No Explosion Flames 80026837 0001
52 Small Explosion Flames 80026837 00FF
53 Blue Fumes 80014647 0063
54 Black Fumes 80014647 00FF
55 Dark Blue Fumes 80014647 0003
56 Infared Vision 8001E555 0001
57 Infarblue Vision 8001E550 0001
58 Infargreen Vision 8001E55A 0001
59 Multicolor Vision 800254B7 0086
60 Shadow Vision 8001513B 0003
61 Jelly Vision 800250FF 00CF
62 Waffle Vision 800254A7 0055
63 Wide Vision 8011A841 0009
64 Specific Things Invisible 8011A84D 0061
65 Sky oOtlined 8001F86F 0003
66 Sky Tint Green 8001F86F 0001
67 Sky Tint Light Green 8001F86F 0002
68 Ground Outlined 80049A72 0001
69 World Devastator Has no Exhaust 8004044F 00FF
70 World Devastator Exhaust Goes South 800414FF 00FF
71 World Devastator Has Little Exhaust 8004127F 0001
72 Lasers Give Off Purple Light 8004B831 0001
73 No Music Just Sound FX 8008465A 0001
74 No Sound Except For Voice Clips 800849A9 0001
75 Landscape Dark/no Pilot in Plane 80021C88 0001
76 Ground Level High 80067E29 0001
77 Neat Effect on Level Select Screen, Squish &
Unsquishes Screen 8001C888 0003
78 Erase All Saved Games, Set All Settings Back
to Default 80006A16 0001
Quantity Digits to Accompany Plane Modifier Code
00 - X-Wing
01 - Y-Wing
02 - A-Wing
03 - V-Wing
04 - Speeder
05 - Millenium Falcon
06 - Tie Interceptor
07 - T-16 Skyhopper
Quantity Digits to Accompany Play Atmosphere Modifier Code
00 - Mos Eisley
01 - Barkhesh
02 - Nonnah
03 - Corellia
04 - Gerrard 5
05 - Jade
06 - Construction Yard
07 - Kile 2
08 - Rescue Kessel
09 - Prison Kessel
0A - Taloraan (Doesn't Seem to Work Well There)
0B - Fest
0C - Chandrila
0D - Sullust
0E - Moff Seerdon's
0F - Calamari
10 - Begger's Canyon
11 - Death Star
12 - Hoth
13 - Play Intro Demo !!! Lucas Arts logo ! (New Level,
Somewhat at Least :) )
14 - Chicken
Quantity Digits to Accompany Face Picture Modifier Code
01 - Red Bearded Guy
02 - Smilely Man
04 - Red haired Man
Note 1: With this code, the ?? will be the level you play, but at
the level select screen it will actual select a
atmosphere. So if the last 2 ?'s were 00 for Mos Eisley
and you picked Jade at the level select screen you'd be
playing Mos Eisley at nighttime!
Note 2: With this code, change the last 2 ?'s to the digits for
the Atmosphere Modifier code, and change the first 2 ?'s
to the digits of the plane that you want to fly in that
level.
WARNING - It is known that tampering with games and there data can
cause some damage to the program. I do not hold any responsibility
for any damage that is inflicted to your program if you use these
codes. All use of these codes are under the knowledge that it may
cause damage, and it is the willing of the user that s/he proceeds
past this point of warning.
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: Q&A :._/
Q: How do you get up to Beggar's Canyon and Death Star Trench Run and
The Battle of Hoth ?
A: For Beggar's Canyon you have to finish the game with all your
medals Bronze or better. To get the Death Star Trench Run you need
Silver or better, and The Battle of Hoth you need to have all Gold
in your medal tally.
Q: What exactly are 'Friendly Saves'?
A: Friendly saves are the amount of either Rebel or Essential to the
Rebelian personel. These can either be you Wing-men, Transports,
or just civilians that are on the ground being attacked by the
Empire.
Q: What does HALIFAX? mean?
A: I think I know where these codes came from. I believe a
significant portion of the Star Wars movies have either been
filmed, or edited in Halifax, England. It would most likely be in
the credits of the film, but unfortunately, I have loaned my
copies of the trilogy to a friend, and can't review it myself.
((Submitted by Brian Thatcher))
Q: What does !YNGWIE! mean?
A: The YNGWIE reference is easy, if you have been around for awhile.
The developers are obviously referring to Yngwie Malmsteen, a
classic guitarist who once played with Ozzy. This guy is AMAZING!
He makes Eddie Van Halen look like a punk. He plays so fast that
you would think that the music is being played by a COUPLE of
guys. Check his stuff out if you get a chance, obviously the
developers are fans.
((Submitted by Brian Thatcher))
Q: Where do the developers of these games get all the information
on the Star Wars universe from ? Do they just make up planets,
hoping that the planet will be added into the movies ?
A: Well, if you watch the origional 3 movies, you will see A-Wings,
Y-Wings, and hear people mention Kessel and Taloran.
((Submitted by Phfor))
The planets in Rogue Squadron are based on the Star Wars history.
As a matter of fact, I found the script of the Episode 3 (Really)
and they say :
"The group of freighter pilots and navigators is an impressive
one: There are representatives from Mon Calamari, Bespin,
Sullest, Correllia, Mandalore, Kessel and Alderaan. Some are
wearing fatigures, loaded with weapons and tools, while others
are adorned in their native wear."
Note that some names of planets changed in this script since it
was made in 1983. Like Sullust was named Sullest. If you want to
view the script by yourself, I found it at
http://www.geocities.com/SoHo/Bistro/1064/wars999.txt
((Submitted by Oddjob))
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: UNANSWERED QUESTIONS :._/
This section is just for all those questions I see on other FAQs and
News groups that seem to go un-answered. So if any one has an answer
to any of these questions, forward them to me and I'll the the
original person. Also if you have any questions and you want the to
be put in this FAQ send them one in, but the have to be about the
Rogue Squadron game..
Jack Chen in his Naboo N-1 Starfighter FAQ Asked (Taking about the
special Naboo ship that you can fly in the game.):
1) How on earth did LucasArts keep this a secret for 6 months?
Someone had to have leaked it!
2) Why on earth is a Naboo ship that's 30 years old fly better,
shoot faster and have better torpedoes than today's ship?
Makes you wonder why they were phased out in the first place.
Maybe it's the "Privateer Syndrome". You know, ancient
derelicts always contain better technology than what we have
today. ^_^
I (Yep Me) want to know the answers to these questions:
1) Why isn't the R2 unit present on the X-Wing etc in the other
parts of the game, when it's a part of the Naboo Fighter ? It
might be there I have never just taken any notice..
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: PC GAME AREA :._/
Here you will find many things to do with Rogue Squadron on PC,
from Patches to Demo's Glitches, you name it, it will be shown here,
when I find out the information that is...
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: ADD-ONS :._/
Naboo PC Add-on
Lucasarts has released a free, new Naboo starfighter Add-on
(1.25 MB) for Lucasart's Rogue Squadron. Here are the details:
Description:
After installing the small patch you will be able to pilot
a Naboo starship. The Naboo ship can only be accessed,
however, after completing a level with the default craft for
that level. Officially this download is called the Rogue
Squadron Update 1.2.0 and you will need the full retail
version in order to make use of it. It also included fixes
for 3D cards using the 3dfx Voodoo 3 or 3dfx Banshee chipsets.
Available Download Sites:
File: Naboo Fighter Add-on for RS | Source: RS.net
URL:
http://www.roguesquadron.net/downloads/rogueupd12.exe
File: Naboo Fighter Add-on for RS | Source: Gamespot
URL:
http://perl.gamespot.com/perl/download?/action/
roguesqu/rogueupd12.exe
File: Naboo Fighter PC Addon | Source: Monolith Illusions
URL:
http://monolith.warzone.com/rogueupd12.exe
File: Naboo Fighter PC Addon | Source: Jedinet
URL:
http://www.jedinet.com/software/rogueupd12.exe
File: Naboo Fighter PC Addon | Source: AGN3d
URL:
http://www.agn3d.com/html/download.cfm?id=446&url=ftp://
ftp.agnfiles.com/game_patches/roguesquadron/rogueupd12.exe
File: Naboo Fighter PC Addon | Source: 3dfiles.com
URL:
http://www.3dfiles.com/patches/starwarsroguesquadron.shtml
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: DEMOS :._/
Demo of Rogue Squadron:
Size: The Demo is Approximately 26MB
PC: Windows 95 and Windows 98
Requirement Information: Minimum Requirement; P166, 32MB,
Win95/98, Direct3D card. DirectX 6.0 is required. Also,
Rogue Squadron is a 3D-only game that requires a 3D
accelerated video card to play.
Card Support URL:
http://www.lucasarts.com:100/products/rogue/
rogue_requirements.htm#cards
Supports: Direct3D, Force Feedback
Description: In Rogue Squadron, your missions will take place
during the time period between Star Wars: A New Hope and The
Empire Strikes Back. Your superior officer, General Rieekan,
will brief you on your mission objectives and advise you on
tactics that will help you defeat your Imperial opposition.
Wedge Antilles and other Rogue Squadron members will be your
wingmen on your missions, which will range from rescue and
reconnaissance to search-and-destroy-and more. You’ll take
on the Empire in air-to-air dogfights and air-to-ground
combat over the far-flung planets of the Star Wars universe.
As you improve your skills, you’ll be able to pilot more
advanced craft, fire more powerful weapons, and fly more
challenging missions. In this struggle between the forces of
freedom and the forces of darkness, your skill and daring will
make all the difference!
System Requirements for the Demo.
Computer: 100% Windows 95/98 DirectX compatible computer required.
Video Card: Requires a 4MB PCI or AGP Direct3D (D3D) or Glide
compatible accelerator.
CPU: Pentium 166 or faster required.
CD-ROM: Quad speed or higher IDE or SCSI CD-ROM drive required for
the full version of the game.
Memory: 32MB or higher RAM required.
Sound Card: 100% Windows 95/98 DirectX compatible 16-bit sound
card recommended.
Input Device: 100% Windows 95/98 compatible keyboard required. We
highly recommend using a joystick to play Rogue Squadron.
DirectX: Microsoft DirectX 6.0 must be installed before playing the
Rogue Squadron 3D demo.
Rogue Squadron is a 3D-only game that requires a 3D accelerated
video card to play.
Star Wars®: Rogue Squadron 3D(TM), Demo Version 1.0 LucasArts
Entertainment Company LLC.
Available Download Sites:
File: Rogue Squadron Demo | Source: Avault
URL:
ftp://ftp.avault.com/demos/RogueDemo.exe
File: Rogue Squadron Demo | Source: Epix.net
URL:
ftp://ftp.epix.net/pub/3dfiles/games/swrogues.zip
File: Rogue Squadron Demo | Source: Telepac
URL:
http://www.jediknight.net/rs/ftp.telepac.pt/pub/
3dfiles/games/swrogues.zip
File: Rogue Squadron Demo | Source: Warzone
URL:
ftp://ftp.warzone.com/pub/demozone/rogue_squadron/
swrogues.zip
File: Rogue Squadron Demo | Source: Gamespot
URL:
ftp://lemmy.gamespot.com/pub/special/roguedemo.exe
File: Rogue Squadron Demo | Source: CPR Extreme
URL:
http://www.jediknight.net/rs/ftp.cprextreme.com/
demos/rogue/RogueDemo.exe
File: Rogue Squadron Demo | Source: 3dFiles [Italy]
URL:
ftp://ftp.iol.it/3dfiles/games/swrogues.zip
File: Rogue Squadron Demo | Source: 3dFiles [Australia]
URL:
ftp://mirror.aarnet.edu.au/3dfiles/games/swrogues.zip
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: PATCHES :._/
Latest RS Patch v 1.2
Available Download Sites:
File: Rogue Squadron Patch | Source: Lucasarts
URL:
ftp://ftp.lucasarts.com/patches/pc/rogueupd12.exe
File: Rogue Squadron Patch | Source: 3dfiles
URL:
http://www.3dfiles.com/patches/
starwarsroguesquadron.shtml
Size: The Patch is Approximately 3MB
Description: Adds the Naboo Starfighter. The Naboo can only be
accessed after completing a Level with the default craft for
that level.
Address the problem with graphical corruption when using a 3D
accelerator card which uses the 3dfx Voodoo 3 or 3dfx Banshee
chipset.
For some reason it is still called version 1.2, however twice
as large as the first 1.2 patch.
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: PC DESKTOP AREA :._/
This is just a miscellaneous part of the FAQ where if I find some
neat things like Desktop Themes, Video's etc I add a link to them
etc.. If you have something that you think should be here email me
please.
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: DESKTOP THEMES :._/
File: Rogue Squadron Desktop Theme (133KB)
URL:
http://www.roguesquadron.net/downloads/roguetheme.zip
Author: WraithLeader
Description: It includes some R2D2 sounds, pointer and other
icons, and a bmp image of the RS logo, for use as background.
-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: VIDEOS :._/
File: High Quality QuickTime | Source: Lucasarts
URL:
http://www.lucasarts.com/products/rogue/ROGUESQUADRON.mov
Size: The Demo is Approximately 8MB
Description: A Rogue Squadron 3D game preview available for
download as a high quality, full motion QuickTime movie.
·--------------------------------------------------------------------·
| CONTACTING THE AUTHOR |
·--------------------------------------------------------------------·
Any type of feedback (other than abusive) is welcomed. Although I
can't promise that I will reply to all email I get, but I will try to.
Any email that asks for specific help will not be answered. All
that I know about the game I have put here.
If you are writing to me please put in the topic in capitol
letters '<NAME OF FAQ> - FAQ REPLY:' then what ever topic you want
after it. Remember where it has '<NAME OF FAQ>' put the name there
instead of that without the <>'s. This will help me moderate what
type of email it is.
You can contact me at this address: -
[email protected]
·--------------------------------------------------------------------·
| CREDITS AND THANK YOU'S |
·--------------------------------------------------------------------·
ARGöNAUT (a.k.a Scott A. Moss) for writing this FAQ.
CJAYC for GameFAQs one if not the best Game site on the net.
LUCUSARTS & FACTOR 5 for creating the game.
GEORGE LUCUS for creating the masterpiece that is STAR WARS.
MY MOM (Laugh.. Yes) for getting me the video of STAR WARS when I
was 7, and letting me watch it hundreds of times over, until my
brain went dead from TV radiation.
AEON my love, for getting me this game.
DEVBOY123 for giving me the kick ass code for the Naboo N-1
Starfighter... Is this a game if you didn't have it.. ?
JACK CHEN for his Naboo Information.
ADAM O. for the CHICKEN level Walkthrough.
ERIC LIU for the PC Controls.. They were much needed - Thanks.. :)
PHFOR for telling me some answers to my questions...
CODEMASTER
MOSELAAR for information on the craft. Visit the homepage
{
http://www.intern.hta.nl/php/Jan.Jacob.Mosselaar/ }
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