N64/Fighting/Toukon Retsuden 2/ Character Guide: Kendo Ka Shin
Last Updated: 4/15/99
FAQ Author: Dave Barney
[email protected]
Copyright Info: This document Copyright 1999 David Barney. It may not
be reproduced for profit in any way, shape, or form without the express
written consent of Dave Barney or the entire population of Abu Dhabi.
Although the latter is a fairly small country, I suggest you try me
first. Failure to comply with these guidelines will result in a nifty
lawsuit, and a curse upon all of your houses. The exact nature of said
curse will be determined by a spin of the "Wheel o' Curses", with two
spins being conducted on Wednesdays, and the 17th day of each month..
Credit:
Tim Jost (
[email protected])- Wrote the first N64 NJP2 FAQ.
Besides being an invaluable general FAQ, it also contains a character
guide for Lyger. This FAQ's format is a modified version of Tim's.
Well kids, everyone wants FAQ's for this game, yet no one wants to seem
to write one. Well after Tim's, this makes number two. I'm probably
not going to do more than two or three of these, so the rest of you
NJP2 fans are going to have to either chip in, or be berefit of FAQ's.
As for this FAQ, unless someone points out a noticeable mistake, it
will not need any updating. If you do find a mistake, or want to write
me for some odd reason or another, my e-mail is listed above. Note:
I'm not on AOL by choice. Just had to say that :)
About Kendo Ka Shin- Kendo Ka Shin is truly Mr. Submission. I've
never seen so many ways to get an armbar or kneebar on somebody. He's
also got some pretty cool unorthodox moves, most of those involving
submissions as well. Particularly noteworthy moves include his rolling
cradles, top-rope clotheslines, nasty lower body submissions, and my
personal favorite, the middle-rope super flying arm-bar. Say that 52
times fast! No wait, don't. That would be stupid.
Note on move names: Although I enjoy pro wrestling, I am a huge fan of
and competitor in MMA (Mixed Martial-Arts) competition (UFC, Pancrase,
Vale-Tudos, Shooto, HookNShoot, Extreme Challenge, etc). As such, I
tend to use a move's MMA name over the pro wrestling version, when the
two are different. The exception to that are moves involving rear
chokes. Instead of the MMA version: Guarded Full-Rear Choke or
Guarded Rear Naked Choke, I prefer Fallaway Sleeper or Fallaway Choke.
Brevity is good. Despite studying boxing, muay-thai, and submission
wrestling, there are still some very funky moves in this game that I
can't put a proper name too. These have a (?) after them. If you have
the "official" name, or a better one, then by all means send it to me.
Also: If a character doesn't have moves in a certain set, such as
"Inside to Outside Attacks, Far Rope", then they are not listed.
Period.
Also: You may have noticed that this faq doesn't cover any overly
basic info such as controller layout, positioning for the different
move sets, what Z+A means, etc. If you have any difficulties with the
aforementioned topics, please see Tim's excellent general faq.
Key: S= Small groggy
M= Medium groggy
L= Large groggy
(P)= Move will pin opponent
(?)= Not sure what the heck the move actually is.
! = One of my 5 favorite moves for the character
Kendo Ka Shin
Normal, Blows:
A: Forearm Smash
AA: Slap
B: Stomach Kick
BB: Dropkick
BB, SML: Dropkick to Knees
AB: Right Hook
AB, SML: Holding Double Forearm
Normal Moves:
Z+A: Snapmare
Z+A, S: Snapmare and Stomp
Z+A, M: Snapmare into Headcrank
Z+A, L: Over and Back Armbar
Z+B: Body Slam
Z+B, S: Headlock Takedown
Z+B, M: Tripdown into Kneebar
Z+B, L: Rolling Reverse Figure-Four/Knee-bar Combo!
Z+AA: Arm-Breaker
Z+AA, S: Rolling Keylock
Z+AA, M: Takedown Shoulder Lock
Z+AA, L: Shoulder Flip into Armbar
Z+BB: Headlock
Z+BB, SM: Snap Suplex
Z+BB, L: Brainbuster
Z+AB: Swinging Neckbreaker
Z+AB, SML: Flying Armbar
Taunt, Z+B/BB, L: Standing Heel-Hook
Behind, Blows:
A: Forearm Smash
A, SML: Wind-Up Forearm Smash
AA: Elbow Strike
B: Butt Kick
BB: Dropkick
BB, SML: Dropkick to Knees
AB: Elbow Strike
Behind, Moves:
Z+A: Sleeper
Z+A, L: Fall-Away Sleeper
Z+AA: Rollup Pin(P)
Z+AA, M: Victory Roll(P)
Z+AA, L: Rolling Cradle into Pin(P)!
Z+B: Shoulder Lock Takedown
Z+B, M: Chickenwing/Choke
Z+B, L: Fall-Away Chickenwing/Choke
Z+BB: Reverse DDT
Z+BB, ML: Rear Suplex
Z+AB: Bridging Belly-To-Back Suplex(P)
Z+AB, SM: Neckbreaker Suplex
Z+AB, L: Rolling Half Triangled Armbar
Taunt, Z+A/AA, L: Rolling Cradle into Knee Crush
Running:
A: Elbow Strike
B: Low Dropkick
AB: Shoulderblock
Z+A: Hanging Clothesline
Z+B: Tackle
Z+AB: Tripdown into Kneebar
Running Behind:
A: Elbow Strike
B: Low Dropkick
AB: Shoulderblock
Z+A: Running Shoulder Lock Takedown
Z+B: Rear Tackle
Z+AB: Rolling Half Triangled Armbar!
Irish Whip:
A: Slap or Forearm Smash
B: Knee Lift
AB: Forearm Smash
Z+A: Backdrop
Z+B: Drop Toe-Hold
Z+AB: Modified Shoulder-Lock
Irish Whip, Running:
A: Elbow Strike
B: Low Dropkick
AB: Shoulderblock
Z+A: Tackle
Z+B: Tackle
Z+AB: Sunset Flip(P)
On Mat, Face Up, Head:
A: Mounted Palm Strikes
B: Stomp
AB: Butt Smash
Z+A: Forearm Grind
Z+A, ML: Headcrank
Z+B: Obscure Arm Crank(?)
Z+AB: Armbar
On Mat, Face Up, Feet:
A: Stomp
B: Hamstring Stomp
AB: Stomp
Z+A: Outside Achilles Lock
Z+B: Elbow Drop into Leg Crank
Z+B, L: Standing Half Boston Crab
Z+AB: Outside Achilles Lock
Z+AB, ML: Kneebar
On Mat, Face Down, Head:
A: Leg Drop
B: Stomp
AB: Leg Drop
Z+A: Camel Clutch
Z+A, ML: Shoulder Lock
Z+B: Wrist Lock
Z+AB: Pullover Armbar
On Mat, Face Down, Feet:
A: Stomp
B: Stomp
AB: Stomp
Z+A: Half Boston Crab
Z+B: Half Boston Crab
Z+AB: Figure Foured Ankle Lock
Cross Corner Moves:
A: Elbow Strike
B: Missle Dropkick
AB: Elbow Strike
Opp. In Corner:
A: Slap
B: Stomach Kick
AB: Forearm Smash
Z+A: Esophagus Choke
Z+B: Foot Shove to Head
Z+AB: Irish Whip to Other Corner
Superplexes:
A: Middle Rope Superplex
A, L: Super Flying Armbar!
B: Middle Rope Superplex
AB: Middle Rope Superplex
AB, L: Super Flying Armbar!
Back Superplexes:
A: Rear Superplex
B: Rear Superplex
AB: Rear Superplex
Top Rope, Opp Standing:
A: Flying Hanging Clothesline!
B: Double Axe-Handle
AB: Flying Hanging Clothesline
Top Rope, Opp Down Parallel:
A: Flying Knee Smash
B: Flying Knee Smash
AB: Flying Knee Smash
Top Rope, Opp Down Square:
A: Flying Knee Smash
B: Flying Knee Smash
AB: Flying Knee Smash
Inside to Outside Attack, Near Rope:
A: Double Axe-Handle
B: Double Axe-Handle
AB: Double Axe-Handle
End o' faq.