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| |   |   \/   / /   --- | \    | \ /   \ | \|  \--/ --- | \ \--/   | |
| |                                                                 | |
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| |                                  --\  ---  /--\  /--\ -  -  --- | |
| |                                  |-/  |-   \--\  |    |  |  |-  | |
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        F  O  R    T  H  E    P  L  A  Y  S  T  A  T  I  O  N

                     V  e  r  s  i  o  n   2 . 0

              M a d e  B y  S t a r F i g h t e r s 7 6

Welcome all to my walkthrough on a game that is based off the series,
called Power Rangers Lightspeed Rescue (based off the hit TV series),
for the PlayStation. I hope this walkthrough helps out as much as
possible. Below is nothing but spoilers on the game and possibly the TV
series, so if you don't want to be spoiled, please take a detour and hit
the Back button now. However if you want to be spoiled or need some
help, please scroll down as far as you need to. Consider this as your
Spoiler Warning!

-----------------
|TABLE OF CONTENTS|
-----------------

SECTION 1: Intro
 A: Version Guide
 B: The Story Of Power Rangers Lightspeed Rescue
 C: What Is Power Rangers Lightspeed Rescue
 D: About This Walkthrough
 E: Status Screen
 F: Introducing The Lightspeed Rangers
 G: Control Configuration
    1. Basic Controls
    2. Combo Controls

SECTION 2: Walkthrough
 A: Before The Walkthrough
 B: Level 1: Operation Lightspeed
 C: Level 2: Lightspeed Teamwork
 D: Level 3: Rail Rescue
 E: Level 4: Go Volcanic
 F: Level 5: Safety First
 G: Level 6: Lightspeed Rescue
 H: How To Get To Level 7
 I: Level 7: The Road To Skull Cavern

SECTION 3: Important Stuff
 A: Items
 B: Enemies & Bosses
 C: Codes

SECTION 4: In Conclusion
 A: What's To Come
 B: Special Thanks
 C: The Disclaimer
 D: Final Words

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           -----
SECTION 1: |INTRO|
           -----

     -------------
 A: |Version Guide|
     -------------

    Version 1.0: Sent in Written FAQ for the game in. (06/16/05)

    Version 2.0: Just found out about Level 7 (The Road To Skull
    Cavern) through an email and have placed all the info needed for
    that and how to get to it and through the level. (11/04/05)

     --------------------------------------------
 B: |The Story Of Power Rangers Lightspeed Rescue|
     --------------------------------------------

    Taken from the manual:

    "Mariner Bay is again under attack by the evil forces of Queen
    Bansheera. She's unleased all her allies against the city, and
    it's up to you, Red Ranger, Blue Ranger, Green Ranger, Pink Ranger
    and Yellow Ranger, to stop her evil plan dead in its tracks. Her
    demon allies have mobilized to try to bring her back to power
    full-force in this dimension. Our scientists indicate that it
    looks like a final desperate move by Queen Bansheera. They're
    looking into the tides and climatic changes to find clues as to
    why the Battlings are fighting more viciously than ever before.
    There must be a reason."

    "She's resorted to hostage taking, so be careful, you have to
    worry about more people than just yourself. You'll need to
    mobolize against the Battlings immediately. They're already
    swarming the city. The mechanics are looking over your Rescue
    Morphers, and everyone here at the Lightspeed Aquabase has
    mobilized to support you! Get ready, Rangers... the city needs you
    more than ever!"

     ---------------------------------------
 C: |What Is Power Rangers Lightspeed Rescue|
     ---------------------------------------

    Power Rangers Lightspeed Rescue is based off the hit TV series by
    the same name. This is the 8th Season of Power Rangers, which is
    also based off it's Japanese counterpart, GoGoV (or GoGo5). Does
    this game fall in with the TV series, no it doesn't. Infact I
    don't even know where it could be in the series, because the game
    is so spreadout through the series that it's hard to pick a time
    frame to where it would belong.

     ----------------------
 D: |About This Walkthrough|
     ----------------------

    Before we get started, I wanna make a few points that will be
    important. This game is played as a 3-D Action/Adventure type
    game, meaning you can go in any direction possible, even though
    for the most part, this game is pretty straight forward. I may not
    be as specific as possible, but I will try my best. This guide,
    like others, is described on how I played/beat the game. You have
    your methods as do I. This is just my way of doing it. I hope this
    helps out in anyways possible.

     -------------
 E: |Status Screen|
     -------------

    This tells you what each status is about:

    1. RANGER'S HEALTH METER: Located in the top left hand corner,
    this tells you how much health your current Ranger has.

    2. LIVES: Where your Ranger helmet is, shows how many lives you by
    the number of lit up bars. You can have 4 up to lives at a time
    (note when all bars are not lit, you will have 1 life left). You
    will also have up to 5 continues when you lose all your lives, and
    since you can continue in the same spot, you'd really have 20
    lives at your disposal.

    3. SCORING: Listed under the Ranger's Health Meter, anything you
    picked up or defeat will be added to your score. So far as I know
    it has no importance, but I bet it has something to do with unlock
    different Codes.

    4. SPECIAL ATTACK METER: Listed under your Score, when this is
    completely filled up, you can unleash a powerful attack. However
    you can unleash it at anytime as long as their is something in it,
    but it won't be as powerful as if it was fulled completely.
    Collect Crystals to fill it up.

    5. BATTLING'S HEALH METER: Pretty much the same as Ranger's Health
    Meter, but isn't as big. It shows up above each Battling that
    appears.

    6. BOSSES HEALTH METER: Pretty much the same as Ranger's Health
    Meter, however it's about as long as your TV screen. It's seen at
    the bottom of your screen.

     ----------------------------------
 F: |Introducing The Lightspeed Rangers|
     ----------------------------------

    I will not say which Ranger to use through the levels, that is
    completely up to you. However I will say I played as the Green
    Ranger throughout the game since his stats are the most well-
    rounded stats among the 6 Rangers. Also to use the Titanium
    Ranger, you must put in ULTIMATE in the Code Section at the start
    of the game. Below is a list of all the Rangers stats and what
    their Special Attack is:

    1. Red Ranger
    STATS: Strength = 9; Speed = 5; Energy = 8
    SPECIAL ATTACK: Booster Beam = Sends out a beam out energy hitting
    anything in it's way.

    2. Blue Ranger
    STATS: Strength = 8; Speed = 7; Energy = 6
    SPECIAL ATTACK: Upside Down Spin Kick = While upside down, you
    will spin around doing roundhouse kicks in the air.

    3. Green Ranger
    STATS: Strength = 7; Speed = 8; Energy = 7
    SPECIAL ATTACK: Ground Pounder = Shakes the ground causing massive
    damage to all enemies.

    4. Pink Ranger
    STATS: Strength = 5; Speed = 11 Energy = 5
    SPECIAL ATTACK: Somersault Pound Attack = Does a somersault in the
    air, and when landing does an ground pound attack.

    5. Yellow Ranger
    STATS: Strength = 6; Speed = 9; Energy = 7
    SPECIAL ATTACK: Double Somersault = Does two somersaults in a row
    kicking at anything in their way. Does minumal damage.

    6. Titanium Ranger
    STATS: Strength = 11; Speed = 6; Energy = 11
    SPECIAL ATTACK: Ground Pounder = Shakes the ground causing massive
    damage to all enemies.

    7. Super Train Megazord & Omega Megazord
    STATS: While these are two different megazords, they both have the
    same stats, not to mention their speed is VERY SLOW. You can play
    as the Omega Megazord in the final level.
    SPECIAL ATTACK: Super Train/Omega Missles = Can fire up to 4 or 5
    missles max causing some damage to bosses.

     ---------------------
 G: |Control Configuration|
     ---------------------

    There are two different types of controls, Basic and Combo. Below
    is a list of both controls configurations:

        --------------
    1. |Basic Controls|
        --------------

       These are the basic controls for the game:

       D-PAD = Move character in any directions
       'X' BUTTON = Punch
       'CIRCLE' BUTTON = Kick
       'SQUARE' BUTTON = Jump
       'TRIANGLE' BUTTON = Block
       L1 BUTTON = Roll to the left
       R1 BUTTON = Roll to the right
       R2 BUTTON = Uses Special Attack
       L2 BUTTON (hold) + D-PAD = Walk
       START BUTTON = Pauses Game
       SELECT BUTTON = Radio/updates situations

        --------------
    2. |Combo Controls|
        --------------

       This is the list of different button combination to pull off
       some massive attacks:

       Jab = X                            Straight Kick = O

       Cross = X X                        Left Kick = O O

       Uppercut = X X X                   Roundhouse Kick = O O O

       Block = TRIANGLE                   Walk/Run = L2 (hold) + D-PAD

       Backward Jump = BACK TRIANGLE      Sideroll Left = L1

       Special = R2                       Sideroll Right = R1

       Low Punch = X X X                  Straight Punch = X X

       Jumpside Kick (when running) = O   Spinning Punch = X X X

       Get Up Attack (while rising) = O   Cartwheel Kick = O  O

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            -----------
SECTION 2: |WALKTHROUGH|
            -----------

     ----------------------
 A: |Before The Walkthrough|
     ----------------------

    A few things to note first off before getting into the game:

    1. You do not need to collect all the Crystals in each level to
    complete it. Infact it's best to save all your Special Attack
    power for boss fights. If you choose to collect them all, well
    that's just more points for your score. However I will not mention
    where all Crystals are unless they happen to be in the way. ^_^

    2. You have to follow my FAQ the best you can. If you don't you
    won't be able to clear the current area you're in.

    3. When a ligthning bolt appears at the bottom of the screen, hit
    SELECT to know what's going on. This will be VERY helpful
    throughout the levels.

    4. For you trivial inclined readers, I'll include the first/only
    episode the bosses have been in ^_^

    5. I have found out about a new level. So to help, I included a
    new section right below Level 6 explaining how to unlock the new
    level, as well as below that, a walkthrough for the new level. I
    will also include a small bit through the walkthrough directing
    you to go to that section.

    6. You can play as the Omega Megazord but only in the last level,
    you can not unlock it at all. DO NOT EMAIL ASKING IF YOU CAN
    UNLOCK THE OMEGA MEGAZORD!

     -----------------------------
 B: |Level 1: Operation Lightspeed|
     -----------------------------

    CAPTURED CIVILIANS: 8

    Before we start the level, you will watch a small cutscene
    (footage from the show) of the Rangers getting their Rescue
    Morphers and jackets, then they do battle with some Battlings on a
    rooftop. Following this, Captain Mitchell will tell you that
    monsters are taking over Mariner Bay. He believes this is the work
    of Queen Bansheera. Your job, simply, to stop the monsters. Then
    Miss Fairweather explains some basic stuff about the future
    levels, such as communicating through the Rescue Morphers. Good
    luck Rangers, you will need it!

    ROOFTOP AREA:
    You will start this level by seeing Aero Rescue 3 dropping you off
    on the Helipad. With that here is what you do. Head over off of
    the Helipad and start collecting Crystals. After your first one,
    Miss Fairweather will explain the purpose of these Crystals. Now,
    continue by collecting the other 3 Crystals, then head over
    towards the right, and you will see another Crystal. After that, a
    Battling will come out of the door. Take care of it and continue
    following the path until you reach the ledge. A Battling will
    appear, so destroy it. There will be a switch there and a lift
    after that. Hit the switch and the lift will lift up and there
    will be the FIRST HOSTAGE. By touching him, he will be teleported
    away safely, this will be the case with ALL hostages or any
    special items throughout the other levels.

    Now head back to where you saw the first Battling, and head down
    the smaller path. Jump over the crates and head behind (?) the
    glass rooftop. You will also see a Small Health Cross there if you
    need it. Once around, jump over to the other building. On the
    right side is Extra Life Spike Ball, so get that! Head around to
    the left side and there will be the SECOND HOSTAGE. After touching
    him, Captain Mitchell will appear saying for you to find a way
    onto the office floors to rescue the other hostages. So how do we
    do that? Remember that glass rooftop, go to it and stand on it.
    And you will drop right onto a table on the 3rd Floor Area.

    3RD FLOOR AREA:
    When you start off here, right away head to the corner for the
    THIRD HOSTAGE. After that, two Battlings will appear, so you best
    be careful. Follow the arrow and more Battlings will appear. Also
    get the Crystals as well. When you get to the bigger part of this
    floor, head to the left and you will see an Invincibility Bolt on
    a table. Get it and go to work on Battlings that will appear.
    After that, follow the arrow to the end of the hall and there will
    be the FOURTH HOSTAGE waiting for you. After that, a Battling will
    appear and the elevator door will open. Take out the Battling if
    you want, but board the elevator and it will take you down to the
    2nd Floor Area.

    2ND FLOOR AREA:
    Exit the elevator and walk a few feet and there will be the FIFTH
    HOSTAGE waiting. And you guessed it, a Battling will appear, so
    take it out. Follow the pathway and as you reach what seems like
    an intersection, a Battling will come out of the Men's Restroom
    (it's best not to ask because even I don't know, nor wanna know
    for that matter ^_^). Take it out if you wish and collect the
    Crystals nearby, then head down the other hallway until you reach
    a business meeting room. Inside here will be the SIXTH HOSTAGE
    (behind the desk) as well as some Battlings and power up items
    (Invinicibilty Bolt, Small Health Cross. Ignore the power ups for
    now becausae there is a boss fight coming about.

    BOSS #01: SHOCKATRON
    EPISODE APPEARED IN: "A Face From The Past"
    Here's your first boss fight, Shockatron. Note all tactics for
    boss fights will be the same roughly. The monster will attack you
    hard with punches and kicks. So what you do is this: Get the
    Invincibility Bolt from behind the desk, with that do some damage.
    After that, use your Special Attack. These combined should finish
    the monster off, but if not, collect the Crystals around the room
    and use another Special Attack which will finish him off for good.
    There will be a Small Health Cross nearby if you need it.

    After this fight, make your way back to the elevator and it will
    take you down even further to the 1st Floor Area.

    1ST FLOOR AREA:
    Exit the elevator again and you will be on the 1st Floor Area. A
    Battling will come to greet you. Take it out and head down either
    set of stairs. Below between the stairs will be the SEVENTH
    HOSTAGE. Touch it, and another Battling will be coming out of the
    bathroom (WTF, Battlings have bladders???) Follow the pathway and
    more Battlings will come out. Also behind the counter will be the
    EIGHTH HOSTAGE. Touch him and more Battlings will come out.
    Captain Mitchell will talk to you telling you that you rescued all
    the hostages, but it seems there is some strong magical source
    coming from under the building, what could it be? Anyways jump
    over the Battlings and touch the Invinicibility Bolt then take
    them out. Head upwards and you will fall through the floor leading
    to the Parking Garage Area.

    PARKING GARAGE AREA:
    Now you are down below in the Parking Garage Area. There are
    plenty of power ups around you, but don't use them quite yet. Head
    northwest of your location and a boss fight will take place, well
    not exactly. Vypra will come out, then disappear, leaving behind 4
    Battlings to deal with. Take them out then you will fight her.

    BOSS #02: VYPRA
    EPISODE APPEARED IN: "Operation Lightspeed" (as well as others)
    This fight will be a tough one, Vypra will appear, pretty much
    doing the same types of moves you do not to mention throw out some
    cutter boomerangs. What to do, Invincibility Bolt in the corner,
    so get that and attack her. After that use your Special Attack.
    This will pretty much do the trick. What makes this fight tough is
    that if you don't defeat all the way, she will disappear then 4
    Battlings will appear after. Defeat those and she will return but
    with full life again, so you need to quickly finish her off.

    After that, head to the center of the garage and get the Life
    Force Stone, which will complete this level. After which, your
    total will be adding up then you will be asked to Continue or
    Save, which of course you will save. Good job on beating Level 1!

     ----------------------------
 C: |Level 2: Lightspeed Teamwork|
     ----------------------------

    CAPTURED CIVILIANS: 3
    QUAKE SPIKES: 8

    One could easily suggest that this level was based off of the
    Lightspeed Rescue episode called "Trial By Fire", mainly because
    of the main objective of this level. More footage. The Rangers
    goes off in their Rail Rescues then in Aero Rescue 3 to where the
    next level will take place. On the way there, Miss Fairweather
    will explain about the crystal you received from fighting Vypra,
    which was her Life Force Stone (good for her?) Now it seems theres
    another problem. Someone or something is trying to destroy the
    dam, and you must hurry and stop them before it's too late! To do
    so, you must destroy several Quake Spikes before they destroy the
    dam. So let's get this level started!

    After Aero Rescue 3 drops you off, you can begin the level. Start
    off by heading over to the corner getting the Crystals, and then
    some Battlings will come out. After defeating them, head over and
    continue down the pathway. Just as you start, Captain Mitchell
    will speak saying for you to find all the hostages, so it seems
    you got two missions to do here, no big, let's get it done. Make
    it down the short path to the corner (which there will be a
    Battling coming out of the door). Jump up on the crate then the
    rooftop, then to the rooftop on the left of that. Run along the
    rooftop and there will be the FIRST HOSTAGE. Some Battlings will
    appear after that, also get the Large Heart Cross if you want, but
    after that, get down to the main level. Get to the same corner
    again and on the boxes, and this time head to the right and make
    your way upwards to where you see some small ramps. From there,
    head right. A monster meter will appear meaning you got a monster
    to deal with. Up on the platform, go to the corner and punch the
    box destroying it, then jump up on the upper platform and head
    just to the left where a Small Health Cross is. Get it and head
    back to the monster which is Smogger. From there, head right and
    you will engage into a boss fight.

    BOSS #03: SMOGGER
    EPISODE APPEARED IN: "Up To The Challenge"
    For this boss fight, you don't have awhole lot of room to work
    with, but here goes. This is Smogger, and he's not so tough. He
    will deliver tons of kicks at you, which will hurt, and he will
    move very quickly. Here's what to do: Special Attack first, then
    grab the couple nearby Crystals and use another Special Attack.
    This will not be enough so you need to try and lure him from the
    upper deck to the lower one and take him out. A few kicks and
    punches should work, but he's fast so it won't be too easy.

    After that, jump on the platform behind him (Battlings will be
    there), and there will be the FIRST QUAKE SPIKE. To destroy them,
    kick and/or punch at it and it will be destroyed. Moving on now,
    the SECOND QUAKE SPIKE will be right near the first one. Destroy
    it and the Battlings near it and move on down the pathway. Just
    past that will be the THIRD QUAKE SPIKE. If you step on the
    stairs, there will be another hostage on a boat, but you can't get
    to it yet, so just remember these stairs. Continue onward, you
    will see a vent with steam coming out. Don't step on it as it will
    hurt you. Go down a few steps and there will be the FOURTH QUAKE
    SPIKE and FIFTH QUAKE SPIKE, as well as a couple Battlings and
    some Power Up Items (SAVE the Power-Ups for later).

    After taking care of this part, continue onward and you will see
    the SIXTH QUAKE SPIKE, and another Battling, same scenario pretty
    much. Also another hostage on a boat (remember this too). A few
    more steps, same thing, the SEVENTH QUAKE SPIKE and another
    Battling (seeing a pattern here?), and just a few feet from that,
    a Battling and the EIGHTH QUAKE SPIKE (which is the final one).
    Also there's a Health Cross in the corner. After this, head down
    the stairs you see, then over to the gray lift which will bring
    you down to a lower level.

    Upon exiting you will be greeted by more Battlings, but also
    along the wall (near the lift) will be a SWITCH with the #1 on
    it. Touch it, then head back up the lift, up the stairs and go
    back down the path. You will see a new path has opened leading to
    the SECOND HOSTAGE. Touch him (if you are playing on Medium or
    Hard Mode and not as the Titanium Ranger, run around that area to
    find the FIRST SPINNING WHEEL), then go back over to the SWITCH
    you saw on the lower level, and hit the second one. Same thing as
    the first one, only this time you must go down further to the
    first staircase I told you to remember. Do that, and a path will
    be opened leading to the THIRD HOSTAGE. So after getting the
    final one, and taking care of all the Quake Spikes, what now?
    Head back to where you found the FOURTH & FIFTH QUAKE SPIKES and
    a boss fight will take place!

    BOSS FIGHT #04: LOKI
    EPISODE APPEARED IN: "Operation Lightspeed" (as well as others)
    Loki, who is Diabolico most loyal warrior is here and he's tough.
    He doesn't move around much, but he is alot stronger than Vypra
    was, not only that he can really do a number on your health.
    Avoid his punches and kicks as much as possible: The tactic should
    be familiar, get the nearby Invincibility Bolt and use that,
    afterwhich Special Attack. Then hit whatevers left out of him and
    he will be defeated for now. Also if you can get him over the
    edge, no matter how much health he has, he will instantly be
    defeated. Try a combination of both, and you will be able to
    defeat him easily.

    After defeating Loki, collect the stone he drops. After
    collecting it, Miss Fairweather will explain to you that the
    Super Train Megazord is ready for battle! Go up to the card, save
    your game and you will begin your first megazord battle. You will
    now be treated to some footage of the Super Train Megazord
    transforming. Now we begin a giant battle.

    BOSS #05: LOKI (GIANT FORM)
    It's Loki giant form, and you're main disadvantage against this
    fight (and others) is that the Super Train Megazord moves SLOW.
    Loki fights like he did before, so it's no different, however
    this fight is a little easier because you have the Super Train
    Missles to help. After a few good shots and some punches and
    kicks, Loki will be destroyed for good. To which you will see the
    Super Train Megazord doing a victory dance (do not ask, I'm
    shocked too). Save your game and you will have beat Level 2!

     --------------------
 D: |Level 3: Rail Rescue|
     --------------------

    CAPTURED CIVILIANS: 0

    This level has no connection to any episode, but here's the deal.
    Captain Mitchell tells you that the Super Train has been hijacked
    (fan of the show or not, hijacking the Super Train, NEVER a good
    idea!). Areo Rescue 3 will drop you off at the end of Rail
    Rescue 5. Your mission, to make it all the way up the Super Train
    along the rooftops. There is only one downside to this level, and
    that is you can fall off the side of the Super Train and if you
    do, you will die, so keep that in mind as you make your way
    through this narrow level. Good news, this is a very short level,
    so let's get started, shall we?

    Walk a few feet and Jinxer will appear for a moment, after which 4
    Battlings will appear and Jinxer will disappear. Go up and take
    out the 4 Battlings and collect any power ups they may drop, then
    Jinxer will appear.

    BOSS #06: JINXER
    EPISODE APPEARED IN: "Operation Lightspeed" (as well as others)
    Jinxer's taller than you and can actually fight (unlike in the TV
    Series). Watch out for his combo hits because they can do a good
    amount of damage to you, he will also throw out cards which will
    encircle you. If you have anything in your Special Attack Meter,
    use it, if not just keep punching at him. Make sure you don't fall
    off though. If you manage to knock him over the side you can
    continue (why that doesn't kill him is beyond me), or if you get
    his health meter down, he will disappear. This fight can be tough
    because of the lack of help you have.

    After the fight, walk forward a bit and you will automatically
    jump to Rail Rescue 4. This is pretty much the same procedure for
    Rail Rescue 4, Rail Rescue 3 and Rail Rescue 2. When you get to
    Rail Rescue 1, the same procedure will take place, but this time
    after you defeat Jinxer, he will drop his Life Force Stone, which
    you will need to collect. Make sure you get the Extra Life Spike
    Ball at the head of Rail Rescue 1. After getting the Life Force
    Stone, save your game and you will have beaten Level 3! See, told
    you it was a short level, shortest one in the game actually. ^_^

     --------------------
 E: |Level 4: Go Volcanic|
     --------------------

    CAPTURED CIVILIANS: 10

    Now we get some footage of what looks like a meteor crashing into
    Mariner Bay, then the Rangers fighting some more Battlings. What
    could the problem be this time? Captain Mitchell tells you that an
    asteroid has just hit the city creating a volcanic mountain. You
    need to rescue all the trapped civilians in the city, so let's go!

    From where you start off on the street, head up the street and on
    the left side you will see a opening with a Battling in it and
    some Power-Ups. Just a bit up from that, the FIRST HOSTAGE. Touch
    him, and keep going up the road. Another Battling will be there,
    as well as the SECOND HOSTAGE. Keep going and tehre will be a
    school bus and a 3-way intersection. From there, head upward and
    you will see some barrels with fire in them and the THIRD HOSTAGE
    within them, also guarded by Battlings. After this, head back to
    where the school bus is, and head around it to the other side and
    there will be an opening a park area. Go into it and there will be
    the FOURTH HOSTAGE as well as some Battlings. After that continue
    along in the park and there will be the FIFTH HOSTAGE, but after
    touching him, more Battlings will come out. Take them out, then
    continue up the sidewalk to the staircase, and climb that onto the
    broken bridge where you will find an Extra Life Spike Ball. Now
    head back out onto the street and you will see the SIXTH HOSTAGE.
    Jump over the gaps to save her. Just on the otherside of that, the
    SEVENTH HOSTAGE, with Battlings to follow after. Take care of
    that, and jump from the police car to the fire truck for some
    Crystals, then along the rooftop nearby for some more Crystals.

    Jump down to the street after that, and behind a turned over red
    pick-up truck is a Large Health Cross. After that, head down the
    road as far as you can go and there will be the EIGHTH HOSTAGE and
    a Small Health Cross behind her. Touch her, and head back to the
    gas station. Make your way ontop of the gas station and Miss
    Fairweather will tell you that the asteroid is somehow alive
    (that's all you don't need!) and for you to get close enough to
    the asteroid to examine it. Captain Mitchell then comes in,
    stating the obvious that Queen Bansheera is behind the asteroid
    and for you to get there quickly. Continuing onward, while on the
    gas station, make your way up to the highest point and continue
    on. Climb up the atenna, and there will be the NINTH HOSTAGE as
    well as some Battlings. Come down the screen a little but on the
    same level where the NINTH HOSTAGE is and there will be the TENTH
    HOSTAGE, with an Extra Life Spike Ball behind her.

    With all the hostages safe, continue on the upper level (towards
    where the NINTH HOSTAGE was) and keep climbing up. Two more
    Battlings will be waiting for you on a small helipad. Take them
    out, so now what, jump over the side of the building and land on
    the street, and a couple more Battlings will appear. As you walk,
    Captain Mitchell will tell you to destroy the evil Fireor, so here
    we go!

    BOSS FIGHT #07: FIREOR
    EPISODE APPEARED IN: "A Matter Of Trust"
    This boss fight won't be so bad. He will however try to block your
    physical attacks alot with his arm. Don't let that get you down
    though, because there is an Invincibility Bolt nearby. Use that
    and you will be able to defeat this monster VERY easily. The only
    downside, there will be a couple Battlings standing in your way.

    After the fight, carefully leapfrog between all the cracks in the
    road (using the school bus), make your way down the street to take
    out some more Battlings. Once at the end of the road, head over to
    the right of the road and jump on the rooftop. You'll be greeted
    of course, but make your way around and you will find a Small
    Health Cross on a shed. Now with that, head down the fire escape
    and you will see another Extra Life Spike Ball. Now head back to
    the rooftop. Jump over the right side of the rooftop to the other
    rooftop. More Battlings and Power-Ups are here, actually the
    Battlings might walk into the asteroid pieces, hurting them, use
    this to your advantage! It's gonna get trickier from here. Head
    over to the edge and jump down to the 18-wheeler, then over to the
    rock piece, and leapfrog up the screen from rock to rock and
    through a doorway. Once through it, Captain Mitchell will tell you
    that Magmavore must be stopped.

    BOSS FIGHT #08: MAGMAVORE
    EPISODE APPEARED IN: "Lightspeed Teamwork" & "Rising From Ashes"
    This fight can be a bit tough. Magmavore is bigger than you are,
    and his punches/kicks are pretty powerful, and if you're not
    careful he will be on your tail instantly. He can also block your
    attacks as well. My best bet, step away from him then go at him
    head-on. Use your special attack if you must, it may help you
    some. It can be tough, but not too tough if you keep it together.

    After the fight, head down the small hill and there will be rocks
    moving back and forth. This will be a pain to do, jump over the
    two rocks and make it to the otherside safely. Once you do,
    Captain Mitchell will tell you that you must destroy Diabolico
    (where's the Lightspeed Solarzord when you need it, you know 12
    big guns shooting off all at once, yeah that stuff! ^_^). Jump
    over some small gaps and

    BOSS FIGHT #09: DIABOLICO
    EPISODE APPEARED IN: "Operation Lightspeed" (first episode)
    Now this guy is HUGE, but once again he won't be too tough. He can
    fight decent and can put some damage on you, but all you need to
    do is grab the Invinicibility Bolt and you will have this fight
    won! To make it quicker, try and knock him over the edge and he
    will be destroyed instantly.

    After destroying him, go and grab his Life Force Stone, then grab
    the card. Save the game obviously, then footage of the Rail
    Rescues becoming the Super Train Megazord. So with that, you'll
    probably guess what's gonna happen. Now before we get to that, I
    find something ironic with this upcoming battle. In the episode
    "The Cobra Strikes", Diabolico was able to take out the Super
    Train Megazord no problem, yet he falls at the hand of the same
    megazord in this game. Anyways moving right along.

    BOSS FIGHT #10: DIABOLICO (GIANT FORM)
    In giant form, his fighting style is just the same, actually if
    anything he's as slow as the Super Train Megazord. Use up all your
    Super Train Missles on him, and finish him off with a few punches
    and kicks and he will be down for the count!

    With that, this level will be over. Congradulations on beating
    Level 4!

     ---------------------
 F: |Level 5: Safety First|
     ---------------------

    CAPTURED CIVILIANS: 4
    FUEL CELLS: 7

    Now we are getting some footage of the Rangers battling some
    Batlings in a warehouse area. This level however could of been
    based off of the episode called "A Matter Of Trust" excluding the
    monsters here. Anyways let's get started! Captain Mitchell will
    now explain about Fuel Cells, which are extremely explosive. You
    must get them to the Aquabase carefully before the Battlings find
    them first. Miss Fairweather continues to explain the importance
    of these Fuel Cells. With that out of the way, let's go!

    MAIN LEVEL:
    Aero Rescue 3 will drop you off on a dock. Carefully make your way
    off the dock to the the walkway next to it. Collect the 4 Red
    Crystals, then Captain Mitchell will break in saying you must find
    and rescue all the civilians. After that follow the path to the
    opening area where a Battling will be. Take it out and head
    forward to the walls and crates. If you choose to go left, it's
    just some more Battlings, a couple Yellow Crystals and a Large
    Health Cross on a roof. Anyways, make your way on the crate, then
    head left, jumping on the upper level and follow the path to the
    end. Touch the shutter at the end and it will open to reveal the
    FIRST FUEL CELL. Head back to the crate then go right from it
    ontop of the other roof to get some more Crystals. There will be a
    Large Health Cross sticking out somewheres, so don't forget it if
    you're low on health. From there, jump down to the bottom level.

    Follow the street upwards and you will see a shut gate. Don't
    worry about that for now, but keep it in mind. Instead head right
    of the gate and keep going to the edge. Look around for a short
    bridge leading to a boat and cross it, boarding the bridge. On the
    bridge will be the SECOND FUEL CELL and the FIRST HOSTAGE. After
    getting the Fuel Cell, a Battling will appear right away, so take
    it out. There will also be a Small Health Cross ontop of the boat
    to help you on life. Now with all that, head back to the gate.
    Once there, notice the small shed next to it. Hit the green switch
    that's on the shed (it will be easy to miss this, as I missed it
    during my first trip around). The gate will open so you can
    explore more areas. Yes more Battlings will come out to play so
    take them all out.

    At this point you will have many choices, but keep this area in
    mind because you will come back to it. Head forward up the small
    stairs and to the back where more trouble will come out. Climb up
    to the left as high as you can ontop of the rooftops (this can be
    tricky). Once at the top, search around for the THIRD FUEL CELL,
    then head back down to the main level. Now remember where you
    began to climb up looking for the Third Fuel Cell (from the ground
    level, it's next to an opening where some Battlings came out at).
    Well head back there, but this time jump onto the lone small ledge
    opposite from heading up to the Third Fuel Cell. Once there, jump
    over to where the nearby platform is. Carefully make your way
    around the corner (while ontop of all platforms) and there will be
    the FOURTH FUEL CELL waiting.

    After getting that, head back down to the area I told you to
    remember. Around the corner would be another Battling if you wanna
    take it out. Either way head back to the gate and to the right of
    it (from the inside of the gate), there will be a big red switch.
    Kick or punch at it to lower a bridge. Doing so though will cause
    a monster to appear, so it's time for another boss fight.

    BOSS FIGHT #11: STRIKNING
    EPISODE APPEARED IN: "Cyborg Rangers"
    Strikning will come at you pretty good. It's kicks and punches are
    really powerful and will do great damage to you. It also has a
    projectile attack that you need to watch out for. At this point
    it's best to use your special ability because it will do a
    considerable amount of damage to the monster. After that it should
    be weak enough to where a couple good normal hits will take it
    out.

    Now let's continue onward shall we? Cross the bridge and head to
    the left of it, following the screen downward to the end. At the
    corner you will see what looks like a boat. Get onto it and make
    your way down it collecting the Samll Health Cross. You should see
    a upper level dock with a Green Crystal on it. If you're playing
    on Medium or Hard Mode and not as the Titanium Ranger, get up
    there then get up on the shack and get the SECOND SPINNING WHEEL.
    Keep going to the fartherest end of the boat (on the upper deck)
    and there will be the FIFTH FUEL CELL. Trouble will be waiting for
    you just so you know. Now with that, head back to the bridge. Once
    there, continue down the main road. More Battlings for you to play
    with. Also head to the army truck blocking the way. Ontop of it is
    a Purple Crystal, and in front of it is some giant crates with a
    Small Health Cross ontop. Before continuing onwards however, head
    down the screen (from your left of the army truck and downwards)
    and you will see some smaller crates as well as a tower. Jump the
    crates and there will be the SECOND HOSTAGE. Now head back to the
    army truck. Ignore the nearby giant crates and go to the other set
    of giant crates near a corner. Make your way ontop and you will
    see the SIXTH FUEL CELL. Before heading back, jump across the
    river from where the Fuel Cell was and there will be another boat.
    On it will be a few Crystals as well as more Battlings. Make your
    way to the fartherest point of this boat and there will be the
    THIRD HOSTAGE as well as an Extra Life Spike Ball. Get those and
    then CAREFULLY make your way back to the group of crates.

    Once there go upward to get the 3 Crystals, then back onto the
    main level to take out some more Battlings. Go up the road some
    more to the next area. There are tons of stuff to get around here
    (if you like) like a Small Health Cross on some nearby giant
    crates or one on wooden crate straight ahead. Either way stay
    towards the left and make your way onto the trucks, then up to the
    highest point. Follow the high path to it's end and you will see
    the FOURTH HOSTAGE. Drop down and next to that will be the SEVENTH
    FUEL CELL. After those, jump back down to the main level. Now go
    back up where all the trucks and crates were. There are more
    Crystals as well as an Extra Life Spike Ball (how the hell you get
    that is beyond me). Now this time stay towards the right side of
    the main road. and you will then see some mining carts. Around
    this area there's not much to see, just some Crystals and a Large
    Health Cross. Now continue on past the arm gate and climb the
    nearby stairs and continue on to the end of the road. You will see
    an elevator on the left. Board it and it will take you to the
    upper area.

    ROOFTOP AREA:
    Upon arriving, exit the elevator (you will not be able to board
    the elevator again) and walk around. Notice the music will change
    that's because a boss fight is about to happen.

    BOSS FIGHT #12: OLYMPIUS
    EPISODE APPEARED IN: "Olympius Ascends" (first episode)
    This guy can be a pain mainly because he will follow you around,
    and will attack. His main attack is that he will spit a cloud of
    fire at you which can do a bit of damage. His physical attacks
    however aren't that powerful. So how to defeat him goes like this:
    Use your Special Attack on him first, then go around and gather
    the Crystals to fill up your Special Attack Bar and when it's
    full, unleash another Special Attack on him. If there is any
    Crystals remaining, use those as well and that should finish
    Olympius, but if not just a couple punches will do him in. There
    will also be a Large Health Cross to help you out.

    After defeating Olympius, collect his Lifeforce Stone, then go
    after the Monster Card. After that, you will be asked to save your
    game obviously, then we get to see more footage of the of the
    Super Train Megazord transforming. Guess what that means!

    BOSS FIGHT #13: OLYMPIUS (GIANT FORM)
    EPISODE APPEARED IN: "Olympius Ascends" (as well as others)
    Yep, it's time to fight a giant Olympius and this time he is alot
    tougher. You can use your Super Train Missles, but they will do
    very little damage to him. Of course the Super Train Megazord
    being slow doesn't help, so this fight will be tough. He will do
    alot of blocking as well as punching and sweep kicks. Your best
    bet is to knock him down and get ready to hit him when he gets
    back up. That seems to be the only way to defeat him.

    Defeat him and you will have completed this level. Congradulations
    on beating Level 5!

     --------------------------
 G: |Level 6: Lightspeed Rescue|
     --------------------------

    CAPTURED CIVILIANS: 4

    Okay this is it, the final level! Yes this game is short, but what
    do you expect for a Power Rangers game. Before moving on, please
    note each floor in this level is refer to as "levels". Do not get
    them confused with the 6 levels/stages you have played. Anyways we
    get some cutscenes of the Aquabase and the Rangers heading back
    there. I wonder what could be going on?! Miss Fairweather let's
    you know that the Aquabase is under attack by a huge platoon of
    Battlings, and what's worse, Captain Mitchell is missing! She
    explains to you how you can get into the Aquabase by going through
    one of the submarine pools. Then Queen Bansheera comes in saying
    she has taken the Aquabase from you and that she controls all of
    Lightspeed. You need to stop her and fast, so let's get to work!

    LEVEL 1:
    You start off in the submarine room. There are some Battlings here
    to greet you, so you best tend to them right away. After that,
    climb up either set of stairs and take out the remaining
    Battlings. After this, go through the door on the upper half.
    Follow the hallway to the 4-way intersection. From there, head
    left to the end. Notice the panel with the 4 green arrows, pay
    attention to those because they will be a key element in getting
    through this level. Touch at it to release the nearby barrier, and
    go through to rescue Miss Fairweather. She will tell you to take
    her to the main terminal area so that she can find Captain
    Mitchell. Note rescueing Miss Fairweather counts as the FIRST
    HOSTAGE. Now touch the nearby panel then head back to the 4-way
    intersection. This time head northeast past the 4-way. Note that
    if you went southeast, there would be 2 panels, a Battling and a
    Pink Crystal. Anyways head northeast down the path to the end.
    There should be a Small Health Cross near a barrier. Get it if
    need be, and head back to the nearby elevator marked LEVEL 1.
    Board it and it will take you to LEVEL 2.

    LEVEL 2:
    Once leaving the elevator, you can go right for a Yellow Crystal,
    then back the other way (watch out for a surprise Battling). Head
    straight past the 3-way intersection (there is a Small Health
    Cross in sight) and into a huge room. Once there, head around the
    room and go through a hallway on the otherside. Once in the
    hallway, follow the path to the 4-way intersection. Keep following
    the path to a more smaller room. Work your way around it fighting
    Battlings and you will find the SECOND HOSTAGE. After that go up
    the nearby short stairs into a conference room where more
    Battlings will be as well as Miss Fairweather (how'd she get there
    so fast? O_o). Anyways hit the nearby panel and Miss Fairweather
    will tell you that the security systems will be overriden shortly,
    in the meantime you must hold off the Battlings. She gets access
    of provisional controls, and the main computer has found Captain
    Mitchell (Woohoo!). You must now find other main switches to gain
    access to the control room.

    Leave that room and head back to the previous room and take out
    the Battlings to continue on down the hallway. Don't forget the
    Purple Crystal and Small Health Cross. Now head to the giant room,
    and once there head to the center of the room where there will be
    a lift to take you back down to LEVEL 1.

    LEVEL 1 REVISITED:
    Once back down, there is only one way to go so follow that pathway
    to the small room at the end. Hit the panel in the corner to
    release the barrier. Continue following the hallway until you
    reach a huge room which has some Rescue Rovers in it. Take out a
    couple more Battlings and then a boss fight will take place.

    BOSS #14: ABOMINUS
    EPISODE APPEARED IN: Wasn't in the series
    Here's how this will work. Abominus will hunt you down and when he
    gets to you, he will start his attack. Mostly he will do tons of
    kicking which will do a little damage. If he can't see you, he
    won't go after you. However if he can see you and you are in close
    range, he will do an Eye Beam attack on you which will hurt. So
    here's what to do: Do not collect the Crystals for this fight
    quite yet. Instead go behind the first Rescue Rover you see when
    entering this room for an Invicibility Bolt. Get that and go fight
    Abominus until it wears off. After that, use your Special Attack.
    If that's not enough, collect the Crystals and pull off another
    Special Attack. If that don't help, a couple punches and kick will
    do the trick.

    After defeating this boss, head to the back of the room where
    there will be the THIRD HOSTAGE. After that, hit the nearby panel.
    With that all done, head back through the hallway to the lift
    which will take you to SUB LEVEL 1.

    SUB LEVEL 1:
    Once here take out the Battling, then collect all the Red Crystals
    (if you want) then head down the hallway. Take out this Battling
    and hit the panel to release the barrier. Collect the Small Health
    Cross if you like and head up the stairs. Now you should be in a
    bigger room with a center elevator. Before boarding the elevator,
    head all the way around it and there will be an Extra Life Spike
    Ball hidden. Get it then board the elevator which will take you
    down to SUB LEVEL 3.

    SUB LEVEL 3:
    Once here, head the only way possible and through a hallway. Take
    out the Battlings guarding the area, and hit the panel to save the
    FOURTH HOSTAGE (Captain Mitchell). Keep walking down the path and
    eventually you'll end up in the MAIN CONTROL ROOM of the Aquabase.
    There will be several Battlings here as well as Health Crosses,
    but save those. You will see a barrier at the bottom of your
    screen as you make your way around. Don't bother with that quite
    yet. Instead head the opposite direction and up the stairs (you'll
    see them). From there head left and follow the path to the end and
    hit the panel. Avoid all Crystals for now, then take the other
    path and hit that panel. After doing this, another monster will
    appear so go up to it and take it out.

    BOSS #15: MERMATRON
    EPISODE APPEARED IN: Wasn't in the series
    This guy is very fast and his physical attacks are painful. He
    also throws out several projectiles at you, which can cause more
    damage so you need to be careful. What to do, well use up your
    Special Attack. Now go after the other Crystals and use another
    Special Attack. There will be Health Crosses around just incase.
    After those, just fight him, back away and come at him again. Soon
    you will be able to take this guy out, but it won't be easy.

    After that, the monster will drop an Extra Life Spike Ball for
    you. After that, hit the nearby panel in the center. Do so and the
    barrier will be released. If you are playing on Medium or Hard
    Mode and not as the Titanium Ranger, by doing what I said from
    hitting the two panels on the stairs to this final one, you will
    have uncovered the THIRD SPINNING WHEEL near the exit barrier.
    Follow the short path through another barrier and then this level
    will be completed.

    And guess what, that actually ends the game. Or does it?! For now
    if you beat Level 6, that ends the game, but if you want the true
    ending as well as another level to play, keep going.

     ---------------------
 H: |How To Get To Level 7|
     ---------------------

    There's another level, WTF? Well, I just recently found out about
    another level, which I didn't know existed till now. Good thing
    too, because by defeating that level, you will have seen the true
    ending to this game. This small section tells how to get to this
    final level.

    (Courtesoy of foxmorph2001)

    To unlock the final level, it must be done in three parts, in this
    order. Please note, you can start a new file or use the OMEGA code
    to skip to the required level. You can not have the Titanium
    Ranger code activated, and this must be done on either Medium or
    Hard Difficulty. So with that, let's unlock the new level!

    STEP ONE: For this first step, you must be in Level 2 (Lightspeed
    Teamwork). Make your way past the EIGHTH QUAKE SPIKE and head down
    the stairs you see, then over to the gray lift which will bring
    you down to a lower level. Upon exiting you will be greeted by
    more Battlings, but also along the wall (near the lift) will be a
    SWITCH with the #1 on it. Touch it, then head back up the lift, up
    the stairs and go back down the path. You will see a new path has
    opened leading to the SECOND HOSTAGE. Now here is where it's a bit
    different. Go up to the SECOND HOSTAGE and of course he will
    teleport away. Now after that, go around the entire platform he
    was standing on (all the way around). Do so and you will have
    collected the FIRST SPINNING WHEEL. This is the first step in
    unlocking Level 7. Complete this level normally now, then SAVE.
    Let's move on to the second step.

    STEP TWO: For this second step, you must be in Level 5 (Safety
    First). Make your way to Strikning and defeat him. After that
    cross the bridge and head towards the open area to the left of it
    (there should be 3 Red Crystals). Around that area, come down the
    screen a bit and you should see a small crate in front of a deck
    which has a Green Crystal on it. Make your way onto that then keep
    jump onto the roof of the small shack and touch the SECOND
    SPINNING WHEEL. This is the second step in unlocking Level 7. Now
    complete this level normally, then SAVE. Now to move onto the
    final step.

    STEP THREE: For this third step, you must be in Level 6
    (Lightspeed Rescue). This can be found towards the end of this
    level. You need to rescue Captain Mitchell first, then head to the
    MAIN CONTROL ROOM, which is nearby. This room is huge. Aside from
    the Battlings, head up the screen to some stairs. Take the left
    staircase first, and you will see a green switch. Hit it, then
    head back to the stairs to the right staircase and you will see
    another switch. Hit it and Mermatron will come out. You will see a
    middle green switch, but ignore that until you defeat Mermatron.
    Do that, and head down the screen to get the THIRD SPINNING WHEEL.
    This is the final step in unlocking Level 7. Now after that,
    simply go through the barrier, and SAVE.

    If this is all done correctly, after the save you will see a new
    cutscene. If not, well Level 6 is the end of the line for you! Now
    read ahead so you will know how to get through the very final
    stage, and the final confrontation!

     ---------------------------------
 I: |Level 7: The Road To Skull Cavern|
     ---------------------------------

    CAPTURED CIVILIANS: 1 (Titanium Ranger)

    To start off, we get a small cutscene showing the Skull Cavern and
    Queen Bansheera. After that, the level will start. So what's the
    objective, find and destroy Queen Bansheera. You will also have
    another objective, which is to find the Titanium Ranger. Do so and
    you will unlock him as a playable character. But we'll get to him
    in time. Now let's get this final battle started!

    From the starting point, go down to the lower path and you will be
    greeted by some Battlings. Fight them then keep following the path
    to the next set of Battlings. When in this area, there is a Extra
    Life Spike Ball in a corner. Keep this area in mind, because you
    will be coming back to it. Now, with that, keep following the path
    and you will come to a circular area. Don't matter which way you
    go, but keep this area in mind as well (don't worry, I won't
    confuse you ^_^). Now just keep following the path, fighting and
    collecting anything in your way. You should be at a bridge with 3
    orange like energy balls circling it. BE VERY CAREFUL HERE! If you
    get hit by one of those, there is a 95% chance you will lose a
    life, because it will knock you into the pit. Of course there's a
    chance you could survive it if you jump quickly enough. Avoid
    these completely as you make it across, and you will be doing this
    a few times.

    Keep going and at the end of the path will be some more Battlings
    as well as a brown circular switch. This is the FIRST SWITCH,
    which you need to step on. After that, backtrack all the way to
    where you saw the Extra Life Spike Ball. Head towards the bottom
    right of the screen and an island platform will appear. Jump
    across it and to the next one. Be careful, because a Battling will
    greet you right away. Once here though, you will see a couple of
    Crystals, a Small Health Cross and the SECOND SWITCH. Touch that,
    then head back across the platforms (more Battlings). Make your
    way to the big circular area, and go around that. More platforms
    will appear, so jump across them, but time it right because these
    platforms moves. Once across them, you will find the THIRD SWITCH
    which you need to step on. Do so and head back across the moving
    platforms to the big circular area, then up the death bridge all
    the way to where the FIRST SWITCH was.

    Once you get there, keep going past that and more island platforms
    will appear, as well as a Large Health Cross, which you should
    get. Climb the platform stairs and you should be in a good size
    area with a few Battlings and four Crystals. Take out the
    Battlings first, then collect the Crystals if you want. Now this
    next part may be a bit scary to do. On this particular area, head
    towards the right side of it, and go down along the edge. Carefull
    do this and you will see a small platform. Get on it and follow
    the platforms downwards until you reach a lower area. Down there
    is the only captured person here, which is the Titanium Ranger.
    There's also a Red Crystal if you want it and if you keep
    following that path, an Extra Life Spike Ball. Keep in mind, that
    by freeing the Titanium Ranger, you have unlocked him as a
    playable character. Now head back upstairs to the big area.

    Now that we are back on track, head uo the screen, and continue
    following the path. As you follow the path, the next obsticles
    will require you to jump from one small platform area to another.
    These are some good size gaps so be ready. Also you will have to
    fight some Battlings as well, which may be a pain to do. Once you
    get past that, you should be at a pretty big area. As you enter
    this, you can go to the lower level for a couple of Crystals as
    well as a Small Health Cross. Back up on the main level. Continue
    onwards till you get to a steep hill. Now the good thing is
    there's some goodies to get. Go up the steep hill and you will see
    a Large Health Cross. From the right of the upper area, there is a
    thin path leading to a Extra Life Spike Ball. Now with that, head
    back down to the main level and continue fighting your way
    through. There will be a path towards the left side that you need
    to follow, which by doing so will take you to a door which will
    open up. Continue onwards and you will see an arena area with 2
    Pink Crystals and 2 Large Health Crosses which will fill your
    Special Attack all the way up. SAVE THOSE for now, because you
    will be in for one hell of a long boss battle, 5 battles actually.

    BOSS #15 through BOSS #19: MAIN BOSS REMATCHES
    Okay, you will be fighting in order: Vypra, Loki, Jinxer,
    Diabolico and Olympius. They fight just like before, except they
    are slightly tougher, and it will take a bit more to take them
    out. They're fighting tactics are the same as before so keep this
    in mind. If you have your Special Attack meter full, save it for
    the Loki fight, and use the other 2 Crystals and 2 Large Health
    Crosses whenever you feel comfortable with, but make sure you use
    them sparingly, so plan out your strategy good. After each fight,
    they will drop their Life Force Stone, and when they do that,
    another boss will come out in the order I mentioned. There is one
    good way to take them out though, knock them over the side. Also
    be careful of the center flame as it will damage you.

    Once you have defeated all 5 of these bosses, only one will
    remain. After defeating Olympius, collect his Life Force Stone,
    then a Battling Card will appear. Miss Fairweather tells you they
    have completed their ultimate weapon and to use the Omega Megazord
    (WHOAMG WE ACTUALLY CAN USE IT!) to defeat Queen Bansheera. Touch
    the card now and you will be asked to Save which you do. After
    this, we get a nice cut scene of the OmegaZords combining into the
    Omega Megazord and then posing.

    BOSS #20: QUEEN BANSHEERA
    EPISODE APPEARED IN: "Operation Lightspeed" (as well as others)
    For starters, the Omega Megazord has the same type of moves as the
    Super Train Megazord and moves just as slow. This can be a
    disadvantage because Queen Bansheera is rather tough. To start
    off, use up all the Omega Missles on her (not the one from the
    Omega Lance, that's not playable). This will do little damage to
    her. She doesn't have any specials, but her physical attacks can
    do plenty damage to you if you're not careful. Just keep fighting
    her as you would any other monster and she will be destroyed.

    Now that you have destroyed the last of Queen Bansheera and her
    army, Captain Mitchell and Miss Fairweather congradulates you and
    says they will keep the Aquabase running incase someone takes her
    place (yet in the TV series there is no one to take her place,
    because you've destroyed all the main bosses *shrugs*). Save your
    game. As for an ending, well, you'll get the same ending as before
    which is nothing, oh well. Either way congradulations on beating
    Power Rangers Lightspeed Rescue for the PlayStation!

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           ---------------
SECTION 3: |IMPORTANT STUFF|
           ---------------

     -----
 A: |Items|
     -----

    1. CRYSTALS: Collect these to raise your Special Attack Meter.
       When it's full you can pull of a Special Attack. Certain
       Crystals will refill only so much.

    2. INVINCIBILITY BOLTS: Touch these to become invincible for a
       short period of time. Really helpful against boss fights.

    3. HEALTH CROSSES: Refills so much of your life. Small ones will
       fill a little while the large ones will fill it completely.

    4. EXTRA LIFE SPIKE BALL: This dark spiked ball will give you an
       extra life.

     ----------------
 B: |Enemies & Bosses|
     ----------------

    1. BATTLINGS: These are the only foot soliders for the game and
    the TV series. They fight pretty much the same way you do, except
    they don't have Special Attacks. However you do, and when you are
    cornered by alot of them, use that to take them out quicker.
    Normally takes between 3 to 5 hits each to defeat one.

    2. BOSSES: Instead of making a huge long list of about 15 bosses,
    I'll just sum up the general strategy of boss fights. Basically,
    save all your Special Attack meter for boss fights, and do not
    collect any Crystals that may be within the boss fight area. Use
    your Special Attack first, collect Crystals, use Special Attack
    again, then punch and kick with whatever's left on their health
    meter. If you see an Invincibility Bolt, use that before you use
    your Special Attacks. This usually works and is the easiest way to
    defeat all bosses.

    3. MEGAZORD BATTLES: When engaging in a megazord battle, you have
    a couple of disadvantages. The Super Train Megazord is really
    slow, and there is no Crystals or Invinicibility Bolts to help you
    out. The boss fights usually fight the same as when they were
    normal size. Best bet, make sure you make direct hits with the
    Super Train Missles because you will only have a few to use. After
    that, it's best to knock the boss down, stay close and keep
    knocking them down. There really isn't much of a strategy to use
    since you're very limited on what you can use, so do what you can.

     -----
 C: |Codes|
     -----

    These codes will help your gameplay go by alot more easier. You
    can get these secret codes throughout the game, but I have yet to
    figure out how (anyone care to explain go ahead). Nonetheless
    these are the codes I found on GameFAQs.com:

    1. FOREVER = Gives you infinitie Continues
    2. D4B7E1O9G7 = Gives you infinite Health
    3. IMMORTAL = Gives you infinitie Lives
    4. N7F6U2A5A1 = Gives you infinite Special Attack Power
    5. OMEGA = Allows you to choose whatever level you want
    6. ULTIMATE = Unlocks Titanium Ranger
    7. SHOWCASE = Unlocks all the different Galleries

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           -------------
SECTION 4: |IN CONCLUSION|
           -------------

     --------------
 A: |What's To Come|
     --------------

    What's to come, who really knows. And with this game, it could be
    anything. So with that, this FAQ is gonna be open for anyone to
    add their comments.

     --------------
 B: |Special Thanks|
     --------------

    I dedicate this to all Power Rangers fans out there alike. You
    guys are what made the show the success it is today.

    Personal Thanks To:
    Exo-Squad: Simply because of his confidence and belief that I will
    be very successful at this stuff ^_^.

    On-line Thanks To:
    To GameFAQS for hosting my walkthroughs, as well as many more ^_^.

    To Starky27 & alex cross: For posting all of the cheat codes on
    GameFAQs. ^_^

    To foxmorph2001: For info on how to get to the Level 7, which I
    did not know about.

    To the people from alt.fan.power-rangers: You guys are my first
    Power Rangers family (since Power Rangers In Space), and I just
    wanna take a moment to say it's been a blast knowing you all for
    the last 8 years ^_^.

    To everyone I know on the GameFAQs boards and the Power Rangers
    boards, thanks for being there for me ^_^.

     --------------
 C: |The Disclaimer|
     --------------

    "Power Rangers, Lightspeed, LIGHTSPEED RESCUE!"

    Okay so the series wasn't the best, but it wasn't the worst,
    though it did had some nice zords with massive firepower
    (Lightspeed Solarzord & Super Train Megazord anybody? *drools*).
    I enjoyed the series alot more than some of the others, but I will
    not say this was one of my favorites, that award goes to In Space,
    Time Force, Wild Force and maybe S.P.D. (Space Patrol Delta), but
    what can you do. Once again, I've been a fan of Power Rangers for
    along time and always will be. And as a fan, I felt that I needed
    to give some attention to the games, so I created these FAQs just
    for you the fans ^_^. I made this walkthrough the best way I can
    and I hope it helps out in every way possible. Now here comes the
    important stuff you need to read.

    Ok, I'll make this quick and simple. This walkthrough is my work.
    I've made this walkthrough, describing the game the best possible
    way I can. You can use whatever info you want, so long as you give
    me credit and don't alter anything. All you have to do is email me
    at [email protected] if you're gonna do anything with
    this walkthrough. And to show that I'm not a complete selfish
    bastard, if you have something you wanna add, email me and I will
    give you full credit ^_^. This walkthrough, like many others are
    intended for GameFAQs, GameSpot, IGN.com and NeoSeeker ONLY. You
    want it on your site, well you better start emailing me. Failure
    to comply with this, and I will be mad, among other things. Also
    DO NOT email me asking where the other 105 Power Stars are, you
    can find those in other FAQs.

     -----------
 D: |Final Words|
     -----------

    Email me at [email protected]
    Copyright (C) June 16th, 2005
    Mike Leatherwood AKA StarFighters76
    Power Rangers Lightspeed Rescue (Game) (C) 2000 THQ
    Power Rangers Lightspeed Rescue (TV Series)
        (C) 2000 Saban Entertainment