Quest 64 Mini-Guide - Version 1.0
By Roland Carlos
E-Mail:
[email protected]
Version Updates:
December 27, 1998 - First release of guide
Hey, thanks to for clicking on the link to this Mini-Guide. This Mini-Guide
will give you info on spirit element locations, magic spells, items, and
monsters. Please note, there is no walkthrough here and there are no plans by
me to make one. But, hopefully, this coupled with a good walkthrough will be
all you need. Enjoy!
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LOCATION OF SPIRIT ELEMENTS
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Number of Spirit Elements in Holy Plain: 13
Melrode Monastery - 1
Melrode City - 1
Holy Plain - 2
Fortune Teller's House - 1
Dondoran City - 1
Dondoran Castle - 2
Connor Fortress - 4
Connor Fortress Cabin - 1
Number of Spirit Elements in Dondoran Flats: 10
Dondoran Flats - 3
Glencoe Forest - 6
Ferry Boat - 1
Number of Spirit Elements in West Carmagh: 28
West Carmagh - 3
Larapool - 3
Cull Hazard - 2
Normoon - 3
Windward Forest - 3
Windward Cabin - 1
Blue Cave - 6
Crystal Valley - 1
Pirate Ship - 1
Isle of Skye - 4
Colleen's Cabin - 1
Number of Spirit Elements in East Limelin: 20
East Limelin - 4
Limelin - 3
Tower Jail - 2
Limelin Castle - 4
Mining Cabin - 2
Baragoon Tunnel - 5
Number of Spirit Elements in Dindom Dries: 19
Dindom Dries - 6
Tent - 1
Shadwood Pyramid - 10
Boil Hole - 2
Number of Spirit Elements in Baragoon Moor: 8
Baragoon Moor - 4
Baragoon Moor Inn - 1
Brannoch Castle - 3
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MAGIC SPELLS LISTING
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Fire Spells
Name # of Elements Needed # of MP used ALL FIRE SPELLS CAN BE
Fire Ball LV 1 1 1 USED ONLY IN BATTLE
Fire Ball LV 2 4 2
Power Staff LV 1 7 2
Homing Arrow LV 1 10 2
Hot Steam LV 1 13 2
Fire Ball LV 3 16 3
Compression 19 3
Power Staff LV 2 22 3
Fire Pillar 24 3
Homing Arrow LV 2 28 3
Fire Bomb 30 3
Vampire's Touch 32 3
Magma Ball 36 3
Extinction 40 3
Hot Steam LV 2 44 3
Wind Spells
Name # of Elements Needed # of MP used ALL WIND SPELLS CAN BE
Wind Cutter LV 1 1 1 USED ONLY IN BATTLE
Wind Cutter LV 2 4 2
Restriction LV 1 6 2
Evade LV 1 8 2
Silence LV 1 10 2
Wind Cutter LV 3 12 3
Large Cutter 13 3
Restriction LV 2 16 3
Wind Bomb 20 3
Evade LV 2 24 3
Cyclone 28 3
Slow Enemy 32 3
Wind Walk 37 3
Silence LV 2 42 3
Ultimate Wind 47 3
Water Spells
Name # of Elements Needed # of MP used When can be used
Water Pillar LV 1 1 1 Battle Only
Water Pillar LV 2 4 2 Battle Only
Healing LV 1 6 2 Anytime
Soul Searcher LV 1 8 2 Battle Only
Water Pillar LV 3 10 2 Battle Only
Ice Wall 12 3 Battle Only
Ice Knife 13 3 Battle Only
Exit 16 3 Outside Battle
Escape 20 3 Battle Only
Return 24 3 Outside Battle
Healing LV 2 28 3 Anytime
Soul Searcher LV 2 32 3 Battle Only
Walking Water 37 3 Battle Only
Drain Magic 42 3 Battle Only
Invalidity 47 3 Battle Only
Earth Spells
Name # of Elements Needed # of MP used ALL EARTH SPELLS CAN
Rock LV 1 1 1 BE USED ONLY IN BATTLE
Rock LV 2 4 2
Spirit Armor LV 1 7 2
Rolling Rock LV 1 10 2
Weakness LV 1 13 2
Rock LV 3 16 3
Magnet Rock 19 3
Spirit Armor LV 2 21 3
Avalanche 24 3
Confusion 27 3
Weakness LV 2 31 3
Rock Shower 34 3
Magic Barrier 36 3
Rolling Rock LV 2 39 3
Weaken All 43 3
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ITEM LISTING
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Breads:
Fresh Bread - Recover 50 HP
Honey Bread - Recover 100 HP
Healing Potion - Recover 150 HP
Spirit Light - Full HP Recovery
Potions/Leaves:
Dew Drops - Recover 10 MP
Mint Leaves - Recover 20 MP
Heroes Drink - Recover 40 MP
Dragon's Potion - Full MP Recovery
Magical Items:
Silver Amulet - Increase defense by 1.5 during battle
Golden Amulet - Increase defense by 2 during battle
Giant's Shoes - Increase movement circle by 2 during battle
Celine's Bell - Freeze target enemy
Replica - Run away from battle
Silent Flute - Silence target enemy
Wings:
White Wings - Return to Melrode
Yellow Wings - Return to Dondoran
Blue Wings - Return to Larapool
Green Wings - Return to Norwood
Red Wings - Return to Limelin
Black Wings - Return to Brannoch Town
Orbs/Keys:
Earth Orb - Contains Spirit of Earth, taken from Solvaring.
Wind Jade - Contains Spirit of Wind, taken from Zelse.
Water Jewel - Contains Spirit of Water, taken from Nepty.
Fire Ruby - Contains Spirit of Fire, taken from Fargo.
Eletale Book - Binds good and evil magic together, taken from Shannon.
Dark Gaol Key - Unlocks the cell of Mammon, taken from Shannon.
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ENEMY LISTING (Bosses in CAPS)
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HOLY PLAIN
Name Type HP Defense Attack Agility Prize
Were Hare Wind 9 1 3 5 Fresh Bread
Hell Hound Fire 10 2 3 8 Dew Drops
Parassault Water 13 2 2 6 Dew Drops
Bumbershoot Fire 9 2 3 6 Fresh Bread
Big Mouth Water 28 2 2 4 Fresh Bread
Man Eater Earth 24 4 5 6 N/A
Bat Wind 24 3 5 11 Celine's Bell
Kobold Wind 40 6 7 16 Fresh Bread
Marionasty Earth 28 6 6 10 Fresh Bread
Frog Knight Water 38 8 5 10 Silver Amulet
Man Trap Earth 65 4 11 8 N/A
SOLVARING Earth 200 15 6 17 Earth Orb
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DONDORAN FLATS
Name Type HP Defense Attack Agility Prize
Mad Doll Earth 70 11 10 17 Dew Drops
Death Hugger Wind 50 9 10 20 N/A
Goblin Fire 83 12 20 19 Fresh Bread
Apophis Wind 128 12 14 21 Spirit Light
Cockatrice Earth 140 10 19 16 N/A
Frog King Water 108 11 9 18 Silver Amulet
Dark Goblin Wind 80 14 12 35 Replica
Ghost Stalker Earth 75 18 11 28 N/A
Hot Lips Fire 125 6 14 30 Celine's Bell
Treant Water 160 7 14 24 Dew Drops
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WEST CARMAGH
Name Type HP Defense Attack Agility Item
Ork Jr. Earth 63 14 12 16 Fresh Bread
Gremlin Wind 83 15 13 46 Silent Flute
Ghost Hound Wind 99 16 12 43 N/A
Merrow Water 77 14 12 36 Replica
Skeleton Fire 80 20 12 40 Fresh Bread
Wolf Goat Earth 95 17 14 39 Honey Bread
Skelebat Wind 79 9 15 46 Honey Bread
Blood Jell Earth 97 11 20 32 N/A
Wyvern Wind 310 15 20 54 Healing Potion
Scare Crow Wind 120 10 19 38 Honey Bread
Arachnoid Fire 148 17 22 36 Celine's Bell
Termant Water 165 12 20 30 Honey Bread
Temptress Water 132 16 19 28 Fresh Bread
Thunder Jell Earth 198 15 26 25 Honey Bread
Ork Earth 198 14 25 33 Honey Bread
Jack-O'-Lantern Earth 160 30 24 30 Silver Amulet
Lamia Wind 220 17 24 34 Silver Amulet
ZELSE Wind 680 30 22 60 Wind Jade
Multi Optics Water 175 23 28 56 Dew Drops
Crawler Water 150 20 18 53 N/A
Mimic Water 143 26 26 45 N/A
Scorpion Water 175 19 28 62 Dew Drops
Granagach Water 230 30 30 75 Dew Drops
Pixie Wind 231 26 28 70 Mint Leaves
NEPTY Water 880 65 24 80 Water Jewel
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EAST LIMELIN
Name Type HP Defense Attack Agility Prize
Cryshell Water 275 32 29 68 N/A
Fish Man Water 275 27 35 27 Honey Bread
Caterpillar Fire 230 28 27 65 Dew Drops
Sprite Wind 242 38 30 78 Spirit Light
Will-O'-Wisp Fire 160 33 33 80 N/A
Ghost Fire 260 42 37 84 Heroes Drink
SHILF Wind 1000 77 27 90 N/A
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DINDOM DRIES
Name Type HP Defense Attack Agility Prize
Nightmare Fire 245 56 32 92 Dew Drops
Blue Man Water 264 32 31 80 Mint Leaves
Sand Man Earth 340 70 40 80 Honey Bread
Were Cat Fire 230 50 32 95 Dragon's Potion
Magma Fish Fire 242 80 34 90 Mint Leaves
Rocky Earth 350 80 35 90 Honey Bread
Flamed Mane Fire 360 60 36 80 N/A
Red Wyvern Fire 550 85 40 120 Healing Potion
FARGO Fire 1500 88 32 120 Fire Ruby
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BARAGOON MOOR
Name Type HP Defense Attack Prize
Ogre Water 440 72 37 Giant's Boots
Red Rose Knight Fire 260 70 38 Mint Leaves
Gloom Wing Fire 320 68 34 Dew Drops
Winged Sunfish Wind 320 70 34 Honey Bread
White Rose Knight Fire 299 76 54 Honey Bread
GUILTY All 1800 88 34 N/A
BEIGIS Fire 1900 100 36 N/A
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FLOATING MONASTERY
Name Type HP Defense Attack Prize
Spriggan Water 462 62 46 Heroes Drink
Pin Head Fire 580 70 46 Celine's Bell
Pale Rider Wind 480 63 45 Healing Potion
Judgment Earth 322 78 44 Golden Amulet
MAMMON All 2300 100 41 N/A
NOTE: PRIZES ARE ONLY GIVEN OUT IF YOU DO NOT HAVE THAT ITEM. FOR BATTLES
WITH MORE THAN ONE TYPE OF ENEMY, A RANDOM ENEMY IS CHOSEN.
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DISCLAIMER
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This guide can and should be given out as long as it is not altered in any
way. The guide's purpose is to help people play Quest 64 and that is its only
purpose. This guide cannot be used in any commerically such as, but not
limited to, Magazines, Books, Guides, without first contacting the author for
his consent. Credit must given if you take information from this guide.
Quest 64 is a
trademark of Nintendo of America, Inc., copyright 1998.
All other trademarks copyright their respective owners.