"Quest 64?
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/ ...the horror ...the horror." - SubSane
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Quest 64
for the Nintendo 64
FAQ/Walkthrough
Last Updated 1/22/05
Version 1.1
Written & Compiled by "TestaALT"
Email address
[email protected]
This file is Copyright (c) 2005 Andrew "TestaALT" Testa. All rights reserved.
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==================
Table of Contents:
==================
1. Author's Forward
1.1 - Version History
1.2 - Introduction
2. Basics
2.1 - Story
2.2 - Controls
2.3 - Battle System Guide
3. Walkthrough
3.1 - Melrode Monastery
3.2 - Melrode
3.3 - Holy Plains
3.4 - Dondoran Castle
3.5 - Connor Fortress
3.6 - Dondoran Castle II
3.7 - Connor Fortress II
3.8 - Dondoran Flats
3.9 - Glencoe Forest
3.10 - Dondoran Flats II
3.11 - West Carmagh
3.12 - Larapool
3.13 - West Carmagh II
3.14 - Cull Hazard
3.15 - Normoon
3.16 - Windward Forest
3.17 - West Carmagh III
3.18 - Larapool II
3.19 - Blue Cave
3.20 - Crystal Valley
3.21 - Isle of Skye
3.22 - Crystal Valley II
3.23 - Larapool III
3.24 - West Carmagh IV
3.25 - East Limelin
3.26 - Limelin
3.27 - East Limelin II
3.28 - Baragoon Tunnel
3.29 - Dindom Dries
3.30 - Shamwood
3.31 - Dindom Dries II
3.32 - Greenoch
3.33 - Boil Hole
3.34 - Baragoon Moor
3.35 - Brannoch
3.36 - Brannoch Castle
3.37 - Mammon's World
4. Appendices
4.1 - Bosses
4.2 - Enemies
4.3 - Spirits
4.4 - Spirit Gem Magic
4.5 - Items
5. Footer
5.1 - Credits
5.2 - Legal Disclaimer
5.3 - Contact Information
Quick Navigation
----------------
Five easy steps to jumping to the section you want.
1. Highlight the section name and letter (as seen above).
2. Press Control and C.
3. Press Control and F.
4. Press Control and V.
5. Press Enter.
You should now be at the beginning of the appropriate section.
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1. Author's Forward
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1.1 - Version History
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Version 1.1 (01/22/05): Made a few format corrections.
Version 1.0 (07/09/04): Walkthrough completed! Revision completed!
Version .85 (04/27/04): Walkthrough: Before Shamwood.
Version .70 (04/26/04): Walkthrough: Before East Limelin. Revision to 3.25.
Enemy/Items/Magic sections done.
Version .30 (04/25/04): Walkthrough: End of Dondoran Flats II.
Format/Battle System complete.
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1.2 - Introduction
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Quest 64 was one of the first Role Playing Games to grace the Nintendo 64
game console. Its graphics and colors certainly lived up to what everyone had
in store for the next generation console. However, just because a game has
good graphics doesn't necessarily mean it is good. Quest 64 has little to no
story, and most areas in the game are incomplete. It seems the developers had
to rush it, and didn't get around to some things. This means that throughout
the game you will see incomplete towns and rushed story. It might have been
better if they had *something* to support its innovative battle system. Quest
64's battle system is one of the most unique battle systems that video game
fanatics have ever seen. Its battle system makes up for the other things in
which Quest 64 fails to provide. In short, Quest 64 is unique and graphically
top-notch, but fails in almost everything else.
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2. Basics
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2.1 - Story
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~Celtland~
An island where magical spirits abound.
This is the abode of magicians who
have become powerful through
a pact with the spirits.
These are apprentices of the Melrode Monastery,
among them the young apprentice, Brian.
~Kennishire~
This is the Kingdom of
Northern Magic,
home of the Melrode Monastery.
The Kingdom is ruled
by King Scottfort,
a hero of the people.
~Carmagh~
The Kingdom of Merchants is situated
in the central region of Celtland.
The richest and most beautiful
of all the kingdoms,
ruled by the lovely Queen Deanna.
~Highland~
The Kingdom of the Sword,
located at the southern edge of the isles.
The Kingdom of Fire and Steal,
ruled by the ambitious and warlike King Beigis.
Thanks to a treaty
among the three Kingdoms,
the people live in peace and prosperity.
One night,
however, the monastery fell under
an evil spell
with the theft of an ancient book.
Because of the theft,
Celtland now faces dangers
it has never before known.
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2.2 - Controls
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Battle Screen
-------------
A Button: Confirm/Surrender turn.
B Button: Cancel/Adjust camera.
Joy Stick: Move Brian.
Z Button: Do action.
R Button: See inventory.
L Button: None.
C Up: Look at Fire magic/Choose magic.
C Down: Look at Water magic/Choose magic.
C Left: Look at Earth magic/Choose magic.
C Right: Look at Wind magic/Choose magic.
Start: None.
Field Screen
------------
A Button: Confirm.
B Button: Cancel/Adjust camera.
Joy Stick: Move Brian.
Z Button: Do action.
R Button: See inventory.
L Button: Zoom/unzoom.
C Up: Look at Fire magic.
C Down: Look at Water magic.
C Left: Look at Earth magic.
C Right: Look at Wind magic.
Start: Pause game.
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2.3 - Battle System Guide
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The battle system in Quest 64 is probably the most unique and best part of
the game. You can do a total of four things in battle: use magic attacks, use
regular attacks, move, and attempt to escape. All of these things take up
"turns" in a turn-based battle. You and the enemy will take turns, switching
off, in fights. The below should give you a clear understanding of what you
need to do to get through battles.
=============
Magic Attacks
=============
You can choose between four elemental types of magic attacks, and those types
having a copious amount of magic spells. First off, press one of the C
buttons to choose between the elemental type of the spell. Now you can cycle
through this menu until you find the spell you want. As you progress in the
game, you will get better skills. The skills, for the most part, are
chronologically better. However, to a situation, something weaker might be
better. Anyway, after you choose a spell Brian will cast it. Depending on
what spell you cast, the enemy will take damage. However, in some cases,
attacks are for close combat only, and you might completely miss the enemy.
You will lose a certain number of magic points, depending on how potent or
powerful the spell was. This is how you use magic attacks in battle.
=========
Attacking
=========
Instead of using magic attacks, you might opt to hitting the enemy with your
staff. To do this, you must first be very close to the enemy. If you are
close enough, a staff icon will appear above the enemy's head. Press A and
Brian will attack the target with his staff. The damage will be chosen by how
much experience you have. Additionally, fighting with the staff will render 1
magic point returned to the character. This is especially good if you have
ran out and want a decent attack.
======
Moving
======
When you choose to attack, you can first plant yourself at a spot in your
octagon area. This is the limit of where you can go. If you plant yourself at
one side of the area and attack, in the next turn you will be in the center
of the area again, only it will have moved. This is how you move in battle.
It is especially usefull when you need to stay far away from an enemy, or get
up close. You have a small area in this game, but you can use items to
enhance its size. Other then that, moving can render the enemy to do a
different type of attack. Additionally, when the enemy attacks with magic you
will have a chance to dodge it. Moving in a certain direction will allow you
to dodge an attack. This is very usefull in this game.
========
Escaping
========
If you decide that a battle is to hard for you, or you just want plain out of
battle, you have the option to escape. In the battle screen, you should see a
much larger octagon area to your area. If you moved passed the perimeter of
this larger area, you will have the option to escape. Press A and you will
automatically leave the battle. There is no "chance" in this, you will always
escape. Additionally, if you end a turn with yourself out of the larger area,
you will automatically leave the battle in the following turn.
===================
Health/Magic Points
===================
Any new person to RPGs might not know these important statistics. They
determine how long you live and how much magic you can cast. See, every time
an enemy hits you for a certain number of damage, it will be subtracted from
your current HP. If your HP reaches zero then you die. So, HP is actually a
pretty important statistic. It basically determines how much you can take in
battle. Magic Points, on the other hand, determine how much magic you can
cast in battle. Every magic attack you do will cost a certain number of magic
points. These magic points will be subtracted from your current magic points.
If you reach zero MP then you will be unable to cast magic in battle until
you recover the necessary points.
========
Elements
========
Additionally, a certain enemy will have an element in which it is stronger or
weaker towards. For example, if you are fighting an Earth elemental type
creature you might opt to using a spell that is not Earth. This is because
the enemy is stronger towards that element. Enemies only have a handful of
elements, so get to know which is stronger versus what. This basically means
that, if you use a Fire attack on an Ice creature, it will do more damage and
vice versa. In this game, for bosses, I will show you what element types they
have and what they are weak towards. From here, you can utilize this
information and plan a better battle strategy.
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3. Walkthrough
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3.1 - Melrode Monastery
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Items:
------
Dew Drops (3)
Honey Bread (1)
Fresh Bread (1)
Spirits:
--------
1. Once you reach the outside of the Monastery, you will come to a fork. Take
the left path at it and continue to follow the dirt path until you reach a
stable. You will see a horse on the left side and some hay on the right
side. Opt to go to the hay side. You should see your first spirit above the
hay.
Enemies:
--------
None
The game opens up in Grand Abbott's room. He will tell you what little story
that is in this game. It seems your father, a magician, went out to look for
a book and has not returned. It has been a month. He will continue to talk
about the importance of the book and then tell you to go to Dondoran. Now we
have control of Brian, a young lad who wants to find his father. Get
acquainted with the controls, then leave this room via the southeastern (and
only) door.
You will find yourself at some steps. Go down them and proceed to the next
room. This room seems to be one of THQ's "unfinished" areas. It is, however,
just one wide hall for us. Go to the end and take the door to your left. Now
you will be at similar stairs to the ones you just went down. Take the stairs
and go through door at the bottom of them. You will reach a mini-library
room. Talk to Gelis, the only woman in that room to find out a little about
spirits. Then take the southeastern door to find more steps.
Once down the steps, you will find yourself in a little grass courtyard. From
here, take the northern door. You will want to hold B so you can see in front
of Brian. Your finger should be glued to the B button throughout the entire
game, or the camera will go anywhere it wants to. Now you will find yourself
in a long corridor with doors on one side. None of them have any items in
them, so don't worry about those doors. Go down the corridor until you can
hang a right. You should see big (but not too big) double doors at the end of
this fork. Before you go through them, take the small wooden door to your
right. Let me make a diagram, just in case you get lost or something.
______
| |
| |______
D D
| D
D _K____|
| |
D |
| |
D |
| |
D |
| |
D |
|_\__/_|
You start at the bottom. All the D's are doors that you should not go into.
They are all generic and don't have any items. The K is the door that you
should go through currently. Finally, the DD is the double door that you will
want to take after you go through the K door. Once you get through the K
door, you will be in a small grass courtyard with pavement around the sides.
Talk to the lady in the middle of the courtyard, but otherwise go to the
northern wall. Get the chest by the crates to obtain a [DEW DROP]. Then go
through the door to Brian's left.
Go down the steps in this basement. Take both of the chests in this room to
get two more [DEW DROPS]. Then go back up the stairs to the courtyard. Now
take the northwestern corner door back to the corridor. From here, take the
double doors to Brian's right. You will be in a huge room with statues going
down both sides and some stained glass down the room. You shouldn't go down
this room because you won't get anything. Instead, from where you came in,
look across the room to find identical double doors.
Once you are inside this room, you will find yourself in a bakery type place
that isn't quite finished. Go north and you will see a lady. Talk to her and
she will give you some [FRESH BREAD]. Now go around the long table to find
another chest. Open it to get [HONEY BREAD]. Do not use this until you have
100 HP, please, because it is a real waste. Anyway, go back out of this room
the way you came in. Then talk to Marmaduke, the guy with the blue cape, dead
ahead of you. He will say that your father just left Larapool. Now go through
the grand-green doors behind him.
You will finally be outside to more upbeat music. You will also notice the
compass on the upper right hand corner of the screen. This will guide you
throughout the game and is a real lifesaver. Go down the brick steps until
you reach a dirt path. You will find yourself at your first fork. Go left and
follow this dirt path until it opens up. From here, just follow the now open
path until you reach a stable. You will see a horse on one side and some hay
on the other. I think you were supposed to be able to ride the horse but the
developers couldn't finish it. Go to the hay side and you will see a bubble
right above the hay. This is a [SPIRIT]. It will add one to your elements. Go
up to it and press A or Z. Then you will have the option of putting the
spirit in a certain element.
You will use your C pad to decide where it goes. C-Up is Fire, C-Down is
Water, C-Left is Earth, and C-Right is Wind. So what element to get, you
might ask? Well, getting Water is mandatory to the game. See, the Water
element gives you a healing spell a little later in the game. This spell is
invaluable. I haven't made it passed half the game without having the Water
spell. This is because you cannot buy items that heal you in this game;
instead you have to find them.
However, don't press Water just yet. You get enough spirits in this game that
you can have another element. This will be your primary element, while Water
will just be to heal yourself. Choosing Fire/Water is the hardest combo in
the game. Earth/Water is a "normal" mode of a game and Wind/Water would be
considered the "easy" mode of the game. If you are starting out then I would
advise that you choose Wind. How do we evenly disperse the spirits, you might
ask? Well, I would say that you should go in a 2/1 order. First, use two
spirits on your primary (Fire/Earth/Wind) element. Then go back for one on
the Water spell. I find this the best way to go in the game, as you
definitely need the healing spell.
Two-one order means that every two times you put in two spirits in your
primary element, you will put one in water. So the first time you will put
one spirit in Water is after you have a three in your primary ability. Get
it? I hope so. Anyway, like I said, if you are new to this game then choose
Wind. It is far by the easiest element to start off with. Now take the dirt
path east back to the fork we were at before. You don't need to go back
inside the monastery (the building you were in at the beginning of the game)
so opt to continue on the dirt path. It will curve and wind but stick with
it. Soon you will reach the bottom of the dirt path to a gate. Take the
double doors and you will be in Melrode.
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3.2 - Melrode
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Items:
------
Fresh Bread (1)
White Wings (1)
Spirits:
--------
2. Go to the eastern part of town and you will find a pasture with sheep. If
you go to the south corner you will find a spirit.
Enemies:
--------
None
Adjust the camera by holding B to see a small town. You want to get to the
western part of town. Basically, go through it, following the dirt path you
are on, until you reach a pasture with sheep. If you got lost, I will tell
you the explicit directions. From the gate, follow the dirt path until you
come to your first fork. This should be in between a couple houses. Go right
a couple steps and you will reach another fork. Take the left path this time
and follow it until you reach the pasture.
Now turn your camera southwest and you should see a small house. It will have
hay for a roof. Go inside and take the chest in the northeastern corner. You
will obtain [FRESH BREAD]. Now go back outside and head south from here. You
should reach the corner of the pasture. A fence will be on one side, while a
wall will be on the other. If you go to the corner of it you will find a
[SPIRIT]. Level up your primary ability (Fire/Earth/Wind) again. Then go
north, hugging the wall, until you reach an open way. This should be the way
you came in.
Take the dirt path here and go down it to the east. You should hit a house
that has a golden sign. Go inside and talk to the man at the counter. He will
give you [WHITE WINGS]. This is an item that will instantly transport you to
Melrode. He will only give you one, but if you ever use it just go back to
him and get another. Go outside the shop and run over to the adjacent house
south of the White Wings House. Adjacent means next to, for anyone who did
not know. This house should have a green sign that looks to be a house. Go
inside and you will be in your first inn! Talk to the white-haired lady right
next to you and she will say that you will certainly meet her again. In fact,
you will meet her at every city you stop at!
Now go to the counter and talk to the woman. She will ask you if you want to
stay for the night. Answer "Yes" and save your game. You will find inns
similar to this one all along your quest. Saving your game is crucial because
you might die. Sleeping at the inn restores your entire HP. You will want to
save and sleep at every town you come across. Go back outside and head south.
You should reach a green gate with a wooden door. Go through it and we will
reach the Holy Plains.
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3.3 - Holy Plains
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Items:
------
None
Spirit:
-------
3. From Melrode, take the path until you reach your first house. Go inside
and the Spirit will be around the doorway.
4. Continue the brown path until you reach the second house going south. If
you look left of the house's door you should see a Spirit. It will be
inside the brick wall's corner.
Enemies:
--------
Big Mouth
Hell Hound
Man Eater
Parassault
Were Hare
If you press start and cycle left or right through the screens you should see
a map of the area. If you look in the upper left corner you should see "Holy
Plan." It seems that the developers forgot how to spell. Anyway, this map
will guide you throughout this area. We want to get to Dondoran, which is
quite a ways down. You will see two houses along the way, and Connor
Fortress. This is the first place in the game where we can get random
encounters by enemies. At first, you will want to use your Earth spells to
dispose of the creatures, no matter what element you choose as your primary
attack. This is because it will do more damage then the other two. Once you
level up your elements enough, you should get different spells. For instance,
let us talk about Wind Cutter LV2.This spell will do more damage then Rock LV
1 (the spell that you will be using), so you will want to switch off.
If you don't catch my gist then you will find out soon enough. Follow the
dirt path you are on until you have a random encounter. It doesn't matter who
you face, unless it is a pack of four-five Hell Hounds. In that case, run. If
you fight anything else, then try to use other attacks besides Rock LV1. They
will do 2-3 damage. If you use Rock LV1, it will do around 5-6 damage. This
is, though it may seem differently, a big difference. Like I said, you will
want to use Rock LV1 until you get something better.
Follow this dirt path, fighting off enemies and dispersing spirit points
correctly, until you reach that first house I was talking about. It should be
off to the right. If you are paranoid about it, then go to the start menu and
cycle through the menus until you reach the map. It will show you your
current position and where the first house is. When you get there, go inside
the house. You will see a [SPIRIT] in this room, along with a magic ball and
a fortuneteller. Talk to her to find out your "future," but otherwise get the
Spirit. Then go back outside.
Continue following the brown path south until you come across the second
house. You basically can't miss this one unless you are blind. Go inside the
brick fence and to the door. Before you go inside, venture to Brian's left
and get the [SPIRIT]. Now go inside. You will see an old man that looks like
a priest. Talk to him and we will finally start a story! It seems a robber is
about, and you shouldn't go into the woods. We weren't going to, anyway, we
have to go to Dondoran Castle!
Afterwards, it's time to continue to Dondoran Castle. Go back outside and
take the path south. You might get confused with direction but that is why
the compass is there. Follow the dirt path until you reach a fork. It will
have a sign. Though you cannot read the writing, you can make out a tree
pointing one way and a castle pointing the other. Take the castle path, if
you aren't clairvoyant. Change your camera so you can see what is ahead of
you. It is a big, red, giant, spectacular, castle! Enter through the grand
door.
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3.4 - Dondoran Castle
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Items:
------
Yellow Wings (1)
Dew Drops (4)
Mint Leaves (1)
Fresh Bread (2)
Spirits:
--------
5. From the entrance of Dondoran Town, follow the dirt path until it becomes
a brick path. Follow this new brick path until you can make a right onto
another brick path. Follow this down to a residential area. Before the
houses you will see a path going right. Take it and you will be in a sand
area. You will see two people talking. Just southwest of them is the
Spirit!
Enemies:
--------
None
You will find out that this grand castle has two hills and a dirt path. How
grand is that!? Take the dirt path and it will turn into brick. Follow this
until you can make a right. It should be right after the first house. Take
this brick path and you will reach another fork. Dead ahead there are a
couple houses, while to the right sand. The houses don't have anything in
them, so opt to go right. You will see two people talking, and a little
southwest of them is a [SPIRIT]. Take it then go back to the brick path and
back up to where you were previously.
From here, go left and follow this small path as it loops around to a house.
This house has a golden sign on it. Can you guess what is inside? Go inside
and you will see an identical room to the one in Melrode. Talk to the man at
the counter and get the [YELLOW WINGS]. These have the exact same effect as
the White Wings, but instead they take you to Dondoran. Go back outside and
take the brick path until you reach your first left. This should lead up. Go
up and then go left. Go inside the first house you see. It should have the
inn sign.
When you go inside you will see the exact same inn design as Melrode. This is
starting to get depressing. Anyway, you can talk to Shannon if you want. She
will tell you about your current situation. It seems a robber is blocking the
only way to get to Lock Kilderey, which is apparently where you want to go
next. Now you should save your game and rest at the inn. There really is no
"resting" involved in this game, when you exit the save game screen you will
automatically rest. Then go back outside.
Go west from here and you will see Dondoran Castle. This is the _actual_
castle, mind you. Go inside. When you get inside, follow the plush, red
carpet until you come to some grand steps. Before you go up the steps, opt to
go left and through this door. Now go left and up the stairs. Then go through
the door to the, again, left. You will be on a second floor to the first
floor you were just on. Go left down the hallway and to a hall fork. Opt to
continue north and you will reach a door. Go inside and take the northern
door in this area.
Don't mind the maid and go right. This will take you to a bedroom with a
girl. This girl is apparently a princess. Talk to her, and then collect the
items in the three chests. You should receive two [DEW DROPS] and a [MINT
LEAVE]. Now backtrack to the entrance of the castle. Then go back to the
grand stairway and walk up them. Go inside the grand doorway and talk to the
man in orange armor, next to the king. He will be uncordial, unlike other
people in this game. Talk with the king and he will tell you more about your
current situation. It seems someone stole his Earth Orb, and is super
powerful because he beat the crap out of his super-weak knights. Oh
brother...
You know that we have to kill him and get the Earth Orb, then take it back to
the king. If you look behind the throne you should see a secret doorway. You
cannot go inside it at this current time, however. Instead, take the door in
the northeastern corner of the room. This is the king's room, which looks
generically similar to the princess' room. Get the three chests in this room.
You should receive two [FRESH BREADS] and one [DEW DROP]. I love looting the
rich, don't you?
Anyway, it's time to go get that Earth Orb. Walk outside the castle and go
save at the inn. You won't want to do all that stuff again. Then leave
Dondoran. Now it is time to level up your elements! Walk around aimlessly
around the castle and you will have random battles against monsters. You will
want to fight these monsters until you have a good 12 in defense and 12 in
agility. This is only a cautious step for new people. After you have that, go
south and take the path to the forest.
Fight enemies BEFORE the forest. They should be a little harder. Get a 13 in
defense. Then go back to Dondoran and level up agility. Now you might be
asking how the hell you level up defense and agility? For defense, you get
experience points every time you take a hit. Yes, that is right, every time
the enemy hits you. What I advise you do is fight a single Were Hare. Kill
off others if they are here. With that one Were Hare, forfeit your turn by
pressing A. He will attack you. Have him keep attacking you until you have
around 1/5 of your HP left. Then kill him. You should get a lot of defense
experience. For agility, you basically do the same thing but dodge the Were
Hare's wind attacks. This is very easy because all you have to do is go
around in a circle when he attacks.
Yes, I know, this will take a _while_. The enemies in the forest are very
tough; it's like going from little league to the majors in one day. And you
want to be prepared, no? I thought so. Remember to heal at the inn as
necessary, it's free. You should have a 10-5 or 9-4 in your elements. When
you are ready, go to Connor Fortress. From Dondoran, take the dirt path south
until you come to a fork. Take the left path and this will take you to Connor
Fortress. You can cut across the trees if you like.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.5 - Connor Fortress
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
Giant's Shoes (1)
Honey Bread (1)
Mint Leaves (1)
Spirits:
--------
6. From the entrance, go directly up. You will find yourself at a sign. A
little right of the sign you will see the Spirit.
7. After you get the above Spirit, aim your camera directly west. Go this
direction passed two trees. A little ways passed the second tree you will
see the Spirit.
8. At the entrance, go to the fork and take the left path. Follow it a little
and you should see a house to the left. Go inside and look south of the
tree to find the Spirit.
9. From the house, go south and follow the brown path until you come to a
tree with an opening in the middle. It looks as if a branch curved off and
onto the ground, making an opening for you. By the trunk of the tree you
will find another Spirit.
Enemies:
--------
Bat
Frog Knight
Marionasty
Man Trap
Solvaring (Boss)
This place has some of the biggest and terrible monsters in the game. Well,
for your level, at least. From the entrance, go straight up until you reach a
sign fork. Before I tell you where to go, get the [SPIRIT] to the right of it
by the tree. From here, aim your camera directly west. Go that way passed two
trees. A little ways passed the second one you will find another [SPIRIT].
Then go back to the sign. Take the other path, which should be in the east
direction.
You will see an orange-roof house to the left. Go inside and get the [SPIRIT]
by the tree. Take the chest at the northern part of the room to get [GIANT'S
SHOES]. Go back outside and follow the brownish path that you were before you
went inside the house. The compass should be pointing in the south direction.
Follow this path a little ways and you will come up to a tree that has an
opening in the middle. It looks like a branch has curved over on the ground
and made a little entrance for you. By the trunk of the tree you will find
another [SPIRIT]. Afterwards, get back to following the path.
Soon enough you will come to a fork. I actually advise that you just plow on
through the middle and forgot the two paths. You will fight fewer enemies
that way. When you see the path again, you should also see a brown brick wall
and a blue gate. Before we go inside and fight the boss, go directly south of
this gate and you will see a [SPIRIT]. Take it and then we will go over what
you _should_ have in experience.
You should have around 12-6 in your elements, which is decent. Also, you
should around 13 in defense and 15 in agility. It's okay if you are off in
the marks in the defense/agility. However, in the elements you will want to
have exactly that, because every element should have a good third spell. If
you aren't at these levels, then level up please. When you are ready, go
through the blue gates. Follow the tunnel path to the bottom and we will have
a boss fight.
-----------------------------------------------------------------------------
Boss Name: Solvaring
HP: 200
Attack: 6
Defense: 15
Agility: 17
Element: Earth
Weakness: Wind
Spoil: Earth Orb
Preparations: * Element Fire/Earth/Wind at 12 or so.
------------- * HP at around 60.
* Defense at approximately 13.
* Agility at approximately 13.
* For Fire, you should have Fireball LV2/3.
* For Earth, you should have Rock LV2/3.
* For Wind, you should have Wind Cutter LV2/3
Overview: To start this battle off, Solvaring will say that he is the "King
--------- of Beasts." That's odd, isn't it? Anyway, this fight is fairly
simple. Basically hack away with a level 2 or 3 of your best at-
tack. Level 3 is better, obviously. You should be able to finish
the battle with just enough MP left to not use a Dew Drop. Some-
times, however, this is not the case. Use a Dew Drop, as it is
wastefull to use a Mint Leaf. Solvaring has pretty good attacks,
so use healing items as needed. Preferably use the Fresh Breads.
Attacks: * Earthen Spire is a close-up attack that will do around 25 dam-
-------- damage. You won't see this attack unless you get to close. It
can easily take away half your HP, so use Fresh Breads as
needed. For a fire game this attack bites. In Wind/Earth you
will _never_ see this!
* Molten Beam is an attack that you will definitely see in this
fight. It is a big laser that he fires at you, in short. It does
an average amount of damage, but it can easily be dodges. Merely
go right or left and he will completely miss you. You will defi-
nitely want to see this attack. It should do around 15 damage to
you, but you should be able to dodge it.
Wind: Playing a Wind game, or easy game, is even easier in this fight. Stand
----- back and fire away with Wind Cutter LV2/3. I prefer that you have LV3
right about now, but LV2 is fine. You will do around 6 damage each
time, but him four-five times. This will deplete his HP very quickly.
The only attack that he will do on you is Molten Beam. You can dodge
it by quickly going right or left. You should be unscratched by the
end of this fight, and with good reason.
Earth: Playing the Earth game lives up to its name as being a "normal" mode.
------ See, Earth is similar to that of Wind but you will do less damage.
No matter, Rock LV2/3 will do the job just fine. Try to stay out of
his way and dodge his Molten Beam. If he starts to get close, attempt
to get out of the way. You shouldn't need to use any Fresh Bread, but
use Dew Drops as necessary.
Fire: Oh, so you wanted to play the tough game, eh? Well, you are sure in
----- for a treat. Fire Ball LV2/3 will work, but you will have to get up
close to use it. It is still better then hitting him physically, how-
ever, because you at least have a chance to dodge his Earthen Spire.
When dodging, try to run back as fast as you possibly can. Don't get
angry if you get hit, you probably should get hit.
-----------------------------------------------------------------------------
After the fight, you will obtain the [EARTH ORB]. This is a valuable item,
indeed. Before we go, check the paths leading-to-storage in this area to find
[HONEY BREAD] and [MINT LEAVES]. Now you have to go all the way back to
Dondoran Castle! This will take a small bit of time, but the enemies in the
forest will level you up nicely. Once you get outside you can use the Yellow
Wings to get back to Dondoran, if you want. The enemies around here are very
easy and don't give you much experience-wise. If you do use the Yellow Wings,
remember to get another one at the shop in Dondoran. One way, or another, you
will arrive back at Dondoran.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.6 - Dondoran Castle II
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
Healing Potion (1)
Replica (1)
Heroes Drink (1)
Spirits:
--------
10. After you obtain the Earth Orb and defeat Solvaring, go back to Dondoran
and talk to the king. He will allow you to enter a secret room directly
behind the throne. Enter and you should see the Spirit in plain view.
Enemies:
--------
None
Welcome back to Dondoran! Go back to the inn, you _should_ know where that
is. When you get there, you can talk to Shannon to hear more of the "story"
and then it is time to save and rest. When you are done, exit the way you
came in and go back to the castle. Once inside, follow the red carpet back to
the king. Talk to him and you will find out that Grand Abbott fully suspected
you to complete this task. Anyway, he lets us keep the Earth Orb and tells
you about the secret room behind his throne. You can now enter. Like he said,
it is directly behind of his throne. You should see the wall a vaguely
different color. This is the door. Enter here.
Go down the steps and get the [SPIRIT] in plain view. Open the three chests
to obtain a [HEALING POTION], [REPLICA], and [HEROES DRINK]. Now you should
probably go back to the inn and save the game again. Then leave Dondoran and
go back to Connor Fortress.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.7 - Connor Fortress II
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
Dew Drop (1)
Spirits:
--------
None
Enemies:
--------
Bat
Frog Knight
Marionasty
Man Trap
We have been here before, so the enemies shouldn't be new to you. From the
entrance, go up to the fork with the sign. The images are incomprehensible,
so take the left, or west, brown path. If you didn't get the Spirits on this
path already, opt to do so again. After a little while you should reach a
gate and a chest. Take the chest to receive a [DEW DROP]. Then go through
this wooden door and we will be at Dondoran Flats!
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-----------------------------------------------------------------------------
3.8 - Dondoran Flats
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
None
Spirits:
--------
11. From Connor Fortress, follow the dirt path until you reach a sign to your
right. To your left you should see an open area with trees. If you look
south you will see an opening in the hills. Go to that opening and the
spirit will be in the left corner.
12. Go along the brown path until you reach a point where there is grass
leading somewhere to the right. Open your menu and you should see that
this grass path leads to Glencoe Forest. Take this path and you will
reach a small cliff. Go down the tree trunk in the center of the cliff
and run right from here. You will reach _another_ cliff and from there
the Spirit is in plain view.
Enemies:
--------
Apophis
Cockatrice
Death Hugger
Frog King
Frog Knight
Goblin
Mad Doll
You will be at a nice, new area. The enemies here have bragging rights over
you, so don't take them for granite. They will show you to the last save
point if you let them. By now you should have Healing LV1, so use it as
necessary. It will only heal around 4-5 HP, but it doesn't cost much MP and
you can just walk it off. Literally, MP recovers when you walk. So, with this
in mind, you should be unstoppable through here. Try to heal yourself
completely after every battle.
Okay, back to the walkthrough. You will find yourself on a dirt path and at
the northern part of Dondoran Flats. Follow this path around ten steps and
you will reach a sign to your right. If you look to your left you will see an
open area with trees. If you look south you will see a small opening in the
hills. Go south to this opening and you will see a [SPIRIT]. Take it, then go
back to the dirt path. You can't go through the opening in the hills because
it is a cliff!
Once you are back on the dirt path, follow it a long ways. When you see grass
leading somewhere to your right, stop. If you look at the map, you will see
that this grass leads to Glencoe Forest. You will want to go here. Take this
grass path until you reach a cliff. You will think that you can't go any
further but in the middle of the small cliff is a tree trunk that you can go
down. From here, go right and take the [SPIRIT]. Then go directly backward
and you should see a sign. This is the Glencoe Forest sign! Follow the grass
path behind this sign to reach Glencoe Forest. Duh!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.9 - Glencoe Forest
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
Silent Flute (1)
Spirits:
--------
13. From the entrance, go directly north. You will hit a lake. Go Brian's
left and follow the edge of the lake. The Spirit should be around the
eastern side of the lake.
14. At the above Spirit, adjust your camera so that it is facing west. Go
west and you will soon see a tree to your right and a grass wall ahead of
you. Behind the tree is the Spirit.
15. From Spirit #13's location, follow the perimeter of the lake right to the
other side. Try to hug the edge as you go along. This will take a while,
but you will finally reach a white wall. If you look directly back you
should see a Spirit next to the tree. Go over and get it.
16. Start off at the entrance of Glencoe Forest. Hug the left wall as you
follow it further into the forest. This will take a small bit of time, but
it will soon turn into a grass wall. If you look west on your compass, you
should see a small cottage. Go down to it and look around the perimeter of
the house to find another Spirit.
17. Go to the door of the house. Adjust yourself so that you are pointing
north and go that way. You will soon hit a green wall. If you follow this
north passed two trees, a Spirit will be behind the second one.
18. From the above Spirit, go east and you will see a tree dead ahead of you.
Behind this tree is another Spirit.
Enemies:
--------
Apophis
Cockatrice
Death Hugger
Frog King
Frog Knight
Goblin
Mad Doll
Wow, that's a lot of Spirits! The enemies here are pretty tough, but at your
current level you should be able to take them. Escape if you have to, but I
prefer you fight for a little while. Use that healing spell to its fullest
extend, please. At the entrance, adjust to go north and do it. You will
arrive at a lake shortly afterward. Go Brian's left and follow the edge of
the lake. You will soon arrive at a [SPIRIT]. Yay, that's one! Change your
camera so that it is facing west. Go west and you will see a tree to your
right. Another [SPIRIT] is behind it. Now go back to the lake.
Now on to the next Spirit. Go right and follow the edge of the lake. This
will take you all the way around the lake. It will take a small while, but
you will find yourself at the other side of the lake. You will soon reach a
white wall. If you look directly back, you should see a tree and another
[SPIRIT] next to it. Then go back to the entrance of Glencoe Forest. Hug the
left wall as you follow it further into the forest. This will take a small
bit of time, but it will soon turn into a grass wall. If you look west on
your compass, you should see a small cottage. Go down to it and look around
the perimeter of the house to find another [SPIRIT].
From here, go inside this small house. You will see a girl with green hair.
Talk to her to find out that the entrance to Blue Cave is not open. We didn't
want to go there, anyway. Take the chest behind her to get a [SILENT FLUTE].
Then go back outside. Adjust yourself so that you are pointing north and go
that way. You will soon hit a green wall. If you follow this north passed two
trees, a [SPIRIT] will be behind the second one. From this Spirit, go east
and you will see a tree dead ahead of you. Behind this tree is another
[SPIRIT]. Now it is time to backtrack to the entrance of Glencoe Forest. Then
leave this direction-less place back to Dondoran Flats.
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-----------------------------------------------------------------------------
3.10 - Dondoran Flats II
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
None
Spirits:
--------
19. Follow the dirt path south and you will go by two cliffs. Then a wall
will be on one side of the dirt path. Just follow it and you will see that
you are going up a small hill. Once you reach the top, if you look out to
the distance you will see a ship. When the wall on the right side finally
opens up, look right and you should see another [SPIRIT]. Obtain it.
Enemies:
--------
Apophis
Cockatrice
Death Hugger
Frog King
Frog Knight
Goblin
Mad Doll
We are finally back to the more happy music! Follow the grass path until you
reach the back of a sign. From here, look to your right and you will see a
tree trunk that allows you to get to the top of cliff. Opt to take it, then
go east back to the dirt path. Take it south and you will go by two cliffs.
Then a wall will be on one side of the dirt path. Just follow it and you will
see that you are going up a small hill.
Once you reach the top, if you look out to the distance you will see a ship.
When the wall on the right side finally opens up, look right and you should
see another [SPIRIT]. Obtain it then look directly south and you will see the
ship again. Go south and cross the bridge. Follow the dirt path until you
reach a cobblestone surface. You will see the ship to your right and a house
to your left. Go inside the house to find another inn. Talk to Shannon if you
like, but otherwise save your game and rest. Afterwards, go back outside and
onto the Ship's deck. You might want to talk to the Captain of the ship, but
otherwise go into the Ship's inner housing. There is nothing to do here, so
exit. You will now be in West Carmagh.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.11 - West Carmagh
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
None
Spirits:
--------
20. From the ship, go north up and stairs and cross the bridge. Follow the
dirt path you are on around the cliff and over another bridge. Now,
before you continue on the dirt path further, veer off the path to the
right. Go up this cliff. In a corner to the left you will find a Spirit.
21. At the above Spirit, Get back on the dirt path and follow it as it turns.
To your right you should see another cliff, but not near as elevated as
the other. Run over to it and go up the small slope. At the top you should
find another Spirit.
Enemies:
--------
Ghost Hound
Gremlin
Merrow
Orc Jr.
Skeleton
Wolf Goat
You will be in this region for a while, so get used to it. I advise that you
look on the map and scout everything out. Afterwards, get off the ship via
the stairs. Then go up the blue stairs ahead of you. To your right you should
see a small house. Save and rest at this house if you like, but otherwise go
west of it to a bridge. Follow the dirt path you are on around the cliff and
over another bridge. Now, before you continue on the dirt path further, veer
off the path to the right. Go up this cliff. In a corner to the left you will
find a [SPIRIT].
Get back on the dirt path and follow it as it turns. To your right you should
see another cliff, but not near as elevated as the other. Run over to it and
go up the small slope. At the top you should find another [SPIRIT]. Then go
back to the dirt path again. Follow it the way you were before and you will
come to a fork. You can either go left and through a bridge or straight and
to a town. Opt to go straight and follow the dirt path until you come to the
town. Go in between the two blue pillars and you will enter Larapool.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.12 - Larapool
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
Blue Wings (1)
Spirits:
--------
None
Enemies:
--------
None
The music here is pretty nice. It sounds familiar, doesn't it? Anyway, go up
the stairs and to a middle fountain area. From here you can take four paths,
all leading to different places. Opt to take the west path and go inside the
shop. You will find out that this is the Wings shop. Get the [BLUE WINGS]
then go back to the fountain. This time around take the northern path and
open the door to an inn. Talk to Shannon to figure out your current
"situation." Then talk to the bartender, or the person manning the counter.
You can save and rest here.
Afterwards, go to the stairs next to the counter. This place has both an
upstairs and a downstairs. Choose to go upstairs and enter the only door
here. You will find yourself in a room with a woman that has long blond hair.
Talk to her to find out that when the wind stops, demons spread and that she
is a magician herself. She will then tell you that she can take care of
Larapool but you have to take care of all the other regions. That's just
great, isn't it? Now it is time to leave this town and get back on the road.
Exit the way you came in.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.13 - West Carmagh II
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
None
Spirits:
--------
22. The directions start before the bridge to Cull Hazard. You can either go
on the bridge to your right or a house on your left. Opt to go left to the
house. Before you go inside, however, get the Spirit behind the house.
Enemies:
--------
Ghost Hound
Gremlin
Merrow
Orc Jr.
Skeleton
Wolf Goat
Follow the dirt path until the right side opens up. If you look on your map,
you will see that this grass leads to Cull Hazard. We need to get to Normoon,
so going to Cull Hazard is the first step to getting somewhere. So, take this
grass path as it loops around to Cull Hazard. It will take a while to get
there, but at least this path is extremely straightforward. Soon enough, you
will reach a fork. You can either go on the bridge to your right or a house
on your left. Opt to go left to the house.
Before you go inside, however, get the [SPIRIT] behind the house. Then go
inside the house to find a lady dressed in pink. If you talk to her, you can
rest and save. Please do so because the next area is going to be tough.
Before you go to the bridge to Cull Hazard, I would like you elements to be
at a strong 20-10. It is also advisable to have around 100 health points and
25 defense and agility points. When you are ready, go over the bridge and
down into Cull Hazard.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.14 - Cull Hazard
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
Healing Potion (2)
Heroes Drink (1)
Honey Bread (1)
Silent Flute (1)
Spirits:
--------
23. Eventually you will get out of the cave and are now into the heart of
Cull Hazard. Straight ahead of you should be a cliff and a small stream.
Go along the edge of the cliff and continue on the path until you reach a
fork. There should be a big cliff-like rock in the middle. Choose to go
leftward and you should see a chest and Spirit in range. Get the Spirit.
24. From the above Spirit, adjust yourself so that you are pointing east. Go
that way and around the cliff rock. You will soon be at a fork, again.
Go left a little ways and behind the cliff rock will be another Spirit.
Enemies:
--------
Blood Jell
Scare Crow
Skelebat
Wyvern
Cull Hazard is full of very tough enemies. You will want to use Healing LV1
after every battle. The Wyvern are especially tough and take away most of
your HP. If you find yourself in a bad situation, use Honey Bread or another
healing item as a pick-me-up. Anyway, the first part of Cull Hazard is
extremely straightforward. All you have to do is go across a tunnel. Remember
that, after you win a battle, Brian will automatically go to the direction
you were at before the fight. This is helpful because you might get mixed up
in direction. Also, try not to escape in battle unless you are fighting a
Wyvern. You will need the experience.
Like I said before, the first part of Cull Hazard is extremely
straightforward. Follow the tunnel path as it turns into a cliff on your left
side. No big deal. Continue as it turns back and forth from a tunnel to a
cliff on one side. Eventually you will get out of the cave and are now into
the heart of Cull Hazard. Straight ahead of you should be a cliff and a small
stream. Go along the edge of the cliff and continue on the path until you
reach a fork. There should be a big cliff-like rock in the middle. Choose to
go leftward and you should see a chest and Spirit in range. Get the [SPIRIT]
and the [HEALING POTION] inside the chest.
From the Spirit, adjust yourself so that you are pointing east. Go that way
and around the cliff rock. You will soon be at a fork, again. Go left a
little ways and behind the cliff rock will be another [SPIRIT]. Then adjust
your camera so that you are pointing Northeast. You should see an opening
that looks like a straightforward path. This is where things get tricky,
however. In this cliff path you will encounter a lot of battles. If you
escape, then you will have to remember which direction you were going in. If
you don't, then you can easily mess up and find yourself back at the chest.
When Brian wins a battle, however, he will go in the direction you were at
before so you don't get confused.
Soon after this you will reach a small lake. You should see green pillar type
things sticking out of the lake. If you go a bit further you will see two
chests on the other side of the lake. Now, follow the edge of the lake as it
takes you around to the other side. Soon enough, you should be on the other
side and see a chest to the right. Take it to receive a [HEROES DRINK]. Then
continue on the path the way you were going. Don't get confused; you were
heading north. Follow the edge of the lake and you will come to the two
chests you saw earlier. Open them to obtain [HONEY BREAD] and a [HEALING
POTION].
Continue northeast along the lake's edge until it makes a drastic turn and
becomes two cliffs. Follow this a little ways and you will come to a small
lake. Go around the lake on the path to the left. Continue and you will find
yourself at a tunnel. If you go a little further you will see a green vine.
Get on it and go north. It will take a little while but you will finally
reach the end. Now you will be on a green isle of land. To your left get the
chest to receive a [SILENT FLUTE].
Now go back to the vine and this time go the other way. Follow the green path
as it will soon turn into a dirt tunnel. From this point on, you won't get
any random encounters. Follow this tunnel until you come to a wide area. You
will see a path to your left that will go up, or you can continue the path
you are on. Continue, because if you go up it will just lead to an annoying
dead end. This tunnel will take around three minutes to reach its end for
unknown reasons. It will wind and turn and curve and do what tunnels do.
Follow it to the end and you will reach light. Now we can exit this hellhole.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.15 - Normoon
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
Fresh Bread (3)
Heroes Drink (1)
Green Wings (1)
Spirits:
--------
25. In the southeastern part of town you should see a wheat field. Enter and
you should be able to find two Spirits. One will in the center of the
wheat field and the other should be left of it in a corner.
26. See above Spirit.
27. Go to the Wings shop. Northeast of it will be another wheat field. If you
look in the southeastern corner of this wheat field you will find another
Spirit.
Enemies:
--------
None
You have finally reached Normoon, city of vagabonds! Go north and turn
northwest. You will see two windmills. If you go inside them, you should see
two chests in each, all in pretty plain view. Get the chests to receive three
[FRESH BREADS] and one [HEROES DRINK]. Go outside of the windmill and venture
into the center of the town. Sooner or later you will find a golden sign
house. This is the Wings shop. Talk to the lady at the counter to obtain
[GREEN WINGS]. Then go back outside.
In the southeastern part of town you should see a wheat field. Enter and you
should be able to find two [SPIRITS]. One will in the center of the wheat
field and the other should be left of it in a corner. After you are finished
getting those, get out of this wheat field and go back to the to the Wings
shop. Northeast of it will be another wheat field. If you look in the
southeastern corner of this wheat field you will find another [SPIRIT]. After
this, you can talk to all the locals in the town to find out that someone
named Zelse has disappeared into Windward forest.
Anyway, find the inn. It should be a little east of the windmills. Talk to
Shannon to find out that Zelse has the Wind Jade! Now save the game and rest.
Afterwards, go out of the inn and walk to the northern part of town. This is
the entrance to Windwards forest. Talk to the red-haired man next to the
entrance to find out a little more about what is going on. Before we enter,
let us go over the statistics that you should have. Your Health Points should
be around 110, MP in the 30s, Defense and Agility around 25, and your primary
element should be in the mid 20s. If you are not at this point, then I advise
that you fight the enemies in Windward Forest. If they are to powerful for
you, then you will probably have to go back to Cull Hazard. When you are
ready, enter the forest.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.16 - Windward Forest
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
Honey Bread (1)
Spirits:
--------
28. From the entrance of Windward Forest, follow the brown path a little
ways. After the first turn, a Spirit should be on the left next to a tree.
29. If you follow the brown path, you will come to a pit. To the northwest of
the pit is a house. Go up to it and inspect the eastern side of the house.
You should find a Spirit behind a tree near the house.
30. If you follow the brown path, you will come to a pit. To the northwest of
the pit is a house. Go up to it and inside. To the right of the table you
should see a Spirit.
31. After you defeat Zelse, look behind one of the trees where you had the
battle to find a Spirit.
Enemies:
--------
Arachnoid
Jack-O-Lantern
Lamia
Orc
Pixie
Temptress
Termant
Thunder Jelly
Zelse (Boss)
You might see the high-and-mighty enemies that lurk here. Proceed cautiously.
From the get-go, follow the brown path. It will turn once and you should see
a [SPIRIT] to the right. Take it and continue on the path. The brown path
will twist and turn to make your life miserable. You can just cut through the
paths instead of going in zigzag formation. Soon enough you will reach a pit.
Inside will be what looks to be some brush. To the northwest of the pit is a
house. Go up to it and inspect the eastern side of the house. You should find
a [SPIRIT] behind a tree near the house.
Go inside the house and look next to the table to find a [SPIRIT]. Now
through the door to your right. In this room there will be a chest next to a
bed. Open it to obtain [HONEY BREAD]. Go back outside and over to the pit
again. Get on the brown path next to it and continue on it. It will twist and
turn like before. Soon you will come up to a U turn around a cliff. In the
middle of the turn is a white-haired man.
-----------------------------------------------------------------------------
Boss Name: Zelse
HP: 680
Attack: 22
Defense: 30
Agility: 60
Element: Wind
Weakness: Earth
Spoil: Wind Jade
Preparations: * Element Fire/Earth/Wind at 25 or so.
------------- * HP at around 120.
* Defense at approximately 25.
* Agility at approximately 30.
* For Fire, you should have Fireball LV2/3.
* For Earth, you should have Rock LV2/3.
* For Wind, you should have Avalanche/Magic Barrier.
Overview: Zelse is very tough for many reasons. First off, his HP is very
--------- high and hard to dent with his defense. Secondly, he has three
attacks that will take away half or a fourth of you damage. These
attacks can be dodged somewhat easily, however. Then he is a Wind
user, so we know that he will have something similar to Wind
Cutter. This means that attacking far away is almost as bad as
attacking close. Zelse also has high agility, and I found that at
the end of the battle he was very tough to hit. Overall, Zelse is
one tough boss. He is very hard for Wind, because his element is
Wind. Also, Zelse has a fairly big movement space so he will
catch up to you, most of the time, if you try to get out of his
space. He is a very hard boss, the hardest yet.
Attacks: * Wind Horizon is probably his most deadly attack. He will do
-------- magic that will fly across the screen. It will do around 60 dam-
age and is hard to dodge. The good part about this attack is
that is close range. So, Zelse will have to be pretty close to
you to use this attack. What do you do? Stay far away from him,
of course!
* Large Cutter is Zelse's second deadly attack in his arsenal. It
is just like the Large Cutter that Wind Magicians have. It will
do around 60 damage and has a pretty big radius. However, it is
fairly simple to dodge. Merely move right or left when he tries
to use this attack. I found that I got attacked by this mostly
at medium range. It is a pretty bad attack, but you will want to
see it because it is easy to dodge.
* Aeros Trine is Zelse's last attack. It will do around 5 damage
five times to you. He uses this at close range, and sometimes it
misses. What you have to do is, when he casts it, run around in
circles. The Wind will try to get you, but will expire before it
does. This attack really isn't that bad, you only get hit for
around 30 damage rather then 60 damage. He will only use it at
far away range, so try to stay far away from him!
Wind: Ack. Wind is probably one of the worst choices for this battle. Zelse
----- is Wind orientated, so Wind damage will do a lot less. On the up side
of things, Zelse won't be able to use Wind Horizon unless you let him
get close to you. You would never do that, right? Well, since Zelse
has a bigger movement area then you I think you will have problems.
Just go back as far as you can and use Wind Cutter LV3. Try to stay
away from him as best as possible and don't let him corner you.
Lastly, you will probably need to use the Giant's Shoes in this battle
if you get to close to Zelse. This will give you a big movement radius
to run away. Also, you might find yourself using Fresh/Honey Bread
right and left. That is fine.
Earth: Earth is actually the easiest of the three fights. Start the battle
------ off by casting Magic Barrier. Then hack away with Avalanche from
afar. Try to stay out of his way and go back as far as you can each
turn. If he gets close he will be able to do a _lot_ more damage.
The Wind strategy applies here, but this fight will be easier. Use
Bread and Dew Drops as necessary. Also, try to dodge his Aeros Trine
attack as best as possible.
Fire: Fire is the medium in this battle. See, all you fire users out there
----- now that you can dole out a ton of damage. However, you have to be up
close and therefore might get all the damage you take. Use Fire Ball
LV3 on him from as far away as you can. This will do a lot of damage,
but he will give you all the damage back with Wind Horizon. Try to
dodge is as best as possible. Also, you will want to use Breads right
left, so check up on your health. He will deplete it very very fast.
Lastly, if you have anything better then Fire Ball LV3 please use it
now.
-----------------------------------------------------------------------------
After you beat him you will obtain the Wind Jade. Before you continue, get a
[SPIRIT] behind one of the trees where the battle took place. Now continue on
the brown path. Follow it to the end of the forest. Then go through the gate
and you will be back in West Carmagh's land.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.17 - West Carmagh III
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
None
Spirits:
--------
None
Enemies:
--------
Ghost Hound
Gremlin
Merrow
Orc Jr.
Skeleton
Wolf Goat
I would advise that you DO NOT use the Blue Wings to get back to Larapool.
The next place you are going to has VERY difficult enemies. You will want to
level up along your way back to Larapool. This way you don't have to
mindlessly level up for 15 minutes before you can go to the next place. Go
north, Larapool is the most northern city. When you get there, enter through
the blue pillars.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.18 - Larapool II
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
Blue Wings (1)
Silver Amulet (1)
Spirits:
--------
32. After you drain the water, go down the stone path. It will turn into
dirt. Follow it and the Spirit will be after the first turn.
33. Continue along the dirt path and you will soon come to a fork. If you
look right you will see an entrance to something and two blue pillars. To
the left all we see is dirt. Don't be deceived and go left. Once you get
up the slope you will see a white house and a door. Do not, I repeat, DO
NOT go inside this house. It will reset the water, and you will have to
talk to Leila again. Instead, to the right of the house is a [SPIRIT],
take it.
Enemies:
--------
None
Before we start, if you used Blue Wings to get here remember to get another
at Larapool. Now, go inside the inn and save/rest. Now you might want to talk
to that girl, Leila. Well, she isn't upstairs. Instead, go downstairs and you
will find yourself in a similar hallway. Loop around down these stairs to
another set of stairs. The door down them will lead outside. Once outside,
you will find yourself on a stone pathway. You won't be able to go into the
water, so don't try. Instead, take the stone path to the door across from the
one you came out of.
The room will have water walls, which look pretty cool. I think you know who
is in here. Advance around the small brick fountain and you will find Leila.
She will tell you that she made the water go down so you can enter a cave.
Before you leave this room, take the chest next to her. You will obtain a
[SILVER AMULET]. Now go outside and you will see that most of the water has
drained, making a path for you. Go down the stone path and it will turn into
dirt. Continue and take the [SPIRIT] after the first turn.
Continue along the dirt path and you will soon come to a fork. If you look
right you will see an entrance to something and two blue pillars. To the left
all we see is dirt. Don't be deceived and go left. Once you get up the slope
you will see a white house and a door. Do not, I repeat, DO NOT go inside
this house. It will reset the water, and you will have to talk to Leila
again. Instead, to the right of the house is a [SPIRIT], take it. Now go back
to the fork and go the other way this time. Go inside the entrance and
straight over to the hole. When you get on top of it, you will have entered a
new hell, Blue Cave!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.19 - Blue Cave
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
Heroes Drink (1)
Healing Potion (2)
Dew Drop (1)
Mint Leaves (1)
Spirits:
--------
34. From the start, go down this path and you will reach a fork. You can
either go left or right, and both look to be identical tunnels. Go left,
and follow this tunnel all the way to the end. It will take a while, but
you will be rewarded with a Spirit.
35. After you get the Heroes Drink, go back to the fork. Take the path the
stone arrows point to. After a little ways, another fork will come up.
To the right you will see a tunnel with arrows. To the other side is a
tunnel with no arrows. Take the one with no arrows and you will find
yourself at a dead end. However, a Spirit rests here.
36. From the above Spirit, go back to the last fork. Take the tunnel with the
arrows pointing to it this time. Follow it until you come to a big area.
To your left should be a pillar. Behind the pillar is the Spirit.
37. Soon enough, you will find that the path has changed to a light-ish blue,
and you will see water on either side of you. From the start, take your
first left to get a Spirit.
38. From above Spirit, go back to the path that you veered off and start to
go north again. Take the first right, which should be pretty close to
where you took the left. Follow this path as it zigzags to a fork. You
can go left or right. Choose left and you will be rewarded with a
Healing Potion and Spirit. Now go back to the fork you just were at.
39. From above Spirit, go right and back to the start. Go down the zigzag
path again. At your current fork take a right. Now go north until you
reach another fork. From here, go right again. Go up another zigzag
path to _another_ fork. Opt to go right again and you will find yourself
at, again and again, another fork. Take a left this time and follow the
path to the end. A Spirit awaits you there.
Enemies:
--------
Blood Jell
Crawler
Mimic
Multi-Optics
Scorpion
Skelebat
We find ourselves at a new hell and labyrinth. Before we continue, I would
like to say that if you didn't walk all the way back to Larapool you might
find a monster handing you your ass. This place is really tough, especially
when you have to fight hard creatures. Anyway, from the start, go down this
path and you will reach a fork. You can either go left or right, and both
look to be identical tunnels. Go left, and follow this tunnel all the way to
the end. It will take a while, but you will be rewarded with a [SPIRIT]. Now
follow the tunnel back to the fork, it is a long ways away.
Before we continue, do you see those two stones on either side of the right
tunnel? If you look closer, you will see that they have arrows. All you
basically have to do is follow the arrows. However, the arrows don't point to
the Spirits. Instead, they point to the way out. Anyway, take the rightward
path. Continue going straight, and do not go in the tunnels to the right.
They will just lead to dead ends. After you go passed two tunnels, eventually
Brian will find himself in a bigger area. Don't mind this; continue until you
come to another fork.
This time around, if you make a U turn from the tunnel you are currently at
you will see arrows pointing that way. Before we go here, adjust your camera
to the west and you will another big area. If you look further, you will see
a tunnel over there, also. Take that tunnel and go to the end. At the end
there is a chest with a [HEROES DRINK]. Go back to the "fork" and take the
path the stone arrows were pointing to. After a little ways, another fork
will come up. To the right you will see a tunnel with arrows. To the other
side is a tunnel with no arrows. Take the one with no arrows and you will
find yourself at a dead end. However, a [SPIRIT] rests here. Now go back to
the previous fork.
This time, take the tunnel that the arrows are pointing too. Follow it and
Brian will arrive at a big room. To his left is a pillar. You will find a
[SPIRIT] behind the pillar. After this, continue through the only tunnel in
this room. It should have arrows pointing the way, also. At the end you will
find yourself deeper into the cave. Follow this catwalk into another tunnel.
Follow the tunnel to another fork. You will be walking to the fork for a
while, so don't think you messed up. When you reach the fork, you can go
right and follow the arrows, or left to the unknown. Choose to go left and
follow this tunnel to the end. At the end you will be rewarded with a
[HEALING POTION] and [DEW DROP].
Go back to the last fork and take the tunnel with the arrows. It will take a
small bit of time, but soon you will arrive back at the catwalk. This time
you will be on the upper level of it instead the lower, however. Follow the
catwalk to another tunnel. Follow this tunnel to the very end. This will,
again, take an extraneous amount of time. Soon enough, you will find that the
path has changed to a light-ish blue, and you will see water on either side
of you. From the start, take your first left to get a [SPIRIT]. Then go back
to the path that you veered off and start to go north again. Take the first
right, which should be pretty close to where you took the left. Follow this
path as it zigzags to a fork. You can go left or right. Choose left and you
will be rewarded with a [HEALING POTION] and [SPIRIT]. Now go back to the
fork you just were at.
From here, go right and back to the start. Go down the zigzag path again. At
your current fork take a right. Now go north until you reach another fork.
From here, go right again. Go up another zigzag path to _another_ fork. Opt
to go right again and you will find yourself at, again and again, another
fork. Take a left this time and follow the path to the end. A [SPIRIT] awaits
you there. Now go back to the last fork. Take the southern path until you
reach the fork you were at a little while ago. Opt to go right this time.
Follow this path and remember not to veer off of it. Soon you will find
yourself at a chest. Take the [MINT LEAVES] and go back south down the path.
On the first chance were you can go RIGHT, do so. Now follow this path as it
zigzags down. From here, opt to go right at the fork. Follow this perimeter
path until you can go left. Follow this path for a mile and you will reach
light. This is the exit to this hellhole. If you are confused, here is a good
image of what this area is like:
http://db.gamefaqs.com/console/n64/file/quest_64_blue_cave.gif
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.20 - Crystal Valley
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
None
Spirits:
--------
None
Enemies:
--------
None
You will finally be out of Blue Cave! Hooray! Anyway, you are now in Crystal
Valley. Go down the path and turn left, then go down this path. From here, if
you look north you should see a house ahead of you. After entering you will
find an old lady and a floating animal. Talk to old lady to find out that her
name is Epona. She will tell you a little about everything that is going on.
Afterwards, talk to the floating animal. It will let you rest here so please
do so. Remember to save your game, too. Finally, go through the door behind
Epona. Step on the circle and you will be in the Isle of Skye.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.21 - Isle of Skye
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
Dragon's Potion (1)
Spirits:
--------
40. From the deck of the pirate ship, Go down the stairs and you will find
yourself in a small area with a pirate. Talk to him and he will allow
you to rest/save. After you are done doing that, enter the door in the
northwestern corner. This will bring you to a room with another pirate.
You will also see a chest and Spirit. Take the Dragon's Potion and
Spirit.
41. Right when you get off the ship, you will see a Spirit to your right.
42. After collecting the above Spirit, go back over to the ship's stairs. If
you look east you should see a small house. Run over and inside its
fence. Look around the back of it to find another Spirit.
43. Go to the ship's steps. If you look north from here you will see a cliff-
side path that leads up. Follow this brown path to the top. Once you
get to the top you will see some stones in a circle. Look to the north-
eastern part of this area to find a Spirit.
44. After you kill Nepty and get the Water Jewel, go back to the Colleen and
the Captain's house near the dock. Once inside, talk to them about the
Water Jewel and they will decide to give it to you. Now you can enter the
door behind them. It was sealed before you got the Water Jewel. Enter and
you will find yourself in a small storage room with a telepad in the
middle. Before you get on the telepad, look in the southwestern corner of
the room, next to the crates, to find the Spirit.
Enemies:
--------
Grangach
Pixie
Termant
Thunder Jell
Nepty (Boss)
Somehow, you will begin this area on a purple ship. Go to the opposite side
of the ship and in its inner parts. Go down the stairs and you will find
yourself in a small area with a pirate. Talk to him and he will allow you to
rest/save. After you are done doing that, enter the door in the northwestern
corner. This will bring you to a room with another pirate. You will also see
a chest and Spirit. Take the [DRAGON'S POTION] and [SPIRIT]. Then go back up
to the deck of the ship. Afterwards, go down the stairs in the middle of the
upper part of the ship.
Right when you get off the ship, you will see a [SPIRIT] to your right. After
collecting that spirit, go back over to the ship's stairs. If you look east
you should see a small house. Run over and inside its fence. Look around the
back of it to find another [SPIRIT]. After, enter the house. You will see a
cross dresser in blue and the captain of the ship beside her. Talk to Colleen
to find out that the Water Jewel was stolen from her, and that you need to
get it back. Talk to the Captain for more information. Now, exit the house
and go back over to the ship's steps. If you look north from here you will
see a cliff-side path that leads up. Follow this brown path to the top.
Once you get to the top you will see some stones in a circle. Look to the
northeastern part of this area to find a [SPIRIT]. After you get it, step
into the circle of the four stones. You will find yourself in a weird room
with floating stones. If you get low on health, go directly back and you
should teleport back to the four stones up top. Anyway, take the path that
goes south. It will be very swirl-e, but you will soon get to a nice, big
area. You will see a blue person in front of you. Try to get closer and she
will converse. She will basically say that she will kill you, and then you
will have a fight.
-----------------------------------------------------------------------------
Boss Name: Nepty
HP: 880
Attack: 24
Defense: 65
Agility: 80
Element: Water
Weakness: Fire
Spoil: Water Jewel
Preparations: * Element Fire/Earth/Wind at 30 or so.
------------- * HP at around 140.
* Defense at approximately 30
* Agility at approximately 35.
* For Fire, you should have Homing Arrow LV1/2.
* For Earth, you should have Rock LV2/3.
* For Wind, you should have Rock Shower/Magic Barrier.
Overview: Nepty is pretty simple because her attacks aren't the best and she
--------- tends not to move around and abuse Bubble Blast unless you are
mind-bogglingly close to her. Her HP and other statistics aren't
very good, because the last boss you faced a LONG time ago had
just about the same stuff. She tends to overuse Bubble Blast from
time to time, which is good. Stay out of Aqua Inferno's way and
you should be fine. Use Honey Bread and Dew Drops as needed, but
you shouldn't really need too.
Attacks: * Aqua Inferno is probably Nepty's toughest attack. It will take
-------- about 50 health away from you every hit. The good part about it
is that its radius is fairly small, so you can dodge it pretty
easily. Also, she will only use this if you are very close to
her. If you want to dodge it, merely run away from her when she
tries to use it in an attack. Overall this is her worst attack,
but not all that bad.
* Bubble Blast is _probably_ worse then Aqua Inferno if you don't
know how to dodge. See, it will do around 20 damage to you and
has the potential to hit you three times per an attack. These
attacks are similar to Wind Cutters, and are fairly easy to
dodge. Try running around in circles and it will only hit you
once or twice. This attack really isn't all that bad. She will
use this at all distances, but tends to abuse it if you are fair
away.
Earth: Earth is actually the easiest of the three fights. Start the battle
------ off by casting Magic Barrier. Then hack away with Avalanche from
afar. Try to stay out of his way and go back as far as you can each
turn. If she gets close he will be able to do a _lot_ more damage.
The Wind strategy applies here, but this fight will be easier. Use
Bread and Dew Drops as necessary. Also, try to dodge his Aeros Trine
attack as best as possible.
Wind: Wind can also be the easier of the three. All you have to do is stay
----- back and recast Wind Cutter LV3 over and over and over. It will do a
good amount of damage and put a good dent in her HP everytime. Try
to stay away from her to avoid Aqua Inferno. If she attempts to get
close to, move out of the way. Don't let her corner you! If she only
attacks with Bubble Blast then it will hit you for around 20 damage
every single time. This is sad. To dodge it, run around in circles.
After you are finished with that, cast Wind Cutter. And thus we start
an endless cycle. You _shouldn't_ need to use Fresh Bread or anything
for this fight. If you get low on HP then try to dodge more often.
Fire: Fire is the "hard" in this battle. See, all you fire users out there
----- now that you can dole out a ton of damage. However, you have to be up
close and therefore might get all the damage you take. Use Fire Ball
LV3 on her from as far away as you can. This will do a lot of damage,
but he will give you all the damage back with Aqua Inferno. Try to
dodge is as best as possible. Also, you will want to use Breads right
left, so check up on your health. He will deplete it very very fast.
Lastly, if you have anything better then Homing Arrows LV2 please use
it now.
-----------------------------------------------------------------------------
After the fight you will obtain the [WIND JEWEL]. Now it is time to backtrack
to the teleporter. Get back on the snake-like path (the only path) and walk
over to the area with the floating stones. When you get in the center of this
area you will be automatically transported back to the top of this place. Go
back down the cliff-side and back inside the house at the bottom. Once
inside, you can talk to Colleen and the Captain again. They will say
different things then before, but basically they give you the Water Jewel.
You now can enter the door behind them. If you didn't know, it was sealed
before. Go inside and get the [SPIRIT] in the southwestern corner of the room
next to some crates. When you are ready, get on the telepad in the middle.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.22 - Crystal Valley II
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
None
Spirits:
--------
None
Enemies:
--------
None
Once you get on the telepad, you will find yourself return to a very familiar
place. We are back in Crystal Valley, our favorite place in the whole entire
game! Too bad we don't get to go through the Blue Cave again. Damn, I wish we
could! Anyway, get off the telepad and go through the door to the east. You
will come back to a room with Epona and the floating animal. Talk to Epona to
learn a little more about the story. She will also say that you can exit to
Larapool via the stones outside. Save/rest at the floating animal, then go
outside. You will see a rock formation ahead of the house. If you walk in the
middle of it you will automatically be taken back to Larapool.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.23 - Larapool III
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
None
Spirits:
--------
None
Enemies:
--------
None
Wow, we get to come back here again, too! This game really wanted to utilize
all its places. Anyway, there is NOTHING to do in town so merely leave
through the pillars.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.24 - West Carmagh IV
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
None
Spirits:
--------
None
Enemies:
--------
Ghost Hound
Gremlin
Merrow
Orc Jr.
Skeleton
Wolf Goat
Wow, this marks the fourth time we have been in this region. Not three... but
four. Wow. Anyway, you want to go back to West Carmagh's docks. This was
where you first got off from Dondoran. If you have a short-term memory,
follow the brown path until you come to a fork. Continue following the path
and don't veer to the right. Follow the brown path some more, and cross both
of the bridges. Soon you will come to a house and a ship. If you got banged
up a little, save and rest at the house. Afterwards, go back outside and down
the stairs. Then go on the ship. You don't need to talk to the Captain so go
inside the ship's inner chambers. Walk back out once you get in. You will now
have arrived at East Limelin!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.25 - East Limelin
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
None
Spirits:
--------
None
Enemies:
--------
Blood Jell
Caterpillar
Cryshell
Fish Man
Scare Crow
Wyvern
We have finally gotten out of West Carmagh! Free at last. Free at last. Thank
god almighty, we are free at last! Uh... anyway, get off the ship via the
stairs in the northern part of it. Once done, go on the stairs straight ahead
of you. To your right you should see a house. This is a resting-place, so
save your game and rest as needed. When you are ready, get on the dirt path
to the left of the resting-place. You should follow this path all the way to
Limelin Gate; it goes directly to it. Along the way you will see many open
fields, but alas, there are no Spirits along here. Don't veer off to the left
or right, merely take the dirt path. Enter once you reach Limelin Gates.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.26 - Limelin
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
Red Wings (1)
Mint Leaves (2)
Healing Potion (3)
Honey Bread (2)
Dew Drop (1)
Celine's Bell (1)
Silver Amulet (1)
Spirits:
--------
45. At the Wings shop, go south back to the four-way junction. Go west and
follow this path straight. After going down the stairs, look near one
of the fruit baskets to get a Spirit.
46. After you get the above spirit, go back up the steps and take the road
north. When you reach the road's first corner, look to the northwest and
you will see a brown path leading somewhere. Opt to take it and follow it
to the end. You will now be at a yellow house with black fence all around
it. It seems as if someone doesn't want you to go inside. Get the Spirit
in the middle of front yard fence.
47. From Spirit #46, go east and follow it to the other side of town. You
should see a golden brick fence to your right. If you walk south around
the fence you will reach an opening. Yep, this is another wheat field.
You will only find one Spirit here, however. Before you go inside, get
near the right pillar. Walk a couple steps inside the wheat field and you
should find a Spirit. If my directions on finding it are vague then look
around the entrance to the wheat field.
48. After getting the above Spirit, get out of the wheat field and go to the
northern side of the brick fence. You should see a brown path to the
northeast. Follow it to the end and you will reach a brick house. This is,
in fact, a jail. If you look behind the jail you should find a Spirit.
49. Once you have gotten Spirit #48, go inside the jail. You will see the bar
gate open, along with some boxes scattered throughout the room. Go through
the bar gate and up the stairs. A Spirit should be in the middle of the
room.
50. From the above Spirit, go outside of the small jail and follow the brown
path back to the city. If you look to the north or northwest you should
see a big mansion with a gate. Sometimes my directions are lacking, so
basically go to the northern part of town. A gate will be there with a
big mansion. Go inside the gate and you will be in a small courtyard. Dead
ahead of you should be a blue statue-type structure. If you look behind it
you will collect one of the last Spirits.
51. Go north to the big mansion. Go inside the double doors in the middle of
this huge mansion. You will find yourself in a grand entryway. If you look
dead ahead of you there will be a statue and purple stairs. Opt to go to
the statue, which is right next to the stairs. If you look behind the
statue you will find two Spirits.
52. See above. You will find two Spirits behind the statue.
53. Okay, the last Spirit is a lot deeper into the castle. Go up either of
the purple stairs and through the grand double doors. From here, go right
and up more purple stairs. Apparently the Queen is obsessed with purple.
Go figure. Anyway, once up the stairs, you will be at an identical
corridor to the last. Go down to corridor until you reach the second door
to the right. Go inside and you will find yourself in a dinky library. If
you go to the northeastern part you should see some steps leading up to
the books. If you go up the stairs you will acquire the last Spirit in
Limelin.
Enemies:
--------
None
We are now in the big, wonderful city of Limelin. You can do a plethora of
things here, but let us handle one thing at a time. First off, go directly
ahead of the gate and you should see a house to your left. This is the inn.
Go inside and talk to Shannon. She will tell you a little bit about the city.
Afterwards, talk to the innkeeper. Save the game and rest. After this return
outside. From the inn door, go north until you reach your first four street
junction. Go west here and you should meet up with _another_ junction. Go
east and the Wings shop should be to the left. Go inside and get the [RED
WINGS]. Then go back outside.
Now it is time to collect the Spirits. At the Wings shop, go south back to
the four-way junction. Go west and follow this path straight. After going
down the stairs, look near one of the fruit baskets to get a [SPIRIT]. After
you get this spirit, go back up the steps and take the road north. When you
reach the road's first corner, look to the northwest and you will see a brown
path leading somewhere. Opt to take it and follow it to the end. You will now
be at a yellow house with black fence all around it. It seems as if someone
doesn't want you to go inside. Get the [SPIRIT] in the middle of front yard
fence. Then take the brown path back to the houses.
From here, get back on the street path. Go east and follow it to the other
side of town. You should see a golden brick fence to your right. If you walk
south around the fence you will reach an opening. Yep, this is another wheat
field. You will only find one Spirit here, however. Before you go inside, get
near the right pillar. Walk a couple steps inside the wheat field and you
should find a [SPIRIT]. If my directions on finding it are vague then look
around the entrance to the wheat field. After this, get out of the wheat
field and go to the northern side of the brick fence. You should see a brown
path to the northeast. Follow it to the end and you will reach a brick house.
This is, in fact, a jail. If you look behind the jail you should find a
[SPIRIT].
After this, go inside the jail. You will see the bar gate open, along with
some boxes scattered throughout the room. Go through the bar gate and up the
stairs. A [SPIRIT] should be in the middle of the room. We only have a couple
more Spirits to get, so don't give up just yet. Go outside of the small jail
and follow the brown path back to the city. If you look to the north or
northwest you should see a big mansion with a gate. Sometimes my directions
are lacking, so basically go to the northern part of town. A gate will be
there with a big mansion. Go inside the gate and you will be in a small
courtyard. Dead ahead of you should be a blue statue-type structure. If you
look behind it you will collect one of the last [SPIRITS].
Now it's time to get all the castle Spirits. Go north to the big mansion. Go
inside the double doors in the middle of this huge mansion. You will find
yourself in a grand entryway. If you look dead ahead of you there will be a
statue and purple stairs. Opt to go to the statue, which is right next to the
stairs. If you look behind the statue you will find two [SPIRITS]. Hey, we
only have one more Spirit left! Yay! Okay, the last Spirit is a lot deeper
into the castle. Go up either of the purple stairs and through the grand
double doors. From here, go right and up more purple stairs. Apparently the
Queen is obsessed with purple. Go figure. Anyway, once up the stairs, you
will be at an identical corridor to the last. Go down to corridor until you
reach the second door to the right. Go inside and you will find yourself in a
dinky library. If you go to the northeastern part you should see some steps
leading up to the books. If you go up the stairs you will acquire the last
[SPIRIT] in Limelin.
All of these Spirits will help you immensely in the next area. Before we
continue, however, we should go on a treasure hunt. I've compiled everything
that you can get in this huge town. Trust me, I didn't have a fun time
looking through every nook and cranny. Anyway, we will start our fun journey
at the entrance to Limelin town. Go north a little and you should see a
turquoise house to the right. Go inside and you will see a maid. Talk to her
and she will mention "valuable items" in this joint. Wow, thanks for the tip,
lady! Anyway, go upstairs and you will see a noble. Ignore his presence, and
get the two chests by the bed to obtain [MINT LEAVES] and a [HEALING POTION].
Not bad, we should almost tip the maid. Too bad we don't have currency in
this game.
Hey, hey, I'll stop bashing this game. Just give me a minute, okay? All
right, I'm back. Go outside the house and north down the street a little
more. To your left, you should see two houses side by side. One is red, and
closer to you. Go inside and up the stairs. You will find a chest by the
stairs. Collect the [HONEY BREAD] then go back outside. You can go inside the
adjacent house, but it doesn't have anything to loot. Instead, go inside the
house opposite to the one you got the Honey Bread in. By the door, you should
find a chest that contains a [DEW DROP]. All the items in the town are now
collected. Let us move onto the castle. Go north to the gates. Then go north
again and inside the castle.
Back to the castle, we are. Go up the purple stairs and through the double
doors. Go down to the left end of the hallway. You should be at a dead end.
Now back up the hallway and go inside the first door. It should be to Brian's
left. Once inside, you will see three chests. Collect the [HONEY BREAD],
[HEALING POTION], and [MINT LEAVES]. Go outside of this room and to the end
of the hallway. The rooms along the way are all empty, by the way. Go up the
purple stairs and you will be at an almost identical hallway. All the rooms
here have nothing in them, besides the Spirit that you already got. So, go
straight to the purple stairs and up them again.
You will find yourself at, what looks to be the room before the throne room.
The two guards sort of give it away. The doors on either side of the grand
door don't have anything in them. So, take the middle grand door. We find out
that our suspicions are correct, this is the throne room. Before we talk to
the Queen, go behind the throne and through the door. It seems that the
developers used the exact same design as before in this castle. Go through
the hallway room and you will find what looks to be a storage room. There are
three chests in this room. They contain a [CELINE'S BELL], [SILVER AMULET],
and [HEALING POTION].
Afterwards, backtrack to the throne room. You can talk to Queen Deanna and
her two servants to learn a little more about what is coming up. It seems
Fargo is a wanted man and is blocking your way to the Eletale Book! At any
rate, if you talk to one of the servants he will give you some valuable tips
that I do hope you heed. After this, it is time to blow this popsicle stand.
Go back to Limelin City and save at the inn. Finally, go outside the gates
back to East Limelin.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.27 - East Limelin II
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
None
Spirits:
--------
54. From Limelin City, Go down the brown path and, at the first turn, keep
going south. Pass the plateau rock and continue south. You cannot go up
the small "cliff" to get the Spirit, so don't even try. Instead, change
direction to east and follow this path. It will take you around another
rock and you will come to a fork. A sign will be pointing to the tunnels.
However, we need to get that Spirit! Go the opposite direction of the
sign - north - and follow it a little ways. Soon you will reach that small
"cliff." On the right side will be a Spirit.
55. Afterward you get the above Spirit, go back to the sign fork. This time
take the path that the sign is pointing to. Follow it until you come down
brick stairs. From here, go right and follow the cliff path a little. Go
under the wood trunk and a Spirit should rest here.
56. Once you get Spirit #55, go back to the steps and take the left path this
time. It will take you down to the entrance of the tunnel. Before we go
inside, take a sharp right after you get off the cliff path. You should
see a small wooden house. Go inside and you will find two Spirits in plain
view.
57. After the above Spirits are gotten, go outside the small house. Go
southwest and then south and you will reach the entrance of the tunnels.
Before we go inside, we have one more Spirit to get. Turn your camera
northwest and you should see two piles of dirt. Go in between them and
loop around the brown dirt. You should find a Spirit under the wooden
structure.
Enemies:
--------
Blood Jell
Caterpillar
Cryshell
Fish Man
Scare Crow
Wyvern
Now that we are back at East Limelin, I might as well tell you where we are
heading. Get the map out and look to the southern part of East Limelin. You
might see Baragoon Tunnel. Since this is the only place on the map besides
Limelin, we have to go there. Go down the brown path and - at the first turn
- keep going south. Pass the plateau rock and continue south. You cannot go
up the small "cliff" to get the Spirit, so don't even try. Instead, change
direction to east and follow this path. It will take you around another rock
and you will come to a fork. A sign will be pointing to the tunnels. However,
we need to get that Spirit! Go the opposite direction of the sign - north -
and follow it a little ways. Soon you will reach that small "cliff." On the
right side will be a [SPIRIT].
Afterwards, go back to the sign fork. This time take the path that the sign
is pointing to. Follow it until you come down brick stairs. From here, go
right and follow the cliff path a little. Go under the wood trunk and a
[SPIRIT] should rest here. Now go back to the steps and take the left path
this time. It will take you down to the entrance of the tunnel. Before we go
inside, take a sharp right after you get off the cliff path. You should see a
small wooden house. Go inside and you will find two [SPIRITS] in plain view.
After you get them, go outside the small house. Go southwest and then south
and you will reach the entrance of the tunnels. Before we go inside, we have
one more Spirit to get. Turn your camera northwest and you should see two
piles of dirt. Go in between them and loop around the brown dirt. You should
find a [SPIRIT] under the wooden structure. Now go back to the tunnel wood
and go inside the small door.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.28 - Baragoon Tunnel
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
Heroes Drink (1)
Healing Potion (3)
Dew Drop (1)
Replica (1)
Silver Amulet (1)
Spirits:
--------
58. Follow the tunnels and bridges from the beginning. After three tunnels
the game has decided to make a big room. Dead ahead of you is a Spirit.
59. After you get that Spirit, take the bridge by the treasure chest. Don't
be deceived by the bridge, it is exactly the same as a tunnel; you have
to mindlessly follow it for a couple minutes. Once you reach the end,
you will find yourself at the top of a huge room. Go down the sand path
to the right until you reach the bottom. From here, head east and you
should hook up with a slope to the right. Go left and up another slope.
After, go left and up another slope _again_. Go through the stone entry-
way and take a left. Go down this maze path and get the Spirit.
60. After you pass the hallway maze, follow the maple path to the end. After
this, look to the left and a Spirit will be on the lower floor.
61. After getting that Spirit, go up the steps in the center of the room and
veer left. When you come to a left/right fork, choose left. The path
will bring you to a dead end. However, a Spirit is near a pillar here.
62. After the fight with Shilf, go over to the eastern part of the room. You
should see a small path here. Go down it and you will find a Spirit
between two chests.
Enemies:
--------
Ghost
Sprite
Termant
Will-O-Wisp
Before we start, I would like to ask that you crank up the brightness in your
television. This place is like being blind. Imagine that, the blind leading
the blind. Anyway, from the start you should see two treasure chests directly
ahead of you. Get the [HEROES DRINK] and [HEALING POTION]. After this, look
east and you should see a path. Opt to follow it for a little while. It seems
that long paths are Quest 64's style, for some strange reason. Enough idle
chat, soon you will reach the end. You will see a bridge in front of you and
water on either side. Take the bridge and the next one after that. Then we
get to walk mindlessly in another tunnel for a minute! Great! When you reach
the end, go over the bridges and in another tunnel.
This tunnel thing is getting annoying. Once you reach the end of that tunnel,
you should be in a pretty big room. If you look ahead of you a [SPIRIT] will
be resting by the wall. Also obtain the [HEALING POTION] to the right of
this. Afterwards, take the bridge by the treasure chest. Don't be deceived by
the bridge, it is exactly the same as a tunnel; you have to mindlessly follow
it for a couple minutes. Once you reach the end, you will find yourself at
the top of a huge room. Go down the sand path to the right until you reach
the bottom. From here, head east and you should hook up with a slope to the
right. Go left and up another slope. After, go left and up another slope
_again_. Go through the stone entryway and take a left. Go down this maze
path and get the [SPIRIT].
Opt to go right back to the stone entryway. From here, go right instead of
left. At this point, all you will be doing is following this stone maze. It
actually wouldn't be considered a maze because it is very straightforward and
you come to NO forks whatsoever. You won't find any Spirits in this maze,
either. Following it to the end is very simple; merely follow the stone
hallways. Once you reach the end, follow the long maple path to the end. From
here, go left and pick up the [SPIRIT] over there. Afterwards, go up the
steps in the center of the room and veer left. When you come to a left/right
fork, choose left. The path will bring you to a dead end. However, a [SPIRIT]
is near a pillar here.
After this, go back to the fork and choose to go west. Follow this path a
little as it corners and goes down stairs. From here, go left and follow this
bottom level floor to a chest. You will get a [DEW DROP] for all of your
efforts. Go back to the previous steps and opt to go north of them this time.
Go up the steps in the center of the room, again. This time, however, choose
to go left instead of right. This will take you to an identical fork to
before. This time, however, if you go right you will reach a dead end with no
Spirit. Opt to go left and follow this path down steps. From here, go Brian's
left and follow this lower level path to another treasure chest. You will
receive a [REPLICA] this time.
Now it's time to go back to the center steps and through the small entry
ahead of it. Don't get confused with the steps that you came in, the ones you
want are on the eastern side instead of the western side. Follow this small
path down to the end. From here, you will find a red haired chick that wants
to fight you. Before we start, take the right path before her. This way you
will be on a different platform then Shilf and she won't be able to touch you
with the attacks. You will have a lot of time to react to the attacks,
anyway. Then we have a battle...
-----------------------------------------------------------------------------
Boss Name: Shilf
HP: 1000
Attack: 27
Defense: 77
Agility: 90
Element: Wind
Weakness: Earth
Spoil: None
Preparations: * Element Fire/Earth/Wind at 40 or so.
------------- * HP at around 175.
* Defense at approximately 40.
* Agility at approximately 45.
* For Fire, you should have Homing Arrow LV1/2.
* For Earth, you should have Rock Shower/Magic Barrier.
* For Wind, you should have Wind Cutter LV3.
Overview: Another lacking boss, in my humble opinion. She is very easy, but
--------- won't go down without a fight. To start everything off, Shilf only
has two attacks. Both of which do little damage and can be dodged
pretty easily. Next, we have the advantage of being on a different
path then Shilf. When the battle starts, try to get her caught up
in one of the jagged edges of the path. Now she won't be able to
move in that direction. You can move back and fire away with all
the long ranged attacks you can muster. When she tries to attack
it will be _a lot_ easier to dodge because you will be so far away
that she won't be able to touch you. Also, by now you should have
long ranged attacks for all elements. Don't get close to her or
it will be progressively harder to dodge her attacks. Finally, use
Honey Bread and Dew Drops as needed, but you shouldn't really need
them. If push comes to shove then use the Healing spell and try
to dodge Shilf's spell.
Attacks: * Aeros Trine is Shilf's best attack. It will do around 10 damage
-------- five times to you. She uses this at all range, and sometimes it
misses. What you have to do is, when she casts it, run around in
circles. The Wind will try to get you, but will expire before it
does. This attack really isn't that bad, you only get hit for
around 50 damage. She uses it about as much as Jade Scream but
it is a lot harder to dodge.
* Jade Scream is a "funny" attack. Why is that? Well, it is a beam
like the Molten Beam that Solvaring had, but it does more dam-
age. This attack is just an upgraded version of Molten Beam. It
is very easy to dodge, simple move right or left when she tries
to use it. If you are having trouble, try to get back farther
then you already are. This will help because it will give you
more time to react. Anyway, Jade Scream does around 60 damage,
but you shouldn't get hit by it that often.
Earth: Earth is actually the easiest of the three fights. Start the battle
------ off by casting Magic Barrier. Then hack away with Avalanche from
afar. Try to stay out of her way and go back as far as you can each
turn. If she gets close she will be able to do a _lot_ more damage.
The Wind strategy applies here, but this fight will be easier. Use
Bread and Dew Drops as necessary. Also, try to dodge his Aeros Trine
attack as best as possible. Jade Scream can easily be dodged. All you
have to do is go right or left. It is that simple! This battle really
isn't that tough with Earth. Magic Barrier destroys her.
Wind: Wind can also be the easiest of the three. All you have to do is stay
----- back and recast Wind Cutter LV3 over and over and over. It will do a
good amount of damage and put a good dent in her HP everytime. Get
as far away from her as you possibly can. This will bring her accuracy
down quite a bit because it will be a lot easier to dodge. Farther
away means more time to dodge attacks. Jade Scream really is not a
problem and Aeros Trine completely sucks. This battle is exactly the
same as Solvaring's fight, only you will both have a higher damage
output. Anyway, that is basically it to this battle with Wind. Just
recast Wind Cutter LV3 and dodge your way to a win.
Fire: I find that Fire is exactly like the other two strategies, stay back
----- and cast your best long range spell. For fire users, this may be
pretty difficult because you don't have long ranged spells. Well,
Homing Arrow LV1/2 will work wonders in this fight. Recast is as many
times as it takes, it will do a good amount of damage and rarely
misses. Get as far away from her as you possibly can. This will bring
her accuracy down quite a bit because it will be a lot easier to
dodge. Farther away means more time to dodge attacks. Jade Scream
really is not a problem and Aeros Trine completely sucks. This battle
is exactly the same as Solvaring's fight, only you will both have a
higher damage output. This battle is easy.
-----------------------------------------------------------------------------
We just beat a very simple boss! A winner is you! After the fight with Shilf,
go over to the eastern part of the room. You should see a small path here. Go
down it and you will find a [SPIRIT] between two chests. Then of course open
the two chests. You will get a [SILVER AMULET] and [HEALING POTION]. After
this, exit stage left. Go up the slope and you will find yourself somewhere
else...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
3.29 - Dindom Dries
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Items:
------
Giant's Shoes (1)
Spirits:
--------
63. Anyway, you will find yourself in a desert. Look southeast and you should
see a tent by a pond. Go inside the tent and over a pot will be a Spirit.
It will be in the northwestern part of the tent.
64. In the southwest corner of the desert. Look around there and you should find
it in plain view.
65. This one is in the center of the desert. You will walk for a little while,
but soon you should see a green diamond. This is where you want to go.
Walk up to it and there will be a platform under it. Before you get on it,
head directly southwest of here. After a little walking you should find a
Spirit after a slope.
Enemies:
--------
Blue Man
Magma Fish
Nightmare
Sandman
Werecat
I liked East Limelin better, to be quite frank. We were there for such a
short time, I sure hope you got the Wings because you will probably be
wanting to go back there soon. Anyway, you will find yourself in a desert.
Look southeast and you should see a tent by a pond. Go inside the tent and
over a pot will be a [SPIRIT]. It will be in the northwestern part of the
tent. After this, save and rest at the lady. Then go back outside.
Now it is time to look at your map. The area is pretty small, besides the
big, square-like area in the southeastern part. This is a big desert. We
want to go there, but don't be discouraged. From the tent, go directly
south. It will take a small bit of time, but soon you will reach a house.
This house is directly northwest of the desert. Go inside, and you will
see a soldier-type person. He won't do anything wonderful, so go inside the
door north of him. At the opposite side of the room you will find a chest.
Inside are the [GIANT'S SHOES].
Go back outside and head south. The junction that connects to the desert should
be directly south of Brian. Now, look on your map and you will see the big
desert. We want to get to the dead center of it. Don't fret, this won't take
quite as long as you think. Before we go there, however, you might want to pick
up a couple [SPIRITS] in the desert. It is in the southwest corner of it. Just
look around there and you should find it. Afterwards, head to the center of the
desert. You will walk for a little while, but soon you should see a green
diamond. This is where you want to go. Walk up to it and there will be a
platform under it. Before you get on it, head directly southwest of here. After
a little walking you should find a [SPIRIT] after a slope. Then go back to the
green diamond. Go up the stairs on the side and under the diamond. You will be
transported to Shamwood!
=============================================================================
-----------------------------------------------------------------------------
3.30 - Shamwood
-----------------------------------------------------------------------------
=============================================================================
Items:
------
Healing Potion (1)
Replica (1)
Spirit Light (1)
Celine's Bell (1)
Dragon's Potion (1)
Silver Amulet (1)
Dew Drop (1)
Giant's Shoes (1)
Silent Flute (1)
Golden Amulet (1)
Spirits:
--------
66. Before we venture up the grand stairs, opt to go left. This is a path with
a wall on one side and water on the other. Follow it around temple to the
back. A Spirit will await you there.
67. Go inside Shamwood's interior to the treasure room. This room is blatantly
obvious because it is two rooms into Shamwood and has literally tons of
treasure chests in it. If you go around the circle of chests, you should
see a Spirit on one side of the lone chest at the wall.
68. Go inside Shamwood's interior to the treasure room. This room is blatantly
obvious because it is two rooms into Shamwood and has literally tons of
treasure chests in it. If you go around the circle of chests, you should
see a Spirit on one side of the lone chest at the wall.
69. From the treasure room, go up either staircase on either side. You will now
be at another tier of the temple-place. This one has a green grass path
around the periferal of the temple. If you go to the north side in the
middle you will find a Spirit.
70. At the treasure room, go up a stair case. Afterwards, we will venture over
to the south side where we find more stairs. Go up them and you will see a
doorway. Before we venture inside, opt to go left. Follow this sand path
as it twists a corner and takes you to another Spirit.
71. Venture to Lavaar's room. In it you will see a platform in the middle of
the small room. There is a Spirit on the southwest corner of that
platform.
72. Venture to Lavaar's room. In it you will see a platform in the middle of
the small room. There is a Spirit on the southeast corner of that
platform.
73. Venture to Lavaar's room. In it you will see a platform in the middle of
the small room. There is a Spirit on the northwest corner of that
platform.
74. Venture to Lavaar's room. In it you will see a platform in the middle of
the small room. There is a Spirit on the northeast corner of that
platform.
Enemies:
--------
None
When you first enter you will be on the same platform that teleported you to
Shamwood. Go off the steps north and follow the path with little fireballs on
each side. Before we venture up the grand stairs, opt to go left. This is a
path with a wall on one side and water on the other. Follow it around temple
to the back. A [SPIRIT] will await you there. Now backtrack to the grand
stairs and go inside Shamwood's interior just above the stairs. Follow this
corridor up the stairs and into another room. This room is loaded items and
two Spirits. Get the [HEALING POTION], [REPLICA], [SPIRIT LIGHT], [CELINE'S
BELL], [DRAGON's POTION], [SILVER AMULET], [DEW DROP], [GIANT'S SHOES], and
[SILENT FLUTE] all in chests in this room. Afterwards, get a [SPIRIT] on one
side and another [SPIRIT] on the other side of the chest that holds the
Silent Flute in it.
Before we continue, let me tell you what elements to level up now. You should
now be starting up different elements. This place is a GREAT jumpstart because
there are nine Spirit's here. So, if you have played a Wind or Fire game so
far, start leveling up Earth. If you have played an Earth game, start leveling
up Wind. It isn't all that difficult, we are dabbling (and later mastering) in
the best or second best element.
From the treasure room, go up either one of the stairs on each side. Now we
will be on what looks to be a tier of temple. It has a green grass path around
the peripheral of the temple. Go to the north side and pick up a [SPIRIT] in
plain view. Then we will venture over to the south side where we find more
stairs. Go up them and you will see a doorway. Before we venture inside, opt
to go left. Follow this sand path as it twists a corner and takes you to an-
other [SPIRIT]. After you get the Spirit, it's time to go inside the doorway.
You will meet Lavaar, one of the best characters in this game. Why? Well, his
speech is really good. Because it's so good, here is a copy of it:
"What have we here? No one has found this phantom city in a thousand years.
I am Lavaar. I once held the "Eletale Book". But when I opened it to unleash
its incredible powers, I was not worthy. The only powers I could control were
those of famine and destruction. I could hate, but not love, I could terrify,
but not inspire. Finally, the great magician Epona, came to my rescue and freed
me from my curse of the "Eletale Book". But my penacle is that I have been
exiled here, alone for eternity, or until the evil that we call Mammon is def-
eated. Only then will I find my final peace. You with the precious gems of un-
told power, are my only hope. The only one who can free both myself and all
of Celtland from evil."
After you hear that incredible speech, to which is an unprecedented feat in
this game, though not other games, pilfer the chest on the platform in front
of Lavaar to obtain a [GOLDEN AMULET]. All right, now we can get the four
Spirits in this room! The [FOUR SPIRITS] are in each corner of the middle plat-
form of this room. They are all in plain view, and a great reward for your
small efforts to get here. After you get all of those Spirits, you should
have nine more. Backtrack to the teleporting platform and do what its name
states.
=============================================================================
-----------------------------------------------------------------------------
3.31 - Dindom Dries II
-----------------------------------------------------------------------------
=============================================================================
Items:
------
None
Spirits:
--------
75. From the tent where you can rest, go south until you hit a house. Now, go
west of this house until you hit a Spirit. It is near the corner and not
very hard to find if you heed my directions.
76. After getting the above Spirit, go north until you hit brown dirt instead
of sand. Go east and take the darker dirt path as soon as it shows up.
Follow it until it tries to veer left. If you keep going straight at the
turn, in around fifteen steps you will meet up with a Spirit.
Enemies:
--------
Blue Man
Magma Fish
Nightmare
Sandman
Werecat
Now it's time to do some frustrating backtracking in the desert. Go northwest
until you reach the house next to the entrance of it. This is the house where
you go the Giant's Shoes at before. Now, go west of this house until you hit a
[SPIRIT]. It is near the corner and not very hard to find if you heed my
directions.
Afterwards, go north until you hit dirt instead of sand. If you look on the
map, Greenoch, your next destination, is just west of here. Go west a little
and you will find a darker dirt path. Follow this until the path tries to veer
left. If you keep going straight you after around 15 steps will meet up with
another [SPIRIT]. Now go back to the dark dirt path and follow it to Greenoch.
=============================================================================
-----------------------------------------------------------------------------
3.32 - Greenoch
-----------------------------------------------------------------------------
=============================================================================
Items:
------
Replica (1)
Spirits:
--------
77. Leave Greenoch and follow the dark, brown, dirt path. You will soon come
to a fork. Choose to keep following it instead of veering off to the
north. You might see blue lava but their isn't anything in it. Follow the
dirt path until you see a small opening in the wall to the left. If you
go through that then you will find a Spirit awaiting you on lava.
78. At Spirit #77, go back to the path and follow it like before until you
reach really high blue lava. You will notice that you can go left or
right off the road here. Opt to go right, and then north, following the
small hill until you reach a Spirit.
79. This one is at the big crack in the road. Go around the blue lava hill and
follow each lava platform until you get to the other side of the crack. A
Spirit awaits you here.
Enemies:
--------
Blue Man
Magma Fish
Nightmare
Sandman
Werecat
When you first enter Greenoch you might notice that the town is in ruins. Okay,
if you didn't notice it then you need to go to your local eye doctor. Anyway,
the town is basically in ruins but we still have an inn to rest at. It's the
only nonburnt building here so you can't miss it. Once inside, talk to Shannon
to find out that King Beigis charred Greenoch. What a mean, mean man! Now we
can call it Burnoch! Yay! Anyway, save your game and rest in the inn.
Afterwards, pick up the [REPLICA], it's in the burned house behind the Wings
shop.
Leave Greenoch and follow the dark, brown, dirt path. You will soon come to a
fork. Choose to keep following it instead of veering off to the north. You
might see blue lava but their isn't anything in it. Follow the dirt path until
you see a small opening in the wall to the left. If you go through that then
you will find a [SPIRIT] awaiting you on lava. Go back to the path and follow
it like before until you reach really high blue lava. You will notice that you
can go left or right off the road here. Opt to go right, and then north,
following the small hill until you reach a [SPIRIT].
Backtrack to the dirt road again. If you follow the road you will come to a
big crack in the road with lava in it, and a Spirit on the other side. Instead,
where the blue lava hill starts you will see a walkway that you can go through.
This is the walkway opposite of the path where you got the second Spirit.
Choose to talk this walkway and loop around the blue lava until you come to
what looks to be blue lava platforms. Go from platform to platform, it's all
pretty straightforward there. When in doubt, hug the corner of each platform
until you find a connecting platform. Soon, you will reach the road again and
find a [SPIRIT] on the other side of the crack. From here, look east and you
will see a cave; this is the entrance to Boil Hole.
=============================================================================
-----------------------------------------------------------------------------
3.33 - Boil Hole
-----------------------------------------------------------------------------
=============================================================================
Items:
------
Replica (1)
Spirits:
--------
80. Go inside Boil Hole and follow the blasted path. You should go by two lava
pools and then have a long walk to the next area. Once you reach this
area, go down the massive, winding path until you have made a "S." A
Spirit is at the end of the "S."
81. Walk down the ramp in front of where you fought Fargo. If you make a
hairpin turn right you should see a Spirit in the corner.
Enemies:
--------
Magma Fish
Nightmare
Red Wyvern
Rocky
This is one of the most straightforward dungeons in the game. I guess THQ was
getting lazy at the end of the game and decide to give players a break. Anyway,
since this place is so straightforward, mostly what I would be telling you is
"Follow the path" a bazillion times. So, being the human being you are, I think
you can follow the path, picking up all the treasure chests along the way. You
should obtain a [DRAGON'S POTION], [HEALING POTION], [SPIRIT], [GIANT'S SHOES],
and [REPLICA] in that order. Soon, you will see a man in a middle of a room.
This is Fargo, your next boss. He wants all the jewels to himself, so he
decides to fight you.
-----------------------------------------------------------------------------
Boss Name: Fargo
HP: 1500
Attack: 32
Defense: 88
Agility: 100
Element: Fire
Weakness: Water
Spoil: Fire Ruby
Preparations: * Element Fire/Earth/Wind at 50 or so.
------------- * HP at around 250.
* Defense at approximately 70.
* Agility at approximately 70.
* For Fire, you should have Fireball LV2/3.
* For Earth, you should have Rock LV2/3.
* For Wind, you should have Wind Cutter LV2/3
Overview: Fargo isn't as tough as he looks but he isn't a pushover like Shilf.
--------- His weakness is Water, which you have, so use it if he gets close.
Fire is the hardest strategy, since you have to get up close and
personal with him. The other elements are really easy to fight him
with.
Attacks: * Inferno is far by his worst attack. It will do around 50 damage
-------- to you, which might or might not be a lot, depending on how much
you have leveled up until now. This is his close, melee zone att-
ack, so you shouldn't see this when playing Wind. With Fire, this
is ALL you will see because you have to get up close to hit him.
To dodge it you have to run back a ten to fifteen paces.
* Magma Bomb is somewhat powerful, but it isn't anything to worry
about. Try to dodge it as best as you can. It is Fargo's ranged
attack so you have the time to dodge. You will see this attack
in Wind, mostly, because you have to stay so far back.
Wind: Stay as far away as you possible can and cast Wind Cutter LVL3 until he
----- dies. The game gave you tons of Giant's Shoes for a reason, so use them
if he somehow gets close. All you should see is Magma Bomb, which isn't
all that powerful. If you see Inferno, try to dodge it by running back.
Earth: Gawd, you need a strategy? Okay, put magic barrier on and run up to
------ him. Use Avalanche repeatedly, heal, and recast magic barrier when nec-
ecessay. That's about it, you have it really easy.
Fire: This battle is extremely tough for fire. Basically, you have to run up
----- close and take Fargo blow by blow. Use Fireballs or Hot Steam to beat
him. Remember to heal, you will be doing it a lot! It might be easier
just to use Water against him, actually, so you can try that, too.
-----------------------------------------------------------------------------
After the fight you obtain the Fire Ruby. You now have all four jewels! Walk
down the ramp in front of where you fought Fargo. If you make a hairpin turn
right you should see a [SPIRIT] in the corner. Now go north and then east. You
will meet up with yet another tunnel. Follow it for a minute and you will see
light. Now you will be at Baragoon Moor!
=============================================================================
-----------------------------------------------------------------------------
3.34 - Baragoon Moor
-----------------------------------------------------------------------------
=============================================================================
Items:
------
Dragon's Potion (1)
Replica (1)
Celine's Bell (1)
Spirit Light (1)
Silver Amulet (1)
Giant's Shoes (1)
Spirits:
--------
82. It’s in the brown house by Boil Hole exit.
83. Try to go around the brown house and you will find it.
84. Go left at the gate and follow the green tile.
85. Go right at the gate and you will see the Spirit up against the wall.
Enemies:
--------
Gloon Wing
Ogre
Red Rose Knight
Rocky
White Rose Knight
Winged Sunfish
Finally you are out of that hole. Anyway, go left until you meet up with a dirt
path. From here, follow the dirt path right until you reach a crack, which you
cannot pass. Turn directly around and you should see a green house to the left.
Go up and around it and you will find a brown house. Go inside this house and
up the stairs. Take the [SPIRIT] and go inside either of the two rooms. You
will find a [DRAGON'S POTION], [REPLICA], [CELINE'S BELL], [SPIRIT LIGHT],
[SILVER AMULET], and [GIANT'S SHOES]. Go back outside and try to loop around
the house. You will find a [SPIRIT] when you try to do it. Now go back to the
brown path to where the crack was. If you go around the side, right next to the
hill wall, you are able to get around.
Follow the brown path and keep going west until you reach a wall and a gate. Go
up the ramp and to the left. Follow this green tile until you reach a [SPIRIT].
Go back to the gate and this time go right. If you look to the left by the wall
you will see another [SPIRIT]. This green tile in front of the gate is where
you will be leveling for a bit. I want you to have Avalanche and Magic Barrier
before we go inside the castle. You can, however, go into Brannoch town (passed
the gate) and heal up there.
=============================================================================
-----------------------------------------------------------------------------
3.35 - Brannoch
-----------------------------------------------------------------------------
=============================================================================
Items:
------
Black Wings (1)
Spirits:
--------
86. Go around the second tier of the castle and at the end you will see it.
Enemies:
--------
Gloon Wing
Ogre
Red Rose Knight
Rocky
White Rose Knight
Winged Sunfish
Once you enter, immediately go to the inn to save and rest. Afterwards, find
the Wings shop and ask the clerk for the [BLACK WINGS]. Go to the green tile
path in the center of town. Follow it to another gate and go through. In this
area, you will see a big castle up ahead. Follow the path up to the big door.
It's not open, sadly. But don't worry, there is always an open back door! Go
left and loop around to the back of the castle. There you will find a steep
ramp, which leads to a doorway. Go through it and go right. Follow the square
castle and ignore the door. This will lead you to a [SPIRIT] at the end. Then
backtrack to the door and go inside.
=============================================================================
-----------------------------------------------------------------------------
3.36 - Brannoch Castle
-----------------------------------------------------------------------------
=============================================================================
Items:
------
Hero's Drink (1)
Healing Potion (2)
Spirit Light (1)
Silver Amulet (1)
Celine's Bell (1)
Spirits:
--------
87. Follow the hallways and go through doors until you reach a chest that
contains a Dragon's Potion. There is a door behind it. Go through and
walk over to the southeast corner. The Spirit resides there.
88. In the room with Leonardo. Look for it by the chest that contains a
Healing Potion.
Enemies:
--------
Red Rose Knight
White Rose Knight
Another straightforward place, sadly. Follow the hallways and go through the
doors until you reach a chest. This contains a [DRAGON'S POTION] which would be
great to pick up, so do so. There is a door behind it. Go through and walk over
to the southeast corner. The [SPIRIT] resides there. Go back outside the where
the chest resided. Follow the hallway and you will reach a balcony. Follow the
balcony and you will reach a door. It's all very straightforward, so I don't
even know why I am saying it. Soon you will reach Guilty, another boss.
-----------------------------------------------------------------------------
Boss Name: Guilty
HP: 1800
Attack: 34
Defense: 88
Agility: 120
Element: Fire
Weakness: Water
Spoil: None
Overview: He's a pretty tough boss. Try to stay away from him at all times and
--------- use bread as needed. He isn't all that tough, but has really high
agility so you will miss A LOT. His attack is not very good,
however.
Attacks: * Burning Soul is a ferocious, deadly, and overall bad attack. He
-------- uses it up close, so try to stay as far away from him as you can
to avoid this attack. It's hard to dodge, also, but not unbeliev-
ably tough. Run back as fast as you can when he tries use this.
* Raptor Slash is his ranged attack. This misses A LOT and therefore
isn't extremely bad. It will do some damage, but it is more then
bearable at your level. Try to run in circles to dodge it.
Strategy: No need for an element strategy anymore because they all fall under
--------- Earth now! For Wind, you will want to snipe from afar while dodging
Raptor Slash. For Fire, you will want to put up Magic Barrier and
run in. Then, water him to death and recast Magic Barrier as needed.
For Earth, just do what I told you to for Fire. It's isn't that hard
to beat him with Magic Barrier. Without it, however, you will have
a very tough time trying to beat him.
-----------------------------------------------------------------------------
After the fight it is musical door time. You want to go through the door that
has stairs going up and green pillars on each side. Soon you will reach an area
with a purple pillar in the middle and four possible paths. If you go right and
left you will obtain a [HERO'S DRINK] and [HEALING POTION]. Then take the south
path and go through the door to your right. More hallways with stairs and soon
you will see a chest in the hallway. Get the [MINT LEAF] and go through the
door left of it. Inside you will find Leonardo. He will "save your strength"
and basically give you a rest and save point. After you do that, pilfer all the
items to get a [SPIRIT LIGHT], [SILVER AMULET], [CELINE'S BELL], and [HEALING
POTION]. You will also find a [SPIRIT] by the chest that contains a Healing
Potion.
Go back outside and follow the hallway until you reach a blue, fancy door. This
is it, the end of this damned castle. Go inside and you will see Shannon and
your father! Before you reunite, get the [SPIRIT LIGHT] and [GOLDEN AMULET] in
each chest. Go over and talk to your father. He will tell you that Shannon is
possessed or something and tell you to run. If you talk to Shannon, she will be
talking in a much darker tone of voice. She will tell you that you are trapped
and can only go through the door next to your father. Go down the hallway and
you will reach a big, blue, royal door. You will find Beigis, who will fight
you.
-----------------------------------------------------------------------------
Boss Name: Beigis
HP: 1900
Attack: 36
Defense: 100
Agility: 140
Element: Fire
Weakness: Water
Spoil: None
Overview: This one is a tough cookie. He packs a punch and WILL kill you if
--------- you aren't on your feet. Remember to use bread and heal constantly,
along with special items since this is the second to last battle.
Attacks: * Emerald Shriek is a horrible, horrible attack. It's a beam that
-------- always hits you, not matter what. It takes tons of HP away, as
as well. He'll use this one when you are far away. It does more
damage then his other attack, so you might opt to go in close.
* Soul Blade is an attack where he uses... his blade! It doesn't
do as much damage as Emerald Shriek, but it is still pretty power-
ful. He will use this when you are close in, but not particularly
melee range.
Strategy: Start off by casting Magic Barrier. Then run in and beat him with
--------- Avalanche. Rinse and repeat. You'll also want to repeat the usage of
healing through this battle. Use Healing Potions as you need them.
-----------------------------------------------------------------------------
No reward again, I guess THQ wants to make up for the straightforward dungeons.
Anyway, take the blue winding paths to the door at the top of the room. Follow
the hallway until you reach another door. Then we don't hear any music, which
made me freak out the first time I was playing. You will now be on the roof. Go
through the door to your right; go down the small ramp; and through another
door. You will meet up with Shannon. She will hand you the... Eletale Book (!)
and say that she is a mere puppet. Blah, we didn't care about her, anyway.
Always ahead of you... always there, even if you use those damn wings she would
be ahead of you at the inn... Bah. Anyway, go over to the tunnel hall to enter
it. Go up the stairs and exit it. Then go over to the machine platform thingy
and you will be taken to... Mammon's World.
=============================================================================
-----------------------------------------------------------------------------
3.37 - Mammon's World
-----------------------------------------------------------------------------
=============================================================================
Items:
------
Dark Key (1)
Spirits:
--------
None
Enemies:
--------
Judgement
Pinhead
Sprigan
Enter Mammon's Monastery and things will look... odd. Anyway, go up the steps
in front of you and turn right. Go under the two arches and you will see a door
ahead of you. Take the stairs down to them and open the door. In here, go
directly back through the door you were just in. You will now be in a weird
room with deep mist in it. Exit that room and you will be in a temple type
place. Go up the ramp and through the door. Now, I think this is all random.
Just keep going through doors until you find Epona. Save the game and rest.
Then keep going through doors again until you find Shannon in a light room.
Talk to her to hear some very interesting dialogue. In the end, she will give
you a dark key and you will be teleported to Mammon. Go up the path and Mammon
will have a little talk with you. Then you will be in the final battle!
-----------------------------------------------------------------------------
Boss Name: Mammon
HP: 2300
Attack: 41
Defense: 100
Agility: 150
Element: N/A
Weakness: N/A
Spoil: N/A
Overview: This is it, the final boss! Don't hold anything back! Any special
--------- items that you might have, or the best healing items are a must in
this fight.
Attacks: * Crossfire Heatwave is his toughest attack. He will summon three
-------- walls of fire and throw them in all directions. Your job is dodge
them. It's pretty easy to dodge if you aren't right in the center
of the wall of fire when it happens. He uses all his attacks
pretty evenly, so...
* Serpentfire Arrows is pretty powerful, but pretty easy to dodge.
It's sort of like Homing Arrows, but a lot more arrows. He might
tend to use this a little more then his other two attacks. Run in
circles to dodge it.
* Twilight Supernova is his worst attack. It will do minimal damage
but it cannot be dodged, sadly. This attack is a sure thing for
Mammon, sadly.
Strategy: Stay away from Mammon if at all possible. Keep casting Wind Cutter
--------- LVL3 until he is dead. You can, optionally, also cast Magic Barrier
and make this fight pretty easy. Remember that you should have all
those best items for this battle, so we don't really need to worry
about MP. After a while of healing and casting Wind Cutter, he will
finally die.
-----------------------------------------------------------------------------
Mammon will finally die and you will have rid Celtland of all evil. You will
warp back to Shannon and she will find out that she is not bound to Mammon.
Yeah, a regular happy ending. They wrap it up with some dialogue and the
credits roll. You think that could of at least SHOWED Brian with his FATHER!
That is the damned reason WHY we went on this adventure, wasn't it? ...Wasn't
it?
=============================================================================
-----------------------------------------------------------------------------
4. Appendices
-----------------------------------------------------------------------------
=============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
4.1 - Bosses
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
Boss Name: Solvaring
HP: 200
Attack: 6
Defense: 15
Agility: 17
Element: Earth
Weakness: Wind
Spoil: Earth Orb
Preparations: * Element Fire/Earth/Wind at 12 or so.
------------- * HP at around 60.
* Defense at approximately 13.
* Agility at approximately 13.
* For Fire, you should have Fireball LV2/3.
* For Earth, you should have Rock LV2/3.
* For Wind, you should have Wind Cutter LV2/3
Overview: To start this battle off, Solvaring will say that he is the "King
--------- of Beasts." That's odd, isn't it? Anyway, this fight is fairly
simple. Basically hack away with a level 2 or 3 of your best at-
tack. Level 3 is better, obviously. You should be able to finish
the battle with just enough MP left to not use a Dew Drop. Some-
times, however, this is not the case. Use a Dew Drop, as it is
wastefull to use a Mint Leaf. Solvaring has pretty good attacks,
so use healing items as needed. Preferably use the Fresh Breads.
Attacks: * Earthen Spire is a close-up attack that will do around 25 dam-
-------- damage. You won't see this attack unless you get to close. It
can easily take away half your HP, so use Fresh Breads as
needed. For a fire game this attack bites. In Wind/Earth you
will _never_ see this!
* Molten Beam is an attack that you will definitely see in this
fight. It is a big laser that he fires at you, in short. It does
an average amount of damage, but it can easily be dodges. Merely
go right or left and he will completely miss you. You will defi-
nitely want to see this attack. It should do around 15 damage to
you, but you should be able to dodge it.
Wind: Playing a Wind game, or easy game, is even easier in this fight. Stand
----- back and fire away with Wind Cutter LV2/3. I prefer that you have LV3
right about now, but LV2 is fine. You will do around 6 damage each
time, but him four-five times. This will deplete his HP very quickly.
The only attack that he will do on you is Molten Beam. You can dodge
it by quickly going right or left. You should be unscratched by the
end of this fight, and with good reason.
Earth: Playing the Earth game lives up to its name as being a "normal" mode.
------ See, Earth is similar to that of Wind but you will do less damage.
No matter, Rock LV2/3 will do the job just fine. Try to stay out of
his way and dodge his Molten Beam. If he starts to get close, attempt
to get out of the way. You shouldn't need to use any Fresh Bread, but
use Dew Drops as necessary.
Fire: Oh, so you wanted to play the tough game, eh? Well, you are sure in
----- for a treat. Fire Ball LV2/3 will work, but you will have to get up
close to use it. It is still better then hitting him physically, how-
ever, because you at least have a chance to dodge his Earthen Spire.
When dodging, try to run back as fast as you possibly can. Don't get
angry if you get hit, you probably should get hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Boss Name: Zelse
HP: 680
Attack: 22
Defense: 30
Agility: 60
Element: Wind
Weakness: Earth
Spoil: Wind Jade
Preparations: * Element Fire/Earth/Wind at 25 or so.
------------- * HP at around 120.
* Defense at approximately 25.
* Agility at approximately 30.
* For Fire, you should have Fireball LV2/3.
* For Earth, you should have Rock Shower/Magic Barrier.
* For Wind, you should have Wind Cutter LV3.
Overview: Zelse is very tough for many reasons. First off, his HP is very
--------- high and hard to dent with his defense. Secondly, he has three
attacks that will take away half or a fourth of you damage. These
attacks can be dodged somewhat easily, however. Then he is a Wind
user, so we know that he will have something similar to Wind
Cutter. This means that attacking far away is almost as bad as
attacking close. Zelse also has high agility, and I found that at
the end of the battle he was very tough to hit. Overall, Zelse is
one tough boss. He is very hard for Wind, because his element is
Wind. Also, Zelse has a fairly big movement space so he will
catch up to you, most of the time, if you try to get out of his
space. He is a very hard boss, the hardest yet.
Attacks: * Wind Horizon is probably his most deadly attack. He will do
-------- magic that will fly across the screen. It will do around 60 dam-
age and is hard to dodge. The good part about this attack is
that is close range. So, Zelse will have to be pretty close to
you to use this attack. What do you do? Stay far away from him,
of course!
* Large Cutter is Zelse's second deadly attack in his arsenal. It
is just like the Large Cutter that Wind Magicians have. It will
do around 60 damage and has a pretty big radius. However, it is
fairly simple to dodge. Merely move right or left when he tries
to use this attack. I found that I got attacked by this mostly
at medium range. It is a pretty bad attack, but you will want to
see it because it is easy to dodge.
* Aeros Trine is Zelse's last attack. It will do around 5 damage
five times to you. He uses this at close range, and sometimes it
misses. What you have to do is, when he casts it, run around in
circles. The Wind will try to get you, but will expire before it
does. This attack really isn't that bad, you only get hit for
around 30 damage rather then 60 damage. He will only use it at
far away range, so try to stay far away from him!
Wind: Ack. Wind is probably one of the worst choices for this battle. Zelse
----- is Wind orientated, so Wind damage will do a lot less. On the up side
of things, Zelse won't be able to use Wind Horizon unless you let him
get close to you. You would never do that, right? Well, since Zelse
has a bigger movement area then you I think you will have problems.
Just go back as far as you can and use Wind Cutter LV3. Try to stay
away from him as best as possible and don't let him corner you.
Lastly, you will probably need to use the Giant's Shoes in this battle
if you get to close to Zelse. This will give you a big movement radius
to run away. Also, you might find yourself using Fresh/Honey Bread
right and left. That is fine.
Earth: Earth is actually the easiest of the three fights. Start the battle
------ off by casting Magic Barrier. Then hack away with Avalanche from
afar. Try to stay out of his way and go back as far as you can each
turn. If he gets close he will be able to do a _lot_ more damage.
The Wind strategy applies here, but this fight will be easier. Use
Bread and Dew Drops as necessary. Also, try to dodge his Aeros Trine
attack as best as possible.
Fire: Fire is the medium in this battle. See, all you fire users out there
----- now that you can dole out a ton of damage. However, you have to be up
close and therefore might get all the damage you take. Use Fire Ball
LV3 on him from as far away as you can. This will do a lot of damage,
but he will give you all the damage back with Wind Horizon. Try to
dodge is as best as possible. Also, you will want to use Breads right
left, so check up on your health. He will deplete it very very fast.
Lastly, if you have anything better then Fire Ball LV3 please use it
now.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Boss Name: Nepty
HP: 880
Attack: 24
Defense: 65
Agility: 80
Element: Water
Weakness: Fire
Spoil: Water Jewel
Preparations: * Element Fire/Earth/Wind at 30 or so.
------------- * HP at around 140.
* Defense at approximately 30
* Agility at approximately 35.
* For Fire, you should have Homing Arrow LV1/2.
* For Earth, you should have Rock Shower/Magic Barrier.
* For Wind, you should have Wind Cutter LV3.
Overview: Nepty is pretty simple because her attacks aren't the best and she
--------- tends not to move around and abuse Bubble Blast unless you are
mind-bogglingly close to her. Her HP and other statistics aren't
very good, because the last boss you faced a LONG time ago had
just about the same stuff. She tends to overuse Bubble Blast from
time to time, which is good. Stay out of Aqua Inferno's way and
you should be fine. Use Honey Bread and Dew Drops as needed, but
you shouldn't really need too.
Attacks: * Aqua Inferno is probably Nepty's toughest attack. It will take
-------- about 50 health away from you every hit. The good part about it
is that its radius is fairly small, so you can dodge it pretty
easily. Also, she will only use this if you are very close to
her. If you want to dodge it, merely run away from her when she
tries to use it in an attack. Overall this is her worst attack,
but not all that bad.
* Bubble Blast is _probably_ worse then Aqua Inferno if you don't
know how to dodge. See, it will do around 20 damage to you and
has the potential to hit you three times per an attack. These
attacks are similar to Wind Cutters, and are fairly easy to
dodge. Try running around in circles and it will only hit you
once or twice. This attack really isn't all that bad. She will
use this at all distances, but tends to abuse it if you are fair
away.
Earth: Earth is actually the easiest of the three fights. Start the battle
------ off by casting Magic Barrier. Then hack away with Avalanche from
afar. Try to stay out of his way and go back as far as you can each
turn. If she gets close she will be able to do a _lot_ more damage.
The Wind strategy applies here, but this fight will be easier. Use
Bread and Dew Drops as necessary. Also, try to dodge his Aeros Trine
attack as best as possible.
Wind: Wind can also be the easier of the three. All you have to do is stay
----- back and recast Wind Cutter LV3 over and over and over. It will do a
good amount of damage and put a good dent in her HP everytime. Try
to stay away from her to avoid Aqua Inferno. If she attempts to get
close to, move out of the way. Don't let her corner you! If she only
attacks with Bubble Blast then it will hit you for around 20 damage
every single time. This is sad. To dodge it, run around in circles.
After you are finished with that, cast Wind Cutter. And thus we start
an endless cycle. You _shouldn't_ need to use Fresh Bread or anything
for this fight. If you get low on HP then try to dodge more often.
Fire: Fire is the "hard" in this battle. See, all you fire users out there
----- now that you can dole out a ton of damage. However, you have to be up
close and therefore might get all the damage you take. Use Fire Ball
LV3 on her from as far away as you can. This will do a lot of damage,
but he will give you all the damage back with Aqua Inferno. Try to
dodge is as best as possible. Also, you will want to use Breads right
left, so check up on your health. He will deplete it very very fast.
Lastly, if you have anything better then Homing Arrows LV2 please use
it now.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Boss Name: Shilf
HP: 1000
Attack: 27
Defense: 77
Agility: 90
Element: Wind
Weakness: Earth
Spoil: None
Preparations: * Element Fire/Earth/Wind at 40 or so.
------------- * HP at around 175.
* Defense at approximately 40.
* Agility at approximately 45.
* For Fire, you should have Homing Arrow LV1/2.
* For Earth, you should have Rock Shower/Magic Barrier.
* For Wind, you should have Wind Cutter LV3.
Overview: Another lacking boss, in my humble opinion. She is very easy, but
--------- won't go down without a fight. To start everything off, Shilf only
has two attacks. Both of which do little damage and can be dodged
pretty easily. Next, we have the advantage of being on a different
path then Shilf. When the battle starts, try to get her caught up
in one of the jagged edges of the path. Now she won't be able to
move in that direction. You can move back and fire away with all
the long ranged attacks you can muster. When she tries to attack
it will be _a lot_ easier to dodge because you will be so far away
that she won't be able to touch you. Also, by now you should have
long ranged attacks for all elements. Don't get close to her or
it will be progressively harder to dodge her attacks. Finally, use
Honey Bread and Dew Drops as needed, but you shouldn't really need
them. If push comes to shove then use the Healing spell and try
to dodge Shilf's spell.
Attacks: * Aeros Trine is Shilf's best attack. It will do around 10 damage
-------- five times to you. She uses this at all range, and sometimes it
misses. What you have to do is, when she casts it, run around in
circles. The Wind will try to get you, but will expire before it
does. This attack really isn't that bad, you only get hit for
around 50 damage. She uses it about as much as Jade Scream but
it is a lot harder to dodge.
* Jade Scream is a "funny" attack. Why is that? Well, it is a beam
like the Molten Beam that Solvaring had, but it does more dam-
age. This attack is just an upgraded version of Molten Beam. It
is very easy to dodge, simple move right or left when she tries
to use it. If you are having trouble, try to get back farther
then you already are. This will help because it will give you
more time to react. Anyway, Jade Scream does around 60 damage,
but you shouldn't get hit by it that often.
Earth: Earth is actually the easiest of the three fights. Start the battle
------ off by casting Magic Barrier. Then hack away with Avalanche from
afar. Try to stay out of her way and go back as far as you can each
turn. If she gets close she will be able to do a _lot_ more damage.
The Wind strategy applies here, but this fight will be easier. Use
Bread and Dew Drops as necessary. Also, try to dodge his Aeros Trine
attack as best as possible. Jade Scream can easily be dodged. All you
have to do is go right or left. It is that simple! This battle really
isn't that tough with Earth. Magic Barrier destroys her.
Wind: Wind can also be the easier of the three. All you have to do is stay
----- back and recast Wind Cutter LV3 over and over and over. It will do a
good amount of damage and put a good dent in her HP everytime. Get
as far away from her as you possibly can. This will bring her accuracy
down quite a bit because it will be a lot easier to dodge. Farther
away means more time to dodge attacks. Jade Scream really is not a
problem and Aeros Trine completely sucks. This battle is exactly the
same as Solvaring's fight, only you will both have a higher damage
output. Anyway, that is basically it to this battle with Wind. Just
recast Wind Cutter LV3 and dodge your way to a win.
Fire: I find that Fire is exactly like the other two strategies, stay back
----- and cast your best long range spell. For fire users, this may be
pretty difficult because you don't have long ranged spells. Well,
Homing Arrow LV1/2 will work wonders in this fight. Recast is as many
times as it takes, it will do a good amount of damage and rarely
misses. Get as far away from her as you possibly can. This will bring
her accuracy down quite a bit because it will be a lot easier to
dodge. Farther away means more time to dodge attacks. Jade Scream
really is not a problem and Aeros Trine completely sucks. This battle
is exactly the same as Solvaring's fight, only you will both have a
higher damage output. This battle is easy.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Boss Name: Fargo
HP: 1500
Attack: 32
Defense: 88
Agility: 100
Element: Fire
Weakness: Water
Spoil: Fire Ruby
Preparations: * Element Fire/Earth/Wind at 50 or so.
------------- * HP at around 250.
* Defense at approximately 70.
* Agility at approximately 70.
* For Fire, you should have Fireball LV2/3.
* For Earth, you should have Rock LV2/3.
* For Wind, you should have Wind Cutter LV2/3
Overview: Fargo isn't as tough as he looks but he isn't a pushover like Shilf.
--------- His weakness is Water, which you have, so use it if he gets close.
Fire is the hardest strategy, since you have to get up close and
personal with him. The other elements are really easy to fight him
with.
Attacks: * Inferno is far by his worst attack. It will do around 50 damage
-------- to you, which might or might not be a lot, depending on how much
you have levelled up until now. This is his close, melee zone att-
ack, so you shouldn't see this when playing Wind. With Fire, this
is ALL you will see because you have to get up close to hit him.
To dodge it you have to run back a ten to fifteen paces.
* Magma Bomb is somewhat powerful, but it isn't anything to worry
about. Try to dodge it as best as you can. It is Fargo's ranged
attack so you have the time to dodge. You will see this attack
in Wind, mostly, because you have to stay so far back.
Wind: Stay as far away as you possible can and cast Wind Cutter LVL3 until he
----- dies. The game gave you tons of Giant's Shoes for a reason, so use them
if he somehow gets close. All you should see is Magma Bomb, which isn't
all that powerful. If you see Inferno try to dodge it by running back.
Earth: Gawd, you need a strategy? Okay, put magic barrier on and run up to
------ him. Use Avalanche repeatedly, heal, and recast magic barrier when nec-
ecessay. That's about it, you have it really easy.
Fire: This battle is extremely tough for fire. Basically, you have to run up
----- close and take Fargo blow by blow. Use Fireballs or Hot Steam to beat
him. Remember to heal, you will be doing it a lot! It might be easier
just to use Water against him, actually, so you can try that, too.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Boss Name: Guilty
HP: 1800
Attack: 34
Defense: 88
Agility: 120
Element: Fire
Weakness: Water
Spoil: None
Overview: He's a pretty tough boss. Try to stay away from him at all times and
--------- use bread as needed. He isn't all that tough, but has really high
agility so you will miss A LOT. His attack is not very good,
however.
Attacks: * Burning Soul is a ferocious, deadly, and overall bad attack. He
-------- uses it up close, so try to stay as far away from him as you can
to avoid this attack. It's hard to dodge, also, but not unbeliev-
ably tough. Run back as fast as you can when he tries use this.
* Raptor Slash is his ranged attack. This misses A LOT and therefore
isn't extremely bad. It will do some damage, but it is more then
bearable at your level. Try to run in circles to dodge it.
Strategy: No need for a element strategy anymore because they all fall under
--------- Earth now! For Wind, you will want to snipe from afar while dodging
Raptor Slash. For Fire, you will want to put up Magic Barrier and
run in. Then, water him to death and recast Magic Barrier as needed.
For Earth, just do what I told you to for Fire. It's isn't that hard
to beat him with Magic Barrier. Without it, however, you will have
a very tough time trying to beat him.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Boss Name: Beigis
HP: 1900
Attack: 36
Defense: 100
Agility: 140
Element: Fire
Weakness: Water
Spoil: None
Overview: This one is a tough cookie. He packs a punch and WILL kill you if
--------- you aren't on your feet. Remember to use bread and heal constantly,
along with special items since this is the second to last battle.
Attacks: * Emerald Shriek is a horrible, horrible attack. It's a beam that
-------- always hits you, not matter what. It takes tons of HP away, as
as well. He'll use this one when you are far away. It does more
damage then his other attack, so you might opt to go in close.
* Soul Blade is an attack where he uses... his blade! It doesn't
do as much damage as Emerald Shriek, but it is still pretty power-
ful. He will use this when you are close in, but not particularly
melee range.
Strategy: Start off by casting Magic Barrier. Then run in and beat him with
--------- Avalanche. Rinse and repeat. You'll also want to repeat the usage of
healing through this battle. Use Healing Potions as you need them.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Boss Name: Mammon
HP: 2300
Attack: 41
Defense: 100
Agility: 150
Element: N/A
Weakness: N/A
Spoil: N/A
Overview: This is it, the final boss! Don't hold anything back! Any special
--------- items that you might have, or the best healing items are a must in
this fight.
Attacks: * Crossfire Heatwave is his toughest attack. He will summon three
-------- walls of fire and throw them in all directions. Your job is dodge
them. It's pretty easy to dodge if you aren't right in the center
of the wall of fire when it happens. He uses all his attacks
pretty evenly, so...
* Serpentfire Arrows is pretty powerful, but pretty easy to dodge.
It's sort of like Homing Arrows, but a lot more arrows. He might
tend to use this a little more then his other two attacks. Run in
circles to dodge it.
* Twilight Supernova is his worst attack. It will do minimal damage
but it cannot be dodged, sadly. This attack is a sure thing for
Mammon, sadly.
Strategy: Stay away from Mammon if at all possible. Keep casting Wind Cutter
--------- LVL3 until he is dead. You can, optionally, also cast Magic Barrier
and make this fight pretty easy. Remember that you should have all
those best items for this battle, so we don't really need to worry
about MP. After a while of healing and casting Wind Cutter, he will
finally die.
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
4.2 - Enemies
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
List courtesy of Sanyo! In order of appearance, for the most part...
-----------------------------------------------------------------------------
Name: Were Hare
Element: Wind
HP: 9
Attack: 3
Defense: 1
-----------------------------------------------------------------------------
Name: Bumbershoot
Element: Fire
HP: 9
Attack: 3
Defense: 2
-----------------------------------------------------------------------------
Name: Parassault
Element: Water
HP: 13
Attack: 2
Defense: 2
-----------------------------------------------------------------------------
Name: Big Mouth
Element: Water
HP: 28
Attack: 2
Defense: 2
-----------------------------------------------------------------------------
Name: Hell Hound
Element: Fire
HP: 10
Attack: 3
Defense: 2
-----------------------------------------------------------------------------
Name: Man Eater
Element: Earth
HP: 24
Attack: 5
Defense: 4
-----------------------------------------------------------------------------
Name: Marionasty
Element: Earth
HP: 28
Attack: 6
Defense: 6
-----------------------------------------------------------------------------
Name: Kubold
Element: Wind
HP: 40
Attack: 7
Defense: 6
-----------------------------------------------------------------------------
Name: Bat
Element: Wind
HP: 24
Attack: 5
Defense: 3
-----------------------------------------------------------------------------
Name: Frog Knight
Element: Water
HP: 38
Attack: 5
Defense: 8
-----------------------------------------------------------------------------
Name: Man Trap
Element: Earth
HP: 65
Attack: 11
Defense: 4
-----------------------------------------------------------------------------
Name: Solvaring
Element: Earth
HP: 200
Attack: 6
Defense: 15
-----------------------------------------------------------------------------
Name: Mad Doll
Element: Earth
HP: 70
Attack: 10
Defense: 11
-----------------------------------------------------------------------------
Name: Apohphis
Element: Wind
HP: 60
Attack: ???
Defense: ???
-----------------------------------------------------------------------------
Name: Death Hugger
Element: Water
HP: 30
Attack: ???
Defense: ???
-----------------------------------------------------------------------------
Name: Ork Junior
Element: Earth
HP: 63
Attack: 12
Defense: 14
-----------------------------------------------------------------------------
Name: Ghost Hound
Element: Fire
HP: 99
Attack: 12
Defense: 16
-----------------------------------------------------------------------------
Name: Skeleton
Element: Wind
HP: 80
Attack: 12
Defense: 20
-----------------------------------------------------------------------------
Name: Blood Jells
Element: Fire
HP: 97
Attack: 20
Defense: 11
-----------------------------------------------------------------------------
Name: Wyvern
Element: Fire
HP: 310
Attack: 20
Defense: 15
-----------------------------------------------------------------------------
Name: Gremlin
Element: Wind
HP: 83
Attack: 13
Defense: 15
-----------------------------------------------------------------------------
Name: Will-o-Wisp
Element: Fire
HP: 160
Attack: 33
Defense: 33
-----------------------------------------------------------------------------
Name: Fish Man
Element: Water
HP: 150
Attack: 23
Defense: 23
-----------------------------------------------------------------------------
Name: Frog King
Element: Earth, Wind and Fire
HP: 108
Attack: 11
Defense: 9
-----------------------------------------------------------------------------
Name: Sandman
Element: Earth
HP: 340
Attack: 40
Defense: 70
-----------------------------------------------------------------------------
Name: Ghost
Element: Fire, Wind and Water
HP: 260
Attack: 37
Defense: 42
-----------------------------------------------------------------------------
Name: Zelse
Element: Wind and Water
HP: 655
Attack: 34
Defense: 20
-----------------------------------------------------------------------------
Name: Caterpillar
Element: Fire and Wind
HP: 230
Attack: 27
Defense: 28
-----------------------------------------------------------------------------
Name: Sprite
Element: Wind
HP: 141
Attack: 30
Defense: 38
-----------------------------------------------------------------------------
Name: Jacko-lanterns
Element: Fire
HP: 160
Attack: 24
Defense: 30
-----------------------------------------------------------------------------
Name: Cry Shell
Element: Water
HP: 100
Attack: 10
Defense: 10
-----------------------------------------------------------------------------
Name: Ork
Element: Earth
HP: 198
Attack: 14
Defense: 26
-----------------------------------------------------------------------------
Name: Scare Crow
Element: Wind
HP: 120
Attack: 19
Defense:10
-----------------------------------------------------------------------------
Name: Fargo
Element: Fire
HP: 1600
Attack: 61
Defense: 45
-----------------------------------------------------------------------------
Name: Shilf
Element: Fire
HP: 1100
Attack: 52
Defense: 39
-----------------------------------------------------------------------------
Name: Nepty
Element: Water
HP: 910
Attack: 46
Defense: 32
-----------------------------------------------------------------------------
Name: Beiugus
Element: Fire and Wind
HP: 1999
Attack: 80
Defense: 76
-----------------------------------------------------------------------------
Name: Guilty
Element: Fire and Wind
HP: 1900
Attack: 71
Defense: 69
-----------------------------------------------------------------------------
Name: Mammon
Element: Wind and Fire
HP: 2500
Attack: 99
Defense: 99
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
4.3 - Spirits
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Melrode Monastery
-----------------
1. Once you reach the outside of the Monastery, you will come to a fork. Take
the left path at it and continue to follow the dirt path until you reach a
stable. You will see a horse on the left side and some hay on the right
side. Opt to go to the hay side. You should see your first spirit above the
hay.
Melrode
-------
2. Go to the eastern part of town and you will find a pasture with sheep. If
you go to the south corner you will find a spirit.
Holy Plains
-----------
3. From Melrode, take the path until you reach your first house. Go inside
and the Spirit will be around the doorway.
4. Continue the brown path until you reach the second house going south. If
you look left of the house's door you should see a Spirit. It will be
inside the brick wall's corner.
Dondoran Castle
---------------
5. From the entrance of Dondoran Town, follow the dirt path until it becomes
a brick path. Follow this new brick path until you can make a right onto
another brick path. Follow this down to a residential area. Before the
houses you will see a path going right. Take it and you will be in a sand
area. You will see two people talking. Just southwest of them is the
Spirit!
Connor Fortress
---------------
6. From the entrance, go directly up. You will find yourself at a sign. A
little right of the sign you will see the Spirit.
7. After you get the above Spirit, aim your camera directly west. Go this
direction passed two trees. A little ways passed the second tree you will
see the Spirit.
8. At the entrance, go to the fork and take the left path. Follow it a little
and you should see a house to the left. Go inside and look south of the
tree to find the Spirit.
9. From the house, go south and follow the brown path until you come to a
tree with an opening in the middle. It looks as if a branch curved off and
onto the ground, making an opening for you. By the trunk of the tree you
will find another Spirit.
Dondoran Castle II
------------------
10. After you obtain the Earth Orb and defeat Solvaring, go back to Dondoran
and talk to the king. He will allow you to enter a secret room directly
behind the throne. Enter and you should see the Spirit in plain view.
Dondoran Flats
--------------
11. From Connor Fortress, follow the dirt path until you reach a sign to your
right. To your left you should see an open area with trees. If you look
south you will see an opening in the hills. Go to that opening and the
spirit will be in the left corner.
12. Go along the brown path until you reach a point where there is grass
leading somewhere to the right. Open your menu and you should see that
this grass path leads to Glencoe Forest. Take this path and you will
reach a small cliff. Go down the tree trunk in the center of the cliff
and run right from here. You will reach _another_ cliff and from there
the Spirit is in plain view.
Glencoe Forest
--------------
13. From the entrance, go directly north. You will hit a lake. Go Brian's
left and follow the edge of the lake. The Spirit should be around the
eastern side of the lake.
14. At the above Spirit, adjust your camera so that it is facing west. Go
west and you will soon see a tree to your right and a grass wall ahead of
you. Behind the tree is the Spirit.
15. From Spirit #13's location, follow the perimeter of the lake right to the
other side. Try to hug the edge as you go along. This will take a while,
but you will finally reach a white wall. If you look directly back you
should see a Spirit next to the tree. Go over and get it.
16. Start off at the entrance of Glencoe Forest. Hug the left wall as you
follow it further into the forest. This will take a small bit of time, but
it will soon turn into a grass wall. If you look west on your compass, you
should see a small cottage. Go down to it and look around the perimeter of
the house to find another Spirit.
17. Go to the door of the house. Adjust yourself so that you are pointing
north and go that way. You will soon hit a green wall. If you follow this
north passed two trees, a Spirit will be behind the second one.
18. From the above Spirit, go east and you will see a tree dead ahead of you.
Behind this tree is another Spirit.
Dondoran Flats II
-----------------
19. Follow the dirt path south and you will go by two cliffs. Then a wall
will be on one side of the dirt path. Just follow it and you will see that
you are going up a small hill. Once you reach the top, if you look out to
the distance you will see a ship. When the wall on the right side finally
opens up, look right and you should see another [SPIRIT]. Obtain it.
West Carmagh
------------
20. From the ship, go north up and stairs and cross the bridge. Follow the
dirt path you are on around the cliff and over another bridge. Now,
before you continue on the dirt path further, veer off the path to the
right. Go up this cliff. In a corner to the left you will find a Spirit.
21. At the above Spirit, Get back on the dirt path and follow it as it turns.
To your right you should see another cliff, but not near as elevated as
the other. Run over to it and go up the small slope. At the top you should
find another Spirit.
West Carmagh II
---------------
22. The directions start before the bridge to Cull Hazard. You can either go
on the bridge to your right or a house on your left. Opt to go left to the
house. Before you go inside, however, get the Spirit behind the house.
Cull Hazzard
------------
23. Eventually you will get out of the cave and are now into the heart of
Cull Hazard. Straight ahead of you should be a cliff and a small stream.
Go along the edge of the cliff and continue on the path until you reach a
fork. There should be a big cliff-like rock in the middle. Choose to go
leftward and you should see a chest and Spirit in range. Get the Spirit.
24. From the above Spirit, adjust yourself so that you are pointing east. Go
that way and around the cliff rock. You will soon be at a fork, again.
Go left a little ways and behind the cliff rock will be another Spirit.
Normoon
-------
25. In the southeastern part of town you should see a wheat field. Enter and
you should be able to find two Spirits. One will in the center of the
wheat field and the other should be left of it in a corner.
26. See above Spirit.
27. Go to the Wings shop. Northeast of it will be another wheat field. If you
look in the southeastern corner of this wheat field you will find another
Spirit.
Windward Forest
---------------
28. From the entrance of Windward Forest, follow the brown path a little
ways. After the first turn, a Spirit should be on the left next to a tree.
29. If you follow the brown path, you will come to a pit. To the northwest of
the pit is a house. Go up to it and inspect the eastern side of the house.
You should find a Spirit behind a tree near the house.
30. If you follow the brown path, you will come to a pit. To the northwest of
the pit is a house. Go up to it and inside. To the right of the table you
should see a Spirit.
31. After you defeat Zelse, look behind one of the trees where you had the
battle to find a Spirit.
Larapool II
-----------
32. After you drain the water, go down the stone path. It will turn into
dirt. Follow it and the Spirit will be after the first turn.
33. Continue along the dirt path and you will soon come to a fork. If you
look right you will see an entrance to something and two blue pillars. To
the left all we see is dirt. Don't be deceived and go left. Once you get
up the slope you will see a white house and a door. Do not, I repeat, DO
NOT go inside this house. It will reset the water, and you will have to
talk to Leila again. Instead, to the right of the house is a [SPIRIT],
take it.
Blue Cave
---------
34. From the start, go down this path and you will reach a fork. You can
either go left or right, and both look to be identical tunnels. Go left,
and follow this tunnel all the way to the end. It will take a while, but
you will be rewarded with a Spirit.
35. After you get the Heroes Drink, go back to the fork. Take the path the
stone arrows point to. After a little ways, another fork will come up.
To the right you will see a tunnel with arrows. To the other side is a
tunnel with no arrows. Take the one with no arrows and you will find
yourself at a dead end. However, a Spirit rests here.
36. From the above Spirit, go back to the last fork. Take the tunnel with the
arrows pointing to it this time. Follow it until you come to a big area.
To your left should be a pillar. Behind the pillar is the Spirit.
37. Soon enough, you will find that the path has changed to a light-ish blue,
and you will see water on either side of you. From the start, take your
first left to get a Spirit.
38. From above Spirit, go back to the path that you veered off and start to
go north again. Take the first right, which should be pretty close to
where you took the left. Follow this path as it zigzags to a fork. You
can go left or right. Choose left and you will be rewarded with a
Healing Potion and Spirit. Now go back to the fork you just were at.
39. From above Spirit, go right and back to the start. Go down the zigzag
path again. At your current fork take a right. Now go north until you
reach another fork. From here, go right again. Go up another zigzag
path to _another_ fork. Opt to go right again and you will find yourself
at, again and again, another fork. Take a left this time and follow the
path to the end. A Spirit awaits you there.
Isle of Skye
------------
40. From the deck of the pirate ship, Go down the stairs and you will find
yourself in a small area with a pirate. Talk to him and he will allow
you to rest/save. After you are done doing that, enter the door in the
northwestern corner. This will bring you to a room with another pirate.
You will also see a chest and Spirit. Take the Dragon's Potion and
Spirit.
41. Right when you get off the ship, you will see a Spirit to your right.
42. After collecting the above Spirit, go back over to the ship's stairs. If
you look east you should see a small house. Run over and inside its
fence. Look around the back of it to find another Spirit.
43. Go to the ship's steps. If you look north from here you will see a cliff-
side path that leads up. Follow this brown path to the top. Once you
get to the top you will see some stones in a circle. Look to the north-
eastern part of this area to find a Spirit.
44. After you kill Nepty and get the Water Jewel, go back to the Colleen and
the Captain's house near the dock. Once inside, talk to them about the
Water Jewel and they will decide to give it to you. Now you can enter the
door behind them. It was sealed before you got the Water Jewel. Enter and
you will find yourself in a small storage room with a telepad in the
middle. Before you get on the telepad, look in the southwestern corner of
the room, next to the crates, to find the Spirit.
Limelin
-------
45. At the Wings shop, go south back to the four-way junction. Go west and
follow this path straight. After going down the stairs, look near one
of the fruit baskets to get a Spirit.
46. After you get the above spirit, go back up the steps and take the road
north. When you reach the road's first corner, look to the northwest and
you will see a brown path leading somewhere. Opt to take it and follow it
to the end. You will now be at a yellow house with black fence all around
it. It seems as if someone doesn't want you to go inside. Get the Spirit
in the middle of front yard fence.
47. From Spirit #46, go east and follow it to the other side of town. You
should see a golden brick fence to your right. If you walk south around
the fence you will reach an opening. Yep, this is another wheat field.
You will only find one Spirit here, however. Before you go inside, get
near the right pillar. Walk a couple steps inside the wheat field and you
should find a Spirit. If my directions on finding it are vague then look
around the entrance to the wheat field.
48. After getting the above Spirit, get out of the wheat field and go to the
northern side of the brick fence. You should see a brown path to the
northeast. Follow it to the end and you will reach a brick house. This is,
in fact, a jail. If you look behind the jail you should find a Spirit.
49. Once you have gotten Spirit #48, go inside the jail. You will see the bar
gate open, along with some boxes scattered throughout the room. Go through
the bar gate and up the stairs. A Spirit should be in the middle of the
room.
50. From the above Spirit, go outside of the small jail and follow the brown
path back to the city. If you look to the north or northwest you should
see a big mansion with a gate. Sometimes my directions are lacking, so
basically go to the northern part of town. A gate will be there with a
big mansion. Go inside the gate and you will be in a small courtyard. Dead
ahead of you should be a blue statue-type structure. If you look behind it
you will collect one of the last Spirits.
51. Go north to the big mansion. Go inside the double doors in the middle of
this huge mansion. You will find yourself in a grand entryway. If you look
dead ahead of you there will be a statue and purple stairs. Opt to go to
the statue, which is right next to the stairs. If you look behind the
statue you will find two Spirits.
52. See above. You will find two Spirits behind the statue.
53. Okay, the last Spirit is a lot deeper into the castle. Go up either of
the purple stairs and through the grand double doors. From here, go right
and up more purple stairs. Apparently the Queen is obsessed with purple.
Go figure. Anyway, once up the stairs, you will be at an identical
corridor to the last. Go down to corridor until you reach the second door
to the right. Go inside and you will find yourself in a dinky library. If
you go to the northeastern part you should see some steps leading up to
the books. If you go up the stairs you will acquire the last Spirit in
Limelin.
East Limelin II
---------------
54. From Limelin City, Go down the brown path and, at the first turn, keep
going south. Pass the plateau rock and continue south. You cannot go up
the small "cliff" to get the Spirit, so don't even try. Instead, change
direction to east and follow this path. It will take you around another
rock and you will come to a fork. A sign will be pointing to the tunnels.
However, we need to get that Spirit! Go the opposite direction of the
sign - north - and follow it a little ways. Soon you will reach that small
"cliff." On the right side will be a Spirit.
55. Afterward you get the above Spirit, go back to the sign fork. This time
take the path that the sign is pointing to. Follow it until you come down
brick stairs. From here, go right and follow the cliff path a little. Go
under the wood trunk and a Spirit should rest here.
56. Once you get Spirit #55, go back to the steps and take the left path this
time. It will take you down to the entrance of the tunnel. Before we go
inside, take a sharp right after you get off the cliff path. You should
see a small wooden house. Go inside and you will find two Spirits in plain
view.
57. After the above Spirits are gotten, go outside the small house. Go
southwest and then south and you will reach the entrance of the tunnels.
Before we go inside, we have one more Spirit to get. Turn your camera
northwest and you should see two piles of dirt. Go in between them and
loop around the brown dirt. You should find a Spirit under the wooden
structure.
Baragoon Mines
--------------
58. Follow the tunnels and bridges from the beginning. After three tunnels
the game has decided to make a big room. Dead ahead of you is a Spirit.
59. After you get that Spirit, take the bridge by the treasure chest. Don't
be deceived by the bridge, it is exactly the same as a tunnel; you have
to mindlessly follow it for a couple minutes. Once you reach the end,
you will find yourself at the top of a huge room. Go down the sand path
to the right until you reach the bottom. From here, head east and you
should hook up with a slope to the right. Go left and up another slope.
After, go left and up another slope _again_. Go through the stone entry-
way and take a left. Go down this maze path and get the Spirit.
60. After you pass the hallway maze, follow the maple path to the end. After
this, look to the left and a Spirit will be on the lower floor.
61. After getting that Spirit, go up the steps in the center of the room and
veer left. When you come to a left/right fork, choose left. The path
will bring you to a dead end. However, a Spirit is near a pillar here.
62. After the fight with Shilf, go over to the eastern part of the room. You
should see a small path here. Go down it and you will find a Spirit
between two chests.
Dindom Dries
------------
63. Anyway, you will find yourself in a desert. Look southeast and you should
see a tent by a pond. Go inside the tent and over a pot will be a Spirit.
It will be in the northwestern part of the tent.
64. In the southwest corner of the desert. Look around there and you should find
it in plain view.
65. This one is in the center of the desert. You will walk for a little while,
but soon you should see a green diamond. This is where you want to go.
Walk up to it and there will be a platform under it. Before you get on it,
head directly southwest of here. After a little walking you should find a
Spirit after a slope.
Shamwood
--------
66. Before we venture up the grand stairs, opt to go left. This is a path with
a wall on one side and water on the other. Follow it around temple to the
back. A Spirit will await you there.
67. Go inside Shamwood's interior to the treasure room. This room is blatantly
obvious because it is two rooms into Shamwood and has literally tons of
treasure chests in it. If you go around the circle of chests, you should
see a Spirit on one side of the lone chest at the wall.
68. Go inside Shamwood's interior to the treasure room. This room is blatantly
obvious because it is two rooms into Shamwood and has literally tons of
treasure chests in it. If you go around the circle of chests, you should
see a Spirit on one side of the lone chest at the wall.
69. From the treasure room, go up either staircase on either side. You will now
be at another tier of the temple-place. This one has a green grass path
around the periferal of the temple. If you go to the north side in the
middle you will find a Spirit.
70. At the treasure room, go up a stair case. Afterwards, we will venture over
to the south side where we find more stairs. Go up them and you will see a
doorway. Before we venture inside, opt to go left. Follow this sand path
as it twists a corner and takes you to another Spirit.
71. Venture to Lavaar's room. In it you will see a platform in the middle of
the small room. There is a Spirit on the southwest corner of that
platform.
72. Venture to Lavaar's room. In it you will see a platform in the middle of
the small room. There is a Spirit on the southeast corner of that
platform.
73. Venture to Lavaar's room. In it you will see a platform in the middle of
the small room. There is a Spirit on the northwest corner of that
platform.
74. Venture to Lavaar's room. In it you will see a platform in the middle of
the small room. There is a Spirit on the northeast corner of that
platform.
Dindom Dries
------------
75. From the tent where you can rest, go south until you hit a house. Now, go
west of this house until you hit a Spirit. It is near the corner and not
very hard to find if you heed my directions.
76. After getting the above Spirit, go north until you hit brown dirt instead
of sand. Go east and take the darker dirt path as soon as it shows up.
Follow it until it tries to veer left. If you keep going straight at the
turn, in around fifteen steps you will meet up with a Spirit.
77. Leave Greenoch and follow the dark, brown, dirt path. You will soon come
to a fork. Choose to keep following it instead of veering off to the
north. You might see blue lava but their isn't anything in it. Follow the
dirt path until you see a small opening in the wall to the left. If you
go through that then you will find a Spirit awaiting you on lava.
78. At Spirit #77, go back to the path and follow it like before until you
reach really high blue lava. You will notice that you can go left or
right off the road here. Opt to go right, and then north, following the
small hill until you reach a Spirit.
79. This one is at the big crack in the road. Go around the blue lava hill and
follow each lava platform until you get to the other side of the crack. A
Spirit awaits you here.
Boil Hole
---------
80. Go inside Boil Hole and follow the blasted path. You should go by two lava
pools and then have a long walk to the next area. Once you reach this
area, go down the massive, winding path until you have made a "S." A
Spirit is at the end of the "S."
81. Walk down the ramp in front of where you fought Fargo. If you make a
hairpin turn right you should see a Spirit in the corner.
Baragoon Moor
-------------
82. In the brown house by Boil Hole exit.
83. Try to go around the brown house and you will find it.
84. Go left at the gate and follow the green tile.
85. Go right at the gate and you will see the Spirit up against the wall.
Brannoch
--------
86. Go around the second tier of the castle and at the end you will see it.
Brannoch Castle
---------------
87. Follow the hallways and go through doors until you reach a chest that
contains a Dragon's Potion. There is a door behind it. Go through and
walk over to the southeast corner. The Spirit resides there.
88. In the room with Leonardo. Look for it by the chest that contains a
Healing Potion.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
4.4 - Spirit Gem Magic
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
In this section I will attempt to enlighten you on all the magic in this
game. Just a note, the "Attained at" varies from time to time. Here is the
"short" list of all the magic this game has to offer:
Fire Magic
----------
Fireball LV1
Fireball LV2
Power Staff LV1
Homing Arrow LV1
Hot Steam LV1
Fireball LV3
Compression
Power Staff LV2
Fire Pillar
Homing Arrow LV2
Fire Bomb
Vampire's Touch
Magma Ball
Extinction
Hot Steam LV2
Earth Magic
-----------
Rock LV1
Rock LV2
Spirit Armor LV1
Rolling Rock LV1
Weakness LV1
Rock LV3
Magnet Rock
Spirit Armor LV2
Avalanche
Confusion
Weakness LV2
Rock Shower
Magic Barrier
Rolling Rock LV2
Weak All
Wind Magic
----------
Wind Cutter LV1
Wind Cutter LV2
Restriction LV1
Evade LV1
Silence LV1
Wind Cutter LV3
Large Cutter
Restriction LV2
Wind Bomb
Evade LV2
Cyclone
Slow Enemy
Wind Walk
Silence LV2
Ultimate Wind
Water Magic
-----------
Water Pillar LV1
Water Pillar LV2
Water Pillar LV3
Healing LV1
Soul Searcher LV1
Ice Wall
Ice Knife
Escape
Exit
Return
Healing LV2
Soul Searcher LV2
Walking Water
Drain Magic
=============================================================================
Fire Magic
=============================================================================
-----------------------------------------------------------------------------
Name: Fire Ball LV1
Attained at: 1
Rating: 7/10
Description: Summons a ball of fire to hit a target.
-----------------------------------------------------------------------------
Name: Fire Ball LV2
Attained at: 4
Rating: 8/10
Description: Summons two balls of fire to hit a target.
-----------------------------------------------------------------------------
Name: Power Staff LV1
Attained at: 7
Rating: 8/10
Description: Increases power of Staff.
-----------------------------------------------------------------------------
Name: Homing Arrow LV1
Attained at: 10
Rating: 7/10
Description: Targets three electric arrows at an enemy.
-----------------------------------------------------------------------------
Name: Hot Steam LV1
Attained at: 13
Rating: 8/10
Description: Steam comes up from ground close to Brian and hits all targets
in its radius.
-----------------------------------------------------------------------------
Name: Fire Ball LV3
Attained at: 16
Rating: 9/10
Description: Hits a target three times with a fire ball.
-----------------------------------------------------------------------------
Name: Compression
Attained at: 19
Rating: 8/10
Description: Compresses target or otherwise puts down there attack power.
-----------------------------------------------------------------------------
Name: Power Staff LV2
Attained at: 22
Rating: 9/10
Description: Increases power of Staff.
-----------------------------------------------------------------------------
Name: Fire Pillar
Attained at: 24
Rating: 9/10
Description: Summons a blast of fire around Brian.
-----------------------------------------------------------------------------
Name: Homing Arrow LV2
Attained at: 28
Rating: 10/10
Description: Summons more electric arrows to hit targets.
-----------------------------------------------------------------------------
Name: Fire Bomb
Attained at: 30
Rating: 10/10
Description: Hits a radius of targets with a "fire bomb."
-----------------------------------------------------------------------------
Name: Vampire's Touch
Attained at: 32
Rating: 10/10
Description: After casting, when you hit a target with your staff you will
regain the damage that you inflicted on the target.
-----------------------------------------------------------------------------
Name: Magma Ball
Attained at: 36
Rating: 9/10
Description: Three Magma balls shoot out from north, east, and west.
-----------------------------------------------------------------------------
Name: Extinction
Attained at: 40
Rating: 10/10
Description: Doesn't work on bosses, but instantly kills enemies sometimes.
-----------------------------------------------------------------------------
Name: Hot Steam LV2
Attained at: 44
Rating: 10/10
Description: Hot Steam LV1 but with greater radius.
-----------------------------------------------------------------------------
=============================================================================
Earth Magic
=============================================================================
-----------------------------------------------------------------------------
Name: Rock LV1
Attained at: 1
Rating: 7/10
Description: Throws one rock at the enemy.
-----------------------------------------------------------------------------
Name: Rock LV2
Attained at: 4
Rating: 8/10
Description: Throws a bigger rock at enemy.
-----------------------------------------------------------------------------
Name: Spirit Armor LV1
Attained at: 7
Rating: 7/10
Description: Increases defense.
-----------------------------------------------------------------------------
Name: Rolling Rock LV1
Attained at: 10
Rating: 8/10
Description: Hits all targets in radius with a rolling rock.
-----------------------------------------------------------------------------
Name: Weakness LV1
Attained at: 13
Rating: 7/10
Description: Lowers enemies defense.
-----------------------------------------------------------------------------
Name: Rock LV3
Attained at: 16
Rating: 9/10
Description: Throws a huge rock at targets.
-----------------------------------------------------------------------------
Name: Magnet Rock
Attained at: 19
Rating: 9/10
Description: Hits a target with four rocks.
-----------------------------------------------------------------------------
Name: Spirit Armor LV2
Attained at: 21
Rating: 9/10
Description: Raised defense greatly.
-----------------------------------------------------------------------------
Name: Avalanche
Attained at: 24
Rating: 10/10
Description: Throws a showering amount of rocks at enemies.
-----------------------------------------------------------------------------
Name: Confusion
Attained at: 27
Rating: 1/10
Description: Confuses enemy? Did they ever get to completing it?
-----------------------------------------------------------------------------
Name: Weakness LV2
Attained at: 31
Rating: 9/10
Description: Greatly weakens enemy.
-----------------------------------------------------------------------------
Name: Rock Shower
Attained at: 34
Rating: 10/10
Description: Just like Avalanche but better.
-----------------------------------------------------------------------------
Name: Magic Barrier
Attained at: 36
Rating: 20/10
Description: Best ability in game. Target's magic attacks are now useless.
It wears off after a while.
-----------------------------------------------------------------------------
Name: Rolling Rock LV2
Attained at: 39
Rating: 10/10
Description: Just like the first but better.
-----------------------------------------------------------------------------
Name: Weak All
Attained at: 43
Rating: 10/10
Description: Weakens all enemies.
-----------------------------------------------------------------------------
=============================================================================
Wind Magic
=============================================================================
-----------------------------------------------------------------------------
Name: Wind Cutter LV1
Attained at: 1
Rating: 5/10
Description: Hits target with one Wind Cutter.
-----------------------------------------------------------------------------
Name: Wind Cutter LV2
Attained at: 4
Rating: 7/10
Description: Hits target with three Wind Cutters.
-----------------------------------------------------------------------------
Name: Restriction LV1
Attained at: 6
Rating: 7/10
Description: Restricts an enemy to a certain area. Rarely works.
-----------------------------------------------------------------------------
Name: Evade LV1
Attained at: 8
Rating: 7/10
Description: Raises agility.
-----------------------------------------------------------------------------
Name: Silence LV1
Attained at: 10
Rating: 8/10
Description: Silences target. Works sometimes, but is less effective than
Magic Barrier.
-----------------------------------------------------------------------------
Name: Wind Cutter LV3
Attained at: 12
Rating: 10/10
Description: Hits a target with five Wind Cutters.
-----------------------------------------------------------------------------
Name: Large Cutter
Attained at: 13
Rating: 9/10
Description: Hits targets with one big Wind Cutter.
-----------------------------------------------------------------------------
Name: Restriction LV2
Attained at: 16
Rating: 7/10
Description: Restricts enemy. Works for more turns then LV1.
-----------------------------------------------------------------------------
Name: Wind Bomb
Attained at: 20
Rating: 9/10
Description: Hits all enemies in radius with a Wind Bomb.
-----------------------------------------------------------------------------
Name: Evade LV2
Attained at: 24
Rating: 9/10
Description: Raises Agility greatly.
-----------------------------------------------------------------------------
Name: Cyclone
Attained at: 28
Rating: 8/10
Description: Hits all enemies in radius with a cyclone.
-----------------------------------------------------------------------------
Name: Slow Enemy
Attained at: 32
Rating: 9/10
Description: Lowers enemies movement area.
-----------------------------------------------------------------------------
Name: Wind Walk
Attained at: 37
Rating: 9/10
Description: Raises movement square to Brian.
-----------------------------------------------------------------------------
Name: Silence LV2
Attained at: 42
Rating: 9/10
Description: Same as Silence LV1.
-----------------------------------------------------------------------------
Name: Ultimate Wind
Attained at: 47
Rating: 8/10
Description: Hits an enemy for one big amount of damage. Not very good
compared to Wind Cutter LV3.
-----------------------------------------------------------------------------
=============================================================================
Water Magic
=============================================================================
-----------------------------------------------------------------------------
Name: Water Pillar LV1
Attained at: 1
Rating: 6/10
Description: Hits an enemy with a small water pillar. Must be close.
-----------------------------------------------------------------------------
Name: Water Pillar LV2
Attained at: 3
Rating: 7/10
Description: Hits enemy with bigger water pillar. Can be more far away.
-----------------------------------------------------------------------------
Name: Water Pillar LV3
Attained at: 4
Rating: 8/10
Description: Hits enemy with huge water pillar.
-----------------------------------------------------------------------------
Name: Healing LV1
Attained at: 6
Rating: 10/10
Description: Allows user to heal themselves. One of the most useful support
abilities in the game.
-----------------------------------------------------------------------------
Name: Soul Searcher LV1
Attained at: 10
Rating: 8/10
Description: Tells statistics of enemies.
-----------------------------------------------------------------------------
Name: Ice Wall
Attained at: 15
Rating: 8/10
Description: Hits enemies in radius with a water attack.
-----------------------------------------------------------------------------
Name: Ice Knife
Attained at: 17
Rating: 8/10
Description: Hits enemy with various ice knifes.
-----------------------------------------------------------------------------
Name: Escape
Attained at: 19
Rating: 10/10
Description: Allows Brian to escape from battle without being out of area.
-----------------------------------------------------------------------------
Name: Exit
Attained at: 23
Rating: 10/10
Description: See name.
-----------------------------------------------------------------------------
Name: Return
Attained at: 24
Rating: 10/10
Description: See name.
-----------------------------------------------------------------------------
Name: Healing LV2
Attained at: 25
Rating: 10/10
Description: Just like Healing LV1, but better.
-----------------------------------------------------------------------------
Name: Soul Searcher LV2
Attained at: 33
Rating: 10/10
Description: Same as LV1.
-----------------------------------------------------------------------------
Name: Walking Water
Attained at: 35
Rating: 9/10
Description: Raised movement squares.
-----------------------------------------------------------------------------
Name: Drain Magic
Attained at: 40
Rating: 8/10
Description: Allows Brian to drain magic points.
-----------------------------------------------------------------------------
Name: Invalidity
Attained at: 46
Rating: N/A
Description: N/A
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
4.5 - Items
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Black Wings: Allows you to instantly return to Brannoch.
Blue Wings: Allows you to instantly return to Larapool.
Celine's Bell: Freezes enemy.
Dark Gaol Key: A key that allows you to go to Mammon.
Dew Drop: Recovers 10 MP.
Dragon's Potion: Recovers all MP.
Earth Orb: An orb with strong earth power.
Eletale Book: A book that keeps all life on Celtland balanced.
Fresh Bread: Recovers 50 HP.
Fire Ruby: A ruby with strong fire power.
Giant's Shoes: Doubles movement area.
Golden Amulet: Increases Defense throughout battle greatly.
Green Wings: Allows you to instantly return to Normoon.
Healing Potion: Recovers 150 HP.
Heroes' Drink: Recovers 50 MP.
Honey Bread: Recovers 100 HP.
Mint Leaves: Recovers 20 MP.
Red Wings: Allows you to instantly return to Limelin.
Replica: Allows you to exit a fight instantly.
Silent Flute: Freezes enemy.
Silver Amulet: Increases Defense.
Spirit Light: Recovers all HP.
Water Jewel: A jewel with strong water power.
Wind Jade: A jade with strong wind power.
White Wings: Allows you to instantly return to Melrode.
Yellow Wings: Allows you to instantly return to Dondoran.
=============================================================================
-----------------------------------------------------------------------------
5. Footer
-----------------------------------------------------------------------------
=============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
5.1 - Credits
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
* SubSane for the great quote, which sums up this game nicely.
* Sanyo for the enemy list.
* Kyshioku for the enemy attack names. I couldn't think of any so I
grabbed his.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
5.2 - Legal Disclaimer
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This document is Copyright (c) 2005 Andrew "TestaALT" Testa. All Rights
Reserved. This document may not be reproduced or retransmitted in any form
and under any circumstances without the complete consent of the author. It
may not be sold, altered, or published in any way without the advanced
permission of the author. All sources, which have contributed to this
document, are cited and/or credited in some form. The only sites I allow this
document to be viewed at are:
GameFAQs <
http://www.gamefaqs.com>
IGN <
http://www.ign.com>
If you see this document at any other sources email me telling so as I do
not allow this document to be published at any other sources. Please do not
ask me if you want this document on your website, as the answer will most
likely be no. These terms have become binding once the recipient (or reader)
opened this document. Violation of these terms are strictly prohibited and
will result in a lawsuit. Please do not take these terms as threats and/or
not read them as they are all very much true. I can sue you for an act of
plagiarism and will not hesitate to do so. Thank you for reading this legal
disclaimer and have a nice day! =)
"Don't Steal, just ask!" - Breath of Fire III
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
5.3 - Contact Information
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section will tell you how to contact the author regarding work that he
has done. Questions you have can be sent to
[email protected]. I have only
two rules when it comes to sending me an email. They our: The question should
not be answered in this document and put the game name in the subject line.
If you do not follow these rules your email will be ignored. The question
might be added in the next update as I see fit. I will try my best to respond
to your question. Additionally, you can _always_ contact me by AIM if you have
any questions. My screen name is TestaALT and I am online a lot with it. Thank
you for reading this information.
Did you like this guide? Rate my guide then see some of my other work at:
->
http://gamefaqs.com/features/recognition/23249.html <-
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