Paper Mario FAQ/Walkthrough
For the Nintendo 64 System
Written by peach freak or
[email protected]
Copyright 2007-2014 Tim Brastow. All Rights Reserved.
Version 1.75
Welcome! This is a walkthrough for Paper Mario, a unique game on the Nintendo
64 which combines 2D and 3D. If you have any questions, comments, or if I make
a mistake, email me at
[email protected]. Once (good) questions are
asked, I will put them up in an Asked Questions section.
Also, this FAQ is protected by copyright. You cannot sell this, put this on
your site without my permission, or any other violation of copyright law. You
can, however, save this onto your computer or print it for offline and LEGAL
use.
Table of Contents
1. Version History
2. Controls
3. Characters and Partners
4. Walkthrough
4a. Prologue: A Plea from the Stars
4b. Chapter 1: Storming Koopa Bros. Fortress
4c. Chapter 2: The Mystery of Dry Dry Ruins
4d. Chapter 3: The "Invincible" Tubba Blubba
4e. Chapter 4: Trials in the Toy Box
4f. Chapter 5: Hot Hot Times on Lavalava Island
4g. Chapter 6: Dark Days in Flower Fields
4h. Chapter 7: A Star Spirit on Ice
4i. Chapter 8: A Star-Powered Showdown!
5. Items
6. Enemies
7. Koopa Koot Favors
8. Badges
9. Star Pieces
10. Super Blocks
11. Credits
===================
1. Version History
===================
Version 1.00, July 10, 2007: Finished this FAQ and uploaded it onto GameFAQs.
Version 1.15, July 13, 2007: Added in the Rowf's Badge shop listing, the Toad
Town Playroom, and two hidden blocks by bell plants in chapter 5. All of these
were added in the walkthrough section.
Version 1.25, January 16, 2008: Added in another strategy for Huff N. Puff that
I forgot to add a while back.
Version 1.30, March 21, 2011: Fixed a few grammar mistakes throughout the
guide, also adjusted my strategies for Bowser.
Version 1.40, April 8, 2011: Rewrote my strategies for the Lava Piranha and
Crystal King. I also added in the missing Volt Shroom in my recipes list. Also,
I fixed some of the line break issues (where paragraphs were joined together)
throughout the guide.
Version 1.50, July 4, 2014: Cleaned up this guide a little bit, and provided
better descriptions for some of the partners. Also gave a better strategy for
fighting the Anti-Guy squad in Bowser's Castle.
Version 1.60, September 2, 2014: Cleaned up several more spelling and grammar
mistakes in this guide, provided a better description for the Spike Top and
Bandit, and added a new Super Blocks section, which details all of the Super
Block locations in this game.
Version 1.65, September 13, 2014: Provided more information on how to defeat
Kent C. Koopa. In addition, I cleaned up some of the Flower Fields walkthrough
(more specifically, the Cloud Machine part), provided more information on the
Dark Koopas, and even revamped the Chuck Quizmo questions section (the wrong
answers are now provided, and the right answers are shown in ALL CAPS).
Version 1.75, October 22, 2014: Broke my walkthrough up into subsections,
divided by the game's chapters. This should make the guide a bit more organized
and a bit easier to navigate.
============
2. Controls
============
The controls in this game are very basic.
OUTSIDE OF BATTLE:
Control Stick: Move Mario
A: Main action button, jump, talk to people
B: Hammer attack. While talking, you can hold down B to speed up conversation
Z: Spin Dash (allows Mario to move faster). While talking, press Z to go
backwards in the conversation.
C-Up: View the status bar (which shows Mario's HP, FP, Star Points, etc)
C-Down: Use the ability of your partner.
C-Left: Use an Item
C-Right: Change partners
Start: Pauses the game and brings up menu screen.
DURING BATTLE:
A: Select attack, select enemy
B: Go back to previous option
Z: Switch turns between you and your partner (so your partner can go first if
preferred)
Control Stick: Select enemy (if there are multiple on the screen), select
ability
===========================
3. Characters and Partners
===========================
Mario: The main character of the series, as usual. Once again, he's on another
adventure to go out and rescue Princess Peach from Bowser. He will be aided by
several partners and will go out on a big adventure.
Luigi: Mario's younger brother. Unfortunately, he doesn't play much of a role
in this game, except the fact of his hidden diary and his little surprise in
the end of the game. Someday, it will be Luigi's true time to shine.
Princess Peach: The princess of the Mushroom Kingdom. She has always been
captured in earlier Mario games, and this one's no exception. But you will
control her several times throughout the game, where you can go out and do some
pretty useful things for Mario.
Bowser: The evil King Koopa. Once again, he captures Princess Peach and lifts
her castle dangerously high in the sky. But this time, he's aided by the Star
Rod, which can make him unstoppable.
Kammy Koopa: Bowser's evil assistant. Kammy will do anything to go out and stop
Mario, from setting traps to spying on him in parts of the game. You only fight
her once in the entire game, and you don't do it as Mario either.
Twink: A little star that has come to help Princess Peach. But Twink is not
powerful enough to grant Peach's wishes, but Twink will do whatever he can to
help out Peach. Mario meets up with Twink a few times in the game, and he'll
give you a Lucky Star on your first meeting.
Star Spirits: There are seven of these. All seven star spirits have been
captured by Bowser, and Mario must rescue all seven of them before going out to
stop Bowser and save Peach. Each star spirit aids Mario with a special ability
and increases his magic meter for special attacks.
---------
Partners
---------
In nearly every chapter, Mario will have a new partner join the team. These
partners can help him out by solving puzzles that Mario couldn't originally
each. Mario will meet up with seven partners.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GOOMBARIO
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-A friendly Goomba, who becomes Mario's first partner at the beginning of the
game. The special ability of Goombario is that he can tell you about the
current area you are in. If you walk up to a person, you can also press C-Down
and Goombario will tell you everything he knows about that person. In battle,
you can use Tattle to find out about any enemy. When upgraded, Charge and
Multibonk can become one of the deadliest attack combinations in the game.
********
ATTACKS
********
Headbonk: Goombario will use his head to attack an enemy, but jumping on spiked
enemies will knock him out for a turn. The action command for this attack is to
hit A just before Goombario strikes the enemy.
Tattle: Goombario will give you a description for the enemy, including attacks,
defense, and HP. After using Tattle on an enemy for the first time, you will be
able to see the enemy's HP bar below the enemy. It will also show up on all
subsequent enemies of the same type. For example, if you use Tattle on a Spiked
Goomba, you will be able to see the HP Bar for every single Spiked Goomba that
you encounter in the game.
Charge: Requiring 1 FP, Goombario charges up by 2 attack points. Even better,
Charge is cumulative. So if you use Charge twice before attacking, that means
Goombario's attack power will have increased by 4 points! This can be paired
with Headbonk and Multibonk to do a significant amount of damage to one enemy.
Multibonk: This is similar to Mario's Power Bounce. Goombario will keep on
smashing an enemy until you fail an Action Command. Only needs 3FP like Power
Bounce, and the action command for attacking is A.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
KOOPER
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A Koopa that will join Mario's team after you solve a Fuzzy situation behind
his house. When you use Kooper, you can toss his shell to hit or collect
distant things out of Mario's reach. You can even use it to do a sneak attack
on an enemy first strike!
********
ATTACKS
********
Shell Toss: Kooper attacks the enemy using his shell, and it can only attack
the front enemy. The action command for this attack is to hold left on the
analog stick until the big light is brightened up, and then release to do
maximum.
Power Shell: Kooper attacks all grounded enemies on the field, with the expense
of 3 FP. The action command for this attack is to hold left on the control
stick until the biggest light is lightened up, and then release.
Dizzy Shell: This is gained when upgrading Kooper to Super Rank. Kooper will
use this attack to hit all enemies on the field and potentially make them dizzy
and knock them out for a few turns using up 4 FP. The action command for this
attack is to tap A as fast as you can and try to make it 100%. The higher you
fill the bar up, the more likely you are to get more enemies dizzier for longer
period of times.
Fire Shell: This is gained when upgrading Kooper to Ultra Rank. Kooper will use
this fiery attack to hit all enemies on the field, which is much more powerful
than Power Shell. This attack uses 5 FP. It is also extremely useful for
dealing with the Dry Bones in Bowser's Castle. The action command for this
attack is to keep pressing left on the control stick as fast as you can to fill
up the attack meter.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOMBETTE
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A bob-omb met in the Koopa Bros. Fortress. She can blow up walls, destroy
rocks, and even activate switches. Like Kooper, you can use her special ability
(bomb) to get a first attack on an enemy, which does a very good amount of
damage for a first strike. The only drawback is that her special abilities use
a lot of FP in battle.
One note about Bombette is that when you press C-Down to use her Bomb ability,
she will take a few steps before exploding. If you want her to explode on the
spot, press C-Down again while she is walking. She will then stop in her
current position and then explode.
********
ATTACKS
********
Body Slam: Bombette will charge at the front enemy and ram herself into the
enemy doing some damage. The action command for this attack is to hold A to
fill up the meter on the side of the screen. Once the meter is filled up, a big
light will turn on, so let go of the A button to do maximum damage.
Bomb: Bombette will walk up to the front enemy and explode in front of the
enemy, doing a good bit of damage. This attack uses up 3 FP. The action command
for this attack is to keep tapping A to increase the power meter and try to get
it to 100%. The more the meter is filled up, the more damage will be done.
Power Bomb: No, we're not talking about those WWE moves. You can use this
attack after Bombette is upgraded to Super Rank. Bombette will do the same
amount of damage as Bomb will do, but it will attack all ground enemies on the
field at the cost of 6 FP. The action command is the same, try to keep tapping
A to increase is to 100%.
Mega Bomb: Rewarded when Bombette is upgraded to Ultra Rank. As Power Bomb
does, it does the same damage as Bomb, but this time it'll attack ALL enemies
on the field, regardless of being in the air or not. It'll use up 8 FP, but
you'll have a wee bit more time to charge up power meter by tapping the A
button.
Also, be aware that all of Bombette's bomb attacks (Bomb, Power Bomb, and Mega
Bomb), are all of the same strength. Bomb attacks a single enemy, Power Bomb
attacks all ground enemies, while Mega Bomb attacks all enemies. Mega Bomb does
not deal more damage to an enemy than Bomb would, for example. Keep this in
mind when strategizing with Bombette. If there are no enemies in the air, for
example, use Power Bomb and NOT Mega Bomb to hit everybody, to save yourself a
couple of FP (as her moves are very expensive).
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
PARAKARRY
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The flying Parakoopa who delivers the mail to everybody out there. You can have
him fly you across small gaps that Mario can't jump over himself. Another
special feature is that if you find letters, you can deliver them to the
appropriate person with Parakarry and you'll get a Star Piece in return. Also,
while Parakarry is carrying you in mid-air, you can press C-Down for him to let
go of you immediately.
********
ATTACKS
********
Sky Dive: Parakarry will fly into the air and kick the enemy. He will get hurt
if he kicks a spiked enemy. The action command for this attack is to press A
just before Parakarry kicks the enemy. Kind of tricky to do for some people,
since the timing can be very annoying.
Shell Shot: Parakarry will shoot himself into an enemy causing a good amount of
damage at the cost of 3 FP. It can hit any enemy on the field, even those who
are on the ceiling. The action command is to hold left on the control stick as
soon as you select the attack. Now as long as you are holding left, the cursor
will move up and down. When the cursor aligns with the enemy, let go of the
control stick and Parakarry should hit the enemy.
Air Lift: Rewarded when Parakarry is upgraded to super rank. Parakarry will
grab onto an enemy and lift him out of the field for 3 FP. If this does happen,
you will not get credit for the Star Points coming out of that enemy. The
action command for this attack is to keep tapping A while you are trying to
grab onto the enemy.
Air Raid: Rewarded when Parakarry is upgraded to ultra rank. Parakarry will
scythe himself through the screen to damage all enemies while using up 6 FP. To
use this attack, keep pressing left on the control stick to raise the damage
meter. The higher the damage meter, the more damage you will do.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOW
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A Boo that will join your team on your mission to take out Tubba Blubba. Bow's
special ability is that she can make Mario invisible (although Mario cannot
move while invisible, so be aware of that). This can be used to avoid enemies,
hide from enemies, or even to get around obstacles outside of battle (like lava
falls). The one drawback with Bow is that she is practically useless against
any enemy with a defense greater than 0.
********
ATTACKS
********
Smack: Bow will smack the enemy several times, but she only does 1 HP for each
smack, so this is not recommended for enemies that have a defense of 1 or
higher. This move's action command is to keep pressing left on the control
stick to raise the damage meter. The higher the damage meter, the more times
Bow will smack the enemy.
Outta Sight: Bow will protect Mario for one turn and no attack can damage
Mario. Using this will cost 2 FP. However, after you use this attack, Bow
cannot attack for the next turn (on the following turn, the enemy will
immediately attack after Mario's turn), so be sure to use it wisely.
Spook: Rewarded whenever Bow is upgraded to super rank. Bow will try to scare
the crap out of all the enemies and make them run away at the expense of 3 FP.
If enemies do run away from using this attack, you will not be credited with
the Star Points. The Action Command for using this attack is to keep pressing
left on the control stick to raise the meter as high as you can.
Fan Smack: Rewarded whenever Bow is upgraded to ultra rank. This is like smack,
except more powerful. Bow will do 2 HP for each smack instead of one. Just like
her other attacks, the move's action command is to keep pressing left on the
control stick to raise the damager meter. The higher the meter, the more times
she will smack the enemy. This move requires 5 FP.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
WATT
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Watt is a lil Sparky that can be very useful when fighting any kind of enemy.
You'll find Watt inside a dark area of Shy Guy's Toy Box. Watt's special
ability is that she can light up darkened rooms and with the light, you can
even see invisible blocks! In battle, Watt's standard attack will attack at
full force, even if the enemy has a defense higher than 0. This is really
useful as you progress later in the game.
********
ATTACKS
********
Electro Dash: This is one of the most useful attacks in the game. It is capable
of doing maximum damage to any enemy, regardless of what the enemy's defense
is. In order to use this attack, hold down A to fill up the meter. Once the
meter is filled up, a big light next to the meter will shine, so let go of the
A button. It's very important to get the action command for this attack. If you
fail the action command, Electro Dash will only do 1 HP of damage to the enemy,
regardless of Watt's rank.
Power Shock: At the cost of 2 FP, you can use this attack to shock and paralyze
any enemy and knock them out for a few turns. The action command for this
attack is to keep tapping A to raise the damage meter. The higher the meter,
the more of a chance you have or paralyzing the enemy.
Turbo Boost: This is rewarded to Watt upon upgrading her to super rank. You can
use this attack to upgrade Mario's attack for up to 4 turns, using 3 FP in the
process. The action command is to wait until each big light is lighted up. Each
time a big light is brightened, quickly press A. You'll either get a circle or
an X saying if you've got it right or wrong. Each time you get a circle,
Mario's attack will be upgraded for at least 1 more turn.
Mega Shock: This is rewarded whenever Watt is upgraded to Ultra Rank. This is
like Power Shock, except Watt has the chance to shock all enemies on the field,
using 5 FP in the process. The action command is to keep tapping A and B at the
same time to raise the damage meter. The higher the meter, the better chance
you have of paralyzing the enemies or paralyzing them for longer periods of
time.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SUSHIE
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A Cheep Cheep that initially is responsible for babysitting the little Yoshis
in Yoshi's Village. Sushie's special ability is that she can surf across the
water in the game. She is also a very good fighter in battle, with several
unique attacks.
********
ATTACKS
********
Belly Flop: Sushie will Belly Flop himself onto an enemy, but he will be hurt
if trying it against a spiked enemy (dead fish anybody)? To use this attack,
hold left on the control stick until the big light is brightened up. Then let
go of left and Sushie will then attack the enemy.
Squirt: This is an interesting squirting attack that uses up 3 FP. Now, to use
this attack, you must hold A to raise the meter, but if the meter gets 100%
full, the meter goes down and you cannot control it. When the meter gets to the
top, let go of A, but keep tapping A softly to make sure the meter doesn't go
down and try to keep it as full as you can without making it go 100%. The
higher the meter, the more damage Sushie will give out, and this is great
against fire enemies.
Water Block: Sushie gets this attack when he is upgraded to Super Rank. This is
like Turbo Boost, except with this attack, using 3 FP, you can upgrade Mario's
defense for up to 4 turns. The action command is still the same: hit A each
time a big light brightens up. Each time you get an action command correctly,
you get another turn with upgraded defense.
Tidal Wave: A cool attack that uses 6 FP and Sushie will get this when he is
upgraded to Ultra Rank. Sushie will attack all enemies on the screen with a
huge tidal wave, and it does take some time to get used to the Action Command.
In the top right, you will either see "A", "B" or "C-Down". Press the
corresponding button and then you'll see another button randomly selected pop
up again. The amount of damage this attack deals is 1 HP per successful action
command. So if you press 5 buttons correctly, this attack will deal 5 HP of
damage.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
LAKILESTER
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Nicknamed "Spike", he will join you, abandoning his girlfriend Lakilulu in
Flower Fields. He can get you across lava pits and even spiked paths. He's not
really worth much in battle, with the exception of Cloud Nine, which protects
you against attacks. You need good accuracy in order to hit enemies with
Lakilester.
********
ATTACKS
********
Spiny Flip: Kind of an annoying attack, because the action command can get a
bit irritating. You can use this attack to toss a Spiny at the targeted enemy.
Now, to use this attack, you need to aim the cursor at the enemy using your
control stick and then press A (or do nothing and Lakilester will automatically
throw it). If it hits, you do damage, if not, you miss.
Spiny Surge: Attacks all enemies on the screen with a minimal amount of damages
by throwing out a ton of Spinies. This attack uses up 4 FP. The action command
for this attack is to keep pressing left on the control stick to raise up the
meter to 100%. The higher the meter, the more damage you will do to all
enemies.
Cloud Nine: Rewarded when Lakilester is upgraded to super rank, this attack is
similar to Water Block and Turbo Boost, but with this attack, you can protect
Mario in a cloud. This means that sometimes (but not all the time) enemies will
fail to attack Mario. The action command is the same, by pressing A each time a
big light is brightened up. Each time you do this, Mario is protected for an
additional turn. This attack uses up 4 FP.
Hurricane: This is given to Lakilester upon upgrading him to ultra rank.
Lakilester will try to create a hurricane to blow some, if not all enemies off
the field, but if this is done, all enemies blown away will not give you credit
for star points. You need 5 FP to use this attack. The action command for this
attack is to keep tapping A and B to raise the meter. The higher the meter, the
better chance you have of blowing the enemies away.
===============
4. Walkthrough
===============
Before all of these events happen, Bowser will go into Star Haven, steal the
Star Rod, and capture all of the Star Spirits. But nobody in the Mushroom
Kingdom knows this yet, and now he's set out for his next target: Princess
Peach.
The game starts with a scene outside Mario's house, where a flying Koopa Troopa
comes and delivers mail. Luigi comes outside and brings the mail outside. It is
a letter, so he decides to read it to Mario.
"I'm throwing a party at my castle today! Mario and Luigi, I would be honored
if you both could attend. Many guests from distant towns are hoping to meet
you. There will be tasty sweets and all kinds of entertainment! I hope to see
you there soon!
Sincerely, Peach"
After reading the letter, the two brothers will head to Peach's castle. Don't
worry, the game will automatically take you inside. Luigi will stay in the
center room, but you on the other hand can go out and explore the rest of the
first floor. But head upstairs and go through the door. On the second floor,
you can take either staircase to get to the door on the top. What's really
interesting on this floor is the guard guarding Peach's room. If you talk to
him enough times, he'll let you in and you can go through Peach's stuff.
Once you're done, head up the stairs and go through the door at the top. You'll
find a lone Toad in this room who enjoys the peace and quiet here. Anyway, head
right and go up the stairs. At the top, enter the door and you'll be in another
straight hallway. Just head right and find Peach. She'll say how sweet it was
of you to see her...Aw...that's blind love. Now, she'll invite you to hang out
with her on her balcony.
Holy crap, an earthquake! It switches to an outside view and Peach's castle is
suddenly uplifted by another castle. Hm, those evil eyes, the clown smile,
swinging ball 'n' chains, it's all good, but it's Bowser's castle! Once you're
high in the sky, Peach will ask you if you're ok. Moments later, Bowser rudely
smashes through the window with Kammy and Mario will act like a tough guy in
front of him.
BOSS: Bowser
HP: ???
Attack: 10
Defense: 0
There's nothing much you can do in this battle. Just jump on him and he'll hit
you back. After you two exchange hits again, jump on him and he'll start
ranting and pull out his trusty Star Rod to become invincible. At this point it
should say "you lose", but the game lets you continue until Bowser eventually
defeats you. Not only are your attacks ineffective, but Bowser will now have a
higher attack power. After two more jumps, he'll end your misery by launching a
flamethrower at you. Then Bowser kicks you out the window with a zap from the
Star Rod and then you fall miles and miles down.
<><><><><><><><><><><><><><><><><><><>
4a. Prologue: A Plea from the Stars
<><><><><><><><><><><><><><><><><><><>
Mario has been beaten brutally and is pretty much near death, but can anyone
have a final say in what happens?
---------------
Goomba Village
---------------
With Mario lying on the ground, the seven (weak) star spirits appear and try to
resurrect Mario with the little power they have left. Then they disappear off.
So, a female Goomba will come in and found out someone fell from the sky. She
examines Mario and then freaks out when he doesn't get up. Mario will be in a
bed and one of the Star Spirits comes in to try to encourage him to wake up and
tell you to meet him at the Shooting Star Summit, and then disappear again.
Now Mario will wake up in what seems like a rather uncomfortable bed (no
blankets or pillows? Goombas must be on a cheap budget these days). You and
Toad will have a little chat and you'll be free to get out here. Jump on the
step and open the door. From here, head down until you find the path. Follow it
and you'll find Goompapa next to the gate. Talk to him and he'll say he needs
to fix the gate. Now open the door to get in the house. Goomba, the Goomba
grandmother is here, but open the door in the other side of the room. Talk to
Goompa (grandfather) and then go back in the house. Leave this house and go
outside.
Goombario will tell you that dad fixed the gate so you're free to get out of
here. Talk to Goompapa and he'll try to let you through, but Kammy comes and
destroys the gate by putting a yellow block on it. Now we need to find a
different way out. Goompapa is now pissed and you'll need the hammer from
Goompa. Go back inside the house and go to where Goompa was working on the
balcony.
Cool, Mario's floating in mid-air! Then he remembers what room he was in and
then floats down to the ground. Now, hop off the ledge and head down south to
find Goompa. Mario reminds him of the hammer, so we have to go look for it.
Head left and take the path to the next room. This is where the hammer is. It
is hidden behind a bush. To find it instantly, go to the Save Block. Head left
from the Save Block to get to a light green bush. Examine it (press A) to find
the hammer. If you want to, examine the rest of the bushes here for coins. The
brick block next to the Save Block has coins you can get if you keep using the
hammer on the block.
Smash the tree to the right of the brick block and an item comes out, which
looks like a doll of Princess Peach. We'll need this later. Leave this area by
heading east and Goompa gets attacked by a "bully". It is Jr. Troopa and you
will fight him as your first mini boss.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MINI BOSS: Jr. Troopa
HP: 5
Defense: 0
Attack: 2
This is just a "hello world" fight. All you can really do is use hammer or
jump. Both do 1 HP. Now, he'll jump on you and do 1 HP of damage each time.
After you hit him 4 times, he'll do his power up attack, which does 2 HP. Just
attack him one more time and you'll win. You'll earn your first 20 star points.
Now, every 100 star points is a level up for you. You can increase your max HP
or FP by 5, or BP by 3. HP (Hit Points) is the amount of damage you can take,
FP (Flower Points) can be used to use special and powerful attacks, while BP
(Badge Points) can let you increase the amount of Badges you wear. Try to
upgrade all of these at a mixed up pace.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Jr. Troopa will still say he'll be back and that he means it. Continue east
into the next area. Hit the "?" block with your hammer to get a coin. Smash the
tree near the yellow block to get a Mushroom. Now hit the yellow block and then
use the heart block to refill all your HP. Now jump up the ledges and bounce on
the spring. Collect the Fire Flower at the top. Now head east into the next
area.
This area introduces Goombas, ParaGoombas, and Spiked Goombas, and all three of
these are weak enemies. They'll give out 2, 3 and 3 star points respectively
(at this point of the game when Mario's level is rather low). Jump on Goombas
to try and get first strikes, but use hammers on the Spiked ones or else you'll
hurt yourself jumping on them. Jumping on a ParaGoomba will clip their wings so
they will no longer be able to fly, thus turning into normal Goombas. In this
area, keep jumping up the steps and you'll find another path leading up and to
the left. Jump up these steps and head all the way left. Smash the tree for a
coin and continue left until you find a Star Piece. Pick it up. These won't do
anything now, but they'll be valuable for swapping badges. Now jump off the
ledge and continue going all the way right, fighting the enemies until you get
to the next area.
You'll be back in Goomba Village. Goompa will open the gate and you'll be free
to go. If you got the Princess Peach doll, Goombario will ask to give it to his
sister, Goombaria. Give it to her and she'll give you a kiss and a Star Piece.
Now Goompa will come out with a badge and give it to you. If you're new to this
game, he'll teach you how to equip and de-equip badges (go to Start, badges
tab, select the badge and press A to equip/de-equip it).
Now, after some more talking, Goombario will join your team. Now two people can
fight during battle! Hit the save block, rest in the Toad house, smash the tree
for a Goomnut, smash the hammer, and be on your way.
------------
Goomba Road
------------
The first thing you'll notice here is the sign. Examine it to read about the
Goombas, then the one on the sign peels itself off to attack you. Continue
heading right, mowing down the Goombas as you go. Hit the "?" blocks you see
for coins. At the end of the path, head right into the next area. In here, head
a little to the right to find a red "?" block. Hit it to get the "Close Call"
badge. It requires 1BP and if you put it on, enemies may miss you when you're
in "danger" (5 HP or lower). So, I don't see why not to put this badge on. To
the right of a block is a sign with a Mushroom, so examine it to get the
Mushroom.
Continue heading east, mowing down the Goombas as you go. Hit the heart block
at the end of the path and then go into the next area. In this area, head a
little right and at the spring, a red and a blue Goomba will stop you. Time for
a mini boss fight.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MINI BOSS: Red and Blue Goomba
Red Goomba: HP: 7, Attack: 1, Defense: 0
Blue Goomba: HP: 6, Attack 1, Defense: 0
This is a straightforward battle. Both can only do 1 HP of damage toward you.
My suggestion is to aim for one of the Goombas first, so you don't have to deal
with two attacks coming at you every turn. You can also use Power Jump to help
speed up this battle and finish the Goomba Bros. off faster. After you finish
off one Goomba, you may have to heal. Just keep attacking them with both Mario
and Goombario and you'll win this fight easily.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the fight, both Goombas will whine and tattle-tale you on the king.
Before bouncing on the spring, go save using the save block to the right. Now
bounce up to the higher ledge and continue right into the next area. The sign
has a mushroom on it, but examining it will turn the Mushroom into a Goomba if
you want a fight. All you need to do here is follow the path into the next
area.
You'll see a cut-scene of Red and Blue Goomba crying to the Goomba King about
you. In that little cardboard castle of his, King Goomba will come out and
talk. Now you will have a boss fight.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
BOSS: King Goomba, Red Goomba, Blue Goomba
King Goomba: 10 HP, Attack: 1, Defense: 0
Red and Blue Goomba: 2 HP, Attack: 1, Defense: 0
Goombario suggests you take out the Goomba Bros. first. This is a good idea.
But you can take both of them out immediately. See that tree? Attack it using
your hammer and a nut will fall out of the tree, hitting the Goomba King, Red
Goomba, and Blue Goomba for 3 HP each, thus knocking out the Goomba Bros. Now,
if you have below 5 HP, it's highly recommended you heal, because the King can
shake the ground and have a nut fall on you for 2 HP. Now, from here on out,
just take down the Goomba King and you'll get his health down to 0.
After this fight, you're likely to get a level-up (assuming you've fought
enough Goombas previously). Choose HP as your first upgrade (recommended by
me).
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
After the fight, hit the tree with your hammer and a Star Piece will fall out,
so collect it. Now go south from the castle and you'll fight two bushes.
Examine the lighter one and a switch will come out. Jump on it and then the
Goomba King will tell you not to hit a switch if you find one. Too late. His
castle falls apart and he springs into outer space. Cross the bridge on the
right side of the castle. Before going into the next area, head south and walk
around the fence. Head left to find a brick block. Smash it with your hammer
and a "?" block will appear. Hit it for a Super Shroom. Now, go back around the
fence and head right into the area.
It appears Kammy was spying on you. Save and Continue and then we'll get a cut-
scene out of Peach's castle.
PEACH'S CASTLE
Kammy will tell Bowser you beat the Goomba King and he'll ramble about how
pathetic the King was. Now the Koopa Bros. come in and after talking to Bowser,
they'll show Bowser their secret move off-screen. After, Bowser asks the Koopa
Bros. who's guarding the Star Spirit at their Fortress, and then they'll say
that no one is. Bowser flips out on them and they run off.
BACK TO THE MAIN ADVENTURE
You're in the next area now. Head right down the steps and hit the "?" block at
the bottom for a sleepy sheep. Before stepping into Toad Town, smash the tree
to make a spring come out. Bounce on the spring to get on the roof of the
building. Open the chest at the end for the Hammer Throw Badge. Now jump off
the roof and continue into Toad Town.
----------
Toad Town
----------
A Toad will greet you upon stepping into the area. If you want to backtrack to
Goomba Village, you'll find Chuck Quizmo there. He is a person who loves
quizzes and each time you answer one of his questions correctly, you win a Star
Piece. He won't be at Goomba Village all the time. His locations are completely
random, so don't hesitate to try his quiz whenever you come across him. In Toad
Town, head right to find a building with a Fire Flower on it. These are shops.
In the shops, you can buy items, as well as store items to conserve room and
get them back anytime you want.
Fright Jar (5 coins)
Sleepy Sheep (10 coins)
POW Block (5 coins)
Fire Flower (10 coins)
Honey Syrup (10 coins)
Mushroom (5 coins)
To the right of the shop is the fighting dojo, where you can practice battling
(you don't get any star points for winning and dying will not cause a game
over). But each time you defeat someone, you'll get a degree. You can't battle
right now, as the Master is out. Just head right into the next area and you'll
be at the center of the town. Smash the first tree you see for a Star Piece.
You'll need to go into the house with the spinning roof, but you can't get in
there right now. There is also a Toad Town newspaper here. The front side
contains info about what's going on, while the back is just gossip written by
other unknown people.
To your right is the Post Office and the Toad House, but you can't do much in
the Post Office, except read letters that are written to your partners. Leave
here and head up north through the gate. You'll be in the area where Princess
Peach's castle used to stand tall here. Head right into the next area.
---------------------
Shooting Star Summit
---------------------
When you step into this area, head right over the bridge and take the lower
path. In this area, enter the house. On the bottom floor, you'll find Meluvlee,
who is a fortune teller and can tell you locations of badges (20 coins), Star
Pieces, (5 coins), and Super Blocks (30 coins). The chest next to her is a
"transfer chest" from here to Peach's castle. Whenever Peach puts a badge
inside the chest, is gets transferred here. If you go through the door and head
upstairs, you'll find a man named Merlow. This is where your Star Pieces come
in handy. You can trade them for badges here:
Attack FX A (1 Star Piece)
Pay-Off (1 Star Piece)
Chill Out (3 Star Pieces)
Pretty Lucky (5 Star Pieces)
Feeling Fine (5 Star Pieces)
Happy Heart (8 Star Pieces)
Happy Flower (8 Star Pieces)
Peekaboo (10 Star Pieces)
Zap Tap (10 Star Pieces)
Heart Finder (12 Star Pieces)
Flower Finder (12 Star Pieces)
HP Drain (15 Star Pieces)
Money Money (20 Star Pieces)
Flower Saver (25 Star Pieces)
Flower Plus (25 Star Pieces)
Merlow holds crucial badges, like Chill Out and Feeling Fine. The one you
should absolutely get is Peekaboo. Save your Star Pieces and when you get at
least 10, come back and get it (it lets you see enemy HP without Tattle, great
for developing strategies).
Now, leave this place once you're done. Go left into the previous area and this
time, take the upper path. You'll see a set of steps, but before going on them,
go up north and round the bend to find a Star Piece. Now go back and start
jumping up the steps until you get to the top, where you'll meet seven
extremely weak Star Spirits (which are illusions). After they finish chatting,
the game asks if you want to save.
PEACH'S CASTLE
Inside the castle, Peach is worried of what is happening, and then Bowser and
Kammy come in to just shove everything down her throat. Shortly, a star knocks
on her window and Peach lets her in. The star is Twink. They'll start talking
to each other and Peach will tell Twink to go find Mario, lending him a Lucky
Star. Now Twink sets off to find you and the scene ends with Peach saying
"Mario...Where are you..."
BACK TO THE MAIN ADVENTURE
You'll be at the base of the Shooting Star Summit. Head west and cross the
bridge and Twink will bump into you. He'll lend you the Lucky Star, which
allows you to do the Action Command in battle. Twink will also explain how it
is used (for the Action Command to jump, hit A just before jumping on the enemy
and for the hammer, hold left on the analog stick until the big star is
lighted, and then release). You can also dodge with Action Command (hit A right
before enemy strikes) to do one less HP.
After the lecture, a Magikoopa comes to fight. Just consider this a little
scrimmage battle. The Magikoopa has 11HP and jumping on him will cause him to
lose his broom. Watch out for his magic blast, because it does 3 HP (the sound
effect is awesome though). Just practice the Action Command here and he'll be
gone in no time.
Now head left from here to where Peach's castle was. Head south through the
gate. As soon as you go through it, the Toad next to you will tell you Merlon
was looking for you. Try to enter the house with the spinning roof and Merlon
will tell you he's not available. Enter again and he'll come out to find you
knocked out on the ground. He'll invite you in and after a long, long story,
he'll tell you to go to the Koopa Bros. Fortress, which is east from here. Head
east from the Toad House and you'll notice 4 oddly colored Toads blocking the
way. Talk to tell and they'll tell you it's dangerous and they won't let you
through. To solve this, go back to Merlon's house.
Now, don't pay him coins to talk to him, what you have you do is WALK AROUND
THE TABLE AND TALK TO HIM. Now follow him back to where the Toads were and
he'll reveal who the four rather suspicious looking Toads are. They're the
Koopa Bros! They'll quickly storm off. Save your game with the save block near
you, and then follow them and a new chapter will begin.
Oh yeah, the Toad Town Dojo is now open. I only recommend fighting the first
two trainers at this part of the game. Here is an overview of the Toad Town
Dojo. Skip this part if you don't want to go inside.
###############################################################################
TOAD TOWN DOJO
###############################################################################
These will review the 5 bosses of the Dojo. You must fight them in this order,
no matter how strong or weak you are. Each time you beat one, you get a degree
card, and it upgrades upon each battle.
DOJO BATTLE #1: Chan
HP: 15
Attack: 2
Defense: 2
Chain is just a Buzzy Beetle with little strength. Like Koopa Troopas, a jump
attack will flip him over and put his defense on 0. He will get up the next
turn, but won't attack. Just flip him over with Mario and use your partner
(preferably Goombario) to drain his HP. Or you can do it the other away around.
And if you do find a way for him to attack, all he does his shell toss Mario
for 2 HP. As long as you don't make any really bad mistakes, he won't touch
you. Beating him will give you the first degree card.
DOJO BATTLE #2: Lee
HP: 20
Attack: 5
Defense: 0
Lee is a Duplighost. His default attack is that he can ram you for 5 HP. He can
also transform into your partner and obtain his abilities. If you're fighting
him and you're at a low level, bring 2 or 3 healing items. With you and your
partner, you can do up to 4 HP a turn, barring any badges you use (which would
increase the amount of damage, I'd hope). After a few turns, he may turn back
to his own self and then attack you. Defeating Lee will give you the second
degree card.
DOJO BATTLE #3: The Master I
HP: 50
Attack: 6
Defense: 0
His only attack is that he'll punch you for 6 HP. I can beat him after the
first chapter most of the time. If you use Shrink Stomp, you can cut his
attack in half, which will help greatly. But he isn't that hard. Just attack
him with your best attacks every turn and heal when needed. Beating him will
give you your third degree card. Only use Shrink Stomp if you want to beat him
by the time you finish Chapter 1.
DOJO BATTLE #4: The Master II
HP: 75
Attack: 8
Defense: 0
This time, the Dojo Master will punch you for 8 HP, and he'll also try to do a
double attack on you. You can prevent the double attack by equipped the Zap Tap
Badge. You'll probably need to heal more often here. Smooch and Star Storm also
work good. Also, Goombario + Charge + Multibonk = automatic win.
Now you get your fourth degree card.
DOJO BATTLE #5: The Master III
HP: 99
Attack: 10
Defense: 1
Now, if you want to win, you absolutely need Zap Tap here. He will do a triple
attack for 19 HP, and he'll also punch you for 10 HP. When he tries to do the
triple attack, the badge Zap Tap will hurt him for 1 HP and stop him from doing
a triple attack. Just attack with your best attacks, use Smooch and Star Storm
to help you out, and as always, Goombario + Charge + Multibonk = god. Beating
him the 5th time around will give you the Diploma, proving you are stronger
than the Master.
###############################################################################
END TOAD TOWN DOJO
###############################################################################
<><><><><><><><><><><><><><><><><><><><><><><>
4b. Chapter 1: Storming Koopa Bros. Fortress
<><><><><><><><><><><><><><><><><><><><><><><>
Free to leave Toad Town, we can defeat the Koopa Bros. and rescue the first
Star Spirit. We'll also be joining up with two new partners.
--------------
Pleasant Path
--------------
You'll find Koopas on this path. To damage them, jump on them to flip their
shell over and then their defense goes to 0. Same thing with ParaKoopas. Double
jumping a ParaKoopa will flip it on its shell.
Now, head right, fighting each enemy you pass. Hit the first "?" block for a
coin and continue right. You'll get to a red "?" block. Hit it to get the Dizzy
Attack Badge. It's not worth much, so I don't recommend putting it on. Head
right and get the Fright Jar out of the last "?" block and then head right into
the next area. Take out the Koopa and hit the "?" block for a POW Block. Then
smash the tree to make a switch fall out. Hit the switch and a bridge will
form. Cross the bridge and continue right until you come to a set of steps.
Keep jumping up them (take out the Koopa), and at the top, head into the next
area.
Upon walking into this area, you'll see a set of steps in front of you. Before
going down them, notice the three blue striped poles behind you. There's a
Sleepy Sheep behind the one on the right (you'll want this later). Another
trick is if you want unlimited hearts, run around the left pole (the one that's
looking at you), and it'll keep spitting out hearts. Head down these steps. At
the bottom of the steps, you'll come across 3 bricks in the form of a triangle.
Hit them in this order: left, right, top. A red "?" block will appear. Hit it
for the Attack FX B Badge. It requires no BP, so put it on to add additional
sound effects when you attack enemies. Continue right into Koopa Village.
--------------
Koopa Village
--------------
Now, you've got the psycho ants-in-my-pants music playing when you walk in
here. The front Koopa is explaining Fuzzies have stolen the Koopa shells, and
it's up to us to save them. Then a Fuzzy bounces out of nowhere and strips him
of his shell. Just whack the fuzzy with your hammer to give him his shell back.
Notice the Fuzzies bouncing around here? If you somehow hit them, they go away
and you get a coin in return. There are also two Koopa shells you can get in
here. Jump on the brick block to get one for the Koopa and smash the tree to
get the shell for the other one. Now head right into the next area, where there
are more Fuzzies causing trouble. A Fuzzy's got a shell in the dirt patch, but
he's not easy to catch. The trick to getting to him is to slowly sneak up on
him.
You can find the last shell on a checkerboard like grid. Push the blue block to
the middle square so it is directly beneath the brick block that has the shell.
Then jump on the block and jump to get the shell. Well, we've saved all of
them, except...
Wow, that's quite a racket in the house with a green shelled roof. When you try
to open it, another Koopa, named Kooper, will try to come out and now a Fuzzy
has robbed his shell. Go into his house and the Fuzzy will get away through the
back door. Just keep following the shell until you get to an area with four
trees. Now we play the guessing game. Four Fuzzies will be bouncing around in
the trees; one has Kooper's shell. Now, hit the tree that has Kooper's shell.
You must do this two more times, but it gets more difficult. After you hit the
correct Fuzzy three times, you get the shell back.
Afterwards, Kooper will get his shell back and he'll ask if he can join the
party. Say yes of course. Now you've got a new friend. Try to leave this place
and then the four Fuzzies will want a battle. All of them have 3 HP. The
easiest way to win is just use a Fire Flower on them to burn them into
oblivion. Otherwise, you'll need to take them out one by one, but watch out. If
they attack you, they'll do 1 HP to you AND recover one HP. Once you deal with
them, head left and cross the bridge. At the end of the bridge, head left and
you'll see a few tree stumps, and one of them has a badge.
Jump on the highest stump and use Kooper's shell toss (C-Down) to snatch it. It
is a HP Plus Badge, which increases your HP by 5 when you wear it (taking it
off loses the 5 HP). Go back into Kooper's House and then into Koopa Village.
Remember that shell that was on a brick block above the checkerboard? It has
been replaced by a Star Piece. Put the blue block under the middle one to get
it.
Before leaving Koopa Village, there's one more thing we should do. To the right
of Kooper's House is Koopa Koot's house, an old Koopa who asks for favors.
Let's do his first two favors right here. His first favor is to grab the "Koopa
Legends" book from Kolorado's wife. Her house is to the left of Kooper's. Ask
her for it and she'll give it to you. Bring it back to Koopa Koot for 1 (!!!)
coin. Of course, she has better prizes. Her next favor is for a Sleepy Sheep.
You remembered to get the one on Pleasant Path, didn't you? If not, go back and
get it. If so, just hand it to him right now and he'll give you 1 coin and a
Silver Credit Card, which allows you to play games in the Toad Town playroom
(I'll explain this later).
Now, let's leave Koopa Village. One last thing - if you saw Chuck Quizmo in
Goomba Village, there's a good chance you'll see him here on your way out.
Also, at the shop, pick up a Fire Flower. If you don't have a POW Block, get
one here too (DON'T USE EITHER OF THESE). Now, here's the item list here:
Dizzy Dial (10 coins)
POW Block (4 coins)
Fire Flower (8 coins)
Honey Syrup (8 coins)
Volt Shroom (15 coins)
Mushroom (4 coins)
Save before leaving and head back onto Pleasant Path.
--------------
Pleasant Path
--------------
Back on the Pleasant Path, jump back up all the steps. At the top, continue
right and cross the bridge into the next area. You'll see a few coins on the
ground. If you try to go near them, a Koopa ambushes you from the bush, so take
him out at your leisure. Before jumping down the steps, go right towards the
end of the ledge. You'll see a Thunderbolt on the brick block. Use Kooper's
shell toss to knock out the block and then you can pick up the item, but watch
out for the Spiked Goomba. Once you have the Thunderbolt, continue right. Read
that cheesy sign that says "No entry allowed, Mario! Yours truly, the Koopa
Bros."
Let's put an end to that. Use Kooper's shell toss to send him over the water to
activate the switch across from you. This will form a bridge. You might want to
switch to Goombario to fight the Parakoopas here. Now, after crossing the
bridge, notice the gap in between the two brick blocks. Jump in the middle and
a Fire Flower will come out of a hidden block. Now grab it and head right into
the next area. Smash the first tree you see and a Star Piece will come out, so
grab it. Fight all of the Koopas and Parakoopas here. If you've fought enough
enemies, you should have a level up here. My recommendation is Flower Points,
since you're probably sick of having to use FP recovering items every time you
use a special move (like Power Jump or Power Shell).
Once you've eliminated all the enemies, head all the way right until you get to
a Heart Block. Hit it and then head right into the next area. You'll be greeted
by a big picture of the Koopa Bros. Fortress. Save, and then head towards the
doors. A Koopa Bro will come outside and notice you're right there, and then
jump back inside to warn the others. Let's go follow him inside.
---------------------
Koopa Bros. Fortress
---------------------
As soon as you enter the fortress, walk around the bend to find a lone Koopa.
This fight is mandatory, as he possess a key. Now, you'll also fight a Bob-omb.
These are trick to handle. If you damage them, they will get angry and will
explode on them the next turn. To prevent this from happening, use Kooper's
shell toss or the hammer to destroy them before they explode (jumping on them
while they're lighted up will damage you). After the fight is over, pick up the
key and unlock the door. Now go through it.
In this room, take out both Bob-ombs and open the door at the other side of
this room. In here, you'll find a Koopa Bros. locking up a key, and then he'll
bolt off once he sees you. Continue going right. Halfway across the room,
you'll find a Koopa trapped in a room with a badge. Or is he? He'll come out
from the right side. Defeat him. Now go where the Koopa came out of the wall
from (go up until you bump into a wall). Hold left and you'll slip it. Pick up
the Power Bounce badge. It allows you to keep jumping on an enemy until you
miss an action command, which is pretty useful.
Now, slip through the right wall again and continue right, where you'll find
another key locked up. Take out the last Koopa and go through the door. In this
room, head right and you'll find a Koopa. This is a mandatory battle, but watch
out. There are also three Bob-ombs in this fight, so take out Kooper. After you
win the battle, a blue "!" switch falls to this floor. Hit it and the staircase
will lower to your right, so go down the stairs.
At the bottom of the stairs, you'll find a door to your right. Don't go in it,
because you really can't do much in that room. Heal with whatever items you
have and head left. When you find an opening, go through it. In this room, both
openings will bounce up, so there's no escape. To get out of this room, you
must battle all Koopas in here. After you've defeated all three, both openings
will lower to the ground. Take the one on the left. In this room, head all the
way left to the other side of the room, jumping over the fires. At the end of
the room, pick up the key. Now, here's a trick with the rotating fires. If you
keep jumping over them, they'll go faster and faster, and then explode into
coins.
Now, leave this room and backtrack to the staircase. When you get back to the
staircase, head up it and then go right. You'll find a locked door, so use the
key to unlock it. After opening the door, you'll be greeted by the scene of one
of the Koopa Bros. building a trap for you. Once you do enter this room, go up
the rotating and steep slope. At the top, you'll find a door and the "?" block
the Koopa Bros. was building. Hit the "?" block and the floor beneath you will
open, making you fall into the prison. The Koopa Bros. who built the trap will
come back in and mock you.
Looks like you and a few bob-ombs are trapped in this prison, including
Bombette. Hey look, a Heart Block! Now, talk to the pink Bob-Omb, Bombette.
After talking, she'll ask if she can join the party. As always, say yes. Then
she'll walk up to a cracked wall and tell you she can blow it up. Using C-Down,
use her to block up the wall and escape out of prison. When you escape the
prison, head right the bend and a Koopa will come in and see what the noise is
all about. You'll need to fight him and two Bob-ombs. Don't worry, Bombette's
Bomb attack will not hurt her or Mario when attacking a lighted Bob-omb. After
the fight, go left and use the door to get out of this room.
You'll be next to the staircase again. Head up the staircase. At the top, go
left and enter the door. In this room, use Bombette to blow up the cracked wall
and then get the Fortress Key. Now go back through the door. In here, open the
door at the other side of the room. Instead of going up the slope, head down
and you'll find a set of double doors. Open them and you'll be outside. This is
the most random Save Block you'll find in the game if you ask me. Now go back
inside and head right, where you'll find a cracked wall. Use Bombette to blow
it up and go through the opening and you'll be back outside.
Open the chest to get the Refund badge. Whenever you use an item in battle,
you'll earn a few coins. It's a pretty fun badge to use. Go back inside. Back
in here, go all the way up to the steep slope until you get to the top. At the
top, open the door to your left. In this room, head left and open the locked
door at the other side of this room. Before doing anything in this room, switch
to Kooper. Head down the stairs and use Kooper's shell toss to hit the switch.
This will cause the platforms to slide out and the walls to cave you in. Cross
both gray stoned platforms until you get to the next barrier. Use shell toss to
hit the switch, closing the stone platforms and causing the barriers to
retreat. Do the same exact thing for the next "!" switch and then you'll come
across a staircase.
Jump up the staircase and open the door. In here, go down and left and you'll
find a blue "!" switch. Take out the Koopa and hit the switch. This will cause
a staircase to lower. Go down the staircase and switch to Bombette. Use her to
blow up the cracked wall. Go through the opening and get the key. Now leave
this room, head back up the stairs, and then use the key to open the locked
door. In this room, follow the path to a "!" switch and hit it. This will make
the staircase in the water rise up to the level you are at, also waking up both
of the Koopas. Defeat both of them and then jump up the stairs.
At the top of the stairs, go up the steep and rotating slope. You'll come
across a door, but ignore it for now. Just keep on heading up the slope. At the
top, take out the Bob-omb and pick up the Smash Charge badge. It powers up
Mario's hammer by two points each time it is used. Now go back down the slope
and open the door, and you'll be back outside again. Head down the stairs and
all four Koopa Bros. will come out and use the cannons to attack you. Before
going at them, go down the first staircase you see. Head down the stairs and
blow up the rock with Bombette. Now hit the "?" block for Maple Syrup. Go back
up the stairs.
Like this nice remix of the airship music from Super Mario Bros. 3? Head all
the way right until you get to the cannons, dodging all of the Bullet Bills
that are coming at you (don't try to fight them, they're pretty useless). Once
you get to the cannons, don't fight them. GO down the stairs and use the Heart
Block. Save while you're at it too.
Before fighting the cannons, here's a neat little trick. Get in front of one of
the cannons (make sure it doesn't fire and don't get close enough to start a
fight). Light up Bombette and she'll get a first strike on one of the cannons,
automatically knocking it out.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MINI BOSS: Bill Blasters
HP: 4
Attack: 0
Defense: 1
Like I said, using Bombette for a first strike will take out one of the Bill
Blasters. If you use her bomb attack at 100%, it knocks out a cannon. Also, its
defense is one, so jumping on it (unless you have power jump) is useless. Use a
hammer, along with Bombette or Kooper to do damage. Now, they can't directly
attack you, but every other turn, they'll release a Bullet Bill. Just double
jump on them to knock them out, but if you don't, they'll annoy you for 2 HP of
damage. But if you want extra star points, feel free to take them out.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the fight, take all the coins and go save. Also, leave Bombette as your
partner and open the double doors.
Now, you'll be in an empty room with the Koopa Bros. They'll be trying to sort
something out and will come after you with a mechanical Bowser. They try to
tell you it's real, but don't even fall for it. You must knock this out before
fighting the Koopa Bros. First off, this thing's a wimp. 10 HP, a defense and
attack of 1. Just hammer and bomb every turn and it'll be gone in 2 turns at
best (assuming both Bomb attacks are 100%). Now, to face the Teenage Mutant
Ninja Turtles!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
BOSS: Koopa Bros.
HP: 5 each
Defense: 1
Attack: 1
This is a great Super Mario Bros. 3 battle theme music remix.
If your partner finished off Bowser last, they will strike first with their
spinning attack. The amount of damage they do corresponds to how many Koopa
Bros. are attacking (in this case, with all four Koopa Bros. in the stack, the
attack will deal 4 HP of damage). If there are three Koopa Bros. in the stack,
then the damage will be 3HP, and so on. Since they're always stacked in a pile,
you'll need to hit them twice to knock them over. If you hit them once while
they're stacked up, they'll start shaking but they'll hold together, and they
will balance themselves to attack you (unless you tip them over completely).
Use a hammer and body slam to send them on their backs (jumping is useless).
Now, they will remain on the ground for one turn, and then get back up, but
they won't stack up on each other for another turn. Each one has 5 HP, so you
can finish them one by one. And their defense goes to 0 when on their back. If
they get back up, just jump on one of them to flip them over. Now, just take
them out one by one and you'll win easily.
There's another trick if you want to finish them off quickly. This requires two
Fire Flowers or a Fire Flower and POW Block. When it's Mario's turn (and all of
them are on their back, use one of the two items (the POW Block damages all of
them for 2 HP, and 3 HP of damage for the Fire Flower). Now, you can finish one
of them off with your partner. If it's been over a turn, they'll get up (but
won't pile on each other). After, you can use either a POW Block/Fire Flower
(depending on what you used earlier) and you'll win with flying colors.
After the fight, a card will come down with a Star Spirit. Run into it and
he'll be rescued. Congratulations! You got your first Star Spirit! His name is
Eldstar by the way.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
PRINCESS PEACH'S CASTLE
Save and Continue and then we'll get a cut scene at Peach's castle. After Peach
and Twink talk, you'll be in control of her. If you try to leave the room, the
guard will throw you back in. There's gotta be another way out, right? Examine
the picture to the right of the fireplace and a switch will appear. Tap it and
the fire will die down, showing you a secret passage. Enter the passage and
you'll be in a dark hall. Now head left and hit the switch on the ledge. The
floor you're on will rotate into another room. The door in here is locked, so
we can't get out. I know! Let's read that diary!
Hm, this is awesome. Someone captured the star spirits, captured Peach, and
ranting about how Mario defeated the Koopa Bros. It also states that rescuing
the next Star Spirit at Dry Dry Ruins will be an impossible feat for Mario.
Great diary, but it's Bowser's! Then he comes in and finds you. I love when the
guards come in, when Bowser takes it out on them thinking they let her sneak
out of her room:
Bowser: You're the worst guards ever! Take Princess Peach back to her room
immediately!
Guards: Yes sir!
Twink will hide and the guards take her away.
BACK TO THE MAIN ADVENTURE
You will meet up with Eldstar outside the Koopa Bros. fortress. He will power
you up by giving you star power, which allows you to use abilities from the
star spirits. He'll teach you about how it works.
Eldstar's ability, Refresh, gives you 5 HP and 5 FP, but uses up one full meter
of star energy. But the star energy recovers little by little each turn. If you
want to speed up the recovery, use Focus to boost up your star energy. Each
time you rescue a Star Spirit, you earn another meter of star energy, meaning
you can have 7 units of star energy. To use the Star Power, select "Star
Spirits" when battling and pick which power you want to use.
--------------
Pleasant Path
--------------
After the lecture, it's time to head all the way back to Toad Town. Make sure
Bombette is still out. From the Koopa Bros. Fortress, head left into the next
area. After the Heart Block, you'll see a cracked wall. Blow it up with
Bombette and you'll reveal a warp pipe. Enter the pipe (jump on it and press
Down on the analog stick). You'll be taken to a higher ledge. Head right and
open the chest for a FP Plus. Now go back to the pipe. It's too high for you to
jump onto, but you'll see an area on the ledge not guarded by a fence. Fall
through here and you'll be back on the ground near the pipe.
Switch to Kooper and keep heading west on your way to Toad Town. When you get
to the area with the three blue poles (one that had the unlimited Hearts), head
left into the next area (this is to make sure you don't leave to Toad Town
yet). Now back in this area, head down the steps. At the bottom, you'll see a
set of steps leading to a different path. Take this path and you'll find a dead
end. But across from you is a platform with a Star Piece. Use Kooper's shell
toss to snatch it. Now get back on the main path and continue west until you
get to Toad Town. You're just ready to go back in until Jr. Troopa comes out
hiding from a bush, saying that he's back. He'll try to charge at you, but will
end up falling in the water and climbing back up. He'll then ask you if you
remember his name, and if you don't he gets a little pissed and then fights you
(even if you say yes, you gotta fight him).
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MINI BOSS: Jr Troopa II
HP: 15
Defense: 1
Attack: 2
Jr. Troopa will show off his new ability by being a wuss and hiding in his
shell, increasing his defense by 1. His attack power has also increased since
our last meeting, but don't let that bug you. If Bombette is your partner, this
battle is a breeze. Use your hammer for 1 HP damage and use Bomb for 4 HP. This
adds up to 5 HP, 1/3 of his health. If you repeat this twice, he'll be gone in
no time. Otherwise, use non-jumping attacks until you finally take him town
(body slam/shell toss/hammer).
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Now, after the fight, just head left back into Toad Town.
----------
Toad Town
----------
Upon stepping into Toad Town, you'll talk to Twink and he'll tell you the next
Star Spirit is in Dry Dry Ruins. Now go rest at the Toad House. If you have 10
Star Pieces on you, go get Peekaboo from Merlow. From the Toad House, head
south and you'll be interrupted by a little kid, who tells you his dad Rowf
opened up a badge shop and will have you check it out. There are 4 badges up
for sale, but you can only see three on display (it's random every time). Right
now, there are two badges highly worth noting. I need you to get "D-Down Pound"
for 75 coins. It's a badge that negates an enemy defense (let's say you use a
hammer on an enemy with a defense of 1, so you'd do 1 HP. If you use D-Down
Pound, it treats it if like the enemy has a defense of 0, so you'd do 2 HP.
Also get Speedy Spin if you like so you can spin and move faster (50 coins).
Also, here is a list of the badges that can be purchased at this shop:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--ROWF'S BADGE SHOP--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AFTER CHAPTER 1 IS COMPLETED:
Speedy Spin (50 coins)
D-Down Pound (75 coins)
Multibounce (75 coins)
First Attack (100 coins)
AFTER CHAPTER 2 IS COMPLETED:
Sleep Stomp (75 coins)
Dodge Master (100 coins)
Double Dip (100 coins)
AFTER CHAPTER 3 IS COMPLETED:
Jump Charge (50 coins)
Spin Smash (75 coins)
Group Focus (100 coins)
AFTER CHAPTER 4 IS COMPLETED:
All or Nothing (100 coins)
HP Plus (150 coins)
FP Plus (150 coins)
AFTER CHAPTER 5 IS COMPLETED:
S. Smash Chg. (100 coins)
Damage Dodge (150 coins)
Mega Quake (200 coins)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From the badge shop, head down south into the next area. The house to your left
is Tayce T. She can make you recipes if you give her certain items. For
example, giving her a Mushroom would give you a "Fried Shroom". But not all
items work, and sometimes you'll have "Mistakes". For the recipes you can look
at, check out the Recipes section.
*******************************************************************************
SIDE QUEST
This next part is completely optional. If you want to skip it, just meet me at
"Toad Town" From Tayce T's house, head south and you'll find two paths to your
left. Take the lower path and you'll come across a warp pipe. Enter it and
you'll be in Toad Town Tunnels.
------------------
Toad Town Tunnels
------------------
These are like the sewers of the Mushroom Kingdom. With only normal boots and a
normal hammer, there's nothing much you can do here. But go right across the
pipes and save your game. Smash the yellow block and head into the next area.
In this room, you'll find a blue Goomba called a "Gloomba". They just have more
HP than a Goomba (seven) and an attack of two. At your level, they give out
three or four star points each! Head right to the other side of the room.
Notice the brick blocks in the back of the room. There is a gap between two of
them. Jump in between this gap and you'll find a hidden block with a Super
Shroom. Pick it up and go into the next room. BEFORE CROSSING THE PIPES, SWITCH
TO GOOMBARIO Cross the pipes and a Blooper will appear.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MINI BOSS: Blooper
HP: 30
Attack: 3
Defense: 0
This should be a straightforward battle. Blooper has two attacks. One is that
he'll spin on your head for 3 HP. Another one is that he'll squirt ink at you
for 3 HP. You'll need to heal often, since you probably don't have a lot of HP
at this point of the game. Use your best attacks if you've got the badges on,
otherwise, just keep having you and Goombario jump on him for 4 HP a turn,
healing when needed. If you have Power Jump or Power Bounce on, go for it.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the fight, go right and open the chest for a Shrink Stomp Badge. This
badge has a chance of shrinking the enemy when you hit them, thus decreasing
their attack. From here, backtrack all the way to the pipe you used to enter
the Toad Town Tunnels and you'll be back in Toad Town.
*******************************************************************************
----------
Toad Town
----------
From Tayce T's house, head all the way down south until you find a path into
the next area. Before taking the path, notice the flower on the grass to your
right. Uproot it using A and a Bub-ulb will pop out. He'll give you a Flower
Seed you can plant in the Toad Town garden. Planting four seeds will open the
door to Flower Fields, but they're scattered all over the game. The Toad Town
garden is to the east of Rowf's badge shop. Now head south into the next area.
In this area, get on the grass to your left and smash the tree and a pipe will
come out. This pipe leads to the Toad Town Playroom, where you can play 2 games
and gamble your coins.
*******************
TOAD TOWN PLAYROOM
*******************
If you have either a silver or a gold credit from doing Koopa Koot favors, show
the Toad behind the counter. He'll open up the Jump Attack game if you have the
silver credit or the Smash Attack game if you have the gold credit. If you have
the gold credit but never unlocked the Jump Attack Game, don't worry, it'll
also open up the Jump Attack Game.
+++++++++++++++++
JUMP ATTACK GAME
+++++++++++++++++
You need the silver credit to get here and this is the warp pipe on the left.
The point of the game is to smash 5, 7, or 9 brick blocks without finding
Bowser in one of them. You can find these in the brick blocks that appear in
the game.
Coin - this gives you one coin
5 coins - this gives you five coins
X5 coins - this multiplies your coin total by 5
Bowser - if you get this, game over. Any coins you have accumulated will be
lost.
It costs 10 coins to play here.
Note that winning on 9 block smash doubles your coin total.
++++++++++++++++++
SMASH ATTACK GAME
++++++++++++++++++
You need the gold credit to get here and this is the warp pipe on the right.
The point of this game is to smash the blocks with your hammer to find all ten
Peach panels before you run out of time. You have 30 seconds to find all of
them. Some boxes may not contain anything. Sometimes you'll find a Fuzzy in a
box, and you'll need to tap A and get the meter to 100% to get rid of it. Other
ones may contain bob-ombs, which will stun you for a few seconds. Also some
boxes may not have anything.
From time to time, the panels will jump out of the boxes, so you'll know which
ones to hit and which ones not to. But not all panels jump out of their boxes,
so you'll need to be lucky when smashing some others. If you find all ten Peach
tiles within 30 seconds, the amount of coins you win is 10 times the amount of
time on the clock left (so if you won the game with 4.3 seconds left, you'd win
43 coins).
From the pipe, continue heading down south and you'll find a railroad.
Unfortunately, there is a rock blocking the way. Have Bombette blow it up and
then the railway will be in service. Take the train to Mt. Rugged, where the
next chapter begins.
<><><><><><><><><><><><><><><><><><><><><><><>
4c. Chapter 2: The Mystery of Dry Dry Ruins
<><><><><><><><><><><><><><><><><><><><><><><>
Now, we'll get another partner on the team and get even a hammer upgrade in
this chapter, as we continue our mission to rescue the star spirits.
-----------
Mt. Rugged
-----------
Once you depart here, save your game with the save block on the right. Also,
two the left of the save block are four bushes. Examine the top one for an Egg,
which recovers 5 HP. Now head up north and jump up all the steps. You'll find a
heart block at the top. Go right and you'll collide with Parakarry, who seems
to be looking for three lost letters, and it's up to you to help him out. If
you get all three letters, he'll join the party. Now head right into the next
area.
You'll find the most annoying enemies here called Clefts. They have 2 HP, but a
defense of 2 as well. Like I said, this is why you need D-Down Pound.
Bombette's Bomb is the only thing other than that which can damage him too.
There are also Monty Moles that pop out of the ground, but they're not much of
a problem. Now head right and jump up the steps you'll find. At the top, head
right and you'll find two paths. One leads right and the other is a staircase
going down. Go down the staircase first. Hit the "?" block for a Sleepy Sheep
and smash the yellow block on the left. If you go left, you'll find Whacka, who
will give you the excellent Whacka's Bump for giving you him a concussion (it
restores 25HP AND 25FP). You can get as many as you want, but only once per
visit.
Now go back up the stairs and continue heading right. Save and then continue
right. You'll come to an open area luring with Monty Moles. Battle them if you
want, but continue right by going up the steps. At the top, continue right and
jump up the ledges. You'll see a platform to your left that has a letter. Use
Kooper's shell toss to snatch it (a letter to Merlon). Now jump up to the next
platform and head right into the next area.
This is where you'll start finding Clefts. I forgot to mention they disguise
themselves as rocks. When you step into the area, head right and jump onto the
higher ground. Now go up the slope to your right. At the top, head left and
you'll go into a cave like structure. See the two "windows" in front of you?
Fall through the left window and you'll land on a platform with a Star Piece.
Pick up the Star Piece and then go back up the slopes and head into the cave
again. From here, just head left until you get into the next area. There's
nothing much on this path. Just head left and press A to open the gate. Go down
the slide and you'll be taken to a completely different area. Battle the Cleft
if you want and then head left into the next area.
Head left down the stairs and you'll find a Cleft and a "?" block. Get the
Mushroom from the "?" block and go up the next set of stairs. Continue all the
way left until you get to a gap. The gap is too big for you to cross, but once
you get Parakarry, come back here to have him fly you over the gap to get the
Star Piece. Next to the gap is a spring, but don't bounce up it yet. Instead,
go inside the little cave to the right. You can see a little opening to the
left inside the cave. Go in it and go up the slope. Open the chest at the top
for the Damage Dodge badge. Now go back down the slope and bounce on the
spring.
Smash the "?" block on the left for a coin if you want, and then head right.
You'll find a gate, but if you want Honey Syrup, go down the path to the right
and smash the "?" block for it. Now enter the gate and the slope will take you
to another platform. Head right and you'll pick up your second letter (this one
is for Kolorado, who you'll find shortly). Drop down to the ledge below you and
head right. Take the gate and slide down the slope. You'll be back in the Monty
Mole hellhole. Go all the way right into the next area. Jump up the slope
again. Back up here, go right instead of left and head into the next area. The
gap is too wide for you to jump, so fall to the pit below. Take out the cleft
and grab the third and final letter (for Goompapa; this letter starts a long
chain letter series). With the final letter, bounce up the spring and backtrack
all the way to where you find Parakarry (just keep on heading left).
Once you get back to Parakarry, deliver him the three letters and he'll join
the party. Now, there are three things we can do now that we got Parakarry.
QUAKE HAMMER BADGE - Go to where you found your first letter that you snatched
with Kooper. To the left of the original platform with the letter has a badge
on it. Have Parakarry fly you over both gaps to pick up the Quake Hammer Badge.
MAGICAL SEED #2 - From the Quake Hammer Badge, head right into the next area.
In here, jump up onto the higher ledge. Instead of going up the slope, take the
path to the right. Have Parakarry fly you over the gap. Uproot the flower and
you'll find a Bub-ulb. Talk to him for the Magical Seed.
STAR PIECE - Like I said earlier, go back to where you used the spring to take
you to the second letter. Have Parakarry fly you over the gap to pick up the
scattered coins and the Star Piece.
Once you have gotten all of those, go to where you found the third letter. Have
Parakarry fly you over the gap. Once you cross the bridge, that bird in the
background will halt you and ask you for your name. If you say "Mario" or
"Princess Peach", you'll battle him. Saying "Luigi" skips the battle for good.
But battle and sharpen up your skills.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MINI BOSS: Buzzar
HP: 40
Attack: 3
Defense: 0
Buzzar has a few annoying attacks, but as long as you have a healing item or
two, you should be fine. One of his attacks includes a wind attack, which
attacks both you and your partner. The faster you tap A, the less damage you
take (from 3 to 1 HP). The damage you take also resembles how many turns your
partner will be knocked out for. Another attack is that he'll grab you with his
claws. Tapping A will raise the meter and if the "Ok" tab falls in the lighted
up part of the meter, you take no damage, otherwise you'll be damaged for 4 HP.
Another attack includes biting you for 3 HP. He'll also throw needles at you
for 2 HP.
Now, just keep jumping on him with your best jumping attacks. You'll also need
Goombario or Parakarry. Parakarry's Shell Shot will work wonders here, as it
does 5 HP when you hit him. Eventually, you'll bring him down. Just heal
whenever you need to and mow him down with your best attacks.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the fight (or if you choose not to fight, take the slope at the end of
the path. Follow the path to the next area. In this area, head right down the
steps and you'll find a Heart Block and a Save Block. Save and then head east
into Dry Dry Desert.
---------------
Dry Dry Desert
---------------
The Dry Dry Desert is one of my favorite places in the games, because you can
get a few badges, neat items, and even Star Pieces while getting plenty of Star
Points. Dry Dry Desert is arranged in a 7 x 7 area. Upon entering this area,
head right to the tent. Talk to Kolorado (with Parakarry out) and give the
letter to him. He'll give you a Star Piece in return. Now head north into the
next area. This area introduces Bandits. When they attack you, they steal 10
coins from you. Attacking them back gives you the coins back, but if you don't
attack them for a turn, they run off (if they're holding money). If you dodge
their attack, they won't steal money. In this area, you'll also see a "?" block
that's already been hit. Smash this block and a "?" block will appear,
containing a Mushroom. Smash this block 10 times for a "?" block with a Super
Shroom, and 100 times for a block with an Ultra Shroom.
After you get the three Mushrooms, head up north into the next area. This area
seems to be empty, with the exception of a few rocks. But go towards the east
exit. Jump on the rock next to the east exit. Now jump when you're on the rock
and you'll find a hidden block with a Thunder Rage, an item that damages all
enemies on screen for 5 HP. Now backtrack to where you met Kolorado.
Back in this area, take the southern exit. In this area, head down and you'll
find a brick block. Keep jumping at it for coins. Battle the Bandits if you
want, and then take the southern exit. There's absolutely nothing here. Just
take the southern exit. You'll be in the extreme SW corner of the desert. There
are Pokeys here. They got 4 HP and jumping on them will hurt you, so you'll
need anything but Goombario and jumpin. Take the east exit once you're done.
There's nothing in here, but wait. What's with that rock in the middle of the
area. If you jump on the rock and jump, a hidden block comes out, containing
the Attack FX C Badge. It requires no BP, so equip it for more SX when
battling. When you're done in this area, take the north exit.
There is a Bandit and a Pokey here, but nothing else. Battle them if you want
and then take the east. This area has 3 brick blocks, but the northernmost one
has coins in it. Grab the coins and then take the east exit. You've got cacti
and Pokeys here. Battle them if you want and take the east exit. This are has
interesting blue cacti AND a whirlwind. If you walk into the whirlwind, you'll
land next to a Spin Attack Badge. Pick it up and then jump off the rock. Take
the north exit.
You'll be back on the main path. Ignore/fight the Bandit and take the west
exit. You'll find a Nomadimouse here. Remember where he is, as you'll have a
letter for him later. Take the north exit. You'll see an interesting triangle
of trees here. Jump in the middle of the trees and a block will appear with the
Runaway Pay Badge. Take it and then use the south exit again. Back on the path,
keep heading east until you get to an area with plenty of trees. Dry Dry
Outpost is on the east exit, but we're not done in the desert. Smash the tree
right next to the east exit for a Letter (not the one next to the sign). This
is for Mort T. in Koopa Village (the Toad in the Toad House). Take the south
exit.
In the middle of this area is a "?" block. Smashing it gives you a coin, but if
you jump on it and jump, you'll find a hidden Life Shroom, so grab it. Now,
take the south exit. Look, an oasis! Smashing the tree on the right gives you a
Lime, and the left tree gives you a Lemon. There's also a Super Block, which
can upgrade one of your partners to "Super" rank. I recommend Bombette or
Kooper with this one. Hit the Heart Block too. Now go up north two areas, and
then east into Dry Dry Outpost.
----------------
Dry Dry Outpost
----------------
Save your game here and then head right to the Item Shop. A mouse will be
running out of the Item Shop, so follow him by heading right into the next
area. If you head right, you'll find the mouse bolting back to the item shop,
so go back there. Here's the item list here:
Thunder Bolt (5 coins)
Dusty Hammer (2 coins)
Honey Syrup (5 coins)
Dried Shroom (2 coins)
Dried Pasta (3 coins)
Mushroom (3 coins)
Now, by the items in this order: Dried Shroom, Dusty Hammer. Then the mouse
will talk to you about a secret. Before leaving the item shop, by the items in
this order:
Dusty Hammer, Dried Pasta, Dusty Hammer, Dried Shroom
Doing this will give you a Red Jar. What is this for? It's for Koopa Koot's
very last favor in the game (after completing Chapter 6), but let's get the Red
Jar and get it over with now. Now leave the Item Shop. Back in here, head east
into the next area. Go all the way right until you get to a blue house. Open
the door and when you're inside, go right. Now jump up the stack of blocks to
get on the roof. On the roof, head left and you'll find a Letter behind a vase.
This is for a Nomadimouse, so we'll give it to him on our next destination.
Jump over the gap to the left and open the door. Talk to the mouse inside named
Moustafa. He'll give you a Pulse Stone. While out on the deserts, it'll blink
faster and faster when you get closer to the ruins. Leave this place and then
fall to the ground. Now go left into the first area, save your game, and head
back into the Desert.
---------------
Dry Dry Desert
---------------
Ok, no fooling around this time. With Parakarry out, keep heading west until
you find the Nomadimouse. Give him the letter for a Star Piece. After, take the
north exit. Keep heading north until you get to an area with no north exit
(your pulse should be beating faster and faster). When you finally get to this
area, take the west exit. In this area, battle the Pokeys if you wish and take
the west exit. In here, go to the center of the area and put the Pulse Stone on
the rock. This will cause an earthquake and the Dry Dry Ruins temple will
appear. Use the Heart Block to the left and enter it.
--------------
Dry Dry Ruins
--------------
Some voice will come in saying an event will befall you if you don't leave. The
hell with him. Save your game and continue to the next area. In the next area,
you'll find 3 coffins. Each one has a Pokey Mummy in it. But this time, they
are poisonous if they hit you, so it's essential to dodge. Behind the middle
coffin is the Spike Shield badge, which allows you to jump on enemies without
taking damage. Once you defeat all 3 Pokey Mummies, go downstairs and through
the opening. In this room, pick up the ruins key and go back through the
opening to your left. Back in here, go up the stairs and open the locked door.
Press the switch and all of the sand will drain into the room below, allowing
you to access an opening.
Go back to the room below you where you got the Ruins Key. Back in here, go
through the opening on the right side of the room. That strange voice will tell
you to go away again. Well screw him, we've got a Star Spirit to save. Jump up
the stairs and take out Parakarry. Fight the Bony Beetle (they're like Koopas,
but they'll get up immediately the next turn after being flipped). Have
Parakarry fly you over the gap and then use Bombette to blow up the cracked
wall. Jump on the switch in here and the sand will drain to the room below,
allowing you to get the key in that room. Also, a Star Piece will be visible
after draining the sand, so pick it up and then leave the room. Now drop down
to the floor below you and go through the opening to your right.
Pick up the Ruins Key in this room and then leave. Back in here, head left and
go down the stairs. Fight the Bony Beetle at the bottom and then head left. Use
the key to unlock the door and then go through the opening. Now, before doing
anything, equip the Hammer Throw Badge, because you'll need it. Now go to the
other end of the room. Hit the "?" block and the door will close, opening three
coffins with Pokey Mummies. You need to defeat all 3 to escape from here. The
Pokey Mummies that come from the middle and right coffins have will have
Swoopers when they battle you. A Swooper is a bat that clings onto the ceiling,
so you cannot hit them by jump/hammer. You can use an attacking item or Hammer
Throw (Shell Shot works too). After you've defeated all 3, a key will appear.
Use the key to unlock the door next to you and then go through the opening.
In this room, let Parakarry fly you over the gap and when you're on the
platform, go through the opening. Then that voice comes back saying "C'mon,
don't go in that room!" Now, in this puzzle, the switches you hit will flip the
stairs of their corresponding colors. SO go up the green stairs to your left
and hit the green switch at the top. The green staircase to your right will
flip the opposite way, allowing you to climb it. Head up the stairs and press
the green switch at the top. The green staircases will flip again, so use the
staircase next to you to get onto the platform to your left. On here, head down
the pink staircase to your left and hit the pink switch at the bottom. After
both pink staircases flip, go down the staircase to your right to get down to
the ground. Jump up the green staircase and there will be a pink staircase to
your left. Go up it. At the top, go down the staircase slowly. At the bottom of
the staircase, hold up so you'll be facing the wall.
Now hold left and you'll fall onto a small ledge beneath you. On here, hold
left until you hit a wall. Now hold down until you bump into another wall. From
here, go left and you'll go through a fake wall. Open the chest for the Slow Go
badge. This makes Mario unable to run. It may sound pointless, but it'll be
very useful come next chapter. Now leave the room and then fall into the pit
below you. Down here, open the big chest and you'll get the Super Hammer! Yay!
Now your Hammer will be powered up and you'll be able to destroy stone blocks
like the one to your right. Smash it and then go through the opening. Back in
here, go all the way right and go through the opening at the other side of the
room. Back in here, have Parakarry fly you over the gap and then once you're on
the other side, go through the opening to your right. Now, go up the pink
stairs in this room and hit the pink switch at the top. The staircase will
flip, so climb it. At the top, smash the stone block and pick up the Artifact.
You'll do nothing with it now, but you'll need it if you want another Star
Piece later. Now go back down the stairs and go back through the opening to
your left again.
This time, go down the stairs. At the bottom, take out the Bony Beetle and then
have Bombette blow up the cracked wall on the left. Once it's blown up, go
through the opening. In this room, fall down the gap to your left. Down here,
use the Super Block to either upgrade Bombette or Kooper. Speaking of Bombette,
let her blow up the wall on the left and then go through. In here, smash the
stone blocks and you'll have to battle two Stone Chomps. They've got 4 HP but a
defense of 1, so regular jumping is useless. Hammer/Bomb/Power Bomb will get
rid of them quickly. Now, once they're finished, head up the stairs and pick up
the Diamond Stone at the top. Once you have it, leave the room. Back in here,
go through the opening to your right. Go all the way right in this hallway,
battling the Bony Beetles and Swoopers. When you get to the opening on the
right side of the room, go through it.
In this room, smash the stone block and it will reveal a switch. Hit the switch
and a staircase will be formed, giving you access to the ruins key. Pick it up
and then leave this room. Now go through the opening on the left side of the
room in this hallway. Back in here, use the spring to bounce to the platform
above you. When you're back on the platform, go through the opening to your
right. Back in here, go up the stairs to your right. At the top, go through the
opening to your right. In this room, go through the opening across from you.
Back in here, head up the stairs to your right. Now go right and head up the
stairs. Go through the opening at the top. Smash the stone block and a Stone
Chomp will come out of the wall. Ignore it for now, but go up the stairs and
pick up the Pyramid Stone.
Instead of directly fighting the Stone Chomp, take Bombette and light her up.
Have her walk down to the lower form and she'll likely explode on the Chomp,
automatically knocking out one when the battle starts. If not, just try again.
Take out the other Stone Chomp and then leave the room. Go back through the
opening to the left. In this room, go through the opening on the left side.
Back in here, drop down to the floor below you. Down here, go through the
opening on the right and the voice will come back saying your time is running
out. In here, go to the other side of the room. Go up the stairs and unlock the
door and then go through the opening. Press the switch in this room and the
sand will drain onto the lower level.
Leave this room. Back in here, head down the stairs and go through the opening
below you. In here, go through the opening on the other side of the room. In
this room, smash the stone block and pick up the Lunar Stone, and then a Stone
Chomp will jump you. Defeat them both and leave the room. In here, go through
the opening across from you. Back in this room, go up to the statues. This is
where you place the three stones.
1. Place the Pyramid Stone on the leftmost statue
2. Place the Diamond Stone on the middle statue
3. Place the Lunar Stone on the right statue
After that, a staircase will form. Go down the staircase and use the Heart
Block. Continue going down the staircase and go through the opening at the
bottom. You'll get one last speech out of that voice. Save your game and go
through the opening to your right, where you'll fight your second boss.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
BOSS: King Tutankoopa
HP: 30
Attack: 3
Defense: 0
This is actually a fairly easy battle and you shouldn't have too much trouble
with King Tutankoopa. Before the fight, however, I recommend equipping the D-
Down Pound badge. One of the attacks Tutankoopa has is that he can release a
Chain Chomp into the battle.
The Chain Chomp has 4 HP, but has a defense power of 3 (meaning a normal hammer
attack can only do 1 HP damage). However, you can knock out a Chain Chomp in
one hit by simply using the D-Down Pound. His only attack is that he can bite
Mario for 3 HP. Also keep in mind that you can earn Star Points by defeating
the Chain Chomp (on top of the Star points you get by defeating Tutankoopa
too), so be sure to knock out as many Chain Chomps as you can.
Back to Tutankoopa, he also has three Bony Beetle shells next to him. He can
throw one at you for 3 HP damage. He has another attack in which he can summon
a curse and cause rocks to fall from the ceiling. They will either hit you and
your partner for 2 HP damage each (which causes your partner to be knocked out
for two turns), or sometimes the rocks will even hit Tutankoopa for 2 HP
damage!
Since Tutankoopa is on a ledge, you can only attack him by using jump attacks,
so use attacks like the normal jump and Power Jump. For partners, the only two
partners that can hit him are Goombario and Parakarry, so use attacks like
Headbonk and Shell Shot to attack him.
From here, just keep withering away at his HP, heal if needed, use D-Down Pound
to take out any Chain Chomps, and you'll finish him off in no time.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
After, Chain Chomp will enter the room and go after Tutankoopa. He'll chase him
out of the room. Collect the card and you'll rescue Mamar! Yay!
PRINCESS PEACH'S CASTLE
Bowser will come in and rub it in about how he kicked the crap out of Mario and
tells him he can't defeat our next victim, Tubba Blubba. Then Kammy comes in
saying the Star Spirit flew away from Tubba Blubba's castle. Now, you'll take
control over Peach and have to find info about Tubba Blubba.
Same deal as last time, examine the picture and press the switch. Enter the
opening in the fireplace. Go down the hall and press the switch to enter the
room where you found Bowser's diary. This time, the door leading outside is
unlocked, so leave the room. You're in the main hall now, so watch out for the
guards. When you're out here, follow the red carpet to the next door, and then
enter it. You'll be in the library. Go on the other side of the bookshelf, but
don't get caught by the guard. Wait until the guard faces right, and then head
left into the pathway. For the next part, wait until the guard is on the other
side of the table. Then head left into the next part. You'll be on the right
side of three alcoves. Sneak past the guard and pick up the Power Rush badge
from the left alcove. To get this to Mario, go back in the main hallway. From
the library door, follow the red carpet to a locked door.
From the locked door, go right and follow the carpet. Skip the first door you
find and get to the second. Open it and you'll be in a closet. Pick up the Deep
Focus Badge on the other side of the room. See that chest? Open it and drop the
two badges in it (Mario can pick them up at Merluvee's House in the Shooting
Star Summit). Now go back to the Library. Sneak past the guards until you get
to the spot where you got Power Rush. Now go left and you'll find a Guard and a
Hammer Bros. Walk left and listen to their conversation. After the
conversation, they'll find you hear and bring you back to your room.
BACK TO THE MAIN ADVENTURE
Mamar will upgrade your Star Energy to 2 units (yellow and green) and give you
a Star Power, Lullaby (uses 1 meter and can put enemies to sleep). When she
goes away, keep taking the southern exits until you get the area with the main
path. Now keep going west until you find Kolorado's Tent. Give Kolorado the
Artifact and he'll give you a Star Piece. Now exit west and you'll be on Mt.
Rugged.
-----------
Mt. Rugged
-----------
There's nothing much to do here. Just backtrack to the area where you found
Parakarry and gave him the three letters (the area with the Heart Block). Go
left and you'll find a stone block. Smash it and go left. Use the Super Block
to upgrade Goombario or Parakarry. Now go down to the train and use it to get
back to Toad Town.
----------
Toad Town
----------
From the station, go north from here. In this area, we can go east and start
the next chapter, but why not some Side Quests?
*******************************************************************************
POST CHAPTER 2 SIDE QUESTS
From here, take the west exit. Now to go the exit at the other side of the room
and you'll be at the Toad Town Port. Enter the Club 64 and talk to the Toad in
the dark green mushroom hat. Now leave the place. Go back to the Tayce T. area
and enter Toad Town Tunnels. Now that we got a Super Hammer, smash the block to
the left and enter. You'll fight a Super Blooper.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MINI BOSS: Electro Blooper
HP: 50
Attack: 4
Defense: 0
Like the last Blooper, just keep jumping on him and use Goombario/Parakarry.
He'll do a headspin on you for 4 HP. Sometimes the blooper will charge himself.
This will make him more powerful, but you can discharge the Blooper by jumping
on him (just watch out though, you'll get hurt in the process).He'll squirt ink
at you for 4 HP as well. If you upgraded Goombario to Super Rank, keep using
Charge until you run out of FP. Once you do, just jump on him and Action
Command to do a ton of damage. Otherwise, use your best attacks to mow him
down.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the fight, a switch will appear. Hit it and three pipes will appear. The
left one goes to Dry Dry Outpost, the middle one goes to Koopa Village, and the
right one goes to Goomba Village. We'll do side quests for these cities
shortly. For now, go left and smash the stone block. Now go through the
opening. In here, hit the three "?" blocks for 2 coins and a Snowman Doll. Use
the rising platforms to get onto the platform to your left. On here, enter the
pipe to your left. In this room, go left and jump on the brick block for the
spring to fall down. Use the spring to get on the platform. Open the chest for
the Power Smash Badge. Now jump down and leave this room.
Back in here, jump across the two balancing platforms and go through the
opening. In this room, go up the rising platforms and you'll be on a higher
floor. Up here, go all the way right and you'll find a hole, so fall down it.
Down here, use the Super Block to upgrade the only partner you haven't upgraded
yet (you have four partners, and three of them should be upgraded; use this to
upgrade the last one). Now enter the pipe to leave this room. Back in here, use
the rising platform to get to the platform above you. Have Parakarry fly you
across the two gaps and get the Star Piece. Now go left and leave this room.
Back in here, jump over the two platforms and enter the pipe. In this room,
head right and go through the opening and you'll be back where you opened up
three pipes. Take the left pipe to Dry Dry Outpost.
DRY DRY OUTPOST SIDE QUESTS
When you enter here, go in the house next to you. Talk to the guy (he writes
melodies for lyrics). Now go back to where Toad Town Port and talk to the green
mushroom toad again. He'll give you Lyrics. Bring the lyrics back to the Dry
Dry Outpost house and give them to the guy. He'll give you the Melody. If you
bring this back to the lyrics writer at Toad Town, the Pop Diva will sing a
song and you get the Attack FX D Badge. Now, get back to Toad Town Tunnels.
Take the middle pipe to Koopa Village.
KOOPA VILLAGE SIDE QUESTS
If you want, do Koopa Koot favors here. You can do 3 extra ones now that you've
cleared Chapter 2. Take Parakarry and go to the Toad House. Give the letter to
the Toad inside for a Star Piece. That's all we can do here. Go back to Toad
Town Tunnels and take the right pipe to Goomba Village.
GOOMBA VILLAGE SIDE QUESTS
There's only one thing we can do here. Give the letter to Goompapa and he'll
give you a letter to bring to Muss T. (he's the Toad hanging around where
Peach's castle used to be). Go back to Toad Town Tunnels. Back in Toad Town
Tunnels, go right and take the pipe to Toad Town.
TOAD TOWN SIDE QUESTS
We're not done with our Side Quests. Go to the center of Toad Town. Enter
Merlon's House. Give him the letter with Parakarry for a Star Piece. Now go
through the castle gates and give Muss T. the letter. He'll give you a letter
for Koover, a Koopa in Koopa Village, but we'll deal with it later (he's the
Koopa in front of the Toad House). Go to the Shooting Star Summit and enter
Merluvee's House. See that chest in the corner? Open it and take out the Power
Rush and Deep Focus Badges (Power Rush increases your attack by 2 when in
danger, Deep Focus increases the amount of star energy recovered when using
Focus). If you want to trade Star Pieces for Badges, go upstairs and do so with
Merlow.
That wraps up our Post-Chapter 2 Side Quests, Go to the Toad Town area where
Tayce's house is.
*******************************************************************************
From here, cross the bridge to the right and you'll find a ghost scared the
crap out of the guard. He'll ask you if you've seen a ghost, then a ghost will
disappear. From here, head right into the next area. Save your game and
continue right into Forever Forest, where a Boo named Bootler will invite you
in and allow you to go through the forest.
<><><><><><><><><><><><><><><><><><><><><><><>
4d. Chapter 3: The "Invincible" Tubba Blubba
<><><><><><><><><><><><><><><><><><><><><><><>
We've got 2 star spirits saved, and reports are right that one escaped from the
forest.
---------------
Forever Forest
---------------
Alright, this is like the Lost Woods from Zelda: OOT. You must take the correct
path or else you'll be back at the start. Use the trees and bushes as clues to
get you through. Go through the gate. Facing the sign, go right and follow the
path to the next gate. This is the wrong gate. Head right and get in front of
the next gate. The flowers should shake from side to side, meaning it's the
right path. Enter the gate and go into the next area.
In this area, the guard won't let you through. Talk to him again and he'll
realize you're going to Boo's Mansion. Now enter the gate. Facing the flowers,
go left and get to the next gate, battling the Forest Fuzzy. Walk up to the
gate and eyes should shine deep inside the hole in the tree, meaning this is
the right path. Enter the gate and go into the next area.
Enter the gate. Facing the flowers, go left and get to the next gate. The
flowers in front of you should be dark blue and red. Examine them and they'll
shake, meaning this is the right exit. Go through the gate and into the next
area.
Enter the gate in this area. Go left and you'll see a path leading to the
center of this area. Uproot the flower and the Bub-ulb will give you Flower
Seed #3. Now go back to the circular path. Head left to the next gate. This is
the wrong gate, so continue left to the next gate. The tree should smile when
you walk in front of the gate, so enter the gate and continue to the next area.
In this area, go right. Enter the first gate you see. This is not the right
path, but it takes us to an alternate area. If you take the wrong path here,
you go back to the beginning. See that beehive? Use that as a landmark like
Goombario says. Go left until you see a path that leads to the middle of the
area. Take this path and hit the red "?" block for an HP Plus Badge. Now go
back to the tree that had a beehive. Take this gate and exit to get back to the
previous area.
Back in here, take either path to the opposite side of this area (meaning go
past 1 gate and stop at the next). The gate you're in front of you have a lot
of mushrooms growing on the bushes (if not, you're at the wrong one, as the
others have 3 each). Examine them if you want, but take the gate and enter the
next area.
In this area, if you examine the flowers, they will shrink inside the bushes,
meaning it's the wrong path. Go right until you get to the next gate. Examine
the flowers. If they don't shrink, you have the right path. Enter the gate and
into the next area.
In this area, go right and you'll find a sign. This gate take's us to Boo's
Mansion, but don't go here yet. Go right and you'll get to the next gate.
Examine the rock and see if it laughs at you. If it does, take the path. In
this area, head left until you find a red "?" block. Hit it to get the FP Plus
Badge. Now go back on the main path. At each gate, examine the bushes until
flowers appear out of them. This is the correct path. Enter the gate and go to
the previous area.
Now, go left to the gate that has a sign. Enter this gate to get at Boo's
Mansion. Now, go through the gate and the Bootler will greet you here. Now use
the Heart Block, save, and enter Boo's Mansion.
--------------
Boo's Mansion
--------------
Head up the stairs to your left. At the top of the stairs, skip the first door
and enter the second. You'll notice three different cupboards on the left.
Examine the middle one and the whole bunch of Boos will come out. Now, they
will rotate clockwise, throwing an item called a Record to each other. Now,
keep your eye on the Boo that has the Record, and when you can take back
control of Mario, jump on the Boo that has the Record. If you guess it right,
you get it. If not, you play the game again. Once you have the Record, leave
the room. Now enter the door to your left where you'll be greeted by a Boo
scaring the crap out of you.
Put the Record in the record player and keep tapping A at a steady rate (make
sure you keep the bar at the "OK" level. When the boo comes dancing close
enough, cancel and spin dash to the chest he was guarding. Open it for a
weight. Now leave this room. Back out here, head down the stairs to the first
floor. Jump on the couch. Walk on the brown cushion and you'll be sprung to a
chandelier. It will slide a bookcase to the left. Put the weight on it and
it'll keep the bookcase from sliding back to the right, thus covering the door.
Go inside the new door. In this room, open the chest if you want a little
scare. Head down the stairs.
At the bottom of the stairs, open the door in front of you. In this room, open
the door to your right. Open the big chest in this room and a bunch of dancing
Boos will come out with the Super Boos going clockwise. You must guess the
correct Boo this time like you did with the Record, but they'll toss it around
more. With the Super Boots, you can do more damage and if you press A while in
the air, you can do a ground pound. This can destroy parts of the floor and
open up secret Star Piece panels (as a matter of fact, there's a secret panel
in this room).
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: Just after getting the Super Boots, do a Spin Jump in front
of the Boo and the Star Piece should be right there.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
After you find your first hidden Star Piece, use your spin jump ability to fall
through the wooden floor in this room.
Down here, there is a shop, but you can't get anything from here until Lady Bow
becomes your partner. Hit the switch and another switch will appear. Hit this
switch and a much bigger switch appears. Jump on the chair to get on the table.
Now spin jump on the big switch to make a staircase appear. Head up the
staircase. At the top, go through the door across from you.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: Go in front of the clock and spin jump. Part of the floor
should rise up. Walk closer to the floor and spin jump for a star piece to come
out.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Back in this room, collect the hidden Star Piece and go up the stairs. At the
top, go through the door to be back in the main hall.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: Go to the carpet near the couch. Spin jump and a hidden star
piece should come out of the couch.
HIDDEN STAR PIECE #2: Go back to the room where you got the record. Spin jump
on the carpet and a Star Piece should come out.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Now get back in the main hall. Open the door on the right across from you. If
you want to jump in the vase, do so and you'll become the original 8-bit Mario,
but you can't do anything. Become Paper Mario and spin jump through the wooden
floor. Have Parakarry fly you over the bookshelf to pick up Boo's Portrait. Now
go back to the other bookshelf. Go down to the end of it. Below you and to your
left is a stack of boxes. Try to jump on these. Spin jump through both boxes
and you'll get a Star Piece. If you miss, go back upstairs and try again. Use
Bombette to blow up that wall to your right. From here, work your way to the
main hall.
Now go up the stairs. Up here, go past both doors and examine the empty
picture. Put the Boo's Portrait in side and use it to jump onto the top floor.
At the top floor, enter the doors. You'll find Lady Bow and the Bootler. After
a long speech of Tubba Blubba and the escaped Star Spirit who is trapped now,
she'll automatically join your team to take out Tubba Blubba. Go back to the
main hall (fall off the ledge) and exit the mansion. Save your game and head
right into the next area. Go right until you get to a gate and Bow will let the
Boos open it.
------------
Gusty Gulch
------------
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: From the gate, spin jump to the right of the gate and you
should easily find the Star Piece, so pick it up.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
After you get the Hidden Star Piece, head right into the next area. I recommend
putting on the D-Down Pound Badge for the Gusty Gulch area. Watch out for Hyper
Goombas in this area. If they charge up, they'll do a lot of damage to you (us
Bow's Outta Sight will protect you against these, but using this attack
prevents you from using her the next turn). From the windmill, head right into
the next area.
In the next area, you'll meet up with a few Boos. Lady Body will talk to them
about Tubba Blubba. Continue heading east and save. Now head right and enter
the next area. Use the Heart Block if needed and continue right. Another Boo
will talk to you and Tubba Blubba will come. Use C-Down to have Bow hide you.
Tubba Blubba will eat a Boo. After the cut-scene, head right and get into the
next area. In this area, you'll find Hyper Clefts. These are like Hyper
Goombas, where they can charge and then do a lot of HP the next turn. You'll
need D-Down Pound if you want to defeat them, but they give out a heft amount
of Star Points. Bash the "?" block for a coin and continue right. Jump on the
ledge and hit the "?" blocks for a coin and Repel Gel. Continue right and pick
up the Letter (it's for Fice T., the Toad guard near Forever Forest). Now head
right into the next area.
In this area, head right and take out the Hyper ParaGoomba. Now go right up the
slope and use Parakarry to get over the gap. Now head right. Take out the Hyper
Cleft near the rock. Go around the rock and pick of the Star Piece. Hit the 3
"?" blocks for a Super Shroom, a coin, and a coin. Now head right into the next
area. In this area, head right until you get to a Save Block. Save your game
and enter Tubba Blubbla's Castle.
----------------------
Tubba Blubba's Castle
----------------------
Now, you'll want Bow for this part, because if the guards catch you, they'll
kick you out of the castle, so use Bow to hide from them. At the start of the
castle, go left and enter the door, avoiding the guards. In this hallway,
you'll meet Clubbas, which are other guards in this castle that can be
annoying. Now go all the way left and you'll find a solo door and a double
door. Enter the solo door first. Take out the Clubba if you want and then use
the boxes and the chair to jump on the table and pick up the Star Piece. Now
leave this room. Back in here, go through the double doors.
In this room, take out the two Clubbas and go to the other side of the room.
Enter the solo door. In here, go down the staircase. At the bottom, take out
the Clubba and use the Spin Jump to go through the wooden floor. In this room,
open the chest for a Castle Key. Now go down south and drop to the floor below
you. Down here, use the Heart Block and open the door to your left. In this
room, use the Super Block to upgrade Bow and Bow only, because you'll use her
for the whole castle. Now go up the stairs. At the top, go through the double
doors and you'll be in the Dining Room again. Get back to the main hall.
Back in the main hall, use the key to unlock the door on the right. In this
room, go all the way right until you get to a staircase. Climb the staircase
and open the door at the top, avoiding the guard. There's nothing much to do in
this room. Just walk across the hall and enter the next set of doors. See that
Clubba sleeping? Battle him and look at the wall he was in front of sleeping.
Let Bombette blow up the cracked wall and go inside. There are three panels you
can spin jump to break. They will make holes leading to the floor below. They
are shaped like this.
1 2
3
Spin Jump on panel #1 and fall through. You'll bounce on the spring. You can
use this spring to get back up to the higher floor as a shortcut. Now bounce
back up. Smash panel #2 and fall through. You'll land on a table. Let Parakarry
fly you over the table so you can pick up the D-Down Jump badge. This is the
same as D-Down Pound, except you can do more damage by jumping. Now use the
spring to get back up. Back up here, leave the room and go left until you get
to two doors, hiding from the guards. Enter the smaller door. In here, you'll
notice spikes rising from the ground. If you touch them, you get sent back to
the front of the room. You need to get across the pit without getting nailed by
the spikes. When they're about to come up, use Bow to hide you and protect you
from the spikes. Now get to the end and open the chest for a Castle Key and
leave the room. Now go through the double doors. You'll be on the second floor
of the dining room. See the fence in the middle of the room? Go on the left
side of it and look for the opening. Fall through to land on the table below.
Pick up the Star Piece. Now enter the door on the right. Back in this hall, go
to the other side of the room. Go through the single door and use the spring to
bounce yourself back up. Now get back to the 2nd floor of the dining room.
See that clock on the left side of the room? Push it to the right and it will
reveal an opening, so go through it. Examine the right side of the drawer to
open a shelf. Use the open shelves and Parakarry to get on the bed. Collect the
coins. From the bedpost, jump on the shelf. Now jump on the books and then the
next shelf. Go down and you'll come across a blue book. Go in the secret room
to your left. Head down the stairs and get the Mega Rush Badge (attack goes up
by 4 when in Peril). Now get out of here and leave the room. Back in here, get
rid of the Clubba and unlock the door. Get the Maple Syrup from the "?" block
and head up the stairs. At the top, go right and you'll find Tubba Blubba.
He'll come closer and closer to you. Keep going right until you see him, then
hide with Bow and he'll walk away. Once he's gone, go all the way right and
you'll find a door and a locked door. Gee, I wonder which one we should open.
If you wake up the Clubbas in here, this area will be total rape. This is why
you need the Slow Go badge from Dry Dry Ruins. Equip it (doesn't need BP) and
walk across the area until you get the Castle Key. Now, walk back to the door
again and de-equip the badge, but if you want to fight these Clubbas for a good
amount of Star Points, go ahead. Leave this room. Open the locked door to your
right. A Heart AND a Save Block! I haven't seen these in ages! Use both of them
and go into the next room. Since there's nothing much to do here, enter the
door at the other side of the room, and you'll find this is Tubba Blubba's
bedroom. Go all the way to the other side of the room and Tubba Blubba will
come in and take a nap. Open the chest and a key named Yakkey will come out.
Talk to her and answer yes to the question. Then she'll yell out to Tubba
Blubba there's a thief. He'll wake up, so bolt your ass out of this room. Now,
walk to the left, and Tubba Blubba will come out and demolish this platform,
causing you to fall to the floor below you. Mario will automatically walk to
the door to the right.
If you got Speedy Spin, now is a good time to equip it. Just run like hell.
Don't even fight him, because you can't do anything on him yet. Run down the
stairs and keep running to the door. You're in the main hall. Get out of the
castle! Meanwhile, a gang of Boos will come in to take out Tubba Blubba. You'll
come out of the castle, and they'll block the door for you. Save your game. Now
that you're back in Gusty Gulch, get yourself to the windmill and unlock it. In
the Windmill, smash the board with your spin jump and open the door at the
bottom. Keep going through each hallway until you get to Tubba Blubba's heart.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
BOSS: Tubba's Heart
HP: 50
Attack: 6
Defense: 0
It sucks because you can't get any Star Points out of this boss. But the battle
will end when you get the heart down to 5 HP or below. The heart will attack
you directly for 6 HP, or most of the time, she'll charge up and release a
devastating attack for 12 HP. This is where you use Bow's Outta Sight attack.
Otherwise, just attack it and use Outta Sight when it charges up and you'll
bring the heart down.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Now, switch to Parakarry and follow the heart. When it gets back to the front,
use the spring to bounce up and leave the windmill. The heart will reunite with
Tubba Blubba.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
BOSS: Tubba Blubba
HP: 10
Attack: 4
Defense: 0
This is the easiest boss in the whole game. Tubba Blubba is not "invincible."
Now, if you really tried, you can knock him out in one turn. Use Mario to jump
for 4 HP and let Parakarry do a Shell Shot for 6 HP (he must be at Super Rank
for 6 HP, however). If not, Tubba Blubba can either squash you for 6 HP or do
an attack for 4 HP. Then you can knock him out the next turn.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
After defeating the easiest boss of video game history, he'll spit back up all
the Boos he has ever eaten (wouldn't they be digested at this point?). Now, Bow
will ask you if she can permanently join the team. Answer yes of course. She
will call the Bootler to release the Star Spirit. Save your game and then we'll
take over as Princess Peach.
PRINCESS PEACH'S CASTLE
You're not going to do much here. Do the usual. Activate hidden switch, go down
secret hall, press switch at the end. Looks like Bowser and Kammy are already
here. Bowser isn't 100% convinced Tubba Blubba is defeated and makes Kammy
explain it slowly. Then Bowser notices you're here and blames it on the guards.
But this time, before being thrown into your room, they'll ask you what Mario's
weak points are. Answer with "Mushroom, Thunder Rage, and Super Soda" (you'll
get these items later). And then Bowser orders Kammy to set the traps with
these 3 items. Then you get captured and tossed in your room.
BACK TO THE MAIN ADVENTURE
Skolar, the third Star Spirit, will give you a light blue Star Energy Meter and
the ability to use Star Storm (uses 2 star energy meters but damages all
enemies for 7 HP on the field. From here, head left into the next area. Open
the gate and go to the area outside Boo's Mansion. Save your game and head into
Forever Forest.
---------------
Forever Forest
---------------
Enter the gate and you'll hear screaming that someone's lost in the forest.
Take either path and you'll meet up with Jr. Troopa. Yep, time to fight him
again.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MINI BOSS: Jr. Troopa III
HP: 40
Attack: 5
Defense: 1
There's no real strategy for this fight, except Jr. Troopa is in the air (no
hammer for you). He uses the same attack every turn for 5 HP, so you'll be in
Danger pretty quickly. Now, he has a defense of one, so if you have regular
Goombario, he's worthless. If you have any Parakarry, Sky Dive/Shell Shot will
work. However, if you upgraded Goombario to super rank, you'll have the godly
move called Charge. Use it every turn until you run low of Flower Points (if
you start to run low on HP, heal). Use Star Storm with Mario (or your best jump
attacks). After you've charged a lot of times, just let Goombario manhandle Jr.
Troopa (I did 34 HP in one turn thanks to Charge!).
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To get out of the forest, just take any incorrect path. You'll be back at the
start. Take the path next to you to get back in Toad Town. It appears Jr.
Troopa's so excited he got out of here.
----------
Toad Town
----------
As soon as you walk out of the Forever Forest vicinity, some odd holy crap I
got ants in my pants psycho music starts playing. What's going on? Head left
into the next area where the guard Fice T. is. Use Parakarry to deliver his
letter for a Star Piece.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: Use your spin jump in front of the guard house until you
find the hidden panel containing the Star Piece.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Now, cross the bridge and you'll hear screaming from Tayce T's house. A Shy Guy
comes out with her favorite Frying Pan (come on, she has a bunch of them above
her stove, what's wrong with them)? Looks like cooking is disabled until you
get the Frying Pan back. How about we head north to the center of town? A Shy
Guy runs off with Rowf's calculator, so we can't get buy any badges from him
for the time being. If you want, take out the Shy Guys jumping around the
garden. Hey, I say we rest in the Toad House. Looks like that Shy Guy on the
bed is asking for a pillow fight. Hit him and go take your rest.
If you try to go to the Post Office, another Shy Guy runs off with all of the
letters. Hey, what's wrong with Merlon? Why does he look sad outside his house?
I bet my money there's a Shy Guy messing around in his house. Talk to him and
he'll mention something about running around a tree in Dry Dry Outpost and then
he'll go back in his house. Follow him inside. Ah damnit, no Shy Guys here.
Take my money. Want a free badge? Spin jump three times in here and some badge
comes falling from the attic. It's the Quick Change badge, which allows you to
switch your partner and not use up a turn. This is very useful later on in the
Flower Fields.
Want to see more Shy Guys causing trouble? Go to the area to the left of here.
In this area, head to the item shop and a guy will come out of someone's house
with his Dictionary (it's called dictionary.com). Hey, why is the shopkeeper
outside his store? Go inside the shop and knock out the Shy Guy. Now you can
buy from here once again.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: From the Fighting Dojo, go south onto the grass where the
three female Toads are. Use your Spin Jump to the right of them and you should
easily find a Star Piece.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Want to find another hidden Star Piece in Toad Town? Go to the railroad station
in Toad Town. Take out the Shy Guy in front of the train if you wish (why not
just run over the bastard)? Now, to find the hidden Star Piece, get in front of
the level crossing. Go all the way right until you bump to the end of the area.
Spin jump and the panel should bump up. Keep trying until you get the Star
Piece.
*******************************************************************************
POST CHAPTER 3 SIDE QUESTS
Now that we got the Super Boots, we can go back to old places and look for
hidden Star Pieces. Also, we can open up a completely new area in Toad Town
Tunnels. But MAKE SURE YOU HAVE THE FEELING FINE BADGE WHEN YOU DO THIS, OR
THIS WILL BE DIFFICULT. When you enter Toad Town Tunnels, use Spin Jump on the
floor next to you and you'll fall to the lower floor. Now, head left and you'll
get yourself locked in an area to fight purple Dark Koopas. The difference with
these is that they can make you dizzy, knocking you out for a few times. This
is why you need Feeling Fine, to prevent this from happening.
The procedure for knocking them out is the same as any Koopa, flip them over
and attack. Sometimes they won't try to dizzy you and will do a spin attack
instead for 3 HP. After defeating them, hit the switch to make a pipe appear.
This will take you to outside of Boo's Mansion. There really are no side quests
you can do here. If you go left from here, you'll get to an area where you can
solve a puzzle for a Super Block, but you should have all 5 of your partners
upgraded. To solve the puzzle, you'll need our next partner, Watt, to light the
room and discover hidden blocks. Go east from the blue pipe into the previous
area. Use the pipe to get back to the main room in Toad Town Tunnels. Go west
from here into the room with three pipes.
DRY DRY OUTPOST SIDE QUESTS
In Dry Dry Outpost, we can discover three hidden Star Pieces, so take the left
pipe. When you're in, head right to the next area. Now get to the top of the
houses like you did way back in chapter two. When you're on the roof, head left
and you'll get to the bridge connecting two buildings. Keep spin jumping to the
right of the bridge (and on the higher ledge), and you'll find it.
The second hidden Star Piece is in the Dry Dry Desert. Once you're in the Dry
Dry Desert, head west and follow the path until you get to an area with a
whirlwind and a gray cactus. Spin jump in front of the cactus and you'll find
the hidden Star Piece. Now, go to the area in the Dry Dry Desert where you
first met Kolorado. Since you completed Chapter 3, he should be out of this
area. Remember how his tent was blocking a tree? Smash that tree for a letter.
Before going back to Dry Dry Outpost, go to Mt. Rugged. Get into the area where
you found a letter and the Quake Hammer Badge. Go to where the slide is. From
the slide, spin jump in the right corner and you'll find a third hidden Star
Piece in the area.
Now go back to Dry Dry Outpost and enter Toad Town Tunnels. Take the middle
pipe for Koopa Village.
KOOPA VILLAGE SIDE QUESTS
Remember that chain letter we were doing? It last ended with Muss T. and we
should have a letter for Koover. He is the Koopa in front of the Toad House.
Give him the letter and he'll give you a letter for Fishmael at Toad Town Port.
He's the creature that's fishing. Go to Town Town Port and give it to him
(while you're at the Town Town Port, Spin Jump near the save block for a hidden
Star Piece). You'll get a letter for Koover again, so come back here and give
the letter to Koover. Your next letter will be for Mr. E at Dry Dry Outpost.
He's the person in front of the Toad House wearing a blue turban. Before giving
the letter to him, go to Pleasant Path. Head up the steps.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: From the top of the steps in Pleasant Path, go to where the
three blue striped poles are. Spin jump to the right of them and you'll easily
find the Star Piece.
HIDDEN STAR PIECE #2: While you're still on Pleasant Path, head right and cross
the bridge into the next area. Remember the bush where the Koopa came out and
ambushed you when you got the coins? Spin jump where the coins were and you'll
find the Star Piece.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Now go back to Koopa Village. Before entering the pipe to Toad Town Tunnels, go
to where the three red bob-ombs are.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: Spin jump to the left of the three red bob-ombs and you'll
find an easy Star Piece.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
No go to the other side of Koopa Village and enter the pipe into Toad Town
Tunnels. Go back to Dry Dry Outpost and give the letter to Mr. E (remember,
blue turban in front of Toad House). The letter he wants to give to you is for
Miss T. (one of the Toads hanging out in front of the Dojo). We'll deal with
this later. For now, go back to Toad Town Tunnels and enter the right pipe.
GOOMBA VILLAGE SIDE QUESTS
If you got the letter from Dry Dry Desert, go in the house and give Goompa the
letter for a Star Piece. Now go outside and go into the area where Goombaria
found you dead at the beginning of the game. Spin Jump in the middle of the
open area until you find a hidden Star Piece. Remember the area where you fell
from the balcony? Go through the gate and get yourself to that area. See that
stone block? Smash it. Now jump where the stone block used to be and you'll
find a hidden Repel Gel. Now spin jump to the north and east of where the block
used to be to find a hidden Star Piece. Now go back.
In Toad Town Tunnels, there's nothing much else to do. Head right and use the
pipe to get back to Toad Town.
OTHER HIDDEN STAR PIECES WE CAN GET
-If you go to Merluvee's House, spin jump near her house (in front of the
Flower Part) and you'll find a hidden Star Piece.
-In the Shooting Star Summit, take the northern path. Now, jump on the biggest
step and spin jump for a Star Piece.
-Go to the main entrance of Toad Town. Head left into the Goomba Road. In this
area, head up the stairs and left into the next area. Go to the bridge and
you'll see a tree next to the bridge. Spin jump to the right of the tree and
you'll find the Star Piece.
-Go to Peach's castle and then cross the bridge to Shooting Star Summit. Spin
jump to the south and east of the right side of the bridge until you find the
hidden panel containing the Star Piece.
You can continue the chain mail if you want, but I'll do the next parts in the
"POST CHAPTER 4 SIDE QUESTS".
*******************************************************************************
From Tayce T's area, head left. Now, you'll meet up with Twink (unless you
haven't done so doing my side quests), and he'll congratulate you for beating
Tubba Blubba. But he doesn't know where to find Shy Guy's Toy Box, and then
he'll leave. To be honest, it's right around the corner. Go all the way left to
the other side of the area. You'll find a yellow house. Open the yellow house
and go up to the wall to your right. Take out Bow and let her hide you until a
Shy Guy comes in. He'll reveal the hidden door. Open it and then use the spring
inside to start Chapter 4.
<><><><><><><><><><><><><><><><><><><>
4e. Chapter 4: Trials in the Toy Box
<><><><><><><><><><><><><><><><><><><>
3 star spirits are now rescued, but this time, Shy Guys are making hell break
loose across Toad Town for no reason, and it's up to us to stop the madness and
rescue our next star spirit.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: Spin jump in front of the blue station (or Blue Toad, to be
more specific), and collect the Star Piece once you find it.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When you start this area, save your game and take the left path into the next
area. In this area, head left and you'll find a black Shy Guy guarding a chest.
Say "fight" twice when you talk to him. This is a very tough fight, but I think
you can handle it, as long as you got the right badges and healing items.
Again, this fight is difficult and totally optional, so if you want to level up
a few times before fighting him, don't feel bad for doing so.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MINI BOSS: Anti Guy
HP: 50
Attack: 10
Defense: 0
This will arguably be the hardest enemy you have fought at this point in the
game. Anti Guy has two attacks, both of which are incredibly powerful. He can
ram into you for 10HP, or jump on top of you to do 12 HP of damage! And if he
succeeds at the jump attack, he will ask for a curtain call from the audience.
Despite that, he is beatable with the right attacks, badges, and items. If you
have any Stone Caps or Repel Gels on you (there is a hidden Stone Cap to the
right of the switches in Blue Station), you can use them to prevent Mario from
getting damaged for several turns. If you have a Stone Cap, Mario obviously
won't be able to attack, but he won't take any damage and you can start
chipping away at Anti Guy's health with your partner. And with a Repel Gel, you
can both attack Anti Guy with Mario and NOT take any damage in the process. The
best attack to use from Mario would be a Power Smash attack.
Also, during this time, you can continuously use Charge with Goombario to build
up his attack power, and then once Mario is in very low health, use Headbonk to
deal out a very good amount of damage on Anti Guy.
When it comes to healing items, it's recommended to have 2 or 3 Whacka's Bumps,
to bring your HP and FP to maximum or near maximum.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Now, defeating Anti Guy will allow you to open the chest for a Power Plus
Badge, which increases your jump and hammer attack by one. It does use 6 BP, so
make sure you have enough room for it.
Head left from here and take out the Groove Guys (Shy Guys that can make you
dizzy if they dance in front of you). All Shy Guys have 7 HP and each different
type of Shy Guy has its own special abilities. Now hit the "?" block for a coin
and head left into the next area.
You'll notice Shy Guys are holding onto items. Look for the one that has Rowf's
Calculator. Fight this Shy Guy and take it from him at the end of the fight.
Now head back to the spring, but don't exit Shy Guy Toy Box. This time, take
the path to the right.
Kammy Koopa will place a Mushroom next to the chest at the end of the room
saying "Mario hates this thing, so he'll surely turn back." (you'll get the
Mushroom if you selected it at Peach's castle. Now, when you enter the room,
take out the Shy Guy and head right. You'll see a block star block next to the
barrier. Spin jump on the block and it'll send you flying to the platform above
you. Up here, spin jump on the block to send you over the gap. Now drop down to
the ground to your right. Down here, take out the Sky Guy (Shy Guys that are in
the air with slingshots; attacking their balloons makes them a Shy Guy).
Now head all the way right and you'll see three houses. To the left of the
three houses is a yellow-green cylinder. Walk behind the cylinder and pick up
the Star Piece. Go in the middle one and jump up the stairs inside to get on
the roof. On the top of the roof, let Parakarry fly you to the roof on your
left. Pick up the Star Piece and then fly across to the middle room again. Jump
on the roof to your right and then drop down to the floor below you. Down here,
head right. Take the Mushroom and open the chest for a storeroom key. Head back
left and use the blue block to bounce you over the barrier. From here, go back
left to the main area, using the spring blocks to get you above the barriers.
At the main area, use the spring to get into Toad Town.
~~~~~~~~~~~~~~~~~~
TOAD TOWN ERRANDS
~~~~~~~~~~~~~~~~~~
Two things to do here:
-Return the calculator to Rowf. He'll reward you with an "I Spy" badge, which
makes an alarm sound when you walk into an area with a hidden Star Piece.
Buying from Rowf is now available again.
-Go to the Toad Town Shop near the Shy Guy Toy Box secret house. Inside, give
the storeroom key to the clerk and he'll unlock it. This means you can go
inside the storeroom. There are 4 items here: Snowman Doll, Volt Shroom, Toy
Train, Dizzy Dial. Take the Toy Train and the other 3 items if you like. Oh,
here are the items you can buy here:
Stone Cap (30 coins)
Dizzy Dial (15 coins)
Thunder Rage (20 coins)
Tasty Tonic (5 coins)
Volt Shroom (10 coins)
Super SHroom (20 coins)
With the Toy Train, to go Shy Guy's Toy Box. Before hopping on the spring,
examine the box you jump into. Put the Toy Train in the box and it will land on
the rails, making the train accessible. Go into Shy Guy Toy Box and save your
game.
----------------
Shy Guy Toy Box
----------------
When you enter the Toy Box, press the pink arrow switch near the train so you
can go to the Pink Station. Now talk to the Toad in front of the train and
he'll bring you into the Pink Station.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: Upon entering the Pink Station, get in front of the pink
Toad and start spin jumping until you find the Star Piece hidden near the
station.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Now, when you enter this area, head to the right. Open the chest to find the
Mailbag, which is to be returned to the post office. Now enter the next area to
your right. Kammy Koopa will drop a Thunder Rage next to the chest. When you
walk in the area, head right. Take out the Sky Guy (you'll start seeing Medi
Guys, Shy Guys that can heal themselves and other opponents, but they only do 1
HP to you. Spin jump off the blue block onto the higher ledge. Up here, head
left and open the chest for a Defend Plus Badge (increases defense by 1; this
is highly important for the boss here). Now head all the way right until you
get to a blue star block.
Spin jump off of it to get to the floor below you. Down here, head all the way
right until you bump into a fence. Now a Shy Guy should come. Follow the Shy
Guy and you'll see it open a blue spinning door (you can't open it, you need a
Shy Guy to do so). If you can't get it, go right and wait for another Shy Guy
to open the door. Once you're inside, head right and hit the "?" block for a
coin. Now open the first chest for an Ice Power Badge (increases attack against
fire enemies by 2; essential for next chapter), collect the Thunder Rage, and
open the next chest for Tayce T's Frying Pan!
From here, work your way back to the pink station, fighting any Shy/Sky Guys
around here. Once you get back to the station, take the train back to blue
station and get back to Toad Town.
~~~~~~~~~~~~~~~~~~
TOAD TOWN ERRANDS
~~~~~~~~~~~~~~~~~~
-Bring the Mailbag back to the Post Office for a Star Piece
-Give the Frying Pan to Tayce T. and she'll reward you with a Cake (you need it
for the next part in Shy Guy Toy Box, if you eat it, you can get a Cake by
getting Cake Mix from the Shy Guys that had the Calculator and having Tayce T.
cook it).
Once you got both of these accomplished, go back into Shy Guy Toy Box
----------------
Shy Guy Toy Box
----------------
Get to pink station and save your game. This time, take the left path. You'll
find Spy Guys in this area, Shy Guys that can disable any of your commands
(jump, item, hammer, etc). You'll also find Pyro Guys. Since they're lit on
fire, jumping is out of the question.
Upon entering this area, head left and hit the "?" block for a coin. Now take
out the Spy Guy and head left into the next area. You'll come across an
enormous Shy Guy called Gourmet Guy. He wants food, but he'll only accept a
Cake. Give him the Cake and he'll go totally psycho and bounce out of the Toy
Box, leaving an item behind. It is a Cookbook. Give this to Tayce T. when
you're in Toad Town. Now go up across the level crossing. On the other side,
head right and take out the Groove Guy. You'll get to two "?" blocks. Jump in
the middle one for a hidden Dizzy Dial. Hit the other 2 blocks for coins and
then head right into the next area.
Head right and take out the Groove Guy. Now hit the two "?" blocks for coins,
and keep hitting the brick block for multiple coins. Continue right and head
into the next area. Activate the pink lever and it'll fix the track at the
train station, allowing you to get to the green station. If you want a hidden
Thunder Rage, keep jumping around the north and east of the lever and you'll
find the hidden block. Now backtrack to the pink station. Save your game and
hit the green switch to go to the next station.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: Just like the last two stations, the hidden Star Piece is in
front of the Green Toad, so spin jump in front of him and you'll find an easy
Star Piece.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
To your right are four colored boxes. Hit them with your hammer in this order:
yellow, green, red, blue. The colored walls in the back will fall to the ground
and become a railroad track, enabling access to the Red Station. But we're not
done here. Head right into the next area.
Kammy Koopa will drop the scary as hell Super Soda next to the chest. This area
is tricky and Bow is required for this part. To your right are three conveyor
belts. Take the top one that has arrows pointing to the right. There is another
conveyor belt leading to the next part pointing right, so get on it when you
have the chance. Now run quickly to the middle conveyor belt which is pointing
to the right, but you'll be blocked by a fence. Use Bow to make you invisible
and you'll be on the other side. You'll see a Shy Guy with a piece of paper,
but don't bother. It needs to be translated by a Toad in Toad Town, but I've
already given you the answer for the yellow green red blue.
Continue right and take out the Spy Guy. Head up the steps and you'll find
rising platforms. Parakarry is required for this. Work your way to the yellow
green rising platform in the top right corner (next to a blue and pink one).
Get on it. When it lowers low enough, go through the opening to the right. Now
pick up the coins and Star Piece in here and then get back on the yellow
platform. Once the yellow and blue platforms are at roughly the same length,
jump on the blue platform. When the blue platform rises to its highest, let
Parakarry fly you over the yellow platform to get to the platform on your
right. On here, pick up the Soda Pop and open the chest for a Dictionary, which
we'll give to Russ T. after the chapter.
From here, get Bow out, go through the conveyor belts, and get back at green
station. With red station accessible, activate the red switch and take the
train to the red station.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: God, should it be self-explanatory now? Spin jump in front
of the red Toad if you've forgotten to find the panel.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Once you get the hidden Star Piece, save the game and use the Heart Block if
needed. Take the left path into the next area. In this area, you'll see a
rising platform next to a block. Before getting on it, jump to the right of the
block and you'll find a block with a hidden Volt Shroom. Now jump on the block
to get to the rising platform. On here, get on one of the three spinning
platforms and use it to get to the platform to your left. On here, drop down to
the ground below you. Take out the Pyro Guy. See the two "?" blocks? Jump in
the middle of them to reveal a hidden red block that has a Deep Focus Badge.
Now hit the other two blocks for 2 coins.
In front of you is a block. Use it to get on the rising platform. Once you get
on it, get on the platform to your left. On here, drop down to the ground below
you and head left into the next area. Using Bow is highly recommended. You're
about to fight a mini boss.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MINI BOSS: Big Lantern Ghost
HP: 40
Attack: 5
Defense: 0
The trick behind this is that you cannot attack him in the dark. This is where
Bow comes in. Use her smack attack to smack the light 4-5 times. Each time you
hit the light, the brightness increases, allowing you to attack the Ghost. His
attacks range from blowing his light out to complete darkness. He'll also shine
the light at you brightly, causing 2 HP and knocking out your partner for two
turns. The Lantern Ghost will also body slam you for 5 HP. Just heal when
needed, use Bow's smack to light up the room fast, and use your best attacks.
You'll have him down in no time.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the fight, go smash the light to break it open, and you'll find someone
named Watt who was captured. After a few words, he'll join the party. Is C-Down
ability is lighting up dark rooms and you'll see invisible blocks. Once this is
done, go right into the previous area. Test Watt out by lighting up the room,
revealing an invisible block with a Snowman Doll. Now get on the rising
platform and switch to Parakarry. Get on the rising platform to your right.
When the platform reaches its highest point, let Parakarry fly you onto the
platform to your right. On here, use the Super Block to upgrade your newest
member, Watt. Now go back to Red Station. When stepping in, light up Watt to
show an invisible block near the station sign. It has a Super Shroom. Save your
game, use the Heart Block, and head into the next area.
Now, I want you to free 6 BP to be able to equip the Defend Plus Badge, which
can be very useful in the boss fight. In this area, head right and you'll
notice a Shy Guy hop over the wall of blocks. Let Bombette blow up the wall and
topple the blockade. This will make the Shy Guys scream like girls and
evacuate. There's always that Shy Guy who keeps tripping and it's quite funny.
Take out Watt and continue right into the next area where you'll find the
girlish Shy Guys. Let Watt light up the room and they'll run like hell into the
next room and tell General Guy on you. Yep, we've got to put up with him.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
BOSS: General Guy
HP: 30
Attack: 5
Defense: 2
This battle music is awesome.
General Guy comes up in a few different parts.
The first part is the Shy Squad, where you face 15 Shy Guys, all of which have
1 HP. The amount of damage they do corresponds to the amount of Shy Guys on the
field. Each will do 1 HP, so the damage counter can add up quickly. This is
where the Defend Plus Badge comes in, which guarantees you won't take any
damage here. Just bring all 15 of them down.
Part two are the Stilt Guys, where you fight two of them. Both have 7 HP, so a
Star Storm will put them away. One hit should knock them off their stilts and
turn them into regular Shy Guys. If not, the stilt damage is 4 HP.
Next comes the Shy Stack, two stacks of 4 Shy Guys. Each has 10 HP. They'll
attack you with slingshots for 4 HP. Once you take both of these out, you fight
the General himself.
Now you take out General Guy. He'll hide in his little cart. Jumping is out of
the question because of the defense, but hammer does 2 HP. If you've got a
super rank Watt out, his Electro Dash does 4 HP to General Guy, since Electro
Dash works like D-Down Jump/Pound.
General Guy also has an electric attack with his light bump, damaging you for 5
HP and knocking out your partner for 2 turns, but if you've got Watt out, the
electric attack will not affect him in any way, shape, or form. He'll also
throw bombs for 4 HP. I suggest using Watt to attack General Guy for 4 HP a
turn. Use Mario to jump on the light bulb until it breaks, thus disabling his
electric attack. I believe the light bulb itself has 10 HP. From here on out,
heal if you need to, and use your best attacks. Goombario + Charge = win as
well incase you don't want Watt, but Bombette does fine with Bomb attack here.
Also, if you want to make attacking easier, use D-Down Jump/Pound to negate
General Guy's tank's defense. You'll wear him down pretty fast.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
After the fight, all the Shy Guys get out of the room screaming like girls,
including General Guy. Again, the Shy Guy trips as he walks out. Now, the card
with the star spirit Muskular appears. Walk into it to get your fourth star
spirit!
PRINCESS PEACH'S CASTLE
From now on, the adventures in Peach's castle get more interesting and
entertaining. Like always, activate the hidden switch and go inside the
fireplace. Once you're in the Bowser diary room, head to the main hall. In the
mail hall, follow the red carpet to the right half of the room (right of the
locked door). On the right side of the locked door, open the first door you see
and you'll be in the Dining Room.
Holy crap, Gourmet Guy got so hyper the cake got him way up here. He's still
hungry and it's up to us to bake him another cake. The kitchen's in the first
floor; how do we get there! Somehow, Gourmet Guy has a key to the first floor.
Go back out in the hall and unlock the door to get to the first floor main
hall. Head down the stairs, but watch out for the guards. The door to the
kitchen is directly to the right of the stairs, but we're not heading in that
direction yet. Head up the staircase on the right side of the room and open the
door.
The cabinet in this room is shaking. Open it and a Toad comes out. Apparently,
he's been hiding in here since the earthquake. Now open the chest for a Last
Stand Badge, a badge that cuts the damage Mario takes in half when he's in
Danger. Now bring this badge up to the storage room (room to the right of the
dining room). Put this in the magical chest. Now get yourself to the kitchen
(remember, right door next to first floor staircase).
So, we're in. Twink gets a cookbook and we're ready to make the best cake ever.
First, we must grab Sugar and Eggs and drop them both in the bowl. You get the
food from the back, just hit A to grab it. Talk to Twink for the next step.
The next step requires us to mix the eggs/sugar in the bowl. Do this by tapping
A as fast as you can for ten seconds. Our next step requires us to put Flour
and Butter in the bowl. After this, the next step lets us pour our bowl of
ingredients into the pan. The next part puts the pan in the oven for 30
seconds. Count 30 tedious seconds once it's in the oven, BUT DO NOT HIT A
BEFORE 30 SECONDS OR YOU'LL MESS UP. Once 30 seconds have passed, take it out
of the oven.
The last part lets us decorate it with cream and strawberries. Put cream on
first, and then strawberries, BUT ONLY DO ONE OF THEM EACH. After, the cake
should be ready. Leave the room and you'll instantly be in the Dining Room.
Give Gourmet Guy the cake. If you did it right, he'll go psycho all over the
dining room and let you in on a secret that the next star spirit is at Lavalava
Island. If you did the cake incorrectly, he'll obnoxiously spit the whole cake
out and tell you what the problem is.
Gourmet Guy then leaves. Peach and Twink will talk and Twink will leave and
tell Mario the news. Kammy on the other hand, hears rambling and enters the
dining room to see what's going on. She'll catch you in here and the guards
will throw you back in your room.
BACK TO THE MAIN ADVENTURE
Mario and Muskular will talk for a while. He'll upgrade your star energy to
four meters (fourth one is dark blue) and you'll get a new star ability, Chill
Out, an attack that can lower the attack of enemies, and then Twink enters the
conversation, feeling honored he meets a Star Spirit (hey, at least it wasn't
Eldstar). Twink will also let you in on the location of the next Star Spirit.
Now that we're done with Shy Guy Toy Box, I want you to do two things.
-Give the Cookbook you found to Tayce T. With this, you can use two items to
create recipes. For example, a Super Shroom and a Maple Syrup will give you
Maple Super, which recovers both 10 HP and FP.
-Give the dictionary to Russ. T. His house is located next to the pipe near the
Toad Town entrance that leads to your house. Giving him the dictionary gives
you a star piece.
We can start the next chapter by heading to the left, but let's do what little
side quests are available.
*******************************************************************************
POST CHAPTER 4 SIDE QUESTS
Since we didn't get a hammer/boots upgrade in chapter 4, there's nothing much
we can unlock in Toad Town Tunnels. But Rowf does have a new set of badges up
and you can always do some more Koopa Koot favors. But let's do the chain
letter with Parakarry. We last left off with Mr. E, who was in Dry Dry Outpost.
Our next target is Miss T., one of the three female toads in front of the dojo
in Toad Town. She is the Toad with the orange dotted head. Give her the letter.
She'll ramble about how she gets letters from people she doesn't know. Our next
letter is for Little Mouser, the owner of the Dry Dry Outpost Shop.
Take the Toad Town Tunnels and head left. Use the left pipe for Dry Dry
Outpost. Go to the shop and give Little Mouser the letter. He'll give you a
letter for a Boo called Franky. Go back to Toad Town Tunnels. Fall down the
hole to your right at the main area and head left to use the pipe leading to
Boo's Mansion. Franky will be the first Boo you see upon entering the mansion.
Give him the letter and he'll give you a letter for Dane T., a Toad near the
Toad Town Station.
At Toad Town, go east from the train and you'll see two small Toads. Dane T. is
the one with the red dotted head. Our next letter will be for the Red Yoshi Kid
in Yoshi's Village. Ok, head back to Toad Town Tunnels and...
Whoops, got carried away there.
If you got the Last Stand Badge as Peach, go to Merluvee's house and pick it up
out of the chest. Otherwise, there's nothing much else to do, except get more
badges from Merlow if you want, or answer more Chuck Quizmo questions.
*******************************************************************************
Go to the Toad Town Port with Watt as your partner. Make sure you have the
Hammer Throw Badge equipped. At the port, go to the lower dock and walk on top
of the whale. Spin jump and the whale will come out of the water.
The funny part is Kolorado keeps calling him a tuna when it's actually a whale.
The whale says he's got a stomachache and he wants us to fix it. Go inside his
mouth. In here, head into the next area and you'll see a weird looking Fuzzy.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MINI BOSS: Fuzzipede
HP: 20
Attack: 3
Defense: 0
Fuzzipede will do a 3 HP attack every turn. You must have Watt as your partner
or else the area will be dark and you cannot attack him. On the first turn,
he'll be on a crate, meaning you can jump on him. After that, he'll be on the
ceiling. The only ways you can hit him are A) Star Storm, B) Electro Dash, and
C) Hammer Throw. Keep using these attacks every turn and he'll be gone in no
time.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After a little chat, ask the whale to take you to Lavalava Island. Kolorado
will join you, and you'll ride across the ocean on a whale.
<><><><><><><><><><><><><><><><><><><><><><><><><>
4f. Chapter 5: Hot Hot Times on Lavalava Island
<><><><><><><><><><><><><><><><><><><><><><><><><>
Twink has given us the location of the next Star Spirit, located here. We are
now past halfway with the Star Spirits.
I like the Yoshi's Island theme song remix here.
Kolorado immediately bolts off and we must follow him. Enter the area to your
right. Kolorado seems to be getting attacked here. Head right and you'll see a
letter on a giant rock. Pick it up, as it's for Igor (the owner of Boo's shop).
Help out by destroying the Jungle Fuzzies. The difference with these fuzzies is
that you must keep tapping A to shake them off. Keep heading right and you'll
see a blue flower with coins floating above. Smash the tree to the right of it
for a Star Piece. Before leaving this joint, notice the purple bell plants near
the trees. Go to the one on the left and use Watt to reveal an invisible block.
Hit it to grab a Repel Gel. Now go to the bell plant on the right and use Watt
to reveal the other invisible block to get a Mystery?. The bell plants will
always have a hidden block next to them just so you know. Now we can go right
into the next area.
----------------
Yoshi's Village
----------------
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: When you enter this area, head down and walk around the
island. Take the ramp up to a platform. Now you'll see another platform with a
statue on it. Get to this platform. Spin jump in front of the statue for a
hidden Star Piece.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
After you get the hidden star Piece, go down the ramp to your right and then
head right into the next area. You'll be in the center of the area. See that
Red Yoshi kid in the back of the area? If you've been doing my chain letters,
talk to him and give him the letter. He'll give you another later for Dane T.,
but we're not doing that. Rest in the Toad House/Toad Shack if you need to,
because Mario will need to get used to sleeping under leaves for this chapter.
Also, there is a shop here.
Snowman Doll (15 coins)
Thunder Rage (15 coins)
Fire Flower (5 coins)
Tasty Tonic (2 coins)
Honey Syrup (6 coins)
Super Shroom (15 coins)
Save if you need to, and head right into the next area.
------------
Jade Jungle
------------
Kolorado will be mugged by a Spear Guy here. Yeah, we got nature loving Shy
Guys too. The trick to battling Spear Guys is jump when their spears are
pointing at you, and hammer them when they're pointing up. After rescuing
Kolorado once again, he'll take off. Head right until you see an enormous tree.
If you walk around the right side of it, you'll find Jammin Jelly, an item that
restores 50FP! Now head right and talk to Kolorado and you'll get a good look
at Mt. Lavalava. We can't get into it now, so head back to Yoshi's Village.
Kolorado will get attacked AGAIN. Nope, false alarm. Let's have somebody mug us
and see how he likes it. Wow, what's with the psycho music? And why are all the
Yoshis here acting psycho?
Well, it seems the Yoshi kids have fled somewhere, and we've got to rescue
them. Save and then head left into the next area. Head up and examine the
bushes and they'll open. Continue through them and head right into the next
area. You'll hear someone scream. Cross the vine and you'll see the fish,
Sushie up in the tree. Smash it three times and you'll get Sushie out. After a
little chat, he'll join the party. Head right and go across the next vine. Get
to the dock and use C-Down to swim in the water. Use C-Down to swim underneath
the water and get under the vine. Get on the platform with the Star Piece. Pick
it up and smash the tree for a letter for Russ T. Now if you swim to the left,
you'll see a Bub-ulb. You'd expect him to give you a Flower Seed, but he says
that the seed isn't ready and that we should come back later.
Swim back to the dock and go to where we first met Sushie. Cross the vines,
pass by the tree, and go back left to the previous area. Back in here, go to
the dock and swim to the middle of the area. Get on the platform. Take out the
Spear Guy and hit the red "?" block for a Power Quake Badge. Now get back
swimming and swim into the next area. Continue to swim left and use the dock to
get back on the platform. Cross the vine on the right and then head down for a
Super Block, taking out the Spear Guy. Use the super block to upgrade Sushie.
Now go back to the dock, and then head up north into the next area. In this
area, examine the line of bushes and they'll open.
Use the dock to your left. Swim left and get into the next area. Once you enter
this area, swim onto the dock. Head left and smash the tree stump. It'll come
out of the ground and it'll form a bridge. Cross the bridge and you'll find a
light blue Yoshi crying. Talk to him and he'll return back home. It seems they
were playing hide and seek and this Yoshi was it. As you cross the bridge,
you'll notice a star piece under water. Get back swimming and go to where the
Star Piece is. Hit C-Down to go underwater and collect the Star Piece. Now go
back right into the previous area.
Back in this area, jump on the dock. Go right and you'll find a flower. Jump on
it and keep tapping Z. The flower will launch you up onto the higher platform.
Take out the Spear Guy and examine the bushes twice to reveal a pipe. You'll
enter a dark area. Have Watt light up the area and jump up the steps. Talk to
Green Yoshi and he'll leave. You should leave too. Switch back to Sushie and
drop back down to the ground below you. Get to the dock and swim to the dock to
your right. Cross the vine and smash the tree stump to form a bridge. Cross the
bridge. Continue right into the next area and you'll find Yellow Yoshi being
attacked by two Putrid Piranhas. Putrid Piranhas are similar to Piranha Plants,
but they can blow a poisonous breath at you. In addition, Putrid Piranhas do
NOT point their mouths upwards, meaning it is safe to jump on them. Fight them
and after you beat them, Yellow Yoshi will go back home. Now go back left into
the previous area.
Cross the vine and you'll see a dock. Swim to the dock in front of you. Now go
down into the next area. You'll hear the sounds of someone sleeping. Smash the
tree to the left and a purple Yoshi will fall out. He'll talk to you and leave.
Go down and cross the vine. Hit the tree stump at the end to form a bridge.
Cross the bridge and go right back into Yoshi Village.
Heal and save if needed. There's still one more Yoshi we need to rescue. From
here, backtrack to where the whale took you to get onto this island. In this
area, go jump on top of the rock in the back. Now use the rock to get on the
other side of the bush. Head up to the next area and you'll hear the sound of
crying. Go up north and examine the bushes to open a path. Now go up and
examine the second bush on the left and you'll be attacked by an M. Bush.
You'll have to face four of them and they can poison you. After the fight, go
through the opening and examine the bush in front of the tree. It will turn
around and you'll find the Red Yoshi. Now you've saved all Yoshis!
After you have all five Yoshis saved, go talk to the chief Yoshi (the fattest
one). He is located near the statue where the hidden Star Piece was. Talk to
him and he'll reward you with a Jade Raven. Now go back to the center of
Yoshi's Village. Go left into the next area. Back in here, cross the stump and
then work your way over the vine and up into the next area. Now swim into the
water and go under the tree stump. Now swim onto the platform and put the Jade
Raven in the statue. It will move to the left, revealing an exit, so go through
it.
In this area, jump up to the tree. Jump on the vine to the right of it and an
Egg will fall out. Now take out the Spear Guy to the right and go to where the
pink bulb is. Examine the bush to the right of it and it will reveal a path in
front of you, so take it. I hate the puzzle here. Go right and you'll see a
water sprout coming from the ground. Push the block to cover it and it will
create another water sprout. Cover the sprout with another block and it'll
create a third sprout. Cover this one and a sprout will form on the left side
of the area. Cover this one and one will form to your right. Cover this one up
and a water sprout will lift up a rock. REMEMBER, USE BLOCKS THAT AREN'T
COVERING HOLES. Cover this water sprout with a rock to get into the next area.
In this area, jumping on the vines will cause something to happen. Jump on the
vine on the tree in front of you and a Fire Flower will drop down. Go right to
the other side of the area. There are two trees here. The vine on the right
tree makes a Mushroom fall out and the left vine opens the bushes for the next
path, so go into this area.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: Upon entering this area, go to the right of the two heart
plants. Spin jump around this area for a hidden Star Piece.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Continue right from the Star Piece and you'll hear screaming. Continue right
and you'll find three Putrid Piranhas waiting for you. Use Bombette to blow
them up for a first strike. You'll notice a White Magikoopa with them too in
the battle. I'd take this out first, since it can heal itself and the Putrid
Piranhas. Use Power Bomb to dispose of them in 2-3 turns. Defeating them will
cause a lot of coins to appear too. After, head right into the next area.
You'll see a huge tree with an opening in front of you. Go through the opening.
Save your game inside the tree and go up all the stairs. At the top, go through
the opening. You'll be outside. Climb up the vine and pick up the Happy Heart
Badge at the end (restores HP randomly during battle). Now go back to the
opening you skipped. Jump up all the stairs and go through the opening at the
top to get back outside. Go right and talk to Raphael the Raven. He'll order
the little Ravens to make a structure to go to Mt. Lavalava. Follow them by
jumping off the ledge without a fence.
Talk to Raphael and he'll solve a vine problem by pounding the ground to make
it go up. Follow him into the next area. Once again, go right and talk to him.
The little Ravens will make a little basket to take you to Mt. Lavalava. Now
Raphael will give you an Ultra Stone, which allows you to upgrade your party
members a SECOND time. Jump on the basket and you'll be taken to the tree. At
the top, go right and jump on the rope and you'll be taken to Mt. Lavalava. Use
the Heart Block and enter.
-------------
Mt. Lavalava
-------------
Continue heading right and a Piranha Plant will detect you and report it to his
boss. Now just head right into the next area. You'll meet up with Kolorado.
He'll sink into the lava by standing on a platform too long. That's exactly
what will happen to you if you stand on a platform too long. Jump across all of
them until you reach a dead end. Wait for the sliding platform to come to you
and then jump on it. Let it take you to the next area. Keep jumping across the
platforms and then go through the opening at the end.
Jump on the rope and it'll take you across the area. At the end, head right
into the next area. Jump over the fire ropes (like the Koopa Bros. Fortress, if
you want coins out of them, keep jumping over them until they die out. At the
end of this room is a Super Block. Use it to upgrade Sushie and Sushie only to
Ultra Rank. Now leave this room. Back in this area, head left and jump over the
steps. Watch out for the Spike Tops. Continue left until you get to a spring.
Don't jump on it. Go right down the stairs. At the bottom, save your game and
then take the rope down to the ground below you.
Down here, go through the opening to your left. Go down the slope and left into
the next area. Jump onto the platform above you. On here, head left and let
Parakarry fly you over the lava. Push all three blue blocks into the water and
the lava will die down. Go back down to the lower level and have Parakarry fly
you over the water. Now go left into the next area. Make sure both blue blocks
are on the same row and then push both into the lava. Use them to fly over the
lava. Take out the lava bubble on the other side. Now jump to the higher
platform. Open the chest and you'll get the Ultra Hammer! Now you can knock out
any block and you have an upgraded hammer. Test it out by smashing the block to
your right and then leave this room.
Fly over the lava. Instead of going up the stairs, take the stairs leading
downwards. Fly over the lava with Parakarry. Take out the Putrid Piranha and
jump up the stairs. Open the chest for the Dizzy Stomp Badge, which can make
enemies dizzy if you jump on them (useful against a later boss). Fly back over
the lava and leave this room. Go back up the stairs in this area. In this room,
just go right up the slope into the next area. In this area, continue right
until you get to a spring. Use the spring to bounce up onto the platform above
you.
Before smashing the block, go down the rope. Jump before halfway and you should
land on a platform with a Fire Shield Badge, a badge that makes the damage
Mario takes from fire attacks go down by 1. If not, try again until you land on
it. Fire Shield and Ice Power are absolutely needed for the boss fight (and the
Fire Bubbles around here). Get back to the platform above you. Save your game
and smash the block. Now go through the new opening. Kolorado will come in and
fall to the ground below. Ride on the rope. About halfway, you'll see a lighter
wall that is brighter than the others. This is where you jump off. You should
land on a platform with a Super Block. If not, go back up and try again.
When you get it, use it to upgrade Goombario or Bombette. After, drop down to
the ground to your right.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: From the right of the super block, use your Ultra Hammer to
keep smashing the ground until you find the hidden panel.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
After finding the hidden Star Piece and getting the Super Block, exit the room
to your left. Bounce back up to the platform above you and save your game. Jump
on the rope again. This time, ride it to the other side. At the other side,
head right into the next area and a spiked ball will go after you. If you have
Speedy Spin on, you can out-spin the ball into the next area. If not, let Bow
make you invisible and you're good.
Use the moving platform to get over to the platform to your right. On here,
head right and jump over the fire ropes. Fight the Lava Bubbles if you want. At
the end of the platform, use the sliding platform to get to an opening and then
go through it. In this area, take out the Spike Top and Putrid Piranha if you
want. Now go all the way right and push the blue block so it's up against the
platform to your left. Get Bow out and smash all the ultra-blocks. The spiked
ball will come after you, so let Bow make you invisible. The ball takes out
Kolorado and makes a new opening, so go through it.
In this area, go all the way right and Kolorado will get back up, saying the
treasure is near here.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: After Kolorado bolts off, smash the floor to your south and
east near the Heart Block until you find the hidden Star Piece.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
YES! A Heart Block! It's the miracle of life! I was about to die too. Refill
all your energy and head into the opening to your right. Bash the "?" blocks
for a Super Shroom and Maple Syrup and then leave the room. In here, head down
the stairs. At the bottom, save your game and then head all the way right and
the Piranha Plant will see you again. Head right into the next area. In this
room, continue right and you'll see a Piranha Plant come out of the lava. This
is your boss fight.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
BOSS: Lava Piranha
HP: 40
Attack: 5
Defense: 0
This is where you need Ice Power/Fire Shield. What you want to do is attack the
Lava Piranha with Mario and use Sushie's Tidal Wave to knock out the lava buds
for the round. The Lava Piranha can shoot fire at you for 5 HP, while the buds
can do it for 4 HP each. Once the Lava Buds are gone, just go all out on Lava
Piranha until you knock him out. You'll be victorious until...
Come on! Everybody pops out of the lava, restored to full HP. However, having
to drain the Lava Piranha of another 40 HP isn't that bad as you think. In
fact, it may be easier. The one difference in part 2 of this battle is that the
Lava Piranha and the Lava Buds are no on fire, which means Mario cannot jump on
these enemies without wearing the Ice Power or Fire Shield Badge.
After one turn, Kolorado will try to come in to the rescue, but will run into
the lava in the process. Well, so much for that.
In Part 2, the truck is to use Sushie's Tidal Wave while all of the Piranha
enemies are on fire. Not only does this deal extra damage (due to the Piranhas
being on fire), but all of the enemies will be stunned!
Now, while the Piranhas are stunned, they will not be on fire, so it would be
safe to jump on them while they are stunned. Just be reminded that you won't
get an attack bonus from water attacks while the enemies are stunned. When this
happens, just use normal attacks so that you can save FP for later on in the
battle.
The enemies will be stunned for one turn. Afterwards, the Lava Buds will
regenerate their 8 HP and the Lava Piranha will also spring back to attack,
getting back on fire in the process too.
Just keep fighting, keep using water attacks while the Piranha Plants are on
fire, and you'll win the battle in no time.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
After the fight, Kolorado will disappear in the next area to find the treasure.
You on the other hand, will rescue the Star Spirit. Walk up to him and you'll
be shy of two Star Spirits. You won't switch to Peach's castle yet. Misstar
will tell you the lava is rising and we must escape. Follow her into the next
room. Head up the stairs. Kolorado will go back down and look for the treasure
only to be burned by lava. Use Bombette to blow up the hole to your right. In
here, head up the stairs. At the top, Kolorado will find the treasure, but
since you're about to be burned into oblivion any second, Misstar takes you out
of the volcano. It will erupt and shoot the treasure somewhere. Save your game
here.
PRINCESS PEACH'S CASTLE
Peach is in a mood to sneak out of the room again. You know what that means.
Use the secret passage and get out of here. Out in the main hall, enter the
door to the other main hall. Head down the stairs. At the bottom, avoid the
guards and go up the staircase to your left and open the door at the top. A
guard will spot Peach in this room, but it appears she came at the right time
for a quiz show. You must hit A to buzz in after the question is asked to
answered, or else someone else will answer it.
Koopa Corps. Presents...The 64th Trivia Quiz-Off!
Mr. Hammer is the host, and Peach is confused as hell. Here are the answers.
1. Lava Piranha
2. Flower Fields
3. Chomp
4. Pass Flower Gate
5. Princess Peach
6. Flower
7. Bowser
8. Boo
9. The Flower Garden
10. On Bowser's Castle
If you answer the most questions correctly out of anyone, you earn a Jammin'
Jelly (you can't put it in the chest yet, because you'll be captured shortly).
You'll automatically earn a Sneaky Parasol for participating. You'll be using
this after next chapter.
Bowser comes in, wanting to join the quiz show, but it's already over. Bowser
spots Peach and wants her back in her room, and the Hammer Bros. feels sorry
for her.
BACK TO THE MAIN ADVENTURE
Kolorado is sobbing over the lost treasure, and Misstar scolds him to be
thankful for getting out alive. She'll give you a 5th star energy meter
(purple) and give you a new ability, Smooch, which uses 3 meters but increases
HP by 30! After, go back to Yoshi's Village. From here, go to where you got
Sushie as a partner (go left, through bushes, go right, over the vine). This is
where the treasure is. Open the chest here for a Volcano Vase. Bring it back to
Kolorado and he'll reward you with the 4th Magical Bean. Now follow him to the
area with the whale.
Before going on the whale, de-equip your Ice Power/Fire Shield Badges. Put on
either Spike Shield or Hammer Throw, and make sure Sushie is your partner. Talk
to the whale to go back to Toad Town. On your way to Toad Town, you'll see Jr.
Troopa swim up to the island, but you'll take off the at last second. Then he
notices you're Toad Town Bound and starts chasing you again.
Back at Toad Town, Jr. Troopa will catch up to you and fight him.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MINI BOSS: Jr. Troopa IV
HP: 20
Attack: 6
Defense: 1
At the beginning of the battle, Jr. Troopa's HP will be cut in half thanks to
all that swimming. But this time he can fly AND have a spike on his head. This
is where Spike Shield/Hammer Throw comes in. If not, use Star Storm when it's
Mario's turn. Use Squirt when it's Sushie's and he'll be gone in no time.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
*******************************************************************************
POST CHAPTER 5 SIDE QUESTS
With a new partner, a new hammer, and many other items, we can do a lot more
side quests now. More badges at Rowf's Shop and more Koopa Koot favors for you.
Of course, letters to deliver. First, we'll start off with a new mini boss. At
the center of Toad Town, you'll notice Kolorado is here, saying the path to
Pleasant Path is blocked. Save your game and if you have the Sleep Stomp Badge,
equip it. Heal at the Toad House if necessary.
At Pleasant Path, head right to find a giant Koopa named Kent C. Koopa. We're
not going to pay 100 coins just to pass, so select fight twice.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MINI BOSS: Kent C. Koopa
HP: 70
Attack: 10
Defense: 6
Yes, this does look like an incredibly intimidating fight, but Kent C. Koopa
has one big vulnerability.
Kent has a ridiculously high defense, but it can be negated with a D-Down
Pound. Also, he packs quite a punch. One of his attacks is that he can jump on
you for 10 HP! In addition, he can use a spinning shell attack to hit both you
(3 HP) and your partner (knocked out for 3 turns). However, if you defend the
attack properly, you will only take 2 HP and your partner will NOT be damaged.
One strategy that helps is to use Muskular's Chill Out ability. If successful,
Kent's attack power will drop by 3. This will make his jump attack 7 (instead
of 10) and his spinning shell attack will drop to 0 (because of that, neither
you nor your partner will get hurt when he does this attack under Chill Out).
Kent is also not an ordinary Koopa. He can be flipped over, but you need to
jump on him twice (as in, a successful action command) in order to flip him
over. When doing this, I recommend using the D-Down Jump attack so that you can
deal damage to Kent while flipping him over. Also, unlike other Koopas, Kent
will immediately attack you after flipping over, so there is no mercy in this
fight.
When Kent is flipped over, he can be attacked in one of two places: his tail
and his stomach. His stomach has a defense of 6, so BE SURE TO ATTACK THE TAIL
(which has a defense of 0). When using your hammer attack, you can only attack
the tail, but if you want to jump on him while flip over, be sure to hit left
on the control stick so that the target is the tail.
If you are still having trouble battling Kent, he does have one glaring
weakness: Sleep. There are three ways to put him to sleep: Mammar's Lullaby,
Sleepy Sheep, or the Sleep Stomp badge (of these three, I think the Sleep Stomp
attack works best). When successful, Kent will be knocked out for 4 turns!
During this time, you can just hack away at his health, and when he is awake,
just put him back to sleep.
Hang in there and you'll eventually bring him down!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After you fight him, we can continue delivering letters. Go over to Russ T's
house and give him the letter for a Star Piece. Also, go down to the Toad Town
Station and give Dane T. the letter. He'll give you a letter for Frost T., a
Toad up in Starborn Valley, but that's 2 chapters away. So we only progress one
letter in the chain. Go to Toad Town Tunnels and get to Boo's Mansion. Go down
to the shop and give Igor a letter for a Star Piece. With no more letters to
deliver at the time, we can always look for more Super Blocks, since we can now
upgrade our partners to ultra-rank.
-Our first super block will be in Toad Town Tunnels. Go to where you unlocked
the pipe to Boo's Mansion. Head into the room to your left, with Watt as your
partner. You'll see a long gap between a platform and another platform with a
Super Block. Let Watt light the way to reveal the hidden blocks. But the blue
block under each hidden block, and then jump to make it visible. Once you've
revealed all 3, let Parakarry fly you over the gaps (the gaps are short enough
that you can jump over them by yourself, too). Use it to upgrade anyone you
want.
-Our next super block is near the main Toad Town entrance. Go to the area with
the pipe that leads to your house. You'll see a pipe in the middle of the
water. Go to where the three female Toads are and you'll see a dock. Use the
dock to swim across the water (don't go to the pipe yet). On the other side of
the water, pick up the Star Piece. Now go to the pipe and enter it. Down here,
head all the way right and jump onto the higher ledge. On here, head right and
use the super block to upgrade somebody.
Now, we can also unlock a pipe to Lavalava Island into Yoshi's Village. Go to
Toad Town Tunnels and fall through the hole. Down here, swim to the right and
land on the dock. The third blooper will come out of the water. I'd equip Quick
Change for this fight if I were you.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MINI BOSS: Super Blooper
HP: 70
Attack: 5
Defense: 0
This should be a straightforward mini-boss. Super Blooper can squirt ink at you
for 5 HP. Sometimes, it will squirt out Blooper Babies. Dispose of these with
Star Storm, as they got 6 HP each. The thing that sucks is that you can't get
star points off them. Super Blooper can also turn red, and that means on the
next turn he'll do a double attack for 20HP! With Quick Change, this is the
signal to switch to Bow and have her use Outta Sign. If you do get hit, use
Smooch for 20 HP. His last attack is a head spin for 5 HP.
Use your best attacks every turn. Goombario and Sushie are good partners for
this fight. Keep mowing his HP, heal when needed, use Star Storm when you have
the chance, and you'll eventually triumph.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Defeating the Super Blooper allows you to hit a switch to open a pipe leading
to Lavalava Island. Now, go right into the next area. You can't do much here,
but head right to the other side of the room, dodging the Dark Koopas (they
shouldn't give Star Points at this point of the game due to your level). At the
other side of the room, you'll see a "?" block that's too high in the air for
you to jump on. Just go through the opening to your right. In this area, drop
down to the floor below you. Down here, enter the pipe at the other side of the
room. Now let Bombette blow up the wall to your right and go through the
opening. You'll find a guy named Rip Cheato, who sells everything for 64 coins.
You cannot buy the items individually and need to get them in a certain order.
Here is the list below. For now, go up the pipe to your right.
1. Star Piece
2. Life Shroom
3. Bump Attack Badge
4. Repel Gel
5. Star Piece
6. Super Shroom
7. Mushroom
8. Dried Shroom
9. Dried Shroom
10. Star Piece
After you buy 10 items from him, all future items will be just Dried Shrooms.
You should notice a key behind a crate. Pick it up and use it to open the
locked door. Now do you wonder what the house to the left of Tayce T's house
was? This is a good shortcut for later on. That's all I have for the side
quests for now.
*******************************************************************************
Now that you're in Toad Town, go to the center of town. Give the girl the four
magical seeds and a door will form. Open the door to start the next chapter.
<><><><><><><><><><><><><><><><><><><><><><>
4g. Chapter 6: Dark Days in Flower Fields
<><><><><><><><><><><><><><><><><><><><><><>
Bowser's minions are causing trouble in this area, and it's up to us to stop
the trouble. The clouds have been looming over Flower Fields, blocking the
sunlight and making the area unhappy.
You'll be greeted by that tree called Wise Wisterwood. He'll explain about
everything that's going on. There are six exits you can take here. Take the
east exit. In this area, you'll see three trees. Hit them in this order:
middle, right, left. A Happy Flower Badge will fall out, so collect it.
Continue east into the next area, taking out the Crazee Dayzees here. Wow, we
got some badass music playing this area. Head to the middle and you'll find a
pissed off flower. Talk to her and she'll tell you that the Monty Moles are
running her garden. You need to defeat the four Monty Moles.
The trick is to sneak up on them and whack them with your hammer, since they
escape fast to a different location. If not, spin into them to start a fight.
After all four are taken out, talk to Petunia and she'll give you a Magical
Bean, which is used for the end of the chapter.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: After finishing off the Monty Moles, keep whacking your
hammer to the left of Petunia and you'll find the Star Piece without a problem.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Before leaving this area, smash the tree and two Red Berries will fall out.
Pick up both of them. Leave this area and go back to the center of Flower
Fields. Save your game and then use the southwest exit. You'll see a red flower
guarding a gate. Feed her a red berry and she'll open it for you (nothing else
will work). What to do with the other red berry? If you ever need 5 HP to cure,
use it. From here, head left until you get to a tree, taking out the Ruff Puffs
and Bzzaps. Once you get to a tree, smash it for two Yellow Berries.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: Smash the ground in front of the tree and you should find
this easy Star Piece.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
After getting the Star Piece, head left into the next area. You'll find a
flower and a crystal tree. The flower's name is Posie, and she'll give you
Fertile Soil. Now, leave and go back to the center of the area. This time, take
the southeast path. Give one of the yellow berries to the yellow flower and
she'll open the gate for you. Now jump over the first few platforms and then
let Parakarry fly you over the spikes. You could go up the stairs and get the
super block, but please save that for our upcoming partner, Lakilester. Smash
the tree to your right for two Blue Berries. Make sure you pick up both. Pick
up the Star Piece hidden in the flowers to the right, and then head right into
the next area.
In this area, hit the "?" block for a Dizzy Dial and head down the stairs. At
the bottom, go right up the next set of stairs.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: At the top of the stairs, go to the right exit but don't
take it yet. Go up past the flowers and the use your hammer to smash the ground
until you find the hidden Star Piece.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
After finding the hidden star piece, head right into the next area. Fall into
the pit to your right and talk to the flower named Lily. She will tell you to
look for the water stone since her area of Flower Fields is all dried up. Head
up the stairs. Follow the circular path in counter-clockwise form until you
find a tree. Smash it for Jammin' Jelly. Leave this area and backtrack to the
center of Flower Fields.
Take the eastern path again and get to where you found Petunia. Back in this
area, head into the area to your right. You'll be in an area with dead trees.
Walk up to the well and press A. Throw a Blue Berry into the well and the
person inside will throw a Flower Saver to you, so pick it up (uses 6 BP but
all moves require one less BP). If you throw any other berry down there, the
person inside will make you fight someone. Now go back to the middle of Flower
Fields. This time, take the west exit. Give your other blue berry to the flower
and she'll open the gate. Take out the Spiny to your left. Head left and you'll
find a spring. Use Watt to reveal an invisible block and then hit it. Jump on
the spring to get on the block. On here, jump over to the brick block and then
jump to reveal a Shooting Star.
Now continue left and take out the Spiny. Head left into the next area. In this
area, go left and you'll see two Lakitus looking for a Water Stone they dropped
somewhere, and then they'll spot you. You have to fight both of them. With
Lakitus, they can throw Spinies at you and throw Spinies onto the field. Take
them out first with a Star Storm, and then go after the Lakitus.
Now we've got to go through an annoying maze. Head left until you bump into a
bush. Head up north and follow the path until you run into a bush. Instead of
going up to get to a pipe, go left and follow this path until you see another
path to your south. Go through the bush and take this path. Now head down south
until you see a path to your right. Take the right path and you'll see a pink
pipe above you. To get to this pipe, go to the bushes to the right of the pipe.
Walk through the bush and then get to the pipe and enter it. Head left and
you'll find a flower called Rosie. She has a Water Stone, but she wants a trade
for it. Now backtrack to the center of Flower Fields.
Go to where you found Posie (flower that gave you Fertile Soil. Talk to her and
she'll shake the tree, causing the Crystal Berry to fall out. Now bring it back
to Rosie (use same maze path I mentioned above). Give the Crystal Berry to
Rosie and she'll give you the Water Stone in return. Now go back to the middle
of Flower Fields. Take the southeast path, head right, fly over the spikes,
head right into the next area, and then down and up the stairs and into the
next area. Fall into the pit and Lily will tell you to put the Water Stone in
the hole. Walk up to it and do so. It will fill up all the dry pits with water,
making this place look good as new again. She'll reward you with Miracle Water.
Now, we've got the three items to go to Cloudy Climb, but we're missing the
sunshine. Go back into the previous area.
Since it has been filled up with water, go to the dock and let Sushie swim you
to the platform with the lone tree on it. Smash the tree for a Bubble Berry.
Now backtrack to the center of Flower Fields. Save your game and take the
northwest path. Talk to the flower and give her a bubble berry. She'll create a
bubble and you can jump in the bubble to sail across the pit of spikes. At the
end, head up the stairs and walk through the log. Pick up the Star Piece at the
end. Now go back down the steps and continue left. Walk through the log. Now
head left into the next area.
Avoid the Lakitu and then head up the stairs. At the top, use Bombette to blow
up the rock. Walk to where the rock used to be and then fall through it. Pick
up the Mega Smash Badge, which is the best hammer attack in the game. Now fall
to the ground and continue left into the next area. Before going up the spiral
stairs, walk around the area in clockwise form. Go through the opening and use
Bombette to blow up the rock inside. It will cause a platform to lower on the
spiral stairs. Head up the spiral stairs and you'll find a sun at the top
(wouldn't your ass be burned with flying colors at this point?). The sun
explains that he isn't in the sky because of all of the clouds that would block
his sunshine. He mentions that there is a Cloud Machine in Flower Fields
responsible for the clouds. And for a kicker, he seems depressed and tells you
not to bother. After talking to the sun, go back down the stairs and go back
into the area to your right.
Continue right and a Lakitu named Lakilester will stop you. He will then fight
you due to orders from Huff n' Puff.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MINI BOSS: Lakilester
HP: 50
Attack: 4
Defense: 0
Wow, can't you believe you're fighting a soon to be partner of yours?
Lakilester's only move he uses is that he throws Spinies at you for 4 HP.
Because of that, this is pretty much a straightforward fight. Just keep jumping
on him with you and your partner, heal when needed, and use Star Storm when you
have the chance.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the fight, his girlfriend Lakilulu will try to break up the fight.
Lakilester tries to convince everyone his name is Spike, but we don't buy it.
Since he was under Huff 'n' Puff's orders, let's forgive them. Lakilester will
ask you a question. Pick whatever one you want; it doesn't matter. After, he'll
join your team. With Lakilester, we can surf across pits of spikes and lava.
Head right to the next area. Let Lakilester take you over the spike pit. Now,
we've got to leave Flower Fields for the time being, but before doing so, take
the southeast exit. Go over the spike pit. At the end, head up the stairs. At
the top, hack away through all the Crayzee Dayzees and hit the Super Block at
the end. Use it to upgrade Lakilester.
Go back to the center of Flower Fields and save your game. Talk to Wise
Wisterwood so you can leave this place to go to Toad Town.
~~~~~~~~~~~~~~~~~~~~~~~~~~
TOAD TOWN TUNNELS ERRANDS
~~~~~~~~~~~~~~~~~~~~~~~~~~
Our progress in Flower Fields has been impeded because the next area requires
boots we don't have yet. So we need to go down to Toad Town Tunnels and find
them. Once you're in Toad Town Tunnels, fall through the hole in front of you.
Down here, swim across the water to your right with Sushie. If you didn't
follow my side quests, you'll face one of the three bloopers here. Now go
through the opening to your right. Jump on the ledge in front of you. Now use
Lakilester to surf across the pit of spikes. At the end, go down the pipe. Down
here, follow the path to a stone block, taking out the Spinies as you go. Hit
the "?" block for a coin and smash the stone block. Go through the opening to
your left.
In here, take out the Dark Koopas. You'll notice the "?" blocks are too high in
the air for you to reach, so continue left and shatter the ultra-block at the
end and then go through the opening. Bash the brick block to make a spring fall
down, and then use the spring to get to the other side of the room. Open the
big chest and you'll find the Ultra Boots! With these, your jumping power
increases by 1 and you can do tornado jumps, which can make you jump higher
than regular jumping. Test it out by hitting A twice on the brick block to your
right to make the spring fall down, and then go back to the previous room. See
the brick and "?" blocks? You'll notice a gap between two brick blocks. Tornado
jump between these two blocks and you'll find a hidden block with a Life
Shroom. Go back into the previous room.
Use Watt to light up the area and two invisible blocks will be revealed. One
has a Maple Syrup and the other has a Stop Watch. Now from here, go in the pipe
and backtrack to Flower Fields.
~~~~~~~~~~~~~~~~~~~~~~
BACK IN FLOWER FIELDS
~~~~~~~~~~~~~~~~~~~~~~
With the new Ultra Boots, take the northeast path and you'll need to deal with
an annoying puzzle in this area. Head right and you'll find a series of colored
platforms. When you tornado jump on certain platforms, they'll cause some
platforms to rise and some to drop. Get on the first red platform. Here are a
set of instructions.
1. Do a tornado jump on the first red platform you see.
2. After, use Lakilester to travel across the spike pit and you'll see a green
platform lower than any other platform. Tornado jump on it.
3. Tornado jump on the purple platform to the left of the green one that you
just hit.
4. Go back to the left side of the spike pit. You'll see a red and a green
platform. Tornado jump on the green platform.
5. Go back right across the spike pit to where the lowered green/purple
platforms are. Tornado jump on the green one to make it rise.
6. After it rises, tornado jump on the purple platform on the left, to make it
rise to the ground to your right.
After you've done these six steps (if you mess up, leave and re-enter the
area), head right. Take out the Ruff Puffs here. Before heading into the next
area, look at the arches. Enter the right one and you'll see a spring to your
left. Although the opening is not visible from our viewpoint, go left and
bounce on the spring. Up here, go left and use the super block to upgrade
Lakilester to Ultra Rank.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: From the Super Block, go all the way right to the other side
of the platform and you should be above the arch on the right side. You can't
get this with your hammer, so tornado jump above the arch and a Star Piece will
fall to the ground. Pick it up.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
After getting the Star Piece, head right and go into the next area. In this
area, cross the log in front of you. Before heading right, go to the orange
batch of flowers and get the Letter (kind of easy to overlook). Avoid the
Lakitu and go all the way right until you're on the other side of this area,
crossing through the logs and flowers. Head right into the next area. You'll
find a yellow Magikoopa and three Lakitus who are working on the machine (this
is the Cloud Machine). Smash the machine twice and they'll notice that you are
Mario and then they'll jump you. Or if you want to be a bit creative, you can
actually start the fight by talking to the Magikoopa three times.
Take out the Yellow Magikoopa first, as he can give enemies an electric charge
(if you jump on them, you get hurt). After that, take out the Lakitus one at a
time and heal when needed. If an enemy has an electric charge, just simply
fight another enemy until the enemy is no longer charged. You shouldn't have
too much trouble with this fight.
Once you win this fight, the enemies will bolt off, leaving the Cloud Machine
unguarded. This means we are free to destroy the machine! Now, if you haven't
done this before, it can be a bit tricky (especially if you're wondering why
the machine isn't breaking when you're hitting one side of it so many times).
You first need to smash both sides of the machine (left and right) with your
hammer twice. This will cause all of the metal on the machine to fall off. Now
just hit the machine one more time to destroy it!
The Cloud Machine is destroyed (well, it doesn't actually blow up, it just
stops working)! All of a sudden, the clouds disappear and the sunshine returns!
We will then see cut-scenes of all of the flowers in Flower Fields happy. In
addition, the music changes to a more peaceful tune. From here, backtrack to
the middle of Flower Fields. Wise Wisterwood says you can plant the soil, bean,
and water right now, but don't do it yet. Instead, go to Toad Town and heal at
the house, and then go back to Flower Fields. Back in here, go to the patch of
soil in the middle of the area.
Plant the items in this order: Fertile Soil, Magical Seed, Miracle Water, and
then a huge beanstalk will form up into Cloudy Climb. Before climbing the
beanstalk, save your game. Now jump on the big leaf and it'll take you up.
-------------
Cloudy Climb
-------------
On your way up, you'll see donuts, lollipops, cherries, and ice cream in the
form of clouds in the background. Once you're at the top, go to the cloud
moving up and down. Use it to get onto a higher cloud, and then pick up the S.
Jump Chg. Badge. Now, MAKE SURE YOU HAVE ENOUGH BP TO EQUIP QUICK CHANGE,
BECAUSE YOU'LL WANT IT VERY SOON. I'd also equip badges like Pretty Lucky, Last
Stand, Mega/Power Rush for this fight. Head right into the next area. In here,
head right up the stairs and you'll see a weird lump. Walk up to it and Huff N.
Puff will talk to you.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
BOSS: Huff N. Puff
HP: 60
Attack: 5
Defense: 0
I love the music here.
The first thing you want to know is when you hit Huff N. Puff, he'll shrink and
form Tuff Puffs. The more damage you give to him in a single form, the more
Tuff Puffs appear. If you don't finish them up, he'll swallow them and restore
HP. When you have a lot of Tuff Puffs on the screen, use Lakilester's Spiny
Surge to get rid of them. Try to do 1-2 HP with Spiny Surge to reduce the
amount of Tuff Puffs that come out of Huff N. Puff afterwards. The Tuff Puffs
will start ramming you for 2 HP each time they ram you, and you need to tap A
fast to get rid of them.
Huff N. Puff will also blow wind at you, and to reduce the damage, keep tapping
A. You'll take anywhere from 3-7HP. He'll also charge up an attack, and when he
does this, use Quick Change to switch to Bow and use Outta Sight. If not, he'll
use his devastating thunderbolt attack for 10HP! One other attack is that he'll
sometimes squish you for 5HP.
The attack strategy for Huff N. Puff is tricky. Use your most powerful attacks
as Mario, and when it's Lakilester's turn, use Spiny Surge to dispose of all
the Tuff Puffs formed, but try to do 1 HP, as stated. Switch to Bow and use
Outta Sight when needed. For example, Star Storm/Spiny Surge works well here.
You'll be using a lot of FP here, so bring a LOT FP healing items like Maple
Syrup. If you need HP, Smooch is always a good way around. Another strategy I
use is that when he charges up, use Focus with Mario and Outta Sight with Bow.
Since you can't use your partner the next turn, make sure you use Focus again
the next turn to waste a turn and to make sure Huff N. Puff doesn't heal
himself by inhaling plenty of Tuff Puffs.
One strategy I love to use when fighting Huff N. Puff is to use Lakilester's
Cloud Nine ability. Using this ability will randomly protect Mario from Huff N.
Puff's attacks for 1-4 turns. Again, the protection comes at random, so you
will get hit sometimes and get lucky and completely miss the attack on other
turns while Cloud Nine is still in effect. If you are going to use this attack,
make sure A) it is on the very first turn of the battle or B) during any moment
when there are a minimal amount of Tuff Puffs on the field.
Keep mowing him down, reduce the amount of Tuff Puffs, he'll when needed, and
you'll finally succeed.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Wow, that was a fun fight. After, your sixth Star Spirit appears. Run into the
card. Save your game.
PRINCESS PEACH'S CASTLE
This is the last time you control Peach, and this is very fun too. You can use
the Sneaky Parasol to transform into other people. Get out of here using the
usual shortcut. Get out in the main hall. This time, you'll notice that the
guards aren't really on patrol, they're just hanging around and talking to one
other. Using the Sneaky Parasol, press B near one of the guards to transform
into them. Now you can walk around the castle without getting caught!
If you have the Jammin' Jelly that you won from the contest last chapter, go
put it in the treasure chest now so Mario can pick it up later. Also, this is
your last chance to put any badges that you haven't into the treasure chest. If
Peach retains possession of these badges after these chapter, then Mario will
never be able to pick up these badges (of course, if you left these badges as-
is without picking them up, then Mario would be able to get them much later
on). There is one last item that we can pick up. Head over to the library (the
room that we visited at the end of Chapter 2). Go to the complete opposite side
of the library (don't worry about getting caught, remember, you're in
disguise). Talk to the Hammer Bro behind the bookshelf at the other end and
you'll get a Shooting Star! Now, head back to the storage room and drop the
Shooting Star into the chest.
Anyhow, once you've got all that sorted out, head back out into the hall. Under
disguise, on the Main Hall 2F, head up either staircase. Talk to the guard that
is blocking the door and he'll let you through. In this hallway, go right and
up the stairs. At the top, talk to the guard blocking the door and he'll tell
you his shift is over. He wants you to look for a Clubba that's supposed to be
on duty. He'll give you a Castle Key. This will open up the locked door in the
main hall 1F.
Go back to the main hall 1F and head down the stairs. Use the key to unlock the
door. Open it and you'll be outside. Out here, press B to transform back into
Peach. There's the Clubba right next to you. If you talk to him as Peach, he
won't notice you and go back to sleep (it's got the same personality from the
Clubbas in Tubba Blubba's castle, what do you expect?). We can use that door
next to us go to into Bowser's Castle, but it's locked sadly. Use the Sneaky
Parasol to transform into him. Now go back to the 2F and talk to the guard who
gave you the key. He'll flip out on you for being late and then let you go
through the door.
In this room, head right and you'll notice the broken window form the beginning
of the game still isn't fixed. Open the door on the far right side of the room.
Head up both staircases in this room and open the door at the top. Walk across
this walkway and about halfway through, Kammy will come out here. She'll pass
by you and say to keep up the good work. After that, she'll notice you smell
too nice (come on, what's wrong with having some good hygiene?). Then she
reveals your true self and transforms you back into Princess Peach. She goes in
a little uproar and like the past 150 times, you get tossed back in your room.
Go figure.
BACK TO THE MAIN ADVENTURE
Klevar will introduce himself and tell you there's one Star Spirit remaining.
He'll give you your sixth meter of Star Energy (pink) and give you an ability
called Time Out. It works like a Stop Watch and can paralyze enemies for a few
turns and it uses 2 star energy meters. Now leave this place and go back into
Toad town. Remember that letter you picked up in Flower Fields? It's for Minh
T., the female Toad that runs this garden. Give it to her using Parakarry for
another Star Piece.
*******************************************************************************
POST CHAPTER 6 SIDE QUESTS
I honestly don't know something worthy of doing. We've already exhausted
everything out in our previous side quests. We've done all of the letters and
have gotten past the chain mails as far as we possibly could. Aside from that
Koopa Koot has 3 extra favors, and believe me, these are the last ones you'll
need to do for him. You can always buy from Rowf/trade with Merlow/find Chuck
Quizmo, but...AHA! Found a side quest! Head to Toad Town Tunnels. This time,
go left into the 3 pipes area. Instead of taking any pipe, go in the room to
your left. In this room, enter the pipe. In this room, drop down to the
floor below you and go down the pipe to your right. Down here, smash the two
ultra stones to get to a super block. Use it to upgrade anyone you want.
Also, go to Merluvee's and pick up the Jammin' Jelly (and the Shooting Star, if
you got it) that Peach left you inside the chest.
Apart from that, we've exhausted every side quest in this game.
*******************************************************************************
Go over to Merlon's house. It appears he has a guest. The guest comes from
Starborn Valley and tells you to go over there. Go to Toad Town Tunnels, fall
through the hole, swim to the right, go into next area, and go all the way
right into next area. Use Watt in here to light up the area to see the
invisible blocks. Tornado jump to hit all of them. Now go on the higher
platform and jump from block to block. Open the blue door at the end. Now go
down the pipe in this room. In this cold room, go left and use the Super Block
to upgrade a partner. Now go right and enter the pipe at the top of the stairs.
<><><><><><><><><><><><><><><><><><><>
4h. Chapter 7: A Star Spirit on Ice
<><><><><><><><><><><><><><><><><><><>
There's one Star Spirit left and it's up to us to save it.
------------
Shiver City
------------
Now, in front of you are a shop and a Toad House if needed. Here's what's in
the shop:
Dizzy Dial (15 coins)
Shooting Star (30 coins)
Snowman Doll (8 coins)
Maple Syrup (20 coins)
Life Shroom (40 coins)
Super Shroom (20 coins)
Now, go left into the next area. In this area, open the first door you see.
Jump on top of the drawer, then over the fireplace, over the bookshelf, the
books, and you'll be on the top shelf. Open the lower window. Out here, jump
over the small gap to your left onto another house. Open the window on the
right. In this house, go down the stairs and open the chest for the Attack FX E
Badge. Now go back upstairs and leave this room. Out here, drop down to the
floor below you.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: After dropping down from the house, smash the ground to the
left until you find the Star Piece.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
From the hidden Star Piece, enter the house to your left. In this house, open
the door in front of you and you'll find a guy knocked out on the ground. Talk
to him and then his wife will come in and go psycho when he doesn't move. Then
after a chat, they assume you killed him and then while you tell the truth, we
have to go out and find the real "murderer". Leave this room and go to where
the Shiver City entrance is. Now go to the right this time. Since no one's on
the pond of ice, tornado jump on the ice three times to make it crack. Now take
out Sushie and dive under the water to get the key. Use the key to unlock the
door in front of you.
In this room, head up the stairs. Bounce off the spring at the top to get on
the roof. Slide off the rooftop onto another house. On this house, jump inside
the chimney. Talk to the penguin inside here. His name is Herringway and we all
think he's the killer now. He'll make a staircase to go down, so go down it and
leave the house. Follow him to the Mayor's house and then enter the room where
the mayor was killed. After a while, the mayor gets up. Apparently, he slipped
on the floor and got knocked out. The "Herringway" on his hand was a tag for
the present. Now he'll grant you permission go to Starborn Valley. Go to the
center of town, save your game, and head right. Over here, go right to the
other side of the room and into the next area.
-----------------
Shiver Snowfield
-----------------
Head all the way to the right and you'll run into Jr. Troopa, who thinks he can
beat you this time around.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MINI BOSS: Jr. Troopa V
HP: 50
Attack: 8
Defense: 1
Jr. Troopa thinks he can take you out with a wand. He does 8 HP each turn for
his only attack (like the sound effect). Your hammer will do 5 HP each turn.
Now, heal when needed, because your HP will be down fast. Also, Goombario +
Charge + Multibonk = win. Otherwise, just attack him every other turn and he'll
be gone.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the fight, head right into the next area. In this area, smash the big
tree four times for a letter to come out. The letter is for the Mayor Penguin.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: In the southern part of this area, you'll find a tiny tree.
Smash the ground to the left of the tree to find a Star Piece.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
After all that is done, head right into the next area. Now, go right until you
find a set of steps. Before climbing up them, pick up the letter behind the
glacier to your left. Now go up the steps. At the top, head right and you'll
find a ghost. Pick the option to fight him.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MINI BOSS: Monstar
HP: 20
Attack: 1
Defense: 0
Wow, I wonder what inspired Nintendo to add a boss like this late in the game.
If you wanted to knock him out in one turn, you could try Power Bounce and
Multibonk. I would be lying if I said there was any real strategy to this boss.
Its only attack is that it will launch a devastating attack with big stars.
It's Doom and gloom until you find out that you'll only take 1 HP in damage.
If you're having any trouble beating this boss, well, I'd recommend you
reconsider the decisions you're making in this game.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the fight, go right into the next area.
----------------
Starborn Valley
----------------
A person named Merle will greet you. Merle will invite you to his house. Now,
he'll give you the Scarf, one of the items needed to get to Crystal Palace.
Before leaving this place, go to the bottom of the area and you'll find a Toad
with a green head. Give him the letter (assuming you've been following my chain
letter), and he'll give you a letter for Goompapa.
Now leave this place and backtrack to Shiver City through the Shiver Snowfield.
On your way back, you'll find a frozen Jr. Troopa in the middle of the area.
------------
Shiver City
------------
Go to the Mayor's House once your back here. Talk to him and he'll give you a
Bucket. You also have a letter for him, so give it to him and you'll get a Star
Piece out of him. Go back to Shiver Snowfield.
-----------------
Shiver Snowfield
-----------------
From the frozen Jr. Troopa, head right into the next area. You'll see a line of
snowmen. Give the third snowman on the left a scarf and give the bucket to the
snowman on the far right. They'll thank you and then open the path to Shiver
Mountain, one of my favorite places.
----------------
Shiver Mountain
----------------
The music here is one of my favorite pieces of music in a game. Now head right
up the stairs and fall in the pit at the top. Down here, tornado jump to break
the ice and then tornado jump again to rise the platform. Now continue right,
going up and down all the stairs until you find a brick block. Bash the brick
block and then do a tornado jump where the block was and you'll find an Ultra
Shroom. Now head right into the next area and walk up to the gap. Pull out
Kooper and use him to activate the switch. The platform will rise, but what's
this?
We seem to have another Kooper with us. Both are trying to convince you they
are real. Whack the one on the left and it'll turn into a Duplighost. Fight it
in battle and then it'll walk away. Now go right and head up the stairs. At the
top, take out the White Clubba and go up the stairs to your left. You'll find a
super block, so use it to upgrade one of your partners. And if you've gotten
all of the ones prior to this, all of your members should be at ultra-rank! Now
go back down the stairs and continue right into the next area. You'll see three
items on the wall in front of you, but don't pick them up, as they'll block the
way to the next area. But there is a trick. When taking them out, put ANY other
item in the slot's place to open up the gate (so if you took the Thunder Rage
and made the gate shut, replace it with one of your bad items and it'll open
the gate). We'll get them at the end of the chapter. Go right into the next
area for the time being.
In this area, head up the stairs and you'll find a slot in the shape of a star.
We don't have the item yet, so fall down the pit to your right. Down here, head
right and use Bombette to blow up the wall and then go inside. In here, go
right and walk through the fake wall, and you'll meet someone named Madam
Merlar. She'll tell a long, long, boring story to put Mario asleep with the
snoozing bubble. Pick up the Star Stone and then leave this cave. Back out
here, go up the stairs and put the Star Stone in the slot. It will create a
long, long, long staircase. Now, go up the first staircase.
At the top, take out the White Clubba and go red. Hit the red "?" block for the
Mega Jump badge, which is jump's best move. Go left and up the next staircase.
Save your game with the save block at the top of this staircase. Before going
up the next staircase, fall off the ledge next to you and you'll land on a
ledge with a Star Piece, so pick it up. This means you need to go up all the
stairs again. At the top, heal with the Heart Block and head right into the
next area. You'll see a cool reflection of yourself. Head right and open the
door into the Crystal Palace.
---------------
Crystal Palace
---------------
The reflection is still with you. Open the first door you see. In this room,
save your game and go right, where you'll find a Red X and a door (remember
where the X is). Open the door. In this room, take out the Swoopulas and open
the door on the right side of the room. Open the chest in this room for the
Blue Key. Now go back to the main hall of the Crystal Palace. Go right and
you'll find a switch. Tornado jump it to change it from red to blue. Now unlock
the door. In this room, take out Bombette and go to the other side of the room.
Let her blow up the wall and then go through the opening. In this room, you'll
notice your reflection is gone. Notice there is not a mirror between the two
poles in the middle. On this side of the room, bash the brick block for
multiple coins and then blow up the cracked wall on the left with Bombette. Go
through the new opening on the left.
In this room, you'll run into a copy of Mario and Bombette and they'll turn
into Duplighosts (they did a good job with your reflection). After you fight
them, go left and open the door. You'll be on the other side of the main
Crystal Palace hall. Open the first door you see. In this room, hit the "?"
block for a Super Shroom. Now go right. Use the tornado jump to break the
wooden floor. Down here, open the door to your right. In this room, go right
and open the door at the other side of the hall, taking out the Swoopulas. In
here, open the chest for a P-Down, D-Up Badge (increases defense by 1, lowers
attack by one). Now go back to the room with the swing and bounce on it.
Back up here, open the door on your right. In this room, take out the
Duplighost and open the door on the other side of the room. Pick up the
Shooting Star and go back to the main hall. Back in here, go left and open the
door and you'll be back outside. Out here, go left and into the cave. Pick up
the Star Piece in this cave and go back inside the Crystal Palace. From here,
work your way back to the other side of this hall, by using the same path you
took to get here. Once you get to the other side of the main hall, open the
door. Back in this room, go to where the Red X was. Since you smashed the floor
on the other side, it got rid of the red X, so drop down to the floor below
you.
Down here, head right and blow up the cracked wall with Bombette. She'll come
back down with four clones of herself. After they all fight over who is the
real one, talk to the second on the right. She'll tell you that she'll never
forgive you if you screw up. So smash away all the fake Bombettes and then
she'll give you a kiss. Now you can head right into the next area. Open the
chest for a Red Key. Now go back out to the main hall. Go to where the blue
switch is. Use your tornado jump on the switch to make the switch and the door
red. Unlock the red door and then enter it. In this room, open the door to your
right. You'll see a White Clubba and a Clubba statue in the back. Defeating a
Clubba makes the statue disappear. After this fight, take out the next two
Clubbas. Then go left into the previous room.
Back in here, go on the other side of the mirror and open the door to your
right. Since the Clubba statues are gone on this side of the room, cross the
bridge and open the door on the right side of this room. In here, go past the
red switch and walk up to the wall. Use Bombette to blow up the wall on the
right (there's no crack, but who cares). Take out the Duplighost to your right
and open the chest for a Triple Dip Badge (uses 3 items in one turn). Now, go
back to the previous room.
Make Bombette go to the switch. Before she blows up, go to the middle mirror
and the switch will cause the sliding mirror to revolve, moving you on the
other side of the room. On this side, open the door to your right. In this
room, take out the White Clubba and open the door to the right. In this room,
take out Kooper and go to the other side of the room. Use Kooper to send him
into hole and he'll come out with Luigi, Kolorado, Goompa, and Koopa Koot. This
is really sad. All of them are trying to say they're the real Kooper. Of
course, just smash anyone BUT Kooper and they'll go away.
Now, the explosion will create an opening, so go through it. In this room,
enter the door in front of you.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: Smash the ground beneath the "?" block and the hidden Star
Piece will be yours.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Use a tornado jump to hit the "?" block for a Maple Syrup and leave the room.
Now open the door to your right. In this room, you'll see your reflection is
back. Take out Kooper and use his Shell Toss to activate the blue switch on
your reflected side, thus making a bridge. Cross the bridge and open the door
on your right. Go on the other side of the glass and open the door on your
left. Since you're on the reflected side of the room, cross the bridge and open
the door. In this room, open the door in front of you.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HIDDEN STAR PIECE: As soon as you enter the room, smash your hammer to the left
and you'll find a hidden Star Piece.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Now, if you want a hidden Jammin' Jelly, use a tornado jump above where the
Star Piece panel is. Go right and push the little rhino statue to the left and
you'll fall down a hole. Down here, open the door to your right. Take out the
White Clubba and open the door on the right side of this room. In here, open
the chest for the P-Up, D-Down badge (power + 1, defense - 1). Now, backtrack
to the room where you got the Maple Syrup. Head right and you'll notice the big
rhino statue was formed, revealing a hole, so fall down it. Down here, open the
door to your right. In here, open the chest for a Palace Key. Now go back to
the spring and bounce up it. Leave this room. Back in this hall, go right and
open the door.
In here, open the door across from you. In this room, you'll need to solve a
puzzle with real rhinos and rhino statues. When you talk to the rhinos, they
direction they face in will also make the statues face that direction. You can
only push statues in the direction the rhino heads are facing. Push the
leftmost statue until it's in front of the orange tile. Now speak to the
corresponding rhino so it faces the south side. Now push the left statue so it
covers the left tile.
Now talk to the middle rhino so it is facing your right side. Now push the
middle rhino statue to the right so it's above the middle orange tile. Now talk
to the middle rhino so that it is facing north. Now push the middle statue down
so it covers the middle tile. For the right rhino, talk to the right rhino so
he is facing south. Now push the right rhino statue up so it is against the
ledge. Now talk to the rhino so he faces right. Push the statue to the right
until it is directly above the tile. Now talk to the rhino so he faces north.
Push the statue down to the tile and you'll have the puzzle solved!
After the puzzle is solved, a staircase will rise to the door, so go up the
stairs and open the door. Use the Heart Block and save your game. Now make sure
Watt is your partner and you got the Dizzy Stomp Badge and Feeling Fine
equipped. Now open the door to your right and you'll be outside. You'll meet
the Crystal King, the boss of this area.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
BOSS: Crystal King
HP: 70
Attack: 6
Defense: 2
The Crystal King is not as hard as Huff N. Puff, but he's still a challenge
nonetheless. The Crystal King has a defense of 2, so jumping on him will only
do 1 HP of damage, so it's best to use your hammer for the entire fight. Watt's
Electro Dash also helps, as you will be able to deal 5 HP per turn without the
use of FP. Also, if you do have Watt, it will also help to use Turbo Charge to
boost Mario's attack during the battle.
Now, about the Crystal King himself: He is surrounded by 3 Crystal Bits. All of
them have 1 HP, and they won't damage you directly. However, if not taken care
of, the Crystal King will inhale the Crystal Bits and spit them out at you for
4 HP a piece (meaning you can take up to 12 HP in damage). I would personally
just continue to attack the Crystal King, rather than attacking the Crystal
Bits themselves. Also, if the Crystal King inhales the Crystal Bits and spits
them at you, he will also waste a turn to regenerate a new set of Crystal Bits,
giving you another turn to do whatever.
The Crystal King can also shoot an ice beam at you for 6 HP. This can freeze
Mario in the process. If you have the Feeling Fine Badge on, this won't be a
problem.
When you get its health low enough, the Crystal King will divide itself into 3
clones - one of them being the real one. To counter this, just simply use an
attack or item that affects all enemies, such as Star Storm, a Shooting Star,
or Bombette's Power Bomb. Also, when its health is low, it can use a turn to
recover 20 HP.
When you get the Crystal King's health low enough he is almost harmless. He
will spend more time dividing into 3 clones and will attack just about every
other turn. As long as you use attacks that can strike all enemies to find the
real Crystal King, you'll be set.
Hang in there and you'll win!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
After the fight, he'll disappear to reveal the final Star Spirit!
Congratulations! Now, save your game.
PRINCESS PEACH'S CASTLE
Peach is worried about if she is helping Mario or not. Twink will cheer her up
by saying she is. When they go back inside their room, Bowser comes in and
wants to have a little friendly conversation with Peach, but she won't buy it.
Peach will tell him Mario is coming and he can't stop you. Kammy comes in
informing Bowser that you saved all seven star spirits. Bowser plans to have
his guards ambush Mario the second he enters his castle. Then she orders for
Princess Peach to be tied up "If she gets out this time, heads will roll!" I
wonder if they'll ever find out about the secret passage.
Twink finally shows himself to Bowser and tries sticking up for himself and
Peach.
BACK TO THE MAIN ADVENTURE
Kalmar will give you your seventh meter of Star Energy (red) and an ability
called Up & Away, which can knock enemies out of battle by turning them into
stars. Kalmar then tells you that we need to head to Shooting Star Summit so
that they can give you a way up to Bowser's Castle.
*Sigh* I'm going to miss this cool music here. From here, work your way back to
the room that had the three items (Thunder Rage/Snowman Doll/Shooting Star). I
say take the Thunder Rage and Shooting Star, as the Snowman Doll isn't much of
use at this point of the game. From here, work your way back to Shiver City. On
your way back, you'll notice the frozen Jr. Troopa is missing and the Gulpits
have taken over the area. Perhaps he got swallowed?
------------
Shiver City
------------
Once you're back in Shiver City, go sleep in the Toad House. I don't care what
your health is. When you wake up, you'll find an Iced Potato, 4 Mushrooms, and
an Ultra Shrooms! I seriously wonder who did this for us. Now take the Ultra
Shroom at the least and head into Toad Town Tunnels.
------------------
Toad Town Tunnels
------------------
In this area, go left and go down the pipe. Now, go left and open the door.
Drop down to the floor in front of you and head down the pipe. Use Bombette to
blow up the wall on the right if you haven't done so yet. Go through the
opening, head up the pipe, and at the top, use the key in this room to unlock
the door (if you didn't go through this area yet). Go outside and you'll find
yourself in Toad Town.
*******************************************************************************
POST CHAPTER 7 SIDE QUESTS
Got any last minute errands before Bowser's castle? First off, go deliver that
letter to Merlow for a Star Piece (why would he give you one if he's collecting
them, plus you need every last Star Piece to buy all his badges). Also, get to
Goomba Village via Toad Town Tunnels. Give the letter to Goompapa and this will
finish the chain letters. Instead of giving you a letter, he'll reward you with
a Lucky Day Badge for all your work (makes enemies sometimes miss you, works
better then Pretty Lucky). That should finish off every last letter in the
game.
Other than that, finish off your Badge and Star Piece collection and finish up
Chuck Quizmo. If you want, make some more Tayce T recipes to make good healing
items for our upcoming trip.
*******************************************************************************
The Star Spirits wants you to go to Shooting Star Summit. Once you're there,
take the upper path and then at the top of all the steps, they'll create a path
for you up to Star Way.
---------
Star Way
---------
Once you're up here, fight the blue flames and just follow the path into the
next area, Star Haven.
-----------
Star Haven
-----------
One last town before we head over to Bowser's castle. If you head up the
stairs, you'll find a shop.
Stop Watch (15 coins)
Shooting Star (15 coins)
Super Soda (3 coins)
Maple Syrup (10 coins)
Life Shroom (25 coins)
Super Shroom (10 coins)
If you need to, claim your best healing items from the clerk before we move on.
Heal at the Toad House if needed (everyone here is a star). Now continue right
into the next area. You'll see the building where the Star Rod was stolen, and
now it's playing a remix of the Star Spirit theme. Head up the stairs and enter
the building, where the seven star spirits are waiting for you. They'll all
upgrade you with another star ability called Star Beam, which uses no star
energy. Whenever Bowser is invincible, just use this attack to make him
hittable again.
In here, they'll also create you a Star Ship to go Bowser's castle. Jump in the
ship when you're ready, and hit yes to take a nice ride across the sky. People
from below thing it's a shooting star and start making wishes.
<><><><><><><><><><><><><><><><><><><><>
4i. Chapter 8: A Star-Powered Showdown
<><><><><><><><><><><><><><><><><><><><>
With all seven Star Spirits saved, just one thing stands between Mario,
Princess Peach, and the Star Rod. Who will prevail?
----------------
Bowser's Castle
----------------
Wow, can't we just ride this thing straight up to Peach's castle and make our
lives 150x easier? Once you enter, you'd think it'd be logical to ride on one
of Bowser's clown cups up to the castle. Open the door in this area. The door
across from us is locked. Go across the bridge up to the locked door. From
here, follow the right path to an opening and then go through it. In this area,
head down the stairs and you'll find one of Bowser's guards. You can flip them
over with jump, but you need the Spike Shield Badge because of the spike, but
with Spike Shield, this area becomes a lot easier. Defeating this Koopatrol
makes a castle key form. Take the Castle Key, leave this room, and then unlock
the door and open it.
In this room, head right and take out the Koopatrol. Now head right into the
next area. In this hallway, take out the Koopatrol and the Hammer Bros. Now
head right and open the door. In this room, the door will talk to you and tell
you that you can go through. But he set up a trap so that when you stand in
front of you, you fall into a prison. Down here, smash the block on the right
to find a Life Shroom. Now use the Heart Block and let Bombette blow up the
wall on the right. In this room, save your game and then go through the opening
to your right. Now, like in Mt. Lavalava, you need to jump across all of the
platforms here before they sink into the lava (using Parakarry is too slow).
Once you've jumped across each and every Pokemon, go through the opening to
your right.
In this room, get to the bare edge of the step and let Kooper activate the
switch. This will cause a sliding platform to appear. Use it to get to the
platform across from you. On here, use Lakilester to float in the lava. Go
right and you'll find a platform with a switch. Activate this switch to make
another sliding platform form. Now go left and get on the platform. Use
Parakarry to get you across all of these platforms and then you'll get to an
opening, so go through it.
Use Lakilester to get you across the lava onto a platform (use Kooper to get
the items if you want). On this platform, take out Bow and let her make you
invisible so you can cross the lava fall. Now get onto the platform and use
Parakarry to get on the platform to your right. On here, get in the lava with
Lakilester and go through the opening. In here, head right past the lava and
then get on the ground. Head up the stairs and you'll find 3 Koopatrols and a
Blue Magikoopa guarding the switch, and we have to fight them. Take out the
Magikoopa first, because they can give any special ability to any koopa.
Once you beat them, hit the switch and it'll cool down all the lava and harden
it. Since it is hard now, we can walk on it. Before progressing, go all the way
left until you're back at the second lava room (the one to the right of the
room with the Save Block). You'll notice that there is a new opening where the
lava was. Go through this opening. Head left and bash the "?" block for a Life
Shroom. Continue left and head through the opening so you're outside. Out here,
follow the melted lava to a bunch of ledges. Hit the red "?" block for the
third and final Deep Focus Badge (if you've been following this guide, you
should have all 80 badges now).
Once you have it, go back inside the castle. In this room, head through the
opening on the other side of the room. In here, go back through the opening to
your right. In this room, go to the middle of the room. Thanks to the melted
lava, we can go through the opening in here. Go through it and then open the
chest for a Castle Key. Now from here, go all the way back to the opening where
you hit the switch to cool down the lava. Standing in front of the opening,
head right and unlock the door and then open it.
This room is completely pitch black, so you'll need Watt to light it up. Now,
follow the path until you get to a fork. Take the upper path and go up the
slope. Get to the edge of the platform and use Parakarry to fly you over the
gap (it'll be dark if you switch Watt, but you'll get it). Use Watt to light
the room up again. Now go all the way left up a slope. At the top, use
Parakarry to fly you over the gap and then continue left into the next area.
You'll come into another dark room, so let Watt light it up.
Head left and you'll come to two paths. Take the lower one and head left up the
slope. At the top, use Parakarry to fly you over the gap. Switch to Watt so you
can light up the room again. Head left and you'll come across three different
paths. Take the highest path and go up the slope. At the top, drop down to the
floor below you and you'll be next to a spring. Down here, head left, take out
the Blue Magikoopa, and go into the area to your left. Back in this room, push
the statue to your left and then go through the opening.
The guy will now let you through, so hit A to open him. In here, head right and
save your game. Now head right and go through the opening. Go down the stairs
and head into the next room. Take out the Guard to get the key. Open the cell
and talk to the Red Toad so you can sleep here and refresh yourself. Leave this
room and go back to the Save Block. Head left and open the door, where you'll
find a shop. A Spiked Goomba is running it and will sell you stuff.
Super Shroom (30 coins)
Mayple Syrup (30 coins)
Thunder Rage (30 coins)
POW Block (15 coins)
Dizzy Dial (25 coins)
Mystery (5 coins)
Now leave this room. Back in here, open the door at the other side of the room.
In this hallway, take out the Koopatrols and the Blue Magikoopa and then open
the door on the right side of this room.
I hate this puzzle. Go into the next room to your right. Head right until you
find a spring. Hit the spring to get on the platform to your left. Go left and
jump on the chain to make the water level rise. Now swim through the water with
Sushie. Go left into the previous area. On here, swim onto the dock and hit the
blue switch to make a spring appear. Bounce onto the platform to the right.
Head right and use Bombette to blow up the wall and then go through the
opening. Use a tornado jump to break the brick block and make the switch fall
Hit the switch to make a hallway appear. Go down these hallways and pull the
chain at the end, causing the water to rise again. Go back to the previous
area.
Go to the dock and swim left onto a platform to pick up a Castle Key. Now go
right to the area we were just at. Pull the chain to make the water level drop.
Now go back to the previous area. Drop down to the floor below you. Go to the
dock and swim right into the next area. In here, get to the dock and pull the
chain to make all the water go away. Drop down to the ground. Down here, head
right and unlock and open the door. In this room, head up the stairs and dodge
the Golden Bullet Bills. Take out the cannons at the end (same way you did in
Koopa Bros. Fortress). Now head up the stairs and go left. Take out the next
Bullet Bill Cannon and head up the stairs. Go right and take out the third set
of cannons, and after that, go up the stairs and take out the final set of
Bullet Bill cannons. After this, head up the stairs and open the door to your
right.
You'll find Dry Bones here. The only way to defeat them is with fire, so use
attacks like Fire Flower or Kooper's Fire Shell. Take them out if you got the
moves, otherwise avoid them. Also, notice the three statues. Push the one on
the right to the left and then go through the opening. In this room, head right
down the hall and then go through the opening. In here, save your game and then
push the left statue to the left and then go through the opening. In this room,
use that mush needed Heart Block and continue right into the next room. In
here, push the middle statue over to the right to reveal an opening. Go through
this opening. In this hall, head left into the next room. In here, pick up the
Castle Key. Now go back to the room with the Save Block. Now open the locked
door.
In here, talk to the gate blocking your way. He'll let you through if you pass
his quiz. Here the answers.
1. 3 Koopas
2. 3 Red Shy Guys
3. Red Shy Guys
4. 2 Goombas
5. 4 arms
If you answer these right, he'll let you pass. If you miss 3 questions, you
will be required to fight 3 Anti-Guys.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
FIGHT THE ANTI GUYS?
HP: 50 each (150 total)
Attack: 10
Defense: 0
If you want to torture yourself and fight the Anti-Guys (missing 3 questions on
purpose), then you'll need to be well-prepared in advance. The best strategy I
think is to come in with the Triple Dip badge equipped (so you can use three
items in one turn), with plenty of attacking items, like Shooting Star and
Thunder Rage. Using 3 Shooting Stars in one turn, for example, will allow you
to deal up to 18HP damage to each Anti Guy. Also, be sure to have two or three
healing items that will recover a LOT of HP and FP (Deluxe Feast and Jelly
Ultra, for example), as with 3 Anti Guys, you will lose at least 30 HP per
turn.
Other items recommended for the Triple Dip are Repel Gels and Stone Caps, so
that you can have a few turns without taking any damage at all. And when you
run out of attacking items, your best bet to attack the Anti Guys as Mario is
to use Star Storm from Skolar.
The best partner in this fight is Bombette. Her Power Bomb attack can deal 7 HP
of damage to all three Anti Guys each turn. You can also use Bow's Outta Sight
to buy you another turn against the Anti Guys.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Whether you decided to fight the Anti-Guys or not, open the gate and you'll be
outside. Hit the "?" blocks for Maple Syrup and Super Shroom. Now head right
and go up the stairs. At the top, drop down in front of the ledge for a Jammin'
Jelly. Now go back up both staircases. At the top, head all the way left until
you get to a door and then open it. Head left, save your game, and then go
through the opening to your left. Now head down the stairs and go through the
opening at the bottom. Take out the Koopatrol for a cell key. Open the cell and
talk to the Toad so you can rest.
Now leave the room, go back up the stairs, and then back to the save block.
Head up the stairs. At the top, go left and enter the door. In here, head left
and go up the blocky platforms. Jump onto the lower one and you'll see a switch
below you. Use Bombette to blow the switch up below you. It'll cause the
platform to rise and then fall, so quickly get on the platform to your left. Go
through the opening and get the Ultra Shroom. Now go right into the room with
the save block. From the top of the staircase, head right and open the door. In
here, head up the stairs and take out the Koopatrol. At the top, go right and
open the door.
In this room, get on the small platform above the red switch. Use Bombette to
blow up the switch on the floor. This will make the platform rise and fall, so
quickly get on the floor to the right. On here, head right into the opening.
Now pick up the Castle Key and leave this room. Back out here, leave the room
to your left. In here, go down the stairs and head right. Open the locked door
and go through it. This is a pretty annoying puzzle. You need to take the
correct way or else you'll wind back at the start.
1. Start the puzzle by heading up the stairs and going through the opening.
2. Now head down the staircase in the next room and go through the opening to
your right.
3. Don't go up any staircases, just head right and go through the opening at
the other end of the room.
4. Head up the staircase and then go right through the opening into the next
room.
5. Go right and head down the staircase on the right. Now, go through the
opening to your right.
6. Head up the staircase. At the top, go right and head through the opening.
If you did this right, you'll be in a hallway with Koopatrols. Battle them and
head right across the bridge so you get to a door. Open the door and then use
that Heart Block. Now go across the hall and you'll find Peach! Yay! Now we
don't have to beat Bowser! Talk to her. She'll come up with some excuse that
she ran away when Bowser wasn't looking. She says that you don't need to fight
him (but he still has the star rod, dumbass). After, go left and she'll follow
you for a while. When you notice she's gone, bolt to the right. Hit her three
times with a hammer and she'll turn into a Duplighost. After the fight, go back
left and heal. Now head right and open the door.
You'll be greeted by another guard. Your last test is to defeat the Koopa Bros.
again, but Jr. Troopa comes in and kicks them out. This is your final match.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MINI BOSS: Jr. Troopa VI
HP: 60
Attack: 8
Defense: 2
Now, he will combine all of his past forms into one. His first attack is
jumping on you for 8 HP. About halfway into the battle, he'll transform into
his flying spiked head form. This means no jumping without Spike Shield, and
you'll need to use attacks like Star Storm. You'll want a partner like Sushie
for this part. He'll also duck into his shell and charge at you for 8 HP. When
you start draining him low on health, he'll lose the wings and bring out his
wand. He can use the wand to make a thunder bolt at you for 9 HP or heal 10 HP
for himself. He can also magic blast you for 8HP.
Just heal when needed, use your best attacks, use Star Storm and Smooch when
you got the chance. Sushie and Watt are good partners for the battle.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the fight, the gate wonders that if you're really stronger than the Koopa
Bros. (You beat Jr. Troopa, Jr. Troopa beat them, do you beat the Koopa Bros?).
Now open the gate and then enter. In this room, head up the stairs and open the
door at the top! Yay! Fresh air! Save your game and then use Watt to light up
the area. You'll find a hidden "?" block, so hit it for an Ultra Shroom. Enter
Peach's castle.
---------------
Peach's Castle
---------------
Upon walking into the main hall, go on the right staircase and open the door.
Open the cupboard and you'll find a Toad. He says you can sleep in your bed and
restore your health. Now go back into the main hall. Head up the big staircase
and open the door at the top. In the main hall 2F, open the first door to the
left of this door and you'll be in the library. Get to the middle of the room
where there are stacks of books. Use the book stacks to get on top of the
shelves. Up here, head right and follow the path to a Life Shroom. Now go back
to the main hall. Out here, head up either staircase and then open the door at
the top.
Head up the staircase in this room. Before opening the door, de-equip any
Useless battle badges for the final fight (Chill Out, Speedy Spin, etc). Put on
badges like Power Plus, Mega Smash/Mega Jump, and S. Jump/Smash Chg. Now open
the door. Peach is screaming for your help since Bowser is hanging her from the
ceiling. It's time for a rematch in front of that broken window that never got
fixed.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
BOSS: Bowser
HP: 50
Defense: 1
Fire Attack: 8
Stamp/Nail: 6
Bowser can launch a flamethrower at you for 8 HP, or use a stamp/nail attack
for 6 HP. When he goes invincible, use the Star Beam to remove his powers.
Also, when you bring his health down, he'll start healing himself for 20 HP.
Use attacks like Mega Smash to deal a significant amount of damage from him.
Bowser shouldn't give you too much trouble, and I recommend NOT using any
healing items here (save them for the next fight). If you need to heal, just
use Smooch from Misstar.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
After the fight, he'll say it was just a warm-up and then bolt away with the
Princess. Before you go chasing him, go back down to the first floor and heal.
Now come back to this room. Open the door on the right. Now head up both
staircases and open the door at the top. You'll see Bowser in the background,
running away with Peach. Go into the door to your left. Save your game and then
go up that long spiral staircase. At the top, open the door, make any last
minute adjustments with your badges, and then cross the bridge onto the
battlefield.
Kammy Koopa will activate the battlefield to make Bowser a lot stronger.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
FINAL BOSS: Bowser
HP: 99
Defense: 2
I would recommend beginning this fight using as many FP as you can (so use
attacks like Mega Smash). You'll find out in a second. Keep fighting Bowser
until he decides to go invincible. When this happens, use Star Beam, and you'll
find out that Bowser is just too strong for the Star Beam to have any effect.
Now, the game takes over and the viewpoint switches to Peach. Peach is
wondering how she can help out, and then Twink comes in and knocks Kammy out,
proceeding to untie Peach from her ropes in the process. From here, Peach and
Twink will team up to fight Kammy.
This fight is a very straightforward fight. The only thing Peach can do is
Focus, and the only thing Twink can do is a Dash attack. At first, Twink's Dash
attack will not even affect Kammy, but each time Peach uses Focus, Twink's
attack AND defense power will increase (not that you can lose this little fight
anyway). After a couple of turns, Kammy will be knocked out, and the game then
takes over again.
During this time, Peach will make a wish to make Mario stronger. The Star
Spirits will arrive and upgrade the Star Beam to Peach Beam. From here, we
resume our fight with Bowser.
As soon as you start fighting with Bowser, you'll notice you have been
completely healed 100%, but Bowser has not. When you start this fight back up
again. Use the Peach Beam to remove Bowser's invincibility. Bowser's attacks
are the same as last battle, except powered up. Now, his flamethrower is 10HP,
he can swipe you for 8 HP (and poison you, unless you have Feeling Fine). Also,
he'll use a thunderbolt for 10 HP. Another attack is that he'll send a shock
wave for 6 HP and knock your partner out for 3 turns. Be warned that this
deactivates any charges you have on you and your partner. He can also heal
himself for 30 HP when his health starts getting low. Just use Mega Smash every
turn and when your FP gets low, use FP restoring items. Heal when needed, just
your best attacks non-stop, use Peach Beam when he goes invincible, and you'll
eventually win this long, hard-fought battle.
As for partners, I say use Watt, since Electro Dash overrides any defense,
doing 5 HP a turn (when at ultra rank).
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
After the fight is over, Mario takes back the Star Rod and the castle blows up.
Now enjoy your ending!
=========
5. Items
=========
This section will include the healing items and the key items found in the
game. For the healing item, I will split it into two categories: items that can
be found manually and ones that require a Tayce T. recipe.
--------------
Healing Items
--------------
These are the items you can find on your own and do not require a Tayce T.
recipe to receive them.
APPLE
Description: Restores 5 HP.
Location: Spin/tornado jump on the crates inside Boo's Mansion to find these
items.
BLUE BERRY
Description: Restores 5 FP.
Location: Take the southeast path in Flower Fields and smash the tree next to
the spike pit on the right side.
BUBBLE BERRY
Description: Restores 5 HP.
Location: In Flower Fields, take southeast path and get to the pond. Let Sushie
surf you to the platform with tree, and then smash the tree.
CAKE MIX
Description: Restores 1 FP.
Location: Shy Guys carry this item in the playground west of blue station in
Shy Guy Toy Box
COCONUT
Description: Throw it at an enemy to do 3 HP damage during battle.
Location: Pretty much any tree in Lavalava island bears a Coconut upon smashing
it.
DIZZY DIAL
Description: Use it to make enemies dizzy during battle.
Location: Various shops, Gusty Gulch, Tayce T. recipe.
DRIED FRUIT
Description: Restores 15 HP.
Location: After defeating Pokeys in Dry Dry Desert, this item may appear on the
screen.
DRIED PASTA
Description: Restores 3 HP and 2 FP.
Location: Buy in shop at Dry Dry Outpost for 3 coins.
DRIED SHROOM
Description: Restores 1 HP.
Location: Dry Dry Outpost Shop for 2 coins, Rip Cheato for 64 coins, etc
DUSTY HAMMER
Description: Use it in battle to do 1 HP damage on 1 enemy
Location: Dry Dry Outpost Shop for 2 coins, Boo's Mansion for 4 coins.
EGG
Description: Restores 5 HP.
Location: In a bush near the Mt. Rugged railroad. It can also be found by
jumping and pulling a vine on one of the trees in Jade Jungle.
FIRE FLOWER
Description: Use it in battle to do 3 HP damage to all enemies on the field.
Location: Various shops, "?" blocks, Tayce T. recipe.
FRIGHT JAR
Description: Using it will cause a ghost to come out and attempt to scare
enemies off the field.
Location: Shroom Grocery, various "?" blocks.
HONEY SYRUP
Description: Restores 5 FP
Location: Various shops, "?" blocks, can be found after defeating certain
enemies.
ICED POTATOE
Description: Restores 5 HP.
Location: Found in Toad House after resting in Shiver Cities (can be done
unlimited times).
JAMMIN' JELLY
Description: Restores 50 FP.
Location: Found behind large tree (not Raphael the Raven's) in Jade Jungle,
received if you win quiz contest in Peach's castle (played as Peach upon
clearing chapter 5), smash tree near Lily to find this item, and one is in a
hidden "?" block inside Crystal Palace near the rhino statues (in those small
rooms where you push statues to reveal holes, requires tornado jump to get to
the hidden blocks, so use Watt to help you out). Also found in Bowser's Castle.
KOOPA LEAF
Description: Restores 3 FP.
Location: Found when examining certain bushes in Koopa Village.
LEMON
Description: Restores 1 HP and 2 FP.
Location: Found by hitting the lemon tree in the desert oasis (Dry Dry Desert).
LIFE SHROOM
Description: Automatically revives 10 HP for Mario if his HP falls to 0, but it
can be manually used to restore 10 HP.
Location: Bought in Boo's Mansion, Shiver City, Star Haven, Tayce T. Recipe,
also can be bought from Rip Cheato.
LIME
Description: Restores 3 FP.
Location: Found by hitting the lime tree in the desert oasis (Dry Dry Desert).
MAPLE SYRUP
Description: Restores 10 FP.
Location: Various shops, "?" blocks, can be found after defeating certain
enemies.
MELON
Description: Restores 15 HP.
Location: When you give the adult Yellow Yoshi in Lavalava Island a Tayce T.
recipe, he will give you this item in return. You can do this an unlimited
amount of times.
MUSHROOM
Description: Restores 5 HP.
Location: Various shops, "?" blocks, and 4 can be found when you sleep in
Shiver City Toad house after clearing chapter 7, also sold by Rip Cheato.
MYSTERY?
Description: During battle, use it and a random item from the following list
will be used (Mushroom, Super Shroom, Stone Cap, Dizzy Dial, Fire Flower, Repel
Gel, Thunder Rage, or a rock will fall down and do 1 HP damage on Mario).
Location: Boo's Mansion, Bowser's Castle
PEBBLE
Description: Use it in battle to do 1 HP damage on 1 enemy.
Location: Shiver Mountain.
POW BLOCK
Description: Use it in battle to do 2 HP damage on all enemies (also flips all
Koopa Troopas over).
Location: Various shops, can be found when defeating certain enemies, "?"
blocks.
RED BERRY
Description: Restores 5 HP.
Location: Take the east path in Flower Fields and hit the tree near Petunia.
REPEL GEL
Description: Use it during battle to make Mario transparent (can't be hurt) for
a few turns.
Location: Sold by Rip Cheato, Harry's Shop (30 coins), hidden "?" block at Jr.
Troopa's Playground (where stone block is), Shiver Snowfield, 1 found in hidden
block in Lavalava Island.
SHOOTING STAR
Description: Use it during battle to do 6 HP damage on all enemies.
Location: Bought in Shiver City, Star Haven.
SLEEPY SHEEP
Description: Use it during battle for a sheep stampede and to make enemies fall
asleep.
Location: Shroom Grocery, Tayce T. recipe.
SNOWMAN DOLL
Description: Use it during battle to do 4 HP damage on all enemies.
Location: Harry's Shop, Yoshi Village, Shiver City, "?" blocks.
STINKY HERB
Description: Restores 5 HP.
Location: In the backgrounds of Flower Fields, you'll see flowers and vines on
the walls. Walk near these and an herb may fall out. Don't worry, these are
still pretty easy to find.
STONE CAP
Description: Use this to turn Mario into stone for a few turns during battle.
He cannot be hurt by anything, but the catch is he can't attack, so it's up to
your partner.
Location: Harry's Shop, hidden "?" block in Jade Jungle.
STOP WATCH
Description: Use it during battle to paralyze enemies during battle. Similar to
Klevar's Time Out ability.
Location: Lavalava Island, Dry Dry Desert, bought at Boo's Mansion and Star
Haven.
STRANGE LEAF
Description: Restores 5 FP.
Location: Found by examining the bushes to the right of Boo's Mansion.
SUPER SHROOM
Description: Restores 10 HP.
Location: Hidden "?" block in Goomba Road, at Dry Dry Desert (where Kolorado's
tent is/was), go up north a few sections and you'll find a block on the ground.
Hit it 10 times for a Super Shroom to appear. Also found in various shops.
SUPER SODA
Description: Restores 5 FP and cures poisoning/shrinking.
Location: Bought at Star Haven, Tayce T. recipe.
TASTY TONIC
Description: Cures shrinking/poisoning.
Location: Found behind a bush in Dry Dry Desert, bought at Harry's Shop,
Yoshi's Village, also a Tayce T. recipe.
THUNDER BOLT
Description: Use it during battle to do 5 HP damage on 1 enemy.
Location: Bought at Dry Dry Outpost for 5 coins, found on top of a brick block
on Pleasant Path (use Kooper's shell toss to get it or tornado jump).
THUNDER RAGE
Description: Does 5 HP damage to all enemies on the field.
Location: Hidden block in Dry Dry Desert, bought at Harry's Shop, Yoshi Village
and Bowser's Castle, also a Tayce T. recipe.
ULTRA SHROOM
Description: Restores 50 HP.
Location: In Dry Dry Desert (where Kolorado's tent is/was), go up north a few
sections and you'll find a block on the ground. Smash it 100 times to get the
"?" block with this item to appear. Also found in Shiver Mountain, break the
brick block you see near the entrance and tornado jump where the block was to
reveal a hidden block with this item, after clearing chapter 7, sleep at Shiver
City Toad House and you'll find this item, hidden block outside Peach's castle,
1 in Bowser's Castle.
VOLT SHROOM
Description: Electrifies Mario for a short period of time, so any enemy that
directly touches him will be hurt.
Location: Bought at Harry's Shop and Koopa Village, Tayce T. recipe.
WHACKA'S BUMP
Description: Restores 25 HP and 25 FP.
Location: Found by smashing Whacka at Mt. Rugged with your hammer. For another
one, just lave and re-enter the area, and then hit him again.
YELLOW BERRY
Description: Restores 3 HP and 3 FP.
Location: In Flower Fields, take the southwest path. Smash the tree here with
your hammer to get this item.
-----------------
Tayce T. Recipes
-----------------
If an item wasn't listed in the above section, then your only way of getting it
(for the majority of these items) is by giving Tayce T. an item or two. You can
only give her two items after you give her the Cookbook dropped by Gourmet Guy
in Shy Guy Toy Box. Also, if you give her an item or two that don't mix, you'll
usually wind up with a mistake (item that restores 1 HP and 1 FP, hey, that's
better than a Dried Shroom :D).
Also, there are multiple recipes you can use to get an item, but that's totally
up to you. I'll try to use the easiest and simplest ones. Some items here may
already be listed in the above section, but this is a checklist for getting all
of the recipes if you want to beat the game 100%.
If a recipe requires two items, they will be separated by a /. If there are
multiple ways to get the recipe, each method will be separated by a comma (,).
APPLE PIE
Description: Restores 5 HP and 15 FP.
Items Required: Cake Mix/Apple
BIG COOKIE
Description: Restores 20 FP.
Items Required: Cake Mix/Egg, Cake Mix/Goomnut/Cake Mix/Red, Yellow, or Blue
Berry.
BLAND MEAL
Description: Restores 10 HP and 10 FP.
Items Required: A LOT of combinations will work, but I'll give out simple ones:
Koopa Leaf/Goomnut, Koopa Leaf/Red, Yellow, or Blue Berry.
BOILED EGG
Description: Restores 8 HP and 8 FP.
Items Required: Egg/Strange Leaf, Egg/Stinky Herb.
CAKE
Description: Restores 15 FP
Items Required: Cake Mix
NOTE: When Tayce T. gives you a Cake for bringing her Frying Pan back, the Cake
will not be added onto the amount of different recipe's you've cooked on the
chalkboard at Mario's house. You'll need to manually give her the Cake Mix for
it to count.
COCO POP
Description: Restores 3 HP and 15 FP.
Items Required: Cake Mix/Coco Pop.
DELUXE FEAST
Description: Restores 40 HP and 40 FP.
Items Required: Potato Salad/Shroom Steak, Whacka's Bump/Strange Leaf
DIZZY DIAL
Description: Use it in battle to make enemies dizzy on the field.
Items Required: Strange Leaf, Strange Leaf/Volt Shroom, Strange Leaf/Stinky
Herb.
EGG MISSILE
Description: Use it in battle to do 6 HP damage on 1 enemy.
Items Required: Egg/Fire Flower.
ELECTRO POP
Description: Restores 15 FP AND electrifies Mario, so that enemies that
directly attack him will be hurt.
Items Required: Cake Mix/Volt Shroom.
FIRE FLOWER
Description: Use it in battle to do 3 HP damage on all enemies.
Items Required: Dried Fruit/Strange Leaf.
FIRE POP
Description: Restores 20 FP, but does 1 HP damage to Mario.
Items Required: Fire Flower/Cake Mix.
FRIED EGG
Description: Restores 10 HP.
Items Required: Egg.
FRIED SHROOM
Description: Restores 6 HP and 2 FP.
Items Required: Mushroom, Super Shroom, Dried Shroom.
FROZEN FIRES
Description: Restores 15 HP.
Items Required: Iced Potatoe/Fire Flower
HEALTHY JUICE
Description: Restores 40 FP.
Items Required: Special Shake/Strange Leaf, Special Shake/Stinky Herb
HONEY CANDY
Description: Restores 20 FP.
Items Required: Honey Syrup/Cake Mix
HONEY SHROOM
Description: Restores 5 HP and 5 FP.
Items Required: Mushroom/Honey Syrup.
HONEY SUPER
Description: Restores 10 HP and 5 FP.
Items Required: Super Shroom/Honey Syrup.
HONEY ULTRA
Description: Restores 50 HP and 5 FP.
Items Required: Ultra Shroom/Honey Syrup.
HOT SHROOM
Description: Restores 5 HP and 15 FP.
Items Required: Volt Shroom, Mushroom/Super Shroom.
JELLY POP
Description: Restores 64 (!) FP.
Items Required: Cake Mix/Jammin' Jelly.
JELLY SHROOM
Description: Restores 5 HP and 50 FP.
Items Required: Jammin' Jelly/Mushroom.
JELLY SUPER
Description: Restores 10 HP and 50 FP.
Items Required: Jammin' Jelly/Super Shroom.
JELLY ULTRA
Description: Restores 50 HP and 50 FP.
Items Required: Jammin' Jelly/Ultra Shroom.
KOOKY COOKIE
Description: Restores 15 FP and also makes Mario transparent, electrified, or
puts him to sleep.
Items Required: Cake Mix/Koopa Leaf.
KOOPA TEA
Description: Restores 7 FP.
Items Required: Koopa Leaf.
KOOPASTA
Description: Restores 7 HP and 7 FP.
Items Required: Dried Pasta/Koopa Leaf.
LEMON CANDY
Description: Restores 5 HP and 15 FP.
Items Required: Lemon/Cake Mix.
LIFE SHROOM
Description: When Mario's HP reaches 0, this item will revive him 10 HP. He can
also manually use the item to restore 10 HP.
Items Required: Koopa Leaf/Super Shroom, Goomnut/Super Shroom.
LIME CANDY
Description: Restores 20 FP.
Items Required: Lime/Cake Mix.
MAPLE SHROOM
Description: Restores 5 HP and 10 FP.
Items Required: Mushroom/Maple Syrup.
MAPLE SUPER
Description: Restores 10 HP and 10 FP.
Items Required: Super Shroom/Maple Syrup.
MAPLE ULTRA
Description: Restores 50 HP and 10 FP.
Items Required: Ultra Shroom/Maple Syrup.
NUTTY CAKE
Description: Restores 10 FP.
Items Required: Goomnut.
POTATO SALAD
Description: Restores 10 HP.
Items Required: Potato Salad.
SHROOM CAKE
Description: Restores 10 HP and 10 FP.
Items Required: Mushroom/Cake Mix, Super Shroom/Cake Mix.
SHROOM STEAK
Description: Restores 30 HP and 10 FP.
Items Required: Life Shroom/Mushroom, Life Shroom/Super Shroom.
SLEEPY SHEEP
Description: Use this in battle to cause a sheep stampeded and attempt to put
enemies to sleep.
Items Required: Strange Leaf/Red, Yellow, or Blue Berry.
SPECIAL SHAKE
Description: Restores 20 FP.
Items Required: Melon
SPICY SOUP
Description: Restores 4 HP and 4 FP.
Items Required: Fire Flower
STRANGE CAKE
Description: Electrifies Mario and makes him transparent, but he may fall
asleep too.
Items Required: Strange Leaf/Cake Mix
SUPER SODA
Description: Restores 5 FP and cures Mario of poisoning/shrinking.
Items Required: Apple, Honey Syrup, Maple Syrup, Blue/Red/Yellow Berry.
SWEET SHROOM
Description: Restores 30 HP and 20 FP.
Items Required: Cake Mix/Life Shroom.
TASTY TONIC
Description: Cures Mario of poisoning/shrinking.
Items Required: Lemon, Lime, Bubble Berry, Coconut.
THUNDER RAGE
Description: Use it in battle to do 5 HP damage to all enemies on the field.
Items Required: Dried Shroom/Volt Shroom.
VOLT SHROOM
Description: Electrifies Mario for a few turns so that enemies will be hurt
when touching Mario.
Items Required: Mushroom/Koopa Leaf
YOSHI'S COOKIE
Description: Restores 15 HP and 15 FP.
Items Required: Cake Mix/Melon
YUMMY MEAL
Description: Restores 20 HP and 20 FP.
Items Required: Whacka's Bump, Iced Potato/Strange Leaf, Dried Pasta/Dried
Fruit.
NOTE: If you use Whack'a Bump alone to get the above recipe, a Cookbook is
required, even if you don't need two items.
--------
Letters
--------
All over the world you will find letters scattered about everywhere. The item
description tells you which person to deliver the letter to. You need to have
Parakarry as your partner to give them the letters. With the exception of the
"chain mail", you will get a Star Piece as a reward for each letter you
deliver.
Letter #1
Location: Mt. Rugged
Person to Deliver: Merlon (Toad Town)
Letter #2
Location: Mt. Rugged
Person to Deliver: Kolorado (Dry Dry Desert/Koopa Village/Lavalava Island)
Letter #3
Location: Dry Dry Desert (hammer trees near Dry Dry Oupost entrance)
Person to Deliver: Mort T. (Toad inside Koopa Village Toad House)
Letter #4
Location: Behind the vase on the roofs in Dry Dry Outpost
Person to Deliver: Nomadimouse (mouse resting by tree in Dry Dry Desert)
Letter #5
Location: Gusty Gulch in front of bransh
Person to Deliver: Fice T., the guard of Forever Forest (Toad Town)
Letter #6
Location: After clearing Chapter 3, hit the hammer behind where Kolorado's tent
was to get this letter.
Person to Deliver: Goompa (Goomba Village)
Letter #7
Location: On top of a big rock on the beaches of Lavalava Island.
Person to Deliver: Igor, the owner of Boo's Shop.
Letter #8
Location: After Sushie becomes your partner on Lavalava Island, swim to the
northeast corner of the area and smash the tree for a letter to fall out.
Person to Deliver: Russ T., he lives near the Toad Town entrance from Goomba
Road (Toad Town).
Letter #9
Location: Take NE path in Flower Fields, get through colored pillar puzzle, and
in the next area you'll find it in a group of flowers after going over the
first spike pit.
Person to Deliver: Mihn T., the Toad outside Flower Fields entrance in garden
(Toad Town).
Letter #10
Location: In Shiver Snowfield, you'll find an open area with trees. Hit the
biggest, leftmost tree 4 times for the letter to appear.
Person to Deliver: Mayor Penguin (Shiver City)
Letter #11
Location: On your way to Starborn Valley in Shiver Snowfield, you'll see a
letter behind an icicle. Shouldn't be that hard to spot.
Person to Deliver: Merlow (Shooting Star Summit)
The letters below are part of the chain letter sequence.
In Mt. Rugged, you'll find a letter for Goompapa.
1) Give letter to Goompapa and he'll give you a letter for Muss T. (near
Peach's Castle).
2) Give Muss T. letter and he'll give you letter for Koover (Koopa near Toad
House in Koopa Village).
3) Give Koover letter and he'll give you letter for Fishmael (big guy at Toad
Town Harbor).
4) Give Fishmael letter and he'll give you another letter to Koover.
5) Give Koover letter and he'll give you one for Mr. E (person with blue turban
in Dry Dry Outpost near Toad House).
6) Give Mr. E letter and he'll give you letter for Miss T. (one of female Toads
in front of Toad Town dojo).
7) Give Miss T. letter and she'll give you letter for Little Mouser (owner of
Dry Dry Outpost shop).
8) Give Little Mouser letter and he'll give you letter for Franky (Boo in main
hall of Boo's Mansion).
9) Give Franky letter and he'll give you letter for Dane T. (small Toad in
grass south of Toad Town railroad).
10) Give Dane T. letter and he'll give you letter for Red Yoshi Kid in Lavalava
Island.
11) Give Red Yoshi Kid letter and he'll give you another letter for Dane T.
12) Give Dane T. letter and he'll give you letter for Frost T. (Toad in
Starborn Valley that's outside).
13) Give Frost T. letter and he'll give you letter for Goompapa.
14) Give Goompapa letter and you'll finally receive this badge!
===========
6. Enemies
===========
*************
AMAZY DAYZEE
*************
HP: 20
Attack: 20
Defense: 1
Location: Located near the Blue Tree Flower in Flower Fields. However, the
Amazy Dayzee does not appear there every single time.
Beating Amazy Dayzee will give you a lot of Star Points, but it is difficult.
My tip is this: equip Mario with P-Up, D-Down, and give him both Power Plus
Badges with Mega Jump equipped. Set Bombette to blow up on the field until you
get the first strike. Use the Mega Jump, and then a good Bomb, and you should
have it down in no time.
*******
BANDIT
*******
HP: 5
Attack: 2
Defense: 0
Location: Dry Dry Desert
The only attack a Bandit has is that they will bump into you for 2 HP. By doing
this, they will also steal 10 coins from you in the process. However, they will
NOT steal any coins if you successfully defend yourself from the attack. If
they steal your coins, you can hit them (you don't need to defeat them) to get
your coins back. However, if a Bandit steals your Coins and you don't attack
the Bandit the following turn, they will run from the battle with your coins.
As a precautionary measure, it's best to have an attack like Power Shell to
attack all Bandits, that way you can attack all Bandits on the screen.
****************
B. BILL BLASTER
****************
HP: 10
Attack: 0
Defense: 4
Location: Bowser's Castle
All they do is shoot out the Bullet Bills, so they will do no direct harm to
you. But their defense will make the battles irritating, so use your top
attacks or Star Storm them.
********
BOB-OMB
********
HP: 3
Attack: 1
Defense: 0
Location: Koopa Bros. Fortress
You need to be a little careful when fighting Bob-Ombs. If you attack them,
they will turn red, meaning they will explode the next turn, dealing 3 HP of
damage. They can also jump on you for 1 HP. If you jump on a Bob-Omb while it
is red and angry, you will defeat it, but you will also take damage in the
process. To defeat a bob-omb while it is angry WITHOUT taking damage, use your
hammer or any attack by Kooper or Bombette. The bob-omb will be defeated and
neither you nor your partner will take damage.
***************
BOMBSHELL BILL
***************
HP: 3
Attack: 6
Defense: 0
Location: Bowser's Castle
These Bombshell Bills only appear from being shot out of the cannons. One
attack should be enough to knock them out, but try to finish them off before
they ram you for 6 HP. But they do explode afterward, thus giving you the Star
Points anyway.
************
BONY BEETLE
************
HP: 8
Attack: 3
Defense: 4
Location: Bowser's Castle
Bony Beetles can toss its shell at Mario for 3 HP or jump on Mario for 5 HP if
their spikes are out. The best way to get around these beetles are to D-Down
Pound them or use Watt's Electro Dash to get their health down in no time.
************
BULLET BILL
************
HP: 2
Attack: 2
Defense: 0
Location: Koopa Bros. Fortress
These only appear when they are shot out of the Bullet Bills. One action
command jump can dispose of them, otherwise they will ram Mario for 2 HP and
explode, and don't worry, you will get credit for the Star Points if that does
happen.
*************
BUZZY BEETLE
*************
HP: 3
Attack: 2
Defense: 2
Location: Dry Dry Ruins, Toad Town Tunnels
To get rid of their defense, all you need to do is jump on them to flip them on
their back, and then you can use your partner to wear them down. On the next
turn, they will flip over, but will not attack you. They can attack you with a
shell toss attack for 2 HP and sometimes, if they are on the ceilings in Dry
Dry Ruins, they will fall from the ceiling and hit Mario on the head, causing 3
HP in damage.
*******
BZZAP!
*******
HP: 3
Attack: 6
Defense: 0
Location: Forever Forest (inside beehive), Flower Fields
They can be a little nuisance, but they are easy to dispose of. One jump should
get rid of them. One of their attacks is that they will sting Mario for 6 HP,
also adding in a chance of poisoning him as well. Sometimes they will call in
the little bees, to sting Mario 1 by 1 (they do 1 HP each), and this attack
will have a chance of shrinking Mario. Just defeat them quickly before they
cause too much trouble.
******
CLEFT
******
HP: 2
Attack: 2
Defense: 2
Location: Mt. Rugged
Unless you have D-Down Pound, there's no easy way to defeat these enemies.
Their only attack is that they can run into you for 2 HP. Clefts have a defense
of 2, and at that point of the game, the only normal attack within your party
that can damage and defeat a Cleft is Bombette's Bomb attack. Your hammer, as
well as Kooper's shell attacks are ineffective as well. Jumping is out of the
question as they have spikes on their head. The best way to defeat these
enemies is to use the D-Down Pound badge, which can be brought from Rowf's
Badge Shop. I'd also recommend fighting them too, as they give out a pretty
good amount of Star Points.
*******
CLUBBA
*******
HP: 8
Attack: 3
Defense: 0
Location: Tubba Blubba's Castle
Their only attack is that they clobber you for 3 HP, otherwise there's no real
strategy to beat them. You and your partner can take one out each turn, but the
only pain here is that dodging their attacks could be a little annoying, and
the lack of immediate health around Tubba Blubba's castle makes it even worse.
***************
CRAYZEE DAYZEE
***************
HP: 8
Attack: 4
Defense: 0
Location: Flower Fields
Their only attack is that they sing a song in front of Mario's face, and it's
so strong it even costs you 4 HP and has a chance of putting Mario to sleep
too, and dodging this attack is pretty hard (I've only done it once or twice
before). But when their HP get low, they will run away most of the time, and
you will not get credit for the Star Points either, but you and your partner
should be able to take them out in one turn.
***********
DARK KOOPA
***********
HP: 8
Attack: 3
Defense: 2
Location: Toad Town Tunnels
Dark Koopas can be an incredibly annoying enemy. They have two attacks: they
can either attack you with a shell toss for 3 HP, or they can walk up to you
and start spinning really fast to make you dizzy. If you have the Feeling Fine
badge equipped, then you won't need to worry about getting dizzy at all (and
you will be unharmed by the attack). Like all Koopas, you can flip them over
(and putting their defense at 0) by jumping on them. They do get up the
following turn, but they will not attack. Also, you can predict which attack a
Dark Koopa will use. Pay attention to their mouth: If it is closed, they will
use a shell toss attack, if it is open (and they are king of smiling), they
will use a dizzy shell attack). This can help you determine which Dark Koopa
you want to attack.
**********
DRY BONES
**********
HP: 8
Attack: 4
Defense: 2
Location: Bowser's Castle
I've never found a way to beat this enemy without any use of Fire. Even if you
do wear them down, they will scramble their bones together and get back up. My
favorite way of torching these enemies (no pun intended) is to use Kooper's
Fire Shell attack which can do 15 HP and burn them into oblivion. Their only
attack is that they throw bones at Mario for 4 HP.
***********
DUPLIGHOST
***********
HP: 15
Attack: 4
Defense: 0
Location: Shiver Mountain, Crystal Palace, Bowser's Castle
Duplighosts like to make a carbon copy of your partner and use their
attacks/abilities on you. The amount of damage done is the same damage your
partner does to other enemies. If the Duplighost hasn't cloned itself yet, it
can headbutt you for 4 HP.
******
EMBER
******
HP: 10
Attack: 4
Defense: 0
Location: Star Road
Only water attacks and non-fiery items are effective against Embers. When
attacked, they will split into another Ember, who has an equivalent amount of
HP. They can attack you by jumping onto Mario for 4 HP or shooting out flames
at your partner, and if not defended correctly, your partner will be knocked
out for two turns.
*************
FOREST FUZZY
*************
HP: 6
Attack: 1
Defense: 0
Location: Forever Forest
Fuzzies can suck 1 HP out of you and use it to recover 1 HP of their own. To
defend yourself from this, hit A RIGHT AFTER the 2nd "suck" of the fuzzy. The
timing for this can be a little tricky, however. Its other attack is that it
can duplicate itself and put out another Forest Fuzzy onto the field (hey, more
Star Points for you).
**************
FROST PIRANHA
**************
HP: 10
Attack: 4
Defense: 0
Location: Shiver Snowfield, Shiver Mountain
Frost Piranhas can bite Mario for 4 HP or use their ice cold Winter-Fresh
breath and freeze Mario. This can be avoided by using Feeling Fine or by
dodging the attack as the breath is coming out. Ice attacks do not work against
these Frost Piranhas and fire attacks are very effective, so use them if you
can.
******
FUZZY
******
HP: 3
Attack: 1
Defense: 0
Location: Koopa Village
Fuzzies can suck 1 HP out of Mario and use it to recover 1 HP of their own. To
avoid this attack, press A about a half second right after the second suck, and
you won't get hurt (and the Fuzzy won't heal itself either).
********
GLOOMBA
********
HP: 7
Attack: 2
Defense: 0
Location: Toad Town Tunnels
Gloombas are just blue, stronger versions of Goombas. Their only attack is that
they jump on Mario for 2 HP. So you can finish them off without a problem,
unless you're low on health and are fighting several of them. At least they
give out a good amount of Star Points when you're in the earlier levels.
*******
GOOMBA
*******
HP: 2
Attack: 1
Defense: 0
Location: Jr. Troopa's Playground, Goomba Road, Pleasant Path
Their only attack is they jump on you for 1 HP. I don't think other
explanations for this enemy are needed here, since they're the easiest things
to destroy in the game.
***************
GRAY MAGIKOOPA
***************
HP: 11
Attack: 3
Defense: 0
Location: Crystal Palace
Gray Magikoopas are probably the most annoying Magikoopas you can battle. As
any other Magikoopa, they can shoot a magic blast shot at Mario for 3 HP or
poke him with their wand for 3 HP if they are on the ground. Also, they have
the annoying ability to go transparent and become invisible, so that nothing
hits them. If you see one of these in your battle, use you and your partner's
best attacks to finish these off first before them become real problematic.
Also, if it's alone in battle, there's a good chance it will run away. If
they're on a broom, you can use a double jump to knock them off their broom.
****************
GREEN MAGIKOOPA
****************
HP: 11
Attack: 3
Defense: 0
Location: Flower Fields, Crystal Palace
Green Magikoopas aren't as annoying as the other Magikoopas. If they're flying
on their broom, they can shoot a magic blast attack at you for 3 HP. If they're
on the ground, they can poke Mario with their wand to do 3 HP damage. Also,
their special ability is that they can increase the defense power of any enemy
by 1, so as always, try to take out the Magikoopas first. If it is alone,
there's a good chance it will run away. If they're on a broom, you can use a
double jump to knock them off their brooms.
***********
GROOVE GUY
***********
HP: 7
Attack: 2
Defense: 0
Location: Shy Guy Toy Box
Groove Guys can be annoying, unless you're equipped with the Feeling Fine
badge. They can charge at Mario for 2 HP, and they can dance in front of Mario
to make him dizzy, but this can be dodged easily. Also, they can dance away
from Mario and summon another Groove Guy. Hey, more Star Points for you.
*******
GULPIT
*******
HP: 12
Attack: 2
Defense: 0
Location: Shiver Snowfield, Shiver Mountain
Whenever you are involved in a battle with a Gulpit, you'll see a pile of rocks
to the side, with big and small rocks. They can spit the big rocks at you for 7
HP, while the smaller rocks do 5 HP on you, and when they are out of rocks to
spit at you, they can lick you for 2 HP. You can attack the pile of rocks if
you want, but that'd be a waste of time. Try to take out these guys before you
go for anything else.
*************
HAMMER BROS.
*************
HP: 12
Attack: 5
Defense: 1
Location: Bowser's Castle
Hammer Bros. are pretty annoying enemy, and the worst part is, they can't be
flipped over like the other Koopas. They can throw a hammer at Mario for 5 HP
AND shrink him in the process. When their HP is below 4, they'll throw 5
hammers at once to Mario, each doing 2 HP, AND adding the risk of shrinking
Mario. So, be sure you have Feeling Fine equipped for these kind of battles,
otherwise it's going to be a long, long battle.
***********
HURT PLANT
***********
HP: 8
Attack: 2
Defense: 0
Location: Jade Jungle
Hurt Plants disguise themselves as Heart Plants, so sometimes, when you examine
a Heart Plant, it may turn out to be a Hurt Plant and a battle will start.
Their only attack is that they can bite Mario for 2 HP, and it also has a
chance of poisoning Mario, so make sure you have the Feeling Fine badge
equipped when walking around the Jade Jungle.
************
HYPER CLEFT
************
HP: 4
Attack: 3
Defense: 3
Location: Gusty Gulch
Out in the open field, Hyper Clefts disguise themselves as ordinary rocks, but
when you come closer to them, they will charge at you and try to start a
battle. With their high defense of 3, a super hammer attack will only do 1 HP.
Try to have D-Down Pound equipped when battling them, and then you'll knock
them out in 1 hit with a super hammer. They can charge at Mario for 3 HP or
they can super charge themselves, then on the next turn, they can ram into
Mario for 8 HP and then lose the super charge. Also, you can use items to help
you out for these.
*************
HYPER GOOMBA
*************
HP: 7
Attack: 1
Defense: 0
Location: Gusty Gulch
These are as weak as regular Goombas, with a few extra goodies. They can jump
on Mario for 1 HP or they can super charge themselves, and then on the next
attack, they will ram Mario for 8 HP. If this does happen, your best bet is to
use Bow's Outta Sight when this happens.
*****************
HYPER PARAGOOMBA
*****************
HP: 7
Attack: 1
Defense: 0
Location: Gusty Gulch
These are the same as Hyper Goombas, except with wings, so the only difference
is that you can't attack them with your hammer and you can jump on them and
they'll lose the wings. Just be sure you use Outta Sight whenever they do super
charge themselves.
*************
JUNGLE FUZZY
*************
HP: 7
Attack: 2
Defense: 0
Location: Jade Jungle
Jungle Fuzzies can suck 2 HP out of you and use it to recover 2 HP of their
own. To get rid of them, you need to keep tapping A as fast as you can to fill
up the meter to 100%. Or once they suck you 5 times, they'll jump off of you by
themselves. Also, they can clone themselves and create another Jungle Fuzzy.
*************
KOOPA TROOPA
*************
HP: 4
Attack: 1
Defense: 1
Location: Pleasant Path, Koopa Bros. Fortress
If you jump on them, it will flip them over, causing their defense to drop to
0. It takes 2 turns for them to get up, and they will not attack until the turn
after they get up. Their only attack is that they use the shell toss attack on
Mario for 1 HP. You can easily finish them off after you flip them on their
back.
**********
KOOPATROL
**********
HP: 8
Attack: 4
Defense: 3
Location: Bowser's Castle
Because of the spike on their head, they can't be jumped on, unless you have
the Spike Shield badge equipped. Jumping on them with the Spike Shield can flip
them over and put their defense on 0. Also, a quake hammer attack is effective
on flipping them over. Otherwise, your Ultra Hammer will do 3 HP against them
if not flipped over. They can shell toss attack Mario for 4 HP or they can
charge their shell, and then attack Mario for 10 HP. Their other ability is
that they can summon for another Koopatrol. When charged, try to use Star Storm
to knock them out, before they do a lot of damage on Mario.
*******
LAKITU
*******
HP: 12
Attack: 3
Defense: 0
Location: Flower Fields
Lakitus can throw spinies at Mario for 3 HP damage, and they can also summon
spinies as well. There's no real strategy into fighting them here, just keep
using your jump attacks on them until you knock them out.
************
LAVA BUBBLE
************
HP: 9
Attack: 4
Defense: 0
Location: Mt. Lavalava
Since they are fiery enemies, jumping on them will hurt you and fire attacks
against them are ineffective. Your best options are either using your hammer or
jumping on them with the Ice Power Badge equipped. They can jump on Mario for 4
HP or they can shoot fire at your partner, which will knock them out for 2
turns, unless defended properly.
********
M. BUSH
********
HP: 8
Attack: 3
Defense: 0
Location: Jade Jungle
These bushes try to disguise themselves as regular bushes in the Jade Jungle.
Their only attack is that they will jump and hit Mario for 3 HP, which also has
a chance of poisoning him, but as long as you have Feeling Fine equipped, you
won't have to worry about being poisoned.
**********
MAGIKOOPA
**********
HP: 11
Attack: 6
Defense: 0
Location: Bowser's Castle
These are Blue Magikoopas and are probably the most problematic enemy in the
game. You know how each colored Magikoopa has a special ability of its own?
This Magikoopa has ALL of those abilities (raise attack or defense by 1,
electrically charge an enemy, go transparent, heal 5 HP to one enemy or 3 HP to
all enemies). On top of that, it can magic blast Mario for 6 HP. Also, it can
clone itself into a real and fake Magikoopa. You must hit the real one for the
fake one to go away (so attacks like Star Storm work fine). Dispose of these as
fast as you can. If they're on a broom, you can use a double jump to knock them
off their broom.
*********
MEDI GUY
*********
HP: 7
Attack: 1
Defense: 0
Location: Shy Guy Toy Box
Although they can heal other enemies, they seriously are no real threat. Their
only real attack is that they ram you for 1 HP, and it can be dodged easily.
Otherwise, they can heal 4 HP of their own or heal 4 HP of another enemy.
*************
MONTY MOLE I
*************
HP: 3
Attack: 2
Defense: 0
Location: Mt. Rugged
These little suckers like to pop out of the ground when you're nearby and try
to throw rocks at you to start a fight. Their only attack is that they throw
rocks at Mario for 2 HP, otherwise these things shouldn't be any problems to
you, unless you fight multiple of them, then they can really mow down your
health in no time.
**************
MONTY MOLE II
**************
HP: 12
Attack: 3
Defense: 0
Location: Flower Fields
All these Monty Moles are just upgraded versions of the first Monty Moles. Just
get rid of them quickly before they get to you. The only time you will face
these enemies is when you need to help Petunia in the early parts of Flower
Fields.
************
PARAGLOOMBA
************
HP: 7
Attack: 2
Defense: 0
Location: Toad Town Tunnels
These are pretty much the same thing as Gloombas, except they have swings and
cannot be hit by a hammer. Just jump on them and they'll lose the wings,
turning into a regular Gloomba. No real strategy in beating these enemies.
***********
PARAGOOMBA
***********
HP: 2
Attack: 1
Defense: 0
Location: Jr. Troopa's Playground, Goomba Road, Pleasant Path
These are just Goombas with wings, so you can't use your hammer on them. Just
jump on them and they'll lose the wings, turning into a regular Goomba. You
should have absolutely no problems defeating this enemy.
***********
PARATROOPA
***********
HP: 4
Attack: 1
Defense: 1
Location: Pleasant Path, Koopa Bros. Fortress
These are just Koopas with wings, so no hammer, and they are a little tougher
to defeat. Jumping on them once will make them lose their wings and turn into a
regular Koopa, and if you double jump on it while it's flying, it will lose the
wings AND flip over, making its defense go down to 0, where you can finish it
off from there.
**************
PIRANHA PLANT
**************
HP: 5
Attack: 3
Defense: 0
Location: Forever Forest
Because of the open mouth and teeth pointing upward, jumping on it will damage
you, so your only attack is by using the hammer. The Piranha Plant's only
attack is that it can bite you for 3 HP, and these things can take you down
quickly, so be sure to get rid of them as fast as you can.
******
POKEY
******
HP: 4
Attack: 2
Defense: 0
Location: Dry Dry Desert
Since it's a walking cactus, jumping on it probably isn't the smart thing to
do, right? It can hit you like a hammer for 2 HP, and it can throw a part of
its body at you for 2 HP. If it throws all of its body parts at you (so it's
down to its head), it'll just jump on you for 2 HP. Also, it has the ability to
summon other Pokeys into the battle. Hey, more Star Points for you.
************
POKEY MUMMY
************
HP: 4
Attack: 2
Defense: 0
Location: Dry Dry Ruins
The only difference from regular Pokeys are that these are blue and are
poisonous. They will throw a part of its body at you for 2 HP and to poison
you, which can be prevented if you defend yourself correctly. If it has thrown
all of your body segments at you, it will use its head to jump on you for 2 HP
and poison you. Since they do have spikes, remember, use your hammer on them.
***************
PUTRID PIRANHA
***************
HP: 12
Attack: 3
Defense: 0
Location: Jade Jungle, Mt. Lavalava
Unlike the Piranha Plants, these are actually facing Mario instead of pointing
upwards, so it is safe to jump on them and not get hurt. Their two attacks is
that they can bite Mario for 3 HP or they can release some horrible breath on
them for 2 HP and poison Mario, and the poison can be preventable if defended
correctly.
*********
PYRO GUY
*********
HP: 7
Attack: 4
Defense: 0
Location: Shy Guy Toy Box
Pyro Guys are just Shy Guys on fire, so jumping on them will hurt you, while
fire attacks are ineffective on them. Their only attack is that they can charge
at Mario for 4 HP. Also, water/ice attacks are twice as effective on these
enemies, since they are fire-based. Of course, when you're fighting these in
groups, a Star Storm will dispose of all of them.
**************
RED MAGIKOOPA
**************
HP: 11
Attack: 3
Defense: 0
Location: Mt. Lavalava
It can shoot a magic blast at Mario for 3 HP or when it's on the ground, it can
poke Mario with its wand for 3 HP. It can also raise the attack power of any
enemy by 1. If it is alone, there is a good chance it will run away. If on a
broom, a double jump will be good enough to knock it off its broom.
**********
RUFF PUFF
**********
HP: 10
Attack: 4
Defense: 0
Location: Flower Fields
Their only attack is that they will ram into Mario for 4 HP. If you face these
enemies in groups, try to finish them off as fast as you can, otherwise they
can mow you down pretty quickly, so you may want a healing item or two against
these enemies.
********
SHY GUY
********
HP: 7
Attack: 3
Defense: 0
Location: Shy Guy Toy Box
They can charge onto Mario for two HP. Their other attack is that they jump on
Mario's head for 3 HP. If successful, you'll hear an applause from some crowd.
If you defend yourself from the attack, the Shy Guy becomes embarrassed. Either
way, if they're giving you problems, a Star Storm will put them in their place.
********
SKY GUY
********
HP: 7
Attack: 3
Defense: 0
Location: Shy Guy Toy Box
Their only attack is that they can use a slingshot to attack Mario for 3 HP.
Another thing to take note of is that jumping on the balloons rather than the
Sky Guy will cause the balloons to pop and the Sky Guy will fall to the ground,
turning into a regular Shy Guy.
**********
SPEAR GUY
**********
HP: 7
Attack: 3
Defense: 0
Location: Jade Jungle
One thing you should take note of is its spear. If it's pointing upward,
jumping on it will hurt you. If the spear is pointing directly at Mario, using
hammer attacks will not work. Now, for attacks, they can poke Mario with its
spear for 3 HP. They also can throw their spear at Mario for 3 HP, but doing
this will cause the Spear Guy to lose all of its makeup and become a regular
Shy Guy. At last, they can also summon other Spear Guys into the battle. Hey,
more Star Points for you.
***************
SPIKED GLOOMBA
***************
HP: 7
Attack: 3
Defense: 0
Location: Toad Town Tunnels
Since it has a spike on its head, jumping on it will hurt you, so use hammer
attacks. The only attack out of this enemy is that it will jump on Mario for 3
HP.
**************
SPIKED GOOMBA
**************
HP: 2
Attack: 2
Defense: 0
Location: Jr. Troopa's Playground, Goomba Road, Pleasant Path
Since it has a spike on its head, jumping on it will hurt you, so use hammer
attacks. The only attack out of this enemy is that it will jump on Mario for 2
HP.
**********
SPIKE TOP
**********
HP: 4
Attack: 3
Defense: 4
Location: Mt. Lavalava, Toad Town Tunnels
This enemy is really annoying. Try to stay out of battle with it if you can. It
can shoot its shell at you for 3 HP. And with a really high defense, a super
hammer will do nothing on it and an ultra hammer will do 2 HP damage. As the
name of the enemy implies, it has a spike on the top of its shell, so you
cannot jump on it. However, with the Spike Shield badge, you can also jump on
this enemy and flip it over, making it much easier to defeat. Otherwise, you
can use attacks like D-Down Pound or Star Storm to get rid of these enemies.
******
SPINY
******
HP: 5
Attack: 4
Defense: 3
Location: Flower Fields, Toad Town Tunnels
Just like the Spike Top, these are a huge pain to defeat, so try to stay away
from battle if you can. Their only attack is that they will roll into Mario for
4 HP. With a defense of 3, an Ultra Hammer will do 3 HP on it, so like the
Spike Top, using D-Down Pound will make your life a lot easier with these
enemies. Better yet, knock them all out by using Star Storm.
********
SPY GUY
********
HP: 7
Attack: 2
Defense: 0
Location: Shy Guy Toy Box
Each time you attack a Spy Guy, it will switch weapons between a slingshot and
a hammer. It can attack Mario with its slingshot for 2 HP, and if it attacks
you with its hammer, it'll do 2 HP AND make Mario lose one of his commands for
a short period of time (jump, hammer, items, etc).
************
STONE CHOMP
************
HP: 4
Attack: 3
Defense: 1
Location: Dry Dry Ruins
You will only fight these enemies upon getting the Diamond, Lunar, and Pyramid
Stones. Their only attack is that they can bite Mario for 3 HP. Your Super
Hammer can do 3 HP on them, but a D-Down Pound out of your Super Hammer will
knock them out in one hit.
********
SWOOPER
********
HP: 4
Attack: 2
Defense: 0
Location: Dry Dry Ruins
If they are on the ceiling during battle, jumping or using your hammer attack
will miss then. Attacks like Shell Shot, Hammer Throw, or Quake Hammer will
damage them. Their only attack is that they can bite Mario for 2 HP.
*********
SWOOPULA
*********
HP: 8
Attack: 2
Defense: 0
Location: Crystal Palace
Like Swoopers, sometimes they may be on the ceiling, in which case only attacks
such as Hammer Throw, Shell Shot, and Quake Hammer will work on them. Their
method of attacking is similar to the way a Jungle Fuzzy attacks Mario. They
will suck on Mario for 2 HP and use it to recover 2 HP of their own, and you
must keep tapping A to raise the meter to 100% before they leave you alone. If
they suck on Mario 5 times (10 HP), it will stop on its own.
*************
WHITE CLUBBA
*************
HP: 12
Attack: 5
Defense: 0
Location Shiver Mountain, Crystal Palace
If these are in groups, they can mow you down pretty quickly. One of their
attacks is that they can club Mario for 5 HP or whack him 3 times for 2 HP
each, doing as much as 6 HP, unless each attack is defended properly.
****************
WHITE MAGIKOOPA
****************
HP: 11
Attack: 3
Defense: 0
Location: Jade Jungle, Mt. Lavalava, Crystal Palace
White Magikoopas can heal all of the enemies on the field for 3 HP each, or
they can heal one enemy alone for 5 HP. Otherwise, they can use a magic blast
attack at you for 3 HP or poke Mario with their wand for 3 HP. If on a broom,
you can double jump on them to make them fall off their broom. When they're
alone on the battlefield, there is a good chance they will run away.
*****************
YELLOW MAGIKOOPA
*****************
HP: 11
Attack: 3
Defense: 0
Location: Flower Fields, Crystal Palace
The special ability for a Yellow Magikoopa is that they can give a static
charge to another enemy on the battle field, so if you jumped on the charged
enemy, a double jump wouldn't work and you'd lose 1 HP in the process. As any
other Magikoopa, they can use a magic blast on Mario for 3 HP or poke Mario
with their wand for 3 HP. If on a broom, you can use a double jump to make them
fall off their broom. When they're alone on the battlefield, there is a good
chance they will run away.
=====================
7. Koopa Koot Favors
=====================
That old crabby Koopa in Koopa Village is always in need of favors. When you
want to do favors during your side quests, you can always check out this
section to see what is coming. The farther you get in the game, the more favors
you'll be able to do for him. These favors may look impossible, but with the
help of the Toad Town Tunnels warp pipe express, it'll make your life a lot
easier.
----------------------------
After Kooper joins the team
----------------------------
1. Koopa Koot's first favor is that he wants the "Koopa Legends" book from
Kolorado's wife. Enter the house to the left of Kooper's and talk to her.
She'll go to her back room and give you the book. Return it to Koopa Koot for 1
coin.
2. Koopa Koot wants a Sleepy Sheep. If you have one in your inventory, you can
simply give one to him. There is also one on Pleasant Path, if not, you need to
go back to the Toad Town Shop to buy one. Once you finish this favor, you'll be
rewarded with 1 Coin AND a Silver Card for the Toad Town Playroom (allowing you
to play the Jump Attack).
-----------------------------
After Chapter 1 is Completed
-----------------------------
3. Koopa Koot wants you to go to Goomba Village and get a tape from Goompa. So
go inside the house at Goomba Village and talk to Goompa. For a weird reason,
the tape is hidden behind a chair. Neither Koopa Koot nor Goompa will tell us
what's on the tape, but you'll get 1 coin for bringing it back to Koopa Koot.
4. Koopa Koot will ask for some nice Koopa Tea. To get this, bring a Koopa Leaf
to Tayce T. To find the Koopa Leaf, it is located in the bushes near the Save
Block. When you bring the Koopa Tea back to Koopa Koot, you get three star
pieces!
5. For once, Luigi will have a role in the game. Koopa Koot wants Luigi's
autograph, so head down to your house and talk to Luigi. Bring the autograph to
Koopa Koot for 1 coin.
-----------------------------
After Chapter 2 is Completed
-----------------------------
6. Koopa Koot says on his way shopping, he dropped his wallet somewhere near
the area. The wallet is located in the flowery bush in front of the blue Koopa
house near the Save Block. Your reward for returning it is 1 coin.
7. Koopa Koot wants a Tasty Tonic this time. You can buy one in the Toad Town
Shop near Shy Guy Toy Box if you don't have one on you. Bring one back to him
for one coin.
8. Probably the most annoying favor, you'll need to get Merluvee's autograph.
Go to Shooting Star Summit and talk to Merluvee (remember to walk around the
table). She will give you her autograph if you promise her to get her a crystal
ball from Merlee. Merlee is at Dry Dry Outpost. To get to her, go up the path
to the right of the Toad House. Jump over the crates and you'll find her. Talk
to her and she'll give you the crystal ball. Bring it back to Merluvee for her
autograph. Bring the autograph to Koopa Koot for 3 star pieces (worth doing
too).
-----------------------------
After Chapter 3 is Completed
-----------------------------
9. Koopa Koot's been in his house so long that he's outdated on the news. Go to
the newspaper at Toad Town and read both the front AND back side. Talk to him
afterwards for 1 coin.
10. Koopa Koot thinks he's going to die shortly and wants a Life Shroom for
insurance. If you got one, give it to him now, if not, you can get one at Boo's
Shop in Boo's Mansion. Your reward is one coin AND a Cold Credit, which lets
you play Smash Attack at the Toad Town playhouse.
11. Koopa Koot is requesting a recipe fresh from Tayce T., which is a Nutty
Cake. Go to Goomba Village and smash the tree next to the house for a Goomnut.
Bring it to Tayce T. to make a Nutty Cake. Bring the Nutty Cake to Koopa Koot
for 1 coin.
-----------------------------
After Chapter 4 is Completed
-----------------------------
12. Koopa Koot lives up to his name here. He wants you to go over to Koopa's
house and see why that house is so noisy. Make sure Bombette is your partner.
Talk to the Bob-omb inside (one on the right) and Bombette will flip out on
them. After they quiet down, talk to Koopa Koot for 3 Star Pieces.
13. Koopa Koot says that a Boo in Boo's Mansion has a photo of his. Go to Boo's
Mansion and talk to the Book in the main hall and he'll give you an Old Photo.
Bring it back to Koopa Koot for 1 coin.
14. Koopa Koot is asking for Koopasta this time. This requires the Cookbook
from Shy Guy Toy Box. Bring Tayce T. a Dried Pasta and a Koopa Leaf to make
this recipe. Afterwards, give it to Koopa Koot for 1 coin.
-----------------------------
After Chapter 5 is Completed
-----------------------------
15. Koopa Koot's glasses are missing, and just like his wallet, they're in the
area somewhere. The glasses are in the middle bush in front of the Toad House.
Bring them back to Koopa Koot for 1 coin.
16. Koopa Koot wants a lime this time, meaning we have to venture out into Dry
Dry Desert. From the Dry Dry Outpost entrance, go into the desert. Now go down
two spaces so you get into the oasis. Smash the tree on the right to find the
Lime. Bring it back to Koopa Koot for 3 Star Pieces.
17. Koopa Koot wants a Kooky Cookie. You need a Koopa Leaf and a Cake Mix from
Shy Guy Toy Box to this one. Bring these to Tayce T., and then bring the Kooky
Cookie back to Koopa Koot for 1 coin.
-----------------------------
After Chapter 6 is Completed
-----------------------------
18. One of the Boos out in Gusty Gulch has a package for Koopa Koot. The Boo
that you need to talk to is the one in front of (and slightly to the left) of
the Save Block. He will go look for it. What you need to do is leave and
re-enter the area. Talk to him for the package. Give Koopa Koot the package for
1 coin.
19. Koot's second to last favor is a Coconut. Practically any tree you hit in
Lavalava Island will give you a Coconut. Just give it to him for 1 coin.
20. His last favor is a Red Jar from Dry Dry Outpost. To get it, you must buy
the items at the shop in this order: Dusty Hammer, Dried Pasta, Dusty Hammer,
Dried Shroom. By doing this, the clerk will give you the Red Jar. Bring it to
Koopa Koot to get the last 3 Star Pieces from him.
No more favors after this.
==========
8. Badges
==========
In Paper Mario, there are several badges in the game - up to 80 different
badges. Each badge requires a certain amount of Badge Points (BP) and when you
level up, you can increase your maximum badge points by three each time if you
select BP. Some badges can be found out in the middle of nowhere, some can be
earned by doing certain tasks, and others can be purchased. Here is a list of
all badges found in the game.
-------------------
Jump Attack Badges
-------------------
POWER JUMP
Description: With Power Jump, you can jump on an enemy using more attack power
than usual.
Badge Points Needed: 1
Flower Points Needed: 2
Location: After working your way back to Goomba Village from getting the
hammer, Goompa will go into his house and give you this.
SHRINK STOMP
Description: When this attack is used on an enemy, there is a chance the enemy
shrinks, thus cutting its attack in half temporarily.
Badge Points Needed: 1
Flower Points Needed: 2
Location: From the Toad Town Tunnels entrance pipe, continue right through a
series of room. Cross the warp pipe bridge and you'll be stopped by a
Blooper/Electro/Super Blooper. Defeat the Blooper and you can open the chest
containing this badge.
MULTIBOUNCE
Description: You can attack all enemies on screen (except for ceiling and
spiked enemies) by bouncing on them one-by-one, if you time all your action
commands right.
Badge Points Needed: 1
Flower Points Needed: 2
Location: After clearing Chapter 1, Rowf's Badge Shop in Toad Town will be
opened. You can buy this badge for 75 coins.
MEGA JUMP
Description: This attack will let you jump on an enemy using a lot more attack
power than usual.
Badge Points Needed: 3
Flower Points Needed: 6
Location: Once you activate the staircase in Shiver Mountain (by using the Star
Stone), head up the first staircase. Go right and bash the red "?" block for
this badge.
SLEEP STOMP
Description: When this attack is used on an enemy, there is a chance the enemy
is put to sleep, knocking it out for a few turns.
Badge Points Needed: 1
Flower Points Needed: 2
Location: After Chapter 2 is completed, you can buy this at Rowf's Badge Shop
for 75 coins.
DIZZY STOMP
Description: When this attack is used on an enemy, there is a chance the enemy
becomes dizzy, knocking it out for a few turns.
Badge Points Needed: 1
Flower Points Needed: 2
Location: After getting the Ultra Hammer from Mt. Lavalava, go right into the
previous area. Get over the lava pit. Instead of going up the staircase, go
down the other one. Smash the Ultra Stone, let Parakarry fly you over the lava,
and you'll find the chest on a higher ledge.
D-DOWN JUMP
Description: It works like Watt's Electro Dash. It will do full damage no
matter what the enemy's defense is.
Badge Points Needed: 2
Flower Points Needed: 2
Location: On the second floor of Tubba Blubba's Castle, you'll find a Clubba
sleeping in front of a cracked wall. Blow up the wall and you'll find three
wooden floors you can break. Break the top left one to make access to the
spring below and then bounce up the spring. Break the top right one so you land
on a table. Let Parakarry fly you over to the other table to pick up this
badge.
POWER BOUNCE
Description: Lets you continuously jump on an enemy until you miss an action
command. Against bosses, you can only jump on an enemy five times I believe.
Badge Points Needed: 2
Flower Points Needed: 3
Location: In the Koopa Bros. Fortress, you'll see the badge behind a cell. You
can either A) slip into the cell via the right wall (notice how the Koopa does
it) or B) come back later and let Bombette blow up the cracked wall.
JUMP CHARGE
Description: When used, Mario's jumping power goes up by 2. You can charge as
many times as you want, but the power goes back to normal after you attack an
enemy.
Badge Points Needed: 1
Flower Points Needed: 1
Location: After you clear Chapter 3, you can buy this at Rowf's Badge Shop for
50 coins. Not a shabby deal.
S. JUMP CHG
Description: When used, Mario's jumping power goes up by 3. You can charge as
many times as you want, but the power goes back to normal after you attack an
enemy.
Badge Points Needed: 2
Flower Points Needed: 4
Location: Once you have access to Cloudy Climb, you'll notice a cloud moving up
and down. Hop on the cloud and use it to get onto the higher cloud to your
left. You can then pick up the badge on this cloud.
---------------------
Hammer Attack Badges
---------------------
HAMMER THROW
Description: When used, Mario can throw his hammer at any enemy on the screen.
Badge Points Needed: 2
Flower Points Needed: 2
Location: Just before you get to the main gate leading to Toad Town on Goomba
Road, you'll find a tree next to the gate with a spring inside the tree. Smash
the tree to get the spring to come out. Bounce on the spring to get on the roof
of the gate and then open the chest on the other side of the roof to get this
badge.
SMASH CHARGE
Description: When used, Mario's hammer attack will go up by 2. You can charge
as many times as you want, but once you attack, the power fades away.
Badge Points Needed: 1
Flower Points Needed: 1
Location: In the Koopa Bros. Fortress, stand in front of the door that leads to
the Bullet Bill area outside. Follow this spiral and you'll find the badge on a
little ledge at the top.
QUAKE HAMMER
Description: Mario smashes the ground with his hammer, damaging all enemies on
the screen.
Badge Points Needed: 1
Flower Points Needed: 2
Location: In Mt. Rugged, go to where you found the letter that was on a
platform (and needed Kooper to get). The badge is on the platform to the left
of where the letter was. Simply have Parakarry fly you over to the badge.
D-DOWN POUND
Description: It works like Watt's Electro Dash. Does full damage no matter what
the enemy's defense is.
Badge Points Needed: 2
Flower Points Needed: 2
Location: After you clear Chapter 1, you can buy this at Rowf's Badge Shop for
75 coins.
SPIN SMASH
Description: If the action command is done right, it will damage the first
enemy and then cause it to stumble and damage the enemy behind it.
Badge Points Needed: 1
Flower Points Needed: 2
Location: After you clear Chapter 3, you can buy this at Rowf's Badge Shop for
75 coins.
S. SMASH CHARGE
Description: When used, Mario's hammer attack will go up by 3. You can charge
as many times as you want, but when you attack, the charged power fadges away.
Badge Points Needed: 2
Flower Points Needed: 4
Location: After you clear Chapter 5, you can buy it at Rowf's Badge Shop for
100 coins.
POWER QUAKE
Description: Mario smashes the ground with his hammer, damaging all enemies on
the screen, more powerful than Quake Hammer.
Badge Points Needed: 2
Flower Points Needed: 4
Location: After Sushie becomes your partner in the Jade Jungle, go back left
into the previous area. Get to the dock and swim to the middle of the area and
bash the red "?" block to get this badge.
POWER SMASH
Description: Mario attacks the enemy with his hammer using more power than
normal.
Badge Points Needed: 1
Flower Points Needed: 2
Location: Once you have the Super Hammer, go to Toad Town Tunnels. Smash the
stone block to your left, go through the opening, head left through the next
opening, go up the moving platform into the pipe, and then head into the next
opening. Bash the brick block for a spring to fall down, and then use the
spring to bounce on the platform. Open the chest and you'll get this badge.
MEGA QUAKE
Description: Mario smashes the ground with his hammer, heavily damaging all
enemies on the screen, more powerful and Quake Hammer and Power Quake.
Badge Points Needed: 3
Flower Points Needed: 7
Location: After you clear Chapter 5, you can buy this at Rowf's Badge Shop for
200 coins.
MEGA SMASH
Description: Mario attacks the enemy with his hammer using a lot more power
than normal.
Badge Points Needed: 3
Flower Points Needed: 6
Location: On your way to the sun's tower in Flower Fields, you'll find a set of
steps. Go up these stairs and blow up the rock at the top using Bombette. Go to
where the rock was and fall through to pick up this badge.
-----------------------
Special Ability Badges
-----------------------
CLOSE CALL
Description: When Mario is in "danger" (5 HP or less), enemies will sometimes
miss Mario.
Badge Points Needed: 1
Location: On your way to the Goomba King's castle on Goomba Road, you'll find a
red "?" block the path. I wonder what could be...
POWER RUSH
Description: When Mario is in "danger", his attack will be increased by 2.
Badge Points Needed: 1
Location: It is in an alcove near the left side of the library in Peach's
castle. Mario can pick it up when he gets there, or you can pick it up as Peach
and drop it in the chest so Mario can pick it up at Merluvee's House.
MEGA RUSH
Description: When Mario is in "peril" (1 HP remaining) his attack will be
increased by 4.
Badge Points Needed: 1
Location: In Tubba Blubba's Castle, you'll notice a grandfather clock on the
second floor of the dining room. Push it to the left, go through the opening,
examine the drawer to open it, jump on the bed, get on the highest bookshelf,
and then go through the secret opening to your left to find this badge.
LAST STAND
Description: When Mario is in "danger", he will only receive half the damage.
Badge Points Needed: 1
Location: On the first floor of Peach's castle, head up the right staircase and
open the door, where you find the Toad hiding behind a cupboard. Open the chest
to find the badge. Peach can drop it in the chest so Mario can get it at
Merluvee's or Mario can manually pick it up when he reaches Peach's Castle.
DEEP FOCUS
Description: Mario charges up more Star Energy than usual when he has this
badge equipped and using Focus.
Badge Points Needed: 1
Location: There are three Deep Focus Badges in the game.
1) You can find one in Peach's Castle next to the chest in the closet. You can
just drop in the chest so Mario picks it up at Merluvee's house or Mario can
pick it up manually when he gets to the castle.
2) When you get to the Red Station in Shy Guy Toy Box, head left into the next
area. In the middle of the room, you'll find two yellow "?" blocks. Jump in
between the two blocks to reveal a hidden block containing this badge.
3) After cooling down the lava in Bowser's castle, get on the dried lava and go
all the way left through every opening until you're outside (make sure you're
on the dried lava). Follow the river of dried lava onto a bunch of platforms.
The red "?" block containing this badge should be at the top.
GROUP FOCUS
Description: Mario's partners can also use the Focus ability when this badge is
equipped.
Badge Points Needed: 2
Location: After clearing Chapter 3, you can buy this at Rowf's Badge Shop for
100 coins.
HP PLUS
Description: When equipped, Mario's maximum HP goes up by 5.
Badge Points Needed: 3
Location: There are three HP Plus Badges in the game.
1) After Kooper becomes your partner, jump on the tree stump to the left. Use
Kooper's Shell Toss to snatch this badge.
2) In Forever Forest, go to the area which has mushrooms growing on the bushes.
Go to the bush which has the most mushrooms. Now go to the opposite end of this
area and open the gate. You should be in an area with a beehive. Work your way
to the center of the area and you'll find a red "?" block with this badge.
3) After clearing Chapter 4, you can buy this at Rowf's Badge Shop for 150
coins.
FP PLUS
Description: When equipped, Mario's maximum FP goes up by 5.
Badge Points Needed: 3
Location: There are three FP Plus Badges in the game.
1) After clearing the Koopa Bros. Fortress, go left from the fortress and
you'll find a shattered wall. Blow it up with Bombette to reveal a pipe. Go
down the pipe, head right, and open the chest containing this badge. Now to get
off this platform, just fall down the ledge not guarded by a fence.
2) In Forever Forest, facing the sign that says "Boo's Mansion", go right to
the next gate. The rock should smile when you examine it, so take this path
into another area. Hit the red "?" block to get this badge.
3) After clearing Chapter 4, you can buy this at Rowf's Badge Shop for 150
coins.
ALL OR NOTHING
Description: If Mario uses the action command correctly with this badge
equipped, his attack goes up by 1. If not, it goes down to 0.
Badge Points Needed: 4
Location: After clearing Chapter 4, you can buy this at Rowf's Badge Shop for
100 coins.
DOUBLE DIP
Description: Mario can use two items in one turn with this badge equipped.
Badge Points Needed: 1
Flower Points Needed: 3
Location: After clearing Chapter 2, you can buy this at Rowf's Badge Shop for
100 coins.
TRIPLE DIP
Description: Mario can use three items in one turn with this badge equipped.
Badge Points Needed: 3
Flower Points Needed: 6
Location: In the Crystal Palace, there is a room where you activate the "!"
switch to make the sliding mirror revolve. On the right side of the room,
you'll see a door on one half of the room and a blank wall on the other half.
Have Bombette explode in front of the blank wall to make an opening. Go through
it and open the chest to find this badge.
QUICK CHANGE
Description: Allows you (or partner) to switch partners and not lose a turn.
Great for using combos such as Outta Sight.
Badge Points Needed: 4
Location: After you get the Super Boots, spin jump three times in Merlon's
House at Toad Toad to force this badge to fall down, and then you'll be able to
pick it up.
DODGE MASTER
Description: When using any attack, the action command will work a lot better.
Good for those who time their attacks too early/late when doing an action
command.
Badge Points Needed: 2
Location: After clearing Chapter 2, you can buy this at Rowf's Badge Shop for
100 coins.
PEEKABOO
Description: Allows you to see the enemy's HP without using Goombario's Tattle
Attack. Great for developing attack strategies, so you'll know how much health
the enemies have when using certain attacks.
Badge Points Needed: 3
Location: You can buy this from Merlow for 10 Star Pieces.
FEELING FINE
Description: Mario will not be affected by any status conditions whatsoever
(freeze, sleep, dizzy, poison, etc). Essential for defeating the Dark Koopas in
Toad Town Tunnels.
Badge Points Needed: 3
Location: You can buy this from Merlow for 5 Star Pieces.
HEART FINDER
Description: After defeating enemies, makes more hearts show up than usual.
Badge Points Needed: 3
Location: You can buy this from Merlow for 12 Star Pieces.
FLOWER FINDER
Description: After defeating enemies, makes more flowers show up than usual.
Badge Points Needed: 3
Location: You can buy this from Merlow for 12 Star Pieces
HAPPY HEART
Description: After attacking, Mario will randomly restore 1 HP.
Badge Points Needed: 3
Locations:
1) While climbing to the top of the giant tree to see Raphael the Raven in Jade
Jungle, you'll walk on a spiral vine on the perimeter of the tree. While
walking on a vine, you'll see an opening. Skip the opening and follow the vine
until you find this badge.
2) You can buy this from Merlow for 8 Star Pieces.
HAPPY FLOWER
Description: After attacking, Mario will randomly restore 1 FP.
Badge Points Needed: 3
Locations:
1) From the center of Flower Fields, take the east path. You will find three
trees in this area. Hit them in this order: middle, right, left. If done
correctly, the badge will fall out of the tree.
2) You can buy this from Merlow for 8 Star Pieces.
HP DRAIN
Description: Mario's attack power goes down by 1, but restores 1 HP each turn.
I believe he can restore up to 5 HP at maximum.
Badge Points Needed: 3
Location: You can buy this from Merlow for 15 Star Pieces.
FLOWER SAVER
Description: Decreases the amount of FP Mario uses for any attack by 1.
Badge Points Needed: 6
Locations:
1) In Flower Fields, go to where Petunia gave you the Magical Seed. Go right
into the next area and you'll find a well in the middle of all the dead trees.
Throw a Blue Berry down the well and the person inside will throw you this
badge.
2) You can buy this from Merlow for 25 Star Pieces.
POWER PLUS
Description: Increases Mario's attack power by 1.
Badge Points Needed: 6
Locations:
1) In the Shy Guy Toy Box west of Blue Station, you'll find Anti Guy guarding a
chest. If you fight him and defeat him, you can open the chest to find this
badge. Another method of luring Anti Guy away from the chest is to give him
Lemon Candy (bring Lemon and Cake Mix to Tayce T.) and he'll run away to feast
on the item, allowing you to open the chest.
2) You can buy this from Merlow for 25 Star Pieces.
DEFEND PLUS
Description: Increases Mario's defense by 1.
Badge Points Needed: 6
Location: East of the Pink Station in Shy Guy Toy Box, you'll find this badge
in a chest on a higher platform when you bounce up to it. Head west when you
get on the higher platform to get to the chest.
DAMAGE DODGE
Description: If you use the action command to dodge correctly, you'll decrease
the amount of damage you take by 1.
Badge Points Needed: 3
Location: In Mt. Rugged, you'll come to a place where there is a Star Piece on
a platform and a spring (the spring takes you to one of the letters). Near the
Star Piece is a cave. Go into the cave and go up left. You'll head up a slope
with a chest on top (the chest is visible when in the area). Open the chest to
find this badge.
P-Up, D-DOWN
Description: Mario's attack power goes up by 1, but his defense will decrease
by 1.
Badge Points Needed: 2
Location: After going by the Red Door in the Crystal Palace, you'll eventually
come across a small statue in one of the rooms. Push it from left to right and
you'll find a hole. Go down it, open door, follow hall to another door, and
you'll find room containing this badge.
P-DOWN, D-UP
Description: Mario's attack power goes down by 1, but his defense will increase
by 1.
Badge Points Needed: 2
Location: In the first area of the Crystal Palace, work your way until you're
on the other side of the mirror in the first hallway and then open the door.
Inside is a boarded up floor. Spin jump to break it and then go down the hole.
Down here, open the door and follow the hallway until you get to another door.
Open this door to find a room with the chest and then open the chest to find
this badge.
NOTE: If you wear the above to badges at the same time, the effects will cancel
each other out, so don't bother wasting your badge points on them, so pick one
or the other.
PRETTY LUCKY
Description: An upgrade over close call, because sometimes enemies will fail to
miss Mario (this works no matter what your health is).
Badge Points Needed: 3
Location: You can buy this from Merlow for 5 Star Pieces.
LUCKY DAY
Description: An upgrade over Close Call and Pretty Lucky, and enemies will have
an even better chance of failing to attack Mario.
Badge Points Needed: 7
Location: You need to complete a chain mail with Parakarry. In Mt. Rugged,
you'll find a letter for Goompapa.
1) Give letter to Goompapa and he'll give you a letter for Muss T. (near
Peach's Castle).
2) Give Muss T. letter and he'll give you letter for Koover (Koopa near Toad
House in Koopa Village).
3) Give Koover letter and he'll give you letter for Fishmael (big guy at Toad
Town Harbor).
4) Give Fishmael letter and he'll give you another letter to Koover.
5) Give Koover letter and he'll give you one for Mr. E (person with blue turban
in Dry Dry Outpost near Toad House).
6) Give Mr. E letter and he'll give you letter for Miss T. (one of female Toads
in front of Toad Town dojo).
7) Give Miss T. letter and she'll give you letter for Little Mouser (owner of
Dry Dry Outpost shop).
8) Give Little Mouser letter and he'll give you letter for Franky (Boo in main
hall of Boo's Mansion).
9) Give Franky letter and he'll give you letter for Dane T. (small Toad in
grass south of Toad Town railroad).
10) Give Dane T. letter and he'll give you letter for Red Yoshi Kid in Lavalava
Island.
11) Give Red Yoshi Kid letter and he'll give you another letter for Dane T.
12) Give Dane T. letter and he'll give you letter for Frost T. (Toad in
Starborn Valley that's outside).
13) Give Frost T. letter and he'll give you letter for Goompapa.
14) Give Goompapa letter and you'll finally receive this badge!
ICE POWER
Description: Mario won't take any damage upon jumping on fire enemies and his
power against fire enemies will increase by two.
Badge Points Needed: 2
Location: In Shy Guy's Toy Box, you'll find this badge in an easy to reach
chest east of the Pink Station.
FIRE SHIELD
Description: The amount of damage Mario takes goes down by 1 from fire enemies
and Mario won't take any damage when jumping on fire enemies.
Badge Points Needed: 2
Location: In Mt. Lavalava, when getting to the Save Block near the Ultra Stone,
jump on the rope to the left. About a second after sliding down and to the
left, you'll see a platform with this badge on it. Jump off to get on the
platform and collect the badge.
SPIKE SHIELD
Description: Mario won't take any damage when jumping on spiked enemies.
Badge Points Needed: 2
Location: In the Dry Dry Ruins, after releasing the first three Poke Mummies,
you'll find this badge inside the middle coffin.
RUNAWAY PAY
Description: When Mario runs away from battle, he will earn the Star Points
that he has accumulated in the battle.
Badge Points Needed: 2
Location: In Dry Dry Desert, while following the path to Dry Dry Outpost,
you'll find a tornado in an area with a gray cactus. Walk into the tornado and
you'll be taken to an area with 3 trees. Jump in the middle of the three trees
and you'll reveal a hidden block containing this badge
FEELING FINE
Description: Mario will not be affected from ANY status condition in the game.
Badge Points Needed: 3
Location: You can buy this from Merlow for 5 Star Pieces.
ZAP TAP
Description: Whenever an enemy directly attacks Mario, they will get zapped and
lose 1 HP.
Badge Points Needed: 4
Location: You can buy this from Merlow for 10 Star Pieces.
REFUND
Description: Whenever Mario used an item in battle, he will earn a "refund" of
coins. The more rare and valuable the item is, the more coins Mario will earn
from the refund.
Badge Points Needed: 1
Location: In the Koopa Bros. Fortress, go to the room where the yellow Koopa
builds the "?" block trap. At the bottom of the spiral slope, you'll find a
door. Blow up the cracked wall to the right of the door using Bombette and
you'll reveal an opening. Go through the opening and open the chest outside to
find this badge.
MONEY MONEY
Description: After a battle, Mario will earn more coins than usual.
Badge Points Needed: 7
Location: You can buy this from Merlow for 20 Star Pieces.
PAY-OFF
Description: The more damage Mario takes during battle, the more coins he will
earn at the end of the battle.
Badge Points Needed: 2
Location: You can buy this from Merlow for 1 Star Piece.
I SPY
Description: Whenever you are in an area with a hidden Star Piece, a Star Piece
icon will appear above your head and alert you with a ringing noise.
Badge Points Needed: 2
Location: Rowf will give you this badge after you give him his Calculator,
found in the Playground area west of Blue Station in the Shy Guy Toy Box.
CHILL OUT
Description: Mario will not take any damage from any first strike when being
hit by an enemy.
Badge Points Needed: 2
Location: You can buy this from Merlow for 3 Star Pieces.
SPEEDY SPIN
Description: With this badge equipped, Mario will be able to spin faster than
usual.
Badge Points Needed: 1
Location: You can buy this from Rowf's Badge Shop for 50 coins after clearing
Chapter 1.
DIZZY ATTACK
Description: When Mario spins into an enemy, the battle will begin with the
enemy paralyzed, making him unable to move.
Badge Points Needed: 2
Location: Exiting Toad Town to the east onto Pleasant Path, all you need to do
his head right until you find a red "?" block. Yep, that's the one.
FIRST ATTACK
Description: If Mario gets a first strike on an enemy that no longer gives out
any Star Points, the enemy will be destroyed automatically.
Badge Points Needed: 1
Location: You can buy this from Rowf's Badge Shop for 100 coins after clearing
Chapter 1.
SPIN ATTACK
Description: If Mario spins into an enemy that no longer gives out Star Points
on the field, they will automatically be destroyed and no battle will be
required.
Badge Points Needed: 3
Location: There is an area in the Dry Dry Desert with blue cacti that has a
tornado in it. Walk into the tornado and you'll land on a platform with this
badge on it.
BUMP ATTACK
Description: If you run into an enemy that no longer gives out Star Points on
the field, they will automatically be destroyed and no battle will be required.
Badge Points Needed: 5
Location: You'll get this item on the third purchase from Rip Cheato (64
coins).
SLOW GO
Description: Mario cannot run. This is useful for getting past the group of
sleeping Clubbas on your way to the Castle Key.
Badge Points Needed: 0
Location: In the Dry Dry Outpost, while you are solving the puzzle to get to
the Super Hammer, use the stairs to get to the top left corner. On the highest
platform, carefully fall down to the ledge above the chest. Now follow the wall
until you go through a hidden wall and you'll be in a room with a chest. Open
the chest to find this badge.
ATTACK FX A
Description: Adds additional sound effects for when Mario attacks enemies
(jump/hammer).
Badge Points Needed: 0
Location: You can buy this from Merlow for 1 Star Piece.
ATTACK FX B
Description: Adds additional sound effects for when Mario attacks enemies
(jump/hammer).
Badge Points Needed: 0
Location: Just before you enter Koopa Village, you'll find a triangle of three
brick blocks. Smash them with your hammer in this order: left, right, top. Then
a red "?" block will appear containing this badge.
ATTACK FX C
Description: Adds additional sound effects for when Mario attacks enemies
(jump/hammer).
Badge Points Needed: 0
Location: In Dry Dry Desert, head to the extreme southwest part of the desert
(where you can't go down and left anymore). Head right into the next area. This
area is empty, but you'll notice a lone rock in the dead middle. Jump on the
rock and then jump again to reveal a hidden block with this badge.
ATTACK FX D
Description: Adds additional sound effects for when Mario attacks enemies
(jump/hammer).
Badge Points Needed: 0
Location: This always has me stumped. First, go to Club 64 in Toad Town and try
talking to everyone there. Now go to Dry Dry Outpost and talk to melody
composer (lives in house near Toad Town Tunnels pipe). Now go back to Club 64
and talk to lyrics writer so you can get the Lyrics. Bring them back to melody
composer so he can add a Melody to the song. Now bring the Melody back and Pop
Diva will start singing again, and you'll be rewarded with this badge.
ATTACK FX E
Description: Adds additional sound effects for when Mario attacks enemies
(jump/hammer).
Badge Points Needed: 0
Location: In Shiver City, enter the house to the right of the mayor's house.
Jump up all the couches and bookshelves to get to a shelf with two windows.
Open the south-most window and you'll be outside. Now jump left into the other
house and open the window. You'll find a chest with this badge inside.
===============
9. Star Pieces
===============
------------------------
Jr. Troopa's Playground
------------------------
1) After falling on the ground from the balcony, head right into the next area.
While heading up the steps you'll find another set of steps leading up and to
the left. Follow this path to get to the Star Piece.
2) *HIDDEN* When you get the Super Boots, come back to the playground to where
you fell off. Spin jump/Ultra Hammer south and east of the heart block until
you find the hidden panel with this Star Piece.
---------------
Goomba Village
---------------
3) If you find the Peach Doll in Jr. Troopa's Playground and give it back to
Goombaria, she'll reward you with a Star Piece.
4) *HIDDEN* In the area where Mario falls to the ground after being torched by
Bowser, come back and spin jump/ultra hammer around the middle of the area
until you find the hidden Star Piece.
5) When you find the letter for Goompa, return to this area and give it to him
for a Star Piece.
------------
Goomba Road
------------
6) Right before you fight the Goomba King, smash the tree near the castle and a
Star Piece will come out of the tree.
7) *HIDDEN* After crossing the bridge formed from Goomba King's Castle, get in
front of the path leading to the next area. Spin jump/hammer until you find the
hidden panel containing the Star Piece.
----------
Toad Town
----------
8) Smash the tree next to Merlon's house and a Star Piece will fall out.
9) *HIDDEN* Spin jump/hammer the ground in front of Fice T's guard house until
you find a panel with a Star Piece.
10) *HIDDEN* Next to the trio of female Toads (in front of Dojo), spin
jump/hammer to the right of the Toads and you'll find a panel with the Star
Piece.
11) *HIDDEN* At the Toad Town port, spin jump/hammer around the Save Block and
Club 64 area until you find a panel with a Star Piece.
12) When you get Sushie, go to where the trio of female Toads are in front of
the dojo. Get to the dock and swim to the other side of the water to find an
isolated part of Toad Town with a Star Piece on it.
13) After the Shy Guys steal the mailbag from the post office, you can get the
mailbag from the Toy Box and bring it back to the post office and you will be
rewarded with a Star Piece.
14) Giving Russ T. a letter will give you a Star Piece.
15) After the Shy Guys steal Russ T's Dictionary, you can get it at the Toy Box
and return it to him to get a Star Piece.
16) *HIDDEN* At the Toad Town railroad, go south of the railroad and go right.
Keep spin jumping/Ultra Hammering the ground until you find a hidden Star
Piece.
17) Giving Minh T. (girl who watches garden) the letter from Flower Fields will
give you a Star Piece.
18) Giving Merlon a letter will give you a Star Piece.
19) Giving Fice T. (guard of Forever Forest) a letter will give you a Star
Piece.
---------------------
Shooting Star Summit
---------------------
20) *HIDDEN* Just after crossing the bridge to the east of Peach's castle, spin
jump/ultra hammer to the east of the bridge until you find a hidden Star Piece.
21) *HIDDEN* When you work your way up to where you originally met all seven
illusion Star Spirits, you'll see all those steps leading up to the top. Spin
jump/ultra hammer on the largest step and you'll find a hidden Star Piece.
22) Before climbing the steps to get to the illusion Star Spirits, go left
around the perimeter of the area and you'll find a Star Piece.
23) *HIDDEN* In front of Merluvee's house, spin jump/ultra hammer the ground
near the flower pots and you'll find that panel revealing the hidden Star
Piece.
24) Giving Merlow a letter will force him to lose a Star Piece from his
collection.
--------------
Pleasant Path
--------------
25) After Kooper joins your team, go to the first areas of Pleasant Path and
you'll find an alternate path leading to a dead end with a Star Piece on a
platform. Use Kooper to snag the Star Piece on the isolated platform and to
bring it back to you.
26) *HIDDEN* In the middle of those three blue striped poles, you can spin
jump/ultra hammer in the middle of them to reveal a hidden Star Piece.
27) *HIDDEN* Just after the blue striped poles, you'll enter an area where
there are coins on the ground and a Koopa will ambush you out of the bush. Spin
jump/ultra hammer to the left or right of where the coins used to be and you'll
make that hidden Star Piece pop out.
28) In the area just before the Koopa Bros. Fortress, you'll notice a big tree
just sticking there. Hitting it with your hammer will cause a Star Piece to
fall out.
--------------
Koopa Village
--------------
29) By giving Mort T. a letter (Toad inside Toad House), you'll receive a Star
Piece.
30) After Kooper joins the team, go to the checkerboard near Koopa Koot's
house. Move the blue block onto the middle tile, jump on it, and then jump on
the brick block and you can then collect the Star Piece.
31) *HIDDEN* In the left half of the village, spin jump/ultra hammer near the
trio of Bob-Ombs until you find the hidden panel containing the Star Piece.
-----------
Mt. Rugged
-----------
32) While you are progressing east, you'll come to a spot where you'll see a
slope leading up and to the right. At the top of the slope, head left into the
cave and you'll see two openings in front. Fall through either one and you'll
land on the small ledge. Pick up the Star Piece to your left.
33) After you continue out west from #29, you'll find a spring leading you to a
platform with one of the letters. Next to the spring is a gap. Have Parakarry
fly you over the gap to get onto a platform with the Star Piece on it.
34) *HIDDEN* At the beginning of Mt. Rugged, you'll find a slide with 3 coins
on it. To the right of the bottom of the slide, spin jump/hammer until you find
the panel containing the Star Piece.
---------------
Dry Dry Desert
---------------
35) *HIDDEN* As you follow the path to the east, you'll find yourself in an
area with a gray cactus and a tornado. Spin jump/ultra hammer around the cactus
until you find the hidden panel containing this Star Piece.
36) Since one of the three letters you collect for Parkarry is for Kolorado,
you can give the letter to Kolorado upon walking into the Desert for a Star
Piece.
37) If you got the Artifact from the Dry Dry Ruins, then you can bring it back
to Kolorado and he'll thank you by giving you a Star Piece.
38) You can give traveling Nomadimouse his letter anytime here in the Desert
for a Star Piece.
NOTE: After Chapter 3 is finished, Kolorado and his gang's tent will no longer
be in the desert. If you haven't given the above two items to Kolorado at that
point, you can always give them to him at Koopa Village or Lavalava Island
during chapter 5.
----------------
Dry Dry Outpost
----------------
39) *HIDDEN* When you make your way to the roofs of the houses, spin jump/ultra
hammer on the rightmost house until you find the hidden panel containing the
Star Piece.
--------------
Dry Dry Ruins
--------------
40) After draining out the second sand area by pressing the switch, you can
easily spot a Star Piece in the corner of the room. Go pick it up.
--------------
Boo's Mansion
--------------
41) *HIDDEN* In the main hall, spin jump/ultra hammer around the rug and
couches until you find a hidden Star Piece panel.
42) *HIDDEN* In the room where you get the Record, spin jump/ultra hammer
around the rug until you find a hidden Star Piece.
43) *HIDDEN* When making your way downstairs, you'll find a clock. Spin
jump/ultra hammer in front of the clock until you find a hidden panel
containing the Star Piece.
44) *HIDDEN* After you get the Super Boots, spin jump/ultra hammer on the left
side of the room until you find the hidden panel containing the Star Piece.
45) When you're on top of the bookshelves trying to get the Portrait, try to
land on the two crates stacked up on each other. Spin jump through both of them
and a Star Piece will pop out of the bottom crate.
46) Giving Igor (owner of the shop) a letter will give you a Star Piece.
------------
Gusty Gulch
------------
47) *HIDDEN* Upon entering this area, spin jump/ultra hammer around the gate
entrances until you find a hidden panel containing a Star Piece.
48) While you are progressing your way to the castle, you'll find "?" blocks,
trees, and a few rocks all bunched up together. Behind the rocks is a Star
Piece, so go on and pick it up.
----------------------
Tubba Blubba's Castle
----------------------
49) Upon entering the castle, open the door to your left. In this hallway,
enter the second door down the hall. Jump on the chair and then onto the table
and pick up that convenient Star Piece on the table.
50) On the second floor of the dining room, walk through the broken part of the
fence and you'll fall back down to the first floor. Pick up the Star Piece on
the table.
----------------
Shy Guy Toy Box
----------------
51) *HIDDEN* Spin jump/ultra hammer the floor in front of Blue Station until
you find a tile containing this Star Piece.
52) *HIDDEN* Spin jump/ultra hammer the floor in front of Pink Station until
you find a tile containing this Star Piece.
53) *HIDDEN* Spin jump/ultra hammer the floor in front of Green Station until
you find a tile containing this Star Piece.
54) *HIDDEN* Spin jump/ultra hammer the floor in front of Red Station until you
find a tile containing this Star Piece.
55) After you get on from Blue Station, head into the right area and continue
east until you see a yellow cylinder tipped on its side. Walk around the other
side of the cylinder to find a Star Piece.
56) When you enter those buildings with the staircases inside and get to the
rooftop, use Parakarry to fly you over to the roof of the building to the left.
Pick up the Star Piece here.
57) When you get to the green station and head east from the slot machines,
you'll come to that area where the platforms are bouncing up and down. Get to
the platforms in the far right and you'll see an opening leading into a room
beneath the roof. Get into the room and pick up the Star Piece inside.
----------------
Lavalava Island
----------------
58) In the first area where Kolorado gets clobbered by the Jungle Fuzzies,
hitting the rightmost tree near the pink flower with your hammer will cause a
Star Piece to fall out.
--------------
Yoshi Village
--------------
59) *HIDDEN* Spin jump/ultra hammer on the ground in front of the statue where
you get the Jade Raven until a hidden Star Piece comes out of the panel.
------------
Jade Jungle
------------
60) In the area where Sushie becomes your partner, get to a dock and swim to
the platform that has a Star Piece on it, and then go pick it up.
61) In the area where you hit the tree stump to rescue the Blue Yoshi Kid,
you'll notice a Star Piece underwater. Have Sushie dive you underwater and then
pick up the Star Piece while you are under water
62) *HIDDEN* In the area where you fight the White Magikoopa, go to the Hurt
Plants and spin jump/ultra hammer on the ground until you find the hidden tile
containing the Star Piece.
-------------
Mt. Lavalava
-------------
63) *HIDDEN* In the area with the rope slide and Super Block, fall down to the
ground and go the rightmost part of the room. Spin jump/ultra hammer the area
until you find a hidden panel containing a Star Piece.
64) *HIDDEN* Right before you take on the Lava Piranha, you'll be in a room
with a Heart Block. Spin jump/Ultra Hammer the area around the Heart Block
until you find the panel containing the hidden Star Piece.
--------------
Flower Fields
--------------
65) *HIDDEN* In the area where you must save Petunia from the Monty Moles, spin
jump/ultra hammer the ground in the southwest part of the area until you find
the hidden panel containing the Star Piece.
66) *HIDDEN* After unlocking southwest path with Red Berry, continue west until
you find the tree containing Yellow Berries. Spin jump/ultra hammer the ground
in front of the tree and you should find the panel containing a Star Piece
without a problem.
67) After unlocking the southeast path with a Yellow Berry, head east until you
get to a tree. Pick up the Star Piece that is just barely visible in the batch
of flowers to the right of the tree that contains Blue Berries.
68) *HIDDEN* From the Blue Berry tree, head right into the next area. Use the
stairs to get to the other side of the area. Before taking the right exit into
the next area, go up north and spin jump/ultra hammer the ground until you find
the panel containing a hidden Star Piece.
69) After giving the bubble plant a Bubble Berry to cross the spike pit, head
up the stairs and cross the path and then you can pick up the Star Piece at the
end.
70) *HIDDEN* After completing the multi colored pole puzzle, head right and
you'll see a spring. Use the spring to get onto the platform above you. Up
here, use Parakarry to get you over that invisible hole covered with flowers.
While you're standing above the right arch, tornado jump and then a Star Piece
will fall down to the ground, so drop down and pick it up.
------------------
Toad Town Tunnels
------------------
71) Once you have the Super Hammer, smash the stone block at the entrance. Now
continue left and work your away around this area and you'll find a room with
two pillars and rising platforms. Use the rising platforms to get you on the
left pillar and then have Parakarry fly you over to the right pillar so you can
go on and pick up the Star Piece.
72) The first purchase of Rip Cheato for 64 coins will give you a Star Piece.
73) The 5th purchase of Rip Cheato for 64 coins will give you a Star Piece.
74) The 10th purchase of Rip Cheato for 64 coins will give you a Star Piece.
------------
Shiver City
------------
75) When you give the Mayor Penguin a letter you'll find later, he'll reward
you with a Star Piece.
76) *HIDDEN* In a small area of snow to the right of the mayor's house (and to
the left of another house), spin jump/ultra hammer the ground until you find a
hidden panel containing a Star Piece.
NOTE ABOUT ABOVE STAR PIECE: When Shiver City is under the impression Mayor
Penguin is dead, 4 little penguins will be inconveniently standing on the
hidden tile, making it inaccessible during that timeframe.
-----------------
Shiver Snowfield
-----------------
77) *HIDDEN* In the area with the snowmen, spin jump/ultra hammer the ground in
the southern half of the area until you find the hidden panel containing the
Star Piece.
----------------
Shiver Mountain
----------------
78) While you're climbing the long staircase, you can find an area with a Save
Block. Fall of the ledge and you'll land on another ledge with a Star Piece, so
pick it up.
---------------
Crystal Palace
---------------
79) When you make your way to the "mirrored" area of the first room, use the
door to go outside. Out here, head down the stairs and into the cave to pick up
a Star Piece.
80) *HIDDEN* In the area with the large Rhino Statue, spin jump/ultra hammer
the ground to the left of the door until you find the panel containing the Star
Piece.
81) *HIDDEN* In the area with the small Rhino Statue, spin jump/ultra hammer
the ground to the left of the door until you find the panel containing the Star
Piece.
-------------------------
Chuck Quizmo Star Pieces
-------------------------
64 of the Star Pieces found in the game will be given to you by Chuck Quizmo
whenever you answer one of his questions right. He appears in random locations
throughout the game, and here are some of the spots I have found him in:
-Near Toad House in Goomba Village
-Next to Merlon's house in Toad Town
-In front of tree in area with Rip Cheato in Toad Town
-In front of the Club 64 in Toad Town port
-Near the save block in Koopa Village
-Near the Toad Town Tunnels warp pipe in Koopa Village
-At the Dry Dry Outpost entrance
-Near Toad House in Dry Dry Outpost
-In front of lone tree in the Yoshi Village area (near Raven statue)
-Near Shiver City Ice Pond
-On a patch of snow near Shiver City's Mayor House
-In the Star Haven area
One of the best methods of tracking him down is to use the three warp pipes in
Toad Town Tunnels that lead to Koopa Village, Goomba Village, and Dry Dry
Outpost. Now here are the questions and answers.
The numbers next to the questions are the order of the questions that he will
ask you. Below the question are the three answers; the correct one will be in
ALL CAPS.
(82-145)
QUESTIONS
-------------------------------------------------------------------------------
1. What is the name of Goombario's younger sister?
Goombette
Goombalina
GOOMBARIA
2. What is the color of the block you can break with the first Hammer you got?
Red
YELLOW
Gray
3. What ability does Goombario frequently use?
Jump
TATTLE
Dive
4. What color of pants was the Goomba King wearing? - Red and White
Blue and White
Red and Blue
RED AND WHITE
5. Which of Mario's battle commands is on the far left?
Jump
Item
STRATEGIES
6. How many windows does the Goomba House in Goomba Village have?
ONE
Two
Three
7. What's the name of the leader of the Red and Blue Goomba Bros.?
Dr. Goomba
Big Goom
GOOMBA KING
8. What color are Luigi's pants?
BLUE
Green
Yellow
9. How many members are there in Goombario's family?
Four
Five
SIX
10. What will you receive when you get the right answer in a quiz?
It's Me <3
STAR PIECE
Mushroom
11. What is the name of the smart Toad living in Toad Town?
RUSS T.
Smarr T.
Toace T.
12. How many buildings are there in Koopa Village?
Four
Five
SIX
13. Of the following, who is NOT a member of the Koopa Bros.?
Red Ninjakoopa
BLUE NINJAKOOPA
Black Ninjakoopa
14. How many coins are needed to buy a Mushroom at the shop in Koopa Village?
2 Coins
4 COINS
8 Coins
15. Where does Merluvlee, who tells fortunes about special things, live?
SHOOTING STAR SUMMIT
Toad Town
Bowser's Castle
16. What is the name of the character who joined you at the Koopa Bros.
Fortress?
Goombario
Kooper
BOMBETTE
17. What color is Bowser's hair?
RED
Green
Yellow
18. How many Star Spirits do you have to save?
One
Five
SEVEN
19. What's the name of the elderly Koopa Troopa who always asks for errands to
be run?
Koopa Krab
KOOPA KOOT
Old Koop
20. How many Bob-ombs besides Bombette were imprisoned in the jail at the Koopa
Bros. Fortress?
FOUR
Eight
Twelve
21. Where is the house of the explorer, Kolorado?
KOOPA Village
Toad Town
Goomba Village
22. What is the destination of the train which departs from Toad Town station?
Goomba Village
Koopa Village
MT. RUGGED
23. What is the name of the fellow who sells Badges in Toad Town?
Merlow
ROWF
Kolorado
24. What treasure did Bowser steal from Star Haven?
STAR ROD
Twink
Princess Peach
25. What is the color of the roof of the house in Koopa Village where you can
listen to a radio?
Red
Yellow
BLUE
26. Who does Kooper idolize?
Mario
KOLORADO
Koopa Koot
27. What does Merlee of Dry Dry Outpost specialize in?
Fortune-Telling
CASTING SPELLS
Cooking
28. Who hides inside a coffin in Dry Dry Ruins?
Mummy Man
Moustafa
POKEY MUMMY
29. What can you get when you take Star Pieces to Merlow at Shooting Star
Summit?
Cards
Coins
BADGES
30. Who knew the location of Dry Dry Ruins in Dry Dry Desert?
Kolorado
MOUSTAFA
Goombario
31. When you want Tayce T., who loves cooking, to make Lemon Candy, what do you
have to give her besides a Lemon?
Star Piece
CAKE MIX
Mushroom
32. Who among the following lives in Forever Forest?
Jr. Troopa
OAKLIE
Cleft
33. What are Boos, exactly?
GHOSTS
Thieves
Sheets
34. What appears when you hit the Whacka living on Mt. Rugged?
Heart
Mushroom
BUMP
35. Other than Lemons, what fruit drops when you hit a tree in the desert
oasis?
Coconut
Apple
LIME
36. What is the name of the strange person in Toad Town who can increase
Mario's status?
Rat Cheepa
Diz Onnest
CHET RIPPO
37. What ability does Bombette frequently use?
Since
Dance
BOMB
38. What does Gourmet Guy like?
CAKE
Mushroom
Kooper
39. Who was the second companion to join your team?
Bombette
KOOPER
Parakarry
40. Who tried to steal coins from you in the desert?
Pokey
BANDIT
Nomadimouse
41. What is the name of the Star Spirit who can use Star Storm?
Eldstar
Muskular
SKOLAR
42. What are addressed to your companions and sent to the post office?
Parcels
LETTERS
Handbills
43. Among the following, which building is NOT in Toad Town?
Shop
Station
MAYOR'S HOUSE
44. What kind of book did Gourmet Guy drop?
Gardening
COOKING
Fishing
45. Who am I?
Sir Quizzby
I.Q. Testa
CHUCK QUIZMO
46. Where do I show up?
IN TOWNS AND VILLAGES
On the street
In the jail
47. What is the name of the plant that grows in Jade Jungle and blows out
stars?
TRUMPET PLANT
Hurt Plant
Bellbell Plant
48. What color was the leader of Yoshi's village?
Blue
GREEN
Pink
49. What is the name of the elderly man who tells fortunes in Toad Town?
Merlow
MERLON
Merluvee
50. How many colors of Yoshis did you see in Yoshi's Village?
SIX
Eight
Ten
51. How would the Yoshi Kids in Yoshi's Village describe Sushie?
Easygoing
BOSSY
Sleepy
52. What building is across from the Toad Town post office?
Shop
Station
MERLON'S HOUSE
53. What kind of card do you get when you defeat Lee at the Dojo in Toad Town?
First-Degree
SECOND-DEGREE
Third-Degree
54. What color is the brooch that Princess Peach wears?
BLUE
Pink
Red
55. Who gave you Miracle Water in Flower Fields?
Posie
Rosie
LILY
56. What is the name of Lakilester's girlfriend?
Landdaki
Lakitofu
LAKILULU
57. How do you make the Pipe leading to the Toad Town Playroom come out?
Jump
HIT A TREE
Hit a switch
58. Among the following, who is inside Club 64?
Dancer
Composer
POP DIVA
59. Which of the following do Shy Guys never do?
SING
Dance
Run
60. What best describes the relationship between Mario and Luigi?
Neighbors
Friends
BROTHERS
61. Among the following, who is found in Starborn Valley?
Penguin
Lakitu
NINJI
62. How many companions do you travel with?
Seven
EIGHT
Nine
63. What is the name of the Star Kid who's always with Princess Peach?
Gleem
TWINK
Glo
64. How many Star Spirits have you saved in total?
Five
SEVEN
Ten
-----------------------
Koopa Koot Star Pieces
-----------------------
The remaining 15 Star Pieces can be achieved by doing favors for Koopa Koot.
After beating Chapter 1, one of three of Koopa Koot's favors for each chapter
that you clear (with the exception of his post-Chapter 3 favors) will have a 3
Star Piece reward. Here is a list of the favors that can be done that will get
you 3 Star Pieces (with the chapter that you need to beat in order to be able
to do the favor listed next to it).
146, 147, 148) -Giving him Koopa Tea (Chapter 1)
149, 150, 151) -Giving him Merluvee's Autograph (Chapter 2)
152, 153, 154) -Quieting neighbors in Kooper's house (Chapter 4)
155, 156, 157) -Giving him a Lime (Chapter 5)
158, 169, 160) -Giving him Red Jar (Chapter 6)
=================
10. Super Blocks
=================
Across this game, there are Super Blocks that you can use to upgrade your
partners. Upgrading your partners not only raises their attack power, but gives
them new abilities in the process. Each partner can be upgraded twice, to super
rank and then ultra-rank (don't worry, there are enough super blocks to upgrade
every partner twice). However, in order to be able to upgrade a partner to
ultra-rank, you must first get the Ultra Stone from Raphael the Raven in
Chapter 5.
Without further ado, here are the locations of the Super Blocks in this game.
----------
Toad Town
----------
-Getting to this Super Block requires Sushie. Go to the part of Toad Town where
the dojo is. In this area is a pond with a warp pipe in the middle. To get to
this pipe, use Sushie on the dock and then swim over to the pipe. Head down the
pipe and you'll be in the Toad Town Tunnels. Head right from here and you'll
find yourself a Super Block.
-----------
Mt. Rugged
-----------
-You need to have at least the Super Hammer in order to get to this block. At
the train station, when you start climbing up the mountain behind the train,
you'll notice a stone block to your left. Smash this block and then get the
Super Block to the left of the stone block.
---------------
Dry Dry Desert
---------------
-There is a super block located in the desert oasis. To get there, just go down
two areas from the area that leads to Dry Dry Outpost. This should be the first
Super Block that you encounter in the game.
--------------
Dry Dry Ruins
--------------
-After getting the Super Hammer, head back into the previous area. Go down the
stairs and then head into the opening to your left once you get to the bottom.
In here, fall down the pit to your left and you should land next to a Super
Block.
------------------
Toad Town Tunnels
------------------
-Getting to this Super Block requires a Super Hammer. In the area where there
are three warp pipes (that lead to Goomba Village, Koopa Village, and Dry Dry
Outpost), head into the opening to your left. In here, continue left into the
next area. In this room, go right and use the balancing platforms to get to the
other side of this room. Step through the opening. In here, you will see
platforms rising up into the ceiling. Step on one of these platforms and go
into the ceiling. Up here, head right and you will find a hole, so jump down
it. Down here, you'll find the Super Block.
-This Super Block requires the Super Boots to get to. It is also useful to have
Watt to get to this Super Block. From the Toad Town Tunnels entrance, spin jump
through the wooden floor to get to the room below you. Down here, head into the
opening to your left. In this room, defeat the Dark Koopas if you haven't done
so (this room has a warp pipe that leads back to Boo's Mansion). Now, head into
the opening to your left. In here, you will notice a blue block that you can
push around on that checkerboard. If you have Watt, you can use her to light up
this room and reveal the invisible "?" blocks. Use the blue block to get right
beneath these blocks and then jump to reveal them. If you don't have Watt, you
can still get to this Super Block if you know where the hidden "?" blocks are.
Once all three hidden blocks are revealed, you can then go up the steps and
jump across them to get to the Super Block on the other side.
-In order to get to this Super Block, you must have the Ultra Hammer. From the
room with the three warp pipes leading to Goomba Village/Koopa Village/Dry Dry
Outpost, head into the area to your left. In here, go left and then head into
the next opening. In this room, drop down to the ground below you. Down here,
head right and jump into the warp pipe at the other end of this room. In here,
smash the ultra-blocks with your Ultra Hammer and then get the Super Block on
the other side.
-Before jumping into the pipe that leads into Shiver City, turn around and head
left to the other side of this room. You will find a Super Block on the other
end of this area.
-----------------------
Tubba Blubba's Mansion
-----------------------
-After you get the first Castle Key, drop down to the floor below you and open
the door on the left. You will be at the bottom of a stairwell, and you'll find
a Super Block at the bottom of the stairs.
------------------
Shy Guy's Toy Box
------------------
-When you get to the Red Station, go down the path to your left. In this room,
progress leftward until you get to the final wall in front of the path leading
to the Big Lantern Ghost's room. There is a platform moving up and down that
you can use to get to the top of the wall. Jump on this platform and get on the
top of the wall. You should see another platform moving up and town on the
right side of the wall in the background. Get on this platform and ride it to
the top. You'll see the top of another wall to your right. Either jump onto the
top of this wall or use Parakarry to get over the gap. The Super Block is on
top of this wall.
------------
Jade Jungle
------------
-After Sushie becomes your partner, head back left towards the previous area.
In here, go to the dock and get in the water. Swim left and swim into the next
area. In this place, go left and jump back onto the dock in the middle of this
place. There should be a vine leading upward and one leading to the right. Go
across the vine to the right. On the other side, go down the vine in front of
you and get to the Super Block at the end.
-------------
Mt. Lavalava
-------------
-At the beginning of Mt. Lavalava, after crossing the lava pit, head right into
the next area. In here, ride the rope in front of you down to the other side of
this room. At the other end, you should see another opening to your right, so
go through it. In here, the Super Block is on the other side of this room. Just
watch out for all of the swinging fire bars in this place.
-After you get the Ultra Hammer, head back to the ultra-block that you saw near
the save block. Smash the ultra-block and then head right through the opening.
In here, jump onto the rope to ride it. While you are sliding downwards, notice
the wall in the back. You will notice a white, brighter part of the wall. When
you see this, try to jump off the rope and you should land on a platform with a
Super Block on it. If not, go back up towards the rope and try again.
--------------
Flower Fields
--------------
-From the main area of Flower Fields, take the southeast path. In this area,
jump across the spike pit. At the other side, head up the stairs. The Super
Block is directly across from you, but watch out for all of the Crazy Dayzees
in your way.
-You need Lakilester in order to get to this Super Block. From the main area of
Flower Fields, take the northeast path. After getting by the puzzle with the
raising and lowering platforms, continue right. You should see a spring in the
background, so use it to get up onto the higher ledge. Up here, just head left
and get to the Super Block.
----------------
Shiver Mountain
----------------
-After you hit the switch with Kooper (in which a fake Kooper also appears),
continue right and you'll see a staircase. Head up the staircase and you'll
find the Super Block at the top.
============
11. Credits
============
Nintendo - For creating this game and the Nintendo 64
Square - Also helping out make this game
Me - I wrote this guide
You - You read this guide, and liked it (hopefully)
Mom - Getting this game for me for my birthday
CJayC - the administrator of the best site in the world (GameFAQs) posted this
FAQ.