******************************************
*OGRE BATTLE 64: PERSON OF LORDLY CALIBER*
*Version: 0.50 *
*Last Update: 10/23/00 *
*Written by: JCipparone *
*e-mail:
[email protected] *
******************************************
* Introduction *
This is the second guide I have written for a game. I noticed
a lack of FAQs for Ogre Battle 64, and since I'm so in love with the
game at this point, I decided I'd try my hand at making one. At this
point it is far from complete, and you may notice holes in parts of
the walk-through. This is because I didn't decide to make notes on
each scene until Chapter 2. The Prologue is also complete because,
in my boredom, I decided to start a new game. If you have any
information on a Scene that you'd like to share (for instance, the
items, neutral characters, and leaders that I may be missing), please feel
free to e-mail me at
[email protected]. Questions and comments are also
welcome, but please realize that I have only finished parts of Chapter 3
and cannot help you past the point where this FAQ ends.
* Version Notes *
0.50 - Added Scene 21 and 22, added the Tips & Tricks section,
added info on where to find the Pedras, added info on
obtaining special classes, updated some spells, added a
few more enemy classes and the lich class.
0.30 - Added more classes, added Scenes 19 and 20, added
Demi-Humans and Enemies for units.
0.25 - Added more classes, added Scene 18.
0.20 - Added Character Classes section.
0.15 - Added Introduction, Version Notes, Table of Contents.
0.10 - Finished Walk-through up until Scene 16, only
partially complete so far.
* Table of Contents *
A. Walk-through
I. PROLOGUE
* SCENE 1: "The Southern Reaches"
* SCENE 2: "Sparks"
II. CHAPTER ONE
* SCENE 3: "First Assignment"
* SCENE 4: "The Path Diverges"
* SCENE 5: "True Intentions"
* SCENE 6: "The Revolutionary Army"
* SCENE 7: "A New Beginning"
* SCENE 8: "The Infernal Aura"
* SCENE 9: "Liberation of Alba"
III. CHAPTER TWO
* SCENE 10: "Idealism and Realism"
* SCENE 11: "Warriors of the Fallen Kingdom"
* SCENE 12: "The Steadfast"
* SCENE 13: "City of the Past"
* SCENE 14: "Thoughts"
* SCENE 15: "Uncertainty"
* SCENE 16: "Visitors From the West"
* SCENE 17: "A Legendary Land"
* SCENE 18: "The Grim Path"
IV. CHAPTER THREE
* SCENE 19: "The Setting Sun"
* SCENE 20: "Brigade of the Radiant Cross"
* SCENE 21: "The Mercenaries"
* SCENE 22: "No Man's Land"
B. Character Classes
I. BASIC CLASSES
* Soldier
* Fighter
* Amazon
II. ADVANCED CLASSES
* Knight
* Phalanx
* Berserker
* Fencer
* Ninja
* Wizard
* Doll Master
* Beast Tamer
* Cleric
* Valkyrie
* Archer
* Dragon Tamer
* Sorceress
* Witch
III. ELITE CLASSES
* Paladin
* Black Knight
* Beast Master
* Sword Master
* Cataphract
* Priest
* Diana
* Freya
IV. SPECIAL CLASSES
* Gladiator (Magnus)
* Gladiator (Dio)
* Blaze Knight (Leia)
* Warlock (Saradin)
* Vanguard (Magnus)
* Warrior (Dio)
* Rune Knight (Leia)
* Solidblade (Ankiseth)
V. DEMI-HUMAN
* Hawkman
* Vultan
* Raven
VI. MONSTER CLASSES
* Griffin
* Oprinicus
* Cockatrice
* Wyvern
* Hellhound
* Cerberus
VII. DRAGONS
* Young Dragon
* Earth Dragon
* Blue Dragon
* Thunder Dragon
* Fire Dragon
* Ahzi Dahaka
* Hydra
* Flarebrass
* Tiamat
VIII. UNDEAD
* Zombie
* Skeleton
* Lich
IX. ENEMIES
* Knight Templar
* Goblin
* Ogre
C. Tips & Tricks
I. THE PEDRAS
i. Pedra of Bane
ii. Pedra of Virtue
iii. The Four Elemental Pedra
II. THE VAMPIRE
i. Bloody Emblem
III. THE LICH
i. Ring of the Dead
D. Legal
A. WALK-THROUGH
I. PROLOGUE
In a faded brown flashback scene, the main character (Magnus)
says farewell to his good friend Yumil as he heads off for military
training.
Back to present, the Archbishop graduates you, but before
doing so he asks you a series of questions. Your answers determine
which four units you start out with in the beginning of the game.
Question 1 - What dost thou hold within thy sword?
Ardor Passion Vigor Talent Belief Hatred
Warrior | 12 | 16 | 0 | 4 | 16 | 4 |
Magic | 16 | 0 | 4 | 8 | 4 | 16 |
Healer | 4 | 8 | 12 | 16 | 16 | 4 |
Trainer | 8 | 12 | 16 | 0 | 4 | 16 |
Question 2 - What shalt thou sever with thy sword?
Hope Greed Order Silence Anarchy Control
Warrior | 12 | 4 | 12 | 16 | 0 | 4 |
Magic | 16 | 8 | 16 | 0 | 4 | 8 |
Healer | 4 | 16 | 4 | 8 | 12 | 12 |
Trainer | 8 | 0 | 8 | 12 | 16 | 16 |
Question 3 - For what shalt thou beseech the gods?
Valor Purity Might Triumph Sacrifice Trust
Warrior | 12 | 0 | 16 | 8 | 8 | 4 |
Magic | 8 | 16 | 12 | 4 | 4 | 8 |
Healer | 0 | 8 | 4 | 16 | 16 | 12 |
Trainer | 16 | 4 | 0 | 12 | 12 | 16 |
Question 4 - What shalt thou offer the gods?
Love Truth Freedom Embrace Lust Glory
Warrior | 0 | 16 | 16 | 8 | 4 | 12 |
Magic | 16 | 4 | 12 | 4 | 16 | 8 |
Healer | 8 | 16 | 4 | 16 | 4 | 0 |
Trainer | 4 | 4 | 0 | 12 | 16 | 16 |
Question 5 - What dost thou wish for?
Strife Serenity Wealth Reform Fertility Peace
Warrior | 0 | 12 | 8 | 12 | 16 | 4 |
Magic | 16 | 8 | 4 | 8 | 12 | 8 |
Healer | 8 | 0 | 16 | 0 | 4 | 12 |
Trainer | 4 | 16 | 12 | 16 | 0 | 16 |
Question 6 - What shalt thou rid from this land?
Changes Law Ideal Honor Rule Chaos
Warrior | 0 | 16| 16 | 4 | 12 | 8 |
Magic | 4 | 12| 0 | 8 | 16 | 4 |
Healer | 12 | 8| 8 | 16 | 4 | 16 |
Trainer | 16 | 4| 12 | 0 | 8 | 12 |
Answer Matching
Answer Unit Leader Unit Members
Warrior [ 1 ] Knight | Fighter x2 |Soldier x2|
[ 2 ] Archer | Amazon |Soldier x3|
[ 3 ] Berserker | Solder x2 |----------|
[ 4 ] Phalanx | Golem |----------|
Magic [ 1 ] Sorceress | Fighter x3 |Soldier |
[ 2 ] Witch | Amazon x2 |Soldier x2|
[ 3 ] Sorceress | Soldier |----------|
[ 4 ] Wizard | Wyrm |----------|
Healer [ 1 ] Cleric | Amazon x2 |Soldier x2|
[ 2 ] Fencer | Fighter |Soldier x3|
[ 3 ] Valkyrie | Soldier x2 |----------|
[ 4 ] Cleric | Griffon |----------|
Trainer [ 1 ] Beast Tamer | Fighter x2 |Soldier x2|
[ 2 ] Doll Master | Amazon |Soldier x3|
[ 3 ] Dragon Tamer | Soldier x2 |----------|
[ 4 ] Beast Tamer | Hell Hound |----------|
Here's how it works:
1. Add up all the totals for each of the four categories.
2. The category with the most is your first priority. (ie: if you
have 60 Warrior, 40 Magic, 20 Healer, and 10 Trainer, then Warrior
is your first priority). Match it up with the table above to
find out which unit you'll get.
3. Subtract 32 from your first priority. Whichever is the highest
now becomes your second priority and your second unit. (ie: if your
second priority is Magic, then your second unit will be a Witch, 2 Amazons,
and 2 Soldiers)
4. Subtract 32 from the second priority score. Whichever is the highest
now becomes your third priority and your third unit.
5. Subtract 32 from your third priority. Whichever is highest now becomes
your fourth priority and your fourth unit.
After your visit with the Archbishop, you are introduced to General
Godeslas and Ariosh, your superiors. You find out that you have been selected
to become a commander and are assigned an advisor - a man named Hugo Miller.
Under Hugo's guidance, you are assigned your first training mission.
* SCENE 1: "The Southern Reaches"
Map: Tenne Plains
Goal: Liberation of Theodricus Mine
New Characters: Dio
Items: 1x Hard Leather
1x Old Clothing
1x Baldr Sword
1x Heal Leaf
1x Altar of Ressurection
1x Great Bow (lower right corner)
Leader: Stabilo - LVL 4 - Berserker
1x Wyrm - LVL 4
Win: 1x Francisca (axe)
Neutral Characters:
Young Dragon (forest SW of HQ)
* SCENE 2: "Sparks"
Map: Volmus Mine
Goal: 1. Save Prince Yumil.
2. Liberation of Volmus Mine.
Notes: Prince Yumil is located in Ishro, the city south
of the eastern neutral city. After you rescue him,
Rhade commands you to finish off the remaining
rebels.
Items: 1x Hard Leather
1x Quit Gate
1x Light Mace
Leader: Qad - LVL 4 - Beast Tamer
1x Hellhound - LVL 2
Win: 1x Leather Whip
II. CHAPTER ONE
* SCENE 3: "First Assignment"
Map: Crenel Canyon
Goal: 1. Liberation of Fort Tuatha.
New Characters: Leia
Items:
Leader: Effeminette - Valkyrie
2x Fighter (front row)
2x Amazon (back row)
Win:
* SCENE 4: "The Path Diverges"
Map: Mylesia
Goal: 1. Liberation of Castle Burgund.
2. Safe escort of Prince Yumil to Castle Burgund.
Notes: Prince Yumil's unit consists of himself and four
Black Knights. He can survive a couple of fights by
himself but try to make sure your units stay in front
of his, clearing the way.
Items:
Leader:
Win:
** NOTE: After this mission is complete, train with Magnus' unit
in Mylesia. When you encounter a unit with a dragon and one other
character, you must beat them in order to win one of the three
other Elemental Pedra (besides the one you started with).
* SCENE 5: "True Intentions"
Map: Zenobian Border
Goal: 1. Liberation of Fort Crenel.
Items:
Leader: Debonair
1x Sorceress
2x Knight
Win:
* SCENE 6: "The Revolutionary Army"
Map: Volmus Mine
Goal: 1. Liberation of Fort Bulan.
Items:
Leader: Valna
2x Phalanx
2x Archer
* SCENE 7: "A New Beginning"
Map: Gunther Piedmont
Goal: 1. Liberation of Gunther Mines.
2. Rescue Asnabel.
New Characters: Asnabel, Katreda
Notes: Katreda, Asnabel's daughter, requests your help
in saving her father. You meet her in Cayes.
Items:
Leader:
Win:
* SCENE 8: "The Infernal Aura"
Map: Dardunells, the Crossroads
Goal: 1. Liberation of Forst Akkisis.
Items:
Leader: Ariosh - Knight
2x Phalanx
1x Ogre
Win:
* SCENE 9: "Liberation of Alba"
Map: Alba
Goal: 1. Liberation of Akka Castle.
Items:
Leader: General Godeslas
2x Valkyrie
2x Knight
Win:
III. CHAPTER TWO
* SCENE 10: "Idealism and Realism"
Map: Crenel Canyon
Goal: 1. Liberation of Fort Tuatha.
Items:
Leader: Nagate - Ninja Master
2x Ninja
2x Fencer
Win:
* SCENE 11: "Warriors of the Fallen Kingdom"
Map: Mylesia
Goal: 1. Liberation of Castle Burgund.
Items:
Leader: Rhade
4x Grappler
Win:
* SCENE 12: "The Steadfast"
Map: The Highland of Soathon
Goal: 1. Liberation of Castle Ziggiveld.
Items:
Leader: Ankiseth
2x Knight
2x Valkyrie
Win:
Neutral Characters:
Pumpkinhead (forest)
** NOTE: After this mission is completed, return to
the city of Jiram. You will encounter a small child
who has lost his pet dog. If you bring him a Hellhound
he will give you the Pedra of Bane.
** Scene 13 is optional, you can choose to go right
to Auderva Heights.
* SCENE 13: "City of the Past"
Map: Sable Lowlands
Goal: 1. Liberation of Crotal Castle.
New Characters: Liedel
Items:
Leader: Liedel - LVL 13 - Archer
Win: 1x Bow of Sandstorm
Neutral Characters:
Faerie
Ghost (forest)
Skeleton (forest)
Red Dragon (barrens)
Blue Dragon (mountains)
* SCENE 14: "Thoughts"
Map: Audvera Heights
Goal: 1. Liberation of Castle Ziggiveld.
New Characters: Aisha
Items: 1x Estoc
2x Scale Armor
2x Robe of the Wise
1x Fool
Leader: Tutz - LVL 14 - Doll Master
1x Golem - LVL 13 (front row)
1x Baldr Golem - LVL 13 (front row)
Win: 1x Fool
* SCENE 15: "Uncertainty"
Map: Mount Ithaca
Goal: 1. Liberation of Fort Gullsvinter
Notes: Watch out for a surprise attack by enemy flying
units who try to attack your headquarters from the
north and southeast.
New Characters: Saradin
Items: 1x Book of Earth
1x Thunder Spear
1x Magician's Robe
1x Buckler
1x Stone of Quickness
1x Arc Wand
1x Revive Stone
Leader: Rhade - LVL 16 - Superior Knight
2x Cataphract - LVL 13 (front row)
2x Paladin - LVL 13 (back row)
Win: 1x Sword of Firedrake
Neutral Characters:
Raven (all)
Faerie (all)
Griffin (mountains)
** NOTE: After this mission, train with Magnus' unit in
Mount Ithaca until you encounter a group with a dragon
and one other character. If you defeat them then you will
get one of the other three Elemental Pedra.
** You can choose either Scene 16 or Scene 17, or both, before
moving on to Westinus. Scene 16 is the easier of the two, but
I recommend completing both to get levels up.
* SCENE 16: "Visitors From the West"
Map: Azure Plains
Goal: 1. Liberation of Fort Noistrien.
Notes: Watch out for the four flying units that go right
for your headquarters once you start the mission.
Also, make sure you liberate Coppermine to recruit
Sheen.
New Characters: Sheen
Items: 2x Yvital
1x Quit Gate
1x Bracer of Protection
Leader: Robert - LVL 16 - Knight Templar
2x Paladin - LVL 14
2x Sorceress - LVL 14
Win: 1x Ice Blade
* SCENE 17: "A Legendary Land"
Map: Mount Keryoleth
Goal: 1. Liberation of Keryoleth.
Notes: Make sure you have some Revive Stones handy, one
of the units has a few Cockatrice that will petrify
your units.
Items: 1x Fur Coat
1x Revive Stone
1x Arc Wand
1x Dragon Shield
1x Book of Wind
1x Silver Hourglass
Leader: Giolse - LVL 18 - Archmage
1x Ogre - LVL 17
2x Goblin - LVL 17
* SCENE 18: "The Grim Path"
Map: Westinus
Goal: 1. Liberation of Castle Talpaea.
Notes: There are two options for this map, one of which
you fight against Ankiseth and the other where
Ankiseth fights with you in your attempt to rescue
Yumil. I chose to have Ankiseth fight with me,
that way he joins you in Chapter 3. His unit
consists of 2 Dianas and 2 Cataphracts which join
you when he does.
Items:
Leader: Baldwin - LVL 19 - Templar Commander
2x Diana - LVL 18
2x Knight Templar - LVL 18
Win: 1x Goblet of Destiny
Neutral Characters:
Vultan
IV. CHAPTER 3
* SCENE 19: "The Setting Sun"
Map: Dardunelles, the Crossroads
Goal: 1. Liberation of Fort Akissis.
Items:
Leader: Ujeanne - Priest
2x Paladin
2x Freya
Win: 1x Vestment of Water
* SCENE 20: "Brigade of the Radiant Cross"
Map: Gules Hills
Goal: 1. Liberation of Guntherhaal Station.
Items: 1x Bloodstained Robe
1x Stone Sword
1x Altar of Resurrection
Leader: Pruflas - LVL 19 - Temple Command
2x Freya - LVL 16
2x Knight Templar - LVL 16
Win: 1x Heavy Armor
Neutral Characters:
Cerberus (moutains)
** NOTE: After this mission is completed, train at
Gules Hills with Magnus' unit until you encounter
a unit with a dragon and one other character. If you
defeat this unit you will receive one of the three
other Elemental Pedra.
** NOTE: After this mission is completed, visit the
city of Muji to encounter a man who wants to send a
letter to his daughter at Volmus Mine. Visit Volmus
Mine to find that his daughter has left to Mount
Ithaca. You can find her in the city of Caltovich
and upon delivery of the letter, you receive the
Pedra of Virtue.
* SCENE 21:
Map: Tremos Mountains Part A
Goal: 1. Liberation of
New Characters: Paul
Items: 1x Fang of Firedrake
1x Scroll of Discipline
1x Heal Pack
1x Black Cat
1x Bow of Thunderbolt
1x Ring of Dead
1x Angel Fruit
Leader: Kageiye - LVL 25 - Sword Master
2x Fencer - LVL 23
2x Ninja Master - LVL 23
Win: 1x Yu-giri
* SCENE 22: "No Man's Land"
Map: Tremos Mountains Part B
Goal: 1. Liberation of
Items: 1x Peridot Sword
1x Book of Bane
1x Altar of Resurrection
1x Stardust
1x Crystal of Precision
Leader: Eudika - LVL 24 - Siren
2x Goblin - LVL 21
1x Ogre - LVL 21
Win: 1x Feather Suit
B. CHARACTER CLASSES
I. BASIC CLASSES
* Soldier Gender: N/A
F: 1x Thrust
M: 1x Thrust
B: 1x Thrust
- After a certain amount of battles, Soldiers will
turn into either a Fighter or an Amazon, depending on
the unit leader's gender. Soldiers are replenished
after each mission.
* Fighter Gender: Male
F: 2x Slash
M: 1x Slash
B: 1x Slash
- Basic male unit, keep in front row.
* Amazon Gender: Female
F: 1x Shoot
M: 1x Shoot
B: 2x Shoot
- Basic female unit, keep in back row.
II. ADVANCED CLASSES
* Knight Gender: Male
F: 2x Slash
M: 1x Slash
B: 1x Slash
- Stronger version of the Fighter, balance of offense
and defense.
* Phalanx Gender: Male
F: 2x Pierce
M: 1x Pierce
B: 1x Pierce
- A powerful unit defensively, but somewhat weak
offensively. Use these in units without healers.
* Berserker Gender: Male
F: 2x Swing
M: 1x Swing
B: 1x Swing
- The opposite of a phalanx, the Berserker is strong
offensively but not as sturdy as a Knight or Phalanx.
* Fencer Gender: Male
F: 2x Slash
M: 1x Slash
B: 1x Slash
- The lawful version of the Berserker, except what it
lacks in defense it makes up for in agility.
* Ninja Gender: Male
F: 2x Claw
M: 1x Claw
B: 1x Claw
- Weaker offensively than a Knight, but extremely fast
and difficult to hit.
* Wizard Gender: Male
F: 1x Attack Magic
M: 1x Attack Magic
B: 2x Attack Magic
- The magic used by the Wizard depends on which element
the Wizard is, unless they are equipped with a specific
book (ie: Book of Wind).
* Doll Master Gender: Male
F: 2x Pull Strings
M: 2x Pull Strings
B: 1x Pull Strings
- A well-rounded unit that is best kept in the second row.
The Doll Master has a positive effect on Golems in its
unit.
* Beast Tamer Gender: Male
F: 2x Whip
M: 2x Whip
B: 1x Whip
- Similar to the Doll Master, except the Beast Tamer has
a positive effect on monster class characters (ie: Hellhound,
Griffin).
* Cleric Gender: Female
F: 1x Healing
M: 1x Healing
B: 2x Healing
- One of the most useful classes, the Cleric provides healing
to your unit.
* Valkyrie Gender: Female
F: 2x Cleave
M: 1x Cleave
B: 2x Lightning
- Useful in either the front or back row, the Valkyrie is the
most powerful female class for melee fighting.
* Archer Gender: Female
F: 1x Shoot
M: 2x Shoot
B: 2x Shoot
- Good in either the middle or back row, the Archer is an
advanced version of the Amazon.
* Dragon Tamer Gender: Female
F: 2x Thrust
M: 1x Thrust
B: 1x Thrust
- Although somewhat weak, when paired together with a dragon
class, the Dragon Tamer almost doubles the amount of damage
the dragon can do.
* Sorceress Gender: Female
F: 1x Attack Magic
M: 1x Attack Magic
B: 2x Attack Magic
- The female version of the Wizard, they can pack a whallop
in the back row.
* Witch Gender: Female
F: 1x Status Magic
M: 1x Status Magic
B: 2x Status Magic
- Sometimes underestimated, the Witch can prove very useful in
disabling an enemy unit. Their status magic depends on their
element unless they have a specific spellbook (ie: Book of Fire)
III. ELITE CLASSES
* Paladin Gender: Male
F: 3x Slash
M: 2x Slash
B: 2x Healing
- Effective in any row, but most useful in the front row where
he gets three attacks. If attacked from behind, he can also act
as a healer from the back row, making the Paladin very versatile.
* Black Knight Gender: Male
F: 2x Cleave
M: 2x Cleave
B: 2x Word of Pain
- Although effective in any row, I prefer to keep these guys
in the middle or front row because they can deliver quite a punch.
* Beast Master Gender: Male
F: 2x Whip
M: 2x Whip
B: 2x Whip
- A more powerful version of the Beast Tamer, the Beast Master
is effective in any row.
* Sword Master Gender: Male
F: 3x Slash
M: 2x Slash
B: 2x Sonic Boom
- A far superior version of the Fencer, the Sword Master is effective
in any row. His attack from the back row does big damage but also
sends half the damage back at the Sword Master.
* Cataphract
F: 2x Pierce
M: 2x Pierce
B: 2x Pierce
- One of the most powerful defensive units, the Cataphract can absorb
a lot of damage, but only does moderate damage in return. They are
good in any row.
* Priest Gender: Female
F: 1x Healing Plus
M: 1x Healing Plus
B: 2x Healing Plus
- The advanced version of the Cleric, the Priest is without a doubt
a life saver. Whole fights can be salvaged from a single Healing Plus.
* Diana Gender: Female
F: 1x Shoot
M: 2x Shoot
B: 3x Shoot
- The improved version of the Archer is best in the back row, where
their arrows can pick off the wounded.
* Freya Gender: Female
F: 2x Cleave
M: 2x Cleave
B: 2x Thunder Flare
- A stronger version of the Valkyrie, they have better defense as
well as being more useful in the middle and back rows. Good in any
row.
IV. SPECIAL CLASSES
* Gladiator (Magnus)
F: 2x Slash
M: 1x Slash
B: 2x Slash (*)
- Magnus quite a unique unit. His back row attack depends upon
which sword he is equipped with:
Blessed Sword - B: 2x Healing
Ice Blade - B: 2x Ice Blast
Sword of Firedrake - B: 2x Fireball
Sum Mannus - B: 2x Lightning
* Gladiator (Dio)
F: 2x Slash
M: 2x Slash
B: 2x Slash
- Similar to Magnus, except he gets the double attack in the
middle row as well.
* Blaze Knight (Leia)
F: 2x Cleave
M: 1x Cleave
B: 2x Lightning
- Leia is a more powerful version of the Valkyrie.
* Warlock (Saradin)
F: 1x Status Magic
M: 2x Attack Magic
B: 2x Group Attack Magic
- Saradin is a combination of all three magic classes, able to
use Witch magic in the front row, Wizard magic in the middle row,
and Arch Mage magic in the back row.
* Vanguard (Magnus)
F: 2x Slash
M: 2x Slash
B: 2x Slash (*)
- Like the earlier version of Magnus, he has a special technique
for the back row depending on the element of the weapon he has
equipped. Instead of just a single attack magic spell though, this
time it affects more than one enemy.
- Magnus can now lead a legion.
* Warrior (Dio)
F: 3x Slash
M: 2x Slash
B: 2x Slash (*)
- The advanced version of Dio has three attacks in the front row
as well as the same special ability Magnus has in the back row,
except it only targets one unit and can only be performed once
per fight. He is best in the front row, obviously.
- Dio can now lead a legion.
* Rune Knight (Leia)
F: 2x Cleave
M: 2x Cleave
B: 2x Thunder Flare
- Leia now has two attacks in the middle row as well as a group
attack from the back. I prefer to keep her in either the middle
or back row, since she doesn't have the best defense.
- Leia can now lead a legion.
* Solidblade (Ankiseth)
F: 3x Slash
M: 2x Slash
B: 2x Clay Assault
- Magnus' father is another powerful unit, mimicing a Paladin
with its three slash attacks in the front row while also providing
a good magic attack from the back row. Useful in any situation.
- Ankiseth can lead a legion.
V. DEMI-HUMAN
* Hawkman
F: 2x Smash
M: 1x Smash
B: 1x Smash
- Your basic single flying unit. Not as powerful as the Griffin,
but useful in groups.
* Vultan
F: 2x Smash
M: 1x Smash
B: 2x Wind Shot
- A much better version of the Hawkman, the Vultan can lead units
and allows you to have flying units.
* Raven
F: 2x Cleave
M: 1x Cleave
B: 2x Thunder Shot
- The evil version of the Vultan, they can lead units as well.
VI. MONSTERS
* Griffin
F: 2x Dive
M: 1x Dive
B: 2x Wind Shot
- The first aerial beast you'll probably get, the Griffin is
good in either the front or back row.
* Oprinicus
F: 2x Peck
M: 1x Peck
B: 2x Windstorm
- One of my favorite classes, their Windstorm in the back row
is excellent for finishing off weakened units, and their agility
lets them get the first attack in. Good for chasing down leaderless
units.
* Cockatrice
F: 2x Peck
M: 1x Peck
B: 2x Petrify
- Another of my favorite classes, I like to keep them in the back
row where Petrify not only damages the enemy but has a good
chance of turning them to stone.
* Wyvern
F: 3x Bite
M: 2x Bite
B: 2x Fire Breath
- Another personal favorite, the Wyvern is the perfect front row
compliment to any unit.
VII. DRAGONS
* Young Dragon
F: 2x Bite
M: 1x Bite
B: 1x Bite
- A cute little guy, I like to keep him around as a mascot.
He can transform into better versions of dragons.
* Earth Dragon
F: 2x Bite
M: 1x Bite
B: 1x Acid Breath
- Dragons can take a lot of damage and deal a lot back.
Although more useful in the front row, their magic attack
from the back row is effective as well.
* Blue Dragon
F: 2x Bite
M: 1x Bite
B: 1x Breath of Cold
- Same as the Earth Dragon, but of the water element.
* Thunder Dragon
F: 2x Bite
M: 1x Bite
B: 1x Thunder Breath
- Same as the Earth Dragon, but of the wind element.
* Fire Dragon
F: 2x Bite
M: 1x Bite
B: 1x Fire Breath
- Same as the Earth Dragon, but of the fire element.
* Ahzi Dahaka
F: 2x Acid Breath
M: 2x Acid Breath
B: 2x Earthquake
- The advanced versions of Dragons are amazing in any row.
They can absorb huge amounts of damage and dish out just as
much.
* Hydra
F: 2x Breath of Cold
M: 2x Breath of Cold
B: 2x Clear Disaster
- Same as Ahzi Dahaka, but of the water element. Clear
Disaster causes enemies to fall asleep.
* Flare Brass
F: 2x Fire Breath
M: 2x Fire Breath
B: 2x Crimson Tide
- Same as Ahzi Dahaka, but of the fire element. Crimson
Tide lowers enemy's power.
* Tiamat
F: 2x Toxic Breath
M: 2x Toxic Breath
B: 2x Evil Dead
- Same as Ahzi Dahaka, but the evil cousin.
VIII. UNDEAD
* Zombie
F: 2x Bite
M: 1x Bite
B: 1x Bite
- This is what your character has a chance of turning into if
left dead until the end of a mission. Aside from regenerating
after dying in a fight, they are useless.
* Skeleton
F: 2x Strike
M: 1x Strike
B: 1x Strike
- A stronger version of the Zombie, the Skeleton can actually
do some decent damage. I find them useful in the front row
where they can siphon damage until their dead and then come
back for more.
* Lich
F: 1x Group Attack Magic
M: 2x Group Attack Magic
B: 3x Group Attack Magic
- The Lich is the most powerful magic-user in the game, able
to use an amazing three group magic attacks from the back row.
IX. ENEMIES
* Knight Templar
F: 3x Slash
M: 2x Slash
B: 2x Slash/2x Healing
- The Knight Templar's back row attack changes depending on the
unit. You start fighting against them around the middle of
Chapter 2.
* Goblin
F: 2x Slash
M: 1x Slash
B: 1x Slash
- The Goblin is a fast but somewhat weak enemy used first during
the "Infernal Aura" scene and then again in Chapter 3. The item
Love and Peace can convert them to your side.
* Ogre
F: 3x Smash
M: 2x Smash
B: 1x Smash
- The Ogre is a massive and powerful enemy that is good at
absorbing and dishing out big amounts of damage. They are
introduced during the "Infernal Aura" scene and used again in
Chapter 3.
C. MAGIC
I. STATUS MAGIC (Witch/Warlock)
* Ray of Paralysis
Element: Fire
Effect: Paralyze
* Slumber Mist
Element: Water
Effect: Sleep
* Poison Cloud
Element: Earth
Effect: Poison
* Shock Bolt
Element: Wind
Effect: Paralyze
* Nightmare
Element: Black
Effect: Sleep
II. ATTACK MAGIC (Wizard/Arch Mage/Warlock/Sorceress/Siren)
* Fireball
Element: Fire
* Ice Blast
Element: Water
* Acid Vapor
Element: Earth
* Lightning
Element: Wind
* Word of Pain
Element: Black
III. GROUP ATTACK MAGIC (Arch Mage/Warlock/Siren/Ninja Master)
* Thunder Flare
Element: Wind
* Ice Field
Element: Water
* Dark Quest
Element: Black
IV. COMBO MAGIC
* Clay Assault
Elements: Earth and Water
* Dark Blaze
Elements: Fire and Black
* Ionosphere
Elements: Wind and Water
* Lava Shot
Elements: Fire and Earth
* Plasma Ball
Elements: Fire and Wind
C. Tips & Tricks
I. THE PEDRAS
i. Pedra of Bane
Once you complete scene 12, head back to the city
of Jiram in Soathan. You will encounter a little kid who
lost his pet dog during the war. If you bring him a hell
hound he will give you the Pedra of Bane as a gift.
ii. Pedra of Virtue
Once you complete scene 20, head back to the city
of Muji in Gules Hills to meet a man in search of his
daughter. He gives you a letter to give to her, should you
find her. He tells you that she lives in Volmus Mine, so
visit there first. Once there, you find out that she has
moved to Mount Ithaca. Visit the city of Caltovich in
Mount Ithaca to find her and give her the letter. As a
token of gratitude she gives you the Pedra of Virtue.
iii. The Four Elemental Pedra
The first Elemental Pedra you receive at the beginning
of the game is based upon Magnus' element. In order to acquire
the other three Elemental Pedra you must train with Magnus'
unit in the following cities:
* Mylesia
* Mount Ithaca
* Gules Hills
When you encounter a unit with a single dragon and another
random character, you know you have it. All you have to do is
survive the fight and the unit's leader will give you the
Elemental Pedra after the battle.
II. THE VAMPIRE
Although a special class, the Vampire is fairly weak.
The only advantage they have is their amazing defense and
the ability to absorb enemy's health. They require a
Count's Garment and a Bloody Emblem. The Count's Garment
can be found as a treasure.
i. Bloody Emblem
The Bloody Emblem is tricky to get. A unit with a male
group leader (alignment less than 49) must visit the city
of Elgorea in Mylesia. You will encounter a vampire who will
ask you four questions. The answers depend on the time of the
day.
III. THE LICH
The Lich is the most powerful magic-wielding class
in the game. It can cast three group attack magic per fight
in the back row. They require the Ring of the Dead and a
Blood-stained Robe, as well as extremely low alignment. The
Blood-stained Robe can be found as a treasure.
i. Ring of the Dead
There are two ways to get a Ring of the Dead, but one
of them requires that you take a specific story line.
* If you choose to go through Tremos Mountain instead of
Capitrium to reach the Eastern Orthodox Church, then you
will find a Ring of the Dead just north of the city of
Coongul (in Tremos Mountains Part A).
* Once you complete the Celesis mission, head to the city
of Banna Barra. A girl will give you a letter to deliver.
Bring this letter to the city of Quelluan at the Zenobian
Border. The old woman will give you a Ring of the Dead in
exchange for the letter.
D. Legal
This FAQ is copyright 2000 and cannot be used or copied on any site that
does not have the author's permission to do so. Please, if you wish to use it,
e-mail me and I will be more than happy to give you permission.