OGRE BATTLE 64 FAQ
                               Version 3.5
                         Last Updated: 7/19/2002
                          Presented by bearsman6

      The Guide to Questions We Know You Want to Ask, but Shouldn't...
                            A Simple Q&A Session

>>>>>TABLE OF CONTENTS<<<<<

I.     Revision History
II.    Introduction to the Guide
-- And so the Questions Begin --
III.   To Get the Game or Not...
IV.    Game Controls
V.     Chaos Frame!
VI.    Cheats
VII.   More Cheats...
VIII.  More Items, and Extra Events
IX.    Character-Related Q's
X.     Soldiers and Legions
XI.    The Thing I Need Most Right Now (a.k.a. Money!)
XII.   Miscellaneous Q's
XIII.  Credits and Disclaimer

----------------------------------------------------------------------
I. Revision History, Because History is Good For You!
----------------------------------------------------------------------

VERSION 1.0 (9/3/2001)
- First version! Yip Yip!
- I'm still missing quite a few questions, most notably: legions,
 how to get the Zenobians, and many other frequently asked
 questions... both from the boards and yet to be asked.
 Any contributions would be greatly appreciated.

VERSION 1.1 (10/20/2001)
- Another one down, and still not complete...
- After getting editing help from a few friends, I've now gone back
 caught much of what I had missed before.  Spelling and grammar are
 my friends, but even they like to pull a few fast ones on me from
 time to time.
- Added a little touch-up to the sections on Love and Peace, soldiers,
 combination magic, and even my Thanks and contact information.
- Never released, but still, it had a lot of progress.

VERSION 1.2 (11/15/2001)
- This seems to be a pattern: another down without completion.  Starting
 to wonder if completion will ever be possible in fact...
- More editing added some valuable questions about items and even a
 few basics that I forgot to add in initially.
- Alignment's section has been tweaked a bit to add in new info as well
 as clarify some smaller and subtler points.
- Check out some the new Items setion!  It's new!  And stuff!!
- Oh, and I still have to do the Zenobians and finish off legions... bleh.

VERSION 1.3 (12/05/2001)
- Redid some of the orderings on the sections in a feeble attempt to make
 things a bit more logical and flow better.  Maybe it worked, but i doubt
 it.  Oh well.  It seems better to me now!
- Added a LOT more to the Items section, including most of the really rare
 and stat-affecting expendables.
- Added a few more miscellaneous questions, as usual, and a few more people
 to the credits (or maybe just one).
- As always, i have managed to put off finishing legions and the Zenobians.

VERSION 2.0 (1/7/2002)
- Rethought and redid a lot of the formatting here...  Also changed a few
 of the smaller details... grammar, etc.  (*Note: grammar sucks*)
- As it goes without saying, i have YET to finish the zenobians section, but
 i looked over a lot more of the legions and reworked that.
- On a more positive note, i did a large rehaul of the gameshark codes...
Well,
 i basically just added a few more details and added a few more class codes...

VERSION 3.0 (3/25/2002)
- Ouch, a full two months have gone by without an official update.  Well,
no
 longer...
- Added a few smaller details to some of the larger questions for clarity.
 Worked on some rewordings, too, again to try and ease usage.  Basically,
 i'm just trying to get this thing presentable, lol.
- Added another site to the acceptable usage list.  Yay... i'm moving up in
 credibility!  Oh well, the end for now.  Undertaking another project, too...

VERSION 3.1 (3/26/2002)
- Added a question dealing with neutral encounters.
- Tried to finish some more info on items, but didn't accomplish much.

VERSION 3.2 (4/10/2002)
- Added a few questions (inspired by the GameFAQs board) regarding drak magic,
 where to find chaladholgs, and a bit more.
- Items suck...

VERSION 3.3 (4/22/2002)
- Many thanks go out to Eternalfate01 from the GameFAQs boards who corrected
a
 serious oversight on my section about angel knights and seraphim.  Thanks
to
 his persistance, i corrected how the angel knight evolves into a seraph...
 Again, thanks.  Should anyone else discover such an error, please, notify
me
 immediately at [email protected].  It will be most appreciated!
- Also went picking through the boards and found a few topics worth questions.
 a major addition focuses on training: how to get it, what it does, etc.
Very
 nice... check it out.

VERSION 3.4 (4/25/2001)
- Redid several of the thanks and credits... many at a request, others because
i
 thought it only fitting that some people get more recognition.  i guess
it's a
 bit bad that i didn't acknowledge more people, but there are just so many
to do!
- FINALLY got around to doing SOME of the Zenobians... you can thank me later.
 So far, i have only done the initial two (aisha and saradin) with debonair.
Of
 course, there are still more to come... =/
- Also added a HUGE amount to the gameshark segment.  Mostly due to a very
nice
 email i got, showing me how much i was missing, the section for character
modifying
 has been updated a LOT, including new character codes (the Zenobians, etc)
as well
 as a few extra BASE CODES for the character number you wish to change.
(7/19/2002)
- Updated the Gameshark codes section to include the portrait-editing codes,
which
 unfortunately up to this point i had overlooked and left out.  Thanks to
a great
 email contribution, though, this is now fixed!  Thanks to rbonnevi!

***Another Note:***
Please feel free to send any suggestions or questions you would like to see
answered to the email at the bottom of the guide (or the one provided in my
profile at GameFAQs).  I really do appreciate any and all help.  Thanks again!

----------------------------------------------------------------------
II. Introduction to the Questioner's Guide:
----------------------------------------------------------------------

This FAQ is actually going to be just that, a Frequently Asked Question
guide.  Why?  The idea has basically sprung from the fact that many
questions are seen over and over again on the social and normal boards
for this game, and, well, there are quite a few times when you would do
well to not ask them (as the vets get a bit upset by them... weird, isn't
it?)

This guide also should only be found on the following sites.  Please note,
if you find it elsewhere, please email me, since i will then need to contact
someone about a little copyright problem.  Thanks for your help.
     www.gamefaqs.com
     www.rpgclassics.com
     www.neoseeker.com
     www.n64seeker.com

However, let me not digress.  This FAQ is made for YOU.  For anyone and
everyone who has a question about the game, I hope to be able to
provide some relief.  But before we get straight into it, a few pieces
of advice that apply to MANY questions:

(1) Play through the Tutorial.  It is, by far, the best introductory
tool the game provides (unless you have the original Ogre Battle: March
of the Black Queen).  The Tutorial will teach you basically all you
need to know about navigating through menus, going through battles, and
even movement and deploying forces on the battlefield.  JUST USE IT,
and save us the trouble of telling you something that is obviously
found therein.

(2) Read through the instruction booklet.  If you don't have one, then
this doesn't apply to you.  However, if you DO, and you don't read it,
that is about as bad as ignoring the Tutorial.  Both of those tools are
very helpful to someone who has never played an Ogre Battle game
before, and, honestly, they can teach you everything you know about the
basic game (not the total game, but how to start, how to play, just not
strategy).

(3) Read CyricZ's FAQ.  Yes, this sounds a bit weird, doesn't it?
Often referred to as The FAQ, this tool is by far superior to either of
the other two when it comes to DETAILS.  You want to know about a
certain class?  Go there and find it.  You want to see the possible
progression of levels and battles?  He has it in there, too.  That FAQ
is huge for a reason.  It is the best I have ever seen for the game
(not to inflate his ego).

(4) To save yourself some time, get accustomed to the Ctrl-F function -
- Find.  All it requires is that you hold down the Ctrl key and hit F.
A new window will appear where you can type in a word, a set of words,
etc. and it will search the entire document for those words.  This is
VERY helpful on a long page (such as this, or CyricZ's FAQ)...

Just keep these basic lessons in mind, and now, let the learning begin!

----------------------------------------------------------------------
III. Thinking of getting the game?  Well Do It Already!
----------------------------------------------------------------------

The questions in this part of the FAQ will be the ones that have been
seen the most on the entire board, as well as those that many of the
vets truly dislike to answer.  They will deal with the "Should I get
this game" type of questions, and all of the many variations.  Just
remember, for your own safety, please read through these carefully, as
ALL of these answers are taken directly from previously asked questions
or from a collection of answers given by the veterans of the board who
do like to help you... most of the time.

****
"I'm thinking of getting this game, but is it easy to play like Chrono
Cross in terms of skill level.  Gamespot says it's hard and the
learning curve is over 3 hours.  I don't want to buy it if it's that
hard.  Thanks for the input."
 Believe it or not, this has been one of the less annoying questions to
 be shown on this subject, so I will do the honor of putting it first.
 Congratulations (unnamed newbie), you almost didn't make the vets upset
 with your question.  However, to answer this question:
---I would have to say that this game does have a fairly steep learning
curve, but once you understand the system of play then you will be
fine.  For that, I suggest that you PLAY THROUGH THE TUTORIAL... Also, as
another member of the board said, "If you've played the original Ogre
Battle, this is a major step down in difficulty. Is this game harder
than Chrono Cross? Sadly, yeah."

****
"What is this game about?"
---Oh dear lord help us...  For this, I will go directly to a post made
by one of the more knowledgeable on this area, Rashidi.
"The Ogre Battle -- Many years ago there was a battle that rocked the
world. Humans fought against the netherworld led by Ogres. The humans
received help from the gods, and three high knights from the sky were
sent to the earth to help the humans. Together, they were able to beat
the demons back into the netherworld. The three knights returned to the
heavens, but one knight left behind her holy sword, the Brunhild, so
that the humans could use it to call them if they were ever in a time
of need. This epic event became known as the Ogre Battle."
However, that is just the distant past.  In relation to this game, you
have an even more in-depth discussion...

****
"Is this game any good??  Should I get this game??"
---Arguably the most annoying questions on the entire board.  Why?
Well, let me explain...
The people who inhabit this game board often hear these questions, and
of all that we do hear, they are the most obvious to be biased.  Think
about it: we spend enough time with that game (or did at one point in
time) that we still go to that message board, just to answer questions
and talk (sometimes) about the game.  Do you THINK we would like the
game?  What do you suppose our opinion of the game would be?  Honestly,
do you think we would HATE IT AND KEEP GOING TO THE BOARD???
Ok, enough of that rant.

    Finally, if you ask one more time about should you get the game, I
will simply say this.  The question is not SHOULD you get it, but HOW
WILL YOU get it.  By now, the word "scarce" hardly describes accurately
this game.  Yes, that's right.  It is HARD to find.  If you want it,
you had better prepare to (1) wait a long time for it, or (2) pay a lot
for it, or, of course, (3) both of the above.  Just a hint:  start
looking now.

****
"Why is/isn't this game called an RPG?"
---This question is also very frequently asked, in both forms.
However, its answer is a bit more complicated than you might think,
which is why it can be asked from either perspective.  From one
perspective, this game is NOT a true RPG.  It doesn't really develop
one set of characters in the normal party-building experience (such as
a Final Fantasy) that we have grown used to.  However, in the same
aspect, this game DOES involve character building, level ups, and a
very intriguing storyline that drives the entire game.  If these things
do not make it an RPG, I don't know what would.  Sure, it relies
heavily on the strategy, so it could be a strategy game; yes, this game
has real-time troop movements and organizing, so it could be like that.
What is this game?  Why not just settle with a great mixture of genres
and leave it at that.

----------------------------------------------------------------------
IV. For Those Who've Lost Control, or Never Had it...
----------------------------------------------------------------------

A number of problems occur when you don't play through the tutorial,
and, well, this section will be to help answer those.  What kind of
problems are we talking about?  How about deploying units, equipping
items, and even creating units, changing classes, etc.  Yes, the basics
that are answerable in the tutorial, or here.  Take your pick.  If you
prefer to read, well, enjoy...

****
"How do I control my units on the battlefield, and how do I send out
more than just one unit?  I only see Magnus!"
---Well, as I said, playing through the tutorial would help, but since
I am already typing this...  Most functions in this game are handled by
the use of Menu bars.  How do you find one of these bars?  First, pause
the game (start), and then hit R.  Pausing isn't necessary, but it
helps since it stops the flow of time and gives you a "secure feeling"
if you want it.  Well, hitting R should bring up a nice little bar of
icons on your screen, and pressing either left or right on your control
stick should let you cycle through the options.  Each option should
also describe itself for you in a small text box, so I won't describe
it all here.

  The R button is basically used to access ALL menus ANYWHERE.
Therefore, I suggest you get very used to it and navigating through the
menus.  On a final note here, the R button is most helpful in battle.
Why?  Because it accesses the battle menu, where you can choose tactics
(attack leader, attack weakest, etc) or use a Pedra.  Want more info on
that?  Well, read on (or use the ctrl-f feature to skip ahead to it).

****
"Ok, you answered the first part of my question, but now how do I move
my units around on the map??"
---Well, though this is often overlooked, I now feel the need to
explain one of the most common and useful parts of the game: troop
movement.  How do you move your units over the battle view maps?  Well,
first, you put your cursor over one of the units you can see.  Then,
when the cursor turns into a hand, you click the unit.  From there, you
are given a small menu bar, three or four buttons normally.  One of
these says, "Move."  Select that option.  Now, take your cursor to
where you wish the unit to move to and click there.  You should see a
flag planted in the terrain where you clicked.  Now, that can either be
a waypoint (the first stop on the way to another location) or the final
destination itself.  You can leave three waypoints before you get to
the final destination.

****
"I only see Magnus, help!  What do I do?"
---Well, I suggest you read the above question, but besides that...
You need to hit R on the battlefield screen.  Doing so, one of your
FIRST OPTIONS should allow you to Deploy Units.  Go into that menu and
you should come upon a list of all your units (designated by the unit
leaders' names).  Choose the unit you would like to see by selecting
the leader's name, and they should appear on the screen, ready for
action.  Yes, before you ask, they appear as the sprite of the unit
leader.  See how that works?  A unit is basically designated by its
leader...

****
"How do I save?"
---A very basic question with nearly infinite importance. The save
feature becomes one of your best friends during this game, especially
after completing a scene (which could likely take you anywhere from
half an hour to quite a few, depending on how you play it).  To save,
you have to be on the map screen (well, for the main style of saving).
There is an option during the middle of a scene, called Suspending the
Scene, but that only freezes the data one time, and as soon as you
resume from that suspension the data is lost.  To do a permanent save
(only able to do so between scenes), you press R and a menu bar should
appear.  One of those options should be either Save, or Record (I
forget which one it is).  Then, it takes you to a journal looking
screen with three save slots.  The two on the right are for game saves,
while the one on the left is for a suspension.  However, once you have
saved, you can transfer these saves to a memory card (very helpful, and
recommended since they take up very little space compared to other
games).

****
"How do I change classes?"  -Or- "I have a character that should be
ready to change class, but he(she) cant.  What is wrong?"
---First things first.  How do you change classes?  Well, you must have
a character with the proper stats (which vary from one class to the
next.  While an archer needs certain strength and dexterity, a siren
requires intelligence and mentality) as well as the correct alignment.
To change classes, you have to meet all the stat requirements for the
class you desire with the character you desire BEFORE STAT INCREASES
from armor and weaponry.  Also, you must have the correct equipment
ACCESSIBLE (normally the default equipment for the class you're
changing into).  Though you can normally buy this equipment should you
not have it, as long as you have seen it in the game previously, there
are instances where you cannot.  The most notable are dragoon, black
knight, princess, and lich.  But again, I digress.

    So now you understand that, and you have a character that has all
the right stats, alignment, and equipment ready to equip, but you still
cant change the character's class?  Are you sure that you have the
stats met?  Remember, this is determined before adding the bonuses of
weaponry and armor.  You can check what you are missing on the Change
Class screen under the Character Management menu screen.  The field
that appears in red will be the stat that you are not meeting.  Many
times this will be as simple as your alignment being slightly too high
(far too high) or the exact opposite, too low.  The best advice here
is... Wait, I will answer this stuff later on.  Just search for
alignment and you will eventually find your answers.

    Still, if you have all the necessary stats and the necessary
equipment you may not be able to get the class.  A major example of
this is the Centurion (of either sex).  This class will not be
available until the Third Chapter, regardless of how advanced and ready
your characters may be.  However, even the class-change system is not
completely understood, since a few other classes are seemingly
impossible to attain until a certain event.  Such as a siren (wait for
Meredia's meeting) or those that require quests: dragoon, princess,
lich, vampire, etc.  (See lower in the FAQ for more information on
those classes and obtaining them)

****
"Where is the training option?  I can't find it!"
---Ah, yet another problem easily solved by getting to know your main menu
tool bar.  The training option is only available when you visit a location
on the overworld map where you have already been and completed the mission.

    Upon returning there (or failing to leave), you will notice that you
can
do two new things.  One of these is explore the region, to find things you
might
have missed the first time through, or possibly to search for neutral monster
encounters to strengthen your army.  The second option you have is to train
in
that location.

    Training is a very useful thing, though it costs a fair amount of money
for each session.  However, the benefits include experience for your fighters
(except for soldiers, which will NOT grow in training battles, nor will any
beasts or golems evolve).  Training is also the ONLY way in which you can
gain
several of the other Elem Pedras.  However, that will all be covered later...
You can search ahead to find them with the Ctrl-F function (previously
mentioned)
if you are so inclined.

___
Well, I hope that helps.  Now, we go on to the next, always-
interesting and extremely popular segment...

----------------------------------------------------------------------
V. ALL YOUR CHAOS FRAME...
----------------------------------------------------------------------

This section will be devoted to the Chaos Frame (CF).  All of the
questions you have about it, I will try to answer here.  So, sit back,
relax, and let me kill some more of your brain cells with my mindless
babbling about one of the most confusing elements of the game.

****
"What is the Chaos Frame (CF)?"
 Dear lord, help me now...  Though this question is respectable because
 nowhere in the manual or tutorial does it tell you about it (not even
 in the game, until you beat it).
---The CF is the underlying, hidden, and all-powerful evil entity that
will determine, basically, your score at the end of the game, and what
path you end up taking to your destiny. For any who played the original
Ogre Battle: MotBQ, this is very similar to your popularity from that
game.  If you serve your people well and if you make good choices
throughout the game, you will end up on the High CF path.  However, if
you choose to abandon your people and become a dishonorable, evil,
conniving.... You get the point.  You can do that, and your ending will
reflect that.  YES, there IS more than one ending.  So now we progress
to the next question.

****
"How do I get a higher/lower CF?"
---The most obvious way (and the easiest way) to control your CF is by
liberating/capturing strongholds.  Yes, that's right.  Every stronghold
you visit, whether they are neutral or enemy, and capture or liberate
affects your CF. Liberating a stronghold will RAISE your CF, while
capturing a stronghold will LOWER it.  Still, there are a few
complexities in this process...

****
"How DO I capture or liberate a stronghold?"
---Ok, simple enough.  As you may or may not know by now, every
stronghold and town has a value called its morale.  This is basically
the alignment of the town.  You can view it by going to the town status
window (accessed by clicking on it when on a battlefield).  Now, the
way to go about this is simple.  A stronghold will normally be either
neutral, chaotic, or lawful, just like a unit or character.  What you
are going to do, however, depends on what you want to do.

    If you want to capture the city (lowering your CF), then you
should try to bring in a unit with the opposite alignment.  For
example: if you find a town with morale of 20, which is considered
chaotic, and you want to capture it, you should bring in a unit with
alignment of 55+, or a lawful unit.  However, the alignment of the unit
is not really shown that well.  To determine this, you need to look at
the makeup of the unit.  Basically, the unit's Ali is the average of
the alignment of every character in it.  To that effect, if you have a
lot of neutral characters and ONE chaotic character, that may be enough
to throw the unit into the chaotic side.  Similarly, if you have a good
amount of chaotic characters and you add one or two very lawful
characters, the unit will become almost neutral.  This can be very
useful when you want to liberate and capture neutral strongholds.

    However, if you want to liberate the city, and we will use the
same example, you would want to bring in a unit that closely matches
the morale of the stronghold with its own alignment.  In this case, you
would want a chaotic unit, preferably with Ali around 10-25.

    In all honesty, liberation and capture is one of the easiest
things to do in this game once you know how to go about it.  It is also
a very important part of the game, since it will determine to a large
extent what ending you will get (along with a few other large
decisions, etc).  Hope this has helped!

****
"Can I liberate neutral strongholds?"
---Simply put:  NO.  It is not possible to liberate a neutral (green)
stronghold.  No matter if your unit's alignment matches the morale of
the city exactly, you cannot hope to liberate it.  Therefore, you will
ALWAYS take a small hit in your CF when going into one.
***As a side note on this answer, there are a few strongholds in the
game that CANNOT be liberated, no matter what, even though they appear
to be enemy strongholds.  These will always be captured (like a neutral
stronghold) no matter what you try.  If you encounter one of these,
just accept it and continue on with your quest, for there is not a
thing you could do to help it.

****
"Are capturing and liberating strongholds the only way to change my CF?"
---Again, the answer is no.  There are a few choices that can be made
during the course of the game, where a cinema may stop and you are
allowed a choice, or where you are given the decision to go one way or
another.  Each of these choices may affect your CF, so think about them
hard before just passing them by.  You never know when another is right
around the corner, and they may limit your chances for other things,
later on, such as playable characters...  But that will be addressed in
another section.

    However, you are lucky, and I am feeling generous.  A major
example of this type of choice comes very early in the game (in fact,
almost before the real game itself starts).  You are given the choice
to fight one of your own men, Diomedes Rangue (Dio).  Needless to say,
the choice you make here will affect your game.  To fight, or not to
fight; now I leave that question up to you...

****
"Will walking around and wasting time waiting for my birthdays affect
my CF at all?  I hear that you can get good gifts, but I don't want to
sacrifice the good ending for these small trifles."
---You are correct in one aspect.  By walking around for extended periods
of time, you are allowing time to pass and the game DOES keep track of
this.  In fact, Magnus is actually assigned a birthday by you at the
beginning of the game, and every year his comrades will throw him a small
party on this day.  He will also receive one present every year.  Now, most
years (9 out of every 10) these presents are just small stat enhancing
items or alignment altering items, but on every multiple of 10, Magnus gets
a unique present.  These are most definitely worth getting!

    For the main focus of your question, NO, wasting time does
NOT affect your CF, nor ANYTHING AT ALL.  Though Magnus may be 99 at the
game's end, it will not affect anything, and he will even appear just as
young as ever, even in your ending.  It's funny, really, because about the
time Magnus hits "mid-life" Ankiseth begins cracking on how old he is
getting.  Oh well.  Still, WASTING TIME WILL NOT AFFECT CF AT ALL!!

  Finally, the spur in all of our respective boots...

****
"At the end of the game, Magnus was super lawful, but I still got the
awful ending.  Why?? Isn't alignment the same as my CF?  Why did it say
I had a Zero CF?"
---Well, to put things simply here, Ali is a character stat; CF is a
stat for the game as a whole.  Ali affects only the one character, or
the one unit.  Alignment is great for determining classes for change,
and also liberation/capturing, but beyond that it is mostly worthless.
Yes, I do realize that those things are huge, but let's stay on topic.
ALIGNMENT HAS NO DIRECT AFFECT ON CHAOS FRAME!  It does indirectly
affect it (when you liberate or capture a stronghold due to a unit's
alignment), but otherwise, it has no affect whatsoever.  No matter what
alignment Magnus is, if you have captured every stronghold throughout
the entire game, you will have the "bad" ending and get a 0 CF.
Similarly, even if Magnus is the most vile piece of trash on the
planet, if you have liberated every stronghold along your way to making
him chaotic, you will most likely get the "good" ending, and a 100 CF.

 And now, for completeness on this issue, though it is originally
 unrelated to the section and chaos frame:

****
"How can I change the alignment of one of my characters?  What about
for my entire unit?"
---Well, this is a bit complicated, but it is very useful.  Alignment
is affected mainly by two separate factors.  One factor regards levels,
both of your unit and the unit you are fighting.  If your unit is of a
significantly higher level, by which I mean about 4 or 5 levels on
average, then, with all other things ignored, your characters'
alignments will decrease after the battle is over should you win.  What
is the logic behind this?  Well, think of yourself as a bully, picking
on a weaker kid.  You are therefore less lawful, more chaotic, and your
alignment dips that way... down.  However, in the reverse situation,
where you are at a significantly lower level, your alignment would rise
after the battle.  This is sort of similar to the hero taking on the
giant.  It is a stronger foe than you are, supposedly, so in risking
yourself, you are more righteous, therefore more lawful, and so your
alignment will rise to reflect that.

    Levels are not the only factor toward alignment, however, so the
system is not that simple.  The next factor in this madly confusing system
called alignment is the alignment itself.  Yes, let the confusion begin.
If your unit attacks an enemy unit that is more lawful than itself and you
win the battle, your characters will likely go down in alignment.  The
inverse is also true, should your unit be of a higher alignment and
attack a lower aligned unit.  In that case, your characters would
likely rise in alignment after the battle.  Now to explain why...  I'm
going to go back to the same system we had before.  If you are fighting
a low-aligned unit, think of them as thieves and robbers.  By attacking
and defeating them, you are more just, and therefore you're more
righteous, and again, more lawful (higher alignment).  Similarly, if
you attack a high-aligned unit, you are taking DOWN a group of heroes,
and that makes you less noble.  In that case, you would drop in
alignment and head towards the chaotic end of the spectrum.  But fear
not, these changes are not that vast; one battle shouldn't affect any
character too much.

    That said, there are still the inter-unit relationships among
characters that affect alignment.  Yes, that's right, there is more.
Though the two above factors externally affect the alignment of
characters in a unit, you cannot overlook one of the most important
factors: a unit tends to try and focus all of the alignments within
itself on the same value...  This means that it will try to lower or
raise all the values to an average, which is good since it will help
the morale of the unit, but very interesting when you mix and match
characters.

    For instance, say you have a very chaotic black knight from a very
chaotic unit, but you decide that you want to put this B.K. in a very
lawful unit.  Well, after the first battle, the B.K. will raise in Ali
for no other reason than because the other members of the unit are so
much higher than he is.  HOWEVER, the fun doesn't stop there.  The rest
of the characters in the unit will also drop in Ali (though not as
large as the B.K. will gain), in an attempt to even out the alignment
of all characters.  This is very useful if you wish to alter one
characters alignment in one way, but do you see how it could also be
very bad at the same time?

    Now, for one last thoroughly confusing bit.  There are times in
the game where your alignment might actually get "pegged."  What this
basically means is that the character is so lawful, or so chaotic, that,
despite your best efforts, they just will not change their ali at all.
Most often what happens is you have a character at a far extreme of the
alignment spectrum, but you want them to become more neutral, but this
won't work.  The main cause of this is that the character has been in
that one mode for so long that they are not going to change.

    For an example, let's take a very lawful paladin.  In this case, his
ali would likely be 100, and therefore EVERY CHARACTER would have a lower
ali than he does, except other extremely lawful characters.  The unfortunate
thing to this is that, no matter how many lawful units you combat, they
will still be of lower ali than your paladin, and therefore his ali would
want to go up after defeating them.  This can be a major problem, and
one of the few ways to fix this is actually to take the character and
transfer them to unit with the opposite alignment (in which case, after
a few battles, the character would change through inter-unit balancing).
But still, this is a major problem at times.

    When you mix all of these factors together, jumble them up, and
actually start playing a few battles with real units, you will notice
that none of the rules work as specified here, and many times the
opposite will happen.  Why?  Because, in my examples, I isolated each
factor to make things more clear, but in the real game ALL OF THEM ARE
ACTIVE AT ONCE.  So yeah, just thought I would try to help you a little
bit in your understanding of this very muddy, very intricate system.

----------------------------------------------------------------------
VI. Cheaters Do Prosper: The 55-Item Cheat and other Item Questions
----------------------------------------------------------------------

This section will be completely devoted to one of the largest glitches
in the game, and subsequently one of the largest cheats:  the 55-item
cheat.  I suppose I will start off with the obvious question and
proceed from there... but to do so, I will be pulling from other FAQs and
board members alike:

****
"What is the so-called 55-item cheat and how does it work?"
---Also referred to as the Item Multiplier Glitch, this trick basically
means that you can create 255 of a specific item.  However, this trick
will only work for Supplemental Expendables and Portable Valuables
(types of items).  What happens is that you trick the system into
thinking that you have an item carried by a unit when you really don't,
and in so doing, the computer creates the item for you.  Now for the
real part: how do I pull this insane cheat off?  Well, here we go...

    What you basically end up doing here is creating a unit with at
least one character that can only hold one item.  THIS IS VERY
IMPORTANT!  The cheat will not work unless you have a character with
only one item slot!  Ok, that said, you must fill all of the item slots
for the unit except one, and it should look like this:

Random Item
Random Item 2
Another Random Item
Unimportant Item
(blank -- next to last space)
Item you want duped...

    Now that that is done, you go into the unit management screen and
TAKE OUT THE CHARACTER THAT ONLY HAS ONE SLOT FOR AN ITEM.  Your unit
should now have a "full" inventory of items since removing the character
moves the item you want into the new last slot (previously blank), BUT it
also creates a copy of the item, which is put back into your depot for
ALL units.  Now you have an extra copy of the item, but that isn't all!
From there, you go back into the item management and remove the item
that the unit is still holding (the original).  But since your unit
technically has none of that item, despite it showing up in the
inventory, the counter of that item being deposited will go to 55!
That's right!  It should read 55/01 (or over whatever number of that
item you had in your inventory originally).  Now, you can deposit all
55 of the item, even though you only had one originally...  See the
beauty of it?

    Too bad you aren't done yet.  To actually have all of these items to
keep as your own, DO NOT LEAVE THE MANAGEMENT SCREENS!  You have to go to
the Sell Item menus and sell one more of the item than you have...
Again, this would be 2 if you show 55/01, 3 if you show 55/02, etc.
Once you have finished that step, you are home free.  Now, you are free
to leave the management screens, and when you reenter, you will see
that you have 0/55 of the items you duplicated.  What you DON'T see is
that you actually have 255 of the item; they just chopped off the
200...  Isn't life great now?

****
"Why is it called the 55-item cheat when you really get 255?"
---Definitely one of the weaker questions of this segment, I shall
merely reply that (1) you are blind and don't see the obvious 2 in
front of the 5, or (2) it doesn't really matter, especially since it's
cheating and cheaters never prosper.  Tisk Tisk.  However, both answers
are not quite true... The real reason behind this is hidden answer
number three: (3) the game doesn't want to display the 2 in front of
the 55, so it doesn't.  Easy enough, right?

****
"What does a Love and Peace do, and where can I find one?"
  Ah, the Love and Peace question... Always a favorite around the
  boards...
---A Love & Peace basically allows you to try and recruit _enemies_ from
units you have fought into your own army.  However, there is a pretty
large catch in there.  To have the chance to recruit someone, you have
to have already fought the unit.  Also, unless you really do like wasting
valuable items, you should have killed the leader of the unit they are
in. Otherwise, the morale of the unit will be too high and you won't
accomplish anything.  However, once the leader is gone, you will have
greatly increased chances of actually converting one of the enemy
characters to your side (or even more than one, on a rare occasion).

    Even the beauty of the L&P does has its limits though...  You cannot
L&P a
character if it is (1) the leader of a unit, (2) the last character
alive in a unit, or (3) a boss or story character.  Characters of the last
category must be earned, so no, you get no easy way out... Although it
would be great to find a way to get another black knight, like Jeal,
early in the second chapter, hehehe...

    Second, a L&P is most useful on characters that are most difficult
to obtain yourself.  The two most frequently sought characters are the
Black Knight and the Angel Knight.  To create a Black Knight first
requires that you obtain the very rare "valiant mantle" which is part of
the default equipment needed to become that class, while the Angel Knight
basically requires you to kill off (or sacrifice, depending on how fond
you are of that character) a female human character... The worst part here
is that, even after you sacrifice your warrior, you still have the very
real possibility of not getting anything better than a zombie.  And yes,
zombies are a joke and a half. Does the L&P benefit make sense yet?
You could get these two characters much more easily by the L&P method...
and without risking a character's death (A.K.) or having to worry about
getting enough equipment (B.K.).

    A few final notes on this part of the L&P question: you cannot get
any Grapplers (besides Vad), Knight Templars, Daemons, or Knights of
Danika... though that would be insanely cool (since they are basically
the evil equivalent of your all powerful dragoon.  Besides, KoD just
look too cool).  You can, however, get Goblins, Ogres, Gorgon, Sphinx,
and Saturoses...  In that last group, only Saturoses MUST be L&Ped if
you wish to get one, because you will never find them as neutral
encounters.  Oh no, it isn't because you don't know where to look, nor
because you aren't good enough (notice how I leave that there), it is
simply because they do not exist as neutral encounters.  Saturoses are
basically the equivalent of a Black Knight, and these guys are only
brought out of the Netherworld to lead units and fight for evil.  I
still don't quite get why they are worth it, but maybe for the sake of
completeness and getting every class?

    Finally, where do you find these valuable treasures?  Well... The
first place you find an L&P on the battlefield is in chapter 2, at
Wentinus. I remember because you visit that map twice in that chapter,
and you can pick it up either time.  It is located off the beaten path
between Ellode and Silhouette.  As I said, you can get it either time
you fight at Wentinus or if you revisit the map, so you really DO want
to go find them.  Especially since this is the easiest place to find
one of the most sought after items in the game.

    Another place to find a L&P as hidden treasure is in either Temple
of Berthe mission/map.  In Part II, however, it is much simpler to find
the L&P though, mainly because it is located right behind your starting
location, in the valley formed by the mountains, so it may be easiest
to get it then. If you miss that one, well, we will just say that you
either had no clue it was there, or you just didn't know better than to
walk around a little.

    The final places, I do believe, to find an L&P are in Barpeth and
Castle Talpaea... but those are in the final chapter... so how much use
are they?  Still, in Barpeth, look in the forest on a direct line]
between Sondrio and Belle.  In Castle Talpaea, look for the final L&P
of the game to be in the central ring of the level (inside the outer
barrier ridge, but outside the inner sanctum with the tower) and off to
the right.  It is a bit out of the way, but it is worth your time if
you want another unit recruited...  Just follow the paths to the right
and trace them all.  You will find it.

    Oh, one more note: random encounters are helpful in your search
here as well.  As you may or may not know, many times a randomly
encountered creature will drop an item after it has been defeated (not
recruited, but actually beaten and killed in battle).  You can get a
Love and Peace by finding, fighting, and beating random Gorgons.
Though these creatures are not that common, and are only found much
later in the game, if you still desire L&Ps by then, you can just find
them in that manner.  All you have to do is beat those gorgons and
"they'll give you a piece of lovin" (used courtesy of Eternalfate01,
and yes, fate, it is corny, hehe).

----------------------------------------------------------------------
VII. Even More Cheating, Since it is So Popular...
----------------------------------------------------------------------

One quick note: This entire section, or most of it, comes from one of
the oldest topics on any of the OB Boards.  The MEGA-EVIL Gameshark
Code topic has long been the reference for almost any code that is in
existence for this game, so I thought it would be helpful to put all of
those in a more compact format.  Maybe this section will even turn into
a separate FAQ some day.  We shall see.  But, for now, this will have
to do.  One final note before we get into the real deal: All of the
codes here, taken from the topic, were either contributed by myself
(bearsman6) or Wicked Souls and are reproduced here with his(our)
permission.

****
First of all, the obvious questions:
"Does this game require a key code or an enable code?"
---Simply put, the game requires NO KEY CODE (which is good because
those things are a PAIN to use).  However, it does require the simpler
enable code, which is:
f109a730 2400.
Just enter that as if it were a normal code, label it the enable code,
and make sure that it is always on.  If it isn't on, your other codes
won't work.

These codes make 99 of the item in the first slot of each page of items.
They are:
80196B27 0063 - Helmets              80196B03 0063 - Weapons
80196B8B 0063 - Spell books          80196B13 0063 - Shields
80196B17 0063 - Armor                80196B37 0063 - Accessories
80193AC3 0063 - Expendables

80196b01 00__
For those of you who were wondering, here is a code to change the first
weapon on the Weapons page of your items! Now, you can get a few Ogre
Blades on the first mission if you want.
Anyway, replace the __ with any number below and it will change it to
The corresponding item...

00 - Nothing (FREEZES GAME! DO NOT ENTER!)
01 - Short Sword       02 - Baldr Sword         03 - Falchion
04 - Flamberge         05 - Fafnir              06 - Sum Mannis
07 - Notos             08 - Sword of Firedrake  09 - Laevateinn
0A - Glamdring         0B - Stone Sword         0C - Adamant Katana
0D - Ice Blade         0E - Nephrite Sword      0F - Blessed Sword
10 - Penitence         11 - Oracion             12 - Evil Blade
13 - Dainslaif         14 - Noish's Promise     15 - Knoevlfer**
16 - Bastard Sword     17 - Sword of Tiamat     18 - Claymore
19 - Balmung           1A - Glaive of Champion  1B - Sigmund
1C - Matsukaze         1D - Iscandelvey         1E - Kagari-bi
1F - Gram              20 - Yomogi-u            21 - Malachite Sword
22 - Yu-giri           23 - Chaladholg          24 - Kusanagi
25 - Durandel          26 - Ogre Blade          27 - Sonic Blade*
28 - Rapier            29 - Main Gauche         2A - Sword of Dragon Gem
2B - Estoc             2C - Peridot Sword       2D - Needle of Light
2E - Ambicion          2F - Clau Solace**       30 - Fransisca
31 - Halt Hammer       32 - Baldr Club          33 - Baldr Axe
34 - Euros             35 - Gramlock            36 - Flame Flail
37 - Axe of Wyrm       38 - Aqua Hammer         39 - Frozen Axe
3A - Celestial Hammer  3B - Evil Axe            3C - Bloody Cleaver
3D - Warhammer         3E - Paua Hammer         3F - Heavy Axe
40 - Mjollnir          41 - Boreas              42 - Prox
43 - Sanscion          44 - Yggdrasil           45 - Urdarbruun
46 - Rune Axe          47 - Satan's Bullova     48 - Dagda's Hammer
49 - Short Spear*      4A - Spear               4B - Baldr Spear
4C - Culnikolnne       4D - Thunder Spear       4E - Zeyphros
4F - Volcaetus         50 - Ignis               51 - Earth Javelin
52 - Osric's Spear     53 - Bentsica            54 - Holy Lance
55 - Lance of Longinus 56 - Evil Spear          57 - Brionac
58 - Leather Whip      59 - Rupture Rose        5A - Whip of Exorcism
5B - Scourge of Thor   5C - Holy Comet          5D - Blood Whip
5E - Iron Claw         5F - Baldr Claw          60 - Touelno
61 - Lfal              62 - Berserk             63 - Cyanic Claw
64 - Vajra             65 - Black Cat           66 - Short Bow
67 - Great Bow         68 - Baldr Bow           69 - Composite Bow
6A - Bow of Thunderbolt            6B - Conflagrant Bow
6C - Bow of Sandstorm              6D - Bow of Tundra
6E - Crescente         6F - Ytival              70 - J'ylga's Bow
71 - Light Mace        72 - Baldr Mace          73 - Celestial Mace
74 - Gambantien        75 - Scipplay Staff      76 - Arc Wand
77 - Hraesvelg         78 - Totila              79 - Jormungand
7A - Phorusgin         7B - Airgetlam           7C - Kerykeion
7D - Hemlock*          7E - Scepter**           7F - Marionette
80 - Fool              81 - Heaven's Doll       82 - Lia Fail
83 - Doll of Curse     84 - Gallant Doll        85 - Battle Fan
86 - Caldia
*This weapon cannot be unequipped, but is basic equipment for
attainable classes.
For example, Debonair can only equip the Sonic Blade.
**This weapon cannot be equipped on anyone, because it is default
equipment for an unattainable enemy class. For example, only Yumil can
use the Clau Solace.

And now for some shield modifier codes...
80196B11 00__

87 - Small Shield         88 - Buckler
89 - Electric Shield      8A - Flame Shield
8B - Terra Shield         8C - Ice Shield
8D - Starry Sky           8E - Kite Shield
8F - Tower Shield         90 - Large Shield
91 - Baldr Shield         92 - Dragon Shield
93 - Shield of Nue        94 - Shield of Inferno
95 - Crystal Guard        96 - Saint's Shield
97 - Ogre Shield          98 - Hallowed Shield

Armors...
80196B15 00__

9A - Cloth Armor       9B - Leather Armor      9C - Hard Leather
9D - Ninja's Garb      9E - Scale Armor        9F - Chain Mail
A0 - Thunder Chain     A1 - Flame Leather      A2 - Terra Armor
A3 - Ice Chain         A4 - Saint's Garb       A5 - Idaten's Mail
A6 - Breast Leather**  A7 - Breastplate        A8 - Plate Mail
A9 - Baldr Mail        AA - Titania Mail       AB - Peregrine Mail
AC - Phoenix Mail      AD - Nathalork Mail     AE - Hwail Mail
AF - Angelic Armor     B0 - Bloodstained Armor B1 - Plate Armor
B2 - Baldr Armor       B3 - Heavy Armor        B4 - Dragon Armor
B5 - Wind Armor        B6 - Breidablick        B7 - Rune Plate
B8 - Ogre Armor        B9 - Armor of Death     BA - Southern Cross
BB - Jeulnelune        BC - Diadora's Song     BD - Elem Plate**
BE - Torn Cloth        BF - Robe               C0 - Cleric's Vestment
C1 - Magician's Robe   C2 - Robe of the Wise   C3 - Vestment of Wind
C4 - Vestment of Flame C5 - Phoenix Robe       C6 - Vestment of Earth
C7 - Vestment of Water C8 - Cloak of Oath      C9 - Purified Robe
CA - Bloodstained Robe CB - Robe of Abyss      CC - Robe of Devus
CD - Old Clothing      CE - Plain Clothing     CF - Witch's Dress
D0 - Fur Coat          D1 - Pure-White Dress   D2 - Feather Suit
D3 - Heat-Tex          D4 - Forest Tunic       D5 - Misty Coat
D6 - Stardust          D7 - Spell Robe         D8 - Tiny Clothing*
D9 - Count's Garment*  DA - Quilted Cloth**    DB - Royal Garb**

Helms, Headgear, and Umbrella Hats...
80196B25 00__

DC - Iron Cap         DD - Bone Helm          DE - Amulet
DF - Baldr Helm       E0 - Dragon Helm        E1 - Helm of Thunderclap
E2 - Freude Helm      E3 - Ogre Helm          E4 - Helm of the Fearless
E5 - Cross Helm**     E6 - Jelton Helm**      E7 - Leather Hat
E8 - Bandanna         E9 - Hachigane          EA - Jin-gasa
EB - Plumed Headband  EC - Pointy Hat         ED - Hannya Mask
EE - Burning Band     EF - Ice Bandanna       F0 - Celestial Veil
F1 - Red Branch       F2 - Decoy Cap

Spell Books...
80196B89 00__

F3 - Spell book                 F4 - Book of Wind
F5 - Book of Flame              F6 - Book of Earth
F7 - Book of Water              F8 - Book of Bane
F9 - Tempest                    FA - Annihilation
FB - Meteor Strike              FC - White Mute

Accessories and jewelry for the ladies... or the Black Knights.
81196B34 0___

0FD - Amulet                    0FE - Ring of Eloquence
0FF - Firecrest                 100 - Bell of Thunder
101 - Fang of Firedrake         102 - Naga Ring
103 - Snow Orb                  104 - Rosary
105 - Elder's Sign              106 - Feather of Archangel
107 - Ring of Branding          108 - Angel's Brooch
109 - Rai's Tear                10A - Runic Cape**
10B - Glass Pumpkin             10C - Dream Tiara*
10D - Royal Crown**             10E - Bloody Emblem*
10F - Ring of the Dead*         110 - Valiant Mantle
111 - Fur-lined Mantle**        112 - Majestic Mantle**
113 - Blue Sash*                114 - Tunic*
115 - Guard Tunic**



  And finally, the always popular character codes.  Why do people always
  ask for these when there are so many other wonderful codes out there?
  Because we get tired of having to choose between Zenobians with
  Ankiseth or Biske and Carth.  I mean, really, wouldn't you love to
  have all of them?  I know I would.  Now you can.  Enjoy...

****One more note: This code comes in two parts, like all of the other
codes, but this one is more noticeable.  Why?  Each character you will
change, you will probably only change one time.  After that, you will
need a new base codes, so that you don't keep changing the same
character every time.
So, the first thing I will list is the base code (where you choose which
character to modify); the second part will be the actual class-modifying
digits (choosing which class to change the base into).
Also remember that each base code is actually two parts: a sprite code
and a portrait code.  I will explain that later...

Here is the list of the codes for different character numbers... (These
numbers are the ORIGINAL numbers that characters are given when they
join your army, assigned by the game, not the numbers you can manually
assign them... trust me.)
Oh, just take to mind: to prevent yourself many hours of self-inflicted
pain and agony, NEVER change the character digits of ANY of your people.
NEVER reorganize them as individuals (though doing that with units is fine).

Base Character Codes:
Character #2---80193c42 00xx      #4 --- 80193cb2 00xx
#5 --- 80193cea 00xx              #6 --- 80193d22 00xx
#7 --- 80193d5a 00xx              #8 --- 80193d92 00xx
#9 --- 80193dca 00xx              10 --- 80193e02 00xx
(of course the last four digits continue...)
11 --- 80193e3a 00xx              12 --- 80193e72 00xx
13 --- 80193eaa                   14 --- 80193ee2
15 --- 80193f1a                   15 --- 80193f52
16 --- 80193f8a                   17 --- 80193f8a
(A break here in numbers because I always promoted these myself,
still, for those that would like them... by request:)
18 --- 80193fc2 00xx              19 --- 80193ffa 00xx
20 --- 80194032 00xx              21 --- 8019406a 00xx
22 --- 801940a2                   23 --- 801940da
24 --- 80194112                   25 --- 8019414a
26 --- 80194182                   27 --- 801941ba
28 --- 801941f2                   29 --- 8019422a
30 --- 80194262                   31 --- 8019429a
38 --- 80194422                   39 --- 8019445a
40 --- 80194492                   41 --- 801944ca
42 --- 80194502                   43 --- 8019453a
44 --- 80194572                   45 --- 801945aa
46 --- 801945e2                   47 --- 8019461a
48 --- 80194652                   49 --- 8019468a
50 --- 801946c2

Class Digits:
Regular Classes: Human/Demi-/Undead/Etc.
01 Soldier          02 Fighter          03 Lycanthrope
04 Amazon           05 Knight           06 Berserker
07 Fencer           08 Phalanx          09 Beast Tamer
0A Doll Master      0B Ninja            0C Wizard
0D Archer           0E Dragon Tamer     0F Valkyrie
10 Witch            11 Sorceress        12 Cleric
13 Paladin          14 Dragoon          15 Black Knight
16 Sword Master     17 Cataphract       18 Beast Master
19 Enchanter        1A Ninja Master     1B Arch Mage
1C Diana            1D Dragon Master    1E Freya
1F Siren            20 Priest           21 Princess
22 Centurion (M)    23 Centurion (F)    24 Angel Knight
25 Seraph           26 Lich             27 Hawkman
28 Vultan           29 Raven            2A Werewolf
2B Vampire          2C Vampire (Coffin)
2D Zombie (M)       2E Zombie (F)       2F Skeleton
30 Ghost            31 Gorgon           32 Pumpkin Head
33 Faerie           34 Gremlin          35 Goblin
36 Saturos

Large/Monster Classes:
37 Ogre             38 Young Dragon     39 Thunder Dragon
3A Red Dragon       3B Earth Dragon     3C Blue Dragon
3D Platinum Dragon  3E Black Dragon     3F Quetzalcoatl
40 Flarebrass       41 Ahzi Dahaka      42 Hydra
43 Bahamut          44 Tiamat           45 Wyrm
46 Wyvern           47 Griffin          48 Opinincus
49 Cockatrice       4A Sphinx           4B Hellhound
4C Cerberus         4D Giant (GLITCH)   4E Golem
4F Stone Golem      50 Baldr Golem

****The following codes are the ones people have questions about...

51 Gladiator (Hero)       <---
52 Vanguard (Hero)
53 General (Hero)
54 Gladiator (Dio)
55 Warrior (Dio)
56 Blaze Knight (Leia)
57 Rune Knight (Leia)
58 Lord (Destin)
59 General (Debonair)
5A Beast Master (Gilbert)
5B Priest (Aisha)
5C Warlock (Saradin)
5D Grappler (Vad)
5E Centurion (Europea)
5F Lycanthrope (Biske)
60 Werewolf (Biske)
61 Solidblade (Ankiseth)
62 Overlord (Yumil)       <--- I am sure these work...
         ...You CAN have these characters in your army!

63 Dark Prince (Amrius)   <<---
65 Flail Monarch (Procus)
66 Death Templar (Richard)
67 Temple Commander (Baldwin)
68 Temple Commander (Thamus)
69 Temple Commander (Pruflas)
6A Temple Commander (Amazeroth)
6B Temple Commander (Vapula)
6C Vanity (Godeslas)
6D Vanity (Kerikov)
6E Vanity (Count Silvis)
6F Superior Knight (Xevec)
70 Superior Knight (Rhade)
71 Gatekeeper (Knight Of Danika) <<---
..For these, I have tried them and they have NO sprite code that works
IN BATTLE... they appear as a single soldier, but they keep the great
stats and attacks... its as if the character was there, but all you see
is a soldier.

72 Grappler <[---
73 Knight Templar
74 Daemon <[---
..For these, I have not even tried them... I suspect, however, that it
will be similar to the previous classes: you get a soldier in battle,
but the soldier has all the abilities and stats of the other class...

..All the codes below these numbers (for characters), I have not tried
EXCEPT the Death Bahamut (Grozz Nuy--which is the same as the 'soldier-
in-battle' group) and Deneb (which works PERFECTLY).

I *starred* all the rest, which are glitches and are the same as the
'soldier-in-battle group,' except for the codes that NEVER EVEN FIGHT
(of which I have tested the barkeeper and it froze the game at the start
of the battle... it was a soldier in my ranks facing the wrong way).

75 Phalanx (Troi)
76 Berserker (Asnabel)
77 Cleric (Katreda)
78 Archer (Liedel)
79 Hawkman (Sheen)
7A Siren (Meredia)
7B Enchanter (Paul)
7C Black Knight (Carth)
*7D Special Class (Hugo)*
*7E Special Class (Fredrick)*
*7F Special Class (Odiron)*
*80 Special Class (Mari)*
*81 Special Class (Zeda)*
*82 Barkeep*
*83 Elderly Man*
*84 Commoner (M)*
*85 Commoner (F)*
*86 Danika (Normal)*
*87 Danika (Queen)*
*88 Danika (Tendril)*
*A1 Danika (Tendril)*
A3 Witch (Deneb) <--- (She is like another Magnus... if she dies,
          game over, but otherwise, this code is perfectly fine!)
A4 Death Bahamut (Groz Nuy - glitch)


Now, as promised, it is time to explain the reason for the two-partedness
of
the character changing codes.  As previously explained, the codes come in
two
parts: sprite and portrait.  The sprite codes are detailed above, and are
fairly simple to use (I should hope).  The wonderful part to this is that
the
second half, the portrait codes, are the EXACT SAME CODES AS ABOVE WITH ONE
EXCEPTION!

If the part BEFORE the 00xx ends in a 1, change it to a 2.
If the part BEFORE the 00xx ends in an A, change it to a 9.

This will work for any character, and it will in effect change the face that
appears whenever the mentioned person has dialogue (like when camping, or
when shopping, etc).  It's really that simple!  You can now have an exact
duplicate of any character in the game, special or otherwise.
Have fun!  (Cheaters)


----------------------------------------------------------------------
VIII. Items and Events, Both Useful and Pointless:
----------------------------------------------------------------------

This section was basically added because lately I have seen a rash of special
questions related directly to items, both on how to obtain some as well as
what some of them truly do.

****
"What happens if you combine Noish's Promise and ...?  In the description
of
these items it seems as though they would be special together."
---Believe it or not, this is one of those times where the game seems to build
up something for absolutely no reason.  Why do I say this?  Simple, because
combining these this particular sword and armor really isn't anything
spectacular... at all.  The sword isn't that great to begin with, though it
does raise some unusual stats, and the same can be said for te armor.  However,
there are a few benefits from combining the two.  The stats that Noish's
Promise DOES raise actually improve ..., and therefore they help make up a
bit for ....  The same thing is true for ..., which actually makes up for
Noish's Promise's strength slightly.  Otherwise, however, the two make
nothing
all that wonderful when combined.  In earnest, I almost expected a super bonus
just for combining them, but no such luck.  Sorry.

****
"Where do you find Caladbolgs?"
---Of course, you mean chaladholgs, right?  No FFX references in here for
us!
No sir!  Anyway, on to the real answer... You can find one in Celesis.  It's
hidden in the mountain pass to the east of Pinneg.  Think of it as being half
way between Pinneg and Cotlass (across the river).
The other place to find a chaladholg is in Tybell, hidden in the lower half
of
the forest south of Lokry, heading toward your HQ, Pazano.

****
"Where do you get Valiant Mantles?"
---Ah, the only piece of equipment keeping you from making an army of black
knights.  Oh well, they had to do something, right?  Well, basically, you
can
only find these obscenely rare items in ONE location.  Learn its name, as
well
as its layout, because you will only get one really good chance at most of
the
valiant mantles.

  You find the vile accessories in the Sable Lowlands.  Unfortunately, only
one of them is reliably there.  It's hidden on the map, on a road between
Temil
(your starting HQ) and Shichidarui.  In all actuality, it's not directly on
the
road, but right before it resumes near Shichidarui.

 The others that you can find here (up to three more) are ALL found by
defeating
enemy units, as a bonus for wiping out the units.  Unfortunately, these aren't
always the same, and some times you might not get them.  Another important
thing
to know is that, early in the scene, a group of soldiers will head off to
the west
to bring in reinforcements.  LET THEM GO.  One of the reinforcing units can
drop
a valiant mantle.  Besides, more experience is always good!

****
"What exactly does the _____________________ do?"
---As this section might suggest, all the questions and answers from now on
will be in the above format.  Just look for whatever item it is you have a
question about and you will find your answer.  Simple, no?

"...Scroll Of Discipline/Urn of Chaos...?"
---This is actually quite a simple concept to grasp.  Both of these items
directly affect the alignment of a character.  When you use either of these
items on a character, their alignment will be shifted in one way or the other
(the direction depending on which item you use) a random number of points.
Now,
the scroll of discipline raises a character's alignment while the urn of
chaos...
Yes -- that's right!  It lowers alignment!  very good!  heh... It's quite
simple,
really.

"...Flag of Unity...?"
---The flag of unity is another extremely useful item, well, in some aspects.
Its purpose is, simply put, to increase the efficiency and morale of a unit.
What this means in terms of your unit, however, is that you can begin to expect
more combined attacks and spells, since the flag will increase the unit's
'teamwork' if you will.  In other words, it's great to have if you want to
play
around with group attacks or combo magic.

"...Goblet of Destiny...?"
---This item has long been discussed, and unfortunately, no one is any wiser
for it.  The best we can say is that it increases OR decreases your "luck"
stat
at random.  No one knows WHY it does this, nor even what the luck stat actually
does, but there are quite a few theories.  It might affect the probability
of
making a female character into an angel knight, or it might affect critical
hits,
but no one knows, and no firm information has been released about it.  The
best
that i can actually do here is just quote the _awful_ strategy guide put out
by
prima: "A character who drinks from the goblet experiences a change in luck,
either
positive or negative."  Makes you think that they might not know either,
doesn't
it?  Heh... oh well.  If you have any information on this, feel free to email
me!

"...Champion Statuette...?"
---By far the easiest (and most slack) way to cheat in this game is to
duplicate
this sad item and use it to no end...  But the same could be said for the
long
list of things below (See the incredibly long list below).  So what does this
VERY
evil item do?  It is the infamous LEVEL UP item!!  Yes, that's right!  For
all you
people too lazy to train your characters the real way, you can just skip right
to
the top of the pile with this baby.... Ugh.  Sickening really.  But hey, it
can be
a great help, if you need that kind of thing...

"...Sword Emblem/Bracer of Protection/Crown of Intellect/Mirror of
Soul/Stone of
Quickness/Crystal of Precision/Cup of Life...?"
---LOL.  I know that seems like an awful big generalization to make, but you
will
soon see how I can do that.  ALL of those items are just stat boosts.  Each
item
corresponds to one stat area, and all they do is raise the stat they are
assigned
a random amount...  So here is the list of items to their corresponding field:
 Sword Emblem ....................................... Strength
 Bracer of Protection ............................... Vitality
 Crown of Intellect ................................. Intelligence
 Mirror of Soul ..................................... Mentality
 Stone of Quickness ................................. Agility
 Crystal of Precision ............................... Dexterity
 Cup of Life ........................................ HP (Hit Points)

"...Quit Gate...?"
---This one is actually a bit different from the others.  It is, as they are,
a
one-time-use item (expendable), but Quit Gates don't affect your character
in any
truly direct manner at all.  The Gate can only be used during a mission (or
on a
mission map), and what it does is it INSTANTLY transports ONE unit that has
been
deployed (and is holding the item in storage) back to your HQ and takes it
out of
action.  This can be VERY helpful if you have left your HQ unguarded and an
enemy
unit is about to take it, or if you just want to return a unit for no real
reason
at all.  Either way, it's a great tool, and I normally give one to every unit.

****
"What are the four legendary weapons of Wind? Do they do anything special?"
---In the descriptions of the four weapons: Notos, Boreas, Zephyrus, and
Euros, you
will find a small line about them being one of the four legendary weapons
of the wind.
As my friend Rashidi recently said, they are 'to equip them and kill the enemy.
You
expected something else?'

----------------------------------------------------------------------
IX. How Do I get ______?  Character-related Questions:
----------------------------------------------------------------------

How many times have I read through a post just to realize that all the
person wants is to know how to get a special character to join their army?
The answer is far too many, and with that in mind, I now hope to try and
nip a few of those questions in the bud, before they can be posted, and
thus anger us by showing that the person didn't read a FAQ.  The sad truth
is that the hardest aspects to this game are getting the special characters
that you want.  It seems that anyone can beat the game with enough practice
and patience, but actually building the army you want, composed of the
classes and characters that you want, is ten times harder.  It is with
this in mind that I devote this section to the questions that plague all
of us players far too much.  How do i get...."

****
"Okay, on scene 26 or whatever the Tremos Mountains scene is, I felt too
lazy to send Magnus over to talk to Debonair, thinking since no one
actually said anything about Magnus directly, nothing much would come out
of it.  But then I found out that I had to send Magnus to see Debonair if
I wanted to get him to join (my intention all this time)... This was after
I finished the scene, and after I saved.  So now I'm wondering if there's
any way to go back and get Debonair, or am I totally screwed out of him.
If not, I think I may have lost my will to continue playing."
---Believe it or not, we have seen quite a few of posts similar to this
on the message boards, and so, here I am to answer them...  In this
situation, I regret to say that, since you don't have Debonair at the end
of the scene, you cannot get him.  To make matters worse, since you don't
have Debonair, you also cannot get Destin or Gilbert, the last two Zenobians.

    So how can you avoid this situation, and how do you get these characters
that I have mentioned?  Read below, as I divulge to you and everyone the tricks
of the trade, or just those you need to know in order to get these and other
special characters!!
*Cues "duhn duhn dunnnnnnn" sound effect*

"Liedel..."
---Liedel Klein is actually one of the few characters that is not that
difficult to obtain, if you know what you're doing rather early on.  To
get Liedel, you must have a fairly high CF, and this is the real
challenge in acquiring her.  Since she is only a few missions into the
game, you have to know how to get a high CF. (For more info on this
topic, please use the Find function and get it from this FAQ)  Other
than this factor, you only have to defeat her in her (boss) battle in
the Sable Lowlands, City of the Past.  Defeat her, then answer her
question (of course you want to take her with you!!)  She is a fairly
powerful archer, and it is worth getting her, especially since you have
PLENTY of time to alter your CF as you see fit to get later characters
or events that you desire.

"Biske..."
---Well, to start things off, Biske is one of those characters that you
can only get if you're going the LOW CF way.  Yes, you can't get him
and have Ankiseth, Aisha, or Saradin.  In fact, if any of the Zenobians
even OFFER TO JOIN YOU, you can't get Biske.  Sort of makes you sick,
doesn't it?  Though it would be incredibly cool to have both Biske and
the Zenobians, it is one of the choices you have to make in the game.
Still, getting him is one of the greater benefits of going to the
"bad," low-CF ending (considered bad because the hero eventually
becomes a villain).

   So who is Biske?  Biske la Varet (Biske the Beast) is a
lycanthrope... a werewolf.  What this means is: at night and during the
day he has two different forms.  Most people will agree that his night
form (the wolf man) is much stronger than his day from (basically an
enhanced Knight), but still, the mere fact that he is so powerful
attack-wise makes him a wise choice in EITHER form.  Then, tack on his
three attacks at night up front and you would love to have him around.
He is just insanely cool, and worth getting.  But how to get him...

    After you defeat Gules Hill for the first time, you can chose to
go in three directions, one of which is north to Capitrium, the Land of
the Advent. You can also chose to go west to the Vert Plateau to look
for the Berthan Sentinel, or east to the Tremos Mountains, but if you
want Biske, go to Capitrium, which will be Scene 24 (The Rebel).
Battle your way through the level and to Castle Eundel, where you will
meet Biske.  Fight him and, after you defeat him, he will rave about
how you should just kill him.  You will be presented with two choices.
Select the "Why don't you join us?" option (I mean, we've gotten this
far, isn't it a bit obvious what to do?).  He will then talk about your
being pathetic, but he still says he will help you because you're
desperate enough to ask him.  Don't mind his attitude, he is worth
putting up with any amount of verbal abuse!

"Vad..."
---Vad Orok Zlenka is the only grappler that you can actually get in
the entire game.  What does that mean?  Not much, but he is a unique
character to say the least.  Normally achieved by going a pretty
neutral route, leaning normally toward the high-CF path, Vad is found
in the Mount Ithaca mission (Uncertainty).   However, finding him is
not the hard part for this mission, or for getting him to join.  First,
you have to go north and liberate Ketican, which will destroy one of
the few bridges on the map leading to your final destination.  Once
this is done, Vad will no longer move his unit, so just stay out of his
way.  You must avoid attacking him, and if you must, be sure to attack
weakest and kill off his support!  If/when you finish the level and Vad
is still alive he will offer to join your army after the final (boss)
battle.

   Sounds simple?  Well, it should, and if it does, you're wrong.
(Don't you love how I manipulated you there?)  Anyway, there is a
challenge in this.  You have to get to Ketican without engaging Vad.
This, my friends, is not fun.  Once the mission starts, he begins
moving pretty steadily along a course from right around Lapide (to the
northeast of your starting HQ).  He will go by way of Nakina (directly
to your east), and march right at you.  If you don't send a unit up to
destroy the bridge at Ketican, you WILL have to fight him.  His unit is
fairly good, too, but it's easy to kill Vad.  DON'T TEMPT FATE.  If you
want him, do it quick, and do it right.

"Carth..."
---Carth Forleizen is another one of the HUGE benefits of going the
low-CF route.  While you may not know it already, he is a Black Knight,
and that in itself makes him rare.  Still, it's time for a description.
Carth is another of those blonde killers in the game.  He appears as a
black knight, but in silver armor and with a red cape across on his
back, bearing a cross on it (definitely one of the sweeter suits of
armor in the game).

  As I said, you have to have a fairly low CF to get him to even offer
to join, and you can't have any Zenobians even offer to join you, like
with Biske.  In Ptia (Scene 32 - the Disillusioned) you will encounter
a young boy in Furge (the isolated town north of Billemina where you
start), telling a story of this sad man who is fighting hordes of
enemies off on his own.  Yep, that sad warrior is who we want: Carth
the Disillusioned.  From there, go to Torab Ni (the stronghold the
farthest south and west you can go) where you will encounter this
noble, yet tired man.

    However, you have not yet recruited him.  After a brief discussion
in Torab Ni, Carth sets off with his unit to finish his duty, mainly take
out the boss of the level.  If you were smart, you positioned a unit of
your own outside of Vitegith Castle already.  If you haven't, you had
better get there before Carth does.  Carth and his unit may be strong,
but odds are, unless you have weakened the boss' unit, he won't
survive.  Anyway, to get Carth to join now, all you have to do is beat
the level and keep him alive.  After beating the level, he will comment
to you that you shouldn't have gotten involved, but he will thank you
for saving his life.  You can then request he join your army, and what
a strong addition he is!
 **On a final note, Carth will come with his full unit (two Cataphracts
   and two Valkyrie).  Just enjoy them as gifts, though you won't use
   them as often as their leader.

"Destin and the Zenobians..."
---This is actually a multiple part question, so it will STILL take quite
a long time to finish.  However, it will hopefully answer several of your
possible questions, all at the same time!  Here we go now...

< Aisha! >
The first Zenobian that you will encounter, Aisha can be found in Puld,
during part of the Audvera Heights mission (Thoughts).  Now, the only
really important detail in getting Aisha will be that you did NOT say "..."
at the 'execution of Frederick' scene earlier in the game.
**Note: Saying "..." at that scene will keep you from getting ANY of the five**
**Zenobians, so don't even bother to ask why you can't get them if you did...**
**That's what you get for being evil.  Be 'moral' and you can get the punks.***

< Saradin! >
As you will soon discover, the Zenobians are almost a 'cumulative' type of
group.  What this means is: unless you have all the other Zenobians before
the
one you want, you will not be able to get the next one...  It sucks, I know,
but that's just how tight they all are.
  Therefore, the requirements for Saradin are that you have Aisha, which
means
that you went to Puld in the 'Thoughts' mission and didn't say "..." at the
execution of Frederick.  Then, if these requirements are met, he will ask
to
join you after the 'Uncertainty' mission.

< Debonair! >
The tall blonde knight you met waaaaay earlier in the game, Debonair is a
BEAST
when it comes to destruction.  He easily can tear apart enemy units (as most
of
the Zenobians can), but does so with STYLE.  In fact, he was one of the Devas
of
Zeteginia, and any Tactics Ogre fans might recognize him...
  To get Debonair of the Wind to join you, as is typical for Zenobians, you
must
have Aisha and Saradin.  However, you must also now have a high Chaos Frame
(which
is also typical of the later Zenobians).  If you have met these requirements,
all
you have to do is take the unit led by MAGNUS (it _must_ be his unit) to
Ibu Deli
in the 'No Man's Land' mission.  If you have done everything you needed to
do thus
far (which, of course, involves not saying "..." etc.), then he will offer
to join
your army.  SWEET!

---Expect this section to flesh out even more in the next update...  This
will
still take some serious time and effort, and until I like what I have, I
won't
put up more of it in here.  Sorry.  Until then, I will suggest you check
the
other _huge_ FAQ by CyricZ...

"Angel Knights and Seraphim..."
---Well, the honest facts here is that these characters are a PAIN to
get.  However, when you have one, or more, you will thank whatever
deity you pray to that you were patient enough to do it.  YES, THEY ARE
THAT GOOD.  They use fairly weak equipment (thrusting swords), but they
have good attacks from any row, with decent numbers of attacks, great
variety (if seraphim, each row has a different attack), and they FLY!
That fact alone meant I wanted one.  Why?  Because they can also LEAD
UNITS.  I finally had my flying unit's leader, since I grew bored of
the hawkman evolutions.

    So on to the real part of this answer.  Where do you find an angel
knight, and how do you make one?  Well, if you have the L&Ps to spare,
then Celesis is your dream come true.  Yes, in Celesis almost every
unit has at least one angel knight for you to attempt and recruit.  How
sweet is that?  In fact, most units have more than one!  But fear not,
if you don't have the extremely rare and valuable L&Ps to waste, you
can always create on yourself.  Yes, you heard me, you can create an
angel knight yourself.  But "how" is the part you may not like...

    While an angel knight is an outstanding addition to your army, and
the evolved seraph is even stronger, the fact that their creation is a
risk makes them normally a luxury character in most armies.  What do I
mean about their creation?  To make an angel knight, not only must you
have a female character with the proper stats and proper equipment
available to equip her with, but you must also, and here comes the
kicker, KILL HER IN A SCENE.  After the scene is over, you have a
random chance of her turning into an angel knight.  Now, what happens
if she doesn't turn into an angel knight?  Well, you may get lucky, and
she may turn into a zombie (and yes, we all know how they are awful),
but considering how the alternative is her DEATH...  I think we all see
now why an angel knight is a risk.

    On a final note here...  Once you have your angel knights, however
you have managed to obtain them, should you want to change them to
seraphim, you must meet the following requirements.  (For all stats, be
sure that your character meets the requirements BEFORE applying bonuses
gained through equipment and accessories).  An angel knight must have
Intelligence of at least 108, Mentality of 125 or higher, Dexterity of
137 or above, and an alignment on the lawful side, 75 or higher.  You
must also have a needle of light, kite shield, and baldr mail, all
unequipped and available for the person to change classes.  However,
this class change is NOT like any other human class (which makes sense,
since the angel knight is already technically dead... Angel knights change
into seraphim in the same manner as dragons evolve, or golems, or wild
beasts,
for that matter.  It happens IN BATTLE (after the battle ends, technically).
You don't have the freedom as with other humans to go in and change it any
time you want in the menu...  It does NOT require another death or sacrifice
however (thank BLEEP).

  ****(inset question for the above question/section)
  "Has anyone gotten and Angel Knight without using a Love and Peace?  Do
  you have to have a needle of light or does your character automatically
  get one when she changes?"
  ---Unfortunately, you MUST have the needle of light before you kill off
   whatever female character you are using in this experiment.  Otherwise,
   you have just ensured that you killed a fairly strong woman for
   absolutely  nothing, and what a waste that would be.  The angel knight
   promotion is just like all other class changes (except for the change
to
   zombie).  You have to be in possession of all the equipment needed WITH
   IT ALL UNEQUIPPED and ready to be equipped on the new character BEFORE
   you can change them to their new class.  Just because an Angel Knight
is
   an undead class does not exempt them from this general, and underlying
   rule of the game.  Although it would be excellent if that were true,
   since it would get rid of the entire, long and boring miniquest that i
   described above...

"A Dragoon..."
---The dragoon is one of the most sought after classes in the entire
game, and probably the most sought after class that is not unique (as
in you can turn ANY generic, male character into one).  However, to get
a dragoon, you require a lot of preparation, and training, so we will
go at this class in parts.  First, we will discuss the physical needs
for the class, such as stat requirements and alignment.  Then, we will
go into the equipment requirements, which are by far the hardest part
to this class.  Enough yapping, though, this will take a while, so we
should get started!

    The stats required for a dragoon are actually quite high for a
normal human promotional class... but then again, the dragoon is hardly
normal.  The dragoon requires that your male character have 117
strength or greater, 103 vitality, and 95 dexterity.  However, unlike
almost every special class, the dragoon does not require any specific
alignment, which is actually good, because you can take either a
paladin, sword master, or black knight and easily create an outstanding
dragoon.

    That done, now we dive straight into the good, and hard, part of
the quest.  Why is this outstanding class so rare?  Because of all the
equipment you require, and the fact that almost EVERY PIECE OF IT IS
UNIQUE.  So what rare equipment do you need?  Simple, you must have a
Sword of Tiamat, Dragon Armor, and a Dragon Helm.  To get EACH of
these, you have to undergo a quest, so we'll start with the easiest
now: the dragon helm.

    To get this helm, and generally just to start you off on ANY of
the three required pieces, you must first obtain information about the
dragoon class itself from a man in Idorf, Mylesia.  He will also get
you started on finding the other equipment, too, so pay attention to
what he says.  Then, you need to go to Burgunny in Gunther Piedmont to
talk with a drunk between the times of 18:00 and 6:59, and yes, just to
talk to him... for now.  Then, exit the stronghold and wait for the day
to break.  Once it does, reenter the stronghold and a woman there will
tell you to go find the man's wife.  Guess what you get to do!  So now
you need to go to Senal, Volmus Mine and talk to the drunken man's
wife.  Needless to say, she will not be too happy with him, and,
well... just trust me. ^_~  No, head back to Burgunny and you find the
couple reunited (yay!).  As if that weren't enough for you to actually
get something, you have to reenter the stronghold yet again in order to
actually BUY the dragon helm!  What a gyp!  Luckily, the kind man only
charges you 250 Goth for the helm, so it is an investment well worth
the money.

    Next up, the Dragon Armor.  However, this quest in itself has a
small mini-quest, since to get the dragon armor you have to first
obtain some Condrite (a rare material that is pretty strong and used in
the making of the strong, golden armor).  You have to buy the Condrite
in Melphy, Dardunnelles on the 6th of any month between 9:00 and 17:59
from a specialty merchant.  If you don't hit the date and time
correctly, you will not be able to buy the Condrite, which goes for a
petty 200 Goth.  Now that you have the Condrite, you can continue with
the rest of this quest.  All you have to do now is go to Kynora, Mount
Ithaca where you will exchange the Condrite for the Dragon Armor, free
of charge (which is VERY nice indeed ^_^).

    The final piece to this puzzle is the Dragoon's mighty sword, the
Sword of Tiamat.  However, to even be able to START this quest, you
have to have already gotten the other two pieces of armor described
above.  With that said, we now have to return to Idorf, Mylesia after
the start of chapter 3.  From there, enter the stronghold and listen to
the tale of a barkeeper in Elaine, Fair Heights.  Yes, so now we go
there and enter the stronghold to meet the barkeeper.  He will tell you
all about the Divine Dragon, Grozz Nuy, including the legends and
myths.  Then, to get you on your way further, he will give you the
Dragon Scale and tell you that you can find the dragon in the forests
outside of Pinneg in Celesis.  As misleading as this sounds, what you
actually need to do is take a unit leader into the stronghold itself
after beating the mission that takes place there (also make sure you
take a fairly strong leader, since that character will soon undergo a
one-on-one duel with the legendary dragon itself).

    When you enter the stronghold, you will be taken to the forests
where you will use the dragon scale and fight Grozz Nuy...  Now, don't
be intimidated, since the Divine Dragon really isn't that difficult if
you are at a decent level.  Just be sure to attack him, and like in
training, the battle will continue until one character falls.  If you
win, you will 'discover the Sword of Tiamat in the dead corpse of the
dragon,' and the game explains that it was probably left there by one
of the dragoons of old who fought the beast... and lost.  But really,
who cares now?  You have the sword, and with that, the final piece of
the puzzle!  Make yourself a dragoon and rejoice!

"A Princess..."
---The princess class is another that will be best explained in two
parts, so again I shall break the class down into the two categories of
statistical and equipment requirements.  For this class, however, there
will be a third section also, explaining the benefits, and believe me,
these you will not want to miss.

    The statistical requirements for the Princess class are simple.
Why is this, do you ask?  Because all you need is a lawful female,
which means you only need alignment above 70.  On the other hand, the
equipment requirements, as with the dragoon and lich (as you shall see)
are the difficult part of this class.

    To promote a female character into the high-alignment, spell-
casting fiend that is the princess, you must obtain the normal
spellbook, and THREE fairly rare, specialty items: the battle fan,
pure-white dress, and dream crown.  Needless to say, this will take
some effort, and time, which will make up for the lack of stat
requirements, but it is ALL worthwhile.  The first item, the battle
fan, is actually the easiest of the three to find, as it is a hidden
item on the map of Gules Hills.  It is located just west of Belleboppo,
except on the opposite bank of the river...

    So now we need the pure-white dress.  You can actually obtain this
valuable equipment early in the game by merely talking to a woman
inside the stronghold of Bourdeaux, Tenne Plains with a female group
leader and learning about making a pure-white dress.  Then, you must
reach Melphy, Dardunnelles on the 15th of any month, between 9:00 and
17:59 to buy a bolt of silk from the specialty merchant there for 2000
Goth (take note:  this merchant can also supply you with Drakonite
books and other goodies on alternate/special days of any month).  After
obtaining the bolt of silk, you need to go to Billney, again in Tenne
Plains, with a female leader to use the silk in exchange for the pure-
white dress, charging you another 2500 Goth.  Breath a sigh of relief,
you are almost done, even though at a small expense.  The problem?  The
remaining item is a bit harder to get...

    The final, and hardest to find, piece of equipment required for
the creation of a princess is the Dream Tiara. This process is rather
long, involving five steps to the process, so we might as well quit our
whining and begin.  First head to Clemona (located in Blue Basilica)
and talk with the old man there about Gelda, the love of his life that
was never realized...  how sad.  Then, as if you couldn't tell where
you were going, you begin to hunt for his love, and the place to do
that is in Boolem, Crenel Canyon.  Look for Gelda there and discover,
unfortunately, that she has moved on... to the Zenobian Border.  Off we
go!  Once there, go to the stronghold of Elle and search for her.
Unfortunately, you discover here that, again, she is gone, but this
time she has left for Soathon.

    Where do we go now?  Tristle (in Soathon of course), where you meet
Gelda and obtain a letter, which you should immediately deliver to the
old man, of course, to do that you must go back to Clemona (which is
still in Blue Basilica).  When you FINALLY deliver the letter, the man
will thank you profusely and present you with the Dream Tiara!  Hooray!
  *Unfortunately, we don't ever learn what happened between the two, and
   after going on that wild goose chase, you would at least like some
   real closure, but all is not lost!  You have the Dream Tiara!  So go
   create your princess unit!

 ****"Ok, you said before that the princess was something special, care
  to explain that now?  What does she actually do, besides cast spells?"
  ---I am so glad you asked!  As promised, the princess IS special, but
  ONLY as a unit leader.  Sure, she casts spells with the best of them,
  but her REAL ability comes when you let her lead a unit.  Why?  When
  she leads a unit, EVERY OTHER CHARACTER IN THAT UNIT GETS AN EXTRA
  ATTACK!  Think of it, every sword master would strike FOUR times, as
  would a lich.  It is literally the best way to ensure defeat for your
  opponents (like using Drakonite spells, which can be arranged since the
  princess herself can equip them ^_^).  Is that not enough?  Then TOO
  BAD!  That is one of the biggest perks in the entire game, so get used
  to it.

"A Lich (or two!)..."
---Again, we shall have to break this section into two answers.  The
first, again, will be the statistical requirements while the second
will remain the hard stuff.  Yay for simplicity, heh.

    The stats required for the lich class are actually fairly low,
especially considering how powerful this class can become.  It only
requires Intelligence of 24, Mentality of 51, and an alignment lower
than 30.  The alignment is by far the hardest part of that, but
considering how easy even that is, you come to see where the real
challenge for this class is: getting the equipment!

    So what equipment is needed to unlock the lich class?  We start
with the easy objects to obtain, the kerykeion, book of bane, and
bloodstained robe.  Yes, I realize that the bloodstained robe and the
kerykeion are both uncommon until the end of the game, but even these
are nothing compared to the other, final requirement.  You can find a
kerykeion by fighting black dragons in neutral encounters, and you can
get a bloodstained robe in Gules Hills just off the road between the
strongholds of Novipoldt and Castle Echel or in Fair Heights just south of
Rajisk, near the southern tip of the mountain range.

    You must obtain a Ring of the Dead to create a lich, and THIS is
your true challenge.  There are only TWO Rings of the Dead in the
entire game, and unless you go a specific route, the most you can hope
for is actually just ONE.  The first, and easier to obtain, ring is
found through a short chain of events.  You begin by going into Banna
Barra in Celesis after your 24th or 25th mission.  Upon entering, you
will receive a letter from a girl there.  All you have to do now is
take Magnus to Quelluan in the Zenobian Border to deliver this letter
and your reward will be the first Ring of the Dead.

    Now, I have promised you that there is a second chance to make
this incredible class, and there is.  However, if you are going to take
this path and create this second character, you will be making
sacrifices.  This choice is actually one that many players have trouble
with, since it occurs at the three-way split in the final chapter.  You
can either get the second Ring, along with Paul, or get Carth, or
Europea.  Needless to say, each path has its benefits, and no one path
is really wrong, but it is a choice that you will have to make.  So
where is the second Ring?  You find it in the first Tremos Mountains
stage in a small wooded valley in the mountains north of Congool.  All
you have to do once you obtain the equipment is go to the character
class-change screen and select the character and lich class.
  I will give you one warning, though.  Once you change a character into
  the lich class, you CANNOT change them back.  They officially become
  undead, and therefore they cannot become another 'living' class again.
  However, once you make the lich, you really won't want to turn them
  back.  They are just that good.

"A Vampire..."
---As with any human class, to promote a character to a vampire, you
must have both the proper stats and equipment.  Since the stats are the
easier part to explain, however, we shall go into details there first.
Unlike many of the other special classes, the stats for a vampire are
rather low.  Any chaotic male with Intelligence of 52 or higher,
Mentality of 63+, Agility greater than 54, and even slightly chaotic
(alignment below 50) can become a vampire.  The real struggle, however,
comes in when you want to get the proper equipment for the promotion.

    You only need two pieces of equipment to make a vampire, but one
is fairly hard to acquire.  First of all, you need a Count's Garment,
which is not that difficult to come by as I recall.  However, the
second required equipment is the Bloody Emblem.  Getting this is not
really that hard to do, but many people overlook it.  Simply take a
chaotic male unit leader (unit leader's alignment must be under 50) to
Elgorea in Mylesia.  Upon entering the stronghold, your leader will
encounter a vampire who asks you four questions.  If you answer all
four questions correctly, you receive the bloody emblem.  This would be
a chore normally, but aren't you glad you came to me for help?  I know
I would be!

    Depending on the time of day (game time, not real time) that you
enter the stronghold, the questions, and answers, will be different.
Instead of listing all the possible Q's and A's here, I will just give
you the answers (in the form of the numbers of their choices.

    00:00-01:29 - 1, 1, 1, 1       12:00-13:29 - 1, 2, 1, 1
    01:30-02:59 - 2, 2, 2, 2       13:30-14:59 - 2, 1, 2, 2
    03:00-04:29 - 1, 1, 1, 2       15:00-16:29 - 1, 2, 1, 2
    04:30-05:59 - 2, 2, 2, 1       16:30-17:59 - 2, 1, 2, 1
    06:00-07:29 - 1, 1, 2, 1       18:00-19:29 - 1, 2, 2, 1
    07:30-08:59 - 2, 2, 1, 2       19:30-20:59 - 2, 1, 1, 2
    09:00-10:29 - 1, 1, 2, 2       21:00-22:29 - 1, 2, 2, 2
    10:30-11:59 - 2, 2, 1, 1       22:30-23:59 - 2, 1, 1, 1

"How do I get a hawkman to join my army?"
---This is actually a very good question, since you can't create them,
no matter how hard you try.  However, this is actually a simple fix.
The question deals with NEUTRAL ENCOUNTERS, which are basically the only
way to get HALF of the possible classes of characters into your army.
**Classes that can only be attained through neutral encounters:**
    Golem (evolves into Stone or Baldr Golems)
    Hawkman (evolves into Raven or Vultan)
    ANY DRAGONS (though they can then evolve further)
    Wyrm (evolves into Wyvern)
    Griffin (evolves into Opinicus)
    Hellhound (evolves into Cerebrus)
    Pumpkinheads
    Faeries or Gremlins
    Gorgons

You can also get Skeletons, Ghosts, or Zombies in this method, but just
so you know, you can also get these classes through killing off one of
your characters, much like getting an angel knight.  Similarly, you can
get Goblins, Ogres, Sphinx, or Gorgons through either neutral encounters
or with a Love & Peace, but for some it is much easier to find them in
the wild (note: Gorgons).


----------------------------------------------------------------------
X. Soldiers, Soldiers Everywhere, and Not One Worth Anything!  Yet...
----------------------------------------------------------------------

Yes, call me insane, or call me a genius, it is one or the other, but
in this section I will discuss everything about soldiers you may want
to ever know.  I hope that you aren't that curious, because all these
soldier questions will indubitably lead to LEGION questions, and those
by themselves will drive me insane...  So here we go!

****
"What are soldiers used for?"
---Besides as the base class for all human characters, soldiers can
also be somewhat useful in the rare case that you use the legion
system.  In this case, the legion core (the central unit of a legion,
with the legion commander leading it) must have as many soldiers as the
legion has other units.  Therefore, if you have a legion consisting of
the legion core and one other unit, the legion core itself MUST have
ONE soldier in it.  The game explains this by saying that the soldier
acts as a messenger from the core and legion commander to the other
unit.  To further this example, if you had a full legion (a core and
four other units), your legion core would simply be the commander and
four soldiers.  This is basically the only time soldiers are used for
purposes other than promotion, so I would almost suggest forgetting
them unless you desire another human character.

****
"Ok, so how do I promote a soldier to a better/useful class?"
---Ah!  That is a good question!  Soldiers are easily one of the most
useless classes in the game, but they are NECESSARY if you wish to
build a strong army.  Why, you may ask, are soldiers necessary?
Because ALL human classes develop from soldiers.

    Now to the real answer part:  a soldier changes classes very
differently from all other human classes, but very similarly to many of
the beast and undead classes.  A soldier can only change at the end of a
battle in which its requirements have been met.  What are the main
requirements?  Well, here we go:

    First things first: Equipment!  You have to have the correct
equipment, ready to equip.  However, the equipment will change
depending on what class you will 'evolve' the soldier into.  For a
soldier to become a fighter (the lowest male class), you have to have a
short sword, a round shield, chain mail, and an iron helm, but if you
want to change the soldier into an amazon (the lowest female class),
you will need to have a short bow, leather armor, and a bandanna.  One
more thing, this is but the first requirement for a soldier to class
change...

    The second requirement for a soldier to change classes is actually
one that focuses more on the unit's strength as a whole.  However, to
explain this, we must coin a new term: Soldier Points.  Now realize,
these points are not listed anywhere in the game, nor are they
official.  However, they will greatly help in the explanation.  How do
you get these Soldier Points?  Every time you WIN a battle with a unit
that has at least one soldier in it, that unit's leader will get 2 or
SP for EACH INDIVIDUAL soldier in the unit.  So a unit with 4 soldiers
and the leader would get 8 SP per victory.  However, a unit with 4
soldier CLUSTERS (each with 3 soldiers in it) would get 24 SP from each
battle.  That starts to add up, doesn't it? So now, When that leader
accumulates about 100 SP, one soldier in their unit will be promoted.
See how difficult this process is getting?  There is one way to speed
this process, and this has saved lots of time for all of us game
players.  One item, the Medal of Vigor, doubles the amount of SP gained
in each battle, so our same unit with a leader and four soldiers would
actually gain 16 SP per battle.  This is VERY useful.  Just two more
notes: (1) we are not sure exactly how many battles it actually takes
to promote a soldier, but many of the vets do believe it to be about
that many... and (2)Training battles do NOT count toward SP and soldier
promotion.  Sorry.

    The final factor, and probably the most important, for soldier
promotion is......*drum roll* ...the sex of the unit's leader!  Yes,
that's right, it DOES matter!  If you have a male unit leader, your
soldier will change into a fighter; if you have a female unit leader,
your soldier becomes an amazon.  The one exception to this rule is a
unit that is carrying an Ansate Cross  This item only has one function,
and that is to switch the sex of the soldier you will promote.  With
this item, if a male leads your unit, the soldier will become an
amazon.  By the same reasoning, if your unit is lead by a female, your
soldier will become a fighter.  This can become very useful later in
the game if you want to really customize your army, but have too many
of one sex of leader versus the other.

Now, a few more quick side notes here...

****
"Where can I find the extremely helpful Medal of Vigor?"
---Simple!  The Medal of Vigor is a quick, one-step 'secret item.'
Basically, after you have visited Alba (around your 9th mission), return
there and go to the stronghold of Edepar with Magnus's unit.  Upon
entering the stronghold, Magnus will be presented with the medal as
proof of his leadership.  It is very helpful in increasing his
leadership, and those of your other leaders, as well as seemingly
essential if you want to create a Centurion.

****
"Is there any place where I can promote lots of soldiers, or where I
can easily gain victories to help promote soldiers for centurions?"
---As a matter of fact, another gamer, Wicked Souls, had a solution
just for this question that I had completely forgotten about.  Without
further adieu, here is his reply:
"In the second stage... Volmus Mine... there's a unit with two Clerics
and a [Fighter]. Send a unit to kill the [Fighter], and run away once
he's dead. Then, just send a unit with any character (preferably a
Cleric, so you do less damage) and four Soldier clusters after it.
You'll always win, since Clerics can't do damage, and they won't die
real quick, since they keep healing themselves... You could actually
use this trick anywhere in the game where there's a Cleric or Priest in
a unit, or possibly with a Vampire at daytime. Funnily, there's a unit
in Celesis with two Priests and three Clerics. How perfect..."

LEGIONS...

****
"What is a legion?"
---A legion is just a larger grouping of characters.  Let's start small
and work our way larger.  Your basic unit of measuring and controlling
your army is on the character level.  You are given the ability to
customize them and edit them, etc.  A group of such characters (up to
five maximum) can form a unit.  Now, here is where legions come in: a
group of up to five UNITS can form a LEGION.  Each legion would be lead
by the leader of the central unit, called the legion core, and the
leader then becomes a legion commander.  However, the limiting aspect
to this is that only certain classes can become legion commanders, and
therefore you can only have so many legions.

****
"What are some of the benefits of legions?"
---Now, if I was being honest, I would tell you that there aren't
really that many, but since I will be NICE...  One of the largest
benefits of a legion is the fact that you can group your units in
larger organizational groups.  Being able to control 5 units at once is
a big benefit, despite what that requires.  Also, when any unit of the
legion goes into a battle, it gets a "supporting attack" also.  This is
basically where a line of soldiers rush the enemies and cause fairly
good damage depending on the level of your characters.  Probably the
most use any legion gets, however, is in finding hidden treasure on map
screens.  Why, you may ask, would that be so?  Simple, you can put your
legions into different formations and the units will move in those
formations.  Instead of just marching one unit across a plain, hoping
to get lucky, you can march a "mobile wall" across the same plan and
almost cover the entire thing.  It really is helpful in that respect.

****
"Ok, now you have covered the advantages, what are some of the disadvantages
of using legions?"
---So glad you asked, really.  Well, wow; there sure are a lot...  The
most obvious, and simplest place to start, is the legion core itself.
The legion core is where your legion commander stays, and therefore it
is the central unit of your legion.  However, the problem is, the
concept of a legion is that your commander can send orders out to every
other unit in the legion and keep them all organized.  To do this, the
game incorporates a simple rule: for each additional unit in the
legion, there must be one SOLDIER in the legion core.  Now, if you have
read my above sections on soldiers, or if you have just played the game
for a little while, you realize how BAD soldiers are, especially in the
later half of the game (when legions become available).  If you wanted
a full legion, 4 units in addition to the legion core, you would have
to have a core that consisted SOLELY of the commander and FOUR
SOLDIERS.  This is a pain, since it makes your legion core extremely
weak.  However, if you like the legion format, this may still be for
you.

    Another glaring disadvantage to the legion system is that it takes
even MORE time to get good at controlling it.  Normally by Chapter 3
(when you first gain access to legions) you have gotten a good grasp on
the concepts of troop movements and unit control.  However, if you
begin to use legions, most of that will change, drastically.  First of
all, you will be complicated with another set of menus to memorize and
understand, which in and of itself can become a chore.  Then, you have
to get used to directing your legions, and understanding how they will
move over certain terrains can be a chore.  Remember though: a legion
will assume the movement of the SLOWEST unit in it, and the units
assume the movement of the slowest CHARACTER, so therefore the legion
is only as strong as its weakest link!  At least that applies in
movement...

    Yet another glaring weakness stems from the legion core.  This is
the problem that, if the legion core loses a soldier cluster, then the
legion loses a unit.  Also, if the legion commander dies, the legion is
disbanded.  Both of these cases are problematic merely because of the
weak nature of soldiers.  They are NOT strong fighters, especially in
chapters 3 and 4, and having to deal with them can be a chore.  Another
problem arises when your legion commander might happen to promote a
soldier.  Think about it, the legion core then has lost a soldier
cluster, just as if one had died, and therefore the legion will, again,
lose a unit.

    In both my experience and those of most people I have spoken with,
one glaring point has made itself clear: it is just a pain to deal with
legions.  Unless you enjoy pain, or enjoy making the game unnecessarily
difficult and weird, you should probably stay away from legions as a
general rule, but I won't tell you not to try them out.  Decide for
yourself, but be warned, legions are a pain!

****
Further Questions...
---As I have stated above, these questions will drive me insane, so I
will not yet finished them in this version of my FAQ.
However, I will take this time to, once again, say that this FAQ is
property of bearsman6, Sean Sexton, and the rest of his 8
personalities.  Any use of this FAQ without his (our) permission is
strictly prohibited.  If you would like to get in touch with him,
please direct all comments and email to [email protected]. Thank
you.  And yes, there are some very lovely thieves out there who will
probably miss this disclaimer if they copy it.  Enjoy...  ~_~

----------------------------------------------------------------------
XI. More Money Means More Fun!  Money Questions of All Kinds.
----------------------------------------------------------------------

****
"First of all, what exactly is a Goth?"
---Now, right now, if I was sitting in your shoes, I would be saying,
"Oh please, tell me you are kidding."  Sorry, folks, I am not.  I have
heard this question, just as the other awful questions before it, and
I am sure that it will happen again.

    Goth is the general name assigned to money in this game.  Where
does the name come from?  For what purpose did they name it as such?
I have no clue, and if you figure it out, just let me know.  All I do
know is that Goth was the name of the currency in the original Ogre
Battle game for the SNES, so for the sake of continuity they kept it.
Oh, and does anyone else find it funny that seemingly ALL RPGs have a
currency that starts with the letter G?  Think about it...
*Cues Twilight Zone music*

****
"Ok, now that that is said, where can you get Goth, and what can you
do with it? Is this a stupid question?"
---Actually, my friend, those are SEVERAL stupid questions, or they
would be if I wasn't a firm believer in the principle that no question
is ever truly stupid (only the questioner is).  But on to the real
issues here...  You can find Goth in a number of places.  The most
common, and really the only one most people know about, place to find
Goth is after you have successfully completed a mission.  Every time
you complete a mission and defeat the final boss (or capture the enemy
stronghold/HQ, you will be rewarded both Goth and soldiers (for your
reserves) and occasionally a rare or uncommon item, but that is a
different question.
    The amount recieved depends on a number of factors, but the most
commonly accepted belief is that you start off recieving a set amount
of Goth, but as time progresses, and as the level takes you longer to
complete, the amount you actually recieve will decrease. This is reason
enough to complete every mission as quickly as you can.

    However, there is another key factor to this puzzle.  Your default
amount of Goth also depends upon the number of units and characters you
defeat on that level.  So even if you zip through the level, avoiding
most of the enemy encounters, you will not get as much Goth as had you
gone marginally fast and defeated all of the enemy units completely.
This is just proof of the fine line that you must tread if you want to
have a good war chest to help support your growing, and demanding, army.

    The only other places to find Goth that I know of is when you are
either presented with Goth as a present (like you are given at the very
beginning of the game to get you started) or when you sell some of your
inventory and items to a merchant or store.  The latter is the least
preferred method in my eyes because you are actually giving up at least
one item that may have been helpful to you in the future.  Besides,
you don't really need all that much money in this game, but we will get
into that next... right now!

****
"Now that I know where to find Goth, what can I actually use it for?"
---The most common way to spend all that Goth that you so strenuously earn
is to train your troops.  This eats up a considerable amout every time,
though, and as your units increase in level, each training battle will only
cost you more and more.  Though it does cost an insane amount of money once
you really get going, training is almost a necessity in this game, since it
is the only way to level up your units outside of missions.  If you hit a
mission where all the enemy units are a good level or three above your units,
you know that you have not trained enough.  This could well happen to you
on
your first or second times through the game, too.  Also, training is the only
way to get all four of the Elemental Pedras, which are excellent tools in
this game.

    The second most useful (and only second my a short measurement) way to
spend your Goth is on equipment or items for your army. In this game, having
the best equipment is utterly important.  Sometimes a certain set of equipment
is required for changing classes, and other times it is needed simply to
improve your characters and make them worth your while to train and use them.
You can go shopping either outside of a mission, in a set of screens you can
access by hitting R and navigating the main menu bar, or by entering into
a
stronghold in a mission that has a "shop."  There is usually only one of these
shops per mission, but they are worth finding since they can have specialty
items, or rare items.

    The only other real way to spend money in this game is when a character
dies and you go to a witch's den.  Basically, a witches den is where you go
as a last resort if one of your characters has lost all their HP and you do
not want to lose them forever.  What a witch's den can do is, for a nominal
fee, revive this character from death, though with only a small amount of
HP,
and save their spirits from becoming either worthless zombies, or more
worthless memories.  Witch's dens can also revive characters that have been
turned to stone, either by chickens (cockatrices) or gorgons, or any other
means.  They are, in fact, quite useful, but they do run like a business,
so
you won't escape with your war chest undamaged.  Also, as the level of your
character to be revived goes up, the cost of the witch's proceedure goes up.
This is just another good reason why you should try to avoid death...  But
that seems to be common sense, or so I would hope.

****
"Does my wealth have any affect on my final score or CF at the end of the
game?  I just want to make sure that being extremely wealthy won't make me
a worse person in the eyes of the people."
---You have got to be kidding me...  If you actually asked this question...
the answer is yes.  If you don't have lots and lots of money, the people of
every kingdom will hate you and join forces in the last scene to kill you.
Even your fallen comrades from missions past will rise from their respective
graves to slaughter you and your incompetent self.
<now, if you actually believed that, please, save yourself the trouble of
actually trying to read any of the rest of this FAQ and just quit playing...>

----------------------------------------------------------------------
XII. Miscellaneous Questions:
----------------------------------------------------------------------

Yes, as if the title of this section doesn't explain it, there will be
all sorts of varied and crazy questions in here.  Some will be more
pertinent than others, and some will just be.... Newbie questions.  Well,
in any case, here we go.  Please forgive the random insanity floating
about, but we can't control everything about the board.

****
"How many times have you played through this game, and are you bored
with it yet?"
---I personally have played through the game completely 6 times.  However,
I currently have two games underway, and I plan on finishing those, and
at least one or two more... at least being the key words.  In fact, two
of my games I undertook merely for the challenge, and the thrill of
trying something new and different.  In other words, to answer the
second question, no, I am not bored of this game yet, and I doubt
strongly that I ever will be.

****
"How many classes are in the game?"
---Oh boy oh boy!  A real question!  Without further adieux, I shall
answer it for you, but not only that, I will list them for you (but only
the generic classes)!!
   Male:
Soldier, Fighter, Knight, Berserker, Ninja, Beast Tamer, Phalanx,
Doll Master, Fencer, Wizard, Paladin, Cataphract, Beast Master, Black
Knight, Enchanter, Sword Master, Ninja Master, Arch Mage, Centurion,
Dragoon, Lich, Vampire.
   Female:
Soldier (yes), Amazon, Archer, Dragon Tamer, Valkyrie, Cleric,
Sorceress, Witch, Freya, Diana, Dragon Master, Siren, Priest,
Centurion, Princess, Lich.
Then, we have the undead:  Zombie, Skeleton, Ghost, Angel Knight,
Seraph (also lich and vamp, but they were listed in with the human
classes).
   Dragons:
Young Dragon, Thunder Dragon, Quetzcoatl, Red Dragon, Flarebrass, Earth
Dragon, Ahzi Dahaka, Blue Dragon, Hydra, Black Dragon, Tiamat, Platinum
Dragon, Bahamut.
   Golems and Beast:
Golem, Stone Golem, Baldr Golem, Wyrm, Wyvern, Griffin, Opinicus,
Cockatrice, Hellhound, Cerebrus.
   Demi-human:
Hawkman, Vultan, Raven, Faerie, Gremlin, Pumpkinhead, Goblin, Ogre,
Sphinx, Gorgon, Saturos.
 **There are a total of 74 classes in the game that you can control.**

****
"Does the Rai's Tear have any purpose in the game?"
---Actually, there has been no discovered hidden or special purpose for
this item as of yet.  All that I, and all of the other people I
have consulted on the issue, can tell is that it is purely for stat
enhancement, nothing more.  Sort of disappointing, I know, but still...
There can't be a special aspect to all the weapons, so don't expect
too much from this one, or any of the others that look really cool
or that have good names.  Sorry.

****
"I have some real problems when I encounter a gorgon because they always
paralyze me.  Is there any way to prevent this?  Help!"
---Wow, yet another good question, but unfortunately the answer is simple.
The Gorgon's attack is a line-of-sight based attack.  It is also good to
remember that ANY CHARACTER with a SHIELD will block the attack, and
therefore not become petrified.  The best part of this is, since the attack
is line of sight, any characters in the columns behind the shield-bearing
character will be protected from petrification.  Because of this, a simple
unit with three paladins (or any three characters who have a
shield equipped) up front will protect your entire unit.  That wasn't too
hard, was it?

****
"What is a Pedra, how do I get them, and how do I use them?"
---My lord, these questions have been asked so many times it isn't even
funny.  Here we go...  A Pedra is basically the physical manifestation
of the powers of one of the elements in the game.  Each Pedra is only
one element, cannot be combined, and can ONLY be harnessed by Magnus
(you).  You automatically start the game with one Pedra (the element
that matches the element you assigned Magnus), but to earn the others,
and there is a grand total of 6, you have to do something special.
More on that later...

    How do you use a Pedra?  Well, first of all, you have to be in a
battle.  Secondly, you have to fill up the active-time bar three times.
Therein lies your problem most of the time.  Until the latter stages of
the game, you will only be able to fill up a bar once or twice during
any one battle because there just aren't enough attacks to take up the
time needed to fill the bar.  However, later in the game, when most
character classes have at least two (normally three)attacks, and many
of these attacks give long animations, you can fill the bar twice to 3
bars and use two Pedras.  Simply put, it is like retreating or changing
battle tactics.  You have to use the instant command option (where you
press the A button to freeze the battle and, at the end of the next turn,
you can use a menu to change a little tactic, or retreat, or even offer
to talk to a neutral encounter).  However, if you have three bars filled,
the option to use an Elem Pedra is also open.  As if the choice wasn't
obvious enough, highlight the Pedra option and hit A again to select it.
The sit back, relax, and enjoy the cool battle animation, because the
enemy unit will take a huge hit from the ensuing special attack!

    Now here is a bit of extra information on Pedras before we go
straight into how to find them.  The strength of any Pedra is directly
related to the strength of Magnus.  The higher his level and the higher
his stats, the stronger each Pedra casting will be.  Sometimes that
means that it will attack more characters, other times it will mean
that it just does more damage to a boss, etc.

****
"Ok, so where do I find these extremely useful Pedras?"
---Glad you asked, because now is the time you've all been waiting for:
the walkthrough on where to find all 6 of the Pedras or Power!
To get the 3 Elemental Pedras that you don't start the game with, you
will be required to train Magnus's unit at special locations (on the
map over-world screen).  In each of these locations, however, you may
find it necessary to train more than one time.  You are not guaranteed
to fight a Pedra battle every time.  The first stop here is in Mylesia
after your fourth mission.  Next, you should remember to train in Mount
Ithaca (Mission 15...), and then Gules Hill (Mission 20).

    In each of these locations, you will fight against a fairly
powerful unit, but only two characters in it.  One character will be
the Venerable Dragon that corresponds to the elemental Pedra you will
receive after the battle, the other character will be either a dragoon
or a dragon master, depending on which element it is.  Both characters
will be the level of the member of your unit WITH THE HIGHEST LEVEL.
Therefore it is better to keep your entire unit at about the same
level.  After you train with each unit and win, you will receive the
corresponding Pedra.  But be warned, each battle is fairly difficult,
especially with the Quetzcoatl and dragoon.

    However, those battles are actually the easier Pedras to obtain.
The other two, the Pedra of Bane and the Pedra of Virtue, require more
patience, time, and skill to get.  First, we shall talk of the Pedra of
Bane!  Arguably, this is by far the easier of the two non-elemental
Pedras to obtain.  All you do have to do is go to the Highlands of
Soathon, and then proceed to the stronghold in the southeast, Jiram.
Enter this stronghold after the mission where you battle there and you
will talk to a young boy about his dog that was injured during all the
battles.  To get the Pedra of Bane all you have to do is bring a unit
to that stronghold with a hellhound in it.  When you enter the
stronghold, you will then GIVE the boy YOUR hellhound to replace his
lost dog, so do not get too attached to the hellhound.  One more bit of
information: if you can't find a hellhound, check in the valley right
outside of town (between the two mountains, the rough terrain).  Isn't
it nice how the game basically puts you in the perfect spot to find
what you need?

    Now that you have Bane, all you require is the Pedra of Virtue.
This Pedra, however, is only acquired a good deal further down the
line, but is not really that much harder.  Like most sub quests in this
game, this search will require a bit of traveling, so be prepared.
Start off by going to the stronghold of Muji in Gules Hills.  Talk to a
man there about his daughter who is in the Volmus Mine and get a letter
to deliver to her.  Next stop, Volmus Mine!  Enter into the mine itself
and look for the daughter... too bad, she isn't there...  Instead, you
learn that she has moved on to Mount Ithaca.  Guess where you get to go
now?  That's right!  In Mount Ithaca, proceed to the stronghold of
Caltovich where you will find the daughter and proceed to deliver the
man's letter.  In return for your kindness and in finding her, the
daughter will reward you with the Pedra of Virtue.  Congratulations!
You now have all 6 Pedras!

****
"I just got to Fort Romulus and what the heck happened??  What kind
of mission is this?"
---Ah yes, the infamous siege missions.  There are actually three such
missions: Fort Romulus, Winnea, and Castle Talpaea are all siege missions.
Basically what happens is that you are taken inside one stronghold and you
have objectives to accomplish there.  Notice, however, that just because
you are in a different style environment the actual gameplay has not changed
much at all!  Though time has seemingly slowed down (quite significantly in
fact), this time you are actually given a time limit.  Be very wary of the
time limit.  You do NOT want to see that counter hit zero...

    Also in siege levels, you have to breach walls.  This is actually
quite a bit different from everything else in the game.  What you have to
do is take a unit up to one of the doors and just wait for the unit to
"break through."  In other words, you wait a set amount of time the computer
says it should take for your unit to crash through the pathetic, wooden
doors and breach the next level of walls.  One way around these temporary
barriers is to employ flying units!  These are great since, as always, they
are not affected by terrain, but they also can soar above the castle walls
and almost immediately breach the innermost sanctum of any siege level.
Flying units make themselves worthwhile on these three levels...

    One final note about sieges: though your battlefield is seemingly a
smaller area and more focused, everything from before seems to apply.
There are still hidden treasures, battles are still carried out in the
same fashion, and there are still checkpoints, though only your
headquarters and the final objective seem to be actual strongholds.  Just
treat it as you would any other level and go wipe out some enemy baddies!

****
"What exactly is a Drakonite spell?  I hear about these powerful spellbooks
and also wonder where I can find them.  Help!"
---Fear not, for your answers have arrived!  Drakonite spells are, by
far, the most powerful magic spells in the entire game.  There are four
different books that each cast a different, yet equally devastating
spell.
   The four Drakonite books are Tempest, White Mute, Annihilation,
and Meteor Strike, and each title should tell you slightly the style of
devastation that each will result in.  Each spell is insane in
strength, and they all hit all the enemy characters in the unit.
   This in and of itself makes the spells amazingly powerful.  Add to that
the fact that the books themselves, when equipped, raise several stats
(including intelligence and mentality which only strengthen the spells)
and you see why they are the best spellbooks in the game.

    So now you are probably wondering where you can find these
extremely powerful, but elusive books of mass destruction and
unspeakable evil?  Well, each can be found once in the game as a hidden
treasure on a map later in the game:
 - Annihilation - Barpeth, east of Sondrio and heading toward Vitra;
 - Meteor Strike - Ptia, west of Furge and northwest of Rete;
 - Tempest - Blue Basilica, located on the river bank northeast of
    Clemona and en route to Bespleme;
 - White Mute -Argent,due east of Caralla, except on the opposite bank
    of the river.
Of these books, two can also be bought rather early in the game, which
also means that you can purchase multiple copies of the books given the
funds.  Both Meteor Strike and Annihilation you are able to buy in
specialty stores.  The Book of Meteor Strike you can buy in Melphy,
Dardunelles on the 1st, 6th, 15th, or 21st of any month between 18:00
and 21:59.  It will cost you a LOT of Goth, but it is WELL worth it.
The Book of Annihilation can be bought even earlier in the game, in the
stronghold of Vertze, in Alba.  The price of this book starts at a
paltry 30,000 Goth and climbs 20 Goth per day until it mazes out at
60,000.  Still, even at that high price, the book is well worth it.

"Can you combine drakonite magic?"
---Whoa there, killer.  You do know that there is no NEED to do anything
anywhere NEAR that strong, right?  Every drakonite spell on its _own_ will
hit every enemy, and with considerable force...  Still, for those of us who
want more, the answer is simple:
NO!  You cannot become an uber-l33t god and combine them.  Sorry.  It would
just make this game all the more unfair.  Go cry now, or something...

****
"What is morale?  What does it affect in the game?"
---Let the games begin!  Morale is one of those invisible numbers that
you grow to hate throughout the course of the game, unless it starts
working to your advantage.  Morale basically is the way a unit works
with itself.  The longer a unit has been together, the higher its
morale; the closer the alignments of the members in the unit, the
higher the morale; and the more flags of unity you use on your units...
well, duh!

   What does Morale actually do?  This is in depth, too.  Morale most
notably affects combinations.  Combined attacks and combination-magics
are all a direct result of having a unit with high morale.  This is
VERY useful, since both a combination attack and combo-magic is much
stronger than the sum of its parts.  Normally, a combo attack is merely
when two attackers attack at the same time, and have a neat animation
where they strike the foe at the same time.  The problem?  Only
soldiers use combination attacks.  Sucks now, doesn't it?  Well, the
real deal of morale is Combination MAGIC!  However, though it is far
cooler... Combo Magic is sweet enough to get its own questions.  So you
have to read even MORE now.  Hehehe...

****
"Fine, now that you've made me ask, what is combination magic, how does
it work, and what are all of the possible spells?"
---Wow.  That was a long and complicated question.  So, first things
first: what combination magic really is, and what it does.  As CyricZ
says in his FAQ, "When you have two classes that can cast the same type
of magic in the same row (Elemental, Effect), there's a chance that
they'll join they're attacks and attack one target with a combined
spell for increased damage."  This is the basic principle behind our
friendly combo-magic.  However, there is only limit to this: the two
spell-casters cannot have opposing elemental spells (Fire-Water, Wind-
Earth).

   Now, how does combo magic work? All combo magic for spells that
target only one enemy character can combine to do what is often called
"splash damage."  What this means is that there will be a little bit of
extra magic that hits the target AND THEN hits all other characters
adjacent to the target for a little bit of extra damage.  Pretty cool,
eh?  But wait, that's not all!  Though the damage is not as great on
the nearby characters, you can combine more than just two spells
together for even grater effects, and then the damage will lessen the
farther out from the target you go.  But still, how sweet is this?
Some sample combinations resulting from spells of similar elements are:
Wind + Fire = Plasma Ball; Earth + Water = Clay Assault;
Water + Wind = Ionosphere; Fire + Earth = Lava Shot;
Bane + Wind = Infest; and my personal favorite of these: Bane + Fire
= Dark Blaze

Combining one of the normal spells, a single-character spell, with one of
the 'upper level' spells, such as the combination elemental spells listed
above, gives you one of the following spells, which will hit all the enemy
characters in a four block area.  Combining two of the upper level spells,
however, gives you a spell over the entire battlefield.

Wizard or Sorceress/Archmage or Siren can combine to form these high spells:
Wind + Fire = Plasma Storm (w/paralyzing status effect);
Fire + Earth = Lava Flow (also with paralysis);
Earth + Water = Blue Spiral (sweet spell, which also poisons);
Water + Wind = Atmosphere (another neat one, puts enemies to sleep);
Bane + Wind = Inferno (alright, but another sleeper);
Bane + Fire = Dark Flame (good spell, weak status effect: power down
enemy attacks)

Witches will combine, however, to do these combos:
Water + Wind = Poison Lime (poisons enemies hit);
Wind + Fire = Bind Flare (paralyzes enemies hit);
Fire + Earth = Poison Plant (again, paralyzes);
Earth + Water = Deep Sleep (puts affected enemies to sleep);
Bane + Wind = Black Breeze (poisons enemies);
Bane + Fire = Doom (sleepy time!)

NOTE: Combos are also available for classes that can cast specific Spells.
This basically means that Black Knights with Word of Pain and Valkyries
with Lightning, and even Ghosts with Nightmare, can combine.
(Also, one smaller note: Black Knights can also change the spell that is
cast by changing their default equipment to a different element.  This can
be helpful when trying to think of possible combinations with that class).
Also, combining Healing Spells, will produce a Healing Spell that can
cure status ailments.
Oh, and lastly, as nice as it would be, you can't combine Drakonite
spells.  Sorry...

****
"Can I combine wind, fire, and bane magic?  They all mix with each other."
---Though they do all mix with each other, you cannot combine more than
two elemental spells at any one time.  Though the result would indeed be
awesome, that would also be too powerful.  In fact, they would probably
look very similar to the Drakonite Spells, and we all know how crazy
those are by themselves.  On another note, it is really quite difficult
to get three magic users to combine at one time.  Making three casters
of different elements do it would be even more difficult.  Just don't
press your luck.  However, that doesn't mean that you can't combine
three spells, it is just that at LEAST two of those spells must be of
the same element.  So, in reality, it is like just combining two spells,
even though the resulting combination will be much more powerful with
the boost of the third spell.

****
"Can dragons pull combo-magic?"
---I hate to be the one to break the news to you, but no, they cannot.
Though a dragon's spell looks like it should be able to combine to form
an even more devastating spell, it just cannot.  Why?  I don't know,
maybe it's the fact that dragons don't like each other?  Or maybe they
like humans even less.  Still, they just cannot, have not, and will not
ever help in combination magic.  Sorry.

****
"What does a character's element actually affect?"
---First and foremost, character elements determine what kinds of attacks
do the most and least damage to that character.  A character's elemental
guardian primarily affects their defence against other elements.  For
example, a fire-aligned knight would take more damage from a water-aligned
weapon or spell than from a neutral weapon or spell (earth or wind).  That
same character would also take much less damage from another fire-aligned
weapon or spell, so it's a blessing and a curse at times.
    The only other thing a character's elemental alignment does is determine
what kind of spell or elemental attack the character would perform.  As with
sirens, wizards, and all spell-casters (before given an elemental book),
they will cast the spell according to their own element.

****
"What about bane and virtue elements?  Since no character naturally has virtue
or bane alignments, when whould you use virtue and bane weapons, or pedras?
Are lawful and chaotic characters considered virtue or bane elements, or do
the classes effect their virtue or bane tendancies. (i.e. are Clarics and
Angel Knights considered to be of the virture element, while a Lich and
Vampire considered the Bane element?"
---Well, I combined those questions into one because I actually got an email
asking, in those very words, that question.  Basically, any weapon with an
element is going to be stronger than any weapon without one.  That is one
of
the first basic principles in OB64.  However, as the tutorial will explain,
or
as the manual would, weapons of one element do better damage against
characters
of opposing elements and do less damage to those of the same element.  The
problem is that no characters are truly of bane or virtue elements, so what
do
you do with those elemental weapons?

    Luckily, there is something to do!  Well, with virtue weapons at least...
bane is sort of given the short end of the stick here.  A virtue weapon is
extremely powerful against undead (like ghosts, skeletons, and zombies).  In
fact, virtue weapons are the only weapons that can truly kill these awful
things.
Any other normal or elemental weapon will only kill them until the end of
a
battle, unless their entire unit is destroyed in which case they remain dead.
By that logic, however, you would assume that bane weapons would be great
against
the "holier" classes, like angels and seraphim.  You would be wrong.  The
only
true advantage to a bane weapon is its shear strength, which normally is
immense.
Oh well...  I guess that just further discriminates against evil things.  What
a
shame, really...

    Finally, as I only lightly touched upon in the above paragraph, the
undead
and arisen classes are NOT considered to be of bane or virtue classes, though
they are slightly affected by weapons of the other element.  Now, if you're
as
confused by this as I am, you'll just let that lie there and not complain.
It
is one of the more complex aspects of the game, and there really is no other
way to say it.  They are only the element that they are assigned, and NO ONE
is
a virtue or bane elemental.

****
"Is there a OG64 support group out there somewhere?  OGAA perhaps?"
---Well, first of all, the correct abbreviation is OB64... Unless you
know of some reason that there should be a G... besides ogre.  Exactly.
Secondly, the only place to go for helping yourself is.... (Drum roll
please)....  The Boards!  Yes, that's right.  Just come back to the
boards and everything will be made better.  Congratulations... NEXT!

****
"Anyone who has actually messed around till Magnus's 99th birthday: Has
anyone noticed anything special about putting Noish's Promise sword,
and Diadora's Song together? I can't see as anything great happens??"
---Actually, I have done that... But it's nothing spectacular.  Alone,
each piece of equipment is just normal, since they do help, but are
lacking in a few areas.  However, when you combine the two, they tend
to make up for the shortcomings of the other...

    Basically, they turn make the character's stat gains well
rounded... which is good... but not great  Why equip those when you
could equip the far superior swords that are then available?  It's not
a worthwhile trade-off

****
"Who do you think is hot from the game?"
---Yes, I realize how bad this question sounds, but believe me, it has
been asked _so_ many times, it really isn't funny any more.  So please,
can we stop it already?  I'll give you a likely list of candidates, and
if you see fit, email me and I'll add your suggestions to it:
Deneb (only found in the tutorial, unless you cheat and have a
Gameshark), Katreda, Liedel, Meredia, Europea, Leia, and ANY character
in the game almost, except for that old hag Zeda.  I have never heard
of her...  But still!  This question is ridiculous.  So why is it in
here?  Because I am tired of hearing it asked!!!

****
"Why did Nintendo abandon OB games?"
---For this answer, and question in fact, I went directly to one of my
sources: Wind Rider.  His opinion on this, since he does so love the
series, "They are cold and heartless bastards."  He meant it in the
nicest way, but let me assure you, when Nintendo stepped away from the
OB games, even if it is just temporarily, Wind became disenchanted with
the majesty that was Nintendo.  First they fought with Square, and now
no more OB games?  Well, to appease him, and all us other fanatics out
there, we can still look forward to Tactics Ogre: Gaiden.  But will we
ever see another OB game?  We can only wait, and hope...

***********************************************************************
***********************************************************************
  (XIII)  A Few Final Comments to All of You...
***********************************************************************
***********************************************************************


If you have an idea for a question to add, or just have a question you
want answered, before you submit them to me, make sure you check to
make sure they are not already in the FAQ.
I'll be more than happy to take any questions and answers that you may
find useful, but please, make sure, before you send it my way, that
I don't already have it in here.  It is such a pain to sort through
all the mail as it is.

## Contributors, and Thanks: ##

Yes, most definitely, thanks deserve to be given to many people.  But
where do I start?  That is the hardest part.
I suppose the best place would be to start with CyricZ whose massive
FAQ for this game has been a great guide and walkthrough for so long.
I just hope that this FAQ will help add to what you have already started.

Next, I would like to thank Wind Rider, the little man who helped me
with both inspiration and pushed me to keep going.  He was there when
I first thought up the crazy idea for the FAQ and he has helped
contribute questions that only he could have remembered to ask.  ^_~

Then, we cannot forget jackofknaves.  The man who will some day save me,
which is good, since he is me, has actually provided bits of help, both
in writing the FAQ and reminding me of how powerful a tool intelligent
humor can be.  Though he will never admit it, he even helped me a bit
in finding questions for this guide, but he doesn't know it, since he
merely assumed they were stupid.  HAHA!  But jack is the man... In fact,
this entire fact was actually his idea, but he intended it as a joke.
Sometimes I wonder if he even gave thought to the idea that I would
actually do it.  He knows better now, heh.

Another great help in this process was a great friend, broodwars.
Though he always said that it would take forever (and it still may), he
would be there to provide help, more questions, and even the occasional
answer.  He really helped me get this thing off the ground, and for
that I thank him.  I must also thank him for the completely unrelated
fun of Robotech!  ^_^

For almost all of my Gameshark codes, except the character modifying
ones, I turned to Wicked Souls.  This man is a genius when it comes to
hacking the smaller, yet finer details of the game.  If you wanted a
weapon, armor, or shield, he got it for you.  He also contributed more
sage wisdom when it was needed.  This was surprising since he almost had
to give up on that apathetic image he strives for.  Thanks Wicked!

The next person has actually served more as an editor than anything as of
late, but in that role, he has helped me significantly.  Eternalfate01,
who is a relative newcomer, has really given me some great suggestions in
the development of this guide, and he has provided many a question for me
to answer.  His contributions may have continuously flowed in, making for
lots of work on my part... but still, they are just as helpful as all the
others, if not a bit more.  Because I really do hate to edit, especially
if it's something that I wrote, he seems to have taken up the slack for
me...  Thanks!

Another person who has helped me a lot since I first put out this FAQ was
a rather recent addition to the boards I frequent: soliloquy.  He has been
a great help in reading over the guide and providing more useful (and at
other times, useless =?) questions.  He is also one of the people I know
have read through the guide, if only partially, and has contributed despite
that task.  Heh.  He has indeed been a great help. ***(the asterisks that
he
asked for ^_^)***

Finally, and I don't mean that badly, asimpkins.  Although relatively new
to
where I hang out, he has continued to give me help.  He seems to be one of
the few who continue to proof read what I write, which is very nice.  He keeps
finding errors, and correcting my mistakes, so I can't help but thank him.
In all honesty, the guy has been a big help on the boards as well, answering
lots of questions and giving me opportunities to improve this guide, despite
the attitude =?

I suppose after that it is only right to thank the major contributors,
who I have taken quotes from or asked specific help of: Rashidi,
Mpagar, Wario, Drenreg, the Xrays, rbonnevi, and everyone else who helped
me compile questions, answers, and just generally, on both the thread
I made for this FAQ that contributed ideas and in emails and IMs.

Last but definitely not least, I'd also like to thank every member of
the two Ogre Battle Boards on GameFAQs.com, for either directly or indirectly
you have contributed to this.  Even if you just asked one simple question
once, or flamed someone else, you have helped me somehow.

One final note:

You could take all my advice and just take my word for everything, but still,
I learned all this from going out and doing it, playing the game, and having
fun.  That is, and has always been, the best way to figure out the answers
to
your own questions.  I suggest you get to it.  good luck

Have fun!  That is what this game is meant for.  If you find yourself
starting to hurt your controllers and throwing them across the room in
a fit of anger, why not take a break for a bit?  Come online, go to the
boards, and let the vets flame your aggression out of you.  It will be fun
(for us), I promise.  If that doesn't float your boat, then just remember:

This FAQ is only meant to help the individual, over-asked questions.
If you want a walkthrough, go to CyricZ's FAQ.  That's about it... except
for the legal stuff.

This guide should only be found on the following sites.  Please please please
let me know if you find it elsewhere, since i will then need to contact
someone about a little problem...
     www.gamefaqs.com
     www.rpgclassics.com
     www.neoseeker.com
     www.n64seeker.com

This FAQ is the property of bearsman6, Sean Sexton, and the rest of his
numerous personalities.  Any use of this FAQ without his (our) permission
is
strictly prohibited.  If you would like to get in touch with him,
please direct all comments and email to [email protected].
If that wasn't enough, you can almost always find me on the game boards at
www.gamefaqs.com.  I am constantly patrolling the board for this game,
especially, though under various names.  If you have a question, just post
there and address it to bearsman6 and I will answer in one of my many forms.
Fine fine, here is the list so far: bearsman6 (the obvious choice of
champions),
Sixx, BLEEP (don't ask, please), iSay, Iguana Lightblade, nine11, something
xzotic, and another, but you don't need to know that one.

Thank you again, to all that contributed and helped along the way, especially
all my awesome vets at the OB boards.  Without you, I would never have cared
enough, really(c) to write this...  Thanks again.