-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
_ _ _____ _
| \ | | ___| |
| \| | |_ | |
| |\ | _| | |___
|_| \_|_| |_____|
___ _ _ _
/ _ \ _ _ __ _ _ __| |_ ___ _ __| |__ __ _ ___| | __
| | | | | | |/ _` | '__| __/ _ \ '__| '_ \ / _` |/ __| |/ /
| |_| | |_| | (_| | | | || __/ | | |_) | (_| | (__| <
\__\_\\__,_|\__,_|_| \__\___|_| |_.__/ \__,_|\___|_|\_\
____ _ _
/ ___| |_ _| |__ 9999 9999
| | | | | | | '_ \ 9 9 9 9
| |___| | |_| | |_) | 9999 9999
\____|_|\__,_|_.__/ 9 9
9 9
FAQ
>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==
For Nintendo 64
Version Final
By Chris Zawada
User: antseezee
E-mail:
[email protected]
Website: www.z-wad.com
Created: 05/17/05
Last Update: 03/10/11
Copyright 2011 Chris Zawada
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
Author's Note
----------------------------
Many of you football fanatics may already know about the previously ongoing
competition between the NFL2K series by Sega Sports, and Madden being continued
by EA. EA won the battle by purchasing the official NFL license, and that was
the end of that. However, back in the primitive days of the N64, there was
actually a competitive battle going on for the football market, and it was
between the NFL Quarterback Club series, and Madden itself. While Madden
eventually dominated the market, Acclaim's best year was 99', where their title
received decently good reviews (as opposed to the previous and future years).
Nonetheless, this guide will cover NFL Quarterback Club 99, provide several key
strategies, team overviews, and also secret cheat codes. Will you drive the
ball for the game winning touchdown, or get sacked and whine like an insolent
fool?
Contributing/Feedback
----------------------------
If you have any contributions, feedback, or strategies you'd like to have
added to the guide, contact me via e-mail or on GameFAQs. I'll be more than
content to add your segment of information, and will also provide credit. If
you have any questions you'd like added to the Common Questions section, ask.
I simply don't have the time to sit around thinking of questions. Provide me
with what you want to know!
Updates
----------------------------
=03/10/11= vFinal
Final update.
=05/17/05= v1.0
Started the FAQ. Doing it for the N64 FAQ Completion Project. Unfortunately,
I'm not too familiar with QB Club 99', so it might take about two days to
master it completely. I'm sure it has similar elements to Madden 2000.
============================
- Table of Contents -
============================
1) Introduction
2) Game Basics
> Controls
> Game Modes
3) Team Overviews
> Profile of each (31 in total, sorted by division)
4) Season
> Walkthrough
5) Strategies
> Offense
> Defense
> Special Teams
6) Special Features
> Manage Rosters
> Simulations
7) Codes
> Unlockable Codes
8) Common Questions
9) Copyright/Distribution/Reproduction Guidelines
10) Proper Credits
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 1) Introduction -
============================
The NFL Quarterback Club series was more of a short-lived sports title, simply
because each year reviewers were not impressed. Glitches in gameplay would
shine through, and yet the product designed by Acclaim would advertise
breathtaking graphics (which were fairly better than Madden thanks to the N64
expansion pack). However, looking back, the only decent release on the N64 was
NFL QB Club 99', the second title. Not only did it feature excellent 3D-like
graphics, but it had replica NFL licensing written all over it. Official
rosters, each player with stat ratings, the ability to play a full season with
complete schedules, and even some chances to sign free agents or compile
trades. Sadly enough, Madden featured a much more comprehensive Franchise mode,
and simply had a more balanced gameplay portion. Still, NFL Quarterback Club
99' is the classic example of a title that could have exceeded the hump, had
some extra effort been shoved in.
On a positive note, this game is jam packed with goodies, extras, and small
scenarios you can play. Teams can be unlocked, historic simulations can be
played, and you can even fantasy draft or import your team into season mode.
The biggest downfall is no franchise options, as your new season is simply a
repeat of the previous year. Nonetheless, your ultimate goal is to win the
Superbowl.
----------------------------
_____________________
##### GAME INFO #####
//////////|\\\\\\\\\\
Players: 1-4
Developer: Acclaim
Released: 1998
Rarity: fairly common
Special Features: Expansion pack compatible, Controller Pak required for saving
Cover Art on case:
- Shows Brett Favre winding back to toss a pass
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 2) Game Basics -
============================
Thankfully, the Nintendo 64 controller actually fits well to the design of the
game. The only true flaws in the control system involve the yellow C buttons,
which tend to have certain side functions. They're fairly awkward to press,
but other than that, you shouldn't have much trouble thanks to the analog
stick. The best way to hold the controller is to put your left hand on the
middle stick, and your right hand on the far right. For menu navigating, use
the control pad as it's easier.
KEY representation for each button:
A = A button (blue)
B = B button (green)
Up/Down/Left/Right C = C buttons (yellow)
R = Right Trigger (gray)
L = Left Trigger (gray)
Z = Z Trigger (gray, underneath controller)
Analog Pad = joystick (white, center)
Directional Pad = control pad (black, left)
START = start button (red, center)
______________
/Menu Controls/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pads - moves cursor, toggles options
A - selects option
Up C - brings up help menu, hold down to keep menu up
________
/Passing/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pads - moves quarterback in certain direction, affects sensitivity on ball
Up C - pump fake
A - passing route
Left C - n/a
Down C - passing route
Right C - passing route
B - passing route
R - throws out of bounds
Z - once to bring up passing icons, hold to scramble
- Passing is the primary choice of offense, mainly since this game is based
around quarterbacks and throwing the ball. The toughest point to get use to is
that Z brings up your icons, but also acts as the scramble button. Hold it down
to gain regular rushing abilities, and you can also tap it again to turn off
passing icons. The pump fake is useful for throwing off oncoming rushers, or
luring a defender down. QB Scrambling is very effective, and should be used
often with better rated quarterbacks. You can get great gains in this game.
Make sure you're out of the pocket when throwing the ball out of bounds.
________
/Rushing/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pads - moves rusher in designated direction
Up C - laterals to a player behind you
Left C - hurdles
Down C - spins
Right C - jukes
B - dives
A - speed bursts
R - lateral pass
Z - stiff arm
- Rushing is fairly awkward in QB Club 99', since there are no juke buttons per
say. Matter of fact, you only have to press the rushing function, and the game
automatically adapts to which side to perform it towards. This is an advantage,
since it seems easier to control. It just takes time to memorize the functions
of each button. The lateral pass can go both forward and backwards, meaning you
will receive a penalty if it is forward passed. Hurdles/dives are very
effective in this game, and a special goal line leap occurs as well. Speed
burst should be tapped in intervals of every 2 seconds to burst outside or
through a hole.
__________
/Receiving/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pads - moves receiver in designated direction
Up/Left C - jumps/catches the ball
B - dives
- Once the ball is in the air, the game automatically switches you to control
of the intended receiver. Press Up C, or Left C to catch the ball. Dives are
necessary for extreme catches, although the game will do it automatically
(which is why you shouldn't worry about dive catching). You can also speed
burst as a normal rusher when attempting to reach the ball.
________
/Defense/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pads - moves player in designated direction
Up/Down C - switches players
A - speed boosts
Left C - power tackle
Right C - arm wave (bypass for defensive linemen)
B - dive tackle
- Defense is fairly limited per say, since the controls are sluggish and
awkward. There is no strafe button to keep your player looking at the line of
scrimmage while scuffling backwards. The arm wave is used to bypass offensive
linemen, and is usually made for breaking out of blocks. The dive tackle is an
effective attack, although it doesn't reach too far. Power tackles have shorter
range but provide a more thorough blow.
_________________
/Pre-Play Offense/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
B - call audible
A - fake snaps
Z - snaps
Left/Right C - views to left/right of quarterback
Up/Down C - switches from QB to various offensive players
- It's recommended you use the Left/Right C buttons to see if there are any
open players on the line, or mismatches in the defense. You can also take
control of other players on the offensive side of the ball, and not have to
worry about being the QB. Fake snapping is used to throw players offside, but
it can also backfire for yourself.
_________________
/Pre-Play Defense/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
B - call audible
Up/Down C - switches players
Z/R - shift defensive linemen left/right
- Same as above, except shifting your defensive linemen is a specialty
function. This is designed to match up which side the tight end is positioned,
or if you want extra pressure (by placing a defense lineman on the far
outside). Either way, it should be used often.
___________
/Game Modes/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thankfully, Acclaim jam packed NFL Quarterback Club 99 full of goodies, extra
gameplay modes, and options to select from. This section will briefly scan
through each of the sections, providing a description. A more in-depth
description of some sections is available in future chapters.
^"\ NFL PLAY /"^
||||||||||||||||
- This is the primary game mode, simply because it expands to three
different options:
- New Season (Let's you play a full 17-week season with the chance
for Playoffs, the Superbowl, and Pro Bowl. Stats of each
team are recorded, and you can choose to play as any team,
on any week, simply by checkmarking a game. Rosters can
also be managed, via trades, free agency moves, and what
not. Season Mode only lasts a year, and resets. It is not
like franchise mode where you'll draft players and start
the next year.)
- New Playoffs (Let's you play the Playoffs by selecting teams to fill
in each of the seeds.)
- New Tournament (Let's you play a custom tournament where you select
the teams into various brackets, and one ultimate
winner results. Elimination methods can be selected.)
- Exhibition (Let's you play a head-to-head matchup between two teams
of any era. The game does not count, but is great for
testing game-like conditions.)
^"\ QUICK PLAY /"^
||||||||||||||||||
- This is identical to Exhibition mode, except it's accessible from the
main menu.
^"\ SIMULATIONS /"^
|||||||||||||||||||
- These are custom game scenarios setup to enhance the gameplay, replay
classic football moments, or even test out game situations for yourself.
Custom Scenarios are basically a situation creator, as you pick the time
remaining, what quarter, what teams, where they are, pretty much all the
playing conditions. Historic Simulations are discussed in a later on
chapter as they are all of the Superbowls to present day.
^"\ PRACTICE MODE /"^
|||||||||||||||||||||
- Very similar to Simulation Mode, except Practice mode let's you
continually repeat plays over and over, either on offense, defense, or
special teams. It's made to practice and enhance your skills. You can play
optionally with or without an opposing force, experiment with custom
playbooks, and so forth. Useful on the higher difficulties to master your
tricks.
^"\ MANAGE ROSTERS /"^
||||||||||||||||||||||
- This is one of the few ways to edit the rosters of NFL QB Club 99, to
create your own team/player/playbook/profile, to fantasy draft, and so
forth. Great way to tuneup rosters to modern standards if you wish,
although you'll have a ton of players to custom create. This section is
explained in detail later on.
^"\ SB TRIBUTE /"^
||||||||||||||||||
- This is more for personal use, but it let's you read the history about
each of the past Superbowls. A large amount of text can be scrolled and
read for your own personal knowledge. No actual gameplay simulations.
^"\ ENTER CHEAT /"^
|||||||||||||||||||
- Let's you input password-based cheats which unlock special functions,
teams, or strange abilities. The code list can be found in the Cheats
Chapter.
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 3) Team Overviews -
============================
The NFL is all about fans and their teams. When your favorite team makes the
playoffs, you become ecstatic. Well, this section will bring you an overall
view of all 31 official teams back with default rosters. The
strengths/weaknesses of each team will be discussed, along with the top tier
players. Teams are ordered alphabetically.
____________________
/San Francisco 49ers/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: **** | Steve Young =QB=
[ DEFENSE: **** | Jerry Rice =WR=
[ OVERALL: **** | Garrison Hearst =HB=
- The 49ers are still fairly in their prime with this unique setup. Their
offense is deadly with Young at QB, Rice to catch, and even the developing
Owens as a secondary target. Hearst is a very capable runner, but the biggest
factor is their youthful defense. Almost all of their players are out of
rookiehood, but affordable at cheap prices. Capable of stopping both the run
and pass. Only lack is that of a superstar player in the secondary.
______________
/Chicago Bears/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: ** | Eric Kramer =QB=
[ DEFENSE: ** | Curtis Enis =HB=
[ OVERALL: ** | Curtis Conway =WR=
- The Bears are a very hard-pounding team. Fundamentally, their offense is
probably the better portion of their team. They have several young runningbacks
and tight ends, including Enis who is supposed to be a great star (but turns
out differently in real life). Kramer is an above average quarterback, and
Conway is the only superstar threat. Their defense suffers from no standouts
whatsoever, and neither extremely capable at stopping the run or pass.
___________________
/Cincinnati Bengals/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: *** | Neil O'Donnell =QB=
[ DEFENSE: * | Carl Pickens =WR=
[ OVERALL: ** | Takeo Spikes =ILB=
- Of course, my favorite team in the NFL gets a huge defensive downgrade. As
usual, the Bengals were fumbling quite a bit after their exciting runs in the
late 80s. This team is favorable an offensive power, with O'Donnell (top 5 QB
in the game), Pickens as a lethal receiver, and a nice linebacker core. While
they suck at stopping the run, they have plenty of youth developing everywhere
except the quarterback position.
______________
/Buffalo Bills/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: ** | Rob Johnson =QB=
[ DEFENSE: *** | Ruben Brown =LG=
[ OVERALL: ** | Bruce Smith =DRE=
- The Bills are a fairly awkward team. Some players at certain positions are
overpaid, much like the overrated Rob Johnson. Their runningbacks are above
average, in Antowain Smith & Thurman Thomas. The receiving core is better than
the QBs, but their offensive line struggles at times. The strength lies in the
defense, led by sacker Bruce Smith and the gang. A few spectacular players, but
nothing more than an average team.
_______________
/Denver Broncos/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: ***** | John Elway =QB=
[ DEFENSE: **** | Terrell Davis =HB=
[ OVERALL: ***** | Shannon Sharpe =TE=
- The Superbowl Champions are looking to defend their title in style. While
Elway actually did retire (game came out before change could be made), this
team rocks because of it. They have a deadly running attack led by Davis
(behind a speedy offensive line), plus receiving threats and a very lethal
linebacker core. The secondary is above average, but probably the only weakness
aside from special teams. Definite repeat Superbowl contender.
_____________________
/Tampa Bay Buccaneers/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: *** | Trent Dilfer =QB=
[ DEFENSE: **** | Warrick Dunn =HB=
[ OVERALL: *** | Brian Kelly =CB=
- Quite a lethal team overall, simply because of their threatening defense.
Offensively, they're capable. The receiving threats are not there, but they
have a pounding running game accompanied by fullback Mike Alstott. Not to
mention, their defense has a great D-line, LBs, safeties, and CBs. What more
could you want? Probably the most promising team when led by healthy hands.
__________________
/Arizona Cardinals/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: **** | Jake Plummer =QB= / Dave Brown =QB=
[ DEFENSE: * | Adrian Murrell =HB=
[ OVERALL: *** | Aeneas Williams =CB=
- What an offensively gifted team, mainly because of their depth chart. While
they have the recently drafted Plummer, Dave Brown is a MUCH better passer, and
also QB backup. Their WRs are quick, along with capable receivers out of the
backfield. The offense has tons of depth. Their defense is very lackluster,
with lots of future stars that are rated low. It's led by Aeneas Williams in
the secondary, but other than that, Simeon Rice has yet to develop a pass rush
basis.
___________________
/San Diego Chargers/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: * | Ryan Leaf =QB=
[ DEFENSE: *** | Natrone Means =HB=
[ OVERALL: ** | Junior Seau =ILB=
- Really, the problem with this team is not the future draft bust, Ryan Leaf.
It's more about a true lack of balance. The Chargers supposedly have a future
star in Leaf who is rated above average, and Means is a spectacular
runningback. Their offensive line is very talented at blocking. Aside from
that, the WR core is weak, the defense only has 1-2 above average players at
each category listing. There simply isn't enough speed to keep this team
flowing.
___________________
/Kansas City Chiefs/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: **** | Elvis Grbac =QB=
[ DEFENSE: **** | Tim Grunhard =C=
[ OVERALL: **** | Will Shields =RG=
- What a talented team offensively. If you look at some of the names, you'd be
amazed at how many of these guys would be #1 players on other teams, and the
Chiefs themselves. Nonetheless, the passing core of the Chiefs is the strong
point with depth at QB, plenty of WRs, and even pass-receiving TEs. The
offensive line can block extremely well, even though their running game is
lackluster. The defense is comprised of many free agents who were in their
prime, such as Dale Carter, and Derrick Thomas, allowing for a nice easy coast
to the playoffs. It's just a matter of bringing it together.
___________________
/Indianapolis Colts/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: ** | Peyton Manning =QB=
[ DEFENSE: *** | Marshall Faulk =HB=
[ OVERALL: ** | Tyrone Poole =CB=
- Not entirely bad when you approach them offensively, it's just that the WR
talent isn't there for my man Peyton. Peyton isn't rated too well either, even
though he has a decent Marshall Faulk and above average line to protect him.
The defense is actually decent. The strengths lie on the defensive line and
secondary, although the linebacker core is fairly bad. Wouldn't expect much out
of this team in a state of rebuilding. Not even Marvin Harrison is ready for
the challenge.
_______________
/Dallas Cowboys/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: *** | Troy Aikman =QB=
[ DEFENSE: *** | Emmitt Smith =HB=
[ OVERALL: *** | Michael Irvin =WR=
- When you get a first impression of the Cowboys, you would think just an
average team. You thought wrong. This is probably the most underrated team in
the entire game. Led by a top 5 QB in Aikman, a capable runner in Emmitt, and
Irvin the shutdown wide receiver, this trio can decimate most average defenses.
The X-factor comes in with the defense. They actually have about 4-5 superstars
you could name to an all-star teams. It's just that the depth is lacking, and
most of the backups aren't capable of performing up to standards. Very capable
of making it to the Superbowl.
_______________
/Miami Dolphins/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: ** | Dan Marino =QB=
[ DEFENSE: * | Kareem Abdul-Jabbar =HB=
[ OVERALL: ** | Terrell Buckley =CB=
- Well, when you've got Dan Marino, you get a free star. This Miami offense
really is led by one of the best QBs in the game, but doesn't have too many
friendly WRs. The overall offense is led by an above average runningback, and
the O-line doesn't exactly pancake me over. The defense is actually better than
the rating, but it lacks consistency. Most of the supposed stars are NOT
developed, and only 2-3 free agents comprise the base - which is weak after
all.
____________________
/Philadelphia Eagles/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: **** | Rodney Peete =QB=
[ DEFENSE: *** | Irving Fryar =WR=
[ OVERALL: *** | Tra Thomas =LT=
- To be honest, this team is overrated in a sense. Their QB position is
probably the weakness, with hardly any capable backups and a lackluster Rodney
Peete. However, they have key offensive threats in Fryar, shifty backs at
FB/RB, and most of all, a very capable offensive line. There are a decent
amount of young players, or rookies on the defense, but many of them have size
and speed to back up their ratings. You can do quite well with this team if you
can get by the weak quarterback problems. Oh where's a Donovan when ya need
him.
________________
/Atlanta Falcons/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: *** | Chris Chandler =QB=
[ DEFENSE: *** | Tony Martin =WR=
[ OVERALL: *** | Ray Buchanan =CB=
- Another team almost exact to the Eagles, the Falcons are two years off of
their last Superbowl win. Their offense is very streaky, led by veterans who
were formerly amazing on past teams, but coming off of spoon-fed passing
systems (like Tony Martin from Marino). Nonetheless, their ratings are high and
useful. The best part about this team is their young and developing defense,
led by Keith Brooking. A few odd fellows here and there, but overall another
capable team of entering the playoffs much like the birds.
________________
/New York Giants/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: ** | Danny Kanell =QB=
[ DEFENSE: *** | Jason Sehorn =CB=
[ OVERALL: ** | Shaun Williams =SS=
- While their offense is nothing more than a teabag short of green tea, the
best aspect of this team is their defense. They have an average defensive line
and linebacker core, but their secondary is quite spectacular. An array of
speed, tackles, and interception-based players is a nice show stopper on
friendly turf. The QB position is weak, along with a mixed core of RBs & WRs. A
few good TEs and outside blockers help out.
_____________________
/Jacksonville Jaguars/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: **** | Mark Brunell =QB=
[ DEFENSE: ** | Jimmy Smith =WR=
[ OVERALL: *** | Keenan McCardell =WR=
- This is the same capable Jaguars that expanded and became an annual playoff
team. The great thing about these Jags is that their receiving core is full of
possession catchers, just what every offense needs. They have tackles worthy of
great blocking skills, but the running game is weak. The defense is nothing to
be up about, considering there wasn't one standout player until the safety
position. It was a rookie too, Donovan Darius. They'll struggle keeping points
off the board, which may push them out of the playoffs.
______________
/New York Jets/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: *** | Vinny Testaverde =QB=
[ DEFENSE: *** | Curtis Martin =HB=
[ OVERALL: *** | Bobby Hamilton =DE=
- As usual, this Jets team has a nice mix of talent both offensively and
defensively. Testaverde is an excellent passer, and Martin is a speedy runner.
There's also Keyshawn, and great tight ends at stake. The defense is slightly
weaker, but has a lot of underpaid players that have higher ratings.
Unfortunately, no stars in the secondary prevents them from hitting a
guaranteed playoff status.
______________
/Detroit Lions/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: **** | Scott Mitchell =QB=
[ DEFENSE: *** | Barry Sanders =HB=
[ OVERALL: *** | Herman Moore =WR=
- Believe it or not, the Lions were fairly decent in the late 90s, especially
with Barry Sanders at halfback. While he was a beast in his prime, he's not as
high as you'd expect in NFL QB Club 99. Scott Mitchell is a pretty good
quarterback, even though he's third on the depth chart by default. Herman Moore
is also one of the best possession receivers in the game (he recently broke the
receptions record when this game was released), so their offense is definitely
stacked up. Defense is above average with no stars worth extreme mentioning.
_________________
/Tennessee Oilers/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: ** | Steve McNair =QB=
[ DEFENSE: *** | Eddie George =HB=
[ OVERALL: ** | Bruce Matthews =LG=
- This Oilers team has yet to make the change to the Titans, but the talent is
there. McNair is at the helm, along with a very powerful running game led by
Eddie George. Their receiver core is above average, but the offensive line
shines behind Bruce Matthews. The weakness can be considered their defense, to
an extent, since most of the player ratings are average. Samari Rolle and Blain
Bishop have yet to develop to maximum potential.
__________________
/Green Bay Packers/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: ***** | Brett Favre =QB=
[ DEFENSE: **** | Dorsey Levens =HB=
[ OVERALL: **** | Reggie White =DRE=
- The Packers are fresh off of a Superbowl loss, but they're still far ahead of
the game. Favre is a top 5 QB, behind an impressive offensive line, and most of
all, a highly effective running game. Their receiver core isn't that great, but
it has spread out talent led by size. The defense will struggle with an above
average secondary, and average defensive line. Thanks to Reggie White though,
this team is saved. Hallejuah.
__________________
/Carolina Panthers/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: ** | Kerry Collins =QB=
[ DEFENSE: *** | Muhsin Muhammad =WR=
[ OVERALL: *** | Eric Davis =CB=
- To be honest, this Panthers offense is saved by great depth in the QB
department, and a few capable receivers. Other than that, the offensive line is
not very powerful, the running game is NON-EXISTANT, and the defense has a few
speedy secondary players. Each department seems to only have one top tier
player, and the spending is fairly limited. Not too high on a positive record.
_____________________
/New England Patriots/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: **** | Drew Bledsoe =QB=
[ DEFENSE: **** | Ben Coates =TE=
[ OVERALL: **** | Dave Wohlabaugh =C=
- Bledsoe is one of the top QBs in the league, maybe not the top 5, but one of
the highest paid. Combine this with an average receiving core, a below average
running game, and a great offensive line yields big plays. They may not produce
much in terms of yardage, but the points are there when necessary. Their
defense is also quite impressive, with many well-rounded players such as Willie
McGinest and Ted Johnson.
________________
/Oakland Raiders/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: **** | Jeff George =QB=
[ DEFENSE: * | Napoleon Kaufman =HB=
[ OVERALL: *** | Tim Brown =WR=
- The Raiders really have a bizarro world going on. From point A, their offense
is pretty darn good, led by the strong-armed Jeff George, and youthful RB,
Napoleon Kaufman. From there on, Tim Brown is a top receiver in the NFL, along
with TEs, FBs, and backup WRs capable of being great possession threats. The
line is great at pass blocking. The defense is abysmal, especially the front 7.
There are no defensive lineman or linebacker superstars whatsoever. Thankfully,
the secondary is saved by Charles Woodson and some speedy safeties.
_______________
/St. Louis Rams/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: ** | Tony Banks =QB=
[ DEFENSE: ** | Isaac Bruce =WR=
[ OVERALL: ** | Kevin Carter =DLE=
- Mildly a disappointing team. The offense has no great runningbacks, a fairly
inaccurate passer in Banks, and only Bruce/Kennison to pick up on the receiving
end. The offensive line is in a state of rebuilding, with the fairly new
Orlando Pace. The defense has nothing to gloat about either, and this is close
to one of the worst teams in the game, if it's not saved by overall mediocrity.
Well, besides, they're one year away from hitting the Superbowl.
_________________
/Baltimore Ravens/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: ** | Jim Harbaugh =QB=
[ DEFENSE: *** | Michael Jackson =WR=
[ OVERALL: ** | Rod Woodson =CB=
- A first glance at the Ravens, and you would never imagine this team could
become such a dominating defense. Nonetheless, Harbaugh is an above average QB,
and Jackson is an excellent wide receiver. The true strength shines in their
speedy/powerful secondary, with developing linebackers and a solid D-line. Not
much to expect from the running game though, as Priest Holmes ratings were not
inflated to represent his breakout year.
____________________
/Washington Redskins/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: *** | Gus Frerotte =QB=
[ DEFENSE: *** | Terry Allen =HB=
[ OVERALL: *** | Henry Ellard =WR=
- Probably one of the oldest teams in the game, the aged veterans of the
Redskins know how to do it when it counts. Unfortunately, the lack of youth
shows as the team is nearly maxed out in cap space, and has no true speed. The
defense is more to gloat about, as there's an overall balance of tackles,
speedy players, and showboaters throughout the mix. To be honest, probably the
most average team in the game.
___________________
/New Orleans Saints/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: * | Billy Joe Hobert =QB=
[ DEFENSE: **** | Willie Roaf =LT=
[ OVERALL: ** | Chad Cota =SS=
- The Saints are by far the worst offensive team in the game. Their QBs are
fairly horrible, the running game is lacking with Lamar Smith, and the receiver
core is bad - plain and simple. If you can look past an ailing offense (with a
great offensive line by the war), the defense will enlighten you. It has
capable speedy corners, a great defensive line, and well-rounded linebackers.
If only they had Ricky Williams.
_________________
/Seattle Seahawks/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: *** | Warren Moon =QB=
[ DEFENSE: **** | Ricky Watters =HB=
[ OVERALL: *** | Joey Galloway =WR=
- Boy, the Seahawks came out of thin air with a pretty stacked team. The trio
of Watters, Moon, and Galloway is a speed that can burn just about any defense.
The offensive line is amazing as well, especially on the interior. The defense
shines with a starting front four that lays down pressure, strong rookie
linebackers, and an inexperienced secondary. Nonetheless, expect some
competition from these high-flying birds.
____________________
/Pittsburgh Steelers/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: **** | Kordell Stewart =QB=
[ DEFENSE: **** | Jerome Bettis =HB=
[ OVERALL: **** | Carnell Lake =CB=
- The Steelers had some explosive talent back in the day. This offense is
complete with the mobile Stewart, the tackle-breaking Bettis, and an "alright"
receiving core. Their offensive line is quite possibly the best in the game,
with the best future prospects in backup roles. The defense is hard-nosed,
especially on the D-line. Their linebacker core is VERY rock solid, led by Earl
Holmes, Porter, and Gildon to name a few. The secondary is young but very fast.
__________________
/Minnesota Vikings/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Top Tier Players-=-=-=-=-=-
[ OFFENSE: **** | Brad Johnson =QB=
[ DEFENSE: ** | Robert Smith =HB=
[ OVERALL: *** | Chris Carter =WR= / Randy Moss =WR=
- What an offensive tandrum. Not only does this team have stacked QBs (the
mobile Cunningham, or Brad Johnson), but there's also a speedy runner in Smith,
and the duo of Carter/Moss. Moss's ratings are unbelievably high, almost
equivalent to the veteran Carter who is a top 10 receiver. Combine this with an
average defense with a few perks, and you have yourself a possible playoff
competitor. Definite offense waiting to explode with the right calls.
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 4) Season -
============================
Season mode is probably the best aspect of NFL Quarterback Club 99', simply
because it offers you the chance to play a full NFL season with the ability for
minor roster changes, a salary cap, and the chance to win the Superbowl. Sadly
enough, it's very unlike franchise mode in the Madden series, which let's you
expand the gameplay for many years, the ability to draft made-up players, and
so forth. Still, this game mode is fun for the time being. This section will
describe a basic walkthrough of Season Mode, and how to manage your team to
success.
____________
/Walkthrough/
-=-=-=-=-=-=-=-=-=-=-=-=
When the new Season starts, you'll be brought to a main menu with several
options. Your Weekly Schedule is your primary stop. Each week, it shows the
matchup between teams. Press Down C to mark which games you want to play, and
pick the team you wish to play as. For consistency, it's best to mark one team
for each of the 17 weeks (16 games, 1 bye week), if you wish to act like a
"franchise owner."
- To enforce a custom team into season mode, look at the Weekly Schedule,
highlight the Import Team option, then it should fill in the team you currently
have highlighted on the schedule.
- Stats can be viewed in the Season Stats category. All stats are categorized
by positions and what not. Team Standings shows the W-L records of each team in
the split divisions. Season Leaders shows the top players in each category.
Team Rankings compares your team's overall success in a specific category, and
compares it to other NFL teams. Injured Players let's you view a list of
players injured, their duration, and possibility of coming back. Finally,
Weekly Matchups shows a ratings comparison of team versus team in each matchup.
This is an excellent tool for comparing talent.
- The NFL season lasts 17 weeks. Each team plays 16 games, and has one "break"
week. After the season ends, you'll have your last chance to view the season
stats, before they enter the playoffs. You CANNOT make roster moves during the
Season Mode, which sucks quite a bit. Each team has plenty of depth usually,
but this is a huge downfall. There are 3 rounds to each conference when it
comes to playoffs. There's the Wildcard round, where the two lower record
division winners must face off against two of the entered wildcards. The two
higher record division winners face the winner of those games in the Divisional
Round. Finally, the winners of both games enter into a Conference Finals
matchup, and both winners compete in the Superbowl. After the Superbowl is the
Pro Bowl, which features the best stat performing position players to comprise
an all-star team. After this, your season ends.
- Since there is no way to make roster moves during Season play, there's not
much you can do from a managing standpoint. It all comes down to your gameplan,
making in-game subs, and so forth.
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
=============================
- 5) Strategies -
=============================
Sports games are always about performing with skill and performing strategy to
some degree. NFL QB Club 99' is no different. This section will go over a few
decent strategies to employ on offense, defense, and even in the special teams
gameplay.
________
/Offense/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I've found the best offensive approach in this game to be pass about 65% of the
time, run 30%, and 5% trick plays. Offensively, you want the passing game to
open up your running game, as pounding the ball inside only works effectively
with a wide open passing attack. Even if your quarterback is not that good, try
your best to use mobility (since QB rushing is quite exaggerated in this
title), to open up lanes down the field.
(( PASSING ))
-------------
+ Rollout Pass
-> By far the most effective tool, the rollout pass is a mobile jog to
the throwing arm side of the quarterback, in which he launches a ball
to an agile wide receiver. Look for any passing play with PA in it, or
roll out, and select it. To continue performing the rollout, hold down
Z to keep sprinting towards the outside. If you see the open man, STOP
the QB, and launch it deep. If you have a highly rated quarterback, he
can make the completion on the run, but most would suffice otherwise. I
found it best to go with a receiver on that side of the field, even if
he is covered. A good example of a rollout pass play would be this:
Other | S ^^ - Generally, QBs with high scramble ratings
Half | CB // almost always make completions on these
of |LB LB // plays. Speedier QBs are even better, since
Defense |DTDE WR/ they can usually avoid oncoming DEs for the
T G C G T TE / sack. Always light tap when passing these
QB Throw deep routes, as bullet passing brings more
\ / INTs.
\___/
+ Shotgun Passes
-> You'll need a decent QB to get these plays off, but they're extremely
effective in completions as long as you KNOW the routes. Get a
strong-armed QB, and simply know where all of your receiver routes are.
Look for the open man. The great thing about Shotgun formations is that
they keep the pressure off from oncoming blitzes.
+ Screens
-> They rarely work in this game, simply because the blocking schemes
aren't realistic enough to account for defenders. Never run these
plays, or WR screens too.
+ Best Passing Formation
-> 3 WR formation - It has more designed plays for passing routes, unlike
the Halfback formation which is identical (3 WR, 1 HB,
1 TE), except it has more running plays.
(( RUNNING ))
-------------
+ Halfback formation - Outside Pitches/Sweeps
-> These plays rule in the game because of a lack of dominating talent in
the linebacker cores or on the defensive lines. The speed boost button
gives you a great advantage, and you'll almost always break outside the
speedy CBs. Get use to the stiff arm button, and throw one out when a
defender is about two (game) feet close to your runningback. WRs make
amazing blocks in this game, so we'll reap the benefits.
+ I formation - Power Runs
-> Unfortunately, power running in this game is not all that effective.
I find that power running should only be done about 1/3 running plays,
preferably through a guard/tackle (behind your fullback). They rarely
work because the CPU will often get penetration in the middle, or blitz
decreasing your gains. Watch your fullback, since that's where the hole
always opens up, then break outside with a hurdle jump.
________
/Defense/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sadly enough, defense in this game is not highly stressed, and very saddening.
One of the major problems is that teams lack the playbooks, or correct
formations. One of my biggest complaints is that there are NO Nickel, Dime, or
Prevent formations. Everything is based out of the 4-3 Under/Over/Man, or 3-4.
However, you can "emphasize" Nickel, Dime, or Default basis. It works like
this. Press the L/R Triggers at the play selection screen, and a word near the
bottom will change from Nickel/Dime/Default packages. Basically, the game subs
in your Nickel/Dime packages for speedier secondary players, but the actual
formations are base 4-3/3-4 sets, which is unrealistic. Nickel/Dime formations
SHOULD have different formation schemes, but they don't. Nonetheless, there's
only a small % of what you can do on defense. Some recommendations.
(( PASSING ))
-------------
+ 4-3 Over - Man to Man > Probably the best play you can select, and even
better with Nickel/Dime packages subbed in. This
has every defender on the field align themselves
with a possible receiver, in complete man
coverage. The only disadvantage is that there's no
teaming up, and you'll usually get outmatched
somewhere on the field. The advantage is no one
will be open, unless a defender gets burnt. I
usually play this on 3rd & longs, or passing
situations.
+ 4-3/3-4 - Cover 2 > Either the 3-4 of 4-3 will work with the Cover 2, but
each has different advantages. The 4-3 Cover 2 will
really shut down the outside routes, but leave you
wide open up the middle. The 3-4 Cover 2 is very
effective at covering the middle (with your
linebackers), and the outsides with safety/CB support.
But this one leaves the deep middle routes WIDE OPEN.
Use this occasionally.
(( RUSHING ))
-------------
+ 4-3 - Zone Plays > For some odd reason, zone plays work so effectively at
stopping running plays, even though they're designed
for preventing pass plays to certain areas on the
field.
+ 4-3 - Blitzes > They work to an extent, especially zone blitzes. Zone
Blitzes act as delayed blitzes, which usually hit the
hole right when the RB does the same. Great for
stuffing runs, but can also backfire, especially if you
zone blitz the wrong side. I'm not a big fan of all-out
blitzes, considering a passer in an I-formation can
easily pick you apart.
______________
/Special Teams/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The most challenging aspect of special teams comes to the kicking meter, for
both field goals and punts. Unlike traditional games where you hit the button
once to start the meter, and tap it again to stop, NFL QB Club 99' has an
entirely different idea. Their idea of construed madness involves holding the Z
button down to keep the meter going, then you must release it at the exact
point you wish...WHILE tilting the joystick to indicate a direction. This
method is quite difficult on the All Pro difficulty, in which it bounces like a
small metal ball attempting breakout. Nonetheless, the only tip I can offer is
to always use the following plays:
-> KR Middle
-> PR Sidelines
-> Fake Punt/FG Pass
- Kick returns always flop, especially on the sidelines in this game, because
blocking is based solely upon the KR's movement. Your blockers follow the same
wire path, and often miss easy blocks due to the game's AI design.
- Punt Returns on the sidelines are much easier since you already have
retreating blockers in place, with oncomers being tied up at the line. A good
strategy is to put your secondary blocker, and move him manually in front of
your punt returner. Acts like a personal fullback.
- Fake Punt/FG Pass are the only viable fake special team plays that tend to
work. Both fake runs are stopped by the outside rushers, and this game does not
work like the modern ones in which you can try plugging it up the middle.
- For Kick Returns, take control of the secondary returner who is not in the
vicinity of the ball, and cross him past the primary returner. Have this
secondary man strafe diagonally towards the sidelines, then follow his lead
block, and use jukes to continue down the sideline.
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 6) Special Features -
============================
The more enjoyable aspect of NFL Quarterback Club 99' is the sheer fact that
there are plenty of extra gameplay modes available. One of the best
customization features comes from the Manage Rosters function, which does a lot
more than just let you shift players to different teams. This section will go
into in-depth detail on how to maximize the effectiveness of your roster, play
some of those unique modes, and ways to create items.
_______________
/Manage Rosters/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Managing rosters is the franchise aspect of the game that is long lost. You can
only use this function before entering into a game mode, meaning it's best to
save your own custom rosters to your controller pak for future use. There are
six functions that the Manage Rosters function allows for:
+ TRADE PLAYERS +
- This let's you trade players from team to team without CPU interference
or what not. This is great for simulating a realistic trade that might
occur, or if you're just trying to get the rosters as accurate as
possible. Any player can be traded for anyone, there is no skill
restriction. The salary cap is taken into effect if turned on, so certain
players may cause your team to go over the limit, thus restricting the
trade.
+ FREE AGENCY +
- This is the only way to sign different players to a team, to release
current players, or to implement a created player. The free agency list
has about 100 players or so, and is quite in-depth at each position. There
are roughly only about 5 superstars in the list, but each player has a set
price (usually the higher skilled cost more). You must release a player
from the team's current roster, then sign one from the FA list, and make
sure the signing doesn't go over the salary cap limit.
+ RESET ROSTERS +
- Simply puts the rosters back to their default stats. Great if you want
to correct a mistake you made.
+ FANTASY DRAFT +
- Probably one of the few positive aspects of the game, the Fantasy Draft
let's you pick from any player in the NFL, and add them to your team. Each
round, all 31 NFL teams pick a player, and the rounds repeat until you
have a full 53-man roster. Everyone becomes a draft pick, ranging from the
very best (Steve Young), to the absolute worst.
- Up to 4 human players can do a fantasy draft, each for individual teams.
The #1 human player always has the first pick in the fantasy draft.
- Some drafting recommendations:
> QBs: 1st or 2nd round - This game is all about passing.
> HBs: 3rd or 4th round - There are no dominating HBs in this game, not
even Barry Sanders. Eddie George or Bettis are
solid picks.
> FBs: 20th+ round - Unless you love the I-formation, or enjoy
passing to the flats, fullbacks play a minor
part.
> WRs: 2nd, 4th round - You need a fast receiver in this game,
preferably one who can catch. Moss, Rice, and
Irvin will most likely be taken early on. Get
a stack of 3 solid WRs if possible.
> TEs: 12th+ round - Very few TEs in this game are capable of
catching well, and none of them are fast.
Consider this low on the drafting board.
> Ts: 5th round - Aim for the best pass-blocking tackles
available. Many O-linemen are run blocking
dominant, but few are pass-blocking dominant.
Make this an exclamation point.
> Gs: 8th round - Guards are designed primarily for the running
game, but it doesn't hurt to have balanced
ones. Look for above average guards.
> Cs: 7th round - Get a franchise center.
> OLBs: 5th+ round - Outside linebackers have both pass coverage
and blizting duties. Try to find speedy
talent, preferably rookies or dominating ones.
> ILBs: 15th+ round - While it's nice to have protection up the
middle, your safeties are for that. ILBs have
very little use, unless you run a dedicated
3-4. There's also a lack of talented ILBs.
> CBs: 5th round+ - Good coverage guys can lower the talent of
great WRs. You're looking for CBs with high
speed, catching, or hands. There are several
great CBs, but most of the franchise ones may
be taken early on.
> FSs: 12th round+ - Free safeties have primarily coverage duties,
but few are extremely dominant. I would
sacrifice skill at this position for the SS.
> SSs: 3rd round+ - A dominant Strong Safety can lay the back
bone to your defense. Try to get the best
franchise one possible, preferably with
tackling, catching, and speed. Should be able
to be a run stopper and pass stopper.
> DTs: 10th round+ - Look for quick speedy defensive tackles. You
want ones capable of putting pressure up the
middle. Look for heavy ones if you run a 3-4.
> DEs: 15th round+ - You'll rarely get pressure from DEs on the
outside, which is why I prefer DTs.
> Ks/Ps: 35th round+ - Only a few extremely skilled punters/kickers,
and the prices are cheap. Special teams
players usually go near the end too.
+ CUSTOM CREATION +
- This is the customization portion of the game. It is composed of four
options:
> CREATE PLAYER
- Let's you make your own player. Details range from Name, Position,
Number, Height, Weight, Throwing Arm/Kicking Foot, Skin Color, Age,
and a possible Kick Returner.
- You're then given a large energy bar of possible skill points to
hand out. Depending on the position, there should be at least 6 empty
bars listed below. You then have to decide which bars to fill up, by
how much, and to a certain extent. There's a limitation on how
powerful certain players can be. Since players' skills usually
determine their salary, the cap on a QB's greatness is limited to
2.30M dollars. Basically, you cannot create an overpowering player,
but one that is fairly good, horrible, or what not.
> CREATE TEAM
- Same as above, except you get to create a custom team. Details such
as jersey colors, home stadium, profile/playbook, emblem, and
name/city can be selected.
- You then must select at least 11 players from the NFL to comprise
the team's core. The rest of your players can be taken from the Free
Agency menu, or if you decide to import it, perhaps a custom draft.
> CREATE PLAYBOOK
- Let's you make your own playbook. You can select from all others plays
in the game's memory. Playbooks are limited to 128 plays, and 16 plays
are already reserved for special teams kicks/returns.
- The great thing about custom playbooks is that you have acecss to all
formations, and all possible plays in that formation. Now is the ideal
time to create a power running playbook, with some play action passes
& screens mixed in. Focus on creating plays you enjoy, or playbooks
focuses on one aspect. Most of the playbooks that come with the game
are very balanced. Defense should also have a wide variety of coverage
schemes, preferably zone blitzes.
> CREATE PROFILE
- The last option you have access to is the create a profile mode. This
basically keeps track of your user record and also locks in your
favorite formations/audibles. You can select a % of pass, to run, to
special play you would want your coach simulator to use for you. Your
team playbook can also be assigned to this profile.
+ SALARY CAP +
- The salary cap is a limitation placed by the NFL to prevent teams from
overspending, and getting too much talent. This let's you turn salary cap
on or off. I'd prefer to have it on to keep realism.
____________
/Simulations/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The following section will discuss the Historic Simulations included with the
game, that let you replay those classic moments in Superbowl history. The
scenarios will be listed briefly:
1) Super Bowl I - (Green Bay Packers vs. Kansas City Chiefs)
EXPECTED OUTCOME:
GB 35 - KC 10
"Try to change history by taking control of the Chiefs and defeating the
Packers."
START: 2nd Half
2) Super Bowl II - (Oakland Raiders vs. Green Bay Packers)
EXPECTED OUTCOME:
GB 33 - OAK 14
"Correct the mistakes by the Raiders, and lead them to a Superbowl victory
over the legendary Packers."
START: 2nd Half
3) Super Bowl III - (Baltimore Colts vs. New York Jets)
EXPECTED OUTCOME:
NYJ 16 - BAL 7
"Lead a game winning drive for the veteran Colts to overtake the brute
Jets."
START: 4th quarter, 3:00 to go
4) Super Bowl IV - (Minnesota Vikings vs. Kansas City Chiefs)
EXPECTED OUTCOME:
KC 23 - MIN 7
"Make a turnaround, and help the favored Vikings overcome the threatening
Chiefs."
START: 4th quarter
5) Super Bowl V - (Dallas Cowboys vs. Baltimore Colts)
EXPECTED OUTCOME:
BAL 16 - DAL 13
"Lead a goal-line stand against the Colts, and help shutdown the game for
a victory."
START: 4th quarter
6) Super Bowl VI - (Miami Dolphins vs. Dallas Cowboys)
EXPECTED OUTCOME:
DAL 24 - MIA 3
"Shift the dominance away from Dallas, and help Miami lead themselves to a
courageous superbowl victory."
START: 2nd Half
7) Super Bowl VII - (Washington Redskins vs. Miami Dolphins)
EXPECTED OUTCOME:
MIA 14 - WAS 7
"Make the history books wrong. Lead a game tieing drive via the Washington
Redskins, to go to overtime."
START: 4th quarter, 2:00 to go
8) Super Bowl VIII - (Minnesota Vikings vs. Miami Dolphins)
EXPECTED OUTCOME:
MIA 24 - MIN 7
"Reverse history, and help the Vikings come back against a dominating
Miami defense."
START: 2nd Half
9) Super Bowl IX - (Minnesota Vikings vs. Pittsburgh Steelers)
EXPECTED OUTCOME:
PIT 16 - MIN 6
"Help the Vikings recover from sloppy play, and lead them to a victory
over the nose-hard Steelers."
START: 4th quarter
10) Super Bowl X - (Dallas Cowboys vs. Pittsburgh Steelers)
EXPECTED OUTCOME:
PIT 21 - DAL 17
"Help the Cowboys come back against a fairly overpowering Steelers
defense."
START: 4th quarter
11) Super Bowl XI - (Minnesota Vikings vs. Oakland Raiders)
EXPECTED OUTCOME:
OAK 32 - MIN 14
"Deliver the Vikings their first superbowl victory over an offensively
praised Raiders team."
START: 2nd Half
12) Super Bowl XII - (Denver Broncos vs. Dallas Cowboys)
EXPECTED OUTCOME:
DAL 27 - DEN 10
"Take over after the Broncos last score, and lead them to a hopeful
victory over the mocking Cowboys."
START: 3rd quarter
13) Super Bowl XIII - (Dallas Cowboys vs. Pittsburgh Steelers)
EXPECTED OUTCOME:
PIT 35 - DAL 31
"Take over after a successful scoring drive by the Cowboys, and lead
them to the correct gameplan to beat the Steelers."
START: 3rd quarter
14) Super Bowl XIV - (Los Angeles Rams vs. Pittsburgh Steelers)
EXPECTED OUTCOME:
PIT 31 - LA 19
"Take control of the Rams as they move for the go-ahead touchdown,
and lay the stake to rest."
START: 2nd Half
15) Super Bowl XV - (Philadelphia Eagles vs. Oakland Raiders)
EXPECTED OUTCOME:
OAK 27 - PHI 10
"Take over the Eagles after their final score, and hope for an unexpected
comeback."
START: 4th quarter
16) Super Bowl XVI - (Cincinnati Bengals vs. San Francisco 49ers)
EXPECTED OUTCOME:
SF 26 - CIN 21
"Guide my favorite Bengals to victory, after a first half shutdown
by the 49ers."
START: 2nd Half
17) Super Bowl XVII - (Miami Dolphins vs. Washington Redskins)
EXPECTED OUTCOME:
WAS 27 - MIA 17
"Lead Miami to another Superbowl victory over the faultering Redskins."
START: 4th quarter, 10:00 to go
18) Super Bowl XVIII - (Washington Redskins vs. Oakland Raiders)
EXPECTED OUTCOME:
LA 38 - WAS 9
"Help Washington regain dominance and fight back against an overwhelming
Raiders offense."
START: 2nd Half
19) Super Bowl XIX - (Cincinnati Bengals vs. San Francisco 49ers)
EXPECTED OUTCOME:
SF 38 - MIA 16
"Make way for Marino and his gang to bounce back against the ferocious
49ers and Montana."
START: 2nd Half
20) Super Bowl XX - (New England Patriots vs. Chicago Bears)
EXPECTED OUTCOME:
CHI 46 - NE 10
"Help New England fight back against unstoppable odds, down by 23 points."
START: 2nd Half
21) Super Bowl XXI - (Denver Broncos vs. New York Giants)
EXPECTED OUTCOME:
NYG 39 - DEN 20
"Take the comeback kid, Elway, and guide his team to a convincing victory
over the darn Giants."
START: 3rd quarter, 1:00 to go
22) Super Bowl XXII - (Denver Broncos vs. Washington Redskins)
EXPECTED OUTCOME:
WAS 42 - DEN 10
"Try to take the Broncos and prevent them from getting sweeped 0 for 3
in all of their Superbowl appearances thus far."
START: 2nd quarter
23) Super Bowl XXIII - (San Francisco 49ers vs. Cincinnati Bengals)
EXPECTED OUTCOME:
SF 20 - CIN 16
"Take Joe Montana and lead his team to victory over my ever-so-willing
Bengals, who will dominate in the future years to come. I wish!"
START: 4th quarter, 3:00 to go
24) Super Bowl XXIV - (Denver Broncos vs. San Francisco 49ers)
EXPECTED OUTCOME:
SF 55 - DEN 10
"Hah, try to overcome a 31-point deficit against a dominant, undefeated
Superbowl team. This one is truly a challenge."
START: 2nd Half
25) Super Bowl XXV - (New York Giants vs. Buffalo Bills)
EXPECTED OUTCOME:
NYG 20 - BUF 19
"I feel pity on the Bills. Their kicker missed a FG on the last seconds
of the game giving glory to the Giants. Drive 90 yards and take back
the lead, without David Beckham!"
START: 4th quarter
26) Super Bowl XXVI - (Buffalo Bills vs. Washington Redskins)
EXPECTED OUTCOME:
WAS 37 - BUF 24
"Take some vengeance out on the Redskins, and help attain a title well
deserved for a talented Bills team."
START: 3rd quarter
27) Super Bowl XXVII - (Dallas Cowboys vs. Buffalo Bills)
EXPECTED OUTCOME:
DAL 52 - BUF 17
"Take over down by 21 points in the 4th quarter, and drive this ailing
Bills team to their first superbowl victory...please do it."
START: 4th quarter
28) Super Bowl XXVIII - (Buffalo Bills vs. Dallas Cowboys)
EXPECTED OUTCOME:
DAL 30 - BUF 13
"Take control of Dallas and shutdown the Bills from any chance of a
potential superbowl win. Wow, four years in a row, and not even a shed of
dignity to show for it."
START: 2nd Half
29) Super Bowl XXIX - (San Francisco 49ers vs. San Diego Chargers)
EXPECTED OUTCOME:
SF 49 - SD 26
"Charge with the Chargers in the second half, and attempt to plow through
the dominating 49ers."
START: 2nd Half
30) Super Bowl XXX - (Dallas Cowboys vs. Pittsburgh Steelers)
EXPECTED OUTCOME:
DAL 27 - PIT 17
"Help guide the punishing Steelers to a SB victory over a resilient
Cowboys team."
START: 4th quarter
31) Super Bowl XXXI - (New England Patriots vs. Green Bay Packers)
EXPECTED OUTCOME:
GB 35 - NE 21
"Take the underdog Patriots, and guide them against a speedy Packers
team with Brett Favre."
START: 3rd quarter
32) Super Bowl XXXII - (Denver Broncos vs. Green Bay Packers)
EXPECTED OUTCOME:
DEN 31 - GB 24
"Lead the Pack to repeat championships under extreme pressure from a
determined Elway and his band."
START: 4th quarter
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============================
- 7) Codes -
============================
Often, one of the positive aspects of sports games is the ability to plug in
your own cheat codes that help alter the normal dimensions of reality. Now you
can make extreme catches, toss the ball 100 yards, and eat a hot dog all at the
same time. This section will review most of the available cheats for the game.
I'd like to thank:
http://www.gamewinners.com/
- for providing these extremely useful codes.
- To input these cheat codes, go to the main menu of the game. There should be
a Enter Cheat button in the lower right corner. Click it, input the codes, and
you should hear a tone letting you know if the code worked.
__________________________________________________
|Effect | Code |
|=============================|====================|
|Thin players | TTHPCK |
|Fat players | MRSHMLLW |
|Short players | SHRTGYS |
|Big feet | REALBIGFEET |
|Big heads | BCHDDE |
|Ball always fumbled | BTTRFNGRS |
|No fumbles | STCKYBLL |
|Big coins during toss | BGMNY |
|Big football | BCHBLL |
|Increased injuries | HSPTL |
|Eight downs available | DBLDWNS |
|Electric football mode | XTRVLTG |
|Rugby mode | RGBY |
|Racquetball mode | RCQTBLL |
|Slow-motion mode | FRRSTGMP |
|Turbo mode | TRBMN |
|Kickers never miss | PWRKCKR |
|Flubber ball | FLBBR |
|Slippery field | SLPNSLD |
|Pylons on field | PWRPYLNS |
|Players bounce like pinballs | PNBLL |
|Players on fire | HSNFR |
|Fire stadium | FIRFILD |
|Unlock all extra teams | XTRTMS |
|Alien stadium | SCLLYMLDR |
|Landmine mode | PPCRNRTRNS |
|Opponents score set to 0 | RLSTN |
|Start game with 12 points | BLOWOUT or SHTOUT |
|==================================================|
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============================
- 8) Common Questions -
============================
)) Gameplay ((
----------------------------
<< How does this compare to other football games on the N64? >>
- Definitely not close to the best, but it is the best product to come out of
the NFL Quarterback Club series, period. This game has great graphics, almost
better than the future Madden 2000. The expansion pack compatibility, support
for 4 players, and plenty of extra game modes is enough to make the average
sports gamer sit down in amazement. The only downfall is the lack of true
blocking schemes I was looking forward to. This game too suffers from a poor
philosophy of the running game, that outside runs ALWAYS net positive yardage.
Many QBs throw the ball too darn good, especially for third stringers and
backups. I was quite enthusiastic about their limitations on overrating certain
players, but the playbooks were mildly disappointing. The idea of subbing in
nickel/dime packages, but with no ability to actually select a nickel/dime
formation truly ticked me off. To a football fanatic, this game can be sought
after as a letdown. My biggest complaint is with defensive controls. They felt
sluggish and out of place. Defenders tended to jog/walk around, rather than
strafe like a true NFL player would do. The graphics often caused slowdowns in
the gameplay, and the manual catching system perhaps made this game too easy at
times. Nonetheless, I'd rate it a 7/10.
<< Are there any other NFL Quarterback Club games out there? >>
- Why yes, of course. There are literally over 20 different titles spread
across over 12 systems, but I'll keep it limited. For starters, two other
titles were released of the series, on the N64 specifically, 98' and 2000. Both
of them were considered flops, especially 2000 which was suppose to be an
actual competitor to Madden (Madden blew it away that year). Older one-year
titles were released on the Game Boy, SNES, Genesis, and Game Gear systems.
Acclaim attempted another try on the next gen systems, specifically the
PS2/GC/XBOX. All titles released were simply average or above average. To be
honest, this series can be considered a disappointment for the most part, that
focuses heavily on great graphics. The NFL2K series took its place with the
Dreamcast's release, and as we know now, EA solely owns the NFL rights.
<< How come I cannot pick up players during Season Mode? >>
- This game isn't like Madden complete with franchise developments. You cannot
make roster changes during a season.
<< Why is it so easy to QB scramble in this game? >>
- My guess is to add excitement to the passing game. Many past football games
always concentrated on two things - running the ball & passing the ball. No one
ever imagined the possibilities of players like Michael Vick running the ball
up and down from the pocket. NFL QB Club 99' had a preview of this, and gave a
majority of the QBs in this game the ability to run. The disadvantage is that
this feature can be abused, QUITE EXTENSIVELY. Many QBs can do better than the
halfbacks themselves. One aspect they did get right was extensive injuries.
Your quarterback will get injured, frequently if he is tackled a lot, or even
just getting sacked a few times. This is the way Acclaim managed to balance it
out.
<< Is there any reward for completing all of the Superbowl simulations? >>
- Honestly I have no idea. A majority of those challenges seem fairly easy,
although some of the outcomes are quite hard to overcome. Personally, I don't
believe there's a reward for completing them all, or at least one not known
yet. If you ever do find it out, send me an e-mail.
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
======================================================
- 9) Copyright/Distribution/Reproduction Guidelines -
======================================================
This FAQ/Strategy Guide/Walkthrough is my own published work, and copyrighted
by Christopher Zawada. Whatever you do, DO NOT edit this FAQ in any way. DO
NOT steal anything from this FAQ. If you want to use some information in your
own guide, simply ask me. If you want to place this guide on your website,
either link to the GameFAQs game page, or download the file and place it on
your own web server. Basically, you can post this on your website as long as
its in ORIGINAL form, and not linking directly to GameFAQs. Aside from that,
all proper credit is due when necessary. Also, don't even think about selling
FAQs. Trying to prosper off of other people's work will get you in big time
trouble (coming from an eBay seller myself).
This is a list of the current known sites that host my FAQs:
-
http://www.gamefaqs.com/
-
http://www.ign.com/
-
http://www.neoseeker.com/
-
http://www.cheatcc.com/
-
http://www.cheatplanet.com/
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 10) Proper Credit -
============================
I'd like to thank the following people for their help in making this FAQ
possible:
)) CJayC (( for constantly updating GameFAQs, and dedicating his entire life
to it. Takes a lot of effort to keep a site going this long.
)) Gamewinners.com (( for providing the cheat codes for one of my lesser-liked,
but still moderately enjoyed football games.
)) Movie Gallery (( for having this pre-rental game on sale. I think it was
only a measly $4.99, and probably not worth the wasted money. Still, a
different type of football experience.
)) Acclaim (( for attempting a long-lasting football series, that simply got
outdesigned by Madden.
"Some people make sacrifices to make other people happy." - Chris Zawada
"Frrrrreeeeeeeeddddooooooooooooommmmmmmm!" - William Wallace, Braveheart
As always (in all of my football FAQs), I'd like to give a Shabooyah out to my
Cincinnati Bengals who have had a wonderous year. Keep up the solid work, and
the playoffs are only a heartbeat away.