==================
Table of Contents
==================
1. Introduction
2. Disclaimer
3. Controls
4. Options
5. Rule Changes
5.1. Fire Rules
6. Offensive Strategies
6.1. Offensive Plays
6.2. Offense Tips and Tricks
7. Defensive Strategies
7.1. Defensive Plays
7.2. Defense Tips and Tricks
8. Teams
9. Play Book Editor
10. Party Games
11. Cheats
12. Version History
13. Author Info.
14. Credits
================
1. Introduction
================
Hello and welcome to my very first FAQ submitted to GameFAQs! This guide is on
the game NFL Blitz 2001 for the N64. However, almost everything covered here
can be used for the arcade version as well.
NFL Blitz is an arcade-style football game developed by Midway. It is extremely
fast paced and not at all realistic. If you would like something different from
the simulated football games like Madden, this is your game. So grab your
controller and enjoy!
==============
2. Disclaimer
==============
I do not own Midway, Nintendo, the National Football League or the Blitz
franchise. I have absolutely nothing to do with them except for playing the
game.
This guide is free and must stay free. You can save it and even give it to your
friends. However, you cannot make a profit off of it.
These sites have my permission to post this FAQ:
GameFAQS (www.gamefaqs.com)
Neoseeker (www.neoseeker.com)
Super Cheats (www.supercheats.com)
If you would like to put my FAQ on your site, e-mail me. If I approve your site
then you may add it. If you take credit for making this guide, plagerize, or do
anything else like that, then I will force you to take the guide off of your
site.
I think that just about covers everything.
============
3. Controls
============
Offense:
Control Stick-Move player.
B Button-Jump.
A Button-Pass.
Z Button-Turbo.
C Down-Audible.
C Right, C Left, C Up-Blitz passing.
Defense:
Control Stick-Move player.
B Button-Tackle.
A Button-Change player/Push downs.
Z Button-Turbo.
C Down-Audible.
===========
4. Options
===========
Game:
Difficulty (Easy, Medium, Hard)-Change the CPU's difficulty. Default: Medium
Qtr. Length (1 min, 2 min, 4 min, 6 min)-Change the game quarter length.
Default: 2 min.
Help Boxes (On, Off)-Turn the help boxes on or off. These are the annoying
things that pop up at the beginning of every game showing
you how to play. Default: On
Play Timer (On, Off)-Turn the play timer on or off. Default: On
Sound:
Music-Adjust the volume of the background music. Default: 7
Sound Effects-Adjust the in-game sound effects (players, crowd, etc.).
Default: 5
Announcer-Adjust the volume of the announcer. Default: 7
Screen*:
Size-Adjust the screen size.
Shift-Shift the screen left or right.
Restore Defaults-Restore the screen to default settings.
Controller:
Configure-Configure the buttons of the controller. Default: See "2. Controls."
Reset All to Default-Restore all of the buttons to default settings.
*Don't bother messing with these options. You can really mess up the game.
================
5. Rule Changes
================
There are many different rules in Blitz than in regular football. Here is the
list of them:
*30 yards is required for a first down
*There are only 14 players on the field (7 on each team)
*No late hits
*No passing interference
*You cannot step out of bounds
*The game clock stops after every play
*A field goal may only be attempted when you are in your opponents side of the
field (beyond the 50 yard line)
*Overtime is just an extra quarter; not sudden death
If there's something I missed, feel free to e-mail me.
5.1 Fire Rules
---------------
When a team is "on fire" they gain extra abilities. For instance, when the
offense is on fire the ball carrier is harder to bring down. The team on fire
also gets infinite turbo.
*How to get on fire*:
Offense:
Have a player catch two passes, in a row, for positive yardage.
Abilities:
Infinite turbo, ball carrier harder to tackle, and 100% accuracy on field goals
Defense:
Sack the opposing QB two plays in a row.
Abilities:
Infinite turbo, and tackles hit harder.
*How to lose fire*:
Offense:
Being sacked, throwing an interception, taking longer than two plays to get a
first down, throwing two incomplete passes in a row, or a turn over on downs.
Defense:
Allowing the offense to score a touch down or field goal, or allowing a first
down.
This is the format that I will use to present the plays:
Play Name
Type: Either Run, Pass or both.
Rating: My rating based on the play's effectiveness (1-5).
Usage: When it should be used.
Description: A sentence or two describing the play.
Onward to the plays!
Offense Page 1
Short Jet
Type: Pass
Rating: 3
Usage: 5 to 10 yards to first down
Description: A decent play meant for short passes.
Stack It
Type: Run/Pass
Rating: 4.5
Usage: 10 to 20 yards to first down
Description: Very diverse play. Can be used for long passes, short passes or
short runs.
Smack You
Type: Pass
Rating: 1.5
Usage: 5 to 10 yards to first down
Description: It's suppose to be a short pass play, but the receivers end up too
close to each other.
Deep Attack
Type: Run/Pass
Rating: 5
Usage: 5 to 10 yards to first down
Description: The perfect short yardage play. If you are within 5 to 10 yards of
a first down, this will guarantee the first down.
Flood Slit
Type: Run/Pass
Rating: 4.5
Usage: 5 to 10 yards to first down
Description: Almost the exact same play as Deep Attack, but the receivers tend
to get jumbled up at the end of their routes.
Post Drag
Type: Run/Pass
Rating: 2
Usage: 5 to 10 yards to first down
Description: A short yardage play that has the receivers too close to each
other.
Tasty Treat
Type: Run/Pass
Rating: 2.5
Usage: 5 to 10 yards to first down
Description: For whatever reason, I can never get this play to work
effectively. I always seem to get very little yards with this.
Kombat
Type: Pass
Rating: 3
Usage: 10 to 20 yards to first down
Description: Can be used for both short and long passes, which is nice. The guy
running up the middle always seems to be open.
Black Rain
Type: Pass
Rating: 5
Usage: 5 to 30 yards to first down
Description: A play that seems to have the two extremes. It can be used as a
very short pass play, or a very long pass play.
Offense Page 2
Upper Cut
Type: Run/Pass
Rating: 1
Usage: 5 or less yards to first down
Description: Poorly designed play. You'll be lucky to gain 5 yards.
Da Bomb
Type: Pass
Rating: 5
Usage: 30 or more yards to first down
Description: The best long passing play in the game. With two receivers on
slant routes, they can easily lose the defenders.
Hail Mary
Type: Pass
Rating: 3.5
Usage: 30 or more yards to first down
Description: Not as great as Da Bomb mostly because two of the receivers run
straight out, easy targets for push downs.
Turmoil
Type: Run/Pass
Rating: 3.5
Usage: 5 to 10 yards to first down
Description: The receiver routes will leave the defense stumped for a second or
two. Mostly used as a running play, though
Back Split
Type: Run/Pass
Rating: 3
Usage: 10 to 20 yards to first down
Description: Don't pass with this play, just run. You'll get more yards.
Subzero
Type: Run/Pass
Rating: 3
Usage: 5 to 10 yards to first down
Description: Great for getting those short yards.
Dawg Hook
Type: Run/Pass
Rating: 2.5
Usage: 5 to 20 yards to first down
Description: receivers tend to get knocked around a lot with this play.
UTB Deep
Type: Pass
Rating: 4
Usage: 10 to 30 yards to first down
Description: Excellent for both short yard passes and long passes. Great for
messing with your opponent.
X Slant
Type: Run/Pass
Rating: 3
Usage: 10 to 20 yards to first down
Description: A nice simple play that can be used to get a decent amount of
yards.
Offense Page 3
Zig Zag
Type: Pass
Rating: 1.5
Usage: 5 to 10 yards to first down
Description: As the name implies, there are a lot of zig zags that the
receivers run. However, the receivers usually get in each other's
way.
Spider Legs
Type: Run/Pass
Rating: 3.5
Usage: 10 to 20 yards to first down
Description: Nice patterns for the receivers, keeps the opponent guessing.
Monkey
Type: Pass
Rating: 2
Usage: 5 to 20 yards to first down
Description: I really don't like the plays that have criss-crossing receiver
routes. That's why I don't really like this play. It does have a
nice variety though.
Slip Slide
Type: Run/Pass
Rating: 3
Usage: 5 to 10 yards to first down
Description: An average short yardage play.
QB Post
Type: Run/Pass
Rating: 4.5
Usage: 5 to 20 yards to first down
Description: Excellent at both short runs and long passes. It's almost
a guaranteed first down.
Quick Dish
Type: Run/Pass
Rating: 3
Usage: 10 to 20 yards to first down
Description: Good for getting mediocre yards.
Switch Up
Type: Pass
Rating: 2
Usage: 20 to 30 yards to first down
Description: It's suppose to be a long pass play but it rarely works. Just
stick with Da Bomb.
Cruisin'
Type: Run/Pass
Rating: 3.5
Usage: 5 to 10 yards to first down
Description: Another play that's better for running than passing. The CPU
really sucks at defending the run.
Hurricane
Type: Run/Pass
Rating: 2
Usage: 10 to 20 yards to first down
Description: Good for in between yards.
-=Team Specific Plays=-
These plays only appear in certain team playbooks.
Blitz Beatr
Type: Run/Pass
Rating: 2
Usage: 10 to 20 yards to first down
Description: Too much stuff going on. Plus it doesn't really beat a blitz.
Thunder
Type: Pass
Rating: 3
Usage: 10 to 30 yards to first down
Description: Decent variaty of pass routes.
6.2 Offense Tips and Tricks
----------------------------
SPECIAL MOVES
Double tapping Z will result in a spin move. This will cause tacklers to miss
your player. Pressing A while you are running with the ball makes your player
perform a stiff arm. If you use these too many times in a single run, however,
you are more likely to fumble the ball when you're hit.
FIRE STRATEGY
DO NOT THROW THE BALL WHEN YOU ARE ON FIRE!!!!! I don't know if it's a glitch
or intentional on the developer's part, but 99.9999% of the time you will throw
an interception. Also, do not perform any special moves while you have the
ball. You WILL fumble when hit.
GENERAL STRATEGY
For the most part Blitz is a game where both teams score back and forth. With
this in mind, never go for anything other than a touchdown. It just makes it
easier for the other team to lead. Also, never punt the ball on 4th down.
Always go for it. Why? Because the CPU will score on their next drive. If you
are extremely far from a first down (like 4th and 47), choose the play Da Bomb.
Don't throw the ball, instead run to the opposite side of the field. Most
likely the CPU will choose a play like Safe Cover which leaves very little
backfield cover. I can't guarantee that this will always work, though.
This is the format that I will use to present the plays:
Play Name
Type: Either Cover, Blitz or both.
Rating: My rating based on the play's effectiveness (1-5).
Usage: When it should be used.
Description: A sentence or two describing the play.
Onward to the plays!
Defense Page 1
Safe Cover
Type: Cover
Rating: 2.5
Usage: 3rd or 4th down
Description: Despite it's name, Safe Cover does not give a lot of cover. You
will find many receivers open in the middle of the field.
Stuff It
Type: Blitz
Rating: 5
Usage: 1st, 2nd, or 3rd down
Description: The perfect blitz play. It protects receivers well and also
executes the blitz flawlessly.
2 Man Blitz
Type: Cover/Blitz
Rating: 4.5
Usage: 1st or 3rd down
Description: Almost as good as Stuff It but make sure you execute the blitz
quickly, it leaves a lot of receivers open.
Fake Zone
Type: Cover
Rating: 5
Usage: 1st, 2nd, 3rd or 4th down
Description: It leaves no possibility of the offense gaining more than 15
yards. All receivers will be covered.
Suicide
Type: Blitz
Rating: 1
Usage: Never
Description: NEVER USE THIS PLAY!!! It will never work and you'll just leave
ALL receivers open. Not to mention that if they run to the outside
you're screwed.
Knock Down
Type: Cover
Rating: 3.5
Usage: 3rd or 4th down
Description: Provides decent coverage.
1 Man Blitz
Type: Cover/Blitz
Rating: 2
Usage: 1st or 3rd down
Description: Unlike 2 Man Blitz, 1 Man Blitz doesn't send enough blitzers. The
one guy will never get to the QB.
Near Zone
Type: Cover
Rating: 3
Usage: 3rd or 4th down
Description: A very boring play, but it gets the job done.
Shift Right
Type: Cover/Blitz
Rating: 5
Usage: 1st, 2nd, 3rd or 4th down
Description: This is a very good play. It provides excellent coverage and also
sends a couple of blitzes. Most of the time it will catch your
opponent off guard.
7.2 Defense Tips and Tricks
----------------------------
SPECIAL MOVES
Pressing B while you're holding down Z will make you do a turbo tackle. This
increases the chance of your opponent fumbling the ball. Running and pressing A
performs a push. You can use this to knock down receivers during their routes.
FIRE STRATEGY
Not much strategy is needed. Just make sure you pay attention to the offense.
GENERAL STRATEGY
Make sure you knock down as many receivers as you can during their routes!
Seeing that there's no passing interference, abuse it! Also, don't blitz every
play. It's very tempting, I know, but it becomes very predictable. Mix up Cover
and Blitz plays and you should be fine. When the offense is going for a field
goal, don't use the field goal blocking plays. Instead use Stuff It. It
provides better coverage in case of a fake field goal, plus sends a couple of
blitzers.
=========
8. Teams
=========
NFL Blitz uses the 31 NFL teams from the 2000 season. Each team has their
strengths and weaknesses. Play around with each one and see which team suits
you the best.
Note: The higher the team's Sp. Teams rating is, the slower the field goal
meter goes back and forth. This makes it easier to kick them.
The Playbook Editor is a cool little feature that allows you to create or edit
plays. You can also adjust different teams' playbooks. You can then practice
the plays against a live defense.
Here are the Main Menu options:
Team-Select the team to view their playbook.
Offense-Edit offensive plays.
Defense-Edit defensive plays.
Maintenance-Copy and delete plays from the playbook.
Playbook-Edit the playbook.
Save Plays-Save playbook.
Save/Exit-Saves the playbook and exits the Playbook Editor.
CREATING NEW PLAYS
Select either Offense or Defense and you will be shown a blank playbook. Choose
one of the blank plays to open the editor. Here you can change the play's type,
edit receiver routes, preview the play, practice the play against a live
defense and name the play.
Example:
I'll walk you through your first play. Return to the Main Menu. Select Offense.
Press A to Create/Edit the first blank play. Choose Play Type. You can now
choose between a Normal play or a Fake Punt. Select Normal. Now you're given a
bunch of different options. For the sake of this guide, choose Tightends.
Now go down to Edit Routes. Press A at receiver 1. You can now move the player
all around with the Control Stick. Move him all the way over to the right.
After this, you edit his route. Move the little dot all the way to the 10 yard
line. Press A. Now you can choose a special move that he will perform at this
point. Select Turbo. Next, move the dot to the 20 yard line. Press A and choose
Done. Now make routes for the other two receivers.
Lastly we need to select a position for the QB. Select QB and you can choose
between Regular Set or Shotgun. Choose Regular Set.
Ok you're all set! Now select Return and try out your new play in Practice!
EDITING THE PLAYBOOK
You can choose the plays that you want to appear in your playbook. At the Main
Menu, choose Playbook then select the page you want to edit. Now choose the
play and you will be presented with a list of all the plays. You can switch the
existing play with one from the list.
================
10. Party Games
================
Party Games are mini-games that can be played with up to 4 players. They're
very addicting and, you guessed it, fun at parties!
1st AND GOAL FRENZY
You start off on the 10 yard line and you have 4 downs to score a touch down.
every time you score, the line of scrimmage moves back 10 yards. You're
victorious when you score from the 50 yard line!
GOAL LINE STAND
The goal of this game is to stop the offense from scoring. They start at the 50
yard line and every time the offense is stopped from scoring within 4 downs, the
ball moves up 10 yards. The defense wins when the offense can't score from the
10 yard line.
QB CHALLENGE
The Quarter Back must throw to each of the receivers in turn. When a receiver
blinks, the ball has to be trown to them. every time you throw to the right
receiver, you get 2 points. Try to get as many points as you can!
===========
11. Cheats
===========
Here are the cheat codes for NFL Blitz:
PLAY AS RAIDEN
When entering your name for record keeping, choose the name RAIDEN. You will
then be able to play as the coolest Mortal Kombat character ever.
PLAY AS SHINOK
Same as Raiden, enter your name as SHINOK and you can play as him.
PLAY AS A BRAIN
Enter your name as BRAIN and you can play as a brain. It's pretty awesome.
These codes are entered in at the vs. screen where it shows the two teams'
helmets. They go in this format:
Cheat name # Times Z is hit - # Times B is hit - # Times A is hit
Control Stick direction
So for example, the code Super Blitzing is activated by hitting the Z button 0
times, the B button 4 times, the A button 5 times then finally moving the
Control Stick up.
Let us continue...
Show field goal % 0-0-1
Down
Punt hang time meter 0-0-1
Right
No CPU assistance* 0-1-2
Down
Show more field* 0-2-1
Right
Fast turbo running 0-3-2
Left
Huge head 0-4-0
Up
Super blitzing 0-4-5
Up
Big football 0-5-0
Right
Arizona Cardinals playbook 1-0-1
Left
Atlanta Falcons playbook 1-0-2
Left
Hide receiver name 1-0-2
Right
Baltimore Ravens playbook 1-0-3
Left
Buffalo Bills playbook 1-0-4
Left
Carolina Panthers playbook 1-0-5
Left
Chicago Bears playbook 1-1-0
Left
Tournament Mode** 1-1-1
Down
Cincinnati Bengals playbook 1-1-2
Left
Cleveland Browns playbook 1-1-3
Left
Dallas Cowboys playbook 1-1-4
Left
No play selection* 1-1-5
Left
Denver Broncos playbook 1-1-5
Right
Detroit Lions playbook 1-2-1
Left
Green Bay Packers playbook 1-2-2
Left
Indianapolis Colts playbook 1-2-3
Up
Super field goals 1-2-3
Left
Headless team 1-2-3
Right
Jacksonville Jaguars playbook 1-2-4
Left
Kansas City Chiefs playbook 1-2-5
Left
Miami Dolphins playbook 1-3-1
Left
Minnesota Vikings playbook 1-3-2
Left
New England Patriots playbook 1-3-3
Left
New Orleans Saints playbook 1-3-4
Left
New York Giants playbook 1-3-5
Left
New York Jets playbook 1-4-1
Left
Big players team 1-4-1
Right
Oakland Raiders playbook 1-4-2
Left
Philadelphia Eagles playbook 1-4-3
Left
Pittsburgh Steelers playbook 1-4-4
Left
San Diego Chargers playbook 1-4-5
Left
No punting (fun!) 1-5-1
Up
San Francisco 49ers playbook 1-5-1
Left
Seattle Seahawks playbook 1-5-2
Left
St. Louis Rams playbook 1-5-3
Left
Tampa Bay Buccaneers playbook 1-5-4
Left
Tennessee Titans playbook 1-5-5
Left
Big head 2-0-0
Right
Washington Redskins playbook 2-0-1
Left
Big head team 2-0-3
Right
No first downs (more fun!) 2-1-0
Up
Allow stepping out-of-bounds 2-1-1
Left
Deranged blitz mode* 2-1-2
Down
Weather: clear 2-1-2
Left
Always QB (2P/4P on same team) 2-2-2
Left
Always receiver (see above) 2-2-2
Right
Unlimited throws 2-2-3
Right
Powerup teammates 2-3-3
Up
Fast passes 2-5-0
Left
Tiny players team 3-1-0
Right
Powerup offense 3-1-2
Up
Powerup blockers 3-1-2
Left
Smart CPU* 3-1-4
Down
No highlighting receivers 3-2-1
Down
No head 3-2-1
Left
Ultra hard mode* 3-2-3
Up
Red, white and blue football 3-2-3
Left
Cancel "Always QB/receiver" 3-3-3
Up
No interceptions 3-4-4
Up
Powerup speed* 4-0-4
Left
Powerup defense 4-2-1
Up
No random fumbles 4-2-3
Down
Super passing mode 4-2-3
Right
Invisible 4-3-3
Up
Super blitz mode* 0-4-5
Up
Turn off stadium 5-0-0
Left
Unlimited turbo meter 5-1-1
Up
Unidentified ball carrier 5-2-2
Down
Weather: snow 5-2-5
Down
Hyper blitz mode* 5-5-5
Up
Weather: rain 5-5-5
Right
*These codes will only work in Arcade mode games.
**These codes will only work in multiplayer Arcade mode games.
====================
12. Version History
====================
v1.1 - 11/5/08
---------------
Added the disclaimer (I can't believe I forgot it last time :O). Added some
rule changes. Changed the layout a bit for the guide. Added two plays to the
Team Specific Plays section (if anybody has any info on these, please e-mail
me). Fixed some grammar and stuff.
v1.0 - 10/10/08
---------------
The very first version of the FAQ! Hopefully there aren't too many corrections.
I do realize that I'm missing some plays. These are specific to each team and
I'll add them as soon as I can.
This was my very first FAQ that I ever wrote. I realize that it isn't perfect
but, what the hell, nothing is. If you have any questions, comments or input
for this guide, my e-mail address is at the top of the document. For those of
you who are too lazy to scroll to the top, I'll type it again:
vistahater44 (at) gmail (dot) com.
Please but something like "FAQ" or "NFL Blitz guide" in the subject part of
your e-mail. Otherwise, I'll regard it as spam and promptly delete it.
============
14. Credits
============
CJayC (GameFAQs) - Without this guy, none of these fabulous FREE guides would
exist. Rock on dude!
Neoseeker - Hosting my FAQ.
Super Cheats - Hosting my FAQ.
Me - I did write the thing after all.
My bro (doom4892) - Helping me with some gameplay.
You - You took the time to read it.
IGN.com (www.ign.com) - This is where I got all the cheats. An awesome site.
Midway - For making an amazing game.
Nintendo - Let's face it. without Nintendo most of us would spend our time
stamp collecting or something worse...