From: Carl Chavez <[email protected]>
Newsgroups: rec.games.video.arcade
Subject: NBA Hangtime FAQ, v0.70
Date: Sat, 25 May 1996 22:52:35 -0700


This is the second posting on Usenet of the Hangtime FAQ; minor updates are
posted often on the Hangtime Web Page at

http://www.nwlink.com/~forego19/hangtime/index.html

------------------------------------------------------------------------

NBA Hangtime FAQ v0.70

Last modified 25 May 1996.

created by Carl Chavez ([email protected])

The specific URL for the NBA Hangtime Page is
       "http://www.nwlink.com/~forego19/hangtime/index.html"

And at "http://www.nwlink.com/~forego19/myfaqs.html" are the FAQs for:
       NBA Jam Classic
       NBA Jam TE
       NBA Jam Attributes for game versions 1.0/2.0/3.0
       NBA Hangtime (this FAQ)
       NBA Hangtime Code List
       NBA Hangtime Strategy Guide
       NBA Hangtime Trivia Answers
       NBA Hangtime Character List
       Rampart
       as well as the Bub and Bob Page!

IRC: #HANGTIME
       maintained by Ken Steiner ([email protected])

---------------------------------------------------------
NEWS:
---------------------------------------------------------

13 May 96: NBA Hangtime will be released for 32-bit home systems by
Christmas 1996. November 15 looks like the tentative date. High Voltage,
a software developer in Chicago, is doing some or all of the conversions.
It will be network-capable!

---------------------------------------------------------
GAME DESCRIPTION:
---------------------------------------------------------

*D There are two versions of the game out--the final version (most locations
by now) and the beta chipset (it's in Chicago and I know it's in New York
City at the Broadway Arcade; that's the one I played).

*0 How to tell if a machine is a beta or final version: when you enter
codes, there will be a flash for each code. The final version only flashes
after you've locked the code system. Also, the outdoor court does not have
cheerleaders in the beta version.

*D, *! The graphics have either been completely overhauled or redone from
scratch by Sal DiVita.  The animation is running at a brisk 60 fps, the
players are larger and the colors are a lot brighter.  Anyone who calls
this a Jam TE rehash is blind. The players and court are 50% larger.
There are over 50 secret characters and space for over 500 created
players per machine.

*D Neil Funk, the announcer for the Chicago Bulls, is doing the play by play,
and he recorded about 1600 speech samples for Hangtime. There's also an
original rap soundtrack by M-Doc.

*D The start of the game offers you three options instead of two. CREATE A
PLAYER lets you do just that--for the price of one game, you create your own
character, choosing their height, weight, jersey colors, head, nickname,
skills (you're given X amount of attribute points to distribute as you wish),
the whole nine yards. You'll also enter a six-character name and a four-digit
PIN number (the three-initials-&-birthdate thing is long gone). The better
you do in the game, the more attribute points you're awarded, and the better
your individual player becomes over time. The second option, ENTER NAME, lets
you enter your character or secret character info. And of course, there's a
third option to just go into the game without any character codes...and I
can't remember what it's called.

*D New moves include spins, fadeaway and lean-in jumpers, alley oops and
something new called "double dunks." Say Pippen has the ball and goes up for
a fancy dunk.  Rodman will *also* go up for a fancy dunk, and when he
flashes, you can dish off to him and have him complete the slam.  There's no
way to describe it except really impressive.

*D After every game, a Trivia screen pops up. You earn points for answering
NBA trivia questions right. When you earn 100 points, you can enter a
sweepstakes for NBA prizes. I'm not sure what the grand prize is, but I
believe it might be a trip to the All-Star game. I think there's also a
Hangtime machine or two to be won.

*D Keeping with tradition, most of the Midway staff are in the audience.
Mark and Sal are clearly visible in the front row on the sidelines; licensing
director and "Pinball!" author Roger Sharpe (ROG AUG 1 in Jam TE, with the
moustache) is apparently one of the coaches. More to come as they're spotted.

*3 "...finished the game (beat all 29 teams)... It ended saying there
will be a "Maximum" Hang Time coming out on November 1--...guess this is
like Midway's "Ultimate" MK3 upgrade..."
       *D When the season starts again in the fall, Midway's issuing a
       chip upgrade to keep the teams fresh, put trades and rookies into
       effect, etc.

*C The "push" move is slower in Hangtime than in NBA Jam Classic/TE. However,
you can now nudge players a bit to mess up their shots.

*0 There is still "fire" in NBA Hangtime. Make three shots in a row and
you can have high-probability shots until you earn around 24 points or until
your opponent scores.

*0 There is now also "team fire"! Simply make three alley-oops or double dunks
in a row and you will have team fire for 25-40 seconds, even if your opponent
scores!

---------------------------------------------------------
CHARACTER CREATION
---------------------------------------------------------

NBA Hangtime allows you, for the cost equal to one period of the game,
to create your own character.

First you enter a six-character name for your player (like FOREGO).
Next you enter a four-digit (and/or space) PIN for your player.
A screen comes up with a depiction of your character on the upper right.
A column of options are on the left side of the screen. They are:
--View stats
       See your win-loss record, points for and against, trivia point score,
       number of world records held, and what teams have been defeated
--Choose attributes
       A new character has 40 attribute points which can be distributed among
       the following attributes:
       --Height
               Your height can range from 5'7" to 7'6". One point = one inch.
               Height probably slows you down a bit, but helps to block.
       --Weight
               Your weight can range from ??? to 295 pounds. One point = ???.
               Weight is probably related to how easily you knock others
               down or resist being knocked down with a push or dunk.
       --Head
               Choose from one of ??? heads. No cost.
       --Speed
               How fast your player will move.
       --Dunk
               Players with higher dunk values get rejected less during
               dunks and can jump from farther out.
       --Steal
               Players with higher steal values swipe at the ball and
               block or grab passed balls better.
       --Shoot
               Instead of 3-PT, there is the shoot attribute. It appears
               to be similar. Higher shoot values mean more accurate special
               shots like fadeaways and double-pump layins.
       --Block
               Players with higher block values jump higher for blocks,
               resist Powerful or Dunking players better, slow down
               players trying to move past them, and probably (?) are better
               at messing a player's shot up when they're nearby but not
               jumping.
       --Power
               Powerful players can knock down other players when dunking,
               laying up, leaning in on a jumper (maybe?), or shooting a
               running jumper (maybe?).
--Choose uniform
       Your player can wear any of the 29 NBA uniforms or can choose from one
       of ten custom uniforms. No cost.
--Choose privileges
       Your player starts out with two special priviliges. They can be one
       of the following:
       --No Tag Arrow
               I think this hides the arrow of your teammate so that you
               and your opponent don't know where your teammate is.
       --Big Head
               Gives your character a big head.
       --Hidden Attributes
               Your attributes will not be shown as a bar graph anymore.
       --Hidden Turbo
               The amount of turbo you have left is not shown.
       --Drone Big Head
               Your CPU teammate (not human teammate?) has a big head.
       --Super rebound
               You rebound better. I believe that your character will
               try to 'home in' on the ball after you jump for it.
               I assume certain characters have this. Rodman, for
               example, rebounds a lot.
               (Strangely enough, I seem to get less rebounds with this
               privilege. I may be wrong.)
               This may be the "auto rebound" from the pre-release version.
       When your player becomes a Grand Champion, another privilege becomes
       available:
       --Smarter CPU drone
               Your CPU teammate plays better. This won't help if you have
               an idiot human for a teammate!
       These privileges appear on a pre-release version. They may not be
       available on the final version.
       --Break backboard
               Probably not allowed by the NBA for the final version...
       --Auto rebound
               This may be the old name for "Super Rebound".
       --Back door
               ??? Probably a debugging tool in the pre-release.
--Change nickname
       Change the six-character name you use for this character. Change the
       PIN, too, I believe. No cost.
--Change sound
       There are ??? digitized sounds for custom players' names in the
       database. They range from "Viper" and "T-Rexx" to "Large Marge" or
       "Pongo". No cost.
--Save and exit
       Save changes to character. No cost.

You gain two attribute points for every three games won. To allocate them
to your character, you must spend more money and select CREATE A PLAYER
again. Enter your old name and PIN and the character will appear with his
or her current statistics. Needless to say, it's cheaper to wait a while
before upgrading a character!

HIDDEN ATTRIBUTES:
There are hidden attributes in the game.

PASS controls the speed of your players' passes. There does not appear
to be a way to adjust this directly during character creation, but it
is probably a function of your height, weight, and speed.

CLUTCH is another hidden attribute. It affects your character's success
of play in the last 10 seconds of any period. It is probably a function
of experience: the more games you've played (and won), the better your
clutch.
---------------------------------------------------------
SELECT A TEAM:
---------------------------------------------------------

On the team selection screen, you'll see various bar graphs depicting
the attributes of the two selected players on each team.

Press DOWN or UP to select a team. Press TURBO to see the team's
popularity, winning percentage, offensive and defensive rankings.
Press PASS, LEFT, or RIGHT to change players, and press SHOOT to select
the players.

TURBO will also change Dennis Rodman's hair color. His hair can be
blonde, blue, red, purple (default), black, green, and two other
colors.

---------------------------------------------------------
KEY:
---------------------------------------------------------

L, R, U, D = left, right, down, up
T = turbo
S = shoot
P = pass
+ = while doing other actions
, = do this, then do next
       Ex:(T, T) + L = press turbo twice while pressing left
   may also be given as a multiplied number.
       Ex:2xT, L = pressing turbo twice, then press left

---------------------------------------------------------
MOVES:
---------------------------------------------------------

There are several new moves in NBA Hangtime.

When this list says "while running", it means that you're moving while
holding turbo. Thus, a pull-up jumper will happen if you're running, but
if you're walking then you'll do a normal jumper.

-MOVE-                                  JOYSTICK MOTION         FROM

-block-                                 hold button until       on-screen
                                       ball is near, then      hint
                                       release

       Blocking (and goaltending) is now much more dependent on your timing.
       You can't just press SHOOT while on fire and expect to swat all
       incoming balls away; you now have to stand in the right spot and time
       the swat.

-defend-                                depends                 *C

       Stand as close to the ballhandler as possible. If he or she shoots,
       the shot has a better chance of missing. Even with a thirty-five
       point lead and CPU assistance on, you can still mess up a player's
       shot this way!

-hook shot-                             (D or U) + S            *C

       There is a way to make it a turnaround hook shot. Perhaps a
       circular motion after starting a hook shot?

-Spin Move-                             (T, T) while running    *4

       But you must have enough turbo power to do it.

-Alley oop-                             without ball:           cabinet
                                         (T + S) to call for
                                         ball
                                       with ball:
                                         P or S while other
                                         player jumps/flashes

       The double dunk is a variation of the alley oop. Instead of
       lobbing from the floor, you're lobbing to your teammate in midair.

-Double dunk-                           P or S while other      *C
                                         player flashes
-Triple dunk-                                                   *6

       Hard, but same concept as the double dunk.


-fadeaway jumper-                       push away from basket   on-screen
                                         while shooting        hint

-lean-in jumper-                        while facing up or      on-screen
                                         down, push left or    hint
                                         right while shooting

-pull-up jumper-                        (T + S) while           *C
                                         running?
       (Could this move result in a "charge"?)

-charge-                        ? (Chat session said that charging exists)

While dunking, you can decide to lay up by pressing the shoot button again.
However, if your teammate is flashing, you will pass to him or her instead
of laying up. Beware.

When making a jumper, you can control the amount of time you hold the ball
by holding SHOOT. Because players now flail their arms around to block (they
don't stick their arms up for several seconds) there is a better chance
of shooting over a defender. However, your shot percentage does go way down
with a quick or slow shot.

---------------------------------------------------------
CODES:
---------------------------------------------------------

There are many new codes in NBA Hangtime.

*4 There appears to be a counter of button presses at the bottom of the
screen. The number blocks act as counters. They count how many times certain
buttons were pushed. (No, wait! I have proof!)

       During the match-up screen tap turbo twice.            [200]
       -Nothing, right?
       Tap it twice, tap left.                              L+[200]
       BANG: outdoor, roof-top court!

       Now Try this:
       Tap turbo twice. (Nothing)                             [200]
       then tap turbo twice more, then tap left.            L+[400]
       Roof-top court again.

       See? it only counted how many times you hit the button
       So, you CAN enter more than one code at a time.

*C HOW TO ENTER MULTIPLE CODES:

       It seems that you need to do all necessary button presses for a code,
       then press the direction for that code. Then continue to enter more
       button presses and press more directions. Press down to finish.

       I'm not sure whether or not you need to have a total number of
       button presses equal to the total of all the codes' presses.

               Example: one multiple code I know is Hyper Speed + Shot %.
                               5xT, 5xS, 2xP, D, CW            [552]
                       To add rooftop court to that, is it
                               (2xT)+L, 5xT, 5xS, 2xP, D, CW   [752]
                       or is it
                               (2xT)+L, 3xT, 5xS, 2xP, D, CW   [552]
                       Which one????????


COUNTER DEFINITION:
Digit:  1st     2nd     3rd
Button: TURBO   SHOOT   PASS

In this FAQ, all codes will be given with the motions and button presses,
followed by the counter reading in brackets ([]). You may get the code
working even if the counter on the screen may not the counter in this
FAQ; see the above example for an explanation.

All codes are entered at the "Matchup" screen, unless otherwise noted.

Once you press down, all codes are locked in and no more can be entered.

---------------------------------------------------------
CODES AFFECTING GAMEPLAY:
---------------------------------------------------------

MOTION                  AFFECT                                  FROM

U + T                   = random select (on team select screen) *7

2xS, 5xP [025]          = baby mode                             *5

(P, P)+R [002]          = Computer assistance disabled          *4, *J

       Team with large lead will not be handicapped.

(T, T)+L [200]          = outdoor court                         *2

       *D The rooftop code is apparently different on the beta and final
       machines.
       *0 Beta machines have no cheerleaders, released machines do.

?                       = quick hands                           *J

rotate joystick CW once = shot percentage                       *J

       If you're having trouble getting it to work, try        *6
       pressing down to lock the code system, then rotate
       the joystick.

With the following codes, press down AFTER the button presses. If you do
it before pressing the buttons, the code system will lock and you won't be
able to put in any more button presses.

(T, S, S)+D [120]       =quick passing                          *0

(T, S, P)+D [111]       = Tournament mode                       *J

       Disables secret codes and hidden characters.

5xT, 5xS, 2xP, D [552]  = hyper speed (CPU also gets it...?)    *J

---------------------------------------------------------
CODES AFFECTING GRAPHICS:
---------------------------------------------------------

Code                    Effect                          Contributor
(T, S)+ U [101]         = big head                      *1, *!
(S, T, P)+ R [111]      = ABA ball (red, white, blue)   *!

---------------------------------------------------------
CODES FOR NEW CHARACTERS:
---------------------------------------------------------

Name    PIN     Character                       Contributor

AMRICH  2020    Dan Amrich                      *D (himself!)
                       Writer, SLAM magazine. Also a heavy contributor to
                       this FAQ!
DANR    0000    Dan Roan                        *M, *0, *D
                       Host of WGN's "Bull's Eye", a Bulls pregame show.
TURMEL  0322    Mark Turmell                    *5
                       Developer of NBA Hangtime.
SNO     0103    Sheridan Oursler                *6
                       Developer of NBA Hangtime and some great pinball
                       games.
ROOT    6000    ?                               *6
DIVITA  0201    Sal Divita                      *0, *!
                       Developer of NBA Hangtime, was Nightwolf and robots
                       in MK3.
MUNDAY  5432    Larry Munday                    *M, *LM
                       Writer, Play Meter Magazine and friend of Mark
                       Turmell.

The following have been seen by reliable sources, but no code is known:

?       ?       Ehrlich                         *C
                       Ehrlich's head changes when he shoots. This
                       looks like a bug.
?       ?       Japple
?       ?       Cary Mednick (ref?)
?       ?       Vinikour
?       ?       Air Morris                      *D
                       Willie Morris, local Chicago basketball player and
                       model for the animations.
?       ?       Hedrick
?       ?       Larry Johnson
                       Forward for Charlotte Hornets.
?       ?       M-DOC
                       Rapper of the Hangtime theme.
?       ?       Jason Kidd
                       Point guard for the Dallas Mavericks.
?       ?       Marty Martinez
?       ?       Fitzgerald
?       ?       Bardo
?       ?       Karl Malone
                       Forward for the Utah Jazz.
?       ?       John Tobias
                       Developer of Mortal Kombat.
?       ?       Carlos Pesina
                       Mortal Kombat fighter model.
?       ?       Ed Boon                         *D
                       Developer of Mortal Kombat, voice of Rudy in
                       Funhouse, programmed Taxi.
?       ?       Scottie Pippen
                       Forward for the Chicago Bulls.

---------------------------------------------------------
THANKS TO:
---------------------------------------------------------

   e-mail address                      name or handle  Affiliation

*C: [email protected]                 Carl Chavez     me
*D: [email protected]                   Dan Amrich      SLAM magazine
*J: via [email protected]               Paul ?          NBAJin (?)
*M: [email protected]                  Midway Design   Midway Games
*LM: (confidential)                     Larry Munday    Play Meter magazine
*0: [email protected]        Jerry Cattell   previous NBA Jam FAQs
*1: [email protected]                     The BIah        ?
*2: [email protected]                    Par4ryan        ?
*3: [email protected]              John Bailon     Sunnyvale Golfland
*4: [email protected]               Hawk            Black Talon, Inc.
*5: [email protected]             Bryan Alfaro    Diversions game room
*6: [email protected]              Ken Steiner     ?
*7: [email protected]     Mark R Coates   ?

*!: public chat sessions on America Online with Midway programmers

Thanks also to John Bailon for reminding me to put the information
on how to change Rodman's hair color into the FAQ.

---------------------------------------------------------
Copyright 1996 Carl Chavez and contributors. This document may not be
published for profit without prior written consent from
Carl Chavez and _all_those_listed_in_the_"Thanks To:"_section_
_of_this_document_. This document may be distributed for free.
I WILL aggressively pursue any major violations.


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