=======================================================================
=======================================================================
========

MORTAL COMBAT: SPECIAL FORCES
------------------------------

=======================================================================
=======================================================================
========

FAQ/WALKTHROUGH BY: The Night Flier
E-Mail: [email protected]
Platform: Playstation
Version: Final Version
Last Updated: 18/08/2001

=======================================================================
===

TABLE OF CONTENTS
------------------

1. Introduction
2. You are reading this
3. Legal Matters
4. Revision History
5. Game Review & info
6. Default Controls
7. Manual Story
8. Bars, Ammo & Enemies
9. Special Moves & Combos
10. Complete Walkthrough
11. Cheats
12. Contact and Contribution
13. Author's Note
14. Credits

=======================================================================
====

INTRODUCTION
-------------

Welcome to the complete walkthrough of the game Mortal Combat: Special
Forces. Many people have asked me why I wasted my time in writing a
walkthrough of such a useless game. That's right, USELESS game. This
game is such a joke, it's really like a cruel April fool's trick played
on us. The only reason why I did write an FAQ on it is because I was
forced to (I lost a bet and this was the price I had to pay). And what
a price it was!

I have finished the walkthrough and will not be updating it again. If
you have any additional info, or want to help me advance, please mail
me at  [email protected] and I will give you credit right here
in this FAQ! Just remember to type the game's name in the subject field
while mailing.

=======================================================================
====

LEGAL MATTERS
--------------

This FAQ is prepared entirely by me and can only be used for private
and personal reasons.  It can only be reproduced electronically. This
FAQ cannot be used for PROFITABLE means in any way. This FAQ cannot be
in any way printed in books, cds, magazines, etc. Copyright rules
apply. If I find this in any other website without my permission, then
I will be forced to take legal action. If you want to use this in ANY
way, then please let me know. My E - Mail address is given below.

[email protected]

NOTE: A lot of people have helped me with this FAQ, giving me hints,
codes, help, etc. If anything in this document is ripped of from
someone else's work, then please mail me. I will remove the offending
item at once and give you the e-mail of the guy who sent it to me.

I also want to add that the views expressed about this game in this FAQ
are entirely mine and are in no way connected to this website or the
manufacturers of the game.

Only www.gamefaqs.com and www.neoseeker.com have permission to host
this FAQ. If you find this document in any other site, please mail me
and tell me about it. I will see to it that those people are properly
punished.

=======================================================================
====

GAME REVIEW
------------

This game comes under the genre action/adventure. It's for the platform
Playstation and is basically a one-player, third person fighting game.
Its manufacturer is Midway. Maybe you can find answers on why they made
such a hair-tearing game in their website www.midway.com

Info:

Genre - Action/Adventure
Players - 1
Discs - 1
Design - Midway interactive
Release - 29/6/2000

Review scores:

Presentation: 4/10

I am sure that most of us expected a lot from the mighty Mortal Kombat
franchise. But sadly, this game fails to deliver... anything. You play
Jax and you have to go through numerous levels filled with bad guys. If
you like action based games, then you may like this, although I
seriously doubt it.

Graphics: 5/10

The video and graphics are passable, if not indigestible. What they
really lack is size and quality. All the players, including your
character are the size of an insect. The sluggishly rendered backdrops
are nothing but an eyesore. On top of that, all the levels are dark and
murky. While they give an aura of  mystery in the first few levels, it
really gets irritating later. The only plus point is that the games FMV
sequences are not bad.

Audio: 4/10

The audio does not have much to say for itself. The music gets bland
and monotonous after sometime. The special sound effects are good, as
when you crush the enemies' bones, but even that becomes annoying after
some time.

Gameplay: 3/10

Ok, the scores keep getting lower and lower. The only thing you have to
do in this game is to pass level upon level filled with baddies, as you
chase Kano. That pretty much sums up the entire storyline. The only
real innovation in this game is the combos, which will be awarded to
you as you gain more experience. But even they exert a lot of pressure
on your game controller to pull off properly.

Replay value: 2/10

I am sure that no one in their right mind will play through this game
the second time. It's more boring that watching a hyper active moth.
But if you play the entire game once, you can activate the cheats if
you play for the second time.

Overall: 4/10

This game sucks. What more can I say? It's not even worth the disc it
was burnt on. I would really advise you to rent this game, even if you
are a huge fan of the Mortal Kombat series. If you are not, choose from
the wide variety of other Playstation games available. Avoid this like
plague at all costs.

=======================================================================
====

DEFAULT CONTROLS
-----------------

L2:  Draw Weapon
L1:  Look
R2: Turbo
R1: Block
Cross: Low Punch/Action
Square: High Punch
Triangle: High Kick
Circle: Low Kick
Select: Inventory
Start: Pause/Quit Menu

You can climb by pressing triangle + the directional buttons. Firing
with the guns is L1 + Square.

=======================================================================
====

STARTING SCREEN
----------------

In the starting screen you will see two options, START GAME and
OPTIONS. In the options screen, there are four options, CONTROLLER
CONFIGURATION, SOUND CONFIGURATION, GAME SETTINGS and LOAD GAME. You
can change the default settings in the first three and load any
previously saved games in the last.

=======================================================================
====

MANUAL STORY
-------------

The following story and information are the ones given in the game
manual:

INTRO:

One of the earliest stories that established the Mortal Kombat universe
was the relationship between Jax and Kano. Jax, a Special Forces agent,
was hot on the trail of career criminal Kano, when he was led into the
Mortal Kombat tournament.

Kano represented the criminal underworld and Mortal Kombat was a
supernatural event that caused all of these things to collide. But,
we've only hinted at their shaded past. What events caused Jax to
despise Kano so much? How did Kano himself come to be involved with
Shang Tsung? Why is Jax so bent on stopping Kano's gang? Is it the
Black Dragon?

There's a story to be told here and one that will allow new elements of
gameplay, while remaining true to the myths that make up the Mortal
Kombat universe.

BIOS:

1. Jax's Bio

Jax has a new mission. It's a mission he's always wanted to undertake,
and the disdain for his nemesis Kano is much too great to ignore any
longer.

Kano represents the criminal underworld and Mortal Kombat was a
supernatural event that caused the chasm between these two powerful
rivals.

Jax will be forced into hand-to-hand combat, as well as vicious gun
battles as he hunts down Kano. Join Jax in his search for Kano,
destroying his henchmen along the way. Get ready, another battle has
just begun.

2. No Face's Bio

Due to his vast knowledge of explosives and incendiary devices, be
prepared for an explosive battle.

3. Tasia's Bio

Beware of this Ninja Master. She's as deadly as she is beautiful.

4. Jarek's Bio

One of Kano's most trusted allies, Jarek is quick, mean and full of
surprises.

5. Tremor's Bio

He's the guardian of the Gateway. His powerful style, coupled with his
blind loyalty to Kano makes him a deadly adversary.

5. Kano's Bio

Yes, Jax's longtime nemesis is a ready and capable opponent. Kano will
use any means necessary to dispatch Jax, his hated rival.

NOTE: I will explain how to defeat these bosses in the walkthrough.

=======================================================================
====

BARS, AMMO & WEAPONS & ENEMIES
-------------------------------

BARS:

When you start the game, you will notice two bars in the top left hand
of your screen. The white coloured one is the health bar, while the
blue one is for your special moves. Whenever you perform one of Jax's
special moves (the ones about which I will explain later), a little
portion of the bar will get depleted. If it gets completely over, then
you cannot perform any special moves. You can replenish the bar by
performing combos.
Apart from your bars, you can see the enemies' health bar on the top
right corner of your screen.

AMMO & WEAPONS:

You can find a variety of ammo here and there for your different guns.
There is the 9mm clip for your machine gun, which is your standard
weapon. Then you can find sniper cartridges for your sniper rifle. It
is extremely useful for killing enemies who hasn't seen you yet and are
a long distance away. You can find shells for the shotgun, which is a
powerful weapon but has a long reload time.

Then of course, come the more powerful guns. The grenade launcher and
rocket launcher are very, very powerful and are superb for taking out a
bunch of bad guys. But their ammo, grenades and rockets respectively,
are hard to find. So try to save the ammo for the bosses.

P.S: You can also use the detonator as a weapon.

ENEMIES:

The enemies in this game have A.I that is similar to the I.Q of a
village idiot. There aren't much variety of them either and at most
places, they are quite easy to kill, except in some areas where you
will be heavily outnumbered. Avoiding them will be the best idea. The
only real challenges to this game are the bosses, who are quite
formidable. I have given more details about them in the walkthrough.

=======================================================================
====

SPECIAL MOVES & COMBOS
-----------------------

Jax has 4 special moves, which you can do by pressing the R2 button and
while holding it, pressing any of the 4 kick and punch buttons.
Remember, you can perform the moves only if the blue bar is at least
partially filled.

The default buttons for the special moves are:

R2 + Cross = Ground Smash
R2 + Square = Hard Ground Smash
R2 + Triangle = Flaming Power Punch
R2 + Circle = Power Punch

The combos are a series of buttons that you have to press to perform a
chain of punches and kicks. The more the combos you do, the more the
blue bar gets filled, consequently enabling you to do more special
moves. The only thing is, you can't perform any combos at the starting
of the game. You have to obtain them by gaining experience points. More
you advance into the game, the more the experience points you get.  I
have listed below all the combos and the experience needed to get them.



COMBO
NAME
EXPERIENC
E
BUTTONS



GIT
SOME
SUKA
253
X,X, TRIANGLE
SUPER
UPPERCU
T
2428
X,X,X,SQUARE,TRIANGLE
TAKIN
OUT THE
TRASH
7215
TRIANGLE,TRIANGLE,X
BEAR
HUGGER
12215
SQUARE,SQUARE,SQUARE,TRIANGLE,CIRCLE
CHUMP
CHANGE
17727
SQUARE,SQUARE,CIRCLE
SMASH
22215
CIRCLE,CIRCLE,SQUARE
THE
SHOCKER
28576
TRIANGLE,TRIANGLE,TRIANGLE,CIRCLE,X
GRAND
SLAM
33636
CIRCLE,CIRCLE,CIRCLE,X,SQUARE
SPINAL
CRUSHER
38336
CIRCLE,TRIANGLE,X,X,TRIANGLE,TRIANGLE,CIRCLE,CIRCL
E
GOTCHA
42104
TRIANGLE,CIRCLE,CIRCLE,X,X,CIRCLE,SQUARE



=======================================================================
====

COMPLETE WALKTHROUGH
---------------------

So finally, the walkthrough is upon us.  I just have one more thing to
add. Try your best to complete the game as much as possible by
yourself. Only in the most 'WHAT THE @#$!* MOMENTS' should you use this
walkthrough. Otherwise the game is just plain gonna be unbearable.

So without much further ado, let the game begin ...

The Beginning:

Before the game starts, you will see an FMV that starts with a close-up
of Kano. Then you will see the wall of the Special Forces prison
explode and Kano and his Black Dragon members escape through it. A van
full of cops takes off after them.

Then Jax will receive a transmission from his assistant, Gemini:

Gemini - Jax, we have an urgent situation that demands your attention.

Jax - What's the problem, Gemini?

Gemini - We have a breakout at the Special Forces maximum-security
facility. A group of highly dangerous superhuman criminals have escaped
the compound and are at large. The list of escaped prisoners is as
follows: No Face, Tasia, Jarek and Tremor. They are apparently hiding
out in an abandoned warehouse on the south side of town. There is
something else you should know - the prisoners received help from an
outside source.


Jax - It has to be Kano.

Gemini - You guessed it.

Jax - Gemini, tell operations eta sixty seconds to the warehouse.
Inform Lt. Sanchez not to infiltrate the warehouse until my arrival.

Gemini- Affirmative. Oh wait, hold on Jax... I have a transmission from
Lt. Sanchez... I'll patch it through.

Lt. Sanchez - Jax, we have just arrived at the location and we are
awaiting your orders.

Wait a minute... what the????!!!(Gunshots and screams can be heard)
It's a trap!! Let's get the hell outta... (The transmission gets
interrupted).

In the next scene, Jax arrives at the warehouse and sees the van blown
up and the Special Forces Agents dead. He lifts his arms up to the sky
and says, "Kano, you're going to pay for this".

-----------------------------------------------------------------------
----

LEVEL ONE: THE WAREHOUSE
-------------------------

You start outside of the warehouse. Directly to your left are two
guards. Take them out quickly or else another guard will appear and
they will gang up on you. After killing the guards, go up and then turn
right. You can now see a garbage bin. Pull it out by pressing the X
button and up direction. Now go inside the space to find a free life.
Now go back out and enter the warehouse door.

This room has some 4-6 guys scattered around the place. But they won't
gang up on you, so don't sweat. You should have gotten your new combo,
so try it out on these guys. Go right and climb (triangle + up) the
trailer to get the small medipack. Get off the trailer, go left and
climb the ladder. Follow the grating around and grab the medium
medipack. Climb down the ladder you came up from and head towards the
center of the room till you see an elevator on your left. You can't use
it right now because the power is out. Go to the end of the passageway
then turn left. Go down the stairs where you will be met by a guard. Go
in between the boilers and grab the Power Room Key. Then go into the
small passage in front of you and go into the room on your left. Take
the 9mm clip. Then head back up using the stairs. Back out of the
passage and go right. You should see a room presently on your left. Go
inside it and take your machine gun.

Yahooooooooooo! Go out of the room and advance forwards. Go down the
metal stairs and take out the three orange idiots. Go forwards through
the door, which leads to the Power Room. Go left and hit the power
switch. This is your first checkpoint (If you die in the remainder of
this level, you will start from here).

Go back out and go to the elevator you first saw. Go up to the 4th
floor. Take the 9mm clip on the floor and kill the guy who appears but
be careful! There's a guard with a gun here. Shoot him quickly, and
then take the ammo he leaves behind. Advance and kill the two guards
here. Take the large medipack on the corner of this room. Now go to the
next room. You will find some guards and some detonators. If you look
closely, you will see a big crack in the wall front of you. You don't
need to blast it unless you want to see what the detonators can do.
Just place one on the crack and stand back or else you will get hurt.
Then go through the wall and you will be back near the elevator. For
those who chose not to blast the wall, go back all the way you came
from, back to the elevators. Then go to the third floor.

When you get off from the elevator, you will be greeted by some guards.
Use your combos, as they gang up on you. Then you will notice a crack
on the wall next to you. Place a detonator there and stand back so you
won't get caught in the explosion. Then go all the way to the end of
the passageway, till you get a Security Key. Exit and go back to the
elevator. Then go down and you will see some more guards. There is a
crack on a wall here too. Blast it and take a large med pack. Then go
forwards till you reach a large door. Open it with the Security key.

Kill the guards here and hit the fire alarm. This is your second
checkpoint. Now go back towards the elevator taking out some guards
along the way. Go to the second floor now.

Get off the elevators and you will find yourself in a room full of,...
well, more rooms. Most of these rooms are empty, but one of them holds
a 9mm clip and another one a medium medipack.
Needless to say, there will be some guards around here. After getting
the stuff from the rooms, head right till you reach a room with wooden
floors. There is a guard with a machine gun here, so be careful. Use a
medium medipack if you are low on health. Then take the guy out and
then collect his ammo. Go to the door on you see and climb up the
stairs. Kill the enemies here and go forwards, killing all the enemies
you see. Take the medium medipack lying on the floor and enter the
double door on your right. Now you meet face to face with No Face
(hyuck hyuck), the first boss of the game.

No Face:
--------

This idiot keeps throwing grenades at you. Keep dodging him and don't
get too close, or he will toast you with his flame-thrower. Let him
throw all the grenades and sweep left and right with his flame-thrower.
Then he will pause for a second and start running around. At this
moment, run in and perform your combos, as well as your special moves.
Keep repeating this process till you kill him. Also before killing him,
take the medipack that is in this room. Then exit through the door in
front of you.

AAAAIIIIPPPPPEEEYAHEEEEEEE! You have just officially completed the
first level! (It isn't such a great achievement and you won't feel any
real sense of pride and satisfaction, but hey, you DID complete it).

Save the game and go to the next level.


By now, you should have contacted Gemini.

Gemini - Jax, I was trying to get through to you... are you all right?

Jax - Yeah, I'm OK. I just had a little fire to snuff out. (A picture
of No Face appears with an X over it and says No Face status:
TERMINATED.) What's the situation back at Head Quarters?

Gemini - (While the following is being said a Black Dragon logo comes
up and beside it says: The Black Dragon: wanted for: terrorism,
smuggling, extortion, murder.) Well Jax, the deal is these bad boys
have more in common than we thought. Turns out that they were all card-
carrying members of Kano's little club, the Black Dragon. Isn't that
the gang that gave you so much trouble some time ago? (While the
following was being said, a Black Dragon logo appears and some writing
beside it says The Black dragon: wanted for terrorism, smuggling,
extortion and murder).

Jax - Sure was... any sign of the escapees?

Gemini - No, our troops have swept the area, but they seem to have
slipped by us. We were hoping you would be able to track them down.
Being the man on the inside...

Jax - There is an exit ahead of me - I'll see where that takes me. I'll
update you when I can.

Gemini - Be careful you don't scratch those big metal arms of yours...
Gemini out.

-----------------------------------------------------------------------
----

LEVEL TWO: THE SEWERS
----------------------

NOTE: From now on, I won't tell from where each and every enemy is
going to come out from. I will only make a mention of those who are
exceptionally tough to kill. So stay on your toes.
I am also not going to be that detailed anymore, so find out the doors
and keys I mean by exploring the area yourself.

The first part of your mission is to find access codes from computers
and open a door. Start the sewers mission by going forwards and killing
the armed guards. There will be a lot of them in this level. Advance,
kill all the guards and take the sniper cartridge. Go all the way up
till you see a computer. Take the medipack near it and access the
computer. You will see a message, which in fact is a code (surprise,
surprise). Don't worry if you forget it, it is in your inventory under
messages. Then go down till you see a room. Enter it, clear it of all
the baddies and access that computer for the second code. Then go back
all the way to where you started from and near there is a door. You can
open it now.

Climb the ladder and kill the green type of guy at the top. Get his
ammo and the sniper rifle (man, I must tell you, this is one cool gun.
My favorite, actually). Then access this computer and get the message.
Go forwards.

Now, you will reach a point of the game where you will be covered by
fog, hence you can't see. Your objective is to reach a door that leads
out of this place. You can do it by going left, or front. It's your
choice. But my advice would be to explore the ENTIRE area, killing all
the enemies. I am saying so because by this way, you can collect all
the guys' ammo and there are also a lot of medipacks littered around
the place. Good luck, whatever your choice.

Once you open the door, drop all the way down. Don't worry, it won't
even damage you a bit. Go forwards and open the next door. Kill all the
guys here and collect all the ammo. Go to the platform at the center of
the room and activate the computer there. Now add the codes you got
from the three computers you accessed before. The first message means
3, the second means 12 and the third means 9. Thus, enter 3129 in the
computer and a sewer door will open. Go through it and you would have
advanced to the second part of this level.

Now, you must find some keycards. Grab the sniper cartridges lying here
and there.

Walk forward, and grab the two Sniper Cartridges.  Continue forward and
take the first left.  Kill both of these guards and take their ammo.
Continue left, then take the grating down toward the bottom of the
screen.
Kill this guard too and grab the small Medi-Pack.  Go back up toward
the top of the screen, all the way to the door.  Go inside the door.
Kill the two guards inside with extreme prejudice; don't forget to take
their ammo.  Go forward and kill two more baddies.  Then go left and
kill yet another baddie.

Continue walking left as far as it is physically possible.  Open the
door, go in, and take out the guards.  Grab the ammo he leaves behind
and also nab the key card.  Leave this room and go all the way to the
right until you reach yet another door.  Go inside the door and grab
the shotgun shells.  Leave the room and go back to the left.  Take the
first grating and go down toward the bottom of the screen again.  Go
back through that door and then to the right.

Continue right and then up to the next door.  Go inside this door and
move
forward and go up left.  Shoot the three-armed guards and steal their
ammo.
Go to the left and grab the large Medi-Pack.  Go back left and go up
the
grating to the top of the screen.  Kill the guard and take his ammo.
Go
right, and then go up and to the right.  Open the door and go inside.

Shoot the guard and grab his ammo too.  Also, do not forget the key
card in this room also.  Go back out of the door and then go to the
left.  Go down, then to the left and then up until you get to the door.
Open the door.  This is the end of Part 2 of The Sewers.  Get ready for
Part 3!

Walk forward and go up the ramp all the way to the top of the ramp.  Go
inside the door.  Kill the armed guard and take his ammo.  Open the
door on
the right and go inside.  Kill the guard, and take his shotgun!  YESS!
More
new firepower.  Go down toward the bottom of the screen and go to the
far
right corner.  Walk up the small stairs and to the right.  Go inside
the
door.  To the left, shoot the armed guard and take his ammo.  Also, do
not
forget to grab the key card.  Go back to the right and out of the room.
Go
up and cross the water, via the bridge.  Go through the hole at the top
of
the room.  Go inside the door and shoot the guard.  Take his ammo.
Then go
to the door on the left.  Go inside the door and go down the ladder.
Open
the next door and go in.  Shoot the guard and steal his ammo.  Go down
toward the bottom of the screen and around to the right.  Go up and
kill
the guard and take his ammo.  Continue forward and climb up the wall on
the
left to grab the shotgun shells.  Jump off the wall and continue upward
and
grab some more shotgun shells.  Go back down to the bottom of the
screen and go inside the door on the right.  Go up the ladder and
follow the grate
around. And open the next door.  Go in, and shoot the guard, take his
ammo,
and lets move on.  Go up to the next door and open it and go in.  Go to
the
right and then go down.  Continue on to the left and go to the door at
the
top of the screen.  Open the door and go in.  Grab the key.  Then
backtrack
by going right and then back up all the way to the top of the screen to
the
next door.  Open the door and go inside.  Kill the guard and take his
ammo.
Go around to the left.  Grab the medium Medi-Pack and then go through
the
door at the bottom of the screen.  Grab yet another key card.
Backtrack to
the right around to the left and then go in the door and back up the
ladder.

Go back out onto the grate and access all three computers in order to
move
the bridges around.  Go towards the bottom of the screen and out the
door.
Go to the right and into the first opening.  Then go all the way across
the bridge to
the end.  In this opening is the second boss:

Tasia:
------

       Tasia is the second boss of the game.  She is one of the easier
bosses.  After throwing her purple-exploding grenades, she will start
to chase you.  There's 4 orbs around her, one that will chase you.
They will not hurt you, but they will stop you from moving for a
second.
It's not much of a problem unless she starting to throw her grenades.
Anyways, when she starts to chase you, try to get to her by the gap
between the three orbs.  Open up a combo on her, then run away.  She
will disappear, then reappear and start her pattern all over again.
Repeat till you defeat her. The screen will blackout as she dies and
you will contact Gemini.

Jax - Jax to Gemini-do you copy?

Gemini - Yes Jax, I'm here... any news?

Jax - Awwwhhh yeah... I just got in a close shave with a twin bladed
honey. Too bad I had
to take her out, though. That Tasia sure was a looker... (A picture of
Tasia appears with
an X over it and says Tasia status: TERMINATED.)

Gemini - Uh, Jax... the mission, remember? If you can manage to
concentrate for a little
bit, Jax, I've got some news for you. It turns out that the Black
Dragon has tried to put
on a respectable face... One of the thugs let it spiel that the Black
Dragon is using one of the corporate buildings downtown as a cover for
their base of operations, but he won't say which one...

Jax - Well, Tasia sure wanted to stop me from going any further, so
I've got a feeling I must be very close to their hideout... I'll
contact you the next chance I get. Jax out.

LEVEL 3 - THE TOWERS
---------------------

Your first mission is to find the keypad codes to gain access to
the elevator leading to the main office.  Okay.  Exit the room heading
down and look for a car on your left.  Walk up to it and check it's
license plate.  The access codes come from the license plates, so check
each car.  After getting the license plate, head down, then run all the
way left to the door on the lower left.  In the upper left corner is a
switch to open the garage door.  Do so.  Now walk out of the room and
check the cars in the nearby parking lot.  Now go through the garage
door and head left, then check the two cars in the nearby parking lot.
Ahead of you is a door which needs an access code, but you are missing
a
license plate.  Go right, then head down to find the last car.

Now come back and enter the code 82931.  This should open the door.  In
front of this door is a car, so check that, then head left.  There
should be another car on the lower part of the screen; check that as
well.  The
last one in this place is ahead, and right beside it is a large
medipak.
Now head back and go up the parking lot, checking the last car in this
whole place.  Be careful, this is the first guy to have a machine gun
in
this level.  At the dead end is the place to input the access code,
which is 97482.  Go in there, and look for a small yellow room.  Go in
there to get a red key.
Head back the last two garage doors you opened via access codes, then
go right to a room where it has a bunch of glass windows.  Open the
door, then go straight and press X at the elevator to exit this part of
the level.  In this next mission you are to go up a gold elevator after
meeting a special agent.  Note, in this part of the level, the enemies
are usually armed, so becareful.  Go up the stairs, then beat up the
guard at the desk.  Now head up.  On your left is the golden elevator
you will exit this part of the level with.  Keep going straight till
you end up with a door on your left.  Open it, then head down the room
where there is a rug.  There is the C Room Key.  Now get out of here,
and go right, then go down, and head downstairs.

There's nothing on your left, so go right.  Go past the lockers, then
go down the dark hall.  Keep turning directions, and follow it.  You
will
eventually come up to a door near the end on your right, so go in there
to find a free life and a BR key.   Go all the way back and head up
stairs, and go left, till you see the first door.  Go in there, then
head left to find a computer.  Press X, then check your
inventory/message screen.  There's a red-haired agent downstairs
waiting
for you, so go back downstairs towards the lockers.  She will lead you
to a certain locker, which when opened will contain a SP key.  Now go
back upstairs and go all the way left inside the room you opened
earlier
till you see another door.  Open that and inside on the lower left is a
large medipak and a rocket launcher.

Now head back near to the beginning of the level and ahead, on the
right of the desk, is a door. Open it so you can reach the computer to
grant access to the golden elevator.  Now go there, which I showed you
where earlier, to exit this part of the level.  Now you are to find
Jarek and kill him.  Head down and exit through the door on your right.
Now keep heading right till
you find a fenced gate.  Open it, and climb the ladder ahead of you.
Keep going straight till you see a branch to the right, then head that
way.  Climb down the ladder, then head left and pick up the detonator
over.  Next, you are going to detonate some windows.  Go to first
person
view, and look for a crack on a window.  Detonate it, then jump down
the
ladder.  You should find a medium medipak.  Now climb back up the
ladder
and go right to the next set of windows.  Put a detonator on the same
place you did the last one, and move.  Climb down the ladder and here
you will find a bronze key on your lower right.  Go back up the ladder
and get back to the main straightaway.  Keep going straight till you
see
another branch to the right.  Go that way and head down the ladder,
then
proceed left.  You will find a small medipak.

Now go down to get your detonator.  Detonate the glass set on the
right, and in there is a medium medipak.  Now head back to the main
part of the platform, and keep heading straight till you reach a dead
end.  Go and open the door to your left.  Access the computer, then
head right to open the gate.  Now you will have to face the next boss:

JAREK:
-------

He is also pretty easy. First he will throw four sets of blades.  Next
he will either motion you to bring it or throw a fire orb.  If he tells
you to bring it, just keep pressing X at him, but don't do it too long
or he'll start punching back.  He'll do his pattern over again, and
eventually it will take longer for him to tell you to bring it.  Just
repeat the process and he will fall.

Now you will contact Gemini:

Jax - Gemini, I have just transmitted my location coordinates to you
via the Black Dragon's com-link. Have you received them yet?

Gemini - That's affirmative on the pickup location, Jax, and it's about
time! What's it take for a girl to get a phone call? Did you happen to
run into any more of Kano's henchmen?

Jax - Nothing I couldn't handle-Just some punk with a sharp toy. (A
picture of Jarek appears with an X over it and says Jarek status:
TERMINATED.) Gemini, I'm going to upload the coordinates from a map I
found. Seems like Kano is up to something big... I'm gonna have to take
a little trip and meet up with him at the lost city of Sin Kiang.

Gemini - ETA on air transport pickup is five minutes. Next time Jax,
don't wait so long to make contact. I was getting a little worried... a
woman doesn't like to be kept waiting. Gemini out.

-----------------------------------------------------------------------
----

LEVEL 4 - SINKIANG


Run forward and grab the Sniper Cartridge and the Rockets.  Run back
and to the main path.  Walk forward and shoot the guard atop the pillar
on
your right.  Shoot the guard with your Rocket Launcher.  Walk forward
and
shoot the guard on the left in the same manner.  Continue walking
forward and kill the guard on the bridge.  Move forward and kill the
guard on the right. Continue walking forward and into the little hut.
Grab the large Medi-Pack, and the Sniper Cartridges, and the Rockets.
Exit the hut and then go to your left.  Go forward and shoot the baddie
on the bridge.  Continue forward and kill the baddie on the right.
Continue forward again and kill the baddie on the left.  Continue
forward into the next little hut.  Grab the blue key and the medium
Medi-Pack.  Exit the hut and go left once again.  Go forward and take
out the sniper on the right.  Walk forward again and kill the baddie on
the left.  Continue forward and grab the Rockets.  Then kill the baddie
on the right.  Keep going forward shoot the sniper on the left.  Move
forward and shoot the sniper on the bridge.  After he is dead, grab the
medium Medi-Pack.  Move forward and shoot the baddie.  Grab the ammo he
leaves behind and small Medi-Pack.  Continue forward and down the hill
to the door.  Go inside the door.

Once you enter the hallways, get a weapon ready.  Move forward and
shoot the two guards.  Look to your left.  There is a crack in the
wall.
Time for another Detonator.  Go in the hole, and grab the emerald.
Exit the hole and then continue forward.  Look to your right for
another crack in the wall.  Place another Detonator on the crack.  Walk
inside the hole, and move the third and fourth pillars aside.  Run down
each passageway and push the pillars at the end of the passageways.
Enter the rooms and hit the switch in each of the passageways.  Exit
the room and go back into the hallway.  Go forward and look for yet
another crack in the wall on the left.  Blow open the wall with the
detonator.  Inside is an altar.  You will need this later.

Continue forward and open the door on the left.  Grab the Grenade
Launcher
and the Grenades.  Exit the room and continue on down the hallway.
Kill the two baddies and take their ammo respectively.  Continue
forward and then into the opening on the right.  Follow the hallway
around into the room on the left.  Access the computer to make the life
go down.  Exit the room and the hallway altogether, into the main
hallway.  Walk forward and into the opening on the left.  Follow the
hallway around to the doorway on the left. Go inside the door.  Move
the crates at the top of the screen and go into the hidden room to grab
another Free Life.  Exit this room and the hallway and go back into the
main hallway.  Walk forward and across the bridge.  Open the door on
the left and go in.  Access this computer too.  This computer will make
the lift go back up.  Exit this room and walk forward.  Kill the guard
and take his ever so precious ammo.  Continue forward and grab the
amethyst.  Go back down and to the right.  Make you way down the hall
and kill the guard.  Go left at the end of the hall and into the room
and grab the blue key.

Continue to go left across the bridge.  Grab the ruby and drop down the
opening at the bottom of the screen.  Go down this hallway and kill the
next guard.  Continue right and back into the main hallway.  Go down
and open the door on the right.  Then go up to the Altar of Queen Eliza
and place the emerald on top of the Altar.  Exit this little room and
head down the hall towards the bottom of the screen and go into the
second room on the left.  Go to the Altar of Princess Adrian and place
the amethyst on the top of the Altar.  Exit this small room and go up
the hallway.  Go into the second opening on the right and follow the
hall around to the computer room.
Access the computer to put the damn lift back down.  Exit the room and
the hallway and go back to main hallway. Walk forward and into the
opening on the left. Follow the hall around and into the room on the
left.  Walk up to the Altar of Queen Rhiana and place the ruby on top
of the Altar.  The announcer will then say "Excellent!"  Exit this room
and hallway and go back into the main hallway.  Go up and run across
the bridge.  Continue walking forward until you get to a wall with the
Mortal Kombat Dragon on it.

Go forward and climb on the last rock on the right.  Climb up onto the
ledge.  Follow the ledge around to the opening in the wall.  Go in and
go to the right.  Go up the ramp and grab the Snipe Cartridge.  Shoot
the guard and climb the wall on the right.  Run down and grab the
Rocket and large Medi-Pack.  Drop down to the middle and kill the two
guards, and take their shotgun shells after they are dead.  Climb the
wall on the left and grab the Grenades and the key.  Drop down to the
middle of the room and walk forward and up the ramp.  Go into the room
and kill the three guards by any means necessary.  After that mess, go
up the stairs on the right and access the computer to move the plank.
Go into the room on the right and kill three more guards.  Grab the
Medi-Packs and then exit the room.  Go back down the stairs.  Then go
up towards the portal and climb the plank.  Go into the portal.  When
you arrive, you have to fight the 4th boss:

Tremor:
-------

The easiest way to kill this &$%* is to run around dodging his
projectiles and then when you get a chance, just run in and beat his
ass with combos.  The first time you get close to him, he will pound
the ground, knocking you back.  Bear it, and then just attack with
combo after combo, until he is dead.  After you beat him walk through
the portal. Gemini will now contact you.

Gemini - What is your current status, Jax?

Jax - You're not gonna believe this... Kano has found an ancient
gateway... it appears to
be some sorta of portal into another dimension. God only knows where
it's gonna take me.

Gemini - What? Are you out of your mind? Jax, you can't be thinking
about going through
that portal. It could be a trap... You might not be able to get back!

Jax - There is no time to wait Gemini! Knowing Kano, this must be a
means to his dream of
world domination... This is a risk that I've got to take.

Gemini - You must have a cast iron head to match your arms. This is
clearly a suicide
mission. We need to get our experts over there to assess the situation.
This is one ride
even you're not big enough for, hero-I can't let you go in there alone.

Jax - Gemini, I'm really touched by this show of concern. People are
gonna start talking.
You know.

Gemini - You are impossible! Don't you realize that our communications
will be cut off?
Our satellite systems weren't designed for inter-dimensional travel.

Jax - Look, Gemini. There is no time to wait for backup. I got this far
on my own, and I
am right on Kano's heels. My sole concern is to stop him from executing
his plan and to
bring him to justice. Look, don't worry your pretty little head. I
promise I'll bring you
back something nice...

Gemini - Just make sure you bring yourself back, and we'll talk from
there. Gemini out.

-----------------------------------------------------------------------
----

FINAL LEVEL - Outworld

    Your mission for this part of the level is like that of the tomb
part of Sinkiang.  You are to find two stones for the two king tombs
(King Kang and King Tsung...hmm....sound familiar?).  The enemies on
this part of the level are not armed.  However, they are much stronger,
and take a longer time to kill.  Special moves will not kill them as
easy this time either.

    Go forward, then left, and kill the guards over at that area.  At
the very end of this area is the altars of King Kang and Tsung, as well
as the end of this part of the level.  Now head back, and go right.
There are two enemies over there.  An easy tactic to kill the enemies
in
this level is to use the Super Uppercut combo on them and knock them
off
the edge.  There's an enemy on the very right of this platform, though
it doesn't lead anywhere.  Go down, towards the purple lighting.  There
will be a portal.  After entering it, go left, then up to get the
shotgun cartridges.  Go to the center to recieve a stone called the
Dragon Eye.  Go back and head left to a platform, and there is a medium
medipak and a portal.
After going through the portal, head left, then
up to get some rockets.  Go back, and go right.  Near this right is a
chance to go down, so do so, but be careful you don't fall down.  When
you can't go down no further, go left.  When you get to the square
platform, go straight and keep going straight into the red portal.  You
will now land on a purple polygon figure.  Go straight, then go left.
When you get to the square, head down, and watch your step.  In fact,
this next part you will really need to watch it.  On your left is a
series of squares that are not aligned properly.  Try to get in the
center, and walk a straight left to get through.  Sometimes you will
have to align yourself with the next block.  It's pretty easy to go
through if you take diagonal steps also, but watch out, because the
controls are kind of touchy.  If you fall, you have a chance to land on
a green turf, which when you follow through the place, ends you back at
the purple polygon, which you'll need to start over.  At the end is a
portal, so walk through it.  You will fall onto a small square area
with
a fence.  When you walk toward the upper part, it will ask you to move
bridge.  Do so, then step back into the portal, and make your way back
through the unaligned blocks all the way to the beginning, and go right
this time.  An easier way is to fall off the blocks, but you risk a
chance of missing the green turf if you're too far away.  Anyways, head
all the way right (it's a long one), and keep going right, crossing the
bridge.  Once you are at the other side, stop, and go down the ramp,
then head left.  Straight ahead is another dragon eye.  Now go back all
the way to the beginning (the intersection), and this time, go
straight,
and walk into the portal.  You are back at the other part of the level
(where you were earlier).  Cross the bridge, then go down.  Head all
the
way left, then go up where the two altars lie.  Give them both the
dragon eyes (Red Dragon Eye for Tsung and Purple for Kang), then go to
the portal and press X to exit this part of the level.

Jump off the cliff you are on to get the large medipak below, and
immediately head straight.  In the next room at the upper right is a
sniper cartridge, so get that.  Keep going straight, and you will end
up
at a intersection.  The left is the end of this level, while the path
ahead and on the right lead to power ups.  If you are eager to beat
this
part of the level, skip to the next paragraph.  Go ahead and head
forward.  There's nothing on the left, so head for the right path.  At
the end of it is a large medipak.  Now go all the way back to the
three-
way intersection, this time heading right.  Go down when you get the
chance, as there's nothing when you keep going right.  Head right, then
go up the first path.  Again, there is nothing on the second path.  At
the end of this platform is some rockets.  Now head back to the main
three-way intersection.

This time, go left, then head down.  Go left, until you are half-
way through the bridge.  Jump down to the platform below you, then go
down.  Go left, then up the bridge, and at the end is sone shotgun
shells.  Now go back, and head up.  Go right, and when you get the
chance, go down.  Jump off the ledge and onto the portal.  No, you
haven't beat the level yet, but almost.  Head straight to finish this
part of the level.

In this last part of Outworld, I just want to forewarn you that
these enemies are armed.  Now, climb up the low wall on the right, then
climb the wall ahead, then onto the pillar.  Now go left, and climb up
the next pillar.  Head straight, then go right.  Cross the bridge, and
go up to the pillar to get a large medipak.  While you are up here, you
might as well snipe out the enemy on the level below.  Now go back to
the bridge, and jump down.  Look for a path on the right, and take it.
When you see a ladder, jump down it.  Open the door below.  Head right,
and climb up the rocks heading up to the pillar to get the bronze key.
Now go back, all the way up the ladder, and head left.  Go inside the
building, and climb up the ladders.  You will eventually end up on top
of the building, where you will find rockets and a medium medipak.  Now
go back down.  Go forward.  Before opening the door ahead of you, go
right and get the sniper cartridges.  Now open the door, and climb up
the ladder.  Near the lower edge is some more sniper cartridges, so
pick
those up.  Now head left, then go down.  You will see a ladder to climb
down, and do so.  Open the door, and continue left.  Go up, then take a
right, opening the door you see.  Inside that room is a blue key, so
pick it up.

Now head all the way back into the large building.  If you
forgot, reverse the directions I told you above.  Exit this building,
and take a right.  This time, skip the ladder, and go all the way
forward.  Open the door and get the medium medipak.  Now head, back,
and
take the nearest right.  Keep going right, going up when you can no
longer go right.  On top of a near platform is a small medipak, so make
sure to get that.  Go left, and open the door when you see it.  Climb
up
the ladder, and head left once again.  Jump down unto the platform
below
you, and head into the portal to exit this last part of the level.

Now, there will be a FMV where Kano and Jax will talk:

Kano - Well well well... If it isn't that pesky Special Forces grunt,
come to seek
revenge for all his troops. I'm quite impressed. You have managed to
defeat all of my
Black Dragon members. Pity, they were all looking forward to restarting
out little gang.
Little did they know they were only pawns to slows you down and in that
respect they
succeeded. You're too late Jax. I have already reached the Eye of
Shitian, and soon, you
will know its power. And, hahahaha, delicious irony. You shall be the
first to serve me.

Jax - The only thing I'm gonna serve you is a steel fist to your face,
you delusional
maniac. And after you get your pounding, I'm gonna haul your butt back
to prison back
home on Earth; Where you won't have the aid of this overgrown
lightbulb. Sorry to burst
your bubble Kano, but the only thing you're gonna lord over is a
porcelain thrown in a
four by four room.

Kano:

After the FMV you prepare for battle. Use all of your weapons. Try to
dodge the knives, once again trying to get close to him.  Be careful,
because if you take your time, he'll cannonball you (you'll know what
it is when you'll receive it).  Once you get close, he is yours.  Just
mash on X as fast as you can.  If you are running out of health, there
is a large
medipak on the lower right of the room. Kill him and then walk forward
and stand underneath the levitating gem at the very top of the screen.

Now there is another FMV. Jax walked up to the Eye of Shitian and said,
"I know exactly what I'm gonna do with this thing. He lifted it over
his head and it let off a bright light. After
the light disappeared, a portal opened. Jax then sent a transmission to
Gemini.

Jax - Jax to Gemini, come in...

Gemini - Jax! Well, sounds to me like someone has made it all the way
back home.

Jax - Awwwww yeeaaahhh...

***********************************************************************
****

********************************* THE END
*********************************

***********************************************************************
****


=======================================================================
====

CHEATS
-------

1. After you saved the game at the ending of the last level, you can
access the cheat option in Game Settings.
After you enable it, you can start a new game with all the combos and
all the weapons with 999 ammo!
But you won't get any extra medipacks here.

2. After turning the cheat menu on, start a new game. While playing,
press X(3) and square(3). Both your bars will now get filled.

3. And for those who have Gameshark:


1
Infinite Special
300B4718
00FF
2
Maxed Out Exp
800B543C
FFFF
800B543E
07FF
3
Max Level/All Combos
800B5438
000A
4
Infinite Machine Gun Ammo
30118378
00FF
5
Infinite Detonators
30118382
00FF
6
Infinite Small Medipak
300B5380
00FF
7
Infinite Medium Medipak
300B5382
00FF
8
Infinite Large Medipak
300B5384
00FF
9
Infinite Health
800B4758
1835
10
Infinite Sniper Ammo
80118380
270F
11
Infinite Shotgun Ammo
8011837A
270F
12
Infinite Grenade Ammo
8011837C
270F
13
Infinite Rocket Launcher Ammo
8011837E
270F
14
No Health Enemy Bar (Instant Kill)
80166916
0000
15
Unlock Cheats
800B489E
0001

=======================================================================
====

Dear Readers,

Please contact me:

            If you have any information that is not in this FAQ and
you think is important, then please mail me with it. If I put it here,
I will definitely give you credit right here in this FAQ.

            If you have any doubts, then mail me too. I will answer
every question that is not already answered in the walkthrough.

            If you see this FAQ/walkthrough in any other site, please
mail me at once and I will see that the guy who ripped off my work is
properly punished. I have given only two sites permission to host this
faqs and they are:

www.gamefaqs.com

www.neoseeker.com


            If you spot any mistake or any information that is
incorrect in this FAQ, mail me and tell me about it. I will be forever,
grateful to you.

            Also mail me if you have any suggestions on how to improve
this page and if you have any ideas for any new sections.

My address (for the twentieth time) is [email protected]

Don't contact me:

            If you are asking questions which are already answered in
the walkthrough.

            If you want me to send the walkthrough to you by e-mail.

            If you want to send viruses, flame mails and hate mails. If
you really want to send them, mail them to [email protected] (it
is the mail of my friend).

            If you want to send ads and chain mails. Send them to my
friend too.

Dear Webmasters,

               If you want to put this walkthrough on your site, then
please mail me and ask me. I will definitely give you permission to do
so, under four conditions:

1.      You will not alter anything in this FAQ and especially not change
my name.
2.      You will NOT use it for making money.
3.      You will not distribute it in any magazines, papers, books, etc.
4.      You will not give it to any other website without my permission.

Note: Before sending me any type of mail, please write the name of the
game in the subject field.

=======================================================================
====

AUTHOR'S NOTE
--------------

Okay, that brings us to end of the walkthrough. I know this may be
asking too much from you but hope you had fun playing this game. The
game didn't suck that much, it just didn't come up to the standard of
the other Mortal Kombat games.

Also don't use the cheats. Finishing the game without them is much
about the only sense of satisfaction or victory you will get.

And you may be wondering what bet I lost to my friends, which made me
write this FAQ. Well, they challenged me to a fight like in the movie:
Mortal Kombat and as you probably guessed it, I lost like BLOODY hell.

Thus, from personal experience, I am warning you, DON'T TRY TO FIGHT
MORTAL KOMBAT STYLE. THE RISK IS JUST NOT WORTH THE GLORY.

Three Cheers.

=======================================================================
====

CREDITS
--------

1. My friends for kicking my ass.
2. This site for posting this FAQ.
3. My family who thought I wasn't going crazy after all.
4. Most of all, ME!!!!!

=======================================================================
====

COPYRIGHT (c) 2000 The Night Flier. All Rights Reserved.
[email protected]

Other FAQs done by me:

Dino Crisis
Ninja: Shadow of Darkness
Metal Gear Solid: Integral

"WHAT'S THE MATTER? CAN'T TALK WITH A GUN IN YOUR MOUTH?"
=======================================================================
=======================================================================
========