The Realm of Mortal Kombat's
                    Mortal Kombat Mythologies : SUB-ZERO
                         Sony PlayStation Text FAQ
                  Compiled By IceMaster <[email protected]>

-------------------------- http://mk.hotweird.com/ ---------------------------

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[1] Moves List
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** COMBOS **
6-Hit - 36 experience pts : HP - HP - LP - LK - HK - Back + HK
3-Hit - 18 experience pts : HK - HK - Back + HK


** MOVES **
1. Ice Blast:            Down - Forward - LP
    Allows Sub-Zero to throw an ice projectile.
2. Slide:                BL + LP + LK + Back
    Can slide under projectiles and high attacks.
3. Directional Ice Blast
  Angle up:             Down - Forward - HK
  Angle down:           Down - Back - LK
    Gives Sub-Zero the ability to throw ice to two additional directions.
4. Air Ice Blast:        Down - Forward - LP in Air
    Enables Sub-Zero to throw ice in the air.
5. Ice Clone:            Down - Back - LP
    Enables Sub-Zero to create an ice clone.
6. Ice Shatter:          Freeze Twice - Uppercut or Roundhouse Kick
    Enables Sub-Zero to shatter enemies after two ice blasts.
    (Can also freeze using ice clone then an ice blast before shattering.)
7. Super Slide:          BL + LP + HP + Back
    Same as normal slide except longer reaching and can take out
    multiple enemies.
8. Freeze on Contact:    Down - Forward - Forward - HP
    Allows Sub-Zero to freeze an enemy on contact when running.
9. Polar Blast:          Forward - Back - Back - HP
    Freezes all enemies on screen within the blast radius.


FATALITY - Spine Rip: Forward - Down - Forward - HP
          Distance: One Step Away
          Notes: Can be done easier starting with Forward twice.
          Description: Sub-Zero gives his opponent an uppercut to the neck,
                       severing the head.  Blood squirts from the victim's
                       neck like a fountain as the head, with spine still
                       attached, flies off and to the ground.  After a few
                       moments, the body drops forward.

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[2] Tips and Strategies
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Level 1 : The Shaolin Temples
           The Shaolin Temples is a nice and simple start to the game.  The
           enemies are good for practicing your turn-around, moves, combos,
           and anything you want to experiment with.  Consider this your
           MKM:Sub training mode.
    Pillars : The falling pillar traps in this level drop down when any
           object move underneath them.  To get past a pillar, do a LK at
           around sweep distance to lure it down, quickly run past it when
           it's pulling itself back up.
    BOSS - Scorpion : He can be easily defeated using freezes, uppercuts,
           and combos.  Avoid throwing him unless you freeze him first.  You
           can finish him off with your Fatality after you defeat him.

Level 2 : The Wind Element
           Wind Element is actually the most difficult level of the whole
           game, and its boss, Fujin (God of Wind), is the hardest boss of
           them all.  If you manage to get past this level, you shouldn't
           have too many problems with the rest of the game.
    Spinning Platforms : The small circular platforms on fans can be tricky
           to get past, but is fairly simple once you get your timing right.
           Be sure to control the velocity of your jump using Back while you
           are in the air.
    Swining Platforms : The stone platforms swinging toward and away from
           the camera view are also fairly easy once you get the hang of
           getting past them.  Your "3D" Z-plane position on the still-
           standing platform before the first swing of each set is actually
           equal to the position of the swing when it reaches its peak
           toward the camera view.  So in order to land on one, your feet
           should leave the platform just a slight moment after the swing
           has reached its peak position away from the camera view.  Also
           don't forget to control the velocity of your jump for these as
           well, or you will jump right past the swing.
    BOSS - Fujin, God of Wind : Fujin is the hardest boss in all of MKM:Sub.
           As soon as the fight begins, run in and throw.  Try to keep
           throwing him as much as possible before he starts to fly.  If he
           flies, freeze him with a diagonal ice blast as fast as possible
           and jump kick him to ground him again, then continue throwing him
           as many times as you can.  Once you have drained Fujin's energy,
           quickly walk to the LEFT edge of the platform, while he prepares
           a tornado in the center of the area.  When the tornado begins, DO
           NOT run left, just slowly walk toward the left or hold down+left
           to duck.  After a moment, if you have managed to stay in that
           position near the left edge, you will automatically hang on to
           the platform and Fujin's tornado will cause himself to explode.

Level 3 : The Earth Element
           The Earth Element is fairly easy, but full of traps.  The regular
           enemies, however, get slightly harder by this level of the game.
           Most of the traps are fairly self-explainatory.
    Quake Ditches : Earthquakes occur often in this level.  They cause parts
           of the ground to crack open, usually leading down to a deadly
           spike that will impale you if you drop down to it.  However, it
           is necessary and/or wise to drop into certain ditches.  Carefully
           walk around slowly in this level.
    Swinging Traps : A swinging trap will knock you back and take away a bit
           of your energy if you stand too close to one, but will instantly
           chop you up into pieces if you stand right in the middle of it.
           Get past it by running past once it has reached its peak in the
           direction toward the camera.  Be careful not to run too far past
           though, since there may either be another trap or a ditch right
           past it.
    Floating Monks : The floating monks can easily be destroyed by freezing
           them right at the moment they are teleporting.
    BOSS - God of Earth : The God of Earth is strong but slow.  Get past him
           by sliding, this might come in handy in case you may be cornered.
           To defeat him, run in, uppercut, jump kick to the face, and jump
           away, then repeat.  If he is at the center of the room, you may
           also use the switch at the right end of the room to drop the
           raised platform down on him.

Level 4 : The Water Element
           The Water Element is nothing much more than a large maze.  Watch
           where you're climbing down, there are a lot of area where you can
           drop to your death or drown in water.
    Floatation Devices : Use the wodden barrels floating in deep pools of
           water to get safely to the other side.  Time your jump to get on
           one and be sure to control the velocity of your jump.
    Triangle Key Area : In the area where you use the triangle key, be ready
           to run out right after you use it.  Water will begin to fill the
           area and the door will begin to close, slide to get through the
           door before it closes, you will automatically hang onto the rope
           right outside.
    BOSS - God of Water : The God of Water is fairly simple, but be ready
           with herbs.  Freezes, uppercuts, and combos work well on him.

Level 5 : The Fire Element
           The Fire Element is a pretty impressive-looking stage with some
           aggressive and powerful enemies to fight.  Use them to gain more
           experience points or, if you would rather just get past safely,
           you may simply skip them by jumping over them and running.
    Platforms : There are a lot of switch-controlled platforms in this
           level.  When you hit a switch, you have to get from that end of
           the area to the other as quickly as possible to reach the
           platform that has been lowered before it returns to its neutral
           position.
    BOSS - God of Fire : The God of Fire can't be frozen.  Use combos often
           to defeat him.

Level 6 : The Prison of Souls
           The Prison of Souls is a pretty straight-forward level with some
           more difficult enemies to fight.  You can earn some impressive
           new moves with the experience points in this level.
    Scorpion Reincarnated : After you get past the beginning part of this
           level, the Executioner Bot will attack you and guards will beat
           you and throw you in a cell.  You will then encounter either
           Shinnok himself or a reincarnated Scorpion.  If you talk to
           Shinnok, you won't have to fight him (at least in this level).
           However, if you are confronted by Scorpion in the cell, you will
           have to do battle with the specter.  To defeat him here, just
           use freezes, uppercuts, and combos, they all work fine.
    Cannon Guards : The guards carrying cannons can be a pain.  When their
           projectiles are heard coming, duck until you see it go past.
           Sliding by then should reach far enough to reach the guard and
           cause him to drop his weapon (unless you're at the edge of a
           platform of course, in which case you should just carefully time
           your jump).  Without their cannon, these guards are nothing more
           than another common enemy in this level.
    Elevators : The elevators can only go to a certain level by the use of a
           key for that particular level.  When you have the key for the
           destination, operate an elevator by holding the USE button and
           pressing High Kick to go up, or Low Punch to go down.
    BOSS - The Executioner Bot : Soon, you will face the Executioner Bot.
           If he corners you, try to slide under him (you'll go past as long
           as he isn't standing ready. ie. if he's attacking.  Otherwise, he
           will kick you before you get through).  To defeat him, run in,
           roundhouse, jump kick to the head, and jump away, repeat.
    Shinnok's Statue : After you defeat the Executioner Bot and get the key
           to the 3rd level, go left to find an elevator that leads up to a
           small platform on the 3rd.  There, you will find an urn that can
           give you superhuman strength.  Go back to the end of the stage
           until you reach the large statue of Shinnok, and use the urn.
           You'll then have the strength to knock the statue down with a
           simple jump kick.

Level 7 : The Bridge of Immortality
           The Bridge of Immortality is the second-last level of MKM:Sub.
           It's hardest part is the dinosaur.  The rotating blade traps can
           easily be jumped past if you place yourself right in front of its
           cutting range without walking into it.  It is necessary to drop
           to some lower platforms in order to find the bosses that hold the
           keys in this level.
    BOSS - Robots : There are three Bots in this level, two of which are
           carrying keys.  They can all be defeated using a jump in,
           roundhouse, jump kick to head, jump away, repeat pattern.  The
           reason it is necessary to jump in instead of running in for the
           ChainGun Bot is because his bullets will hit you if you remain
           grounded on your way in.
    BOSS - Dinosaur : The dinosaur is as hard to defeat as he may have been
           for you to find.  He breathes fire, headbutts, and his extremely
           dangerous.  Have lots of herbs ready, there is no way to avoid
           energy loss when fighting this little monster.  One way to defeat
           him with as little damage as possible would be to give him a jump
           kick to the head, duck, and repeat.

Level 8 : Shinnok's Fortress
           Shinnok's Fortress is the final level of MKM:Sub.  It's actually
           one of the easiest, but longest.  You can skip past the dangerous
           enemies unless you want to be greedy about your experience points
           to get some nice new moves.  An easy way to lure one of the
           enemies to his death is to lead him near an elevator.  He usually
           won't happen to find a way to get onto it, take this opportunity
           to freeze him and attack.
    Elevators : The Elevators are operated the same way as in the Prison of
           Souls, hold USE and press High Kick to go up, Low Punch to go
           down.  Keys aren't necessary.
    BOSS - Jataaka and Kia : The first two of Quan Chi's female assassins
           can be defeated using freezes, uppercuts, slides, combos, and
           well-timed throws, but they can also be extremely dangerous.
    BOSS - Sareena : The third of Quan Chi's three assassins uses a hook
           sword and is just as quick as her partners.  She can also be
           defeated using freezes, uppercuts, slides, combos, and throws.
           When you defeat her, you will be given the chance to finish her
           off with your Fatality, but if you do, it will be to your own
           disadvantage later on.
    Quan Chi's Teleporter : Once you have defeated all three of Quan Chi's
           female assassins and have gotten their crystals, place them at
           the three outdoor areas of the fortress at its highest peak.  You
           must place the eastern and western ones first, they point toward
           the center.  Now use the center one, which points upward.  You
           will then be teleported into Quan Chi's sanctuary.
    BOSS - Quan Chi : Quan Chi is the subboss of MKM:Sub.  Freeze him when
           he tries to pull you in.  Use uppercuts, slides, and combos to
           defeat him.  Avoid trying to throw him unless he's frozen (in
           which case an uppercut would be more damaging anyhow).  Have some
           herbs handy too.  If you killed Sareena earlier in this level,
           you will have to defeat Quan Chi yourself.  However, if you have
           spared her life, she will use the teleporter when Quan Chi has
           around 10% energy left and uppercut him with her hook sword into
           the pit.
    BOSS - Shinnok : The fallen elder god Shinnok will be your final
           challenge in MKM:Sub.  With the power of the amulet, he is
           protected by a force field.  To defeat him, you must first get
           behind him with him frozen, there are two ways to do so:
           1) Time an ice blast to hit him right when he fires a projectile
           in order to freeze him (the amulet can't be used for his force
           field at the same time as power for a projectile).  When he's
           frozen, use the teleporter at the side of the room.
           2) Keep jumping at him, bouncing off of the force field
           repeatedly until he fires a projectile (it doesn't harm you, just
           keeps you away).  When he does, you will jump right past him.
           Now freeze him before he turns around.
           Once you are standing behind him with him frozen, simply walk up
           to him and press the USE button to grab his amulet.

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[3] Level Passwords
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Level     Name                          Password
=====     ====                          ========

 1       The Shaolin Temples           (N/A)
 2       The Wind Element              THWMSB
 3       The Earth Element             CNSZDG
 4       The Water Element             ZVRKDM
 5       The Fire Element              JYPPHD
 6       The Prison of Souls           RGTKCS
 7       The Bridge of Immortality     QFTLWN
 8       Fortress - Quan Chi           XJKNZT

(Passwords work for all difficulty levels, but levels
6, 7, and 8 can't be reached with Easy or Very Easy.)

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[4] Cheat Codes
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 Cheat         Pass     Brief Description
 =====         ====     =================

 Urns         NXCVSZ    Get full Urns.
 1,000 Lives  GTTBHR    Get 1,000 lives.
 View Credits CRVDTS    View the game's credits.
 The Ultimate ZCHRRY    Start at Shinnok's Fortress with full
                        experience points.  If you die before a
                        checkpoint, hit the USE button to teleport
                        right to Quan Chi or TURN button to Shinnok.

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[5] Credits
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TRMK Staff: Greesman <[email protected]>
           Tetterket <[email protected]>
           IceMaster <[email protected]>
           SekTrax <none>
           kn0wledge <[email protected]>

Special Thanks: 3DKiller <[email protected]>
               Digital Chaos <[email protected]>
               Falco <[email protected]>

----------------- Copyright 1997 The Realm of Mortal Kombat ------------------