MK4 Glitches FAQ for Rev. 3 [Arcade]
from BADRoCK
e-mail:
[email protected]
Updated: July 14, 1998
Invisable Player Glitch
VS Human Or CPU: human
Placement On Screen: corner
Must Use: Sub Zero
Against: any character
* In order to make your character invisable, you need to play a game
of 2 on 2. Have team #1 consisting of any characters you want,
having the second character on the team the one you would like the
be invisable. Have team #2 consist of Sub Zero and any other
character you want. Now get the first character of team #1 in
danger and in the corner, with team #2's Sub Zero standing right
next to them. Have team #1's character jump straight up in the
corner, and while they are at the peak of their jump, have team
#2's Sub Zero do a up-forward hop kick with HK, immediatly
followed by a Ice Clone. The hop kick will kill the character, and
they will get frozen simutaniously with the explosion, making all
the exploding body parts frozen as well. Now, the second team
member is invisable! Better yet, this glitch turns off collisions,
so he can only be damaged with throws and breaks. Be carefull, if
the invisable character loses it will crash the game. Play around
with this glitch..... some Fatalities can be done invisable as
well.
Reptile Vs. Scorpion Glitch
VS Human Or CPU: both
Placement On Screen: anywhere
Must Use: Reptile
Against: Scorpion
* When you do Reptiles 2nd Fatality against Scorpion, it will freeze
the game near the end of the animation, then force the machine to
reset. This is by far the saddest glitch that has been uncovered
so far.
Tanya's Sticky Fingers Glitch
VS Human Or CPU: human
Placement On Screen: anywhere
Must Use: Tanya
Against: any character
* Do the code 002 - 002 on any stage that has props (boulders,
heads, etc.). This is the code that is supposed to make your
character not lose their weapon, but Tanya can easily lose her by
throwing it (LP) and then being in the air when it comes back.
After you have lost your weapon, pick up the stage prop and Tanya
will go through the animation of throwing it. After she is done
with the animation, it will be stuck too her hand! You are now
able to use it as a weapon, controlling it liked the spiked club..
Once your opponent hits you, weather you are blocking or not you
will lose it, but you can pick it up at any time and repeat the
glitch.
Dead Man Attacks
VS Human Or CPU: both
Placement On Screen: anywhere
Must Use: any character
Against: any character
* I have noticed that after the final hit of a match, the losing
character can perform a move as they get up into the dizzy
animation. The most recent occurance I have seen was with Johnny
Cage uppercutting up, but I am assuming it can be done with
everyone, and possibly with other moves than uppercuts.
Floating Fatalities
VS Human Or CPU: both
Placement On Screen: anywhere
Must Use: any character
Against: any character
* If you jump in the air, do the fatality motion very quickly and
make the last button tap RIGHT before you hit the ground. Your
character will freeze while he is in the air/jump animation, then
proceed to go into the fatality animation while he is floating
slightly above the ground.
Fujin's Win Pose Overide
VS Human Or CPU: both
Placement On Screen: anywhere
Must Use: Fujin
Against: any character
* During the "Fatality Time" at the end of a match, do Fujin's
tornado move. When the fatality time runs out, your opponent will
fall to the ground, and you will continue to do your tornado. You
can move freely with the tornado, and you can pick up your oppoent
after they fall to the ground, or you can release LP and you will
go into the win pose.
Fujin's Tornado Glitch
VS Human Or CPU: both
Placement On Screen: anywhere
Must Use: Fujin
Against: any character
* Every now and then, usually immediatly after a combo, when you do
Fujin's tornado, it will not have the wind around it.
Happy Corner Hops
VS Human Or CPU: both
Placement On Screen: anywhere
Must Use: any character
Against: any character
* When you have your opponent in the corner, make the final hit of
the round a jump kick, then hold up-forward or up-back and tap a
punch/kick button over and over. You will keep jump kicking
instead of going into you win pose animation.
Shinnok's Magic Slide
VS Human Or CPU: computer
Placement On Screen: anywhere
Must Use: Sub Zero, or Shinnok impersinating Sub Zero
Against: Shinnok
* When you are playing as Sub Zero against CPU Shinnok, freeze
Shinnok while he is running. Then, freeze Shinnok again for double
freeze backfire. When you do this, Shinnok will slide accross the
Screen with his armed cocked for an uppercut, and hit you when he
gets close enough. If you do it from far away, he will miss the
first uppercut, then get closer and do another uppercut that
connects.
Boulder Glitch
VS Human Or CPU: computer
Placement On Screen: anywhere
Must Use: any character
Against: any character
* When you are playing against the computer on a level that has
items (rocks, spiked balls, heads...), try to throw the computer
player when they try to throw one at you. If your throw attempt
triggers them to throw you, they will go through the throw
animation with the object still in their hand. Usually, right
after they throw you, they will throw the rock off of their hand,
but I have seen the computer run accross the screen with it on
their hand before they get rid of it.
Frozen Shinnok Animation
VS Human Or CPU: computer
Placement On Screen: anywhere
Must Use: Sub Zero, or Shinnok impersinating Sub Zero
Against: Shinnok
* When you are playing as Sub Zero against CPU Shinnok, there is a
way to make him go through his death animation while he is still
frozen blue. When you are in the last round before you win, and
you have more damage than him, you need to let time run out while
he is frozen. Basicly, avoid him the whole round and then freeze
him when there is 3 seconds remaining. This will cause the game to
zoom in on him while he is still frozen blue, and it will go
through the whole ending scene with him blue.
Scorpions Breaker Glitch
VS Human Or CPU: human
Placement On Screen: anywhere
Must Use: Scorpion
Against: any character
* After you do a breaker with Scorpion, immediatly do the flame
afterwards. If your opponent blocks the flame, it will warp them
to right next to you.
Goro's Lair Pit Glitch
VS Human Or CPU: both
Placement On Screen: anywhere
Must Use: any character
Against: any character
* On occasion, you can do the pit fatality in Goro's Lair and the
uppercut will miss completely, leaving your opponent in his dizzy
animation while the camera pans up to show the spikes. I am still
unsure if this can be done intentially or if it is strictly
random... I will report more information about it if it becomes
available.
Combo Counter Glitch
VS Human Or CPU: both
Placement On Screen: anywhere
Must Use: Sub Zero, or Shinnok impersinating Sub Zero
Against: anyone
* On some rare occasions, the combo counter will say the number of
hits, than just a % damage without an actual percentage. Example:
4-hits
% Damage
All the times I have seen this happen have been with Sub Zero
combos. I have found that combos that involve only Staff freezes
and hits usually result in this. One sure way to get it is:with
the weapon out... freeze, B+HP, B+LP, B+HP, B+LP
Meat Glitch
VS Human Or CPU: computer
Placement On Screen: anywhere
Must Use: Meat
Against: any character
* After you get meat playable, beat the game with meat and it will
crash the machine.
_________________________________________________________________
This page and all of it's content are ©1998 Patrick Hartman,
[email protected]
Some names, logos, artwork, characters and screen shots are © Midway
and all it's respective subsidaries.