MK4 Glitches FAQ for Rev. 3 [Arcade]
from BADRoCK
e-mail:  [email protected]

  Updated:  July 14, 1998

  Invisable Player Glitch
  VS Human Or CPU: human
  Placement On Screen: corner
  Must Use: Sub Zero
  Against: any character
    * In order to make your character invisable, you need to play a game
      of 2 on 2. Have team #1 consisting of any characters you want,
      having the second character on the team the one you would like the
      be invisable. Have team #2 consist of Sub Zero and any other
      character you want. Now get the first character of team #1 in
      danger and in the corner, with team #2's Sub Zero standing right
      next to them. Have team #1's character jump straight up in the
      corner, and while they are at the peak of their jump, have team
      #2's Sub Zero do a up-forward hop kick with HK, immediatly
      followed by a Ice Clone. The hop kick will kill the character, and
      they will get frozen simutaniously with the explosion, making all
      the exploding body parts frozen as well. Now, the second team
      member is invisable! Better yet, this glitch turns off collisions,
      so he can only be damaged with throws and breaks. Be carefull, if
      the invisable character loses it will crash the game. Play around
      with this glitch..... some Fatalities can be done invisable as
      well.

  Reptile Vs. Scorpion Glitch
  VS Human Or CPU: both
  Placement On Screen: anywhere
  Must Use: Reptile
  Against: Scorpion
    * When you do Reptiles 2nd Fatality against Scorpion, it will freeze
      the game near the end of the animation, then force the machine to
      reset. This is by far the saddest glitch that has been uncovered
      so far.

  Tanya's Sticky Fingers Glitch
  VS Human Or CPU: human
  Placement On Screen: anywhere
  Must Use: Tanya
  Against: any character
    * Do the code 002 - 002 on any stage that has props (boulders,
      heads, etc.). This is the code that is supposed to make your
      character not lose their weapon, but Tanya can easily lose her by
      throwing it (LP) and then being in the air when it comes back.
      After you have lost your weapon, pick up the stage prop and Tanya
      will go through the animation of throwing it. After she is done
      with the animation, it will be stuck too her hand! You are now
      able to use it as a weapon, controlling it liked the spiked club..
      Once your opponent hits you, weather you are blocking or not you
      will lose it, but you can pick it up at any time and repeat the
      glitch.

  Dead Man Attacks
  VS Human Or CPU: both
  Placement On Screen: anywhere
  Must Use: any character
  Against: any character
    * I have noticed that after the final hit of a match, the losing
      character can perform a move as they get up into the dizzy
      animation. The most recent occurance I have seen was with Johnny
      Cage uppercutting up, but I am assuming it can be done with
      everyone, and possibly with other moves than uppercuts.

  Floating Fatalities
  VS Human Or CPU: both
  Placement On Screen: anywhere
  Must Use: any character
  Against: any character
    * If you jump in the air, do the fatality motion very quickly and
      make the last button tap RIGHT before you hit the ground.   Your
      character will freeze while he is in the air/jump animation, then
      proceed to go into the fatality animation while he is floating
      slightly above the ground.

  Fujin's Win Pose Overide
  VS Human Or CPU: both
  Placement On Screen: anywhere
  Must Use: Fujin
  Against: any character
    * During the "Fatality Time" at the end of a match, do Fujin's
      tornado move. When the fatality time runs out, your opponent will
      fall to the ground, and you will continue to do your tornado. You
      can move freely with the tornado, and you can pick up your oppoent
      after they fall to the ground, or you can release LP and you will
      go into the win pose.

  Fujin's Tornado Glitch
  VS Human Or CPU: both
  Placement On Screen: anywhere
  Must Use: Fujin
  Against: any character
    * Every now and then, usually immediatly after a combo, when you do
      Fujin's tornado, it will not have the wind around it.

  Happy Corner Hops
  VS Human Or CPU: both
  Placement On Screen: anywhere
  Must Use: any character
  Against: any character
    * When you have your opponent in the corner, make the final hit of
      the round a jump kick, then hold up-forward or up-back and tap a
      punch/kick button over and over. You will keep jump kicking
      instead of going into you win pose animation.

  Shinnok's Magic Slide
  VS Human Or CPU: computer
  Placement On Screen: anywhere
  Must Use: Sub Zero, or Shinnok impersinating Sub Zero
  Against: Shinnok
    * When you are playing as Sub Zero against CPU Shinnok, freeze
      Shinnok while he is running. Then, freeze Shinnok again for double
      freeze backfire. When you do this, Shinnok will slide accross the
      Screen with his armed cocked for an uppercut, and hit you when he
      gets close enough. If you do it from far away, he will miss the
      first uppercut, then get closer and do another uppercut that
      connects.

  Boulder Glitch
  VS Human Or CPU: computer
  Placement On Screen: anywhere
  Must Use: any character
  Against: any character
    * When you are playing against the computer on a level that has
      items (rocks, spiked balls, heads...), try to throw the computer
      player when they try to throw one at you. If your throw attempt
      triggers them to throw you, they will go through the throw
      animation with the object still in their hand. Usually, right
      after they throw you, they will throw the rock off of their hand,
      but I have seen the computer run accross the screen with it on
      their hand before they get rid of it.

  Frozen Shinnok Animation
  VS Human Or CPU: computer
  Placement On Screen: anywhere
  Must Use: Sub Zero, or Shinnok impersinating Sub Zero
  Against: Shinnok
    * When you are playing as Sub Zero against CPU Shinnok, there is a
      way to make him go through his death animation while he is still
      frozen blue. When you are in the last round before you win, and
      you have more damage than him, you need to let time run out while
      he is frozen. Basicly, avoid him the whole round and then freeze
      him when there is 3 seconds remaining. This will cause the game to
      zoom in on him while he is still frozen blue, and it will go
      through the whole ending scene with him blue.

  Scorpions Breaker Glitch
  VS Human Or CPU: human
  Placement On Screen: anywhere
  Must Use: Scorpion
  Against: any character
    * After you do a breaker with Scorpion, immediatly do the flame
      afterwards. If your opponent blocks the flame, it will warp them
      to right next to you.

  Goro's Lair Pit Glitch
  VS Human Or CPU: both
  Placement On Screen: anywhere
  Must Use: any character
  Against: any character
    * On occasion, you can do the pit fatality in Goro's Lair and the
      uppercut will miss completely, leaving your opponent in his dizzy
      animation while the camera pans up to show the spikes. I am still
      unsure if this can be done intentially or if it is strictly
      random... I will report more information about it if it becomes
      available.

  Combo Counter Glitch
  VS Human Or CPU: both
  Placement On Screen: anywhere
  Must Use: Sub Zero, or Shinnok impersinating Sub Zero
  Against: anyone
    * On some rare occasions, the combo counter will say the number of
      hits, than just a % damage without an actual percentage. Example:
      4-hits
      % Damage
      All the times I have seen this happen have been with Sub Zero
      combos. I have found that combos that involve only Staff freezes
      and hits usually result in this. One sure way to get it is:with
      the weapon out... freeze, B+HP, B+LP, B+HP, B+LP

  Meat Glitch
  VS Human Or CPU: computer
  Placement On Screen: anywhere
  Must Use: Meat
  Against: any character
    * After you get meat playable, beat the game with meat and it will
      crash the machine.
    _________________________________________________________________

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