========================================================================
M I S S I O N : I M P O S S I B L E
========================================================================
-=-=INFORMATION=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
a u t h o r : flowerpot
e - m a i l :
[email protected]
a i m : starchild2064
m s n :
[email protected]
v e r s i o n : FINAL
s y s t e m : Nintendo 64
l e g a l : Copyright © 1999-2001
-=-=END=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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TABLE OF CONTENTS
========================================================================
--------------------------------
01 revision history
--------------------------------
02 basics GROOVY TIP:
-------------------------------- To quickly war to a particular
03 weapons/equipment section of the guide, push
-------------------------------- CTRL + F and search for the
04 walkthrough section number you want to
-------------------------------- see.
05 characters --> If you want to warp to the
-------------------------------- walkthrough, then simply
06 codes/cheats/gameshark search for "04."
--------------------------------
07 legal disclaimer
--------------------------------
08 end
--------------------------------
========================================================================
01 REVISION HISTORY
========================================================================
2001 10 June | Version FINAL
------------------------------------------------------------------------
I completely redesigned and rewrote the whole guide. This is a totally new
guide from the old one that used to be on the site. Also, I finalized every
aspect and this will be the last version of this guide. Also, I added some
addition methods of contact...
1999 05 December | Version 1.5
------------------------------------------------------------------------
I had a huge e-mail problem. My e-mail service (Nintendomail) has died. Anyone
who has sent any important e-mails in the past month and still have not
recieved a reply should consider resending their e-mail to my new e-mail
address:
[email protected].
1999 01 October | Version 1.5
------------------------------------------------------------------------
Made some small updates. I added some new ASCII artwork at the top of the
guide, messed around with section 09, also updated the disclaimer.
1999 13 August | Version 1.0
------------------------------------------------------------------------
Added ASCII art by graeme and updated the credits section.
1999 20 July | Version 1.0
------------------------------------------------------------------------
First version of the guide. Mostly everything is compelte, including the
walkthrough.
========================================================================
02 BASICS
========================================================================
------------------------------------------------------------------------
C O N T R O L S
------------------------------------------------------------------------
Start button: Pauses game/ brings up menu
------------------------------------------------------------------------
Analog stick: As always, used for basic movement
------------------------------------------------------------------------
Z button: Shoot gun, darts, spray paint(blue), etc.
------------------------------------------------------------------------
L button: None
------------------------------------------------------------------------
R button: Gives you first person view, brings up the aimer for your gun.
------------------------------------------------------------------------
A button: Multiple uses... such as, Jump, Listen to message on IMF
communicator, climb, open doors, select item from menu, pushes
button, etc.
------------------------------------------------------------------------
B button: Brings up gun/equipment menu... Keep pushing B to scroll
through guns.
------------------------------------------------------------------------
C v: Crouch down, also used to scroll through equipment menu after
pushing B.
------------------------------------------------------------------------
C ^: None
------------------------------------------------------------------------
C >: None
------------------------------------------------------------------------
C <: Scroll through equipment menu
------------------------------------------------------------------------
Joypad: Moves Camara Angle (not useful)
------------------------------------------------------------------------
========================================================================
03 WEAPONS/EQUIPMENT
========================================================================
Communicator
------------------------------------------------------------------------
Game description: Miniaturized communication device that doubles as a
database with info about the mission in progress.
My description: Looks like a small hand-held T.V.
------------------------------------------------------------------------
Field Scanner
------------------------------------------------------------------------
Game Description: A small wrist-wielded scanning device, can pinpoint
people, location or objects tagged with a special CIA
homing mechanism.
My description: A watch that doesn't tell time!
------------------------------------------------------------------------
7.65 Silenced
------------------------------------------------------------------------
Game description: Very Silent, very deadly. No IMF agent would risk
death without it.
My description: Silent but with a short range.
------------------------------------------------------------------------
Facemaker
------------------------------------------------------------------------
Game description: The most useful IMF gadget of all. Foam cartridges
will reproduce any face with 100% accuracy. Time &
Temp. can affect the duration of the mask. A lot of
laughs at the Langley Alumni reunion dinners.
My description: The name says it all.
------------------------------------------------------------------------
Magnetic Mine
------------------------------------------------------------------------
Game description: Diabolic piece of hardware. Used mainly on metal
plated marine vessels. Exsits with preset timer &
adjustable timer. The preset timer model is very
unreliable.
My description: Its magnetic & its a mine. Need i say more?
------------------------------------------------------------------------
Smoke Generator
------------------------------------------------------------------------
Game description: Compact gizmos give impression a serious fire's broken
out. Duration limited. Great for clearing areas,
creating panic & assuring yourself a seat on the metro
at rush hour.
My description: Full of gas. Put them in vents.
------------------------------------------------------------------------
Blow Pipe
------------------------------------------------------------------------
Game description: Primitive weapons best utilized when discretion is
essential. It doesn't react to metal detectors.
My description: Long & circular. You blow it. Heh.
------------------------------------------------------------------------
Nausea Powder
------------------------------------------------------------------------
Game description: Tiny dose mixed in a drink will result in a nasty
stomach upset. Guaranteed to stall victim in restroom
for hours.
My description: Open the bathroom window before leaving to let the
smell out.
------------------------------------------------------------------------
9mm Hi Power
------------------------------------------------------------------------
Game description: Standard street weapon needs no intoduction.
Imprecise, noisy, hazardous when pointed at you.
My description: Nice range, strong, my favorite.
------------------------------------------------------------------------
Dart Gun
------------------------------------------------------------------------
Game description: Used with sleep inducing darts. Up to 20 rounds can be
stored in one clip. Quite, powerful, and very silent.
My description: Very silent, short range, enemy may wake up.
------------------------------------------------------------------------
Video Freezer
------------------------------------------------------------------------
Game description: Electronic jewel that blocks all flow of multimedia
data.
My description: Umm, what they said.
------------------------------------------------------------------------
Explosive Gum
------------------------------------------------------------------------
Game description: Looks like christmas. Press red to green, stick
somewhere and get away. Five seconds later it will
blow your adversary into New Year's. Best not to chew.
My description: Too bad they dont let you have the option to chew it
in the game. Stick on your christmas tree for
decoration!
------------------------------------------------------------------------
Electro Stunner
------------------------------------------------------------------------
Game description: Sends a 40,000 volt shock that will positively
electrify the recipient. Leaves victim unconscious but
doesn't kill.
My descrition: Horrible range. If hit you'll be all wobilly.
------------------------------------------------------------------------
Finger Scanner
------------------------------------------------------------------------
Game description: For copying a person's fingerprints & reusing them for
access to areas protected by scanners.
My description: No two fingerprints match :)
------------------------------------------------------------------------
EMS
------------------------------------------------------------------------
Game description: An electromagnetic scrambler for disturbing intrument
readings and radar.
My description: What about radar used to guide helicoptors?
------------------------------------------------------------------------
Deflector
------------------------------------------------------------------------
Game description: A special device used to create a passage un security
laser barriers.
My description: Ideal for getting into secure areas. Lasers may be
invisible.
------------------------------------------------------------------------
Miniature Camera
------------------------------------------------------------------------
Game description: Miniature video camera, can be easily placed to record
hard to get at information like digital codes.
My description: Catch the enemy while typing their codes!
------------------------------------------------------------------------
IR Contact Lens
------------------------------------------------------------------------
Game description: Infra Red Contact Lenses enable security personnel to
visualize invisible security lasers without otherwise
altering the vision.
My description: Two contacts lenses. Clean them daily.
------------------------------------------------------------------------
Pass Card
------------------------------------------------------------------------
Game description: Candice's magnetic access card will allow ethan to
start the computer & lock the room from the outside.
My description: The head of security will still get in after a certain
amount of time.
------------------------------------------------------------------------
Disk
------------------------------------------------------------------------
Game desciption: Ethan will download the NOC list on this desk after
starting the computer.
My description: A regualar old floppy.
------------------------------------------------------------------------
Virus Disk
------------------------------------------------------------------------
Game description: Candice has devised a nasty virus that will shut down
the security systems as soon as the disk is inserted
in the mainframe computer.
My description: N/A
------------------------------------------------------------------------
Winch Controller
------------------------------------------------------------------------
Game description: A well known video game controller has served as a
model for this gadget, but there's little joy
involved. The precise manipulation will be the key to
achieving your goal here.
My description: The N64 controller. Yup Yup.
------------------------------------------------------------------------
Sniper Rifle
------------------------------------------------------------------------
Game description: High Precision rifle with very powerful telescope.
My description: Aim well.
------------------------------------------------------------------------
Gas Capsules
------------------------------------------------------------------------
Game description: Small capsules when thrown to the ground produce same
results as the gas injector. Work well in open spaces,
but their effects dissipate quickly.
My description: Full of green gas.
------------------------------------------------------------------------
Rocket Launcher
------------------------------------------------------------------------
Game description: A nice little handheld rocket launcher. Very portable.
Ideal for agents on the move.
My description: Shoots flowers not rockets!
------------------------------------------------------------------------
Uzi
------------------------------------------------------------------------
Game Description: Popular Black Market item. Compact, automatic,
frequently seen in criminal circles & major motion
pictures.
My description: The good ol' Uzi. Ahh.
------------------------------------------------------------------------
Gas Injector
------------------------------------------------------------------------
Game Description: Very powerful and compact spray device. Used in close
areas can render almost an entire army unconscious in
seconds.
My description: This game has a lot of gas.
------------------------------------------------------------------------
Explosives
------------------------------------------------------------------------
Game description: Combined with radio controlled detonator makes for
great fireworks.
My description: A nice big bang. Ideal for blowing things up.
------------------------------------------------------------------------
Detonator
------------------------------------------------------------------------
Game description: Standard equipment. Radio controlled, requires no
special installation.
My description: Makes the explosives go BOOM!
------------------------------------------------------------------------
Mine
------------------------------------------------------------------------
Game description: Standard IMF sabotage device. Detonation can be set on
contact, depth or height.
My description: Yet another device that goes BOOM!
------------------------------------------------------------------------
AF scan
------------------------------------------------------------------------
Game description: When installed near an emitting device make IMF
communication completly undetectable.
My description: I dunno.
------------------------------------------------------------------------
Night Glasses
------------------------------------------------------------------------
Game description: Useful on sabotage missions where power outages are
frequent.
My description: Green!
------------------------------------------------------------------------
Plastic Explosive
------------------------------------------------------------------------
Game description: Can be used in minute quantities to blow away small
equipment. Shoot to activate if without fuse.
My description: Blow up the smaller things in life.
------------------------------------------------------------------------
========================================================================
04 WALKTHROUGH
========================================================================
------------------------------------------------------------------------
SPECIAL NOTE
------------------------------------------------------------------------
All mision were completed on the Impossible mode setting. The Impossible mode
setting is exactly the same as the easier mode setting only with added
missions. If you are playing on the easier mode, just omit the objectives not
pertaining to the game you are playing.
------------------------------------------------------------------------
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M I S S I O N O N E
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i c e h i t
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-Ludkwist Base-------------------------------------------------
Objectives: 01 - Change identity
02 - Find excuse for errand
03 - Destroy electrical power panel
04 - Get to Subpen with Clutter
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
You start the game in a small enclosed area after you jump off the raft. Run
over to the side and jump up the crates and move onto the other side of the
fence. Turn left from these crates and run to the building in the distance (red
dot on scanner). Open the door and run inside. If the guy is already in the
room, quickly run to him and pucnh him out. If he isn't, wait a few seconds
until he enters then punch him out. Use the facemaker to take his face
(Objective 01 Completed). Now, run behind the desk and pick up the envelope
(Objective 02 Completed).
Exit the building, and go further left past some guards. To your left you'll
see the river and a power station. Run in between the fence of the power
station and the building to your right until you find a power panel. Open the
door, and when no one is looking whip out your gun and shoot the two sections
of the power panel until they explode (Objective 03 Completed).
Now run around the building on the road where you'll find a truck. Show the
envelope you snatched in the previous building to the guard walking around the
truck and he'll go to start the engine. Quickly run to the back of the truck
and climb on (Objective 04 Completed).
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M I S S I O N O N E
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i c e h i t
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-Subpen--------------------------------------------------------
Objectives: 01 - Find magnetic mines
02 - Give mine to Clutter
03 - Join Dowey for getaway
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The extreme cold will make your mask fall off so now you have to avoid enemies.
You don't have a lot of ammo for this mission and fist fighting will get you
killed. Look at your scanner and you'll see a red dot. Follow the scanner until
you make your way there. It is a large building. This is a door off near the
wall at the end of the building. Enter it and inside is a storage room. Search
around the shelf to find the magnetic mines (Objective 01 Completed).
Once you have the mines, exit and run behind the entrance and along the
building to the other side of the building. Follow the wall in front of you
until you find Clutter (the green dot on your field scanner). Give him the
mines (Objective 02 Completed). He will tell you that you now have to blow up a
docked gunboat in order to escape safely.
Run in the direction of the white dot on your scanner. This will lead to two
docks. A submarine in docked in one, and the gunboat in the other. Run down the
stairs on the side of the wall and place the magnetic mine on the hull of the
gunboat. After you do this, backtrack up the stairs and then run to the
opposite side of the submarine. Along the edge you'll find a ladder (green dot
on field scanner). Descend the ladder and make your escape (Objective 03
Completed).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
M I S S I O N T W O
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r e c o v e r N O C l i s t
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-Embassy Function----------------------------------------------
Objectives: 01 - Find facemaker
02 - Find score
03 - Find nausea powder
04 - Find drink
05 - Place smoke generators
06 - Eliminate killer
07 - Assume Ambassador's Aide's I.D.
08 - Access restricted area
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
At the beginning of the level, you will see a man and a woman talking to each
other just ahead of you. Go up and talk to them. Soon, the man will leave. When
no guards are in the area, talk to her again and you will find that she is
Sarah Davis, and IMF Agent. She will give you the facemaker (Objective 01
Completed).
Go left of where she is standing and you will see a small vent near the floor
on the wall. Stand next to it and place a smoke generator inside [1 of 6 smoke
generators placed]. Go forward past this vent and you will see another near the
floor before a short hallway. Place a smoke generator here [2 of 6 smoke
generators placed]. Now walk in the opposite direction as far as you can, as
the music gets louder and until you reach the hall with a man and a woman
admiring a painting. Talk to them and they will sit down. The place a smoke
generator in the vent next to where they sit [3 of 6 smoke generators placed].
Now walk past the painting they were looking at and into a large room with a
staircase, a bar, and a piano. On each side of the staircase are vents. Place a
smoke generator in each [5 of 6 smoke generators placed]. Now, talk to the
bartender behind the bar. He will give you the drink and the nausea powder
(Objectives 3 and 4 Completed).
Talk to the piano player and he will ask you to find the score. Go back to the
man and the woman that were looking at the painting. Talk to them again and now
they will stand up, revealing the score on the chair that the man was sitting
on. Grab the score (Objective 02 Completed) and bring it back to the pianist.
The Ambassador's Aide will enter the room from the staircase because of the
music. Give him the drink that is mixed with the nausea power and he will
accept. Then he will begin to feel sick and run to the bathroom. Follow him as
quickly as you can. Once you are in the bathroom with him, take the blowpipe
and shoot him with it. Then, grab him and drag him into a stall. Take his face
with the facemaker (Objective 07 Completed) and close the stall door as you
leave.
Walk around the embassy until you find a black-haired lady with a red dress.
She is the killer. Talk to her. You will fool her into going into the bathroom.
Quickly follow behind her. Once inside, punch her lights out and drag her into
the second stall (Objective 06 Completed). Close the stall door on the way out.
Make your way back to the main room with the staircase. You will be able to
pass by the guards as the Ambassador's Aide. At the top of the stairs, go left
until you find the last vent. Place a smoke generator inside of it [6 of 6
smoke generators placed] (Objective 05 Completed). Now go back the opposite
way, past the stairs, and to the elevator at the end of the hall to access the
restricted area (Objective 08 Completed).
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M I S S I O N T W O
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r e c o v e r N O C l i s t
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-Warehouse-----------------------------------------------------
Objectives: 01 - Sabotage 5 special crates
02 - Find exit key
03 - Access KGB H.Q.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
As you exit the elevator, turn the corner and punch out the guard. Take his
gun. To your right are a few crates. You'll have to shoot through them, and
when you do poisonous gas will be released and you will slowly lose life
energy. To conserver ammo, destroy one and then jump over any others. From this
point on, whenever you see a green box attached to the wall, you can open in
for an antidote from the poison to regain some life.
Now, you'll have to quickly follow these instructions to find the bio suit,
which will make you immune to the toxic gases. From here, go forward, and from
a distance destroy the large crate (large crate = large blast). Destroy the
second large crate behind it and take a right after this. If you are playing on
the easy mode, the crate containing the bio suit should be right ahead, if not,
then blast the crates in front of you and go forward to the end of this hall
and hook left. Go straight up, past a wall with a green bio kit on the wall and
then left again. Shoot through the first row of boxes and then you'll find the
second row of boxes, one of which contains the bio suit.
You should be low on ammo now, so try to conserve it until you see another
enemy that you can take some from. Also, with the suit on enemies will no
longer salute you, they will shoot you. Go back past these two rows of crates
and into the area with a bunch of crates on the floor and two large crates near
them. You'll see an odd looking brown crate. This is one of the five "special
crates." Destroy it [1 of 5 special crates destroyed].
Behind these crates is a large crate, destroy and go behind where it was. Jump
over the large pool of acid and you'll find another "special crate." Destroy it
[2 of 5 special crates destroyed]. Jump back over the toxic pit and destroy the
large crate to the right. Go forward and to the right of the next acid pit. Go
forward and take the first left possible. You'll see another "special crate"
across from an acid pit to the right. Destroy it [3 of 5 special crates
destroyed].
Behind that special crate is a row of crates. Destroy these and kill the guard
behind them. He will drop the key card (Objective 02 Completed). Jump back
across the acid pit before the row of crates and continue running to the end of
the hall. Make a right and kill the guard waiting here. Go forward past the
long vertical crate and you'll find another "special crate." Destroy it [4 of 5
special crates destroyed].
Run past the destroyed crate and then right. Follow this hall forward and
across an acid pit. Kill the guard that comes running at you. Then turn around
the corner and kill the next guard awaiting you. Go forward and you'll see a
large acid pit. Destroy the crates first, then jump across. Destroy more of the
large crates until you read the last "special crate." Destroy it [5 of 5
special crates destroyed] (Objective 01 Completed). Behind the destroy crate is
the exit door. Use the key card to exit (Objective 03 Completed).
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M I S S I O N T W O
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-KGB H.Q.------------------------------------------------------
Objectives: 01 - Talk to Barnes
02 - Find video freezer
03 - Find facemaker
04 - Find dartgun
05 - Sabotage video link
06 - Find exit passcard
07 - Get transfer order
08 - Escape with Candice
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
As soon as you exit the elevator, turn left and go all the way to the end of
the hall. Open the door here and go inside and talk to the man sitting on the
chair. It is Barnes (Objective 01 Completed). He will tell you about a mask.
Exit this room, and then go to the middle hallway. Go into the room here. This
is where Candice is behind held. Talk to the man in here, and after you're done
chit-chatting go behind the desk, and when he or the cameras aren't facing you,
take the video freezer on the desk (Objective 02 Completed).
Exit this room and go to one of the side hallways and enter the white door.
This is the communications room. Across from the door, on top of the equipment
is a beeper. Grab it and exit this room. Turn to the right and stay to your
left side. Near the end of the hall, Ethan will say, "This feels like the right
place to use the beeper." So place the beeper here and run forward and to the
left (make sure the guard can't see you). When it beeps, the guard that is
guarding the room here will go investigate. Quickly run into the room and grab
the facemaker from one of the shelves and then quickly run out before the guard
returns (Objective 03 Completed).
Once you have done this, find the double doors with a guard standing out in
front. Talk to the guard, and he will let you in. Talk to the Head Security
Officer and when he isn't looking grab the dartgun from his desk (Objective 04
Completed). Shoot him in the back. Go up to him and drag him behind the desk,
then, using the facemaker, take his identity.
Now, stand in front of the book shelf with the portrait above it. Press the [A]
button and it will move the painting. Press the newly revealed red button and
it will open a secret passage behind you. Go into this passage and through the
door. Stand behind the two men in this room and shoot them both in the back
with the dart gun. Then, search around the room until Ethan says, "This looks
like the right place to put the visual freezer." Place the visual freezer there
(Objective 05 Completed). Before leaving, grab the exit passcard that is on the
table opposite of where you place the video freezer (Objective 06 Completed).
Now, exit back into the halls. Go back to the communications room (white door).
Talk with the man in here and he will give you the fake transfer order
(Objective 07 Completed).
Exit back into the halls and go into the center hallway and enter the security
room. Show the fake transfer order to the man and he will release Candice. Go
up and speak to her. After you are done chatting, lead her out of the room and
to the large metal doors near the elevator you enter the level from. Use the
exit passcard on the lock next to the door and exit the level (Objective 08
Completed).
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M I S S I O N T W O
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r e c o v e r N O C l i s t
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-Security Hallway----------------------------------------------
Objectives: 01 - Secure passage for Candice
02 - Activate master switch
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This is a pretty straight forward level. You run through the halls to the end,
where there is a switch. As you get close to each set of blue floor tiles, the
harmful tiles will go red. Jump across these and only stay on the blue tiles.
Landing on red tile will lead to an electric shock, explosion, or gunfire from
the chain guns on the cieling. Also, along the route you'll see a few guards
come after you. Shoot them down with the dart gun.
The first two sets of tiles always have the same red spots so I mapped them
out:
HALL 1 HALL 2 KEY:
------ ------ ----
R R X R X X R red tile (dangerous)
X R R X R R X blue tile (safe)
R X R R R R
X X R X X X
R R X R R X
X R X R X R
At the end of all the tunnels, press the switch to deactivate the tiles and
make the passage safe for Candice and also activate the master switch
(Objectives 1 and 2 Completed).
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M I S S I O N T W O
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r e c o v e r N O C l i s t
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-Sewage Control------------------------------------------------
Objectives: 01 - Find Super-Computer
02 - Protect Candice
03 - Get NOC list
04 - Escape
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
When the missions starts, whip out a gun. When Candice opens a door there will
be a guard on the other side. Shoot him. Go forward and then left up the ramp
into a room with a lot of acid pools. Wait for the horizontally moving elevator
and jump on. Shoot the guard near the computer terminal on the other side. Run
to the computer terminal and activate it. Then a platform will be lowered and
two guards will enter the room. Candice will be in trouble so aim sharp and
pick off the two guards.
Get back on the horizontal elevator and this time get off on the path to the
right. Follow this to a door and enter through it. Go to the left, killing the
guard in this hall. Open the door and be ready for a guard inside. Access the
computer to open a new passage. Exit this room and go forward. In the next
area, kill the guard and go through the door at the end of the hall. Kill the
guard inside and access the computer terminal. This will open the door to the
Super-Computer and set a time of two minutes. Quickly (without losing Candice),
back track to the first hall after the entrance to this level.
Go through the door that was opened and leads to the Super-Computer (Objective
01 Completed). Kill the two guards in here and allow Candice to do her work on
the Super-Computer (Objective 03 Completed). Now, run back to the entrance of
this level to make your escape with Candice (Objectives 02 and 04 Completed).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
M I S S I O N T W O
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r e c o v e r N O C l i s t
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-Escape--------------------------------------------------------
Objectives: 01 - Secure passage for Candice
(part 1) 02 - Find the mask of Golystine
Objectives: 01 - Unfreeze video cameras
(part 2) 02 - Assume Golystine's identity
03 - Find exit key
04 - Destroy 4 cameras
05 - Escape with Candice
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PART 1 OF THE MISSION:
----------------------
You're back in the security hallway, but the floors are still deactivated. The
guns above them, however, are still working. You have to make your way back
through the hallway. Before running through each hallway, shoot the cieling
guns so that they are temporarily deactivated so you can get Candice through.
At the end of the hallways, let Candice do her work on the computer terminal
(Objective 01 Completed).
Go through the newly opened door and then you'll see a video of Candice getting
beat up and taken away. Open the control panel and you'll find the mask of
Golystine (Objective 02 Completed). Destroy the control panel on the wall with
your gun to open the doors. Be ready, because two groups of two guards will
enter on both sides of you.
Exit back towards the computer terminal and run forward through the security
hall (the guns are deactivated). Soon, you will see a guard come out of a door
and start running for his life. Run your butt off to catch and kill this guard.
If he escapes, you fail. Once you kill him, pick him the restolen NOC list that
he was carrying. Go back to the door that guard came out of and you'll find
Candice. Take her back to the end of the security hall and exit.
PART 2 OF THE MISSIONS:
-----------------------
Mission Note: If the time limit on your mask runs out and it falls off, simply
put it back on. Also, if Candice gets captured, go to the security room, kill
the guard, and use the explosive gum on the desk to blow up the cell she is
being held in.
-----------------------
You are back in KGB H.Q. First, run to the head security officer's office. Open
up the secret passage by using the switches on the book shelf with a portrait
about it. Go into the secret room and pick up the video freezer to unfreeze the
cameras (Objective 01 Completed). Next, put on the mask of Golystine (Objective
02 Completed).
Exit this room and head over to the communications room (white door). Kill the
guard inside and pick up his exit key (Objective 03 Completed). Exit the room.
Now you have to find the four security cameras and destroy them as Golystine.
Location of Cameras:
01 - Above the supply room.
02 - Above the room where Barnes died.
03 - Inside the security room with the holding cell where Candice was
being held.
04 - Same as 03, in the opposite corner (Objective 04 Completed).
Now, exit into the hallway and search for the door with the smoke coming
through it. Use the exit card and leave with Candice (Objective 05 Completed).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
M I S S I O N T W O
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
r e c o v e r N O C l i s t
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Fire Alarm----------------------------------------------------
Objectives: 01 - Secure access to the lift
02 - Find Jack
03 - Dress as a fireman
04 - Give Candice fireman outfit
05 - Escape the Embassy
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
As soon as you enter the level, whip out a gun and round the corner. Kill the
two guards across the hall quickly before they can do any harm to Candice.
Follow the hall to the end where you'll find the lift and Candice will wait
inside (Objective 01 Completed).
Now, run to the stairs and go down. Kill any enemies you see, but don't shoot
the firemen. Talk to the firefighter who is standing in the middle of this
room. This is Jack. He will tell you to meet him in the bathroom, so when he
runs away make your way to the bathroom, killing any enemies on your way. Once
in the bathroom, talk to Jack and he will give you the fireman suit. Put it on
and conceal all weapons (unless you have a fire extinguisher). Remember not to
shoot anyone (Objective 03 Completed)!
Head back to the lift and push the button to let Candice out. Give her the
fireman suit and she will suit up (Objective 04 Completed). Now just lead her
to the main entrance of the Embassy and leave (Objective 05 Completed).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
M I S S I O N T H R E E
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
C I A e s c a p e
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Interrogation-------------------------------------------------
Objectives: 01 - Escape from interrogation
(part 1) 02 - Pick up the equipment
03 - Get into hallway
Objectives: 01 - Get antidote
02 - Create distraction
03 - Gain access to roof
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PART 1 OF THE MISSION:
----------------------
You start off in a room with Ethan complaining about the coffee. Search around
the walls and push the button hidden somewhere on it. This will open a viewing
window. Talk to Candice on the gray box on the table and she'll tell you about
the explosive gum. Pick up the explosive gum from under the coffee and then
place it on the glass window and watch the glass blow away. Jump over to the
other side (Objective 01 Completed).
Pick up the field scanner, dart gun, and finger scanner from the desk on the
other side (Objective 02 Completed). Exit this room and watch the short video.
Once the two men in black suits are gone, shoot the guy behind the desk and
snatch his finerprints with the finger scanner. Use them on the panel near the
desk to open a nearby door.
Go through the door and walk down this hall and kill the guard near the crates.
Pick up the can of spray paint near the crates and use it to blind the security
cameras (just spray it at them). Blind all cameras on your way down the hall
and when you come upon a few guards and a door, kill the guards. Take each
guard's fingerprints and see if they work on the door, and when you find the
right one go through the door.
Go down to the next door and use the same fingerprints to get through. Shoot
the agents behind the desk even when he says, "I'm unarmed!" He really is armed
:P Then, go through the door next to the desk to find the other agent, but
DON'T SHOOT HIM. Simply follow him. He will lead you to an elevator. Once on
the elevator you can shoot him (Objective 03 Completed).
PART 2 OF THE MISSION:
----------------------
Go to the nurse here to get the antidote to your dizzy spell (Objective 01
Completed). Now, to create a distraction, either push the red button on the
hosipital bed on or the exercise machine (Objective 02 Completed). Once the
distraction has been created, climb out the window in the back of the room.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
M I S S I O N T H R E E
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
C I A e s c a p e
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-CIA Rooftop---------------------------------------------------
Objectives: 01 - Sabotage heliport lights
02 - Find bag of equipment
03 - Find zone digitcards
04 - Fix lights
05 - Paralyze helicoptor with EMS
06 - Enter security level
07 - Find security level code
08 - Meet Candice
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Whip out your dart gun and go around the corner. Shoot the guard here and pick
up his digitcard. Go to the crate lying against the mini-guard house and jump
up onto. Then, jump onto the guard house and then onto the platform above it.
Don't go to the left, it's an electrical floor. Go forward and use the switch
to deactivate that floor. Run across the now safe floor and activate the
console on it to deactivate heliport lights (Objective 01 Completed).
Jump over the railing to the left of the console and this will leave you on top
of another mini-guard house. Jump back on to the upper level on the other side
of the fence that was in back of the console. Run around until you come to a
guard blocking a door. Be sure to kill him before he tries to arrest you. Go
through the door and up to the upper level. Kill the two guards up here quickly
and then go into the mini-guard house to find the bag of equipment that Candice
has left you (Objective 02 Completed).
>From the bag, put on the repairman's disguise. Go across the bridge to the
left of the door that led to this top level. The guard behind the gate will
allow you to enter so you can fix the heliport lights. Go down the stairs to
the left and kill the guard with stealth (don't ruin your cover!). Take the
digitcard he drops and then use the switch near here to reactivate the heliport
lights (Objective 04 Completed).
Go up the stairs to the helipad where the helicoptor has now landed. Place the
EMS device on the gray box on the wall behind the helicoptor to keep it
grounded (Objective 05 Completed).
Go down the staircase to the right of the bridge and keep going down until you
come to a door. Go through the door (your disguise is no longer able to protect
you in this area). Turn to the left and you'll find a guard. Quickly kill him
and pick up the last digitcard (Objective 03 Completed). Enter through the next
door into the security level (Objective 06 Completed).
Go forward and after the first turn, jump on the crates near the wall to get up
to the next level. Put on your IR Contact lenses and you'll see a laser
security system on the floor. Use your deflector to get through. Run towards
the mini-guard house and jump on the crate opposite of it. Ethan will say,
"Maybe I should be the camera high up." That's when you know to place the
camera.
Wait around the corner so no guards can see you. Wait for a guard to go into
the mini-guard house and then come back out and you get a message saying you
have gotten the code. Retrieve you camera (Objective 07 Completed).
Go into the mini-guard house and into the door inside up to the next level. Go
into the door on this level to find the room where Candice is waiting for you
(Objective 08 Completed).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
M I S S I O N T H R E E
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
C I A e s c a p e
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Terminal Room-------------------------------------------------
Objectives: 01 - Switch on the computer
02 - Get the NOC list
03 - Escape
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This level is pretty basic... but very hard. You need to know the controls well
in order to complete this level.
-CONTROLS--------------------------------------------------------
R BUTTON
Hold for first person view.
C-UP / C-DOWN / C-LEFT / C-RIGHT
Camera Up / Camera Down / Camera Left / Camera Right
A BUTTON
Move down
B BUTTON
Move up
ANALOG STICK
Swing and rotate
------------------------------------------------------------------
Every few minutes, a man will walk in. When he does, stop what you're doing and
hope you aren't discovered. When no one is around, move down through the lasers
using the camera angles to your advantage. Red lasers damage your life and
yellow lasers trigger the alarm. Once you're low enough, swing towards the
door. When you swing close enough, you will be able to switch on the computer
(Objective 01 Completed).
If the guard trys to get in while the computer is on, he won't be able to and
it will only be a matter of seconds before security comes so hurry up and get
the NOC list by swinging at the computer. Once you swing far enough you will
get the NOC list and also insert a virus into the computer (Objective 02
Completed).
All the security will be shut down so just glide your way back up to escape
(Objective 03 Completed).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
M I S S I O N T H R E E
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
C I A e s c a p e
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Rooftop Escape------------------------------------------------
Objectives: 01 - Join heliport
02 - Unactivate EMS
03 - Escape with helicoptor
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Turn left and jump down. Now, get on the crates and whip on your IR contact
lens and put them on. Jump over the lasers to the other side and then use your
explosive gum on the pipes to the right of here to create a distraction. Now,
run to the left until you see two guards and the entrance to the helipad. Kill
the guards, go to the door and open it and then get ready to shoot. Kill the
guard right in front of you quickly. Now, run up the heliport (Objective 01
Completed).
Run to the gray box behind the helicoptor and grap the EMS device. Destroy it
by selecting it again (Objective 02 Completed). And when the helicoptor begins
to take off, get next to it so you are able to escape (Objective 03 Completed).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
M I S S I O N F O U R
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
m o l e h u n t
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Station-------------------------------------------------------
Objectives: 01 - Protect Ethan
02 - Take the train
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-CONTROLS---------------------------------------------------------
C-UP
Zoom in.
C-DOWN
Zoom out.
Z BUTTON
Fire sniper rifle.
------------------------------------------------------------------
This level is fairly basic. Ethan will walk around the entire station and every
once in a while someone in the subway will take out a gun and try to kill
Ethan. Simply zoom in with your rifle and shoot these bad guys before any harm
comes to Ethan. Don't shoot civilians or you will fail the mission. Sometimes,
a civilian may look like he/she is taking out a gun, but they are really just
tying their shoe or getting drink. Keep protecting Ethan until he gets on the
train (Objectives 01 and 02 Completed).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
M I S S I O N F O U R
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
m o l e h u n t
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Train Car-----------------------------------------------------
Objectives: 01 - Neutralize Max's henchmen
02 - Meet Candice
03 - Find switch to block exits
04 - Knock out Max's bodyguards
05 - Stop Max and seize NOC list
06 - Defuse Max's back-up plan
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Car-by-car walkthrough...
-------------------------
TRAIN CAR 1
-------------------------
Three of Max's henchman are here. One is to the left of you in between two
seats. One rolls out from behind a wall, and the other is all the way at the
end. Be careful not to hit the fleeing civilians.
-------------------------
TRAIN CAR 2
-------------------------
Kill the baddie that rolls out first. Then the guy at the very end before going
in too far. Right after the wall, there is a henchman holding a lady hostage
and another across from him. Go into the third row behind some seats and shoot
him in the head. Then go bizerk on the last guy. Now, preceed to the next car.
-------------------------
TRAIN CAR 3
-------------------------
There is one guy in the first room. Shoot him in the head. Kill henchman who
rolls out and then the guy at the very end being sure not to hit the coward
civilians. Next car.
-------------------------
TRAIN CAR 4
-------------------------
After killing all the hench man in this car (one at the end, one rolls out, and
one in the second room; Objective 01 Completed), speak to Candice (Objective 02
Completed). She is at the end of this car. She will give you the facemaker and
some info. Now leave this car. But, before entering the next car push the red &
yellow switch (Objective 03 Completed). Now enter the next car.
-------------------------
TRAIN CAR 5
-------------------------
See this guy in front of you? Well either shoot at the wall and he will run
away or talk to him & he will move. Go to the end of this car. Punch the train
worker (wearing blue) and take his face. Conceal you weapon. Go to the next
car.
-------------------------
TRAIN CAR 6
-------------------------
You have to kill all the body guards in this car. Go up to each one and punch
his brains out. If they start shooting at you & you can no longer punch them,
leave and try the next one, if this fails, just go & shoot Max in the head. She
will die & drop a bunch of stuff. Kill the bodyguards & leave (Objectives 04
and 05 Completed).
-------------------------
TRAIN CAR 7
-------------------------
Shoot everyone in this room. They will all take out guns. Shoot the bartender
then the guy he was serving then the passanger in the back. Go to the back and
you will find out that the MOLE was Phelps!! Follow him to the next car.
-------------------------
TRAIN CAR 8
-------------------------
He got away. Kill the three guys in here. Grab the flamerthrower and the
freezer thingy. See the big vault? Well, freeze the two hindges until they
break off then use the detonator you took from Max to disarm the bomb
(Objective 06 Completed). Now Ethan will climb up onto the train roof.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
M I S S I O N F O U R
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
m o l e h u n t
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Train Roof----------------------------------------------------
Objective: 01 - Catch Phelps
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
There are many dangers on this level. First, there are the standard guards that
will come running at you on the train roof. Then there are the crouching down
on the floor guards, which are harder targets, but still easy. Next, there are
drive-by shooters in cars that drive along side the train and try to shoot you.
You can either blow the car to pieces with the rocket launcher, or simple shoot
the drive and watch the car crash. And last, are the helicoptors. Shoot the
helicoptors with your rocket launcher or shoot the driver to get rid of them.
You have to complete this level quickly. If you take too much time, Phelps will
get away. Once you catch up to him, either shoot him or blow up the helicoptor
he gets into (Objective 01 Completed).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
M I S S I O N F I V E
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
i c e s t o r m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Subpen--------------------------------------------------------
Objectives: 01 - Get the A.F. scrambler
02 - Get the mine
03 - Bring Clutter the A.F. scrambler and mine
04 - Get the gas injector
05 - Get the R.C. detonator
06 - Get the explosives
07 - Sabotage the pump house
08 - Regroup on comm. building
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Run up the stairs from the starting point and kill the guard up here with your
fists. Grab his gun. Go to the right of the starting place and the dot on the
scanner to find the A.F. scrambler (Objective 01 Completed). Go to the next dot
on the scanner to find the mine (Objective 02 Completed). Run back to the
starting place and you'll find Clutter still waiting. Give him the A.F.
scrambler and the mine (Objective 03 Completed).
Go to the next dot on the scanner and grab the explosives (Objective 06
Completed). Next, run over to the pumphouse. Behind the pumphouse is where
you'll find the gas injector (Objectives 04 Completed). Go inside the pump
house and grab the wirecutters. Then place the explosives in a good spot and
then leave the building.
Go to the side of the pumphouse and you'll find one of your teammates. Give him
the wirecutters. Next, go to the guardhouse. Inside are a lot of guards. Use
the gas injector to kill them off quickly or just run in shooting like a
madman. Inside, grab the night vision goggles and the R.C. detonator (Objective
05 Completed). Use the detonator to destroy the pump-house (Objective 07
Completed).
Head over to the last dot on your scanner and use the crates to get on the top.
Help your men battle the two enemies with UZIs. Once they're dead, you'll all
jump onto a truck and make your escape (Objective 08 Completed).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
M I S S I O N F I V E
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
i c e s t o r m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Tunnel--------------------------------------------------------
Objectives: 01 - Find explosives
02 - Sabotage anchor belts
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
While avoiding hazards on the truck, be on the lookout for a platform to jump
on. A guard and some explosives will be here. Take the explosives (Objective 01
Completed) and place one each at each anchor bolt. Ethan says, "This must be
the anchor bolt." Keep hopping on the truck & off. Kill any men that get in
your way. Be careful not to jump too soon. You'll get used to it. The level is
basic and you'll be able to beat it easily if you get the truck hopping part
done (Objective 02 Completed).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
M I S S I O N F I V E
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
i c e s t o r m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Mainland------------------------------------------------------
Objectives: 01 - Find electronic diagram
02 - Find explosives and plastic
03 - Sabotage power plant
04 - Cut off camera power
05 - Take on accountant's I.D.
06 - Get briefcase from bunker
07 - Sabotage briefcase
08 - Bring briefcase to deal
09 - Blow away helicoptor
10 - Eliminate the seller
11 - Escape on gunboat with Clutter
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
You start off near a fence with a hole in it. Go in. See the two houses
enclosed in a concrete perimeter straight ahead of you? Well go into the house
on the left. Kill the sleeping guard. Take the I.D. pass from the small night
table next to the bed. No go into the other house. Kill whatever is in here and
then take the electronic diagram from off the wall (Objective 01 Completed).
Now, run out of here. Go straight out of here until you see a bunch of crates
concealing another hole in a fence. Go through here and go over the tunnel to
the other side of the river. Get on top of this building and kill the guards.
Jump down and run to Clutter (green dot on scanner). He will give you the
explosives and plastic charge (Objective 02 Completed).
Use the sniper rifle to kill the two guards around the power plant. Now take
Ethan to the power plant and place the explosives when Ethan says, "This looks
like the right place to set the explosives" (Objective 03 Completed). Then, go
over to the power box to the right of the power plant. Open it to find a green
and red panel. Look at the electronic diagram and then destroy the one that
controls the camera and guard towers with the plastic charge (Objective 04
Completed) (place plastic charge then shoot it).
Now, you can go to the little building containing the accountant. Punch him out
and take his face. Take his I.D (Objective 05 Completed) card from the desk.
Now go get the breifcase from the bunker. Once in the bunker, go in front of
the guard and show him your I.D. Card. He will open the doors. Use the
accountants I.D. card to open the vault and get
the briefcase (Objective 06 Completed).
Now go to Clutter. He is still in the same place. He will sabotage the
briefcase (Objective 07 Completed). Now take it to the building near the
helicopter, give them the briefcase (Objective 08 Completed). When everyone
leaves, run to the truck that at the left of the copter and kill the seller
(Objective 10 Completed).
Then, watch the fireworks as the copter blows (Objective 09 Completed). Go back
to the meeting place and talk with clutter. Now you have to secure the area
around the gunboat. Kill the 4 guards then hop on the gunboat (Objective 11
Completed).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
M I S S I O N F I V E
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
i c e s t o r m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Gunboat-------------------------------------------------------
Objectives: 01 - Escape enemy base
02 - Destroy gas factory
03 - Destroy radar
04 - Destroy main defense structures
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
In this level, just destroy everything that shoots at you. Look out for mines
and other gunboats. Also, destory the factory walls first, then kill the
smokestacks. Be careful and be quick with the guns. Thats it!
------------------------------------------------------------------------
Congratulations! You just did the impossible! You beat Mission: Impossible.
========================================================================
05 CHARACTERS
========================================================================
------------------------------------------------------------------------
Ethan Hunt: One of IMF's most reliable agents. Highest success rate in
the agency. Numerous skills make him first choice for any
mission.
------------------------------------------------------------------------
Jim Phelps: Leader of the IMF team. In radio contact with Ethan. Has
hacked into the Embassy's security system but needs to have
his access unlocked from the inside.
------------------------------------------------------------------------
John Clutter: Professional moutain climber and cold weather enthusiast.
Specialized in radio systems & explosives. Participated in
the successful Artic shield mission in the north pole.
------------------------------------------------------------------------
Andrew Dowey: Ex-marine colonel, one of the finest triggers in the
agency. An inestimable ally for his electronics skills &
knowledge of alarm systems.
------------------------------------------------------------------------
Sarah Davis: Fours years living in Prague. Infiltrated native high
society. Invaluble for local intelligence.
------------------------------------------------------------------------
Dieter Harmon: Schooled in several easter european countries. Son of a
traveling caviar salesman. Functions as bartender with
high access to parties & social events. Valuble
information source.
------------------------------------------------------------------------
Jack Kiefer: Organizational expert, specializing in smooth getaways.
Impeccable timing. Always counted on to get us home safely.
------------------------------------------------------------------------
Robert Barnes: Ultra-Reliable high risk operative. Seemingly intercepted
attempting rescue on Candice Parker. STATUS: Missing in
Action.
------------------------------------------------------------------------
Candice Parker: Top cryptology expert. Former MIT researcher. Excellent
support agent in missions involving computer security.
STATUS: Abducted by enemy.
------------------------------------------------------------------------
Krieger: Skilled CIA agent disavowed for unpredictability & hostile
behavior bordering on the sociopathic.
------------------------------------------------------------------------
Luther Stickll: Disavowed CIA agent suspected of bypassing internal
security regulations. Allegations unproven. Trusted by
Ethan Hunt.
------------------------------------------------------------------------
========================================================================
06 CODES/CHEATS/GAMESHARK
========================================================================
FROM CHEATCC.COM
------------------------------------------------------------------------
Enter the following codes at the Mission Select Screen. If done correctly
you'll
hear Ethan say, "Ah, that's better."
7.65 Silenced Pistol with 30 Rounds:
C-Up, L, C-Right, C-Left, C-Up
High powered 9mm Pistol with 30 Rounds:
R, L, C-Down, C-Up, C-Up
Uzi with 30 Rounds:
C-Right, C-Left, C-Right, C-Down, R
Mini Rocket Launcher with 30 rockets:
R, L, C-Left, C-Right, C-Down
Kid mode:
C-Down, C-Up, R, L, Z
Big Feet Mode:
C-Down, R, Z, C-Right, C-Left
DK (Big Head) Mode:
C-Down, R, C-Up, L, C-Left
Super Big Head Mode:
If Big Head Mode wasn't enough, try this!
C-Down, L, C-Up, C-Right, L
Turbo Mode:
C-Up, Z ,C-Up, Z, C-Up
Infinite Health:
R, Z, C-Down, R, C-Down
Infinite Ammo:
C-Up, Z, C-Left, Z, L
Bonus level:
Successfully complete the game and wait until the Infogrames logo disappears
after the ending credits. The development team will appear on the Embassy
level.
Speak to all the people here and Ethan and Candace will enter the room.
GameShark Codes
Uzi with Infinite Ammo 800A8EA7 0063
800A8EA5 0002
Infinite Ammo 800a8ea7 0063
800a8eb7 0063
800a8ec7 0063
800a8ed7 0063
800a8ee7 0063
800a8ef7 0063
Infinite Health 810862b2 ffff
Turbo Mode 800899c80001
Big Head Mode 800892a10001
Huge Head Mode 800892a10002
Big Hands Mode 800892a10003
Big Feet Mode 800892a10004
Big Hands, Head And Feet 800892a10005
Tiny Mode 800892a10006
Kid Mode 800892a10007
========================================================================
07 LEGAL DISCLAIMER
========================================================================
This Version of the Legal Disclaimer was last updated on 5/30/2001. The latest
version of this disclaimer can always be found at
http://members.aol.com/orangeuranium/disclaimer.txt
This document is protected under United States and International Copyright
Laws. Unauthorized electronic or printed duplication for anything other then
private use is not permitted without written consent of the author of this
guide, Jason Gomer (AKA flowerpot).
Copyright © 1999-2001 Jason Gomer
All Rights Reserved.
If you wish to seek permission to use this guide or any other publications by
flowerpot, consider the following rules of duplication before asking for
permission.
• Complete and full credit is given to flowerpot.
• The entire document remains unedited in any way, shape, or form. The
guide can not be duplicated in HTML format.
• The newest version of the guide must be posted at all times. I will
not e-mail/send you the newest version every time I make an update,
it is your responsibility to keep it updated by checking for new
versions at the sites listed below this list.
• The document cannot be used to make any profit whatsoever. This
means no pop-ups on the .txt file and even ads on the page linking
to the documents (Except GameFAQs, FBGames, or advertisements that
are mandatory by free domain providers such as GeoCities Pop-ups).
• I must be notified via e-mail if you ever decide to remove the
guide.
The sites with that will always have the most recent version of this guide and
all FAQ publications written by flowerpot:
•
http://www.gamefaqs.com
GameFAQs
•
http://www.fbgames.com
Fresh Baked Games
•
http://members.aol.com/orangeuranium/flowerpot.htm
flowerpot's personal homepage / FAQ Archive
If you are reading this and it is still incomplete, make sure to check the
above sites to make sure you are reading the most recent version of the guide.
If you find an outdated version of this guide on another website, please e-mail
me with the URL and name of the site.
Copyright © 1999-2001 Jason Gomer
All Rights Reserved.
========================================================================
08 END
========================================================================
E-mail me any questions, answers, riddles, jokes, codes, cheats, hints, tips,
constructive criticism, typos, animal crackers, boogers, and
anything else you want to
[email protected].
Until i am needed to save the gaming society once again... this is JASON GOMER,
signing off.
this has been a helpful guide by FLOWERPOT
© 1999-2001
___
eof