This file is intended for personal use. It may be reproduced, but only for
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or free -- without permission, which may be obtained by e-mailing me at
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2.0 - Complete Reformat. All tables and all diagrams were redone, as
was the Table of Contents. The version system, also had the "v"
taken out of it. (IE. v1.2, upgraded to 2.0.)
1.2 - Added my new (G-Mail) e-mail account. Booya!
1.1 - Added permission for IGN to use.
1.0 - All missions done. All yellow gem information. Everything.
Booya!
0.6 - Up to 4-11. Also, fixed a spot, where one line went over the 79
character limit.
0.5 - Up to 4-1 done
0.2 - I worked on more information; up to 3-1.
0.1 - The guide is started. Very little actual information:
controls, and the walkthrough for levels 1-1 and 1-2, and some
other random odds n' ends.
_____________________
________________________/ \________________________
( \_______ 3. Introduction _______/ )
\ ======= \_____________________/ ======= /
\___________________________________________________________________/
===================================================================
**DO NOT READ ONWARD IF YOU DO NOT WANT ANY SPOILERS**
In 1997, Treasure released a game, that wasn't very popular, but
was an extremely great experience to those who were able to find a copy.
That game was Mischief Makers. Six years later, I'm still playing it.
So, I decided to write a guide for it, to help anyone else who is also
playing it.
Now, I don't consider myself a master at Mischief Makers, I
didn't get all S ranks. However, I did get all As (or better) and all
the yellow gems, so, I think I'm worthy of writing a decent FAQ for
this game. So, here I go my second shot at FAQ writing.
Also, note, in this game, there are quite a few noteworthy things
that are optional, but still might be worth a look. They could be items,
an alternate path, or just in interesting bit of information. These, as
well as any side notes, will go into boxes like the following:
_______________________________________________________________________
/ \
( The Information that is optional goes in a box like this. )
\_______________________________________________________________________/
.-----------------------------------------------------------------.
| Marina Controls |
|------------------------------.----------------------------------|
| Button | Effect |
|------------------------------|----------------------------------|
| C-Right | Dash Right |
| C-Left | Dash Left |
| C-Up (In Air) | Boost Upward |
| C-Down (Ground) | Roll Forward |
| C-Down (In Air) | Boost Downward |
| C-Down (Holding Object) | Shake Object |
| D-Pad Down (Ground) | Duck Down |
| D-Pad Down Twice (In Air) | Boost Downward |
| D-Pad Down Twice (Ground) | Roll Forward |
| D-Pad Down (With Clanpot) | View the Contents |
| D-Pad Down(HoldingObject) | Shake Object |
| D-Pad Right | Move Right |
| D-Pad Right Twice | Dash Right |
| D-Pad Left | Move Left |
| D-Pad Left Twice | Dash Left |
| D-Pad Up Twice (In Air) | Boost Upward |
| A | Jump |
| A + D-Pad Down | Slide Forward |
| B | Grab (In direction of D-Pad) |
| B + D-Pad (holding Object) | Throw Object |
| L | Proceed In Message Text |
| L + D-Pad Down (W/Clanpot) | Shift Item Being Viewed |
| R | Proceed In Message Text |
| R + D-Pad Down (W/Clanpot) | Shift Item Being Viewed |
| Z | Skip Movies |
| Start | Pause The Game |
'------------------------------'----------------------------------'
.-----------------------------------------------------------------.
| Teran Controls |
|------------------------------.----------------------------------|
| Button | Effect |
|------------------------------|----------------------------------|
| D-Pad Right | Move Right |
| D-Pad Right Twice | Run Right |
| D-Pad Left | Move Left |
| D-Pad Left Twice | Run Left |
| D-Pad Up (Near Ceiling) | Grab and hang to ceiling |
| D-Pad Down | Guard/Block |
| D-Pad Down (Hanging) | Drop Down |
| A | Jump |
| A Twice | Double Jump |
| A Three Times | Triple Jump |
| B | Punch |
| B + D-Pad Up | Upward Kick |
'------------------------------'----------------------------------'
.-----------------------------------------------------------------.
| Blockman Controls |
|------------------------------.----------------------------------|
| Button | Effect |
|------------------------------|----------------------------------|
| C-Right (Standing) | Move Right |
| C-Right (Crouching) | Stretch Arms Left And Right |
| C-Left (Standing) | Move Left |
| C-Left (Crouching) | Stretch Arms Left And Right |
| C-Down (Standing) | Duck Down |
| C-Down (Crouching) | Stretch Arms Left And Right |
| C-Up (Standing) | Puch Arms Upward |
| C-Up (Crouching) | Stand Up |
| D-Pad Right Twice (Stand) | Move Right |
| D-Pad Right Twice (Crouch) | Stretch Arms Left And Right |
| D-Pad Left Twice (Stand) | Move Left |
| D-Pad Left Twice (Crouch) | Stretch Arms Left And Right |
| D-Pad Down Twice (Stand ) | Duck Down |
| D-Pad Down Twice (Crouch) | Stretch Arms Left And Right |
| D-Pad Up Twice (Standing) | Puch Arms Upward |
| D-Pad Up Twice (Crouching) | Stand Up |
| A | Dismount |
| B | Dismount |
| Start | Pause The Game |
'------------------------------'----------------------------------'
Now we get to the good part - The part that makes up the meat
of this guide - The walkthrough! This part covers how to beat all 52
levels, and how to get the yellow gem in each one.
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
This level is really easy, you probably won't even need this
guide but...yeah, I'm writing it. When you begin, move forward, and
climb over the first pile of blocks. Continue onward, jumping over
the fire on the ground.
Move through the first house, and jump onto the block platforms
that are covering several crystals. Pass over the top, and move over
the large red collection of blocks. Now keep going forward, until you
enter a house with an old clancer inside it .
Talk to him, and listen to his speech, until he gives you a
clanbomb. Take the clan bomb and blow up the pile of red blocks you saw.
Grab the star that is now accessible, to be trasnported to a platform
near a second star. Grab that one to complete the level.
_______________________________________________________________________
/ \
( To the right of the old Clancer's, there's a pile of blocks. From the )
( top of his house, you can boost onto it, where there is a claball full )
( of health-restoring blue gems. )
\_______________________________________________________________________/
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
Under the first house, there's a gold statue. Pick up the clancer
near it, and throw him at the statue. The statue will break, revealing a
yellow gem.
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
As you begin, walk through the first house, and boost over the
second one. Jump up onto the green blocks, and walk until you see large
amounts of fire. Do a boost, and a dash to cross them.
Walk over the house, and drop down. There's a little sparkle
showing you where you can "dig". Grab it, to get some red gems, then go
over the two trees ahead, and grab the star in the house.
_______________________________________________________________________
/ \
( There is a green claball, on top of the green blocks to the right of )
( the house you start at. You can ride it and pick up a few gems if you )
( like. Although, it doesn't lead anywhere. )
\_______________________________________________________________________/
In the next screen, go right until you see a cross made out of red
blocks. Boost to a platform on either side of it, and jump onto the cross
itself. From here jump to the platform on the top, left-hand side of the
screen. Grab the exit star to finish.
_______________________________________________________________________
/ \
( The top platform, on the left hand side, has one clancer in it. However )
( shaking him will cause him to drop more then 20 reg gems! )
\_______________________________________________________________________/
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
In the first screen, on the green blocks, right before you reach
the fire, there's a platform made up of purple blocks above, at the end
of the green ones. Boost up, and to the right to reach it, where the
yellow gem is.
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
Walk through the first house, and get on top of the hill after it.
You can now go forward, or head to an optional area.
_______________________________________________________________________
/ \
( If you shake the white clanball to your right, you'll open up a warp )
( gate. If you grab it, you'll be transported to an area, with lots of )
( gems and clan balls around. By using the clan springs, you can leave )
( area, and walk over the "ceiling" to the previous area you were in, and )
( fall back down at the beggining of the level. )
\_______________________________________________________________________/
To go forward, grab the green clanball above the hill, and begin
jumping from clanball to clan ball. There's a white one at the top, that
opens a warp gate. Grabbing the warpgate brings you to the next screen.
Grab the first orange clanball, and jump off it, and boost over the
wall to the left of it. Keep going left, jumping over the second wall
too. You'll come to a track with clanballs moving around it.
The white clanball creates a second white clanball, and the orange
one drops a bomb (which is used in getting the yeellow gem for this
level). Wait for the white one to come around, and shake it.
Continue riding it, until your to the left of a stationary white
clanball, in a ring. Jump to it, and shake it; Creating another white
clanball. Go back to the 2 walls you jumped over earlier, the white
clanball is right towards the left of the left-most one. Boost up and
shake it.
Now, go back to the beggining of the area, and grab the orange
clanball. Jump from clanball to clanball, until you reach the top.
It's now near a warp gate. Grab that star, to be transported to a
second star, and grab that one to win.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
On the track where the clanballs are going around, wait for the
orange one - Which is the fastest - and grab onto it. Wait until it
goes over the red blocks, that you can explode, and shake it. A bomb
will fall destroying the blocks. Note: you can also drop the bomb on
the bottom blue blocks, and it won't explode. You can then pick it up,
and boost and throw it at the red blocks. Under the red blocks, is a warp
gate. By grabbing it, you'll be transported directly above the yellow
gem.
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
When you begin, boost over the house, and drop onto the ground on
the other side. Head forward, and jump on the blue blocks, avoiding the
lasers that the spiked clanballs shoot.Jump from the blue blocks to the
hill, and continue forward.
There's a circle of spiked clan balls moving around, jump in
through the gap, and get out on the other side with the same method.
Jump up to the ledge with the clancer on it, and then onto the white
clanball; Give it a "shake-shake" to make a blue one appear.
Grab the blue one, and push off of it, and grab "Ms. Hint". Now
jump to the green blocks. There are 4 spiked clan balls, coming in and
out of the background. When they are in the background, quickly dash
across.
Keep going left, until you reach a gap. Boost over it, and roll
under the green spiked ball. The exit star is in plain sight after that.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
Right after the first three spikeballs that shoot lasers at you,
there is a hill. Boost up, and to the right of this hill, to get in an
alcove made of green blocks. Watch out for the spike balls here, and
grab the yellow gem.
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
Well, it's dinner time, and the 3 Clancer Kids aren't home yet.
The idea is to find each one, and bring them back (throw them into )
the house. Go right from when you start, and you'll see the first one
standing on two brown blocks. Jump up there, and he'll jump to another
stack. and another, if you approach. Grab him in the middle of one of
his jumps, and bring him back. Try to not fall in the fire, as well...
Hehe.
______________________________________________________________________
/ \
( There is a green clanball that you can ride. It goes on a path that )
( leads to some gems, but thats about it. )
\______________________________________________________________________/
Now, go back to where you caught Clancer #1. See an orange
clanball? Shake it! Now, keep goign right, until you see a green clanball
spring. This is what appeared by shaking the orange clanball. Boost up on
the spring, and grab the one that is wiating at the height of your jump.
Pull it back all the way, and you'll land on a platform of blue and green
blocks. Jump from there onto the one made of orange and grey. Clancer #2
is here, jumping over the spike balls, grab him in the air, and bring him
back, and pop him into the house.
______________________________________________________________________
/ \
( On the second clan spring, you can get the green gem by pulling only )
( once, and not boosting to the left at all. )
\______________________________________________________________________/
Past the first spring you used to reach the second clancer, are two
spike balls. Jump over both, and keep going right. You'll see the third
clancer. Try to chase him and grab him, ad he runs, and jumps from
platform to platform - If he gets to the top, he'll jump to the bottom
and keep going. You should be able to catch him with your dash. When your
done, bring him back to the house too.
_______________________________________________________________________
/ \
( If he jumps, and you turn around, and attempt to make him run into you )
( he usually just stops - making your plan fail - however, it seems that )
( sometimes, he gets really confused, and runs back and forth, and even )
( jumps into walls - even after you go past him. I'm not positive how to )
( cause this glitch, but it's pretty interesting.... )
\_______________________________________________________________________/
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
After you return all three Clancer Kids to the house, the mother
will mention something about her husband being missing as well. This is
your hint that there's something else to do in the level.
Head back to the first spring coil, and shake it to the right. It
will go at an angle, to the right. Pull it back as much as possible, and
push off of it, boosting up and right the top, just as you are about to
fall - you should land on a blue block. Jump up to the green blocks, and
go right. Theres a cylinder-shaped block, with a sparkle; You can pull a
clanbomb from it. Grab the clanball, and boost back off this roof,
quickly, and head to where you chased the third clancer. Dash up the
paths, until you reach the red bombable blocks. The father clancer is
behind them. Give him a shake-shake and he'll drop the yellow gem. Note:
You don't get anything for bringing him back to the house.
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
This level is pretty straightforward, but here we go. When you
begin Teran will transform into a bouncing clanball; Grab onto it, and
he'll transform into Blockman. Just keep puahing right, until you reach
three spike balls in the air; Don't worry about bombable blocks, or
clancers, Blockman can crush them.
______________________________________________________________________
/ \
( Alternating the C-button, and the D-Pad button makes blockman move )
( faster, then by pressing either of the buttons seperately. (Found out )
( by reading F'mitga's guide) )
\______________________________________________________________________/
Attack the spikeballs, by punching upwards, and keep going forward.
Your next obsatcle, will come form a set of three piles of red blocks,
with clancers throwing grenades on them. Without getting in distance of
them, duck down, and kick the pile, then keep going forward. After a
series of red blocks, the exit star is just ahead.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
When you reach the area with three red bombable blocks, each with
a clancer throwing grenades, respectively, go past the first two, but
then get off Blockman. Shake the third one, and he'll drop the yellow
gem.
_____________________
________________O=======/ \=======O________________
(________________| ( 1-7 Wormin' Up!! ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
Time for your first boss fight - well, not really, he's more of a
mini-boss. Oh well. When you begin, grab Celes ( The clancer behind you.)
Throw her at the worm, and do it again, when she bounces off. If you
can't get Celes for some reason, don't worry, you can also hurt the worm
by simply throwing him into the grounds (or the walls).
______________________________________________________________________
/ \
( It may seem easier to grab the worm, and just throw him, but it's )
( actually a longer process, which does less damage to him. )
\______________________________________________________________________/
The worm might try to spit some fire at you, as well as roll back and
forth. He has very little strategy though, he looks like he got something
stuck in his pants...well, if he wore any... Just remember - if you attack
him fast, he won't have a chance to attack you.
When you finally cause him to blow, the exit star will appear over the
flowers in the middle of the area.
______________________________________________________________________
/ \
( Celes holds 10 blue gems, that you can take if you'd like some health. )
\______________________________________________________________________/
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
Simply grab the worm, and give him a shake or two, and He'll drop the
yellow gem!
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
You, Teran, and some other large clancer are facing off, against a
gang of clancers, at the old gem bank from level one. Teran and the big
guy will actually, fight, but it may be better to use them as weapons to
throw! If you line up a shot, the big guy can kill all four at once. If
he hits eran, he'll stop though, so between the waves of clancers, that
come, throw Teran off the platform, so he doesn;t get in the way.
If the big guy is hit for some reason, and he doesn't go through all four
enemies, thats fine, they are just normal clancers, and can be defeated
by any other method you have - this way is just the easiest. After you
take care of five waves, and the exit star will appear in the center of
the gem bank.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
If, when you defeat the last wave, neither Teran, or the large clancer
are crying, the yellow gem will rise out of the gem bank (along with the
red, blue, and green ones.)
_____________________
________________O=======/ \=======O________________
(________________| ( 1-9 Western World ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
When you begin, move right, until you see an enemy with a gun on its
back. Toss the enemy against the ground, and ick up its gone; You may
also want to shake it, and turn it into 3-way shots. ( You can also just
grab the gun from off his back.)
Keep going forward - which should be fairly easy, especially with the
gun, and shoot through all the brown blocks. After that, hop over the
two small gaps, that have fire in them. Keep going, until you reach a
large clancer with a gun, guarding a stack of red bombable blocks. When
you defeat him, he explodes, causing the blocks to be destroyed.
______________________________________________________________________
/ \
( AS you fight him, his minions will come to attack you. Each one, holds )
( a large supply of green crystals. If you shake them all dry, you can )
( easily fill all three bars of health. )
\______________________________________________________________________/
After that, walk until you see a cylinder shaped block, with a sparkle in
it. Grab a clanbomb from here, and toss it at the bombable wall in front
of you. Afterwards, grab another clanbomb, and dask forward. The exit
star is ahead, behind some bombable blocks, so blow them up with the
clanbomb, and grab it.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
Play normally, until you reach the area, where the clanbomb is
located. Blow up the wall of bombable blocks to the right, and grab
another clanbomb, afterward. Jump along the white blocks in the air,
being careful not to let marina, or the bomb get hit by spikeballs.
You'll reach a paltfrom, with two columns of bombable blocks. Blow up the
first with your bomb, then go back to get another clanbomb. Bring this
one back, to destroy the second column. The yellow gem is right beyond
where the second wall was.
_____________________
________________O=======/ \=======O________________
(________________| ( 1-10 Volcano!! ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
This level is pretty straight forward. Keep goig right, until you find
some bombable blocks. When you see them, jump to the blue-white block
platform - watch out, rocks fall on thsi platform - and boost over the
bombable blocks.
Again, head right, watchinh out for spike balls, which are moving around
the platforms ahead. Move under the platforms, until the final one, which
you'll have to jump over. Just after that, is a doorway, which is the
replacement of an exit star, for this level.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
From where you start, head forward until you are next to a purple
block on the ground. Jump on it, then to the first purple and white block
platform. Jump to the platform to the right, then ontop the second purple
and white platform; Watch out, rocks fall onto this one. there are a
series of platforms on the left, from here. Jump from one to the next,
until you reach the final, where the yellow gem is.
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
Jump over the fire in front of you, and to the bottom (or top, it
doesn't matter) of the next platform. Cross it, and jump over the fire
on the other side. Continue forward, until you see a green clanball.
Shake it, and head back to the second platform you were on. There
is now a warp gate in the formerly empty ring. Grab it, to be
transported ahead in the level. Keep going forward from here, but be
careful of the fire coming in from the background to foreground, and
vice-verca.
Rotate the first two clanballs, then just jump to the platform,
skipping the next clanball. Jump carefully over the red platforms,
and jump off of the orange clanball to get to the upperlayer. On the
left is the exit star, but be careful of the fire being shot from the
red cylinders.
______________________________________________________________________
/ \
( The pattern for the sets of cylinders that shoot, is this: First the )
( first and thrid blow. Then the middle. Then the first and third. Then )
( all three. )
\______________________________________________________________________/
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
Near the end of the level, where you are jumping from piles of red
blocks, underneath the layer of tan blocks above (the tan blocks also
have some cylinder-red blocks, shooting out blasts), at the last jump,
there is a yellow gem just above the lava. You can grab it, nd boost
back onto the platform, but don't worry, even if you fall, you'll keep
the yellow gem.
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
In front of you, as you begin the level, is a cylinder block with a
clanbomb in it. Pull out out, and dash to the wall on the right of you;
Be quick, the bomb has only a one second timer on it! Jump on the white
clanball, and jump to the left, over the wall of blocks, and onto the
green clanball.
Shake it, and the stage will rotate. This causes any red blocks that
were destroyed to come back. So, jump onto the refromed red blocks, and
then onto the white blocks.
______________________________________________________________________
/ \
( Don't shake the green clanballs until all the red blocks are exploed, )
( or the explosion will simply start over again. )
\______________________________________________________________________/
Jump onto the blue platform, and then onto the second one. Jump up,
and grab another clanbomb, from the platform above you. Throw it at the
first wall of red blocks, and then get another one. Immediately throw it,
or bring it to the second red wall - again, it has only one second on its
timer.
Shake the green clanball on the other side, to make both sets of
blocks reappear. Jump onto the first, then onto the second, and finally
up to another blue platform. There is another bomb and set of red blocks
here. Use the bomb on them, and pull another green clanball.
Go left, up to the blue platform, and then go right, to a second and
third blue platform. (You don't need to press this green clanball, unless
you mess up ahead.) Jump up on the red blocks, and grab a bomb, that's at
the base of them. Bomb them, and quickly, dash left, and jump on the blue
blocks, until the explosion reaches the red blocks in front of the exit
star. Grab the exit star after it's clear.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
When you reach the point, where the final clanbomb, before the exit
star is located, grab it, and drop it immediately. Run left, up the
bombable blocks, and jump on the paltform of blue blocks, as fast as you
can.
As soon as the blocks blocking the warpstar are removed, jump to that
platform, and then, up onto tan blocks. Wait until the red blocks in
front blow, then immediately, begin jumping up the ones to the right of
you, before they all blow. When you reach the top, jump up, and keep
boosting upward so you don't fall. Soon, a platform will lower; Land on
it, and it will bring you up to the yellow gem.
_____________________
________________O=======/ \=======O________________
(________________| ( 2-3 Sink or Float! ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
This is another level, that's pretty straight forward. Keep jumping
from platform to platform ahead, making sure not to fall in the fire, and
not gotting hit by any enemy clancers - or the Ninja Stars they throw.
When you reach a platform near a moving orange clanball, grab it, and
use it to reach the next platform. Next, is a pink clan ball, moving over
some spike balls. Ride it safely over the spiek balls to the platform with
the exit star.
______________________________________________________________________
/ \
( If you get inpatient, you can dash over both parts, but it's wise to )
( at least use the pink one. )
\______________________________________________________________________/
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
When you reach the exit star, there's an arrow. Boost upward, and to
the right. The next platformer is kind of far, so...yeah. On that
platform, you'll have to do another long jump. As it bobs up and down in
the lava, make sure to jump at its highest point. On the next platform, is
the yellow gem, and a second exit star.
______________________________________________________________________
/ \
( If you touch the side of the platform with the yellow gem, but you )
( can't boost onto the platform, if you keep boosting up and right fast )
( enough, you can sometimes get stuck on the side, and jump up. )
\______________________________________________________________________/
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
In this level, you'll start on a platform of red blocks - That are
already exploding! Go right, jumping over any piles of red blocks in the
way, until you see a platform of green blocks. Make sure to go under it,
and head forward, grabbing the warp star when you reach it.
______________________________________________________________________
/ \
( If you wait over the blocks with red gems under it, when the blocks )
( blow, you can get them and still have time to continue without falling.)
( If you want the second set, after the warp gate, backtrack to them, )
( and grab them fast; Then turn back quickly. )
\______________________________________________________________________/
When you reappear, there's a wall of explodable blocks in front of
you. You can't pass by them, so wait until they blow, and then go on. A
little farther ahead, there are some jumps, and clanballs. Pass either
way. ( Jumping from platform to platform will get you blue gems, and a
green gem though. )
At the last one, jump to the last clanball, and boost into the alcove
with the warp star in it. You'll be transported to a paltform ahead, where
you can jump to the exit star.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
When you reach the area with a white clanball surrounded by red blocks,
stand above it, until they explode. Grab onto the clanball, as you fall,
and shake it. Then, jump and boost to grab the warp star. Continue with
the level as normal from here, until you reach the end. If you shook the
white clanball, another one will be here, surrounded by a ring. Shake it,
and it will drop the yellow gem for the level.
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
This level is really short; Here we go: When you start, jump onto the
blue bloks (or swing across) to the next floating platform. Cross the
next set of blue blocks, to get to another floating platform. Swing on the
next two sets of clancers to get to another sonte platform, and on the
next to get to another floating one. Cross over the three sets of swinging
clancers, without falling, to get to the platform with the exit star.
______________________________________________________________________
/ \
( Actually, you can just jump, and boost from platform to platform until )
( you reach the large chasm before the platform the exit star is on. )
\______________________________________________________________________/
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
After you reach the exit star, keep going. Jump onto the swinging
clancers, and swing; Jumping off, and boosting to the next set if needed.
On the other side, is a yelloe gem, as well as a set of blue gems. You'll
have to ride the swinging clancers back to the exit star - or, you could
just fall, and be teleoported there, but that will cost you some halth.
_____________________
________________O=======/ \=======O________________
(________________| ( 2-6 Flambee!! ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
The bee will try to attack you, by either attempting to sting you,
charging across the floor of the platform you fight on, or attempting to
pick you up. Also, if you shake it, it will emit small bees that attack
you.
As it charges across the area, or as it is doing it's sting, it will
have a target on it - at these times, you can pick it up and throw it.
It will also have a target, as it tries to get up, after hitting the
ground with a sting attack - this target is on it's stinger.
______________________________________________________________________
/ \
( Throwing it both on the gorund, and in the lava hurts it, however the )
( lava is much more effective, taking only three hits, to bring the bee )
( down! )
\______________________________________________________________________/
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
Grab and shake the bee, then let go, and grab the bees it creates, so
you don't get hurt. Do this two more times, and then on the fourth shake, a
yellow gem (and two more bees) will come out.
_____________________
________________O=======/ \=======O________________
(________________| ( 2-7 Tightrope Ride ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
Above you, at the start, is a green clanball on a path. Grab it, and
shake it to the right, to get it going. At the end of the path (or at
whatever place you decided to jump off at) jump to the verticle moving,
blue clanball.
To the right of that, is a pink clanball, and a clancer, on a small blue
circle, moving around. Jump to the pink clanball, and when you get a
chance, boost to the white clanball, on the next path, to the right.
______________________________________________________________________
/ \
( You can grab the clancer, and hang too, but you can't boost off of him.)
\______________________________________________________________________/
Shake it downward, and it will start moving. Don't worry about the
spike ball, you won't hit it. Jump to the next clanball - the orange one
- and shake downward to start it; Time carefully, so you don't hit the
spike ball. When it stops, shake it left, and when it stops again, shake
it right. Jump to the next platform, just as it goes to the fire.
______________________________________________________________________
/ \
( At the begging, shake it upward to move to a green gem. )
\______________________________________________________________________/
On the platform, there's a clancer throwing ninja stars at you. Just toss
him away, and grab one of the clanballs, on the plus-sign shaped
formation. You can rotate, and change the length of the bars, to avoid the
upcoming spike balls. Basically, align marina with any gems you see, and
you won't get hit. At the end, jump to the platform.
______________________________________________________________________
/ \
( You can actually jump over the top of each set of spike balls, and )
( it's possible to make it all the way to the end, by jumping over the )
( second set, and boosting onward! )
\______________________________________________________________________/
There are two clancers with ninja stars here. Grab one, and throw
it at the other; Or use a ninja star, to take out both. Jump to the
orange blocks, and then to the purple ones, and you can reach the warp
star.
When you reappear, jump to the purple blocks, and onto one of the clanballs,
as they descend from the wires. You have to boost from one to
another above it, fast enough, so that you move upward. After a few
jumps, on the left side, is the exit star.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
When you are jumping from clanball to clanball, to reach the exit star,
keep going up after you reach it. A little higher, on the left, is a platform
with a yellow gem on it.
_____________________
________________O=======/ \=======O________________
(________________| ( 2-8 Freefall!! ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
You start out on a platform of brown blocks. You can pick these up,
so do so, and fall down, thorugh the platform. Move towards the center
of the screen, to avoid hitting spikeballs, as you fall. When you reach
a fork in the path, choose either side, and keep falling. When the two
paths merge again, keep falling, and grab the warp star, that's in the
air, as you fall past it.
When you reappear, move to the right side of the area, and grab the warp
star as you fall. When you reappear again, move to the left, and grab the
next star as you pass it, as well. In the next reappearence, just fall to
the bottom green blocks, being careful not to hit spike balls, and grab
the star; You'll be trasnported just left of the exit star, near a
collection of blue gems.
______________________________________________________________________
/ \
( All the way at the bottom, is a green gem. If you go to the bottom, )
( ride the platform up to a warp gate, which brings you back to the top. )
\______________________________________________________________________/
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
From when you first begin falling, go straight down the middle, and take
a right, on the next fork. Look for a break in the chain of spike balls
and pass through it. Immediately go left, back to the blue blocks, the
yellow gem is against them.
______________________________________________________________________
/ \
( If you miss it, but don't fall down all the way, you can make your way )
( back up to it, by jumping from the ledges on the wall, at the expense )
( of some health - you'll be hit by spike balls on every ledge. )
\______________________________________________________________________/
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
At the beggining of this level, just right of where you begin, is a
black platform. Jump onto it, and it will begin to move. After a few seconds
of riding, a clancer will jmup onto a platform above you. Jump up, and throw
him off, and continue riding the platform he had; Jump over the spikeball
when you reach it.
______________________________________________________________________
/ \
( You can actually jump over the blocks at the top of the screen, to )
( save time, if you jump and boost high enough, at the right time. )
\______________________________________________________________________/
At the end of its path, there's another black platform. Jump to it before
you reach the lava. Again, above you, a clancer will jump onto a moving
platform. Jump to it, and get rid of him. Keep riding the platform, until
you see a clanball on a spring above you; Jump to it.
Wait a until you pass over, a set of blocks, holding a clancer, with a
flower on his head. At this point, pull back, and boost forward! You
should land on a set of white blocks with a Ms. hint - or possibly, on a
platform ahead. Regaurdless, move right, jumping over the spinning
platforms if you have to, and land on the rainbow colored platform.
It will begin sinking while you stand on it, so jump and boost when
possible, so it can have time to rise again. Ahead, numerous blobs will
fall on it, and make it sink faster - catch them, and thro them off.
After that, clancers will begin jumping on it. At this part, just stay
boosting above it - there's alot of clancers, and they'll kill themselves
by sinking into the fire. After the last ones, there's an arrow made of
gems leading to the exit star. Boost and grab it.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
Below the path that the clanball on a spring is on, is a platform,
where a clancer with a flower on its is standing. If you shake him,
he'll drop the yellow gem.
_____________________
________________O=======/ \=======O________________
(________________| ( 2-10 Seasick Climb ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
______________________________________________________________________
/ \
( Everything in this level turns back and forth, but gravity is not )
( affected. This makes this level seem a bit strange at first, but you )
( get used to it. )
\______________________________________________________________________/
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
When you reach the exit star, keep going up. Grab the plus-sign shaped
clanball formation, and go rotate it to the top. Also, make the bar as
long as possible. From the top, jump left to the green clanball. Wait for
the first platform to extend to the foreground, and jump on it, then to
the blue clanball. Jump to the next platform, and then up to the pink
clanball; Shake it so spike balls don't drop on you.
From the pink clanball, push off to the right, and land on the blue
platform. Boost upward, and to the left, to the wall of blocks. There
is a gap in it. Go through the gap, and fall down to the yellow gem
(you'll have to go back up through the level to reach the exit star
again.)
_____________________
________________O=======/ \=======O________________
(________________| ( 2-11 Migen Brawl!! ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
At the beggining of the duel, the large Migen will punch downward at you.
You can grab upwrd, and catch his fist. Once you have his fist, you can
throw it at the large Migen, but the smaller one will heal him before you
can defeat him, so it's not worth the effort. Instead, throw his fist at
the smaller one.
He'll spit fire after you hit the small Migen; you can grab it to get a
blue gem. When you catch his next fist, toss it at the smaller Migen a
second time; Now the small Migen will throw an energy blast, and the
larger one will spit more fire. Catch both, and send the final punch at
the small Migen.
______________________________________________________________________
/ \
( You can hit the large Migen twice, with the smaller one still around, )
( without having him healed. He is healed on the third punch. )
\______________________________________________________________________/
Now, with the small Migen gone, the large one will do a fire breathe
attack. Just jump and boost, to the side of it until it's done. Now
you're ready to take the guy down! He will mix up throwing punches, and
fire - And note, punches come from the side now, as well. You can't catch
these punches, but you should still block them.
When he gets a baffled look on his face, you can catch his next punch,
and throw it up at his face. Continue this pattern until you beat him.
(He will begin going faster, howeever.) Also, be aware for his fake
punches, where he won't actually punch at all - Just attempt to fake you
out.
______________________________________________________________________
/ \
( When you catch his fist, you can throw it down against the paltform, )
( to casue 5 blue gems to appear. You can only do this a 6 times before )
( it stops working, though. )
\______________________________________________________________________/
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
If you can beat both Migens, without taking any damage, you'll be awarded
with a yellow gem.
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
Grab the clanpot at the beggining of the level, and place it under the
blue clanball in front of you. Shake the clanball, and two grenades will
fall into the pot. Take the pot and head up the hill. At the top, are two
clancers on skis. Catch the grenades they throw in the pot, and jump over
them. (If you miss a grenade, go to the bottom of the hill, and come back,
and two more clancers will be waiting.)
______________________________________________________________________
/ \
( At the beggining, there are other clanballs that drop items as well )
( (Flowers and blue gems) you can put these in the pot to mix as well. )
( Check the "Clanpot Recipes" section for more information. )
\______________________________________________________________________/
Shake the pot, and the four grenades will be mixed into a clanbomb. Head
up the next hill, where there is a large barrier of red blocks; Pull out
the clanbomb you mixed, and blow them apart!
Pick up the clanpot again, and head forward. Jump over the clancer on
skis hen you see him to dodge his grenades - Or catch it, if you prefer.
Keep oing, until you reach a set of spikeballs. Here, you should remember
that ou can push the clanpot into them, and make them dissapear without
losing any health. So, push the clanpot into the bottom spike ball on
each set, and walk under them, up the hill.
Now ,you no longer need the clanpot. Go under the blocks ahead, and
you'll see a warp star near the edge of the platform. Grab it, to be
transported above the blocks. There is a "Jump Clancer" - the creature
that is attached to a spring - up there. Grab onto it, and jump off the
right side of the platform.
______________________________________________________________________
/ \
( There is a green and a blue gem on the platform that you can reach by )
( jumping with the Jump Clancer. )
\______________________________________________________________________/
The Jump Clancer can bounce of of spike balls without taking damage. So,
jump along the spike balls to reach the next platform. The exit stat is
on it.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
Put the clanpot under the orange clanball at the beggining of the
level, and shake the clanballm until six blue gems fall into the pot.
When you pass the explodable red blocks ahead, there is anoth orange
clanball. Shake six blue gems from it, into the pot as well. Mix the six
blue gems togehter, for both sets, so that you create two green gems. Mix
the green ones togehter, to create a yellow gem.
_____________________
________________O=======/ \=======O________________
(________________| ( 3-2 Clance War ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
At the start, there are a few flying enemies, and some explosives on the
ground, as well as a clanball. The clanball is mpty, so boost over the
explosives - If you go fast, you won't take damage. Go under the blue
platform, but watch out for a ninja star that will go past you. Watch
out for the enemies in the air that are riding in pods, and go under the
second blue platform as well.
There are some more flying enemies ahead, but they aren't difficult to
deal with; Grab them, and throw them as you would a nomral clancer.
A little farther ahead, is a blue ramp, with spike balls coming from its
peek. Jump over them, and continue. There's a larger hill with spike balls
following it; Pass it the same way.
There are some red gems to the left from where you jump off of the hill,
and another ramp to the right. Past that, is another hill, you have to
jump to reach.
______________________________________________________________________
/ \
( You can go below the hill to reach an orange clanball, which holds a )
( boomerang, turn around and jump up to continue onward. )
\______________________________________________________________________/
After another set of ramps, you'll reach a set of shiny blue blocks, with
a large number of blue gems on them. Grab them, and keep going. Jump to
the next blue platform, and again, onto the one beyond that. There' a
warp star to the next area.
In the next area, there's a mini-boss. It's a clancer, riding in a tank
type crature, with a missile launcher. Many clancers will also jump into
the fight. Grab the missile launcher, and blast them all! The exit star
will appear.
______________________________________________________________________
/ \
( The mini-boss creature can also be thrown to be damaged, or have )
( clancers thrown at it. You can even shake pieces off! All are possible )
( mthods to defeat him. )
\______________________________________________________________________/
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
As soon as you start, boost under the first blue platform. There is a
clancer with a hat on his head. Shake him to get the yelow gem. This is
not as easy as it sounds, a bomb will drop on him, and he throws ninja
stars. He'll often hit the bomb, and destroy himself. It's best to hop
over the bomb, and just shake him right away - You may get hit, but
you'll also get the gem.
_____________________
________________O=======/ \=======O________________
(________________| ( 3-3 Missile Surf!! ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
There's a missile in this level, and if it blows up, you'll hav to
restart. If you jump on it, and move to the back it will move up. If you
move to the front of it, it will move down. Use these features to guide
the missile, and keep it from exploding.
Guide the missile over the first hill, and then forward, until you reach
a green platform. Go under it, and then forward, until you see a hill
going upward. Go up this hill, where at its peak, you'll have to go
downward again. There is another hill like this, immediately afterword.
Watch out for the missiles coming your way, as well, catch any blasts
they shoot at you, to get a red gem.
______________________________________________________________________
/ \
( It's actually possible, to put the missile UNDER these hills, while )
( you run across the top, but it's very difficult. )
\______________________________________________________________________/
When you get into an open area again, there are two hills at the bottom
of the screen, each with an enemy trying to shoot you. It's best to stay
on the missile, and just try to avoid them. After you pass them, there
are four missiles with clancers on them that come by, and they will punch
you if you get near them - The fith missile, however, holds a clanbomb -
Get this, or you will crash into a wall of bombable blocks ahead.
The missile you are on, will pass a few missiles coming up from the bottom
of the screen. Just don't let them hit the clanbomb, as it will exlode.
Just past them, is a wall of red blocks. Blow them up, and on the platform
behind it, is the exit star.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
When you reach the exit star, there's an arrow pointing up right. Keep
riding the missile in that direction, and soon, you'll reach the yellow
gem.
_____________________
________________O=======/ \=======O________________
(________________| ( 3-4 Clanball Lift! ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
From where you star, there is a green clanball in front of you. You can
ride it to get some gems, but it isn't necessary. Continue on, to the
blue clanball. Ride it, mocing up and down to avoid the spikeballs, and
jump off. Jump on to the next clanball, which is pink, and push it all
the way to the right. Ride it until you get near the second green spike
ball, and from there, boost off, to the orange platforms.
Jump and boost up to the orange clanball, and move between "lines" to
avoid any shots that the enemies in the pods fire. From the end, boost
off of the top line, to the next platform, and fall, where the arrow
points.
______________________________________________________________________
/ \
( It's also possible to get ovr the platform, by jumping and landing on )
( the pods, and boosting up - Without the clanball. )
\______________________________________________________________________/
There are a set of four clanballs ahead. Boost from one to the next, to
cross the large gap, and boost from the last one (it's a blue one) over
the next column of blocks ( also, as a side note, there is a gold statue
inside the blue clanball.) Grab onto one of the swinging clancers that
crossnig the next gap, and jump and boost to get across. There is a green
gem and an exit star on the next platform.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
The yellow gem is palced above the swinging clancers, in the center of
the line they move across. Jump and boost to the top swinging clancer,
and boost to the gem from there.
_____________________
________________O=======/ \=======O________________
(________________| ( 3-5 Go Marzen 64 ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
At the beggining, walk a few steps forward a few steps, and four clancers
with jetpacks will begin hovering around. They toss grenades, and mines,
which will explode, so the are quickly becomes dangerous. Go through the
path with orange and black blocks above and below it. On the other side,
there are two more enemies with jet packs - avoid, or grab and throw them
and keep going, passing over the red bombable blocks. Keep going forward,
until you reach an area with more orange and black blocks. It's
easieest to jump to the top, and throw the clancer with ninja stars at
the flying clancer, and keep going.
______________________________________________________________________
/ \
( On the bottom part, there is clancer with ninja stars, and a robot )
( a gun. Throw one, into the other, and grab the clanpot, which you can )
( shake, to mix a clanbomb. This can be used to blow up the red blocks )
( you passed, to get the gems beneath them. )
\______________________________________________________________________/
A little ahead, are more platforms with clancers jumping around - One on
top of the platforms, has ninja stars, but you can just go under the
platforms. Also, wtach out for the clancer riding a pod. Keep going right
and pass through the house with a swinging clancer. Dash over the mines
on the other side, moving fast, so you don't get caught in the explosions,
and grab the warp star.
In the next area, you star out with a green clanball on a spring infront
of you. Grab it, and pull back; When you let go, you'll be launched to a
platform ahead. Jump from orange block, to orange block, until you reach
a line with a pink clanball moving along. Grab onto the clanball.
______________________________________________________________________
/ \
( You can get a green gem, and some red gems, by jumping to the orange )
( blocks around the one you are on. )
\______________________________________________________________________/
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
In the second area of the stage, after the three orange clanballs, there
is a pink moving one, after the next pltform. Jump off of it, to the
blocks below. There is a white clanball. Shake it, and immediately jump
to the right, above the red blocks; A clanbomb will fall from the sky,
and you have to catch it before it hits the blocks and blows up.
When you catch it, bring it to the left side of the orange and black
blocks, where you'll see the red block path continued. Bomb the top red
blocks, and jump in, and grab the clanpot before it blows; Jump out, and
shake it. Three green clancers with missiles will form one large one that
you can ride! Ride it above the orange clanballs seen earlier, and you'll
find alot of red gems, and a yellow one among them.
______________________________________________________________________
/ \
( You can also continue riding the clancer to the warp gate, to the next )
( area, if you want. )
\______________________________________________________________________/
When the pink clanball reaches th end of its path, jump off, to the next
paltform. You'll then have to jump across four orange clanballs to cross
the next gap. From the platform you land on, wait for the next pink
clanball to come by, and grab onto it. Jump off, at the end of its path.
You'll land on a block near a hill. Move down the hill, and follow the
linear path of blocks, until you reach the end; Jump down, without moving
far to the side, and you'll land on a platform with a warp star.
In the next area there is a clancer, riding a large robot. He will walk
around, as clancers - and sometimes bombs - pop into the area. Grab them,
and throw them at the robot. When the robot explodes, the clancer on his
back will fall off - Slam him against the ground a few times, and the
exit star will appear.
_____________________
________________O=======/ \=======O________________
(________________| ( 3-6 Chilly Dog!! ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
Now, it's time for a fight with some kind of Icy Weener dog. Heh. He'll
try to run at you, and jump at you, and if you attempt to grab him by
any area besides his head, he'll also kick you backward, although, this
doesn't cost you any health.
Grab his head, and throw him into the ground to hurt him. Be careful
though, as soon as he get's up, he may jump, so be ready. Even if he
doesn't jump, however, he will attack, and possibly do a flip to try to
hit you. When you give him enough of a beating, the exit star will show.
______________________________________________________________________
/ \
( After you throw him against the ground, while he bounces, you can grab )
( his head, and throw him again, to save alot of time! Although, if you )
( miss his head, he'll kick you, just as if he was standing. )
\______________________________________________________________________/
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
Grab his head, and shake him a few times, until he drops some blue gems.
Do this again, to collect some more. Repeat this once or twice more, and
he'll drop a yellow gem instead.
_____________________
________________O=======/ \=======O________________
(________________| ( 3-7 Snowstorm Maze ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
______________________________________________________________________
/ \
( The areas in this level have a second warp star to restart the area in )
( case you mess up. )
\______________________________________________________________________/
You start in front of a statue, that isn't actually used for anything. So
head up the hill, until you see a tryke. Grab onto it, and bring it back
over the hill. Turn around, and dash up the hill with it, so that it goes
into the green alcove. Now head back, and go right, up the second hill.
Grab onto the jump clancer, and jump into the open "box" next to the
other jump clancer. The warp star will form above it, so jump up, and
grab it.
In the second area, you'll start with a white clanball in front of you.
Shake it, and a clanpot will fall out. Grab it, and move to the second
clanball. Put the clanpot under it, and shake it so that a clanbomb falls
into the pot (The clanball actually holds three bombs, but you only need
one.) Move up to the top of the hill, and toss the clanpot over the wall
of blocks. Now, jump up the clanballs (which you can shake some gems
from), to get over it. There are some red blocks covering a warp star, so
pull a clanbomb from the pot, and blow them up. Grab the warpstar.
The final area starts you off near another clanball that contains a
clanpot. Shake it out. Now, do you see all the clancers running up and
down that hill? There are ten of them. Put them all into the pot, and
take it to the top of the hill, and all the way to the right side of the
area. You'll pass some clanballs you can shake some gems out of, if you
want. At the right edge of the screen, there is a small platform of blocks
in the center of a place surroned with some blocks (It's hard to explain,
but you'll know what I'm talking about when you see it.) Place the pot on
it, and pull all 10 clancers out, throwing them to the right. They won't
leave the area, and once all 10 are in it, the exit star will appear.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
In the first area, grab on to the jump clancer. Now, see the star on the
green platform (the one that's there to begin with, and restarts the area
if you grab it)? Jump to that platform with the jump clancer. There is a
blue spike ball just to the left. Jump to it with the jump clancer, and
bounce to the left. Land on a green spike ball - which requires some
height - and off again, to a third, purple spikeball. Boucne to the left
once more, and you can grab the yellow gem in the air, before you fall.
_____________________
________________O=======/ \=======O________________
(________________| ( 3-8 LUNAR!! ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
Now, it's time to face off against Lunar! He has an array of moves; He
can slide, or jump, leaving grenades behind, fire a machine gun, punch,
and fire an energy blast. You can't block the machine gun, so just keep
your distance with that, however, everything else can be countered.
If you catch a blast with good timinging, you can throw it back, and if
he doesn't block it, he'll take damage. The same oes with grenades, but
make sure to throw them from a distance, so you don't get hurt yourself.
If he punches, jump over him, and grab him from the back. Sometimes, you
can throw him against the ground, to do some damage. Actually, you can
grab him when he finishes any of his attacks, however, he sometimes won't
take damage. Keep up the fight, and when you defeat him, you'll finish
the level.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
Wait for Lunar to shoot an energy blast from his gun, and catch it with
B to cause a yellow gem to fall. Note: This doesn't appear to work, if
you are moving the D-Pad in any direction; So press B, and only B.
_____________________
________________O=======/ \=======O________________
(________________| ( 3-9 The Day Before ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
In the begging, there's a house in front of you. Go over, or through it,
and jump over the next two little platforms. Pass by the Ms. Hint, until
you see two large brown blocks. Grab and throw the first one, at the
second one, to open the way forward.
Pass over the next green house, and over the small brown one. After that,
is another green one. Jump on top of the green one, and from there, jump
over the blue one. Jump down, onto the other side, where there are two
more blocks - Throw the first into the second, and continue onward again.
______________________________________________________________________
/ \
( By talking to the clancers in the houses, they will run back to the )
( manage that was in the beggining of the level. Just something to know, )
( although, it's not useful. )
\______________________________________________________________________/
There are two practice tracks. Run through the bottom one. On the other
side, there's a warp star. You'll see a short cinema, and finish the level.
______________________________________________________________________
/ \
( If you talk to the clancer on the ground, near the tracks, you can )
( race the clancer on the top track. You get a red gem if you beat him. )
\______________________________________________________________________/
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
At the rightmost part of the area, there are two clancers, prcticing jump
rope - Using a rope of purple spike balls! Jump in the middle, and jump
over the spike with them. After you jump for bit, the rope will explode,
and a yellow gem will appear.
_____________________
________________O=======/ \=======O________________
(________________| ( 3-10 The Day Of ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
This level, has a menu in it, which allows you to choose an event. By
winning an event, you gain points, and if, after you play all the events,
you have more points then the other team, you beat the level. So, I think
the best way to describe this level, is to break it down into events.
______________________________________________________________________
/ \
( After you beat it for the first time, if you replay the level, you )
( can only participate in one event, each time you play it. )
\______________________________________________________________________/
====
100M
====
This event is a hundred meter dash. You can go fastest by using the D-Pad,
so don't use the C-Pad. The number in the bottom right corner, shows how
far left, you have to go. Also, if you try to start, before the word "Go!"
is called, you get a penalty - Three penalties, and you are disqualified
from the event.
====
200M
====
This event is virtually the same as the 100m dash, except that it's twice
as long.
====
400M
====
This is the third and final dash event; It's twice as long as the 200M,
and four times as long as the 100M. Your fingers may get a little tired
in this one, hehe.
====
Jump
====
In this event, you and a clancer from the other team, are in a jumping
contest. You both get two tries to jump as far as you can, and the
longest of your jumps is your score. If your score is higher than his,
you win. The best way to do this, is to do a slide jump, from the start,
and boost to the right util you hit the ground, at the peak of your
jump. You can esily reach over 500 in distance - maybe even the high 600s
- And he won't be able to touch that score - He generally gets in the
300s or so.
====
Ball
====
In this one, there is one clanpot, that you can pick up and move. People
will be throwing red balls, and white balls (there are way mroe red balls.)
Try to catch the white ones in the pot, but avoid the red ones. Also, look
out for the grenades somne of the clancers throw, they will cause you to
drop the clanpot, and knock you down. If you catch more white balls then
red balls, you win.
______________________________________________________________________
/ \
( No, you can't pick up balls out of the pot... )
\______________________________________________________________________/
======
Hurdle
======
This event is similair to the dash event, except now, there are blocks on
the track, and you are only facing one opponent - And it is alot easier to
win here, as he doesn't seem to be to skilled at jumping over the hurdles.
Also, know, that the C-Buttons work well here, unlike in the dash events.
When it says "Go!" boost to the right. There are four blocks on the ground,
jump on the first, boost over the second, to the third, boost over the
fourth, to a block on the next ledge, made of yellow and blue blocks. Jump
to the top of it, and boost across it.
Next, is a group of blocks both in the air, and on the ground. Go through
the middle, between the red and tan blocks. Next, are two pyramid shaped
structures. After them, is just 30M of straight path - It's best to switch
to the D-Pad for this part.
=======
Mathfun
=======
Whats more fun in a festival than math? Nothing! Wait..actually, there is
alot of things... Oh well, regaurdless, this is thrown in. In this event,
you race a clancer to finsih math problems. (Addition, Subtraction,
Multiplication, and Division, nothing too complicated.) You enter your
answers by grabbing the number balls - The ball marked with an arrow clears
your answer so you can retype it. This event is very easy, as the opponent
takes a long time before he tries to enter his answer.
______________________________________________________________________
/ \
( You probably won't need to, but if you pause, you'll have more time to )
( think... Or get out that calculator, for the lazy people? Hehe. )
\______________________________________________________________________/
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
Beat the 100m dash, in under 11 seconds; This goal is very, very
hard to do. Remember, use only the D-pad, not the C-buttons, and begin
mashing them just as the word "Go" appears. If you mashed it fast enough,
you'll be rewarded with another yellow gem.
_____________________
________________O=======/ \=======O________________
(________________| ( 3-11 Cat-astrophe!! ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
This is a fun little level. You can play dodgeball with a cat. Pick up
the balls, or blob enemies, and toss it across the border-line of the
arena, and try to hit the cat - dodge the balls it throws as well, because
if you're hit, you'll lose some health. After you hit the cat enough times,
it will begin crying; Talk to it and the exit start will appear.
______________________________________________________________________
/ \
( Crossing the line in the middle will cause people to boo at you, but )
( you can still shake the cat, and throw it to the ground to win beat )
( this level. This lowers the time you get (if you're going for ranks) )
( and causes the cat's message after the match to be different. )
\______________________________________________________________________/
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
If you can win the match without getting hit, and without crossing the
line in the center of the area, or grabbing the cat - In other words,
don't cheat - you'll be awarded with a yellow gem.
_____________________
________________O=======/ \=======O________________
(________________| ( 3-12 CERBERUS a ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
Lunar is back again, but this time, he has CERBURS alpha with him! What
is CERBURUS alpha? Well, It starts out looking like a motor cycle, but
it can evidently change into a raptor-like creature. Well, there are four
phases of this fight, so let's get started.
=======
Phase 1
=======
As you start, you'll be riding the cat that you defeated in the last
level (cool, huh?), and Lunar will being riding the CERBURS alpha, firing
missiles at the start. The first step, is to jump on one of them, so that
you'll be free to move around the arena. Also, try to catch another
missile afterword, and shake it - Shaking one makes it bigger! - and toss
it at Lunar - not CERBERUS, but Lunar.
Afterword, he will do one of several attacks. He will either shoot more
missiles, launch a large blast, toss a shockwave at the ground, or shoot
numerous green energy balls. To dodge the large blast, push against the
ground, and hold down; Stay in the air to avoid the shockwaves. If he
uses the green blasts, however, try to block them with B, and you'll get
blue gems out of them.
______________________________________________________________________
/ \
( Sometimes, Lunar will throw a low orange blast, and a large blast at )
( the same time. The best way to avoid it, is to go to the bottom of the )
( screen, and hold down, but try to keep as much distance between you )
( and Lunar. Although, you can also block the shockwave. )
\______________________________________________________________________/
Continue to dodge or block his attacks, until he gives you another
oppurtunity to grab a missile. Shake it, and toss it back like you did at
the begginning - and remember to get a new missile to ride, if you lose
the original one. After a few direct hits, and Lunar will enter phase two.
=======
Phase 2
=======
After you give him a beating on the first phase, Lunar and CERBURS will
jump over you. Stay low, so you don't get hit, and go as far left as you
can, to avoid his first attack. A crosshair will form, and lock on to an
area shortly - Regaurdless of whether your targeted or not. Lunar will
fire a machine gun at the target.
______________________________________________________________________
/ \
( It's possible to grab the machine gun fire, although it makes it )
( harder to safely grab a missile. )
\______________________________________________________________________/
Also watch out for his laser. If CERBERUS's tail turns back, he's going
to use the laser. Move to the bottom of the screen, and as left as you
can, and you'll safely dodge it.
After you avoid the machine gun fire, grab one of the missiles that he's
throwing back at you, and shake it up. Launch it at Lunar (again, not
CERBERUS) - and after a few hits, he'll go into his third phase.
=======
Phase 3
=======
In phase 3, Lunar will get off CERBERUS, and CERBERUS will shoot a few
blasts at you, before it moves into the background. Simpy boost right,
to avoid them. Now, it's just you nd Lunar.
Lunar will be sliding on the ground, behind you. Approach him, and he'll
do one of three things. He'll eitherr flip bckward - In which case you
approach him again. He'll start flipping, but not kick; When this happens,
boost back fast, or he'll slash you. Or, he'll do a real flip and kick -
This is what you want. Jump over his kick, and he'll get a "!" over his
head.
When Lunar has a "!" over his head, you can grab him, and throw him into
the ground, causing him damage. Do this three times, and Lunar will climb
back onto the CERBERUS alpha, for the final phase of this fight.
=======
Phase 4
=======
At the beginning of the fight, Lunar tosses his gun out. Grab it, and get
ready to fight. And remember, you can shake the gun, to cause it to fire
a large blast, which is very effective.
Lunar and CERBERUS have a few moves. They can roll back and forth - Jump
over them when they do this, possibly even getting in a few shots while
in the air. They can also backflip - Go over or under them when they do
this, and move to the opposite edge of the screen. Also, CERBERUS can
do a headbutt - just stay away from it's head. Lastly, they can do a
spin in the air - Just don't approach, and you'll be fine.
Whenever you are dodging, and can get in a hit, do so. When they stop
rolling, and are running normally, attack Lunar with a charged gun. If
he is able to hit you though, you may drop the gun. Make sure to pick
it back up, because you can't hurt him without it. Soon, this fight
will be over.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
Simple! Beat him witohut getting hit! What? Not simple? Yeah... I
know... Lots of people have trouble with this one, just practice if
you don't get it on the first try.
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
In this level, a large bouldr will be rolling down after you, so you
have to go relatively quick. Don't touch it, or you'll have to restart,
and also, don't let it get in front of you - If it beats you to the
bottom, it will block the exit star.
To start with, boost down the ramp in front of you. You're on a series
of ramps, so keep going down them, until you reach a warp star. You'll
be transported to an area of purple blocks. Jump through this area,
until you reach the large brown blocks - Smash them out of the way, by
throwing them into each other.
Keep going, down the one possible path, until you reach a fork, with
red gems on one side, and the other without any. The one without
is faster, but if you have a good lead on the boulder, you can go in
either.
______________________________________________________________________
/ \
( Above there is also a set of platforms, with a few gems (including a )
( green one. They are generally not worth going for, though. )
\______________________________________________________________________/
Both paths will merge, a little farther ahead, and you'll enter a part of
the stage, made of green and white blocks. Drop of of either side of the
first platform, and you'll be at another fork in the path - Again, one
with red gems, and one without them. Again, both work, but the one with
gems takes slightly longer.
When both paths come together again, there's a warp star. It is used for
getting the yelloe gem, which you can see the yelloe gem section for, but
for beating the level, skip it. There are some red gems leading to the
right, where there's another warp star. Don't use it, it brings you back
to the beggining of the level (It's used if the rock blocks the exit.)
Instead, go to the left, down the ramp, and the exit star will be waiting
for you.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
As you head towards the bottom of the area, at oone point, you'll pass a
set of red blocks. There's a warp star next to them, so grab it, and
you'll be transported inside the alcove of red blocks. There's a yellow
gem in there, and there are three cylinder blocks. Grab a clanbomb from
the one on the left, to bloe up the blocks, and get back out.
_____________________
________________O=======/ \=======O________________
(________________| ( 4-2 Toadly Raw!! ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
In this level, you take on a giant frog. He's really not that hard,
especially, once you know how to deal with him. First off, he likes to
jump away from you - If you get too close, he will jump away. When he's
far enough away (which isn't too far, actually.) he'll throw his tounge
at you. Grab his tounge - The closer to his mouth the better. If you
fail to grab it, and he hits you with it, he'll either push you back,
or at times pull you into his mouth; Both hurt you.
Once you have caught hold of his tounge, you can either shake it,
hitting the frog into the ground, or throw it back at him, to hurt him.
If you're close to his head, you can get in as many as 10 or 12 slams,
so do that.
Soon, he'll either explode, or do a new attack; A summon. This will
result in the background changing. A clasncer on a cloud will come by,
and fire energy blasts at you. If you are hit, you'll be electrocuted,
but if you can ctach it, and you keep pressing B, it will "charge up"
in your hands. Throw it at the frog, and he should be defeated.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
If the frog calls upon the cloud, wait for the cloud to fire an energy
ball at you. Grab it, and keep hitting the B-button, so that you
catch it, and it's nice and big. If you hit the frog with it, and it's
the final blow, he'll drop a gold gem.
_____________________
________________O=======/ \=======O________________
(________________| ( 4-3 7 Clancer Kids ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
Remember that couple from Planet Clancer? The ones that lost their
three boys? Well, they're back again, now with 7 kids! Wow, what do
they do in their spare time...Hehe. Well, anyway, you're supposed to
find hem. There's a catch though - They've been turned into monsters!
When you defeat them, they transform back, and head home by themselves
(After you talk to them.) Each one can become one of three monsters.
Here's how you can defeat each one:
Spikeball - If they become a spikeball, they move back and forth, with
bombs rotating around them. Grab a bomb, and hit them with it, to do
some damage. But, after every hit, a bomb is replaced with a spike - So
watch out! When there is no more bombs left, they will transform back
into a clancer.
Clanball - This is a clanball with lasers on its sides. Avoid the
lasers, by either going between them, or staying on the sides. When
the laser hits the ground, rocks will fly up, and you can grab them.
Throw the rocks at the clanball, until it transforms back.
Clanpot - The final form they can become, is a clanpot. It moves left
and right, spewing out flaming rocks. If you grab one, it will become a
normal rock, that you can pick up, and throw. Throw them at the clanpot
to cause damage. It will begin to speed up as you give it damage, but
soon, it will trnasform back into a clancer again.
______________________________________________________________________
/ \
( Sometimes, a gems will fall, while on fire. Grab it, to get the gem. )
\______________________________________________________________________/
Now, here's how to get to all of the Clancers. It also tells what form
each one takes:
Clancer #1 - Spikeball
======================
From the start, dash forward, until you're at two blue blocks. There is
an orange clanball; Jump over it, and over the blue blocks on the other
side. You'll enter a room with the first clancer in it.
Clancer #2 - Clanball
=====================
After finishing the first clancer off, go back to the orange clanball
you jumped over earlier, and ride it downward (or just jump). Take a
left at the bottom to reach the second clancer.
Clancer #3 - Clanpot
====================
After the second fight is over, keep going to the right, without taking
either of the clanballs up, and jump over the black blocks when you
reach them. Clancer #3 is in this room.
Clancer #4 - Clanpot
====================
Grab the orange clanball nearest to where you fought clancer #3 (It's
just left of the black blocks.) Ride it to the top, and jump left over
the blocks. Keep going left, and jump over the next set of purple
blocks, to get to the room with the fourth clancer.
Clancer #5 - Spikeball
======================
After beating the fourth one, go back to the orange clanball you rode
up, and jump over it, to the right-hand side. Grab the warp star to
be transported to a new section of the cave. Keep going left, until
you reach two white blocks; Jump over them, to enter the room with
clancer #5 in it.
Clancer #6 - Clanpot
====================
Head back to the right, after beating clancer #5, until you see an
orange clanball. Ride it to the top, and jump left, over the green
blocks. You'll be in the room with clancer #6.
Clancer #7 - Clanball
=====================
Go back to the orange clanball, that you rode up, and jump over it,
to the platform on the right side. Keep dashing to the right, until
you reach a second orange clanball - Jump over that too, and you'll
reach the last clancer.
After you rescue all of the clancers, you'll be returned to the
start of the level. After some messages, and short cutscenes, you'll
finish the level.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
After beating clancer #4, shake him before you talk to him. He'll drop
a yellow gem.
_____________________
________________O=======/ \=======O________________
(________________| ( 4-4 Rescue! Act 1 ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
This is the first level you get to play as Teran in. And his move set is
completely different from Marina, so it's advised that you check the
control section and read his move list if you haven't. Now, onto the
level.
In the first room, you can talk to other clancers, but to get to the main
level, walk to the right of the room, and grab the warpstar. In the area
you are at next, run forward, paying no attention to the blobs, and run
up the hill of blocks. At the top, there's a clancer throwing ninja stars;
Give him a punch or two, to bring him to tears; Another to completely kill
him. Keep going, ot the edge of the platform.
______________________________________________________________________
/ \
( From above, a clancer will shoot a gun at you; However, going up there )
( is a waste, as there is no gems, or other such items. However, below )
( is a clancer with bombs, and a bunch of red blocks. You can lure him )
( to the red blocks, and have him blow them up, giving you access to the )
( gems - Although, he sometimes kills himself in the process... )
\______________________________________________________________________/
Across the gap, is a set of four brown blocks, with a clan cer with a gun
on the other side. Punch through the blocks, and knock him out, and then
continue forward, until you reach a gap; Jump over it, and continue up
the hill on the other side. You'll pass some spikeballs (which are
blocking some gems, you can get, if you like), before reaching the top of
the hill.
Continue down the other side, until you see a tryke. Jump ontop of it, to
ride it. Ride it to the right, and drop off of the first green ramp. When
you land, after riding over two little ramps, jump with the tryke, off of
the large one, onto the next ramp, which is in the air. Jump to the
orange blocks, and to the next green ramp, and ride down it. Put the
tryke in the green box-type area, and the exit star will form above. Jump
up and grab it.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
After passing the part where a chain of spikeballs is swinging, turn
around. Jump to the platform above the spikeballs, and cross it to the
left. There is a clancer robot enemy, and a warp star. Use the warpstar
to be brought underneath a platform, ahead, with 6 blue gems, and another
star. Grab it, to be brought to another platform.
Now, there is a warp gate - But wait. Before you grab it, you should
notice a sparkle on the other side of the wall, moving betwen two spots.
When you grab the warp star, you'll be trasnported to where it currently
is. This holds true for the stars ahead as well.
Grab the first one at any time, because you'll go through either way.
Keep going, to the second star. Grab it, as the spark is on top, and Jump
across the platform, to the next star; Grab it when it's on the bottom,
and grab the star you appear next to. Immedediately, before you even
reappear, hold right. You'll appear right over a gap, but holding right
will cause you to land safely.
You'll be on an "M" made of blocks. Jump to the next platforms (which
actually spell out "M-A-R-I-N-A") until you are over the yelloe gem. Wait
until the spark is over the gem, and grab the warpstar, to get the gem.
______________________________________________________________________
/ \
( If you mess up, restart the level, as these warpstars only work once. )
\______________________________________________________________________/
_____________________
________________O=======/ \=======O________________
(________________| ( 4-5 Rescue! Act 2 ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
This is the second, and final level you get to play as Teran in. And guess
what? It's a boss! Hooray! Err...ok, back to the level... You'll be facing
Calina, that clancer, that has been impersonating Marina. And actually,
she's not a tough boss.
Her basic attack strategy, is to hover in the air, moving back and forth,
while throwing bombs down at you. One thing though - the platform you're
standing on, is made of blocks, that can explode. So, let to many bombs
blow, and the platform is gone - Although, you should have her done way
before this becomes a problem. ( And on a side note, you can block most
damage from bombs, and destroy them by punching them.)
To defeat Calina, first, get her out of the air, with an upward kick, and
keep punching her, until she is either defeated, or hops back into the air.
If she makes it into the air, simply bring her down again, with another
kick, and continue the pattern, until she's gone.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
Near the right side of the screen, three blocks from the wall, and three
blocks down, is a block holding the yellow gem. Wait for Calina to throw
bombs, and just block or avoid them, until the block with the gem breaks.
Just jump down and grab it when that happens.
_____________________
________________O=======/ \=======O________________
(________________| ( 4-6 TARUS!! ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
Now, it's time to go head to head with Taurus. He has a few tricks, but
you'll be able to take hm down, once you know how to counter them. So,
here we go. Taurus has the ability to jump up in the air, and stomp down
on you. Often, this will result in rocks, and boulders falling from the
ceiling (if his jump is going to cause this, he'll seem to stay up in
the air a bit longer.) You can catch these boulders, and throw them back
at him.
Tarus also has two special punches, one which he'll wind up for, and one
which he just pulls back and punches. A target is on his fist when he
does either, so you can grab him - Throw him into the wall, to do even
more damage then by throwing a rock. Soon he should go down; In fact,
if you throw him against the wall, with one of each kind of punch, he'll
go down right there; After just two punches!
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
Simply catch one of Tarus's punches, while he's relatively close to the
wall, and hurl him into it; He'll drop the yellow gem.
_____________________
________________O=======/ \=======O________________
(________________| ( 4-7 Ghost Catcher! ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
At the beggining of this level, there's a blue clanpot near you. This
pot can't store, or mix items; It has a special use. It's used to
capture ghosts, of which, there are 13. When you collect all 13, you'll
finish this level. So, here's how to get each one of them:
Ghost #1
========
When you start, pick up the pot, and go right, past the first cloud.
Just past the cloud, is the first ghost.
Ghost #2
========
Drop the pot on the cloud, and clear the brown brocks in front of you,
to make a path. Go through it, without the pot, and go past the ghost
- Don't worry, it's better to get this one later - and grab a clanbomb
from the cylinder near it. Run back to the cloud, and ride up to the
top. Jump to the right side, and blow up the thrid statue, and a ghost
will rise up.
Ghost #3
========
Take the pot, and jump over the cloud, to the left side now. There are
some flowers on the ground, and by picking the one 2nd from the left,
a ghost will rise up.
Ghost #4
========
Ride the cloud - or jump - back down, and take the pot back to where
you got the clanbomb. Pick up the ghost you passed earlier.
Ghost #5
========
Go all the way to the right, past the cloud, lift the gold statue.
A ghost will rise.
Ghost #6
========
Drop the pot, on the cloud nearest you, and grab another bomb. Ride up
to the top, and jump to the left. There will be 2 bronze statues; Jump
over them, and bomb they grey one, for the sixth ghost to appear.
Ghost #7
========
Throw the ghost pot at the bronze statues, and a ghgost will rise from
one of them.
Ghost #8
========
Now, take the pot to the platform on the right side of the cloud. Shake
the green clanball, and a boomerang will fall. Pick it up, and toss it,
into the spikeballs that are near, and when all four are "invisible" a
ghost will form.
Ghost #9
========
Keep going to the right, jumping over the next cloud. In the next room,
is a ghost throwing fireballs. Try to catch him, without getting hit.
Ghost #10
=========
Jump down from where the cloud is, with the pot, and when you reach the
bottom, move slightly to the right, just past the green blocks. Jump up,
and throw the pot upwwards. If you hear the "pop" sound, you got the
ghost, if not, try again.
Ghost #11
=========
Go to the right, and you'll see two ghosts throwing fireballs. One of
them is eleven...
Ghost #12
=========
..And the second is twelve.
Ghost #13
=========
Grab the pot, and go to the left now. You'll see a set of blocks
between the ghost and you. Jump to the top part, with the small opening,
and stand up close to it. From here, you can throw the pot through, and
it will catch the ghost in it automatically.
After you catch all 13 ghosts, you'll be transported back to the start,
where an exit portal will be waiting.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
Grab a clanbomb, and bring it to where you collect ghosts #11 and #12.
There are three grey statues there. Toss the clanball into them, and
when they explode, they leave behind a yellow gem.
_____________________
________________O=======/ \=======O________________
(________________| ( 4-8 Aster's Tryke! ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
As soon as you start, some type of water begins chasing you. So, grab
onto the tryke, an begin boosting to the right quickly. Keep going,
hopping over the small gaps as you reach them, until you reach a set of
blue gems. At this point turn around for a second, and go to the left,
until you land on the bottom again - Then continue boosting to the
right.
In the next part, boosting fast sends you over the next platform, while
boosting a bit slower sends you under it, howeever, both lead to the
same place. Although, the bottom route has red gems on it. After you
pass that part, keep boosting fast, as you'll need the speed to not
fall on the gaps ahead.
When you reach a green and white block platform, with a wall blocking
you, turn around, and boost left, to the next green-white platform,
and to the one after that; Then, again turn, and boost right, until
you fall, against some green blocks. You'll land on a platform that
will fall, so move to the right quickly. Just ahead is the final
platform, with King Aster on. You'll finish the level by getting
here.
______________________________________________________________________
/ \
( If you lose the tryke, but make it to King Aster, you'll have to )
( restart the level. )
\______________________________________________________________________/
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
The yellow gem is right in front of the final platform (The one with
King Aster on it.) Don't go to fast as you land, and you can get it
before talking to Aster.
_____________________
________________O=======/ \=======O________________
(________________| ( 4-9 Moley Cow!! ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
This guy is an extremely pitiful boss. He starts out asleep - Yes, asleep
- and you have the chance to attack him. And what's more, once you have
him, you don't even haev to give him another chance to attack.
Assuming he DOES get a chance to attack, he'll either scatch at you -
which often results in him tripping himself... (Seriously, is this guy
a joke?) He can also burrow into the ground, and throw rocks at you,
when his head comes up - Grab it, to pull him out, flip him, and hurt him.
Once you grab him, he's at your mercy. Throw him against the ground, or
the walls (you can't see them, but they are there, and they do hurt him).
And when he bounces back, do it again, and soon he'll be gone - Be
careful though, jsut before he explodes, he does one final attack, which
is him running across the arena, scratching. After that, you win.
______________________________________________________________________
/ \
( He won't flash when thrown against the wall, but it does hurt him. )
\______________________________________________________________________/
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
Throw him against the ground, and jump on his stomache. He may not give
you anything, or he may give you a blue gem, it seems random. Eventually,
however, he'll give you the yellow gem that you need.
_____________________
________________O=======/ \=======O________________
(________________| ( 4-10 Aster's Maze ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
(Thanks to Tropicon for all refrences used for the ASCII in this section)
To begin, this level is a maze - And it's a tricky one at that. You'll
use warp gates to navigate around. Warp gates are either green or red;
There are two sections of the maze. The following is a map of where all
the warps are. The number-letter combos (suhk as G8, and R3) represent
the color, and warp number. More on that after the maps.
Green-Half
==========
(Note: The Walls marked with | are blocks. On one side of each,
marked with *, is a star leading to the opposite side of that
wall.)
That's probably enough ASCII for one level, don't you think? Yeah,
so now, I'm just going to give the quick walkthrough, and plain
text. Take the warp gates, in this order:
G1 G3 R4 G7 R2 G5 R1 R7 G8
You'll be right near the exit after taking the G8 warp gate. You
have to talk to the clancer there. When he's done talking, walk to
the right side of the screen, to jump down a hole, and finish the
level.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
In the green section of the map, near the G4 warp, there is a
clancer. Shake him, and he'll drop a yellow gem. The spot where
he is, is marked on the green section of the map, as "Y".
_____________________
________________O=======/ \=======O________________
(________________| ( 4-11 SASQUATCH b ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
Now, Tarus is back for another round, and this time he's bringing his
machine, the SASQUATCH b. He has only two forms, unlike the CERBERUS you
faced earlier in the game, which had four.
Phase 1
=======
In the first form, Tarus rides in the SASQUATCH, while it's in its
tank form. He'll throw rocks at you from the turret, while, the tank
rides on, and sometimes firing on you. You have to keep moving, so
you aren't run over, but when he throws a rock, take the time to belt
him in the face with it.
As soon as you see the barrell of the cannon get a target on it, you
know it's getting ready to fire; Grab it, and begin presing up, until
the cannon fires - By this time, the gun should be facing straight up.
Jump off, and wait for the missile to land back on the tank, doing big
damage. Two of these, will cause him to transfer to his second phase.
Phase 2
=======
His second form can be tricky, but once you know what to do, it's real
easy to defeat him. The SASQUATCH transforms into a humanoid robot,
and all it can do is kick you. Grab the foot, and shake it to the right.
The tank will slip, as soon as this happens, pull upward, to bring it
in the air, and before it lands, pull it down, to slam it into Tarus.
Several of these, will finish off the both of them.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
Beat Tarus and SASQUATCH b, in both phases, without taking any damage.
This one really isn't that hard, after you know his pattern of attack.
____ ____
( )__________________________________( )
\ / \ /
_____________) Imperial HQ (____________
(____________/ \ __________________________________ / \___________)
(____) (____)
_____________________
________________O=======/ \=======O________________
(________________| ( 5-1 Clance War II ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
This level really doesn't have much for me to write about. There aren't
even any jumps, it's just a large area, divided into four sections, with
ALOT of enemies. There's also a large robot waiting for you, at the end
of each one. You should be able to fifure this one out on your own, but
I'll still give a brief rundown on each section.
Right in the begging of the first section, is an enemy with a rifle.
Steal the rifle, and shake it up, so it shoots in three directions.
Dash forward - The gun wil ltake care of the clancers - until you reach
a red robot. Shoot it, or shake/throw a little, to destroy it, and move
on.
At the start of the second section, is a missile launcher. It will be
more helpful if you grab it, and dash forward, through the enemies,
without shaking it up. It's best to grab a rifle instead, when you pass
it, a little ahead, but both work. A little farther forward, is another
robot - A blue one this time.
There is no gun at the begging of level three, so make due, by avoiding,
or throwing the clancers. A little ahead though, there is a rifle. Blast
through the enemies, until you see a yellow robot. Take that one down
too.
In the last section, there are no guns at all, so you have to do things
the old-fashioned way. At the end, is a green robot. When you defeat it,
a warp star will appear.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
In the fourth section of the level, don't grab any guns. Walk carefully,
so that you don't kill clancers before you see them. Watch out for the
first black clancer in this section; Shake him when you find him, and
he'll drop the yellow gem.
_____________________
________________O=======/ \=======O________________
(________________| ( 5-2 Counterattack ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
Marina is riding an ostrich? What the? Oh well. The same armored clancer
you fought at the end of "Go Marzen 64" is back again. This time, he
actually attacks though. He'll be dispensing small orange things, on
propellers. These will hover over you, and fall on you. You should grab
them, and toss them back at him to damage him.
He also has a beam, which, if timed correctly, can be grabbed. As soon as
it stops firing, if you had grabbed it, throw it at him, because it will
get smaller fast, if you don't. This is a good source of doing damage
to him. A few of these, along with some of the bomb type items, will
bring him down.
______________________________________________________________________
/ \
( By holding the A-Button, the ostrich will hover. You can dodge the )
( beam this way, if you prefer. )
\______________________________________________________________________/
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
Wait for him to fire the beam, and grab it. A yellow gem will fall, but
you won't get it. To actually get it, before it goes away, let go of the
beam, and jump forward, over the front, and into the middle of the beam.
You'll get hurt, but you'll pick up the yellow gem.
_____________________
________________O=======/ \=======O________________
(________________| ( 5-3 Bee's the one! ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
Remember back in the "Flambee" level, you fought against a giant bee?
Well, now, Marina is gonna ride it through a level. I don't know why
either.
For most of the level, you jsut fly forward - it autoscrolls, so you
really don't have much of a choice. Missiles and clancers on jet packs
will be flying at you. The missiles aren't a problem, but the clancers
can be. Grab a missile, or a clancer, and throw it at any clancers that
come at you.
After flying for a bit, you'll reach two circles of moving spikeballs.
Avoid the spikeballs, and just after them, is some solid ground. The
warpstar is here, as well.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
The yellow gem is hidden inside a missile; The missile that it is, seems
to be random. So, shake as many as you can, as you go, and the yellow
gem will fall out of one of them, sooner or later.
_____________________
________________O=======/ \=======O________________
(________________| ( 5-4 MERCO!! ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
It's time for another one of these guys. This time you face Merco, a
bird-man hybrid. At the start of the fight, he'll mainly try to thrust
his sword at you. You can either grab him, and stal his shield, or grab
th sword, when it's extended. Once you have either, you can throw it
at him to hurt him.
______________________________________________________________________
/ \
( If Merco gets a chance, he'll pick up thr items you steal from him, )
( and use them again. )
\______________________________________________________________________/
If Merco has only his shield, he tends to use tactics, like bosting, and
charging across the area. If he has his sword, however, he takes the
offensive, and can be pretty dangerous. He'll slash at you mostly, but
he has one combo, where hge'll keep thrusting, and it can do some damage.
If he has no items, he'll also charge. Also, note, that Merco can
"summon" his items back into his hand. Keep throwing things at him though,
and soon enough he'll fall.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
To get the yellow gem in this level, just grab Merco's lance, and give
it a shake.
_____________________
________________O=======/ \=======O________________
(________________| ( 5-5 Trapped!? ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
To start with, boost forward, until you reach a door, with a yellow
robot (the same kind you fought in Clance War II) next to it. Grab the
missile launcher off it's back, and blow it apart with it. This will
cause the door to open, allowing you inside.
The inside part can be a little tricky. Instead of writing the steps
out, I think a list of what to do, would be much easier to follow. So,
here are the steps you msut follow to get to the next area:
+ Grab the warp star near the entrance.
+ Shake the pink clanball.
+ Grab the new star that appears.
+ Shake the blue and green clanballs.
+ Grab the star above you.
+ Grab the star above you (different star).
+ Shake the blue clanball, and grab the statue it drops.
+ Put the statue, on top of the red blocks, under the empty ring.
+ Grab the star next to the blue clanball.
+ Grab the star above you.
+ Shake the orange clanball.
+ Grab warpstar above you.
+ Grab the clanball, and blast the column of red blocks on the right.
+ Grab the star above the green and blue clanballs.
+ Shake the orange clanball.
+ Grab the star above you.
+ Grab the clanbomb, and bomb the red blocks all the way on the right.
______________________________________________________________________
/ \
( If you mess up, grab the star next to the first set of red blocks to )
( restart the area. )
\______________________________________________________________________/
Now, you can go through the door - It's actually simpler than it looks,
although. it can be confusing at first. In the next area, just run to the
door on the right, avoiding the shots the guns fire at you.
In the next room, there's an enemies that throws spikeballs at you - And
is drssed like a pirate. Dodge the spikeballs, and move in on him, until
he swings from the ceiling. At this time, grab on to him, and shake him,
in the middle of his swing. Do this two more times, and he'll explode,
opening the door on the right. In the next room, the exit star is in
plain sight, after dashing forward a bit.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
In the second area, after you clear the way to the door, turn back, and
bomb the red blocks by the door you first entered at. Grab the warp star
that's uncovered, to appear near a green clanball. Pull it, and grab the
warp star near you. Go to the orange clanball, that appeared when you
pulled the green one, to make a pink one appear next to the green one.
Go back to it, and shake the pink one. The yellow gem will fall out.
_____________________
________________O=======/ \=======O________________
(________________| ( 5-6 PHOENIX g ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
Merco is back - After only two levels too. Like Lunar and Tarus, he has
a machine as well. The Phoenix Gamma. This fight takes place in the air,
where you can freekly move in all directions, and it's made up by three
phases.
Phase 1
=======
As the fight begins, Merco get's off the PHOENIX g, which is in the
form of a drill. He'll do a spin attack at you, but when he stops, he's
vulnerable. Grab his shield, and shake it to the side to take it. Now,
he'll try to do slashes, and sword thrusts - Back off when he does this,
but when you get a chance, steal his sword as well. Now it's time to do
some damage. As you fight him, be careful for the drill. It can extend
with a green energy beam, and this will hurt you, if you touch it.
He'll begin charging, and ramming the sides of the stage. Grab either
the lance or the shield (the lance works much btter, and does much more
damage) and throw it at him, just as he bounces back, after hitting the
sides. Two lance stabs, or several shield-hits, and it's phase 2.
______________________________________________________________________
/ \
( You don't actually need to steal his shield to hurt him, but it makes )
( things much easier, if you do. )
\______________________________________________________________________/
Phase 2
=======
Now, the PHOENIX g takes the form of a bird, and Merco sits on top of
it. At the beggining of this phase, it will peck you; Dodge the peck,
and grab the bird's head. Pull the head back, as much as you can, and
then let go, and the head will push back, and do damage.
The bird will now launch lasers, if you're within distance - although,
to be able to hurt him again, you have to have him use the lasers until
he stops. so, get close to him, and wait for him to launch them (from
his wings) then boost to the bottom of the screen. Continue this, until
he pecks you again; Grab the head, and pull it back again, but this time
Merco will throw an energy wave at you, so pull it fast.
After some more lasers, he will begin to peck you again. Although, this
time, Merco will fire energy waves even before you grab it. Pull it back
this time, and he'll enter his final phase.
______________________________________________________________________
/ \
( It's possible to grab his head while he shoots lasers, but it's hard. )
\______________________________________________________________________/
Phase 3
=======
He's still a brid, but now he's in the background, while you're in the
foreground. He starts by shooting machine gun fire at you. Dodge it,
and he'll fire some missles. Just catch one, and throw it back, and this
fight is over. If you miss all the missiles though, watch out for a white
blast of energy, and wait until he shoots more.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
Beat the level without getting hit; This is one of the harder bosses
to do this for; Only being surpassed by CERBERUS a. Keep in there though,
and you'll get it.
_____________________
________________O=======/ \=======O________________
(________________| ( 5-7 Inner Struggle ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
Now, it's time to face Leo, who is taking the form of some kind of
Monolith. He actually, just stays there, in the air, not moving or
attacking. However, fireballs form in the air around him, and will head
after you, although they aren't hard to dodge, most of the time.
You'll notice that word bubbles are coming up from the ground. Grab one,
and shake it, to cause it to go from bad to good. For example, by
shaking the word "Rage" you get "Peace". Throw the newly formed word
at Leo, and it will hurt him. After about seven hits, the Monolith will
be destroyed.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
Wait for a bubble with the word "Dire" in it, and shake it. It will
become the word "Lucky". Throw it, and a yellow gem will fall out.
_____________________
________________O=======/ \=======O________________
(________________| ( 5-8 Final Battle ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
Lunar, Tarus, and Merco, and their machines, combine, into a giant robot.
The fight starts, with the robot being formed, and coming in from the
background.It has a few different attacks, and the method of hitting
him is unorthodox. First, let's go over the attacks he has.
He can stand in front of you, boosting left or right, to keep this
position, and try to stomp on you, with either of his feet. When he does
this, you can do one of two things: Shake him, banging him against the
ground, or toss him into the background. Shaking him gives you gems, but
to win, throw him into the background.
If he tries to stomp you again, throw him back again, do this until he
either shoots his fist at you, or shoots you with a laser - Or shoots
his gun. If he uses his laser, from the background, move around the
screen, and try to avoid it, because it can do a large amount of damage
on you. If he shoots his gun, you can either dodge it, or block the
shots.
If he shoots his fist, and you catch it, you'll enter a new view, where
you are aiming a him with a crosshair. You'll throw the fist where the
crosshair is, so try to hit him with it. Hit him a few times, and he'll
go down.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
This is another level, where you get the yellow gem by not getting
hit as you fight. Despiote that he's the last boss, this fight doesn't
even compate to Phoenix g or Cerberus a though.
_____________________
________________O=======/ \=======O________________
(________________| ( 5-9 Ending ) |________________)
O=======\_____________________/=======O
o-+-+-+-+-+-+-+-+-+o
|Beating The Level |
o-+-+-+-+-+-+-+-+-+o
Well, beating this level isn't a problem...You just watch stuff.
Heh. Well good luck...I think.
o-+-+-+-+-+-+-+-+-+-+-+o
|Getting The Yellow Gem|
o-+-+-+-+-+-+-+-+-+-+-+o
Yes, this level, actually does have a yellow gem in it; The 53rd
yellow gem. It's more of a secret than a normal gem though, so as seen
in the secrets section:
"Achieve an overall rating of A (or I guess you could also go for S
..) and recieve the original 52 yellow gems, from each level. Replay
the ending level, and wait until Teran goes to hit Marina. A target will
appear over him, and you'll be able to grab him. This will slightly
change the ending, and you'll get a 53rd yellow gem soon."
The following, is a table of all the items, objects, or pickups
you can get in the game. There's also a description of effects, or
any special information available about the particular item.
.-----------------------------------------------------------------.
| Object | Effect |
|------------------------------|----------------------------------|
| Automatic Rifle | Shoots out bullets fast. By |
| | shaking, shots go in 3 ways. |
|------------------------------|----------------------------------|
| Ball | Used to attack (In Level 3-11) |
| | and part of an event (In 3-10) |
|------------------------------|----------------------------------|
| Block | Can be picked up and thrown. |
|------------------------------|----------------------------------|
| Blue Gem | Restores a small amount of |
| | health. |
|------------------------------|----------------------------------|
| Boomerang | Can be thrown to attack |
| | several enemies at once. Also |
| | returns in the direction it |
| | was thrown in. |
|------------------------------|----------------------------------|
| Clanbomb | Blows up bombable blocks. |
|------------------------------|----------------------------------|
| Clanpot | Stores and mixes items when |
| | shaken. |
|------------------------------|----------------------------------|
| Dodgeball Kitty | You can ride it in the |
| | CERBURUS a Fight. |
|------------------------------|----------------------------------|
| Energy Ball | Many enemies shoot energy |
| | balls that can be caught and |
| | thrown back. |
|------------------------------|----------------------------------|
| Flower | Can be thrown; Does no damage. |
|------------------------------|----------------------------------|
| Ghost Pot | Stores ghosts (In level 4-7) |
|------------------------------|----------------------------------|
| Giant Missile CLancer | You can ride it around! |
|------------------------------|----------------------------------|
| Gold Statue | Can be thrown, or destroyed. |
| | They sometimes contain items. |
|------------------------------|----------------------------------|
| Green Gem | Restores a large amount of |
| | health. |
|------------------------------|----------------------------------|
| Grenade | Can be thrown to attack any |
| | enemies. It can NOT destroy |
| | bombable blocks. Explodes. |
|------------------------------|----------------------------------|
| Gun Arm | Throw to attack; Found on some |
| | enemy's arm. |
|------------------------------|----------------------------------|
| Hat | Can be thrown; Does no damage; |
| | Found on some enemies' heads. |
|------------------------------|----------------------------------|
| Lance and Shield | Throw to attack; Seen in |
| | fights with Merco. |
|------------------------------|----------------------------------|
| Machine Gun | Shoots rapidly. Shake to fire |
| | a power shot. Seen only in the |
| | fight with CERBERUS a. |
|------------------------------|----------------------------------|
| Mine | Can be thrown to attack enemy. |
| | Won't destroy bombable blocks. |
|------------------------------|----------------------------------|
| Missile | Throw to attack; Shake to |
| | enlarge; Also explodes. |
|------------------------------|----------------------------------|
| Missile-Launcher | Shoots missiles. By shaking, |
| | missiles, get weaker, but |
| | become heat-seeking. |
|------------------------------|----------------------------------|
| Ninja-Star | Can be thrown to attack. |
|------------------------------|----------------------------------|
| Number Bubble | Used to enter answers in the |
| | Mathfun festival event. |
|------------------------------|----------------------------------|
| Propeller Bomb | The will hover over you on a |
| | propeller then drop. You can |
| | catch and throw them though. |
|------------------------------|----------------------------------|
| Red Gem | Adds to red gem collection. |
| | Used for buying continues. |
|------------------------------|----------------------------------|
| Rocks and Boulders | Throw to attack; Seen in |
| | fights with Taurus. |
|------------------------------|----------------------------------|
| Rocks with Faces | Throw to attack; Seen in the |
| | fights of level 4-3. |
|------------------------------|----------------------------------|
| Tank Body | Throw to attack; Found on some |
| | enemies body. |
|------------------------------|----------------------------------|
| Tryke | Grab, and dash to ride. |
|------------------------------|----------------------------------|
| Word Bubbles | Grab and shake to change from |
| | bad to good, then throw to |
| | attack. (Found in level 5-7) |
|------------------------------|----------------------------------|
| Yellow Gem | Restores health and adds to |
| | yellow gem collection. Used |
| | to view the ending sequence. |
'------------------------------'----------------------------------'
In this game, it's possible to pick up an object called the clanpot.
This item can be used to store objects. However, when you shake it,
if you have enough of a certain object, they will mixc and form new
objects! Below, is a table of the possible outcomes.
Now, it's time to answer some questions you might have about this
game (some for those who might have never even played it.)
Q. Is this game 2D?
A. Yes, and no. This game plays in classic 2D platformer style, but
has 3D rendered graphics.
Q. How many levels are there?
A. Not counting the credits or ending, there are 52.
Q. Are there any codes for this game?
A. There is a sound test code (found in the secrets section) and
several other secrets; No more codes, however.
Q. How the hell do I beat the dash levels of "The Day of" level?!
A. Use the D-Pad. You will not do it with the C-Buttons. If you're
already using the D-Pad, there's nothing else you can do, you'll just
have to practice.
Q. How many pages of levels are there?
A. 5. Planet Clancer, Migen's Shrine, Mt. Snow, Aster's Lair, and
Imperial HQ.
Q. What's up with the level ranks?
A. You are scored for how fast you beat a level, the possible ranks
are D,C,B,A, and S - D being the worst, and S being the best.
Q. Are there really any secret levels?
A. Sorry, no.
Q. How many Yellow Gems are there?
A. Ther are 53 of them.
Q. Hey, you missed [Information Here]!
A. If you'd like to e-mail me, and tell me what I missed, I'll be
happy to add it and give you credit.
Q. Santa tried to stab me! Help!
A. That has nothing to do with Mischief Makers...
At the title screen, hold L, A, C-Left, and C-Right all at the
same time, and without letting go, press start. Instead of going to the
screen where you select a save file, you'll enter a sound test screen.
53rd Yellow Gem:
Achieve an overall rating of A (or I guess you could also go for
S...) and recieve the original 52 yellow gems, from each level. Replay
the ending level, and wait until Teran goes to hit Marina. A target will
appear over him, and you'll be able to grab him. This will slightly
change the ending, and you'll get a 53rd yellow gem soon.
Alternate Human Marina:
When you get 52 or 53 yellow gems, you can see the human form of
Marina. How she appears, depends on the age you input at the beggining
of the game. If you want an older Marina, choose 16 or above. If you
want a younger one, choose 15 or below.
- Sound Test mode code found on GameFAQs (contributed by
KasketDarkfyre)
- F'mitga from Gamefaqs for his S Rank guide. Mainly, because I used
his guide to help pick up some of my S ranks, and partly, because I took
a very small amount of information on short cuts, in some of the levels,
that I did not know of before. (Everything is, however, in my own words.)
- Galen Puronen (Tropicon) for his Aster's maze map (which was a gif).
It was used as reference for my ASCII. Note: He provided no contact
infromation, so it was used as a reference without asking. If you're
Galen, and you have a problem, please e-mail me.
- Cedoda from gamefaqs, for his walkthrough which I used to help find
several gems I had forgotten how to get.