Mega Man 64


Table of Contents:
1)- Getting Started
 1.1)- Controls
 1.2)- General Gameplay
   1.2.1)- HUD
   1.2.2)- Zenny/Refractor Shards
   1.2.3)- Pause Menu
   1.2.4)- Field Items
 1.3)- Friends and Foes
 1.4)- Home Base
   1.4.1)- Saving
   1.4.2)- Healing
   1.4.3)- Item Development
   1.4.4)- Help
   1.4.5)- Weapons
   1.4.6)- Transport
 1.5)- Digging
 1.6)- Side-Quests
 1.7)- Buster Gun
2)- Main Walkthrough
 2.1)- Starting Ruins
 2.2)- Crash landing: Kattelox Island
 2.3)- Attack! The Pirate Invasion!
 2.4)- Invasion of Yass Plains
 2.5)- The Mysteries of Cardon Forest!
 2.6)- Interlude: Side-Quest get!
 2.7)- Trouble at the Lake: The Monster of Lake Jyun!
 2.8)- Interlude: Side-Quest Get Part 2!
 2.9)- Clozer Woods Sub-Gate: The Gates of Hell
 2.10)- The Main Gate: Unlocking the Sub-Cities
 2.11)- Side-Quest Get Part 3!
 2.12)- The Sub-Cities: Watcher, Sleeper, and Dreamer.
 2.13)- Main Gate: Mega Man Juno Versus Mega Man Trigger
3)- Side Quest Guide
 3.1)- Kattelox Ruins Part 1
 3.2)- Kattelox Ruins Part 2
 3.3)- Kattelox Ruins Part 3
 3.4)- Bombs in Downtown Side-Quest
 3.5)- Secret Hideout Side-Quest Part 1
 3.6)- Secret Hideout Sid-quest Part 2
 3.7)- Secret Hideout Part 3
 3.8)- Hospital Side-Quest
 3.9)- Kattelox TV Station Side-Quests
   3.9.1)- Kattelox TV Side-Quest: Beast Hunter and Balloon Fantasy!
   3.9.2)- Worlds Fastest Runners Side-Quest
 3.10)- Police Side-Quest 2: The Missing Bag
 3.11)- Pregnancy Side-Quest
 3.12)- Museum Side-Quest
 3.13)- Police chase through Downtown
 3.14)- Roll Happiness Side-Quest
4)- Enemy List
5)- Boss Guide
6)- Items/Parts
 6.1)- Special Items
 6.2)- Normal Items
 6.3)- Buster Parts
7)- Item Development
8)- Special Weapons
9)- Differences Between Legends and 64
10)- Secrets
 10.1)- Black Armor
 10.2)- Unlock Easy and Hard Modes
 10.3)- Easy Mode bonuses
 10.4)- Easy Money tricks
11)- Gameshark Codes
12)- Copyright/contact info
13)- Version History
14)- Credits




++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
1)- Getting Started
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Mega Man 64 doesn't have very complicated gameplay mechanics, though
it has a deep story line and complex dungeons. This is the first Mega
Man game to be in 3-D.

Mega Man 64 fits into the same category as the 3-D Zelda's: Not quite
RPG, not really Action/Adventure; somewhere in between.

Mega Man Legends (PS1, PC, PSP) and Mega Man 64 (N64) are essentially
the same game with minor differences based on the power of the
console. The game itself is unchanged.

The game is alternately called Rock Man DASH outside the US.


======================================================================
 1.1)- Controls
======================================================================


Control Stick/D-pad - Move Mega Man/Turn
Z - Strafe left
L - Strafe Left
R - Strafe Right
A - Jump. Hold for a longer jump
B - Fire Buster Gun
C buttons:
   Up: Show Map
   Left: Fire Secondary
   Down: Press to active context-sensitive. Hold to engage Jet Skates
   Right: Hold to free look

Advanced Techniques:
Roll: hold left or right and tap A
Circle fire: Strafe in one direction and hold the control stick in the
            opposite direction. Hold B.
Jump fire: Jump and press B.

Jet Skates:
After getting the Jet Skates.
Engage: Hold C-down
Speed up: While engaged, press up on the control stick
Slow down: While engaged, press down on the control stick
Drift: While engaged, press R or Z
Sharp Turn: While engaged, pull back on the control stick, hold Z or
           R, press the control stick slightly in the same direction
           as Z or R.
Wide Turn: While engaged, push the control stick forward, hold Z or R,
          Press the control stick slightly in the opposite direction
          of Z or R.


======================================================================
 1.2)- General Gameplay
======================================================================

The gameplay in MML is simple enough, as it's more of an
Action/Adventure game.

It uses a free-roam system; meaning you can go anywhere in the game at
any time provided you don't need an item from the main quest to get
there.

Battle's are simple. Enemies are scattered throughout the field and
dungeons. You can shoot at them or run past them at any time. If you
defeat an enemy, it may scatter items on the field, which you can then
run over to pick up.


----------------------------------------------------------------------
   1.2.1)- HUD
----------------------------------------------------------------------


Your HUD, or Heads Up Display, lets you know what's going on around
you. It gives you information that could be critical in a fight or
when exploring ruins.


Top left ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Top right

______
|      |
|  1   |
|      |
|      |
|______|








 _^_                       OOO
||===||               6 >  OOOOO
||===|| < 2                 OOO
||===||                OOOOOOOOOOOO
||=3=||                ||   OO    ||
||===||             7 >||   OO    || < 8
||===||                ||   OO    ||
||===||                     OO                                ##
||===||                    ||||                               ==
||===||                   ||  ||                              ==
||===||                   ||  ||                          5 > ==
/// \\\                   ||  ||                              ==
 OOO                     ||  ||                              ##
OOOOO < 4                ||  ||                             ----
 OOO                     OO  OO                              OO
                                                            OOOO
Bottom left ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bottom Right



1 - Dungeon Map. This will only appear in Ruins. It marks your current
   location with an orange arrow, walls with grey, breakable walls in
   blue, doors in light orange, and exits in green.

2 - Shield. There is a small grey outline around Mega Mans health bar.
   This is a shield. When you're hit, it will absorb some of the
   damage. You'll see it turn red when hit. When it turns red, you
   are vulnerable to taking damage. It will normally close after a
   short period of time, but if you take too much damage it will stay
   open.

3 - Health Bar. This is Mega Man's health. If all of the pink cubes
   get destroyed by taking damage from enemies, its Game Over. You
   start out with only 5 cubes of health, but can buy upgrades at the
   Junk Shop to a maximum of 10 cubes.

4 - Enemy Detector. This is normal black, but when an enemy is nearby
   it will beep then turn spiraling red. This can be useful to alert
   you to enemies that may be around corners or on a ledge above you.

5 - Special Weapon Ammo. This gauge shows how much ammo you have left
   for your currently equipped Special Weapon. If you have infinite
   ammo for your weapon, this gauge will turn into a small grey lock.

6 - Mega Man. Since this game is in the third-person perspective, you
   get to see yourself!

7 - Buster Gun. This is Mega Mans main weapon. It fires bursts of
   concentrated energy. Its your base weapon, so it has infinite
   ammo. You can upgrade this weapon by equipping Buster Parts.

8 - Special Weapon. Your current Special Weapon will be on your right
   arm. Size and shape vary from weapon to weapon.


----------------------------------------------------------------------
   1.2.2)- Zenny/Refractor Shards
----------------------------------------------------------------------

Zenny is the currency of MML. You use Zenny to buy things at stores or
upgrade weapons.

Zenny can be found in caves (in chests or in holes in the walls) or
more readily by defeating enemies.

Refractor Shards are the actual currency itself. Each refractor shard
is worth a specific amount of Zenny. No, you don't need to take your
shards to a bank to get Zenny for them, as the shards themselves are
used as money.

Refractor shards are shards of a larger refractor. Refractors are the
source of power in this world. They are large crystals that emit
enough power to power anything from a car to an entire city. Refractor
shards aren't large enough to actually power anything, but are
valuable in their own right (they are crystals after all).

The value depends on the color:

Blue: 500
Purple: 250
Green: 100
Gray: 50

How much Zenny you currently have can be viewed at the top of the
pause menu.


----------------------------------------------------------------------
   1.2.3)- Pause Menu
----------------------------------------------------------------------


The pause menu comes up when you press the Start button. It shows
everything you've collected in your quest so far, as well as in-game
options. It also allows you to pause your game, the timer is still
going, but you wont be ambushed by an enemy.


Life: Your life gauge
Zenny: How much money you currently have
Time: How long you've been playing this file for

Normal Items: items that aren't essential to your quest.
Special Items: items that ARE essential to your quest.
Buster Parts: Parts to enhance your Buster Gun
Special Weapons: You cant equip weapons through this menu, but you can
                view what ones you have.

Options: This one is the longest, but also the most worthless.

   Turn: Z/R - Control Stick/pad: whether you want turning to be
                                  controlled with the control stick
                                  or Z and R.

   Free Look: Reverse - Normal: This is basically inverted aim or not

   Sound: Stereo - Mono: Whether you want to use both speakers on
                         your TV or just one.

   Map: On - Off: turns on/off the Ruins map when in Ruins.

   Lock-On: On - Off: when on, you can lock on to enemies with Z+R


----------------------------------------------------------------------
   1.2.4)- Field Items
----------------------------------------------------------------------

Field items are items dropped by enemies after defeating them on the
field.

Field items come in 2 types: Refractor shards and life.

Refractor shards are used as money, while life replenishes your health
gauge.

Field items will disappear in a certain amount of time if not picked
up. To pick up a field item, simply run into it.

Sometimes an enemy will drop an important item, such as a key. These
items will not disappear and must be used to continue your quest.


======================================================================
 1.3)- Friends and Foes
======================================================================

During your travales you'll meet many people some will want to help
you, others not so much.

------------
Friends:
------------


-= Mega Man =-

The hero and the person you play as, Mega Man was found by Professor
Barrel on a dig. Mega Man has amnesia, and cant remember anything
before meeting Barrel.

As almost a Cyborg, Mega Man is gifted with extraordinary strength and
prowess in combat.


-= Roll =-

Roll is Barrels granddaughter. Her parents disappeared when she was
still a baby. She travels around the world with Barrel and Mega Man
going on digs, all the while looking for her parents.

Roll is very gifted with machines and can make something out of almost
anything.


-= Barrel =-

Professor Barrel is a renowned digger and scientist. He's getting on
in years though, and has pasted down his knowledge to his
granddaughter Roll and adopted son Mega Man.

Barrel's old connections come in handy every so often.


-= Data =-

This mysterious little bot was with Mega Man when he was found by
Barrel. Mega Man is the only person that can understand what the
little monkey says.

Data always knows more then he lets on and is full of advise. He
functions as a save point and is the only one who can heal Mega Man.


-= Mayor (Amelia) =-

The Mayor is one of Barrel's old friends. She really is quite useless
for the most Part. She gives you your Diggers License, and enables you
to complete several side quests.


-= Junk store couple =-


You first meet the wife when you enter Apple Market for the first
time. She sends you on a mission to rescue her husband from the Ruins
outside of town. As a reward, you get to use their old support car
that Roll will later fix-up.

All and all, they're just store clerks. I'm still curious how they
happen across some of those really powerful items, even though they
are terrible diggers.


-= Inspector =-


The so-called "Inspector" is really bad at his job. Serious, he's
always sending you out to do his job that he cant seem to figure out
how to do. Well, at least you get paid....


-= Wily (Boat Guy) =-


Is there anyone on this island who WASN'T a digger in "the old days"?!
Petty much he just gives you the boat to get to Lake Jyun Sub-Gate,
but he's worth mentioning 'cus of the cool eye patch :)


---------
Foes:
---------


-= Reaverbots =-


Reaverbots are mysterious machines that dwell deep underground. No one
knows who built them, why they are there, or how they stay
functioning.

Reaverbots come in all shapes and sizes. They can be recognized by the
characteristic glowing red eye.


-= Tron =-


Teisel's sister, she can be seen as Roll's counterPart in the Bonne
family. She has an natural talent with machines and builds all of the
fantastic devices the Bonnes use from scratch.

She is even responsible for building the Servbots and Bon's robotic
shell.


-= Teisel =-


The leader of the Bonne family, he really doesn't do much. He just
gives orders.


-= Bon =-


The brother of Teisel and Tron, he is actually just a baby in a
robotic shell. His actual age is unknown, but he cant talk yet... but
he can still handle and giant floating robot, so you figure it out.


-= Servbots =-


Servbots were made by Tron to do the dirty work of the Bonne family.
They are often messengers, scavengers, or low-rank fighters.


======================================================================
 1.4)- Home Base
======================================================================


For most of the game, your home base will be a support car you gain
access to early on. After you fix the Flutter, that too will become
your home base.

To access the Support Car, walk up to the door on the back of it. For
the Flutter you have to jump up the boxes next to it and enter the
door.

Roll and Data will always be in the home base to support you with
various tasks.

While the Flutter can only go to the Clozer woods Sub-Gate, the
Support Car can go almost anywhere.


----------------------------------------------------------------------
   1.4.1)- Saving
----------------------------------------------------------------------

Saving is probably the most important thing you can do in the base.
Talk to Data and select Save. Choose any file to save on, or overwrite
one of your old files.

Saving your game means the next time you turn your game on you will be
able to start right from that point.

Saving is not limited to the home base. Data can be found a certain
points throughout the game (how he got there I'll never know).


----------------------------------------------------------------------
   1.4.2)- Healing
----------------------------------------------------------------------

At any place you can find Data, you can heal yourself for free.
Talk to Data and select Recharge. This will heal your life gauge up to
full and repair your shield if damaged. Reaverbots will also drop
orange cubes that you can use to heal.


----------------------------------------------------------------------
   1.4.3)- Item Development
----------------------------------------------------------------------

Item development is one of the most important things in the game.
By talking to Roll and selecting Item Development, she will take your
Normal Items and try to make something out of them.

She'll make either a Buster Part or a Special Weapon.
While this isn't necessary to beat the game, it makes the game a lot
easier.

For more information about item development and a list of items you
can make, see the (real) Item Development section.


----------------------------------------------------------------------
   1.4.4)- Help
----------------------------------------------------------------------

You can get tips on where you are suppose to go next by either talking
to Data or Roll and selecting Talk.

As you are reading a guide, this Part of the game is pretty useless.
If you didn't have a guide, there are some Parts of the game where
this could prove useful, I suppose.


----------------------------------------------------------------------
   1.4.5)- Weapons
----------------------------------------------------------------------

Weapons are a pivotal Part of the game; as such, they are a large Part
of the home base.

Since Item Development has already been covered, lets talk about
Special Weapons.

You can only have one Special Weapon equipped at a time. The only way
to change out your weapons is by talking to Roll and selecting Change
Special Weapon.

Every Special Weapon has a unique feature that will aid you in coming
battles. There are a couple points in the game where you have to use a
Special Weapon to continue forward.

You can enhance a Special Weapons performance by selecting Enhance
Special Weapon. Each weapon has a certain amount of times it can be
upgraded, and some weapons (or Parts of weapons) cant be upgraded at
all. These upgrades cost Zenny however, and some of them are quite
pricy.

For a full list of Special Weapons and their upgrades, see the Special
Weapons section.


----------------------------------------------------------------------
   1.4.6)- Transport
----------------------------------------------------------------------

This function is reserved for the Support Car (though the Flutter can
take you to Clozer woods, that's all it can do).

Talk to Roll and select Transport. A list of places you have been will
come up. You can instantly be transported to any of those places. If
you haven't been to a place, you cant warp there.

You can also use the Walkie-Talkie to call the Support Car to pick you
up.

Now, the car cant go everywhere.
So, here's a list of places it can go:
Note: if a location isn't on this list, it cant go there. Either for
transport or pick up.

Support Car:
Cardon Forest
Cardon Ruins
Downtown
Uptown
City Hall
Main Gate
Old City

Flutter:
Clozer Woods Sub-Gate and back

Ship:
Lake Juno and back


======================================================================
 1.5)- Digging
======================================================================

Digging is a key Part of the game. Heck, it is the game.
Digging doesn't actually mean taking a shovel and digging a hole; it
means exploring dungeons and caves.

Most dungeons are marked by large dome-like buildings (some more
extravagant then others) with a door leading inside.

Inside a dungeon, there are stray Reaverbots to fight, Zenny to
collect, and rare treasure that can help you on your quest. Sometimes
they are found in large orange chests, others are found in black holes
in the wall.

The main walkthrough covers everything in the game, including all of
the dungeons and when would be the best time to go through them.

Alternately, see the Side Quest Guide section for a layout of all the
dungeons.


======================================================================
 1.6)- Side-Quests
======================================================================

Side-Quests are just as their name suggests: not a main quest,
something that does not need to be done to complete the game.

While they aren't important if you just want to beat the game, most
Side-Quests are fun and can give you important components or powerful
weapons that can help you in the main quest of the game.

For more info on Side-Quests, see the Side Quest Guide section.


======================================================================
 1.7)- Buster Gun
======================================================================

In game its actually just called the "Buster" or "Mega Man Buster"
The Buster is your main weapon. It fires concentrated spheres of
energy, and has unlimited ammo. It can be augmented by things called
Buster Parts equipped in the pause menu.

Stats:
Attack: How much damage the shots will do
Energy: How many shots in a row you can fire
Range: How fare the shots reach
Rapid: How fast they fire

The higher the bars the better.
All the stats max is +6 except Rapid which is +4.

A more indepth look at the powerups:

Attack:
For every attack point, the color and size of the shots change
+0 Small pink balls
+1 Medium pink balls
+2 Large pink balls
+3 Small green balls
+4 Large green balls
+5 Small yellow balls
+6 Large yellow balls

Energy:
For every energy level up, the number of shots you can fire in a row
increases.
+0 3 shots
+1 4 shots
+2 5 shots
+3 6 shots
+4 7 shots
+5 8 shots
+6 Infinite

Range:
For every range level up, your shots go farther. No graph this time,
but if this stat is maxed, your shots will go past where you can see.

Rapid:
For every level up, you will fire faster.
+0 3 shots per second
+1 4 shots per second
+2 5 shots per second
+3 7 shots per second
+4 10 shots per second


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2)- Main Walkthrough
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


In a world covered by endless water...
People are forced to eke out a living on the small patches of land
that
remain above the sea...

The people of this world rely on ancient technology driven by quantum
refractors, a powerful energy source.  These refractors lie in ancient
ruins
underground and in the sea and are sought out by explorers called
"Diggers"...

These brave explorers are the sole source of refractor energy which
has
become a cornerstone of the emerging civilizations.

Originally, this was the Diggers' only purpose; to find refractors so
that
civilization might endure...

However over the years, the story of an incredible treasure, the
legendary
Mother Lode, began to be whispered among the Diggers....

The Mother Lode...a treasure so great that were it discovered, it
would
provide so much power that the world need never fear of running out of
energy....

In search of this Mother Lode, Diggers travel from one island to
another in
their flying machines ever hoping that they'll find what they seek
just over
the horizon...
Hope...
Despair...
Charity...
Greed...
Duty...
Power...
Who can say what truly motivates the Diggers?

Here we go!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
 2.1)- Starting Ruins
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This place isn't given a name anywhere in the game. So I just refer to
it as "the starting ruins."

Enemies: Zakobon, Mirumijee, Cannam
Boss: Hanmuru Doll (broken)
Items: Power Raiser, 560 Zenny

Well this game starts out with a bang huh?

Walk forward to be assaulted by 3 Zakobons that come out of the wall.
Continue forward to get ambushed by 2 more Zakobons (even though Roll
tells you to turn, you can use what little Zenny you can get).

Now turn back around and take a left (West). Instead of going into the
door, take a left and kill the 3 Zakobons there. Turnabout and take
another left (West). Don't worry about Roll. Take a right (North).
Step on the button at the end of the hall to be blocked in and
ambushed by 6 Mirumijees. NOW head back to the door and open it.

There are 3 Zakobons somewhere in and around the pillars. Kill them
and go through the door in the north. Keep going until Roll stops you.

Yes, those 3 Zakobons really would have posed a challenge >_>
Follow the Zakobons around the hall until you come to an open door on
the right. Enter and destroy the large create within.

Back out into the hall and keep going right. You'll find a purple
barrier. Just ignore it for now and keep going.

A few steps more and you'll come across a Cannam. Kill it using lock-
on and continue through the open door. Jump up on the ledge and
destroy the 2 flickering bots on either side of the barrier.

With the barrier down, walk through and open the 2 chests for 560
Zenny and Power Raiser Buster Part.

Now go back to where that barrier was that you passed up before. It
should be gone. Roll stops you to talk again (she's only this annoying
in the tutorial, really). Enter the door.


-== Hanmuru Doll ==-

- Description:
   A huge bot with large spear-like things for arms. This one only
   has one arm and very little HP.

- HP: ?? (Lower then a standard Hanmuru Doll)

- Attacks:
   Explosion:
     Smashes its arm into the ground to create an explosion.

- Strategy:
   Again, you can mess up horribly and still come out on top in this
   fight. The best thing you can do is stay right in front of the
   door you enter and pour fire into him. When he gets close, walk
   forward by a step or two then barrel roll to the side. Run to the
   other side of the arena and do the same thing.

- Prize:
   Nothing. The only thing you get is to escape the island in one
   piece.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
 2.2)- Crash landing: Kattelox Island
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


-= Cardon Forest =-

First things first: talk to Data (the monkey) and save.
Turn the direction the Flutter's facing. Head that way. You'll get
stopped about Part way.

Turn back and talk to the Prof.

Follow the car until you pass an old car, then come to a giant wall
with a door guarded by an officer. Enter.


-= Apple Market =-

Enemies: None.
Items: 50 Zenny, Broken Cleaner, 100 Zenny, 20 Zenny.

Welcome to Apple Market! Go around and check all of the boxes and
pails. You should come out with 170 Zenny and a Broken Cleaner. Now
enter the Junk Shop. Talk to the Lady inside and answer "yes"

Go back out through the S (south) door. Data is standing there if you
want to save. Just past him is a broken wall and a small dome thing
with a door. Enter the door.


-= Kattelox Ruins =-

Enemies: Zakobon, Mirumijee, Shekuten, Arukoitan, Orudakoitan.
Items: 2600 Zenny,

Your first real dig. As of now, you cant really do much in here. Take
a left(East) and follow the hall.

On your way down you will come across 4 Zakobons.

Just past an arrow on the floor that points right there is a hole in
the wall. Inspect it for 2600 Zenny. Now follow the arrow. Around the
bend is a Zakobon with another one at bottom of the ramp.

After the second Zakobon you'll come to a big room with a bunch of
Mirumijees. Destroy all of them then talk to the man on the ledge.

Hop down and enter the door to the east. It's a ramp filled with
Shekuten! Don't bother trying to kill them, just rum pasted them into
the next hall.

This hall winds around a bit; there are 2 Zakobonds hiding in here as
well.

In the next room are 2 Arukoitan and 2 Orudakoitan. Kill the
Orudakoitan first. Open the chest in the second room for Rapid Fire
Buster Part.

Finally, make your way back out and into the Junk Shop in Apple
Market.


-= Apple Market =-

Enemies: None
Items: Mines Parts Kit, Old Car

On your way here, you can talk to Data again to heal and save.

Talk to the Lady again. Answer her question however, it doesn't really
matter.

Go back out through the S door.


-= Cardon Forest =-

Enemies: None
Items: Splash Mine, Support Car, Citizens Card.

Talk to Roll.
Talk to her about anything you have questions about.
Leave.

And officer will give you your citizens card.


-= Apple Market =-

Before you start your big adventure through the city, stop off at the
Junk Store. Talk to the Lady and buy at least these items:
Energy Canteen
Life Gauge
Life Gauge
Life Gauge
Life Gauge
Extra Pack
Extra Pack
Extra Pack
Power Raiser C
Range Booster C

If you don't have enough Zenny, go back to the Kattelox Ruins to drum
some up.

Exit the shop.
Start walking forward and hold down the C down button to walk quietly.
Your goal is to sneak up on the three kids by the door.

Go through the door they were guarding.


-= Downtown =-

Enemies: None
Items: 10 Zenny, Broken Motor,

You'll be greeted with a cutscene. It doesn't make much sense now, but
it will later.

Now search the area. You're looking for boxes and pails, as well as to
get familiar with the area. The only 2 items you'll actually find at
this point are listed above. But you should still get them at least.

Now exit through the N door.


-= City Hall =-

Enemies: none
Items: None

City Hall is probably the most boring and overly big areas in the
game.

Go forward and up the ramps. You're looking for Mayors office. It's
the big building with armed guards outside., cant miss it really.

Talk to the guard on the right to get in.

Walk back outside to see Tron being chased by a dog. Follow her into
Downtown.


-= Downtown =-

Walk up to her and talk to Tron first, then the dog.

Next head all the way back to Cardon Forest and Roll.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
 2.3)- Attack! The Pirate Invasion!
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


-= Cardon Forest =-

Talk to Roll to initiate a cutscene.
Well? Go follow her. You're going to want to save in Apple Market.
Don't forget to equip your new Buster Parts!

-= Downtown =-

Your first Pirate battle. Enjoy :)


-== Blumebear mecs ==-

- Description:
   Large, cylinder-like tanks.
   One of them holds the key, but which one? Only one way to find
   out...

   The Yellow bot is build for defense and has a lot of HP.
   The Red bot is built for combat and has more attack power.
   The blue bot is built for speed and can move very quickly.

- HP:
   Yellow - 1856
   Red - 896
   Blue - 768

- Refractors: 5 x 5

- Attacks:
   Road kill:
     Will run into you if you're not paying attention
   Grenade:
     A serve bot will pop the hatch and throw a bomb at you
   Machine gun:
     Fires a machine gun at you

- Strategy:
   Don't get to close to there front, as they will hail you
   with machine gun fire or run over you. Try to get behind them and
   dodge the bombs while returning fire. Try to focus your attacks on
   just one of the bots. If you lose track of the one your attacking,
   no big deal. Wonder around and find another and attack it. The
   battle may be long, but its not all that hard. I recommend killing
   all three as you could use the Zenny. If you get beat up too bad,
   you can grab a drink at one of the vending machines around town.

- Prize:
   Some Zenny and a key to continue though to city Hall


-== Drache ==-

- Description:
   These are the annoying flying mecs. There are 2 of them during
   this battle.

- HP: 192

- Refractors: 5 x 5

- Attacks:
   Strafing run (machine guns):
     Will strafe you with machine gun fire

- Strategy:
   They're hard to get a lock on, but have very low defense. They
   really aren't that much of a threat, but they do get lucky from
   time to times. Equip a rang-enhancing Buster Part if you have one.
   Take these down whenever you get a chance, as they can interrupt
   at the worst possible moment.

- Prize:
   Zenny


-== Feldynaught ==-

Let me say this right off: MAKE THIS THING DESTROY THE ENTIRE CITY!
AND I MEAN LEVEL IT! It will help greatly in a future side quest. The
only building you can leave is the Library.


- Description:
   Comes out after you've collected the key from the Blumebear mecs.
   This large spider-like thing is very formidable foe for this early
   in the game.

- HP: 4096

- Attacks:
   Machine gun:
     Fire a machine gun either straight, shotgun, or in a ring as it
     spins.

   Bombs:
     Like the machine gun, it will fire bombs either in a straight
     line, in a ring as it spins, or as a shotgun-mortar (you heard
     me)

   Shockwave:
     Fires a large fire-like cone at you

- Strategy:
   Keep your distance and try to predict what attack it's going
   to use next. Most of its attacks and be dodged by rolling at the
   last second. The machine gun and bombs both have the same
   movements, but they are also dodged the same way, so that makes
   things easy.

   When it stands straight up it either fire the mortar-shotgun bombs
   or a machine gun shotgun.

   When it crouches down and leans forward it will either fire its
   machine gun or bombs in a straight line

   When it crouches down on all four legs evenly and smoke starts to
   come out its feet, it's about to spin. When it does so, it will
   launch either bombs or machine gun fire in a wide arching ring.

   Rarely, it will stand straight up then quickly crouch down and
   lunge its two front legs forward. That's when it fires it's homing
   shockwave.

   For this battle, you actually want this thing to destroy
   EVERYTHING in the city. Trust me, it will make you life a lot
   easier for the Bomb Squad side quest later in the game.
   Overall, you just want to barrel roll constantly and keep the
   trigger pulled down and locked on.

- Prize:
   Nothing. Just the ability to go through the door to City Hall


With that over with, head to City Hall! You might want to talk to Data
on your way.


-= City Hall =-


The pirate attack continues.


-== Maiberu Haagen mecs ==-

- Description:
   Red and yellow Tank-like bots.
   Their goal isn't to hurt you, but they will run into you if you
   get in the way. The  yellow bots will only attack the regular
   buildings, while the red  ones will go after city hall. The red
   bots are of more importance, but more so you should focus on the
   Horunisse.

- HP:
   Yellow - 768
   Red - 384

- Refractors: 5 x 4

- Attacks:
   Pound:
     Pounds you with one of its arms (rare)

- Strategy:
   For now, aim only at the Red ones. Mostly though, you should focus
   on the Horunisse.

- Prize:
   Zenny


-== Horunisse ==-

- Description:
   Large V-shaped aircraft. They fly in and out of the area,
   transporting MHm's. There are 3 total.

- HP: 576

- Refractors: 5 x 5

- Attacks:
   Spawn:
     Will fly off the field and grab a new Maiberu Haagen mec

   Bombing run:
     Will fly around you and drop bombs

- Strategy:
   These should be your main focus during the pirate attack on city
   hall. Lock onto them and fire away. There are 3 total, neither of
   which have a Particular advantage over the other. Track them down,
   then lock on and fire away. It's easiest to hit them when they
   come down for a bombing run. They are generally easier to track by
   standing on the City Hall side of the road that goes past the
   fountain. Look to the skys to the left and right and you're sure
   to find one.

- Prize:
   Zenny


-== Bon Bonne ==-

- Description:
   After you save city hall from the rest of the pirates, this guy
   appears. He looks like a powered up Horunisse.

- HP: 2496

- Attacks:
   Missile barrage:
     Fires a ring of missiles at you

   Clap:
     Flies up to you and tries to clamp you

   Raspberry:
     Sticks its tongue out and tries to spear you

- Strategy:
   His attacks are easy to tell aPart:

   If he clenches his fists together in front of him, he's about to
   fire missiles.

   If he clenches his fists out beside him, he's about to stick out
   his tongue.

   If he falls back a little bit and opens up his hands beside him,
   he's about to crush you with a clap attack.

   His missile attack is the most deadly, but you can dodge
   by barrel rolling straight through the ring just before the
   opening closes. Both the clap attack and tongue attack can be
   dodged by rolling to the side. Stay locked on and fire at him
   whenever you're on your feet.
   If he gets near a building, he may get distracted and start
   pounding the building.


This is probably the funniest movie in the game. XD

Ok, after your meet with the Mayor, you'll get your Class B license.
Exit to be confronted by Roll and the Support Car.

Go back to Downtown.

Search all of the pails for the Blumebear Parts.
Now go back to the car at City Hall.

Talk to Roll to get your Walkie-Talkie. Try Item Development. You
should get the Machine Buster. Equip and enhance at least a little (it
is cheap). If you don't have much Zenny to spare, don't bother.

Talk to Data, save and heal.
Now go behind the Mayors office and enter the door.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
 2.4)- Invasion of Yass Plains
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



-= Yass Plains =-

Enemies: Gun Batteries, Leopordo.
Items: Safety Helmet

Kill the tank and go past it to find another tank. Turn right and you
should see a building. That's where the Police are hiding. Don't worry
about them for now. Keep turning until you see a tank. Take it out and
continue around the cliff. You'll run into another tank facing
sideways. Destroy it then turn left to find a tank on the other side
of the hill near the fence. Kill it.

Now for a very special trick. See the hill with the trees on it that
you can walk up to? Get on top of that. Now turn until you are facing
the cliff with a gun battery on it (the closest one). Run towards it
and jump just as you reach the end of the hill you're on. You should
be able to grab onto the cliff the gun battery is on. Take it out and
proceed to jump onto the next cliff.

Destroy all 3 gun batteries, then go over to the building. Check the
box for a Safety Helmet. Jump down to the right and turn right for the
final 2 tanks guarding the exit. Destroy them, but don't go through
the door just yet. Instead, go back to City Hall and have Roll make a
helmet out of the safety helmet.

Go back to Yass Plains and destroy all of the tanks again (you'll need
the Zenny) and take the exit you passed up earlier.

Take out the 2 tanks ahead and turn right to find Data. Heal and save,
but don't go through the door. Instead, turn and destroy the final 2
tanks.

You'll see another dome thing like before. Enter.


-= Kattelox Ruins =-


Enemies: Mimic, Orudakoitan, Shekuten
Items: 1780 Zenny, 1510 Zenny, Cannon Kit.

You cant really do much in here, but you can get a new Special Weapon.

Through the first set of doors. Open the chest for some Zenny. Turn
about and go through the other doors. Up the ramp.

On the right is a mimic. Destroy it for some Zenny, then examine the
hole in the wall for more zenny.

Continue down the hall and through the door.

Ok, there's nothing on ground level that can hurt you, but we're not
staying on ground level. Follow this area around until you come to a
doorway with a ramp that leads up. Go up.

Before you go onto the bridge, you should be able to jump left and
land beside an Orudakoitan. Destroy the two and continue south until
you find some Shekuten. Don't bother trying to kill them. Instead,
destroy the final Orudakoitan then jump across the two platforms and
open the chest.

Alright. We're done here. Go back outside.


-= Yass Plains =-

Enemies: Gun Batteries, Leopordo
Items: Flower
Boss: Marlwolf

In between the two tanks just outside the ruins, you may see a pink
flower. Walk up and pick it. Now go all the way back to City Hall,
destroying all the tanks in your way (you'll need the Zenny)

Ok, do and Item development. Equip and fully enhance your new Powered
Buster. Don't have enough Zenny? Get some! Oh, and you can "talk" to
Roll and give her the flower as well.

With that done, go back to Yass Plains and, again, collect as much
Zenny as possible and familiarize yourself with your new weapon.

Head back to where Data was, heal and save, this time enter the door
beside him.

Don't waist your special on these tanks. Destroy them or run past them
to initiate the boss Battle.


-== Marlwolf ==-


Recommended Special:
   Power Buster for the Marlwolf.
   The Machine Buster will help clear out the tanks on your first
   time through.


- Description:
   A huge yellow digging bot made to dig into the Clozer Woods
   Sub-Gate. All's they really accomplish is stalling you from
   entering the same Sub-Gate :(

- HP: 1536

- Attacks:

   Rasengan (Plasma ball):
     A huge green homing ball of energy is shot from the hands

   Flying bombs:
     Bombs with propellers attached will fly out and fall on you

   Grenade:
     A Serve bot will come out and try to throw a grenade at you

- Strategy:
   Relatively easy to kill, especially if you have the Powered
   Buster. First, take out the treads of the tank. Next, climb up the
   Cliff. Once at the top, find a good spot and start shooting at the
   door on the back of the Marlwolf's head. When he shoots a plasma
   ball at you, either get up against the wall and dodge at the last
   second, or stay where you are and jump at the last second.


"The automated fire extinguishers aren't working!!" XD

Jump out of the hole and accept Roll's invite back to City Hall.

-= City Hall =-

Enemies: none
Items: Class A License

Answer the Mayors question however. It doesn't matter.
Talk to the Mayor and rebuild the Police Station if it was destroyed,
as well as the Library and the Bank. Don't worry about the houses.

Exit, hop in the car, heal and save.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
 2.5)- The Mysteries of Cardon Forest!
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


-= Cardon Forest =-

Enemies: Leopordo, Gun Battery
Items: Broken Propeller


We have some stuff to do before going to Cardon.
Get out of the car and go to Downtown. Find the door marked W.

Your first visit to uptown! On the right is the hospital. Look around
for a pail and a box. Inside one of them is the final Part for the
Vacuum Arm weapon. Now go back to Apple Market. Buy the Flak Jacket
they have (don't forget to equip it).

Now you're ready for Cardon Forest.

Go out to where the Flutter crashed. Get in the car and have Roll make
the Vacuum Arm. Enhance it as much as possible, but don't equip it
just yet.

Exit can head into the valley opposite the way to Apple Market. Go all
the way to the end of this area to find a Lady and a door. Let her
talk, then enter.

Select continue on. Roll will get in the- er, I mean "help"
Don't worry about Roll and just destroy all of the tanks (4) and gun
batteries (4).

When you destroy the final tank, Roll will say something about a
fence. If you look around where the last tank was, you'll see a wood
fence blocking the entrance to a ruin.

Now, Roll is going to ram the fence. If you want, you can stand in her
way and listen to her apologize. :)

Anyway, keep either the Power Buster or Machine Gun equip and enter
the ruins.


-= Cardon Forest Sub-Gate =-


Enemies: Foo-roo, Jakkos, Jakko's Nest, Sharukurusu
Items: Key x3, Human Doll, Grenade Kit, Spring Set, Old Bone
Boss: None

Turn East and check the console in front of the refractor. Go back
down the ramp and enter the door on the left.

This section is very tricky. Keep an eye out for Jakko's Nest and if
you fall prepare for an assault from a Sharukurusu.

Walk to the end of the platform you're on and shoot the Nest across
the way. Now turn North and look for a green thing sticking into the
air. Shoot it. it should fall over. Use that to reach the next
platform.

Destroy the Nest and jump across the gap to where it was. Look around
and you should see a small yellow thing. Pick it up. It's a key. Jump
back across, then turn West and jump again. Look for another green
bridge followed by another Nest. Enter the door behind the Nest.

This room is full of Foo-roo. Look for a hole on the East side. Keep
going into the blue hallway. Turn left and open the chest for the
Grenade Kit. Turn around and go up the ramp.

Rolls going to start talking. Ignore her. See the blue tiles? They're
ice or glass or something. Anyway, they break when you step on them.
This means you need to run quickly across them. Heres where you need
to go:

4 forward
3 left, 2 right, 2 right, 1 left
Ignore the chest for now.
Keep going till you reach the door.

Chest on the right contains the Spring Set.
Just before the door look for a hole in the wall. Dig out an Old Bone.
Enter the door.

This room is hard. There's an energy barrier at the end of the room.
To deactivate it, you have to press the buttons in front off all the
glass tubes. Each tube control 1 of the 3 barriers that block the way.
The problem is the switches will re-activate after just a few seconds.
So you need to hit all three switches and get through the barrier
before they reactivate. To do this, you'll need to make good use of
the side-step.

Once you're through, grab the key and go out the door.
Remember the Ice room? Jump down and go back there.

Back yet? Good. Work your way to the chest, then fall through the ice
with it. Look east down the conveyer belt. You should see a switch on
the wall. Press it and ride on the belt with the chest.

Once you enter the purple room, jump off the chest and fend off the
foo-roo. There's a hole in the wall with 300 Zenny in it. The chest
will be crushed by the compactor. Grab the key that's left behind and
exit through the door.

Turn left to find a hole and 2300 Zenny. Now go around and up the
ramp. Jump East towards the door you first came in through. Go up to
the console and take the crystal.

Go back west and get on the elevator. Ride back up to the surface.

Get in the car and talk to Roll. Item Development to get you Grenade
Arm and Jump Springs.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
 2.6)- Interlude: Side-Quest get!
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This section is completely optional, but fun and well worth your time.
If you don't want to do this, skip to the next section.


-= Kattelox Ruins Part 1 =-


Enemies: Miroc, Mirumijee, Arukoitan, Orudakoitan, Mimic, Shekuten,
        Sharukurusu, Zakobons
Items: Rollerboard, 820 Zenny, 1180 Zenny, Buster Unit, 1620 Zenny,
      Old Shield, 2280 Zenny, 2840 Zenny, 780 Zenny, 4520 Zenny,
      Rapid Fire Barrel
Boss: Hanmuru Doll

Save and go back into the ruins.

With your new found jumping ability, turn left and jump on the ledge.
Enter the door on the right.

Yup. That's right. You're back in Kattelox Ruins. A hint: Every ruin
in the game is connected. Yes, EVERY ruin. The only thing that keeps
you from getting into the main gate right now is the lack of a Drill.

Kill the Miroc's and go across the room. Open the chest to find the
Rollerboard. Walk back and use the ramp to get to the floor above.
Inspect the hole in the wall for 820 Zenny. Continue down the only
path.

Destroy the box and the Mirumijee inside as well as the Orudakoitan.
Turn left and open the chest for 1180 Zenny. Jump down and kill the
two Arukoitan and the remaining Orudakoitan.

The room you're in right now is the room directly underneath the
Kattleox Ruins entrance in Cardon Forest. Neat huh?

Jump up to the ledge opposite the one you came down from. The southern
chest is a mimic while the north chest contains the Buster Unit.
Destroy the two crates near the north chest and take that path.

Destroy the Orudakoitan and Arukoitan. Know where you are? Nor would I
expect you to. You're in the same Ruins as when you rescuded the Junk
man. Don't believe me? Go through a few doors. You'll see.

Anyway, make your way back to where you destroyed the crates. Go back
to where the Mimic was and enter the door there. Paste the Shekuten
and through the next door. turn right jump and open the chest for 1620
Zenny.

Jump back down and go left. Follow the left wall until you find a hole
with the Old Shield inside. Go through the door at the end.

3 Orudakoitans, 3 Arukoitans. Destroy them all. Oh, and the chest
right beside you contains 2280 Zenny. Jump up to the chest on the
other side for 2840 more Zenny.

Continue down the path and past the spiny crushy things. Up on the
ledge there are 2 holes. One contains 780 Zenny, the other 4520 Zenny.

Go through the door and destroy the boxes. Do your best to avoid the
spiny crushy things. Watch out for the Sharukurusu on the other side.

Continue through the door. Up in a chest on the ledge is the Rapid
fire Barrel.

Go all the way back to the room with 3 Orudakoitans and 3 Arukoitans
(they're gone now, but you should remember the room).

Look around for a door in the east. Follow the winding path and watch
out for the 4 Zakobons hidden within. Continue past the spiny crushy
things and through the door.

HOLD IT! DON'T MOVE! Wait for our old friend the Hunmuru Doll to go
past first. Didn't see that one coming did ya! :P

Ok, once he goes past, follow him and shoot him from behind. Shouldn't
be that hard.

Well that was fun :)

Go through the next door and jump off the side and through the door.
Past the Shekuten and... We're back where we started! Yay!

This time go through the lower door on the east side and exit the
ruins.

You're going to want to call Roll, Heal, Save, and ID for Machine Gun
Buster Part.

We're not quite done yet. First, go to Uptown.


-= Museum Side-Quest Part 1 =-


Walk down a couple of hills and talk to the person drawing the
painting. Tell her "some red" (while "some talent" is funny, it wont
advance this quest any). Go back to Apple market and into the woman's
clothing store and talk to the clerk. She'll give you some lipstick.
Take it back to the painter and she'll open the Museum for you.

Up up, not down yet. Go into the Museum and up the stairs. Talk to her
a few times to donate: Old Bone, Human Doll, Old Shield.

There are some very interesting things in the museum, so take some
time and look around.

Now go to City Hall.


-= City Hall =-

If you contributed to the bank and the Police DePartment, they should
be done and they'll show it to you.

Go into the PD and the inspecters room therein. Talk to him twice and
he should give you a mission!


-= Bombs in Downtown Side-Quest =-


Hurry to Downtown. As soon as you walk in, a bomb will explode. Now,
normally the other 2 bombs are hidden either on top of or beside
buildings and it's a pain to get to them before they explode as you
have to do some fancy jumping. But since all of the buildings are
gone, you should have no problem spotting the bright orange bombs out
from the rest of the wreckage. One bomb will give you the item "Bomb"
the other "Plastique."

Return to the PD.

Talk to the inspector to be congratulated.

Now its off to Yass Plains!

Oh, also, have the Mayor rebuild downtown. It's pretty important that
you do at this point.


-= Secret Hideout Side-Quest Part 1 =-


Roam around the area across from the Junk Shop on the cliff. You
should see another hut somewhere around there (not the one the police
were in).

Some gangsters should be in there. Talk to the yellow one and he'll
send you off to get a pick. Go back to City Hall and talk to the
construction worker by the bank. He'll give you his pick. Return and
give it to your new friends.

HOLD ON! NOT DONE YET!

Return to Uptown.


-= Kattelox TV Side-Quest: Beast Hunter and Balloon Fantasy! =-


Ok, go to the TV station (the building on the left). Talk to the
purple lady and select either Balloon Pop or Beat hunter.

-= Balloon Fantasy =-

For Balloon Fantasy, be sure to have your Buster gun equip with high
energy, mid-range, and high rapid

The object is to pop all of the red balloons within the time given.
Hit a blue balloon and you're pretty much disqualified.

Prizes and times:
Rank - Time --- Prize
D      22:00    1000 Zenny
C      18:00    2000 Zenny
B      16:00    3000 Zenny
A      12:00    Mystic Orb

The trick here is not to move to much. Stay in one place and snipe the
balloons as they float by.


-= Beast Hunter =-

Beast hunter actually makes use of your otherwise worthless kick
ability. The object is to kick the balls at the dog chasing the man.
Sometimes a glowing dog will come by worth bonus points, other times
you'll be kicking a dog and that's worth bonus points. If you hit the
man, its -1 point.

Time limit is 30 seconds.

Prizes and times:
Rank - Points - Prize
D      10       1000 Zenny
C      12       2000 Zenny
B      14       3000 Zenny
A      16       Zetsabre

Again, the trick is to stand still and time your shots. About every
fifth shot you'll be given a dog to kick, and about the same time the
glowing dog will come out on the field. Try to make the two meet. I've
gotten 18 points on this before, so it's more then possible.

Well, you're done here for now.


...
But we're still not ready to continue the main quest.

Go back to the secret hideout in Yass Plains.


-= Secret Hideout Sid-quest Part 2 =-

Talk to the big guy again to learn they need a saw. Go back to the
same worker in City Hall by the bank to learn he trashed his saw in
Downtown. Go back to Downtown and search the pails for the saw. Once
found, return to the hideout and give it to them


Now go to City Hall and call Roll. Save and ID for: Power Blaster L,
Power Blaster R.

Wait for it...
Wait for it...

Ok, we're done. Time to get on with the main quest.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
 2.7)- Trouble at the Lake: The Monster of Lake Jyun!
=====================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Enemies: Zuuf Geleido, Drache
Items: 20 Zenny
Boss: Barukon Gelede

Go to the store either in Apple Market or Yass Plains and buy:
Live Pack
Kevlar Jacket
Turbo Battery
Kevlar Jacket Omega

Once you buy this stuff, ensure that the Powered Buster is fully
upgraded. Now DON'T SPEND ANOTHER PENNY! You'll need 1,760,000 Zenny
by the time you come out of Clozer Woods Sub-Gate. A high price, but
worth every penny, trust me. You'll likely have to do a few extra
trips down into Clozer Woods Sub-Gate to top off your earnings.

Get in the Support Car again and go to Uptown. You're car should be
parked right next to the boat shop.

Go into the shop itself, then exit through the door right beside the
door you came in through. Its hard to see. The owner will make a
comment about there not being any boats. Don't worry about it.

Talk to the worker just standing there, then call Roll.

This cutscene is pretty funny as well :)

Now you're facing the boat with Data. Save, equip Buster Parts that
increase your range and attack (Buster unit and power blaster L should
do it) then walk up to the boat and call roll.


-= Boss battle =-

Recommended Special:
   Nothing really works well against the subs.
   For the Barukon Gelede, the Powered Buster works well

After you fix the boat, its off to the Lake Jyun! This isn't a luxury
cruise, however. Part way to the Ruins at the lake, you get ambushed
by the pirates... again (where are they getting all of this metal?!
You would think at this point that it would be cheaper to NOT attack
you and forget about the treasure...)

A quick note, there are some Drache flying around, but they are a
minor annoyance at best.


-== Zuuf Geleido ==-

- Description:
   The small subs that ambush you in the lake. More of a nuance then
   anything. The red ones are more of a threat then the yellow ones.

- HP: 96

- Attacks:

   Missiles (Yellow only)
     Fires 2-4 missiles at your ship

   Torpedoes (Red only)
     Fires 2 torpedoes

- Strategy:
   They will surface just long enough to attack. This is your chance
   to take them out. Roll should alert you to where they are in
   relation to your own ship. Shoot at the missiles in mid-air to
   detonate them, same with the torpedoes; this will keep your ship
   safe. The torpedoes are more of a threat, so focus on them first.
   Defeating all of the subs isn't a requirement for this battle, but
   it does make things move faster if you kill a lot of them.



-== Barukon Gelede ==-

- Description:
   Looks like a giant purple frog. He will assault you after you
   tangle with the subs for a bit.

- HP:
   Core - 1866
   Arm - 1024
   Gun Battery - 576

- Attacks:

   Missiles:
     Fires missiles from between it's eyes, rarely hit

   Torpedoes?:
     It lifts it arms up and shoots something. Doesn't do any damage

   Cannons:
     3 cannons mounted on the back that fire grenades. Very weak.

   Plasma Ball:
     Fired from the back of the ship only after you've taken out
     everything else

- Strategy:
   After a few rounds, Roll may give you the option to retreat. If
   she does, take it, as it will give you time to heal.
   Anyway, when the battle starts Roll will pilot through a
   cannel. Shoot the missiles out of the sky until you reach the next
   lake and the battle really starts. Aim for its arms and cannons on
   the back. Once they're gone, shoot the plasma cannon that appears.
   Pretty easy battle overall. The Powered Buster works well against
   the cannons.

It will probably take longer for you to read that text then it will
for you to complete the battle.


-= Lake Jyun Sub-Gate =-

Enemies: Red Zakobon, Guruguru, Foo-roo, Cloaked Sharukurusu,
Firushudot
Items: Key x3, 1240 Zenny, 220 Zenny, Old Hoverjets, Gatling Part,
      Ring, 5130 Zenny, Joint Plug, Rapid Striker,
Boss:


With that done, you should be set down on the island in Lake Jyun.
Save a and heal, then enter the ruins.

Enter the door. Watch out for the 3 R.Zakobons around the first bend.
You should be in a slightly more open area. Look around for 2 holes in
the wall: one with 1240 Zenny and one with 220 Zenny. Continue down
the hall.

As you come over the ramp 4 more R.Zakobons will assault you. As you
come to a large open room, 2 more R.Zakobons await. Turn south and
take the corridor there to get the Old Hoverjets. Go back North and
take the door on the ledge.

This area is filled with Guruguru and Foo-roo. Since the payoff is
small for both, you can just ignore them.

Take the first passage on the left. Just before the chest (which
contains a starter key) turn right and examine the hole in the wall
for Gatling Part. Now grab the key and go back to the area with the
Guruguru.

You're going to want to go a little bit north and take the passage on
the eastern side. Just before the Guruguru, there's another nook with
hole and a Ring. Continue down the hall. Take the door at the end.

Don't fall off! Follow the ledge around to get your next starter. Walk
to the edge of the ledge. See those "steps" a little ways off on the
left? Jump down then jump up those stairs quickly! This area has
several cloaked Sharukurusu and some Foo-roo.

One on the ledge take the passage in the west. Oh, and by the way, the
door there leads back into the room with the Guruguru. This will make
getting out easier then trying to retrace your steps. Anyway, jump to
the platform at the end, then turn left and jump towards the chest.
Quickly grab the key and the 5130 Zenny from the wall. Why quickly?
There's a cloaked Sharukurusu somewhere on that ledge.

Jump back to the small platform you used to jump to the chest. Look
Northeast. See the chest? Run and jump to it. It contains the Joint
Plug.

Now, if you want, you can exit the ruins, go back to Uptown, and have
Roll turn this into the Adapter Plug, which will let you equip 3
Buster Parts. This could be useful against the coming boss. If you're
confident in your skills, lazy, or to stupid to know better, dontworry
about it and continue on towards the boss.

From the chest, look just a little bit north to see a waterfall
concealing  another passage. Run and jump to it. Enter the door.

This hall harbors Firushudot. This is the only place you'll find them
in the game. That's a good thing. You want to run through this hall as
quickly as possible. If one of the Firushudot's gets in front of you
and starts blasting Supersonic it could mean trouble. About half way
down the hall you should notice a side passage. Take the left one.

You're back in Kattelox Ruins! Told you everything was connected. In
fact, if you could just get through some of these walls you'd be in
Clozer Woods Sub-Gate. Anyway, follow the passage around and open the
chest for the Rapid Striker then go back to Lake Jyun.

Up the ramp and take a left. Enter the door. Make note of the big
yellow thing as you go around it to claim your Refractor.

The look on Mega Mans face is priceless XD

Now go back out and get ready for what Mega Man was waiting for.

-= Boss Fight =-

-== Garudoriten ==-

- Description:
   Giant yellow... thing... You pasted up that yellow pillar on your
   way to the crystal. Well this is that. It's like one of those
   little pill things that you put in water and it expands.

- HP: 2048

- Refractors: 24 x 6

- Attacks:

   Slide-tackle:
     Jumps from the center of the room and slides into you head first

   Ground pound:
     After slide-tackling, jumps into the air and slams into the
     ground creating a shockwave that can hurt you

   Kick:
     If you get to close to it, it will try to kick you

- Strategy:
   This bots only weakness is its head, which is only vulnerable from
   the front. It will walk in a small circle in the center of the
   room. Get up against the edge of the room and run around the very
   edge. When you hear the pounding of its feet stop, keep running
   until you hear a "sheewoop" sound. JUMP! If you don't, you'll get
   hit with a slide tackle. When you land, face the center of the
   room. When he touches down, jump to avoid the shockwave and fire a
   few shots at its head. Repeat.

Well, with that, exit the lake and go back to Uptown (save with Data
before you go). Remember, you'll need a lot of Zenny very soon, so
kill everything on your way out.


Talk to Roll. She'll drag you into fixing the Flutter.
You're in Roll's Room in the Flutter. This is where you'll spend 90%
of your time here.

First, go out and get acquainted with the ship. Its not very big.

You're room is behind the brown door. Nothing to do in there.
Barrels room is the green door. Inside, look for a chest the contains
the Bomb Schematic.

Now go back and talk to Roll and go into the R&D room.
ID for Grand Grenade special, Adapter Plug, and Jet Skates.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
 2.8)- Interlude: Side-Quest Get Part 2!
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Items: Arm Supporter, Marlwolf Shell, 1960 Zenny, Triple Access,
      Broken Circuits, Old Heater, X-Buster, Flower Pearl, Giant
      Horn, Omni-Unit, Music Box.


This section is completely optional, but fun and well worth your time.
If you didn't do Side-Quest Get (Part 1), Part 2 isnt going to work
for you.

From the R&D room, select support car and go to Uptown.

-= Hospital Side-Quest =-

We're headed to the hospital. Talk to the girl in the wheel chair and
answer yes. Now talk to the nurse behind the desk. Use the door and
talk to the nurse inside the room.

Now we're going to City Hall! As you pass through downtown, they
should show you the new buildings there.

Anyway, on your way, take some time to get acquainted with the jet
skates. You'll need to be in a bit.

Go into the Mayors office and talk to her about the hospital
equipment. This is the ONE TIME you are allowed to spend money until
after Clozer.

Now exit.

-= Police Side-Quest 2: The Missing Bag =-

Head over and talk to the inspector. Now go talk to the green man in
the lobby. Apple Market here we come! Go into the electronics shop and
talk to the clerk. To the bakery! Talk to her.

To the Library! Talk. To the Vending machine by City Hall entrance!
Talk to the green girl there.

Ok, look for a red kid between the library and the vending machine.
Talk to him 3 times. Now check the trash can for the bag. Yay! Take it
back to the inspector.

You get the Arm Supporter as a prize.

Now to Yass Plains!

-= Secret Hideout Part 3 =-

Talk to your friends again to see that they finished the base. (how
they did this with a pick and a saw I'll never know...)

Check out the pile of junk for a Marlwolf Shell.
Not done yet! Behind the junk store on the cliff is a comic. Pick it
up.

Go deeper into Yass Plains by the Kattelox Ruins entrance (you know,
the place you got the Cannon Kit). Look around to find a bug on the
ground. Pick it up.

Go into Kattelox Ruins.


-= Kattelox Ruins Part 2 =-


Go all the way back to where you got the cannon kit (kind of linear,
cant miss it). There should be a door in the room with all of the
Orudakoitan. Take it

Jump up onto the ledge and open the chest for 1960 Zenny. Destroy the
containers.

In the next room are a bunch of Red Zakobons. Destroy them all, then
start searching chests. You should come out with 3 Mimics and a Triple
Access. Triple Access makes a fine third attachment for Buster Unit
and Power Blaster L.

Now go all the way out of the ruins and way back to Cardon Forest.


-= Cardon Forest =-


What you're looking for is going to be all the way past the Flutter
and into the Sub-Gate area. Look around on the hill for another
beetle.

Now back to Yass Plains for the final time!

Talk to your friends and give them the beetles and the comic. You
should walk away with Broken Circuits, Old Heater, and the X-Buster.

Back to Uptown!

-= Hospital Side-Quest ending =-

Talk to the clerk again and use the door. Ira will give you the Flower
Pearl.

This is quite a hall we've got so far! And we're not even done yet!
To the TV station!


-= Worlds Fastest Runners Side-Quest =-


Talk to the man in the corner with your jet skates equip.
Say yes.

Take whatever course you want. You'll need to A-rank all of them
anyway.

Straight Course:
Rank - Time --- Prize
D      12:00    1000 Zenny
C      10:00    1100 Zenny
B      8:00     1200 Zenny
A      7:00     Music Box

Left Curve Course:
Rank - Time --- Prize
D      15:00    2000 Zenny
C      12:00    2100 Zenny
B      9:00     2200 Zenny
A      8:00     Omni-Unit

Technical Course:
Rank - Time --- Prize
D      25:00    3000 Zenny
C      20:00    3100 Zenny
B      18:00    3200 Zenny
A      16:00    Giant Horn

This Side-Quest is extremely hard. The times for A ranks are insane.
The basic premises of this game is to run through all of the red cones
in order. Go out of order and you're disqualified. Go over the time
limit and you're disqualified.

There are special yellow cones that will freeze the clock for a few
seconds. For the A ranks, it is imperative that you hit at least one
yellow cone during the run.

As soon as the countdown stars, hold down the jet skates button. Don't
touch the control stick until Mega Man starts to lean forward. As soon
as he does, press forward and hold it.

Another trick is to use the side-step buttons to make some of the
corners. On the Technical course, you don't have a choice but to use
those buttons.

It is more then possible to complete the course, though your thumbs
will be sore afterwards.

Ok, on with the main quest.

Call Roll and do ID for Shield Arm weapon and Gatling Gun Part.
Oh, and at this point you can talk to Roll twice to give her the Music
Box and the Ring.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
 2.9)- Clozer Woods Sub-Gate: The Gates of Hell
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Enemies: optional
Items: None

By this point, you probably don't even have half of the 1,760,000 I
told you to get, huh? Well, that's not a total disaster. All's you
ACTUALLY need is 1,000,000. You should only be about 40,000 off from
that.

To start, head for the Flutter and talk to Barrel. Answer however you
want. Let him yack, then go equip you Vacuum Arm. We're going Zenny
hunting.

You want to go to Cardon Forest Sub-Gate. Go into the first room with
the Jakko's Nests. Destroy them for a ton of Zenny, then go out and
jump up the ledge into Kattelox ruins and destroy the Miroc's there.
Repeat.

Once you've accumulated around 950,000, you can go back to the Flutter
and go to Clozer Woods. However, it wont take you long to get the full
1,760,000. It would only take you about 30-45 minutes.


-= Clozer Woods Sub-Gate =-


Enemies: Cannam, Foo-roo, Gorubeshu, Mimic, Miroc, Sharukurusu
Items: ID card x3, Guidance Unit, 1200 Zenny, 1840 Zenny, 920 Zenny,
      Antique Bell, Target Sensor, Ancient Book, 940 Zenny,
      Tele-lens
Boss: Karumuna Bash


In the Flutter, talk to Roll and go to the Sub-Gate.

You'll want to equip an explosive weapon. I recommend the Powered
Buster. As for Buster Parts, Gatling Gun, Power Blaster L and Omni-
Unit work well for me.

As soon as you exit the Flutter you'll be in the ruins. Go through the
door and fall down the hole. Now through the Northern door. Examine
the console.

Back out into the hole room. This time use the door in the south.
There are 3 Sharukurusu in this room. They should prove little threat
to you. Go through the door on the left (east). Kill the Sharukurusu,
then look on the wall for 2 holes (they're very hard to see). Your
prize is the Tele-lens and 940 Zenny.

Now you're going to want to use the door on the right (west) in the
pervious room (the middle door will take you to the same place pretty
much though). Then through the next door.

Watch out for the Miroc and Gorubeshu in this room. Open the chest for
Guidance Unit. Turn and hop down. You should land between 2 pillars.
Each will have a hole in it on the south side. 1200 Zenny and 1840
Zenny.

Go to the east side of this room. Again, 2 pillars, 2 holes. Antique
Bell and 920 Zenny. Now get rid of the Gorubeshu on the small pillar
and use the two to jump to the ledge in the east. Open the chest for
an ID card.

Jump back down and use the door in the southern door near the northern
door. You should be in a small hallway. This hall if filled with
Gorubeshu, and fighting them in close quarters like this can be hard.
Don't use up all of your secondary though.

First head left and open the chest for the Target Sensor. Now go the
other way. Ignore the door on the left and keep going till you reach
another door. Enter.

There should be a large thing on the right side of the room. This is
the generator. Turn it on. Head the opposite direction to find your
second ID card. Go back to the hall filled with enemies.

Remember the door you passed up earlier? Go take it now. Should be
straight ahead.

Kattelox ruins yet again! Gotta love how that works. Enter the door.
Recognize this area? No? You should. To the east is Kattelox Ruins
from Side-Quest Get Part 1. To the west is Yass Plains from the Cannon
Kit. Enough of that. Up on the ledge is a chest with the Ancient Book.
Grab it and go back to Clozer. Use the door in the east.

Enter the door directly across from you. Prepare to battle 3 Cannams.
Roll will make a comment about a secret room. She's right. Look on
your map to see a purple panel. Look up to see a brown section of
ceiling. Aim your explosive secondary up at that Part of the ceiling,
then jump up there and use the door.

Take the elevator down.


-= Boss Battle =-

Recommended Special:
   While I can think of better, the Powered Buster is pretty much
   your only choice.

Ok, so Cerberus had 3 heads and these are 3 separate dogs, but you get
the idea >_>

These dogs guard the final ID card that unlocks the Main Gate. (The
"Gates of Hell" thing will become apparent once you beat the game.)

-== Karumuna Bash ==-

- Description:
   Very large dog/wolf bots. There are 3: Red, Grey, and Blue.
   In Clozer woods, they attack in unison. Each dog doesn't seem to
   have any Particular advantage over the any of the others.

- HP: 1728 each

- Refractors: 8 x 6

- Attacks:

   Take-down:
     Jumps towards you and completely tackles you

   Flamethrower:
     Jumps back and shoots a steam of fire out it's mouth

- Strategy:
   They will circle around you. Use some fancy side stepping and
   control stick work to follow them around in the circle, yet keep
   at the opposite end of them, allowing you to shoot across the
   circle at them. If you get to close, they will jump back and
   breath fire at you. When you are circling them and  you see them
   jump to the side, do a barrel roll to keep from  getting tackled.

Enter the door and be careful not to fall off. Open the chest for the
final ID card.

The quickest way back is to fall off the ledge and take the door there
(this is the generator room). Go down the hall and enter the door in
the east. Now you want the door in the south. Ride the elevator up.
Enter the door. Enter the door directly across from you. Now the lower
door (don't use the elevator). Activate the console.

Go out and take the elevator up. Door. Elevator. And you're back in
the Flutter!

Talk to Roll and go into R&D. ID for the Active Buster and Sniper
Scope.Change your special to the Active Buster. Now make these
upgrades: Max out every thing except energy. Get that to Level 2 (if
you can afford it, max it).

Well, you're as prepared as I can make you. Save and try to return to
Cardon Forest.

Recommended Special:
   Active Buster, fully upgraded if you can.

The pirates attack you again after you activate the Main Gate and
start to head back to Cardon Forest.

-= Boss Battle =-

-== Gesellschaft ==-

- Description:
   A large (can I stop saying large now? Seriously, whose every heard
   of a "small" boss?) green and white air ship. It only has 3
   cannons that can actually fire, so its not much a threat to you.

- HP:
   Underside - 1024
   Each Wing - 1280
   Gun Battery - 272 (each)
   Bonne Emblem - 1600

- Attacks:

   Gun Batteries:
     Will pull up beside you and its 3 cannons will fire at you

   Plasma Cannon:
     After you've taken out everything else, the emblem on the front
     of the ship will fire plasma balls at you

- Strategy:
   The battle technically starts with 5 grey Draches that attack you,
   but come on, like they're  a threat. After taking out the Draches,
   you fight the very weak and underpowered Gesellschaft. It will
   kind of float around you. Just keep pounding its vital points. If
   it floats beside you, fire at its cannons (not that they can
   really hurt you). After you take out the wings and underbelly, it
   will fly directly behind you. Now it will start hitting you with
   its plasma cannon. Even the plasma cannon doesn't do any damage,
   really pathetic. Fire right at it until the ship goes down.

- Prize:
   You get to fight the even more powerful Fokkerwolf



-== Fokkerwolf ==-

- Description:
   Does it really matter? You cant miss it... Fine. It looks like a
   giant orange Pterodactyl.

- HP: 2048

- Attacks:

   Missiles:
     Fires a barrage of 3 missiles at you while flying out of range

   Strafing run (machine guns):
     Will do a strafing run with its machine guns

- Strategy:
   After the Gesellschaft goes down, the much-more-battle-prepared
   Fokkerwolf comes out. This thing is actually a threat. Keep your
   eye on it and shoot down the missiles as them come. When it gets
   ready for a strafing run, lock on and fire. Sometimes it will
   hover right overheat and fire straight down. That's you chance to
   inflict serious damage.


With that over, go back into Rolls room.

Let us never speak of that again....

Go back in, heal, save.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
 2.10)- The Main Gate: Unlocking the Sub-Cities
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


You're almost done!

Go to Old City (E gate in Downtown). Dodge the dogs while heading
right until you find gate S. Note that the cat nearest the main gate
you can talk to and take home. Why? I don't know. But it couldn't
hurt. Pick it up and continue into the Main Gate.

Note that you now need to collect 835,000 Zenny. Not that much, but
still. You should only have about 200,000 left, so start saving!


-= Main Gate =-

Enemies: Gorubeshu, Red Zakobon
Items: 10000 Zenny, Buster Unit Omega, 2170 Zenny, Shiny Red Stone,
Boss: Karumuna Bash

This just spirals down for a long way. Keep going (killing Gorubeshu
on the way). Look for a crack in the right wall past the second
Gorubeshu. Look inside for 10000 Zenny!

Theres a door past the third Gorubeshu. Enter. Two Gorubeshu's guard a
chest. Buster Unit Omega is your prize. Equip this in place of Power
Blaster L. Go back out and continue down till you reach the next door.

There should be another generator looking thing around there. Talk to
it and Unlock Sub-Cities. Yes, you're sure. Ok, go east and look for
the first Karumuna Bash.

Don't worry about the doors just yet and continue down the hall. A
R.Zakobon will assault you. When you come to an end, take the right
path. Look in the hole for 2170 Zenny. It doesn't matter which way you
take next, as you'll still end up face to face with a Karumuna Bash.
Now make him come face to face with your Active Buster. After, examine
the next hole in the wall for the Shiny Red Stone.

Go back East. Keep going till you find the final Karumuna Bash. Take
him out then keep going east. Another R.Zakobon will attack. There
should be a hole in the wall and a chest. Grab both the Autofire
Barrel and the Blunted Drill.

Now go all the way back to the surface.

Call Roll and do ID for Drill Arm special. Equip and enhance the Drill
Arm to its Max.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
 2.11)- Side-Quest Get Part 3!
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The final run of Side-Quest. This one definitely pays off the most,
but only if you've done the other 2 Parts.

Items: Sun-light, Generator Part, Blaster Unit R, Weapon Plans, Shiny
      Object, Old Launcher, Main Core Shard, 660 Zenny, 920 Zenny,
      Pen Light, Prism Crystal


-= Pregnancy Side-Quest =-

Go to Apple Market and talk to the guy pacing in front of the fruit.
He'll tell you his wife went for a walk. Go back to Cardon Forest and
in the area opposite the enterence to Kattelox Ruins hidden behind the
ciffs is his wife. Talk to her and take her to the hospital.

Exit the hospital and go back in.
The man will give you the Sun-Light as a prize.


-= Kattelox Ruins Part 3 =-


This will be our final time down in the ruins *sniff*
I'm not going to bother listing enemies, as
1) you've already been there
2) these enemies shouldn't pose any threat to you at all.


To start, go to the very first ruins you ever entered. The on where
you rescued the Junk shop owner. This time, from the entrance go South
through the door. See the wall on the left? Use your Drill Arm on it.
Follow the ramp down to find a chest containing Generator Part.

Don't go through the door as it leads to the Main Gate.
Go back outside. Next stop: Yass Plains!

Enter Kattelox Ruins in Yass Plains.

Through the door and drill the wall on the right. Hop up on the ledge
for Blaster Unit R and Weapon Plans. Jump down and drill out the next
wall. Know where you are? That door leads to Clozer Woods Sub-Gate. :)

Ok, drill out the next wall and enter the door. Know where you are
now? You're back in the Ruins from Side-Quest Get Part 1.

Work you're way up the ramp, past the crushy things, around the bend,
past the next crushy things, through the doorway, and through the
door.

We're back in the room with the Old Shield. Keep going North until you
reach a ledge with an open chest (remember, you've been here). Now go
east.

Now, you haven't been here. Behind the Guruguru is a hole. Open for
Shiny Object. Now keep going down the hall and through the door.

Know where you are now? You should. You're under Lake Jyun! There are
Gorubeshu all over here, so be careful. Go right and drill the wall.
Open the chest straight across for the Old Launcher. Continue east and
break another wall. Turn right then left to break another wall, but
don't continue that way. Instead, turn around and to south down this
hall.

One chest contains 5600 Zenny, the other 2 are mimics. Go back North
pasted the wall you destroyed earlier and into Lake Jyun. Remember
this? Ha ha. Skate across to the next door.

Follow the path around until you come to more walls. Destroy them and
look for a hole in the actual wall behind one of them. It contains the
Main Core Shard.

There is another set of walls, but they aren't blocking the way.
Destroy them anyway. Another hole behind them contains 660 Zenny.
Go west to yet more walls. Behind one of them is a hole with 920
Zenny.

A little farther is a chest that contains the Pen Light.

We're done here. Either go out via the way we came in, or go out
through Lake Jyun and take the boat to Uptown.

We're not done with our side quest yet, though!


-= Museum Side-Quest ending =-

Bet you forgot about this, huh?
Go back to uptown, into the Museum, upstairs, and talk to the curator.
Give her:
Old Heater
Antique Bell
Giant Horn
Shiny Object
Shiny Red Stone

Now exit the Museum then go back up.

Talk to the green girl to get the Prism Crystal.
You know what that means? Hmmm? SHINING LASER TIME!

Call Roll and do ID for Blade Arm, Spread Buster, Shining Laser, Omni-
Unit Omega, Auto Battery.

Quite a lot of stuff!
Change your special to the Laser, then to do whatever it takes to max
it out.

Ok. There's only 1 Side-Quest left, and we cant do it right now.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
 2.12)- The Sub-Cities: Watcher, Sleeper, and Dreamer.
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Time to get on with the main quest.
Go to Downtown and enter the large black cube near the entrance to
City Hall.

In order to open the gates to the Key within a Sub-City, you must
first destroy all the enemies.

-= Sub-City: Downtown =-

Enemies: Karubun, Large Sharukurusu

I doubt I need to hold your hand anymore. There are 3 Karubun and 3
Large Sharukurusu. Take them both out from the tops of the small
buildings.

Once finished, the door to the key will open. Its exactly opposite the
door to Downtown.

-= Sub-City: Uptown =-

This black box is right inside the door. It's recommended you equip
the Active Buster for this one.


-== Gai-nee Tooren ==-

- Description:
   A very large grey caterpillar or train like bot.

- HP: 768 (each comPartment)

- Attacks:

   Spawn:
     Opens its rear hatch and spawns an enemy.

- Strategy:
   Quickly find it and get behind it. It will walk for a
   ways then stop and open its rear hatch. Immediately begin pouring
   fire in. If you damage it quick enough, an enemy wont spawn.
   Repeat. Eventually, one of the "cars" will explode and the boss
   will speed up. Keep at it until there is nothing left. He doesn't
   have any attacks of his own, but he has an even more annoying
   ability to spawn enemies; Particularly Sharukurusu and
   Red Zakobon.


The Key is in the large green building to the left of the entrance.


-= Sub-City: Old City =-


The final Sub-City. Recommend that you fully max out the Shining Laser
before attempting.

Either go all the way down into the Main Gate again (where the dogs
and the computer are) or enter the Kattelox Ruins via the entrance in
Cardon where you rescued the Junk man (You'll need the Drill Arm, for
which you then need to swap back out for the Shining Laser after you
use it).

Once in the Main Gate, destroy the purple dog, then go through the
east door. Outside. Turn left and enter the large factory door.


-== Bruno ==-


Old City needed to be leveled anyway >.>
And you thought the Pirates were dead :P

Believe it or not, Bruno is actually hard. It's about time they built
something worth while.

- Description:
   Easily the most menacing craft built by the Bonnes.
   Bruno is a massive grey humanoid robot. It has way more guns then
   any other bot in the game, and it knows how to use them.

- HP: 8128

- Attacks:

   Plasma balls:
     A huge green homing ball of energy is shot from the hands

   Cannons:
     A bomb is shot from one of the many cannons on Bruno

   Missiles:
     Missiles launch from the top of Bruno

   Machine guns:
     Fire machine gun bursts from its legs

- Strategy:
   Stay in and around the wreckage of the factory. Use the
   Sub-City entrances for cover (the only building that cant be
   destroyed). Wait for Bruno to crush the gate on the left and turn
   its back to you. Jump out and fire at its exhaust vents on its
   feet and shoulders, and the spring thing at its waist. You can
   destroy the missile and cannon turrets all over it, but it wont
   amount to much as the plasma cannons are the real problem. Dodge
   as much as possible and don't stray far from the black Sub-City
   doors. There really isn't any "tell" to its attacks. Its guns and
   cannons fire continuously, and the plasma balls fire every
   so-often.

So touching.

.. Done? Good, cus its time to blow some more stuff up.

The Sub-city is in the black box you didn't come out of.
You can call Roll if you want to heal first.

-= Sub-City =-

Enemies: Arukoitan, Orudakoitan, Karubun,

Look for Orudakoitans on roof tops. Besides that:
Arukoitan: 3
Orudakoitan: 3
Karubun: 4

Get to work!
The key is to the left of the door amongst some other buildings.

It's time for the final Side-Quest if you want...


-= Side-Quest: Police chase through Downtown =-

Go out and check the TV in the main room of the Flutter. You should
get an announcement about a car chase in the city. Sick'em boy!

Once in Downtown, you'll want to gun down the red car.
Once the car smokes and stalls, the police car will ram it. walk up
and pick up the silver case that came out.

Now you have a choice. You can walk out of Downtown and keep the case
(earning 200,000 Zenny and the legendary Black Suit) or give it to the
inspector for 20,000 Zenny and you keep your plain old blue suit.

After this side quest, Go back to the empty lot by the Library. Theres
a new building there! It is built and run by the serve bots. You cant
do anything, but it is neat. I guess they had to do something to get
their money back from all their stuff you blew up....

Finally, its time for the Main Gates last secret.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
 2.13)- Main Gate: Mega Man Juno Versus Mega Man Trigger
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-= Main Gate =-

Enemies: Karubun, Foo-roo, Guruguru
Items: Power Stream
Boss:

Go back to the Main Gate and travel all the way down the spiral.
Enter the door at the bottom.
There are 3 large doors in this room. Use the Sub-City keys you have
to open them. Walk into the room a little bit.

Well, that was... interesting.
Mega Man Juno is male by the way... Despite the highe pitched voice,
purple color, and long hair...

Don't worry about healing, Data waits for you down the hall a little
bit.

You're set down right in front of a Karubun. Destroy it quickly then
continue around the corner. The chest contains the Power Stream.
Continue around. Watch out for the two Gurugurus around the next two
bends. Enter the door.

LOOK AT THE SIZE OF THAT REFRACTOR!
Well, be on your way through the next door. This hall is lined with
countless Foo-roo's. Run past them. You're going to want to take the
first right. Enter the door at the end.

Heal and save with Data (how the heck did he get down here?!)

Enter the door and await your fate...

The final boss fight is a two Part battle: human form and battle form.

--------------
Human form
--------------

- Description:
   Well, you cant really miss him >.>

- HP: ?? (HIGH)

- Attacks:

   Shining Laser 1:
     Puts his fists together and fires a large laser in a straight
     line.

   Shining Laser 2:
     Puts his arms out to the side and fires the lasers while
     spinning clockwise or counter clockwise.

   Shockwave:
     Appears in a blue blaze in the middle of the room, then pounds
     the ground creating a shockwave.

   Charge:
     Appears near you and charges head first at you

- Strategy:
   All of his moves have specific tells:
   Shining Laser 1: Yells "Ready?"
   Shining Laser 2: Yells "How 'bout this?"
   Shockwave: Yells "How 'bout that!"
   Charge: Yells "Defend yourself!"

   Shockwave is usually done after a Charge. If its not, he wont yell
   and instead you'll have to listen for the "boom boom boom" of the
   blue explosions.

   When the battle starts, run around the room counter-clockwise.
   Lock on and fire while running (probably wont hit him, but it's
   worth a shot). In between his attacks, stand still and fire at
   him. As soon as he disappears or moves in any way, start running
   counter-clockwise again. The best time to get a some good shots in
   is after his charge attack when he uses Shockwave. He'll leave
   himself open while the shockwave is spreading.

   Dodge:
   Shining Laser 1: keep running
   Shining Laser 2: Run, but keep an eye on the lasers. Jump when
                    they get close.
   Shockwave: Jump just as his fists hit the ground
   Charge: keep running


-----------------
Battle form
-----------------

Battle form appears after you defeat human form. This form is much
more ready for combat, yet is slower then human form. Unlike human
form, he will not teleport, making him open for attack at all times.

- HP: ?? (VERY HIGH)

- Attacks:

   Leap x3:
     Juno will leap towards you 2 times then jump back to the center

   Charge:
     Just like before, he will rush towards you

   Shockwave:
     Pounds his fists creating a shockwave

   Sol:
     Creates a huge red ball of energy and throws it at you

   Ultimate Destruction:
     Room turns red, Juno gathers energy, then crates a shockwave,
     then summons large lasers to attack you from above

- Strategy:
   This form is much larger and more powerful, so stay sharp.
   Just like before, you're going to want to run counter-clockwise
   around the room while firing at him. in between his attacks, face
   the center of the room and start firing. As soon as he moves, RUN!
   Again, his attacks all have good tells:

   Leap x3: Will leap into the air with a "wa-key-wa" sound
   Charge: Yells "Are you ready?"
   Sol: Yells "How 'bout this!?"
   Shockwave: Yells "Take this!"
   Ultimate Destruction: The room will turn red

   Unlike before, Sol is normally done after a charge, not a
   shockwave. Ultimate Destruction doesn't become available to him
   until after you get his HP down past half.

   Dodges:
   Leap x3: keep running
   Charge: keep running
   Sol: hold your ground then run and roll at the last second
   Shockwave: Jump
   Ultimate Destruction: Jump over the shockwave, then run from the
                         lasers

   All and all, this is still an easy battle. Once you learn his
   pattern, it becomes really easy to dodge. The best time to attack
   him is while he's charging Sol, UD,  while your jumping over a
   shockwave, or when he lands from is third jump in Leap x3.

What Data says will make almost no sense unless you play Mega Man
Legends 2. What you basically need to know is this: Data is your
memory (Mega Man has amnesia, remember?). Mega Man also has a close
tie and a high rank within the Reaverbot army.

To actually leave and see the credits (and unlock some stuff if you're
eligible) talk to Roll.

It's good to watch all of the credits. You get a funny scene with the
Bonnes, and you get a new mode unlocked if you're eligible!



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
3)- Side Quest Guide
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

All of these are totally optional.


======================================================================
 3.1)- Kattelox Ruins Part 1
======================================================================

-------------
Eligible for it: After Cardon Forest Sub-Gate
------------


Enemies: Miroc, Mirumijee, Arukoitan, Orudakoitan, Mimic, Shekuten,
        Sharukurusu, Zakobons
Items: Rollerboard, 820 Zenny, 1180 Zenny, Buster Unit, 1620 Zenny,
      Old Shield, 2280 Zenny, 2840 Zenny, 780 Zenny, 4520 Zenny,
      Rapid Fire Barrel
Boss: Hanmuru Doll

Go into the Cardon Forest Sub-Gate.

With your new found jumping ability, turn left and jump on the ledge.
Enter the door on the right.

Yup. That's right. You're back in Kattelox Ruins. A hint: Every ruin
in the game is connected. Yes, EVERY ruin. The only thing that keeps
you from getting into the main gate right now is the lack of a Drill.

Kill the Miroc's and go across the room. Open the chest to find the
Rollerboard. Walk back and use the ramp to get to the floor above.
Inspect the hole in the wall for 820 Zenny. Continue down the only
path.

Destroy the box and the Mirumijee inside as well as the Orudakoitan.
Turn left and open the chest for 1180 Zenny. Jump down and kill the
two Arukoitan and the remaining Orudakoitan.

The room you're in right now is the room directly underneath the
Kattleox Ruins entrance in Cardon Forest. Neat huh?

Jump up to the ledge opposite the one you came down from. The southern
chest is a mimic while the north chest contains the Buster Unit.
Destroy the two crates near the north chest and take that path.

Destroy the Orudakoitan and Arukoitan. Know where you are? Nor would I
expect you to. You're in the same Ruins as when you rescuded the Junk
man. Don't believe me? Go through a few doors. You'll see.

Anyway, make your way back to where you destroyed the crates. Go back
to where the Mimic was and enter the door there. Paste the Shekuten
and through the next door. turn right jump and open the chest for 1620
Zenny.

Jump back down and go left. Follow the left wall until you find a hole
with the Old Shield inside. Go through the door at the end.

3 Orudakoitans, 3 Arukoitans. Destroy them all. Oh, and the chest
right beside you contains 2280 Zenny. Jump up to the chest on the
other side for 2840 more Zenny.

Continue down the path and past the spiny crushy things. Up on the
ledge there are 2 holes. One contains 780 Zenny, the other 4520 Zenny.

Go through the door and destroy the boxes. Do your best to avoid the
spiny crushy things. Watch out for the Sharukurusu on the other side.

Continue through the door. Up in a chest on the ledge is the Rapid
fire Barrel.

Go all the way back to the room with 3 Orudakoitans and 3 Arukoitans
(they're gone now, but you should remember the room).

Look around for a door in the east. Follow the winding path and watch
out for the 4 Zakobons hidden within. Continue past the spiny crushy
things and through the door.

HOLD IT! DON'T MOVE! Wait for our old friend the Hunmuru Doll to go
past first. Didn't see that one coming did ya! :P

Ok, once he goes past, follow him and shoot him from behind. Shouldn't
be that hard.

Well that was fun :)

Go through the next door and jump off the side and through the door.
Past the Shekuten and... We're back where we started! Yay!

This time go through the lower door on the east side and exit the
ruins.


======================================================================
 3.2)- Kattelox Ruins Part 2
======================================================================

---------------
Eligible for it: After you complete Cardon Forest Sub-Gate
---------------

Enemies: Orudakoitan, Red Zakobon, Mimic
Items: 1960 Zenny, Triple Access

Enter the ruins for the Yass Plains

Go all the way back to where you got the cannon kit (kind of linear,
cant miss it). There should be a door in the room with all of the
Orudakoitan. Take it

Jump up onto the ledge and open the chest for 1960 Zenny. Destroy the
containers.

In the next room are a bunch of Red Zakobons. Destroy them all, then
start searching chests. You should come out with 3 Mimics and a Triple
Access. Triple Access makes a fine third attachment for Buster Unit
and Power Blaster L.

Now go all the way out of the ruins.


======================================================================
 3.3)- Kattelox Ruins Part 3
======================================================================

----------------
Eligible for it: after you get the Drill Arm
----------------

Items: Generator Part, Blaster Unit R, Weapon Plans, Shiny
      Object, Old Launcher, Main Core Shard, 660 Zenny, 920 Zenny,
      Pen Light

This will be our final time down in the ruins *sniff*
I'm not going to bother listing enemies, as
1) you've already been there
2) these enemies shouldn't pose any threat to you at all.


To start, go to the very first ruins you ever entered. The on where
you rescued the Junk shop owner. This time, from the entrance go South
through the door. See the wall on the left? Use your Drill Arm on it.
Follow the ramp down to find a chest containing Generator Part.

Don't go through the door as it leads to the Main Gate.
Go back outside. Next stop: Yass Plains!

Enter Kattelox Ruins in Yass Plains.

Through the door and drill the wall on the right. Hop up on the ledge
for Blaster Unit R and Weapon Plans. Jump down and drill out the next
wall. Know where you are? That door leads to Clozer Woods Sub-Gate. :)

Ok, drill out the next wall and enter the door. Know where you are
now? You're back in the Ruins from Side-Quest Get Part 1.

Work you're way up the ramp, past the crushy things, around the bend,
past the next crushy things, through the doorway, and through the
door.

We're back in the room with the Old Shield. Keep going North until you
reach a ledge with an open chest (remember, you've been here). Now go
east.

Now, you haven't been here. Behind the Guruguru is a hole. Open for
Shiny Object. Now keep going down the hall and through the door.

Know where you are now? You should. You're under Lake Jyun! There are
Gorubeshu all over here, so be careful. Go right and drill the wall.
Open the chest straight across for the Old Launcher. Continue east and
break another wall. Turn right then left to break another wall, but
don't continue that way. Instead, turn around and to south down this
hall.

One chest contains 5600 Zenny, the other 2 are mimics. Go back North
pasted the wall you destroyed earlier and into Lake Jyun. Remember
this? Ha ha. Skate across to the next door.

Follow the path around until you come to more walls. Destroy them and
look for a hole in the actual wall behind one of them. It contains the
Main Core Shard.

There is another set of walls, but they aren't blocking the way.
Destroy them anyway. Another hole behind them contains 660 Zenny.
Go west to yet more walls. Behind one of them is a hole with 920
Zenny.

A little farther is a chest that contains the Pen Light.

We're done here. Either go out via the way we came in, or go out
through Lake Jyun and take the boat to Uptown.


======================================================================
 3.4)- Bombs in Downtown Side-Quest
======================================================================

--------------
Eligible for it: As soon as the Police DePartment is re-built.
--------------

Items: Plastique, Bomb

Go into the PD and the inspectors room therein. Talk to him twice and
he should give you a mission!

Hurry to Downtown. As soon as you walk in, a bomb will explode. Now,
normally the other 2 bombs are hidden either on top of or beside
buildings and it's a pain to get to them before they explode as you
have to do some fancy jumping. But since all of the buildings are
gone, you should have no problem spotting the bright orange bombs out
from the rest of the wreckage. One bomb will give you the item "Bomb"
the other "Plastique."

Return to the PD.

Talk to the inspector to be congratulated.


======================================================================
 3.5)- Secret Hideout Side-Quest Part 1
======================================================================

------------
Eligible for it: Just after the Marlwolf is destroyed
------------

Roam around the area across from the Junk Shop on the cliff. You
should see another hut somewhere around there (not the one the police
were in).

Some gangsters should be in there. Talk to the yellow one and he'll
send you off to get a pick. Go back to City Hall and talk to the
construction worker by the bank. He'll give you his pick. Return and
give it to your new friends.


======================================================================
 3.6)- Secret Hideout Sid-quest Part 2
======================================================================

------------
Eligible for it: After completing Part 1 and Lake Jyun
------------

Go back to the hideout
Talk to the big guy again to learn they need a saw. Go back to the
same worker in City Hall by the bank to learn he trashed his saw in
Downtown. Go back to Downtown and search the pails for the saw. Once
found, return to the hideout and give it to them



======================================================================
 3.7)- Secret Hideout Part 3
======================================================================

-----------
Eligible for it: after completing Part 2 and completing Clozer Woods
-----------


Items: Marlwolf Shell, Broken Circuits, Old Heater, X-Buster

Talk to your friends again to see that they finished the base. (how
they did this with a pick and a saw I'll never know...)

Check out the pile of junk for a Marlwolf Shell.
Not done yet! Behind the junk store on the cliff is a comic. Pick it
up.

Go deeper into Yass Plains by the Kattelox Ruins entrance (you know,
the place you got the Cannon Kit). Look around to find a bug on the
ground. Pick it up.


-= Cardon Forest =-

What you're looking for is going to be all the way past the Flutter
and into the Sub-Gate area. Look around on the hill for another
beetle.

Now back to Yass Plains for the final time!

Talk to your friends and give them the beetles and the comic. You
should walk away with Broken Circuits, Old Heater, and the X-Buster.


======================================================================
 3.8)- Hospital Side-Quest
======================================================================

----------
Eligible for it: After Lake Jyun Sub-Gate, but you cant finish it till
                after Clozer Sub-Gate
----------

We're headed to the hospital. Talk to the girl in the wheel chair and
answer yes. Now talk to the nurse behind the desk. Use the door and
talk to the nurse inside the room.

Now we're going to City Hall! As you pass through downtown, they
should show you the new buildings there.

Anyway, on your way, take some time to get acquainted with the jet
skates. You'll need to be in a bit.

Go into the Mayors office and talk to her about the hospital
equipment. This is the ONE TIME you are allowed to spend money until
after Clozer.


-= Hospital Side-Quest ending =-

After Clozer Woods Sub-Gate, talk to the clerk again and use the door.
Ira will give you the Flower Pearl.


======================================================================
 3.9)- Kattelox TV Station Side-Quests
======================================================================


----------------------------------------------------------------------
   3.9.1)- Kattelox TV Side-Quest: Beast Hunter and Balloon Fantasy!
----------------------------------------------------------------------

-----------
Eligible for it: as soon as you enter Uptown
-----------

Ok, go to the TV station (the building on the left). Talk to the
purple lady and select either Balloon Pop or Beat hunter.

-= Balloon Fantasy =-

For Balloon Fantasy, be sure to have your Buster gun equip with high
energy, mid-range, and high rapid

The object is to pop all of the red balloons within the time given.
Hit a blue balloon and you're pretty much disqualified.

Prizes and times:
Rank - Time --- Prize
D      22:00    1000 Zenny
C      18:00    2000 Zenny
B      16:00    3000 Zenny
A      12:00    Mystic Orb

The trick here is not to move to much. Stay in one place and snipe the
balloons as they float by.


-= Beast Hunter =-

Beast hunter actually makes use of your otherwise worthless kick
ability. The object is to kick the balls at the dog chasing the man.
Sometimes a glowing dog will come by worth bonus points, other times
you'll be kicking a dog and that's worth bonus points. If you hit the
man, its -1 point.

Time limit is 30 seconds.

Prizes and times:
Rank - Points - Prize
D      10       1000 Zenny
C      12       2000 Zenny
B      14       3000 Zenny
A      16       Zetsabre

Again, the trick is to stand still and time your shots. About every
fifth shot you'll be given a dog to kick, and about the same time the
glowing dog will come out on the field. Try to make the two meet. I've
gotten 18 points on this before, so it's more then possible.

Well, you're done here for now.


----------------------------------------------------------------------
   3.9.2)- Worlds Fastest Runners Side-Quest
----------------------------------------------------------------------

------------
Eligible for it: After Lake Jyun, provided you have the Jet Skates
------------

Go to the TV station in Uptown.
Talk to the man in the corner with your jet skates equip.
Say yes.

Take whatever course you want. You'll need to A-rank all of them
anyway.

Straight Course:
Rank - Time --- Prize
D      12:00    1000 Zenny
C      10:00    1100 Zenny
B      8:00     1200 Zenny
A      7:00     Music Box

Left Curve Course:
Rank - Time --- Prize
D      15:00    2000 Zenny
C      12:00    2100 Zenny
B      9:00     2200 Zenny
A      8:00     Omni-Unit

Technical Course:
Rank - Time --- Prize
D      25:00    3000 Zenny
C      20:00    3100 Zenny
B      18:00    3200 Zenny
A      16:00    Giant Horn

This Side-Quest is extremely hard. The times for A ranks are insane.
The basic premises of this game is to run through all of the red cones
in order. Go out of order and you're disqualified. Go over the time
limit and you're disqualified.

There are special yellow cones that will freeze the clock for a few
seconds. For the A ranks, it is imperative that you hit at least one
yellow cone during the run.

As soon as the countdown stars, hold down the jet skates button. Don't
touch the control stick until Mega Man starts to lean forward. As soon
as he does, press forward and hold it.

Another trick is to use the side-step buttons to make some of the
corners. On the Technical course, you don't have a choice but to use
those buttons.

It is more then possible to complete the course, though your thumbs
will be sore afterwards.


======================================================================
 3.10)- Police Side-Quest 2: The Missing Bag
======================================================================

------------
Eligible for it: After Lake Jyun Sub-Gate
------------

Items: Arm Supporter

Head over and talk to the inspector. Now go talk to the green man in
the lobby. Apple Market here we come! Go into the electronics shop and
talk to the clerk. To the bakery! Talk to her.

To the Library! Talk. To the Vending machine by City Hall entrance!
Talk to the green girl there.

Ok, look for a red kid between the library and the vending machine.
Talk to him 3 times. Now check the trash can for the bag. Yay! Take it
back to the inspector.

You get the Arm Supporter as a prize.


======================================================================
 3.11)- Pregnancy Side-Quest
======================================================================

----------
Eligible for it: After Clozer Woods Sub-Gate
----------

Item: Sun-Light

Go to Apple Market and talk to the guy pacing in front of the fruit.
He'll tell you his wife went for a walk. Go back to Cardon Forest and
in the area opposite the enterence to Kattelox Ruins hidden behind the
ciffs is his wife. Talk to her and take her to the hospital.

Exit the hospital and go back in.
The man will give you the Sun-Light as a prize.


======================================================================
 3.12)- Museum Side-Quest
======================================================================

--------------
Eligible for it: As soon as you can enter Uptown. But you cant finish
                it until you get the Drill Arm from the Main Gate and
                complete all of the Kattelox Ruins Side-Quests.
--------------

Go to Uptown.
Walk down a couple of hills and talk to the person drawing the
painting. Tell her "some red" (while "some talent" is funny, it wont
advance this quest any). Go back to Apple market and into the woman's
clothing store and talk to the clerk. She'll give you some lipstick.
Take it back to the painter and she'll open the Museum for you.

Up up, not down yet. Go into the Museum and up the stairs. Talk to her
a few times to donate:
Old Bone
Human Doll
Old Shield
Old Heater
Antique Bell
Giant Horn
Shiny Object
Shiny Red Stone

Now exit the Museum then go back up.

Talk to the green girl to get the Prism Crystal.



======================================================================
 3.13)- Police chase through Downtown
======================================================================


-----------------
Eligeble for it: After defeating Bruno
-----------------

Go out and check the TV in the main room of the Flutter. You should
get an announcement about a car chase in the city. Sick'em boy!

Once in Downtown, you'll want to gun down the red car.
Once the car smokes and stalls, the police car will ram it. walk up
and pick up the silver case that came out.

Now you have a choice. You can walk out of Downtown and keep the case
(earning 200,000 Zenny and the legendary Black Suit) or give it to the
inspector for 20,000 Zenny and you keep your plain old blue suit.

After this side quest, Go back to the empty lot by the Library.
There's a new building there! It is built and run by the serve bots.
You cant do anything, but it is neat. I guess they had to do something
to get their money back from all their stuff you blew up....


======================================================================
 3.14)- Roll Happiness Side-Quest
======================================================================


This Side-Quest doesn't earn you anything, but it is kind of neat.

To start, there is a pink flower in Yass Plains by the Kattelox Ruins
entrance. Pick it.

Next, in Lake Jyun you'll stumble across a Ring.

Finally, in the Kattelox TV Side-Quest you'll earn a Music Box.

After getting any or all of these items, talk to Roll and select Talk.
She'll comment on one of the items. You can either be a jerk and brag
about them, or eventually give them to her.

The flower can be seen in the Flutter on the desk in her room.
The Music Box can be seen amongst the components in the computer in
her room, it also plays and over rights the music that normally will
play when you're in her room.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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4)- Enemy List
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Enemies come in 2 forms: Reaverbots and Bonne's bots.
Reaverbots appear naturally in the world of MML.
Bonne's bots are created by the pirate family the Bonne's.

Bosses are listed in this section, but not in grave detail. For that,
see the boss strategy section.

After defeating any enemy, you will get a mix of 2 items: Refractor
Shards and orange life blocks.

Orange life blocks refill your life gauge.

Refractors are the crystal money dropped by enemies. The refractor
number listed will be like this: 5 x 3
The first number listed is the number of crystals dropped (normally).
The second number is the probability that the refractors dropped will
be of a high value.
1-2 = low value.
3-5 = mid-value
6-8 = high value

Example:
5 x 3 means the bot will drop 5 refractors, but they will probably be
of low value.

1 x 8 means the bot will drop 1 refractor, but odds are it will be
worth a lot of Zenny.

Just because the second number is low, doesn't mean the shards are
guaranteed to be of low value, but it is unlikely that you will get a
large blue shard from it. If the number is high, it doesn't guarantee
you a large blue shard either, you could still end up with a small
grey shard.

As far as HP goes, I figure each shot MM Buster Gun at its lowest
power is around 25 HP.

Layout:
(Name)
 HP: (Health)
 Refractors: (See above)
 Attacks:
   (list of attacks and descriptions)
 Description:
   (description of bot)
 Locations:
   (list of places found)

Listed in alphabetical order.

----------------------------------------------------------------------

- Arukoitan
   HP: 480
   Refractors: 3 x 5. (4 x 8 if Orudakoitan is destroyed first)
   Attacks:
     Aimless running:
       Runs around a lot, and is likely to hit you
     Fireballs:
       Shoots fireballs out its eye
   Description:
     Blue with 2 giant legs and a neck, it's like someone beheaded
     a stick figure. It doesn't have any arms, and is pretty clumsy.
     It relies on its counterPart, the Orudakoitan, to be its brain.
     If you destroy the Orudakoitan controlling it first, the
     Arukoitan becomes completely useless and just stands there.
   Locations:
     Kattelox Ruins
     Sub-Cities

- Barukon Gelede
   HP:
     Core - 1866
     Arm - 1024
     Gun Battery - 576
   Refractors: 0 x 0
   Attacks:
     Missiles:
       Fires missiles from between it's eyes, rarely hit
     Torpedoes?:
       It lifts it arms up and shoots something. Doesn't do
       any damage
     Cannons:
       3 cannons mounted on the back that fire grenades. Very weak.
     Plasma Ball:
       Fired from the back of the ship only after you've taken out
       everything else
   Description:
     Attacks you at Lake Jyun after you've taken out the subs.
     At the start of the battle, it may give you the option to
     retreat. If you ship is badly damaged, it would be wise to
     retreat and save. Anyway, when the battle starts Roll will pilot
     through a  cannel. Shoot the missiles out of the sky until you
     reach the next lake and the battle really starts. Aim for its
     arms and cannons on  the back. Once they're gone, shoot the
     plasma cannon that appears. Pretty easy battle overall.
   Locations:
     Lake Jyun


- Blumebear mecs
   HP:
     Yellow - 1856
     Red - 896
     Blue - 768
   Refractors: 5 x 5
   Attacks:
     Road kill:
       Will run into you if you're not paying attention
     Grenade:
       A serve bot will pop the hatch and throw a bomb at you
     Machine gun:
       Fires a machine gun at you
   Description:
     These bots patrol the downtown area during the pirate attack.
     One of them holds the key, but which one? Only one way to find
     out... Don't get to close to there front, as they will hail you
     with machine gun fire or run over you. Try to get behind them
     and dodge the bombs with returning fire. The Yellow bot is build
     for defense and has a lot of HP. The Red bot is built for combat
     and  has more attack power. The blue bot is built for speed and
     can move very quickly. This battle would be easier if you had a
     better special then Splash Mines.
   Locations:
     Downtown


- Bon Bonne
   HP: 2496
   Refractors: 0 x 0
   Attacks:
     Missile barrage:
       Fires a ring of missiles at you
     Clap:
       Flies up to you and tries to clamp you
     Raspberry:
       Sticks its tongue out and tries to spear you
   Description:
     After you save city hall from the rest of the pirates, this guy
     appears. His missile attack is the most deadly, but you can
     dodge by barrel rolling straight through the ring just before
     the opening closes. His other attacks are easy to dodge, so just
     sit back and fire away.
   Locations:
     City Hall


- Bruno
   HP: 8128
   Refractors: 0 x 0
   Attacks:
     Plasma balls:
       A huge green homing ball of energy is shot from the hands
     Cannons:
       A bomb is shot from one of the many cannons on Bruno
     Missiles:
       Missiles launch from the top of Bruno
     Machine guns:
       Fire machine gun bursts from its legs
   Description:
     Easily the most menacing craft built by the Bonnes.
     Bruno attacks when you try to enter the Sub-City in Old Town via
     the Main Gate. You'll stumble into the factory and the battle
     begins. Stay in and around the wreckage of the factory. Use the
     Sub-City entrances for cover (the only building that cant be
     destroyed). Wait for Bruno to crush the gate on the left and
     turn its back to you. Jump out and fire at its exhaust vents on
     its  feet and shoulders, and the spring thing at its waist. You
     can destroy the missile and cannon turrets all over it, but it
     wont amount to much as the plasma cannon is  the real problem.
     Dodge as much as possible and don't stray far from the black
     Sub-City  doors.
   Locations:
     Old City


- Cannam
   HP: 1280
   Refractors: 6 x 5
   Attacks:
     Wall jump:
       Will hang from the ceiling and try to jump down onto you
     Strafing run:
       Positions itself in line with you and starts dropping bombs
       from the ceiling while walking towards you.
   Description:
     Looks just like a giant stick man. Loves hanging on ceilings.
     First met in the very first ruins. Not so much deadly as they
     are hard to take down. Constantly jumping from ceiling to floor
     makes them hard to track, and therefore shoot.
   Locations:
     Starting Ruins
     Clozer Woods Sub-Gate


- Drache
   HP:
     Grey - 512
     Red - 192
   Refractors: 5 x 5
   Attacks:
     Strafing run (machine guns):
       Will strafe you with machine gun fire
   Description:
     These are the annoying flying mecs you'll fight almost every
     time you fight the pirates. They're hard to get a lock on, but
     have very low defense. They really aren't that much of a threat,
     but they do get lucky from time to time.
   Locations:
     Downtown
     Clozer Woods
     Lake Jyun


- Feldynaught
   HP: 4096
   Refractors: 0 x 0
   Attacks:
     Machine gun:
       Fire a machine gun either straight, shotgun, or in a ring
     Bombs:
       Like the machine gun, it will fire bombs in all sorts of ways
     Shockwave:
       Fires a large fire-like cone at you
   Description:
     Comes out after you've defeated the Blumebear mecs. This large
     spider-like thing is very formidable foe for this early in the
     game. Keep your distance and try to predict what attack it's
     going to use next. Most of its attacks and be dodged by rolling
     at the last second.
   Locations:
     Downtown


- Firushudot
   HP: 512
   Refractors: 6 x 5
   Attacks:
     Supersonic:
       Shoots a large sonar-type wave from its mouth
     Tackle:
       Lunges at you
     Tail whip:
       Whips its tail at you
   Description:
     A giant bluish-green alligator. Can be seen swimming in the
     water walls of Lake Jyun. As you go through the hall, they will
     leap out at you and attack. It's really not worth you're time to
     kill them, especially since they are hard to take down and can
     dish out some massive damage. If you get to close it, it will
     resort to more physical attacks.
   Locations:
     Lake Jyun


- Fokkerwolf
   HP: 2048
   Refractors: 0 x 0
   Attacks:
     Missiles:
       Fires a barrage of 3 missiles at you while flying out of range
     Strafing run (machine guns):
       Will do a strafing run with its machine guns
   Description:
     After the Gesellschaft goes down, the much-more-battle-prepared
     Fokkerwolf comes out. This thing is actually a threat. Keep your
     eye on it and shoot down the missiles as them come. When it gets
     ready for a strafing run, lock on and fire. Sometimes it will
     hover right overheat and fire straight down. That's you chance
     to inflict serious damage.
   Locations:
     Clozer Woods Sub-Gate


- Foo-roo
   HP: 1
   Refractors: 2 x 1
   Attacks:
     Explosion:
       Flys up to you and explodes
   Description:
     A large floating orange crescent. Is very quiet and like
     floating  near the ceiling. If you are walking around and your
     enemy sensor starts going off but you cant see anything, try
     looking up; you might just find one of these. When they get
     close, they will explode like a homing mine. One shot will take
     it out.
   Locations:
     Kattelox Ruins
     Main Gate
     Cardon Forest Sub-Gate
     Clozer Woods Sub-Gate
     Lake Jyun Sub-Gate


- Gai-nee Tooren
   HP: 768
   Refractors: 0 x 0
   Attacks:
     Spawn:
       Opens its rear hatch and spawns an enemy.
   Description:
     A very large caterpillar or train like bot. The boss of one of
     the Sub-Cities. Quickly find it and get behind it. It will walk
     for a ways then stop and open its rear hatch. Immediately begin
     pouring fire in. If you damage it quick enough, an enemy wont
     spawn. Repeat. Eventually, one of the "cars" will explode and
     the boss will speed up. Keep at it until there is nothing left.
   Locations:
     Sub-City


- Garudoriten
   HP: 2048
   Refractors: 24 x 6
   Attacks:
     Slide-tackle:
       Jumps from the center of the room and slides into you head
       first
     Ground pound:
       After slide-tackling, jumps into the air and slams into the
       ground creating a shockwave that can hurt you
     Kick:
       If you get to close to it, it will try to kick you
   Description:
     Boss of Lake Jyun. This bots only weakness is its head, which is
     only vulnerable from the front. It will walk in a small circle
     in the center of the room. Get up against the edge of the room
     and run around the very edge. When you hear the pounding of its
     feet stop, keep running until you hear a "sheewoop" sound. JUMP!
     If you don't, you'll get hit with a slide tackle. When you land,
     face the center of the room. When he touches down, jump to avoid
     the shockwave and fire a few shots at its head. Repeat.
   Locations:
     Lake Jyun


- Gesellschaft
   HP:
     Underside - 1024
     Each Wing - 1280
     Gun Battery - 272 (each)
     Bonne Emblem - 1600
   Refractors: 0 x 0
   Attacks:
     Gun Batteries:
       Will pull up beside you and its 3 cannons will fire at you
     Plasma Cannon:
       After you've taken out everything else, the emblem on the
       front of the ship will fire plasma balls at you
   Description:
     Attacks on you way back for Clozer Woods. After taking out the
     Draches, you fight the very weak and underpowered Gesellschaft.
     It will kind of float around you. Just keep pounding its vital
     points. If it float beside you, fire at its cannons (not that
     they can really hurt you). Even the plasma cannon doenst do any
     damage.
   Locations:
     Clozer Woods


- Gorubeshu
   HP: 640
   Refractors: 5 x 5
   Attacks:
     Fireball:
       Shoots fireballs at you
     Defensive shield:
       Not an attack, but it will hide behind a large impenetrable
       shield.
   Description:
     Taller then Mega Man up close, these robots hide behind large
     metal shields and wear a jingasa. They will move their shield to
     attack you; this is your chance to strike them. As soon as the
     shield moves, start shooting at them. Hit them enough times and
     they'll fall over. When they get back up, repeat.
   Locations:
     Kattelox Ruins
     Main Gate
     Sub-Cities
     Clozer Woods Sub-Gate


- Gun Battery
   HP: 160
   Refractors: 3 x 3
   Attacks:
     Mortar:
       Fires bombs at you from a long way away
   Description:
     They cant move and have very low defense, but can be very
     annoying when combined with the Leopordo's. You cant really
     sneak up on them, but if you can get rid of the Leopordo's, the
     Gun Batteries should fall quickly.
   Locations:
     Cardon Forest field
     Yass plains


- GuruGuru
   HP: 512
   Refractors: 3 x 5
   Attacks:
     Slide tackle:
       Begins shaking then rushes you
   Description:
     Looks like a flat spider, or a turtle with too many legs.
     Is brown in color, though some later ones are gold.
     Attacking it is easy, as once you hit it enough times it will
     flip over exposing its weak point. A few more hits, this time
     with damage, and it will flip back upright. Repeat until dead.
   Locations:
     Kattelox Ruins
     Main Gate
     Lake Jyun


- Hanmuru Doll
   HP: 8160
   Refractors: 16 x 4
   Attacks:
     Dual Explosion:
       Smashes its arms into the ground creating an explosion in that
       area.
   Description:
     A huge bot with large hammer-like things for arms. Could be seen
     as a cross between a giant Zakobon and a Karubun. You face this
     as the boss of the very first ruins you start in, except that
     that model only has one arm. The first encounter is pretty easy:
     just stay near one door and shoot until he gets too close, then
     run around and to the other side and repeat. The second
     encounter (with 2 arms) is even easier: wait near one of the
     doors until he runs past you, then just run along behind you
     shooting at its back.
   Locations:
     First Ruins
     Kattelox Ruins


- Horunisse
   HP: 576
   Refractors: 5 x 5
   Attacks:
     Spawn:
       Will fly off the field and grab a new Maiberu Haagen mec
     Bombing run:
       Will fly around you and drop bombs
   Description:
     These should be your main focus during the pirate attack on city
     hall. Lock onto them and fire away. There are 3 total, neither
     of which have a Particular advantage over the other.
   Locations:
     City Hall


- Jakkos
   HP: 32
   Refractors: 2 x 2
   Attacks:
     Dive bomb:
       Dives down and hits you
   Description:
     Released by Jakko's Nest as a defensive measure. Not very
     powerful, but hard to hit and there are a lot of them. Best
     strategy is to destroy the nest before it can launch to many
     Jakkos.
   Locations:
     Cardon Forest Sub-Gate


- Jakko's Nest
   HP: 512
   Refractors: 12 x 5
   Attacks:
     None
   Description:
     Looks like a small sphere, like a hornets nest. When you get to
     close, or if you shoot it, it will release Jakko's as its only
     defense. If the nest is destroyed while there are still some
     Jakkos inside, the Jakko's will be destroyed with it.
   Locations:
     Cardon Forest Sub-Gate


- Karubun
   HP: 2560
   Refractors: 8 x 6
   Attacks:
     Take-down:
       Runs towards you without stopping
     Machine gun:
       Fires a stream or spray of machine gun fire
     Bombardment:
       Opens its top and shoots bombs out (either a stream or
       a spray)
   Description:
     A large blue/gray/green-ish or red cylinder with short legs.
     First encountered in the Sub-Cities. Keep your distance and try
     to predict its attacks. It's bombing ability can act like a
     mortar and hit you from a long distance. Its machine gun can cut
     down buildings and act like a shotgun at close range. These
     would be the most deadly enemies in the game if they weren't so
     slow and under-powered.
   Locations:
     Sub-Cities
     Main Gate


- Karumuna Bash
   HP: 1728
   Refractors: 8 x 6
   Attacks:
     Take-down:
       Jumps towards you and completely tackles you
     Flamethrower:
       Jumps back and shoots a steam of fire out it's mouth
   Description:
     Very large dog/wolf bots. There are 3: Red, Grey, and Blue.
     In Clozer woods, they attack in unison. In the Main gate, they
     are split up. The main gate encounter is actually harder as you
     fight them in an enclosed space. They will circle around you.
     Use some fancy side stepping and control stick work to follow
     them around in the circle, yet keep at the opposite end of them,
     allowing you to shoot across the circle at them. If you get to
     close, they will jump back and breath fire at you. When you are
     circling them and you see them jump to the side, do a barrel
     roll to keep from getting tackled.
   Locations:
     Clozer Woods Sub-Gate
     Main Gate


- Large-sized Sharukurusu
   HP: 2048
   Refractors: 6 x 6
   Attacks:
     Drill tackle:
       Will run for you at incredible speeds then hits you with its
       drill arm.
   Description:
     The same as a regular Sharukurusu, only bigger and more
     powerful... and red. Shoot at them from roof tops.
   Locations:
     Sub-Cities


- Leopordo
   HP: 448
   Refractors: 4 x 4
   Attacks:
     Dual machine guns:
       Shoots twin machine guns mounted at the front of the tank
     Cannon:
       Fires bombs from its main cannon
   Description:
     These are the tanks that attack you in the Yass Plains and
     Cardon field. All and all, its machine guns are deadlier then
     its cannon. Keep your distance, and with a couple barrel rolls,
     you should be good.
   Locations:
     Yass plains
     Cardon Forest field


- Maiberu Haagen mecs
   HP:
     Yellow - 768
     Red - 384
   Refractors: 5 x 4
   Attacks:
     Pound:
       Pounds you with one of its arms
   Description:
     Attacks City Hall in during the pirate attack. Their goal isn't
     to hurt you, but they will run into you if you get in the way.
     The yellow bots will only attack the regular buildings, while
     the red ones will go after city hall. The red bots are of more
     importance, but more so you should focus on the Horunisse.
   Locations:
     City Hall


- Marlwolf
   HP: 1536
   Refractors: 0 x 0
   Attacks:
     Rasengan (Plasma ball):
       A huge green homing ball of energy is shot from the hands
     Flying bombs:
       Bombs with propellers attached will fly out and fall on you
     Grenade:
       A Serve bot will come out and try to throw a grenade at you
   Description:
     A huge digging bot made to dig into the Clozer Woods Sub-Gate.
     Relatively easy to kill, especially if you have the Powered
     Buster. First, take out the treads of the tank. Next, climb up
     the cliff. Once at the top, find a good spot and start shooting
     at the door on the back of the Marlwolf's head. When he shoots a
     plasma ball at you, either get up against the wall and dodge at
     the last second, or stay where you are and jump at the last
     second.
   Locations:
     Clozer Woods


- Mega Man Juno
   HP: ??
   Refractors: 0 x 0
   Description:
     Just see the boss section. Unlike the other bosses, Juno is very
     complex.


- Mimic
   HP: 160
   Refractors: 8 x 4
   Attacks:
     Twelve Wings:
       Fires waves of bombs out at you
   Description:
     Looks just like a real treasure chest, but when you try to open
     it it attacks! As soon as it starts firing bombs, just walk
     beside/behind it and shoot at it.... btw, I came up with the
     name of its attack from Rave Master >.>
   Locations:
     Kattelox Ruins
     Cardon Forest Sub-Gate
     Main Gate
     Clozer Woods Sub-Gate


- Miroc
   HP: 1
   Refractors: 1 x 8
   Attacks:
     Bash:
       Not really a tackle, but it will jump up and hit you.
   Description:
     Small white enemies that almost look like dolls. They are very
     quiet and not prone to attacking. Very easy to take down and
     don't have any real attacks. Payoff is pretty big for something
     so easy to kill.
   Locations:
     Kattelox Ruins
     Clozer Woods Sub-Gate


- Mirumijee
   HP: 32
   Refractors: 3 x 1
   Attacks:
     Tackle:
       Lunges at you
   Description:
     Looks like a wooden snake. Very weak, but hard to hit.
   Locations:
     Starting Ruins
     Kattelox Ruins


- Orudakoitan
   HP: 448
   Refractors: 8 x 8
   Attacks:
     None
   Description:
     It looks just like the Arukoitan, only its legs are horizontal
     to it's body like roots to a tree. It's head it constantly
     spinning. This functions as the brain for an Arukoitan. Each
     Orudakoitan controls 1 Arukoitan. It relies on the Arukoitan to
     protect it, as it cannot move nor does it have any attacks of
     its own.
   Locations:
     Kattelox Ruins
     Sub-Cities


- Red Zakobon
   HP: 448
   Refractors: 6 x 4
   Attacks:
     Fireball:
       Tilts on its side and shoots a fireball at you
     Slide tackle:
       Similar to the spin tackle, except without the spin
     Spin tackle:
       Starts spinning then bolts towards you
   Description:
     Looks just like the Zakobon except its red. It's identical
     except its more powerful and faster.
   Locations:
     Lake Jyun
     Sub-Cities


- Sharukurusu
   HP: 672
   Refractors: 3 x 5
   Attacks:
     Drill tackle:
       Will run for you at incredible speeds then hits you with its
       drill arm.
   Description:
     Roughly your height but a lot wider. Has 2 drills for arms. Most
     of them are green, but you'll find a few red ones as the game
     wears on. Has good defense as well as a high attack power. Be
     very cautious when fighting these. Note that the ones in Lake
     Jyun can cloak themselves.
   Locations:
     Kattelox Ruins
     Cardon Forest Sub-Gate
     Clozer Woods Sub-Gate
     Lake Jyun
     Sub-Cities


- Shekuten
   HP: 32
   Refractors: 8 x 1
   Attacks:
     Explosion:
       Walks towards you then explodes, killing itself.
   Description:
     You'll first notice these as small orange needles in the ground.
     When you approach, they will pop out of the ground and 2 small
     silver legs will allow it to walk towards you. When it gets
     close enough, it will start blinking red then explode. It is
     invulnerable while it's in the ground, so either run past it or
     shoot it before it explodes.
   Locations:
     Kattelox Ruins


- Zakobon
   HP: 64
   Refractors: 2 x 2
   Attacks:
     Grenade:
       Tips on it's side and fires a grenade.
     Spin tackle:
       Starts spinning then bolts towards you
   Description:
     The first reaverbot in the game. Very weak, but still deadly
     this early on. Looks like a cone with a very eerie smiling face.
     Colored tan/grey/green
   Locations:
     Starting Ruins
     Kattelox Ruins


- Zuuf Geleido
   HP: 96
   Refractors: 0 x 0
   Attacks:
     Missiles (Yellow only)
       Fires 2-4 missiles at your ship
     Torpedoes (Red only)
       Fires 2 torpedoes
   Description:
     These are found at the start of the Lake Jyun boss battle. They
     will surface just long enough to attack. This is your chance to
     take them out. Shoot at the missiles in mid-air to detonate
     them, same with the torpedoes; this will keep your ship safe.
     The torpedoes are more of a threat, so focus on them first.
   Locations:
     Lake Jyun


======================================================================
 4.1)- Enemies by dungeon
======================================================================


Since navigating the above would be very tedious if you don't know the
name of what you're looking for, here they are split up based on where
you find them. Find the dungeon where you are in/about to enter and
look up what you can expect to find :)

For a full description on what an enemy is, look up its name in the
section above.


-----------
Starting Ruins
-----------

Starting ruins is where the game stars at.

Cannam
Mirumijee
Zakobon
Hanmuru Doll (Boss)


-----------
Kattelox Ruins
-----------

Kattelox ruins are the smaller yet interconnected optional ruins
scattered throughout Kattelox.

Arukoitan
Foo-roo
Gorubeshu
GuruGuru
Mimic
Miroc
Mirumijee
Orudakoitan
Sharukurusu
Shekuten
Zakobon
Hanmuru Doll (Boss, if you can call it that)


-----------
Cardon Forest Field
-----------

This is the actual field of Cardon, not the ruins.
These enemies will only appear after you take care of the pirates at
Clozer.

Leopordo
Gun Battery


-----------
Downtown, City Hall, Old City
-----------

All of these (except Bruno) appear during the pirate attack on the
city early in the game. Bruno appears after you unlock the sub-cities.

Blumebear mecs
Bon Bonne
Bruno
Drache
Feldynaught
Horunisse
Maiberu Haagen mecs


-----------
Yass Plains
-----------

This is the area before the Clozer Woods Sub-Gate.

Gun Battery
Leopordo
Marlwolf (Boss)


-----------
Cardon Forest Sub-Gate
-----------

Foo-roo
Jakkos
Jakko's Nest
Mimic
Sharukurusu


-----------
Lake Jyun
-----------

Drache (lake itself)
Zuuf Geleido (lake itself)
Barukon Gelede (lake boss)
Firushudot
Foo-roo
GuruGuru
Red Zakobon
Sharukurusu
Garudoriten (Ruins boss)


-----------
Clozer Woods Sub-Gate
-----------

Cannam
Foo-roo
Gorubeshu
Mimic
Miroc
Sharukurusu
Karumuna Bash (ruins boss)

Drache (on your way back after unlocking the sub-cities)
Gesellschaft (on your way back after unlocking the sub-cities)
Fokkerwolf (on your way back after unlocking the sub-cities)


-----------
Main Gate
-----------

Foo-roo
Gorubeshu
GuruGuru
Karubun
Karumuna Bash
Mimic
Mega Man Juno (Boss)

-----------
Sub-Cities
-----------

Arukoitan
Gorubeshu
Karubun
Large-sized Sharukurusu
Orudakoitan
Red Zakobon
Sharukurusu
Gai-nee Tooren (boss of a sub-city)



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
5)- Boss Guide
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


In this section you'll find in-depth strategies for every boss in the
game.

----------------------------------------------------------------------
Starting Boss: Hanmuru Doll
----------------------------------------------------------------------

Hanmuru Doll is the very first boss you will face. As such, he's
relatively easy. You could totally mess up and still beat him.

-== Hanmuru Doll ==-

- Description:
   A huge bot with large spear-like things for arms. This one only
   has one arm and very little HP.

- HP: ?? (Lower then a standard Hanmuru Doll)

- Attacks:
   Explosion:
     Smashes its arm into the ground to create an explosion.

- Strategy:
   Again, you can mess up horribly and still come out on top in this
   fight. The best thing you can do is stay right in front of the
   door you enter and pour fire into him. When he gets close, walk
   forward by a step or two then barrel roll to the side. Run to the
   other side of the arena and do the same thing.

- Prize:
   Nothing. The only thing you get is to escape the island in one
   piece.


----------------------------------------------------------------------
Longest boss fight: Pirate Attack on the City!
----------------------------------------------------------------------

This isn't so much of a boss fight as it is a chapter in the game.
I've broken it down into 2 Parts: Downtown and City Hall.

-------------------
Downtown
-------------------

-== Blumebear mecs ==-

- Description:
   Large, cylinder-like tanks.
   One of them holds the key, but which one? Only one way to find
   out...

   The Yellow bot is build for defense and has a lot of HP.
   The Red bot is built for combat and has more attack power.
   The blue bot is built for speed and can move very quickly.

- HP:
   Yellow - 1856
   Red - 896
   Blue - 768

- Refractors: 5 x 5

- Attacks:
   Road kill:
     Will run into you if you're not paying attention
   Grenade:
     A serve bot will pop the hatch and throw a bomb at you
   Machine gun:
     Fires a machine gun at you

- Strategy:
   Don't get to close to there front, as they will hail you
   with machine gun fire or run over you. Try to get behind them and
   dodge the bombs while returning fire. Try to focus your attacks on
   just one of the bots. If you lose track of the one your attacking,
   no big deal. Wonder around and find another and attack it. The
   battle may be long, but its not all that hard. I recommend killing
   all three as you could use the Zenny. If you get beat up too bad,
   you can grab a drink at one of the vending machines around town.

- Prize:
   Some Zenny and a key to continue though to city Hall

-== Drache ==-

- Description:
   These are the annoying flying mecs. There are 2 of them during
   this battle.

- HP: 192

- Refractors: 5 x 5

- Attacks:
   Strafing run (machine guns):
     Will strafe you with machine gun fire

- Strategy:
   They're hard to get a lock on, but have very low defense. They
   really aren't that much of a threat, but they do get lucky from
   time to times. Equip a rang-enhancing Buster Part if you have one.
   Take these down whenever you get a chance, as they can interrupt
   at the worst possible moment.

- Prize:
   Zenny

-== Feldynaught ==-


- Description:
   Comes out after you've collected the key from the Blumebear mecs.
   This large spider-like thing is very formidable foe for this early
   in the game.

- HP: 4096

- Attacks:
   Machine gun:
     Fire a machine gun either straight, shotgun, or in a ring as it
     spins.

   Bombs:
     Like the machine gun, it will fire bombs either in a straight
     line, in a ring as it spins, or as a shotgun-mortar (you heard
     me)

   Shockwave:
     Fires a large fire-like cone at you

- Strategy:
   Keep your distance and try to predict what attack it's going
   to use next. Most of its attacks and be dodged by rolling at the
   last second. The machine gun and bombs both have the same
   movements, but they are also dodged the same way, so that makes
   things easy.

   When it stands straight up it either fire the mortar-shotgun bombs
   or a machine gun shotgun.

   When it crouches down and leans forward it will either fire its
   machine gun or bombs in a straight line

   When it crouches down on all four legs evenly and smoke starts to
   come out its feet, it's about to spin. When it does so, it will
   launch either bombs or machine gun fire in a wide arching ring.

   Rarely, it will stand straight up then quickly crouch down and
   lunge its two front legs forward. That's when it fires it's homing
   shockwave.

   For this battle, you actually want this thing to destroy
   EVERYTHING in the city. Trust me, it will make you life a lot
   easier for the Bomb Squad side quest later in the game.
   Overall, you just want to barrel roll constantly and keep the
   trigger pulled down and locked on.

- Prize:
   Nothing. Just the ability to go through the door to City Hall


-------------------
City Hall
-------------------

-== Maiberu Haagen mecs ==-

- Description:
   Red and yellow Tank-like bots.
   Their goal isn't to hurt you, but they will run into you if you
   get in the way. The  yellow bots will only attack the regular
   buildings, while the red  ones will go after city hall. The red
   bots are of more importance, but more so you should focus on the
   Horunisse.

- HP:
   Yellow - 768
   Red - 384

- Refractors: 5 x 4

- Attacks:
   Pound:
     Pounds you with one of its arms (rare)

- Strategy:
   For now, aim only at the Red ones. Mostly though, you should focus
   on the Horunisse.

- Prize:
   Zenny


-== Horunisse ==-

- Description:
   Large V-shaped aircraft. They fly in and out of the area,
   transporting MHm's. There are 3 total.

- HP: 576

- Refractors: 5 x 5

- Attacks:
   Spawn:
     Will fly off the field and grab a new Maiberu Haagen mec

   Bombing run:
     Will fly around you and drop bombs

- Strategy:
   These should be your main focus during the pirate attack on city
   hall. Lock onto them and fire away. There are 3 total, neither of
   which have a Particular advantage over the other. Track them down,
   then lock on and fire away. It's easiest to hit them when they
   come down for a bombing run. They are generally easier to track by
   standing on the City Hall side of the road that goes past the
   fountain. Look to the skys to the left and right and you're sure
   to find one.

- Prize:
   Zenny

-== Bon Bonne ==-

- Description:
   After you save city hall from the rest of the pirates, this guy
   appears. He looks like a powered up Horunisse.

- HP: 2496

- Attacks:
   Missile barrage:
     Fires a ring of missiles at you

   Clap:
     Flies up to you and tries to clamp you

   Raspberry:
     Sticks its tongue out and tries to spear you

- Strategy:
   His attacks are easy to tell aPart:

   If he clenches his fists together in front of him, he's about to
   fire missiles.

   If he clenches his fists out beside him, he's about to stick out
   his tongue.

   If he falls back a little bit and opens up his hands beside him,
   he's about to crush you with a clap attack.

   His missile attack is the most deadly, but you can dodge
   by barrel rolling straight through the ring just before the
   opening closes. Both the clap attack and tongue attack can be
   dodged by rolling to the side. Stay locked on and fire at him
   whenever you're on your feet.
   If he gets near a building, he may get distracted and start
   pounding the building.

- Prize:
   Class B License.


----------------------------------------------------------------------
Clozer Woods Battle: Beware the Marlwolf!
----------------------------------------------------------------------

Recommended Special:
   Power Buster for the Marlwolf.
   The Machine Buster will help clear out the tanks on your first
   time through.

After the attack on City Hall, you get some free time. But your next
objective is to trek through the Yass Plains while being bombarded by
Leopordos and Gun Batteries.

After you make it past 2 areas, you come to the final area. Down in
the pit is the big boss:

-== Marlwolf ==-

- Description:
   A huge yellow digging bot made to dig into the Clozer Woods
   Sub-Gate. All's they really accomplish is stalling you from
   entering the same Sub-Gate :(

- HP: 1536

- Attacks:

   Rasengan (Plasma ball):
     A huge green homing ball of energy is shot from the hands

   Flying bombs:
     Bombs with propellers attached will fly out and fall on you

   Grenade:
     A Serve bot will come out and try to throw a grenade at you

- Strategy:
   Relatively easy to kill, especially if you have the Powered
   Buster. First, take out the treads of the tank. Next, climb up the
   Cliff. Once at the top, find a good spot and start shooting at the
   door on the back of the Marlwolf's head. When he shoots a plasma
   ball at you, either get up against the wall and dodge at the last
   second, or stay where you are and jump at the last second.

- Prize:
   The Mayor will give you a Class A license


----------------------------------------------------------------------
Battle on the High Seas: A Pirates Home Turf
----------------------------------------------------------------------

Recommended Special:
   Nothing really works well against the subs.
   For the Barukon Gelede, the Powered Buster works well

After you fix the boat, its off to the Lake Jyun! This isn't a luxury
cruise, however. Part way to the Ruins at the lake, you get ambushed
by the pirates... again (where are they getting all of this metal?!
You would think at this point that it would be cheaper to NOT attack
you and forget about the treasure...)

A quick note, there are some Drache flying around, but they are a
minor annoyance at best.


-== Zuuf Geleido ==-

- Description:
   The small subs that ambush you in the lake. More of a nuance then
   anything. The red ones are more of a threat then the yellow ones.

- HP: 96

- Attacks:

   Missiles (Yellow only)
     Fires 2-4 missiles at your ship

   Torpedoes (Red only)
     Fires 2 torpedoes

- Strategy:
   They will surface just long enough to attack. This is your chance
   to take them out. Roll should alert you to where they are in
   relation to your own ship. Shoot at the missiles in mid-air to
   detonate them, same with the torpedoes; this will keep your ship
   safe. The torpedoes are more of a threat, so focus on them first.
   Defeating all of the subs isn't a requirement for this battle, but
   it does make things move faster if you kill a lot of them.



-== Barukon Gelede ==-

- Description:
   Looks like a giant purple frog. He will assault you after you
   tangle with the subs for a bit.

- HP:
   Core - 1866
   Arm - 1024
   Gun Battery - 576

- Attacks:

   Missiles:
     Fires missiles from between it's eyes, rarely hit

   Torpedoes?:
     It lifts it arms up and shoots something. Doesn't do any damage

   Cannons:
     3 cannons mounted on the back that fire grenades. Very weak.

   Plasma Ball:
     Fired from the back of the ship only after you've taken out
     everything else

- Strategy:
   After a few rounds, Roll may give you the option to retreat. If
   she does, take it, as it will give you time to heal.
   Anyway, when the battle starts Roll will pilot through a
   cannel. Shoot the missiles out of the sky until you reach the next
   lake and the battle really starts. Aim for its arms and cannons on
   the back. Once they're gone, shoot the plasma cannon that appears.
   Pretty easy battle overall. The Powered Buster works well against
   the cannons.

- Prize:
   Entrance to Lake Jyun Ruins


----------------------------------------------------------------------
Monster of the Lake Ruins: The Hulk is Angry!
----------------------------------------------------------------------

You shouldn't have taken his crystal...
Well what's done is done.

-== Garudoriten ==-

- Description:
   Giant yellow... thing... You pasted up that yellow pillar on your
   way to the crystal. Well this is that. It's like one of those
   little pill things that you put in water and it expands.

- HP: 2048

- Refractors: 24 x 6

- Attacks:

   Slide-tackle:
     Jumps from the center of the room and slides into you head first

   Ground pound:
     After slide-tackling, jumps into the air and slams into the
     ground creating a shockwave that can hurt you

   Kick:
     If you get to close to it, it will try to kick you

- Strategy:
   This bots only weakness is its head, which is only vulnerable from
   the front. It will walk in a small circle in the center of the
   room. Get up against the edge of the room and run around the very
   edge. When you hear the pounding of its feet stop, keep running
   until you hear a "sheewoop" sound. JUMP! If you don't, you'll get
   hit with a slide tackle. When you land, face the center of the
   room. When he touches down, jump to avoid the shockwave and fire a
   few shots at its head. Repeat.

- Prize:
   You get to keep the huge red refractor you found... and your head


----------------------------------------------------------------------
Clozer Woods Boss: Cerberus and the Gates of Hell
----------------------------------------------------------------------


Recommended Special:
   While I can think of better, the Powered Buster is pretty much
   your only choice.

Ok, so Cerberus had 3 heads and these are 3 separate dogs, but you get
the idea >_>

These dogs guard the final ID card that unlocks the Main Gate. (The
"Gates of Hell" thing will become apparent once you beat the game.)

-== Karumuna Bash ==-

- Description:
   Very large dog/wolf bots. There are 3: Red, Grey, and Blue.
   In Clozer woods, they attack in unison. Each dog doesn't seem to
   have any Particular advantage over the any of the others.

- HP: 1728

- Refractors: 8 x 6

- Attacks:

   Take-down:
     Jumps towards you and completely tackles you

   Flamethrower:
     Jumps back and shoots a steam of fire out it's mouth

- Strategy:
   They will circle around you. Use some fancy side stepping and
   control stick work to follow them around in the circle, yet keep
   at the opposite end of them, allowing you to shoot across the
   circle at them. If you get to close, they will jump back and
   breath fire at you. When you are circling them and  you see them
   jump to the side, do a barrel roll to keep from  getting tackled.

- Prize:
   The final ID card


----------------------------------------------------------------------
Air Raid: Pirate Ambush in the Clouds!
----------------------------------------------------------------------

Recommended Special:
   Active Buster, fully upgraded if you can.

The pirates attack you again after you activate the Main Gate and
start to head back to Cardon Forest.


-== Gesellschaft ==-

- Description:
   A large (can I stop saying large now? Seriously, whose every heard
   of a "small" boss?) green and white air ship. It only has 3
   cannons that can actually fire, so its not much a threat to you.

- HP:
   Underside - 1024
   Each Wing - 1280
   Gun Battery - 272 (each)
   Bonne Emblem - 1600

- Attacks:

   Gun Batteries:
     Will pull up beside you and its 3 cannons will fire at you

   Plasma Cannon:
     After you've taken out everything else, the emblem on the front
     of the ship will fire plasma balls at you

- Strategy:
   The battle technically starts with 5 grey Draches that attack you,
   but come on, like they're  a threat. After taking out the Draches,
   you fight the very weak and underpowered Gesellschaft. It will
   kind of float around you. Just keep pounding its vital points. If
   it floats beside you, fire at its cannons (not that they can
   really hurt you). After you take out the wings and underbelly, it
   will fly directly behind you. Now it will start hitting you with
   its plasma cannon. Even the plasma cannon doesn't do any damage,
   really pathetic. Fire right at it until the ship goes down.

- Prize:
   You get to fight the even more powerful Fokkerwolf



----------------------------------------------------------------------
Pirates Last Stand: Furry of the Fokkerwolf
----------------------------------------------------------------------

This comes shooting out of the wreckage of the Gesellschaft. It is
definitely more powerful and actually makes for a worth foe.


-== Fokkerwolf ==-

- Description:
   Does it really matter? You cant miss it... Fine. It looks like a
   giant orange Pterodactyl.

- HP: 2048

- Attacks:

   Missiles:
     Fires a barrage of 3 missiles at you while flying out of range

   Strafing run (machine guns):
     Will do a strafing run with its machine guns

- Strategy:
   After the Gesellschaft goes down, the much-more-battle-prepared
   Fokkerwolf comes out. This thing is actually a threat. Keep your
   eye on it and shoot down the missiles as them come. When it gets
   ready for a strafing run, lock on and fire. Sometimes it will
   hover right overheat and fire straight down. That's you chance to
   inflict serious damage.


----------------------------------------------------------------------
Reunited with an Old Friend: Hanmuru Doll Returns!
----------------------------------------------------------------------

Recommended Special:
   You'll be cave diving, so you'll probably just have the drill arm
   equipped.

Now, this isn't the SAME Doll you fought at the start of the game, but
it is the same model of Reaverbot. This one is newer, so it's faster
and has 2 arms. This one is buried deep within the Kattelox Ruins. He
is also optional, you can bypass him if you want.


-== Hanmuru Doll ==-

- Description:
   A huge bot with large spear-like things for arms. This one is
   fully powered and has both arms.

- HP: 8160

- Attacks:

   Explosion:
     Smashes its arm into the ground to create an explosion.

   Arm Cannon:
     Shoots both of its spear like arms at you

- Strategy:
   This fight is even easier then the first one. Just stay close to
   one of the doors and wait for him to pass. Once he goes by, follow
   him and fire at him from behind.

- Prize:
   Lots of Zenny.


----------------------------------------------------------------------
Pirate's Ultimate Weapon: Bruno!
----------------------------------------------------------------------

Recommended Special:
   Shining Laser.

Old City needed to be leveled anyway >.>
And you thought the Pirates were dead :P

Believe it or not, Bruno is actually hard. It's about time they built
something worth while.

-== Bruno ==-

- Description:
   Easily the most menacing craft built by the Bonnes.
   Bruno is a massive grey humanoid robot. It has way more guns then
   any other bot in the game, and it knows how to use them.

- HP: 8128

- Attacks:

   Plasma balls:
     A huge green homing ball of energy is shot from the hands

   Cannons:
     A bomb is shot from one of the many cannons on Bruno

   Missiles:
     Missiles launch from the top of Bruno

   Machine guns:
     Fire machine gun bursts from its legs

- Strategy:
   Stay in and around the wreckage of the factory. Use the
   Sub-City entrances for cover (the only building that cant be
   destroyed). Wait for Bruno to crush the gate on the left and turn
   its back to you. Jump out and fire at its exhaust vents on its
   feet and shoulders, and the spring thing at its waist. You can
   destroy the missile and cannon turrets all over it, but it wont
   amount to much as the plasma cannons are the real problem. Dodge
   as much as possible and don't stray far from the black Sub-City
   doors. There really isn't any "tell" to its attacks. Its guns and
   cannons fire continuously, and the plasma balls fire every
   so-often.

- Prize:
   Entrance into a Sub-City


----------------------------------------------------------------------
Beast of the Sub-City: Gai-nee Tooren!
----------------------------------------------------------------------

Recommended Special:
   No special really has an effect on him.

Gai-nee Tooren roams the Uptown Sub-City.


-== Gai-nee Tooren ==-

- Description:
   A very large grey caterpillar or train like bot.

- HP: 768

- Attacks:

   Spawn:
     Opens its rear hatch and spawns an enemy.

- Strategy:
   Quickly find it and get behind it. It will walk for a
   ways then stop and open its rear hatch. Immediately begin pouring
   fire in. If you damage it quick enough, an enemy wont spawn.
   Repeat. Eventually, one of the "cars" will explode and the boss
   will speed up. Keep at it until there is nothing left. He doesn't
   have any attacks of his own, but he has an even more annoying
   ability to spawn enemies; Particularly Sharukurusu and
   Red Zakobon.


----------------------------------------------------------------------
The Final Boss: Mega Man Juno, Terminator of Life!
----------------------------------------------------------------------

Recommended Special:
   Shining Laser.

The final boss fight is a two Part battle: human form and battle form.

--------------
Human form
--------------

- Description:
   Well, you cant really miss him >.>

- HP: ?? (HIGH)

- Attacks:

   Shining Laser 1:
     Puts his fists together and fires a large laser in a straight
     line.

   Shining Laser 2:
     Puts his arms out to the side and fires the lasers while
     spinning clockwise or counter clockwise.

   Shockwave:
     Appears in a blue blaze in the middle of the room, then pounds
     the ground creating a shockwave.

   Charge:
     Appears near you and charges head first at you

- Strategy:
   All of his moves have specific tells:
   Shining Laser 1: Yells "Ready?"
   Shining Laser 2: Yells "How 'bout this?"
   Shockwave: Yells "How 'bout that!"
   Charge: Yells "Defend yourself!"

   Shockwave is usually done after a Charge. If its not, he wont yell
   and instead you'll have to listen for the "boom boom boom" of the
   blue explosions.

   When the battle starts, run around the room counter-clockwise.
   Lock on and fire while running (probably wont hit him, but it's
   worth a shot). In between his attacks, stand still and fire at
   him. As soon as he disappears or moves in any way, start running
   counter-clockwise again. The best time to get a some good shots in
   is after his charge attack when he uses Shockwave. He'll leave
   himself open while the shockwave is spreading.

   Dodge:
   Shining Laser 1: keep running
   Shining Laser 2: Run, but keep an eye on the lasers. Jump when
                    they get close.
   Shockwave: Jump just as his fists hit the ground
   Charge: keep running


-----------------
Battle form
-----------------

Battle form appears after you defeat human form. This form is much
more ready for combat, yet is slower then human form. Unlike human
form, he will not teleport, making him open for attack at all times.

- HP: ?? (VERY HIGH)

- Attacks:

   Leap x3:
     Juno will leap towards you 2 times then jump back to the center

   Charge:
     Just like before, he will rush towards you

   Shockwave:
     Pounds his fists creating a shockwave

   Sol:
     Creates a huge red ball of energy and throws it at you

   Ultimate Destruction:
     Room turns red, Juno gathers energy, then crates a shockwave,
     then summons large lasers to attack you from above

- Strategy:
   This form is much larger and more powerful, so stay sharp.
   Just like before, you're going to want to run counter-clockwise
   around the room while firing at him. in between his attacks, face
   the center of the room and start firing. As soon as he moves, RUN!
   Again, his attacks all have good tells:

   Leap x3: Will leap into the air with a "wa-key-wa" sound
   Charge: Yells "Are you ready?"
   Sol: Yells "How 'bout this!?"
   Shockwave: Yells "Take this!"
   Ultimate Destruction: The room will turn red

   Unlike before, Sol is normally done after a charge, not a
   shockwave. Ultimate Destruction doesn't become available to him
   until after you get his HP down past half.

   Dodges:
   Leap x3: keep running
   Charge: keep running
   Sol: hold your ground then run and roll at the last second
   Shockwave: Jump
   Ultimate Destruction: Jump over the shockwave, then run from the
                         lasers

   All and all, this is still an easy battle. Once you learn his
   pattern, it becomes really easy to dodge. The best time to attack
   him is while he's charging Sol, UD,  while your jumping over a
   shockwave, or when he lands from is third jump in Leap x3.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
6)- Items/Parts
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


In MegaMan Legends, you have 3 separate sections of items:
Special
Normal
Buster Parts

Each of these have a specific use, and are listed in their own
sections.


======================================================================
 6.1)- Special Items
======================================================================


Special items can be broken down further into 3 categories:
Healing
Augmentative
Key

Healing items can be used to heal yourself. Healing items have a
limited number of times they can be used before having to be refilled.


Augmentative augment your capabilities in a positive way. These items
must be equipped in order to work. When equipped, they are always
active. They can be un-equipped if needed for something by selecting
them and un-equipping them.

Key are items you must use in your quest in some way. Most are just
keys used to unlock doors. A key item can be used infinite times if
needed.

The layout for this section is as follows:

- (Item Name)
   Square: (Uses grid map: Alpha down and Numerical across)
   Type: (type of item. See above)
   Found: (where to get the item)
   Use: (what the item is used for)

----------------------------------------------------------------------

- Energy Canteen
   Square: A1
   Type: Healing
   Found: Junk Shop for 650 Zenny
   Use: Use to heal yourself. Extra packs can be bought at the Junk
        Shop. Must be refilled after its used up. Can only be
        re-filled at the Junk Shop.


- Helmet
   Square: A2
   Type: Augmentative
   Found: Made out of the Safety Helmet
   Use: Absorbs some damage and prevents you from getting knocked
        down as easily.


- Jet Skates
   Square: A3
   Type: Augmentative
   Found: Combine the Rollerboard and Old Hoverjets
   Use: Hold C-down to engage. Allows you to move very quickly


- Jump Springs
   Square: A4
   Type: Augmentative
   Found: Made from Spring Set
   Use: Allows you to jump higher


- Flak/Kevlar/Kevlar Jacket Omega
   Square: A5
   Type: Augmentative
   Found: Bought at the Junk Shop
   Use: Reduces damage taken by 1/4, 1/2, 3/4 respectively. Can only
        hold one at a time. Must buy them in progressive order.


- Adapter Plug
   Square: A6
   Type: Augmentative
   Found: Made from Joint Plug
   Use: Allows you to equip 3 Buster Parts at once.


- Blue Refractor
   Square: B1
   Type: Key
   Found: Starting Ruins
   Use: None


- Yellow Refractor
   Square: B2
   Type: Key
   Found: Cardon Forest Sub-Gate
   Use: Powers the Boat.


- Red Refractor
   Square: B3
   Type: Key
   Found: Lake Jyun Sub-Gate
   Use: Powers Flutter


- Citizen's Card
   Square: B4
   Type: Key
   Found: Given to you by a Police Officer
   Use: Grants you access to the City


- Class A License
   Square: B5
   Type: Key
   Found: Given to you by the Mayor
   Use: Grants you access to Kattelox Ruins


- Class B License
   Square: B6
   Type: Key
   Found: Given to you by the Mayor
   Use: Grants you access to the Sub-Gates


- Walkie-Talkie
   Square: C1
   Type: Key
   Found: Given to you by Roll
   Use: Calls the Support Car to pick you up.
        Doesn't work in all areas.


- Bonne Family Key
   Square: C2
   Type: Key
   Found: Downtown after destroying the Blumebear Mecs
   Use: Opens the door to City Hall


- Cardon Forest Sub-Gate Key x3
   Square: C3
   Type: Key
   Found: Cardon Forest Sub-Gate
   Use: Lowers the shield around the Refractor in Cardon Forest


- Lake Jyun Sub-Gate Key x3
   Square: C4
   Type: Key
   Found: Lake Jyun
   Use: Lowers the shield around the Refractor in Lake Jyun


- Clozer Woods Sub-Gate Key x3 (AKA ID Cards)
   Square: C5
   Type: Key
   Found: Clozer Woods Sub-Gate
   Use: Unlocks the Main Gate


- Sub-City Key x3 (Watcher, Sleeper, Dreamer)
   Square: C6
   Type: Key
   Found: One in each Sub-City
   Use: Unlocks the three doors at the bottom of the Main Gate


======================================================================
 6.2)- Normal Items
======================================================================


Normal Items are a bit different from special items in they can only
be used once.

Normal items, like special items, can be split into 3 categories:
Useable
Component
Key

Usable allow you to temporarily augment your abilities. Most are
relatively useless and you don't need to use a single one to beat the
game.

Component, like its name suggests, is a component in building a new
item or Special Weapon. The weapon that can be made out of the item is
listed with the item. Components rarely make anything by themselves,
and normally have to be combined with other items to be useful (See
Item Development section).

Key, similar to key special items, are key to completing a quest.
Unlike special items, they can only be used once and are only used in
Side-Quests.

The layout for this section is as follows:
Note the layout changes depending on the type of the item.
Items are listed in alphabetical order.

Usable:
(Item Name)
 Location: (Location found)
 Type: (type of item, see above)
 Use: (what this item does when used)

Component:
(Item Name)
 Location: (Location found)
 Type: (type of the item, see above)
 Component of: (lists what it makes)
 Combined with: (what this item is combined in Development)

Key:
(Item Name)
 Location: (Location found)
 Type: (type of item, see above)
 Quest: (side quest this item is used in. See Side Quest section)


----------------------------------------------------------------------


- Ancient Book
   Location: See Kattelox Ruins Side-Quest Part 3
   Type: Component
   Component of: Spread Buster
   Combined with: Arm Supporter, Old Launcher


- Antique Bell
   Location: Clozer Woods Sub-Gate
   Type: Key
   Quest: Museum Side-Quest


- Arm Supporter
   Location: See Bombs in Downtown Side-Quest
   Type: Component
   Component of: Spread Buster
   Combined with: Ancient Book, Old Launcher


- Auto Fire Barrel
   Location: Main Gate
   Type: Component
   Component of: Auto Battery
   Combined with: Generator Part


- Blunted Drill
   Location: Main Gate
   Type: Component
   Component of: Drill Arm
   Combined with: Nothing


- Blumebear Parts
   Location: Downtown
   Type: Component
   Component of: Machine Buster
   Combined with: Nothing


- Bomb
   Location: See Bombs in Downtown Side-Quest
   Type: Component
   Component of: Power Blaster R
   Combined with: Nothing


- Bomb Schematic
   Location: Flutter
   Type: Component
   Component of: Grand Grenade
   Combined with: Nothing


- Broken Circuits
   Location: See Secret Hideout Side-Quest Part 3
   Type: Component
   Component of: Omni-Unit Omega
   Combined with: Sun-light, Main Core Shard


- Broken Cleaner
   Location: Apple Market
   Type: Component
   Component of: Vacuum Arm
   Combined with: Broken Motor, Broken Propeller


- Broken Motor
   Location: Downtown
   Type: Component
   Component of: Vacuum Arm
   Combined with: Broken Cleaner, Broken Propeller


- Broken Propeller
   Location: Uptown
   Type: Component
   Component of: Vacuum Arm
   Combined with: Broken Cleaner, Broken Motor


- Cannon Kit
   Location: Yass Plains Kattelox Ruins
   Type: Component
   Component of: Powered Buster
   Combined with: Nothing


- Chameleon Net
   Location: Junk Shop
   Type: Usable
   Use: Makes you temporarily invisible to enemies. Does not work in
        boss fights.


- Defense Shield
   Location: Junk Shop
   Type: Usable
   Use: Makes you temporarily invincible


- Flower
   Location: Yass Plains
   Type: Key
   Quest: Roll Happiness Side-Quest


- Flower Pearl
   Location: See Hospital Side-Quest
   Type: Component
   Component of: Gatling Gun
   Combined with: Gatling Part


- Gatling Part
   Location: Lake Jyun Sub-Gate
   Type: Component
   Component of: Gatling Gun
   Combined with: Flower Pearl


- Generator Part
   Location: See Kattelox Ruins Side-Quest Part 3
   Type: Component
   Component of: Auto Battery
   Combined with: Autofire Barrel


- Giant Horn
   Location: See Kattelox TV Side-Quest
   Type: Key
   Quest: Museum Side-Quest


- Grenade Kit
   Location: Cardon Forest Sub-Gate
   Type: Component
   Component of: Grenade Arm
   Combined with: Nothing


- Guidance Unit
   Location: Clozer Woods
   Type: Component
   Component of: Active Buster
   Combined with: Nothing


- Hyper Cartridge
   Location: Junk Shop
   Type: Useable
   Use: Refills your Special Weapon ammo


- Joint Plug
   Location: Lake Jyun
   Type: Component
   Component of: Adapter Plug
   Combined with: Nothing


- Main Core Shard
   Location: See Kattelox Ruins Side-Quest Part 3
   Type: Component
   Component of: Omni-Unit Omega
   Combined with: Broken Circuits, Sun-light


- Marlwolf Shell
   Location: See Secret Hideout Side-Quest Part 3
   Type: Component
   Component of: Shield Arm
   Combined with: Mystic Orb


- Mine Parts Kit
   Location: Junk Shop
   Type: Component
   Component of: Splash Mine
   Combined with: Nothing


- Music Box
   Location: See Kattelox TV Side-Quest
   Type: Key
   Quest: Roll Happiness Side-Quest


- Mystic Orb
   Location: See Kattelox TV Side-Quest
   Type: Component
   Component of: Shield Arm
   Combined with: Marlwolf Shield


- Old Bone
   Location: Cardon Forest Sub-Gate
   Type: Key
   Quest: Museum Side-Quest


- Old Doll
   Location: Cardon Forest Sub-Gate
   Type: Key
   Quest: Museum Side-Quest


- Old Hoverjets
   Location: Lake Jyun Sub-Gate
   Type: Component
   Component of: Jet Skates
   Combined with: Rollerboard


- Old Launcher
   Location: See Kattelox Ruins Side-Quest Part 3
   Type: Component
   Component of: Spread Buster
   Combined with: Ancient Book, Arm Supporter


- Old Shield
   Location: See Kattelox Ruins Side-Quest Part 1
   Type: Key
   Quest: Museum Side-Quest


- Pen Light
   Location: See Kattelox Ruins Side-Quest Part 3
   Type: Component
   Component of: Blade Arm
   Combined with: Zetsabre


- Plastique
   Location: See Bombs in Downtown Side-Quest
   Type: Component
   Component of: Power Blaster L
   Combined with: Nothing


- Prism Crystal
   Location: See Museum Side-Quest
   Type: Component
   Component of: Shining Laser
   Combined with: X-Buster, Weapons Plans


- Rapid Fire Barrel
   Location: See Kattelox Ruins Side-Quest Part 3
   Type: Component
   Component of: Machine Gun
   Combined with: Nothing


- Ring
   Location: Lake Jyun Sub-Gate
   Type: Key
   Quest: Roll Happiness Side-Quest


- Rollerboard
   Location: See Kattelox Ruins Side-Quest Part 1
   Type: Component
   Component of: Jet Skates
   Combined with: Old Hoverjets


- Safety Helmet
   Location: Yass Plains
   Type: Component
   Component of: Helmet
   Combined with: Nothing


- Shield Repair
   Location: Junk Shop
   Type: Useable
   Use: Repairs your shield


- Shiny Object
   Location: See Kattelox Ruins Side-Quest Part 3
   Type: Key
   Quest: Museum Side-Quest


- Spring Set
   Location: Cardon Forest Sub-Gate
   Type: Component
   Component of: Jump Springs
   Combined with: Nothing


- Sun-light
   Location: See Pregnancy Side-Quest
   Type: Component
   Component of: Omni-Unit Omega
   Combined with: Broken Circuits, Main Core Shard


- Target Sensor
   Location: Clozer Woods Sub-Gate
   Type: Component
   Component of: Sniper Scope
   Combined with: Tele-lens


- Tele-lens
   Location: Clozer Woods Sub-Gate
   Type: Component
   Component of: Sniper Scope
   Combined with: Target Sensor


- Weapon Plans
   Location: See Kattelox Ruins Side-Quest Part 3
   Type: Component
   Component of: Shining Laser
   Combined with: X-Buster, Prism Crystal


- X Buster
   Location: See Secret Hideout Side-Quest Part 3
   Type: Component
   Component of: Shining Laser
   Combined with: Weapon Plans, Prism Crystal


- Zetsabre
   Location: See Kattelox TV Side-Quest
   Type: Component
   Component of: Blade Arm
   Combined with: Pen Light



======================================================================
 6.3)- Buster Parts
======================================================================


Buster Parts aren't items per-se, they are weapons that heighten your
attack power. They augment your Buster Gun. How much they change it by
depends on the Part.

You can only have 2 (or 3 if you have the adapter plug) Buster Parts
equipped at once, so choose wisely.

Layout for this section is as follows:
Buster Parts are listed in alphabetical order.

- (Name)
   Location: (location found)
   Price: (if it can be bought)
   Sell price: (how much you'll get if you sell it)
   Augments:
     (a list of abilities changed and by how much)


----------------------------------------------------------------------


- Auto Battery
   Location: Combine the Auto Fire Barrel and Generator Part
   Sell Price: 5,300
   Augments:
     ENG Maxed


- Blast Unit
   Location: Bought at the Junk Shop
   Price: 960
   Sell Price: 240
   Augments:
     ATK + 1
     ENG + 2


- Blaster Unit Omega
   Location: Bought at the Junk Shop
   Price: 22,400
   Sell Price: 5,600
   Augments:
     ATK + 2
     ENG + 3


- Blaster Unit R
   Location: See Kattelox Ruins Side-Quest Part 3
   Sell Price: 19,000
   Augments:
     ATK + 2
     ENG + 2
     RPD + 2


- Buster Max
   Location: Given to you at the beginning of Easy mode
   Sell Price: 10
   Augments:
     All Maxed


- Buster Unit
   Location: See Kattelox Ruins Side-Quest 1
   Sell Price: 410
   Augments:
     ATK + 1
     RNG + 2


- Buster Unit Omega
   Location: Main Gate
   Sell Price: 18,000
   Augments:
     ATK + 3
     RNG + 3


- Gatling Gun
   Location: Combine Gatling gun and Flower Pearl
   Sell Price: 4,650
   Augments:
     ATK + 1
     RNG + 1
     ENG + 4


- Laser
   Location: Bought at the Junk Shop
   Price: 9,600
   Sell Price: 2,400
   Augments:
     ATK + 4


- Machine Gun
   Location: Combine Rapid Fire Barrel
   Sell Price: 1,450
   Augments:
     ENG + 3
     RPD + 1


- Omni-Unit
   Location: See Kattelox TV Side-Quest
   Sell Price: 3,200
   Augments:
     ATK + 1
     ENG + 1
     RNG + 1
     RPD + 1


- Omni-Unit Omega
   Location: Combine Broken Circuits, Main Core Shard, Sun-light
   Sell Price: 24,600
   Augments:
     ATK + 2
     ENG + 2
     RNG + 2
     RPD + 1


- Power Blaster L
   Location: Combine Plastique
   Sell Price: 1,620
   Augments:
     ATK + 2
     RNG + 1


- Power Blaster R
   Location: Combine Bomb
   Sell Price: 1,960
   Augments:
     ATK + 2
     RPD + 1


- Power Raiser
   Location: Starting Ruins
   Sell Price: 50
   Augments:
     ATK + 1


- Power Raiser Alpha
   Location: Bought at the Junk Shop
   Price: 520
   Sell Price: 130
   Augments:
     ATK + 2


- Power Raiser Omega
   Location: Bought at the Junk Shop
   Price: 3,400
   Sell Price: 850
   Augments:
     ATK + 3


- Power Stream
   Location: Main Gate after waking up Mega Man Juno
   Sell Price: 22,000
   Augments:
     ATK Maxed


- Range Booster
   Location: Bought at the Junk Shop
   Price: 160
   Sell Price: 40
   Augments:
     RNG + 1


- Range Booster Alpha
   Location: Bought at the Junk Shop
   Price: 400
   Sell Price: 100
   Augments:
     RNG + 2


- Range Booster Omega
   Location: Bought at the Junk Shop
   Price: 2,400
   Sell Price: 600
   Augments:
     RNG + 3


- Rapid Fire
   Location: Kattelox Ruins past the Junk Shop man
   Sell Price: 240
   Augments:
     RPD + 1


- Rapid Striker
   Location: See Lake Jyun Sub-Gate
   Sell Price: 5,300
   Augments:
     RPD + 2


- Sniper Range
   Location: Bought at the Junk Shop
   Price: 7,800
   Sell Price: 1,950
   Augments:
     RNG + 4


- Sniper Unit
   Location: Bought at the Junk Shop
   Price: 860
   Sell Price: 210
   Augments:
     ENG + 1
     RNG + 2


- Sniper Unit Omega
   Location: Bought at the Junk Shop
   Price: 14,800
   Sell Price: 3,700
   Augments:
     ENG + 2
     RNG + 3


- Sniper Scope
   Location: Combine Target Sensor and Tele-lens
   Sell Price: 9,0850
   Augments:
     ATK + 1
     RNG + 5


- Triple Access
   Location: See Kattelox Ruins Side-Quest Part 2
   Sell Price: 960
   Augments:
     ENG + 1
     RNG + 1
     RPD + 1


- Turbo Battery
   Location: Bought at the Junk Shop
   Price: 7,200
   Sell Price: 1,800
   Augments:
     ENG + 4


- Turbo Charger
   Location: Bought at the Junk Shop
   Price: 120
   Sell Price: 30
   Augments:
     ENG + 1


- Turbo Charger Alpha
   Location: Bought at the Junk Shop
   Price: 320
   Sell Price: 80
   Augments:
     ENG + 2


- Turbo Charger Omega
   Location: Bought at the Junk Shop
   Price: 2,200
   Sell Price: 550
   Augments:
     ENG + 3



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
7)- Item Development
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Item development is a way for you to make new weapons and items out of
otherwise worthless junk.

Item development isn't available right off. You need to have the
support car. Item development is preformed by Roll in either the
support car or the R&D room of the Flutter. Talk to Roll and select
Item Development and see what she comes up with.

The new items made aren't random; each item and weapon in the game has
to be made from specific items. Nowhere in the game do you have to
choose between which item you want to make.

Listed in alphabetical order. Layout as follows:

- (Item name)
   Makes: (What it's used to make)
   Combine with: (What its combined with to make the above)
   Location: (where this item is found)

----------------------------------------------------------------------

- Ancient Book
     Makes: Spread Buster
     Combine with: Arm Supporter, Old Launcher
     Location: Kattelox Ruins


- Arm Supporter
     Makes: Spread Buster Special Weapon
     Combine with: Old Launcher, Ancient Book
     Location: Bombs in Downtown Side-Quest


- Autofire Barrel
   Makes: Auto Battery Buster Part
   Combine with: Generator Part
   Location: Main Gate


- Blumebear Parts
   Makes: Machine Buster Special Weapon
   Location: Downtown trash can


- Blunted Drill
   Makes: Drill Arm Special Weapon
   Location: Main Gate


- Bomb
   Makes: Power Blaster R Buster Part
   Location: Bombs in Downtown Side-Quest


- Bomb Schematic
   Makes: Grand Grenade
   Location: Chest inside Barrels room in the Flutter


- Broken Circuits
   Makes: Omni-unit Omega Buster Part
   Combine with: Sun-light, Main Core Shard
   Location: complete the secret hideout Side-Quest


- Broken Cleaner
   Makes: Vacuum Arm Special Weapon
   Combine with: Broken Motor, Broken Propeller
   Location: Apple Market box


- Broken Motor
   Makes: Vacuum Arm Special Weapon
   Combine with: Broken Cleaner, Broken Propeller
   Location: Downtown trash can


- Broken Propeller
   Makes: Vacuum Arm Special Weapon
   Combine with: Broken Cleaner, Broken Motor
   Location: Uptown trash can


- Cannon Kit
   Makes: Powered Buster Special Weapon
   Location: Kattelox Ruins


- Flower Pearl
   Makes: Gattling Gun Buster Part
   Combine with: Gattling Part
   Location: Ira (hospital) Side-Quest


- Gattling Part
   Makes: Gattling Gun Buster Part
   Combine with: Flower pearl
   Location: Lake Jyun Sub-Gate


- Generator Part
   Makes: Auto Battery
   Combine with: Autofire Barrel
   Location: Kattelox Ruins


- Grenade Kit
   Makes: Grenade Arm Special Weapon
   Location: Cardon Sub-Gate


- Guidance Unit
   Makes: Active Buster Special Weapon
   Location: Clozer Woods Sub-Gate


- Joint Plug
   Makes: Adapter Plug special item
   Location: Lake Jyun Sub-Gate


- Main Core Shard
   Makes: Omni-Unit Omega Buster Part
   Combine with: Broken Circuits, Sun-light
   Location: Kattelox Ruins


- Marlwolf Shell
   Makes: Shield Arm
   Combine with: Mystic Orb
   Location: Complete the secret hideout Side-Quest


- Mine Parts Kit
   Makes: Splash Mine Special Weapon
   Location: Prize for saving the junk man


- Mystic Orb
   Makes: Shield Arm Special Weapon
   Combine with: Marlwolf Shell
   Location: Get class A in Balloon Fantasy game


- Old Hoverjets
   Makes: Jet Skates special item
   Combine with: Rollerboard
   Location: Lake Jyun Sub-Gate


- Old Launcher
   Makes: Spread Buster
   Combine with: Ancient Book, Arm Supporter
   Location: Kattelox Ruins


- Pen Light
   Makes: Blade Arm Special Weapon
   Combine with: Zetsabre
   Location: Kattelox Ruins


- Plastique
   Makes: Power Blaster L Buster Part
   Location: Bombs in Downtown Side-Quest


- Prism Crystal
   Makes: Shining Laser Special Weapon
   Combine with: X-Buster, Weapons Plans
   Location: Complete the Museum Side-Quest


- Rapidfire Barrel
   Makes: machine gun
   Location: Kattelox Ruins


- Rollerboard
   Makes: jet skates
   Combine with: Old Hoverjets
   Location: Kattelox Ruins


- Safety Helmet
   Makes: Helmet
   Location: Outside the junk shop in Yass Plains


- Spring Set
   Makes: Jump Springs special item
   Location: Cardon Sub-Gate


- Sun-light
   Makes: Omni-unit Omega Buster Part
   Combine with: Broken Circuits, Main Core Shard
   Location: Pregnancy sub-quest


- Target Sensor
   Makes: Sniper Scope Buster Part
   Combine with: Tele-lens
   Location: Clozer Woods Sub-Gate


- Tele-lens
   Makes: Sniper Scope Buster Part
   Combine with: Target Sensor
   Location: Clozer Woods Sub-Gate


- Weapon Plans
   Makes: Shining Laser
   Combine with: Prism Crystal, X-Buster
   Location: Kattelox Ruins


- X-Buster
   Makes: Shining Laser Special Weapon
   Combine with: Prism Crystal, Weapons Plans
   Location: Complete the secret hideout Side-Quest


- Zetsabre
   Makes: Blade Arm Special Weapon
   Combine with: Pen Light
   Location: Get class A in the Beast Hunter game



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
8)- Special Weapons
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Special Weapons, the things that make most shooters very fun.
Sadly, MML has very few usable specials. They are fun to try though.

Most specials have to be made by Roll out of Normal Items (See Item
Development).

To upgrade a special, talk to Roll and select upgrade. Choose a weapon
and select what stat you want to upgrade. Note that you cannot skip an
upgrade level. You have to go from 2 to 3 to 4. You cant go straight
from 1 to 4.

Statistics (or "stats") of a weapon are laid out like this:

   ATK :===| 1|     2|     3|  1 = 1,000 | 2 = 2,000 | 3 = 5,000
   ENG :====================|
   RNG :|
   RPD :=======|    1|         1 = 3,100
   SPC :===|

Each section represents a different stat listed in the game.

The "=" marks form the line that you see in game. The higher the bar,
the higher the stat.

A "|" represents the end of a line.

On upgradeable weapons you will see "#|" the number represents the
upgrade level, while the "|" represents where the line will be after
the upgrade.

On the far right of any upgradeable weapon you'll see something like:
"# = ####" The first number represents the upgrade level for that
stat, the second represents how much that upgrade costs.

If the amount of ammo is listed in seconds, that was tested on the
lowest rapid setting. If your rapid stat is maxed, figure about half
that.

Layout for this section is as follows:

- (Name)
   Made from: (Parts needed make weapon)
   Ability: (what this weapons does)
   Stats: (Statistics of the weapon)
     ATK : (Attack)
     ENG : (Energy, the amount of ammo)
     RNG : (Range, how far the weapon reaches)
     RPD : (Rapid, how fast it fires)
     SPC : (Special, unique to each weapon)

   Special: (what the special rating means, if known)
   Ammo:
     (How many shots you get. Subdivided by level)
   Total Zenny: (amount Zenny needed to fully upgrade)
   Comments:
     (closing remarks on the weapon)

----------------------------------------------------------------------

- Normal Arm
   Made From: Already unlocked
   Ability: Kick your right leg.
   Stats:
     ATK :===|
     ENG :====================|
     RNG :|
     RPD :=======|
     SPC :===|

   Special: Unknown
   Ammo:
     Start: Infinite
   Total Zenny: None
   Comments:
     Well, you cant start out with the Shining Laser... this isn't
     even a weapon. Heck, its not even an arm! You just kick your
     leg.


- Machine Buster
   Made From: Blumebear Parts
   Ability: Basically a machine gun
   Stats:
     ATK :===|  1|  2|         1 = 3,400 | 2 = 10,000
     ENG :=========| 1| 2| 3|  1 = 3,000 | 2 = 8,000 | 3 = 12,000
     RNG :=====|1|             1 = 2,600
     RPD :=========|  1|  2|   1 = 5,000 | 2 = 10,000
     SPC :=======|  1|  2|     1 = 1,200 | 2 = 2,000

   Special: Increases the shotgun effect of the shots
   Ammo:
     Start: 20 seconds
     Level 1: 40
     Level 2: 60
     Level 3: 80
   Total Zenny: 67,200 Zenny.
   Comments:
     Very weak, and not very useful. More useful then the Powered
     Buster for your standard baddies, but not effected at all
     against bosses. Wouldn't bother with upgrades.


- Powered Buster
   Made From: Cannon Kit
   Ability: Pretty much a small cannon.
   Stats:
     ATK :=======|  1|  2|     1 = 3,500 | 2 = 11,000
     ENG :===|  1|             1 = 5,000
     RNG :=======| 1|  2|  3|  1 = 1,600 | 2 = 3,200 | 3 = 6,400
     RPD :===|
     SPC :===|

   Special: Unknown
   Ammo:
     Start: 16 shots
     Level 1: 32
   Total Zenny: 29,700 Zenny
   Comments:
     Very good against boss, and I recommend you use it throughout
     most of the game. Very cheap to upgrade and deals out a lot of
     damage. Now if only it could fire faster... First thing you
     should upgrade is the ENG and RNG. ATK wont help you much if you
     cant reach your target.


- Drill Arm
   Made From: Blunted Drill
   Ability: Destroys certain walls
   Stats:
     ATK :=======|  1|  2|     1 = 3,000 | 2 = 8,000
     ENG :=====|    1|     2|  1 = 5,000 | 2 = 12,000
     RNG :|
     RPD :=======|
     SPC :===|

   Special: Unknown
   Ammo:
     Start: 60 seconds
     Level 1: 120
     Level 2: Infinite
   Total Zenny: 28,000
   Comments:
     Cant really be used in combat, but essential to completing the
     Kattelox Ruins. ENG is the only stat that matters. Max that out
     before you leave.


- Grenade Arm
   Made From: Grenade Kit
   Ability: Throw weak grenades
   Stats:
     ATK :=====|    1|         1 = 6,500
     ENG :=====|1|2|3|         1 = 1,200 | 2 = 4,000 | 3 = 8,000
     RNG :=====|1|2|           1 = 1,400 | 2 = 5,000
     RPD :=======|1|2|         1 = 2,000 | 2 = 3,000
     SPC :===|

   Special: Unknown
   Ammo:
     Start: 24 grenades
     Level 1: 32
     Level 2: 40
     Level 3: 48
   Total Zenny: 31,100
   Comments:
     Horribly inaccurate and not worth the trouble.


- Spread Buster
   Made From: Ancient Book, Old Launcher, Arm Supporter
   Ability: shoots several grenades in a wide arc
   Stats:
     ATK :===========|  1|  2| 1 = 45,000 | 2 = 89,000
     ENG :===|1|2|             1 = 18,000 | 2 = 30,000
     RNG :=|1|                 1 = 12,000
     RPD :===|
     SPC :=======|    1|    2| 1 = 20,000 | 2 = 35,000

   Special: increases the number of bombs per throw by 2 per   Level
   Ammo:
     Start: 16 shots
     Level 1: 24
     Level 2: 32
   Total Zenny: 249,000
   Comments:
     Really fun to use, but also really useless. Would be better if
     they gave you more shots. I suppose it could be useful in Lake
     Jyun when confronted with the cloaked enemies.


- Vacuum Arm
   Made From: Broken Motor, Broken Cleaner, Broken Propeller
   Ability: Sucks up Zenny and other things for a distance
   Stats:
     ATK :|
     ENG :=======|  1|     1|  1 = 1,000
     RNG :=====|  1|   2|      1 =   500 | 2 = 1,000
     RPD :=======|
     SPC :=======| 1| 2| 3|    1 =   500 | 2 = 2,500 | 3 = 5,000

   Special: increases the suction power
   Ammo:
     Start: 60 seconds
     Level 1: Infinite
   Total Zenny: 10,500
   Comments:
     Finally, and arm worth equipping. This little thing will
     increase your profits 10 fold with the amount of Zenny you
     normally cant reach in time. ENG and RNG are the most important.


- Active Buster
   Made From: Guidance Unit.
   Ability: Shoots homing rockets.
   Stats:
     ATK :=======|1| 2| 3|     1 = 30,000 | 2 = 85,000 | 3 = 200,000
     ENG :=====|  1|  2|   3|  1 =  5,000 | 2 = 35,000 | 3 = 990,000
     RNG :=====|1|    2|   3|  1 = 20,000 | 2 = 60,000 | 3 = 100,000
     RPD :=========| 1|  2|3|  1 =  8,000 | 2 = 28,000 | 3 =  84,000
     SPC :=======|  1|  2| 3|  1 =  5,000 | 2 = 30,000 | 3 =  60,000

   Special: increases the homing capability of the rockets
   Ammo:
     Start: 32 missiles
     Level 1: 56
     Level 2: 96
     Level 3: infinite
   Total Zenny: 1,760,000
   Comments:
     Probably the best special in the game, right up with the Shining
     Laser. It costs a ton to upgrade, but is WELL worth it. Focus on
     ENG first, then ATK and SPC, then finally RNG and RPD last.


- Blade Arm
   Made From: Zetsabre, Pen Light
   Ability: it's like a lightsaber
   Stats:
     ATK :=========|  1|  2|   1 = 4,000 | 2 = 8,000
     ENG :=====|1|2|           1 = 1,000 | 2 = 2,000
     RNG :|1|2|3|              1 = 3,000 | 2 = 8,000 | 3 = 12,000
     RPD :===|
     SPC :===|

   Special: Unknown
   Ammo:
     Start: 32 slashes
     Level 1: 64
     Level 2: 128
   Total Zenny: 38,000
   Comments:
     Totally worthless. It's kind of neat to use, but completely
     worthless in practice. When you increase the range a little, it
     will fire out kind of a supersonic slash. It doesn't go very
     far. This weapon is extremely powerful at close range though.
     Attack power doubles when you hit the enemy with the actual
     sword verses the supersonic slash.


- Grand Grenade
   Made From: Bomb Schematic
   Ability: throw really powerful grenades
   Stats:
     ATK :=========|       1|  1 = 100,000
     ENG :=|1|  2|             1 =  50,000 | 2 = 150,000
     RNG :===|1|2|             1 =  14,000 | 2 =  30,000
     RPD :===|
     SPC :===|

   Special: Unknown
   Ammo:
     Start: 8 Grenades
     Level 1: 16
     Level 2: 32
   Total Zenny: 344,000
   Comments:
     Again, really inaccurate. Fun to use, but to low ammo to
     actually make use of it.


- Splash Mine
   Made From: Mines Part Kit
   Ability: Allows you  to lay mines
   Stats:
     ATK :=====|    1|         1 = 3,000
     ENG :===|1|2|             1 =   800 | 2 = 1,600
     RNG :|
     RPD :=======|
     SPC :===|

   Special: Unknown
   Ammo:
     Start: 24 Mines
     Level 1: 32
     Level 2: 48
   Total Zenny: 5,400
   Comments:
     Utterly useless. At least its better then the normal arm. The
     mines will explode after just a few seconds of being on the
     ground, that's what makes this so useless.


- Shield Arm
   Made From: Mystic Orb, Marlwolf Shell
   Ability: when active, protects you from attacks
     ATK :|
     ENG :===|1|2|  3|         1 = 12,000 | 2 = 24,000 | 3 = 36,000
     RNG :|
     RPD :=======|
     SPC :=======|      1|     1 = 20,000

   Special: increases the shield size
   Ammo:
     Start: 10 Seconds
     Level 1: 15
     Level 2: 20
     Level 3: 40
   Total Zenny: 92,000
   Comments:
     Neat idea, but it needs to be implemented better. I would
     actually use this if it had infinite ammo.


- Shining Laser
   Made From: Prism Crystal, X-Buster, Weapons Plans
   Ability: Shoots a focused stream of energy, destroying everything
   Stats:
     ATK :=======|  1|  2| 3|  1 = 50,000 | 2 = 100,000 | 3 = 250,000
     ENG :===|  1|  2|     3|  1 = 50,000 | 2 = 100,000 | 3 = 200,000
     RNG :=====|1|2|           1 = 25,000 | 2 =  60,000
     RPD :=======|
     SPC :===|

   Special: Unknown
   Ammo:
     Start: 20 seconds
     Level 1: 35
     Level 2: 60
     Level 3: infinite
   Total Zenny: 835,000 Zenny
   Comments:
     The most powerful weapon in the game. Sadly, its overshadowed by
     the Active Buster ability-wise. But that's ok, 'cus this weapon
     can take down Mega Man Juno in just a few seconds :)



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
9)- Differences Between Legends and 64
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Mega Man Legends and Mega Man 64 are the same game when it comes to
the actual game. They have differences based on the consoles power.

Mega Man 64 is on the cartridge-based Nintendo 64.
Mega Man Legends is on the CD-based Playstation (and more recently the
PSP and PC)

Since MM64 is cartridge-based, it has no load times and more save
files. The draw back is given the small amount of space on a
cartridge, the sound has to be compressed, reducing the quality of the
music and voices. However, the N64 being more powerful then the PS1,
MM64 has superior graphics. The N64 also had force-feedback (rumble).
MM64 also supports the control stick, as was a new feature at the
time.

MML is CD-based and therefore requires load times. Since it cannot
save directly to the disk, it requires a memory card and has fewer
save files. Since a CD is larger (space-wise), sound files don't need
to be compressed as much resulting in better quality sound. But the
PS1 is less powerful then the N64 and cant render as shiny of
graphics. The PS1 version lacks force-feedback (rumble). In MML, you
have to use the D-pad to move, as the PS1 didn't have control stick at
the time of this games release.

List form:
MM64:
+ No load times
+ Better graphics (via AA)
+ More save files
+ Rumble
+ Control stick support
- Bad sound quality

MML:
+ Better sound quality
- Load times
- Not as many save files
- Worse graphics
- No Rumble
- No control stick support

Some other minor things are changed that aren't even worth mentioning
(posters have been changed, ect).


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
10)- Secrets
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Mega Man Legends doesn't really have that many hidden things. And the
ones it does have that great. But here they are anyway.


----------------------------------------------------------------------
 10.1)- Black Armor
----------------------------------------------------------------------

Yes, the legendary black armor.
If you do something really evil, your armor will turn black.

Supposedly, you can do this by kicking the can into the bakery many
times. I've kicked that can in there a good 50 times and my armor
doesn't fade in the least.

It's much easier to shoot down the TV blimp during the City Hall
pirate battle, or steal the brief case from the Police Chase through
Downtown side quest.

What does this do? It turns your armor a real deep navy-blue/black
color. It doesn't actually augment your power any. People in the city
will treat you differently, though. But like you ever talk to them
anyway....


----------------------------------------------------------------------
 10.2)- Unlock Easy and Hard Modes
----------------------------------------------------------------------

This is pretty east. Unlock hard mode by beating the game and watching
the credits. Unlock easy mode by beating the game in hard mode and
watching the credits.

----------------------------------------------------------------------
 10.3)- Easy Mode bonuses
----------------------------------------------------------------------

As soon as you start easy mode, you'll have the Jet Skates as well as
the Buster Part Max Buster. This Part maxes out all of your stats and
can only be gotten in easy mode.


----------------------------------------------------------------------
 10.4)- Easy Money tricks
----------------------------------------------------------------------

This actually has its own little section as this is what most people
will come here looking for >_>

--------
Eligible when: Once you've completed Cardon Forest Sub-Gate
--------

You'll want the Vacuum Arm. You want to go to Cardon Forest Sub-Gate.
Go into the first room with the Jakko's Nests. Destroy them for a ton
of Zenny, then go out and jump up the ledge into Kattelox ruins and
destroy the Miroc's there. Repeat.

-------
Eligible when: You first come to Apple Market
-------

Apple Market. There's a can near the entrance to Cardon. Kick it into
the Bakery. The backer will give you 1000 Zenny. Go out of Apple
Market and repeat.

-------
Eligible when: After you unlock the Sub-Cities
-------

Again, the Vacuum Arm is nice. Drill the wall separating the Main Gate
and the Kattelox Ruins where you saved the Junk man. Now take that
entrance into the Main Gate. Kill the purple dog, grab the Zenny, go
out the same door you came in. Turn around and go back in. repeat.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
11)- Gameshark Codes
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


If you have a gamshark, you know how this works. If you don't, don't
bother trying to figure it out 'cus you cant use them anyway.

These codes are for Mega Man 64, not Legends.

MUST BE ON!
F10A1680 2400

Rapid Fire:
80204EB3 0002

Infinite Health:
801204A1E 0050

Infinite Zenny:
811BC404 E0FF
811BC406 05F5

Have all Normal Items:
81205650 FFFF
81205652 FFFF
81205654 FFFF
81205656 FFFF

Have all Special Items:
8120564C FFFF
8120564E FFFF


Have all Buster Parts:
*NOTE* Turn this code on, start your game, save, then quit and turn
off the code. If you try to equip and use one of the Parts while the
code is on, your game could freeze.

80204E04 0001
80204E05 0002
80204E06 0003
80204E07 0004
80204E08 0005
80204E09 0006
80204E0A 0007
80204E0B 0008
80204E0C 0009
80204E0D 000A
80204E0E 000B
80204E0F 000C
80204E10 000D
80204E11 000E
80204E12 000F
80204E13 0010
80204E14 0011
80204E15 0012
80204E16 0013
80204E17 0014
80204E18 0015
80204E19 0016
80204E1A 0017
80204E1B 0018
80204E1C 0019
80204E1D 001A
80204E1E 001B
80204E1F 001C
80204E20 001D
80204E21 001E
80204E22 001F
80204E23 0020



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
12)- Copyright/contract info
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Copyright 2007 Shawn Vernier (SPV999)

This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a Part of any public
display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned
by their respective trademark and copyright holders.

In other words this is mine, don't steal it and put your name on
it.

Email: [email protected]


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
13)- Version History
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


--------------
Version 1.0 8/10/07

Yay! I've wanted to write this guide for a long time now! ^_^
This is my most favorite game ever! ^_^
Then again, I haven't played Legends 2 yet, so that may change :(

Anyway, first and probably last update. I've played this game so may
times, I practically did this whole thing from memory. Doubt I'm going
to have to make to many corrections.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
14)- Credits
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Starfox062090 for helping with some editing

Prima's strategy guide, as that's where all of the internet got the HP
for the Reaverbots from.