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Mario Party 3 FAQ
For the Nintendo 64
Version 1.1 (Last Updated 5/27/2001)
By Devin Morgan
This file is Copyright (c)2001-2006 Devin Morgan. All rights reserved.
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Table of Contents
1. What's New
2. Introduction
3. Story
4. Controls
5. General Information
6. Story Mode Guide
7. Items
8. Game Boards
9. Duel Map Helpers Guide
10. 4-Player Mini-Games
11. 1 vs. 3 Mini-Games
12. 2 vs. 2 Mini-Games
13. 1 vs. 1 Mini-Games
14. Item Mini-Games
15. Battle Mini-Games
16. Game Guy Mini-Games
17. Hidden Mini-Games
18. Secrets/Tips and Tricks
19. Credits
20. Copyright Notice
21. Contact Information
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-=-=-=-=-=-=-=-=-=-=
-= 1. What's New -=
-=-=-=-=-=-=-=-=-=-=
Version 1.1 (5/27/01): Added a little tidbit about getting the same non-
combatant partners on a Duel Map. See the Secrets section for more details on
that.
Version 1.05 (5/26/01): Just added a little secret, courtesy of GameWinners.
Check out the Secrets section for more details if you like.
Version 1.0 (5/23/01): As far as I know, this FAQ is now totally complete!
All mini-games have been added, along with the Game Guy mini-games as well.
However, if there is still something I'm missing, be sure to let me know!
Version 0.95 (5/22/01): In this update, there is ALOT of new stuff added! I
have nearly all the mini-games added, plus all sorts of information on other
aspects of the game, thanks to those who contributed!
Version 0.5 (5/14/01): The first version of this FAQ for the US version of
this game! I have a good amount of information here so far, but it's still a
long way until completion!
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-=-=-=-=-=-=-=-=-=-=-=
-= 2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=
Mario Party 3 is the newly-released game in the series of the highly popular
party game for the Nintendo 64. It was recently released in the US, and it is
by all means MUCH better than the first two games of this series! There are
new characters and options, plus there are 70 BRAND NEW mini-games to try! If
you liked the previous two games in the series, then you should definitely
pick up a copy of this game soon!
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-=-=-=-=-=-=-=-=
-= 3. Story -=
-=-=-=-=-=-=-=-=
In the center of the vast universe, a remarkably bright star was born. It was
a star that is born only once in a thousand years, the Millenium Star.
According to legend, whoever possessed this mystical star was destined to
become the Superstar of the universe. However, since the Millenium Star was
but a newborn, it fell from the starry sky.
Around that time, Mario and his friends were all happily relaxing when
suddenly the Millenium Star came crashing down. Mario and his friends soon
began arguing about who should keep the Millenium Star.
Suddenly, the Millenium Star gave off a brilliantly bright flash of light.
And with that bright flash, Mario and his friends were transported inside a
toy box!
"Greetings. I am the Millenium Star. You must pass my test to prove yourself
worthy of possessing me. You must journey across many lands and collect the
Star Stamps. If you can collect all seven, I shall accept you as the top
Superstar in the universe."
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-=-=-=-=-=-=-=-=-=
-= 4. Controls -=
-=-=-=-=-=-=-=-=-=
Control Stick/Pad: Move cursor
Start: Skip cinema scenes, pause game, bring up menu screen during game
A: Confirm selection on menu screens, hit dice block during the game
B: Cancel selection, use an item during the game
Z: View an overhead of the current map you're on
C-Up: View description of an item you're about to use after pressing B
C-Right: View the rules, controls, and description before a mini-game
R: Turn on practice mode before a mini-game so you can practice playing it,
move map when it's your turn so you can see other parts of it
L: Use your player's taunt (only on the overhead board map screen)
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 5. General Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
==========
Characters
==========
New Characters: Waluigi
Daisy
Returning Characters: Mario
Luigi
Peach
Yoshi
Wario
Donkey Kong
Although there are two new characters, you can't play them in all parts of
the game. In the Story Mode, you can only pick one of the original 6 to play
as. In the Party/Battle Royal Mode, you can pick any character.
=================
Game Board Spaces
=================
In Mario Party 3, there are 2 different types of boards: the regular 4-player
boards (Battle Royal), and the 1-on-1 battle boards (Duel). There are also
different spaces on each board, which I will list below.
Battle Royal Board Spaces
-------------------------
Blue Spaces
Description: Just a regular blue space
Information: When you land on this space, you gain 3 Coins.
Red Spaces
Description: Just a regular red space
Information: When you land on this space, you lose 3 Coins.
Bowser Space
Description: Red space with Bowser's face on it
Information: When you land here, you'll play Bowser's roulette.
"!" Space
Description: Green space with a white exclamation point
Information: When you land here, you play the Chance Time game.
Battle Space
Description: Green space with Goomba's face on it
Information: When you land here, a certain amount of coins will be taken
from each player, and you all must play a mini-game to
decide who takes all the coins.
Happening Space
Description: Green space with a question mark on it
Information: When you land here, an event occurs depending on the board
you're playing on.
Item Space
Description: Green space with Toad's face on it
Information: When you land here, you'll play a mini-game to try and win
an item.
Koopa Bank Space
Description: Green space with a blue bag on it
Information: Each time you pass this space, you automatically deposit 5
Coins to the bank; if you land directly on this space, you
get all the Coins that were deposited.
Game Guy Space
Description: Green space with a picture of Game Guy on it
Information: When you land here, you lose all your coins and must take
part in a type of mini-game to win them back.
Battle Board Spaces
-------------------
Basic Space
Description: Blue checkered space
Information: If you land on one, your face will be put onto it; if the
opponent lands on a space with your face on it, they'll lose
some coins to you.
Mini-Game Space
Description: Green space with Tumble's (mushroom kid with dice on his
head) face on it
Information: If you land here, you'll enter a mini-game where you must
beat the other person to win coins.
Power-Up Space
Description: Space with an orange figure on it
Information: When you land here, whatever helpers you have with you will
gain more strength.
Backwards Space
Description: Green space with a arrow making a U-Turn
Information: After landing here, you get to roll again, but this time you
move backwards on the board (only lasts for 1 turn).
Game Guy Space
Description: Green space with a picture of Shy Guy on it
Information: When you land here, you lose all your coins and must take
part in a type of mini-game to win them back.
Happening Space
Description: Green space with a question mark on it
Information: When you land here, an event on the board occurs (event
varies depending on the board).
=====================
Game Mode Information
=====================
Mario Party is divided into two different modes this time around: Story Mode
and Party Mode. In the Story Mode, there is some sort of story you're
following which involves playing on many game boards and trying to collect
the most Stars. After you go through the movie sequences that tell the story,
you'll be brought to the main game area. In Party Mode, you automatically get
brought to the main area. There are a few things you can do at that point:
Mushroom Castle: Here, you can enter either of the side rooms to listen to
sound tests. You can enter the middle room and talk to the
red or green Koopas to view some game records.
Party Map/Blue Star: Here, you play the regular 4-player boards. You must
play each one in order in Story Mode, but you can select
any one you want in Party Mode.
Mini-Game Room/Yellow Star: You cannot access this area while playing in
Story Mode. However, in Party Mode, you can go
here and play any mini-games you already revealed
in the game itself.
Duel Map/Red Star: Here, you and another character will play on a special
battle map, where you must use helpers to defeat the other
person and win.
Millenium Star: In Story Mode, select this silver star to hear about how
you're being graded when completing the boards, in the form
of Star Levels. Below, I'll list the 4 ranks and the
requirements for each Star Level in each game mode.
===========
Star Levels
===========
In Story Mode, you are given a rank in the form of a Star Level after
completing each Battle Royal or Duel Maps. The four ranks are S, A, B, and C;
each one is gained according to your performance in the board maps. If you
manage to beat Story Mode with high ranks, there will be hidden areas
unlocked in the game (check the Secrets section of this guide for more
detailed information). Here, I'll list those requirements for each rank:
S Rank
------
Battle Royal: Win the board and have at least 2 more Stars than the 2nd place
winner (after the bonus stars are given out).
Duel: Win the board and have at least 3 more pieces of the heart than your
opponent.
A Rank
------
Battle Royal: Win the board and have at least 1 more Star than the 2nd place
winner (after the bonus stars are given out).
Duel: Win the board and have at least 2 more pieces of the heart than your
opponent.
B Rank
------
Battle Royal: Have the same amount of Stars as the 2nd place winner, but win
the board by having more Coins.
Duel: Win the board and have at least 1 more piece of the heart than your
opponent.
C Rank
------
Battle Royal: Have the same amount of Stars and Coins as the 2nd place
winner, but win by rolling a higher number on the dice block.
Duel: Have the same amount of pieces of heart as your opponent, but win by
having more Coins.
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-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 6. Story Mode Guide -=
-=-=-=-=-=-=-=-=-=-=-=-=-=
Pre-Game Settings
-----------------
Before you start Story Mode for the first time, there are a few settings you
must adjust before you play, including the player you wish to use (Waluigi
and Daisy are NOT accessible in Story Mode), the difficulty setting of the
game, and if you want all mini-games or just the easy ones. Those settings
are kept until you complete Story Mode or if you start a new file. Also, you
play for 15 turns on each board in this mode.
Game Order
----------
Story Mode is a little different than the rest of the game because of the set
order you do things in. Here is the order in which you take on the regular
(also known as Battle Royal Maps), the Duel Maps, and which Star Stamp you
win and where:
Battle Royal Map 1 - Chilly Waters
Duel Map 1 - Gate Guy (Wit Star Stamp)
Battle Royal Map 2 - Deep Bloober Sea
Duel Map 2 - Arrowhead (Kindness Star Stamp)
Battle Royal Map 3 - Spiny Desert
Duel Map 3 - Pipesqueak (Strength Star Stamp)
Battle Royal Map 4 - Woody Woods
Duel Map 4 - Blowhard (Love Star Stamp)
Battle Royal Map 5 - Creepy Cavern
Duel Map 5 - Mr. Mover (Courage Star Stamp)
Daisy Duel Map - Backtrack (Beauty Star Stamp)
Waluigi Battle Royal Map - Waluigi's Island (Mischief Star Stamp)
VS. Millennium Star (Stardust Battle)
After you beat the first 5 regular/Duel boards, Daisy will appear and you'll
have to play her on the Backtrack Duel board. When you beat that, you will
then be challenged by Waluigi, and you'll play him on his regular game board,
known as Waluigi's Island. After you beat his board, the Millennium Star will
be floating in the air in the main area. Select it and you'll have to play
against it in a mini-game where you must defeat Millennium Star. Information
on this game will be at the end of the Mini-Games section of the guide. When
you beat that, you will have completed the entire Story Mode and the credits
will show.
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 7. Items -=
-=-=-=-=-=-=-=-=
There is a wide variety of items that you can obtain throughout the levels to
help you and/or harm others. You can buy most of these items from the Item
Shops run by Toad or Baby Bowser, get them as prizes in Item Games, or have
them given to you randomly when landing on an Item Space. Here, I'll list all
the items along with their prices if bought, who you can buy them from, and
what they do.
Regular Items
-------------
Mushroom
Price: 5 Coins
Buy From: Toad
Information: When used, you get to hit 2 dice blocks instead of one (for
that turn only) and the numbers on both blocks will combine
and that's how much you'll move. If you get the same number
on both blocks, you'll gain 20 Coins as an added prize.
Skeleton Key
Price: 5 Coins
Buy From: Toad or Baby Bowser
Information: You can unlock locked doors in your path with this Key. It
disappears after you use it, though.
Poison Mushroom
Price: 5 Coins
Buy From: Baby Bowser
Information: When you use this, the character you used it on will only be
able to roll from 1 to 3 on the dice block when it's their
turn (only lasts for one turn though).
Reverse Mushroom
Price: 5 Coins
Buy From: Baby Bowser
Information: When used, it makes the character used on move in the other
direction on their turn.
Cellular Shopper
Price: 5 Coins
Buy From: Toad
Information: When used, you can summon Toad or Baby Bowser and buy an
item from them on the spot.
Warp Block
Price: 5 Coins
Buy From: Toad
Information: When used, you trade places with a random character on the
board.
Plunder Chest
Price: 10 Coins
Buy From: Baby Bowser
Information: You can steal another character's item with this. You can
pick who to steal from, but you don't choose which of their
items you get.
Bowser Phone
Price: 10 Coins
Buy From: Baby Bowser
Information: When used, you can summon Bowser and send him after another
character. That person must then go through Bowser's
roulette and accept whatever happens.
Dueling Glove
Price: 10 Coins
Buy From: Toad
Information: When used, you and the character of your choice must wager
an amount of Coins and play a Duel game to decide who wins
them.
Lucky Lamp
Price: 10 Coins
Buy From: Baby Bowser
Information: When used, Mushroom Jeanie appears and causes the location
of Millennium Star to change, meaning that the star location
on the board will change to a random place.
Golden Mushroom
Price: 10 Coins
Buy From: Toad
Information: When used, 3 dice blocks appear for you to use. The amounts
on each will combine and that's how far you move.
Bowser Suit
Price: 10 Coins
Buy From: Baby Bowser
Information: When used, it outfits the character used on with a Bowser
suit. After they hit the dice block, whoever's in their path
gives you 20 Coins.
Boo Repellant
Price: 10 Coins
Buy From: Toad
Information: When you have this item, if anyone sends Boo after you to
steal Coins or Stars, this spray will scare it away.
Boo Bell
Price: 15 Coins
Buy From: Baby Bowser
Information: When used, you can summon Boo to steal Coins or Stars from
other players.
Magic Lamp
Price: 20 Coins
Buy From: Toad
Information: When you use this item, you can summon a genie to take you
to Millennium Star so you can buy a Star. It's recommended
that you have 20 Coins to spare before using this, or you'll
just be wasting this item.
Item Bag
Price: 30 Coins
Buy From: Toad or Baby Bowser
Information: When you buy this item, you can get random items from it by
hitting it.
Rare Items
----------
Note that the following items are rare, and therefore cannot be bought from
any shop. You obtain them by either landing on an Item Space, getting them
from Hidden Blocks, or from within Item Bags.
Koopa Card
Price: Cannot be bought
Information: If you have this item, you'll automatically be able to take
all the Coins out of a Koopa Bank when you pass it on the
board. This item is EXTREMELY rare, and can only be gotten
from an Item Space.
Barter Box
Price: Cannot be bought
Information: When you get this rare item, you can use it to trade all
your items for another player's items.
Lucky Charm
Price: Cannot be bought
Information: Use this to make the Game Guy appear, then you can send him
to another player to play a Gambling mini-game. It's another
really rare, but sometimes useful, item.
Wacky Watch
Price: Cannot be bought
Information: When used, it causes there to be 5 turns remaining in the
current game.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 8. Game Boards -=
-=-=-=-=-=-=-=-=-=-=-=
=================
Battle Royal Maps
=================
Chilly Waters
-------------
Blue Spaces: 52
Red Spaces: 12
Bowser Spaces: 6
"!" Spaces: 3
Battle Spaces: 6
Happening Spaces: 9
Item Spaces: 11
Koopa Bank Spaces: 2
Game Guy Spaces: 2
Item Shops: 2
Action Event: If a character is on a space along the upper, left or right
sides of the board, and someone steps on a "?" Space, an Action
Event will start. A giant snowball will start rolling along the
north path and any characters in its way must jump or they'll
be pushed to the right side. The snowball will then roll along
a side path, and anyone who gets in its way will be sent to the
end of the path. However, this Action Event may not occur if
the snowman does not wake up after you land on a Happening
Space. If that's the case, then consider yourself lucky!
Hazards: In the middle area of the board, it is very icy. From the center,
you will see several paths branching out with small hills dividing
that area from the rest of the board. If you get to that middle area
and choose a path, you'll have to go up the small hill to proceed.
Most of the time you do, but if you don't, you're stuck on the space
before the hill until your next turn.
Deep Bloober Sea
----------------
Blue Spaces: 44
Red Spaces: 4
Bowser Spaces: 5
"!" Spaces: 3
Battle Spaces: 5
Happening Spaces: 16
Item Spaces: 12
Koopa Bank Spaces: 2
Game Guy Spaces: 2
Item Shops: 2
Action Event: At the upper-left section of the map, there are several
Happening Spaces lined up. There is a giant vacuum-type
creature sitting alongside that area. If you step on one of
those spaces, it'll start to suck you in, so press A repeatedly
to avoid being sucked in. If you can't escape, you'll be shot
in whatever direction the arrow on top of it was pointing
towards.
Hazards: There is an intersection between two paths at the left side of the
board. When you try to pass, a shark will let you pass only if you
push a button on a panel. If you push the wrong button and pass, a
Bullet Bill will shoot you so you end up going down the opposite
path. If you aren't shot, then you just continue on the path you
want. Also, in between the two parallel middle paths sits a giant
Bloober. If you step on a Happening Space on either of those paths,
the Bloober will pull you to the other path, and vice versa.
Spiny Desert
------------
Blue Spaces: 56
Red Spaces: 6
Bowser Spaces: 5
"!" Spaces: 3
Battle Spaces: 6
Happening Spaces: 9
Item Spaces: 11
Koopa Bank Spaces: 2
Game Guy Spaces: 2
Item Shops: 2
Action Event: Near the middle of this board, there is an intersection where
you can choose to either continue along the path, or go through
the desert. Going through the desert requires you to press A to
jump over the catcus in the way. If you don't jump, you'll be
sent all the way to the side of the board.
Hazards: There are 2 sections of the board where the path goes in a circle
around a sand pit. There are also many Happening Spaces around it as
well. If you step on one, whoever is standing around that center
area will be sucked in and brought to the other circular area on the
board.
Woody Woods
-----------
Blue Spaces: 48
Red Spaces: 7
Bowser Spaces: 4
"!" Spaces: 2
Battle Spaces: 5
Happening Spaces: 9
Item Spaces: 13
Koopa Bank Spaces: 1
Game Guy Spaces: 2
Item Shops: 2
Action Event: At one intersection in the upper-left area of this board,
there's a giant tree. It'll tell you about two types of fruit
within its branches, then offer you the chance to pick one of
them. You must pick either the left or the right fruit, then
after you pick one, you find out what you'll get (either you
get to roll again, or you get some Coins).
Hazards: When you come to some intersections, you'll see a large hole next to
a signpost with an arrow on it. If you land on a Happening Space
before that, you'll cause the mole inside the hole to come out and
change the direction the sign's pointing, making it so you can only
pass in whatever direction it's pointing at.
Creepy Cavern
-------------
Blue Spaces: 50
Red Spaces: 6
Bowser Spaces: 4
"!" Spaces: 2
Battle Spaces: 5
Happening Spaces: 14
Item Spaces: 10
Koopa Bank Spaces: 2
Game Guy Spaces: 2
Item Shops: 2
Action Event: There are two sets of train tracks that travel from the left
side of the board to the right side. If you move along the
spaces on the tracks and the train is at the station, you'll be
given the option to jump on the train by the Thwomp onboard for
5 Coins. After you pay, the Action Event starts; you must press
A at the right time to jump onto the train, or else you'll be
stuck on that side of the board and will have to continue
normally.
Hazards: In the two middle paths going up and down, there's a giant Whomp
that's lying across one side of the path. If you have a Skeleton
Key, you can use it to make the Whomp fall back across the other
side, giving you access. If you land on a Happening Space near this
blockade in the path, it'll make the Whomp switch sides so it blocks
the opposite path instead. If you land on a Happening Space on the
train tracks, the train will come and make you run down the track to
a safe spot at the end.
Waluigi's Island
----------------
Blue Spaces: 45
Red Spaces: 19
Bowser Spaces: 4
"!" Spaces: 2
Battle Spaces: 5
Happening Spaces: 10
Item Spaces: 9
Koopa Bank Spaces: 2
Game Guy Spaces: 2
Item Shops: 2
Action Event: At the north end of the circular path, you have the option to
jump across the water to an intersection. A light will spin
around the 3 arrows at the other side, and the Action Event is
to jump so you'll land when it's pointing in the direction you
wish to go.
Hazards: At the south area of the map, there's a circular path with a few
Happening Spaces on it. If you land on one of the Happening Spaces,
the timer in the middle counts down from 5. If it reaches zero (by
landing on Happening Spaces several times), the dynamite will go off
and all players on the surrounding path lose all their Coins! In the
upper-left area of the map, there's an island you can only access by
crossing one of two drawbridges connected to it. If you land on a
Happening Space near one of those bridges, one bridge will lower
while the other one will raise. Also, on that island, the spaces
change with each turn, so be careful if you go there!
=========
Duel Maps
=========
Gate Guy
--------
Basic Spaces: 15
Mini-Game Spaces: 2
Power-Up Spaces: 1
Backwards Spaces: 4
Game Guy Spaces: 2
Happening Spaces: 3
Information: There is a path going down through the middle of this board.
Both ends of it are guarded by gates, and you must pay 5 Coins
if you want to go down that path. Alongside that middle path
sits a Belltop, and each time you pass him, he'll count down
from 5. Once it reaches zero, both characters will play a Duel
Game and whoever wins will get 20 Coins.
Arrowhead
---------
Basic Spaces: 17
Mini-Game Spaces: 3
Power-Up Spaces: 2
Backwards Spaces: 2
Game Guy Spaces: 2
Happening Spaces: 2
Information: There's nothing of real importance in this level. It's just a
basic and very straightforward board. In the middle area, the
Belltop is there and when he counts down to 0, you enter a Duel
Game with the opponent for a chance to win 20 Coins.
Pipesqueak
----------
Basic Spaces: 13
Mini-Game Spaces: 1
Power-Up Spaces: 1
Backwards Spaces: 4
Game Guy Spaces: 2
Happening Spaces: 2
Information: At each of the 4 corners of this board, you are given the option
to continue on the path or jump into the pipe to get across to
another point on the board. Also, the Belltop is at the halfway
point on the bottom path, and you should know the drill on him
by now.
Blowhard
--------
Basic Spaces: 12
Mini-Game Spaces: 2
Power-Up Spaces: 2
Backwards Spaces: 0
Game Guy Spaces: 6
Happening Spaces: 3
Information: At the middle intersection of this board, there is a giant fan
in the floor. When you pass over it, it switches the position of
your partner(s), which can be to your advantage if you're lucky.
Also, the Belltop counts down each time you pass through this
middle intersection.
Mr. Mover
---------
Basic Spaces: 18
Mini-Game Spaces: 2
Power-Up Spaces: 3
Backwards Spaces: 1
Game Guy Spaces: 2
Happening Spaces: 3
Information: Along the south end of the board, there's a conveyor belt that
moves in one direction. After each turn, it changes direction
from moving left to right, or vice versa.
Backtrack
---------
Basic Spaces: 8
Mini-Game Spaces: 2
Power-Up Spaces: 2
Backwards Spaces: 5
Game Guy Spaces: 2
Happening Spaces: 2
Information: In each of the 5 corners of this star-shaped map, there is a
Backwards Space. If you land on one, it'll switch the direction
that the sign nearby is pointing, causing you to move in the
opposite direction for your next turn. It also switches the
position of your partner(s) in the process.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 9. Duel Map Helpers Guide -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
In the special Duel Maps, you and one other player must battle each other
using helpers. Each character comes with a helper when you pick them, and
each one has its advantages and disadvantages. The only way to win in these
Duel Maps is to attack the other player with your helper characters. Each
helper can perform a certain amount of damage from the opponent, and they
have a certain amount of damage they can take before being defeated. If an
attack does more damage than required to knock out your partner, the left
over is carried on to you. For example, if I attacked the opponent with
Snifit as my partner, and they had Toad behind them, the Toad would only
absorb the 1 damage needed to kill it, and your opponent would take the 1
damage left over. Here, I'll list information on each helper along with
information on each one.
Koopa Troopa
Comes with: Mario
Attack: 1
Stamina: 2
Salary: 1 Coin per turn
Goomba
Comes with: Luigi
Attack: 2
Stamina: 1
Salary: 2 Coins per turn
Toad
Comes with: Peach
Attack: 1
Stamina: 1
Salary: 1 Coin per turn
Advantages: When you land on a space with the opponent's mark on it, you
won't have to pay any Coins.
Bob-omb
Comes with: Wario
Attack: 1
Stamina: 1
Salary: 2 Coins per turn
Disadvantages: When it attacks, it'll self-destruct after attacking. It
also avoids your opponent's partners and attacks them
directly.
Boo
Comes with: Yoshi
Attack: 2
Stamina: 1
Salary: 3 Coins per turn
Advantages: When attacked, the attacks go right through it, so it can't
get hurt by attacks. Also, when an opponent's partner
attacks, Boo will attack your opponent for the same amount of
damage that they took from you.
Disadvantages: When attacked, the attack will go right through Big Boo
and hurt your character.
Whomp
Comes with: Donkey Kong
Attack: 0
Stamina: 4
Salary: 3 Coins per turn
Disadvantages: Since it has no attack power, it can't attack the
opponent, but its high defense makes up for that.
Snifit
Comes with: Daisy
Attack: 2
Stamina: 2
Salary: 5 Coins per turn
Advantages: At the beginning of each turn, it'll give your character a
few extra Coins.
Piranha Plant
Comes With: Waluigi
Attack: 3
Stamina: 1
Salary: 5 Coins per turn
Advantages: It sometimes makes an extra die appear, allowing you to roll
to move even more spaces in one turn.
Chomp
Comes with: N/A
Attack: 1
Stamina: 2
Salary: 6 Coins per turn
Advantages: When it attacks, it attacks both the helper between it and
the opponent, as well as the opponent, taking the same amount
of power from each.
Thwomp
Comes with: N/A
Attack: 0
Stamina: 2
Salary: 4 Coins per turn
Advantages: This helper can defeat one of your opponent's helpers in one
hit.
Mr. Blizzard
Comes with: N/A
Attack: 1
Stamina: 3
Salary: 2 Coins per turn
Advantages: This helper can attack the helper standing on the far side of
your opponent, causing damage.
Baby Bowser
Comes with: N/A
Attack: 1
Stamina: 1
Salary: 3 Coins per turn
Advantages: Despite the amount of Attack Power he has, Baby Bowser takes
several hearts from the opponent when he attacks. Basically,
multiply the Attack Power by 3 and that'll be the number of
hearts taken away. However, his attack has a 60% success rate
of attack.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 10. 4-Player Mini-Games -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aces High
---------
Game Rules: Climb into a place with 2 types of missiles, then shoot down your
rivals.
Controls: Control Stick: Move
A: Accelerate
B: Brate
Z: Shoot missiles
Advice: You can fire a Bullet Bill by continuously pressing Z.
Awful Tower
-----------
Game Rules: Jump from block to block to climb the tower. The fastest climber,
wins.
Controls: Control Stick: Move
A: Jump
Advice: The Hammer Bros. will throw hammers at you to block your way. Use
good timing to pass by them.
Bounce 'n' Trounce
------------------
Game Rules: Get on a bouncing ball, then knock your rivals off the playing
field.
Controls: Control Stick: Move
A: Jump
A, then Z: Attack
Advice: As time passes, the playing field drops away one block at a time. Be
careful not to drop away, too.
Cheep Cheep Chase
-----------------
Game Rules: Swim like mad to avoid the hungry Cheep Cheep. Dive to avoid the
bombs in the water.
Controls: A (repeatedly): Swim
B or Z: Dive
Advice: '!' will appear over your head just before the Cheep Cheep is going
to catch you. Repeatedly press A to swim away.
Chip Shot Challenge
-------------------
Game Rules: Aim for the hole, then hit the ball. The player closest to the
hole, wins.
Controls: Control Stick: Aim ball, adjust shot strength
A: Hit ball
Advice: Look closely at the slope to plan your shot. Any player who hits the
ball into the hole, wins coins.
Curtain Call
------------
Game Rules: Koopa, Goomba and Boo are dancing. Remember who appeared and in
what order.
Controls: Control Stick: Select character of your choice
A: Confirm selection
B: Cancel selection
Advice: Koopa and friends may try to fool you, so pay attention. Any player
who correctly answers three questions gets coins.
Frigid Bridges
--------------
Game Rules: Use blocks to fix the broken path. The first playert to carry 3
blocks and fix the path, wins.
Controls: Control Stick: Move
Advice: The path is frozen, so it's slippery. Don't panic. Exercise caution
and control.
Ice Rink Risk
-------------
Game Rules: Try to avoid being hit by the spiked Koopa shell that slides
around the frozen playing field.
Controls: Control Stick: Move
A: Jump
Advice: The more the Koopa shell moves, the faster it bounces, so watch out.
The last player remaining wins the coins.
M.P. I.Q.
---------
Game Rules: Hit the block quickly for your chance to answer the question. The
first player to reach 3 points, wins.
Controls: A: Hit block, select answer
B, Z: Select answer
Advice: If you hit the block in the middle of the question, you won't see the
entire question.
Mario's Puzzle Party
--------------------
Game Rules: Break blocks by connecting 2 or more of the same color. Thwomps
will occasionally fall and squash blocks for you.
Controls: Control Stick: Move cursor
A or B: Rotate falling blocks
Z: Drop blocks quickly
Advice: Garbage blocks will break when the colored blocks touching them are
broken.
Messy Memory
------------
Game Rules: Toads knock the items on the shelves to the floor. Try to return
all the items to their proper spots.
Controls: Control Stick: Move cursor
A: Grab/place selected item
Z: Open/close curtain
Advice: Remember where the items were originally places on the shelves. If
you get less than 3 points, you automatically lose.
Parasol Plummet
---------------
Game Rules: Open and close your umbrella to colelct the coins thrown by the
Hammer Bros.
Controls: Control Stick: Move
A: Open/close umbrella
Advice: If the Hammer Bros. hit you with a hammer, you will be temporarily
unable to collect coins.
Picture Imperfect
-----------------
Game Rules: Hit the block to stop the correct parts as they appear. Try to
re-create the original picture.
Controls: A: Hit block
Advice: Each set of parts flashes more quickly on the screen than the
previous set. The player with the most points gets coins.
Pipe Cleaners
-------------
Game Rules: Hit the Baby Bowsers with the hammer as they pop out of the pipes
on either side of you.
Controls: Up + A, Up + B, Down + A, Down + B: Swing hammer in desired
direction
Advice: The Baby Bowsers will try to fool you. The player who scores the
most, gets coins.
Rockin' Raceway
---------------
Game Rules: Saddle up a hobby horse and race. Use the carrot panels in the
middle of the track to dash.
Controls: A + B or Z (alternately): Move
Advice: If you try to go too fast, your hobby horse will spin out. Slow down
when your carrot meter gets low.
Snowball Summit
---------------
Game Rules: Press B repeatedly to build a snowball. Roll it around to make it
bigger, then press A to roll it at your rivals.
Controls: Control Stick: Move, push snowball around
A: Roll snowball
B (repeatedly): Build a snowball
Advice: Bigger snowballs will knock your opponents farther, but as your
snowball grows, it rolls more slowly.
The Beat Goes On
----------------
Game Rules: Remember the order in which the drums are played, then add the
drum of your choice at the end.
Controls: A, B, Z: Play selected drum
Advice: If your drum timing is off, you'll lose. So keep the beat!
Toadstool Titan
---------------
Game Rules: Break the blocks to find the Mushroom. Defeat your rivals by
crashing into them.
Controls (When not super-powered): Control Stick: Move
A: Jump
B: Attack
Controls (When super-powered): Control Stick: Move
Advice: You cannot defeat a player who has powered up. Just run away.
Treadmill Grill
---------------
Game Rules: Try to knock your rivals off the moving playing field. If you hit
a flame, you're out.
Controls: Control Stick: Move
A, then Z: Ground Pound
B: Attack
Advice: Be careful! The playing field gradually gets smaller as time passes.
Water Whirled
-------------
Game Rules: Jump aboard a motorboat and race. The first to finish 5 laps,
wins.
Controls: Control Stick: Steer boat
A: Accelerate
Advice: If you go too fast, you won't corner well. Watch your speed.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 11. 1 vs. 3 Mini-Games -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Boulder Ball
------------
Game Rules: Use the machine at the summit to roll boulders down the slope and
prevent the other 3 players from climbing up.
Controls (Player at top): Control Stick: Aim boulder
A: Roll boulder down hill
Controls (Players climbing hill): Control Stick: Move
Advice: Knocking multiple players down at once is the key. As you're dropping
the boulder, try bouncing it off the walls.
Coconut Conk
------------
Game Rules: Use the Ground Pound to hit the player in the barrel with
coconuts.
Controls (Player in barrel): Left-Right (Control Stick): Move
Controls (Players atop palm trees): Control Stick: Move
A, then Z: Ground Pound
Advice: Once it's moving, it's hard to stop the barrel. Move carefully, and
don't panic.
Crazy Cogs
----------
Game Rules: Three players: Try to avoid all of the incoming Bullet Bills.
Single player: Spin the cog the other players are standing on.
Controls (Player with control): Control Stick: Spin cog the others are on
Controls (Players on cog): Control Stick: Move
Advice: If one player remains till the end, the 3-player team wins. So, even
if you are all alone, keep trying and don't give up.
Hand, Line and Sinker
---------------------
Game Rules: Reel in the 3 who have become fish. If all get caught, the single
player wins.
Controls (Player in boat): Control Stick (Down): Adjust cast distance
(Left/Right): Aim cast
A: Cast Magic Hand
Controls (Players in water): Control Stick: Adjust direction facing
A: Swim forward
Advice: You can move the Magic Hand a little after you cast.
Hide and Sneak
--------------
Game Rules: Three players: While the curtain is open, use the Control Stick
to hide. If the single player guesses your hiding place, you
lose.
Controls (Player guessing): Control Stick: Move
A: Push switch you're in front of
Controls (Players on stage): Control Stick: Hide behind an obstacle
Advice: A hiding place will disappear after the seeker has chosen it. Be
careful as the hiding places decrease.
Ridiculous Relay
----------------
Game Rules: Everyone has a different vehicle in this race. It's a 3-on-1
relay.
Controls (Player on top screen): Control Stick: Move
Controls (Player in first vehicle): A: Paddle left oar
B: Paddle right oar
Controls (Player in second vehicle): Up + A, Down + A, Up + B, Down + B: Move
Controls (Player in third vehicle): A (repeatedly): Move
Advice: The controls vary for each vehicle. Be careful to use the controls
correctly.
River Raiders
-------------
Game Rules: Ride on Koopa shells and try to collect coins as they flow down
the river.
Controls: Control Stick: Move left and right
Advice: If you hit a floating log, you won't be able to collect coins for a
short time.
Spotlight Swim
--------------
Game Rules: Catch the swimmer by shining all the searchlights on him or her
at the same time.
Controls (Player in water): Control Stick: Move
A: Dive
Controls (Players with spotlights): Control Stick: Move spotlight
Advice: The swimmer temporarily stops after he or she dives. Try to shine
your searchlight on the swimmer at that point.
Thwomp Pull
-----------
Game Rules: Press the buttons the Thwomps tell you to with good timing to
move your sled forward.
Controls (Player on left side): A, B, Z: Move sled when selected button
appears
Controls (Players on right side): A, B, Z: When a button appears onscreen,
the player it appears over must
press it to move
Advice: If you press the wrong button, the Thwomps will get confused and
pause. Be careful not to make mistakes.
Tidal Toss
----------
Game Rules: Jump to avoid the waves caused by the player in the boat.
Controls (Player in boat): A, then Z: Ground Pound
Controls (Players in water): Control Stick: Move
A: Jump
Advice: The size of the wave depends on the height of your Ground Pound. Just
jumping will also cause a wave.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 12. 2 vs. 2 Mini-Games -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Baby Bowser Broadside
---------------------
Game Rules: Aim your cannon at the Baby Bowser target, then fire away!
Controls: Control Stick: Aim cannon
A: Shoot
Advice: The Baby Bowser target moves about randomly. Aim your cannon
carefully and shoot to win.
Cosmic Coaster
--------------
Game Rules: Hop in a two-person coaster, avoid the signs and race toward the
goal.
Controls: Control Stick: Move left or right
Advice: If you hit the signs, the speed of your coaster will decrease.
Eatsa Pizza
-----------
Game Rules: Work together to gobble up a giant pizza. The team that eats the
most, wins.
Controls: Control Stick: Move
A (repeatedly): Eat the pizza
Advice: Toppings are tough to eat, so you have to press A more times to
finish them.
Etch 'n' Catch
--------------
Game Rules: Toad has been turned into a stamp. Draw a circle around him with
your magic crayon to return him to normal.
Controls: Control Stick: Move
Advice: Work together to encircle Toad, or you won't be able to save him.
Hyper Hydrants
--------------
Game Rules: Douse the flames from the Podoboo. The team that puts out the
most flames, wins.
Controls (Players holding hose): Control Stick: Aim the water
A: Spray the water
Controls (Players pumping the water): A: Push pump downward
B or Z: Pull pump upward
Advice: The hose will spray when you press A. But the distance you can reach
will become shorter.
Log Jam
-------
Game Rules: Press the button displayed on each log to split as many logs as
possible.
Controls (Players without axe): A, B, Z: Place wood on stump by pressing
button displayed on wood
Controls (Players with axe): A, B, Z: Split wood by pressing button displayed
on wood
Advice: If you press the wrong button, you won't be able to place or split
logs.
Picking Panic
-------------
Game Rules: Grab the cherries from Woody, then pass them to your partner to
put in the basket.
Controls: A: Grab/release cherries
Advice: The distance the cherries fly depends on their size. Try to match
your timing to their size.
Puddle Paddle
-------------
Game Rules: Climb aboard a two-person raft and collect the coins thrown by
the Hammer Bros.
Controls: Control Stick: Steer
A (repeatedly): Paddle
Advice: If you don't work together, your raft will flounder.
Pump, Pump and Away
-------------------
Game Rules: Press A and B with good timing to pump up your rocket. The team
whose rocket flies higher, wins.
Controls: A: Push pump down
B or Z: Pull pump up
Advice: Push the pump down when it flashes to send the most air to the
rocket.
Slot Synch
----------
Game Rules: Pair up to hit character blocks. Try to hit the same character as
your partner did.
Controls: A: Hit block
Advice: Be careful! If you get Baby Bowser, you'll lose one point.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 13. 1 vs. 1 Mini-Games -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Baby Bowser Bonkers
-------------------
Game Rules: Try to step on as many Baby Bowsers as possible as they appear in
the holes.
Controls: Control Stick: Move
A: Jump
Advice: If you step correctly, you'll be able to score consecutive Baby
Bowsers.
Bowser Toss
-----------
Game Rules: Spin Bowser round and round, then throw him as far as possible.
Controls: Control Stick: Adjust angle of spin
A (repeatedly): Spin Bowser
Advice: To really throw Bowser far, it's not just pressing A. The Control
Stick angle is important, too.
Crowd Cover
-----------
Game Rules: Choose the small picture that matches the big picture on the
sheet of drawing paper.
Controls: A, B, Z: Select picture
Advice: The characters on the drawing paper will gradually vanish from the
picture, making the picture easier to see!
End of the Line
---------------
Game Rules: Climb aboard Steamer, then pick the right tunnel! If you pick the
wrong tunnel, you'll fly off a cliff!
Controls: Control Stick: Select either the left/right tunnel
Advice: Even if you choose the wrong tunnel, you'll just start over. Don't
forget which was the wrong one!
Fowl Play
---------
Game Rules: Try to chase down and catch the runaway chicken. Get ahead of
your rival by jumping the fence.
Controls: Control Stick: Move
A: Jump
B: Catch the chicken
Advice: It's easy to lose the chicken because it's so nimble and quick. If
you can't find it, follow the footprints.
Motor Rooter
------------
Game Rules: Race a Koopa shell through the winding pipe. Drive over
acceleration panels to increase your speed.
Controls: Control Stick: Move left or right
Advice: There are Amps in the pipes waiting to slow you down. Try to slip
through their electric attack.
Popgun Pick-Off
---------------
Game Rules: Watch the 9 windows for the Baby Bowsers. Ain with the Control
Stick and hit as many of them as possible.
Controls: Control Stick: Move cursor
A (repeatedly): Shoot
Advice: Try not to hit Toad by mistake. If you do, you'll lose 10 points.
Silly Screws
------------
Game Rules: Line the nuts up just right and race toward the goal.
Controls: A (repeatedly): Spin counterclockwise (farther from the wall)
B (repeatedly): Spin clockwise (toward the wall)
Advice: The faster you spin the nut, the more time it will take to stop.
Tick Tock Hop
-------------
Game Rules: The hands of the clock spin round and round. Time your jumps to
avoid being hit by the minute hand.
Controls: A: Jump
Advice: Be careful because the hands will speed up and slow down without
warning.
Vine With Me
------------
Game Rules: Escape from the Piranha Plant Forest by swinging on the vines.
Controls: A: Jump from vine
Advice: You may be able to skip a vine here and there if you time your swings
well.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 14. Item Mini-Games -=
-=-=-=-=-=-=-=-=-=-=-=-=-=
Bobbing Bow-loons
-----------------
Game Rules: Time your arrow to shoot down an item.
Controls: A: Shoot the arrow
Advice: Watch how the balloons move, then release your arrow carefully.
Dorrie Dip
----------
Game Rules: If you Ground Pound on Dorrie's back, she'll grab an item for
you.
Controls: A, then Z: Ground Pound
Advice: It takes a little time for Dorrie to grab an item after you do a
Ground Pound.
Hey, Batter, Batter!
--------------------
Game Rules: Hit Baby Bowser's pitch. Hit an item with the ball to get that
item. You can swing the bat only once.
Controls: A: Swing bat
Advice: The item you hit will change with the timing of your swing. Watch the
ball and time your swing well.
Swing 'n' Swipe
---------------
Game Rules: Hit a Baby Bowser with a hammer to get the item in its treasure
chest.
Controls: Control Stick: Move
A: Swing hammer
Advice: Target an item, then hit that Baby Bowser quickly before you lose
sight of him.
Swinging with Sharks
--------------------
Game Rules: Jump from the swing and land on a barrel to get an item. Timing
is important.
Controls: A: Jump
Advice: If you land in the water, you'll get nothing, so be careful.
Winner's Wheel
--------------
Game Rules: Stop the roulette wheel with good timing to get an item.
Controls: A: Stop wheel
Advice: Pay close attention to the roulette wheel lights before you hit the
switch.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 15. Battle Mini-Games -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
All Fired Up
------------
Game Rules: The Podoboos are coming to get you! Do your best to avoid getting
hit by a Podoboo!
Controls: Control Stick: Move
A: Jump
Advice: The Podoboos will make circles, crosses and other formations to chase
you down!
Eye Sore
--------
Game Rules: Run circles around Big Mr. I to shrink him down to size! Complete
15 laps to make Big Mr. I vanish completely!
Controls: Control Stick: Move
Advice: If you bump into Big Mr. I or a Podoboo, you'll fall down and lose
time, so watch out!
Locked Out
----------
Game Rules: Grab a key, then open a door! The mark on the key must match the
door, or it won't open!
Controls: Control Stick: Move
A: Pick up/drop key
B: Attack
Advice: If you attack a character, he or she will drop the key! Steal a key
when you get the chance!
Merry-Go-Chomp
--------------
Game Rules: Below the spinning pillar, the Chain Chomp waits for you! Try
your luck--pick a color to avoid the Chain Chomp!
Controls: A: Select color to ride on
Advice: No one knows which color will stop in front of the Chain Chomp!
Choose one that feels lucky!
Slap Down
---------
Game Rules: Quickly press A when the flower on a revolving panel matches the
big flower in the middle!
Controls: A: Slap down in the middle area
Advice: If you slap on the wrong flower, you'll be disqualified. Make sure
the flowers match!
Stacked Deck
------------
Game Rules: Use a Ground Pound to flip the card and find a Toad. If you flip
over a Baby Bowser, you lose!
Controls: Control Stick: Move
A, then Z: Ground Pound
Advice: If you flip over a Boo, the order of turns will change, so watch out!
Storm Chasers
-------------
Game Rules: Hold your pot under the rain cloud to water your Piranha Plant!
The more you water it, the more it will grow!
Controls: Control Stick: Move
Advice: The rain cloud is blowing to and fro! Chase it down! Your Piranha
Plant will flash brightly when it's getting water!
Three Door Monty
----------------
Game Rules: Toad, Boo and Koopa will enter the castle. Remember which door
each one enters, then be the quickest to answer!
Controls: A, B, Z: Select door
Advice: If you choose the wrong door, you're out. Hurry, but don't panic!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 16. Game Guy Mini-Games -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Throughout the different boards, you'll most likely land on a Game Guy Space
sooner or later. When you do, Game Guy will appear and take all your Coins,
then whisk you away to a randomly selected Game Guy mini-game, where you can
either come back with more Coins than you started with, or none at all! It's
the ultimate game of chance and luck! The four random mini-games are listed
below for your convenience.
Game Guy's Lucky 7
------------------
In this mini-game, there are 7 steps; you advance up them according to the
number you hit on the dice block. First Game Guy will go, then you will go
afterward. The objective is to get to the highest step without falling off at
the top, and to get higher than Game Guy. You have the option to hit the dice
block a second time, but you should only do that if you're on a really low
step. If you're still lower than Game Guy, you lose; end up on the same block
as or higher than Game Guy, you win.
Game Guy's Magic Boxes
----------------------
There are two chests; Toad sits inside one, and Baby Bowser in the other. The
curtain will hide the chests as they move around, then you have to guess
which chest Toad is in. If you get the one with Toad, you'll win 2x the
amount of Coins you bet, then have the option to continue guessing (you can
play this up to 3 times in one round) in hopes of winning more money.
Game Guy's Roulette
-------------------
You place a bet on which space the shell will stop at. If the shell stops
where you placed your bet, you win however many Coins that space was worth
(consult the list on the right side of the screen for more details). Of
course, the smaller the space you bet on, the more Coins you'll win!
Game Guy's Sweet Surprise
-------------------------
Here, you'll see a large Bow-Wow and a small Bow-Wow sitting in front of 2
cakes. The objective here is to bet on which one will finish their cake
first. The larger one almost always wins, although I've never seen it lose,
so that's your best bet on winning here.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 17. Hidden Mini-Games -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dizzy Dinghies
--------------
Game Rules: Choose 1 of 3 boat types, then try to set a new course record.
Controls: Control Stick: Steer
A: Accelerate
Advice: Each boat has different performance capabilities. How about trying
different boats on different courses?
Mario's Puzzle Party Pro
------------------------
Game Rules: Score as many points as you can in this one-player version of
Mario's Puzzle Party. You have 3 minutes. Good luck!
Controls: Control Stick: Move cursor
A or B: Rotate falling blocks
Z: Drop blocks quickly
Advice: In this mode, garbage blocks fall at every 100 points. If you don't
last 3 minutes, your score won't be recorded.
Stardust Battle
---------------
Game Rules: Gather up the falling stars that land in the playing field, then
throw them at the Millenium Star.
Controls: Control Stick: Move
A: Jump
B: Pick up/throw stars
Advice: If you try to pick up a falling star while it's still glowing, you'll
be out, so be careful.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 18. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=================================
Access Daisy Duel Map (Backtrack)
=================================
To be able to freely play the Duel board where you play against Daisy in
Story Mode, you must first complete it in Story Mode.
===============================
Access Dizzy Dinghies Mini-Game
===============================
To access the Dizzy Dinghies mini-game in the Mini-Game Room (Party Mode),
you must play every regular mini-game. It'll then be accessible in the Mini-
Game Room.
=========================================
Access Mario's Puzzle Party Pro Mini-Game
=========================================
To access the Mario's Puzzle Party Pro mini-game in the Mini-Game Room (Party
Mode), you must win at least 1000 Coins in Game Guy's Room, found in the
Mini-Game Room in Party Mode.
================================
Access Stardust Battle Mini-Game
================================
To access the Stardust Battle mini-game in the Mini-Game Room (Party Mode),
you must beat the game once to access it.
==================================================
Access Waluigi Battle Royal Map (Waluigi's Island)
==================================================
To gain access to the Waluigi game board, you must first complete it in Story
Mode. After that, you can freely play it in Party Mode on the file you beat
it in originally.
===========================
Double Partner Attack Boost
===========================
In any Duel Map, if you end up with 2 of the same partner, both their attack
powers will go up by 1 point.
==========================
Double Partner Salary Drop
==========================
In any Duel Map, if you end up with 2 of the same non-combatant partner (such
as a Thwomp or Whomp), both their salaries will be lowered by 1 Coin.
==============================
Free Coins for Rolling Doubles
==============================
In the regular game boards, if you use the Mushroom item and get the same
number on both dice, you gain a free 10 Coins. If you roll two 7's, you gain
20 Coins.
==============================
Free Coins for Rolling Triples
==============================
If you use the Golden Mushroom and get the same number on all 3 dice, you win
30 Coins. If you roll 3 7's, you'll win 50 Coins!
===============
Game Guy's Room
===============
To be able to play in Game Guy's Room in the Mini-Game Room in Party Mode,
you must beat Story Mode with Miracle Star status (at least eight S ranks).
=============
Mt. Mariomore
=============
To get your character's face carved into the front of Mt. Mariomore (the
giant mountain in the background of the main area of the game), just beat
Story Mode with any character you choose.
=============================
Super Hard Difficulty Setting
=============================
To open up the Super Hard difficulty setting in Story and Party modes, simply
beat the game with any character on the Hard setting.
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 19. Credits -=
-=-=-=-=-=-=-=-=-=
crate3333: For sending me information about the rare items in this game.
Yoshi348(at)san.rr.com: For sending me a correction for the use of the Wacky
Watch item, several Japanese to US name changes, and some information
regarding the partners in the Duel Maps.
Eddie Woo: For the many corrections, additions, and other things he sent me
to add to this guide. Thanks ALOT, I really appreciate it!
Reza Abdolali: For letting me know about the giant mountain in the main area,
and how your character's face can be carved into it.
Game Winners (
http://www.gamewinners.com): For the information on the Super
Hard game difficulty setting.
Davin Shirley: For sending me information on getting two of the same non-
combatant partners in a Duel Map.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 20. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This file is Copyright (c)2001-2006 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are not currently not allowed to post any of my
files on your site. If you wish to acquire permission, feel free to email me
(see the section below); permission may or may not granted at my discretion.
Please respect my work and do not steal it or post it without my permission.
I only want my most recent work to be available and I do not feel that can be
achieved if others take from me without my knowledge or permission.
If you are writing a FAQ for this game as well, and would like to use some
information, contact me and we'll talk. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 21. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
As of this version, the file contains all the information I know to date. If
it is a work in progress, give me time before bombarding me with emails about
things being missing. All I ask is that you READ THE FAQ before emailing me,
since that's what it's here for! Don't waste my time (and yours) by asking me
for information obviously covered in the guide. If it's in reference to a
side quest or item, chances are they can be found in another section besides
the walkthrough, so check the appendices as well.
If you have any questions, comments, or things to add that are not already in
this FAQ, feel free to email me. I usually do post submissions, credit given
of course, so long as I feel they are relevant to the game in question. My
email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to
check out the rest of my work at this URL:
http://www.gamefaqs.com/features/recognition/3579.html
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