From: [email protected] (ItsaMePete)
Newsgroups: rec.games.video.nintendo
Subject: The List Of All The Glitches In MK64!!! (long)
Date: 18 May 1997 02:36:29 GMT

   Or most of 'em, at least. Well, here we go:
       Mario Kart 64 Shortcuts, Glitches, and other Weird Things

Contents:
1-24 —  Each Individual Courses' Secrets
25 — Jump Techniques
26 — The Spiny Shell Trick
27 — In General
27.9753 — The Technique
28 — Further Explanations


1) Luigi Raceway
You can use the Spiny Shell Trick here, just park him at the place where
the gray wall in the middle of the course meets the round brick wall,
after making him do one lap to get the balloon down.  You can also use the
technique that will be described later.

2) Moo Moo Farm
Only the technique that will be later told of in detail can be utilized
here.

3) Koopa Beach
A) The spiny shell trick works here, just park the guy in the tunnel.  (I
find it easier to drive him in the wrong way; the waterfall.  You can use
the green rock to get spinies, which brings us to
B) You can hop the back of the green rock to grab a spiny shell.  Works
well in conjunction with the Spiny Shell Trick.
C) You can hop up the walls into the middle of the course in at least 2
different places.  You'll land in water and Lakitu will pull you out.
c1)  In between the last two ramps, there's a spot where you can hop up
the rocks.
c2)  The other one that I know of is behind the Koopa Rock's behind.  At
the top there's a little moss where to show where you can go up, but it
actually spreads out a bit so you'll have to look carefully.
D) I'm not sure how to do this, as it happened by accident, but you can
get stuck in between two trees near the waterfall.  Yoshi just kinda drove
thru and got trapped, constantly bumping and rotating until he got knocked
out.  We've tried to recreate this trick, but haven't succeeded.

4) Kalimari Desert
A) You can do the Spiny Shell Trick here, just put the guy in the train
tunnel.
B) There are actually 2 trains.  The manual, Nintendo Power, and others
say there's only one, but there are two!  We found this out by having
Peach tail one train, and Yoshi sit at the crossing, watching the trains
go by.

5) Toad's Turpike
A) Only the Technique described later works here.  With it, you can fly
thru the walls, anywhere.






6) Frappe Snowland
There's only a few here, but they have so many variations it's almost like
having many more.
A) At the first jump, (the only one) if you jump over to the left without
touching any snow on the way and landing in the said object, then you can
continue the drive ‘til Lakitu picks you up.  He'll then try to put you
back on the track, but get stuck and eventually drop you behind the
starting line.  By driving to different places in the snow on the left of
the rack, possibly even getting to the other side of the river, you can
adjust how high Lakitu takes you before dropping you.  You can even get
him to take you up so high that you can see to the end of the track's
world.   This is a back cut, not a shortcut.
B) At the first jump, (the only one) if you jump over to the right without
touching any snow on the way there and driving until you reach the tree,
Lakitu will pick you up and try to put you back on the track, but will get
stuck.  He will then (if correctly executed) will drop you in the river.
But not in the ordinary way.  You'll fall into a void, and the only way to
get out is to have someone else jump in on you.  You can get a variation
on this by going to the left with the difference of not being able to get
out.  Ever.  Note: when you are in the void, you are actually underneath
the finish line, so shells will do some fancy stuff to try to get you.  In
fact, they'll stay there.
C) This trick has only worked in a 4P game with 2P.  If you drive to just
past (I'm thinking like a scale inch) the end of the bridge, into the
snow, and then the water, Lakitu will put you down ina spot on the bridge
that isn't really there; you'll fall back in to the water.  You can always
leave, but it's interesting.  Especially if you try to start up before
you're down and spin out.  With all the other players, we just couldn't
get in, except for one weird part; the bridge has a spot, where, if you're
driving at the right time, will drop you into the water.  It may have
something to do with our trying ti fall thru the bridge repeatedly, but. .