Welcome to the FAQ for

MARIO GOLF

For your Nintendo 64!

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Version 1.2, By Dane Lagasse

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UPDATES

  ** Version 1.2
            Again corrected some errors. A mini Course guide has been
            added. A whole new section called "Spinning the ball."

  ** Version 1.1
            Corrected some spelling errors. A few other minor updates
            to certain parts.

  ** Version 1.0
            The first version. Eventually all sections will be updated.

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TABLE OF CONTENTS
  1. How to contact me
  2. Game controls
  3. Starting a new game
  4. Working on your golf swing
  5. On the greens
  6. Miscellaneous
  7. Courses
  8. Spinning the ball
  9. Tricks and Cheats
  10. Credits
  Copyright Info

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  Note from the author:
     Hey all, Dane here. You should really try this great game, whether
     or not you're a golf fanatic. It has the arcade elements essential
     in any game featuring Mario and the gang, and the sim elements
     essential in any golf game. Now, let's learn how to play!

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1. HOW TO CONTACT ME

  Name: Dane Lagasse
  E-mail: [email protected]
  ICQ: Visit http://wwp.icq.com/33842490 and send me a message
         via my web pager.

  Note: I do not usually just add people to my ICQ contact list, so
          your best bet in getting in contact with me is using my
          web pager.

  As always, I welcome any e-mails I get. Feel free to request an FAQ
  for any game, or send me questions about any game. I'm also open to
  suggestions about my FAQs.

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2. GAME CONTROLS

  ** Hitting the ball
            Control Stick: Aim your shot
            A Button: Press once to start the cursor moving, press again
                           when it reaches the leftmost point, and a third time
                           when it comes back to the start
            B Button: Toggle power shot on or off
            Z Button: Hold and move control stick to determine point of
                           contact with the ball.
            Start Button: Pause the game
            C Left and C Right: Change club selection
            R Button: Switch to grid view

  ** Putting
            Control Stick: Aim your putt
            A Button: Press once to start the cursor moving, press again
                           to determine the power of the putt
            B Button: Toggle power shot on or off
            Start Button: Pause the game
            C Left and C Right: Change putter selection

  ** While not hitting
            C Buttons: Make noises to supposedly psyche the other player out
            Control Pad: More noises

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3. STARTING A NEW GAME

  ** Training Mode
            Play in any of the courses you've opened.

  ** Ring Shot
            In a test of accuracy, you must shoot your ball through
            a number of rings and still manage to make par.

  ** Speed Golf
            Rip up the course as fast as you can. If you make 18 holes
            in under an hour, you can earn course points and you can view
            your time in the clubhouse.

  ** Get Character
            This mode is HARD. You have to challenge a character in 18
            grueling holes, and if you emerge victorious, you can play as
            that character in other modes.

  ** Match Game
            In this mode, you compete a full round of golf and whenever you
            win a hole, you get a point. The round will be stopped if the leader
            is so far ahead, a catch-up is impossible.

  ** Club Slots
            This mode is for 2 players and up only. A slot machine determines
            which clubs each player will use before each hole.

  ** Stroke Play
            This is just plain golf. Complete 18 holes with as few strokes as
            possible to win.

  ** Skins Match
            This is another multiplayer game. The winner of each hole wins a
            skin, an amount of money. The person who has the most skins at the
            end of 18 holes is declared the winner.

  ** Tournament
            This one-player mode pits you against other golfers. Get a birdie or
            better, and you win a Birdie Badge. This is the best way to win course
            points that go toward new courses.

As you can see, there are MANY modes to choose from, which makes the replay
value for this game almost unbelievable. I guarantee you'll never get bored.

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4. WORKING ON YOUR GOLF SWING

  ** Hitting the ball
            See section 2, "Game controls", to learn how to hit.

  ** Correct Timing
            You'll have to practice with the swinging mechanism in Mario Golf
            because it's not as simple as the first golf game for the N64.

            After you press A for the first time, the next time you'll be
            determining the distance your ball will travel. If you can get
            it all the way to the left, your ball will go as far as possible.
            The third time you press it, you're determining accuracy. If you
            get this off even a little bit, your chances of duffing (basically
            screwing up) are much higher. Get both of these on perfect when
            using a power shot is truly a sight to see, and you will not use
            up one of your power shots when you do.

            All I can instruct you to do is to practice as much as possible
            before entering the major tournament modes and before trying to
            win a secret character.

  ** Power shots
            When you first step up to your ball, by default, the power shot
            option will be set to OFF. Press B to turn it on. Your shot will go
            much further than normal, but you only get 6 power shots for 18
            holes. However, if you get the shot perfect distance and accuracy,
            the number of power shots won't be decremented.

  ** Club selection
            Selecting your club will depend on what type of ground your ball
            is currently lying on. The computer will select a usually OK club
            for you to use. Generally, it's not a good idea to use a wood (W) in
            deep rough, or just plain rough for that matter. Definitely not in
            the sand. The general rule is: the closer to the hole, the higher the
            number of the club. I know in real life, some people like to chip
            with their 5 irons (I). My suggestion? Don't. Use the basic clubs
            such as the pitching wedge (PW) or 9 iron. And DON'T use your
            driver on the fairway. It won't go anywhere.

  ** Player selection
            I suggest using Mario. He's everyone's favorite player and mine.
            Usually, when you win characters, they're better than the ones
            that are selectable from the start.

  ** Special situations
            When in the sand, use your sand wedge (SW) to chip the ball
            out from the sand. It's pointless trying to make a shot toward
            green from a fairway bunker. Your main goal here should be
            to simply get out of the sand.

            When your ball lands in the water, 1 stroke will be added to
            score and you'll have a shot near the water you went in to.
            There is NO way you can hit out of the water, so stay
            clear of it at all costs.

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5. ON THE GREENS
(Putting)

  ** How to putt correctly
            Look up on the left side of your screen. It will say how far
            it is to the cup. Now look on the bottom left corner. It will
            tell you what putter you have. (30 ft putter, 200 ft putter,
            etc) This will involve some math skills. If you are using
            your 30 ft putter (the ball will go 30 feet if hit perfectly),
            and you are 15 feet away from the hole, you should wait til
            the cursor is in the middle of the power bar before pressing
            the A button again.
            Let this concept soak in and you'll get it. This goes for all
            clubs, not just your putter.

  ** Looking at slopes
            On the first greens you encounter, they will be more or less
            straight. Later on, however, the greens will become more
            wavy. There is no accuracy A button press when putting, so
            you must aim with the control stick before your putt.

  ** Wet greens
            When it's raining, the water will make the greens slower.
            Aim for about 3 feet after the hole. Note that the fast your
            ball is moving, the less it will be affected by slopes on the
            greens.

  ** Mind game
            When you're not putting and one of your friends is, press the
            the C buttons or the control pad to "distract" them. While this
            usually won't mess up their putt, it really does annoy them and
            therefore I recommend it. Try out Mario's "Fooooooore!!!!"... That
            seems to really work.

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6. MISCELLANEOUS

  ** Wind - friend or foe?
            Another factor in how far your ball goes is wind. It can be your
            worst enemy or your best friend. For example, if you're against
            the wind, your ball won't go nearly as far, so use a club that
            would normally go flying past the point your aiming to. If
            the wind is blowing in the same direction as your ball, it
            will go much further than normal. (Try using a power shot
            with the wind in your favor and get it perfect, sweet!) And
            sometimes, when the fairway curves to the left and the wind
            is blowing to the left, it can be truly rewarding.

            If you're aiming straight and the wind is blowing to the side,
            aim to the opposite side. Simply thinking logically when wind
            is a factor can save your score.

  ** Getting new characters
            When trying to get a new character, golf intelligently. Don't try
            anything different than what works for you. Don't take too many
            risks, like trying to use a power shot that would JUST make it
            over a water hazard. Trust me, you don't have to be superman
            to get these characters.

            I recommend practicing a LOT before entering this mode. It is
            HARD.

  ** Mini-golf
            This is a very original multiplayer concept. You putt inside letters
            and numbers against 1 to 3 of your friends. Sounds easy, huh? Not
            quite. The walls can easily bank the ball further away from the hole
            than you were when you started. I suggest getting the August issue
            of Nintendo Power to help you out. It provides graphical help that is
            impossible to show in a text file.

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7. COURSES

  ** Toad Highlands
            The first Tournament course open. Very forgiving and is only a
            warm-up for what's ahead. Few bunkers and water hazards make
            it a good course to practice new things.

  ** Koopa Park
            After getting 50 course points you unlock Koopa Park. You'll notice
            a difference between Koopa Park and Toad Highlands. Stay out of the
            water and on the fairway and you should be OK.

  ** Shy Guy Desert
            Here you'll have to get 300 course points to access Shy Guy Desert.
            Keep your sand wedge handy because you'll be needing it often.
            Thoughtless shots will often end up in the bunkers, so plan your shot
            by pressing R when it's your turn.

  ** Yoshi's Island
            You'll have to be good to get Yoshi's Island. REALLY good. I'm talking
            1000 course points good. But if you manage to get this course, trees
            and water hazards will try to hold you back from finishing.

These four courses alone should give you hours of play. Have fun!

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8. SPINNING THE BALL

  ** Topspin
            Move the cursor to the top of the ball. Your ball won't get up in the
            air, so wind won't affect it as much. Still, I wouldn't recommend
            using it as often as you would hit the middle.

  ** Backspin
            Move the cursor to the bottom of the ball. If you need to clear a
            tree, use the backspin to send it up into the air. If the tree is really
            close, however, you may want to use sidespin, which is described
            next. Also useful in deep rough.

  ** Left Sidespin
            If you want your ball to curve to the left, move the cursor to the
            RIGHT side of the ball. Useful for going around corners and twisting
            around trees.

  ** Right Sidespin
            If you want your ball to curve to the right, move the cursor to the
            LEFT side of the ball. Does the same thing as left sidespin, only
            opposite.

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9. TRICKS AND CHEATS

  ** Password Screen
            On the main menu, hold Z and R and then select Clubhouse by
            pressing A. The cheat menu will be in the Clubhouse menu.

  ** Nintendo Power Tournament
            Once you have the password screen activated, enter
            KPXWN9N3 as your password to access the Nintendo Power
            Tournament. When you finish it you will get a password.

  ** Koopa Park
            To play in Koopa Park, enter your password as QTM5V4H.
            Please note that this code has NOT been tested and may not
            work. If it does or doesn't, please e-mail me at the address
            shown in section 1, "How to contact me."

  ** Replay hole
            If you're not doing any good on a hole, wait until it's your turn
            and Save and Quit. Now select "Continue" from the main menu
            to start at the tee box for that hole.

  ** Change costumes
            To change the costumes of your character, simply hold down
            one of the C buttons while choosing your character.

  ** Golfing Lefties
            To golf left-handed, hold down the L button while choosing
            your character. Personally, I think they look better right handed.

  Note: There are some other "cheats", but none that really are worth
           putting down here. Visit www.n64cc.com or www.den64cheats.com
           if you'd like to see them. Most of them are just what you need to
           do to earn new characters, which aren't will cheats at all.

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10. CREDITS

  ** Special thanks
            Thanks to N64 Code Center and Digital Edge N64 Cheats for the
            cheats. Thanks to GameFAQs for hosting this FAQ. Visit those
            sites:

            http://www.n64cc.com/
            http://www.den64cheats.com/
            http://www.gamefaqs.com/

            Also, thanks to the official Mario Golf site for a lot of the
            information. Visit that site:

            http://www.mariogolf.net/

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Dane Lagasse
[email protected]

Remember, feel free to e-mail me about anything that you think is wrong
with the FAQ, or just anything about this or any game in general.

Thanks for reading, and have fun with Mario Golf!

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Copyright 1999, Dane Lagasse
Not affiliated with Nintendo or Camelot in any way. This guide is completely
*unofficial*.