___ ___ ___ ___
/\__\ /\ \ /\ \ ___ /\ \
/::| | /::\ \ /::\ \ /\ \ /::\ \
/:|:| | /:/\:\ \ /:/\:\ \ \:\ \ /:/\:\ \
/:/|:|__|__ /::\~\:\ \ /::\~\:\ \ /::\__\ /:/ \:\ \
/:/ |::::\__\ /:/\:\ \:\__\ /:/\:\ \:\__\ __/:/\/__/ /:/__/ \:\__\
\/__/~~/:/ / \/__\:\/:/ / \/_|::\/:/ / /\/:/ / \:\ \ /:/ /
/:/ / \::/ / |:|::/ / \::/__/ \:\ /:/ /
/:/ / /:/ / |:|\/__/ \:\__\ \:\/:/ /
/:/ / /:/ / |:| | \/__/ \::/ /
\/__/ \/__/ \|__| \/__/
___ ___ ___ ___
/\ \ /\ \ /\__\ /\ \
/::\ \ /::\ \ /:/ / /::\ \
/:/\:\ \ /:/\:\ \ /:/ / /:/\:\ \
/:/ \:\ \ /:/ \:\ \ /:/ / /::\~\:\ \
/:/__/_\:\__\ /:/__/ \:\__\ /:/__/ /:/\:\ \:\__\
\:\ /\ \/__/ \:\ \ /:/ / \:\ \ \/__\:\ \/__/
\:\ \:\__\ \:\ /:/ / \:\ \ \:\__\
\:\/:/ / \:\/:/ / \:\ \ \/__/
\::/ / \::/ / \:\__\
\/__/ \/__/ \/__/
Mario Golf FAQ
By: shark404 (
[email protected])
Version 1.3 Date: 11/3/00
Copyright shark404 2000
! NO OTHER SITE MAY HAVE THIS FAQ WITHOUT MY PERMISSION!
If you see this FAQ on any other site besides the site(s) below, then
e-mail me immediately
Gamefaqs.com
Consoledomain.com
Gamesdomain.com
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Table of Contents
-
Reversion History
Getting Started
Controls
Intro
Information
About The Game
How To Drive/Putt
Characters
Club Champs
Outside of the Marion Club
Walkthrough
Stars
Mini-Games
Courses
The Three Musketeers
1-Ups
Gameshark Codes
Disclaimer
Contacting Author
Credits
Outro
-
Coming Soon Sections List:
-
What to do when gaining a level
Questions & Answers
-
Coming Soon Guides by Shark404:
-
The Sims: Livin' Large Item Guide
-
*** - Indicates that it is a SPOILER!!!!
NOTE: I know a couple of these sections are incomplete so don't get all mad.
With the help of God I will finish them soon
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Reversion History
Version: 1.3
Date: 11/3/00
- Added Gamesdomain.com and Consoledomain.com to the sites that can use this
FAQ
- Another real update should come soon…
Version: 1.2
Date: 9/25/00
- I must apologize to Astroblue, I forgot to give him credit for the location
of Joe, so now he is in the Credits section
- Added some junk on **Peach's Castle*** because I just placed number one in
the Links Club tournament! YAY! Before I kept placing 2nd! Grrr…
Version: 1.1
Date: 9/18/00
- Added Alternate Game to Stars section. Links Club stars coming (hopefully) in
the next update
- Added Dune Club to the Walkthrough. Links Club coming (hopefully) soon.
- Added the C entries to the Dictionary section.
Version: 1.0
Date: 9/17/00
- Initial Release
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Getting Started
Insert the Mario Golf cartridge into your Gameboy/Gameboy Pocket/ Gameboy Color
and turn your Gameboy ON. Press START and choose 1P Play. Hit the A button on
one of the characters faces with the question mark on it. Toad will guide you
through the setup process. You have to choose your gender; you don't have to
your gender because your choice will decide the choice of your characters. If
you chose female, you get a choice of Azalea or Sherry, and if you chose male,
you get a choice of Joe or Kid. It doesn't matter who you choose because all of
their stats are about the same. Then you get to choose if your character is
left or right-handed, again, it doesn't matter. Then you will be asked if
everything is all right, say yes. They will now ask your name, you can leave it
or make a new name; you have a max of seven characters. Toad then gives you a
word of good luck and you are sent to the Director's Office in the Marion
Clubhouse. I suggest you read all the stuff below before you go to the
walkthrough where this is continued…
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Controls
______________
| ________ |
| | | |
Screen ---> Mario | | <--- On/Off Switch
| | Golf | |
| |________| |
| _ |
| _|^|_ A <--- A button
Control Pad ---> |< >| B <--- B button
| |v| |
| ___ ___ |
|____^____^____|
| |
| |--- Start
|
Select
Control Pad – Moves character/Changes where you aim you shot/Moves cursor thing
in the menus/Changes club
Select – Nothing
Start – Pause
B – Cancels a confirmation/Changes a normal shot to power
A – Confirms
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Intro
Welcome, I'm here, again, to help you with this outstandingly fun game, Mario
Golf. I know, golf is probably the most boring sport in the world, but when
Nintendo spices things up, they can make the dullest games fun. As you know, if
you have been reading my FAQs all you hardcore gamers, I am not good a
speeches, just good at gaming junk so that's all I have to say.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Information
Platform: Game Boy Color
Publisher: Nintendo
Developer: Camelot Software Planning
Genre: Sports
Origin: Japan
Number of Players: 2
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
About The Game
In this game, there are four clubs, The Marion Club, Palm Club, Dune Club, and
the Link Club and ***and secret one (sorta), Peach's Castle***. All these clubs
***(excluding the secret one)*** have different courses and different club
champs. Each club champ is in the Marion Clubhouse. You first start by dueling
Putts, then once you beat him, you duel Grace, then Tiny, and finally Gene
Yuss. You can duel them on any course but I recommend the Marion Club course
because it's the easiest. There are also tournaments in each club in which
after winning, you open another club. In Mario Golf, your character can gain
levels by getting experience points. You get experience points for just about
anything. You get experience points for winning tournaments, beating club
champs, etc. When you gain levels, you can make your drive farther, fix things
like draw fade. There are these stars (25 to be exact) that give you experience
points once you get them. How do you get them? You ask. Well, you get stars by
beating mini-games and learning how to do new things.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
How To Drive/Putt
1 2
This is what your power meter looks like |||||-||||-||||-|||||||||||
If you want to hit the ball all the way to where you aimed it, hit A when the
moving line is on the 1 and again when it's on the 2. This is how the meter
works: when you first hit A to make it how hard you want it, 1 is the hardest,
the second time you hit A it is how accurate the shot is, 2 being the most
accurate. Remember, if the hole is 60Y away and your using an 80Y club, don't
hit A when the line is on the 1 hit it 2/3 of the way. Note: The lines after
the 2 are just extra, the 2 is really the beginning. Also, when the wind is
blowing, you shot will never go where you want it to go (only driving, not
putting). Say the wind is blowing 16 miles west, and you want to hit the ball
on this little area of green, 16 miles is a big blow so you have to aim off
into the rough and the ball will move because of the wind. Don't aim too far
off, but far enough, after you play awhile, you will get the feel and know
exactly how far to move it. One more thing, when your driving and you need to
hit the ball a little farther to get to the green but none of your clubs can do
it, hit B and your shot will be changes to a power shot. A power shot hits the
ball farther, you only get six of them in tournaments etc., and if you hit it
perfect i.e. you get the moving line on perfectly on the 1 and the 2 then it
won't be wasted. When you putt, always look at which way the hills are, if the
hole is up a hill, hit the ball harder. Also, always check what club your
using, because you could be 30Y away from the hole and think your using a 30Y
putter, but your really using a 80Y putter, so when you hit the power meter all
the way, your in trouble. Another thing is making sure that you're using a
putter; sometimes you make be using swing. And finally, when you're putting
from the Green Edge or Fairway, you need to hit the ball harder.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Characters
+++++++++++++
+Azalea +
+Drive: 204Y+
+Age: 17 +
+Shot: Fade +
+++++++++++++
-
++++++++++++++++
+Sherry +
+Drive: 200Y +
+Age: 12 +
+Shot: Straight+
++++++++++++++++
-
+++++++++++++
+Joe +
+Drive: 205Y+
+Age: 18 +
+Shot: Draw +
+++++++++++++
-
+++++++++++++
+Kid +
+Drive: 202Y+
+Age: 10 +
+Shot: Draw +
+++++++++++++
-
+++++++++++++
+Putts +
+Drive: 200Y+
+Age: ? +
+Shot: Draw +
+++++++++++++
-
++++++++++++++++
+Grace +
+Drive: 220Y +
+Age: ? +
+Shot: Straight+
++++++++++++++++
-
+++++++++++++
+Tiny +
+Drive: 250Y+
+Age: ? +
+Shot: Draw +
+++++++++++++
-
+++++++++++++
+Gene Yuss +
+Drive: 240Y+
+Age: ? +
+Shot: Fade +
+++++++++++++
-
+++++++++++++
+Luigi +
+Drive: 220Y+
+Age: ? +
+Shot: Fade +
+++++++++++++
-
+++++++++++++
+Mario +
+Drive: 270Y+
+Age: ? +
+Shot: Draw +
+++++++++++++
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Club Champs
Putts: Man, he really stinks. Anyone can easily beat him. He makes many
mistakes and can't drive it far. What you need to focus on is beating him to
the green. If you can't beat Putts, you need more practice.
Grace: Harder than Putts, but not much. She's also very easy to beat. She
drives farther than Putts so you'll probably get to the green at the same time
as her. She makes fewer mistakes, but when she makes one, take advantage of it.
She should be a breeze after a couple of times.
Tiny: Now here is a challenge. He drives the ball really far and makes very few
mistakes. What you have to rely on here is your accuracy and putting/chipping.
If you have a far drive he shouldn't be too hard. After some practicing against
him, he should become able to defeat.
Gene Yuss: He is one hard one. It's not his drive he relies on, but his
accuracy. He makes little to no mistakes so you really have to give him
everything you got to beat him. If you beat him give yourself a pat of the
back, you are a good golfer. For those of you who can't beat him, gain more
levels and keep practicing. As crazy as it sounds, it is possible to defeat
him.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Outside of the Marion Club
There is a whole world outside of the Marion Club. This is basically what it
looks like.
*** PC ***
| | L
| | | |
P R | | | |
| |__ C | |__ __| |__ __| |
|__ |__| |__| __ __ __ __ __ |__ __ G
|__ __ __ __ | |__ __ __ __|
| |
| |
| |
| |
| |
| | CM
| |__ __| |__
| __ __ __ |__ W
MM __ __| | | __ __|
| __ __ __| | |
| | | |
| | | |
| | | |
M | | | | D
| | | | | | | |
| |__ __ __| |__ __ T | |__ __ __| |
|__ __ __ __ __ __ __ __| |__ __ __ __ __|
++++++++++++++++++++++++++++++++++
+ Legend +
+ +
+ *** PC – Peach's Castle *** +
+ P – Palm Club +
+ C – Golf Clinic +
+ R – Raven's Woods Golf Course +
+ L – Link Club +
+ G – Golf Guru's Pitch and Putt +
+ CM – Club Maker's Hut +
+ W – Windy Valley Hole +
+ MM – Mini-Mini Lake Course +
+ M – Marion Club +
+ D – Dune Club +
+ T – Tiny Tots Golf Grounds +
++++++++++++++++++++++++++++++++++
Ya, I know a lot of this is kind of messed up but I don't want to spend an hour
making it perfect.
Now I'll just give you a brief bio of each place.
*** Peach's Castle: The 'secret' club. After coming in first place in all four
club tournaments, you will receive a letter from Peach. She will invite you to
her castle. Then a shooting star will fall and will make a rainbow. Go into the
rainbow and you will be there!
Palm Club: This club's Champ is Grace. This club is easy to beat and a good way
to get experience points. You unlock this area after you beat the Marion Club
Tournament.
Golf Clinic: This place is basically useless. They can rate your shots but what
good does that do? You don't get any experience points here.
Raven's Woods Golf Course: That pesky crow stole the man's hat again! Oh no!
You must get the hat back (full of experience points) by hitting the pin. If
you need help on this course, skip down to the Mini-Games section. This place
becomes playable when you beat Tiny in a match game.
Link Club: This nice club is the hardest club. The Club Champ is Gene Yuss, the
best out of the Club Champs. This place is loaded with experience points. This
club becomes playable after you beat the Dune Club Tournament.
Golf Guru's Pitch and Putt: In this place, you have to get a birdie on all nine
holes (all are par 3). It may not sound hard but it is. You'll need to practice
a lot. The last couple of holes are the hardest. If you need help on this mini-
game, skip down to the Mini-Games section. This min-game becomes playable when
you defeat Gene Yuss in a match game.
Club Maker's Hut: You can get new clubs here. You can get a clubs for all
different things, such as accuracy and drive. You can also get a special little
something here too :). I'm not sure what you have to do to open this (e-mail if
you know how).
Windy Valley Hole: This place can be very hard. The first time you have to get
the ball in the circle around the hole. Not that hard eh? Try adding 14-18 mph
winds. If you keep trying you will eventually get it. If you need help, skip
down to the Mini-Game section. This is open when you start the game. When you
are experienced enough (I think around level 20), Windy Valley Hole 2 will open
up as a Mini-game. It is at the same Windy Valley Hole just harder. The wind is
in a different direction. If you need help on this mini-game, skip down to the
Mini-Game section (if this mini-game is there yet).
Mini-Mini Lake Course – This is really simple, all you have to do is prove that
you can hit the ball to the green out in the middle of a lake. If you need help
with this mini-game, skip down to the Mini-Games section. You open this mini-
game when you defeat Grace in a Match Game.
Marion Clubhouse: This is your 'home' club. There is tons of stuff to learn.
There is also tons of experience points and 1-ups. This is where are the Club
champs are. This club is open when you start the game.
Dune Club: This club is a little harder than the first two. The club champ is
Tiny. This club becomes playable when you beat the Palm Club Tournament.
Tiny Tots Golf Grounds: Those darn kids left their balls all out on the course
(lol). You have to get them in the circle around the hole. Simple? You have ten
seconds for each ball. Yeah, it's real simple. After some practice you should
be able to get them all. If you need help, skip down to the Mini-games section.
This mini-game becomes playable when you beat Putts in a Match Game.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Walkthrough
Marion Club
After the people in the Director's Office preach to you, you will be sent to
the menu type thing, choose the Marion Clubhouse. You will start right inside
the doors of the clubhouse. Go north toward the back doors, you can talk to
everyone but I think it's just a waste of time. Once you get outside, this is
what the backyard looks like.
_|X |______/T /__/D /____/A /_____
X_ _____________________________P
|E |
++++++++++++++++++++++++++++++++
+ Legend +
+ +
+ X – You can't go on that path+
+ E - Exit/Entrance +
+ T – Tournament +
+ D – Driving Range +
+ A – Approach Practice Range +
+ P – Practice Putting Green +
++++++++++++++++++++++++++++++++
This is what all the backyards look like in every club. Once you get into the
backyard, go all the way east into the Practice Putting Green. You can practice
your putting and get some tips. Get the Putting Practice star here (look down
to the Stars section for what to do) for experience points. After you feel
confident that your putting is good and you got the star, leave here and head
over to the Approach Practice Range. You can practice on your approaches and
get the two stars (look below to the Stars section for what to do). After you
feel that you practiced enough and got the two stars, you can leave and head
over to the Driving Range. Once you get to the Driving Range, you will need to
practice a lot and get the last two stars for the Marion Club. After you
practiced a lot and have the last two stars, save and quit. Start up your file
again and you will be where you saved. Now you have to practice for the
tournament, hit pause and choose save and quit, it will ask you if you want to
save, say no (don't worry) then it will ask you if you want to return to the
Main Menu, say yes. At the menu, choose Stroke so you can practice the Marion
Club course. After you practiced the course you are ready for the tournament.
There are two ways to get to the tournament, do the easy way, which is on the
menu (the other way is going to the tournament in the back yard). It my take a
couple tries at the tournament to beat it but once you do you should be at
least one level higher. If you beat the tournament, then you can easily beat
Putts, the Marion Club Champ. There are two ways to battle Putts, one with the
menu, and the other one is going to the lounge (inside the Marion Clubhouse,
second floor on the left), talking to him, then he will follow you, you will
need to go to the backyard and go to where you would go if you where going to
enter the tournament, but instead of it being the tournament, it will be a
match game. You will play on the Marion course. If you need help, look above in
the Club Champs section. Once you beat him you are done with the Marion
Clubhouse, congratulations!
Outside the Marion Clubhouse
Instead of going straight to the Palm Club, you should take a couple of stops
on the way. First I suggest you go stop by the Windy Valley Hole. If you don't
know to get there, check the Outside of the Marion Club section. If you need
help on the Windy Valley Hole, skip down to the Mini-Game section. After you
beat the Windy Valley Hole, I suggest going to the Tiny Tots Golf Course and
beating that. Again, if you need help on this mini-game, go down to the Mini-
Games section. If you don't know where to go, then look at the map in the
Outside of the Marion Club section. After you complete both these mini-games
you should feel proud *coughnotcough*. Get you butt over to the Palm Club and
get some more experience points!
Palm Club
If you don't know how to get here, then you're stupid! J/k. Look at the map
like I've said a million times. Ok, once you get in the Palm Club, you'll
notice that there is no clubhouse only a backyard. I don't know why there is no
house, maybe because Nintendo was lazy. Anyway, head on over to the Driving
Range and get the experience points from the Shot Lesson 1 and 2. If you need
help, go down to the Stars section. Talk to the people and practice until your
really good, then leave. Get your lazy golfer on over to the Approach practice
range and get the experience points from the Approach Lessons 1 and 2. If you
need help with the Approach Lessons 1 and 2, look down to the Stars section.
Talk to the people and practice all different types of approaches. After
practicing, leave here and get over to the Practice Putting Green for more
experience points. Once you're at the Practice Putting Green, beat the Putting
Contest (look down to the Stars section for help), talk to the people and
practice some putting. After all this, you should be ready for the Tournament.
Get over there and win! After you win the tournament, go face Grace in a match
game. If you need help beating her go to the Club Champs section. After you
beat her you beat the Palm Club! YAY! Go on out into the world from here.
The World a.k.a. Outside the Marion Clubhouse
Now that you beat Grace in a Match Game (you did like I told you to, didn't
you?), the Mini-Mini Lake course is now open. Go to the MMLC, if you don't know
how to get to the MMLC, look at the Outside of the Marion Clubhouse section.
This extremely easy mini-game will get you a bunch of experience points so make
sure you beat this. If you need help on this mini-game (loser) go down to the
Mini-Games section. After you beat this place go over to the Dune Club, which
is now open (if you need help on getting to the Dune Club, look at the map in
the Outside of the Marion Club section).
Dune Club
Ok, now you're becoming a more experienced golfer. You're getting to the top
but still have a far way to go. If you're not at level 13 yet, (you should be)
go play some tournaments again or something. You are going to do just about the
same thing you did at the last two clubs so get over to the Driving Range. Get
the two stars here (if you don't know whom to talk to then go to the Stars
section below and find out where the two people are. Practice a ton because you
will be battling Tiny in a match game, and trust me, you will need to practice
because of his 250Y+ drive. After breaking your thumbs from hitting the A
button so many times, you need to work on your approaches so get over to where
the Approach Practice Range is and you'll learn some helpful tactics. Once you
get to the Approach Practice Range, get the two stars (look below in the Stars
section for where the people are and help). Practice on different approaches
and then go over to the Practice Putting Green. Get the star here, if you need
help go down to the Stars section. Practice your putting. If you ever notice
that at the stars screen that there is an alternate game without a star in the
Dune club section, come here and talk to the people in the back (see Stars
section for help). After you've practiced, you should be ready for the
tournament. Go enter the tournament and place in the top three, (if you need
help go to one of those sections that has help on this, I don't know the name
and I'm extremely tired) or if number three doesn't satisfy you, then enter
again until you get one. Once you've beaten this tournament, go face Tiny. If
you need help on beating him then go to the Club Champs section. Once you beat
him congratulations at beating one of the hardest characters. If you're at the
Palm Club, then leave and get into the world, if you are somewhere else, get
into the world.
The World a.k.a. Outside the Marion Clubhouse
You have a sigh of relief after beating the hardest part of the game (up to
here). Let me tell you, the hard part is only starting! Well, the mini-game
Raven's Woods Course shouldn't be very hard if you do what I tell you to. If
you don't know how to get there look at the map in the Outside of the Marion
Club section. Ok, even if you think for one moment that you can beat Raven's
Woods Course, there is a really easy way to beat it (not chipping). So looks
down to the Mini-Games section. After getting the load experience points, go
over to the Links Club where new star challenges await along with Gene Yuss,
the greatest of the greats. If you don't know how to get to the Links Club,
look at the map in the Outside the Marion Club section.
Links Club
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stars
I think if you get a Hole-In-One on any of these (excluding the Putting
Contests), you get 1 extra experience point. I don't know if this is for all
challenges. E-mail if you know if you get 1 extra experience point on any
challenge with a Hole-In-One.
Also, on all of these, get the moving line exactly on the 2 on the bar (unless
I say otherwise).
1 2
|||||-||||-||||-|||||||||||
Another thing, on all of these, you'll only get the ball where you want it to
go if you're using the wind speed and direction on this section. Example: In
Shot Lesson 2, the way I tell you to beat it is hit it right before perfect
(The wind is heading 10 mph south). If the wind is heading 10mph north in your
game and you hit it right before perfect, then the ball is going way over the
hole. So change the wind to the way it is in the guide.
Finally, when you try to learn any of these, the people tell you to use a
certain club. Regardless of what they say, use the club I say. The clubs that I
chose are a little easier to get the job with.
Marion Club
Shot Lesson 1
Where: Driving Range, person farthest left
Club: 1W
Power: Power
Aim: Pre-set
Wind: 10 mph north
Shot: Perfect
Lesson: Driver tee shots
Difficulty: Easy
Experience: 20 points
-
Shot Lesson 2
Where: Driving Range, third person to the left
Club: 3I
Power: Normal
Aim: Pre-set
Wind: 10 mph north
Shot: Perfect
Lesson: Iron shots
Difficulty: Easy
Experience: 25 points
-
Approach Lesson 1
Where: Approach Practice range, person all the way left
Club: SW
Power: Normal
Aim: Pre-set
Wind: 0 mph
Shot: 1/4
Lesson: Running in an approach
Difficulty: Easy
Experience: 20 points
-
Approach Lesson 2
Where: Approach Practice Range, the only girl
Club: PW
Power: Normal
Aim: Pre-set
Wind: 0 Mph
Shot: Right before 1/2
Lesson: Chip Approach
Difficulty: Normal
Experience: 20 points
-
Putting Contest
Where: Practice Putting Green, person second from the left
Club: PT
Power: Normal
Aim: Pre-set
Wind: 0 mph
Shot:
Putt 1-2: Right before perfect.
Putt 3-4: 1/2 way between 1/4 and 1/2.
Putt 5-6: 3/4. Putt 7-8: Perfect.
Putt 9-10: 1/2.
Lesson: Putting
Difficulty: Normal
Experience: 20 points
---
Palm Club
Shot Lesson 1
Where: Driving Range, person second from the right.
Club: 4W
Power: Normal
Aim: Preset
Wind: 0 mph
Shot: Perfect, Hold left on the Control Pad right when you press A when the
moving line hits the end of the bar all the way right
Lesson: Intentional Shots
Difficulty: Normal
Experience: 25 experience points
-
Shot Lesson 2
Where: Driving Range, person third from the left
Club: 3I
Power: Normal
Aim: Pre-set
Wind: 10 mph south
Shot: Right before perfect
Lesson: Wind Shots
Difficulty: Easy
Experience: 30 points
-
Approach Lesson 1
Where: Approach Practice Range, person in the Bunker
Club: SW
Power: Normal
Aim: Pre-set
Wind: 0 mph
Shot: 1/2 way between 1/4 and 1/2
Lesson: Bunker Shot
Difficulty: Normal
Experience: 25 experience points
-
Approach Lesson 2
Where: Approach Practice Range, person farthest left
Club: PT 200Y
Power: Normal
Aim: Pre-set
Wind: 0 mph
Shot: Right after 1/2 way
Lesson: Running Approaches on Sloped Green
Difficulty: Normal
Experience: 25 points
-
Putting Contest
Where: Practice Putting Green, person farthest left
Club: PT
Power: Normal
Aim: Pre-set (except for Putts 5-6, aim it so the moving aiming line is right
on the right shaded circle around the hole)
Wind: 0 mph
Shot:
Putt 1-2: 1/2 way.
Putt 3-4: A little after 1/4.
Putt 5-6: 1/2 way between 1/2 and 1/4.
Putt 7-8: exactly 1/2 way.
Putt 9-10: 1/2 way.
Lesson: Putting
Difficulty: Normal
Experience: 25 points
---
Dune Club
Shot Lesson 1
Where: Driving Range, person farthest right
Club: PW
Power: Normal
Aim: Pre-set
Wind: 4 mph south
Shot: Perfect. Right before you hit A the first time, press and hold down on
the Control Pad
Lesson: Hazard Shot
Difficulty: Medium
Experience: 45 points
-
Shot Lesson 2
Where: Driving Range, person far northwest
Club: 4W
Power: Normal
Aim: Pre-set
Wind: 0 mph
Shot: About 1/4. When I did it, the ball hit one of the cacti, ricocheted off
it and landed on the green.
Lesson: Recovery Shot
Difficulty: Medium
Experience: 45 points
-
Approach Lesson 1
Where: Approach Practice Range, boy closest to the green
Club: SW
Power: Normal
Aim: Pre-set
Wind: 0 mph
Shot: 1/2 way between 1/2 and 1/4 (Trust me, you don't need a backspin)
Lesson: Lob Shot
Difficulty: Easy
Experience: 45 points
-
Approach Lesson 2
Where: Approach Practice Range, girl closest to the green
Club: SW
Power: Normal
Aim: Pre-set
Wind: 0 mph
Shot: 1/2 way between 1/2 and 1/4
Lesson: Aiming for the pin from below a steep climb
Difficulty: Easy
Experience: 45 points
-
Putting Contest
Where: Practice Putting Green, person farthest south
Club: PT
Power: Normal
Aim: Pre-set
Wind: 0 mph
Shot:
Putt 1-2: 3/4.
Putt 3-4: 1/2 way between 1/2 and 1/4.
Putt 5-6: A little after 1/2 between 1/2 and 1/4.
Putt 7-8: A little after 1/4.
Putt 9-10: 1/2
Lesson: Putting
Difficulty: Normal
Experience: 45 points
-
Note For the alternate game: I know you don't have this star challenge right
when you open the Dune Club but you do open it eventually, if you know anything
about what you do that opens this, e-mail me and I will put you in the credits
(if you want).
Alternate Game
Where: Practice Putting Green, group of people farthest north.
When you talk to them, they will ask you if you want to play, answer yes. You
will play and alternate game. An alternate game is a game where you and your
partner take turns hitting the ball. You will play another pair of partners.
They will ask you if you want to play Match Game or stroke, answer stroke and
go play. Your partner really stinks you have to make the goods moves.
---
Rest Coming Soon…
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Mini-Games
Windy Valley Hole
Is open when you start the game
This place can be hard. Start aiming your shot from a certain point then keep
refining your shot to get closer to the circle. I know it seems like it's
impossible to get the ball in the circle but it is possible. Always check the
wind because it can be different. If you beat this mini-game, you will get 40
experience points and a star on the Star List on the pause menu.
Tiny Tots Golf Grounds
Opens after beating Putts in a Match Game
Those darn kids left their (golf) balls on the course! You have to get them in
the circle around the hole. Easy? No! You have 10 seconds for each ball because
of the impatient fool (sounds like me) who runs the Tiny Tots Golf Grounds. It
is hard at first but after you practice for a while you should be able to get
it. If you beat this mini-game, you get 50 experience points.
Mini-Mini Lake Course
Opens when you beat Grace in a Match Game
This guy thinks he can hit the ball from the rough out to the greed on a little
island in the lake. His friend (?) doesn't think he can. You can prove his
friend (?) wrong. Make the shot a power get a perfect. Your ball should land on
the green. Simple! You get 140 experience points for beating this mini-game.
Windy Valley Hole 2
Opens when you are experienced enough
This is the same place, but a little different. The wind is at a different
angle (a harder angle) and you get more experience points. DO the same as you
did for Windy Valley Hole 1. Aim at a certain spot then keep refining your
shot. Always remember to check the wind because there isn't just one speed. The
really funny thing is, is that I was trying for about a half an hour to beat
this (I was in my living room with the TV on), when something caught my
attention on the TV and I looked up. When I looked back down at my Gameboy
Color, the guy was congratulating me on how good of a golfer I was. I must of
absent-mindedly hit A twice. Weird, huh? You get 180 experience points for
beating this mini-game. Once you beat this, the guy will offer to change you
shot to Draw of Fade depending on what your shot is.
Raven's Woods Course
Opens after you beat Tiny in a Match Game
This place is really easy if you know what your doing. That stupid crow stole
the man's hat again! Go talk to the man and he says that he thinks if you hit
the pin then the crow will get scared and fly off. Where's a good scarecrow
when you need one? Well, the best way to beat this mini-game is to get directly
south of the pin then get as close as you can without scaring the crow away. If
you scared the crow away take a step back and he will come back. Anyway, when
you're as close as you can get, instead of hitting the pin with a chip (which
is really hard with the wind), you can hit the pin with a putt. Use you 100Y
Putter and hit it full power. If it misses refine your shot and try again. In
no time you should have beaten this mini-game and have gotten 200 experience
points in the process.
Golf Guru's Pitch and Putt
Opens After you beat Gene Yuss in a Match Game
A lot of people say this is hard but I don't think so. The first time I tried I
birdies every hole except the fourth. Anyway, you have to get a birdie on all
nine holes (It's a mini-course). All holes are par 3. After some practice you
should be able to beat this place. You get 300 experience points for beating
this mini-game.
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Courses
Marion Club
Hole | Par
1-4
2-4
3-3
4-5
5-4
6-4
7-5
8-3
9-4
10-4
11-5
12-3
13-4
14-4
15-4
16-4
17-3
18-5
---
Palm Club
Hole | Par
1-4
2-4
3-5
4-4
5-3
6-4
7-5
8-3
9-4
10-4
11-4
12-3
13-5
14-4
15-3
16-4
17-5
18-4
---
Dune Club
Hole | Par
1-4
2-4
3-5
4-3
5-4
6-4
7-4
8-3
9-5
10-4
11-3
12-4
13-5
14-4
15-3
16-4
17-5
18-4
---
Links Club
Hole | Par
1-4
2-5
3-3
4-4
5-5
6-3
7-4
8-5
9-4
10-3
11-4
12-5
13-4
14-4
15-3
16-5
17-4
18-4
---
Peach's Castle
Hole | Par
1-3
2-4
3-5
4-4
5-4
6-4
7-5
8-4
9-3
10-5
11-4
12-4
13-3
14-4
15-4
16-3
17-5
18-4
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The Three Musketeers
*** Well, you know when you picked your character, there where three other
characters that you didn't choose. Did you ever think of where they went? Well,
they are in your game and if you find all three (you can't find yourself), you
will get 300 experience points! Ok, so now you're asking, where the heck are
they? To find them, you have to hit the A button where they are. Azalea is in
the farthest right part of Palm Cub Practice Putting Green. Sherry is in
farthest north part of Tiny Tots. Joe is at the farthest left part of the
Raven's Wood Golf Course. Finally, Kid is at the tree closet to the Practice
Putting Green (make your character face you then hit A on the tree. ***
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1-Ups
***In Mario Golf, there are these 1-Up Mushrooms that after getting make you
instantly gain one level. I recommend waiting until you get to higher levels to
use these because the higher the level the more experience it takes it gain a
level therefore making it harder. So don't worry, they won't go anywhere. And
here are the locations:
Marion Clubhouse – In the Director's Office in one of the cabinets
Marion Clubhouse – In one of the lockers in one of the Locker Rooms
Club Maker's Hut – In one of the cabinets***
Peach's Castle - In one of the many bushes (very hard to find)
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Dictionary
A
Address – Taking a stance and preparing to hit the ball. In a hazard, your club
my not touch the ground.
Against – Refers to hitting a ball into the wind. The ball won't go as far so
use a more powerful club or hit the ball low.
Age Shoot – Scoring less than you age in a round of golf
Albatross – A score of three strokes under par on a hole. It's tougher to get
than a hole in one.
Alternate – A game in which a team of players takes turns hitting the same
ball.
Approach – A short-distance shot to the pin, usually 60 yds or less. Chip and
pitch shots are often used.
At The Turn – When playing an 18-hole round of golf, you are at the turn when
you have finished hole 9.
Average – The usual amount. Average score and drive data are saved under
status.
Average Drive – The average distance traveled by balls that landed on the
green, or green edge or fairway.
Average Putts – The usual number of putts taken on a hole. Improved putting and
approach shots can help lower it.
Average Score – The average of all your scores in 18-hole rounds.
-
B
Back – The last 9 holes on an 18-hole course.
Backspin – Vertical spin on a ball opposite the direction the ball is moving.
Balls with backspin stop more quickly than balls with no spin.
Backswing – The motion of swinging your club behind you after your address.
Baffy - This is another name for the 4 wood.
Ball - The round object you hit towards the green. Balls were once made out of
feathers but did not go very far.
Bare Ground - A spot where the grass is thin and dirt can be seen. Missing on
bare ground is bad, so watch your timing!
Best Drive – The longest distance you ever hit the ball.
Best Gross – This is the best score ever shot, not including a handicap. It's a
true measure of skill at golf.
Best Score – The fewest number of strokes you ever took to finish a full round.
Bet – A wager on score, holes won, etc.
Birdie – Term for holing out in 1 stroke less than par.
Blind – Blind is when the pin or green can't be seen from the tee because of a
dogleg or shadows.
Bogey – A score of one stroke over par on a single hole.
-
C
Caddie: A caddie helps a player by carrying clubs and offering other
assistance.
Caddie Masters: Caddie Masters manage caddies and get start times.
Carry: The distance the ball goes from the moment it's hit until its first
bounce.
Chip Shot: An approach shot in which the ball is shot on a high trajectory,
then rolls towards the cup after landing on the green.
Chip-In: To hit the ball and hole out from outside the green.
Cleek: It's a 5 wood. You don't have one, though…
Closest to Pin: A contest to see who can get the closest to the pin on the tee
shot on a short hole.
Club: It's the thing you use to hit the ball, silly! There are woods, wedges,
irons and putters.
Club Champion: The winner of a club championship. Often called a club champ for
short.
Club Championship: A championship sponsored by a country club.
Club Set: The clubs carried in the caddie bag while playing. Rules permit up to
14 clubs per set.
Clubhouse: A golf club's main building. That's where the lounge and the locker
rooms are.
Course: The place where you play a game of golf.
Course Layout: The shape of a course and location of cups, greens and hazards.
Use it to plan a strategy.
Course Rating: Another means for distinguishing course difficulty. By comparing
ratings, you may find a course with a par of 73 to be more difficult than one
with a par of 71.
Creek: A creek's a stream that flows through a course. Don't confuse it with a
cleek!
Cross-Bunker: A bunker that cuts across the fairway. Use your club's sole to
hit your way out of a bunker.
Cup: The hole in the green that golfers aim for. A flag marks it so you can see
it from a distance.
Cup In: To sink your ball into the cup.
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Gameshark codes
You can thank cmgsccc.com and all the people who contributed for these codes.
First Off: You have to have a 2.1 Cheat Device or higher to use your Cheat
Device with the GameBoy Color system.
Second: The codes are the same for each GameBoy unit. Whether it's the normal
GameBoy, the Pocket GameBoy or the GameBoy Color unit, the codes on our site
work if you have 2.1 or higher version GameBoy Cheat Device.
Finally: There is NO way to use these codes for a GameBoy Color unit if you
don't have 2.1 Cheat Device! NO WAY!!
Always Under Par: 0100A0C8
Infinite Hitting Power: 0106A8C8
Character Data Modifier
Note 1: With these codes, they effect all three charactors. To keep the changes
play a game for the charactor you want the changes for, save and quit.
Time Modifier (Small): 01??30C8
Time Modifier (Large): 01??31C8
Exp. Modifer (Small): 01??26C8
Exp. Modifier (Medium): 01??27C8
Exp. Modifier (Large): 01??28C8
Character Modifier: 01??10C8
Level Modifier: 01??12C8
Height Modifier: 01??1CC8
Shot Modifier: 01??1DC8
Meet Area & Control
Narrow/Wide: 01??1EC8
Poor/Good: 01??1FC8
No Wind: 910015C8
Opponet Always Gives Up After 1st Shot: 010FE0C8
?? - First Off: The Quantity Digits of a code, are the 2nd set of 2 digits of
the code
Now: You got to this page because you clicked on a '?', so these rules apply
only for the '?'s of the code
Values: You can change these '?'s to any number 0-9 and any letter A-F. These
values work in HEX mode 0-F. So, therefore, the higher the value, the greater
the effect, and vice versa with the lower the value
Notes: Please NOTE, that not all values can be used for all games, so if the
game locks up when you put in a certain value, please lower your value some!
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Disclaimer
This FAQ is Copyright by law 2000, shark404. This document may be posted at
gamefaqs.com. If you want to post this faq on your site you _MUST_ e-mail me
first at
[email protected], then, if I say you may post this on your
website, you may. If you want to sell this, YOU MUST CONTACT ME FIRST!!!!!!!
You may NOT edit it. You MAY print it out.
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Contacting Author
You can e-mail me, shark404, at
[email protected]. E-mail about my FAQ,
saying it rocks and stuff. Don't e-mail me chain letters and stupid stuff like
that. You can e-mail me anything that I'm missing, but I if I already intended
to put the missing thing in an upcoming update, then I won't give you credit,
Sorry!
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Credits
You – For reading this
Astroblue – For the location of Joe, you should also check out his awesome FAQ
on Mario Golf
CjayC – For letting me put this guide on his wonderful site,
Gamefaqs.com
Cmgsccc.com and all the people who contributed to that site – I wouldn't have a
Gameshark Codes section without them
Nintendo – For making this awesome game
Me – For typing this thing up
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Outro
These FAQs go by so fast. Well, see you in the next FAQ
See ya!
- Shark404