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                            Madden NFL 2001 (PS2)
                               Strategy Guide
                            _____________________
                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                              January 19, 2005
                                Version 2.51

                       Written by:  Dan Simpson
                            Email:  [email protected]

 If emailing me, use this subject:  Madden NFL 2001 v 2.51

 (Emails that don't use this subject will be deleted, avoid using all CAPS)


                                Email Policy: (read before emailing me!)
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯
         If you see any mistakes, or have anything that you want to add
         please email me!  I will, of course, give you full credit for
         your addition, and be eternally grateful to you.  Email addresses
         are not posted in the FAQ, unless you specifically state that
         you want it to be.


                                     Notes
-------------------------------------------------------------------------------
 You will find the most up to date version of this FAQ at:

   http://www.gamefaqs.com/

 Welcome to my humble Strategy Guide for Madden NFL 2001.  I got the idea for
 this FAQ when I rented Madden and had absolutely no idea what I was doing.
 (it didn't come with a manual)  I finally decided to write this when I bought
 the game and actually looked at the manual... kinda thin for such a
 complicated game.

 This FAQ looks best in a fixed-width font, such as Courier New.

 This Document is Copyright 2001-2005 by Dan Simpson
 Madden NFL 2001 is Copyright 2000 by EA Sports

 I am not affiliated with EA, Madden, the NFL or anyone who had anything to do
 with the creation of this game.  This FAQ may be posted on any site so long
 as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting it.
 You may not charge for, or in any way profit from this FAQ.

-------------------------------------------------------------------------------

___________________
What's New in 2.51:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Changed my email address and some minor tweaks to the format.

 For a complete Version History, check out the Final Words Section at the end
 of the FAQ.


-------------------------------------------------------------------------------
Table of Contents:
-------------------------------------------------------------------------------

 1.  Basics
 2.  Offense
     2.1  Standard
     2.2  Hurry Up
     2.3  Lead Protection
     2.4  Formations & Plays
 3.  Defense
 4.  Kicking & Kick Returns
 5.  Season/Franchise Mode
 6.  Madden Challenge

 Frequently Asked Questions

 Final Words...


-------------------------------------------------------------------------------
1. Basics
-------------------------------------------------------------------------------

 Players:

   Offense

   Quarterback        __
   Center               |
   Right Guard          |
   Right Tackle         |--  Offensive Line
   Left Guard           |
   Left Tackle        __|
   Wideout (Wide Receiver)
   Tight End
   Halfback (Running Back)
   Fullback

   Defense
                        __
   Defensive Tackle       |
   Right Defensive End    |--  Defensive Line
   Left Defensive End   __|
   Middle Linebacker
   Right Linebacker
   Left Linebacker
   Strong Safety
   Free Safety
   Cornerbacks

 Key Terms:

   Bye - every team gets one "Bye" in the regular season, simply a week in
         which they do no play.  No. 1 seeds in the AFC and NFC also get First
         Round Byes in the playoffs, they then start in the Second Round.

   Encroachment - when the Defense crosses the line of scrimmage and touches
                  an offensive player. (if you don't touch an offensive player
                  it is merely a "Neutral Zone" violation)

   Fair Catch - the receiving player, seeing himself about to get hit, calls
                for a "Fair Catch".  At which point, he is safe from getting
                tackled, but cannot run after catching. (It is a penalty to
                hit someone who has called for a fair catch)

   False Start - penalty when an offensive player moves after getting set.
                 (usually caused by the quarterback yelling "Hut" but not
                 hiking the ball)

   Fumble - occurs when the ball carrier, after having full possession of the
            ball, loses control (drops it).  After that it's anyone's ball.
            (Dropped passes are not fumbles because the receiver never really
            had possession of the ball)

   Onside Kick - the kicking team needs the ball back and does an onside kick.
                 The kick usually goes about 10 yards and slants strongly to
                 the side.  Once it has past that 10 yard mark anyone, even
                 the kicking team, can recover the ball for possession.  It
                 is a penalty if the ball doesn't travel 10 yards (only if the
                 kicking team recovers or it goes out of bounds).  The
                 kicking team loses 5 yards and kicks again.

                 Note:  If either team lines up in the Onside Kick formation,
                        it is considered an onside kick!  So, if the receiving
                        team is in the Onside formation, but they kick it to
                        the deep man and he doesn't catch it, the kicking team
                        can still recover! (A quirk of Madden 2001?)

   Overtime - in the NFL overtime is "Sudden Death", or the first team that
              scores, wins.  Usually this means that the team that wins the
              coin flip wins.  After all, you only need to get a Field Goal
              to win.

   Play Clock - Lasts 40 seconds, except after clock stoppages (timeouts),
                where it is lowered to 25 seconds.

   Pocket - Protected area behind the offensive line where the QB can feel
            safe.  Once you have left the pocket, you can't throw the ball
            away (unless you are throwing it TO someone, this is a penalty).

   QB Rating (see below)

   Redzone - Within the opponent's 20 yard line, close to a touchdown.

   Safety - When the defense tackles an offensive player in their own endzone.
            The result is 2 points for the defense and the offense must now
            kick it to the defense.

   Touchback - When the returning team in a kickoff catches the ball in the
               endzone, it gets the option to not run the ball out and take
               a knee. (Triangle)  The result is the ball placed on the 20
               yard line.

   Quarterback Rating - A method for rating quarterbacks, based on Completion
                        %, number of touchdowns and interceptions.

     Here is how QB's are rated: (modified from http://www.supernfl.com/)

       Four categories are used as a basis for compiling a rating:
         1. Percentage of completions per attempt
         2. Average yards gained per attempt
         3. Percentage of touchdown passes per attempt
         4. Percentage of interceptions per attempt

       An "average" in each category is a 1.0, 0.0 is the worst while 2.375 is
       perfect.  To gain a 2.375 in Completions you would need to complete
       77.5% of passes.  A 2.375 in yards/attempt requires you get 12.5
       average yards.  To get a 2.375 in touchdowns, 12% of your passes must
       be for a touchdown. (close to 1 in 9)  In order to get a 2.375 in
       interceptions you would have to go an entire season without getting
       intercepted.

       Here are the calculations: (remember, 2.375 is the maximum, no matter
       what; also it IS possible to get a 0.0 in a rating)

         1. Percentage of completions per attempt:

            Take your Completion % and subtract 30. (ie you have a 70% comp
            -30 of that is 40)  Multiply your new number by 0.05.  This is
            your Point Rating.

            ((Comp/Att) - 30) * 0.05 = CompRating

         2. Average yards gained per attempt

            Start with your average yards per attempt and subtract 3 yards.
            Multiply this by 0.25 to get your Yards Rating.

            ((Yards/Att) - 3) * 0.25 = YardRating

         3. Percentage of touchdown passes per attempt

            Take the number of TD Passes and divide by your attempts.  Then
            multiply this number by 0.2 to get your Touchdown Rating.

            (TD Passes/Att) * 0.2 = TDRating

         4. Percentage of interceptions per attempt

            Take your interceptions and divide by your attempts.  Then
            multiply by 0.25.  Finally take that number and subtract it out
            of 2.375 to get your Interception Rating

            2.375 - ((Int/Att) * 0.25) = IntRating

         Total:  Add up the 4 numbers, divide by 6, then multiply by 100 to
                 get the QB Rating.  The minimum value is 0.0 and the maximum
                 is 158.3.

 Penalties: (also from http://www.supernfl.com/)

   On any penalty that results in more than 5 yards gained, the offense also
   gets a first down.  I have placed a * by penalties I don't believe are in
   Madden 2001 (but I could be wrong).

   5 yard penalties:

     1. Defensive holding or illegal use of hands (automatic first down).
     2. Delay of game on offense or defense.
     3. Delay of kickoff.*
     4. Encroachment.
     5. Excessive time out(s).*
     6. False start.
     7. Illegal formation.*
     8. Illegal shift.*
     9. Illegal motion.*
     10. Illegal substitution.*
     11. First onside kickoff out of bounds between goal lines and not
         touched.
     12. Invalid fair catch signal.*
     13. More than 11 players on the field at snap for either team.*
     14. Less than seven men on offensive line at snap.*
     15. Offside.
     16. Failure to pause one second after shift or huddle.*
     17. Running into kicker.
     18. More than one man in motion at snap.*
     19. Grasping facemask of the ball carrier or quarterback.
     20. Player out of bounds at snap.*
     21. Ineligible member(s) of kicking team going beyond line of scrimmage
         before ball is kicked.*
     22. Illegal return.*
     23. Failure to report change of eligibility.*
     24. Neutral zone infraction.
     25. Loss of team time out(s) or five-yard penalty on the defense for
         excessive crowd noise.*
     26. Ineligible player downfield during passing down.*
     27. Second forward pass behind the line.
     28. Forward pass is first touched by eligible receiver who has gone out
         of bounds and returned.
     29. Forward pass touches or is caught by an ineligible receiver on or
         behind line.
     30. Forward pass thrown from behind line of scrimmage after ball once
         crossed the line.

   10 yard penalties:

     1. Offensive pass interference.
     2. Holding, illegal use of hands, arms, or body by offense.
     3. Tripping by a member of either team.
     4. Helping the runner.
     5. Deliberately batting or punching a loose ball.*
     6. Deliberately kicking a loose ball.*
     7. Illegal block above the waist.*

   15 yard penalties:

     1. Chop block.
     2. Clipping below the waist.
     3. Fair catch interference.
     4. Illegal crackback block by offense.
     5. Piling on (automatic first down).
     6. Roughing the kicker (automatic first down).
     7. Roughing the passer (automatic first down).
     8. Twisting, turning, or pulling an opponent by the facemask.
     9. Unnecessary roughness.
     10. Unsportsmanlike conduct.
     11. Delay of game at start of either half.
     12. Illegal low block.
     13. A tackler using his helmet to butt, spear, or ram an opponent.*
     14. Any player who uses the top of his helmet unnecessarily.*
     15. A punter, placekicker, or holder who simulates being roughed by a
         defensive player.*
     16. A defender who takes a running start from beyond the line of
         scrimmage in an attempt to block a field goal or point after
         touchdown and lands on players at the line of scrimmage.*

   5 yards and loss of down (Combination Penalty)

     1. Forward pass thrown from beyond line of scrimmage.

   10 Yards and loss of down (Combination Penalty)

     1. Intentional grounding of forward pass (safety if passer is in own end
        zone). If foul occurs more than 10 yards behind line, play results in
        loss of down at spot of foul.*

   Also, kickoffs that go out of bounds result in the receiving team
   automatically getting the ball set on their 40 yard line.  Punts can go out
   of bounds with no penalty.


-------------------------------------------------------------------------------
2. Offense
-------------------------------------------------------------------------------

 What you do on offense depends on your need at the moment:

   1. You are up by 1 touchdown...             Run Standard Offense
   2. You are up by more than 1 touchdown...   Run Lead Protection Offense
   3. You are down by less than 1 touchdown... Run Standard Offense
   4. You are down by more than 1 touchdown... Run Standard Offense
   5. Down by more than 1 TD in 4th Q...       Run Hurry Up Offense

   You can read about each of these types in the following sections.  For now
   let's talk some basic offensive skills.

 Tip 1:  Before EVERY offensive set, use R2 to survey the field.  This shows
         you not only who you can throw it to, and where they will be, but
         also who will be defending them.

 Throw or Run?

   Both, obviously.  If you do nothing but throw the ball, the CPU can easily
   double coverage on your wideouts and TEs to prevent a throw.  If you do
   nothing but run, all that the CPU must do is jam the middle.

   Here is how I usually run a set of downs:

     1st Down:  Run the ball.  My 2 favorite run plays are HB Sprint (from the
                lone setback offense) and the HB Dive.

     2nd Down:  Throw the ball.  Suppose that you got 6 yards on your earlier
                run, that means you only need 4 yards to get the 1st down...
                HOWEVER, I would throw it longer than that.  The easiest play
                (IMHO) is to have your tight end dash forward, then throw him
                the ball about 10 yards out.

     3rd and Long:  Supposing you got sacked (or whatever) you could end out
                in this desperate situation.  3rd and Long is almost ALWAYS
                a Pass Play. (Although I've had some success with QB Draw
                plays)

     3rd and Short:  This is where I usually do a QB Sneak.  Only do that if
                your QB has decent speed; if you have a Pocket Passer, you're
                probably better off giving this to your Running Back (HB
                Dive).

     4th and Long:  Punt it. (Unless you are close enough for the Field Goal)

     4th and Short:  If you are getting close to the redzone (maybe 35 yards
                out), you could consider going for it... even if the opponent
                gets the ball back, they're deep enough in their own territory
                that it won't matter so much.

 Hut, Hut, Hut, Hut...

   The easiest way to determine if the defense is going to blitz you is to
   use the CIRCLE and yell out "Hut".  Do this repeatedly and the defenders
   will get antsy and show their blitz.  Do an R2 to check all the defenders
   to see who is going to blitz.  How you deal with a blitz depends entirely
   on who is blitzing.  If you have the Middle Linebacker blitzing (alone) you
   can probably ignore it.  If everyone is blitzing, maybe you should pass the
   ball. (If you are in a Run play, simply Audible out of it.  You can set
   audibles by pausing and going to Set Audible.  Then in game press SQUARE
   and whichever button you set up -- CIRCLE, R1, L1, SQUARE or X.)

   Note:  Doing the False Snap ("hut, hut, hut") may make your own offensive
          line jump, which results in a False Start Penalty (5 yards).

   Note:  Many blitzes clog the center of the field, making runs much more
          difficult.

   Note:  Even though the Cornerbacks may be blitzing, your wideouts won't be
          completely open down the field; the safeties usually pick them up.

   If you are blitzed in a passing situation already, you may want to just
   throw the ball to your "Dump Off Guy."  Who is your dump-off guy?  Depends
   on the play.

   In many plays you will see a player just run to the right or left and stay
   there.  They are your Dump Off Guys.  If you get in trouble, quickly throw
   it out to them (a "screen pass") and hope that they can run up the
   sidelines.

 Motion

   To use motion, before the snap, press DOWN on the D-pad to select which
   player you wish to move, then LEFT or RIGHT to pick their direction.

   Why use motion?

     1. To confuse the defense.
     2. To send your offensive player (say, a wide receiver) from an area of
        strong coverage to an area of weak coverage.
     3. To add an extra blocker.  I use this one a lot.  Say that the defense
        is about to blitz, and you want (or need) to throw it deep.  Now,
        you just know that your offensive line can't pick up this certain
        defender, so why not move your Halfback up to block him?


-------------------------------------------------------------------------------
2.1 Standard
-------------------------------------------------------------------------------

 My "Standard" offense is split 50-50 Run/Pass.  However, I don't just run,
 pass, run, pass.  Nope, I randomize it.  Sometimes I'll run 3 times in a row,
 others I'll pass 3 times in a row.  Maybe I'll run twice, then throw.  I like
 to keep the defense guessing.  And if the defense is guessing, they're less
 likely to sack, intercept, or generally disrupt your offense.  Also on your
 pass plays, provide a good mix of short passes and long passes.  Not only
 will you get to see what works against their defense, but short passes can
 easily become long gains if the defense didn't see it coming.

 I believe a good normal offensive set should take between 2 and 4 minutes of
 game time and result in a touchdown.

 Just remember that you have 4 downs to get the first down, you DON'T need to
 go for 10 yards every play.


-------------------------------------------------------------------------------
2.2 Hurry Up
-------------------------------------------------------------------------------

   Stopping the Clock:  1. Call a Timeout (not recommended as you only have 3)
                        2. Run out of bounds (BEST)
                        3. Incomplete Pass (Penalties, etc.)
                        4. Spike the Ball

 The literal "Hurry Up" occurs after one play ends, you hold the TRIANGLE
 and your offense will literally repeat the same play again (avoiding the
 time-consuming Play Call screen).  At that point, if you need to stop the
 clock you can do so with CIRCLE.

 Where do you need the Hurry Up offense?  Any time you are down by a touchdown
 or more, you pretty much need to Hurry Up.

   Tip 1:  Whatever play you call, try to get out of bounds.  Thus your play
           calls should all end near a sidelines.

   Tip 2:  Don't be afraid of long passes, Incompletes stop the clock as well
           as anything.  Down by 2 touchdowns?  Try to score quickly!

   Tip 3:  You might think that you can't run the football in the Hurry Up,
           but you can, just don't do it much.  In fact, I'd only do it if you
           are in a 2nd & Short (or inches).  Run the ball for the 1st Down,
           hold TRIANGLE for the hurry up, then spike the ball (CIRCLE).

   Tip 4:  Regardless of whether you are going to use the Hurry Up Mode
           (TRIANGLE) do press X after the play is complete to prevent the
           game from going out of your control (where the camera follows the
           player who just made the play for about 6 seconds).  This wastes
           your precious time.


-------------------------------------------------------------------------------
2.3 Lead Protection (& Tiebreaking)
-------------------------------------------------------------------------------

 LEAD PROTECTION may as well be called time-wasting, because that is your job.
 Anytime you have a 2 touchdown lead or more, you may want to consider Lead
 Protection.  Why?  The less time on the clock, the smaller the chance that
 your opponent can come back.

 Primary Focus:  Run the football.  Let the playclock get ALL the way down to
 1 before getting any play off (unless the Game Clock is stopped, at which
 point it doesn't matter).  Stay in bounds.  If you must throw it, quick hits
 to your tight-end or running back work well to get the first down (your only
 real objective).

 Near the end of the game, your opponent will use their timeouts to stop the
 clock, if it looks like you won't get a first down (thus they know they'll
 get the ball back).  As long as you can keep moving the football, they will
 save their timeouts. (Ex: on 3rd down you fail to get the 1st, they'll call a
 timeout)

 The idea behind a TIEBREAKING is to run as much time off the clock as
 possible, but still score some points.  A hypothetical example would be a
 game tied at 17 with 1:58 left in the 4th.  You have the ball, need to score
 (to win) and use up ALL the time on the clock as well.  Unlike the Hurry Up,
 you aren't out to score rapidly, but to score on PACE.

   Here are the objectives:  - Get within field goal range.
                             - Run the clock to 4 seconds.
                             - Timeout.
                             - Kick a Field Goal as time runs out ending the
                               game.

 Getting this takes some careful planning.  First, you aren't just running the
 ball, that takes up too much time and gets too few yards.  Second, you aren't
 just throwing the ball, as incomplete passes stop the clock (remember you
 need to run off the clock as well).  Third, even if given the opportunity,
 try to avoid scoring a touchdown IF you have more than a minute left on the
 clock (which gives your opponent too much time to rebound and score their own
 touchdown).

 Despite what the "coach" (the one who calls plays at the offense screen)
 says, you don't really need to stop the clock, unless your drive is halted.
 As long as you can keep moving the ball, keep the clock going.

 Effective field goal range depends on both your kicker's ability and your
 personal skills at kicking.  I really wouldn't kick it unless you are at
 about the 35 yard line (even then I wouldn't, if you can, get it closer).
 Again, you aren't waiting until you get a certain distance, rather a certain
 amount of time remaining (again, 4 seconds).

   Timeout Note:  You will also NEED to kick whenever you use your final
                  timeout, no matter where you are on the field. (unless you
                  have over 30 seconds on the game clock)  So, use your
                  timeouts cautiously.


-------------------------------------------------------------------------------
2.4  Offensive Formations & Plays
-------------------------------------------------------------------------------

I Form

 WR  LT LG  C RG RT TE
           QB           WR
           FB
           HB

I Form BIG

   TE LT LG  C RG RT TE
            QB           WR
            FB
            HB

Singleback (SR = slot receiver)

 WR     LT LG  C RG RT TE
   WR         QB           WR

              HB

Singleback 4 WR

 WR      LT LG  C RG RT     WR
    WR         QB        WR

               HB

Hail Mary (no backs)

 WR      LT LG  C RG RT        WR
    WR         QB        WR WR

Singleback BIG

     TE LT LG  C RG RT TE
 WR           QB           WR

              HB

Shotgun

 WR      LT LG  C RG RT TE
    WR                       WR
               QB HB

Goal line

   TE LT LG  C RG RT TE
            QB           TE
            FB
            HB


 (not a comprehensive list, yet...)


-------------------------------------------------------------------------------
3. Defense
-------------------------------------------------------------------------------

 The point of Defense is to prevent scoring by the other team.  It doesn't
 matter how you prevent it, just that you do.  A pass that is knocked down on
 3rd and long is almost as good as an interception at the same time.

 Tip:  If you want to waste the opponent's time, after each play, don't press
       X or anything to get out of the "postcatch" mode. (Where the camera
       follows a player without player control)  This mode still eats up time,
       and keeps the opponent from doing anything for a little while.

       "What if the clock is stopped, should I still wait?" - Yes, this will
       still cut down on the amount of time the opposing QB can waste fake
       snapping the ball.

 I consider my defense a success if I prevent the opponent from scoring a
 touchdown.  Remember you don't need to completely stuff their offense
 (although doing so would net a ton of Madden Challenge points), only prevent
 them from scoring.

 Trick:  One good way to get sacks is to simply line a player up in a hole.
         As soon as the QB hikes it, hold CIRCLE and run at the QB.  How do
         you line a player up on the hole?  Pretty simple. (although it
         requires a 4 man defensive line)

         Say the lines are set up like this:

           X   X   X   X
           O   O C O   O
                 QB

         If the ball is hiked right now, the lines will be blocked like this:

           X   X   X   X
           ^   ^   ^   ^
           O   O C O   O
                 QB

         The trick is to add (or move) a player in between the blocking
         Offensive Linemen:

           X X X   X   -        (the - player moved over)
           O   O C O   O
                 QB

         Set him up on the line (actually I like him just OFF of the line, as
         close to the line as you can get, but not in the crouching lineman
         position), when the QB Hikes it, CIRCLE-sprint in and sack.

         This play works best when the offense uses only one Back, or uses
         them away from where you are going (otherwise the halfback will just
         pick up the block and you won't get anywhere).  You can somewhat
         avoid this by doing a simultaneous CB Blitz as well (from the 4-3).
         That way you get 2 players running in.  If it looks like the QB must
         throw it, I line the defense up in a Nickel > Man Lock.

         Can't get the player through the hole?  Chances are you're using the
         wrong defensive formation.  You need any formation that tells your
         defensive line to do this:

              X   X   X   X         or     X   X   X   X
             /    |   |   |               /     \  |   |

         Since defensive players do EXACTLY what they are told, even when you
         move them over, getting the straight line under the guy you move is
         crucial.  And you want the far left guy to block left to allow your
         moved guy to get in.  It's almost exactly like an offensive run play,
         you need good blocking to get by the line.

Coverage Audibles:
------------------

 One thing I believe the manual doesn't mention enough are the Coverage
 Audibles (TRIANGLE).  Coverage Audibles work like normal Audibles, in that
 both are used by your defense just before the snap.  What C. Audibles do
 differently is that instead of changing the play, they change how your
 players play.  For example, doing a C. Audible, then selecting SQUARE pulls
 your defenders in close, and has your CBs jam the receivers at the line
 of scrimmage.  This is VERY useful in situations where you guess that the CPU
 will be throwing it for short yardage.


-------------------------------------------------------------------------------
4. Kicking & Kick Returns
-------------------------------------------------------------------------------

Kickoffs

 First off, pay attention to where the kicker lines up.  If he goes to the
 left the screen, it's a normal kick.  If he goes to the right, it's an Onside
 Kick.  If he is onside kicking and you aren't set up for it, do a quick
 Audible (SQUARE), then switch formations (I believe it's default set to R1).
 Same holds true in reverse.  If you set up in the Onside Return, and they
 look to kick it normal, do an audible (SQUARE) and another SQUARE to switch
 to normal kickoff return.

 Note:  Remember, any kickoff is a live ball once it has travelled 10 yards.
        Live Balls can be recovered by any team.

        This is not true of punts, where if the defense gets the ball, it
        is merely downed and given to the offense.

Returns

 I usually just run it up the center.  Avoid using the Sprint (X) until the
 defenders get close, then SPRINT like mad to avoid them.  This works better
 if you veer away from them at the last second.  If you see a defender running
 at you and you are in a non-veering situation (near the sidelines, usually),
 use the L2,R2 buttons to hold out your arms.  This keeps the defenders away,
 and also might knock them down.  Finally use CIRCLE if you get in trouble to
 try to spin out of it.

 And above all, NEVER RUN BACKWARDS!  Run to the side if you want, but don't
 run in the opposite direction.

Punt Returns

 I always line up in the Punt Block formation here, not only do you get the
 chance to block it, but it works VERY well to prevent a Fake Punt (works like
 a very fast blitz), and as an added bonus, it ties up all the players in one
 spot giving your returner a LOT of room to run in.  After you catch it, the
 same rules apply.

 What I often do is to take my player diagonal up the center of the field
 until the defenders start going that way, then I SPRINT away from them to the
 sidelines and attempt to run up the side.  I often get Td's this way.


-------------------------------------------------------------------------------
5. Season/Franchise Mode
-------------------------------------------------------------------------------

Creating Players:
-----------------

 First thing's first, before starting your Franchise, you might want to create
 your own player(s) first.

 Tip:  If you want to create your own players, and use them in Franchise mode,
       you should create the player BEFORE starting a new franchise.  You can
       only create players from the MAIN Roster screen... once within the
       franchise mode, you can no longer create players. (you can also create
       new players in the offseason, these are placed into the Free Agent
       market, however, you cannot EDIT these players)

       When creating a new player, say a new Star Quarterback, give him a
       "secondary" skill, such as good kicking abilities.  This won't drive up
       his price, and he can then be used in place of your punter/kicker/etc.
       (The least exhausting role on your team)  Then you can release your
       highly paid kickers and punters, and pick up some bargain kickers on
       the Free Agent Market. (You team requires 1 Kicker and 1 Punter)

       Trick:  Want to get an awesome player on the cheap?  Create a player
               with the absolute WORST stats you can get.  15's in all stats.
               Then go to edit, find your player, and move the selector over
               to SPD.  Press X.  Now you can edit his speed, move it up to
               99.  Press Triangle.  Go to the next stat and edit that one.
               Repeat.  If you edit stats one at a time like this, your
               player's salary remains whatever it was when he sucked.

               This can ONLY be done from the original roster screen, once you
               create the franchise, you can no longer edit players. (You can
               still create players in the offseason)

 Trick:  Need to trade to get a good player, but don't have anyone you can
         spare?  Hire the most expensive (and therefore best) Free Agent you
         can find, then trade him away.  In Franchise mode, it seems that
         Chmura is always available (an 89 OVR Tight End).  Can't afford to
         hire the Free Agent?  Release some players.  Then if you want those
         players back, you can find them in the Free Agent Market.

Trading:
--------

 Which brings us up to trading.  You can trade up to 3 players (and/or Draft
 Picks) for 3 players and/or draft picks.  You could trade Jerry Rice to the
 Baltimore Ravens for a First Round Draft Pick if you wanted.

 The basic Trading Strategy is this:

   1. Be sure to trade UP.  Don't trade a good player for a bad player, in
      other words.
   2. If you REALLY must have a certain player, try various combinations of
      your own players and picks to get him.
   3. If you are reasonably certain that you will make it to the Super Bowl,
      trade off your draft picks first.  Everyone likes to get an extra first
      round pick, and because the Super Bowl winner gets the LAST pick, you
      aren't losing that much.

 Also, before week 6 (the trading deadline), you may want to unload your
 aging players.  Why?  Because at the end of the season, they have the option
 to retire, and if they do, you get nothing for them.  If you act before week
 6 you can at least trade to get another player for them.

 Tip:  On week 6 you should try everything in your power to make some trades.
       Check the Breakdown of every team to see if any team NEEDS a player
       right now (usually due to injury), then head to the Free Agent market,
       and hire those types of players.  Now you have players to trade!  Don't
       need (or can't fit under the cap) anymore players?  Hire the cheapest
       you can afford.

       Then I'd trade for Draft Picks. (so long as you can't actually GET a
       good new player, why try for it?)  Don't be afraid to throw in your own
       low draft picks (5th, 6th and 7th rounds) to sweeten the deal.

       (I'd save it before making any of these deals.  Then if you want,
       simulate the season to see who the worst teams will be.  Reload from
       your save and attempt to acquire THEIR draft picks!)

       Using this strategy I managed to trade away all but one of my draft
       picks and acquire picks from some of the worst teams in the league.
       Here's what I did.  Trade 3,4,5 picks to Team1 for their 2,5,6 picks.
       Trade 1,2,6 picks for Team2's 1,3,5 picks.  (and so on)  The idea is
       to attempt to get one Round higher than what you are trading out.  If
       you are trading with a 2nd round pick, try to get a 1st round pick.
       Check every team in the league, some will trade more likely than
       others.  And keep sweetening the pot (adding to the trade) to try to
       get what you want.  There's no reason why you can't win the Super Bowl
       AND get the No. 1 Draft Pick as well.

       Assuming you manage to get 10 first round draft picks (not THAT
       difficult, really), how can you guarantee that you get the first 10
       picks in the draft?  By saving before you simulate!  Once it is saved,
       look at that week's games, and decide who you would like to win and
       lose in order to maximize your draft picks.  Then one by one simulate
       those games.  If you correct team loses (i.e. the team that you have
       their 1st round pick), then save it, if they win, then reload from your
       previous save.

       And if you don't really feel like drafting 10 players in the first
       round, you can start trading 3 1st round picks out for good veterans.
       There are very few players that you can't get with 3 1st round picks.
       (Edgerrin James & Peyton Manning come to mind)

Draft:
------

 Remember that draftees will have lower scores than veterans, and that the
 younger players stats will grow as they age.  An 80 WR might end out as a 91
 WR (or might not).  Generally any draftee that starts as an 88+ OVR will get
 to 99 when they peak.

 Should you target players in areas you want, or simply go for the best
 players in the draft?  Depends.  I'd use your first pick(s) on getting the
 best players you can, and after that fill holes in your lineup.

 Draft Note:  Draftees salaries depend on 2 things:

                   Skill
                   When Drafted

              In fact, when they are drafted might even be MORE important!
              As an experiment, I created a quick Franchise, selected to play
              all the teams, then simulated up to the next offseason.  In the
              draft I selected all the BAD players first.  Then in the 7th
              round I selected all the good players.  The results were
              astounding, with BAD players demanding lots of money, and the
              good players wanting very very little.

              All of which means that 1st round draft picks are gonna cost you
              no matter how talented they are.

Releasing Players:
------------------

   First, I'd make sure that you can't trade this player for someone else.
   Remember that if you add some of your draft picks into the mix, you vastly
   increase the value of the player.

   But there are times when you simply MUST release someone.  Perhaps you need
   to clear salary room for your draft picks, or whatever.  However, anyone
   you release from your team can be picked up by another team, so I say, let
   them pay the price for picking up your garbage:

     Before releasing your player, (if you don't ever want them back) first
     Re-Sign them for as MUCH money as you can manage.  Then release them.

   I got a kicker up to 7.05 MILLION dollars before releasing him (a 99 OVR
   kicker).  This not only limits who can pick him up, but the team that does
   won't be able to pick up as many players afterwards.

   I'd also do this when trading.  First discover whether a trade is possible,
   then re-sign your guy(s) so you soak the other team for as much salary cap
   as possible.


-------------------------------------------------------------------------------
6. Madden Challenge
-------------------------------------------------------------------------------

 The "Madden Challenge" is EA's method for adding replay value to the game.
 What it is:  You get points based on how well your team performs in a game,
 these points can then be used to purchase playing cards.  These playing cards
 actually serve a useful function, most are cards of players and will provide
 that player with some small bonus.  Other cards unlock Hall of Fame players,
 old teams, new stadiums and whatnot.  The more valuable cards are more rare,
 and often very difficult to get.  Thus you must play a LOT of Madden 2001 to
 get all the cards!

 Points are assigned based on the difficulty setting of the game.  Also there
 are 5 "levels" of challenges to be completed.  It is possible to complete
 multiple levels on a single play (for example, a field goal you make from
 50 yards counts as both a Level 1 and a Level 4 challenge).

   Tip:  It is probably easiest to complete challenges while playing an
         Exhibition game with an All-Madden team. (any of them will do just
         fine)  Also in Exhibitions you can pick your opponent, so try to get
         a really bad team:  Bengals, Cardinals, etc. (or even take an NFL
         Europe team such as the Dragons)

   Tip:  I'd set the quarter time limit to 6 minutes.  Many of the challenges
         cap off at 6, so you won't want to go higher, but you still want
         plenty of time to get things done.

 Here is how you get points:

   Level 1:

     Difficulty   Points
     -------------------
     Rookie          2
     Pro             4
     All-Pro         6
     All-Madden      8

     Goal                                                               Type
     -------------------------------------------------------------------------
     Make a 40+ yard field goal                                        Kicking
     Punt the ball 50+ yards

     Hold CPU under 7 points (min quarter=4)                           Defense
     Recover a fumble on defense
     Intercept a pass on defense
     Sack the opposing QB
     Record 3 tackles with one player

     Score 21 points in a game (max quarter=6)                         Offense
     One reception by 3 different players
     Throw 2 TD passes with one player
     Gain 200 yards of total offense
     Complete 5 consecutive passes
     Complete a 30 yard pass

     No dropped passes all game (min quarter=4)                       Mistakes
     No offensive fumbles all game (min quarter=4)
     No interceptions thrown all game (min quarter=4)
     No sacks allowed all game (min quarter=4)

     Defeat the '99 Titans at Tennessee in the rain*             Teams-to-Beat
     Defeat the Indianapolis Colts at RCA Dome

     * Rain can be turned on in Stadium Select (Exhibition Mode)

   Level 2:

     Difficulty   Points
     -------------------
     Rookie          3
     Pro             6
     All-Pro         9
     All-Madden     12

     Goal                                                               Type
     -------------------------------------------------------------------------
     30 Yard KR avg for one player (min returns=2)                Kick Returns
     30 Yard PR avg for one player (min returns=2)

     Score 42 points in a game (max quarter=6)                         Offense
     Defeat the CPU by 28 points (max quarter=6)
     10 yard Rush Avg for one player (min attempts=5)
     Gain 100 receiving yards with one player
     Catch 2 TD passes with one player
     20 yard Rec Avg for one player (min receptions=3)
     Score 3 Rushing TD's with one player
     Throw for 300 yards with one player
     Throw 4 TD passes with one player
     Complete 80% of your passes
     Complete 10 consecutive passes
     Gain 100 rushing yards with one player

     Commit no penalties in a game (min quarter=4)                    Mistakes

     Record 2 sacks with one player                                    Defense
     Force 3 turnovers in one game on defense
     Record 5 tackles with two different players
     Hold CPU under 150 total off yards (min quarter=4)

     Defeat the '72 Dolphins with a regular team                 Teams-to-Beat

   Level 3:

     Difficulty   Points
     -------------------
     Rookie          4
     Pro             8
     All-Pro        12
     All-Madden     16

     Goal                                                               Type
     -------------------------------------------------------------------------
     Kick and recover an onside kick                                   Kicking
     Punt the ball out of bounds inside the 5 yard line

     Score 63 points in a game (max quarter=6)                         Offense
     Make 10 receptions with one player
     10 Rushing Attempts by two different players
     Gain 100 rushing & 50 receiving yds with one player
     Gain 150 receiving yards with one player
     Gain 150 rushing yards with one player
     Gain 400 yards of total offense (max quarter=6)
     Break a 40 yard run
     Complete 15 consecutive passes
     Complete a 60 yard pass

     Shut out the CPU (min quarter=4)                                  Defense
     Recover 2 fumbles on defense with one player
     Intercept 2 passes with one player
     Record 3 sacks with one player
     Deflect 4 passes with one player
     Record 8 tackles with one player

     Hold the '99 Rams under 75 passing yards with reg team      Teams-to-Beat
     Gain 150 rush yards vs. '75 Steelers (max quarter=6)

   Level 4:

     Difficulty   Points
     -------------------
     Rookie          5
     Pro            10
     All-Pro        15
     All-Madden     20

     Goal                                                               Type
     -------------------------------------------------------------------------
     Make a 50+ yard field goal                                        Kicking
     Punt the ball 65+ yards

     Make 6 two-point conversions in one game                          Offense
     Defeat the CPU by 56 points
     Gain 100 rushing yards with two different players
     Gain 100 receiving yards with two different players
     Gain 200 receiving yards with one player
     Complete 25 passes with one player
     40 Rushing Att by one player (max quarter=6)
     Throw for 500 yards with one player
     Gain 650 yards of total offense (max quarter=6)
     Achieve 20 first downs (Max quarter=6)
     Complete one pass to 7 different receivers
     Break a 60 yard run

     Return a fumble for a touchdown on defense                        Defense
     Cause 6 turnovers on defense
     Record 7 sacks with one player
     Record a safety on defense
     Return an interception for a touchdown

   Level 5:

     Difficulty   Points
     -------------------
     Rookie          6
     Pro            12
     All-Pro        18
     All-Madden     24

     Goal                                                               Type
     -------------------------------------------------------------------------
     Gain 200 KR yards with one player                            Kick Returns
     Gain 200 PR yards with one player
     Return a kickoff for a touchdown
     Return a punt for a touchdown

     Score 84 points in a game (max quarter=6)                         Offense
     Complete 100% of your passes (min attempts=5)
     100 receiving yards by three players
     Gain 100 rushing & 100 passing yards with one player
     Gain 100 rushing & 150 passing yards with one player
     20 yard Rush Avg for one player (min attempts=3)
     200 passing yards by two different players
     Gain 250 rushing yards with one player
     Break 10 tackles with one player
     Break an 80 yard run
     Complete 20 consecutive passes
     Play injured and score a touchdown
     Complete a 90 yard pass

     Intercept 5 passes on defense                                     Defense
     Hold CPU under 0 total off yards (min quarter=4)
     Record two safeties in a game

 Now to list all the cards.

   Tip:  Getting a lot of duplicates that you won't use?  You can sell these
         back and get points in return.

   Note:  Once you get around having 200 of the cards (there are 297 total)
          you might go several "packs" without getting a single new pack.
          Just like in real life, eh?

 Each Player Card comes in 3 flavors:

   Bronze:  provides a 25% ratings boost for 1 play
   Silver:  provides a 25% ratings boost for 1 Quarter
   Gold:    provides a 25% ratings boost for 1 Half

   And as you will see, not every player in the league gets a card.

   1           Troy Aikman
   2           Mike Alstott
   3           Jamal Anderson
   4           Jesse Armstead
   5           Champ Bailey
   6           Charlie Batch
   7           Cornelius Bennett
   8           Jerome Bettis
   9           Steve Beuerlein
   10          Tim Biakabutuka
   11          Blaine Bishop
   12          Jeff Blake
   13          Drew Bledsoe
   14          Peter Boulware
   15          Stephen Boyd
   16          Tony Brackens
   17          Chad Bratzke
   18          Derrick Brooks
   19          Chad Brown
   20          Gilbert Brown
   21          Tim Brown
   22          Isaac Bruce
   23          Mark Brunell
   24          Ray Buchanan
   25          Terrell Buckley
   26          Cris Carter
   27          Kevin Carter
   28          Chris Chandler
   29          Dexter Coakley
   30          Kerry Collins
   31          Curtis Conway
   32          Tim Couch
   33          Bryan Cox
   34          Germane Crowell
   35          Stephen Davis
   36          Terrell Davis
   37          Brian Dawkins
   38          Dermontti Dawson
   39          Warrick Dunn
   40          Greg Ellis
   41          Curtis Enis
   42          Marshall Faulk
   43          Brett Favre
   44          Mark Fields
   45          William Floyd
   46          Doug Flutie
   47          Antonio Freeman
   48          Joey Galloway
   49          Rich Gannon
   50          Eddie George
   51          Aaron Glenn
   52          Terry Glenn
   53          Tony Gonzalez
   54          Elvis Grbac
   55          Darrell Green
   56          Az-Zahir Hakim
   57          Jim Harbaugh
   58          Kevin Hardy
   59          Marvin Harrison
   60          Rodney Harrison
   61          James Hasty
   62          Ike Hilliard
   63          Raghib Ismail
   64          Edgerrin James
   65          Brad Johnson
   66          Kevin Johnson
   67          Keyshawn Johnson
   68          Andy Katzenmoyer
   69          Jevon Kearse
   70          Shaun King
   71          Levon Kirkland
   72          Jon Kitna
   73          Ty Law
   74          Dorsey Levens
   75          Jermaine Lewis
   76          Mo Lewis
   77          John Lynch
   78          Peyton Manning
   79          Curtis Martin
   80          Russell Maryland
   81          Terance Mathis
   82          Ed McCaffrey
   83          Keenan McCardell
   84          Ed McDaniel
   85          O.J. McDuffie
   86          Willie McGinest
   87          Donovan McNabb
   88          Steve McNair
   89          Cade McNown
   90          Natrone Means
   91          Jamir Miller
   92          Barry Minter
   93          Herman Moore
   94          Rob Moore
   95          Johnny Morton
   96          Randy Moss
   97          Eric Moulds
   98          Muhsin Muhammad
   99          Adrian Murrell
   100         Ken Norton Jr.
   101         Jonathon Ogden
   102         Terrell Owens
   103         Carl Pickens
   104         Jake Plummer
   105         Robert Porcher
   106         John Randle
   107         Jake Reed
   108         Jerry Rice
   109         Simeon Rice
   110         Andre Rison
   111         Willie Roaf
   112         Marcus Robinson
   113         Bill Romanowski
   114         Darrell Russell
   115         Warren Sapp
   116         Darnay Scott
   117         Junior Seau
   118         Jason Seahorn
   119         Shannon Sharpe
   120         Akili Smith
   121         Antowain Smith
   122         Bruce Smith
   123         Emmitt Smith
   124         Jimmy Smith
   125         Robert Smith
   126         Rod Smith
   127         Takeo Spikes
   128         Shawn Springs
   129         Duce Staley
   130         J.J. Stokes
   131         Michael Strahan
   132         Bobby Taylor
   133         Fred Taylor
   134         Jason Taylor
   135         Vinny Testaverde
   136         Yancey Thigpen
   137         Zach Thomas
   138         Jesse Tuggle
   139         Andre Wadsworth
   140         Wesley Walls
   141         Hines Ward
   142         Kurt Warner
   143         Ricky Watters
   144         Michael Westbrook
   145         Aeneas Williams
   146         Ricky Williams
   147         Grant Wistrom
   148         Charles Woodson
   149         Rod Woodson
   150         Frank Wycheck

 Then there are the Hall of Fame cards.  These cards, when used, add this old-
 timer to the roster as a Free Agent.

   151         Carl Banks
   152         Bill Bates
   153         Jerome Brown
   154         Jim Burt
   155         Keith Byars
   156         Dwight Clark
   157         Gary Clark
   158         Roger Craig
   159         Richard Dent
   160         John Elway
   161         Boomer Esiason
   162         Jumpy Geathers
   163         Kevin Greene
   164         Dan Hampton
   165         Rodney Hampton
   166         Tim Harris
   167         Ken Harvey
   168         Craig Heyward
   169         Jay Hilgenberg
   170         Merrill Hoge
   171         Keith Jackson
   172         Rickey Jackson
   173         Joe Jacoby
   174         Pepper Johnson
   175         Brent Jones
   176         Seth Joyner
   177         Jim Kelly
   178         Jim Lachey
   179         Steve Largent
   180         Dexter Manley
   181         Charles Mann
   182         Dan Marino
   183         Wilbur Marshall
   184         Clay Matthews
   185         Jim McMahon
   186         Karl Mecklenburg
   187         Dave Meggett
   188         Matt Millen
   189         Art Monk
   190         Joe Morris
   191         William Perry
   192         Tom Rathman
   193         Barry Sanders
   194         Phill Simms
   195         Mike Singletary
   196         Jackie Slater
   197         Pat Swilling
   198         Steve Tasker
   199         Herschel Walker
   200         Reggie White

 Cheats!

   201         1st and 5
   202         1st and 15
   203         5th Down
   204         3rd Down
   205         Human Plow
   206         Super Dive
   207         Da Boot
   208         Tight Fit
   209         Da Bomb
   210         Lame Duck
   211         Mistake Free
   212         Fumblitis
   213         BINGO!
   214         Unforced Errors
   215         Mr. Mobility
   216         Extra Credit
   217         Touchy
   218         Bad Spot
   219         Toast
   220         Jam
   221         Pocket Protectors
   222         Penetration
   223         QB on Target
   224         Coffin Corner
   225         Wind Gust
   226         Hands of Glue
   227         Hands of Stone
   228         Couch Potato
   229         Time Out
   230         Ouch!
   231         Worker's Comp
   232         Passerby

 Stadiums

   233         Super Bowl XXXV
   234         Super Bowl XXXVI
   235         Super Bowl XXXVII
   236         Super Bowl XXXVIII
   237         Aloha Stadium
   238         Old Redskins Stadium
   239         Old Oakland Stadium
   240         Old Houston Stadium
   241         Tiburon Stadium
   242         EA Sports Stadium
   243         Dodge City Stadium
   244         Nile High Stadium
   245         Alpha Blitz Stadium
   246         Maddenstein Stadium

 Old Teams

   247         '78 Dolphins
   248         '78 Oilers
   249         '79 Cowboys
   250         '79 Redskins
   251         '80 Raiders
   252         '81 49ers
   253         '82 Redskins
   254         '83 Raiders
   255         '84 49ers
   256         '85 Bears
   257         '86 Giants
   258         '87 Redskins
   259         '88 49ers
   260         '89 49ers
   261         '90 Giants
   262         '91 Redskins
   263         '92 Cowboys
   264         '93 Cowboys
   265         '94 49ers
   266         '94 Broncos
   267         '94 Chiefs
   268         '95 Cowboys
   269         '96 Packers
   270         '97 Broncos
   271         '98 Broncos
   272         '98 Vikings
   273         '99 Rams

 All-Madden Teams

   274         '84 All Madden
   275         '85 All Madden
   276         '86 All Madden
   277         '87 All Madden
   278         '88 All Madden
   279         '89 All Madden
   280         '90 All Madden
   281         '91 All Madden
   282         '92 All Madden
   283         '93 All Madden
   284         '94 All Madden
   285         '95 All Madden
   286         '96 All Madden
   287         '97 All Madden
   288         '98 All Madden
   289         Madden Super Bowl

 Strange Teams

   290         Marshals
   291         Mummies
   292         Sugar Buzz
   293         Monsters
   294         Team Ecko
   295         Tiburon
   296         EA Sports
   297         John Madden


-------------------------------------------------------------------------------
Frequently Asked Questions
-------------------------------------------------------------------------------

 Q:  How do I challenge a play?

 A:  You can't.  The game will decide if it will LET YOU challenge a play.
     At that point you get the option of challenging or not, if you win, the
     call is reversed, if you lose you lose a timeout.  Since the game already
     gets the calls right 100% of the time (at least, it can), I don't see the
     point of even including this in the game.


 Q:  My game keeps freezing up on me, how can I fix this?

 A:  This one happened to me a lot.  What I did was go to setting, and turned
     off the commentary (in Sound options, far right).  After that it hasn't
     frozen up once.


 Q:  How can I get my player to do a specific End Zone Celebration after a
     touchdown?

 A:  You can't in the PS2 version, I believe the list of celebrations works
     only for the PSone version.


 Q:  How do I down the kickoff in the endzone?

 A:  First, ONLY try this if you caught it in the endzone, otherwise run for
     it.  In order to down it, simply press TRIANGLE (before he starts
     running, once he runs, pressing TRIANGLE makes him jump).  To simplify
     this, I usually press TRIANGLE BEFORE he catches it (Fair Catch).


 Q:  Where do the super teams (Ecko, Monsters, Tiburon, etc.) show up?

 A:  Those are only for Exhibition and Practice modes.


 Q:  I got some Hall of Fame player cards, how do I get them on my team?

 A:  You need to PLAY the card first.  Go to your Madden Cards, find the
     Hall of Famer you wish to add, then Play that card.  You can then find
     him on the Free Agent list.  Since the Hall of Famers are usually pretty
     old, don't expect them to stick around for next season...


 Q:  What are Hot Routes?

 A:  While lined up in Offense, pressing TRIANGLE will bring up the Hot Routes
     display.  What you do then, is select a player, then change their routes.
     So, say your Tight End is currently going to be running forward, then
     turning towards the sideline.  His passing icon is currently the X
     button.  So, you would rather that he ran towards the Endzone instead.
     Press TRIANGLE, then X, then push UP and his route now runs up to the
     endzone.


 Q:  What is a "pancake"?

 A:  Where the offensive player flattens the defender, often by sitting on
     him.  I believe the term "pancake" is unique to Madden NFL.


-------------------------------------------------------------------------------
Final Words...
-------------------------------------------------------------------------------

This FAQ was written entirely using the GWD Text Editor:  (shareware)
 http://www.gwdsoft.com/

_________________________
Shameless Self Promotion:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I am Dan Simpson ([email protected]) and have also written FAQs for:

   NES:      Disney Adventures in the Magic Kingdom
             Final Fantasy -- Magic FAQ
             The Legend of Zelda
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                           -- Forging/Dating FAQ
   PS2:      Madden NFL 2001
   XBOX:     Star Wars: KotOR II: The Sith Lords -- FAQ/Walkthrough
                                                 -- Influence Guide
   PC:       AD&D Rules FAQ, 2nd and 3rd Editions
             Baldur's Gate & Tales of the Sword Coast -- FAQ/Walkthrough
                                                         NPC List
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             Master of Magic (revision)
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                                     Items Listing
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 All of my FAQs can be found at:
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   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


________________
Version History:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Version 1.0  March 28, 2001  52k

 Version 2.0  April 13, 2001  56k

   Updated the sacking strategy a little.  Added a Frequently Asked Questions
   section.  Added a Draft Note (dealing with draftees salaries).  Other small
   changes.

 Version 2.5  July 16, 2001  62k

   Updated the Franchise Mode section a little (adding some text on Releasing
   Players).  Created a section for offensive Formations & Plays.  Added a
   small note about Coverage Audibles in the Defense section.

 Version 2.51  January 19, 2005  63k

   Changed my email address and some minor tweaks to the format.


_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This Document is Copyright 2001-2005 by Dan Simpson
Madden NFL 2001 is Copyright 2000 by EA Sports

I am not affiliated with EA, Madden, the NFL or anyone who had anything to do
with the creation of this game.  This FAQ may be posted on any site so long as
NOTHING IS CHANGED and you EMAIL ME telling me that you are posting it.  You
may not charge for, or in any way profit from this FAQ.