Killer Instinct 2 moves List for T.J. Combo
by ICEOUT - Version 1.1 - April 30, 1996.
Initial Version(4/7/96): Had most moves, some info.
Version 1.1(4/21/96): Some new moves/sample combos/more hints,
including a new move and 20-HIT COMBO sent to me by MDSPINAL.
Version 1.2(4/30/96): Added transition moves, counter attacks,
stun block moves, and standard game ending.
Here is a moves list for T.J. Combo in KI2, which is my favorite
character to use.
LEGEND: 1 2 3 B=back DB=down-back D=down
4 5 6 DF=down-forward F=forward ( )=hold
*The moves*
Backhand: (B),F+1
Double Backhand: (F),B+1
2x Roll: (B),F+2
3x Roll: (B),DB,D,DF,F+2
Overhead: B+2
Shoulder Throw: F+2 close
K.O.: (B),F+3
Weak K.O.: (B),DB,D,DF,F+3
Power Punch: (3),release,3 to swing
Knock Out: D+3
Switch Sides: (B),F+4
Fake dizzy: F,DF,D,DB,B+4
Quaker: (B),F+5
AirQuaker: Jump B,DB,D,DF,F+5
Dash Overhead: (B),F+6
Frieght Train: F+6
Head Butt: 6(close)
Air Knee Attack: (both players must be in mid-air)
(F),B+4 after jump 2/5
(F),B+5 after jump 3/6
(F),B+6 after jump 1/4
Double Freight Train: (B),F+6 in combo(3 or less enders done)
Roll Retreat: B,B
Rising Knee Recovery: (B),F+4/5/6 when knocked down
Rising Knee: (B),F+5 in combo(no enders done)
Combo Breaker: (B),F+1/2/3/4/5/6 Each punch breaks its kick,
each kick its punch.
Air Juggle: (B),F+3 at end of combo
*Transition Moves*
K.O. to Roll - (B),F+3(far) (F),B+2
Cancel K.O. run(far): (B),F+3 (F),B+3
K.O. to 3x roll: (B),DB,D,DF,F+3 (F),B+2
Recovery to AirQuaker: (B),F+5 F,DF,D,DB,B+5(UNCONFIRMED)
*Stun Block( (B)+1 on close attack) moves*
Dizzy: (B),F+3
Special: (B),F+2(all specials hit 3 times)
*Counter Attacks*
Counter incoming attack - D+3 / (B),F+3(early)
Counter projectiles: Any Roll
Direct counter(will reverse lateral attacks like Jago's wind kick.)
(unknown)
*Super Moves* - need super energy
1. Super Frieght Train- F,DF,D,DB,B,F+3 - 40%+ damage
2. SHADOW Speed Roll: F,DF,D,DB,B,F+2 - shadow trails follow
3. Super Quaker - Jump F,DF,D,DB,B+5
4. Super Punches - B,DB,D,DF,F,B+1 in combo
5. 5x Roll: B,DB,D,DF,F,B+2* in combo
*Combo Moves*
Enders (2+ hits into combo): (B),F+1/3/4/5 5th: (B),F+6
You have to do the first four during the match to do the 5th,
earlier chip versions do not have 5th enders.
ULTRA COMBO: (F),B+3 (2+ hits into combo, their red bar flashing)
0-1 enders done: 14 hits 2: 18 3: 22 4: 26 5: 30
Post-Ultra Juggle: F,DF,D,DB,B,F+3(+4 hits)
(Do just before last uppercut, SUPER bar builds up once in ultra)
1ST ROUND ULTRA: (B),F+6(2+ hits into combo, their green bar
empty)(7 hits)
Ultimate #1: (4),release in combo - Power Punch
Ultimate #2: (F),DF,D,DB,B,F+6 - Gun Shot
COMBO STARTERS: Use after
1 or 4 (B),F+2/(B),DB,D,DF,F+2,Jump 2 or 5
(B),F+5,Overhead B+2,SHADOW Roll
2 or 5 (B),F+6/ (B),DB,D,DF,F+3, Jump 3 or 6
3 or 6 (B),F+1, Jump 1 or 4
SAMPLE COMBO#1: Jump 6,(B),2,F+2,F,DF,D,DB,B,F+3(SUPER)
SAMPLE COMBO#2: (B),DB,D,DF,F+3,5,D+3,(B),F+3
20 HIT(from
[email protected]):
(B),F+2,(B),1,F+6,(F),B+2,1,F+2(throw),jump (F),6,B+5,
F,DF,D,DB,B,F+3(SUPER)
HINTS: Use the Shoulder Throw in a combo and you can juggle
with anything that will connect!
Use the D+3 Knock Out move in a combo, and you can follow up
with the (B),F+3 juggle
Do all enders to build up the number of hits for your endings and
ULTRA COMBO.
To see Combo's scores, tap up 5 times during attract screens.
His SHADOW roll dosen't do any more damage than his triple
roll, it just goes a lot faster.
You can link a 3 or a 6 after an autosecond or in place of one.
ENDING:(there may be more depending on who you Ultimate).
(movie of Combo standing in front of American flag which says
"T.J. COMBO FOR PRESIDENT")
"Having won the tournament. Combo knows he can do anything."
(still shot of Combo standing in front of the time gate.)
"Rejected by modern society for cheating, Combo grabs the
chance to win fame again - this time in the arena"
(still shot of Combo in boxing gym)
"Staying in the past, he puts his fighting skills to work and
quickly becomes a great champion."
*Credits*
[email protected] - sent me Double Freight Train and 20-hit
Jedi Master - had Super Punches move on WWW page/stun moves
Chris Blaney - Several correct moves/ 5x Roll move
Hardcore - had AirQuaker move on WWW page
Anthony Festino - had correct autoseocnd system on his FAQ
KILLER INSTINCT and all associated (C)1994,95,96 NINTENDO