| |
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%%---JET FORCE GEMINI---%%%%%| |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
| | |
| | |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| ~~~~~~~FAQ/Walkthrough~~~~~~~ |
| o----------o |
| |by me frog| |
|----------------------+----------o----------o-------+------------+----------|
|
[email protected] | Created on: May 25, 2004 |VersionFinal| N64 |
|----------------------+----------o----------o-------+------------+----------|
| RATED T (FOR TEEN) | Last update: Jan. 2, 2005 | AIM: NOW CLOSED |
+----------------------+----------o----------o-------+------------+----------+
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Table of Contents %%%%%| |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+------------------------------------------------------------------------------+
|Ch.#| Name of Chapter/Sub-Section|Search | Description |%%%|
+------------------------------------------------------------------------------+
|(01)| VERSION HISTORY | VER. | I'll describe the updates here |100|
+------------------------------------------------------------------------------+
|(02)| INTRODUCTION | INTR | My introduction to Banjo-Tooie |100|
+------------------------------------------------------------------------------+
|(03)| GAME BASICS | GBAS |The game basics/overview of JFG |100|
| 3a | Character Select |CHARSEL| Selecting the characters |100|
| 3b | Character Differences |CHARDIF| The three special abilities |100|
| 3c | Tribals |TRIBALS| The reason for the Tribals |100|
| 3d | Ship Parts |SHIPPAR|The reason for the twelve SParts|100|
| 3e | Diamond Geezer |DIAMOND| The merchant in JFG |100|
| 3f | Health |GEMGEMI| How health works in JFG |100|
| 3g | Weapons |GUNSWEA| The different weapons in JFG |100|
| 3h | Ammunition Crates |AMMOCRA| The description of the crates |100|
| 3i | Worlds | WORLDS| The different worlds in JFG |100|
| 3j | Jetpack | JETP | The jetpack in JFG |100|
| 3k | Bonus Totems | TOTEM | The multi-bonus totems in JFG |100|
| 3l | Floyd | FLOYD | The Floyd robot in JFG |100|
| 3m | Controls | CONT |The basic button controls in JFG|100|
+------------------------------------------------------------------------------+
|(04)| WALKTHROUGH: PROLOGUE |WALKONE| The prologue walkthrough to JFG|100|
| 4a | Opening |OPENING| The opening cinema of the game |100|
| 4b | Character Select | CHAR1 | Selecting the character |100|
| 4c | Goldwood: Entrance | GOLD0 | The guide for World 1, Stage 0 |100|
| 4d | Goldwood: Outset | GOLD1 | The guide for World 1, Stage 1 |100|
| 4e | Goldwood: Interior | GOLD3 | The guide for World 1, Stage 3 |100|
| 4f | S.S. Anibus: Entrance | S.S.0 | The guide for World 4, Stage 0 |100|
| 4g | S.S. Anibus: Hold | S.S.1 | The guide for World 4, Stage 1 |100|
| 4h | Tawfret: Bog | TAWF1 | The guide for World 6, Stage 1 |100|
| 4i | Tawfret: Bridge | TAWF2 | The guide for World 6, Stage 2 |100|
| 4j | Tawfret: Castle | TAWF3 | The guide for World 6, Stage 3 |100|
| 4k | Mizar's Palace: Entrance | MIZA0 |The guide for World 14, Stage 0 |100|
| 4l | Mizar's Palace: Lobby | MIZA1 |The guide for World 14, Stage 1 |100|
| 4m |Mizar's Palace: Rendezvous P| MIZAR |The guide for World 14, Rendez. |100|
| 4n | Character Select | CHAR2 | Selecting the next character |100|
| 4o | Sekhment: Battle Cruiser | SEKH1 | The guide for World 7, Stage 1 |100|
| 4p | Cerulean: Dune | CERU1 | The guide for World 9, Stage 1 |100|
| 4q | Ichor: Military Base | ICHO1 |The guide for World 10, Stage 1 |100|
| 4r | Mizar's Palace: Entrance | MIZA0 |The guide for World 14, Stage 0 |100|
| 4s | Mizar's Palace: Fume | MIZA2 |The guide for World 14, Stage 2 |100|
| 4t |Mizar's Palace: Rendezvous P| MIZAR |The guide for World 14, Rendez. |100|
| 4u | Character Select | CHAR3 | Selecting the final character |100|
| 4v | Spawnship: Troop Carrier | SPAW1 |The guide for World 11, Stage 1 |100|
| 4w | Rith Essa: Buff | RITH1 |The guide for World 12, Stage 1 |100|
| 4x | Rith Essa: Interior | RITH4 |The guide for World 12, Stage 4 |100|
| 4y | Eschebone: Approach | ESCH1 |The guide for World 12, Stage 1 |100|
| 4z | Eschebone: Thorax | ESCH2 |The guide for World 13, Stage 2 |100|
| 4aa| Mizar's Palace: Chasm | MIZA3 |The guide for World 14, Stage 3 |100|
| 4bb|Mizar's Palace: Rendezvous P| MIZAR |The guide for World 14, Rendez. |100|
+------------------------------------------------------------------------------+
|(05)| WALKTHROUGH: RENDEZVOUS |WALKTWO| The guide for the first Mizar |100|
+------------------------------------------------------------------------------+
|(06)| GOLDWOOD |GOLDWOO| Complete guide for World 1 |100|
| 6A | ENTRANCE |STAGE0 | Complete guide for Stage 0 |100|
| 6Aa| Weapons |WEAPON1| Weapons for the Entrance |100|
| 6Ab| Bonus Totems | BONUS1| Bonus Totems for the Entrance |100|
| 6B | OUTSET |STAGE1 | Complete guide for Stage 1 |100|
| 6Ba| Tribals |TRIBA1 | Tribals for Stage 1 |100|
| 6Bb| Floyd Missions |FLOYD1 | Floyd Mission for Goldwood |100|
| 6C | LODGE |STAGE2 | Complete guide for Stage 2 |100|
| 6Ca| Access |ACCESS1| Accessing Stage 2 |100|
| 6Cb| Tribals |TRIBA2 | Tribals for Stage 2 |100|
| 6Cc| Ship Part |SHIP 1 | Ship Part #1 |100|
| 6D | INTERIOR |STAGE3 | Complete guide for Stage 3 |100|
| 6Da| Tribals |TRIBA3 | Tribals for Stage 3 |100|
| 6E | RIM |STAGE4 | Complete guide for Stage 4 |100|
| 6Ea| Access |ACCESS2| Accessing Stage 4 |100|
| 6Eb| Tribals |TRIBA3 | Tribals for Stage 4 |100|
| 6Ec| Weapons |WEAPON2| Weapons for Stage 4 |100|
+------------------------------------------------------------------------------+
|(07)| SPACESTATION |SPACEST| Complete guide for World 2 |100|
| 7A | ABANDONED WRECK |STAGE5 | Complete guide for Stage 1 |100|
| 7Aa| Tribals |TRIBA4 | Tribals for Stage 1 |100|
| 7Ab| Weapons |WEAPON3| Weapons for Stage 1 |100|
+------------------------------------------------------------------------------+
|(08)| GEM QUARRY |GEMQUAR| Complete guide for World 3 |100|
| 8A | LANDING |STAGE6 | Complete guide for Stage 1 |100|
| 8Aa| Tribals |TRIBA5 | Tribals for Stage 1 |100|
| 8Ab| Ship Part |SHIP 2 | Ship Part #2 |100|
+------------------------------------------------------------------------------+
|(09)| S.S. ANIBUS |S.S.ANI| Complete guide for World 4 |100|
| 9A | HOLD |STAGE7 | Complete guide for Stage 1 |100|
| 9Aa| Tribals |TRIBA6 | Tribals for Stage 1 |100|
| 9Ab| Floyd Missions |FLOYD2 | Floyd Mission for the S.S. |100|
| 9Ac| Bonus Totems |BONUS2 | Bonus Totems for the Hold |100|
| 9B | PASSAGEWAY |STAGE8 | Complete guide for Stage 2 |100|
| 9Ba| Access |ACCESS3| Accessing Stage 2 |100|
| 9Bb| Tribals |TRIBA7 | Tribals for Stage 2 |100|
| 9Bc| Ship Part |SHIP 3 | Ship Part #3 |100|
| 9C | DEPOSITORY |STAGE9 | Complete guide for Stage 3 |100|
| 9Ca| Access |ACCESS4| Accessing Stage 3 |100|
| 9Cb| Tribals |TRIBA8 | Tribals for Stage 3 |100|
+------------------------------------------------------------------------------+
|(10)| WALKWAY |WALKWAY| Complete guide for World 5 |100|
|10A | PEAK |STAGE10| Complete guide for Stage 1 |100|
|10Aa| Tribals |TRIBA9 | Tribals for Stage 1 |100|
|10Ab| Bonus Totems |BONUS3 | Bonus Totems for the Peak |100|
|10Ac| Weapons |WEAPON4| Weapons for Stage 1 |100|
+------------------------------------------------------------------------------+
|(11)| TAWFRET |TAWFRET| Complete guide for World 6 |100|
|11A | BOG |STAGE11| Complete guide for Stage 1 |100|
|11Aa| Tribals |TRIBA10| Tribals for Stage 1 |100|
|11B | BRIDGE |STAGE12| Complete guide for Stage 2 |100|
|11Ba| Tribals |TRIBA11| Tribals for Stage 2 |100|
|11Bb| Ship Part |SHIP 4 | Ship Part #4 |100|
|11Bc| Bonus Totems |BONUS4 | Bonus Totems for the Bridge |100|
|11C | CASTLE |STAGE13| Complete guide for Stage 3 |100|
|11Ca| Tribals |TRIBA12| Tribals for Stage 3 |100|
+------------------------------------------------------------------------------+
|(12)| SEKHMENT |SEKHMEN| Complete guide for World 7 |100|
|12A | BATTLE CRUISER |STAGE14| Complete guide for Stage 1 |100|
|12Aa| Tribals |TRIBA13| Tribals for Stage 1 |100|
|12Ab| Keys | KEY1 | Keys for Stage 1 |100|
+------------------------------------------------------------------------------+
|(13)| WATER RUINS |WATERRU| Complete guide for World 8 |100|
|13A | LOST ISLAND |STAGE15| Complete guide for Stage 1 |100|
|13Aa| Access |ACCESS5| Accessing Stage 1 |100|
|13Ab| Tribals |TRIBA14| Tribals for Stage 1 |100|
|13Ac| Weapons |WEAPON5| Weapons for Stage 1 |100|
|13Ad| Ship Part |SHIP 5 | Ship Part #5 |100|
|13Ae| Ship Part |SHIP 6 | Ship Part #6 |100|
+------------------------------------------------------------------------------+
|(14)| CERULEAN |CERULEA| Complete guide for World 9 |100|
|14A | DUNE |STAGE16| Complete guide for Stage 1 |100|
|14Aa| Tribals |TRIBA15| Tribals for Stage 1 |100|
+------------------------------------------------------------------------------+
|(15)| ICHOR | ICHOR | Complete guide for World 10 |100|
|15A | MILITARY BASE |STAGE17| Complete guide for Stage 1 |100|
|15Aa| Tribals |TRIBA16| Tribals for Stage 1 |100|
|15Ab| Ship Part |SHIP 7 | Ship Part #7 |100|
|15Ac| Floyd Missions |FLOYD3 | Floyd Mission for Ichor |100|
|15B | PERIMETER |STAGE18| Complete guide for Stage 2 |100|
|15Ba| Access |ACCESS6| Accessing the Perimeter |100|
|15Bb| Tribals |TRIBA17| Tribals for Stage 2 |100|
+------------------------------------------------------------------------------+
|(16)| SPAWNSHIP |SPAWNSH| Complete guide for World 11 |100|
|16A | TROOP CARRIER |STAGE19| Complete guide for Stage 1 |100|
|16Aa| Tribals |TRIBA18| Tribals for Stage 1 |100|
|16Ab| Ship Part |SHIP 8 | Ship Part #8 |100|
+------------------------------------------------------------------------------+
|(17)| RITH ESSA |RITHESS| Complete guide for World 12 |100|
|17A | BUFF |STAGE20| Complete guide for Stage 1 |100|
|17Aa| Tribals |TRIBA19| Tribals for Stage 1 |100|
|17B | ASCENT |STAGE21| Complete guide for Stage 2 |100|
|17Ba| Access |ACCESS7| Accessing Stage 2 |100|
|17Bb| Tribals |TRIBA20| Tribals for Stage 2 |100|
|17C | MINE |STAGE22| Complete guide for Stage 3 |100|
|17Ca| Acess |ACCESS8| Accessing Stage 3 |100|
|17Cb| Tribals |TRIBA21| Tribals for Stage 3 |100|
|17Cc| Ship Part |SHIP 9 | Ship Part #9 |100|
|17Cd| Bonus Totems |BONUS5 | Bonust Totems for the Mine |100|
|17D | INTERIOR |STAGE23| Complete guide for Stage 4 |100|
|17Da| Tribals |TRIBA22| Tribals for Stage 4 |100|
+------------------------------------------------------------------------------+
|(18)| ESCHEBONE |ESCHEBO| Complete guide for World 13 |100|
|18A | APPROACH |STAGE24| Complete guide for Stage 1 |100|
|18Aa| Tribals |TRIBA23| Tribals for Stage 1 |100|
|18B | THORAX |STAGE25| Complete guide for Stage 2 |100|
|18Ba| Tribals |TRIBA24| Tribals for Stage 2 |100|
|18C | CORTEX |STAGE26| Complete guide for Stage 3 |100|
|18Ca| Access |ACCESS9| Accessing Stage 3 |100|
|18Cb| Tribals |TRIBA25| Tribals for Stage 3 |100|
|18Cc| Ship Part |SHIP 10| Ship Part #10 |100|
+------------------------------------------------------------------------------+
|(19)| MIZAR'S PALACE |MIZAR'S| Complete guide for World 14 |100|
|19A | LOBBY |STAGE27| Complete guide for Stage 1 |100|
|19Aa| Tribals |TRIBA26| Tribals for Stage 1 |100|
|19B | FUME |STAGE28| Complete guide for Stage 2 |100|
|19Ba| Tribals |TRIBA27| Tribals for Stage 2 |100|
|19C | CHASM |STAGE29| Complete guide for Stage 3 |100|
|19Ca| Tribals |TRIBA28| Tribals for Stage 3 |100|
|19D | RENDEZVOUS POINT |STAGE30| Complete guide for Stage 4 |100|
|19Da| Ship Part |SHIP 11| Ship Part #11 |100|
|19Db| Ship Part |SHIP 12| Ship Part #12 |100|
+------------------------------------------------------------------------------+
|(20)| ASTEROID |ASTEROI| Complete guide for World 15 |100|
|20a | MIZAR'S LAIR |STAGE31| Complete guide for Stage 1 |100|
|20b | Access |ACCESS0| Accessing Mizar's Lair |100|
|20c | Reaching Mizar |REACHMI| Getting through Mizar's Lair |100|
|20d | The Final Battle |FINALBA| The final battle with Mizar |100|
|20e | Plot Twist (Spoilers!) |PLOTWIS| The after-battle cinema |100|
|20f | The Final Mission |FLOYD'S| The final Floyd Mission |100|
|20g | Ending (Spoilers!) | END | The ending to the game |100|
+------------------------------------------------------------------------------+
|(21)| WEAPON CAPACITY CRATES |WEAPINF| The crates for every weapon |100|
|21a | Pistol | PISTOL| Pistol crates |100|
|21b | Machine Gun |MACHINE| Machine Gun crates |100|
|21c | Plasma Shotgun |PLASMAS| Plasma Shotgun crates |100|
|21d | Homing Missles |HOMINGM| Homing Missle crates |100|
|21e | Cluster Bombs |CLUSTER| Cluster Bomb crates |100|
|21f | Tri-Rocket Launcher |TRI-ROC| Tri-Rocket crates |100|
|21g | Grenades |GRENADE| Grenade crates |100|
|21h | Sniper Rifle |SNIPERR| Sniper Rifle crates |100|
|21i | Remote Mines |REMOTEM| Remote Mine crates |100|
|21j | Shurikens |SHURIKE| Shuriken crates |100|
|21k | Proximity Mines |PROXIMI| Proximity Mine crates |100|
|21l | Shocker |SHOCKER| Shocker crates |100|
|21m | Flamethrower |FLAMETH| Flamethrower crates |100|
+------------------------------------------------------------------------------+
|(22)| SHIP PART DESCRIPTIONS |SHIPPAR| Descriptions and info on parts |100|
+------------------------------------------------------------------------------+
|(23)| FLOYD MISSIONS |FLOYDMI| The six Floyd Mission guides |100|
|23a | Mission 1 (Mizar's Palace) |MISS. 1| The first Floyd mission |100|
|23b | Mission 2 (Goldwood) |MISS. 2| The second Floyd mission |100|
|23c | Mission 3 (S.S. Anibus) |MISS. 3| The third Floyd mission |100|
|23d | Mission 4 (Ichor) |MISS. 4| The fourth Floyd mission |100|
|23e | Mission 5 (Eschebone) |MISS. 5| The fifth Floyd mission guide |100|
|23g | Mission 6 (Asteroid) |MISS. 6| The sixth Floyd mission guide |100|
+------------------------------------------------------------------------------+
|(24)| ENEMY LIST |ENEMIES| The enemy guide for JFG |100|
|24a | Drone Family (4) |ENEM1-4| Info on Soldier Drones |100|
|24e | Flying Drone Family (4) |ENEM5-8| Info on the four Flying Drones |100|
|24f | Giant Drone Family (3) |ENE9-11| Info on the four Big Drones |100|
+------------------------------------------------------------------------------+
|(25)| GEMINI HOLDERS |GEMINIH| The Gemini Holders in the game |100|
|25a | Juno |JUNOGEM| The Gemini Holders for Juno |100|
|25b | Vela |VELAGEM| The Gemini Holders for Vela |100|
|25c | Lupus |LUPUSGE| The Gemini Holders for Lupus |100|
+------------------------------------------------------------------------------+
|(26)| MULTIPLAYER |MULIPLA| Multiplayer information |100|
+------------------------------------------------------------------------------+
|(27)| SECRETS |SECRETS| Well, what do you think? |100|
+------------------------------------------------------------------------------+
|(28)| LEGAL INFORMATION |LEGAL | My legal information |100|
+------------------------------------------------------------------------------+
|(29)| CONTACT |CONTAC | Contact rules/how to contact me|100|
+------------------------------------------------------------------------------+
|(30)| CREDITS/CLOSING | CRCO | The wrap up to this FAQ |
+------------------------------------------------------------------------------+
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Version History %%%%%| VER. |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+-----------+---------------+--------------------------------------------------
VersionFinal| Jan. 2, 2005 | The final update that I am making to this FAQ.
+-----------+---------------+--------------------------------------------------
+-----------+---------------+--------------------------------------------------
|Version 1.0| July 7, 2004 | For the most part, this guide is complete. I could
+-----------+---------------| split up the versions from May but there's over
| fifteen. Everything is done at this moment and I
| MIGHT update later, though it's unlikely. For now,
| enjoy!
+--------------------------------------------------
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Introduction %%%%%| INTR |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
This is a really short intro because I'm in a hurry to go somewhere and want to
get this out. Seems like a rushed game, rushed FAQ. Okay, confusing and not
funny. Anyway, it's me frog here, one your favorite authors. I'm getting close
to thirty large FAQs on GameFAQs and close to about twenty-five full
FAQ/Walkthroughs. I love FAQ writing and do it as one of my favorite hobbies.
Jet Force Gemini is one of my favorite games, and I found it VERY hard when I
was a kid. It is still pretty challening and is one of the LONGEST GAMES EVER.
Seriously, the thing is huge. Forty or so hours and then there's the many
sidequests and then the multiplayer... it's great. But then again, it's from
Rare so what do you expect?
This FAQ will cover everything from the main walkthrough to the secrets to the
enemies and even the capacity crates. If you need it, chances are it's here. I
actually only worked on this for about a month though I took a three week break
in the middle. So anyway, here it is. Enjoy!
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Game Basics %%%%%| GBAS |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| Character Select CHARSEL |
+====---------------------------------------------------------------------====+
Selecting a character in Jet Force Gemini is a fairly easy manner. At the very
start of the game, only one character is available and that character is Juno.
The area of selection is a big room with three treadmills. As Vela and Lupus
become available, they'll appear on the treadmills. In the beginning of the game
(the prologue) you'll usually only have one character on the treadmill, whether
that be Juno, Vela, or Lupus. Okay, this is a little complicated but I'll try to
put this in the best words that I can. Once Juno frees Vela you'll return to the
selection screen where both Juno and Vela will be. If you get Juno to the
rendezvous pyramid then he'll disappear from the tradmill until you reunite all
characters.
Then Vela will only become available. Once Vela finds Lupus, they'll both be
available. When Vela reaches the pyramid, only Lupus will be available. When all
characters are reunited then you'll be able to choose from any one of them for
the rest of the game.
+====---------------------------------------------------------------------====+
| Character Differences CHARDIF |
+====---------------------------------------------------------------------====+
The differences between Juno, Vela, and Lupus make some areas only accessible to
one character. For example, only Juno can get to Juno's Hatch Key because it
requires to walk in lava. Vela is the only character who can get the Specialist
Magazine because it requires her to dive down into some water. And Lupus is the
only character who can reach the Rim (Goldwood, level four) because he has to
hover over a huge gap. These are the descriptions of the differences in each
character.
Juno - ABILITY: Lava Walking ~~~ Juno has the least-used special ability, which
is walking on lava. Apparently, his armor is heat-resistant. This is
important in certain levels. For example, both Vela and Lupus can cross
the lava pit at the end of Mizar's Palace: Lobby. However, each time they
touch lava, they lose an entire BAR of health. Juno can go across without
losing any health. Also, in the Spawnship, there is a huge pit of lava
that leads to a ship part and TONS of capacity crates but only Juno can
get all of them.
Vela - ABILITY: Swimming ~~~ Vela's ability is used pretty often in most of the
levels. She is able to swim underwater for an unlimited amount of time.
Juno and Lupus can jump into water, but they can't dive under the
surface.
By going underwater, Vela can avoid enemy fire and she can access
different places. An example here would be the Fume. The entire level
except for the very end is an underwater labyrinth. To access the level,
you must dive underwater. Juno can wade in the water, but only Vela can
actually get in to reach the level.
Lupus - ABILITY: Brief Hovering ~~~ Lupus has jetpacks on his paws and because
of
this he has the most useufl ability, which is hovering. There are large
gaps in many places and if Juno or Vela try to cross them, then they'll
suffer a sure fall. However, Lupus can cross these because of his
jetpacks, which greatly extend his jump time. An example of this would
be
in the Spawnship. Sure, all of the gaps in there are crossable but only
by Lupus. Juno and Vela would fall down to the lower floor.
+====---------------------------------------------------------------------====+
| Tribals TRIBALS |
+====---------------------------------------------------------------------====+
Tribals are the reason this game is thirty hours instead of three hours. They
are just like Banjo-Kazooie/Tooie's Jinjos beecause they are little critters
scattered throughout the worlds waiting to be rescued. However, there are
___282__ of these little critters in the game. You must rescue EVERY SINGLE LAST
ONE OF THEM. Yes, it IS as hard as it seems but it's what makes the game so fun.
However, Tribals aren't invisible. Nope, Tribals actuall have some AI. If they
see you, they'll throw their working tools (they were put into slavery,
remember?) at you to try to get your attention. Some of the little ones will try
to run to you. They can be killed by gunfire. If they try to run to you in the
middle of a battle, there's a SURE chance they'll get caught in the gunfire.
You need to watch your shooting as well. Yes, it's mostly YOU, not the drones,
that get the Tribals killed. It's usually due to a powerful weapon like a Tri-
Rocket or a Grenade (though if you get careless it can sometimes be worse).
Don't freak if you kill a Tribal. Yes, you'll have to start the level over but
it doesn't get any worse. There can be as few as five and as many as sixteen
Tribals in one world so start searching!
+====---------------------------------------------------------------------====+
| Ship Parts SHIPPAR |
+====---------------------------------------------------------------------====+
Basically, ship parts is the reason this game EXISTS! While it may seem like the
Tribals are the real reason this game exists, the only reason you collect every
Tribal is to get a ship part. There are twelve ship parts in the game. There
isn't always a ship part is a world. Only ten of the fifteen worlds carry ship
parts (some worlds have two parts). To reach the final world, you must use an
ancient Tribal ship. However, twelve parts have shockingly gone missing from the
ship and you must recover them. Simple enough, isn't it? I know.
+====---------------------------------------------------------------------====+
| Diamond Geezer DIAMOND |
+====---------------------------------------------------------------------====+
The Diamond Geezer is a very useful thing in the game. There are little machines
scattered throughout the worlds. If you walk up to these and press A (after an
unecessary cinema scene) the Diamond Geezer will fly down. He offers to sell you
pretty much anything (including car insurance) but for some reason only two
offers are given. For five Mizar Tokens he will refill your gemini health bar to
the max. This is useful, but what's even better is that for ten tokens he'll
refill ALL of your ammo. Mizar Tokens can be found throughout the worlds.
They're always somewhere in the area, sometimes in the room of the Diamond
Geezer himself! Aside from one little thing, Mizar Tokens are only used for the
Diamond Geezer.
You'll want to save up as many tokens as you can to use in case of emergencies
because Diamond Geezers can be a lifesaver at some point.
+====---------------------------------------------------------------------====+
| Health GEMGEMI |
+====---------------------------------------------------------------------====+
Health is somewhat complicated to explain in this game. Let me start off by
describing the health bar. Each character starts out with a half of a ring of
health and in the center of it is a "Gemini Symbol." This symbol is composed of
four green units (on the corners of the symbol) and each time your health ring
empties, you lose a green unit and you get another health ring. When all of the
green units are out, it means you're down to your last ring of health. When that
ring of health runs out, you're dead. However, you can increase your health
ring. When you find Gemini Holders, your half ring of health will increase by
one to two units. That means that you'll get four to eight units of health added
to your bar!
You can keep increasing your health until you have a full ring of health. There
are eight levels of health and each time you find a Holder you'll gain a level.
To restore your health, you need to get Gemini Units. These are basically
different colored gems. A blue gem restores a single unit (out of a max of
sixty-four) of health and they're usually found in bunches. A pink gem will
restore five units of health and they are sometimes found alone. A red gems
restores ALL of your health and they are rare and are usually only once in a
world or so.
+====---------------------------------------------------------------------====+
| Weapons GUNSWEA |
+====---------------------------------------------------------------------====+
Weapons are your attack power in the game. There are thirteen weapons in the
game and some are required, others aren't. For example, the big weapons would be
the Machine Gun, the Tri-Rocket Launcher, and the Homing Missles. Those are the
three biggest weapons you'll use in the game. Smaller weapons would be things
like the Shurikans (VERY useful, but rarely needed), the Shocker, and the
Flamethrower (those last two are pretty much worthless). Weapons have
ammunition, which is why you need to restore them with ammunition crates (check
the next section). Once you're out of ammunition, you'll automatically move on
to the next weapon in your list. You start out with only a Pistol but you'll
quickly get the Machine Gun and Plasma Shotgun.
Those will be the first three weapons you'll get for each character. You can
never really run out of ammo completely. Sure, it'll be insane to use up ALL of
your ammunition without picking up crates of ammo but once the Pistol runs out,
you'll get an infinite amount of "cheap" bullets which has half the power of the
Pistol. It's horrible, but it's still something.
+====---------------------------------------------------------------------====+
| Ammunition Crates AMMOCRA |
+====---------------------------------------------------------------------====+
The ammunition crates (now just known as crates) can be found in nearly EVERY
room of the game. You never tell what the actual crate holds until you grab it
but you should grab every crate that you see (there's literally hundreds and
hundreds of crates in the game), full ammo or not. The reappear once you enter a
room and some of them even reappear after a short amount time even if you're
still in the room! There are two types of crates: yellow and red. Yellow only
restores a small portion of ammo. For example, it'll restore 100 Pistol Shots or
five Tri-Rocket/Homing Missle shots. However, red ammunition crates will restore
all ammo of one weapon. Red crates may sound rare, but they really aren't.
Still, there are going to be points where you'll run out of ammo and hae no ammo
for a while.
The drones also carry Pistol, Machine Gun, and Plasma Shotgun ammo. Their guns
(which look like brown sticks) fly out of their hands when you kill them. Grab
them and if you have the Pistol equipped, you'll get ammo for a Pistol
equivilant to a yellow crate. The same goes for the Machine Gun and Plasma
Shotgun. You'll always want to get the guns of drones after killing them so you
can keep on fighting without running out of ammunition.
+====---------------------------------------------------------------------====+
| Worlds WORLDS |
+====---------------------------------------------------------------------====+
There are fifteen worlds in Jet Force Gemini. They are, in their numerical
order, this: Goldwood, Spacestation, Gem Quarry, S.S. Anibus, Walkway, Tawfret,
Sekhment, Water Ruins, Cerulean, Ichor, Spawnship, Rith Essa, Eschebone, Mizar's
Palace, and the Asteroid. The worlds can have anywhere from one to four stages.
These are the stages in each world.
---Goldwood: Four (Outset, Lodge, Interior, Rim)---
---Spacestation: One (Abandoned Wreck---
---Gem Quarry: One (Landing)---
---S.S. Anibus: Three (Hold, Passageway, Depository---
---Walkway: One (Peak)---
---Tawfret: Three (Bog, Bridge, Castle)---
---Sekhment: One (Battle Cruiser)---
---Water Ruins: One (Lost Island)---
---Cerulean: One (Dune)---
---Ichor: Two (Military Base, Perimeter)---
---Spawnship: One (Troop Carrier)---
---Rith Essa: Four (Buff, Ascent, Mine, Interior)---
---Eschebone: Three (Approach, Thorax, Cortex)---
---Mizar's Palace: Four (Lobby, Fume, Chasm, Rendezvous Point)---
---Asteroid: One (Mizar's Lair)---
+====---------------------------------------------------------------------====+
| Jetpack JETP |
+====---------------------------------------------------------------------====+
The Jetpack is something that you get after all three of the Jet Force Gemini
members have rendezvoused at Mizar's Palace. King Jeff will upgrade your armor
and he'll (and he gives the feeling that he JUST decided this) "throw in" a
Jetpack Attatchment. Good thing he decdied that so quickly because without the
Jetpack you can't even get CLOSE to clearing the game. Anyway, all three of the
Jet Force members look a lot cooler with the jetpack (well... Lupus just looks
hilarious... I liked his look better without the jetpack). The jetpack will
allow you to fly up to high-up areas, which can give paths to Tribals, weapons,
and even new levels. It can also be used to cross insane gaps, gaps larger than
one Lupus could cross.
You need to find a Jetpack Pad though. They are little round pads with a "J" on
them. Stand on one and you'll begin to receive fuel. You can receive up to 100
fuel points although the maximum amount varies for each pad. Jump up and then
hold the jump button to fly up. You can hold down-C also to hover in place,
which uses less fuel than normal. Once you run out of fuel, you'll fall. Really
far. And when you land, you'll lose one unit of health from a fall that would
kill you sixty times over.
+====---------------------------------------------------------------------====+
| Bonus Totems TOTEM |
+====---------------------------------------------------------------------====+
Bonus Totems look like... well, totems and they are found throughout the levels.
When you find one, touch it and you'll unlock a new multiplayer feature. These
can be new characters or even new levels. Some of the totems are found in VERY
easy-to-reach places while other totems are hard to find. Even if you don't play
multiplayer, it can still be a fun sidequest.
+====---------------------------------------------------------------------====+
| Floyd FLOYD |
+====---------------------------------------------------------------------====+
Floyd was one of Mizar's new robots lined up in a huge series. He is apparently
Mizar's most intelligent one since he's the only one of his kind. His AI was so
advanced, however, that he turned against Mizar. As punishment, he was scattered
into pieces and his body was nailed to a post in Tawfret. Once Juno recovers his
three missing parts, Floyd will join you. Floyd is useful in many ways. For one,
he will warn you when an enemies are approaching by flashing red. Also, there
are six missions in the game that only Floyd can do. So you can actually play as
him flying around and shooting! Probably the best thing about Floyd is that a
second player can control him. If you plug in a second controller and press
Start on it, then Floyd will get a crosshair.
The second player can now shoot with Floyd. Floyd doesn't need to reload so
simply shoot as fast as you can and he can be a sort of mini-Machine Gun.
+====---------------------------------------------------------------------====+
| Controls CONT |
+====---------------------------------------------------------------------====+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Control Stick: Move
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The control stick is used to maneuver, like all games... almost. You can move in
any direction within 360 degrees (duh). The Jet Force team can run pretty fast
but the control is slightly sloppy. Just keep that in mind when you're running
near edges. Anyway, if you hold it very slightly in any direction, your
character will start to tiptoe. Running doesn't alert enemies any more than
tiptoing does, so it's perfectly find to run. However, you'll sometimes have to
go across very narrow areas, and that's where tiptoing comes in handy big time.
Anyway, if you hold the control stick about halfway, you can walk. That's
somewhat handy during those tight bridges. Push it all the way forward and your
character will then begin to run.
You never get tired, so you can run all you want without fear of slowing down
when outrunning an enemy. You can outrun most enemies, but if you can't, then
just fight them. When you jump in the water, you can also move around within 360
degrees on the surface. You don't swim very fast in water, but you can swim as
long as you want to on the surface. When underwater (as Vela), it becomes a lot
harder to move. The control stick is only used for positioning where you want to
swim. If you hold up, you aim at the surface, you use left and right to turn,
and you dive down by holding down on the control stick.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Up-C Button: Jump
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Unlike most action/adventure games, the A button isn't used for jumping. You can
set it to the A button but the default is the Up-C button and I personally
believe that's a better place for a jump button. If you tap the Up-C button,
you'll slightly rise in the air. Holding the Up-C button allows you to jump
super high (defying gravity, seriously), and you should always hold the Up-C
button when you jump. Jumping is used to reach ledges that are a little higher
up. You can reach most ledges easily by jumping, but some ledges can't be
reached even when you jump. Aside from moving around with the control stick, the
jump is the move you'll use most in the game. You'll always have to jump to
places in order to progress, and you might have to jump across gaps many times
as well.
Keep in mind that you only jump about half the height of what you're capable of
if you're running when you jump. Still, you won't be running and jumping that
much. You're usually just standing still when you jump.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Left/Right C Buttons: Strafe/Roll
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I swear, this is one of those rare games where the C-Buttons are VERY popular.
The left and right C-Buttons are use to strafe and on very, very rare occasions,
roll. Strafing is EXTREMLEY important here because it makes you MUCH harder to
hit (and it's also the only way you can move when you're fighting bosses).
Anyway, first you have to get into manual targeting mode (more on that later).
Then, use the left and right C-Buttons and you'll start strafing left and right.
You can strafe without in manual targeting, but I find it to be pretty useless.
Also, once you duck down, you can crawl around on the floor which somewhat
decreases the chances of you being hit. But the best way to avoid things like
giant blasts and grenades is rolling.
While you're on the ground, use the left and right C-Buttons to roll around. You
only do one roll at a time, so keep that in mind.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Z Button: Fire
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In almost all of the N64 action/adventure games, the Z Button is extremely
important. This is no exception. The Z Button is your trigger finger. If you tap
it once, you'll fire one shot. If you hold it, you'll shoot (rapidly or very
slowly depending on the gun) constantly. For some guns, like the Plasma Shotgun,
you can charge it up by holding Z before firing. For something like the Timed
Mines, holding the button determines the amount of time you are setting the mine
for. For other throwing weapons, it will determine the distance you throw the
weapon. For the machine gun, you'll just rapidly shoot. For the Pistol, you can
hold the button and you'll fire eight shots before you have to let it self-
reload.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A/B Buttons: Switch Guns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The A and B buttons are commonly used in this game, though for a much smaller
purpose than most other games. If you press A, you can shift downword through
your gun collect. If you tap B, you'll move upward. Use them both when selecting
guns to find the quickest way to a gun (which is vital during boss fights when
you quickly need to switch guns). This is my shortest A or B button description
ever. Go me.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
R Button: Manual Targeting
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
By holding R, you can enter a VERY useful targeting system known as Manual
Targeting. You stand still and you can move the control stick around to aim all
over the place. You can strafe left and right with the C-Buttons by doing this
(you can also strafe back and forth with the up and down C-Buttons but you won't
use that as much) and you can still shoot. It's the most useful form of shooting
and you'll find yourself using it a LOT. You automatically enter this targeting
mode when in boss battles and it stays like that so you luckily don't have to
hold down the button the whole time. Unfortunately, there is no "tap" option so
in battles you'll always have to hold the button down.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Down-C Button: Crouch
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You can crouch in this mode and by doing that, you can push the control stick
forward to lie down. That's the only reason for the Down-C Button aside from
strafing back while in Manual Targeting. You won't lie down that much so that's
why this is such a short description.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%%Walkthrough (Prologue)%%%%%| WALKONE |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| Opening OPENING |
+====---------------------------------------------------------------------====+
Enter Juno, Vela, and Lupus. They're the last remaining Jet Force Squad after
Mizar wiped out all of them. Just when everything is looking smooth, they're
invaded by one of Mizar's ship the Spawnship.. But not before seeing Goldwood
being taken over by the drones. As Tribals run for their lives, they are shot
down by Mizar's soldiers. As the drones invade the Jet Force ship, Juno tells
Vela and Lupus to get out. After Juno finishes off the drones, he himself will
exit the ship. Their adventure begins...
+====---------------------------------------------------------------------====+
| Character Select CHAR1 |
+====---------------------------------------------------------------------====+
Juno is only the character available since Vela and Lupus have already left for
Mizar's Palace. So select him and you'll automatically warp to Goldwood.
%%%%%%%%%% JET FORCE GEMINI %%%%%%%%%%
| \ / |
| WORLD --------------------------------------------------------- WORLD |
| 1 Goldwood 1 |
|_____________________________________________________________________________|
_____________________________________________________________________________
( |World 1 | Goldwood )
)---------------------------------------------------------------------------(
(______|Stage 0_|_________________Entrance____________________________________)
GOLD0
The Entrance isn't acually the level name; this place doesn't have a name so I
can't really call it anything, can I? Okay, let me say one thing: Do NOT worry
about Tribals at the moment. You have to get to Chapter Five, THEN we can start
worrying about them. It's too hard to try to get everything at the same time.
Anyway, your ship has magically disappeared so you can't really turn back. Go
up the ramp and across the bridge. On the other side you'll meet Magnus the
Goldwood Ambassader. After talking a little, he'll tell you to meet up with the
Tribal King who is just ahead. Once he's done, head through the door to be in
the main part of the Goldwood Entrance. Okay, inside here you'll want to go to
the right wall.
Here, run along while running to the right. Check the first few crevices you
see; you'll be able to enter a hidden area once you enter one of them. Inside
this hidden area, go forward and around the lake. You'll find a chest
containing the FISH FOOD. Surprisngly, you use it to feed fish. Now exit the
area and then head back out to the main part of the Entrance. Go forward and
cross the bridge, then enter the lone hut. Here, run up to the strange looking
creatue who will introduce himself as King Jeff, the leader of the Tribals.
After some talk, he'll give you two options: Show me the invasion... or Goodbye
for now. Say "Show me the invasion..." to see what happened when the drones
took over.
The Sekhement warship will be shown and there will be a scene of about a
hundred drones walking into ships that only a few cna fit in (though about
twenty enter each). They'll all slowly take off and rush to Goldwood. Cut to
some Tribals dancing and then a ship will land on one, killing it. The drones
will walk out and destroy everything, leaving one baby Tribal alone. How mean
and cruel. Once that's done, you'll be in control once more. Climb the steps
and jump the small gap. On the other side is a GEMINI HOLDER, a life-increasing
gem. Exit the hut and walk back outside. Take a right to find Magnus again.
He'll warn you to be careful in the depths of Goldwood. Once he's done, shoot
the three flying drones (they don't don't do anything) to open the Life-Force
Door.
_____________________________________________________________________________
( |World 1 | Goldwood )
)---------------------------------------------------------------------------(
(______|Stage 1_|__________________Outset_____________________________________)
GOLD1
You'll be given a brief by some disembodied voice about health, soldier drones,
sniper drones, ammuntion crates, Tribals, and then your ship. Anyway, once
that's done you'll be in control. Right next to you is Full Pistol Ammo.
Collect it and head forward to find three Single Unit Gemini health gems.
You'll then encounter two soldier drones. When in battle, it's best to use
Manual Targeting. Do that by holding R. You can now strafe left and right with
the left and right C-Buttons. Anyway, pick off the drones and continue forward.
You'll find a sniper drone atop a tree. Pick him off with a single Pistol shot
and keep going. You'll be out in a large, open area.
Hordes of drones will come out at you. Pick them off with your Pistol. Collect
the drone heads if you can (since they activate cheats) and also try to get the
drones' guns (for ammunition; for now it's pistol but later it cna be machine
gun). After picking off all but two drones (excluding the Sniper Drone) the
first Life-Force Door will open. Pick off the rest and you'll open the second
Life-Force Door. Grab the Pistol Increase (Pistol shots should now be at 200)
and go forward. Enter the Life-Force Door on your right. Here, maneuver through
all of the tunnels until you get to a wide open area. Here, collect the Tribals
if you wish but the main thing here is the YELLOW KEY inside a crate. Now that
you have the key, return to the previous area.
Head through the other Life-Force Door. After you enter, go left and down the
steps. Collect the GEMINI HOLDER here and then climb the steps and cross the
bridge. Head through the door to exit the area... but not the level (odd, but
the next part doesn't have a name). Anyway, go forward and head past all of the
oil tanks. Here's the thing with the tanks: shooting them will cause a very
large explosion to happen. This can be very useful; drones like to use oil tanks
for cover so shooting the tanks and BAM! The drones are gone in a gut-
splattering way. Anyway, there are no drones here to brutally kill so head
forward until you reach a set of stairs. Climb up the stairs. You'll be in a
large and empty area.
Head forward and then take the left path. Follow this empty path to find a
locked door with... hey, it's Magnus! How'd he get here so fast without a
weapon? Ah well. Talk to him and he'll give you the RED KEY after telling you
that Vela left for the S.S. Anibus. Take the path back to the open area and head
forward. Climb up the set of ramps until you reach the top door. This door
requires the use of the Red Key, something that we just got. Enter and... holy
crap -- move forward to find a VERY large drone shooting at you. Use Manual
Targeting and strafe left and right to avoid the large Blasts of Death (TM) it
shoots. After about twelve pistol shots the drone will die. Cross the bridge and
open the chest it was guarding to find the MACHINE GUN.
This is a rapid-fire pistol. However, it is a weaker weapon and has no auto-aim.
Still, you'll use it a LOT more than the pistol because of the rapid-fire
ability. Once you have the machine gun, exit the area and then drop off the
cliff. Go forward to find a locked door and a strange symobl. This door won't
open until the sumbol is shot in the blue core the proper amount of times within
a time limit. The only way to meet these demands is to use the machine gun. So
shoot the blue core with the machine gun until all of the outside is blue. The
door is now open, allowing you to head through. Climb down the stairs and head
through the empty path until you get the the Interior.
_____________________________________________________________________________
( |World 1 | Goldwood )
)---------------------------------------------------------------------------(
(______|Stage 3_|_________________Interior____________________________________)
GOLD3
Go forward and get the Machine Gun Increase crate. After that, use your new
weapon to pick off the drones on the path. The drones' guns now have machine gun
ammo. Whichever gun is equipped when you pick up the guns is going to be the
ammo you get. If the gun equipped has full ammo then the other weapon will get
the ammo. Once you've crossed the path you'll enter another large and wide-open
area, complete with drones and Tribals. Unless you have a large heart, shoot
with the machine gun as much as you'd like (keep in mind that the Tribals might
be killed in the crossfire but we can get them again later). Once they're gone,
head forweard. Go down the path and defeat the small drone. Then you'll find
another larger drone.
Strafing is easier here. Use the machine gun to take the drone out (it takes
about forty shots) and then go forward into the next area. Remember, if the
Life-Force Door hasn't opened then you haven't defeated all the drones (sniper
drones don't need to be killed but they are very weak and annoying so kill 'em
anyway). In the next area, grab the red pistol crate for full pistol ammo. Get
the Pistol Increase as well. Use it to take out the drones then get the machine
gun ammo from the yellow crates. A bunch of flying drones will appear. Switch to
the machine gun and use it to take out all of the flying drones very quickly.
When you get the final six, switch to your pistol since we need to save the
machine gun ammo for a bigger battle coming up.
Once they're gone, go out into the large area. Going forward just leads you to a
gap that you can't cross until much, much later in the game. So head down the
left path. Defeat the three drones with your PISTOL and then go forward. And
now... I hope you listed to me and saved your machine gun ammo because here
comes about fifteen flying drones. They come in a line but spread out as they
get closer. If you're lucky, you'll be able to pick all of them off while
they're still in line. Once all of them are dead, the Life-Force Door will open.
Head through to find an area with LOTS of Tribals and a brown/black drone. This
is a Ninja Drone and it's VERY annoying. These guys deliberately try to take out
Tribals.
Destroy it as fast as possible and then go forward to get the Machine Gun
Increase. Collect the Tribals if you wish and head into the next area. An
Invincibilty Panel is here. Grab it quickly and then rush to the left and get
the machine gun ammo. About a dozen flying drones will come. These guys are
tougher; they are equipped with a machine gun! Fight fire with fire and use your
own machine gun to take them out. Once they're gone, the Life-Force Door opens.
Cross the bridge and head through the door to exit the area! You'll rush to your
ship, which will come out automatically. Then you'll take a trip to the S.S.
Anibus where Vela is being held.
%%%%%%%%%% JET FORCE GEMINI %%%%%%%%%%
| \ / |
| WORLD --------------------------------------------------------- WORLD |
| 4 S.S. ANIBUS 4 |
|_____________________________________________________________________________|
_____________________________________________________________________________
( |World 4 | S.S. Anibus )
)---------------------------------------------------------------------------(
(______|Stage 0_|_________________Entrance____________________________________)
S.S.0
Again, no level name for this first part although some very nice items are here.
The first tourist attraction is the two Increase Crates on the blue boxes.
Collect them for a Machine Gun Increase and a Pistol Increase. Another tourist
attraction is just up above the boxes. Grab the GEMINI HOLDER here. You should
have about three-fourths of the ring completed. Next you'll want to turn around
and head to the very back, behind the docking bay. Jump up on some crates and
jump up onto the top of the docking bay. Jump up a few more platforms to collect
the PLASMA SHOTGUN. Hold Z down to charge it to a powerful blast. It can be
useful for firepower, but it is also a convinent light when fully charged.
Now drop down and go forward to find Magnus... an he seems upset. He'll conjure
up a time-loop and show you that Vela was captured by drones in the Depository
of the S.S. Anibus while trying to save some Tribals... damn. You have to rescue
her now, that's your main mission objective. After Magnus shows you the scene,
go past him to enter the Hold.
_____________________________________________________________________________
( |World 4 | S.S. Anibus )
)---------------------------------------------------------------------------(
(______|Stage 1_|___________________Hold______________________________________)
S.S.1
The first thing you want to do is equip your machine gun. Time for more fun than
you've had so far! This is a huge room full with blue drones, sniper drones, and
a mega-powerful Cyborg Drone. Oh, and there's lots of oil tanks. While the
drones run around trying to hide behind the oil tanks, blast the tanks to blow
up the drones. If you want to rescue the Tribals, they're in a corner near the
Cyborg Drone. Just telling you because if you don't rescue them they might be
killed by an exploding oil tank. Eliminate the drones and get the machine gun
ammo in their guns, then take care of the snipers and the Cyborg. Once the dust
has settled, collect the Plasma Shotgun Increase near the Life-Force Door.
Get the ammo crates for full pistol ammo. Now head through the Life-Force Door.
Hey, another major battle! Fun, fun, fun! There's flying drones and blue drones
everywhere, hiding behind the tall structures laid throughout the area. Defeat
them all and then use your pistol to blast the Five-Unit Geminis off the top of
the structures if you need them. In the corner, near the Life-Force Door,
there's a Pistol Increase. In the next room, head forward and defeat the three
or four drones hiding behind the boxes. Also get the health gems and the Machine
Gun Increase. Once that's done, it's time to get EXTREMELY angry at the poor
jumping controls of this game. Head up to the large gap. A platform is rotating
around it.
Wait until it stops in front of you then jump high up and land on it. Let it
take you to the other side and jump over to the other side of the gap. Here,
take out the rest of the bad drones to open the Life-Force Door which you
should, not surprisingly, head through. Welcome to Ferocious Battles of Death
Inc.! The guys at the FBoD can make an astounding battle sequence with a
****load of firepower on a 64-bit system with no lag whatsoever! Amazing!
Anyway, this is the fiercest battle you've had yet. There's a bunch of flying
drones and sniper drones, as well as the usual blue drones and then there's a
bunch of land minds lying all over the upper floors. Then there's a huge
conveyor belt to deal with as well.
Unless you've in super-need, DON'T collect the gems on the floor. I hope you
have full health, or close it it. Also, I pray that you have close to the 300
machine gun bullets you should have. Okay, you're ready for the battle. Clear
out all of the drones on the floor first before making your way up to higher
areas. Then take out the sniper drone and the flying drones. Head up the
conveyor belt. Take out all of the drones on the left and right side (blue and
flying) as well as the few snipers. But watch out for the land mines; they beep
and flash so you can know where they are. Shoot them from a distance to blow
them up (and you may even blow up a drone as well). Once they're gone, head up
to the top part.
Here, a bunch of flying drones will appear and move quickly around the perimeter
of the room. Take them all out with your machine gun to finally end this battle.
Now look to your right (assuming you're facing the bottom of the room) and shoot
the glass to shatter it if you haven't already. Behind the glass, there are two
very important things: first you'll find the GEMINI HOLDER on the crate. Now go
through the door and through the hallway, then follow the path thorough the
tunnel. In the next room you'll be on the catwalks of a previous room. Walk
across them and you'll be in a small room. Head through this very long room full
of termite bugs and you'll be taken to a chest with a single CLUSTER BOMB.
This is a grenade that explodes into four mini grenades. Try it out in a drone
and oil infested area... it's great fun, I swear. Once that's done, return to
the big battle room. Here, head down the right side and keep an eye on the right
wall. You'll eventually spot a strange panel; shoot it a few times and the
message, "YOU HAVE DEACTIVATED A CELL DOOR" will appear. Now head down to the
bottom and through the Life-Force Door. All cages are sealed (assuming you
followed this guide exactly) except one. And that one is Vela's cage! Run up and
talk to her. She'll explain how she was captured, how she and Lupus where
separated, and where she'll go next. Vela is now a playable character but Juno
isn't done yet.
Go forward into the next room, where your shipa awaits. Time to say goodbye to
the S.S. Anibus and hello to Tawfret.
%%%%%%%%%% JET FORCE GEMINI %%%%%%%%%%
| \ / |
| WORLD --------------------------------------------------------- WORLD |
| 6 Tawfret 6 |
|_____________________________________________________________________________|
_____________________________________________________________________________
( |World 6 | Tawfret )
)---------------------------------------------------------------------------(
(______|Stage 1_|__________________Bog________________________________________)
TAWF1
The Bog level of Tawfret is the first area - this is the first world we've been
to where there hasn't been an "Entrance" area. Is that special? No. Anyway,
Tawfret is definitely different from the rest of the worlds. Except for the
Abandoned Spacestation, Tawfret is the eeriest level in the game. All of the
drones are zombies, it rains constantly, the music is freaky, and the atmosphere
is damp and dark. However, Tawfret wasn't always this way. It was once a very
cheerful Tribal village and home but... ah, you'll learn soon. Anyway, onto the
guide. Okay, the zombie drones here CAN'T BE KILLED. Well, they can later but
with your current weapons (even with your Cluster Bomb) the drones aren't about
to die anytime soon.
Okay, this first part is full of drones.... drones... and hey, more drones! You
can't do anything about them so head forward into the next area. Even more
drones here but these guys can't be killed either. It's extremely simple here;
follow the green path - drones should shoot at you but ignore them or stun them
with the machine gun - until you reach the end. This door, thankfully, isn't a
Life-Force Door so head on through. You're now in what WAS a Tribal village but
now it's... meh. Head through the creaky gate to find King Jeff who is very
distressed at something. He'll conjure up a time-loop which explains that he
lost control when he saw that Mizar's troops were here and accidentaly turned
everything murky and gray.
First ask for the TRI-ROCKER LAUNCHER, one of the most powerful weapons in the
game. Then ask King Jeff to explain what happened. After that, leave him to his
thoughts. Now there's one more thing we can get before leaving. First, let me
explain that if you're near the Tri-Rockets when they explode, you're in for a
world of hurt. So keep your distance. Anyway, blow the door up on the closest
hut on your left using the Tri-Rockets. Inside there's a chest with a stash of
GRENADES. Very handy, especially with oil tanks :) Now shoot the second hut on
the left. Inside collect the life gems and get the two Tri-Rocket Increase
crates. You should now have fifteen shots with your launcher. Now head out and
go through the door opposite you came through to exit the level.
_____________________________________________________________________________
( |World 6 | Tawfret )
)---------------------------------------------------------------------------(
(______|Stage 2_|________________Bridge_______________________________________)
TAWF2
This level is much longer than the Bog is and there's a lot more things you can
get here... including a very valuable robot ally! Okay, in front of you is a
large *SHOCK!!!* bridge. To the right is a Pistol Increase. Yay. Now you'll want
to swim into the lake and grab the Plasma Shotgun Increase on the left side of
the bridge. Now return to the bridge and head up. Ignore all flying drones
shooting at youu (they're a pain to take out anyway) as you head forward till
the end. It seems like a dead end but there's a lift that will take you to the
bottom where you can head through the passageway into the next area. This bears
a very similar resemblence to the first area of the Bog. However, you can now
destroy the drones!
Switch to your Tri-Rocket Launcher and shoot the drones as you go by. Ignore
most of the enemies; this is a very long path full of many different types of
drones. But the ones you really need to destroy are the sixteen flying drones at
the end. Grab the Invincibility Panel and use your machine gun to take out the
flying drones. These guys shoot with a machine gun as well so beware. Once
they're gone, the Life-Force Door will open. Head through to the next area. This
is a large lake with many drones. Ignore all of them and jump into the lake.
Switch to the island in the center with the dead tree. Here, climb the tree
until you find some... pants... oh my god, what the hell is going on here?
Pants. Most unlikely.
Anyway, swim forward some more and head through the door to the next area. Go
forward and then climb over the wall using the platforms. Head right, through
the door. You'll find a strange blue dude here. Talk to him and he'll explain
how the drones stole his pants which is, as he says, "totally uncool" or
something. Anyway, give him his pants to get the handy dandy CROWBAR. This can
be used to open trapdoors. I think there's, like, three trap doors in the whole
game but oh well. Anyway, grab all of the health gems, ammo crates, and tokens
then exit and re-enter until you have collect enough gems so that you have full
health. By the way, you do NOT want to here what Gimlet says after you give him
his pants...
He says, "Ahh, my yin and yang are warming up nicely." 0_0
Wow.
Freaky.
Anyway, once you're at full health and everything, exit the place for good. Go
forward until you spot a structure on your right. Climb it to find a post with a
strange robot head on it. He'll notice your uniform and figure out that you're
part of the Jet Force squad. He'll then introduce himself as Floyd. Due to his
advanced AI, he turned against Mizar - his creator - and had to pay the price.
He'll request that you help him find his missing parts and he'll help you in
return. After shwoing you how he was destroyed, you'll be in control. Drop off
the structure and look behind it. You'll find a door so blast it open using your
Tri-Rockets. Inside, go to the chest and open it to find the handy FLARES.
These things can light dark passages. You can hold them as you run to bright up
the area or throw them onto a wall or something. Now (with the help of the
Crowbar) you can open the trapdoor. Drop inside and follow the dark tunnel to a
ROBOT COMPONENT. One down, two to go. Turn around and head back out of the area.
Once you're on the surface again, head to Gimlet's house (don't go in). On the
right side you'll find a small room. Enter it to find a chest, a drone, and a
Tribal. Immidiately the drone will drop its weapon and put its hands up. Me,
being the honorable person that I am, always let these drones go (unless you
have to kill them to open a Life-Force Door or something) after collecting their
ammo.
So if you're honorable, take the Tribal, the SNIPER RIFLE, and the ammo and
leave. If you're not honorable, do all that but kill the drone ;) Outside go
around to the left side of Gimlet's house. There's a broken wall here. Climb it
from the left side to find another ROBOT COMPONENT. Only one left now. Drop off
and then use the side bricks of Gimlet's house to climb to the roof, where you
can make like Santa and head down the chimney. Down in this dark area, use a
flare to light your way. Take the left path and when you see a coffin on the
left, blast it with a Tri-Rocket. Crawl through the hole. On the other side,
rescue the Tribals if you wish but also grab the Sniper Rifle Increase. Head
back out and follow the passage to a wide open room.
Here, you'll find the final ROBOT COMPONENT. But we're not done yet. Blast the
coffins in front of you and crawl through the tunnel. Grab the REMOTE MINES in
the chest on the other side. These are great for setting traps in (can you guess
what's next) oil-filled rooms! Crawl back out and take the left path (the one
with the Mizar Tokens) into the first room. Take the left path again out into
the open air. Climb the steps here but then jump left for a Pistol Increase. Now
drop down and return to Floyd. Give him his three parts and he'll assembled
them. He'll now join you! Whichever character you use in the game, you'll have
Floyd with you. He flashes red when enemies are nearby. Also, you need him to
perform "Floyd Missions," special objectives in the game.
The coolest thing is that someone can plug in a second controller and press
start on it. They can now use Floyd to shoot. Floyd fires as fast as you press
the trigger - he never has to reload. Anyway, make sure you have full health and
take the door out of the area!
_____________________________________________________________________________
( |World 6 | Tawfret )
)---------------------------------------------------------------------------(
(______|Stage 3_|________________Castle_______________________________________)
TAWF3
The final area in Tawfret before the freaky boss. The Castle is guarded heavily
by flying drones, regular drones, and big bad evil zombie cyborgs. First use
your machine gun to take care of the twelve flying drones that appear. Then
switch to the Tri-Rockets and fire a few shots at the two cyborgs on each side;
remember to strafe because their blast is a killer. To take out the regular
drones, use your Sniper Rifle. Go into manual targeting and use up-C to zoom in.
You only have ten shots to take out four drones, but one shot can kill each
drone. After they're dead, the defenses will drop and the Life-Force Door will
open. Get all of the ammo and the health gems before entering the scary castle
of death.
Switch to your grenades. That's the first priority. Grab the Machine Gun
Increase on the left and go forward. Toss a grenade at the blue drones and
whatch the heads, guns, and guts fly everywhere. Next use your machine gun to
take out the flying drones and the sniper drone. Grab the ammo and continue.
Four sniper drones are here, along with a huge cyborg. Take out the snipers
first (since they have grenades) then use your Tri-Rockets or grenades to
dispose of the cyborg. Return to the outside and fill up your health, then head
back and through the Life-Force Door you just opened. A bunch of snipers,
regulars, and flyers will come out. Use the machine gun as you strafe to avoid
the grenades.
After the snipers are gone, use your own grenades to dispose of the blue drones
that take cover behind the lone crate. Once they're all gone, continue. Shield
drones are coming. These guys have... well, shields and you have to have better
aim if you want to take them out with guns. But we have a grenade stash,
remember? Use it to dispose of the drones, and then take out the flying drones.
Once the Life-Force Door is open, go through. More shields so that means more
grenades. Then use Tri-Rockets to take out the cyborg. Moving on, you'll find
three snipers. Once they're dead, continue across the lake. You now have to head
through another area similar to the previous ones. After taking out the blue and
green drones, go into the next area.
You're in a long, torch-lit hallway. Head out of it and to the right, grabbing
the Tri-Rocket Increase on the ledge. Switch to Tri-Rockets and let 'em fly at
all of the drones. Use your Tri-Rockets to dispose of all of the full-shield
drones and the snipers and the cyborg. This is fun, fun, fun! Grab the full Tri-
Rocket ammo near the closed Life-Force Door and continue. Shoot some more drones
with your Tri-Rockets and you'll finally come to two snipers. Eliminate them to
open the door but continue forward and right. On a ledge is a GEMINI HOLDER. Now
head to the Life-Force Door. It's quiet... much too quiet. Collect all of the
ammo crates and the full-healh gems if you need them. Once you have everything
there is to offer, head forward.
Stand on the little circle and... gulp.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fet-Bubb
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~Difficulty: 4/10~~~
Switch to Tri-Rockets the moment the battle starts. You'll need them as your
number one weapon for this freaky dude (yeah, Fet-Bubb is the actual name...
don't ask). Okay, let me go over some things with you. Boss battles are always
in manual targeting mode. You can't use the control stick to move because you're
always limited to a thing line of the area. Instead, you need to strafe (the
first time I played this game four years ago, I kept dying on this boss because
I had no idea that you could move). Okay, you'll need to constantly be strafing
in this battle unless you're aiming or firing. The Fet-Bubb, at first, has two
attacks. The first one is using its fangs to release a bunch of bats. Use your
machine gun to take the bats out or you could just try to avoid them.
They do very minimal damage each. After that the Fet-Bubb will raise its front
two feet and slam onto the ground. This causes two shockwaves (which overlap in
the middle) to appear. Stand in the middle of the arena and jump to dodge the
shockwaves. You first want to destroy his fangs (both of them). When he is about
to release the bats, his fang sparkles. Use your Tri-Rockets to aim at them. The
moment your target turns red, shoot. If done correctly, you'll blow the fang
clean off of the bug's body. Repeat until both fangs are gone. The Fet-Bubb is
done underestimating you, it's time to step up a level. The Fet-Bubb still has
its shockwave attack so you need to remain in the middle to avoid it.
However, the bats are replaced with a more deadly bomb. It'll use its antennaes
to shoot. Like the fangs, the antennae glows before it fires the bomb. The bomb
has a wide impact zone so try to just avoid him using it all together. When it
glows, quickly fire a Tri-Rocket at it and it'll blow off. Once both antennaes
are gone, it's time to move on to the final part of the battle. The Fet-Bubb is
pretty pissed at you so it'll throw in one final, desparate attack (in addition
to the shockwave). It'll charge up electricity to shoot a very easy-to-dodge
electric attack in your direction. While the Fet-Bubb is charging, fire many
Tri-Rockets at its head. After about three or four Tri-Rockets to the head, the
battle will end.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fet-Bubb will explode about ten times before splitting in half. As Juno runs by
the gut-splattering body, the door will open. When you have control, head to
Juno's ship to exit Tawfret.
%%%%%%%%%% JET FORCE GEMINI %%%%%%%%%%
| \ / |
| WORLD --------------------------------------------------------- WORLD |
| 14 Mizar's Palace 14 |
|_____________________________________________________________________________|
_____________________________________________________________________________
( |World 14| Mizar's Palace )
)---------------------------------------------------------------------------(
(______|Stage 0_|_______________Entrance______________________________________)
MIZA0
Mizar's Palace is the place where Juno, Vela, and Lupus all have to meet before
the second part of their quest starts. Once you've reached the interior of
Mizar's Palace, you can't play with that character until all three of Jet Force
Gemini's members have reunited with each other. When you're in control, switch
to the machine gun and head out into a blue-tiled area with hordes of drones.
Defeat all of them and then head forward into the giant door to enter the Lobby.
_____________________________________________________________________________
( |World 14| Mizar's Palace )
)---------------------------------------------------------------------------(
(______|Stage 1_|_________________Lobby_______________________________________)
MIZA1
Only Juno can access the Lobby area so don't even bother trying with Vela and
Lupus. I remember being stuck in this area for days and finding out the exit by
accident. Go forward for about ten seconds until you reach a computerized map
that looks a little like this:
+------------------------+
| |
| |
| _| |_ |
| ___ |O O| |
| | | _| |_ |
| | | |----|O O| |
| | | | _| |_ |
| | v | |O O| |
| |___| |
| |
| |
+------------------------+
Okay, that's only about half of what the map is but that's the significant part.
The "O" represent lit torches. This map is telling you that stepping on the
second LIT torch on the left will cause you to drop into a secret passageway. I
found this out by accident when I though it'd be funny to see Juno burn. Boy was
I surprised. Anyway, if that little explination didn't tell you where to go,
then you're hopeless. Once you're down in the basement area, head into the maze
of passages. Go down and left. Defeat the drones and grab the Machine Gun
Increase. Continue down that passage and then turn right at the end. Continue
straight, past the turn right. Follow the path until you get to a split.
Head left and grab the Machine Gun Increase. Go into the next area. Four Coward
Drones are here. Ignore them and kill the termites, then get the Grenade
Increase. Exit and continue down the path. Turn left when you can to enter a
lava-filled area. Kill the cyborg on your left; it's guarding a secret passage
that leads to a BONUS TOTEM. Activate these to unlock things in multiplayer
mode. Now head out and grab the Grenade Increase near the right pillar, then
walk across the lava (Juno's special ability). On the other side, exit the area.
_____________________________________________________________________________
( |World 14| Mizar's Palace )
)---------------------------------------------------------------------------(
(______|Stage R_|___________Rendezvous Point__________________________________)
MIZAR
Run forward to be in a _HUGE_ area; bigger than any area in the game. Run up to
the two rings and then turn right. Keep going right and you'll be in a small
area with a pad in a tiny pit. This pad has a picture of Floyd on it. Stand on
the pad and press A and you'll begin your first Floyd mission! Check the Floyd
Mission chapter for help on clearing this. Once it's done, a cinema much longer
than it needs to be will occur with a gigantic pyrmid dropping down into the
ring area. This is a seriously massive pyramid. And THAT'S the real rendezvous
point. Once the cinema is done, you'll be in control of Juno. Run up to the
pyramid and locate the door with Juno's gemini symbol above it (it's red). Enter
the pyramid to start another cinema scene.
This part is never really explained in the game, but it looks like Juno is
trying to warp to Mizar's lair since that's where everyone appears once Lupus
and Vela have arrived at the rendezvous point. But now, you are done with Juno
for the Prologue Walkthrough. Time to move onto Vela!
+====---------------------------------------------------------------------====+
| Character Select CHAR 2 |
+====---------------------------------------------------------------------====+
Vela is now the only character available now that Juno has arrived at Mizar's
Palace. So select her to warp to the warship Sekhment.
%%%%%%%%%% JET FORCE GEMINI %%%%%%%%%%
| \ / |
| WORLD --------------------------------------------------------- WORLD |
| 7 Sekhment 7 |
|_____________________________________________________________________________|
_____________________________________________________________________________
( |World 7 | Sekhment )
)---------------------------------------------------------------------------(
(______|Stage 1_|_______________Battle Cruiser________________________________)
SEKH1
Well, you might as well start getting used to the fact that you have only a half
ring of health and only a pistol. It's going to be like that for Lupus as well.
Anyway, the moment you arrive a strange character named Midge (in association
with Magnus) will talk to you. He was sent down to negotiate with Mizar (yeah,
that'll help). I'm surprised Midge isn't dead. Now look around this area - there
are Tribals, a Pistol Increase, and some GRENADES inside of a chest. Once you
have all of that, climb the ramp and head through the door on your left. The
action starts immidiately. Using your handy pistol, drop down and weave in and
out of the water pipes to locate any drones. Keep killing them and eventually
one Life-Force Door will activate.
Continue to kill the drones until a second Life-Force Door activates. Head
through the Life-Force Door on your left (the second one that opened). In this
small area, go up onto the right ledge and grab the GEMINI HOLDER. Then head
forward and open the chest for the useful MACHINE GUN. See, we already have the
gun! How useful things can be. The door behind the machine gun needs a
requirement of the Green Key so ignore it for now. Turn around and head to the
previous area. Go across the small waterway and into the other Life-Force Door.
Here, ignore all of the shield drones as you head across. On the other side is a
panel very similar to the one you saw in Goldwood with Juno. Shoot it with your
machine gun until it turns blue and opens the door.
In this area, head forward and you'll spot three shield drones. I laugh at their
upcoming fate. Pull out a grenade and hurl it at the oil tank near the drones
and watch the result. Once they're dead, head into the next room. This is empty
except for one strange character named Fishface. Run over and talk to him and
he'll explain that his mining company is about to go out of business - he needs
Tribals to do his work and he aint paying them. He'll give you the RED KEY and
tell you to hook up with him on Cerulean to negotiate a deal for a Tri-Rocket
Launcher. Once you have the key, head over behind him and open the chest. Inside
is the PLASMA SHOTGUN. Now backtrack until you reach the room with all of the
shield drones.
Here, use a couple of grenade,s the machine gun, and a few shotgun shots to take
out every shield drone in here. Yeah, all of them. That's gonna be tough since
they have full body armor. Once they're gone, the Life-Force Door will open. Use
a set of stairs near the door to access the top of the pipes. Head through the
Life-Force Door. In the next room, a bunch of flying drones will appear. Kill
them and the regular drones to open the Life-Force Door. Here, carefully walk
across the catwalks, ignoring any drones, making sure not to fall in the lava.
Head through the Red Key door on the other side. In the next room climb the
ramps and kill the drones. Take the elevator up to the higher part of the room
and move along the metal path, jumping the gaps.
Eventually you'll reach a white hallway. On the other side is a room very
similar to the last. There are no drones this time. Take all of the elevators up
to another blue hallway. In the next room drop down off the metal path to the
bottom (you'll lose one unit of health but you'll live). Grab the Plasma Shotgun
Increase across the room and then exit. The next room houses about a dozen
machine gun-firing flying drones. Kill them all and then head into the next
room. Here, shatter the glass on the floor. Get the Machine Gun Increase and
open the chest to find the GREEN KEY. I was blown away by the fact that you can
unlock green doors with this key. Head into the next room.
Collect the GEMINI HOLDER on your right and then go left. Head past the oil
tanks and use your machine gun to take out all of the drones trying to kill you.
Defeat all flying drones and head through the door at the end. You're back at
the start. Head into the other green door to be back in a room with lots of
drones. Kill all of the drones on the FLOOR (not the spiral path) to open the
Life-Force Door. Grab the Grenade Increase near the spiral path and then head
up. Ignore or kill all of the drones while you make your way up to the Life-
Force Door. You'll clear the area. The next room houses your ship so touch it to
head to Cerulean.
%%%%%%%%%% JET FORCE GEMINI %%%%%%%%%%
| \ / |
| WORLD --------------------------------------------------------- WORLD |
| 9 Cerulean 9 |
|_____________________________________________________________________________|
_____________________________________________________________________________
( |World 9 | Cerulean )
)---------------------------------------------------------------------------(
(______|Stage 1_|__________________Dune_______________________________________)
CERU1
Head forward at the start and grab the Machine Gun and Pistol Increase crates.
Then turn around and go behind the pillar near your ship. There is one GOLD BAR
there, something that we need to buy the Tri-Rocket Launcher. Now head out and
defeat the shield drones in this narrow area. Once they're gone a Life-Force
Door will activate. So head through to be in a MASSIVE and empty area. Here,
head left and go around the preimeter of the area until you see a grate. On top
of it is a GOLD BAR. Now continue to circle around the perimeter for a LONG time
(ignore the drones near the mouth of the cave; we'll take care of 'em later)
until you find a small pool. Near it is the final GOLD BAR needed to get the
Tri-Rockets.
Defeat the nearby drone to open another Life-Force Door. Head back to the
starting area and go through the Life-Force Door you just opened. Here, first
grab the GEMINI HOLDER. Then talk to our old friend Fishface. For three pieces
of gold he'll sell you the TRI-ROCKET LAUNCHER. As he tells you, make some
noise. With the Tri-Rockets, you can now access the rest of Cerulean. Head back
out into the huge area and go straght across to the other side. Some drones
guard the entrance to the cave. Defeat them with your machine gun and head into
the cave. As long as you have the Tri-Rockets (and you do), you can go into the
interior portion of the cave. In this small room, there's many good things for
you.
There's a BONUS TOTEM for multiplayer and six Tribals if you're rescuing them
now. Most importantly, the YELLOW KEY rests on a high ledge. Now head into the
next room. This is a small jungle-type area. Go left and follow the left
exterior until you see a small cave entrance. Head through. Inside grab the
GEMINI HOLDER as well as the machine gun ammo and then open the chest. Inside
are some HOMING MISSLES fo your delight. Exit back into the jungle area again.
Here, you'll want to use your new homing missles to take out the very fast line
of flying drones. MAKE SURE TO LOCK ON before firing because then they're just a
big waste. Once all the drones are gone, a Life-Force Door will open. First head
into a door that has a Yellow Key symbol near it.
Inside is a single Pistol Increase crate. Return to the previous area and head
through the Life-Force Door to get to the final part of Cerulean. In this VERY
dark area there's hordes of drones and hordes of oil tanks... hmmm, interesting
combination, eh? Defeat all of the drones by means of grenades to open a Life-
Force Door. Head through the door and keep an eye out for a Yellow Key Door on
the left side as you go through. Inside you'll find a Tri-Rocket Increase. Keep
moving on and make sure to grab the next Tri-Rocket Increase a few Life-Force
Doors away. By the time you finally reach the exit, you should have a Tri-Rocket
count of twenty so check before boarding your ship to Ichor Military Base.
%%%%%%%%%% JET FORCE GEMINI %%%%%%%%%%
| \ / |
| WORLD --------------------------------------------------------- WORLD |
| 10 Ichor 10 |
|_____________________________________________________________________________|
_____________________________________________________________________________
( |World 10| Ichor )
)---------------------------------------------------------------------------(
(______|Stage 1_|_________________Military Base_______________________________)
ICHO1
This is a short level (good, I need to go to bed in an hour) though very action-
filled. At the start, turn around and grab the Plasma Shotgun Increase. Now head
forward into the next area, where a lot of drones lie. Wait until all the
drones, including the new super-powerful cyborg, are defeated before grabbing
the Full Health Gemini gem and the Pistol Increase. Then head through the Life-
Force Door. At the start of the next area, there are two snipers so kill them
and continue forward. A bunch of shield drones will jump out at you and start
firing so dispose of them in whatever way you wish. You have to kill and blue
and green drones to open the Life-Force Door. Oh and ignore the doors on the
upper path; they lead to nowhere.
In the next room, first turn left and shatter the glass. Jump up to that area
and head through the door. Here, you'll find a chest with a CLUSTER BOMB. Very
nice for oil tank areas with lots of drones and... yum, I can almost taste the
blood and guts. Anyway, a Floyd Pad is here as well so attempt the mission if
you want (see the Floyd Missions chapter). Head back out to the previous room.
Defeat all of the drones and head into the next room. Here, kill everything and
then climb up the platforms to the GEMINI HOLDER. Drop down and head into the
lower area where strange flying drones guard two Tribals and a Machine Gun
Increase Crate. Once you have those, head into the next room. Here, more drones
rest.
Lots of Tribals are here as well so if you don't want to kill them, be sure to
take out the sniper drone first. Fire at all of the shield drones until they're
gone (Tri-Rockets pierce their full-body armor but some might consider it
wasteful; I just like to shoot at them from the back with a machine gun). In the
next room head forward to find a metal cyborg. Kill it to open the Life-Force
Door but head down into the little pit. Vela's final GEMINI HOLDER is here; she
should now have a full ring or sixty-four units of health. Climb up the steps
near the entrance. You now have to pass mutliple colored blocks. They'll try to
push you off so memorize their patterns and when the time is right, rush past
them.
Do this for a few blocks and you'll reach the Life-Force Door. Head through it
(duh). The next area houses another puzzle. But first, drop down. In the corner
that's close to the entrance lies a Homing Missle Increase. Now head back up.
First, stand on the yellow block until the yellow elevator comes to you. Step
off and use the floating platform to jump to the next part of the puzzle. Here,
step on the purple block to call the purple platform towards you. Use it to jump
to the ledge with the Grenade Increase. Return to the previous ledge. Use the
red platform to jump to the next ledge with a purple block. Stand on it to call
the purple platform to you. Use it to cross the gap. Here, stand on the green
block.
Bring it as far as it can go then return to the previous ledge. Use the green
platform to cross the gap and walk up to the strange object. A merchant named
Diamond Geezer will appear. This guy can be found in many places and he can
restore your health and ammo for Mizar Tokens. You should be at full health
since you just got a Gemini Holder but refill all of your ammo for the upcoming
drone battle (the biggest and fiercest one yet). Now return to the previous
platform where you should bring the purple block to the far right. Head to
Diamond Geezer's ledge and then use the purple platform to cross the gap over to
the exit. The only enemy in the next room is a Ninja Drone that's trying to take
out the Tribals.
Kill him and then jump up the blocks to the Homing Missle Increase. Now grab any
ammo/health you need and head into the next area. This is where a very large
battle is about to take place; you may have to return to the room with the Ninja
Drone several times to get the health and ammo in there since you can find
yourself in dire situations. That being said, begin to fight. First comes a wave
of flying drones. Next is a bunch of shield drones and then more flying drones.
One final force waits for you. Two drones on either side of a bridge man machine
guns that won't stop firing. Run as fast as you can to the other side of the
bridge to find a LOT of shield drones and flying drones. I have two words for
you: Cluster. Bomb.
Take them all out and then you'll open the Life-Force Door. If you aren't in
dire need of health or ammo, then you've either died or you are VERY skilled. In
the next room, completely fill up your health and ammo. Then enter the boss
area. After a cinema scene in which the Larg appears, you'll begin your second
boss battle!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Larg
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~Difficulty: 5/10~~~
This strategy is similar to Juno's strategy because the boss fights are somewhat
the same. You need to destroy specific targets at certain times until only the
head is left. Then it becomes easy. But this is even easier because Vela has
twenty homing missles. Okay, the start of the battle is probably the hardest
part because the Larg has its whole body intact. At first, the Larg will cause
maggots to fall down on you. Strafe away from them because they'll explode in a
few seconds and they cause mass damage. On either side of the Larg's head there
are two weird... things... let's call them "tenticles" shall we? Anyway, as a
tenticle raises, it'll flash. This signles it's about to shoot a green bomb at
you.
Avoiding the bomb is easy; simply strafe left or right to avoid it. But when it
flashes, it's vulnerable. Let lose with a Tri-Rocket - a direct hit will finish
a tentacle off - and then focus on the other tentacle. Once they're both gone,
the strategy changes somewhat. It's very easy now. After the Lrag drops the
maggots as usual the chest will become vulnerable. About two or three Tri-
Rockets and BOOM! The whole body explodes leaving only the head, oddly enough,
the chest. But wasn't that what we shot? Anyway, you have to shoot the four arms
now. Use your homing missles and lock on to each arm and fire. Once they're
gone, switch to the machine gun and spray the Larg with machine gun fire until
it is finished.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Okay, to make things very short... Vela will reunite with Lupus. They'll notice
that the Spawnship is about to leave so Vela will kill the guards so Lupus can
get into the Spawnship. Well, it was a very brief description but a very long
cinema.
%%%%%%%%%% JET FORCE GEMINI %%%%%%%%%%
| \ / |
| WORLD --------------------------------------------------------- WORLD |
| 14 Mizar's Palace 14 |
|_____________________________________________________________________________|
_____________________________________________________________________________
( |World 14| Mizar's Palace )
)---------------------------------------------------------------------------(
(______|Stage 0_|_________________Entrance____________________________________)
MIZA0
We've been here before with Juno so you should already know what to do. Defeat
all of the drones here and go forward. Dive into the water (Vela's special
ability) and head down underwater into one of the most frustrating places in the
game.
_____________________________________________________________________________
( |World 14| Mizar's Palace )
)---------------------------------------------------------------------------(
(______|Stage 2_|_________________Fume________________________________________)
MIZA2
This is a labyrinth of tunnels and mazes and... AUGH! There's NO way I can write
a guide for this so you're on your own. Look at it this way: all of the Tribals
are in one place once you exit the maze. Four in the room where you emerge and
the final two in the next room (where two Grenade Increase crates are as well).
_____________________________________________________________________________
( |World 14| Mizar's Palace )
)---------------------------------------------------------------------------(
(______|Stage R_|___________Renedezvous Point_________________________________)
MIZAR
The gigantic pyrmamid is still there. Locate Vela's entrance and she, like Juno,
will use her warp to be sent to Mizar's Lair. It looks like Lupus is the only
one remaining now on the rendezvous...
+====---------------------------------------------------------------------====+
| Character Select |
+====---------------------------------------------------------------------====+
Now that Vela has caught up to Juno, Lupus is the only Jet Force member left to
reach Mizar's Palace. This is going to be the toughest one yet...
%%%%%%%%%% JET FORCE GEMINI %%%%%%%%%%
| \ / |
| WORLD --------------------------------------------------------- WORLD |
| 11 Spawnship 11 |
|_____________________________________________________________________________|
_____________________________________________________________________________
( |World 11| Spawnship )
)---------------------------------------------------------------------------(
(______|Stage 1_|______________Troop Carrier__________________________________)
SPAW1
Sorry guys but Lupus has the following at the moment: a pistol and he's at level
one in health. Don't worry though because in this very room, there are some
wonderful presents for you! Three Mizar Tokens lie here and next to them are two
chests. The first one holds the MACHINE GUN (note that Lupus opens chests about
three times as fast as Juno and Vela do) and one-hundred rounds. The second
houses the PLASMA SHOTGUN. After you have the Plasma Shotgun, turn around and
use Lupus' hovering ability (jump then hold up-C) to fly over to the ledge with
the GEMINI HOLDER. Wow, we're on a roll aren't we? Anyway, once you have all of
that it's time to head to the next room (I'm sorry to say it doesn't have as
much items as this room).
Make sure to grab both the Pistol and the Machine Gun Increase crates on your
way out of the first room. Here, use your machine gun to take out all of the
flying drones that appear in a line. Once they're gone, the Life-Force Door will
open. Here, use your machine gun to take out the fairly large drone on the other
side of the gap. Then use your jet packs at the peak of a jump to fly to the
other side. There, get the three crates of machine gun ammo and head through the
door. Grab the Pistol Increase and kill all of the shield drones in whatever way
you choose. Make sure to take out the sniper below the gap as well. This gap is
too wide for Lupus so you'll have to make use of the spinning platforms so that
can take you across.
Again, time to get really angry at the controls of jumping. If you fall you
won't die; however, you'll have to take a long path back up here so please don't
fall because I'm not walking you through that alternate route. On the other side
kill the two shield drones and get the Plasma Shotgun Increase. Then head
through the door. DO NOT FALL. You're high up on some catwalks and below you is
a steep pit. It's a long way back up so take care as you kill all of the blue
drones. Once the Life-Force Door has opened, head through. Here, kill the drone
by shooting at the HEAD (its body is fully armored). Once it's done for, head
behind it. The RED KEY rests here, innocently enough. Head back to the previous
room.
Here, head into the door right next to the Life-Force Door. You're back in that
same room you were just in. Defeat all of the flying drones with your machien
gun and then go through the Life-Force Door. The next two rooms are completely
empty so just head through them. In the third room there are two snipers trying
to kill you. Shoot at them both and kill them. This next part is tricky. The
drones were guarding some kind of room entrance. Stop in front of the second
entrance and jump. At the PEAK of your jump IMMIDIATELY press up-C to hover
over. You should just make it to the other side. Enter this room. There are two
things in this area: the YELLOW KEY across the gap is the first. In a chest next
to the key there is a SNIPER RIFLE.
This seems like a room that would have a Gemini Holder wouldn't it? But it
doesn't. Oh well. Anyway, exit the room and glide to the suspended path. Here,
head through the door requiring the yellow key. In this lava filled room go
left. Head down a small set of steps and you'll find a GEMINI HOLDER on the
final step. Make sure not to fall in the lava as you head back up; you'll lose a
fourth of your health! Now make your way across the platforms atop the lava. In
the next empty room, head around to the other side and go through the door.
You'll find your ship waiting for you outside.
%%%%%%%%%% JET FORCE GEMINI %%%%%%%%%%
| \ / |
| WORLD --------------------------------------------------------- WORLD |
| 12 Rith Essa 12 |
|_____________________________________________________________________________|
_____________________________________________________________________________
( |World 12| Rith Essa )
)---------------------------------------------------------------------------(
(______|Stage 1_|_________________Buff________________________________________)
RITH1
This is an area with a LOT of large cliffs and very steep drops as well as many
caves. So now you see why it's a convinient place for a mining operation to go
underway. At the start (to your left) you'll find a Machine Gun Increase. Grab
it and head through the door. This next area is completely empty of drones. Head
forward and then start climbing the upward path on your right. When you climb
the first part, jump up and hover across the gap to the area with the waterfall.
Grab the GEMINI HOLDER and continue past the holder to find a Pistol Increase.
Now go into the secret area behind the waterfall. Grab the six Mizar Tokens and
then open the chest that houses the HOMING MISSLES. Once you have those, exit
the area and then return to the upward path.
Up here head across the long, lonely path and then through the door. Grab the
machine gun ammo next to you; you'll need it. Be prepared for a LONG series of
battles atop a very high cliff. First, a few flying drones will shoot at you.
Behind them, blue drones will throw grenades at the oil tanks behind you so get
outta there quick! In the area where the grenade-throwing drones were there are
two higher peaks on the left side. Drop down in between them and you'll be on a
secret ledge with two Homing Missle Increase crates. Once the flying drones are
gone take care of the regular drones. You'll encounter a few more flying drones
next. The drones behind them try to cover the flying drones but they are
incredibly stupid (as I'm writing this guide two drones are running off of the
cliff edge).
More drones (backup I suppose) will run in and try to take care of you but you
can kill them easily with your machine gun. A new type of flying drone is next.
These guys spin and move up and down rapidly, making them very hard to hit. Kill
them in whichever way is best for you and then grab all the ammo crates (by the
way, you ARE grabbing the drones' guns once they're dead, right?). One blue
drone (VERY stupid by the looks of him) tries to take you out all on his own...
I almost feel sorry for the guy. His friends are behind them and they will try
to kill you as well. The next part isn't all that pleasant. One blue drone and
three MASSIVE drones are trying to kill you. I suggest homing missles; they're
quite powerful.
Once they're gone rescue the two Tribals - if they haven't been killed by the
crossfire - and grab the Machine Gun Increase. Continue forward and kill the
flying drones. You'll be alone for a while but then both flying and blue drones
will try to terminate you. Kill them all and head forward. The final force...
well, I hope you have LOTS of machine gun ammo left. Twenty flying drones will
all appear in a line and start a huge rage by showering you with bullets and
laser shots. Strafe left and right, being careful not to fall, as you spray your
machine gun all over their uh... bodies. The Life-Force Door will open and you
will exit the area! This next part doesn't have a name but I'm leaving it in the
"Bluff" section anyway.
To the right of you lies a very important weapon: the TRI-ROCKET LAUNCHER. Like
the description says, you can clear out cramped corridors in style. Nice. On the
steps there's a Pistol Increase. Now head through the wooden door on the right
side to enter this next creepy area. The music is freaky, the area is deserted
except for a few scraps by a killer dog. To the left of you is a chest with the
useful CLUSTER BOMBS. This is especially useful in the upcoming areas :) Also,
on top of the dog house, you can find a GEMINI HOLDER. Nice! Oh and try not to
piss the dog off; she gets mad quick. Anyway, there's nothing more you can do
here so head back out to the previous area. Here, enter the only other door you
can enter to reach the next level.
_____________________________________________________________________________
( |World 12| Rith Essa )
)---------------------------------------------------------------------------(
(______|Stage 4_|_________________Interior____________________________________)
RITH4
This is basically one long battle. So, let's start then. On your right is a
ledge with one out of four Tribals and a Tri-Rocket Increase. Head forward to be
greeted by the welcome wagon - in this case it's a huge purple drone and a bunch
of blue drones. Kill them all and go forward. On the left is another Tribal and
a Plasma Shotgun Increase. Go forward and kill the two drones that drop off the
ledge. Continue forward to find three flying drones. For some odd reason, these
guys think they can defeat you by firing one shot every thirty seconds. Sad.
Kill them and grab the health gems, then continue forward. Move on to see more
blue drones. Also, on a ledge, you can find a Tribal and a LOT of Mizar Tokens
(useful for the Diamond Geezer you'll meet soon).
Move forward to find flying drones hovering over a lake. You can't shoot in the
lake so stand at the foot and kill them. Head past the lake, up the stairs, and
across the bridge. On the other side kill the flying drones and then head
forward and defeat the shield drones. The rest of the path is seemingly empty
except for the final Tribal. For the rest of the path, it's lots of shield
drones and some flying drones. The next area houses your ship.
%%%%%%%%%% JET FORCE GEMINI %%%%%%%%%%
| \ / |
| WORLD --------------------------------------------------------- WORLD |
| 13 Eschebone 13 |
|_____________________________________________________________________________|
_____________________________________________________________________________
( |World 13| Eschebone )
)---------------------------------------------------------------------------(
(______|Stage 1_|_________________Approach____________________________________)
ESCH1
At the start, head into the next area. NOW STAY WHERE YOU ARE. Lava is
everywhere and touching it causes you to lose a QUARTER of your health. Defeat
the three drones then carefully maneuver around the outer perimeter - on the
right side, that is - and grab the Tri-Rocket Increase. Now head to the other
door and go through. Again, hold your ground and whip out your machine gun to
kill all of the flying drones. The bridge in front of you will collapse if you
get too close but we're not crossing it yet anyway. There are little islands
spread out on the lava below. The closest one on your right holds a GEMINI
HOLDER. There's also a red gem, a Tribal, another red gem, and a Machine Gun
Increase.
Once you have those head to the other side by using Lupus' jet paws and head
through (grab the Pistol Increase on your way out). Here, jump to the island on
your left. Grab the Tribals if you want but more importantly, head to the chest.
Inside are some GRENADES. Now stop in front of the really word worm thingy
that's breathing. Toss a grenade into its mouth and its tounge will flap down
makinig a bridge. Use this to cross over the lava and into the creature's mouth.
This whole part down the throat is firing at drones. Use your machine gun and
collect the ammo, but whatever you do just keep. firing. That being said, once
everything is dead the Life-Force Door will open. Head through it to the next
part of the creature.
The drones are all up on a high ledge. You can handle them in two ways and
they're both simple. One, you can whip out your sniper rifle and pick them off
one by one. Two, you can use your homing missles and make them explode one by
one. Whichever one you choose is your choice, just kill 'em. The Life-Force Door
will open and you will be able to enter the Thorax.
____________________________________________________________________________
( |World 13| Eschebone )
)--------------------------------------------------------------------------(
(______|Stage 2_|_________________Thorax_____________________________________)
ESCH2
What's "thorax" mean? Hold on, let me look it up...
***PLEASE STAND BY***
Here we go:
tho¥rax¥es or tho¥ra¥ces
1. The part of the human body between the neck and the diaphragm, partially
encased by the ribs and containing the heart and lungs; the chest.
That's the entry that makes sense the most. And yes, I know I'm stupid. Shut up.
Anyway, ini the first room there are three Increase Crates: Pistol, Cluster Bomb
(that's a first), and Grenade. Once you have them head through the holes on the
left. I'll bet you anything that you're in dire need of ammunition so it's very
convinient that a Diamond Geezer is right there. Restore all health and
ammunition and you're ready to go! Back inside the monstorous beast head through
the door in front of you. This first part is in a long narrow tunnel full of
oil. Blast the tanks as you go and you'll essentially destroy the drones. The
next room has everything but the kitchen sink: regular drones, gigantic drones,
and flying drones.
Wipe all of 'em out and spread their guts along the walls. Head through the
Life-Force Door once it's open. The next area is another tunnel with regular
drones then a big drone at the end. In the nextt wide open room you'll spot only
flying drones. Kill them all and THEN get the red gem to restore all of your
health. From the tunnel nearby regular drones will spawn so you might have to
deal with some of those. Once you have the red gem and the ammo (and have
extinguished all drones) head through the Life-Force Door. You should have all
machine gun, Tri-Rocket, shotgun, and pistol ammo refilled thanks to the crates
so I'll be dammned if Lupus isn't in good shape. Wipe out the drones to enter
the big area.
This place has lots o' oil tanks so shoot them when drones are nearby and watch
the fun and hilarious results. Once them and the flying drones are gone, grab
all of the ammo crates (and the Tribals if you want) and head through the only
path available. Arm yourself with a Tri-Rocket and then follow the path. When
you see the huge drone, blow its head clean off. Haha. This will open the Life-
Force Door so go through. You're high up in a previous area so make sure not to
fall as you cross the bridge to the other side. Fight your way through the
tunnel and then kill the flying and regular drones in the next room. Climb the
steps and eliminate the two drones guarding the Life-Force Door but don't head
through. On the highest step use Lupus' jets to glide to a tall pillar with the
final GEMINI HOLDER.
Yay, we have all of the holders for Lupus! In the next area eliminate all of the
drones and then grab the MAGENTA KEY from the pillar. Head through the long
tunnel on the left and head through the Magenta Door at the end. Now go left and
enter the Magenta Door. Here, refill all health and ammo and then head through
the door - prepare for a boss battle. Lupus will attempt to rescue a Tribal
trapped on a lava island but then two gigantic creatures will approach him.
After a long series of events occur, you'll start the battle!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Twin-Mantids
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~Difficulty: 7/10~~~
I hope you guys followed the walkthrough thouroughly enough to have the
following: twenty homing missles, fifteen Tri-Rockets, and 300 machine gun
rounds. Oh and level eight health as well. Because you have to fight TWO guys
here and this is NOT going to be easy. It is definitely the hardest boss of the
three that you've faced. Don't worry, the fourth boss is a serious joke. Anyway,
at first only one Mantid will attack you and the other will stay behind and
watch the show (thinking that it won't have to harm you). But eventually both
will join in the fight. Fighting this boss is quite similar to Juno and Vela's
fights because you must hit certain targets at certain points (though there are
two bosses now).
There are a lot more targets this time so enjoy this long, hard battle. Okay,
everything is empty at the start. Suddenly, both Mantids come down. One stays on
a wall in the distance while the other one jumps in front of you on an island.
It has a red "claw" that it uses to shoot a laser at you. Arm yourself with the
Tri-Rockets and when it raises the "claw" to shoot you the target should turn
red. Immidiately fire off a rocket. If your aim is ture, it should blow clean
off - if it isn't, it'll take a couple of hits to destroy - and then you'll have
to focus on the other claw (this is an actual claw). This time the Mantid will
jump from island to island (there are three islands - one on the left, one in
the middle, and one on the right).
When it raises it's claw, it'll flash. Shoot it with, this time, the machine gun
(because you'll need your Tri-Rockets for later). While you're shooting, strafe
left and right to dodge the bomb that it fires. Eventually you'll totally bast
the claw off. It's the other Mantid's turn now. They will switch places and now
the Mantid in the distance will begin to fire missles at you. There are two
"shields" on the left and right side; hide behind these and the missles won't
hit you. Destroy the first "claw" with another Tri-Rocket and then use the
machine gun to destroy the real claw. Once both claws are gone from both
Mantids, the next phase of the battle will begin. The first Mantid will jump to
you again while the second remains in the distance.
This time the Mantid will fire bombs at you from the tail. Use your Tri-Rockets
to blast the tail into oblivion whenever it becomes targitable. After it fires
at you twice from the middle island (dodge the homing missles from the second in
the same manner you used before) it'll jump to the left or right islands and the
second Mantid will jump to the middle. Ignore the second one and focus your
attention on the first Mantid until its tail is totally gone. Now do the same
thing for the second Mantid. You should have about five or six Tri-Rockets left,
enough to finish the battle. If all else fails though, you should still have at
least 150 rounds of your machine gun and have we used ANY homing missle ammo
yet? Nope.
If all of THAT fails then you're in trouble; switch to the Plasma Shotgun, then
you're stuck with a Pistol (if you're not dead by then). The final stage of the
battle is easy to do once you have the strategy down. However, the strategy is
difficult to explain. Okay, so both Mantids are on islands now. One is on the
middle and the other is one the left or right. You MUST know which island the
seocnd Mantid is on because it's important. Why? Read on. Anyway, the Mantid in
the middle will rear its head back. At this moment it is targitable. Shoot
whatever you have (you better have Tri-Rockets) at its head and (this part is
somewhat hard to explain) if the second Mantid is on the left island move to the
right (and vice versa).
The first Mantid will spit five bombs at you but you'll have dodge them. Now
move back to the center and the bombs from the second Mantid will fly over you.
If you move in the direction of the second Mantid avoiding his bombs is
possible, but difficult (just use the same approach of heading back to the
center). The Mantids will switch and you'll have to shoot the second Mantid.
Repeat this for a while and eventually one of the Mantids will explode into a
bazillion guts. With only one Mantid left it'll stand in the center island
shooting bombs at you. Strafe left and right and throw anything you have at it:
Tri-Rockets, machine gun, pistol, car insurance, mouse cage, whatever.
Eventually, it'll die in a MUCH bigger fashion than the first one (which
involves Lupus spraying it with machine gun fire whether you're out or not).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You can now get the hell outta dodge to head to the rendezvous point: Mizar's
Palace.
%%%%%%%%%% JET FORCE GEMINI %%%%%%%%%%
| \ / |
| WORLD --------------------------------------------------------- WORLD |
| 14 Mizar's Palace 14 |
|_____________________________________________________________________________|
_____________________________________________________________________________
( |World 14| Mizar's Palace )
)---------------------------------------------------------------------------(
(______|Stage 3_|________________Chasm________________________________________)
MIZA3
You probably have been drained of health and ammo from your battle with the
Mantids. And you have a huge battle coming up so let me take the opportunity to
do the following: HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!
Okay sorry, I'm done. Anyway, grab the Pistol Increase and head forward. A few
flying drones and FIVE gigantizied drones will charge at you. Take care of the
flying drones first and then whip out your two Cluster Bombs and... ah, you know
what to do. Once they're gone, head through the Life-Force Door. In this dark
area you'll want to open the chest for some NIGHT-VISION GOGGLES. Guess what
they do for you. Stand on the pad and press A for the goggles to work their
magic.
Everything will turn green and the door will open. This maze is not difficult at
all (unlike the notorious Fume). You'll quickly locate the lower level where an
elevator lies. Try to grab at least two Machine Gun Increase crates on the way
to the elevator. Let it take you up to higher ground where, shockingly enough, a
huge chasm lies. You should just make it across so once you have, head up the
ledges to the upper area. Grab the three Grenade Increase crates and go forward
to the end of the level.
_____________________________________________________________________________
( |World 14| Mizar's Palace )
)---------------------------------------------------------------------------(
(______|Stage R_|___________Renedezvous Point_________________________________)
MIZAR
Lupus is the final Jet Force Gemini member that you must bring to Mizar's
Palace. The pyramid is there and all is well but Lupus has an upcoming boss
battle. Although the battle is a serious joke, you WILL need Tri-Rockets and I
bet you don't have lots of those. However, you should have at least 250 rounds
of machine gun fire, possibly more. That should be enough to deal damage (yes,
that's really all you'll need) so locate Lupus' entrance to the pyramid and
it'll show the scene of him warping to Mizar's Lair.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Walkthrough: Rendezvous %%%%%| WALKTWO |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
Juno will appear in Mizar's Lair first, well before the others. The torches will
light up in front of a giant door and then, suddenly, the door will begin to
open. As Juno backs away, we see Juno through Mizar's own eyes (all Mizar sees
is red apparently). There's Mizar with his cool metal hand and his freaky body.
Apparently Juno thinks he can kill him with a machine gun. Mizar will charge a
huge energy ball and he'll send it at Juno who just takes the hit. OH MY GOD!
THEY'VE KILLED JUNO! Well... not really but Mizar will leave and Juno will get
up. Behind him Vela and Lupus will suddenly appear. Real cheesy scene here in
which they all run toawrd Mizar, their guns rased (or in Lupus' case,
attatched).
They'll stop in front of MIzar who will cause blue torches to light in front of
the Jet Force team,b loocking the path. Although they can just walk IN BETWEEN
them, that doesn't seem to register with the team. Lupus will howl and fly over
the torches and land in front of Mizar.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mizar
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~Difficulty: 2/10~~~
Mizar laughs at you and then the battle begins. So actually you don't need the
Tri-Rockets. You need 250, maybe even 200, rounds of machine gun fire and that's
it. Honest. Mizar doesn't seem to think a dog is any threat to him so he goes
REAL easy on you. Mizar has four attacks, all of which are VERY easy to avoid.
First he likes to spray purple beams at you. Just strafe left and right
constantly (jump if you're about to strafe into a beam) to avoid them. Next
Mizar will slam his non-metal claw onto the ground and cause two shockwaves to
come at you. Brace yourself and jump over both of them (somewhat difficult but
still not HORRIBLY difficult). The third attack is a green breath attack that
he'll spray at you.
The only way to take this hit is to not strafe out of the way. And who's stupid
enough to do that? Not me. The final attack is just a regular bomb that all
bosses shoot at you. Easy, just strafe. Okay, whenever Mizar is performing an
atttack his head is vulnerable. Spray it with machine gun fire or Tri-Rockets.
Once he's done with an attack he'll cover his face with his hand and claw and
shake around. You can't hurt him while he's doing this so wait it out. Then
he'll again attack and you'll again have to shoot his face. This strategy
continues for... the whole battle. Honest.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once Mizar is defeated he'll fall to the ground. Lupus will run over to finish
him but Mizar will rise up and shout out at the Jet Force team. He'll tell you
that you'll pay by watching Earth being torn to shreads. Using his jetpacks,
he'll take off. A shot of a nearby asteroid is shown. Mizar will collide with it
and change it's course to head straight for Earth! How he makes the asteroid
completely hollow and sets up a control room in a matter of ten seconds I have
no idea. King Jeff will thank you for dealing with Mizar though he'll recognize
that your own world is threatened. The ships of Juno, Vela, and Lupus can't make
the trip to the asteroid fast enough. However, a Tribal ship can be useful.
But the last time it was used was centuries ago when the anscestors of King Jeff
and the Tribals came to the galazy. Twelve parts are gone. Eleven of them are
missing and the final part is owned by King Jeff. You must locate the eleven
parts and then you'll receive the final part from Jeff after you get EVERY.
SINGLE. F'ING. TRIBAL. IN. THE. WHOLE. DAMN. GAME. You know how many are in the
game? 282 DAMMIT! To this day I am still debating whether or not trying to track
down the Tribals and ship parts would take longer than reaching the asteroid
with the Jet Force ships. Anyway, King Jeff will then give you much stronger
defenses so you won't take as much damage when hit. Also, the best part, you get
a jetpack of your own!
Not like Lupus' but you can actually fly up high and around and crap. However,
it requires valuable fuel that's destroying our o-zone layer and causing global
warming (sorry, I just saw The Day After Tomorrow so this is still on my mind)
that can only be found on fuel pads. Anyway, that's it for this short chapter.
The prologue is over, the real game is about to begin...
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Goldwood %%%%%| WORLD 1 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
_____________________________________________________________________________
( |World 1 | Goldwood )
)---------------------------------------------------------------------------(
(______|Stage 0_|_________________Entrance____________________________________)
STAGE0
+====---------------------------------------------------------------------====+
| Weapons WEAPON1|
+====---------------------------------------------------------------------====+
Shurikans - In the first large area go left. You'll find a big door that
requires the Yellow Key. If you have the key (and you should if
you've been following the walkthrough) then head inside. Head down
the stairs and kill the drone, then proceed forward. In a chest on
your left you'll find the SHRUIKANS. These homing knives can cut
through drone shields and instantly kill regular drons, making
them a very important weapon.
+====---------------------------------------------------------------------====+
| Bonus Totems BONUS1 |
+====---------------------------------------------------------------------====+
You need Vela for this. Okay in the first large area, you'll want to go to the
right wall. Here, run along while running to the right. Check the first few
crevices you see; you'll be able to enter a hidden area once you enter one of
them. Inside this hidden area, go forward and jump into the lake. Dive down to
the bottom and activate the BONUS TOTEM that lets you use the yellow coward
drones in multiplayer.
_____________________________________________________________________________
( |World 1 | Goldwood )
)---------------------------------------------------------------------------(
(______|Stage 1_|__________________Outset_____________________________________)
STAGE1
+====---------------------------------------------------------------------====+
| Tribals TRIBA1 |
+====---------------------------------------------------------------------====+
At the start, head forward and grab the gems. Kill the two drones and continue.
A TRIBAL (1/7) is guarded by a sniper drone. Once the dorne is dead you can go
and collect the Tribal. In the wide open area you'll spot a bunch of drones
trying to kill you. Immidiately run to the TRIBAL (2/7) directly across from you
before it's killed in the crossfire. To the left of that Tribal, behind a hut,
is another TRIBAL (3/7). Now kill off all drones including the sniper with your
machine gun to open a wooden Life-Force Door. Head through that door to be in a
tunnel area. Maneuver through it, killing all the drones, and you'll eventually
reach a wide-open area. QUICKLY collect the four TRIBALS (7/7) located here
before the drones eliminate them.
+====---------------------------------------------------------------------====+
| Floyd Missions FLOYD 1|
+====---------------------------------------------------------------------====+
After you get Floyd return to the area where you got the Red Key and the machine
gun. Take the path you took to receive the red key and you'll now be able to
enter the Floyd door. The reward is the Goldwood Target Shooting. See the Floyd
Missions for info on how to beat this difficult objective.
_____________________________________________________________________________
( |World 1 | Goldwood )
)---------------------------------------------------------------------------(
(______|Stage 2_|__________________Lodge______________________________________)
STAGE 2
+====---------------------------------------------------------------------====+
| Access ACCESS1|
+====---------------------------------------------------------------------====+
After you get through the first Tribal Village in the Outset you'll be almost
done with the level. In the area with the bridge and the water, dive into the
water. As Vela, you'll be able to swim into an underground cave which is the
entrance to the very difficult Lodge.
+====---------------------------------------------------------------------====+
| Tribals TRIBA2 |
+====---------------------------------------------------------------------====+
This level gave me a ****load of trouble the first few times I played it and
you'll probably be faced with a ****load of trouble as well. It's hard, man. At
the start, surface and jump to the ledge on your left where a valuable Machine
Gun Increase lies. Continue forward and stick to the left side and you'll
eventually reach a blanket that serves as a door. Head through and inside you'll
find four TRIBALS (4/15) hiding from Mizar's troops. There is also a Shuriken
Increase, something that you don't see too often. You'll eventually reach
another ledge (on your left again) with two Grenade Increase crates. Also, there
are ramps that go up to the upper level of this room. Ignore the door for now
and go forward.
Then cross the bridge on your left. On the other side there are THREE Tri-Rocket
Increase crates. Grab them! Grab them! Now return to the door you passed. Inside
is a Diamond Geezer. Refill your ammo and (if you can afford it - and if you
need it) your health. Drop down and continue forward out into the wild. Take out
the three flying drones and then whip out your Shurikens. The fully shilded
drones don't stand a chance against Vela as long as she has Shurikens. Just lock
on, make sure you can see them, and fire away. This makes killing the drones
VERY easy and if you collect all of the Shurikens after you use them, then you
don't lose any ammunition of any weapon! Once you've eliminated all the drones
in the first part a Life-Force Door will open.
DON'T go through it though. Instead, continue on to the second part of this
area. Here, snipers hurl grenades, flying drones show no mercy, and shield
drones are plentiful. In the cave, move past and kill all the drones. Eliminate
the sniper and the rest of the drones once you're outside again to open the
second Life-Force Door. I hope you haven't died yet because there's a 90% chance
you'll be dying in the next area. Switch to your machine gun and head through
the Life-Force Door. You aren't dying because of the BATTLE. With two
Invincibility Panels and a red gem closeby you're in good shape. You'll see how
you might die... Anyway, the first Invincibilty Panel is to your left and the
second is far up behind a box.
If worst comes to worst, after using the two panels (and you're still low on
health) grab the red gem. Once all are dead, go forward. Tribals are on pillars
but wait! The pillars sink when you jump on them! Okay, you have to be _VERY_
quick is you want to get all of the TRIBALS (7/15) and survive the cliff fall.
Rush up to the first Tribal, quickly jump to the one on the left, and then
quickly to the one on your right. By the way, there are THREE Homing Missle
Increase crates near an edge of the area. Back in the previous area, return to
the Life-Force Door that you had opened a while ago. Here, defeat the large
drone on your right by blasting it in the HEAD with Tri-Rockets. Don't go
through the passage it was blocking though.
Instead, head to the right. Here, eliminate all of the drones and then go
through the door. Rush forward and grab the Invincibilty Panel, then start
shooting LOTS. and LOTS. and LOTS of machine gun-firing drones (flying). When
they're all dead, drop down the ramps and kill the drones at the bottom to open
the Life-Force Door. Cross the bridge and get the SPACESHIP PART but also make
sure to get the TRIBALS (9/15) right of the entrance (DON'T fall in the
bottomless pit). Return to the area two doors back. Here, make your way through
eliminating the big and flying drones. Once they're all gone the final Life-
Force Door will open. You're in a Tribal Village that's managed to not fall
apart yet.
All of the final TRIBALS (15/15) are outside or indoors waiting to be rescued.
Head to the next area, where you'll find that your ship takes you to a new
world!
+====---------------------------------------------------------------------====+
| Ship Part SHIP 1 |
+====---------------------------------------------------------------------====+
Inside the Life-Force Door where you get Tribals eight and nine (see the
walkthrough) cross the bridge. Here you'll find the SPACESHIP PART Vela's Hatch
Key. This allows Vela to access her pod. Since Juno is the only character you
actually get to PLAY with on the Asteroid level, I think we should only have to
get Juno's Hatch Key and leave Vela and Lupus behind.
_____________________________________________________________________________
( |World 1 | Goldwood )
)---------------------------------------------------------------------------(
(______|Stage 3_|_________________Interior____________________________________)
STAGE3
+====---------------------------------------------------------------------====+
| Tribals TRIBA3 |
+====---------------------------------------------------------------------====+
The start of this level is similar to the beginning of Outset. Go forward and
kill the drones. You'll find a TRIBAL (1/9) in a corner near a tree. Continue
until you get to the village. Kill all of the drones including the sniper and
then look for a broken house (you'll find it quickly). To get the TRIBAL (2/9)
on top, stand right below the Tribal and do the highest jump you can. You should
grab it at the peak of your jump. Kill the rest of the drones and then head
through the Life-Force Door. The next area houses no Tribals. Kill all of the
flying drones and continue on. You'll find a huge chasm that only Lupus can
cross but we're not taking that path anyway. Head down the left path to find
about a dozen flying drones.
Whip out your machine gun and start shooting at them all. In the next area
you'll find a Ninja Drone. This should be the first time that a Ninja Drone is a
serious threat to you. The moment the drone spots you it'll try to take out all
of the Tribals in the area. Kill him quickly and then run around and rescue the
four TRIBALS (6/9) in the area. Head into the next area. Grab the Invincibilty
Panel and start shooting at all of the drones. Once they're dead, cross the
bridge. Behind some boxes are the final three TRIBALS (9/9).
_____________________________________________________________________________
( |World 1 | Goldwood )
)---------------------------------------------------------------------------(
(______|Stage 4_|___________________Rim_______________________________________)
STAGE4
+====---------------------------------------------------------------------====+
| Access ACCESS2|
+====---------------------------------------------------------------------====+
The Rim is a stage that can only be accessed by Lupus. There is a huge chasm
near the end of the level. Kill all of the flying drones and the sniper and then
return to the chasm. Use your jets to hover across. On the other side head
through the Life-Force Door to enter the Rim.
+====---------------------------------------------------------------------====+
| Tribals TRIBA3 |
+====---------------------------------------------------------------------====+
There are only a few drones in the first area. Kill them with the machine gun
or, if you have them, the Shurikans. Once all of the drones are gone the Life-
Force Door will open so head through. In the next area you'll find two paths.
Take the left one and follow it. A dron should appear from around a corner. Take
this corner left after killing the drones and follow the path down. Here, some
flying drones will be guarding Tribals. Rescue the TRIBALS (2/11) FIRST because
if you kill the flying drones you WILL end up killing the Tribals as well. Once
you have them, take the path back up and continue on down an empty path. You'll
eventually come to a Life-Force Door so head through. Here, drones will drop
down from the above ledges and fire at you.
Shoot the oil tanks they use for cover to blow 'em to shreds. Once they are
gone, continue down the path. This path is pretty much empty. Turn left when you
can and follow the path to a rocky wall. Jump over it and rescue the TRIBAL
(3/11). NOW shoot the drones to hell and then head back onto the main path.
You'll eventually reach an area with a bunch of pillars in some water. Climb the
pillars and use your PISTOL to take out the drones (easier aim). Then turn
around and you'll find a blue drone guarding a Tribal. Shoot it with the pistol
and you won't risk hitting the Tribal. Make TOTALLY sure that the drone doesn't
have a grenade in its hand when you shoot it. Otherwise it'll blow up and kill
the Tribal. Once the drone is dead, rescue the TRIBAL (4/11) from the ledge.
Head through the Life-Force Door and rescue the two TRIBALS (6/11) that are
mining for gems (which you can grab for health). Also there's a chest in here
with the SHOCKER, one of the less-useful weapons in the game. Return to the
previous area and hover to the only other path you can take (that you haven't
taken before, that is). Follow this empty path to an open ledge. Here, jump up
and hover over to the ledge with the TRIBAL (7/11). Turn left and hover to the
ledge across from you. Go forward and kill the drones, then take the right path.
About six or seven oil tanks are here. Before letting your lovely Cluster Bomb
lose go forward and get the TRIBAL (8/11) hopelessly trapped in the middle.
NOW you can use your Cluster Bomb. Fun, fun, fun. Head back to the junction and
take the left path this time. Head out into the cliff area. Grab the Sniper
Rifle Increase and start going forward. Kill the regular and flying drones with
your machine gun. There are more drones, as well as a cyrborg and some flyers,
up ahead. Now there's land mines guarding a huge drone. Kill the drone and hover
over the land mines. This basically continues for a while, with no Tribals or
no... _anything_ out here so just keep killing the enemies unitl you reach the
other side. Inside get the Machine Gun Increase and head forward. When you can
go left, do so. This next part can be a little difficult. HOVER over the land
mines and QUICKLY snatch the TRIBALS (10/11) from their place before the Ninja
Drone eliminates them with a grenade.
Once that's done you can kill the Ninja Drone and head back up to the main path.
Continue and you'll find the ultimate Cyborg Drone. Eliminate it with a Tri-
Rocket to the head and climb the stairs. You'll find the final TRIBAL (11/11) on
these stairs. Continue up and grab the machine gun ammo. What is easily twenty
flying drones will descened on you. Quickly shoot them all to open the Life-
Force Door. Past the door there are a few more rooms with drones. You'll
eventually reach your ship that will take you to the Gem Quarry.
+====---------------------------------------------------------------------====+
| Weapons WEAPON2|
+====---------------------------------------------------------------------====+
Shocker - Look at the Tribal guide. Where two Tribals are located (numbers
five and six) there is also a chest. THis chest holds the SHOCKER.
This isn't that great of a weapon though; it takes a LOT of ammo to
bring one drone down. It's basically good for torturing them :)
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Spacestation %%%%%| WORLD 2 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
_____________________________________________________________________________
( |World 2 | Spacestation )
)---------------------------------------------------------------------------(
(______|Stage 1_|______________Abandoned Wreck________________________________)
STAGE 5
+====---------------------------------------------------------------------====+
| Tribals TRIBA 4|
+====---------------------------------------------------------------------====+
At the start of this creepy level, turn around and go towards you ship. Drop
down to the pit below and head right, through a blasted hole in the wall. In
this small area there is a TRIBAL (1/12). Now jump on the box and jump up -
you'll jump through another hole. Here, go forward and rescue the TRIBAL (2/12).
Jump on the crate and jump up higher into the next area. Head into the room with
the chest. Along with the extremlely useless FLAMETHROWER weapon a TRIBAL (3/12)
is here. Now drop down through the hole and in this room you'll find yet another
TRIBAL (4/12). Now return all the way back to the starting pit. Jump to the
upper ledge and head forward. You'll find an elevator that will take you inside
the actual spacestation.
Go forward and kill the drone. On your right there's a Flamethrower Increase.
Cross the bridge into the depths of the station. You're now in a maze of
passageways and it's not that easy to help you out but I'll try. Follow this
path and then head straight for quite a while. You'll be across a gap with a
Tribal on the other side. You can't quite reach it so drop down and activate the
Bonus Totem. Turn around and go right when you reach a junction. Go forward and
then turn left at the end. Grab the TRIBAL (5/12) in the passage and then
continue down that path to enter another room with a seventh TRIBAL (6/12). Head
around this maze until you get to an elevator that takes you to the upper floor
again.
Out here you'll be on the other side of the gap previously. Now you can rescue
the TRIBAL (7/12). Get on the fuel pad and hover across the gap. On the other
side, search around the upper floor and thirty seconds later you should find an
empty room except for a TRIBAL (8/12). Now return to the room with the gap,
Jetpack Pad, and the Tribal (that was previously there). Drop down and head
straight all the way into the next room. You'll be taken down to another low
floor of the spacestation. Go forward into the next room. Two TRIBALS (10/12)
are next to each other here. Get them and search this floor. You will (very)
soon find another big, empty room with two TRIBALS (12/12) on either side. The
Tribals are the only thing at this Spacestaion.
So you're done here, so return to your ship and exit this freaky area.
+====---------------------------------------------------------------------====+
| Weapons WEAPON3|
+====---------------------------------------------------------------------====+
Flamethrower - At the start, head into the left hole and climb up the boxes
until you reach a room with a chest. Inside this chest is the
useless FLAMETHROWER weapon.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Gem Quarry %%%%%| WORLD 3 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
A cinema will begin with your first arrival at the Gem Quarry. A bunch of
Tribals are playing, bouncing a ball around while some others are running around
chasing each other. This is a sickening sight to Mizar, who we'll see in a few
seconds. He'll punch in a few codes that will send out a small rock of the
Asteroid to eliminate the moon of Goldwood.
_____________________________________________________________________________
( |World 4 | Gem Quarry )
)---------------------------------------------------------------------------(
(______|Stage 1_|__________________Landing____________________________________)
STAGE6
+====---------------------------------------------------------------------====+
| Tribals TRIBA5 |
+====---------------------------------------------------------------------====+
At the start head forward and rescue the two TRIBALS (2/5) near the house.
Continue forward down the path, past the two houses, and you'll find the rest of
the TRIBALS (5/5). If you can't get the Tribals for this stage then you are
utterly hopeless.
+====---------------------------------------------------------------------====+
| Ship Part SHIP 2 |
+====---------------------------------------------------------------------====+
Yes, you can get one of the twelve ship parts here. Head into the hut on the
left to find Magnus. He's a little distressed (and why shouldn't he be - an
asteroid is on collision with this moon!). Talk to him and he'll explain about
the asteroid (as if we didn't already know). There's a generator in the Quarry
that can destroy all of the asteroids but the Tribals aren't able to get it
started fast enough. You need to blast gems into the cacuum to start up a laser.
This is one of the hardest tasks in the game, so be prepared for some major
frustration. Head to the second area where you'll find the large generator
spinning around. The vacuum is on one side. Okay, this is a little complicated
to explain but I'll try my best.
On the opposite side of the entrance there's a Tribal (you can't rescue it)
mining for gems. It slowly travels back and forth between the Quarry and you.
Each time it arrives at the ledge it'll drop four gems. These gems are green and
cannot be picked up for health. They must be shot near the vacuum and then the
vacuum can suck them up when it gets close. The vacuum must have eight gems
inside it within a certain amount of time and that time limit is VERY tight! To
make matters worse, eight gems can stay on the screen only for a few seconds
before they begin to disappear. You'll need to have perfect timing with the
vacuum spinning and with the Tribal. Also, you need to have true aim so the gems
can get into the vacuum easily.
There is no other advice I can give you for this difficult task except this: use
your pistol. It's easier to shoot the gems because it has better aim. Good luck
with doing this. Once it's finallyd one a cinema will occur where the generator
will blast the asteroids into pebbles. Once that's done, the generator will
disappear from the ground. Return to Magnus and speak to him. He is extremeley
thankful and he'll hand over a SPACESHIP PART. This one is the Radar Dish. You
have no further business at the Gem Quarry so exit by means of your ship to
return to Goldwood.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% S.S. Anibus %%%%%| WORLD 4 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
_____________________________________________________________________________
( |World 4 | S.S. Anibus )
)---------------------------------------------------------------------------(
(______|Stage 1_|__________________Hold_______________________________________)
STAGE7
+====---------------------------------------------------------------------====+
| Tribals TRIBA6 |
+====---------------------------------------------------------------------====+
The majority of the Tribals are located in the prison cells where you freed
Vela. There are ten Tribals, only three of which haven't been locked up. The
first two Tribals are in the very first room with all of the drones. The huge
purple drone is guarding them. Make sure to rescue the TRIBALS (2/10) BEFORE
killing the beetle because you'll risk killing the Tribals as well. And now
you'll have to deactivate seven Power Cells to bring down the walls of the
prisons. I'll walk you through breaking each cell as well as getting the third
free Tribal. Clear out this first room and then jump on the box to the right of
the Life-Force Door. Turn around and you'll find the Power Cell on the high-up
ledge.
Shoot it until you see, "YOU HAVE DEACTIVATED A CELL DOOR." Now enter the next
room. Right next to you is a Power Cell. Deactivate it, kill the drones, and
move on to the next room. Here, go straight across the room. In the corner is a
Power Cell. Three down, four to go. Rescue the TRIABL (3/10) on the box.
Eliminate all of the drones in the area and wait for the platform to come toward
you. Jump on it and let it take you across. After eliminating the drones, head
towards the pit. There's another Power Cell here that we haven't gotten yet.
Look down into the pit and you'll spot a Power Cell on the left side. Deactivate
it and enter the next room. Here, switch to manual and look up.
Directly across from you, way up high on a wall, is the fifth Power Cell. Shoot
it and then begin the long battle killing all of the enemies. Once all of them
are dead, shoot the glass to shatter it. Head inside and enter the door. Shatter
the glass and head through the passageway to be on some catwalks. Walk across
the catwalks and then look on the left wall. High up, near the very top, is the
sixth Power Cell. Backtrack to the huge room that you had the battle in and head
to the prison. To the left of you there is the final Power Cell. Now you can
rescue the final TRIBALS (10/10) and then exit the world!
+====---------------------------------------------------------------------====+
| Floyd Missions FLOYD2 |
+====---------------------------------------------------------------------====+
Go across the catwalks and enter the next room. Follow this twisting passage
through all of the tunnels and kill the termites. You'll eventually reach the
spot where Juno found the Cluster Bomb. Crawl through the tunnel and out to the
other side. The Floyd Pad is here. You get the Earplugs, a VERY important item
since without it you can't get a ship part. See the Floyd Missions section for
help on how to beat this.
+====---------------------------------------------------------------------====+
| Bonus Totems BONUS2 |
+====---------------------------------------------------------------------====+
On the catwalks, walk across and go left. The BONUS TOTEM is resting there.
_____________________________________________________________________________
( |World 4 | S.S. Anibus )
)---------------------------------------------------------------------------(
(______|Stage 2_|_______________Passageway____________________________________)
STAGE8
+====---------------------------------------------------------------------====+
| Access ACCESS3|
+====---------------------------------------------------------------------====+
In the first room where you arrive at the S.S. Anibus locate the Jetpack Pad at
the very top (near the passage to the Depository) and then fill it up to the
max. Use your jetpacks to fly to the upper part of the room where a high-up door
rests. This is the entrance to the Passageway.
+====---------------------------------------------------------------------====+
| Tribals TRIBA7 |
+====---------------------------------------------------------------------====+
You start in what is astonishingly a passageway. This is empty so head forward
and go through the door. The next three rooms are also completely empty. You'll
finally exit the passageway. Go forward and get the Sniper Rifle Increase, then
head down the ramp. Don't fall because it's death. Eventually you'll reach a
place completely empty except for some flying drones and a sniper. After killing
them charge up the energy to 100 on your jetpack using the Jetpack Pad. This
next part is fairly straightforward. You need to jetpack across different
platforms to get across to the other side. There are enemies and gems, along
with stations to recharge your jetpack. All the platforms and ledges look the
same and it's pretty easy to land on them.
There's one place though where you can get some Tribals. When you reach the
electric wall look right to find a door in the wall. Enter it and you'll find
the first two TRIBALS (2/8) here. Continue on across two large gaps and then
head through a door. You're in an area with a small river, a red gem, and a
passage to the right. Look at the Spaceship Part section for one second. Once
you've gotten the Fin, jetpack across the water. In this dead end, locate the
jetpack and charge in. Now jetpack all the way up to the top where six TRIBALS
(8/8) lie. Well that was easy. Anyway, there's nothing else to do now so just
head back to the start of the level to clear the area with the Tribals saved.
+====---------------------------------------------------------------------====+
| Ship Part SHIP 3 |
+====---------------------------------------------------------------------====+
When you reach the passage with all the water go right. Get the red gem and head
through the door. Talk to Midge (you've met him before with Vela). He'll
congratulate you on defeating Mizar and then give you the ever so useful
SPACESHIP PART. This part is the Fin. That's all you need here so exit.
_____________________________________________________________________________
( |World 4 | S.S. Anibus )
)---------------------------------------------------------------------------(
(______|Stage 3_|_______________Depository____________________________________)
STAGE9
+====---------------------------------------------------------------------====+
| Access ACCESS4|
+====---------------------------------------------------------------------====+
In the first room climb up the steps near the entrance to the area where the
Plasma Shotgun was. Jump up to the upper steps and head through the Yellow Key
door. Go around the perimeter of the next room and into the Depository.
+====---------------------------------------------------------------------====+
| Tribals TRIBA8 |
+====---------------------------------------------------------------------====+
All Tribals lie in only two rooms. Five in room room and nine in the next.
They're fairly easy to locate but GETTING to the rooms is difficult. There are
only three rooms in the whole level but the biggest one, which is the actual
Depository, is a huge labyrinth of boxes that you can't jump over. You'll have
to weave in and out of them,s hooting drones, to find the doors. Neither of the
doors are Life-Force Doors. One has your ship and another is a small box-filled
area. Enter the box-filled area first. THERE-IS-A-NINJA-DRONE-IN-HERE-QUICKLY-
ELIMINATE-IT-BEFORE-IT-ELIMINATES-THE-TRIBALS-OR-YOU'LL-HAVE-TO-START-THE-STAGE-
OVER-AGAIN-WHICH-IS-NOT-COOL. You have to locate it quickly because it'll start
shooting the Tribals the MOMENT you enter.
Once he's gone, rescue the five TRIBALS (5/14) in here. NOW you can locate the
area with your ship. On the left part of the room there are three TRIBALS
(8/14). On the right part of the room there are another four TRIBALS (12/14). In
the bottom-right corner of the docking bay there's another TRIBALS (13/14) and
there's the final TRIBALS (14/14) in the upper-left corner, very close to the
edge. Once that's done, touch your ship to clear the area.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Walkway %%%%%| WORLD 5 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
_____________________________________________________________________________
( |World 5 | Walkway )
)---------------------------------------------------------------------------(
(______|Stage 1_|___________________Peak______________________________________)
STAGE10
+====---------------------------------------------------------------------====+
| Tribals TRIBA9 |
+====---------------------------------------------------------------------====+
Since Juno is the only one that can access the crowbar, he is also the only one
that can get all of the Tribals in one go. There's something here that you would
never expect: a walkway. Yep, right in front of you is an actual WALKWAY. Who
would've though of that? Anyway, head along this long walkway (it's empty) until
you get to the other side. A few drones will come at you but they can easily be
eliminated by using the machine gun. Once they're gone, go left. You'll find a
Jetpack Pad. Fill your fuel as high as it can go (which, I'm sorry to say, is
not very high - only twenty) and then blast to the roof above you. One TRIBAL
(1/6) is here. Blast to the upper roof, past the Bonus Totem, and you'll find
another TRIBAL (2/6).
Return to the Jetpack Pad and recharge. Drop down below you to a hidden ledge
with a TRIBAL (3/6). Blast up, recharge, and head to the roof. On the other side
is another hidden ledge with a single TRIBAL (4/6). Now return to the Life-Force
Door you opened. Head inside and, with the crowbar, the door will open
automatically. Don't go in just yet though! Go past it to find a chest
containing the HOMING MISSLES! Now Juno, Vela, and Lupus all have the missles
which makes for an easier game. Yay! Also talk to the Diamond Geezer to refill
health and ammunition. Drop down through the trapdoor. In this area, use
Shurikens (if you have them which you hopefully do) or pistol ammo (anything
else and you'll risk killing the Tribals) to defeat the sheild drones.
You'll eventually come across the final two TRIBALS (6/6). Make your way through
the pipe, killing the drones, and head through the door at the end. Take the
elevator back up to the top and then return to your ship and exit.
+====---------------------------------------------------------------------====+
| Bonus Totems BONUS3 |
+====---------------------------------------------------------------------====+
The Bonus Totem can be found by blasting up to the highest roof on top of the
building. The TOTEM is just sitting there.
+====---------------------------------------------------------------------====+
| Weapons WEAPON4|
+====---------------------------------------------------------------------====+
Homing Missles - Juno's homing missles can be found here inside the building
right next to the Diamond Geezer.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Tawfret %%%%%| WORLD 6 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
_____________________________________________________________________________
( |World 6 | Tawfret )
)---------------------------------------------------------------------------(
(______|Stage 1_|__________________Bog________________________________________)
STAGE11
+====---------------------------------------------------------------------====+
| Tribals TRIBA10|
+====---------------------------------------------------------------------====+
Juno is required for this stage because the Crowbar (which is something only
Juno has) is needed. I'm not going all in-depth on strategy here because well...
it's already listed in the guide! In the first big area you need to use your
Tri-Rockets/homing missles to eliminate all of the drones. If you do a Life-
Force Door (one that you haven't been through before) will open up on the side
of the bog. Next to you is a GEMINI HOLDER, Juno's final one that we never got.
You will also find two TRIBALS (2/10) in the middle of the bog near some trees.
Return to the previous area and go forward until you reach the area where King
Jeff was a while ago (when you got the Tri-Rockets). Blast open the hut door
near the graveyard.
Inside there are some gems and two TRIBALS (4/10) for you to rescue. Locate the
destroyed church. On top of a wall is a TRIBAL (5/10). Drop down into the middle
of the church. With the crowbar, the trapdoor will open up. Go fowrard in this
dark area. A TRIBAL (6/10) will run toward you. In the final area you'll find a
Life-Force Door and many doors on the left and right sides. When you get near
the doors, they'll open up. They'll either have a zombie drone or a Tribal.
Three of the littles houses have TRIBALS (9/10) and the others have zombies.
Kill all zombies to open the Life-Force Door. Inside is a cage with the last
TRIBAL (10/10).
_____________________________________________________________________________
( |World 6 | Tawfret )
)---------------------------------------------------------------------------(
(______|Stage 2_|_________________Bridge______________________________________)
STAGE12
+====---------------------------------------------------------------------====+
| Tribals TRIBA11|
+====---------------------------------------------------------------------====+
Juno is required for this stage because the Crowbar (which is something only
Juno has) is needed. I'm not going all in-depth on strategy here because well...
it's already listed in the guide! The first area is the actual bridge. On the
bridge you can find four TRIBALS (4/12) as you make your way up. Head to the
next area, where you need to defeat the flying drones at the end to open the
door. Swim across the lake in the area after that. You'll finally reach the area
where Gimlet's house is. First, go behind the structure where you rescued Floyd.
Blow open the door with a Tri-Rocket. Inside, use a Flare to locate a platform
on a wall. Jump up to it and jump up to a secret area up above. Here you'll find
two TRIBALS (6/12).
Drop down through the trapdoor and head to the end of the path. Behind the right
pillar is another TRIBAL (7/12). Now head out and to the area on the side of
Gimlet's house. Here, a drone will instantly drop its weapon and surrender.
Collect the TRIBAL (8/12) and head out (I never kill unarmed drones... it's just
not nice). Now climb on Gimlet's roof and drop down the chimney. Near some
pillars, in a corner, there are two TRIBALS (10/12). Also, start to blow awway
the black portions of teh wall in this area. You'll eventually find a passage
that takes you to the final two TRIBALS (12/12).
+====---------------------------------------------------------------------====+
| Ship Part SHIP 4 |
+====---------------------------------------------------------------------====+
Vela is needed for this Ship Part. In the lake area (where you found Gimlet's
Pants on the tree ages ago) dive underwater with her. In here, Gilmet will be
jumping around wildly. He's pretty psched that the Jet Force team is able to
both save the galazy AND find his pants so he'll give you a SPACESHIP PART. This
is the Cargo Key, which allows access to the ship. Why couldn't you just break
in...
+====---------------------------------------------------------------------====+
| Bonus Totems BONUS4 |
+====---------------------------------------------------------------------====+
As Lupus, head up to the top of the actual bridge. Wipe out all the enemies and
hover to the deck across the gap. There is a Life-Force Door here. Inside the
hut there is a BONUS TOTEM.
_____________________________________________________________________________
( |World 6 | Tawfret )
)---------------------------------------------------------------------------(
(______|Stage 3_|_________________Castle______________________________________)
STAGE13
+====---------------------------------------------------------------------====+
| Tribals TRIBA12|
+====---------------------------------------------------------------------====+
Use any character and enter the castle. Continue forward for a while and kill
all the drones. Eventually, you'll see a waterfall. There are two paths you can
take here. The narrow one on the left is the one you want to take. Go down and
you'll reach a tunnel. Right in front of you is a TRIBAL (1/6). Follow this
small river until a shield drone jumps out at you. Defeat it and head in that
direction. In between the two snipers, there is a small, dark alcove with two
TRIBALS (3/6). Continue on and near the Life-Force Door you'll find some TRIBALS
(5/6) on the left and right sides of a wall. Continue on past the Life-Force
Door to reach a long hallway with pillars and torches. Near the back is the
final TRIBAL (6/6).
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Sekhment %%%%%| WORLD 7 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
_____________________________________________________________________________
( |World 7 | Sekhment )
)---------------------------------------------------------------------------(
(______|Stage 1_|_______________Battle Cruiser________________________________)
STAGE14
+====---------------------------------------------------------------------====+
| Tribals TRIBA13|
+====---------------------------------------------------------------------====+
You'll need Juno for this because it requires him to walk in magma. This is a
long level, with fifteen Tribals that you have to rescue. Luckily, it's the only
level on the Sekhment :) Anyway, the first four TRIBALS (4/15) are in the very
first room! Just search around the boxes and some of them might even run to you.
Now head up the ramp and go left, through the door that doesn't need a key.
Continue running on this long ledge, ignoring all drones that shoot at you. At
the end you'll find a door with a Red Key Symbol. You should have the key, so
head through. The next room is the room we need to be in. Head across a few
platforms and bridges and you'll find a Jetpack Pad on your left. Charge up to
the max and hover up, over the little river and up to an upper ledge.
When you land, go right and you'll start to go through a VERY long passage that
goes around the entire battleship! The first corridor of this has a TRIBAL
(5/15). The third area (and second corridor) has another TRIBAL (6/15). You'll
also find eleven Mizar Tokens in a hallway and a passage to the Water Ruins
(which you should ignore for now). Eventually you'll be back in the room you
started. Drop down and wipe out all the drones to open the Life-Force Door
(which you obviously need to go through). Wipe out everything in the next room
and you'll end up in a room filled with magma. Drop down and head through the
pipe of lava after you track it down. In the open area, head to the far back of
the room.
Head up the ramp and go along the twisting path and head through the door at the
end. Along with a Diamond Geezer (restore health and ammo if needed) you'll find
two TRIBALS (8/15). Return to the first magma room and head across the narrow
beams to the other side, where you should go into the next room. Here, head
across to the other side of the room and charge the jetpack to fifty. Then fly
up to the platform with the lone drone and two TRIBALS (10/15). After collecting
the Tribals, hover up to the corridor. Pass through and into the next area. Go
straight and then jump off the ledge and hover over to the small platform with a
single TRIBAL (11/15). Now go to the big platform below you (in the next room)
and get the TRIBAL (12/15).
Head to the next room where you should wipe out the machine-gun spitting drones.
In the next room, shatter the glass below you and get the GREEN KEY (for Juno)
and also charge up with the Jetpack Pad. Shatter the glass in the ceiling and
charge up through the roof. Here, start hovering up and up from platform to
platform, recharging when needed. Eventually you'll reach a platform with a
TRIBAL (13/15). But it's not over yet. Hover up a few more platforms to find
another TRIBAL (14/15). Then you'll hover up to one final platform for the final
TRIBAL (15/15). Now you know the level, so make your way to the exit!
+====---------------------------------------------------------------------====+
| Keys KEY1 |
+====---------------------------------------------------------------------====+
In the magma room (as Juno) drop down and head through the pipe of lava. You'll
be in a big open room after you go through the pipe. On your left is a chest
with the BLUE KEY in it.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Water Ruins %%%%%| WORLD 8 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
_____________________________________________________________________________
( |World 8 | Water Ruins )
)---------------------------------------------------------------------------(
(______|Stage 1_|_________________Lost Island_________________________________)
STAGE15
+====---------------------------------------------------------------------====+
| Access ACCESS5|
+====---------------------------------------------------------------------====+
To get to this area you have to be on the Sekhment and you have to have the Red
Key. At the start enter the door on the far left. Here, go across the path and
head through the Red Key Door. Locate the pipe with the Jetpack Pad. Charge it
and then boost up and across to the high-up ledge. From here go right for a VERY
long time. On the way you'll get some Tribals, some Mizar Tokens, and a Sniper
Rifle Increase. You'll eventually reach an outside path where you can turn left
to find your ship which will take you to the Water Ruins.
+====---------------------------------------------------------------------====+
| Tribals TRIBA14|
+====---------------------------------------------------------------------====+
You must use Lupus if you wish to get all of the Tribals. At the start, head
behind your ship (being careful not to actually touch it). You'll find a TRIBAL
(1/8) on a ledge behind the ship. Now go out into the water. Although this may
seem difficult with the five-hundred pieces of debris out in the water, locating
two is actually pretty easy. Two TRIBALS (3/8) sit on debris and they are ones
near the castle. Once you have that, head to the back of the castle (where the
chest with the Timed Mines lie). Behind a chunk of rock is another TRIBAL (4/8).
Now jump on any piece of debris that would allow Lupus to hover to the fortress
walls. On the walls, go around the perimeter and get the TRIBALS (7/8) on the
walls.
Hover to the final TRIBAL (8/8) by standing in front of it on the walls (it's on
a tall pillar near where you got the Timed Mines).
+====---------------------------------------------------------------------====+
| Weapons WEAPON5|
+====---------------------------------------------------------------------====+
Timed Mines - All characters get these here. Around the back of the fortress is
a chest with the TIMED MINES. Hold Z to determine the length of
time before you throw it or tap Z to make them become regular
proximity mines.
+====---------------------------------------------------------------------====+
| Ship Part SHIP 5 |
+====---------------------------------------------------------------------====+
This first Spaceship Part requires the Earplugs. To get them, you must get a
Gold or Platinum medal on the S.S. Anibus Floyd mission (see S.S. Anibus chapter
for info on how to access the mission and then Floyd Missions chapter on how to
complete it). Swim a while until you enter the broken-down fortress. You'll find
Ivana Bear who wants to hide in this area u ntil Mizar has setlled down.
However, all of the Tribals mining are keeping her awake. She needs *SHOCK!*
some earplugs. Give her your earplugs and you'll get a SPACESHIP PART in return.
This Power Cell is what gives navigation and energy to your ship so of course
we'll need it.
+====---------------------------------------------------------------------====+
| Ship Part SHIP 6 |
+====---------------------------------------------------------------------====+
W00T! Two in one very easy level! Vela is needed if you wish to get this
Spaceship Part. At the start, dive into the water. Swim over to the castle and
behind it you'll find a tunnel entrance. Head inside and swim down a VERY long
passage and eventually you'll get to a wide-open room. A firey skull is here and
in front of it is the SPACESHIP PART. This part is the Nitrogen Tank.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Cerulean %%%%%| WORLD 9 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
_____________________________________________________________________________
( |World 9 | Cerulean )
)---------------------------------------------------------------------------(
(______|Stage 1_|__________________Dune_______________________________________)
STAGE16
+====---------------------------------------------------------------------====+
| Tribals TRIBA15|
+====---------------------------------------------------------------------====+
At the start, head forward and take out all of the drones here. You've been here
before with Vela so I'm not going to bother going into all of the details about
finding the Tribals (it's really easy though). Once you're in the vast desert,
go forward into the caves. Once you've made it past the first room you'll be in
the empty area. This room has a whopping six TRIBALS (6/8) in very easy-to-find
places. Once you get them all head into the next area. Now fight your way
through a lot of countless battles and you'll finally reach your ship. Look
around the pillar behind your ship to find the final two TRIBALS (8/8). Now that
wasn't so hard, was it?
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Ichor %%%%%| WORLD10 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
_____________________________________________________________________________
( |World 10| Ichor )
)---------------------------------------------------------------------------(
(______|Stage 1_|______________Military Base__________________________________)
STAGE17
+====---------------------------------------------------------------------====+
| Tribals TRIBA16|
+====---------------------------------------------------------------------====+
Lupus' jetpacks are needed so, shockingly enough, you need Lupus for this
mission. Fight your way inside to the actual base. In the next area, kill all
drones including snipers and head through the Life-Force Door. Here, defeat all
drones and head through the next Life-Force Door. Head forward and you'll see an
oil tank to the left of a ledge with a Cyborg Drone on it. Rush to the oil tank
and get the two TRIBALS (2/16) behind it. Now kill the Cyborg Drone and continue
to the second part of the room. Head down the small hill into the alcove cut
inside the floor. You'll see some octo-drones and two TRIBALS (4/16) hidden in
the alcove. Now wipe out all the drones in here. After a lot of shooting, the
Life-Force Door will open.
In the next room, there are another three Tribals. First, switch to your PISTOL
and take out the two snipers (the second one is right next to a Tribal so be
very careful). Then use Shurikans to kill all of the full-shielded drones on the
ground. When they're all gone, head to the upper-left corner and get the TRIBAL
(5/16). Now go back to the front where there's a Jetpack Pad. Use it to get to
the top of the high ledge with the TRIBAL (6/16). The final TRIBAL (7/16) is on
top of where you entered (use the jetpack). The next room has a few more
Tribals. First, head over to the back and wipe out the Cyborg Drone. Now jump up
on the ledge and get past the first pushing block. To your left is a gap with
another platform across it.
Hover to the TRIBALS (9/16) there and then back to the main ledge. Make your way
to the other side of the room and go through the door. The next room was
previously a puzzle but you don't need to use the platforms at all thanks to
Lupus' jetpacks. Glide over to the platform in the corner with the three TRIBALS
(12/16). Stock up on health and ammo if you want and enter the next room. You'll
see a Ninja Drone rush past you the moment you enter. Quickly take it out before
it kills any Tribals. The first two TRIBALS (14/16) are there on the ground
floor, easy to get. Charge up with the Jetpack Pad and then hover to the two
ledges (one on top of an entrance/exit and the other on the platform) with
TRIBALS (16/16).
Now all you ahve to do is fight your way through the very hard armada of drones
and you're done with the level...
+====---------------------------------------------------------------------====+
| Ship Part SHIP 7 |
+====---------------------------------------------------------------------====+
As Lupus, fight your way through until you get to the platform puzzle room.
Hover acrosss, (get crap from the Diamond Geezer if you want to). Head to the
next room and wipe out the Ninja Drone. Charge up with the jetpack and then head
over to the front wall. Hover up to see a pipe sticking out of the wall. Fly
inside and make your way through the pipe and at the end you'll get to LUPUS'
HATCH KEY.
+====---------------------------------------------------------------------====+
| Floyd Missions FLOYD3 |
+====---------------------------------------------------------------------====+
In the third room (the inside room) there's some glass on the left. Shatter it
and jump up to the ledge. Head forward and go through the door to find a Floyd
Pad. Activate it to start the Floyd Mission. You need to collect oil tanks.
Fifteen is the default for a merit but to get the reward you need to collect
fifty in a certain amount of time. See the Floyd Missions chapter for help on
this mission. Once you've beaten it you'll get the JEFF AND BARRY II ARCADE
CHIP.
_____________________________________________________________________________
( |World 10| Ichor )
)---------------------------------------------------------------------------(
(______|Stage 1_|_______________Perimeter_____________________________________)
STAGE18
+====---------------------------------------------------------------------====+
| Access ACCESS6|
+====---------------------------------------------------------------------====+
Only Juno can get here since he is the only one who has both the Blue Key and
the Sniper Rifle (Blue Key is needed to get in and you need the Sniper Rifle to
progress in the level). The second area has a Blue Key Door and you simply have
to go through and wala, you're in.
+====---------------------------------------------------------------------====+
| Tribals TRIBA17|
+====---------------------------------------------------------------------====+
At first glance, the first area may seem like a place where you'd have a battle.
However, this is a big area with only four snipers (very close to the entrance).
Take them out and make your way to the end of the area, where you can go through
the door. In this next narrow corridor, there's a Life-Force Door right next to
you. But the hallway is empty. There are small windows on the side. Get out your
Sniper Rifle and look through the windows. There are three towers with two
drones on each one. You can only reach the towers by means of the Sniper Rifle.
Pick off the drones one by one and the Life-Force Door will open. Head inside to
enter the real portion of this semi-difficult level.
First, a Plasma Shotgun increase is right in front of you. Grab it and continue
forward to find a Sniper Rifle Increase. Go forward and hordes of shield drones
will come after you. Take them out with Shurikans/Tri-Rockets/Homing
Missles/Whatever and keep looking left as you go. You'll eventually spot a Fuel
Pad. Run up and charge it and then fly up to the circular hole in the wall. Get
in and then crawl thorugh the tight space for some TRIBALS (2/8). Drop back down
and continue, killing the drones with whatever you want. At the end, go behind a
ledge on your right to find a TRIBAL (3/8). Continue forward to find more drones
shooting at you. On your right there's another Fuel Pad. Charge up and go left.
Wipe out some more drones and then search the corners near the tall ledges for a
TRIBAL (4/8). There are two more TRIBALS (6/8) on top of the ledges (use the
jetpack). Continue forward and you'll find a tunnel to your left. Head right
into the little alcove and whip out your Sniper Rifle. Zoom in as far as you can
forward and you'll see four drones with machine guns. Snipe the drones and
you'll kill both the drone and gun turret if you hit a direct shot. Pick off all
four drones to make the area safe and clear. Go forward and through the door.
Outside, you'll find a Drone Pad. Step on it and press A and you'll turn into a
drone! Cool! Collect the tokens and rush forward through a LONG and winding
tunnel.
Outside you'll be in an area with a very empty field. Turn right and run to see
eight drones lined up in front of the BIG BUG CLUB. Freakish and hilarious at
the same time! Enter the bug club (don't shoot yet because you'll be massacred
by everything) and you'll be shown a VERY VERY VERY funny scene (something where
you find it REALLY fun or REALLY stupid) of Coward Drones discoing! Holy crap!
You can head into another room where you can play two arcade games if you have
the corresponding chips gotten from Floyd missions. If you beat the times on
both (30 and 40 seconds - same as getting first one both) then you'll get Diddy
Kong Racing's Greenwood racecourse! This is an overhead view of a short track
and you're with three other racers.
Press and hold A to accelerate and tap A while moving to use a boost. You can
also drop a weapon down if you have one by pressing Z. Winning in first in one
gets you the track for multiplayer! Have fun with this and it'll be good
training for the eleventh spaceship part we're getting. Anyway, once you're done
with that then return to the disco area and search the floor for the final two
TRIBALS (8/8). Now GET THE HELL OUTTA THERE because the drones will instantly
start shooting at you! Run man, run! Okay, there's nothing else you can really
do so just backtrack to the beginning of the level to exit it.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Spawnship %%%%%| WORLD11 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
_____________________________________________________________________________
( |World 11| Spawnship )
)---------------------------------------------------------------------------(
(______|Stage 1_|______________Troop Carrier__________________________________)
STAGE19
+====---------------------------------------------------------------------====+
| Tribals TRIBA18|
+====---------------------------------------------------------------------====+
Vela is needed if you wish to collect all of the Tribals (there are some
underwater; how do Tribals survive underwater anyway? How does VELA survive
underwater anyway?). Fifteen may seem hard, but it isn't TOO difficult (of
course, it's still a challenge). Head through into the bigger room at the start.
Here, get the gems until you're at full health and then take the elevator up to
the higher area. Head through the door into the bigger room. Take out the flying
drones as they approach you with your machine gun and you'll open the Life-Force
Door. Here, go to your left and you'll find your first TRIBAL (1/15). After
killing the drone, simply drop down to the bottom of the pit.
A TRIBAL (2/15) lies in the corner of this big area. Grab the health gems and
ammo and then go through the only door here. This area is very large with a
bunch of different doors. Go through the door across from you (even though it
has a red mark above it - that's just to fool you). This room has lots of boxes
and some flying drones. Right after you enter head to the right and get the
TRIBAL (3/15) in the corner. There's another TRIBALS (4/15) lying around the
boxes. After rescuing it, kill all the drones to open the door and head back
through. Back in the large room go left and when you get to the three doors,
head through the one on your right. There's a huge pit with a bunch of water in
it.
First, kill all the drones with Shurikans. This will open the Life-Force Door
underwater. Dive down and head through the door. In the next room, kill all of
the Coward Drones (they try to fight you at first --- COWARD drones fighting?
Unheard of). Anyway, in the next room there's more drone killings. The room
after that is empty of drones. Instead, go up to find some gems, a Diamond
Geezer, the SHOCKER in a chest, and then turn around. Charge up with the jetpack
then fly up to the small ledge next to you. There are two TRIBALS (6/15) there.
Now fly up to the higher part of the room (in the back) and there's a TRIBAL
(7/15) on a box sticking out of the wall. Drop back down and exit.
Backtrack through quite a few rooms until you get to the large room with all the
doors. Head through the door with the big green mark above it. Here, drop down
to the lower portion of the room and take the elevator back up to the next room.
Here, drop down to the lower bridge and go right. Jump up to the top of the
entrance to the next room and you'll grab a TRIBAL (8/15). Head through the door
after that. Here, follow the path until you get to a catwalk with four doors and
some doors. Kill all the drones and then head through the Green Key Door. This
corridor has a bunch of electrical currents turning on and off. It's fairly
simple to get past them without getting hit. On the other side, head through the
door.
In the next room there's a whole family of TRIBALS (12/15). Return to the
electrical corridor and head back to the catwalk room. Head through door that's
right of the Life-Force Door. Follow some passages and eventually you'll get to
an area with a curved passageway with some snipers across from you. Quickly drop
down and wipe out the Ninja Drone there. Once it's gone you can rescue the last
few TRIBALS (15/15). Now you've been through the rest of the stage so I'm not
going to bother explaining it to you.
+====---------------------------------------------------------------------====+
| Ship Part SHIP 8 |
+====---------------------------------------------------------------------====+
Juno is needed for this ship part. For the smarter players, that should tell you
that if only Juno can get this then it should be Juno's Hatch Key. Okay, you
should know this level well since you've been through it with Lupus and (most
likely) Vela (for Tribals). So I'm skipping the guide until where we need it.
After the room where the final three Tribals were (you have to go through a
Yellow Key Door) you'll be in a room with lots of lava. Drop down and go around
the left perimeter until you get to the boiler-type strucutre. Inside it you'll
find the SHOCKER. That's not what we're here for (the Shocker sucks anyway) so
head back outside. Very close to you (it's a little hard to spot) is a hole.
Head through and you'll be in a passage.
To your right is a ledge with a Cluster Bomb Increase. That's one of the 100
increases you'll find here. You also have a Remote Mine Increase and a Timed
Mine Increase. Further down you'll find FOUR Tri-Rocket Increases! It gets
better though. You'll find ANOTHER four crates: Homing Missle Increases. Keep
going down and you'll finally get to head through a door. In the next room
you'll find JUNO'S HATCH KEY.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Rith Essa %%%%%| WORLD12 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
_____________________________________________________________________________
( |World 12| Rith Essa )
)---------------------------------------------------------------------------(
(______|Stage 1_|_________________Buff________________________________________)
STAGE20
+====---------------------------------------------------------------------====+
| Tribals TRIBA19|
+====---------------------------------------------------------------------====+
I covered getting through the Bluff in Lupus' walkthrough but there was a HUGE
area that Lupus can't access because he can never get the Blue Key. It's in that
area where all the Tribals lie (except for two). Head forward into the next
area. Go straight ahead (as Juno or Vela) and open the door with a blue lock.
You're in another underground tunnel (there are so MANY of those in this game).
Follow this path, killing the drones. When you get to the large black block take
the left path. This is a small room with a bunch of health gems, a Plasma
Shotgun Increase crate, and two TRIBALS (2/8). Get them and head back. Take the
right path out of the junction this time. The whole place is basically kill the
drones and continue, kill and continue, etc. etc. etc.
You'll reach a junction near where going left leads you to a small room with a
bunch of flying drones. DO NOT SHOOT THE FLYING DRONES. Doing so would kill the
TRIBALS (4/8) in the area so get the Tribals first and then kill the drones.
Just make it thorugh the rest of this area and you'll eventually pass through a
creaky door to an outer cliff. Two TRIBALS (6/8) lie here. Get them before you
drop off or you'll have to start the level over! We're back near the start
though, so it isn't TOO bad (you'd just have to go through the tunnels). Now go
forward and out onto the many cliffs. This part has been covered already so I'm
not going into too much detail about it. Eventually you'll reach three gigantic
drones. DO. NOT. SHOOT. THEM. Behind the drone farthest to the right there are
the final two TRIBALS (8/8).
Okay, NOW you can shoot them. Continue on until you reach the level exit.
_____________________________________________________________________________
( |World 12| Rith Essa )
)---------------------------------------------------------------------------(
(______|Stage 2_|_________________Ascent______________________________________)
STAGE21
+====---------------------------------------------------------------------====+
| Access ACCESS7|
+====---------------------------------------------------------------------====+
After you clear the Bluff you'll be in an area with a Blue Key door on your
left. Well, uh... enter the door to be in the Ascent!
+====---------------------------------------------------------------------====+
| Tribals TRIBA20|
+====---------------------------------------------------------------------====+
You must use Juno or Vela for this level because, like I stated before, Lupus
cannot get the Blue Key. At the start, switch to your Tri-Rockets. Tribals are
right in front of you (in plain sight) but we have to eliminate the three pesky
drones first. The first one is to the right, in the distance, on a pillar. It's
sniping at you. Well now, that's not very nice! Use a single Tri-Rocket and
laugh as the guts go all over the place. The next sniper is REALLY far away,
directly across from you. A carefully aimed Tri-Rocket will put it to rest. The
third drone is gigantic and he doesn't even notice you. Poor thing. One Tri-
Rocket to the head will put him to rest. Now rush forward and get the TRIBALS
(2/6) in plain sight on the hill.
Go forward and turn and then start climbing up. The rest of this outside area is
short and simple. Kill the rest of the drones with the machine gun to open the
Life-Force Door. In here is one of the more difficult places in the game because
of the mass drone population. Luckily there are no Tribals here so you can blast
away with rockets like there's no tomorrow. Hey, there might not be a tomorrow,
you never know... Anyway, head out of the exit once you've reached the bottom.
Here, there's a single, new flying drone. This guy is HARD to kill and HARD to
track down. The moment you enter this area whip out your homing missles, lock on
(which is pretty tough) and blast him. Once that's done, get on the Jetpack Pad
and charge up.
Hover across from pillar to pillar, recharging on the way. Eventually, you'll
reach a door. Inside is another vertical chamber. The moment you enter the four
drones guarding Tribals will drop their guns and surrender. Good choice. Rescue
the TRIBALS (6/6) and... sorry guys, but we have a Life-Force Door to open
(otherwise, I'd leave them). Kill all of the drones and head through the Life-
Force Door to be back near... the START? But... but, we couldn't have -- it's
sceintifically proven -- no way it could... ah, screw it. Anyway, head back down
to exit the level.
_____________________________________________________________________________
( |World 12| Rith Essa )
)---------------------------------------------------------------------------(
(______|Stage 3_|_________________Mine________________________________________)
STAGE22
+====---------------------------------------------------------------------====+
| Access ACCESS8|
+====---------------------------------------------------------------------====+
In the area that held Lupus' Tri-Rockets (just after you finish Bluff) head
towards the door that is on the right side of the wall and requires nothing to
open. In here you'll find a deserted and somewhat-freaky area. Inside the dog
house there's tons of gems if you need health. Then head in the larger house to
find a strange creature. Talk to him, and he's pretty lonely. Vela (and only
Vela) has the Specialist Magazine (that pornographic one we got at Eschebone if
you've been there already). Give it to him and then... OH. MY. GOD. Rare decided
to sneak something in there after you give him the magazine. The creature says,
"Oh you're a star. I can barely wait to get started." And then he tells you to
lock the door on your way out...
Anyway, you have the MINE KEY because that's what you get as thanks. Exit and
enter the Mine level.
+====---------------------------------------------------------------------====+
| Tribals TRIBA21|
+====---------------------------------------------------------------------====+
First off, I'm pleased to say that this is a drone-free place! Yes, it's true!
It's true!
Fishface runs this mine and don't you remember that he doesn't care about
putting the Tribals to work? That's why there's SIXTEEN Tribals in here. There's
also a LOT of gems because... well, it's a mine. Drop down to the lower area
where you'll find four TRIBALS (4/16) mining for gems. Jump back up the stairs
and head across the bridge. Go forward down the straightforward path and into
the next area. Go forward for a while until you reach a wide-open area. Two
TRIBALS (6/16) are mining here so save them from their slavery. Look to your
right. The biggest crate houses a switch behind it. Shoot the switch to get an
elevator moving. Wait until it comes down, jump on it, and take it back up to
the higher ledge.
Here, you'll meet Fishface! Or at least one of them. I don't know if that's a
brother or not... Anyway, he just compliments you (which he doesn't mean... I'll
explain later). Anyway, to your left there's a TRIBAL (7/16) hiding from
Fishface (why the hell would he hide in such a close place?). Now take the left
passage and follow it for a L-O-N-G time until you finally reach a bridge. Cross
the bridge and get the TRIBALS (9/16) on the left. Then locate the pillar on the
right and get the TRIBAL (10/16) behind it. Now head back to where you first saw
the bridge. Go as far right as you can without dropping off. Look down to see a
small ledge. Drop down and get the TRIBAL (11/16). Now jump on the elevator and
destroy the crates.
Behind them there's another switch. Shoot it while you're on the elevator and
you'll be taken back up to the upper floor. Head forward for quite a long time
and you'll eventually reach a pad with a bad drawing of a Tribal on it. At this
moment switch to the SHIP PART! section of this level. Once that's done, follow
the path (be very careful... a bottomless pit lies below you) and you'll get two
TRIBALS (13/16) on the way. Continue following the path for another ___LONG___
time and after you go down a set of stairs you'll encounter another TRIBAL
(14/16). Continue and then you'll reach a very big chamber. On your right is a
small pond. Follow this pond to a gate. It'll automatically open and inside is
an elevator.
Activate the switch and it'll take you down to the final area. Here, go forward
to find a Jetpack Pad. Charge it to the max (which is, in this case, 83). Return
to the elevator shaft and stay out of the water. Use your jetpack and fly to the
top of the shaft. Head through the door where you'll find the final TRIBALS
(16/16).
+====---------------------------------------------------------------------====+
| Ship Part SHIP 9 |
+====---------------------------------------------------------------------====+
Follow the above guide until you get to the point where there's a Tribal Pad.
Transform into a Tribal and head all the way back to Fishface. Thinking you're a
working, he'll give you a SPACESHIP PART for safekeeping because he doesn't want
the Jet Force Gemini team to get ahold of it. What an idiot... Anyway, go back
and transform back into Vela.
+====---------------------------------------------------------------------====+
| Bonus Totems BONUS5 |
+====---------------------------------------------------------------------====+
In the same area where the final Tribals are (jetpack out of the final elevator
shaft up to the top and into the room) you'll find the BONUS TOTEM up on a
slightly higher ledge. It's really hard to miss this one.
_____________________________________________________________________________
( |World 12| Rith Essa )
)---------------------------------------------------------------------------(
(______|Stage 4_|_______________Interior______________________________________)
STAGE 23
+====---------------------------------------------------------------------====+
| Tribals TRIBA22|
+====---------------------------------------------------------------------====+
This is a VERY simple stage to do, with only four Tribals that are in obvious
places. The only trick is not to kill them; they're usually within some type of
battle area. The first one is on a ledge to your right. Quickly grab the TRIBAL
(1/4) before the giant drones have a chance to kill it. Go forward a little and
after some battles you'll find a dark alcove on your left with a TRIBAL (2/4).
Later on (I'm not going too in-depth with the stage guide 'cause I already
covered it in Lupus' walkthrough) you'll be up against a few shield drones. On a
nearby ledge is another TRIBAL (3/4). Quite a while later you'll find the final
TRIBAL (4/4) in an empty area.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Eschebone %%%%%| WORLD13 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
____________________________________________________________________________
( |World 13| Eschebone )
)--------------------------------------------------------------------------(
(______|Stage 3_|________________Approach____________________________________)
STAGE 24
+====---------------------------------------------------------------------====+
| Tribals TRIBA23|
+====---------------------------------------------------------------------====+
Tribals are like the only tourist attraction here. The first room has pretty
much nothing so head forward into the second room. Take out the drones here with
PISTOL shots. You'll risk killing the Tribals if you use anything else. Once the
drones are dead rescue the two TRIBALS (2/6) being careful not to touch the
lava. If you feel confident, you can try to rescue the Tribals before the drones
are dead. In the next room a bunch of flying drones rise. Some of them hover
above the Tribals. If you shoot those drones they'll fall on the Tribals and
kill them. So maneuver around the lava, resucing the TRIBALS (4/6) before
killing the drones. The next area has the final two TRIBALS (6/6) on an island
to your left.
____________________________________________________________________________
( |World 13| Eschebone )
)--------------------------------------------------------------------------(
(______|Stage 2_|_________________Thorax_____________________________________)
STAGE25
NOTE: I recommend doing the Cortex first and THEN the Thorax because at the
moment you are able to access the Cortex. To learn how to access it, see the
"Cortex" level below.
+====---------------------------------------------------------------------====+
| Tribals TRIBA24|
+====---------------------------------------------------------------------====+
Vela is required for this mission because you must dive underwater to get six
Tribals. When you enter the Thorax head out through the right side. Blast the
door with your Tri-Rocket Launcher and behind it you'll find a fuel pad. This
pad fills you up to eight units of fuel but that's enough. Head back out and use
the jetpack to reach the top of the creature's body. Here, drop down the lower-
right hole and the upper-left hole (you'll have to make two trips to the top).
You'll fall onto pillars containing two TRIBALS (2/12). Now I'm not going that
in-depth on each room here since I already covered it in Lupus' walkthrough
(Prologue chapter, check it out if you're stuck).
Eventually you'll get to an area with lots of tanks and two volcanic holes with
steam escaping out of them. In the upper-left corner there's another two TRIBALS
(4/12). Continue on through a series of Life-Force Doors and you'll eventually
come to a room with some steps and a lake on the right. Kill all of the drones
and dive into the lake. Underwater, take the left tunnel. Swim a little and
you'll come out (completely dry) and there will be two TRIBALS (6/12) as well as
a chest. This chest holds a very important item: the BLUE KEY. Just like the
description, this works wonders on doors with blue locks. Backtrack and take the
right path. Swim until you reach dry land and take the tunnel that's on your
left.
Go forward, past the spiky fang thingys, and then dive into the water. Follow
the passage onto more dry land. Here, open the chest for the SPECIALIST
MAGAZINE. This pornographic magazine (sorry, you can't read it) will prove
useful to some lonely soul apparently. Dive into the water and take a left at
the junction. You'll reach dry land with some TRIBALS (8/12). Return to the
junction and go right. When you surface follow the path until you get to an area
with the tall spiky pillars. Behind one of these spiky pillars is a pair of
TRIBALS (10/12). Now dive into the water and swim forward. Go around the pool of
lava to find a red gem. That's all there is here so swim all the way back to the
entrance/exit and head out onto the main path of the Thorax.
Continue on until you reach the path holding the MAGENTA KEY (which has
miracuously reappeared). Grab it and drop down to where the final two TRIBALS
(12/12) lie.
____________________________________________________________________________
( |World 13| Eschebone )
)--------------------------------------------------------------------------(
(______|Stage 3_|_________________Cortex_____________________________________)
STAGE26
+====---------------------------------------------------------------------====+
| Access ACCESS9|
+====---------------------------------------------------------------------====+
When you enter the Thorax head out through the right side. Blast the door with
your Tri-Rocket Launcher and behind it you'll find a fuel pad. This pad fills
you up to eight units of fuel but that's enough. Head back out and use the
jetpack to reach the top of the creature's body. It is here where you'll find
the entrance to the Cortex.
+====---------------------------------------------------------------------====+
| Tribals TRIBA25|
+====---------------------------------------------------------------------====+
At the start, take the left path. Break a few panes of glass and avoid the
electrical shocks. You'll find a TRIBAL (1/5) eventually. Continue down this
same path. Break some more glass and avoid another electric shock and you'll
find a second TRIBAL (2/5). You are faced with a junction now, so head left
(we're going all left). Not surprisngly, you have to break some glass. The
electrical current goes diagonally this time but it's not really any different
so just head past when it disappears. Past it is another TRIBAL (3/5). Break the
glass and right behind it you'll find a fourth TRIBAL (4/5). Now turn around and
head down the left passage. Follow this passage, always taking the left one.
Near the area exit you'll meet the TRIBAL (5/5). Now just exit the area and
return to the Thorax.
+====---------------------------------------------------------------------====+
| Ship Part SHIP 10|
+====---------------------------------------------------------------------====+
In the last room, past the fourth Tribal, you'll be in the brain area. Wait for
the platform to come to you and ride it to a second ledge. There's a mass
shortcut you can take (you can skip a VERY frustrating part). Simply stand still
and do your highest jump to the ledge above you. Let the platform come toward
you and let it take you to the ledge with the red gem. Here, wait for another
platform to come. Ride it to a ledge with a SPACESHIP PART. This one is the
Oxygen Tank; without it, Juno, Vela, and Lupus would suffocate in the ship.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Mizar's Palace %%%%%| WORLD14 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
_____________________________________________________________________________
( |World 14| Mizar's Palace )
)---------------------------------------------------------------------------(
(______|Stage 2_|_________________Lobby_______________________________________)
STAGE27
+====---------------------------------------------------------------------====+
| Tribals TRIBA26|
+====---------------------------------------------------------------------====+
Juno is the only one who can actually start the level and get through the whole
thing so it isn't even a question. Go forward through the lobby (which is empty
of Tribals and enemies). Head to the very back and you'll find a door on your
left and right. Head through the left door. Here, go into the left alcove and
then you'll find two TRIBALS (2/14). Wipe out all of the enemies and then head
through the Life-Force Door. Here there's two Plasma Shotgun Increases and a
Grenade Increase. Now return to the lobby and head through the opposite door.
Here, wipe out the regular drones, the Cyborg Drone, and then the second Cyborg
behind you on a high ledge. Once they're gone head through the door. Directly
ahead of you there are three TRIBALS (5/14).
Return to the lobby and drop down the hidden hole in the torch (you should
remember this from before). After you've dropped down, head straight for a while
and then take out the shield drones. Turn right when you can and go straight for
a while, skipping the first turn left and take the second one. Head forward some
more and then go left again and through a door. Two TRIBALS (7/14) lie here.
After rescuing them, head back out of the room. Continue down the path to find
another room. This is a dark area with a small TRIBAL (10/14) family. Rescue
them and then head back out. Return to the very first intersection and take the
other path this time. Follow this path and eventually you'll reach an entrance
to another room.
In here you'll find four Coward Drones that will instantly surrender (let 'em be
man... let 'em be) so ignore them and collect the TRIBALS (12/14). Exit and head
into the door you'll find shortly after. Here, cross the lava and get the
TRIBALS (14/14) on the left, then head through the level exit.
_____________________________________________________________________________
( |World 14| Mizar's Palace )
)---------------------------------------------------------------------------(
(______|Stage 2_|_________________Fume________________________________________)
STAGE28
+====---------------------------------------------------------------------====+
| Tribals TRIBA27|
+====---------------------------------------------------------------------====+
For one of the most frustrating levels in the entire game, it's certainly one of
the easiest levels to get the Tribals! After you emerge from the maze, look
around the dark room to find a four TRIBALS (4/6). In the next room, search for
the final two TRIBALS (6/6) which are in a slightly-hidden area. Once you have
those, exit. Wow, I think that was my shortest Tribal description ever (or close
to it).
_____________________________________________________________________________
( |World 14| Mizar's Palace )
)---------------------------------------------------------------------------(
(______|Stage R_|________________Chasm________________________________________)
STAGE29
+====---------------------------------------------------------------------====+
| Tribals TRIBA28|
+====---------------------------------------------------------------------====+
Lupus is needed for this since he is the only one who can actually acess the
majority of the Chasm level. At the start of the level, look to your left to
find the first two TRIBALS (2/10) of the level. Go forward and through the door
to find the very large infantry of Weevils and flying drones. In the next room,
turn on the Night-Vision Goggles (BTW, I'm, like I do in all other levels, I am
assuming that you've been here before) and then head into the underground
tunnels of death. Go forward, and this might be hard if you get lost early but
it's actually very easy. Go forward and head right, down the path. When you
first get the chance to turn right again, do so. In this small room, locate the
alcove which leads to four TRIBALS (6/10).
Once you have those, search the maze until you finally get out into the bright
light of day. Once you're out, turn around and go around the pit. Jump and hover
over to the big stone pillar with the lone TRIBAL (7/10) on it. Jump back to the
main platform and then hover over the gigantic chasm in the area. Once you're
over, head to the very small pond. Behind one of the waterfalls is a small
alcove with a TRIBAL (8/10). Now jump up the platforms and look around to find
the final two TRIBALS (10/10) in the WHOLE GAME! Excellent! Now that you have
them, return to the Rendezvous Point for the final two ship parts.
_____________________________________________________________________________
( |World 14| Mizar's Palace )
)---------------------------------------------------------------------------(
(______|Stage R_|___________Renedezvous Point_________________________________)
STAGE30
+====---------------------------------------------------------------------====+
| Ship Part SHIP 11|
+====---------------------------------------------------------------------====+
Search around the giant cathedral area for a small square opening near a wall.
Head through and then go right, down a tunnel. In this next area you'll find a
very small pyramid but inside is a VERY big room. Uh... yeah. Anyway, head
forward and charge up on the Jetpack Pad. Fly up to the top of the big pillar to
find a Drone Pad. Step on it and press A to turn into a drone. The entrance will
lock and the exit will open. Head through to the other side and jump on the
elevator. It'll take you down to an open area. A bunch of bugs are in hover
drivers speeding around. Locate the long hover speeder thingy and jump in, then
drive through one of the three tunnels to start a race! Use the control stick to
push forward and the A button to use a boost.
You can also use the Z button to lay a weapon down if you have one. Win first in
this to get the FUSE, one of the ship parts!
+====---------------------------------------------------------------------====+
| Ship Part SHIP 12|
+====---------------------------------------------------------------------====+
After you've listened to the whole of this guide and gone through the whole damn
game to get every single Tribal (all 282 of them), return to the Rendezvous
Point one last time. Head into the gigantic pyrimad with... whoever and then
talk to King Jeff. Since you've gotten every Tribal, he will, as promised, give
you the STABILIZER, the twelvth part of the game. Time to take off to the
Asteroid.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Asteroid %%%%%| WORLD15 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
The ship is ready. You'll get inside and Jeff will use his powers to start it up
again. The top of the pyramid will open and the ship will lift off into the sky.
You're fly8ing through space, directly towards the asteroid which is very close
to Earth. However, as you are going, a huge piece of debris will slam into the
ship. You'll suffer a crash landing and after Juno yells at whoever drove, he'll
tell Vela, Lupus, and Jeff to remain behind as he scouts out the surface. So you
have control of Juno for the whole thing.
_____________________________________________________________________________
( |World 15| Asteroid )
)----------------------------------------------------------------------------(
(______|Stage 1_|_______________Mizar's Lair__________________________________)
STAGE31
+====---------------------------------------------------------------------====+
| Access ACCESS0|
+====---------------------------------------------------------------------====+
To reach the final level in the game you must rescue all 282 Tribals and collect
the twelve ship parts needed to activate the ancient ship. This will take at
least twenty hours so clear your schedule.
+====---------------------------------------------------------------------====+
| Before Tackling the Hunk of Space Dust |
+====---------------------------------------------------------------------====+
You need at least thirty Homing Missles and definitely at least forty Tri-
Rockets. About 400-450 machine gun pellets wouldn't hurt either. The other
weapons aren't really going to be used much here so I won't mention them. The
place to find the huge amount of upgrades is the Spawnship. On your way to
Juno's Hatch Key, Juno can increase both Homing Missles and Tri-Rockets by
FIFTEEN EACH! Then there are a lot more areas in the other levels. Getting those
amounts shouldn't be a problem at all for you unless you rushed through the
game. No, if you did that then we wouldn't have all of the Tribals.
+====---------------------------------------------------------------------====+
| Reaching Mizar REACHMI|
+====---------------------------------------------------------------------====+
Here's the actual walkthrough to this level. This level can be farily confusing
because there are so many paths. At first, go forward and into the interior.
Drop down into the pit and head forward through the door. In this next area,
wipe out the army of shields and Cyborgs and then head down the left path. A
Cyborg Drone guards three full ammunition crates for the three most important
weapons (Tri-Rockets, Homing Missles, and Machine Gun). Grab them and then head
back to the first area, where you should take the other path. Here, wipe out all
the drones and then head outside. Be VERY careful here. You have to jump across
a small amount of pillars and if you fall you die. On the other side, head
through the door.
Now for the next room... WHY Mizar would have a Cyborg Drone display room is
beyond me but like ten Cyborgs are frozen in glass. One bullet to this glass
will shatter it and the Cyborg will come to life. Avoid all of them except for
the last, where you have to shoot the glass to get to the next room. The music
here suddenly changes. A bunch of Weevils and red drones are massacring you.
Wipe 'em all out to open the first Life-Force Door here. In the next area,
charge up with the Jetpack Pad and fly across the gap. Head through the door on
the other side. This final room has lots of drones which you should IGNORE. Head
right past them and you'll find full ammunition crates for pretty much every
weapon. After grabbing them, head through the door and into the final area!
+====---------------------------------------------------------------------====+
| The Final Battle FINALBA|
+====---------------------------------------------------------------------====+
Juno will approach the edge of the asteroid and gasp as he sees Earth VERY
close. Suddenly, the area will start to rumble and shake as Mizar rises out in
from the big gap. Suddenly, Vela and Lupus will arrive to back you up. After
laughing, Mizar causes a huge pillar to rise up with the three on it. Mizar will
then take out Vela and Lupus but Juno will use his powers to block the shots
toward him. The battle will begin!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mizar
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Recommended weapons: Tri-Rockets (40+)
Homing Missles (30+)
Machine Gun (450+)
~~~Difficulty: 10/10~~~
Mizar is one of the hardest bosses ever faced. Seriously, the dude has a very
high AI, knows exactly where you are, and has a bunch of different attacks
including the infamous Electric Jump Rope (more on that later). The battle arena
is very odd as well. You're on a small floating hunk of rock (very similar to
the surface area of the first four boss battles) while there is a large chasm in
front of you. On the other side there's Mizar's very small floating hunk of
rock. He doesn't stay there all the time though. Nope, the majority of the time
he's flying around you. Yeah. Fun, isn't it? Now you probably won't come close
to beating him on your first try because there is no health refill in the area
so you should only have about half your health (maybe three-fourths if you're
really good at this game).
Anyway, at the start of the battle Mizar will spawn a bunch of different colored
rocks at you. Strafe left and right constantly to avoid these and they should
miss you. If one makes DIRECT impact with you it'll really hurt. Otherwise it
only takes away one or so segments of health. After about three dozen rocks are
thrown Mizar will use his wings to fly up into the air. This is where the battle
really begins! Equip your homing missles and get ready for a fight! Mizar will
first start to use his first attack: thrusting his giant claw down onto your
platform which creates a small shockwave. This is easy to avoid; simply stand on
one side of the arena and move to the other side just before Mizar slams his
claw down.
That way, you can avoid the smash and shockwave easily. If you think you won't
be able to avoid the shockwave then jump so it'll pass under you. That's just
the first of his four attacks. The second is pretty simple and it's a relief
when he does it. Mizar will shoot two purple beams out from his eyes. He shoots
multiple double-beams and they do minimal damage. Juststand in one spot and let
him shoot them, then shift to the left or right to avoid them. Keep doing this
as they pass and you should suffer no damage. The third attack is also pretty
easy, it's a breath of poison gas. He'll spit it at mainly the corners of the
arena first so make sure you're not in a corner when this attack is spawned and
used.
It is very weak - you'll either suffer one unit of damage loss or, if you're
lucky, suffer no damage loss at all! Still, every little bit counts so try as
hard as you can to avoid this (and you won't have to try that hard, don't
worry). The final attack is hell and... AUGH, I HATE IT! Me and pretty much
every FAQer... and probably everyone in the world. This is the electric line
attack. Mizar will spit out a line of electricity down to one point of the
platform. He'll then proceed to move it back and forth, back and forth. If you
touch a little of it, you'll lose a very small amount of health. If the entire
thing passes through you you'll lose an entire QUARTER of your health. Yes, a
quarter of your gemini shield will vanish.
So this can finish you off very quickly. Okay, this would all be cool if it was
an easy attack to avoid. But oh yeah, IT'S THE HARDEST ATTACK TO AVOID EVER! One
of the hardest to avoid in the game, I'd say. Mizar has three speeds, slow,
medium, and fast. Slow is very hard to avoid, medium is a little difficult to
avoid, and fast is somewhat difficult to avoid. If he does it slow, then you'll
want to run in the direction opposite the direction the current is moving in and
jump over it. Then switch directions and jump again. If it's moving medium or
fast, then stand in a corner and jump when it gets near you. For medium, you can
have a break in between each jump but for fast you'll have to constantly be on
your feet if you want to avoid it.
And Mizar is pretty much aware that this is a devastating attack because he uses
it a lot. Especially in phases two and three. If you're lucky, you might not see
it once in phase one. Mizar has no attack pattern. Nope, he'll generate attacks
completely randomly. And he has about five different angles (maybe more) from
where he performs each attack which makes this even MORE difficult. Okay, now
that we have all of the devastating attacks out of the way, it's time to move on
to how to damage this creature. After using the claw attack on you, Mizar will
turn around to fly back a little. You should see a strange electric chip on the
back of his body. This is his weak point. The first thing you'll want to equip
is the homing missle.
Wait until you LOCK ON and then fire the missle. A strange buzzing sound will
ring through the air if you successfully hit Mizar. You can sometimes hit him
twice when he's turning around and flying but I suggest not risking it. You'll
do a LOT more damage to Mizar if you do a DIRECT hit on the electrical chip.
Wait for Mizar to turn around completely after he uses his claw and right after
that let off a Homing Missle/Tri-Rocket. If it hits, you should have scored a
direct hit. Not only will the buzz occur, but guts will scatter everywhere.
Anyway, after a few claw smashes, Mizar will take flight to different angles and
use three different attacks (they'll be either the lasers, gas, or electrical
rope).
Avoid these as best you can (especially the electrical rope). After three
attacks Mizar will turn around and fly away. Repeat with the homing missle/Tri-
Rocket attacks. After five direct hits with the missles, or (I think) three
direct hits with the Tri-Rockets, there will be a huge gut explosion. Mizar will
fly back to his platform and land. Whip out your machine gun and get ready
because Mizar will send a lot more asteroids at you! This time, it's like one
and a half times more than the first time. Strafe left and right while firing
your machine gun until they're all out. Again, equip your homing missles (you
should have at least twenty-two left - if you're really good you'll have twenty-
five left).
After Mizar uses his claw and turns around, lock on and fire. If you don't think
you'll make a direct hit because you haven't already locked on, then don't risk
it. Instead, just lock on like normal and wait. After using the claw a few more
times, he'll again use three attacks. However, this time he uses the electrical
attack a lot more. Crap. If you're lucky then it won't appear but expect it to
appear quite a lot. This is where you NEED to start scoring direct hits because
you need to get through these phases as quick as possible. You should hopefully
end phase one with at least fifty health left and start phase two with at least
forty-seven health left. After five more direct hits, another huge gut explosion
will occur.
You should have at least half your health left or you'll be in trouble. Mizar
will send three times as many asteroids as the first time after the second
phase. Your machine gun should still have at least a third of it's juice left in
it (hopefully more) so let fly this time because you won't need the machine gun
anymore after this. Phase three is pretty much identical to phases one and two
with the same way to damage him and the pattern of three random attacks and then
the claw/turn around/damage/repeat thing. However, the electrical attack is the
attack that will be used most persistently here. DO NOT GET OFF TRACK! You'll
need at least a full bar for the final phase. Once you have scored another
five/three direct hits then a VERY large explosion will occur where Mizar loses
his wings.
He will land hard on your platform, crushing it. This sends you both to the
ground, which is a much smaller battle arena. This is the most frustrating part
of the battle because you're at VERY low health and you're VERY close to the
end. Quickly press B four times and you should instantly end up with your Tri-
Rockets. Welcome to the first battle with Mizar. The only differences are this:
you're playing with Juno. You have VERY little health. Aim at Mizar's face and
let the Tri-Rockets fly! You barely need to pay attention to what's going around
you. When Mizar sends the shockwave down just constantly jump while shooting at
Mizar's face. Only stop shooting when Mizar stops attack and covers his face.
After he moves his arms away shoot some more! Keep doing this and eventually the
huge claw will fall off. Excellent, no more shockwave attack! Keep shooting at
his head some more and suddenly electricity will spawn from his body as he
covers up and then lots... and lots... and lots of explosions will follow. Mizar
is gone!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+====---------------------------------------------------------------------====+
| MAJOR SPOILERS! MAJOR PLOT TWIST! DO NOT LOOK! TOXIC! STAY AWAY! |
+====---------------------------------------------------------------------====+
PLOTWIS
Vela and Lupus will get up just as Mizar is done and Jeff will arrive. Suddenly,
the electrical chip you kept targeting will open up and out will pop a control
panel where... a TRIBAL is? It's Jeff's brother, Barry! He was controling Mizar!
Barry will say that he was jelous of Jeff so he needed his share of limelight,
which is why he created Mizar. He never intended things to get so out of hand.
He will also say that he intended to destroy the asteroid before it reach Earth
with the explosives he had (OH. MY. GOD. No comment on the statement just
mentioned) but he'll never be able to reach the core in time now. Suddenly,
Floyd will clear his throat and offer to get to the core while Juno, Vela,
Lupus, Jeff, and Barry make their escape.
Vela will try to talk Floyd out of it but Floyd is a stubborn robot. He won't
budge from his decision. After Floyd is loaded up with the explosives, it's time
for one last mission.
+====---------------------------------------------------------------------====+
| A Hero to be Remembered FLOYD'S|
+====---------------------------------------------------------------------====+
Step on the Floyd Pad and you'll begin the final mission in the game. You must
reach the core of the asteroid to detonate the explosives before it reaches
impact and you have like two minutes to do this. It's one of the easiest
missions though, if not THE easiest mission. There is nothing to collect,
nothing to destroy, and nothing to open. Just drive forward, down the twisting
and dipping tunnels while avoiding the stalagtites that litter the area. Make
sure to keep shooting so you can destroy any glass (WHAT is glass doing in an
asteroid?) in the way. Eventually, you'll reach the core where Floyd will
detonate the dynamite. As the Jet Force team makes their escape, the asteroid
will explode in a terrific cinema scene.
+====---------------------------------------------------------------------====+
| Ending (nothing big but SPOILERS nonetheless) END |
+====---------------------------------------------------------------------====+
You're back on Earth and this is the first time where we see exactly HOW far
into the future this takes place. Anyway, there are two ways to see the ending
of this game: one, beat Jet Force Gemini (the whole thing, which takes about
twenty to thirty hours if you're good). Two, watch the ending Star Wars Episode
Four (the movie is only two hours). I swear, it is taken directly from that.
Juno, Vela, and Lupus are walking down a hallway filled with Tribals and they'll
enter a large room with all of the Jet Force Squads along with Magus and Jeff.
Jeff will give Juno, Vela, and Lupus their medals for risking their lives for
something that they didn't need to really do anyway. I'm STILL incredibly pissed
at the fact that we didn't have to do any of that stuff and the asteroid still
wouldn't of hit Earth.
Okay, the credits are... just hilarouis. I love 'em, they make me laugh every
time. Why? Well, Ichor Military Base, Perimeter. That's the closest thing I'm
giving to the ending. Rare has a great sense of humor. By the way, your title
screen now changes to Juno, Vela, and Lupus walking down a long path while
fireworks fly behind them.
------------------------------------END GAME------------------------------------
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Weapons Capactiy Crates %%%%%| WEAPINF|
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| Pistol PISTOL |
+====---------------------------------------------------------------------====+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Goldwood
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(1) - Outset - In the first area with all the huts, search in front and behind
them (don't remember the exact location) for the crate.
(2) - Interior - When you enter the beginning of a battle area, you'll see the
crate right on top of a box.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
S.S. Anibus
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(3) - Entrance - When you start, look to the far left corner and in the corner
is the crate.
(4) - Hold - In the area with the big buildings with gems on them, look to the
left of the Life-Force Door in the back.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tawfret
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(5) - Bridge - In the very first area, clost to the actual bridge, lies the
crate.
(6) - Bridge - In the area where you have to put Floyd together, look to the
left
on top of the front wall.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sekhment
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(7) - Battle Cruiser - In the very first room, you can find it on one of the
many
boxes in the room.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cerulean
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(8) - Dune - In the area where you land your ship, look to the left to find the
crate.
(9) - Dune - When you're in the large jungle-like area with the snakelike flying
drone-formation, head inside one of the antechambers to find the
crate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ichor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(10) - Military Base - At the beginning of the level, in the first battle area,
look on top of one of the boxes.
(11) - Military Base - Near the end of the base, before the final area, look at
the lower-right corner to find the crate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spawnship
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(12) - Troop Carrier - In the first area, you can find it next to the elevator
that takes you to the second floor.
(13) - Troop Carrier - In the area with the VERY large gap, you can find it on
one of the many crates.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rith Essa
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(14) - Buff - In the area that's close to the waterfall (that houses Lupus'
homing missles) you can find it on the very, very edge of the
platform.
(15) - Buff - This is after it says "area cleared" in the place with no real
name. You can find it right in front of you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Eschebone
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(16) - Approach - In the area where the bridge collapses, you can find it on the
second side of the area.
(17) - Thorax - You can find it in the very first room right in front of you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mizar's Palace
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(18) - Lobby - When you enter the Lobby, head to the right corner to find it.
(19) - Fume - Luckily, this is the only Fume crate that you can find easily. At
the start, it's right in front of you.
(20) - Chasm - Right after you land, you can find it in plain sight.
+====---------------------------------------------------------------------====+
| Machine Gun MACHINE|
+====---------------------------------------------------------------------====+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Goldwood
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(1) - Lodge - In the first room, on the left side (on dry land) you'll find the
crate.
(2) - Interior - In the big beginning area, you'll find one on top of a wooden
box.
(3) - Interior - In the third area, in a battle area, you'll find it on top of a
wooden box.
(4) - Once you've gotten into the tunnels, you'll spot it easily in one of the
beginning tunnel rooms.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
S.S. Anibus
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(5) - Entrance - When you start, look to the far left corner and in the corner
is the crate.
(6) - Hold - In the area with the platforms floating over the electric
generator,
you'll find the crate near a Tribal.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tawfret
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(7) - Castle - In the first area (in the left area) you should be able to easily
find the crate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sekhment
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(8) - Battle Cruiser - In the room where you meet Fishface (he gives you the
key)
is also the room that houses the Machine Gun crate.
(9) - Battle Cruiser - In the area where there's a chest with the green key
below
some glass, you should find the crate sitting there in
plain sight.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cerulean
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(10) - At the very start of the area is the crate. How hard was that?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ichor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(11) - Inside the Military Base (near the start of the inside; in a room with a
(Cyborg Drone on a ledge) you'll find a huge ramp leading down deeper
into
the ground. Along with some flying drones and Tribals, you'll find
another
crate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spawnship
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(12) - Troop Carrier - In the first big room, near the elevator, is the crate.
(13) - Troop Carrier - In the first room that houses a big gap, you'll find it
to the right of the giant Weevil on the opposite side of
the gap.
(14) - Troop Carrier - In the area where Juno gets the Shocker (he has to walk
through some lava and into the "boiler" to reach it)
he'll
find a Flamethrower crate. Next to it is what we're
looking for, a Machine Gun crate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rith Essa
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(15) - Bluff - At the very start you'll find it behind one of the pillars.
(16) - Bluff - When you're in the outside area fighting through all the drones,
you'll find it in a corner on the right side far into the area.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Eschebone
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(17) - Approach - On one of the very small lava islands, you'll find this crate.
There are two red gems in the same room (one being close to
the
crate itself).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mizar's Palace
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(18) - Lobby - In the basement labyrinth (acuurate directions are a little hard)
rush around until you locate the crate (it's actually not that
hard to find).
(19) - Lobby - In the basement labyrinth you'll find a door leading to four
Coward Drones. In front of the door is the crate.
(20) - Fume - The Fume labyrinth is insane so I can't describe directions. It's
there though. It's there...
(21) - Chasm - In the very dark room (where you get the Night-Vision Goggles)
turn your goggles on and go to the lower-right corner to find a
box with the crate.
(22) - Chasm - The closest instructions I can give you is that it's near the
exit
to the underground cave. Hey, have you noticed that all three
Mizar levels have some type of maze/labyrinth?
+====---------------------------------------------------------------------====+
| Plasma Shotgun PLASMAS|
+====---------------------------------------------------------------------====+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
S.S. Anibus
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(1) - Hold - In the first room, you'll find it on top of one of the giant blue
boxes.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tawfret
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(2) - Bog - In the final area where Jeff gives you the Tri-Rockets, you'll find
it behind a gravestone.
(3) - Bridge - In the first area (with the actual bridge) jump in the water and
swim to the rocks. One of them has the crate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sekhment
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(4) - Battle Cruiser - In the lava room (you have to go past the two large rooms
with the pipe-like things) you can find it on the
opposite
side of the room.
(5-6) - Battle Cruiser - Inside of a tunnel (you need to use the Magenta Key to
open it; the door is found in the room where Vela finds
Fishface and the Plasma Shotgun) you'll find it inside.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ichor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(7) - Military Base - In the very first area, right when you land, you can find
it behind the pilliar behind you.
(8-9) - Perimeter - In the first big battle room, you can find it behind the
ledges sticking out of the wall (they're near the front).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spawnship
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(10) - Troop Carrier - In the first room that houses a big gap, you'll find it
to the right of the giant Weevil on the opposite side of
the gap.
(11) - Troop Carrier - In the room with the giant gap that you have to cross
with
the platforms you'll find it on the other side of the
gap.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rith Essa
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(12) - Bluff - In the second area (empty but big) there's a Blue Key door that
leads to a whole second part of the level. At the beginning of
this area, you'll find the crate.
(13) - Bluff - Once you've gotten to the third area (where you fight all of the
bugs) you can find it behind you (on the left).
(14) - Interior - Near the start, you'll find the crate on your left.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mizar's Palace
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(15-16) - Lobby - Take the left door in the Lobby and fight through the next
room. In the big, empty room after that you'll find the
crates.
(17) - Lobby - Take the right door in the Lobby and fight through the next
room. In the big, empty room after that you'll find the crate.
(18-19) - Fume - What is there to say? It's WAY too confusing to give accurate
directions. They're there though. I promise.
(20-21) - Chasm - They are both in the underground maze. Just turn left at the
start and you'll locate them both.
+====---------------------------------------------------------------------====+
| Homing Missles HOMINGM|
+====---------------------------------------------------------------------====+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Goldwood
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(1-3) - Lodge - Through the second Life-Force Door of the area, you'll find a
bunch of machine-gun firing drones. Once they're gone, head to
the lower-left corner to find the crates.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tawfret
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(4) - Bridge - In the first area, on the actual bridge, is the crate.
(5) - Bridge - When you're looking for Floyd pieces in the underground maze,
destroy the crypts as you. Behind one is a passage that you can
crawl under to find the crate.
(6) - Castle - There's a watefall about halfway through the area. The crate is
near the fall.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sekhment
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(7-9) - Battle Cruiser - Inside of a tunnel (you need to use the Magenta Key to
open it; the door is found in the room where Vela finds
Fishface and the Plasma Shotgun) you'll find it inside.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ichor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(10) - Military Base - In the area with the Cyborg Drone and shoving walls, you
can find it on a box.
(11) - Military Base - In the next room (platform puzzle) drop down and you
should find it.
(12) - Military Base - In the room after the platform puzzles, you'll find it on
top of a high ledge.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spawnship
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(13) - Troop Carrier - In the room with the giant gap that requires platforms,
drop into the pit. Go into the next area, which is very
large. It's in the room on your right.
(14-17) - Troop Carrier - In the area with the eleven crates (accessible only
by
Juno by going through the lava hole) you'll find FOUR
Homing Missle crates.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rith Essa
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(18-19) - In the big, outside battle (third area) look to your left (off the
ledge) during the beginning. You'll soon spot a hidden ledge with
the two crates.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Eschebone
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(20) - Approach - It'll be right in front of you after you enter the first room
of the creature.
+====---------------------------------------------------------------------====+
| Cluster Bombs CLUSTER|
+====---------------------------------------------------------------------====+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Goldwood
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(1) - Lodge - In the first area, on the upper floor, you can find it in one of
the antechambers.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
S.S. Anibus
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(2) - Hold - In the last huge area with the first big battle of the game, you
can find it on the right side on one of the ledges.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spawnship
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(3) - Troop Carrier - In the area with the eleven crates (accessible only by
Juno
by going through the lava hole) you'll find the Cluster
Bombs crate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Eschebone
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(4) - Thorax - In the first area, you can find it behind one of the pillars.
+====---------------------------------------------------------------------====+
| Tri-Rocket Launcher TRI-ROC|
+====---------------------------------------------------------------------====+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Goldwood
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(1-3) - Lodge - In the first area, climb up to the second floor and head around
the path until you're at the second half. Three Tri-Rocket
crates
are just lined up there. Easy, huh?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tawfret
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(4-5) - Bog - In there are where you actually get the Tri-Rockets you'll find
two
crates inside of a crypt.
(6) - Castle - Right before you enter the Life-Force Door that holds the boss,
look to your right. On a ledge is the crate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sekhment
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(7-8) - Battle Cruiser - Inside of a tunnel (you need to use the Magenta Key to
open it; the door is found in the room where Vela finds
Fishface and the Plasma Shotgun) you'll find it inside.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cerulean
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(9-11) - Dune - They are all in separate rooms but they are all basically in the
same spot. Follow the path through the level and there are three
Yellow Key Doors leading to small antechambers with the crates.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spawnship
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(12-15) - Troop Carrier - In the area with the eleven crates (accessible only by
Juno by going through the lava hole) you'll find FOUR
Tri-Rocket crates!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rith Essa
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(16) - Interior - At the beginning, you'll find it on a ledge on your right.
(17) - In the same room as your ship is at the very end. It's just behind you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Eschebone
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(18) - Approach - In the first big lava room, you'll find the final crate in a
corner.
+====---------------------------------------------------------------------====+
| Grenades GRENADE|
+====---------------------------------------------------------------------====+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Goldwood
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(1-2) - Lodge - In the first room, you'll find it on the left side near a fire.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sekhment
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(3) - Battle Cruiser - In the final room, you'll find it at the bottom near
the huge pillar.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ichor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(4) - Military Base - In the room after the platform puzzle, you can find it in
one of the corners.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Eschebone
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(5) - Thorax - In the very first area, you'll find it behind one of the pillars
near you.
(6) - Thorax - In the last area, after beating the boss, you can find it in
front
of the exit.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mizar's Palace
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(7) - Lobby - Take the left door in the Lobby and fight through the next
room. In the big, empty room after that you'll find the crate.
(8) - Lobby - In the underground maze, you'll find it in one of the small rooms.
This room has four Coward Drones inside.
(9-10) - Lobby - In the final room (with lava) you'll find it behind some
pillars.
(11-12) - Fume - I can give directions! This is outside of the water, near the
end. They're right next to each other in the final area.
(13) - Chasm - Near the exit of the underground maze, follow a sub-path past a
Machine Gun crate to the Grenade crate.
(14-16) - Chasm - After crossing the chasm, they'll be on the left and right
sides of the area.
+====---------------------------------------------------------------------====+
| Sniper Rifle SNIPERR|
+====---------------------------------------------------------------------====+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Goldwood
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(1) - Lodge - Near the end, past one of the Life-Force Doors.
(2) - Rim - After you finally emerge from the caves, you'll find it right in
front of you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
S.S. Anibus
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(3) - Passageway - In the very beginning of the area, you'll find it in the long
passageway.
(4) - Passageway - In the area where you have to keep using your jetpack, you'll
find it on top of one of the bridges.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tawfret
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(5) - Bridge - When you're looking for Floyd pieces in the underground maze,
destroy the crypts as you. Behind one is a passage that you can
crawl under to find the crate.
(6) - Bridge - Blast the door away that's on the same ruin as Floyd is on. In
here, use a Flare to reach the upper platforms where you will
find
the crate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ichor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(7-8) - Perimeter - In the first big battle room, you can find it behind the
ledges sticking out of the wall (they're near the front).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rith Essa
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(9) - Bluff - In the second area (empty but big) there's a Blue Key door that
leads to a whole second part of the level. At the beginning of
this area, you'll find the crate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Eschebone
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(10) - Cortex - You'll find the crate right in front of you at the start.
+====---------------------------------------------------------------------====+
| Remote Mines REMOTEM|
+====---------------------------------------------------------------------====+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spacestation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(1) - Abandoned Wreck - In the first room of the maze, you'll find a gap with a
Fuel Pad. Near the Fuel Pad is the crate.
(2) - Abandoned Wreck - In the first room of the maze, drop down to the lower
level and you'll find the crate next to a wall.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spawnship
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(3) - Troop Carrier - In the room where you have to cross the giant gap by
jumping on the platform, kill the drone on the ledge and
then hover over to the ledge. Head through the door to
find
the crate.
(4) - Troop Carrier - In the area with the eleven crates (accessible only by
Juno by going through the lava hole) you'll find a Remote
Mine crate.
+====---------------------------------------------------------------------====+
| Shurikens SHURIKE|
+====---------------------------------------------------------------------====+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Goldwood
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(1) - Entrance - In the area where you find the Fish Food (a small crack in the
right wall close to Jeff's hut is the entrance) you can also
find a Shurikan crate.
(2) - Lodge - In the very first room, when you surface, you can find it on the
left side (on dry land).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sekhment
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(3) - Battle Cruiser - In the same area where you find the Blue Key you can also
find a Shurikan crate in plain sight.
+====---------------------------------------------------------------------====+
| Proximity Mines PROXIMI|
+====---------------------------------------------------------------------====+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tawfret
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(1) - Bridge - In the first area, on top of the bridge, use Lupus to cross over
to the platform with the hut. Near the hut is the crate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spawnship
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(2) - Troop Carrier - In the area with the eleven crates (accessible only by
Juno
by going through the lava hole) you'll find the Proximity
Mines crate.
+====---------------------------------------------------------------------====+
| Shocker SHOCKER|
+====---------------------------------------------------------------------====+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sekhment
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(1) - Battle Cruiser - In the area where you get the Blue Key, you can find the
crate in plain sight.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rith Essa
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(2) - Bluff - After you FINALLY get outside after loads of battles, you will
find
this crate near some Tribals.
+====---------------------------------------------------------------------====+
| Flamethrower FALMETH|
+====---------------------------------------------------------------------====+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Goldwood
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(1) - Entrance - In the area where you get the Shurikans, you can also find a
Flamethrower crate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spacestation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(2) - Abandoned Wreck - First grab the Flamethrower and then head down the
elevator into the labyrinth where you can find the crate
closeby.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tawfret
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(3) - Bridge - In the first area, on top of the bridge, use Lupus to cross over
to the platform with the hut. Near the hut is the crate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Water Ruins
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(4) - Lost Island - As Vela, dive underwater and search for an entrance to a
cave. In here you can find the fourth crate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spawnship
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(5) - Troop Carrier - In the area where Juno gets the Shocker, you can find the
Flamethrower crate.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Ship Part Information%%%%%| SHIPPAR|
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
Here, I will give you a little description of each part, where to find it, and
a very short guide on how to get it.
(1) - POWER CELL
|_______ The Power Cell routes energy to the ship's onboard
hyperdrive and navigational equipment.
*****Water Ruins: The Lost Island*****
Clear the Floyd mission with a gold on the S.S. Anibus to get the earplugs. Go
to
the ruins in The Lost Island and talk to the annoyed bear there. She'll give you
the Power Cell in excange for the earplugs.
(2) - OXYGEN TANK
|_______ Pilots and passangers couldn't be sustained without an
oxygen
supply.
*****Eschebone: Cortex*****
At the end of the Cortex, you'll have to climb up all the platforms in the brain
area. At the very top, the floating platform will take you to a ledge with the
Oxygen tank.
(3) - STABILIZER
|_______ Maintains the ship's equilibrium during takeoff and landing.
*****Mizar's Palace: Rendezvous Point****
After tracking down all 287 Tribals in the game, talk to King Jeff twice in the
pyramid. He'll give you the Stabilizer as thanks for rescuing the Tribals.
(4) - JUNO'S HATCH KEY
|_______ Allows access to Juno's pod.
*****Spawnship: Troop Carrier*****
In the lava area, drop down into the lava. Search for a hole in the wall. Follow
the passage, collecting the very large amount of capacity crates. At the end,
you'll find Juno's Hatch Key.
(5) - CARGO BAY KEY
|_______ Unlocks the main cargo bay door, providing an entrnace for
the pilots. Always handy.
*****Tawfret: Bridge*****
In the area with the lake, swim to the isalnd with the tree in the center. As
Vela, dive under and you'll find a hole in the island. Inside is Gilmet who will
give you the Cargo Bay Key.
(6) - DEFLECTOR SHIELD
|_______ This protects the vulnerable nose of the craft from space
debris.
*****Rith Essa: Mine*****
In the Mine, locate the Tribal Transformation Pad. Turn into a Tribal and return
to the Fishface character. He'll give you the Deflector Shield to "protect" from
the Jet Force team.
(7) - VELA'S HATCH KEY
|_______ Allows access to Vela's pod.
*****Goldwood: Lodge****
In the second large battle area, head through the third Life-Force Door (you
take an empty, twisty path to it after fighting some Weevils). In this area,
defeat everything to open the door and then drop down and enter the cave. Cross
the bridge and in the center of the pillar you'll find Vela's Hatch Key.
(8) - RADAR DISH
|_______ A device vital to the ship's tracking operations. Pursuit
would be impossible without it.
*****Gem Quarry: Landing*****
Talk to Magnus and he'll ask you to stop the asteroid from hitting the Gem
Quarry. To do that, head into the second area. You have to shoot eight gems into
the vacuum within a limited amount of time (a LOT harder than it sounds). Once
that's done, talk to Magnus again to get the Radar Dish.
(9) - FIN
|_______ The Fin rotates at incredible speed to mantain the smooth
forward momentum of the ship.
*****S.S. Anibus: Passageway****
Once you reach the end of the Passageway, talk to Magnus and he'll reward you
with the Fin.
(10) - LUPUS' HATCH KEY
|_______ Allows access to Lupus' pod.
*****Ichor: Military Base*****
In the final "inside" room of the Military Base, there's a hole in the upper
wall. Use the jetpack to get inside and you'll find Lupus' Hatch Key.
(11) - FUSE
|_______ Insulates the delicate guidance system against power surges.
*****Mizar's Palace: Rendezvous Point*****
Locate the Drone Transformation Pad and turn into a drone. Head to the racing
area and jump into one of the machines. Enter the race and win first-place to
get the Fuse.
(12) - NITROGEN TANK
|_______ Nitrogen forms the base of the ship's onboard cooling
systems.
*****Water Ruins: Lost Island*****
In the Water Ruins, use Vela to locate an underwater hole. After going through a
passageway, you'll find the Nitrogen Tank on a small pillar.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Floyd Missions %%%%%| FLOYDMI|
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
This will give depthful strategies for each Floyd Mission. As if you hadn't
figured that out already.
+====---------------------------------------------------------------------====+
| Mission 1 (Mizar's Palace) MISS. 1|
+====---------------------------------------------------------------------====+
Aside from Mission 6, this could be called the easiest mission. You
automatically get an Expert Medal on it regardless of your time. The objective
here is to collect three "keys" and reach the control area in time. The first
key is on top of the two rings in the very center area. The second one is in a
small hole on a side wall (above a lower hole that a character could go
through). The final one is in a larger hole higher up. Grab that key and then
keep going down that path to reach the control room.
+====---------------------------------------------------------------------====+
| Mission 2 (Goldwood) MISS. 2|
+====---------------------------------------------------------------------====+
This is definitely the most difficult mission to get a gold on, and _VERY_ hard
to get an expert medal on. It's unlikely this strategy will be too great (the
Floyd Missions walkthrough has a great strategy, check that out if you're REALLY
stumped) but I beat the mission with it so here it goes. Okay, to get a gold,
you'll need to get twelve ore pieces and then destroy all ten crystal targets
within a minute. For the Expert Medal, you'll have fifty-five seconds to get all
sixteen pieces of ore and destroy the ten crystal targets. You really CAN'T put
on the breaks at all, and you can slow down SLIGHTLY when destroying the targets
(take the right path then, there's no difference but it's somehow easier for
me). Be careful about taking turns the first few times, since you might miss
ore. The first couple times you play this mission, you won't get close to
getting the stuff.
Instead, memorize where everything is and then tackle it for real.
+====---------------------------------------------------------------------====+
| Mission 3 (S.S. Anibus) MISS. 3|
+====---------------------------------------------------------------------====+
Very simple actually. You must collect eight items, destroy three panels, and
the reactor hub. For the gold, you have to do this in a minute. The only
different between the gold and the expert is five seconds. So if you can beat it
in fifty-five seconds, you'll get the expert medal. This is reqired, since the
reward (Earplugs) is needed to get a ship part. Getting the items is simple
enough, no strategy is needed here. The reactor hub looks like this huge
generator in the ground. You'll fly in a big area and look down to find it. STOP
and shoot it a few times, then continue. You'll recognize the panels as looking
like the prison cell panels. At the end, there are two on the giant structures.
In that same room, take the right path (only available if you destroyed the
generator, which you should've done) to get the rest of the items (it's also as
shorter route to the end).
+====---------------------------------------------------------------------====+
| Mission 4 (Ichor) MISS. 4|
+====---------------------------------------------------------------------====+
Another fairly simple mission is the Ichor one. Your reward for a gold is the
Arcade Chip, which is something needed to unlock more of a fun thing to do (both
in single and multiplayer). To get a gold you must collect forty-five cans
within a minute and to get an expert you need fifty cans within fifty-five
seconds. There are TONS of cans here so you should be able to get the gold on
your first try or so, and the expert a few tries after. Sometimes there are six
or so cans lined up. Other times there are four bunched together. Getting all of
those should be simple, even if you move fast. You should have all can locations
memorized after two or three shots at this mission, so you should have NO
problem getting the expert.
+====---------------------------------------------------------------------====+
| Mission 5 (Eschebone) MISS. 5|
+====---------------------------------------------------------------------====+
Aside from Goldwood, this is the hardest mission. You must get twenty-one DNA
strands within sixty-five seconds for the gold and for expert you need twenty-
four DNA strands within a minute. You have to backtrack since there are
junctions and each of them has strands. Take two paths and then do a U-Turn back
around if you're going for the expert (or even the gold). Otherwise, you won't
reach the end with enough items. If you master the U-turns and if you learn the
locations of the items (if you turn too fast, you will miss some of them) then
you should be able to get the gold after a few tries (the expert may take a
while). Don't take things too seriously the first few times you go through. Just
try to memorize the locations of everything to make it easier for you in the
future.
+====---------------------------------------------------------------------====+
| Mission 6 (Asteroid) MISS. 6|
+====---------------------------------------------------------------------====+
Step on the Floyd Pad and you'll begin the final mission in the game. You must
reach the core of the asteroid to detonate the explosives before it reaches
impact and you have like two minutes to do this. It's one of the easiest
missions though, if not THE easiest mission. There is nothing to collect,
nothing to destroy, and nothing to open. Just drive forward, down the twisting
and dipping tunnels while avoiding the stalagtites that litter the area. Make
sure to keep shooting so you can destroy any glass (WHAT is glass doing in an
asteroid?) in the way. Eventually, you'll reach the core where Floyd will
detonate the dynamite. As the Jet Force team makes their escape, the asteroid
will explode in a terrific cinema scene.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Enemy List %%%%%| ENEMIES|
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| Foot Drone Family ENEM1-4 |
+====---------------------------------------------------------------------====+
The Soldier Drone is the most common enemy in the game. There are two types:
blue and red. The red drones are a little tougher than the blue ones and are
found underground but other than that, there's no difference. They have semi-
intelligent AI. If they see you, they will start running and shooting. They know
how to take cover when they're being shot at, and they know when to hide. If you
shoot them and knock a gun out of their hands, they'll start throwing grenades.
They can run out of grenades and when they do, they'll surrender. It's up to you
to kill them or not. They don't take that many hits to defeat. A few Pistol or
Machine Gun shots. Shurikens, Plasma Shotgun (charged), Tri-Rockets, Homing
Missles, pretty much anything else will take care of 'em.
Don't use a flamethrower since they will run around on fire, which can damage
you. Sometimes they'll have little shields, which makes it harder to hit them.
When they have those, always use the machine gun and aim for their head when it
appears. That way you can blow their head off in a few shots. Some drones will
have full-body shields. These things are annoying. Basically, the Tri-Rockets,
Homing Missles, and Shurikens will get rid of drones with those types of
shields. Any other weapon is useless. Grenade-type weapons will take care of
'em, but it's sort of a waste to use those. Sniper Drones are pretty simple to
defeat in the first few worlds but as you get further into the game, they become
more powerful. They'll use simple pistol fire at first and you can find them on
any type of high ledge, tree, or tower.
One shot anywhere with anything will take them down. It's very fun to watch them
fall :) In the later levels, they'll start using grenades. This can be
dangerous, because they have an infinite supply of the grenades and will toss
them without hesitation. They are still extremely weak though, so a few shots
will take care of them quickly. Something that's really fun to do is to shoot a
drone when they have a grenade in their hand, then watch the results :) Ninja
Drones are a serious threat. These things are only found in rooms where Tribals
are found. They are black and try to stay in the shadows. They have better speed
then normal drones and they never aim for you. Well, why are they a serious
threat then? The moment you enter a room, the Ninja Drones will start trying to
eliminate any Tribals.
This can be VERY annoying if you're trying to rescue all the Tribals (especially
if you're close to the end). Make sure to take them out IMMIDIATELY when you see
them. Coward Drones are a joke. They are yellow and the moment you enter a room,
the drones will throw their gun onto the ground and surrender. It's up to you
whether or not you want to kill them (I only do it if it's required to open a
door or something; they never try to hurt you).
+====---------------------------------------------------------------------====+
| Flying Drone Family ENEM5-8 |
+====---------------------------------------------------------------------====+
There are four types of drones in the Flying Drone Family. First off, flying
drones will be seen EVERYWHERE. The first is the most common, the second is the
second-most common, and so on. These guys often appear in groups (it's very rare
to see them alone). The first type is just a regular flying drone. They'll
either charge at you in a line and then separate when they get to a certain
point or spread out over a grid and just shoot at you from there. They can
appear in VERY large numbers (I saw one group of twenty-four once). They are
somewhat weak and have somewhat-powerful shots, but nothing that you really need
to worry about. It's VERY fun to take these guys out with machine gun fire.
You'll see what I mean :)
Anyway, the second type of flying drone is extremely dangerous if you don't have
any machine gun fire left or if you're at low health (if both of those applies
to you, then you're in a ****load of trouble). They are blue with two spikes on
them (that's not the best description, but you'll recognize them). These guys
also appear in groups but when they're in a grid, they never fire. Instead, two
or three will come down at once and as they pass you, they will fire a machine
gun at you. NOW you know how the drones feel when you turn your machine gun on
them. Why? Well, just watch your health disappear as if... uh... disappear...
Anyway, you need to shoot your machine gun at them when they're in a grid and
CERTAINLY when they're charging at you.
Look for an Invincibility Panel in an area with these drones because there's
usually one or even two around. The third flying drone is pretty annoying. They
have the power eqivilant to those of the regular flying drones but they move up
and down at a rapid speed. Even shooting off the machine gun at them won't take
them out easily because they are really hard to hit. Homing Missles might be a
better bet, but some people would consider that a waste. The final flying drone
is the most powerful, but they're rare. These guys are long and thin, and they
appear in groups of three or four. They don't fire that much, usually only one
shot every couple of seconds. But if it hits you, it hurts. They also have
strong defenses so machine gun fire won't take them out that easily.
I always use my Sniper Rifle when I'm shooting at them. Even if I'm close, one
shot from it will make them splatter guts everywhere and it's very fun.
+====---------------------------------------------------------------------====+
| Giant Drone Family ENE9-11 |
+====---------------------------------------------------------------------====+
There are three types of Giant Drones. They are all very dangerous, and the last
Giant Drone is the most dangerous one of them all (out of all of the normal
enemies, I mean). These guys are huge and they won't move from their place at
all (well, Zombie Drones will but they move VERY. SLOWLY.) no matter how many
times you shoot them. They have strong armor and appear usually in groups of one
to three. The only weapons recommended for them are the Tri-Rockets (best
choice) or the Homing Missles (okay choice). Pistol, Machine Gun, Plasma
Shotgun, and even any grenade-like weapons won't work. The only grenade-like
weapon you should use is when you're facing a tough group of two or three. Then
you can whip out a Cluster Bomb, toss it around a corner, and laugh very hard.
I'd also like to not that it is incredibly stupid to take on a giant drone while
you're not in manual targeting since their main target is always the head.
Aiming at a giant drone's head will SERIOUSLY decrease the amount of shots
you'll have to take at the monster. Anyway, the first enemy is the Weevil. Funny
name, serious drone. They are green and found mostly at the beginning of the
game. Strafe left and right while shooting off Tri-Rockets at their head. These
guys fire huge missles at you. They are very strong, but won't hit you if you
continue to strafe. The second enemy is the Zombie Drone. These guys are very,
very popular in Tawfret and they are found in groups of five ro so. They throw
orange like grenades at you and are incredibly stupid.
I suggest just running past them and ignoring them but if you want to fight,
keep this in mind: they are invincible to the basic weapons. Only grenade like
weapons (stupid to use on any giant drone, remember), Tri-Rockets, and Homing
Missles will harm them. The final enemy of the game is the deadly Cyborg Drone.
These guys have very tough armor, are invincible on half of their body, and have
VERY powerful missles. You'll see the first few in Ichor Military Base and they
just get worse from there. Half of their body is covered in a protective steel-
like shield, so you can't harm them. The other half is still very strong. A VERY
well-aimed Tri-Rocket to the head will take them out in one hit. Otherwise,
it'll take two to three Tri-Rockets to the head or three to four Tri-Rockets to
the body to kill them.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Gemini Holders %%%%%| GEMINIH |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| Juno JUNOGEM |
+====---------------------------------------------------------------------====+
(1) - Goldwood: Entrance - This is a very easy-to-find Holder. Inside King
Jeff's
Hut, climb the steps up to the upper plank. Here, on
the ledge, you'll find the Gemini Holder.
(2) - Goldwood: Outset - At the end of the Outset, cross the bridge to the level
exit. Turn left and you'll find a small step behind
you.
On this step is the Holder.
(3) - S.S. Anibus: Entrance - In the first area, climb the giant boxes in front
of you. On top of one of them is another Gemini
Holder.
(4) - S.S. Anibus: Hold - In the final big battle area (with the conveyor belt)
head to the top. On your left is a glass wall. Shatter
it and go inside. In the corner is a Gemini Holder.
(5) - Tawfret: Bog - In the first area, kill all of the non-zombie drones and a
"hidden" Life-Force Door will open on the side of the bog.
Head inside the door and there will be a Gemini Holder in
the area.
(6) - Tawfret: Castle - In the final area, near the Life-Force Door leading to
the boss, you'll find a Holder to the right of the door
on a ledge (you should pass it on your way to the Life-
Force Door).
+====---------------------------------------------------------------------====+
| Vela VELAGEM |
+====---------------------------------------------------------------------====+
(1) - Sekhment: Battle Carrier - In the room where Vela gets her Machine Gun,
you
can find a Gemini Holder in the corner.
(2) - Sekhment: Battle Carrier - In the final few corridors of the area, where
you're battling your way to the first room
after
getting the Green Key, you can find the Holder
at the beginning of one of the corridors.
(3) - Cerulean: Dune - In the area where Vela gets the Tri-Rockets (with
Fishface) you can find a Holder in the room.
(4) - Cerulean: Dune - In the antechamber halfway through the level where Vela
finds her Homing Missles, you can find a Gemini Holder on
a ledge.
(5) - Ichor: Military Base - In the room with the Cyborg Drone on the high ledge
you can find a Holder near the Cyborg Drone (get it
after you kill the drone).
(6) - Ichor: Military Base - The room with the shoving portions of the wall,
there's a ramp leading down into the floor. Down
there you'll find the final Gemini Holder.
+====---------------------------------------------------------------------====+
| Lupus LUPUSGE |
+====---------------------------------------------------------------------====+
(1) - Spawnship: Troop Carrier - Hover over to the ledge inside the water on
your
left in the first room to find the first Gemini
Holder.
(2) - Spawnship: Troop Carrier - When you enter the lava-filled room, go left
and
on a step you'll find the second Gemini Holder.
(3) - Rith Essa: Bluff - In the secret area in the second room (big, but empty)
there's the Holder. To reach this room, climb up the
first few ledges and hover to the waterfall. The exact
location is on the very, very edge of the area.
(4) - Rith Essa: Nameless Area - After the Bluff, head through the door on your
right to be in the Mine area. On top of the
dog-
house is the fourth Gemini Holder.
(5) - Eschebone: Approach - In one of the starting areas, there's a bunch of
little islands. There's some Tribals on one island
and on another island there's a Gemini Holder.
(6) - Eschebone: Thorax - On your way to the Twin Mantids, you'll find a tall
pillar surrounded by some water. Get on the steps and
hover to the top of the pillar, which holds the final
Gemini Holder for Lupus.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Multiplayer %%%%%| MULTIPL |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
There's not much I can say about multiplayer because I don't play it that much
myself. There's two types of multiplayer: Deathmatch and Racing. Deathmatch is
where two to four players go to certain levels (that must be unlocked) and
battle out to try and get the most kills. There's always ammo, health, and
Invincibility Panels on the ground. Sometimes (I think) you can even find
weapons. Some of the levels are extremely small and some of them are very big.
The best strategy I used to use to defeat my friends is with a Sniper Rifle.
Yeah, in big areas I'd choose a good spot and just snipe people out. It's what I
recommend, but there's always something better. There's a lot of levels
available already and you can unlock more levels as you progress through the
game.
Some levels can only be unlocked by finding certain totem poles, known as "Bonus
Totems." They'll unlock a multiplayer secret, but they won't tell you what it
is. These are the levels you can unlock: Tunnels, Mine (Rith Essa),
Spacestation, and King of the Hill. I find the Spacestation fun and suspensful
because you never know what's around the corner but the others are pretty cool
also. You can get basically every foot enemy in the game (including the Cyborg
Drone though he's HELL to unlock) and then you have Juno, Vela, and Lupus as you
unlock them in one-player. Racing is a different story. It's much more fun in my
opinion, probably because I like racing games so much. There are a few levels
for you to play here.
There's the overhead levels, where you have a whole view of the track from an
overhead view. Then there's Mizar's Palace, which is a fun race track. The best
one, however, is Greenwood Village from Diddy Kong Racing. Your machines look
just like F-Zero vehicles, and they are in different colors. You accelerate not
by pressing A, but by pushing forward. Pressing A makes you boost and you can
also collect power-ups like bombs and oil slicks. To lay those down, press Z.
The tracks aren't unlocked until you clear them in single-player so you'll have
to play them there first. Greenwood is a challenge to unlock, but it's worth it
so please try :) Yes, I realize this was a short chapter but I really don't have
much to say about multiplayer. It's self-explanitory for god's sake!
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Secrets %%%%%| SECRETS |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
There are many different secrets in Jet Force Gemini, ranging from changing the
age of your characters to unlocking multiplayer levels. The three most popular
cheats require you to collect heads.
(1) - RAINBOW BLOOD - Collect 100 heads of drones and then this cheat will
become
available. Rainbow Blood greatly increases the amount of
guts splattered (fun, fun, fun!) and makes it multi-
colored. Strange, if you ask me.
(2) - JET FORCE KIDS - Collect 200 heads of drones and you'll unlock the Jet
Force Kids cheat. After activiting this cheat, you can
go "back in time" sorta and all three characters will
become their kid selves. For people who don't know it,
the Jet Force Kids was the original planned look for the
characters but after some arguments, all three characters
were given huge makeovers (Lupus was madeover but not
that
much) and they look a LOT better as their older selves.
Doesn't make the game seem as childish. I mean, little
kids with rocket launchers blasting huge bugs? Odd.
(3) - ANTS INTO PANTS - Oh. My. God. Okay, for any of you who have visted
rareware.com, you should know Mr. Pants. The freakish
snowman-looking 2-D stick figuret drawing with the
weird shorts. This is what all of the drones are
transformed into. IT IS FREAKING HILARIOUS! Oh yeah,
to get it you'll need to collect 300 heads.
(4) - ALTERNATE SCREENS - When you first buy the game and turn it on, the
three (Juno, Vela, and Lupus) will be running as
their normal selves through Goldwood. After you
get your jetpacks in at least one stage, the screen
will change to Juno, Vela, and Lupus in their jetpack
suits running through a tunnel. Once you clear the
game
at least once, it'll show Juno, Vela, and Lupus
walking
down a path on Earth while fireworks show behind them.
(5) - UNLOCKABLE MULTIPLAYER SECRETS - There are fourteen "TOTEM POLES" in the
game which unlock fourteen of the
secrets.
The rest are gotten by clearing certain
objectives, like Floyd missions or races.
***TOTEM POLES***
(5a) - Goldwood: Entrance - As Vela, head to the right wall and look for a crack
YELLOW DRONE leading into a hidden area. When you find it, go
inside and dive down to the bottom of the pool for
the totem.
(5b) - S.S. Anibus: Hold - In the conveyor room at the end, smash the glass and
BLUE DRONE head through. Follow the path and you'll get to the
catwalks of another room. Cross them and on your left
is the totem.
(5c) - Spawnship: Troop Carrier - In the fourth area (the large gap that you
must
GREEN DRONE use platforms to cross) use Lupus to hover to
the hole in the wall. Head inside to find the
totem.
(5d) - Ichor: Military Base - In the final inside room, hover with the jetpack
to
RED DRONE another lava-filled room. Follow this to the end,
where the totem lies.
(5e) - Tawfret: Bridge - In the first area, as Lupus, wipe out all the enemies
to
ZOMBIE DRONE open the door. Then hover to the hut and enter to find
the totem.
(5f) - Sekhment: Battle Cruiser - In the Fishface room, you can find a Magenta
MALE TRIBAL Key Door. Head inside and head down the hall
to the end, where you'll find the totem.
(5g) - Rith Essa: Mine - In the room with the Jetpack Pad, boost to the very top
FEMALE TRIBAL area where the totem lies.
(5h) - Tawfret: Bridge - As Vela, in the first area, dive into the water and
BEETLE TERMITE search for a hole in a rock. Inside the hole is the
totem.
(5i) - Sekhment: Battle Cruiser - As Lupus, in the final area with the spiral
METALLIC TERMITE ramp, hover to the ledge in the center to find
the totem.
(5j) - Mizar's Palace: Lobby - In the final area, there's the Weevil guarding a
PURPLE TERMITE passage on your left. Wipe out the Weevil and
then
crawl through the passage to find the totem.
(5k) - Spacestation: Abandoned Wreck - In the first maze area, follow the maze
SPACESTATION to a gap that you can't cross. Drop down
to find the totem.
(5l) - Walkway: Peak - Use the jetpack to fly to one of the highest parts of the
RITH ESSA MINE roof and the totem is just sitting there.
(5m) - Cerulean: Dune - To find this, make your way through the first set of
KING OF THE HILL caves and when you get thorugh them, the totem will be
on a ledge.
(5n) - Rith Essa: Nameless Area - After the Bluff, use Vela to dive into the
waterfall. You'll find the totem shortly
after.
***OTHER MULTIPLAYER UNLOCKABLES***
(5o) - Cyborg Drone - To get the Cyborg Drone, get Expert Medals in all five
Floyd Missions. The Cyborg has twice the defenses, twice
the speed, and can jump twice as high as normal! Yeah!
(5p) - Goldwood Target Range - Get a gold on the Goldwood Floyd Mission.
(5q) - Rith Essa Target Range - Get a gold on the Eschebone Floyd Mission.
(5r) - Mizar 3-D Racing - In Mizar's Rendezvous Point, get first in the race to
unlock multiplayer racing.
(5s) - Jeff and Barry Racing I - In Ichor: Perimeter, get first on the Jeff and
Barry I arcade game.
(5t) - Jeff and Barry Racing II - In Ichor: Perimeter, get first on the Jeff and
Barry II arcade game.
(5u) - Greenwood Village - Beat thirty seconds in J&BI and forty seconds in
J&BII
(a.k.a. get first in each) to get this Diddy Kong
Racing track.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Legal Info %%%%%| LIFO |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+----------------------------------------------------------------------------+
|MAJOR NOTE: This FAQ will be hosted by ONLY GAMEFAQS.COM, IGN.COM, |
|NEOSEEKER.COM, AND GAMENOTOVER.COM! NO! YOU CANNOT PUT THIS ON YOUR SITE! No|
|matter how many times I say don't, WAY too many people take my FAQs without |
|my permission. I have grown to trust only these four sites, who haven't |
|actually stolen any type of work from people. Even if you want my FAQ, sorry|
|but thanks to some certain sites, only these four are allowed to host it. |
+----------------------------------------------------------------------------+
Note that if you DO steal my FAQs, you will regret it. Seriously regret it.
Stealing someone's work without asking is something that FAQ writers get really
pissed off at. Stealing someone's work and crediting someone else for it is
PLAGIARISM! That is a SERIOUS violation and I assure you, you'll pay dearly if
you plagiarize any of my work.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Contact %%%%%| CIFO |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
~~~~~~~~~~~
AIM Contact
~~~~~~~~~~~
I tried, I really did, for nearly a year to allow people to IM me for questions.
However, people seem to not respect the rules. I understand that there were many
that did, and I'm sorry this had to happen, but I am moving to a closed list.
There have been many pointless IMs, including people who bash, advertising
people (0_0), spammers, and people who "wnt to maek convursashon bye tlking liek
thiz" which gets incredibly annoying. So it's only e-mail now, sorry.
~~~~~~~~~~~~~~~~~~~~
E-mail contact rules
~~~~~~~~~~~~~~~~~~~~
My e-mail address is
[email protected]. There are a few things that
you can e-mail me about, and few things that you can't. First the
things that are okay.
Information on the game. No this does NOT mean full world guides,
because if it isn't there I haven't gotten to them yet but I will. It means
additional TIPS on beating a world or correcting information that I messed up.
Secrets are _TOTALLY_ accepted.
Praise mail. I used to be against this, but now I realize how rare praise really
is. Just don't send me things like, "Yer faq is kewl, lol!!!"
Suggestions for the FAQ. Something like, "Why don't you add such and
such in your FAQ. NOT "Why don't you totally re-do your FAQ because it
sucks!" That is just plain rude and annoying. If you don't like my
FAQ, tell me things to make it better!
The things that you CAN'T e-mail me about are...
Spam. This is the NUMBER 0NE thing that you must not send. I get at least twenty
spam e-mails a day and I don't need yours it doesn't help. Please don't send
any.
Asking permission to use this FAQ. No, you can't, so don't bother. Only four
sites, which I have listed at the top of the guide, can use this FAQ.
Hate mail. No I don't appreciate it if you send me an e-mail saying, "Your FAQ
is
the biggest piece of **** ever created! It sucks!" That just
fills up my inbox and it really annoys me.
Spelling/Grammar mistakes. I used to get about ten e-mails a day
saying, "You spelled these two words wrong." or something like, "You
used inappropriate grammar in this chapter." Please people! I can find
those on my own!
And that wraps up the contact. Once again my e-mail is:
[email protected]
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| |%%%%% Credits/Closing %%%%%| CRCL |
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CJayC: His awesome game site, and for posting this guide on it.
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You can check out all of my other work at:
http://www.gamefaqs.com/features/recognition/11408.html
This FAQ is copyright 2004-2005 Colin Scully.