Jet force gemini walkthrough
Done by PDFreak5-000
[email protected]
RATING: 10/10
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IMPORTANT STUFF
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In walkthrough detail
__________________________________________
This means the gap between the named area and the rendezvous point!
Use this if you want to skip the rendezvous point information.
If there is two at the beginning and the end, it is an important notice
And mostly when i mean next area, it means next room!
And mostly when i mean exit this area, it means from Outset to interior for
example
When i refer to ASSASSIN DRONES, It is those brown drones that kill the tribals
When i refer to SUPER-AIRBORNE, It is those airbornes that shoot the machine
Guns very quick
When i refer to GIANT-AIRBORNE, It is those octo-like drones That are tough to
kill.
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TABLE OF CONTENTS
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CTRL+F Shortcut
1. UPDATES UPDTS
2. Storyline STRY
3. Controls CNTRLS
4. WALKTHROUGH - THE BEGINNING WLKTHRU-1
- Goldwood:Outset W1-01
- Goldwood:Interior W1-02
- SS Anubis:Hold W1-03
- Tawfret:Bog W1-04
- Tawfret:Bridge W1-05
- Tawfret:Castle W1-06
- Mizar's Palace:Lobby W1-07
- Sekhmet:Battle cruiser W1-08
- Cerulean:Dune W1-09
- Ichor:Military base W1-10
- Mizar's Palace:Flume W1-11
- Spawnship:Troop carrier W1-12
- Rith essa:Bluff W1-13
- Rith essa:Interior W1-14
- Eschebone:Approach W1-15
- Eschebone:Thorax W1-16
- Mizar's Palace:Chasm W1-17
5. WALKTHROUGH - TRIBAL GUIDE WLKTHRU-2
- Goldwood:Outset W2-01
- Goldwood:Lodge W2-02
- Goldwood:Rim W2-03
- Goldwood:Interior W2-04
- Gem quarry:Landing W2-05
- Spacestation:Abadoned wreck W2-06
- SS Anubis:Hold W2-07
- SS Anubis:Depository W2-08
- SS Anubis:Passageway W2-09
- Walkway:Peak W2-10
- Tawfret:Bog W2-11
- Tawfret:Bridge W2-12
- Tawfret:Castle W2-13
- Sekhmet:Battle cruiser W2-14
- Water ruin:Lost island W2-15
- Cerulean:Dune W2-16
- Ichor:Military Base W2-17
- Ichor:Perimeter W2-18
- Spawnship:Troop carrier W2-19
- Rith essa:Bluff W2-20
- Rith essa:Ascent W2-21
- Rith essa:Mine W2-22
- Rith essa:Interior W2-23
- Eschebone:Approach W2-24
- Eschebone:Thorax W2-25
- Eschebone:Cortex W2-26
- Mizar's Palace:Lobby W2-27
- Mizar's Palace:Flume W2-28
- Mizar's Palace:Chasm W2-29
6. WALKTHROUGH - SPACESHIP PART GUIDE WLKTHRU-3
- Juno's Hatch key W3-01
- Vela's Hatch key W3-02
- Lupus' Hatch key W3-03
- Power cell W3-04
- Oxygen tank W3-05
- Cargo bay key W3-06
- Deflector shield W3-07
- Radar dish W3-08
- Fin W3-09
- Fuse W3-10
- Nitrogen tank W3-11
- Stabilizer W3-12
7. WALKTHROUGH - FINALE WLKTHRU-F
- Asteroid:Mizar's Lair WF-01
8. FLOYD MISSIONS FLYD-MSONS
- Goldwood caves F-1
- SS Anubis F-2
- Ichor F-3
- Eschebone F-4
- Mizar's Palace F-5
9. KEY LOCATIONS KEY-LCTNS
10. WEAPONS WEPNS
11. GEMINI INCREASES GMNI-INCRS
12. RACING GAMES RCNG
13. FAQ F-A-Q
14. Legal info LGAL-NFO
15. E-mailing conditions E-MAILCN
16. CREDITS CRDTS
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SECTION 1: UPDATES
[UPDTS]
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December 29th, 2008: Version 1.0 - Full walkthrough completed
I Will put a Totem pole section when i have the time to update
it.
January 7th, 2009: Version 1.01 - Neoseeker is allowed to have this walkthrough
Fixed a minor spelling mistake
In mizar II section, it said Fhase I! I fixed that mistake
I allowed neoseeker to take my walkthrough! But told them
To leave it the way it is.
December 25th, 2012: Version 1.02 - Changed E-mail Address.
January 8th, 2013: Version 1.03 - Reverted back to old E-mail Address.
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SECTION 2: STORYLINE
[STRY]
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There are these two people! Juno and Vela and an assistant dog, Lupus. They are
in the Jet force team. Mizar and pals are invading the universe and it is up to
The jet force team to stop Mizar's tyranny.
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SECTION 3: CONTROLS
[CNTRLS]
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NORMAL Controls EXPERT
A Button Jump C-Up
B Button Crouch C-Down
C-Up/C-Down Switch weapons A Button/B Button
C-Left/C-Right Strafe C-Left/C-Right
Z Button Fire Z Button
R Button Manual aim R Button
D-Pad Switch to wanted weapon D-Pad
Control stick Move Control Stick
To use lupus's ability, Press The jump button 2 times, The second time,
Hold it to hover.
For the fuel pad!
Press the jump button to ascend and obviously use the control stick to turn.
Hold C-Down to go straight without ascending it also saves jetpack fuel.
I give credit to "Marshmallow" for this move. It made things useful.
The D-Pad works like this! Go to the weapons menu, Go to the weapon you want
Then press a D-Pad direction and when you go back off pause, Press the D-pad
direction you just Did before and you will get the weapon you want!
If you move the control stick Up, you will move up! If you move it A little bit
up, you will walk. If you put it all the way up, you will run!
To swim underwater with vela, Up will go up the surface or advance forward!
Left/Right will change direction! Down will go deeper into the water.
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SECTION 4: WALKTHROUGH - THE BEGINNING
[WLKTHRU-1]
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This part of the walkthrough is the beginning of the game! Juno, vela and lupus
Explore diffrent, individual planets. They explore it while hunting down the
Drones!
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GOLDWOOD:OUTSET
[W1-01]
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Before we do the outset, We are going to do some stuff! There will be a
green thing that is the ambassador of goldwood! He is magnus. You can either
go around him or go and talk to him! Either way! Afterwards, Go in the next
area and go to the hut for a gemini capacity increase! It increases the
semi-circle on the bottom-left, giving you more health. You can talk to king
jeff over there if you like to learn more about the storyline! After getting
out of the hut, There is a door near the lake! You can only go in if you
have the Yellow key. Inside, It has a new weapon... THE SHRUIKEN! It is a
futuristic star that cuts the drones and kills them easily! They follow the
drones if you lock on to them and if the shruiken is on the wall and is
reachable, you can take it back adding 1 to your ammo! Anyways, If you go to
the path branching left from King jeff's hut, You will get to a door with
three airborne enemies! Magnus is there and talk to you about stuff you need
to know! The symbol on top of the door is a life force door, you need to kill
certain enemies to make it turn green so the door opens.
_______________________________________________________________________________
Now will get into some real action! If you want to collect the tribals, see
my tribals walkthrough. Here, All you have to really do is get to the center,
Kill the sniper drone and go into the cave. But you can kill all the enemies if
you want to unlock the other life force door. Anyways, Go into the caves and
take the left if you don't want to get hurt by mines. Either way, You will come
to the same area! When you are in the circular dead-end area, Destroy the
Wooden box to get the... YELLOW KEY! When you backtrack to the start, You can
either go back through the door with your yellow key. Or fall into the hole
where the waterfall is going and pass on killing all the drones in the other
area. When you find the exit out of the hole, you will be in the water. Go
up the stairs and collect gemini increase for more health. Anyways, Cross the
Bridge and we are done in this area. You can go back to the beginning to get
the Shruikens. Oh, i almost forgot! You can get fish food if you go to a
certain cove in the rock wall. Then there is a doorway that will lead you to
another area. You can get the... FISH FOOD! All it really does is distract
cockroaches because they are going to eat it. And it also... Feeds the fish.
Anyways, lets exit this area.
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GOLDWOOD:INTERIOR
[W1-02]
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Before we get into fights and all that, We have to get a weapon that will
help us get through a certain door mechanism. Now we start off on a path.
Keep going through it until you reach the top of the stairs. Go to the path
that takes you left. Keep going until you see magnus, Talk to him to get
the... RED KEY! This is needed to get the weapon. Anyways, backtrack until
you get to the main area of this place. Scale the small peak to go in a room
where the weapon is. You will see a giant drone firing rockets at you, Kill
him then open the mechanical chest for the... MACHINE GUN! Get out of the
room and then get down from the peak. Go straight if you followed the path
to the bottom and you will see a door with a strange symbol beside it. Get
close to it and shoot the machine gun at the red dot and keep doing it
until all the black parts of the symbol turn blue and the door will open.
You cannot use the pistol because it is too slow to solve the mechanism.
Now go through the door and continue on through the path and into the
next area!
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This might be a little hard because there are a horde of drones and there
might be some semi-shielded droned. There are also some advanced airborne
drones. Anyways, lets continue. In the first area, you have to kill all
the drones and in the beginning, get the machine gun capacity increase
to make things easier. When you kill all the Drones, Go to the next area.
If the life force door is still red, Hunt for remaining drones. In the next
area, Just skip all the enemies and get the pistol capacity increase. When you
get to the big area left of the big pit. Some flying drones will come. NOT
THE GROUP OF 6, THE GIANT GROUP! After killing them, The life force door will
open, Go to the next area. You will see a brownish like drone, KILL HIM OR
HE WILL KILL THE TRIBALS IF YOU ARE SAVING THEM! When he is dead, Rescue
the tribals and get the capacity increases. Now go to the next area.
Get the invincibility for an easier time against these airborne drones. When
they are done for, Get the full health gemini and go through the life force
door to finish this area.
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SS ANUBIS:HOLD
[W1-03]
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The following here is optional. The optional sections will begin and end with
a line like this "===" If you want to skip it, go to the second "===" line.
===============================================================================
From the start, Go all the way right and you will see a secret dead-end
with crates! Climb them to go to a secret area. You will see another
mechanical chest for the... PLASMA SHOTGUN! Good weapon although i hate it.
Now continue climbing until you are on a bridge like path. At the end, There
is a door. It requires the yellow key so look at the goldwood walkthrough
to find it. Now you will be at the Hold section, Go to the other door to
go to the Depository section.
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SS ANUBIS:DEPOSITORY
At the beginning, There will be a split. Go straight and follow the light
blue path. If your almost at the end and are confused, Try going multiple
paths. Anyways, the first door you see at the end, Go in. You'll see your ship
there, Go to it to discover a new planet.
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WALKWAY:PEAK
All you have to do here is go to the other side of the walkway, Kill the drones
and go through the life force door then Collect the... HOMING MISSILES!
They are missiles that lock on to your target. They will become very useful.
Now backtrack to the ship to go back to SS Anubis. This optional mission is
over.
===============================================================================
Go up the crates beside you to the left for a capacity increase and a gemini
increase. Afterwards, Go to the door behind the crates from the start. You
will see magnus and automatically trigger a skit. After it is over, go through
the door and You will begin the Hold area.
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Kill all the drones here. Blue, Green and Giant drones included. Collect the
brown sticks for ammo. They come very useful in a mission like this.
When all the drones are gone. The power cells are optional except one. They are
all mandatory when you save the tribals though. Here is the list:
1. In the first area, On the second floor near the door
2. In the second area, Beside the door you came from
3. In the third area, Beside the crates near the entrance
4. In the third area, Near the exit, Look at the pit to find it
5. In the third area, On the second floor. High up on a wall
6. In the fourth area, The wall facing the entrance up high. Look carefully,
It blends in.
*7. In the fourth area, Near some boxes in the middle west
8. In the prison area, Beside the first cell, left from the entrance
* = The one you need to destroy
Anyways, Go through the life force door. Now kill all the drones in the second
area. But the airborne drone don't have to be killed to open the life force
door. Near the entrance is full ammo for the pistol and the machine gun which
will come in handy. When all the blue drones are gone, Go through the life
force door to the third area. Now kill the drones you see near the box beside
you at the entrance. Kill them and afterwards, Wait for the platform to come
and wait until you are on the other side of the pit. Kill all the drones near
the boxes and there is a yellow drone. They are called Coward drones! They
will surrender as soon as you point a gun to them. You can kill them or
leave them alone. In the next area, go left through the boxes and look for
a power cell. Destroy it to unlock vela's cell. Now go to the very top of
the room. When you see airborne drones flying randomly everywhere, Kill them
all to unlock the life force door. When you enter the life force door, You will
be in the prison area. Find vela's cell and go in for a skit. Afterwards
you can do something optional for the cluster bombs. If you want to
skip it, Go to the second equal's line from here.
===============================================================================
Now backtrack to the very top of the previous room and break the glass for
another gemini capacity increase. Now go through the giant doorway to go
through a short tunnel then you will be on the second floor of the third area,
Cross to the other side and go through the doorway on the other side. You will
be in a very narrow tunnel with cockroaches. This is where the fish food comes
in handy, Throw them away from you and they will eat it, giving you time to
make your escape. Now at the end of the tunnel, You will see another mechanical
chest and it has... CLUSTER BOMBS. They are the best throwing object in the
game. It makes an explosion and afterwards, three mini-bombs make the explosion
bigger. The con about this weapon is your capacity starts with "001" and the
capacity increases by 1. Now backtrack to the prison area.
===============================================================================
Go to the exit of this area and you will see your ship landed, go to it and
This area is Done for.
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IMPORTANT NOTICE!
YOU CAN CHOOSE JUNO AND VELA NOW! IF YOU CHOOSE JUNO, CONTINUE THE WALKTHROUGH
LIKE NORMAL! IF YOU CHOOSE VELA, SKIP TO SEKHMET:BATTLE CRUISER ON THIS PART
OF THE WALKTHROUGH.
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TAWFRET:BOG
[W1-04]
-------------------------------------------------------------------------------
This time, We start the area right away. Exit the landing area. Skip the
zombified monsters and go to the next area (not the life force door). In the
next area. Jeff will be there, Talk to him. Pick the first choice to get a
very useful weapon that is the... TRI-ROCKET LAUNCHER! It is more powerful
than the homing missiles! The downside is... It does not lock on to enemies.
Now choose the first choice afterwards if you want to trigger a skit. If you
want to skip it, Pick the second choice. Now beside you from the start are
two crypts to your left which have blocked doorways. Use your nifty Tri-rockets
To blast them open. The closest-left crypt has another mechanical chest which
has... GRENADES! Throw it and when time elapses, it will explode. It will also
explode if it goes contact with the enemy. Go to the farthest-left crypt for
Tri-rocket capacity increases which will gladly help. Now go back to the last
area. Kill all the zombie drones with the tri-rockets to open the life force
door. When you are in the life-force door area, To the left of you is a
gemini capacity increase, Get it for more health. Backtrack to the area where
jeff was and exit this area.
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TAWFRET:BRIDGE
[W1-05]
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We start the area with an airborne drone assault. To the right of the bridge
is a Pistol capacity increase, Knock yourself out. You can go up the bridge
to rescue tribals or you can swim left until you reach the next area. Either
way, When you are in the next area, continue through the long path, collecting
single unit gemini and ammo. When you reach the end, Those pesky airbornes
from the end of goldwood are back. Get the invincibility and get into some
Tri-rocket, Machine gun firing action. When all of thos showoffs are done for,
Go through the life force door. Were in a big lake now, Go to the tree in the
middle of it. Climb it until you see underpants, collect them and go to the
next area. This is where we relax now. Go to the other side of the wall
towards you by going up the stairs. Now go to the building with the large
doorway and talk to gimlet over there. Give him the pants for the... CROWBAR!
It opens trap doors. Now leave the building. Go to the structure to the
most top-left of this part of the area. Find a doorway blocked up by wood.
Use the tri-rockets to break it and go in. Another mechanical chest lies
there. Look inside for... FLARES! They are just to give light in very dark
places. Now open the trap door with the crowbar (just go to it) You will
be in underground sewers, Follow the path. At the end, there is a floyd
component, Collect it. I will list all three components
1. Underground sewers, At the end of the path (Trap door entrance)
2. Underground sewers, At the big area with two tribals (Chimney entrance)
3. On a wall structure near the exit of the area
Now go to Floyd. He is on top of the building with the trap door that
leads to Robot component #1. Now go on the circle to talk to him. You
will see a skit. After that, Talk to him again, Pick the first choice for
floyd to be repaired! You have a sidekick... FLOYD! With him, You can play
Co-operative mode on jet force gemini. He can also alert you when a drone is
nearby. Before exiting this area, Go to the building right of the big church
where you talked to gimlet (Facing the entrance). Blow up the blocked-up
doorway and go in. You will see a drone surrendering to you, Ignore him and
there will be another mechanical box, Open it For the... SNIPER RIFLE! You
can zoom in on people far away. Usually one shot will kill them with a
bloody death. Now exit the area.
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TAWFRET:CASTLE
[W1-06]
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We start with a big assault. First of all, Kill the cyborg drones on the two
towers. Then go middle-left and middle-right for airbornes to come, Finish them
off. Afterwards, There are drones between the two towers. Use your sniper rifle
to zoom in. Look from left to right and kill the drones that show up. If you
are out of ammo, There are full ammo crates! Now when the life force door
opens, Go in the castle. Now continue through the area and there will be
drones, Kill all of them to open the life force door. When going through, Kill
all the enemies again to open the second life force door. After that, There is
water leading to a tunnel, Go in it and get to the end of it. Now you will be
in a diffrent area, Kill ALL the drones without exiting this area. From the
way you entered, You will see a gemini capacity increase! Collect it and find
a Tri-rocked capacity increase to the left path from the life force door.
When you killed all drones, Enter the life force door. Now collect all the
ammo in this room and a full health gemini. Because when you step on the
white circle, A boss battle will begin! It is recommended to have the
Tri-rocket launcher and The Homing missiles! Now... ITS BOSS TIME!
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IMPORTANT NOTICE
A squiggly line like this: ~~~ means a boss is about to come up so come
prepared.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS #1: GIANT EXOBEETLE
DIFFICULTY: 3.8/10
RECOMMENDED WEAPONS: TRI-ROCKET LAUNCHER -CAPACITY: 20-
HOMING MISSILES -CAPACITY:10-
MACHINE GUN (EMERGENCY)
RECOMMENDED HEALTH: 8 OR 9 BARS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These bosses don't have health, You take off the parts of the boss. Now the
steps. You can only strafe and jump!
MAIN ATTACK: He makes a big shockwave, Jump to dodge it. Otherwise, It will
take a whole ring of life! Or 12 BARS
|----------------------|
| PHASE 1: FANG ANTICS |
|----------------------|
ATTACK: SENDS BATS AT YOU
Dodge them by strafing when they come close. It takes off approximately
6 BARS OF HEALTH
VULNERABLE SPOT: FANGS
When his fang flashes, that is the right time when the target cursor is
Red. The 2 fangs works like this. Right, Left if you miss and vice
versa. When both fangs are done for, Lets move on to Phase 2
|------------------------|
| PHASE 2: ANTLER DANGER |
|------------------------|
ATTACK: SHOOTS A ROCKET AT YOU
Dodge as soon as he fires it. It does as much damage as an enemy
rocket.
VULNERABLE SPOT: ANTLERS
When his antler flashes, Shoot them! If it doesnt work, Try timing it so
It hits while it is flashing! If you miss, The other antler must be
targeted. When his antlers are gone, Its time for some fun.
|----------------------|
| PHASE 3: GOING RAMBO |
|----------------------|
ATTACK: FIRES A GIANT SHOCK AT YOU
Try to dodge it because it might be deadly
VULNERABLE SPOT: HEAD
You just have to shoot his head and you can do it anytime! So spam some
Tri-rockets until the fight is over.
|--------------|
| ENDING SCENE |
|--------------|
He will suffer his pain he deserves and then he will explode!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now you will see the Exiting landing area, Go to your ship and we are done
with this grim planet.
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MIZAR'S PALACE:LOBBY
[W1-07]
-------------------------------------------------------------------------------
You start in the landing area, Go through the tunnel in front of you and go to
the pyramid you see when you are in a big plaza with a lot of drones. When you
are in the pyramid, You can go to the end of the hall and look in the two rooms
for capacity increases and tokens. If you want to get this over with, Go to The
middle torch to the left (From the entrance). There will be a hole there, Fall
in.
Now you will be in complicated halls. The exit you need to go has a slope
before the doorway. When you get there, Cross the lava and exit this place.
_______________________________________________________________________________
Now go to the entrance with the two round, twizzling pillars to find a floyd
pad on a black circle! Now use a token for a mandatory floyd mission!
MIZAR'S PALACE FLOYD MISSION
TIMER: 600
Primary objectives: - Collect the 3 pyramid icons then go to the generator
Secondary objectives: N/A
The three items are in these locations
1 - Middle of the two spinning rings
2 - In the two small openings, In the top one
3 - A Hole in the tower structure, Afterwards, Go in the small tunnel until
The Floyd mission is over.
Now watch a long skit! When it is over, Go in the door with juno's symbol!
Now you will see another skit and JUNO TIME IS OVER!
ITS VELA TIME! YOU PLAY AS HER NOW! GO TO THE SEKHMET:BATTLE CRUISER SECTION
WHICH IS RIGHT BELOW!
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SEKHMET:BATTLE CRUISER
[W1-08]
-------------------------------------------------------------------------------
This blue character named midge. He is a friend of magnus or something. When
the skit is over, Go behind and open the mechanical chest for... GRENADES!
Take the left door. Go to the bottom area of the big room
walk to the end and while walking back, drones will come. Kill them all until
both life force doors are open. Take the one south (Near the door you entered)
Now there is a mechanical chest with a... MACHINE GUN! Now look behind
starting from looking at the box. And you will see a gemini capacity increase,
Collect it and leave from the entrance you came from. Now go to the other life
force door. Walk straight to the door in front of you. It has that fast-firing
mechanism like in goldwood. Shoot at the red thing until the door opens. Now
you will be in a narrow hall with three barricade drones, Use the grenades for
an easy kill! When the life force door opens, go in. In this area, You will
see a mole like character, talk to him and pick the first choice for the...
RED KEY! Now open the mechanical chest for the... PLASMA SHOTGUN!
Now backtrack to the area with the door mechanism! Now kill all the
drones to unlock the life force door. When it opens, Go in that area.
There will be 5 drones and some airbornes, Kill them to open the next life
force door. Your in a lava room, Get to the door on the other side to exit
this area. You will be in a large room, Climb the metal walkway and when you
see a narrow hall on the end of the narrow walkway, Go in it. It will lead
you to another one of these rooms, go to the next narrow hallway to make it to
the last room, Just go to the door to go to the next area. Now you will be
fighting more of those super airbornes, Pick up the invincibily and kill all
of them. Now enter the life force door. You will be in a circular area, go
to the center. You will see glass on the floor, shoot it for ammo and a
mechanical chest that has the... GREEN KEY! Don't forget to pick this up
or you will have to start all over again. Now proceed to the next area.
You will be in a big area. Behind you is a gemini capacity increase, Get it
and follow the U path until you see a door, Go in! You will be in the start
area again, Go to the door in the center. Now you will be in a big, circular
area, Kill the three barricade drones on this floor to unlock the life force
door. Go up the loooong spiral until you reach the life force door. And you
will exit this area. You will see your ship in front of you now, Go to it
and end this level.
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CERULEAN:DUNE
[W1-09]
-------------------------------------------------------------------------------
When you start, Go behind the landing pad to find a pistol and machine
capacity increases (On the side) And a required gold bar. Here is the list of
all 3
1 - Behind the landing pad
2 - Near the lake which is to the right from the first life force door
3 - Near the drain which is straight from the first life force door
When you collect all three, go to the life force door which leads to fishface!
FIRST OF ALL, Kill the drones near the entrance and near the lake where gold
bar #2 is. Then it will unlock both life force doors. Go to the one that leads
to fishface! Talk to fishface and pick the first choice if you have all three
gold bars to get the... TRI-ROCKET LAUNCHER! Now go back to the big field!
From the life force foor, Go north-west until you see a place with a small
lake beside it and when you come close, drones will appear. When you are
there, Go in the tunnel and enter the next area. You will be in a small room
go there, find and get the... YELLOW KEY! Now into the next area! Go into
the room that doesn't require anything but dont backtrack to the previous
area by accident! In here you will find a gemini capacity increase, full
ammo for the machine gun and a mechanical box that has the... HOMING MISSILES!
The door that requires a yellow key just has a capacity increase for the
pistol. When you exit this room, Kill all the airbornes moving around randomly
so the life force door opens. Go through the life force door. Now these long
winding tunnels are hard. Kill all the enemys in this area and go straight at
the fork to find all the enemies and kill them to open the life force door
at the right of the fork. Go past the life force door and from here, kill all
the enemies you see and go in the doors that need keys for good stuff. And
continue opening life force doors until you get to a split which both have
life force doors. If you killed all the enemies, the one to the left is
open, Go there and kill the enemies here and keep going left until the life
force door to the right is open. Go there and you will go to the next area.
You will see your ship, Go in to finish exploring this deserted planet.
-------------------------------------------------------------------------------
ICHOR:MILITARY BASE
[W1-10]
-------------------------------------------------------------------------------
We start with two full ammo crates for tri-rocket and machine gun. Now go to
the assault area and kill all the drones, Especially the tough Cyborg drone
over there! If you are in need, There is a full health gemini. When all the
drones are dead, Go through the life force door. Now in the next area, go into
the wide open and jump up to that bridge-like path from the corner and go to
the one that is beside the life force door. You will be in a dark tunnel area,
Go left at the fork to see two mechanical boxes, Open them for the... FLARES!
and the... SNIPER RIFLE! Now proceed through the path to the next area.
Drop down to the main area and kill the four drones to open the life force
door, Go in the life force door. This is a big room, Kill all the blue drones
and the cyborg drone. Jump to where the cyborg drone is and go up a bit more
for a gemini capacity increase. When all those drones are killed, Go through
the life force door which is far-right. In the next area, Kill all the blue
drones. Try to sneak up behind them because they got shields. After all the
drones in the room are defeated, Go through the life force door. Now go to
the main part of the area where a Cyborg drone is lurking to kill him.
Go down the ramp in the square hole in the middle for another gemini capacity
increase. Now backtrack to the entrance door of this area and look left for
steps to go up the second floor. There will be these four pushers. Here is
the timing guide
1. It is slow, just go through it
2. It goes randomly fast, Go when it is not really far to the edge.
When you are about to be pushed off, Make vela jump and land on the
Other side without falling
3. When it slowly goes back, Run!!!
4. When it slowly goes forward (As soon as it does), Run!!!
After all that, Go through the life force door.
Now were in a platform room, Here are the steps
1. Bring the yellow platform to you, Bring orange platform so it leads
To the middle square
2. Cross to the middle square with the two platforms
Then bring the pink platform to the middle so it leads to the
Middle-top
3. Put the green platform so it connects from the middle to the
middle-left
4. Go to the middle platform and bring the Pink platform to connect
The middle-left to the top-left which leads to the exit
5. Cross the green and pink platform so it leads to the exit
In the middle-left platform lies a diamond geezer, 5 tokens for
Full health, 10 tokens for full ammunition. You better go to it for
the next area after the brown drone area. When you get there, Kill
him right away so he doesn't assassinate any tribals afterwards,
when you are prepared, Go to the next area. Now kill the first batch
of airbornes that appear. Afterwards, Kill the blue drones that get
in your way. Kill the second batch of airbornes you encounter. After
they are killed, Continue until you see a bridge, Dont cross it.
Instead, Swim in the water on the side! On the other side, Kill the
blue drones and the third airborne group. Some might hide on the
first side of the bridge, Go look if there are no drones on the
side you are on and the life force door is still locked. When the
life force door opens, Go in. Now collect everything because another
boss fight. Prepare yourself, Get ready and all that because things might go
bad if you have low health.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS #2: THE FAT DRONE-SLUG
DIFFICULTY: 2.6/10
RECOMMENDED WEAPONS: TRI-ROCKET LAUNCHER -CAPACITY: 20-
HOMING MISSILES -CAPACITY:10-
MACHINE GUN -CAPACITY:200-250-
RECOMMENDED HEALTH: 8 OR 9 BARS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAIN ATTACK: She drops maggots and they explode afterwards, As soon as
she drops it, Go far away from it
|------------------------------------|
| PHASE 1: CLAWED ANTLER DESTRUCTION |
|------------------------------------|
ATTACK: SHOOTS A ROCKET AT YOU
Dodge as soon as She fires it. It does as much damage as an enemy
rocket.
VULNERABLE SPOT: CLAWED ANTLERS
When it flashes, Shoot at her. Try to keep firing rockets at her when
her antlers flash and fire at the line where it connects to the
Body.
|-----------------------|
| PHASE 2: STOMACH ACHE |
|-----------------------|
ATTACK: NONE
She only has her maggot attack.
VULNERABLE SPOT: THE FAT STOMACH
After her maggot attack, Fire at will. Should probably be destroyed
In one hit. Maybe you can destroy it before the maggot attack.
|---------------------|
| PHASE 3: THE DISARM |
|---------------------|
ATTACK: NONE
She only has her maggot attack.
VULNERABLE SPOT: METALLIC ARMS
You just have to shoot her arms until the metal is gone.
|--------------------|
| PHASE 4: HEAD SHOT |
|--------------------|
ATTACK: NONE
Her metal is gone. So she is harmless
VULNERABLE SPOT: WHAT IS LEFT OF HER
Shoot until she dies.
|--------------|
| ENDING SCENE |
|--------------|
Her head will explode and will fall in the lava.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After a skit, Go to the right-middle to see your ship, Go to it to get out
of this military mess.
LUPUS IS AVAILABLE! IF YOU ARE GOING TO USE HIM, GO TO THE
SPAWNSHIP:TROOP CARRIER SECTION
-------------------------------------------------------------------------------
MIZAR'S PALACE:FLUME
[W1-11]
-------------------------------------------------------------------------------
You are in the same landing area as juno, Go to that pyramid but when you are
On the water, Go right and into a underwater tunnel. I know the directions
At the start, Go to the first right and continue through the path until you
see an exit with a triangular frame. Now in the next area, Go up into the
surface and behind you is the exit on the surface. Now continue and go through
the waterfall and exit this area
_______________________________________________________________________________
Go to vela's door if the giant pyramid is in place. If not, Go to
MIZAR'S PALACE:LOBBY to find the floyd mission requirements. When you enter
vela's door, You will see another skit and VELA TIME IS OVER!
ITS LUPUS TIME! YOU PLAY AS HIM NOW! GO TO THE SPAWNSHIP:TROOP CARRIER SECTION
WHICH IS RIGHT BELOW!
-------------------------------------------------------------------------------
SPAWNSHIP:TROOP CARRIER
[W1-12]
-------------------------------------------------------------------------------
You start off in a big room. With a gemini capacity increase and two mechanical
boxes which one has a... MACHINE GUN! and the other has a... PLASMA SHOTGUN!
Now go on the small blue lift and stay there until you reach the top. When you
get there, There will be two weapon capacity increases beside the path to the
next room. When you are there, You will be on a bridge with six airbornes,
Kill them to open the life force door. If you fall down to the first floor,
Just exit the room and afterwards, Find a room with a green symbol to be in the
starting room again. Now enter the next room. In this place, There are three
moving platforms, Just have lupus hover over them. Press A two
times then hold A for lupus to hover, Kill the weevil trooper and go through
the life force door. Now you will be in an area with a long pit with four
platforms, Go on the platform to the other side because the distance is too
long for lupus to hover. When you are in the other side, Kill the drones
here! Then go throught the life force door. In the next area, Just go to the
next door that does not require a life force door. In the next room, Hover
to the bridge beside you and go behind the weevil trooper for the... RED KEY!
Now go back to the right bridge and kill the big group of airbornes to open
the life force door. Go to the next room. Just go to the other door and go in.
Now you are in a familiar area, Just go to the other door and into the next
area. You see the doorways behind the sniper drones? Well go in there using
lupus' hovering ability and go in. You will find the... YELLOW KEY! Then look
in the mechanical box for the... SNIPER RIFLE! Now go to the area with the
two sniper drones and enter the door with a yellow lock. Now you will be in
a lava room, Go left and down the steps for a gemini capacity increase. Go
back on the bridge and make it to the other side where a doorway awaits.
In the next room, Go left to be in a circular area, Go straight until you
see a tunnel to your right that has the exit in the middle. The ship is
right there, Go in it to exit this heavy guarded place.
-------------------------------------------------------------------------------
RITH ESSA:BLUFF
[W1-13]
-------------------------------------------------------------------------------
This is a short area for now. Go to the next room when you start. In the next
room, Look right and climb up the path. When you see a waterfall, Go through
with the hovering ability to find a secret ledge with a gemini capacity
increase. Now go in the door beside you to find a mechanical box that
contains... HOMING MISSILES! Now go back to the climbing path and make it to
the top. By turning right when the path ends. Now go to the next place that
is just ahead. Now follow the path. At the beginning, Right before you pass
the tree with three airbornes, fall down to the left to go on a ledge with
two homing missile capacity increases, Now continue through the path. Try
to run and dodge if you are low on health. At the end of this place, There
will be a large group of airbornes, Prepare yourself. After they are done
for, Go through the life force door which leads to a rendezvous point.
_______________________________________________________________________________
To the left of the entrance is a mechanical box which have the...
TRI-ROCKET LAUNCHER! Now go to the door with the steps on the water. Beside
where you enter is a mechanical chest which have the... CLUSTER BOMBS! And go
on top of the small house for a gemini capacity increase! Now go back to the
main area. Go to the door beside the door which needs a blue key to
exit this area.
-------------------------------------------------------------------------------
RITH ESSA:INTERIOR
[W1-14]
-------------------------------------------------------------------------------
Just follow the path and when you make it to the bridge, Kill the Giant drone
You can encounter some tribals and weapon capacity increases. Check the tribal
section to find them all. At the end of this long path, Go in the door. Now
look to your left to find a tri-rocket capacity increase. Now go to your ship
to exit this planet with giant peaks.
-------------------------------------------------------------------------------
ESCHEBONE:APPROACH
[W1-15]
-------------------------------------------------------------------------------
Now you are in eschebone, go through the door in front of you. Now you are in
a platforming area, Go through the platforms and find the door to the next
area. Now you will be in a bridge like area, fall into the lava to find a lot
of platforms. Look south-east for a gemini capacity increase. When collecting
all the stuff you need. go to the next door. You will see a big mouth moving
around, Fall down right to see platforms with a mechanical box that
contains... GRENADES! Now you have two options from here. (1 is recommended)
1. Throw grenades in his mouth until his tongue goes on the land so everyone
Can have easy access inside
2. Use lupus' hovering ability to go in the creature's mouth
When your in the monster, Go through the path, Killing all the enemies. When
you get to the end. If you killed all the enemies, The Life force door will
be open, Go in. Before the next room, at the beginning, There is a weapon
capacity increase. In the next room, All the enemies are on the bridge, Use
the sniper rifle to kill all the drones. When they are killed, Go through
the life force door to go to this monster's Thorax.
-------------------------------------------------------------------------------
ESCHEBONE:THORAX
[W1-16]
-------------------------------------------------------------------------------
You will be in a giant area. Go to the left and right exits to find a fuel
pad on one side and a diamond geezer on the other. After preparing yourself,
Go to the door that continues this level. Kill the drones that you see. When
all of them are killed, Go to the life force door but it is still locked.
Backtrack to kill two drones that magically appear. When they are done for,
The life force door should open. Now you will be in a very large area, Kill
all the airbornes, giant and red drones to open the life force door which
is the right of the three doors. Proceed when it opens. Now keep going and
kill the required drones to unlock the life force door to go to the next
area. In a room with a big mountain structure with ammo and a full health
gemini on top. Now kill all the red drones and open the life force door.
Continue through the halls, killing drones and opening life force doors.
In the room with the lava craters, Kill all the drones to open the life
force door and you might want to get the tribals here. To tell you are going
the right way, You will encounter a bridge that connects to the west area
then encounter a room where there is water. There is a peak on the water with
a gemini capacity increase, Use lupus' hovering ability to get it. Kill all
drones here. If the life force door does not open, check if there is remaining
drones in the area. When the life force door opens, Go through the door and
you will be in an area with a two way bridge, Jump to the bottom and climb
the mountain-like sculpture which the top has the... MAGENTA KEY! Now
go to the way where a tunnel continues to a door with a magenta lock,
Go through it with your shiny magenta key! Now you will be in the area with
the three door's except you come from the left door. Go to the middle door.
Now here, Prepare yourself, Get full ammo and full health because a very
hard boss awaits. Through the next door.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS #3: THE OBNOXIOUS MANTIS TWINS
DIFFICULTY: 7.3/10
RECOMMENDED WEAPONS: TRI-ROCKET LAUNCHER -CAPACITY: 20-
HOMING MISSILES -CAPACITY:20-
MACHINE GUN -CAPACITY:300-
RECOMMENDED HEALTH: 11 OR 12 BARS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OK, I HAVE TO WARN YOU, THE FIRST TIME I BEAT THESE OBNOXIOUS BUGS, I TOOK ME
A LOT OF TRIES. IT IS EASY IF YOU KNOW WHAT YOU ARE EXPECTING.
|-------------------------|
| PHASE 1: THE FIRST TWIN |
|-------------------------|
ATTACK #1: SONIC SHOOTER
He will shoot red sonic waves. Easily avoid by strafing
VULNERABLE SPOT #1: THE RIGHT ARM
While he is trying to aim, Use the tri-rockets to blow it up.
His arm is valuable when he is about to shoot.
ATTACK #2: GRENADE SHOOTER
He will shoot a grenade with his claw, Strafe to avoid.
VULNERABLE SPOT #2: THE CLAW
When it flashes white, Shoot tri-rockets at him. Try to shoot
Him while it is flashing white.
-PHASE 1.5: THE SECOND TWIN-
The attacks and vulnerable spots are the same. But here is an attack the first
twin does
EXTRA ATTACK: MISSILE ARSENAL
While you attack the other twin, The first twin in the back will fire
Missiles. Time it before it hits you to get little damage.
|---------------------------|
| PHASE 2: THE TAILED TWINS |
|---------------------------|
ATTACK: LASERS
When a twin shows his tail, He will fire a laser. After a twin fires,
The other twin will come to the center and fire his laser.
VULNERABLE SPOT: THE TAIL
When his tail is in view, Shoot a homing missile to lock on, fire
And some good explosions afterwards.
-PHASE 2.5: A DEMOLISHED TAIL-
Now you must do the same thing with the other twin. He will hop left,
Middle, right, middle and the pattern continues. He will show his
Tale before a hop.
|-----------------------------|
| PHASE 3: THE LETHAL SNEEZES |
|-----------------------------|
ATTACK: QUINTUPLE-GRENADE LAUNCHER
They will shoot five grenades at once then the other twin at a side
Will fire them. Then the middle twin will go to a side. The side
Twin will go to the center. The pattern continues.
VULNERABLE SPOT: HEAD
Shoot their heads while they are firing. One twin will die and
Go to Phase 4.
|-----------------------|
| PHASE 4: THE SURVIVOR |
|-----------------------|
ATTACK: RAPID QUINTUPLE-GRENADE LAUNCHER
The surviving twin will stay in the middle and fire his grenade faster.
Keep dodging left and right.
VULNERABLE SPOT: HEAD
The twins head is vulnerable all the time so keep firing at him whil
Strafing left and right until his death comes.
|--------------|
| ENDING SCENE |
|--------------|
The surviving twin will explode from head to toe.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now cross the lava rocks until you find a doorway (Not the rectum), Go through.
-------------------------------------------------------------------------------
MIZAR'S PALACE:CHASM
[W1-17]
-------------------------------------------------------------------------------
Beside you at the start is a pistol capacity increase, Collect it and continue
through the big path. When the ceramic door opens, You will see a small group
of airbornes, Kill them and kill the green giant drones that are there. When
the life force door opens, Go in it. Now you will be in a dark room, Open the
mechanical box there for... NIGHT VISION GOGGLES! Now step on the pad and
press "A". The other door will open, Go through the just opened door. When you
reach a split, Go left and look left while going this route. When you see a
block with a hole on the ceiling, Go on the block to be transported to a
peak outside. Now go forward and use lupus' hovering ability to go to the
other side. Find the steps and go up top. Now the exit is just ahead of you,
Go through the door to finish chasm.
_______________________________________________________________________________
If you didn't do the floyd mission yet, Find the pad. The walkthrough is in
the MIZAR'S PALACE:LOBBY section. Either way, When the pyramid is in place,
Find lupus' door and LUPUS TIME IS OVER!
After two skits, Lupus will be fighting mizar, The reason why i am putting a
guide to beat him is because i am being generous.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS #4: MIZAR I, HIS WIMPY SELF
DIFFICULTY: 0.9/10
RECOMMENDED WEAPONS: GOOD STRENGTHED WEAPONS IF YOU WANT TO END THIS QUICK
RECOMMENDED HEALTH: ANYTHING YOU WANT
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HE IS REALLY EASY, YOU WILL HAVE NO PROBLEM
|-------------------------|
| PHASE 1: THE FIRST TWIN |
|-------------------------|
ATTACK #1: LASER EYES
He will shoot lasers out of his eyes, easily dodge it.
ATTACK #2: BAD BREATH
He will shoot bad breath out of his mouth, easily dodge it.
VULNERABLE SPOT: THE FACE
Shoot at his face everytime. The only time you shouldn't is when
He blocks his face. Repeat until he dies
|--------------|
| ENDING SCENE |
|--------------|
He gets injured but does not die. Instead, He gonna send an asteroid to
Earth (Not in real life, duh!) Now you must save the earth.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
_______________________________________________________________________________
SECTION 5: WALKTHROUGH - TRIBAL GUIDE
[WLKTHRU-2]
_______________________________________________________________________________
This is the hardest part of the game! The dreaded tribal hunt. You have to
rescue every tribal in every area of every planet. This is a guide to collect
them all. For a new area or a new access area, I will write a guide to get
them so you don't die trying. For the areas already in the first part of the
walkthrough, i will make a list! At the beginning of each section, I will list
the requirements and how to get to the area. If you have any trouble with
this, contact me by e-mail. Oh and remember, Tribals won't count unless you
Exit the area with a tribal status screen.
-------------------------------------------------------------------------------
GOLDWOOD:OUTSET
[W2-01]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Anyone |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - NO
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - YES
TRIBALS TO COLLECT - 7
List:
1. Under the tree of the first sniper drone.
2-3. Behind the two huts in the middle.
4-7. In the area where juno got the yellow key.
-------------------------------------------------------------------------------
GOLDWOOD:LODGE
[W2-02]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Vela |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - NO
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - NO
TRIBALS TO COLLECT - 15
How to get in:
The river at the outset. Instead of going through the exit, Go underwater
facing opposite of the waterfall to find a secret exit to the lodge.
WALKTHROUGH:
You will start in a quiescent cave with no drones, Go in the first door to
the left for TRIBALS 1-4. Now climb the peak to the left to find the second
door which has a diamond geezer. From the exit of that room, You will see
land on the other side, go there for three Tri-rocket capacity increases.
Continue to the next area. Go through the cave like paths until you reach
the skys to the right. From here, Kill ALL DRONES. At the end of this
route, There is a life force door, Go in when all the drones are killed.
In here, You will see an enormous group of airbornes, kill them and go to
the ledge ahead of you. You will see three platforms with TRIBALS 5-7. Be
quick though because if you go on the platform, they will shake and fall
in a few seconds. After all that trouble, Backtrack to the entrance where
the groups of airbornes appeared. Kill them and the barricade drones in
the narrow cavish area. When they are done for, Go through the other life
force door. Now go left to where the two weevil troopers are, Kill the one to
the left then continue through that path. At the split, Go left and continue
through the path. There will be another weevil trooper, Kill him and the
small group of airbornes that are there to open the life force door and
enter through it. Now continue through the path and get the invincibility
because if you look right, Those super-airbornes will be there. Kill
all of them and the sniper drone that is there. Now go to the bottom of the
peak and kill all of the barricade drones there to open the life force door
and enter it. Go to the center platform and look back at the entrance to find
TRIBALS 8-9. Now backtrack to the area with the lots of weevil troopers.
KILL ALL THE DRONES IN THIS AREA to open the other life force door, When that
is done, Enter through that life force door. Now you will be in an abandoned
village, Look outside to find TRIBALS 10-11. And look in two certain huts
to find TRIBALS 12-15 which two are in each hut. Since we collected all the
tribals, Go to the next door. You will find your ship here, Go to it to
exit this stormy area.
-------------------------------------------------------------------------------
GOLDWOOD:RIM
[W2-03]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Lupus |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - NO
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - NO
TRIBALS TO COLLECT - 11
How to get in:
On the Goldwood:Interior area. Remember that big pit? Kill the sniper drone to
unlock the life force door. Cross that big pit using lupus' hovering power.
And the entrance to Rim is in front of you! Make sure you get the Full ammo
crate for the machine gun.
WALKTHROUGH:
You will start off in a cave. Now kill all the drones in this path and the
airbornes too. It will open the life force door, Go through it. In this
part of the cave, Go to that right path to encounter a dead end with two
drones, Kill them and go back. Now go through the straight path. When you come
to a left and right split, Go left to find TRIBALS 1-2 on the spotlight. BUT
BE CAREFUL BECAUSE AIRBORNES WILL COME ON TOP OF THEM. GET THE TRIBALS FIRST
BECAUSE IF YOU KILL AN AIRBORNE, IT WILL KILL THE TRIBAL. After rescuing them,
Kill the airbornes that were there and all the blue drones. Go to the right
path to find a life force door ahead. When it is open, Go in that door.
Now you will be in an area where drones jump off to the ground, Kill all of
them. Now go through the tunnel and when you see a left way, Go there. Behind
The pillars hides TRIBAL 3. Rescue him first then kill the drones in this
pillar area. Now continue through the tunnel and you will encounter an
area with platfroms on water. Kill all the drones standing on these platforms
To unlock the life force door that is to the left, Go in it. You will find
TRIBALS 4-5 and to the left, You will find a mechanical box which contains
the... SHOCKER! This stuns and damages enemies, Making them vulnerable.
Useful for Barricade drones. Now exit this room. From the life force door you
went out, Look at the right corner to find TRIBAL 6 with a drone guarding him.
Kill the drone with a NON-EXPLODING, ACCURATE WEAPON. After killing the drone,
Get the tribal there. Now continue through that tunnel where the high
platforms are. Now continue through the tunnel until you reach a place with
grey sticks. Straight from this point is TRIBAL 7 on that small platform.
Use it by using lupus' hovering ability. You should of done that when you
had to. Now go to the small platform with two grey sticks. Go through the
tunnel. There is a split right away, Go right. When you see all these
exploding barrels, In the middle of it is TRIBAL 8. Do not shoot any of the
barrels until that the tribal is rescued. Kill all the drones afterwards
even those two drones at the split. When all of them are killed, Go straight
to find a life force door further in. When it is open, Go
through it. Now you will be in a very long path. Kill all the drones you
encounter and i mean ALL of them. When you get to the end of this path,
More of these super-airbornes are here, Kill them all. When you have killed
all the drones, The life force door at the end will open, Go through that
door. You will be in the second part of the caves, Go through the path
and kill the drones you encounter. When you reach a split, Go left and
watch out for the mines. You will see TRIBALS 9-10, GET THEM BEFORE THE
ASSASSIN DRONE KILLS THEM AND DO NOT HIT THE MINE NEAR THE TRIBALS. When
they are rescued, Go straight starting when you exit this dead end, Facing
the opposite of the Dead end. When you get to a place with Big steps,
You will see TRIBAL 11 on them. Afterwards, Kill the Giant drone there.
When you get to the top of the stairs, A Group of airbornes will appear,
Kill them to open the life force door. Go through it which is on top
of the steps, little through the tunnel. Go through the life force door.
Here, When three airbornes appear, Kill them to open the life force door,
Go through it like always. Now you will encounter a tunnel with a bunch of
blue drones, Kill all of them. At the split, Go left to find some drones
there. Then go right from where you went left to encounter another life
force door at the end of the tunnel, Go through it if all drones are killed.
In this room, When you get to big steps going down, You will see your
spaceship, Go to it to exit this place.
-------------------------------------------------------------------------------
GOLDWOOD:INTERIOR
[W2-04]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Anyone |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - NO
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - YES
TRIBALS TO COLLECT - 9
List:
1. You will see this one while going through the beginning path
2. You will see this one on top of a broken hut
3-6. In the area where the Assassin drone is.
7-9. The last area, Behind the crates.
-------------------------------------------------------------------------------
GEM QUARRY:LANDING
[W2-05]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Anyone |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - NO
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - NO
TRIBALS TO COLLECT - 5
How to get in:
Finish the GOLDWOOD:RIM area
This is very easy. You will find TRIBALS 1-2 In front of you. To the right
of the village, You will find TRIBAL 3 running around and TRIBALS 4-5
Near the door to the quarry. Go to your space ship afterwards.
-------------------------------------------------------------------------------
SPACESTATION:ABANDONED WRECK
[W2-06]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Anyone |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - IF JUNO OR VELA
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - NO
TRIBALS TO COLLECT - 12
How to get in:
Finish the GOLDWOOD:LODGE
In the start, Look behind and fall to the bottom. From here, Go right (facing
space) To find TRIBAL 1 here. Now go up the crate and up the hole. When on
the top, Go on the second crate and jump through the hole. Now you are at
the top, Go through the hole that crosses to the left side But first, Look at
every corner here to find TRIBAL 2. Anyways, When you are there,You will find
a mechanical box with the... FLAMETHROWER! One flame and the drone is done for.
Now look at all the corners to find TRIBAL 3 here Go down the hole to find
TRIBAL 4 in the corner. Now go back to where you started and take the elevator
up ahead. You don't have to kill any drones here.
I will make a list. ex, Starting area to Tribal 1, Tribal 1 to Tribal 2, etc...
List:
Inside the spacestation ---------------> Tribal 5
Cross the bridge at the beginning then go right and then keep going straight
until the last right. Go left to find a room with TRIBAL 5.
Tribal 5 ------------------------------> Tribal 6
Leave the room and go right, then right again to turn left at another straight
path. You will encounter a tribal on the other side of the room but he is far
away, Fall down and go through the door here. Afterwards, Go right then left
to find a tribal in the middle of the path.
Tribal 6 ------------------------------> Tribal 7
Continue through the path. When you get to a room, You will see this tribal.
Tribal 7 ------------------------------> Tribal 8
Go back to the path where Tribal 6 was and go through the door in front
of you afterwards. Now continue through the long path until you reach the
elevator that goes up. And you will be in that room again with the tribal
on the other side of the room Only this time, You are on the tribals
side, There he is.
Tribal 8 ------------------------------> Tribals 9-10
Fall down the pit again. And go through the door. Then go through the door
that is in front of you afterwards to go down a floor. Now just head is
TRIBALS 9-10
Tribals 9-10 ---------------------------> Tribals 11-12
From here, Go to the tunnel and go left, and you will continue through the
path. Go at the left to find the room with TRIBALS 11-12
Now backtrack to your spaceship and exit this place.
-------------------------------------------------------------------------------
SS ANUBIS:HOLD
[W2-07]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Anyone |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - NO
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - YES
TRIBALS TO COLLECT - 10
List:
1-2. Near the giant, purple drone at the beginning.
3. In the big pit room, Near the crates on the side opposite of the life force
Door
4-10. Deactivate all power cells. In the prison area, one tribal is in each
Cell. To Deactivate all power cells, LOOK AT SS ANUBIS:HOLD SECTION
AT THE BEGINNING WALKTHROUGH.
-------------------------------------------------------------------------------
SS ANUBIS:DEPOSITORY
[W2-08]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Anyone |
--------------|------------------|
Keys |Yellow |
--------------|------------------|
JETPACK NEEDED? - NO
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - NO
TRIBALS TO COLLECT - 14
List:
1-5. At the door where the spaceship is parked, Go left through the crates
Until you see another door, Go in. Kill the Assassin drone then look
From left to right on the crates to find all of them.
5-12. Where the spaceship is docked, Look near the crates to the left and
Right to find all of them
13. The bottom-right corner of the spaceship helipad.
14. To the very left of the giant hole behind the spaceship.
-------------------------------------------------------------------------------
SS ANUBIS:PASSAGEWAY
[W2-09]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Anyone |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - YES
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - NO
TRIBALS TO COLLECT - 8
How to get in:
In the SS Anubis main area, Find the fuel-pad and look around for a door near
the ceiling, When you have found it, Go in that door
WALKTHROUGH:
You will be going through a long, consecutive path. When you get to the end,
Find the fuel pad by going through the path. after the long, straight path.
When you charge your fuel, Put it to 100. Now fly past the airborne drones
and go through the airborne path with your jetpack. When you are low on
fuel, Land where a fuel pad is. When you see a cubby with an electricity
barrier, Go to the pink narrow door that is to the right. Inside here is
TRIBALS 1-2. Now continue through until you land where two sniper drones
are. Go past them and charge your fuel to 100. Now cross the big gap to the
other side. After that, Cross the second gap to the door on the right.
Go in the door as soon as you land. Now go to the fuel pad on this side to
cross to the other side. When you are there, Go through the door on that
side. Now find the fuel pad here. Charge it then go all the way up of that
metal structure. You will find TRIBALS 3-8. Now backtrack to the beginning
of this area so you can exit this area.
-------------------------------------------------------------------------------
WALKWAY:PEAK
[W2-10]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Juno |
--------------|------------------|
Keys |Crowbar |
--------------|------------------|
JETPACK NEEDED? - YES
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - NO
TRIBALS TO COLLECT - 6
How to get in:
Finish the SS ANUBIS:DEPOSITORY AREA
Walk to the other end of the walkway. Kill all the drones that appear.
Afterwards, The life force door will open. Go to the fuel pad and charge
it as much as you can. Go up top of the building to find TRIBAL 1 somewhere.
You can find TRIBALS 2-4 if you look around the cliff below the normal grounds
of the walkway and you can find them. Now go through the life force door.
If you didn't collect the homing missiles, Now is your chance. Go near the
middle trap door to open it since juno has his crowbar. Now you will ride an
elevator down. You will end up in a narrow tunnel with barricade drones, the
shruikens come in handy here. You have to kill all of them to open the life
force door at the end. In the middle of the tunnel, You will encounter
TRIBALS 5-6. When the life force door is open, Go through that door. Now you
will be in the elevator shaft, Go on it to go back up. Now you will be in
the room with the diamond geezer, Backtrack to your spaceship to leave with
6 rescued tribals.
-------------------------------------------------------------------------------
TAWFRET:BOG
[W2-11]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Juno |
--------------|------------------|
Keys |Crowbar |
--------------|------------------|
JETPACK NEEDED? - NO
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - PARTIALLY
TRIBALS TO COLLECT - 10
List:
1-2. Middle of the trees in the life force door area.
3-4. In a crypt which is blocked off with wood
5. On top of the wrecked building
6-9. Open the trap door near the building, Go through the tunnel to reach an
place with a lot of doors, Some of them have tribals in there
10. Kill all the zombie drones in each door to unlock the life force door here
Which contains the last tribal.
-------------------------------------------------------------------------------
TAWFRET:BRIDGE
[W2-12]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Anyone |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - NO
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - YES
TRIBALS TO COLLECT - 12
List:
1-4. All on the bridge at the beginning of this level
5-6. The area where juno got his flares, Fire a flare at the pitch black wall
To find platforms you can climb, At the top, There are your tribals.
7-8. Underground sewer, Chimney entrance. Near the barred window.
9. Underground sewer, Trap door entrance. Near the barred window.
10-11. Underground sewer, Chimney entrance. Shoot a lone black bar. Afterwards,
There should be a hole to crawl into, The other side has the tribals.
12. Where juno got his sniper rifle, He is on the table, Crying.
-------------------------------------------------------------------------------
TAWFRET:CASTLE
[W2-13]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Anyone |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - NO
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - YES
TRIBALS TO COLLECT - 6
List:
1. Go to the water tunnel from the second life force door. The other side leads
To another part of this area. The tribal is in front of your face now.
2-3. The cove between the two sniper drones that are on low platforms at the
end.
4. Near the boss door, Left of the pillar attached to the wall opposite of the
Boss door.
5. Same as TRIBAL 4 except it is to the right.
6. The area with the numerous pillars, Top-right from the big entrance in the
Middle.
-------------------------------------------------------------------------------
SEKHMET:BATTLE CRUISER
[W2-14]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Juno |
--------------|------------------|
Keys |Red, Green |
--------------|------------------|
JETPACK NEEDED? - YES
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - YES
TRIBALS TO COLLECT - 15
List:
1-4. In the landing area, Two in each box of crates.
5-6. In the lava room, Go on the lava and go through the door on the lava. It
Leads to a secret passageway. Now when you are in a big lava room, Go up
The metal bridgeway. When you get to the door at the top floor, There are
Your tribals in this dark room. Now backtrack to the main lava room.
7-8. In the room with the three platforming rooms, In the first room, Fill up
Your fuel and go to the platform with these tribals
9. Save some fuel and go to the second platform room. This tribal is also on
A lone platform
10. In the last platform room, But this tribal is on the main walkway and does
Not need fuel for the jetpack
11-13. In the room where you get the green key, Charge your fuel and look up
To find glass on top, shoot it and ascend with your jetpack. Now check
All platforms in this area to find all of them. Refuel your jetpack when
You are low.
14-15. Go to the room that has the door mechanism. Go up the top area to find
Fuel pads, Charge it to max and you see that secret path on top when
You face left of the room? Go there and go right. Keep going through
The passageway to find the two tribals. One at a time. When you get
To a place with the space background, Take the turn when you see it.
Your ship is there, Go to it.
-------------------------------------------------------------------------------
WATER RUIN:LOST ISLAND
[W2-15]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Lupus |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - NO
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - NO
TRIBALS TO COLLECT - 8
How to get in:
Find the alternate helipad in SEKHMET:BATTLE CRUISER
WALKTHROUGH:
TRIBAL 1 is behind your ship at the helipad, Do not leave this area by
accident. Now go to that terrain east of the castle that is on water to
find TRIBAL 2. South of the entrance is a broken castle tower, go there
to find TRIBAL 3. Now go east of the castle from the entrance. to find
TRIBAL 4 and a mechanical box that has... TIMED MINES! Press Z to throw
them right away for it to turn into a proximity mine. Hold Z for a certain
amount of time then throw it for it to be a timed mine. Now go in the castle
and to the other side. Go on the broken castle wall. Go all around it to find
TRIBALS 5-7. Now at the end of the broken castle wall path, Use lupus' hovering
ability to go on a broken castle wall that is seperated from the main one to
find TRIBAL 8. Now exit this water monstrosity.
-------------------------------------------------------------------------------
CERULEAN:DUNE
[W2-16]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Anyone |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - NO
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - YES
TRIBALS TO COLLECT - 8
List:
1-6. Go to the area where vela got the yellow key, There are all of them.
7-8. Behind the spaceship when you get to this area.
-------------------------------------------------------------------------------
ICHOR:MILITARY BASE
[W2-17]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Lupus |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - YES
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - YES
TRIBALS TO COLLECT - 16
List:
1-2. In the area with the cyborg drone in the giant blue room, Inner corner
Of the block with the cyborg drone on top.
3-4. Face the opposite direction of the life force door near the life force
Door to see a ramp, Go through the three giant airbornes to find them.
5. In the room after Tribals 3 and 4, Go to the top-left part of the room
To find a tribal when you look back.
6. Same room as #5, On top of the doorway you entered from. Use the fuel pad
to get on it.
7. Same room as #5, The things were the sniper drones are, The tribal is on
The top-left.
8-9. In the room with the things that push you off, From the top of the steps,
Use lupus' Hovering ability to go left from here to get them.
10-12. In the room with the colorful platforms, On the bottom-left platform,
There is the tribal trio.
13-14. Kill the assassin drone then retreive all the drones that were running
15. On the top of the doorway that goes to the next area. (Same room as #14)
16. The tall platforms to the right, Charge the jetpack and rescue the tribal
(Same room as #14)
-------------------------------------------------------------------------------
ICHOR:PERIMETER
[W2-18]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Juno or Vela |
--------------|------------------|
Keys |Blue |
--------------|------------------|
JETPACK NEEDED? - YES
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - NO
TRIBALS TO COLLECT - 8
WALKTHROUGH:
At the beginning, Go through the path until you see a door when you turn right,
Go to that door. In this area, collect the Full sniper rifle crate and look out
the two windows to find drones, use the sniper rifle to kill all the drones
you see. When the life force door opens, go through that door. In this room,
There are an assault of drones, When you get to the other side of this room,
Look behind the giant block where the drone is at the other side of this room
to find TRIBAL 1. Now backtrack until you see a fuel pad, Charge it and then
go all the way left and look right. You see the small tunnel there, Go through
it by using your jetpack. With juno, you have to crouch through the tunnel.
In the tunnel, You will find TRIBALS 2-3. Now go back to that big room again,
Advance through there and continue the path at the other side of the room.
When you reach a path which have big ledges left and right. Save some fuel
because TRIBALS 4-5 Are on them, one each. After getting those tribals, Behind
the second ledge to the left is TRIBAL 6. Now go to the area where the turret
drones are, Destroy them with the tri-rockets. Behind them is a door, Go
through it. Now step on the platform to turn into a drone then go through the
tunnel ahead. At the other side, Its the BIG BUG FUN CLUB, Enter it. Now go
to the bar. To the right of it are TRIBALS 7-8, As soon as you collect one,
The drones will try to kill you. After getting all the drones, Backtrack to
the start of this level and were done here.
-------------------------------------------------------------------------------
SPAWNSHIP:TROOP CARRIER
[W2-19]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Vela |
--------------|------------------|
Keys |Red, Yellow, Green|
--------------|------------------|
JETPACK NEEDED? - NO
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - YES
TRIBALS TO COLLECT - 15
ASCII Map of The spawnship room system
1st FLOOR 2nd FLOOR
|-------------------| |-------|------------------|------|
| | | |xxxxxxxxxxxxxxxxxx| |
| C | | |xxxxxxxxxxxxxxxxxx| || |
| | | |xxxxxxxxxxxxxxxxxx|-| |-- | |x|
|-------|--------- ---------|--------| |-- ---|------------------|x| |xxx| |x|
| | | | |-------| |-| |---| |-|
| TL TR | |xxxxxxx| | |
| | | | |-------| |x| |xxx| |x|
|-------| M |--------| |--| |--| |-| |---| |-|
| | | | |xx| |xx| |x| |xxx| |x|
| BL | BR | |--| |--|------------------|- |xx| ||
| | | | | /xx| ||
|-------|-------- --------|--------| |--| |--|------------------|--/---|---||
| | | |
BL = Bottom left room TL = Top left room C = Center room
BR = Bottom right room TR = Top right room x = Pit to the first floor
The 2nd floor is the same as the first floor. I Made this ASCII map so you
can understand the guide below
List:
1. In the bottom-left room, second floor. There is a tribal on the doorway to
The right (from the entrance)
2-4. Now fall down to the first floor of the bottom-left room and take the
Door underwater. Go through the two life force doors by killing the
enemies. When you get to the room with the diamond geezer, Go on the
the doorway you entered from to find TRIBALS 2-3. Now fuel the Jetpack
and go up the crate to get TRIBAL 4. Now backtrack to the bottom-left
room.
5. In the first floor, Go from the bottom-left to the top-left room through
the main room on the first floor. You will see the tribal on the
corner.
6-7. Go to the top-right room on the first floor. The first drone is in the
Middle and the other is in the corner somewhere.
8. Go to the top-left room on the second floor. He is on the opposite side
of the Life force door, Rescue him
9-12. Go to the top-right toom on the second floor. Go through the door
Which requires a green key. Go through the electrical barriers and
Through the next door. This room has the group of tribals you
Were looking for.
13-15. Go to the room before the lava room. On the bottom, There are three
Drones and the Assassin drone trying to kill them, Shoot the assassin
Drone without killing any tribals. After rescuing all the tribals,
Exit this level by taking your spaceship outta here.
-------------------------------------------------------------------------------
RITH ESSA:BLUFF
[W2-20]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Juno or Vela |
--------------|------------------|
Keys |Blue |
--------------|------------------|
JETPACK NEEDED? - NO
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - PARTIALLY
TRIBALS TO COLLECT - 8
List:
1-2. When you see the door which requires a blue key, Go to it if you have it.
Now go through the tunnel and at the split, go left to go in a circular
room with TRIBALS 1-2.
3-4. Keep going through the tunnels until you go through the second life force
Door, you must kill all enemies to open the door. Through the second
Life force door, Go to the circular room with the airbornes to find
TRIBALS 3-4.
5-6. At the end of the tunnels, At the tall cliff.
7-8. Where the three purple giants are. Go behind the one that has a dead end
Behind him to get these tribals.
-------------------------------------------------------------------------------
RITH ESSA:ASCENT
[W2-21]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Juno or Vela |
--------------|------------------|
Keys |Blue |
--------------|------------------|
JETPACK NEEDED? - YES
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - NO
TRIBALS TO COLLECT - 6
How to get in:
In the rendezvous point, Go to the door that requires a blue key.
WALKTHROUGH:
You are going up a mountain, You will see TRIBALS 1-2 Hiding beind rocks.
Rescue them and kill all the drones that are in this area while ascending
through the path. At the end, Kill the weevil to open the life force door, Go
through the
Door. You will go down a long spiral, Kill all the blue drones and those giant
airbornes in the middle to open the life force door at the bottom. Go through
the life force door when it unlocks. You will now be in an area with long
distance platforms. First of all, Kill that drone in the machine with the
Homing missiles. When he is done for, Charge your fuel to the max and use your
Jetpack to go from platform to platform. Now land on platforms with fuel pads
to recharge your fuel when it is low. When you get to the farthest platform,
Look below to find a door which leads to the next room. Now you will see
TRIBALS 3-5 In the middle right there, Rescue them and go up the spiral to
encounter TRIBAL 6, rescue him. Now kill all the blue drones, even the one in
the center. When going up the spiral, Don't miss any drones. When you have
killed all of them, Go through the life force door at the top of the spiral.
Now you will be in the first area of this level, Go to the entrance to exit
this part of the level.
-------------------------------------------------------------------------------
RITH ESSA:MINE
[W2-22]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Vela |
--------------|------------------|
Keys |Mine key |
--------------|------------------|
JETPACK NEEDED? - YES
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - NO
TRIBALS TO COLLECT - 16
How to get in:
Go to the area where lupus got his cluster bombs. You must have the
"Specialist Magazine". Go inside the bigger house to find a mole brother.
Talk to him and pick the first choice if you have the "Specialist magazine"
Then he will say funny stuff and he will give you the mine key. He will be
like "I Can barely wait to get started" OMG, Im surprised that rare put that
moment in. Talk to him after you gave him the magazine for a funnier comment.
Enough chat, We got the mine key. And the mines is outside. Entry is that big,
wooden door. If you don't have the specialist magazine, Check the
ESCHEBONE:THORAX Section in the tribal's guide.
WALKTHROUGH:
When you cross the bridge, Fall down on purpose because TRIBALS 1-4 are
in the bottom here, One is on the left, Another is on the down-right and the
other two are on the up-right. Now go up the steps north to go through a tunnel
which leads further into the level. When you see an elevator up top, Go down
the steps to see TRIBAL 5, rescue him then look back to find TRIBAL 6, Also
rescue him. Shoot the crates there to find a little JFG symbol, Shoot it to
activate the elevator. When the elevator comes to you, Jump on it. When at the
top, Go behind the pillar to your left to find TRIBAL 7. Now from the lift,
Go to the tunnel straight. When you reach an area with a bottomless pit with
a circle in the middle, You will see TRIBALS 8-9 On the circle. Behind the
pillar on the other side of the room is TRIBAL 10. Now continue through the
tunnel. Now when you encounter a Tribal pad, Go a bit further through the path
to encounter TRIBALS 11-12. Now continue through this tunnel. While going
through the tunnel, you will find TRIBAL 13 in the way. Now continue while
rescuing him. When you come to a room with the little stream, Keep going
straight until you get to an elevator, Shoot the JFG symbol for it to go down.
When you get to the bottom, There will be a fuel pad, Charge it up. Go in the
elevator and use the fuel pad to go to the very top. In this room, You will
find TRIBALS 14-15 here. Now go back to the bottom floor and continue through
the path. When you get to another slow elevator, go on it and look back to
find TRIBAL 16, Rescue him and destroy the crates to find a JFG Symbol, go on
The elevator and Shoot the JFG Symbol. When you are at the top, You will be
in a familiar area, Continue the path left. When you return to where the mole
was, Jump down to the bottom and Backtrack to the start of this area to exit
this area.
-------------------------------------------------------------------------------
RITH ESSA:INTERIOR
[W2-23]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Anyone |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - NO
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - YES
TRIBALS TO COLLECT - 4
List:
1-4. You will encounter them while walking through the path, Tribal 2 will be
in a small cubby somewhere, Try looking left and right to find them while
going through the path.
-------------------------------------------------------------------------------
ESCHEBONE:APPROACH
[W2-24]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Anyone |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - NO
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - YES
TRIBALS TO COLLECT - 6
List:
1-2. In the room after where you start, They are hiding in inside corners so
look all around the wall.
3-4. In the room with the broken rock bridge, Look on the lava platforms left
and right to find both tribals.
5-6. On a platform beside where lupus got the grenades.
-------------------------------------------------------------------------------
ESCHEBONE:THORAX
[W2-25]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Vela |
--------------|------------------|
Keys |Magenta |
--------------|------------------|
JETPACK NEEDED? - YES
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - MOSTLY
TRIBALS TO COLLECT - 12
List:
1-2. Go to the side where the fuel pad is, Charge it and fly on top of the
Creature. There will be four holes on him, From the cortex entrance,
Fall in The Bottom-left to go on the pillar for TRIBAL 1
Fall in The Top-right to go on the pillar for TRIBAL 2
3-4. North area in the room with the lava craters.
5-6. Go to the room where Lupus' last gemini capacity increase was.
Go underwater to find a secret entrance. In the next room, Go left
At the split, You will come in a room with the tribals and a mechanical
Chest which contains the... BLUE KEY!
7-8. From where the blue key was, Keep going straight until you reach land,
Go through the tunnel to the left to go underwater again at the end.
When you make it to the other side, There is a mechanical box which
Contains the... SPECIALIST MAGAZINE! Now go to the underwater route
Which goes further in. At the split, Go left. When you get to surface,
You will be in a red area, The tribals are in the middle of the three
circles, Rescue them.
9-10. Go back underwater and keep going straight until you surface. Go
To that tunnel to the left. At the end, The tribals are to the right,
Beside the lung claws.
11-12. In the room with the magenta key, Bottom floor.
-------------------------------------------------------------------------------
ESCHEBONE:CORTEX
[W2-26]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Anyone |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - NO
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - NO
TRIBALS TO COLLECT - 5
How to get in:
Go on top of the creature with the jetpack at the thorax section, Go through
that little hole (Not the four holes).
List:
1-5. In the halls you start in, Look at every hall to find all of them. Most
of them are in the left halls.
-------------------------------------------------------------------------------
MIZAR'S PALACE:LOBBY
[W2-27]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Juno |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - NO
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - YES
TRIBALS TO COLLECT - 14
NOTE: When in the maze, When i say straight, it means to go straight instead
Of taking the turn. But for left and right, It includes multiple paths
and a regular turn.
List:
1-3. Before going through the hole, Go to the room to the right. Go through
the door in front of you. In this room, The tribals are just ahead of
you
4-5. This time, Go to the room to the left. Go to the life force door and
Look at the door you just came in. You will see light to the very right
In your view. Where the light is, Go there to find TRIBALS 4-5
6-7. After you fall into the hole, go: LEFT, RIGHT, STRAIGHT, LEFT, RIGHT,
RIGHT, LEFT, and go straight into that door. The tribals are to the
Right of you when you enter.
8-9. After getting tribals 6-7, go: STRAIGHT, RIGHT, LEFT, LEFT, RIGHT,
STRAIGHT, LEFT, STRAIGHT, LEFT, RIGHT, STRAIGHT, LEFT and go straight
Through that door. Tribals 8-9 will be just ahead of you.
10-12. After getting tribals 8-9, go: LEFT, RIGHT and straight through the
Door. The tribals are right there when you enter the room.
13-14. After getting tribals 10-12, go: LEFT, STRAIGHT, LEFT, RIGHT,
STRAIGHT, STRAIGHT, RIGHT, STRAIGHT, LEFT, RIGHT, RIGHT, LEFT, RIGHT,
LEFT and straight into the door. You will be in the lava area, Go
Across the lava and to the left of the exit door are TRIBALS 13-14.
Now, Exit this maze.
-------------------------------------------------------------------------------
MIZAR'S PALACE:FLUME
[W2-28]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Vela |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - NO
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - YES
TRIBALS TO COLLECT - 6
List:
1-4. In the area after swimming underwater, To the right of the door which
Leads to the next room.
5-6. Near the left ledge where you enter. You are in the final room
(Before Flume is done)
-------------------------------------------------------------------------------
MIZAR'S PALACE:CHASM
[W2-29]
-------------------------------------------------------------------------------
REQUIREMENTS
--------------|------------------|
Character |Lupus |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - NO
DIRECTIONS ON THE BEGINNING WALKTHROUGH? - YES
TRIBALS TO COLLECT - 10
List:
1-2. At the landing pad, Look left to find these tribals.
3-6. Instead of going left in the night vision goggle area, Go right.
Take the first right you see (up-right from diagonal view) At the left
wall, there is a small cubby which contains all these four tribals.
7. After taking the elevator up, Look behind and use Lupus' hovering ability
To go to the lone tribal there.
8. When you get to the side with the three small waterfalls, Go in the middle
To find this tribal.
9-10. From the exit, face the opposite direction then look left to find the
Last of these tribals
_______________________________________________________________________________
Now we got all the tribals. Thank god! If you managed to do that, Give yourself
three cheers.
_______________________________________________________________________________
SECTION 6: WALKTHROUGH - SPACESHIP PART GUIDE
[WLKTHRU-3]
_______________________________________________________________________________
This section is where we get all the spaceship parts. When all of them are
collected, We can do the final confrontation with mizar
-------------------------------------------------------------------------------
JUNO'S HATCH KEY
[W3-01]
-------------------------------------------------------------------------------
--------------|----------------------------|
Location |Spawnship:Troop carrier |
--------------|----------------------------|
REQUIREMENTS
--------------|------------------|
Character |Juno |
--------------|------------------|
Keys |Red, Yellow |
--------------|------------------|
JETPACK NEEDED? - NO
When you get to the lava area, Instead of going to the exit like normal, Go in
the lava and go left to find a secret passageway, Go through it, Collecting all
the capacity increases you see. When you see a door at the end of the
passageway, Go in it. That cubby to the left has Juno's Hatch key, Collect it.
-------------------------------------------------------------------------------
VELA'S HATCH KEY
[W3-02]
-------------------------------------------------------------------------------
--------------|----------------------------|
Location |Goldwood:Lodge |
--------------|----------------------------|
REQUIREMENTS
--------------|------------------|
Character |Vela |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - NO
After getting through the life force door which leads to the area with the
three weevil troopers. Go to the area where the super-airbornes are. Get the
invincibility and kill all of them. Kill the sniper drone here. Now go to the
bottom of this area. Kill all the blue drones there to open the life force
door, Go through it when it opens. In the center, You will find
Vela's Hatch key, Collect it.
-------------------------------------------------------------------------------
LUPUS' HATCH KEY
[W3-03]
-------------------------------------------------------------------------------
--------------|----------------------------|
Location |Ichor:Military Base |
--------------|----------------------------|
REQUIREMENTS
--------------|------------------|
Character |Lupus |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - YES
When you are at the room where the Assassin drone is, Charge up your jetpack
Then you see that door up top beside the entrance, Use your jetpack at the
right time to go to that door. You will be in a room, Go through the path and
When you are at the end, The green thing there is Lupus' Hatch key.
-------------------------------------------------------------------------------
POWER CELL
[W3-04]
-------------------------------------------------------------------------------
--------------|--------------------------------------|
Location |SS Anubis:Hold/Water ruin:Lost island |
--------------|--------------------------------------|
REQUIREMENTS
--------------|---------------------|
Character |Who has the ear plugs|
--------------|------------------|--|
Keys |Red, Yellow |
--------------|------------------|
JETPACK NEEDED? - NO
If you don't have the ear plugs, Go to SS Anubis:Hold. Go to where juno got
the cluster bombs. Crawl into the hole beside the mechanical box to go to
a floyd mission, Step on the pad for it to begin. You need to get gold to
get the earplugs.
SS ANUBIS FLOYD MISSION
TIMER: 1 500
Primary objectives: - Get 4 circuit boards.
- Destroy the 2 main switches.
- Make it to the finish
Secondary objectives: - Get all 8 circuit boards.
- Destroy all 3 switches
- Destroy the reactor hub
REQUIREMENT TO GET GOLD
Objectives to be completed: - Get all 8 circuit boards
Time to finish the mission - Destroy all 3 switches
900> seconds remaining - Destroy the reactor hub
Check the floyd mission section for a guide on how to complete it.
When you get the ear plugs, Go to Water ruin. Go inside the castle. From the
entrance, In the middle-left tower opening, You will find Ivana bear, Pick
the first choice to give him the ear plugs. After that, He will give you the
power cell.
-------------------------------------------------------------------------------
OXYGEN TANK
[W3-05]
-------------------------------------------------------------------------------
--------------|----------------------------|
Location |Eschebone:Cortex |
--------------|----------------------------|
REQUIREMENTS
--------------|------------------|
Character |Anyone |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - NO (YES TO GET IN THE AREA)
Go through the hallways until you go through the door which leads to the brain.
Climb the platforms up. Find the platforms that actually go UP. When you are
at the top, Go on one of the three platforms here to get the Oxygen tank.
-------------------------------------------------------------------------------
CARGO BAY KEY
[W3-06]
-------------------------------------------------------------------------------
--------------|----------------------------|
Location |Tawfret:Bridge |
--------------|----------------------------|
REQUIREMENTS
--------------|------------------|
Character |Vela |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - NO
On the island where you got gimlets pants, Jump to the side where the exit of
this area is. Face the exit door then face the island underwater to find a
secret entrance, go in and you will see gimlet, talk to him to get the
cargo bay key you wanted.
-------------------------------------------------------------------------------
DEFLECTOR SHIELD
[W3-07]
-------------------------------------------------------------------------------
--------------|----------------------------|
Location |Rith Essa:Mine |
--------------|----------------------------|
REQUIREMENTS
--------------|------------------|
Character |Vela |
--------------|------------------|
Keys |Mine key |
--------------|------------------|
JETPACK NEEDED? - NO
Go to the tribal pad. Press "A" To turn into a tribal. Now talk to the mining
mole brother. He will entrust you with a spaceship part, Pick the first
choice to take it. He made a big mistake:p Don't forget to change back to
normal.
-------------------------------------------------------------------------------
RADAR DISH
[W3-08]
-------------------------------------------------------------------------------
--------------|----------------------------|
Location |Gem quarry:Landing |
--------------|----------------------------|
REQUIREMENTS
--------------|------------------|
Character |Anyone |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - NO
In gem quarry, Go into the hut to find magnus in panic. Talk to him.
Afterwards, Go through the door that will lean into the quarry. You will see
a machine, Go to the other side. This annoys some people. The machine will
turn around and there is a hole. The green gems that the tribal drops, you
must shoot it near the hole on the machine and the machine will suck up the
gems, Putting an energy charge. This will take awhile on your first try. You
will get it though. I recommend shooting with the pistol because it has
accurate laser shots that will make the gem go flying. When the energy beam
is long enough, you will see a skit. Afterwards, Talk to magnus back in the
village. Talk to him and he will be relieved that goldwood is saved.
After the conversation with magnus, He will finally give you the spaceship
part.
-------------------------------------------------------------------------------
FIN
[W3-09]
-------------------------------------------------------------------------------
--------------|----------------------------|
Location |SS Anubis:Passageway |
--------------|----------------------------|
REQUIREMENTS
--------------|------------------|
Character |Anyone |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - YES
When you get to the room before TRIBALS 3-8, Instead of crossing the pit of
water, Go to the door to your right. In this room, You will see midge. When
you talk to him, He will give you the fin afterwards.
-------------------------------------------------------------------------------
FUSE
[W3-10]
-------------------------------------------------------------------------------
--------------|----------------------------|
Location |Mizar's palace:Racing area |
--------------|----------------------------|
REQUIREMENTS
--------------|------------------|
Character |Juno or Vela |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - YES
At mizar's palace, In the area with the big pyramid with a door for each
character, Go to the wall which has a little cubby on the ground and on the
middle. Now follow the path to a small pyramid. Go inside it. Go to that fuel
pad on the floor and charge the jetpack. Go up the tall platform. There is a
drone pad, Press A to change into a drone. Now go to the other Door which is
available now. In this room, Go down the platform. You will be in a racing
area, Your vehicle is the Middle-top left parking. When you get your car,
Enter one of the tunnels there to begin the race.
You will be racing other drones, In this race, You must come first. When you
Do come first, You will get the fuse! Now park your vehicle and exit this
place.
-------------------------------------------------------------------------------
NITROGEN TANK
[W3-11]
-------------------------------------------------------------------------------
--------------|----------------------------|
Location |Water ruin:Lost island |
--------------|----------------------------|
REQUIREMENTS
--------------|------------------|
Character |Vela |
--------------|------------------|
Keys |None |
--------------|------------------|
JETPACK NEEDED? - NO
Go to the castle entrance (Wrecked doorway) Go underwater and look for a
secret tunnel. Now follow the path until you make it to land, Where a skull
fireplace is, The center platform in this room has the nitrogen tank.
-------------------------------------------------------------------------------
STABILIZER
[W3-12]
-------------------------------------------------------------------------------
To get the stabilizer, You must collect all the tribals. Then talk to king jeff
two times in mizar's palace. He is in that big pyramid where each character has
their own door. Either way, If you rescued all the tribals, He will give you
the Stabilizer.
_______________________________________________________________________________
SECTION 7: WALKTHROUGH - FINALE
[WLKTHRU-F]
_______________________________________________________________________________
When you have collected all the spaceship parts, Talk to him three times if you
didn't talk to him after beating mizar's palace or Didn't get the stabilizer
yet. He is in the pyramid where the characters have there own doors.
When you are ready, Talk to him two times if you didn't. Talk to him to take
The big spaceship to the asteroid. After some skits, You will begin the final
confrontation.
-------------------------------------------------------------------------------
ASTEROID:MIZAR'S LAIR
[WF-01]
-------------------------------------------------------------------------------
This is the final level. Go through the tunnel. Here, Go through the bottom
entrance. Now you will be in a tunnel with all these drones. Just ignore them
and go the path to the right in the circular area. Now continue through the
tunnel. When you see a doorway, Go through it. Cross the easy platforms to the
other room. Now some cyborg drones will be trapped in glass, Just go to the
next room which is straight ahead. When you come to a part where it is sealed
with glass, break it and go to the doorway just ahead. Now you will face the
best drones, Kill all of them to open the life force door. Go on the platforms
and look behind to see the life force door. Go through it when it is open.
Now you will be in an area with three platforms, Charge your fuel pad and go
to the doorway with a green symbol on top. In this tunnel, Kill all the drones
and when you get to the tunnel exit, You will fight mizar. He will be really
hard this time. So prepare yourself and get some ammo because the final
confrontation Between Juno and Mizar will begin!!!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS #5: MIZAR II, THE EPIC BATTLE
DIFFICULTY: 8.5/10
RECOMMENDED WEAPONS: TRI-ROCKET LAUNCHER -CAPACITY: 20-
HOMING MISSILES -CAPACITY:35 OR 40-
MACHINE GUN -CAPACITY:350>-
RECOMMENDED HEALTH: 12 BARS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAIN ATTACK: His sharp claw will hit the ground and make deadly shockwaves,
Dodge by jumping.
|--------------------------|
| PHASE 1: THE EPIC BATTLE |
|--------------------------|
ATTACK #1: METEOR STORM
He will send a lot of meteors at you, Dodge them as safely
as you can.
ATTACK #2: BAD BREATH
He will fire bad breath, That can be dodged easily.
ATTACK #3: LASER EYES
He will shoot laser's out of his eyes, That can be dodged easily.
ATTACK #4: BIONIC SHOCK
This is what makes the battle so hard, He will do it at a random
Angle, Making the start of this attack hard to dodge and does
Three speeds for this attack. He will abuse it sometimes.
Slow - When it is about to come to you, Jump while strafing
Towards the electricity.
Fast - Jump when it is about to come to you.
Lightning Fast - Same thing as fast but have quick jumping and accurate
Timing.
VULNERABLE SPOT: THE METAL TRIANGLE ON HIS BACK
When he flys while he has his back to you, Aim with the homing
missiles and shoot three at a time after you have locked on.
Will come in handy when it is locked on. Repeat the process.
When he goes on his platform, He will send the meteor storm
Again, Dodge that, Repeat the process and when he does meteor
storm again, That will be his last time. After shooting the
Vulnerable spot a certain amount of times, He will try to fly
to you but he crashes and destroys the platform you are on,
Go to PHASE 2
|-----------------------------|
| PHASE 2: THE MOMENT OF FATE |
|-----------------------------|
ATTACK #1: BAD BREATH
Same as Phase 1
ATTACH #2: LASER EYES
Same as Phase 1
VULNERABLE SPOT: BOTH HIS ARMS, HEAD
Fire continuously at his arms with the tri-rockets.
Eventually, Both his arms will explode. When it comes to exploding
His head, Keep firing until he gets a shock in his body and the
Tribal holocaust is over.
|--------------|
| ENDING SCENE |
|--------------|
Mizar will explode into little pieces. It seems he was a machine...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I am not going to spoil the scene after mizar is defeated. Now you end up in
an area with a floyd pad, Step on it and press "A" for the final task.
ASTEROID FLOYD MISSION
TIMER: 600
Primary objectives: - Make it to the finish before the asteroid explodes
Secondary objectives: - N/A
All you have to do here is go to the finish. Now shoot the obstacles in floyd's
way. When you get to the end, You have "BEATEN THE GAME, NICE JOB IF YOU BEAT
IT" The Jet force team gets awarded for saving Earth. Credits roll.
_______________________________________________________________________________
SECTION 8: FLOYD MISSIONS
[FLYD-MSONS]
_______________________________________________________________________________
This is the section where you learn how to get a gold medal and an expert
medal. If you can't find the locations, E-mail me at
[email protected]
-------------------------------------------------------------------------------
GOLDWOOD CAVES
[F-1]
-------------------------------------------------------------------------------
GOLDWOOD CAVES FLOYD MISSION
TIMER: 1 500
Primary objectives: - Get 4 pieces of metallic ore
- Destroy 4 pillar targets
- Make it to the finish
Secondary objectives: - Get all 16 pieces or metallic ore
- Destroy all 10 pillar targets
REQUIREMENT TO GET GOLD
Objectives to be completed: - Get 12 pieces of metallic ore
Time to finish the mission - Destroy all 10 pillar targets
900> seconds remaining
AWARD: GOLDWOOD TARGET RANGE
REQUIREMENT TO GET EXPERT
Objectives to be completed: - Get all 16 pieces of metallic ore
Time to finish the mission - Destroy all 10 pillar targets
950> seconds remaining
Getting a good medal is hard here. You have to memorize where all the metallic
ore pieces are and you have to practice how to turn at inner corners. A lot of
work will get you a good medal and crashing makes your chance slimmer. Don't
Be upset if you lose, This is the hardest floyd mission.
-------------------------------------------------------------------------------
SS ANUBIS
[F-2]
-------------------------------------------------------------------------------
SS ANUBIS FLOYD MISSION
TIMER: 1 500
Primary objectives: - Get 4 circuit boards.
- Destroy the 2 main switches.
- Make it to the finish
Secondary objectives: - Get all 8 circuit boards.
- Destroy all 3 switches
- Destroy the reactor hub
REQUIREMENT TO GET GOLD
Objectives to be completed: - Get all 8 circuit boards
Time to finish the mission - Destroy all 3 switches
900> seconds remaining - Destroy the reactor hub
AWARD: EAR PLUGS
REQUIREMENT TO GET EXPERT
Objectives to be completed: - Get all 8 circuit boards
Time to finish the mission - Destroy all 3 switches
950> seconds remaining - Destroy the reactor hub
Memorize all of the circuit board locations and this mission wil be easy.
Stop at the reactor hub for a good aim. Take the shortcut and shoot all the
switches quickly. If you take the shortcut, You shall get a gold. Maybe an
expert medal.
-------------------------------------------------------------------------------
ICHOR
[F-3]
-------------------------------------------------------------------------------
ICHOR FLOYD MISSION
TIMER: 1 500
Primary objectives: - Get 15 oil cans
- Make it to the finish
Secondary objectives: - Get 50 oil cans
REQUIREMENT TO GET GOLD
Objectives to be completed: - Get 45 oil cans
TimeThe three items are in these locations
1 - Middle of the two spinning rings
2 - In the two small openings, In the top one
3 - A Hole in the tower structure, Afterwards, Go in the small tunnel until
The Floyd mission is over.
Now watch a long skit! to finish the mission
900> seconds remaining
AWARD: JEFF AND BARRY II ARCADE CHIP
REQUIREMENT TO GET EXPERT
Objectives to be completed: - Get 50 oil cans
Time to finish the mission
950> seconds remaining
This is really easy. When you know where all the oil cans are. With pro
movements, You can ace this floyd mission.
-------------------------------------------------------------------------------
ESCHEBONE
[F-4]
-------------------------------------------------------------------------------
ESCHEBONE FLOYD MISSION
TIMER: 1 500
Primary objectives: - Get 8 DNA Strands.
- Make it to the finish
Secondary objectives: - Get all 24 circuit boards
REQUIREMENT TO GET GOLD
Objectives to be completed: - Get 21 DNA Strands
Time to finish the mission
850> seconds remaining
AWARD: RITH ESSA TARGET RANGE
REQUIREMENT TO GET EXPERT
Objectives to be completed: - Get all 24 DNA Strands
Time to finish the mission
900> seconds remaining
This is really frustrating because you have to backtrack to the room with
six DNA strands and then through the left path. With some practice,
You will get a good medal. If you need more help. E-mail me.
-------------------------------------------------------------------------------
ESCHEBONE
[F-5]
-------------------------------------------------------------------------------
MIZAR'S PALACE FLOYD MISSION
TIMER: 600
Primary objectives: - Collect the 3 pyramid icons then go to the generator
Secondary objectives: N/A
REQUIREMENT TO GET GOLD
NO GOLD MEDALS
REQUIREMENT TO GET EXPERT
YOU AUTOMATICALLY OBTAIN IT AFTER YOU COMPLETE
THE MISSION
AWARD FOR GETTING ALL EXPERT MEDALS: Cyborg Drone (Multiplayer)
It is very easy, Here is the locations of the items.
The three items are in these locations
1 - Middle of the two spinning rings
2 - In the two small openings, In the top one
3 - A Hole in the tower structure, Afterwards, Go in the small tunnel until
The Floyd mission is over.
Now watch a long skit!
_______________________________________________________________________________
SECTION 9: KEY LOCATIONS
[KEY-LCTNS]
_______________________________________________________________________________
If you are having trouble finding the locations of the keys, This is the
section to come to.
_______________________________________________________________________________
JUNO'S KEY LOCATIONS
|--------------------|--------------------------------|
| Yellow Key | Goldwood:Outset |
|--------------------|--------------------------------|
Kill the sniper drone in the area with the two life force doors. Go in the
cave. At the end of the cave, It is in the crate.
|--------------------|--------------------------------|
| Red Key | Goldwood:Outset |
|--------------------|--------------------------------|
Near the Goldwood caves floyd mission entrance, Talk to magnus. Pick the
First choice to get the red key.
|--------------------|--------------------------------|
| Green Key | Sekhmet:Battle Cruiser |
|--------------------|--------------------------------|
In the circular room after the room with the super-airbornes, Shoot the
glass on the floor. Open the mechanical box under the glass to find the
Green key.
|--------------------|--------------------------------|
| Magenta Key | Eschebone:Thorax |
|--------------------|--------------------------------|
After the room with lupus' final gemini increase, Fall off the bridge
and climb up the mountain-like stairs. The top step has the Magenta Key.
|--------------------|--------------------------------|
| Blue Key | Sekhmet:Battle Cruiser |
|--------------------|--------------------------------|
In the room with the lava, Go to the door on the lava and go in. Continue
Through the path. When you get to the entrance of the other lava room,
Look left to find a mechanical box which contains the... BLUE KEY!
_______________________________________________________________________________
VELA'S KEY LOCATIONS
|--------------------|--------------------------------|
| Yellow Key | Cerulean:Dune |
|--------------------|--------------------------------|
It is in the room where the six tribals are. It is on a platform somewhere
|--------------------|--------------------------------|
| Red Key | Sekhmet:Battle Cruiser |
|--------------------|--------------------------------|
In the room after killing the three baracade drones, Talk to fishface.
Pick the first choice to get the red Key.
|--------------------|--------------------------------|
| Green Key | Sekhmet:Battle Cruiser |
|--------------------|--------------------------------|
In the circular room after the room with the super-airbornes, Shoot the
glass on the floor. Open the mechanical box under the glass to find the
Green key.
|--------------------|--------------------------------|
| Magenta Key | Eschebone:Thorax |
|--------------------|--------------------------------|
After the room with lupus' final gemini increase, Fall off the bridge
and climb up the mountain-like stairs. The top step has the Magenta Key.
|--------------------|--------------------------------|
| Blue Key | Eschebone:Thorax |
|--------------------|--------------------------------|
In the room where lupus' final gemini increase, Go underwater and into
the entrance underwater. Now go left at the split. When you surface,
You will find a mechanical chest which contains the... BLUE KEY!
_______________________________________________________________________________
LUPUS' KEY LOCATIONS
|--------------------|--------------------------------|
| Yellow Key | Spawnship:Troop carrier |
|--------------------|--------------------------------|
In the area where the two sniper drones are standing on doorways, Go through
those doorways to go into an area which has a mechanical box, Beside it is
the yellow key.
|--------------------|--------------------------------|
| Red Key | Spawnship:Troop carrier |
|--------------------|--------------------------------|
In the bottom-right room, Behind the weevil.
|--------------------|--------------------------------|
| Green Key | Sekhmet:Battle Cruiser |
|--------------------|--------------------------------|
In the circular room after the room with the super-airbornes, Shoot the
glass on the floor. Open the mechanical box under the glass to find the
Green key.
|--------------------|--------------------------------|
| Magenta Key | Eschebone:Thorax |
|--------------------|--------------------------------|
After the room with lupus' final gemini increase, Fall off the bridge
and climb up the mountain-like stairs. The top step has the Magenta Key.
Sadly, Lupus cannot get the blue key
_______________________________________________________________________________
SECTION 10: WEAPONS
[WEPNS]
_______________________________________________________________________________
This is the section where all the weapons are listed. There will be three
things.
1. Capacity limits
2. Location of the weapon
3. What it does
4. Pros and cons
+ Is a pro
- Is a con
Afterwards, you will know how to use a weapon well.
_______________________________________________________________________________
PISTOL
Capacity limits: Starting capacity - 100
Increases by - 100
Location: You start out with this weapon
What it does: It shoots out small lasers that do little damage. Its clip is
Only good for one drone.
Pros and cons
+ Very accurate
- Does little damage
- Backup Bullets are very weak
_______________________________________________________________________________
MACHINE GUN
Capacity limits: Starting capacity - 100
Increases by - 050
Location for juno: GOLDWOOD:OUTSET (The area with all the explosive barrels)
At the room that needs a red key. There is a mechanical box
Which has the Machine gun.
Location for vela: SEKHMET:BATTLE CRUISER
From the landing pad, Go to the left entrance. When the
Life force door beside the entrance of this room opens,
Go in that room to find a mechanical box which has the
Machine gun.
Location for lupus: SPAWNSHIP:TROOP CARRIER
From the landing pad, Go to the door in front of you.
Those two mechanical chests are in front of you in this
Room, Open the right one to get the Machine gun.
What it does: It shoots out small lasers very quickly and it is good for an
Ambush of drones.
Pros and cons
+ Useful in a large group of drones
+ Best laser-type weapon
- Very inaccurate
- Wastes ammo easily
_______________________________________________________________________________
PLASMA SHOTGUN
Capacity limits: Starting capacity - 010
Increases by - 010
Location for juno: SS ANUBIS:HOLD
From the landing pad, Go right then you will see some crates
To your right at the end of the path. Climb them to go to
The top ledge, continue through that path. When you see the
mechanical box, Open it to find this piece of crap.
Location for vela: SEKHMET:BATTLE CRUISER
In the room where fishface is, The room after the one that
you must kill three barricade drones in a narrow hall. In
The room where fishface is, The mechanical box has the
piece of crap.
Location for lupus: SPAWNSHIP:TROOP CARRIER
From the landing pad, Go to the door in front of you.
Those two mechanical chests are in front of you in this
Room, Open the left one to get this piece of crap.
What it does: If you don't charge it, The shots are very weak. If you do
Charge it, It is very strong but it takes long to charge.
I really loathe this weapon.
Pros and cons
+ Very good when it is fully charged
- Weak if you don't charge at all
- Takes too long to charge
- They made this weapon so it is used for last resort
_______________________________________________________________________________
TRI-ROCKET LAUNCHER
Capacity limits: Starting capacity - 005
Increases by - 005
Location for juno: TAWFRET:BOG
From the landing pad, Go through the door. Now cross the
Swamp to the other door. In this place, There is king
Jeff, Talk to him. Pick the first choice to get this
Awesome weapon.
Location for vela: CERULEAN:DUNE
When you collect the three gold bars, Go to the life force
Door which leads to fishface. Talk to him then pick the
First choice to get this Awesome weapon.
Location for lupus: RITH ESSA:BLUFF
After exiting bluff, Look left in the next area to find a
Mechanical box, Open it to find this Awesome weapon.
What it does: Fire this at a large group and you see a giant explosion with a
lot of blood. This is more powerful but not the most accurate.
Pros and cons
+ The best weapon against a large group
+ The best weapon against bosses and tough drones
- When you lock on then shoot, it doesn't follow them
_______________________________________________________________________________
HOMING MISSILES
Capacity limits: Starting capacity - 005
Increases by - 005
Location for juno: WALKWAY:PEAK
When you get to the other side of the walkway, Kill all the
Drones to open the life force door. Go through the life
force door. Now the mechanical box there contains these
Accurate powershots.
Location for vela: CERULEAN:DUUNE
At the area with the airbornes flying in random patterns,
Go to the door with nothing around it, Not even a symbol.
When you are in that room, The mechanical chest there
contains these Accurate powershots.
Location for lupus: RITH ESSA:BLUFF
Go to where the gemini capacity increase is, Go through
The door to find a room with a mechanical box, open it
To find these Accurate powershots.
What it does: Fire this at a tough drone from a distance for an easy,
Accurate kill. This is more accurate but not the most powerful.
Pros and cons
+ The best weapon against a drone from a distance
+ The best weapon against bosses
- Its really accurate but not as powerful as the tri-rockets
_______________________________________________________________________________
SNIPER RIFLE
Capacity limits: Starting capacity - 010
Increases by - 010
Location for juno: TAWFRET:BRIDGE
When you get to the area where the drone is surrendering and
The tribal is crying, Open the mechanical box to find the
Weapon.
Location for vela: ICHOR:MILITARY BASE
In the area with the big bridge that leads into tunnels, Go
To the right doorway. Take the first left to find two
Mechanical boxes, Open the left one for the Weapon.
Location for lupus: SPAWNSHIP:TROOP CARRIER
In the area where the two sniper drones are on doorways,
Go through the doorway. In this room, Open the mechanical
Box to find this Weapon.
What it does: If you are sniping drones, This is the best weapon. Zoom in,
Shoot when they are stationary for a big blood splatter.
Pros and cons
+ Its bullets are very powerful making sniping easy
+ Its zoom goes wide making sniping easy
- Using it when a drone is in front of you while you have max zoom on
_______________________________________________________________________________
SHOCKER
Capacity limits: Starting capacity - 030
Increases by - 030
Location for juno: SPAWNSHIP:TROOP CARRIER
In the lava area near the bridge, On the lava is a dome like
Building on the lava, Go in it. In this room, you will find
a mechanical chest which has the shocker.
Location for vela: SPAWNSHIP:TROOP CARRIER
It is in the area with the diamond geezer where it is only
accessible by vela, In the mechanical chest has the shocker.
Location for lupus: GOLDWOOD:RIM
In the area where there are platforms and there is water
When you fall, Kill the drones to open the life force
Door, Go through the door. In this room from the entrance,
Look left to find a mechanical chest which has the shocker.
What it does: It is like a taser, Use it on a drone and they are vulnerable.
Shoot him while the electricity is tazing the drone.
Pros and cons
+ It makes a good weapon to make enemies vulnerable
- Its power is very weak, it was meant to stun enemies
_______________________________________________________________________________
FLAME-THROWER
Capacity limits: Starting capacity - 030
Increases by - 030
Location: SPACESTATION:ABADONED WRECK
In the landing area, Go to the top part of the outter-space station.
On the east side, You will find a mechanical box, That will give
You the flamethrower.
What it does: This thing is a piece of crap if you are very far away from
Drones. If you manage to shoot them, They will run in flames
Before they die. If they touch you while burning, They will
Hurt you.
Pros and cons
+ They die after one flame touches the Drones
- It only works when you are stalking the drone
- When the drones are running around on fire, You get hurt when they touch you
_______________________________________________________________________________
GRENADES
Capacity limits: Starting capacity - 010
Increases by - 010
Location for juno: TAWFRET:BOG
In the area were king jeff was, From the entrance, The
Front-left crypt that is boarded with wood, Destroy it
Then go in. You will see a mechanical box which has the
Grenades.
Location for vela: SEKHMET:BATTLE CRUISER
From the landing pad, Look behind to find a mechanical
box which has the Grenades.
Location for lupus: ESCHEBONE:APPROACH
Before going through the creatures mouth, Fall off to
Your right from the entrance. You will see two platforms
Which one has the mechanical chest. Which has the Grenades
What it does: You throw it and if it lands on the ground, A time delay will
activate. If it contacts on a drone, it explodes right away.
Pros and cons
+ Explodes if it goes contact on a drone
- Bad to use against a lone drone.
_______________________________________________________________________________
CLUSTER BOMBS
Capacity limits: Starting capacity - 001
Increases by - 001
Location for juno: SS ANUBIS:HOLD
When you are at the area after the area with the big gap,
Go to the top of the area. Break the glass, Go through the
Short tunnel. Now you will be in the second floor of the
Gap area, Go to the other side from where you entered and
Go to the right side to see a doorway, Go in. Go through the
Narrow tunnel. At the end, You will see a mechanical box
Which have the cluster bombs.
Location for vela: ICHOR:MILITARY BASE
When you are at the area with the three giant pieces of
Glass, Shoot one of the three. From entering the broken
Glass entrance, Go right to go in a secret room. At the
Corner is a mechanical box which contains the cluster
bombs.
Location for lupus: RITH ESSA:MINE
In the area where flopsy is. Look from the mine entrance
To find a mechanical box which have the cluster bombs.
What it does: When you throw it, An explosion comes then three little bombs
Come to make the explosion bigger. Throw this at a large group
of Drones for a "CLEAN UP ON ILE 3" aftermath.
Pros and cons
+ It is useful against large groups of drones
+ It has three mini bombs to make
- Its capacity is ridiculous (I mean 001, they could of started out as 003)
_______________________________________________________________________________
TIMED MINES
Capacity limits: Starting capacity - 010
Increases by - 005
Location: WATER RUIN:LOST ISLAND
From the castle entrance (Facing the doorway like wreck), Go right
of the castle and search until you see a mechanical box that has
The timed mines.
What it does: When you press Z, it is a proximity mine. When you hold Z for
A certain amount of time, The timed mine will go on. Depending
On how long you holded it, It will explode at a certain amount
of time.
Pros and cons
+ Its proximity function is good for setting traps
+ Its timed function is good to throw at a drone. If it goes near a drone
and it is about to explode, It will make a good kill.
I CANNOT THINK OF ANY CONS ACTUALLY.
_______________________________________________________________________________
REMOTE MINES
Capacity limits: Starting capacity - 010
Increases by - 005
Location: TAWFRET:BRIDGE
In the underground sewers from the chimney entrance, Find black
bars in a duo. Destroy the right one to see a cubby which leads
To a mechanical box which has the remote mines.
What it does: When you throw it, It will not explode until you press Z again,
Useful for when drones are going to come nearby.
Pros and cons
+ It is useful for setting good traps
_______________________________________________________________________________
SHRUIKENS
Capacity limits: Starting capacity - 010
Increases by - 010
Location: GOLDWOOD:OUTSET
Near jeff's hut, Go left through the shallow lake. To find a door
That needs a yellow key, Go in that door. You will be in a caveish
area, Kill the giant purple drone then past him, Look left to find
a mechanical box which have the shruikens.
What it does: Manually aim at the target then fire for the shruiken to follow
The target until they are killed. When they stick into a
reachable place, Go to it and you can pick it up. These are
Good for shielded drones.
Pros and cons
+ Its homing function makes it a deadly weapon
+ The used shruiken is retrievable
- Not good against a large group unless it flys through every drone.
_______________________________________________________________________________
FLARES
Capacity limits: Starting capacity - 020
Increases by - N/A
Location for juno: TAWFRET:BRIDGE
Go to the building closest to the exit, Blow up the boarded
up door. Inside the building has a mechanical box with a
trap door in the middle. The mechanical box has the flares.
Location for vela: ICHOR:MILITARY BASE
Go to the right route of the big bridge in the
Second room from the entrance. Through the tunnels, Take
The first left
Location for lupus: He has to go to juno's or vela's Flare location.
What it does: When you throw it, An explosion comes then three little bombs
Come to make the explosion bigger. Throw this at a large group
of Drones for a "CLEAN UP ON ILE 3" aftermath.
Pros and cons
+ Good to go through pitch black areas with ease.
- Does not do anything to drones
_______________________________________________________________________________
FISH FOOD
Capacity limits: Starting capacity - 050
Increases by - N/A
Location: GOLDWOOD:OUTSET
To the right of jeffs hut, Look at the inside corners of the stone
Wall. When you find a secret entrance, Go through it. Now go right
To find the mechanical box. Which contains the fish food
What it does: It only feeds the fish. But they distract the cockroaches.
Pros and cons
+ They distract the cockroaches.
- It doesn't do anything good.
_______________________________________________________________________________
SECTION 11: GEMINI INCREASES
[GMNI-INCRS]
_______________________________________________________________________________
This is the section where i list all the gemini increases. If you are looking
For those, You have come to the right place.
_______________________________________________________________________________
GOLDWOOD
#1 - OUTSET
In king jeffs hut (The hut with the three yellow windows) In his hut,
You will find the gemini capacity increase on a bridge like path on top
Of the small steps
#2 - OUTSET
After exiting the caves through the waterfall, The gemini capacity
Increase is on the steps in front of you
_______________________________________________________________________________
SS ANUBIS
#1 - HOLD
When you first land here, Go on top of the crates to your left to find it
Immediatly.
#2 - HOLD
After the room with the big gap, In this room, Go on the top part of the
Room. The gemini increase is through the other side of the glass that is
There.
_______________________________________________________________________________
TAWFRET
#1 - BOG
In the swamp area, Kill all the zombie drones to open the life force door,
Go through the life force door. In the next area, Look left to find this
Increase.
#2 - CASTLE
In the area with the door that leads to the boss, Look around to find it
On a ledge somewhere.
_______________________________________________________________________________
SEKHMET
#1 - BATTLE CRUISER
In the room where vela got her machine gun, Go in front of the mechanical
Box then look behind to find it.
#2 - BATTLE CRUISER
The room after the room with the green key. Its near the entrance which
Leads to the green key room.
_______________________________________________________________________________
CERULEAN
#1 - DUNE
In the room where you talk to fishface
#2 - DUNE
In the room where you get the homing missiles.
_______________________________________________________________________________
ICHOR
#1 - MILITARY BASE
In the room where TRIBALS 1-2 are, Go on top of the big steps where the
Cyborg drone is. On the top step, there is the gemini increase
#2 - MILITARY BASE
In the room with the giant things pushing you down, Go down the ramp on
The bottom floor to find it at the bottom of the ramp.
_______________________________________________________________________________
SPAWNSHIP
#1 - TROOP CARRIER
In the beginning room where the two mechanical boxes are, Its in the left
of the room.
#2 - TROOP CARRIER
In the beginning of the lava room, Go left from the entrance to find
Stairs that go into the lava, The bottom step has the gemini increase.
_______________________________________________________________________________
RITH ESSA
#1 - BLUFF
Go up the path where you ascend. When you see a waterfall when you are
near the top of the path, Go through it to find a platform which has
The gemini increase
#2 - MINE
It is on top of flopsy's house.
_______________________________________________________________________________
ESCHEBONE
#1 - APPROACH
In the area where the bridge collapses, Look on the bottom-right platform
To find it.
#2 - THORAX
In the area with the big pillar on the water, It is on top of the pillar.
_______________________________________________________________________________
SECTION 12: RACING GAMES
[RCNG]
_______________________________________________________________________________
These are the extras in the game and i will tell you all about the racing
games.
_______________________________________________________________________________
MIZAR'S RACE
3-DIMENSIONAL
Location: At mizar's palace, In the area with the big pyramid with a door for
each character, Go to the wall which has a little cubby on the ground
and on the middle. Now follow the path to a small pyramid. Go inside it. Go
to that fuel pad on the floor and charge the jetpack. Go up the tall platform.
There is a drone pad, Press A to change into a drone. Now go to the other Door
which is available now. In this room, Go down the platform. You will be in a
racing area, Your vehicle is the Middle-top left parking. When you get
your car, Enter one of the tunnels there to begin the race.
Explanation: It is a 3D race in mizar's palace. You have to make it first.
The blue tokens give you an extra boost
The green tokens give you an oil slick
The red tokens give you a bomb
You have to use your control stick to guide your racer.
_______________________________________________________________________________
JEFF AND BARRY I
2-DIMENSIONAL
Location: In the big bug fun club, Go to that door to the right and you will
See arcade systems, pick the left one to do this race.
Explanation: It is a 2D race in an arcade system.
The token system are the same. But the control stick is diffrent
You go left by putting the control stick left
If you are going straight on a right path, You must put the
Control stick right. Here is a diagram
ASCII Diagram
| |
| | This goes up and you have to push up to go that direction
_____
_____ This goes right and you have to push right to go that direction
_______________________________________________________________________________
JEFF AND BARRY II
2-DIMENSIONAL
Location: The same as Jeff and barry I but pick the right arcade system this
Time
REQUIRED: JEFF AND BARRY II ARCADE CHIP
Explanation: It is just like jeff and barry one but the course is diffrent.
_______________________________________________________________________________
GREENWOOD VILLAGE
3-DIMENSION
Location: Multiplayer only
REQUIRED: GET less than 30 seconds on the JEFF AND BARRY I RACE
GET less than 40 seconds on the JEFF AND BARRY II RACE
Explanation: It is like the mizar race in 3D. i havent actually unlocked this
Course, i only heard about it but i have played Greenwood village
From Diddy kong racing.
_______________________________________________________________________________
SECTION 13: FAQ
[F-A-Q]
_______________________________________________________________________________
This is the section where people ask questions. To ask a question, Just e-mail
me at
[email protected]
No questions yet.
_______________________________________________________________________________
SECTION 14: LEGAL INFO
[LGAL-NFO]
_______________________________________________________________________________
YOU MUST READ THE RULES BEFORE DOING ANYTHING TO MY FAQ
1. You are allowed to take it for personal use.
2. These are the guides that have my FAQ, if you want it on your site, you
Must leave it the way it is and will give you permission to post it.
www.gamefaqs.com
www.neoseeker.com
3. You can copy stuff of my FAQ to yours BUT PROVIDE CREDIT WHERE IT IS DUE.
Dont copy my FAQ and put it into your own words. That is PLAGARISM which
Is very ILLEGAL
4. If you think i copyed something off your FAQ, Just explain it to me and
I will try to fix the problem
_______________________________________________________________________________
SECTION 15: E-MAILING CONDITIONS
[E-MAILCN]
_______________________________________________________________________________
If you want to e-mail me, My email is
[email protected] but i will
only accept these type of mail
APPROVED
Questions
Praises
Mistakes (Ask nicely)
Extras (Not the totem poles because i will do that on my update)
DISAPPROVED
Spam (Dont even think about it)
Hate mail (Keep your thoughts to yourself if you hate this FAQ)
_______________________________________________________________________________
SECTION 16: CREDITS
[CRDTS]
_______________________________________________________________________________
If i put others peoples work or ideas in this FAQ, i give credit to them. Its
the right thing to do so far, i have.
Marshmallow - Learned the Fuel pad hovering technique from his FAQ, Thanks
Marshmallow
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CLOSING
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This is the end of the FAQ.
This was an awesome game and i hope it is remembered by alot of people
Jet force gemini walkthrough
Done by PDFreak5-000
[email protected]
RATING: 10/10
Copyright: 2008-2013, Peter Conistan