Hybrid Heaven FAQ/Walkthrough
Version 1.0
Copyright 2006 Nick Rosati

Contents

1. Controls
2. Fighting
3. Menu
4. Walkthrough
5. Characters
6. Items
7. Enemies
8. Disclaimer
9. Thanks
1o. Version History

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1. Controls
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Out of Battle:
A - Jump, talk, fire defuser
B - Toggle map
Left-C - Hold to rotate camera around Johnny
Up-C - Switch vertical camera angle
Right-C - Hold to move camera
Down-C - Hold to go into first-person view
R - Hold to bring out defuser
L - Nada
Start - Bring up menu
Z - Nada
Control Stick - Move, aim defuser
D-Pad - Nada

In Battle:
A - Attack
B - Switch stance
Left-C - Nada
Up-C - Nada
Right-C - Nada
Down-C - Nada
R - Grapple
L - Nada
Start - Pause
Z - Hold to run
Control Stick - Move
D-Pad - Nada

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2. Fighting
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For all your fighting questions I suggest you look at the Combat Guide by
Lich85.

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3. Menu
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By pressing start while not in battle you can bring up the menu. There are four
sub-categories in the menu. They are: Tech List, Status, Item and Options.
Selecting Item will take you to your refresh items. Press R to go to your
weapon items. Press R again to go to your key items. Status will show you all
of your statistics such as Level, HP, and Stamina. Tech List will show you all
of the techniques that you have acquired and how many times you have used them.
* Options will allow you to change things like your battle stance and defuser
controls.

*The count will reach a cap until you use other similar moves.

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4. Walkthrough
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Area 1-1

After watching the incredible opening sequence, you finally take control of
your character. There are 3 hover probes in your view, one to each side of
you and one up ahead in the distance. Take out your defuser and take care of
them and go through the door. Go up to the man in the orange jumpsuit and press
A to talk to him. He will inform you about the security system and give you a
code key. Proceed down the ladder you'll notice that you cannot enter the door
to your left. Go through the door in front of you. You will be on another long
catwalk like the one you started on. This time there are 2 Hover probes and
2 radar probes. Defuse them and go through the door. Open the chest to reveal a
Life Charger S. Go up to the console and your code key will be renewed. Make
your way back to the door that you couldn't go through earlier. Proceed though
here and mind the radar Probes. Talk to the woman to learn about the sensors.
Get on the elevator. What a lovely scenic ride. Get off the elevator and walk
through the door. Enter the door in front of you to find a room with lot of
boxes. There is a chest in this room with a Life Charger S. Grab it and get
out. Circle around to the other door while defusing radar probes. Proceed
through this room and climb down the ladder. Now climb onto the box, defuse the
radar probe and climb up. Destroy the glowing box with 5 shots and then the
blue panel with 3 shots. This will eliminate the energy field blocking your
path. Jump down and enter the cylindrical tube with the picture of a man on it.
This is a save station, it will restore your health and you can save your
progress. The save slot will show you what area you are in, what level you are
at and how long you've been playing. Exit the save station and go through the
door to the left. You will now be in a large room with 3 doors. The door to the
left is red, that means you cannot enter it. Red means stop. Go through the
door straight ahead and retrieve another Life Charger S from the chest. Exit
and enter the door on your new left. The panel controlling the energy field is
behind the large box. Take it out and move on. When you step onto the large
blue field it will scan you and the machine in front of you will open. Watch as
you walk up to it an initiate it. It's trying to tell you something but it is
doing so in a language unknown to you. It goes from green text, to yellow, to
red. Now there are flashing lights and sirens. This cannot be good. Turn around
and exit. You can now go through the door that was once red straight ahead.
When you attempt to do so another orange jumpsuit man will run up to you and
call you Mr. Diaz. He tells you that the bioweapons have been released and then
comes to the grand realization that it was you who did that. We then get a shot
of his back from a distance and can hear something approaching. All of a sudden
we see a alien creature stab the man and kill him. The man dematerializes as
things do when they die in the Hybrid Heaven world. The alien is now looking
at you to be its next victim. Hooray, our first fight! Unfortunately it won't
last very long as this particular creature is extremely weak. Pick up whatever
it leaves behind and forge on. Make your way through the very long hallway and
go through the door. In this room you will be able to see more monsters
trapped behind some sort of barrier. The man on the far side of the room will
tell you that you are tough and should be fine, but that you should still be
careful. Exit the room and you will come upon a partition that is partly
opened. Crawl under it and get back up, avoiding the radar probes and Mines,
and go through the first door on the left. Open up the two containers to your
left for a Life Charger S and another Life Charger S. The woman in here will
tell you about using your map. Exit through the large door and you will see a
monster materialize from the yellow square on the floor. Monsters will always
come from these squares until you exhaust the square out by exiting and
reentering the room. I recommend fighting the monsters that come from these
squares multiple times in order to learn new moves and increase your stats.
When you finish off the monster pick up whatever it leaves behind and through
the other green door we go. Defuse the threats in this room and destroy the
lock on the door. The next room seems ominously empty. Proceed to the green
door and you will be greeted by a red monster that falls from the ceiling. Beat
it and go down the ladder. You will see red doors in front of you, a large door
to you right and chests to your left. Open the chests for a Life Charger S and
a Battle Charger S. Go through the large door for a fight with a green monster.
Take care of the monster and then destroy the yellow energy field panel in this
room. Proceed through two more doors and you will come upon another elevator.
Take this one down and enjoy the ride.

Area 1-2

When you get off the elevator you should use the save station. Enter the next
hallway and go to the left. You'll meet up with another worker who will fight
you. Dispatch him and continue on. In the next room, jump onto the large box
straight ahead, minding the mine, and defuse some radar probes before jumping
up again. Open the two chests to the right for some more Life Charger Ss.
Destroy the red panel and enter the door on your left for a fight. You'll
notice when you hit it that it will drop a Life Charger S. Pick up the items
and exit. Immediately turn right and jump up. Walk to the edge of the box and
defuse the first radar probe above you. DO NOT SHOOT THE BOX. Jump up and grab
onto the ledge to your right and shimmy over to the box you hopefully didn't
destroy. Press A to drop down and then defuse the radar probe above you. Grab
onto the ledge again and complete the journey by jumping off and entering the
door. Open the first chest for a Life Charger S and the second one for an
Offence Enhancer. Destroy the green panel and open the next two chests for a
Battle Charger S and a Life Charger S. The next room is the room that was to
your right after the save station. In this room you're going to want to get a
running start and jump to the floating boxes to your left. Get on the upper two
boxes and aim for the thing hanging from the ceiling. Get another running start
and jump. The chest here contains an Offence Raiser. Jump down and find the box
with the radar probe and open a chest for a Life Charger M. Enter the next room
and immediately run forward to avoid a nasty radar probe. Take care of them if
you want or just run by them into the next room. You'll notice something
strange in the area, stairs! From here, either go down the stairs or jump down
and open the container in the alcove for a Flame Shot. Enter the door that's on
this level and you'll see a monster running towards you. Dispatch it and enter
the door to your right. Turn left and destroy the boxes to reveal a chest.
Open it for a Stamina Charger S. There are two chests over on the right side of
the room containing a Life Charger S and a Battle Charger S. The final chest in
this room contains a Defence Raiser. Exit and go in the next door up on the
right. This contains another monster battle. Pick up all the dropped Life
Charger Ss and leave this room. Go through the large door at the end of the
hallway. Run towards the card reader and you will be attacked by a red monster.
Beat it and crawl under the thing blocking you path and open the container for
a Defence Enhancer. Renew your code key and go back to the hallway with the
stairs. Go up two flights of stairs and enter a room with a monster generator.
The monster that comes out is a green one that leaps back as you approach it.
Beat it as many times as you want and proceed through the card door.
Radar probes and mines fill this next room, so be careful. The next room
contains a...WHAT THE HELL IS THAT GLOWING THING? Well, that, my friends, is
your first boss. Approach it and you will enter a fight. Now this monster can
do some things you cannot. First off, it can step and then grab you, so watch
out for that. Secondly, it can swipe at you with its arm to knock you down.
Take care of it and enter the large door that you didn't come through >_>. You
will see a man holding a large sword behind you and he will knock you out. You
regain consciousness and you are being held by two men in suits and are being
chided by some fat guy. He talks about you trying to ruin some invasion. He
continues on and mentions something about the Master and substituting the
President. The guy that knocked you out tells you that you are a liaison
between them and the ones overground and that you'll pay dearly for shooting a
comrade. Fat man Jones over there calls the other man Hunter and asks him about
the plans. Hunter reveals that you killed an analogue of a Secret Service agent
slated for substitution. Blah blah blah we'll rule the earth blah blah blah.
Hunter calls fatty Jerry and tells him to deal with you any way he sees fit,
but he can't kill you. Looks like they plan on "adjusting" you. Jerry tells you
he gets turned on by thinking about going above ground. Seems as though Jerry
spends a lot of time by himself if you know what I mean. Jerry tells one of the
suits to put you in a pod and take you to Floor 10. You escape the suit's
clutches but Jerry pulls a gun on you. The suit tells Jerry he can't use the
gun underground. They take you away and put you in a pod that fills with some
liquid and you become suspended and the pod descends. The suit informs Jerry
that your pod stopped at Floor 21 for no reason. How fortuitous! Jerry says
that Floor 21 is Dr. Bross' research floor. Jerry orders the suit to tell Bross
to capture you. Seems like Bross as a thing for research.

Area 2-1

Someone tells you to go because the Hybrids are going to kill you. Cutscene
over and we come across your new best friend, a save station. The next room
leads to a conversation with Dr. Bross. He introduces you to his pet monster,
a giant dinosaur looking thing. He tells you the experiment is that you run or
you die. When the convo is over run to your right and keep running until you
see an offshoot to the right. Go through the door to find a monster generator.
Finish it and go right to find a room with two chests containing a Ring Eraser
and a Life Charger M. Backtrack and you'll generate another monster. Taking the
only other available door will lead to a long hallway filled with radar
probes. Find your way through and enter the next room for a fight with a giant
..pig. Exit this room and start running right. The monster will appear and
start to chase you. Keep running until you see a small alcove on the right.
Jump up on the ledge. You will most likely get hit by the monster but it won't
take off that much damage. Enter the next room and look left for another fight.
Go through the small door and the small door in the next room to reemerge in
the large ring room where you will be greeted by the monster. Run along the
right wall onto the blue walk way where you will be protected. Follow the
walk way onto the elevator and it will take you down. Oh great, the monster can
jump. Find the small door on the far side of the room to escape. Run straight
ahead and look left for a ledge to jump up to. Jump up again and then fall down
to another level. DO NOT GO IN THE BLACK AREA. You will die. Circle the room
for two chests with a Life Charger S and Life Charger M. Go through the small
door to find...oh sweet mother of mercy, a save station.

Area 2-2

The next room contains a surprise fight with another creature. In this room
also you can fight the creature multiple times. The next hallway contains mines
and then some radar probes around the bend. Fall down in the next room to
another battle. Two doors later we return to the ring room. Run to the left and
you will notice a barrier on the wall. You must shoot it to reveal the door to
the next area. Beware, the monster will be chasing you. Step on the platform
in the next room and walk forward. The platform will start retracting, taking
you across. Be careful not to fall down. SUPRISE! The giant monster is waiting
for you. Run across the small bridge and the bridge will collapse. After you
shake off the fall go left and left around the caged area. The first door you
come across contains a creature to fight. This one's a toughie. Once you leave
this room, go left and you'll find another door. You see that big pillar in
the corner? Well walk towards it and you will see that the monster will ride
down on it. Look on your map for a very narrow path leading to a wider long
path. This is where you must go. The door is behind a small wall. Weee this
is fun. The monster will appear behind you and you must run the length of the
corridor. At the end the camera will switch to a view from the front and you
must run for the small gab in the bars. The monster will get stuck and a
portion of the wall in front of you will blow out. A voice will beckon you to
come so crawl into the hole. Here you will meet an alien. He tells you that
you're in fact not Diaz but that you are Johnny Slater, secret service. Guess
it wasn't that good of a secret. He tells you that you are in disguise and
that you are underground in Manhattan. He gives you the "we come in peace"
spiel and then you get to see his face. Awww isn't he cute? He asks you to
follow him so he can restore your body and memory. He apparently is psychic
and explains that he is a Gargatuan and he is from a far away planet. He tells
you how they travel and that there was a traitor on their last journey. You
find out that the clones were made by the Traitor and that the Gargatuans are
smarter than you. He explains all about the invasion you heard about earlier
and that you are receiving all this information telepathically. You finally
leave and more Gargatuans greet you. They start talking about you behind your
back. Not very nice. They tell you that the invasion plan consisted of
replacing the people around the President before finally replacing the
President himself. Man this is a long cutscene. They talk of how they are a
peaceful species and do not interfere with other species, except in this case.
They say something about brains being better than brawn and that they captured
the real Diaz. After much blabber they finally tell you to walk into another
strange pod thing. This removes the Diaz coating and returns you to your
normal self. BOOM! An explosion rocks the room and Jerry shows up with some
suits. They take back the real Diaz and capture the Gargatuans before blowing
up the rest of the hideout. You emerge unscathed from your pod and decide it
might be fun to jump down a chute where you have no idea it leads to.

Area 3-1

Run forward and save. Run into the large circular room and go left for two
chests containing a Poison Restorer and a Life Charger M. Circle around the
right side for two chests containing a Poison Restorer and a Life Charger M.
Exit this room and go down the path to the right watching out for the new
mouse mines. The next room contains a monster generator, so abuse it if you
want. Continue on and you'll come across a hallway with rooms on the side. The
first room contains a pig-like monster. The next room has a monster generator.
The middle room has a chest with an Offence Enhancer and a card reader. Renew
your code and move on to the next which has another monster. Two chests
between this room and the next contain a Speed Enhancer and a Life Charger M.
The next room contains another monster. Obviously you cannot pass through the
blue force field out side so go through the door to the narrow passage. Up the
ramps to the card door we go. This large room contains a spinning thing of
death. It will spin towards you while shooting out flames, then it will send
out missiles at you, then lasers, so I suggest running away from it and toward
the large ring room. Once in the ring room, run to the left to engage in a
fight with a suit. Once that's done, destroy the radar probe above you. If you
destroy the glowing box a chest will fall from it into the room below. So
backtracking we go! Go back to the large circular room where you got the
Poison Restorers and Life Charger Ms. The chest fell on the ominous looking box
to the right. After all that open the chest to get a Battle Charger L. Head
back to the room with the spinning thing of death and take the other door in
this room. Look left for a ladder leading upstairs. Walk towards it and a red
monster will descend upon you. Take it down and take the ladder up.

Area 3-2

Across the way is a save station. Save. The passage on the right leads to four
rooms. Let's start with the far right room. This room contains a ridiculously
weak monster. The far left room contains a stronger monster, but not stronger
by much. The near right room has a piggy monster. Finally, the near left room
has 4 chests containing 2 Life Charger Ms, a Poison Restorer, an Offence
Drainer, and a card reader. Renew your code and go down the ladder. Use your
new code to enter the card door. This room is filled with mouse mines. Circle
around to find a room containing two chests with a Life Charger M and a Stamina
Booster. Continue circling around until you see a large chasm on your left.
Jump up to grab on to that grey wire looking thing and shimmy across. Drop down
and turn around to find a chest with a Stamina Charger M. If you get a running
start you can jump to the chest on the box across the way. It contains a Poison
Restorer. Jump down and run through the radar probes to find two chests
with a Ring Eraser and a Life Charger M. Destroying the radar probes will
yield 3 Life Charger Ss and a Life Charger M. Turn right for two containers
with a Hurricane Shot and an Ice Shot. Make your way across and enter the next
room. You can check the pods on the left to see who the Hybrids plan to clone.
Presidential Aide Joseph Ross, Press Secretary Gloria Anderson, Secretary of
Defense Nick Moore, CIA Director Don Miller, and Special Presidential Aide
Leonard Powell. The room on the right contains a card reader and a special pod
reserved for Patrick Weller, United States President. Go through the card door
for another fight. The next room has an elevator. Approach it and Johnny will
try to use it. The door opens with a stranger accompanied by a suit. The
stranger calls your name. He apparently think you were dead. He figures out
that it was your clone that died and he invites you into the elevator. Johnny
gets all fidgety as the stranger talks about your survival and the Gargatuans.
He reveals himself to be the clone of your superior, Kevin. When the elevator
reaches its destination the suit grabs a hold of you. Kevin tells you that he
was successful in substituting the President. Kevin leaves the room which
means it's time for you and the suit to dance. Exit this room to find a save
station.

Area 3-3

This room also contains two chests with a Poison Restorer and a Life Charger M.
One of the radar probes will drop a Poison Restorer when destroyed. In the next
room, climb on the ledge to the left and jump up. The chest here contains a
Poison Restorer. Climb up on another ledge and make your way around the
corners. There are many radar probes in this area. Destroying the middle one in
the second set will net you a Poison Restorer. The container at the top has a
Super Restorer. Destroy the glowing boxes and jump up to the next door. Here
you will see a scene of the President being sent somewhere in one of those pods
by Kevin. Once the President is sent off, Kevin runs away. Make your way
through the next hall way to get to a large room. Turn left and destroy the
radar probe for a Super Restorer. Keep going counter-clockwise and destroy the
next radar probe for a Stamina Charger L. The next radar probe you come across
will yield a Poison Restorer. Once you get around you will see a door with a
large barrier on it. There are mines and mouse mines around here so watch your
step. Go down the ramp and left for a room with a monster generator. The other
room has a card reader and two chests with a Battle Charger M and a Defence
Enhancer. Go down the ladder and you will be surprised by a monster when you
attempt to go to the next door. Follow the path and you will eventually come to
a catwalk where you see Kevin running away. He stops by a button and tell you
that your efforts are futile. They are already in the process of getting rid of
the original President. He pushes the button and the path between him and you
explodes. Looks like we gotta take the long way. The next room contains a
monster generator that brings out a creature that has the nasty little habit of
poisoning you. The next hallway leads to a card door that will bring you to a
save station.

Area 3-4

Follow the path and jump down. As you run to the door you hear a voice. You
don't know who the voice belongs to but it talks about how an invasion is won
with brains, not force. Once that is done go through two doors for a fight.
Keep on the path for two more fights. Exit this room and you'll be on the other
side of the catwalk. Through the door on this side leads to a monster generator
to spam. As you proceed you hear the voice again. You find out it belongs to
Kevin and that he thinks Johnny should give up. Up the ramps and to the right
will net you two chests with a Life Charger M and a Stamina Charger M. Go
through the door up here and you will be in a large room with a save station
across the way.

Area 3-5

Jump up on the ledge on your left and go in the first door. This door contains
a suit that you must fight and a yellow panel that you must destroy. The other
door up here has a generator that will generate a female in an orange jumpsuit.
Once that's done make your way to the back of the room by taking the path to
the right of the save station. This path is filled with mines and leads to a
card reader. Renew your code and go through the door by the save station. This
door leads to a strange looking room and someone waiting for you, Kevin. He
starts talking about Holly which means you'll now have to kill him, painfully.
Kevin runs away and you must now go on a wild goose chase to fry his eggs.
Use your map to go towards the path leading out of this room. Once you get
sufficiently far Kevin will show up again. He tells you he is going to clone
you and send the clone to Holly to make her happy. Kevin runs off again so go
through the door back here. In this room Kevin goes on an ego trip about how
Hybrids are superior to humans. You both run into the next room and prepare to
fight. Kevin sheds his Kevin body and reveals his true monstrous self. This guy
is a real pain in the ass since not only can he take a large stride while
attacking but he can also execute combos. Take care of this little problem and
go back to the previous room. Destroy the glowing cube for the Memory Card key
item. The chest here contains a Life Charger M. Taking the only door left to
take in this room eventually leads to an elevator which will take you down to
one of the Hybrid labs. The Hybrids are trying to erase the President's memory.
A Gargatuan seems to be trying to stop the process. He says it can't be
stopped unless you have the Memory Card. Good thing we picked that up at just
the right time. Johnny inserts the Memory Card and the Gargatuan stop the
erasure. They get the President out of the pod and take him back to the
Gargatuan hideaway.

Area 3-6

Turn around and talk to the Gargatuan, then go to the next room. Get the Life
Charger M out of the chest and talk to the Gargatuan. Next room. Gargatuan.
Talk. In the next room jump onto the boxes for a chest with a Speed Restorer.
Jump down and talk to the Gargatuan and then continue on. Get a Poison Restorer
and a Stamina Charger M from the chests in the next room and talk to the
Gargatuan. Use the save station here. Come out and talk to all the Gargatuans
again. When you return to the original room, a cutscene plays showing that the
President is awake. A Gargatuan requests that you return the Navigator, the
power for the ship. Johnny pictures Holly in his mind and agrees to help.

Area 3-7

When the cutscene is over, go and open all the chests again, since they have
been refilled. This will net you a Life Charger M, a Speed Restorer, a Stamina
Charger M and a Poison Restorer. Go back one room and to the right you will see
that the Gargatuan blocking the crawl space has moved, so crawl on in. Nowhere
to go but down from here, so walk on and take the slide of your life.

Area 4-1

Take the door to find a room with a save station. The next room has a generator
spitting out suits. Make your way to the large ring and go left to find
yourself in a fight with a robot. Take the door leading to the middle to find a
chest with a Life Charger M inside. Go back and continue in the clockwise
direction and take that door on the left. There is a force field in here
blocking a container and a suit running at you from your right. Beat the suit
to dispel the barrier and get a Life Charger L from the container. The next
room has another robot. Continue and the door on your left has another force
field and another suit. The container here has a Battle Charger L. Going on we
come to another robot. Take the door towards the middle to get a chest with a
Life Charger M. Following our pattern brings us to another force field but this
time with a woman in an orange jumpsuit. This container has a Life Charger L.
One last robot awaits you in the next room. Take the door towards the middle to
renew your code key. Go 180 degrees around the ring to get to the room where we
didn't take the door towards the middle. This leads to a card door. Step on the
elevator in here and go through two doors for another elevator. Kill the hover
probes to your left for 3 Life Charger Ms and 2 Stamina Charger Ss. Take the
door on the left and turn right and destroy the green panel. Go back across the
previous room and follow the hallway until you get to a room with a suit. Also
in this room is a blue panel to be destroyed. Continue on and you'll be stopped
by a force field, so grab the Life Charger Ms out of the chests and go all the
way back to the room that had the green panel. The next room has a suit and a
red panel. Destroy the panel and go all the way to where we were stopped
before. Destroy the yellow panel and continue on past the next elevator. The
next hallway contains hover probes and a super hover probe that can be defused
for 4 Stamina Charger Ss and a Life Charger L. Go back to the elevator we
passed and take it down.

Area 4-2

You'll eventually come to a room generating more suits. This ring has the same
layout as the last one; robots in the rooms on the ring and force fields on the
offshoots. Let's go clockwise again. The room leading to the middle here has a
card reader and a chest containing a Life Charger M, so grab it and renew your
key. Battle the orange jumpsuit woman in the next room and get the Ice Shot SP
out of the container. The next middle room has nothing, so ignore it. Take out
the orange jumpsuit man and grab the Hurricane Shot out of the container. The
next middle room has a card door, but we don't want to take it just yet, so go
to the next offshoot room and beat the orange jumpsuit man to free the
container and a Flame Shot SP. The following middle room has a chest with a
Life Charger M. Grab it and go back to the card door. It will lead to an
elevator and a save station. Once down the elevator go to the next room which
has mines waiting immediately for you. In the next room, go around the left
side and get on the big elevator for a boss fight with a large robot. The end
of the fight signals the end of the ride. Get out and get on the next elevator
you will eventually come to. Grab the Life Charger M waiting in the chest in
the next room and fight a third type of robot in the next room. From this room
you're going to want to take the door that was to your right when you entered.
Avoid the flamethrowers in the first part and the radar probes in the second.
You'll eventually get to a room with a robot and an orange panel. Destroy the
panel and go back the way you came and take the other door. Avoid the streams
of white steam coming out of the walls and get to the other side. Renew your
code key in the next room and use the card door at the end of this hallway.
Take the other card door in this room and it will lead to an elevator. Take it
down and you'll get to a room with a robot. Take the door that was on the left
and you'll see another white steam room. Avoid the streams and destroy the
purple panel in the next room. The containers here have a Defence Raiser and an
Offence Raiser. Go back through the steam room and take the other door. This
hallway leads to a catwalk with a mini-boss that you must take down with your
defuser. Study its attacks and avoid them accordingly. Once it shoots the blue
energy balls it would take some steps forward. This is your chance to shoot it.
Once it is down mouse mines will emerge from it. Jump on it and over it and
follow the path to another robot fight. Take the door straight across for two
chests with a Defence Enhancer and an Offence Enhancer. Go back and take the
door leading inwards and you'll come to a room with an elevator and two chests.
The chests contain two Life Charger Ms. Take the elevator down.

Area 4-3

Use the save station here and go through the door. The next hallway has a suit
running at you from the other end. Take a right in the next room and follow it
to the end where a missile launcher awaits you. The chest on the right has a
Super Restorer and the one on the left has a Speed Restorer. Turn around and
follow the path avoiding the flamethrowers and missile launchers on the other
side. Avoid the radar probes in the next room. There are hover probes waiting
on the next catwalk. Take the long offshoot towards the left. A suit will run
at you like before. The next room contains the same robot you fought on the
elevator. Take it out to dispel the force field and grab the Ion Shot SP from
the chest. Return to the catwalk and take a left. Avoid the hover probes and
the super hover probe at the end. The next room has two radar probes. The room
after that will find you in a fight with a suit. Crawl down and get on the
conveyor belt to the right of the card door. Avoid the mines here and go
through the door for a fight with a robot. Get on the next conveyor belt and go
through the door. Four hover probes await you so get a move on. Another robot
is in the next room waiting to be dispatched. Avoid the mines and radar probes
in the next room and fight the large robot in the room after. Use the door
towards the middle and destroy the green panel to your left. Exit and take the
conveyor belt. There are hover probes waiting for you so just crawl under them
and get up at the door. A robot wants you to destroy it in this room. Take the
door towards the middle, avoid the radar probes and take out the large robot in
the next room. Once you get to the large middle room, activate the green thing
in the middle. This will reverse the flow of the conveyor belts. There is also
a card reader in this room so renew your code. Destroy the red panel by the
card reader. Take the other door in here and get the Life Charger Ms from the
containers. Go right in the next room and climb the stairs. Follow the only
path you can until you get to a room with a door leading inwards that we have
not taken yet.  In here is a chest with a Life Charger L and two containers
with a Flame Shot SP and an Ion Shot. Exit and go right. Continue on and take
the card door from before. You will be on the upper level of the room where you
reversed the conveyor belts. To you right is a slide that looks like it might
be fun to take, so let's do it. Go through the rooms of nothing and you'll see
a cutscene where you can see and overhear Diaz saying your name, although Diaz
cannot see you. He's making nasty threats against you. As Diaz walks away you
see a Gargatuan laying on the ground. The Gargatuan apologizes for giving away
your name. He implores you to retrieve the Navigator and then promptly dies.
Some kickass, Johnny Slater is a badass music plays and the cutscene takes you
into the next room.

Area 5-1

Use the save station here. Take the elevator and grab the chests for two Battle
Charger Ms and then jump down the hole. Open these chests for two Life Charger
Ms. Take care of the radar probes and jump down the hole at the top of the
ramp. Take care of these radar probes and go through the door. Go across the
long winding path and take the ladder down in the next room. Eventually you
will get to a large ring room. Each of the offshoot rooms contains a fight that
you must fight. After you defeat each monster, the pillar in the back will
rotate. Activate the sensor on the pillar to dispel on of the colored barriers.
Once all 4 barriers are gone take the elevator they were blocking. Repeat the
same process in this ring room except there are only 2 barriers. When they are
deactivated, activate the sensors that were behind the barriers. This will
unlock the previously inaccessible rooms here. The chests in these rooms will
get you an Ice Shot SP, two Life Charger Ms and a Flame Shot SP. Now take the
elevator.

Area 5-2

Rinse. Lather. Repeat. The newly unlocked rooms have chests giving you an Ion
Shot, two Life Charger Ms and a Hurricane Shot SP. There is a save station in
this ring room, so use it. Take the elevator and grab the chests in the next
room before going down. You will get a Life Charger X and a Life Charger L.
Slide down and go counter-clockwise to find a door inside the ring. You will
now have to fight 4 "elemental" monsters; an ice monster, a fire monster, a
poison monster and a hurricane monster. Once they are all taken care of head
for the door you used to come in here and the shield around the core will
come down. When you approach the spinning thing it disappears and the Navigator
appears. He asks you to take him to the ship and that he is going to fuse with
you. He says that the power will become unstable once he leaves his pedestal.
The Navigator pops into you and the stand you are on takes off and takes you to
another location.

Area 6-1

Use the save station. Take out the creature in the next room and move on. Avoid
the flamethrowers in this room, crawl if you have to. The chest on the right
has a Life Charger M. Go through the door here which will lead to a fight.
Return to the flamethrower room and open the chest on the other side for a Life
Charger M. Destroy the box to get a Life Charger L. The container has a Stamina
Charger M. Crawl under the barrier for a fight. Traverse the next mine-filled
room and open chests for a Ring Eraser and 2 Life Charger Ls. A flamethrower
and hover probes are in the next room and a fight in the room after. Shoot off
the barrier on the door and grab the Offence Enhancer and Stamina Charger L out
of the chests. Take the door straight across and crawl to avoid the missiles
and go under the barrier. Hop on the elevator and go up. You will see a chest
to your right on a ledge. Be wary, there is a hidden flamethrower guarding it.
Grab the Flame Shot SP and Ion Shot. At the end on the left are more chests. A
Poison Shot and Hurricane Shot await you. Renew your code key and go through
the door. Approach the monster crouching on the floor to awaken it. Head all
the way back to the card door we skipped earlier. The super hover probe is a
trap, there are hover probes hiding behind the boxes. In the next room a
monster will fall from the ceiling to fight you.

Area 6-2

The next room has hover probes galore, but it also has chests with an Offence
Drainer, a Battle Charger L, a Life Charger L and a Defence Enhancer. Take the
door into the small room and destroy the blue panel above you and use the save
station. Go through the next couple of doors for a fight. Run past the hover
probes here and go through the door. Run all the way to the left and defuse the
missile launcher. Pick up the Life Charger M it leaves behind and open the
chests for an Ice Shot SP and a Hurricane Shot. Take the far door and run past
the missile launchers for a fight in the next room. There is another creature
in the next room.

Area 6-3

Use the save station in the next room. Across from the save station are chests
containing an Offence Drainer and a Defence Drainer. On the other side of the
room is a chest with a Life Charger L. Destroy the missile launcher in the next
room for a Life Charger L and take the elevator. Go in the room to your right
and grab the Life Charger L out of the chest. On the other side of the room,
destroy the purple panel and open the chests for a Battle Charger M and a
Stamina Booster. Go back and take the far elevator. Use the door here and
approach the orange panel for a fight. Destroy the orange panel and return to
the previous room to take the far elevator. Destroy the green panel and take
the elevators all the way down. Destroy the yellow panel and open the chest for
a Life Charger M. Take the elevators all the way back up and open the chest for
a Life Charger L. Take the door to the next room where you will encounter a
monster.

Area 6-4

Go right along the catwalk in the next room for a fight. Return and go all the
way to the other side. This room has a card reader for you to renew your code
key with and a save station. Return to the elevators and take it one floor down
and go in the room to the right for the card door. Take out the hover probe for
a Life Charger M and destroy the red panel. Make your way through the hallway
and enter the next room for a fight. The next room also has a fight. And the
room after THAT has a fight, boy this is getting old.

Area 6-5

Use the save station here and grab the Life Charger M and Life Charger L out of
the chests. Prepare for a fight in the next room. And another one in the next
room. In the next room, take the door on your left for a card reader. If you
get close to the edge you can see the large monster that chased you before and
the arm of what looks to be its red brother. Leave this room and run straight
across for another fight. Enter the card door past the missile launcher and you
will see a scene with Dr. Bross and a suit. The suit turns around and alerts
Bross to your presence. Bross talks to you a bit before Jerry shows up in
hologram form. He tell Bross to capture you because you took the Navigator.
Bross asks you where you hid the Navigator and then you start to glow. He
realizes that the Navigator is inside you. Jerry chimes in and starts yelling
at Bross. But Bross isn't interested in listening to Jerry, he's more
concerned with his research. Bross tells the suit to cut off Jerry and tells
he suit to stall for time. Bross runs away and you must fight the suit. Once
that's done take the elevator in the next room and save.

Area 6-6

Grab the Life Charger L and Life Charger X out of the chests. Go across the
catwalk and you'll meet up with Bross. He closes the door behind you and opens
a trapdoor beneath you. He opens a large door in the arena and the large
monsters will come out to greet you. The red one can apparently shoot fireballs
>_<. The trick here is to have the red one shoot at you and the have the grey
one run into the pillars of fire. Once the grey one goes down you'll have to
find the doors on one of the walls. You must lure the red monster into running
into the doors until they break and it falls to its death. Be careful because
if you fall down with the monster it's game over. When the red one dies Bross
appears and questions his experiment and runs away. Follow him to fight him.
This might be the first fight you ever lose, Bross is a tough one. When done,
exit and continue on. Follow the only path you can and you will be brought back
to the Gargatuan hideout.

Area 6-7

Use the save station here. Open the chests for a Battle Charger M and a Super
Restorer. The chest in the next room also has a Super Restorer. Two rooms later
you'll find a chest with a Life Charger L. Entering the final room will bring
you to a cutscene. You find a woman waking up and she apparently knows who you
are. She introduces herself as Anna Moody. She tells you she was abducted and
that if she moves there will be an explosion. Johnny gets closer and Anna pulls
out a taser. A TASER!? Damn, why does it always have to be a woman? Anna shoots
you and Diaz shows up. Diaz steps on you and wants to hurt you. Anna doesn't
feel comfortable with killing Johnny. Diaz and Anna talk about how even though
they are Hybrids they still have feelings and emotions. You arrive at the clone
storage shelter and regain consciousness. Diaz makes a big speech about how
he's going to kill you. He pulls out a gun that he says is more powerful than
the Flame Shot SP and will disintegrate you in a second. There is a big
dramatic scene of Diaz pointing the gun at you but the shelter stars breaking
up. Something falls from the ceiling propelling you backwards and creating a
wall of flame between you and Diaz. Diaz reaffirms his intent to end your life
and you leave.

Area 7-1

Use the save station here. Go clockwise and use the door. Evade the missiles
and destroy the missile launcher. Destroy the blue panel and return to the
outer room. Go down the ramp and enter the door on the left for a fight. Go
back and around to the other door. Take out the radar probes and grab the Life
Charger Ls out of the chests. Climb down the ladder and prepare for a fight.
Follow the path and take out the radar probes because they each drop a Life
Charger L. If you sneak around the fire you can enter a room with a monster
generator. There is a radar probe behind the fire in the next room that will
drop a Battle Charger X. Go around the left side of the fire to get it. Return
to the catwalk and jump onto the catwalk above the broken part. Walk across and
jump down at the end. The next room has a monster generator. Go up the ramp in
the next room. At the top is a missile launcher waiting for you. Take it out.
Grab the Defence Enhancer and Super Restorer from the chests. Go up and around
the catwalk and use the save station.

Area 7-2

Go and get in the first room on the raised level. You will fight a robot. When
it's destroyed walk over and activate the sensor. Go in the other room and
activate this sensor. Exit and go straight across through the newly opened area
and go down for a fight. Get the Hurricane Shot SP and the Ice Shot SP out of
the containers in the next room and renew your code key. Return and go all the
way up the ramp and up the ladder. Go through the card door and deactivate the
barrier. The first two rooms on the left contain nothing, but there is a card
reader and a chest with a Super Restorer in between the middle two rooms. The
third does, however, have a monster waiting for you. Exit and go around the
fire for two chests with two Poison Restorers. Go back into the side rooms and
go through them all and through the card door like we did way earlier. Another
spinny thing of death is waiting here to kill you, so avoid it and go shoot the
barrier off the door. A monster will fall down to fight you as you approach the
ladder.  Go up the ladder.

Area 7-3

Use the save station across the hall. The near left room has a card reader and
two chests with a Poison Restorer and a Speed Restorer on one side and a Life
Charger L and Life Charger X in chests on the other side. The near right room
has a fight. The far left room has a fight. The far right room has a fight. Go
back all the way down the ladder and use the card door. Go to the other side of
the room in the middle and enter it. Jump down and open the chest for a Battle
Charger M. Go across avoiding the jet of fire that shoot at you. Many hover
probes in the next room will attack you. Take them out and shoot off the
barrier on the door. Go in here to renew your code key. Exit and unfortunately
the hover probes have returned. Go through the card door and you will see a
suit using an intercom trying to call Hunter. He sees you and thinks he can
beat you, so set him straight. Take the door and go into the elevator. Go
through some nothing rooms and up a ladder.

Area 8-1

Use the save station and go through the door. Go all the way to the right for
a cutscene with Anna looking sexy in her new outfit. She tells you that this
is where all Hybrids begin. After a long speech she goes where you cannot
follow. Take the other door and go up the ramp for a fight. Up the next ramp
for another fight. Open the chests on the next ramp for a Poison Restorer and a
Stamina Charger M. Fight the monster that drops down in the next room. Jump on
the box in the corner and jump up while avoiding the bomb probes. Destroy the
red panel in the next room and the barrier on the door. Activate the sensor in
the next room and return to the room where you had your last fight.

Area 8-2

Continue on and jump across the gap and up the ramp into the next room for a
fight. The next ramp has an Offence Enhancer and a Stamina Charger M in chests.
Next room. Fight. Up the ramp and look up and right for your next foe. Go into
the side room for another fight. The containers here have two Life Charger Ls.
Go back and on the elevator in the next room. Turn around and go through the
door. Take out the hover probes and go across. You can destroy the things below
for a lot of good items. Open the chests for a Life Charger M and a Poison
Restorer. Jump up and through the door. There are monster generators in each of
these pits. If you time your jump down right you can get an advantage on your
foe. The chests after the first pit have a Poison Restorer and a Super
Restorer. On the sides before the second pit, a Speed Restorer and a Life
Charger M. After the second pit, a Life Charger M. On the side before the third
pit, a Battle Charger M. On the side before the fourth pit, a Life Charger M.
There is a save station after the fourth pit.

Area 8-3

Across from the save station is a chest with a Battle Charger L. Jump up and go
through the door for a fight. This guy is a mini-boss. He can step and grab you
for an arm bar that will attack you 3 times. Be careful with this guy. Go
through the next door and you will hear a siren going off and someone yelling
in disbelief. It's Anna. She's talking to Jerry about the Master sacrificing
them. Jerry tells her to stop thinking like that. Eventually Anna realizes that
she couldn't hate Johnny before, but now she envies you because you are an
original. Jerry tells her that there be no distinction like that when the
Hybrids take over. They only now notice that you're listening in. Anna doesn't
want to fight anymore. Jerry leaves and Anna expresses her feeling that all
Hybrids are just counterfeit humans. Hunter comes on the hologram and calls her
a failure. He turns to you and tells you that you're too late, the invasion has
already begun. He turns back to Anna and she lets Hunter know that she realized
that the shelter isn't collapsing because of Johnny taking the Navigator, but
because the ship is being used to break through the surface. Hunter tells her
that she is delusional and now she must die. Hunter disappears and you two run
to avoid the destruction. You easily pass Anna as the explosions gain on you.
An explosion rocks the area and you are left hanging on a ledge, Anna nowhere
to be seen.

Area 9-1

Use the save station and grab the Life Charger Xs out of the containers. The
next room has a suit waiting for you, and you cannot go back once you defeat
him. Use the door to get on an elevator and arrive at a cutscene. Jerry is
trying to contact Hunter. Jerry questions why he isn't on the starship going to
the surface. Hunter tells him that he needs to get the Navigator back from
Johnny. After all that is done, approach the door and everything behind you
will explode and disintegrate. Follow the path towards another fight. Take the
next elevator down and to another fight. Defuse the super hover probes in the
next room and grab the Battle Charger X and Life Charger X out of the chests.
The next room has a fight for you. Use the door off to the side here and take
the elevator up. Take out the hover probes and follow the path for a fight.
Take the elevator up and a cutscene will play showing the destruction of
everything you just passed. When that's over a suit will run at you and fight
you.

Area 9-2

Use the save station here and go up the path into the side room. Beat the
monster to dispel the force field and use the card reader. The containers here
have two Life Charger Xs. Exit and use the card door. Do the same thing here;
take the side room for a fight, use the card reader, get the Defence Enhancer
and Ion Shot SP from the containers. Exit, take card door, up the path, side
door, fight, card reader, Life Charger X and Battle Charger X in containers.
Take the card door and go up the path to a room with lots of goodies. A Life
Charger X, Offence Enhancer, Battle Charger X, Speed Enhancer and Ion Shot SP
are yours for the taking. I suggest going back and saving now since it will be
your last opportunity. Go through the door and Jerry will greet you. After a
lengthy diatribe you finally get to kick Jerry's ass. When you beat him the
shelter will continue to be destroyed and some voice calls you up. Watch the
elevator trip up and you will arrive to see Hunter guarding the captured
President and some Gargatuans. The President yells at you to save the world and
then he disappears. A floating Gargatuan shows up in his place. So this is the
Traitor. He says that he's going to take the Navigator from you and then
capture you to make an army of Johnny clones. He tells Hunter to take care of
you and Hunter agrees happily. Once he's done the Traitor will show up again
and wonder how you defeated Hunter. He blasts you with some energy and sends
you flying against the wall. The President shows up and gives a running tackle
to the Traitor. The Traitor blasts the President and sends him flying over a
ledge. Prepare to fight. The Traitor will just blast you from distance and if
you get too close he will swipe at you and knock you back. Once he's defeated
Johnny runs over to the ledge. WHAT!? The President managed to hold one with
one hand. Johnny pulls him up and frees the Gargatuans who promptly thank you.
The Gargatuans ask you to return the Navigator. When you do he returns power to
the ship and the Gargatuans tell you that they are leaving. Johnny leaves with
the President. There is a shot of the pathway behind you as if the something is
approaching. The door opens to reveal the Traitor. Somehow he survived. The
Traitor reveals himself as Mi'Goea, a parasitic life form who took over the
body of a Gargatuan. Mi'Goea then transforms into a large creature. After that
Mi'Goea will transform into its true self. This fight is particularly easy.
Once he's beaten he will disintegrate. The President reflects on what was just
prevented and Johnny opens the card door. You and the President take an
elevator up. WHAT'S THAT? Oh it's just Diaz. Johnny sees another elevator going
down on the other side so he decides to tackle Diaz onto it. Oh great job
Johnny. Johnny is holding on to the edge while Diaz is standing up. Diaz wants
to be a real man and fight you though and he offers to help you up. Just then
the console malfunctions and you both are sent flying. Now comes the final test
for you. When you defeat Diaz the whole place starts to blow up. You're screwed
this time. YES! The President is a real hero and comes back to save you. The
elevator takes you up and out and you both run and get hit by the explosion.
You are sent flying but are OK. A train goes by and you realize you are now
above ground. The President says it's Christmas Eve and tells you to go to the
woman you love, like somehow he knew you were supposed to meet. Stalker. He
sends you on vacation and says that he'll take care of the fake President. He
thanks you and gives you an embrace.

We pan to a shot of the skyline. Johnny hops in a cab and tells the cabbie to
take him to D.C. They show a TV report of the real President giving the fake
one a haymaker. We then see a shot of Holly standing all by her lonesome near
the Christmas tree. She then sees Johnny and he wishes her a Merry Christmas.

THE END!

After the credits you will see a screen that lists your total battles, your
total offense rate, your favorite finishing move, your clear time, and your
ranking total. Save your data.

You can rewatch the end cutscene if you load up your game clear data.

#############
5. Characters
#############

Johnny Slater - A Secret Service agent kidnapped by the Hybrids and substituted
in order to get close to the President. It is up to him to save the planet and
the human race.

Holly - Johnny's girlfriend.

Diaz - A high ranking and powerful Hybrid that was captured by the Gargatuans.

Jerry Silver - The third-in-command in the Hybrid hierarchy.

President Weller - The President of the United States who has been kidnapped
and is slated for substitution by the Hybrids.

The Navigator - The Gargatuan that controls the ship and its power supply. He
has been stolen by the Hybrids.

Alex Hunter - The Master's second-in-command.

The Traitor - The Gargatuan that turned against his race and created the
Hybrids. The Hybrids refer to him as the Master.

Mi'Goea - The parasitic alien life form that took over the Traitor's body.

Dr. Gary Bross - The psychotic scientist of the Hybrids. He is obsessed with
his experiments.

Kevin Young- Johnny's superior with the Secret Service. He has been cloned by
the Hybrids.

Anna Moody - A White House worker that was cloned by the Hybrids.

########
6. Items
########

Refresh:
Life Charger S - Restores 1/4 of max HP; minimum of 100 HP
Life Charger M - Restores 1/2 of max HP; minimum of 400 HP
Life Charger L - Restores 3/4 of max HP; minimum of 800 HP
Life Charger X - Restores all HP
Stamina Charger S - Restores 1/4 of max Stamina; minimum of 100
Stamina Charger M - Restores 1/2 of max Stamina; minimum of 200
Stamina Charger L - Restores 3/4 of max Stamina
Stamina Charger X - Restores all Stamina
Battle Charger S - Restores 1/4 of max HP and Stamina; minimum of 100 HP & 100
Stamina
Battle Charger M - Restores 1/2 of max HP and Stamina; minimum of 400 HP & 200
Stamina
Battle Charger L - Restores 3/4 of max HP and Stamina; minimum of 800 HP
Battle Charger X - Restores all HP and Stamina
Speed Restorer - Removes the Slow condition
Poison Restorer - Takes away Poison status
Super Restorer - Restores Poison and Slow status and restores some HP.
Offence Raiser - Raises your Offense stat
Defence Raiser - Raises your Defense stat
Speed Raiser - Raises your Speed stat
Ring Eraser - Allows you to escape from a battle.

Weapon:
Fire Shot - Shoots a blast of fire.
Fire Shot SP - Shoots 3 weaker blasts of fire.
Ice Shot - Shoots a blast of ice.
Ice Shot SP - Shoots 3 weaker blasts of ice.
Poison Shot - Shoots a blast of Poison; poisons the opponent.
Poison Shot SP - Shoots 3 weaker blasts of poison.
Hurricane Shot - Shoots a blast of hurricane.
Hurricane Shot SP - Shoots 3 weaker blasts of hurricane.
Ion Shot - Shoots a blast of ion.
Ion Shot SP - Shoots 3 weaker blasts of ion.
Stamina Booster -  Increases your Stamina regeneration rate.
Power Booster - Allows you to fill up your power bar even if you are taking big
steps or running.
Offence Enhancer - Enhances Strength temporarily; works best when power meter
is full
Speed Enhancer - Enhances Speed temporarily; works best when power meter is
full
Defence Enhancer - Enhances Defence temporarily; works best when power meter is
full
Offence Drainer - Weakens the opponent's offense; works best when power meter
is full.
Defence Drainer - Weakens the opponent's defense; works best when power meter
is full.
Speed Drainer - Causes the opponent to have the Slow condition.

Key:
Memory Card - The card used to restore the President's memory.
Code Key - The card you use to access card doors.
Map Viewer - The map you see.
Defuser - The gun you use to destroy things.

##########
7. Enemies
##########

Spica - A blue monster with a red face.
Pollux - A completely red scaly monster.
Naos - A grey monster with a red skirt looking thing.
Clone Man - A man in an orange jumpsuit.
Seginus - A green monster with spikes on its upper back.
Procyon - A red dinosaur looking monster.
Kitalpha - A monster that looks like a bloodstained mummy.
Gomeisa - A short grey monster with red eyes.
Mekbuda - A monster that looks like a pig.
Beid - A tall green monster with very long arms.
Clone Woman - A woman in an orange jumpsuit.
Dubhe - A brown monster with stalks coming out of its head.
Muphrid - A tall red and grey monster that looks like an upright horse.
Men In Black - A man in a tuxedo and sunglasses.
Mira - A fat red monster with an open mouth.
Kevin Young - A tall brownish monster with huge biceps.
Capella - A regular looking robot.
Muhlifain - A big robot with a gun attached to its head.
Pherkad - A robot with no head.
Alkalurops - A brownish monster with what looks like eyes all over its body.
Sargas - A yellow monster that looks like an overgrown frog.
Cebalrai - A tall blue monster with patches of white on it.
Tegmine - A tall off-white monster with a bit of a beer belly.
Antares - A large red monster with a tail and spike coming out of its back.
Rigel - A grey monster with an elongated head and no eyes.
Polaris - A large blue monster with tusks and red eyes.
Algol - A grey monster with a huge head and an invisible midsection.
Castor - A crouched over grey monster.
Fomalhaut - A purple lizard like monster.
Gacrux - A large monster that looks like an evil rhinoceros.
Canopus - A black and white scaly monster.
Cor Caroli - A large red and grey monster with a horn.
Gary Bross - A man with green hair.
Zosma - A blue monster that looks like a mutated clown.
Mebsuta - A tall grey monster with pink stripes on its back.
Jerry Silver - A short man with brown body armor on.
Alex Hunter - A tall man in blue with a bionic eye.
Master - A taller more agile Gargatuan.
Mi'Goea Phase I - A gigantic red monster with a huge shell and tail.
Mi'Goea Phase II - A short grey monster.
Diaz - A man in an orange shirt and has tattoos.

#############
8. Disclaimer
#############

This guide is copyright 2006 by Nick Rosati. The only site it is to be used on
is GameFAQs, www.gamefaqs.com. Do not use it on your site. If you have
questions about guide or want to contribute something, e-mail me at
[email protected] with Hybrid Heaven Guide in the subject.

#########
9. Thanks
#########

Thanks to NinjaFerret for telling me how to get enemy names.

Thanks to CJayC for running GameFAQs.

Thanks to you for reading this guide, hoping it serves you well.

###################
10. Version History
###################

Version 1.0 - Added the Controls, Fighting, Menu, Walkthrough, Characters,
Items, Enemies, Disclaimer and Thanks sections.

Version 1.1 - Fixed some typos. Separated Mi'Goea's phases. Added enemy
descriptions. Added Version History section.