--------------------------------------------
GoldenEye:  Enemy Rockets Cheat Walkthrough
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Written by Eric Salter
[email protected]
AOL IM name: MewsicLovr
    You can use this to talk to me if you want, either about the game,
this FAQ, or life in general.  =)

Version 2.4
Last Edited: 9/11/2001

Let me know if you have questions, or helpful tips, or anything that
might make this FAQ better, or to give me your opinion of the
walkthroughs.  Really!  I would like to make a FAQ section too, so send
in those questions!

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Table of Contents

I. Revisions history
II. Introduction
III. The Walkthroughs
    1. Dam
    2. Facility
    3. Runway
    4. Surface 1
    5. Bunker 1
    6. Silo
    7. Frigate
    8. Surface 2
    9. Bunker 2
    10. Statue
    11. Archives
    12. Streets
    13. Depot
    14. Train
    15. Jungle
    16. Control
    17. Water Caverns
    18. Cradle
    19. Aztec
    20. Egyptian
IV. Level Difficulty
V. Enemy Rockets Hall of Fame
VI. Acknowledgments
VII. Legal Hoo-Ha

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I.      Revisions history

9/11/2001: I finally got off my lazy butt and updated what a couple
people sent in.  Yet another Xenia tip by Elias Kopsiaftis, and updated
Hall of Fame.  I'm finally back at college, high internet speeds, aww
yeah.  Like anyone cares.  Good to be back.

5/9/2001: Just updated the Hall of Fame section.  =)  Remember to let
me know if you beat the game on enemy rockets!  I will immortalize you
in my FAQ.

4/26/2001: Added some general enemy rockets tips from MiBAgent,
[email protected]

10/6/2000: Added some more miscellaneous tips from Andrew Maynes,
[email protected]

9/26/2000: Added an alternate method for the Archives, sent in by "The
Bearman Boxer", [email protected].  Also added my AOL screenname.


9/4/2000: Pretty much the only thing I changed here was my email
address.  It is now [email protected]

4/13/2000: Long time since last update!  Just wanting to put the
finishing touches on this walkthrough...added another section, and
fixed yet some more errors (although they are finally dwindling!).
Probably won't see too many more updates after this.  Have fun!

3/1/2000: Ah yes, the thrill of beating the entire game on Enemy
Rockets!  Added lots of tips for various levels (different methods,
tips, etc.) courtesy of Jason Hoerner, and added an Enemy Rockets Hall
of Fame for those of you who have the honor of beating the game on
Enemy Rockets (any difficulty, but specify please).

2/28/2000: OK, so I lied.  I got another tip for beating Water Caverns
on 00 Agent, so I updated that.  Also, I am constantly finding
errors...as you may have noticed by now...but anyway.  Walkthroughs are
all done, but if anyone has any better ideas or tips for beating a
level, or a particular point in a level, send them in and I will be
glad to include them.

2/26/2000: Included a walkthrough for Jungle (woo-hoo!).  Now, there
are walkthroughs for every level!  Also added a few doo-dads here and
there.  Actually, I haven't been able to devote as much time as I would
like to GoldenEye right now, so it may be a while until the next
update.

2/21/2000: This was a bigger update than usual!  Added a walkthrough
for the Water Caverns, but only on Secret Agent, as I haven't figured
out a foolproof way to beat it on 00 Agent.  Went through and actually
spell checked the document and fixed some grammatical stuff that came
up.  Also added a note that these walkthroughs are all for 00 Agent,
except of course the Water Caverns.  Also added a little to the
Acknowledgments and Legal Stuff sections.  And of course, errors,
errors, errors...

2/19/2000: Added a walkthrough for the Control Center, and added some
more to the intro.  Fixed a few errors that I found.

2/12/2000: Added walkthrough for Frigate and some tips for Jungle...and
added a little more stuff here and there, mostly ornamental.

2/7/2000: Fixed some errors and cleaned up the format of the file a
bit.  Added table of contents.  Four walkthroughs still need to be
written.

2/6/2000: First created.  Incomplete, but mostly finished.  Hope to
have the rest done soon.  Several walkthroughs still need to be
written, and a table of contents needs to be created.

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II.     Introduction

This FAQ was written for all those out there who were wondering what
the point of the Enemy Rockets cheat is.  After all, everyone has a
rocket!  How much fun is that???

Well, I am here to tell you all that the Enemy Rockets cheat is just
another CHALLENGE!!  That's our key word!  For those of you out there
who have beaten the game 10 times over and are totally bored with the
game (how dare you???) and are looking for something new, look no
further.  The Enemy Rockets cheat will test your true GoldenEye skills
to the max.  It is the very pinnacle of
our GoldenEye quest!

---whoa.

So are you ready for the challenge??  I, Eric Salter, have put together
this FAQ to help you along your (mostly) lonely quest.  Below are
walkthroughs for ALL of the levels, ALL of them on Enemy Rockets, ALL
written for 00 Agent.  Some are very easy.  Some are hard.  And some
are damn near impossible.  Fun.

The walkthroughs may sound simple, but I can tell you right now that it
will take LOTS, and I really mean lots, of practice.  There are some
qualities in rockets that make life easier (i.e., you can dodge them if
given enough space), but mostly they are a royal pain in the ass.  You
will lose count of the number of times you die in the course of trying
to beat a level.  The explanations below have been put together after
MANY hours of trial-and-error playing.  This is not to discourage you;
it is simply to let you know that this is not an easy task.

In the walkthroughs, I will always assume that you have a reasonable
knowledge of the level and it's objectives.  I will not be telling you
word for word exactly HOW to accomplish them, because I will assume you
know what they are and how to do them.  If you don't, then you should
not be reading this FAQ.  Go finish the game, and then come back.  Only
true GoldenEye masters could ever accomplish this feat.  This is not a
walkthrough for the game itself.  Also, these walkthroughs all assume
you are on 00 Agent difficulty.  I find that starting on Agent rather
than 00 Agent makes the level seem easier than it really is (of course,
some levels, like Train and Silo, are still hard!), and so when you
switch to the harder difficulties, you're overwhelmed by how hard it
is.

BTW, I'm not responsible for people spontaneously spazzing out or
something because they read "go " one too many times.  In walkthroughs,
there's not much else to say.

General Rocket Tips

This information is from [email protected] (MiBAgent)

My tips are not 100% foolproof but they help a hell of a lot more than
nothing and they do help.

1. Duck when you need to because in levels like train you dodge some
rockets if you duck right after someone fires a rocket it won't hit you
most likely.  If you practice a lot in open areas you can get used to
smaller areas.

2. Learn how to lean.  If your at a corner lean.  If you see a rocket
coming at you then you can run back.  It helps if you do this a lot.
You will use this probably the most and without it you will be nowhere.

3. Be silent.  When your going in crowded areas this is crucial if you
have a silenced weapon.

4. Be loud.  Okay you're probably thinking MiBagent is an idiot.  But
it works.  If you have a bunch of people crowded together sometimes one
person shoots the guy in front of them and they kill themselves.  Also
you can set up an ambush run behind a corner wait for them to come then
kill them.

5. Go as slow as possible!  In most missions, except for timed missions
where you have to do the opposite, you don't have a limit.  Use this to
your advantage.  Be patient and you'll make it through.

6. Use rifles with zoom capabilities.  If you got 'em use them.  Pick
off the guys.

7. Use machine capable rifles.  Blow away boxes in some levels for
soviets and others.  Rapid fire will help.

8. Use the rockets.  When ever there is a group use rocket launchers.
You pretty much have unlimited ammo when you use this.

9. Use head shots.  Self explanatory.


And without further ado, the walkthroughs!!

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III.    The Walkthroughs

1. Dam

OK, this is one of the hardest levels to write a walkthrough for,
mainly because the guys in the sewer are so unpredictable!  I've only
beaten it once!  All I can give you are some tips:

* Save your PP7 ammo.  Use it only for destroying the alarms, or wait
to destroy them after defeating everyone in the level.  Try to get as
many headshots as possible.  The first guy in the level can be defeated
with the slapper.  Blow up the boxes in the main area before the two
security doors to get sniper rifle ammo (you'll need it!) and a KF7.

* When you are still in the tunnel, at the beginning, take aim with the
rocket launcher at the bunker at the faaaaar end of the area to take
out the two guys in the bunker.  Sidestep any rockets that come flying
back to greet you.  Sometimes, they will accidentally kill themselves.
This will save all sorts of problems.

* Use your rocket wherever possible before the sewer, but use it
sparingly in the sewer.

* I find it easiest to enter the sewers via the 2nd tower, that way,
when you get to the sewer, there is a guy to your immediate left that
you can snipe with your PP7 or slapper easily.  Continue to your left
to stay on track.  Watch out for the guys behind the boxes, they are
kind of hard to kill.

* In the sewer, DO NOT RUSH THROUGH THIS PART!!!  You are not under a
time constraint so be patient.  Inch forward until you can barely see a
person, then blast him with the sniper rifle.  If he fires, more than
likely it will kill you because you have nowhere to run.  If guys come
running, get them in your sights and blast the hell out of them, don't
worry about headshots, you don't have time for them.

* Retreat if things look bad, like, if 3 or 4 guys are all lining up to
shoot you.  Sometimes they will run after you, sometimes not.  Wait a
while and blast any that come, then inch forward again.

* The last room is pretty easy, just fire a rocket at the end of the
wall, and when they come to investigate, some will get killed.  Shut
the door immediately, and wait until they come to open it, then blast
the door to kill some more.  If they don't come, then duck down, open
the door, and blast the ankles of the guys with the soviet.  There is
usually one last guy who won't come until you enter the room; he is
behind the computer you take the data from.  He isn't a problem as long
as you are aware of him.

* In this level, patience is a virtue!


2. Facility

This is another tricky level, but as long as you just take on one or
two guys at a time, it isn't that hard.  The beginning is tough.

Kill the guard in the first stall before you drop down from the vent.
Take out a mine, and detonate it on the other side of the room to kill
the rest of the guys.  (You can kill them with your PP7, but it's just
easier this way).  Take all their guns, then get out and follow the top
walkway to the double doors.  Wait for the guard to come through, then
blast him.  Go through the doors, and look down above the railing, and
there will be a guard in the corner.  Take him out.  Go down the stairs
and through the double doors next to the now-deceased guard.  Wait for
another guy to come from the left, and take him out.  Then take out the
guard with the security card who has his back to you.  Take the back
way down the hall to the lab.  Open the door to the lab (you know it
when you see it, there's test tubes and such like in there), and open
the door on your left, and kill the two guys there--quickly.

Now comes the crucial part.  You are looking down the hall from the
lab, towards the bathrooms.  Take out your launcher, walk forward, and
open the first door on your left.  This is another lab with two guys in
it.  Fire ONE rocket at the guy at the far end of the room, and then
RUN back to the recess on your right (relative to your position coming
back from that room you fired the rocket in).  Once there, wait a few
seconds, then fire at the pillar in the middle of the room opposite
you.  Everyone else should die.  Don't wait too long, or else the guys
will come and fire at you and you won't have time to react, and you
have nowhere to run.

What you just did was kill the three guys who are guarding the computer
that activates the door, in the minimum amount of fuss.  Now, blow up
all the boxes you can find to get the ammo, activate the computer, and
head off into the next room.

Kill the two guys to your left with the PP7, then get out your
launcher.  Open the next door (remember, it opens quickly) and fire
only one rocket straight down the middle of the hall.  Try to aim at
the point between the three guys!  Sometimes, all of them will be
killed, sometimes not, but in any case, don't wait around to see what
happens.  Duck back into the room and kill any that come with your
Soviet.  That includes the three or four guys who magically appear at
the noise.  Once everyone is dead, check the two rooms for Dr. Doak
(it's just easier to do this while you're here).

Here's the next tricky part.  Open the two doors, and wait with baited
breath (and your PP7) for the wandering guard to appear.  Kill him.
Then, take a RIGHT and kill the guard waiting around the corner.  Now,
for some reason, two or three guys should home in on you, but they are
easily disposed of with the Soviet or PP7.  Don't worry about noise.
Check the middle room for guys, and then activate the door leading to
the lab area.  Kill any guys you see on your way.  Also, a guard almost
always comes up behind you in this part and tries to kill you.  I don't
know where he comes from, but be ready for him.  Kill the two guys
behind the stack of boxes (Use your PP7, the last thing you need is a
swarm of guys).  Go up the stairs and kill the guard standing there,
and the guard standing around the next corner.  Peek around the corner
down the hall to the labs, and you should see a guard or two wandering
around.  Blast them with your Soviet.  Try to grab the attention of the
two guys in the dark corner at the end of the hall.  Kill them.  Look
around for Dr. Doak again.  If he isn't here, he is in the room where
you have to activate the security door on the right.  Go all the way
back there and talk to him.  You don't need to kill any of the guys in
here unless they happen to see you.  Now, go toward the bottling room.
Kill the two guys with their backs to you, then use the decoder.  Talk
to Trevelyan, plant your mines, detonate, and leave.  Done.  Remember
that you only have four mines, so be sure that at least one blows up
four tanks.


3. Runway

The runway has a lot of luck involved.  The problem isn't getting
killed, it's the fact that so many times the airplane gets blown up!
Try to accomplish everything as quickly as possible, and don't go for
the tank.  Instead, use the rockets that you pick up from the guy near
your start point, the two guys guarding the airplane key, and the
wandering guard.  Once you get the rockets, run along the left side of
the runway and plant a timed mine on the first gun on your left.  Then,
take out your rockets and as quickly as you can, fire one rocket at
each of the remaining two gun emplacements (they're kinda far away, but
if you're reasonably accurate the explosion will take them out), and
one at the heavy-duty gun whatchamacallit.  Now run for the airplane,
and try not to get between a guy and the airplane, because the guy will
invariably miss you and hit the plane.  Good luck!

Jason Hoerner ([email protected]) also provided these tips for the
level:

There is a trick on the Runway to eliminate the risk of the plane
getting blown up.  If you run forward and activate all the enemies with
rocket launchers and then run back and hide around the corner, you can
fairly easily kill them all if you are a good shot.  Then you can
finish the level normally.


4. Surface 1

This is an easy level.  Just run/strafe a lot, and don't waste time
killing guards.  Accomplish your objectives quickly and get out.


5. Bunker 1

This is a mini stealth-mission.  Use your PP7 unless told otherwise.
Ammo is not a problem, so don't worry about how many headshots you're
getting.

Open the door, and kill the two guards with as many bullets as it
takes.  Focus on the guard in front of you first, then take out the
other one before he trips the alarm (if that happens, restart).  Take
the rockets.  Go back through the airshaft, and take out the security
camera by that big blue thing (what is that, anyway?).  Open the
sliding doors, look to your right, and take out the guard standing
there with a single shot.  Another guard will come running, take him
out too.  Wait a while and another wandering guard will show up, say
cheese!

Now, step out into the hall and look right.  There is a guard just
standing there at the far end of the hall, at the bottom of the steps.
He will see you and start to fire.  Back away!  Wait for him to come
running, then let him have it.  Head to your left, look around the
corner, and take out the security camera.  Then run into the corridor
and you will see a guard.  His shot is easily sidestepped, or you can
preempt his attack altogether with a couple well-placed shots.  One or
both of his buddies will come running; take them out as well.  Now, go
back down the hall to the stairs; instead of going down them, take a
right.  There is a guard at the end of the hall here, kill him quickly,
then take out the security camera.  Follow the corridor around the bend
and down the stairs to find another guard.  You know what to do.

Go to the room with the computer you need to download the data from.
Open the first set of doors but not the second.  Look through the glass
and pick any guy, then kill him with one shot to the head through the
glass.  Step out into the corridor and shut the door.  Guys will come
running, kill them quickly.  They should only come one or two at a
time.  Just sidestep a lot and fire rapidly and they should get
disposed of.  Check the room to make sure no guys are left, then take
out your launcher and go towards the main room.

At the bottom of the steps, look to your left.  There will be a guard
with double launchers in the corner closest to you.  Kill him quickly
with the rocket!  If you have time, also fire a rocket at the glass
doors at the opposite end of the room, this should take out both guys
over there, but don't do this if a million rockets suddenly start
flying towards you.  Get back up the stairs and keep aim at the
entryway to the room.  As soon as a guy shows up, blow him into the
great big penthouse in the sky.  Do this for a while until the place is
quiet.

One or two guys don't get involved in this carnage.  One is in the
opposite room with the last security camera.  Take him and the security
camera with the PP7.  Find and kill any remaining guards as well.  Now,
to save problems later, go towards the long flight of stairs you would
go to exit the level.  As soon as you hear a rocket fire, back away!
Sometimes, the blast will kill both the guys up there.  If not,  wait a
few seconds with your launcher, then blast a rocket as far up the
stairs as you can aim without hitting the ceiling.  This will surely
take them out.  Now, go back and get the key, take your picture, yadda
yadda yadda, and get Boris to activate the computer.  Use the
datathief, and run like hell to the exit.  Have your launcher out.  As
soon as you burst into the main room, hopefully the black guys should
still be in the hall, just about to open the glass doors.  Fire a
couple rockets at the door, and stand off to the side, a little ways
away.  Most of them should die, but some may survive.  Sidestep any
rockets fired.  Fire one more rocket at their feet, and run through
when it's safe.  Exit level.  Done.

Tip sent by Andrew Maynes:
Once you've killed the two guys in the room ahead and checked for
guards, go out into the hall, KNEEL, and look down the hall towards the
control room.  Stay where you are, or at least stay well back of the
stairs.  The guard down the stairs will eventually see you and shoot.
Unfortunately for him, his rockets don't travel through the floor to
hit you like his bullets can, and the rocket will blow up on the
stairs.  Even without kneeling he'll hit the stairs most of the time,
and eventually get too close and blow himself up.  The fun thing is
sometimes a comrade will come running and blow himself up too.

6. Silo

This is another extremely tricky level because of the cramped
corridors, and the scientists always seem to get killed!

Start off by killing the first guy with a PP7 shot to the head.  The
other guy on the top of the stairs usually kills himself by hitting the
top of the stairs with a rocket and then running into it, but even if
he does miss it, it is easily sidestepped.  Now armed with a rocket
launcher, creep around the corner until you can barely see the guy on
the other side of the hall. Fire once at the wall OPPOSITE the wall
that borders the fuel room, otherwise, a scientist is in extreme risk
of getting killed.  This should kill both guys in the hall, and
depending on how fast you were, it might kill a third, too.  If not,
another guy will come out the door.  Kill him with your slapper or PP7.

Enter the fuel room and kill the only guard in there with your slapper.
Pick up the keycard, control circuitry, and plant a plastique, then get
out your rockets again.  *Note*: make sure the scientists have left
before you open the door to the next part of the Silo!  When you open
the door, a guard will be either moving toward or away from you, and
there will be another guard at the end of the hall.  Fire a rocket at
the wall at the end of the hall, this will surely kill one guard, and
hopefully both of them, but do not wait around to see what happened.
Retreat back into the fuel room and wait with your PP7 for him to come
running.  Sometimes, a stray rocket blast from them will enter the fuel
room; this is why to make sure that the scientists have left, otherwise
they could be killed.

Another way of getting rid of the guys beyond the fuel room here was
sent in by Jason Hoerner.  What you want to do is to fire a rocket up
near the ceiling a little bit to the right of the door (from the bottom
of the stairs).  If you aim too far left, you will kill the scientist
that had the keycard (oh well, he had no business being there!) and if
you aim too far right, you can accidentally blow up the Plastique you
placed on the fuel tank (instant death!).  With practice you will know
the correct spot to aim at.  Often the rocket will kill both enemies,
but if it doesn't, I just fire another rocket at the same spot. That
way you do not need to wait for the scientists to leave.

That done, it is now safe to enter the hall.  Take a right and cut down
the guard beyond the next door with your slapper (This is the room with
the shuttle).  Then, take aim at the door leading to the next hall and
fire a rocket at it.  When the blast clears and you hear the door begin
to open, fire another one.  When that clears, it should now be
reasonably safe to enter.  There will be a couple guys at the top of
the stairs, with lots of flammable barrels next to them!  Fire a rocket
at them and kick back and watch the fireworks!  Wait a while until the
dust clears, then use the same tactic you used in the beginning; fire a
rocket at the opposite wall of the hall to kill most if not all of the
guys.  Beware, there is a third guy farther back that usually survives
this blast.  Just be aware of him, and he won't pose a threat.

The next room is tricky.  Have your PP7 out.  Open the door, and
quickly shoot the guard you can see in the head.  Then, his buddy will
come running from the right.  Cut him down.  Sometimes, there will be
an extra wandering guard in here as well; shoot him as well.  Again,
get the keycard, circuitry, and plant your plastique, and scare the
scientists into running.

Keep out your PP7.  Open the door, and stand a little off to the right
of the door.  Inch around until you can see a guy, then kill him.
There is another guy at the end of the hall who will not run towards
you.  Make a mad dash towards him, strafing to avoid rockets, and blast
away with your PP7.  Now, there is a guard off to your right that you
can easily kill without even seeing him with a rocket blast to the
wall.  To your left is another guy.  Use the same tactic.  Take a LEFT,
and open the door to where you can see the shuttle; there is a guard
here who may cause you trouble if you don't kill him.  He has his back
to you, so use your slapper.  Turn around, and head to the other end of
the hall.  Get your launcher out.  As soon as you open the door, back
away and fire a rocket.  Usually, both guys will be killed in this
room, but not without them firing a rocket at you.  Retreat down the
hall back towards the fuel room to avoid getting hit.  When everything
settles down, go back.  Open the second door, and again back away
immediately while firing.  Many guys are in this room, but most will be
killed by your initial blast and them running into their own shots.
Make use of the doors; open and shut them as necessary to set traps for
guards.  When it is clear, it is now safe to go again.

Head up the stairs, and peek around the corner.  If you made a big
enough ruckus, there will be no one here, but otherwise there will be
about three guys.  Again, fire at the opposite wall and they should
die.  Get out your PP7, and open the door to the third fuel room.
There is a wandering guard in here; kill him quickly.  Grab the DAT,
circuitry, keycard, and plant your plastique.  Get rid of the
scientists.

Use the same tactics again for the next hall.  Once everyone is gone,
take a left to get the body armor in the shuttle area.  Then, head down
the hall and open the door.  Quickly fire a rocket at the single guard
at the end of the walkway, and then open the next door and back away,
firing another rocket quickly.  Many of the guys are now hiding behind
boxes in this room, so it's doubly tough, but most of the time if you
retreat and shut the door they will end up killing themselves.  If not,
get your PP7 out and run/strafe between the boxes, shooting madly
(WARNING: this won't work if there's more than about two guards, too
much firepower).  Everyone in this hall should now be dead.  Open the
door to the satellite room, and kill the one or two guards in there.
Shoo away the scientists, take your picture of the satellite, and
plant your last plastique.

Now, take a deep breath, we're gonna take on Ouromov!  Stand far to the
right of the door and open it.  Inch around and fire away at the first
guard with the PP7. Now, get back and wait for the 2-3 guards to come.
You know what to do.  Now, run into the room and run towards Ouromov.
He will fire one rocket directly at you.  Sidestep it, and as soon as
you get close enough (about 3/4 of the way down the hall) he will run
away.  Ignore him.  Fire a rocket at the end of the hall and all the
guys who are flanking the corridor should be killed.  Just to be sure,
peek around both sides before proceeding.  Head to your left (where
Ouromov ran) and open the door to the shuttle room.  Kill anyone you
see with your PP7, but if there are too many retreat quickly and fire
off a rocket at the wall next to the door.  Now, take out your
launcher, open the next door, and fire off one shot as quick as you can
at the floor between the two guys, then retreat.  If anyone follows,
use your PP7.  Now, the level is reasonably clear.  Run a mad dash
toward the elevator.  If you run fast enough, there are enough twists
and corners to where guys will not be able to hit you.
Congratulations, you've just beaten the Silo!

Tip sent by Andrew Maynes:
In Silo, when you're on the catwalk right before the room with the
crates along the hall (which is right before the Goldeneye satellite
room) if you look up and behind you above the door you just came
through you'll see another catwalk and, through the door, a guard.
Obviously, because of the limitations of the game any guards not in
your direct line of sight cannot fire, allowing you to blast away with
impunity (I love that word, impunity).  Not only will you dispatch that
poor slob but others near him will feel nice and toasty as well.  The
best part is that any stragglers who missed the blast are quite
vulnerable as they run along the catwalk.  Be careful when they reach
the other room (Ourumov's) because if you blow away anyone in there
others will come after you.  Look for other guards on other catwalks
earlier on in the level (the missile launch rooms) who can also succumb
to a helpless fiery death.


7. Frigate

The thing that makes the Frigate so friggin' hard is that you only
start out with 20 bullets.  Count 'em.  The other thing is you have to
rescue hostages, and you obviously can't use your launcher.  So you
have to be a very good shot, or you aren't going to have enough bullets
to make it to the end.  The only thing good about the hostage bit is
you don't have to shoot to kill; instead, you can simply just shoot the
guy once, anywhere, and he will come after you.  Of course, it's easier
to use a headshot; then he's just out of the picture.

One other thing: unless it's said otherwise, use your slapper!  You
have next to zero bullets to spare, and using rockets will get you
killed in a hurry when the guys home in on you.  So just get in their
face and slap away!

Start off by heading up the ramp and taking a right.  Go up the stairs
and through the door at the top.  There will be a guy at the far end of
this hall, and he may or may not shoot at you...if he does, then just
sidestep it and slap him.  At the end of this hall, there is a door to
your right.  Get out your silenced Deutche, and open the door.  Quickly
aim at the guy's head and shoot, then drop back, switching back your
slapper.  Kill his buddy when he comes running.  Now, turn sideways so
your left side is facing the door and you are looking down the hall
that you just came from.  Get out your Deutche again.  Sidestep into
the room and take aim at the guy in the next room who's holding the guy
hostage.  This is tricky because he's standing almost right behind him.
Just shoot a few times in his general direction, but if you're good, it
is possible to nail him with a headshot.  Another guy will come running
from that room, take him out with the slapper again.

Go into that room and take a left.  There is an open doorway directly
in front of you.  Go through it, then get back quickly.  Two guys will
fire; one will miss the doorway entirely, and the other will hit it,
killing one when they come running.  Finish off the remaining guy when
he comes.

Head into the hallway again and go right.  Run down the stairs and kill
the guard down there as best you can.  Go around the corner and fire a
rocket at the wall next to the guy standing there, then get back up the
stairs.  Aim at the bottom and kill anyone who comes running (avoid
rockets as necessary).  When things quiet down, go down again, and then
go right and straight.  Fire a rocket at the bottom of the stairs in
front of you and at the guy at the top of the walkway.  This should
bring more guys from downstairs, finish them off.  Go into the room
with all the boxes (backtrack a little).  If there is still a guard
there, kill him with your slapper, and then blow up all the boxes with
your rockets to get lots of ammo!  All right!  From now on, as long as
you don't waste it, ammo shouldn't be a huge deal.

Go all the way back up the stairs and take a right through the door to
get outside.  Go up the stairs to the door of the bridge room.  Get out
your Deutche.  Open the door and kill the guard with the hostage, then
get back.  The guards here have an odd way of getting to you...they go
all the way around the frigate and sneak up behind you.  Knowing that,
go in and take the first door on your right.  Kill the guard who has
his back to you (with your slapper, of course), then keep going and
kill the next guard (all right, double rockets!).  Go back into the
bridge and wait for the two or three guys to show up, and kill them.
Defuse bomb.  Now, go back again through the door to where the guy with
the double rockets was.  Go through the door in front of him and take a
left.  Kill the guard there, then turn around and head to the other end
of the hall.  Go through the door and take a right when you can.  Go to
the end of the hall and open the door.  Plant the bug on the 'copter.
Open the garage door (I guess that's what it is) and open the door in
there to see three guys with their backs to you.  Kill them one by one
with your slapper.

It's pretty easy from here.  From now on, use your Deutche.  Make your
way to the engine room, and make sure you save the two hostages on the
way.  Once in the engine room, disable all the stationary guards in
here with headshots from the upper walkway.  This includes the guy
holding the hostage.  Defuse the bomb.  Leave.

Tip sent by Andrew Maynes:
Go up to the main deck from the boat and go to the stairs on the far
side.  Stand at the bottom of the stairs that lead to the stern and
face the door.  A guard you can't even see will fire a rocket and kill
the guy behind the door, and another guy that comes running.  And if
he's really stupid he'll kill himself.  More twisted goodness.


8. Surface 2

Yet another easy level.  Use the same tactics as the first surface.
This is even easier, because almost no one has a rocket.


9. Bunker 2

In this walkthrough, I will expect you to be proficient at the use of
throwing knives.  If you are not, go check out Ian Rogers' walkthrough
in GameFAQ's, under the section "How to use a Throwing Knife", and
learn how.  You will need it.

Get out of your cell and kill the guard, then use your watch magnet
over the sewer drain thing and get the throwing knives.  Get them out
and exit the cell area, then head to your left.  *Note: Remember to
always have your throwing knives cocked and ready to throw, otherwise a
guard may fire before you can throw them!*  Wait for a guard to come,
then kill him.  Now, run up the stairs and take a right.  If there
happen to be any guards here, kill them as fast as you can and shut the
door.  Have your knives ready, and look through the glass.  About 6 or
7 guards will eventually wander through this door, usually one at a
time.  Just as they are about to open the door, open it for them and
kill them with one or two knife throws, then pick up your knives and
get back, shutting the door behind you.  Repeat this for a while until
no more guys come.  This takes some practice.

Now, open the door and step in full view of the hall, looking right as
you do so.  There will be a guard standing by the camera at the far
end.  When he sees you, drop back and wait.  Kill him when he comes
running.  Now, turn around and fire a rocket at the door with the two
guys in the room (make sure you're far away).  Both will be killed.
Enter and pick up the staff list.

Now, head back into the hall and fire a rocket at the security camera
at the far end.  Another guy will come running; drop back and kill him
with the knives when he foolishly shows himself.  Now, open the door to
the room with the big blue thing (whatever it is) and fire a rocket at
the wall underneath the camera, it should be destroyed.  An alternative
method of doing this is to fire at the wall from the outside, its blast
radius should be sufficient to take out the camera (you will hear a
slightly louder explosion if it does).

Head into the room with the computers (where the mainframe was in the
1st Bunker).  Look into the room, and before you open the door, take
aim at the computer next to the guy standing on the other side of the
room with your rocket.  Open the door, fire quickly, and then drop
back.  If it kills him (and 95% of the time it will), great.  Go in,
use a rocket to blast the camera, and pick up the key.  If not, well,
you need to work on your aim.  Wait until he comes running, then use
your knives.

Now, head all the way back to where the room with the safe is (by the
cells).  Get your knives ready, take aim at the guy in the middle of
the room, open the door, fire quickly, then drop back around the corner
and kill the guys that come.  (There are two, assuming you managed to
kill the guard when you opened the door).  Find and pick up the safe
key, then go in and get your double silenced PP7's (yay!!), with very
little ammo (doh!!), and the Dossier.

Head to the room with the CCTV tape (take the long way, the way that
you've already cleared out.)  Kill the only guard in there with the
knives (or PP7's, if that is your preference, but make it a headshot),
and pick up the tape.  Now, get out your launcher, open the door to the
vent shaft, and fire a rocket quickly in the general direction of the
camera in there (it will be a little ways above your head, on the
opposite side, coming from the room with the CCTV tape).  It will be
destroyed.  Head out the way you came and take a right.

Things get scary now.  Fire a rocket at the bottom of the stairs.  Both
guards flanking the stairway will be killed.  It will also call the
attention of a few guards.  Wait at the top of the stairs until they
come, then fire another rocket at the base of the stairs and
immediately drop back.  If any more guards come, fire a rocket at the
end of the hall and sidestep any rockets.  Repeat as necessary.  This
should dispatch all of the problem guards.  Head down the stairs, and
before you ever see the camera to your left (or more appropriately,
before it ever sees you), fire a rocket at the wall just next to it and
it will be history.  CHECK FOR GUARDS!!  Several times at this point a
guard snuck up behind me and blew me away.  He usually came from the
stairs that you just came down from.  I have no idea where he comes
from before that, but make sure to check behind you at this point.  If
you see him, blast him with the rocket.

Facing away from the stairs, take a right and head to the end of the
hall, then take a left.  Open the first set of doors, and peek through
the glass of the second set and take aim at the first guard you can see
on your right with the PP7's.  He has the casualty list.  Shoot once
through the glass, at his head, and get back!!  Get your launcher.  As
soon as the door opens, fire!  Now, shut the first set of doors, and
wait for more guys to come.  Don't wait for them to open the door, but
when you see them head through the first door, fire and they will be
killed.  Get out your PP7's now.  Make sure no one else is coming, and
enter the room.  Look left, and strafe to your right.  This room has
four recesses (I think, I'm writing this from memory) on the left side;
what you are doing now is flushing out all the guards in them.  There
will usually be one guard in the second recess, two in the third, and
only one in the last one.  Just rapidly fire your guns at them and they
won't have time to react (plus, no one will hear, so they will wait for
you!!).  Once everyone's dead, find the casualty list and head towards
the main room.  Don't fret, we're almost done, and we're past the hard
parts!

Go down the stairs and peek around the corner into the main room.
Shoot at any guards at the far end of the room, and this should call
the attention of some guards.  Fall back to the top of the stairs, and
aim at the entryway.  Blast away when you see them come running.
Repeat a few times until no one else comes.  Now, fire a rocket at the
guard at the far end of the room, in the little recess with the last
security camera.  He will die.  Blast the camera from this distance as
well.  Get your PP7's out (it's safer), run into the room, and take aim
through the railing at the guys standing in the room at the top of the
stairs.  Try to kill both of them, but one is all right.  Wait for him
to come running and kill him.

Everyone in the level that poses a threat is now dead.  (There are two
guards in the back alleys where the three drone guns are, but there is
no reason for you to go back there, and the guards will never hear
anything that goes on in the main part of the level.  Go there only if
you are a hotshot who absolutely needs to kill everyone in the level.)

Go get Natalya and exit.


10. Statue

Very easy.  Don't worry about the guards running around.  Just run to
Valentin, then run to the Statue (don't forget the armor), and the rest
of the level has normal guys.  They shouldn't be a problem, anyway.


11. Archives

Again, very tricky because of cramped conditions, and because there are
a lot of wandering guards.

This method utilizes a very strict time schedule.  This is to catch
wandering guards when they are facing away from you or to surprise them
when they open doors.  Another thing, always use your slapper until
told otherwise!  If you don't, everyone will zero in on you and you
will have no hope of surviving.

You start off in the interrogation room.  Quickly kill both guards,
then pick up the gun and ammo, but do NOT use it!  Exit the room and
take a right.  Kill the guard before he can get a shot off.  Run up the
stairs and take a left.  If you did it right, you should now be walking
right behind a guard toting double rocket launchers.  As soon as he
reaches the intersection and starts to turn, slap him ONCE in the
intersection and get back.  Guys flanking this intersection will fire,
killing all three of them.  Go forward to the door directly in front of
you.  Another wandering guard will open it, so kill him. Now, retreat
back the way you came and take a left.  In the last room on your right,
there is another guard; kill him.  Now, again backtrack and go down the
hall to the other end where there is a door.  Behind this door are
three guys who may cause trouble later.  Open the door, wait until the
guard immediately in front of you aims, and then shut the door and
retreat.  Everyone will die.  Enter and pick up all the guns.

Head downstairs like you were going back to the interrogation room.  At
the end of the hall, go through the right door and surprise the guy
behind the boxes to your immediate right.  Then head back the way you
came.

Head back (again!) towards the main part of the archives where you
killed the lone guard in the last room in that hallway.  Wait a few
seconds, then open the door, and immediately kill the guard on your
left before he can react.  Now, somewhere in here there is a wandering
guard.  If you did all of the above as fast as possible, and then
waited a little bit before opening the door, he will have his back to
you and will be walking away, towards the double doors to your left.
This takes precise timing, but you'll get used to it.  Kill him.  Now,
run down to the lower level and kill the guy wandering around down
there when his back is to you.  Finally, there is a guard behind the
bookcases back on the first level, straight ahead from when you first
entered this room.  Now, take out your rocket launchers and make sure
you have the max quota loaded.  Open the first double doors on your
left; the ones you would go through if you were trying to get the cheat
for this level.  Take aim at the far end of the wall, there is a guy
stationed there, but you can't see him right now.  Fire, then
immediately retreat back to where you killed the final guy behind the
bookcases.  Fire a rocket at the double doors on the extreme right side
of the room, and fire another rocket at the double doors on the left
(these should be open because you opened them).  Now, when you hear
another door opening, aim down below and fire at the table as soon as
the guard there gets close.  Both guards down there should be killed,
if not, use another rocket.

This kills almost everyone in that room that will cause you grief.

Now, go to the door that leads to Natalya.  Don't open it, but go to
the next set of double doors (if you're facing the single door, the
ones I'm talking about are on your right).  There is a wandering guard
in here along with a stationary guard.  Kill both.  Be wary now,
sometimes there is a guard clad in black clothes that is running
around.  He is easily killed, but don't let him catch you off guard.
Now, go to the single door again (the one that leads to Natalya).  Get
out your PP7.  This is purely precautionary.  Hopefully, you will not
use it, but if things go extremely sour then all I can say is, I hope
you are a damn fine marksman.  Stand to the right of the door and open
it.  Inch around EXTREMELY slowly until you can barely see Natalya,
then go even more slowly.  As soon as she cries "James!" then it's safe
to leave.  Oddly enough, the guards will allow her to follow you and
they never even saw you.  This is good.  Go talk to Mishkin, get the
recorder, and leave via the windows.  Done.

Here is an alternate method sent by The Bearman Boxer
[email protected]

Slap both guys in the interrogation room, then run out and slap the guy
in the hallway.  Now look up and wait for the guy to walk by, then run
up and through the door.  Run for Natalya, but slap the guy behind the
door at the end of the catwalk; he might blow up Natalya.  Go get her
and run down the steps and go into Mishkin's room.  Go around the boxes
then come back, this makes him walk out the door so shut it and talk to
him.  Once you get the key, run out the door, blow up the window and
exit.

12. Streets

The Streets are pretty easy, but you have to keep moving!  Again, ammo
shortage isn't an issue, so be liberal with your bullets.

Peek around the first corner and kill the first guard as best you can
with a headshot.  His buddy will come running; kill him, and then kill
the last guard that comes.  Now, run out and defeat the two or three
guards out in this open area, use whatever strategy works.  Use rockets
if you're desperate.

Hop in the tank and go to the alley where Valentin is.  Kill the first
guard you see out in the open, then run to the first window on your
right.  Inside is a guard and the body armor.  Just get in the guy's
face and keep shooting, then get the armor.  Now head out, to where
Valentin is, talk to him, then turn around and guard the doorway.  If
you see anyone, shoot them.  When Valentin finishes, go and just run
through the entire rest of the level.  Don't worry about the tank, it's
too hard to maneuver quickly to dodge rockets.  It takes a little
longer, but you're not under a time constraint so it doesn't matter.
Keep your PP7 out and disable anyone who tries to take a potshot at
you, but as long as you keep weaving around the guys won't get a lock
on you.  Just don't run into any explosions, and you'll make it.


13. Depot

The Depot is not very hard once you know what to do.  Ammo isn't too
big of a problem, so don't worry about it.

Start off by nailing the first guy with a headshot.  Now, turn around
and head towards all the large crates.  Along the wall is a guy.  If
you can, get him with a headshot.  On the other side of this crate is
another guy.  If you go to where his buddy was, and take a left, you'll
be right behind him.  Kill him.

Now armed with some rockets, head towards the computer room.  Fire one
rocket on each side of the doorway, and both guys flanking the door
will be killed, along with the other guys who come running.  If you
missed one, he will open the door, and you know what to do.  Go in, and
go to the right.  Fire a rocket at the first computer you see (don't go
too far to the right, because the drone gun will see you, and that
would be bad).  The guy there will be killed.  Now, go to the other
side, and aim upwards, but don't look around the corner yet.  Sidestep
and quickly fire at the drone gun, then get back.  It should now be
safe if your aim was reasonably good.  Go in and get the key, and don't
forget to blow up the screen too.

Now, the cool thing is, all the guys who are now waiting outside for
you are all normal guys (if you call guards toting double Deutches
normal).  That is to say, they don't have rocket launchers.  Cool!  So
head on out and fire a rocket at the first guy you see, then pick up
his gun and use it.  When you see a guy with two Deutches (awesome!),
make sure to kill him if its not too much trouble.  Otherwise, leave
everyone else alone and just shoot at anyone who gets in your way.
Make your way to the weapons cache.  In here, shoot madly at the first
guard you see, run up the ramp, kill the guard up there, and snipe at
the final guy from the ramp.  Even if they do have time to react, their
shots will be way off.  Get the proximity mines, and plant one on the
door to deter those who try to get in.  Destroy the cache.  By now, the
mine should have gone off.  Plant another mine on the door, and shoot
it with your Deutche.  More guys should get killed.

Easy sailing from here on out.  Just keep running.  Get out your
Deutche(s), and run/strafe through the mass of guys out there.  Don't
aim to kill, just shoot anyone in your way.  Also, when you get to the
warehouse with the blueprints, plant a mine on the top of the stairs
before you go to the blueprints.  This is just to make sure that no one
follows you.  Finish the level.


14. Train

The Train is even worse than the Archives because there is NO room to
sidestep a rocket!  The only time this tactic works is in the first and
second cars.

The beginning is extremely tricky and relies on luck.  Duck down and
get out your watch laser.  Face the front of the car.  Now, strafe to
the right carefully until there is a gap between the two sets of boxes,
then strafe back and forth.   This should get the attention of the guy
in the far end of the car, but since you are ducking, the two closer
ones won't see you.  He will fire, and about 4 times out of 5 he will
hit the guys instead.  Sometimes after this is a brief firefight, but
just stay back and let the carnage unfold.  When things settle down,
run/strafe down the car, weaving back and forth all the time so the
guy(s) can't lock on you.  If you're extremely lucky, there won't be
anyone there at all.  But usually there is a guy or two, so take him or
them out with your watch laser.

Get your launcher.  Set yourself up by the door so that you are facing
a little to the right.  Quickly open the two doors, and fire off a
rocket at the wall next to the four guys on the right side of the car,
then quickly drop back.  They will all die, and a stray rocket from
them will take out the guy on your left.  If needs be, take out the
brake unit now.  Proceed toward the middle of the car and peek around
the boxes that should still be standing.  A guy will see you and fire,
but his first shot is never accurate and will hit the boxes in front of
you.  A few guys will die.  Fire a few rockets towards the back of the
car; aim for the ceiling and the walls.  When it gets quiet, it should
be safe, but use the weaving technique to get to the front of the car,
just in case.  Find and pick up the two D5K Deutches in this room as
well.

Now, wait by the door for the guy to come open it, and fire a rocket at
his feet.  On my game, the guys will somehow "see" you through the wall
and try to fire from all the way down the corridor, but of course hit
the wall.  If they do this on your game too, great, just let them do
that and eventually they will kill themselves.  Also, the brake unit
will be destroyed, and the guy in the first bathroom will be killed.

There will be a lot of smoke and it will take a while to clear.  When
it does, fire a rocket at the floor in front of the third room down.
There are a couple of guys in here that sometimes don't die, and it
will be very bad if they come out and surprise you from behind.  Keep
going down the hall.

This next car is what I call the death car.  After you've played it,
you'll see why.  Open the door, looking a little to your left.  Quickly
fire a rocket on the wall of the car, next to the guy you can barely
see, and get back and shut the door.  Get out your Deutche.  When guys
come and open the door, let 'em have it!  When they're all dead, take
aim at the floor in front of the second room down and fire (some guys
will be killed).  Now, run towards the end of the car, firing a couple
of rockets as you go.  At least one will explode, killing the two or
three guards down there.  Remember to go back and destroy the unit if
it isn't already.

For some odd reason, the next few military cars all contain normal guys
without rocket launchers.  This is a great chance to get twin ZMG's!!
For the beginning, have your launcher out.  Open the door.  If there is
a guard there, let him have it and back away.  When the smoke clears,
open the next door and immediately fire and shut the door.  Many guys
should die, including at least one that hides in the bathroom.  If any
survive, kill them when they open the door with the Deutche or the ZMG
if you have it.  Pick up all the stray guns (now you WILL have two
ZMG's).  Open the door; kill any guys you see with the ZMG's, but don't
waste too much ammo, you need it.  When you get to the end of the car,
remember to double back and kill the guard that sneaks up behind you.
Sometimes, however, he will be killed in an explosion.

Burst into the final car and kill the last guard with a short burst
with your ZMG.  Now, turn around and take out the last unit, then duck
into that small alcove right next to it.  As soon as the two guards
come running, fire away.  Don't let them fire, because you won't
survive!  Pick up the key, but don't worry about their rockets, you
won't need rockets anymore.

Make sure you have DOUBLE ZMG's out.  Open the door to where Trevelyan
is.  When he says come in, do so, but DON'T FIRE YET.  Quickly walk to
your right, to the corner of the car, and turn to face him.  You should
now be able to see Trevelyan, Ouromov, and Xenia.  Ouromov will be in
the middle, Trevelyan on the left, behind Ouromov, and Xenia will be
almost completely behind Ouromov but a little to the right.  By now,
Alec should be saying "Two targets, time for one shot...".  This is
inaccurate.  You have THREE targets:  you MUST shoot ALL of them,
except Natalya, very quickly, in this order: Ouromov, Trevelyan, Xenia.
If you do not shoot Ouromov first, he will kill Natalya as soon as you
fire.  Trevelyan is next, because if you don't shoot him, he will fire
at you with his rocket.  You will most likely survive, but Natalya will
not.  Finally, hit Xenia.  You MUST hit Xenia to gain the extra time,
otherwise you will not be able to beat it.  All this must be done as
quickly as possible, and without hitting Natalya.

Good luck.  You can practice this part by using the Invincibility and
Infinite Ammo cheats to rush by the beginning and focus on the ending,
but make sure you set it back when you go for actually beating it for
real!

So now you've shot them all, and Natalya is working on the computer.
Use your watch laser to cut through the hinges and wait by the hole
with your twin ZMG's.  As soon as she finishes cracking the password,
drop down through the hole but DO NOT go far.  Look to your left and
inch forward until you can see a guy.  Shoot him quick.  Inch farther
and you will see another guy running toward you.  Kill him.  Finally,
inch even further and there will be another guy farther back.  Kill him
quickly.  Now it is safe to run out.  If you did all that reasonably
fast, you should have enough time just to run toward the front of the
train like normal, but if you have very little time left go run and
stand in the corner between the boxes and the opposite wall.  Natalya
will follow, protecting her from the explosion.  Wait until all three
rounds of explosives have fired, then finish the level.

This one is VERY hard.  Good luck!

Tip sent by Andrew Maynes:
For the third car, that "car of hell", what I do is I equip the
launcher and fire at the guard just after I open the second door, then
run backwards FAST and close the door.  Your rocket kills him and one
or two others, while he may not even get a shot off.  And if he does,
well, that's why you closed the door.  Stay there and wait for guys
coming through.  You know what to do from there.  As for rescuing
Natalya: in the last room go forward, hugging the right wall, and once
you have Ourumov and Xenia lined up, blast away with ZMG.  Since Alec
can't see you behind the counter, he MOST LIKELY won't shoot, making
things much easier.
(Eric's comment: I never had much luck with the above strategy, but if
it works for some of you great!)


15. Jungle

Since I am lazy, I will keep Jason Hoerner's walkthrough listed here as
the main walkthrough, but I will include an alternate method for
beating Xenia.

Basic Jungle principles:

* Hang out at the edges of the jungle instead of in the middle.
Rockets that are fired off the edge of the jungle will disappear and
not explode so you are less likely to take damage (you still need to
dodge the rockets!).  Also, Natalya will be safer because it is less
likely for her to be hit by a stray rocket because she stays in the
middle.  You also don't need to worry about her shooting you in the
back with the rocket launcher (it happens!).

* Let Natalya kill enemies.  She is an awesome shot and can see through
smoke and fog!  Surprisingly, as long as you follow principle #1,
Natalya will almost never get killed (until you get to Xenia) since the
enemies prefer to target you.  In rare cases, enemies will target
Natalya after she has fired at them and missed, so be careful!  If an
enemy hones in on Natalya, you will need to rescue her by killing the
guy with your PP7.

* Be careful not to get too close to enemies.  Remember that Natalya
could shoot at them at any time and take you out as well.

* Activate enemies from beyond visual range.  In the areas around the
drone guns, there are large groups of enemies.  Advancing forward until
they can see you is dangerous because they could fire a rocket before
you can even see them!  A way around this problem is to "see" the
enemies with auto-aim before they see you.  The way to do this is to
aim slightly up with your PP7 and strafe or turn slowly from side to
side.  When your gun is pointing at an enemy (even beyond your sight
distance) it will angle downward to point at the target.  Then, take a
shot at the enemy and he will turn on.  All his friends will be
activated at the same time since they saw him get damaged.  Then you
can quickly move to the side of the jungle and wait to fire a rocket
where the group of enemies will come around the corner!

* Use trees as cover.  When you are fighting stray guys in open areas
try to put a tree between you and the enemy so he will not fire.  He
will advance to get a line on you and will be easy to kill.

* Kill the drone guns in the jungle area with your PP7.  It is very
difficult to accurately hit them with rockets.  The drone gun past
Xenia and the rest are easy to kill with rockets though since there are
walls near them.

* Learn where the enemies are!  A single mistake can be fatal on 00
difficulty.

* Conserve your rockets.  You will need them for the battle with Xenia.
Pick up any rockets you left earlier in the level before moving on
(rockets leftover on the ground later in the level will be useful for
the battle with Xenia).

How to kill Xenia:

IMPORTANT:  Before approaching the bridge, lure Natalya back to the
very start of the level (run back to the plane)!  Otherwise she will
foolishly engage Xenia herself and will often be killed.  It takes
about 30 seconds of waiting for her to catch up.  Then, run forward to
the bridge as fast as you can (strafe-running).  Go to the entrance of
the bridge and plant 4-6 remote mines spaced out a little bit on the
ground (just aim straight down)-Xenia will be approaching at this
point.  Switch to your rocket launcher and move to the side of the
bridge.  When Xenia is 1/3 across the bridge fire a rocket at the
middle of the bridge to do some damage.  Then start retreating as fast
as you can!  In the meantime, switch to your remote mine detonator and
blow them up to do some more damage.

Xenia will still be alive.  The idea at this point is simple: retreat,
hide behind trees, and ambush!  Run a ways, get a tree between you and
Xenia and fire at the ground as Xenia comes around the tree.  Then RUN
and find another tree.  Be sure to keep moving until you've reached a
spot that is far enough away that Xenia doesn't catch you in the area
effect of a shot (it's better to run too far than not far enough).  The
large open area by the second drone gun is a good area to fight in, but
any relatively open area with trees is good.  I have run out of rocket
ammo before so be prepared to pick some more up.

I can kill Xenia more than 50% of the time with my method.

<Eric's Method>

Place all your mines at the beginning of the bridge.  Make sure you
have the maximum number of rockets possible, then lure Natalya all the
way back to the plane as in Jason's method.  Then run back, and get out
your rockets.  Run across the bridge until the music begins to play.
Run back to the beginning of the bridge and fire a rocket at the other
side just before Xenia starts to cross.  Fire another one just in front
of it, on the bridge, and another one at about the middle part of the
bridge.  If you do it right, the rocket blasts will be spaced out in
such a way that she will run into them at the full force of the
explosions.  Now, wait for her to get to the end of the bridge and fire
your last rocket at the mines in the front of the bridge.  There will
be a huge explosion and the animation will slow down quite a bit.
Also, Xenia will fire at you, so keep moving.  Now, usually, the force
of your explosion causes her shots to explode in midair, doing enough
damage to her so that she is killed.  Cool!  If not, she is severely
weakened, so just get in her face and fire away with the PP7.  A few
shots should be all she can take.

Another tip for Xenia, by Andrew Maynes:
My suggestion for Xenia (if she makes it past the booby traps) is to
position yourself so that once she clears the bridge and gets the first
shot off position yourself so that her shots go past you down into the
ravine.  Flash leaning (hold R, tap C-left or C-right) works well here
to avoid shots, as for most other rockets you come up against in the
game.

Elias Kopsiaftis's method:
First of all, lure Natalya back to the plane. put mines spaced out at
regular intervals along the bridge. now the AI cannot hit you if a rail
is in the way, so slightly stand to the left or right of the bridge,
take out your rocket launcher, and keep shooting her. the explosion
from the rocket should detonate the mines causing more damage. after he
gets across and is out of mines, run acroos the bridge, kill the drone
gun, and stay slightly to the left or right of the brisge and keep
hitting her in the face with the pp7. keep repeating this until she
dies.

--> Walkthrough for rest of the level:

Kill the drone gun on the other side of the bridge with a rocket (fire
at the tree to make sure you don't miss).

Advance to the near side of the mouth of the cave, but do NOT go in.
There is an enemy on the far wall of the cave.  You can use the "beyond
visual range" trick to line up on him.  Don't actually fire with the
PP7 though; just fire one rocket and retreat behind a tree near the
mouth of the cave.  Two more guys will be activated which can be killed
with a single rocket.  Inch forward in the cave until you see the drone
gun and fire a rocket at the wall behind it.  There are two guys on the
path leading up inside the cave.  Activate them and then retreat around
the corner and fire rockets at the wall to kill them.

On the path leading up, if you go slowly, you will be able to kill the
enemy on the left side of the ladder room without him seeing you.  This
will activate another enemy, so retreat back down the path and ambush
him.  Now the ladder room is safe.  Ease around the corner where the
guys-behind-boxes are and kill the first guy you see with a rocket (he
will normally try to pull out a grenade).  Then, immediately DUCK and
move back out into the middle of the ladder room.  Ducking will cause
the guys-behind-boxes to fire downward and blow themselves up (most of
them will fire even though they can't see you)!  Sometimes one of the
enemies will survive, so be careful.  There is also an additional guy
higher up on the path that will come out.

Once you've cleared the box room, go up the ladder and kill the drone
gun with your PP7.  Then advance forward and fire a rocket near the
base of the last drone gun (it should kill the enemy standing nearby as
well).  Another enemy will be activated at this point.  I recommend
jumping back off the ladder and ambushing him once he makes his way
down to the ladder room.  Go back up the ladder once he is dead and
destroy the ammo dump with either a single rocket or a remote mine.

You are now at the very hardest part of the level, the mad dash to the
elevator.  Do NOT try to just run for it!  There are 5 enemies poised
with rocket launchers at the end of the level.  There is also a sixth
enemy with a rocket launcher behind a box in the hall directly in front
of the elevator.  You will need to kill the first five enemies before
you advance (they will be replaced by enemies with AR33's).  I don't
have a consistent way to beat this part since there is no good way to
know that you have killed all 5 and they will fire at you beyond visual
range once they are activated.

My suggestion is to aim a rocket at the back left corner of the room.
I recommend going to this room with invisibility/invincibility on so
you can see where guys are located and learn where to fire.  This
rocket will take out 2 guys including the most dangerous enemy that is
not standing behind a box.  Then move into hiding and DUCK.  This will
often cause several of the enemies to kill themselves by firing
downward, but sometimes one or two will survive.  It's pretty much
luck.  If any survive, your best bet is to hope Natalya kills them
since they do not fire back at her.  Or you can take long shots from
the area at the top of the ladder and hope you hit the right guy.
Occasionally, an enemy with an AR33 will come around the corner and you
can steal his weapon and use the zoom to see the enemies.

If all went well (no more enemies are firing rockets), you can now make
a dash for it.  If you do not have full armor and around half health at
this point you will probably not make it.  Dash forward and fire a
couple rockets at the various enemies.  Then quickly switch to the PP7
or AR33 and run around the corner and kill the last guy holding a
rocket launcher.  He is on the right side of the hallway behind a box
(be prepared to dodge a rocket). If all goes well, everyone will now be
dead!  Then you can casually hop in the elevator.  Piece o' cake.

Tip sent by Andrew Maynes:
At the very end, there is the pillar (rock column, whatever) right
before the guards positioned behind crates.  If you situate yourself
very carefully there is a small spot directly behind the pillar where
the guards cannot see you.  If you wait there Natalya will eventually
start shooting at the guards, who won't fire because they can't see
YOU.  Be careful she doesn't blow herself up, and that you dispatch any
guards that may come running.


16. Control

Start by opening the door and edging around until you can barely see
the drone gun.  Plug 5 bullets into it to destroy it (wait between each
shot so the recoil doesn't spoil your aim).  Then strafe out and kill
the guard in the corner, preferably with a headshot, but whatever gets
the job done.  Kill the next guards that come running with headshots.
Run and pick up the closest rocket (the drone gun at the far end of the
room will fire at you), then run back so you don't get hit.  Aim
upwards at the general height of the gun, then strafe out behind the
wall and fire, then get back.  A big explosion will tell you that you
destroyed it.  Go around and pick up the other two rockets.  Look up,
and peek around the corner until you can see the third gun.  Aim
slightly to the left of it, and fire a rocket.  Strafe out to your left
in view of one of the guards, and fire your last rocket at the wall
just to the right of him.  It will kill both of them.  The last guard
may or may not come running.  Kill him with your slapper.

Get Natalya.  When the door opens, aim and fire a rocket at the end of
the hall to kill the two guards in the room down there.  You may have
to dodge a rocket coming back at you.  Now strafe/run down the hall,
ignoring any shots fired by the guys in the next room.  Mostly likely,
they will end up killing themselves.  Pick up the mines and rockets
here, then peek around the corner.  Most if not all the guys here
should be dead, but sometimes one or two survive.  If you see any, use
a mine on them by chucking it over to them and detonating it by pushing
A and B.  Once this area is clear, throw another mine in the small
passageway where the next guard is and detonate it.  Quickly get out
your rockets, wait a few seconds, and fire at the passage.  You should
hear three death noises.  If not, more guys are coming, so fire another
rocket.

Now, aim at the door on the upper walkway and fire a rocket.  Both guys
flanking the door will be killed.  Wait a few seconds then fire another
one.  The other two guys who came running will be killed, even though
you never saw them (just trust me!).  Refill your rocket supply, and go
to where Boris is.

Talk to Boris as you plant mines on the two mainframes next to him.
When he runs away, follow him up the stairs to the second level.  Here,
run out in view of the guards up here, then run back.  Use a rocket
when they come running.  Now, use a rocket on each of the mainframes on
this level (be careful not to break the glass!).  There are two of
them, remember.  Go and get the body armor.

Head down to the first level again and open the door to the room with
the second-to-last mainframe.  Don't let it open all the way.  As soon
as it gets about a quarter of the way open, shut it again.  It will
continue to open for a second, then begin to close.  In this time, the
guards in here will see you and fire, so get back.  They should hit the
closed door and one of them might die.  Aim at the door and fire when
it begins to open.  All the rest of them should be killed.  Now, stand
far enough back so the drone gun on the left can't see you.  Aim a
little above it with the rocket and fire.  It should be a direct hit.
Do the same with the other gun (stand farther back from this one
because it's located closer).  Once they are destroyed, run in as fast
as you can, and you will avoid the fire of the guns flanking the door.
There is one other guard in here (usually); he is on your right, just
before the mainframe.  Kill him with your slapper, and plant a mine on
the mainframe.

(courtesy of Jason Hoerner)

In the room with the second-to-last mainframe, you can kill all the
enemies in that room with a single rocket!  The key is to stay a little
bit to the left of the door and back up until you can see the closest
drone gun (beyond its firing range of course).  None of the enemies
will see you.  Then just fire a rocket at the drone gun (aim a little
high so you hit the wall above it).  Everybody dies.



One last thing.  You know that door that leads to the last mainframe,
but you can't open it until Natalya is through with the satellite?
Well, with a rocket, you can kill both guards in there, right now, so
you don't have to worry about them later!  Just fire a rocket on the
left side of that door.  The guard standing next to it will be killed,
and the other guy will come running.  You can tell, because sometimes
you can see his hand jutting through the door due to a bug (one of
many, but the game is so cool that it can get away with it).  He will
never open the door (darn!), so kill him with another rocket.

Beware, if you leave at this point to pick up more rockets, before
killing the second guy in that room, he will somehow "materialize"
through the door without opening it, and will be waiting for you when
you get back.  He has killed me several times this way because I wasn't
prepared for him.

Using rockets, blow up the three desks behind where Natalya will stand
when she does her thing with the satellite so that you can move around
without obstructions.  Now, go get Natalya.  Kill the first guard that
comes with your PP7, then quickly pick up his Deutche and use that for
the rest of this part.  You all know how this part goes.  Make sure
that you protect Natalya when she leaves, too.  I don't know how many
times I reached this part, destroyed the satellite, and then failed the
mission cuz Natalya got nailed at the top of the stairs.

When that's all done, run to the last mainframe.  Use a mine on it and
blow it up immediately (all the rest of them will be blown up too, so
watch your back).  Get out your Deutche again, and shut the door behind
you.  Open the next door and kill the guard standing there.  Now, lots
of running.  Go right out the door, around the pile of boxes, and to
your left.  There will be a guard in front of you, so kill him.
Quickly get out a rocket, then run diagonally across the room.  About a
zillion rockets will suddenly fire.  Fire once at the elevator you need
to exit out of, then switch back to your Deutche.  Do not stop running
while doing this.  Kill the guard in the corner when you reach the far
wall.  Turn left, run out from behind the boxes, open the elevator, and
jump in before any rockets hit you (you can hear them coming,
too...aiiieeeee!!).  Mission accomplished.

The ending is hilarious: most of the time a rocket will explode in the
elevator, but you have already completed the level so it doesn't hurt
you.  So there are all these explosions around you in the ending cinema
as you calmly close the door and leave the level.  Or maybe I just
think everything's funny.  That happens at 3 in the morning with lots
of caffeine.


17. Water Caverns

Start by getting out your PP7 and standing to the right of the door.
Open it, and inch around until you can barely see the guard to the
left.  Shoot him in the head.  Get back, and wait for the other two
guards to come running.  Kill them with headshots at your leisure, as
they will never fire at you in such close proximity (cool!).  Go out,
and inch around the corner until you can see the guard with the blue
hat.  Shoot him three times in the head (yes, he really is that
strong!).  Open the two doors and stand a little to the left, then do
the same with the next guard (so far, you've fired nine times, and have
gotten nine headshots!  Looks cool on the stat report).  Get out your
launcher, and go down the stairs until you can see the guard there.
Kill him with a rocket blast.  One of the guys who come running will
also be killed.  Kill the other guard that comes with another rocket.

Follow the walkway until you can see the two guards flanking the door.
They won't see you until you are in their line of fire (thank Rare for
that glitch!) so fire a couple rockets in their direction.  One will
die, and the other may or may not be killed because he is damn strong.
Kill him with another rocket when he comes running.  Open the next set
of doors, and quickly fire a rocket at the end of the walkway.  The
guard down there should be killed.  Quickly get back and get out your
PP7.  Kill the guard(s) that come with headshots (take your time, they
won't fire when they are that close).  Now go in and go about halfway
down the stairs to your left.  Look down and there should be a guard
there.  Kill him.  Now, go back up and follow the walkway until you can
see the guard standing by the door.  Kill him with a headshot from a
safe distance.  Now, stand at the point on the walkway that is about
half the distance between the two doors.  Look down, and you should see
a guard with a blue hat.  This is the guard that stands between the two
areas with the control consoles.  Kill him from above with three shots
to the head (headshot count: 15).

Get in the face of the scientists and keep following them until they
put their hands up.  One of them always does it right away, and the
others usually take a little more persuading.  If nothing is working,
fire a few shots over there and they should get the picture.  Use this
as a last resort, however.  We want to conserve as much ammo as
possible.  Make sure they are gone, because killing scientists is bad
(and this walkthrough WILL kill at least one scientist as it is).  Once
they are gone, use mines to destroy the consoles, and use a rocket or
two to blow up the boxes to get a little extra ammo and an AR-33.

Open one of the doors that leads to the spiral room and then fire a
rocket at the next door.  The guy will be killed.  Enter, and walk up
the stairs, killing the two wandering guards with your slapper.  From a
fair distance away, also fire a rocket at the door at the top of this
room.  The guy next to it will be killed, as will a couple others, and
will call the attention of a few more.  Kill them with rockets as they
come through.  Grab the double rockets and get them out.  Go into the
room, and turn left until you can see the first guard.  Fire two
rockets at his feet and run back.  All three of the guards here should
be killed.  Use a couple mines and some rockets to blow up the boxes in
this room and collect the ammo (make sure you have at least one mine
left).

Get out your AR-33.  Open the next set of doors and kill the guard in
the middle of the hall with a single headshot (this is sort of hard to
do).  Get out the launcher again, and fire at the end of the walkway
next to the guard you can see.  He will be killed and it will also
alert a few more guards.  Kill them as they come.  Go down the hall and
look right.  A guard with a blue hat may or may not be there on the
upper walkway.  If he is, use the AR-33 to take him out.  Also go down
and take out the first guard you can see on the lower walkway, if he
hasn't already come up the stairs (if you can't see any guards from the
bottom of the stairs, you've already killed him, so don't worry about
it).  Now go to the room with all the boxes.  Plant a mine on top of
the middle box and it should destroy all the other boxes.  Pick up all
ammo (yippee!).  Now, fire a rocket at the cabinets in this room to
access the secret passageway.  Go through the passageway and fire
another rocket at the end to destroy those cabinets as well.  Quickly
get back and wait for the smoke to clear, and get out your ZMG.  While
still in the passageway, strafe into view of the room and fire madly.
Try to shoot anything that's moving, but don't stay too long.  Get back
as soon as you hear a rocket fire.  If you made a big enough fuss, they
should all come running so kill them in the passage.  There are a total
of three of them, one of them being a guard with body armor.  If they
don't, keep strafing out and firing short bursts.  Once they are all
dead, do NOT enter the room but head back to the room where all the
boxes were.  Go back up the stairs and continue along the upper
walkway.  Kill the guards up here with your ZMG (you have lots of ammo
now, so don't worry about headshots).  When you reach the doors on your
right, open the first one and fire a rocket at the second.  A guard
will be killed, and it should alert one more.  Kill him with the ZMG as
soon as he opens the door.  Now, sneak around until you can see the
drone gun, and destroy it.  If the other guard from behind the gun does
not come running, strafe out until you can see him, then kill him.
Now, quickly run around the cabinets behind you with you ZMG blazing,
and take out the two guards standing there.  Now find the code card (it
was on one of the three guards you killed in the lower portion in this
room).  Don't forget to destroy the computers too.

Go back out to the walkway and follow it until you can barely see a
guard.  Use an AR-33 to the head, and the guard behind him should also
die too!  Dang, that gun is strong!  They have to be lined up, but it's
worth it!  Kill the other guard that comes.

Continue along, and kill the guard with his back to you with a ZMG shot
to the head.  Kill the next guard further along this same stretch the
same way.  Now, go down until you can see the two guards flanking the
door.  One has the code card.  Stay behind the railing so they can't
see you, and kill both of them with lots of ZMG bullets, the more the
merrier!  This should grab the attention of one of the guards inside
the next room.  Kill him when he comes running.  Now run out, grab the
code card, shut the first door, and run back.  While you do so, try to
get the attention of the two guards on the lower walkway.  Go back down
the walkway a bit and wait for them to run up the stairs.  Blow them
away when they do.  Now, aim at the second pane of glass to the left of
the door.  Fire, and you may or may not kill one of the guards standing
there, but at least it will get his attention.  Kill him when he
runs out the door.

This next part is, in my opinion, probably the hardest part of this
level.  Jason Hoerner sent a method of getting through the radio room
successfully on 00 Agent:

           @                  RADIO ROOM
                  @               -----    -----
                                    glass panes
                    @
                     @
    Farthest window --> @@
                          @@*****  <--Door to radio room
                            |   |
                            | c |
                            | a |
  3 Lights                  | t |
      -->  %     %     %    | w |
                            | a |
 |--------------------------| l |
 |#                           k |
 | Stand here                   |
 |    ----------------------|   |
                            |___|
               Stairs going |___|
                 down -->   |___|


First, fire a rocket anywhere to break the windows.  Then, what you
want to do is stand at the very corner of the catwalk as marked above
and aim directly at the leftmost of three hanging lights (there are
chains dangling from the ceiling).  You will also want to aim
*slightly* upward.  At that point you should start reciting various
lines from Star Wars such as "Use the force", "Trust your feelings", or
"You're all clear, kid!"  Then fire your rocket launcher.  If you do it
correctly the rocket will sail through the farthest window and impact
on the ceiling near the far glass pane of the radio room.  This will
kill the two rightmost enemies (along with one hapless scientist), but
will leave the radio undamaged.  The leftmost enemy will still be
alive, but he will not fire in response.  The shot is fairly difficult
(because the gap is very narrow and your weapon naturally wanders a
little bit).  However, there should be several extra rockets lying
around if you miss.  It normally takes me 3 or 4 tries before I get one
through the gap.  If you aim too low, you will destroy the radio.  If
you aim too high, you will hit the ceiling and fail to kill the
enemies.

Back to me again...how he ever figured that out I'll never know...

Once you've done that, run in and kill the guard on your extreme right.
Now, inch around until you can barely see the guard on the left side of
the radio area, and take him out.  Shoo away the remaining scientist
and do your thing with the radio and control console.  Now, blow up the
box on the extreme right of this room (by the second-to-the-last guard
you killed) to get double AR-33's.  That's confusing to describe, but
you should already know that trick by now so it doesn't matter.  Open
the door and kill the two guards quickly, and do the same with the next
set of guards.  Before opening the next set of doors leading to
Trevelyan, close the door behind you.  Open the two doors, get back,
fire a few shots in his general direction, then quickly go back and
close the door, which is now beginning to open again. Do the next part
as quickly as possible.  Aim and shoot two rockets at the other end of
the hall, then get out your double AR-33's again.  Shoot the two drone
guns from a safe distance.  Aim at the door at the far end and kill
anyone left (although no one should be there by now).  Go in the hall,
and shut the door behind you.  Run up to the next set of doors.  Open
the first one, go in, and shut it behind you.  Then open the second
door, go in, and kill anyone left with your assault rifles, as fast as
possible (there are usually two, both are on your left when you walk
in).  Exit level.

(courtesy of Jason Hoerner)

If you open the second door (to the hallway with the drone guns) and
immediately back up, duck (and stay down), and move to the right, you
can kill both drone guns before Trevelyan sees you.  Then, what I do is
stand up, let Trevelyan see me and hide again.  Then I back up and make
sure the door behind me stays closed, waiting for the door at the end
of the hall to close.  Once the door closes, you can charge down the
hall and fire your AR33 (or a rocket) through the door, killing all the
guys behind the door without them firing back.


18. Cradle

Beat this one just like in the regular game.  It's even easier because
the only one with a rocket launcher in the entire level is Trevelyan!
And it's a lot easier to sidestep a rocket than it is to dodge the
bullets of an AR-33!  Go for 00 Agent for this one.


19. Aztec

Creep forward, looking to your left, until you can see the first guy.
He will see you and usually will go to get a grenade.  Shoot him ONCE,
as quick as you can, in the head.  If, instead of going for a grenade,
he aims at you, RUN, and hope you live!  Anyway, if you kill him, his
buddy next to him will come running.  When he gets into view, kill him
fast.  Then turn around and blast the third guy.  If you're still alive
at this point, make sure you have taken all the guns and (hopefully!)
the grenade, take a deep breath, and open up the door to the next room.
Blast the guy standing in the hall with, preferably, a single bullet.
The next little bit is a little random and will require patience.  The
guy at the far end of the room is your main target.  Take out your
rocket launcher and aim for the pillar next to him.  Usually, he will
not give you enough time to aim before he fires at you.  His first shot
will usually go right down the middle, and if you sidestep it, it will
miss you.  His consecutive shots, however, will all be aimed directly
at you (so you can't just make a break for it and run down the hall,
you will invariably be killed).  So when he lets off with his firing
for a bit, aim at that pillar, fire, and listen closely.  If he makes a
death sound, then that's good.  If not, try again.  Usually, in this
time, his shots will kill the two guys flanking the hall, so they're
nothing to worry about.  If they do survive, take them out with a
single rocket blast when they come toward you.

That done, RUN down the hall as fast as you can.  The two guys left
will start firing madly, but if you run fast enough they should miss
you, or you should only take minimal damage.  Have your rocket launcher
out.  Cross the bridge, and run up the steps, turning around as you go.
Aim quickly at one of the guards (I usually go for the guy on the
right-hand side of the room), fire, and then run away, getting out your
PP7.  The trick is to always keep moving so they can't get a lock on
you, and make sure you don't run into any explosions.  These guys have
body armor, so they are kind of tough.  Usually, the remaining guy
tries or succeeds in throwing a grenade, but it is easily avoided.
Kill him.  Congratulations, you've just completed arguably the hardest
part of the level!

Open the next door, and take aim with the rocket launcher at the space
at the far end of the room between where the two guys sit in the far
recesses of the room.  Fire once and get away.  The two guys flanking
the door will run.  Aim at the doorway and they will be killed.  Get
out your PP7 or your slapper (yes, your slapper), and wait for the
remaining guy to come running.  Gun him down.  Now, everyone should be
dead, but sometimes someone survives your initial blast, so proceed
carefully down the room until you are sure everyone is gone.  Restock
your rocket supply, and then open the door to the hallway before the
exhaust bay.  Kill the first three guards you see with your slapper (it
isn't hard, just surprise them), then take out your launcher and fire a
single rocket at the far end of the room.  The guy you can see will be
killed, along with the two others in the exhaust bay who come to
investigate.  Do not enter the exhaust bay, but fire a rocket at one of
the panels exiting the bay (I usually take the right one).  Then go
back and refill your rocket supply.  This is extremely important,
because once you go into the bay you cannot go back, and you need all
the rockets you can get.  Do not pick up the rockets that are now
resting inside the bay.

Go through the bay to the space BETWEEN the two drone guns.  Stand far
enough away, and fire a rocket at that space.  Both drone guns will be
destroyed, and it will call the attention of a couple of rocket-toting
guys.  Kill them with your PP7.  Once both of them are dead, it goes
without saying that you should now go for the body armor (duh).

Go to the main room.  Destroy the gun at the other side of the room
with your PP7, and then fire a rocket into the room across the main
room to kill a guy there (he won't see you unless you make a BIG
ruckus).  Creep around until you can see the gun to your immediate
right, and blast it with your PP7.  DO NOT fire at the drone guns way
up towards the ceiling.  You will see why in a minute.  Run out, and
all the guys at the end of the room will start firing their rockets at
you.  This is a little touch-and go.  As quick as you can, aim at the
walls just behind the two center guys with the rocket launcher and fire
a single rocket for each guy.  Now, the two remaining guys shouldn't be
able to see you, but you might still hear rockets firing, and not
exploding.  This is fine.  During this time, a guy usually comes
running to see what all the fuss is, make sure you are ready for him or
he WILL surprise you and kill you.  Wait until the smoke clears, the
kill the remaining two guys.  You don't even have to show yourself,
just fire at the wall next to them and it will kill them.  If, during
this time, you ever run out of rockets, go back to the bay area and
pick up the rockets you (hopefully) left there.  Now, stand far away
and fire a rocket at the glass shielding the drone guns.  Make sure
you're far enough away so they can't see you.  Then destroy both of
them with your PP7 (this takes good aim and a good TV, if you don't
have either, use your rocket launcher, but the PP7 is preferred.)

Restock your rocket supply, and DON'T forget to close the exhaust bay!

Go to where Jaws is.  Normally, one guy will be on the stairs going
down, but he has his back you and you can easily take him down with
your slapper.  Peek around the corner and a guy will see you.  Usually
he will pull out a grenade.  Let him throw it at you, then run!  It
will bounce off the wall and go towards Jaws.  If he doesn't pull out a
grenade, then run like hell!  Kill him when he follows you.  Then, step
in full view behind Jaws, and immediately run back!  This is to get the
attention of the other guard at the other end of the room.  It is best
if he does not fire, so leave quickly, and kill him when he follows
you.

Take out whatever grenades you have, and throw them all at the feet of
Jaws who will remain oblivious to your presence.  Wait for the smoke to
clear a bit, then fire one rocket at his feet, and RUN up the stairs to
the circle of stairs.  Wait a while, then go back down.  If you are
lucky, he will have stopped somewhere on the first set of stairs, and
now, if you are some ways back in the circle room, you can fire all the
rockets you want at him and he won't move a muscle!  When you run out,
go back and get some more.  When you have fired about 5 rockets at him,
get closer and fire one more.  He will hear you now and come running,
but he is extremely weak and about one or two rockets are about all he
can take.  As soon as he goes down (more often than not it is because
he ran into his own explosions) run and get the security smart card.
Don't worry about picking up his rockets, you will not use them.  RUN
LIKE HELL back to the room where you get the guidance data and all
that.  Kill any guys you happen to see with your PP7.  As soon as you
manage to get a laser, get that out and use it.  When coming back from
loading the guidance data, invariably there are about 3 guys running
from the exhaust bay.  Fire a rocket into their midst and run through
as soon as it is safe, killing anyone left with the PP7.  By now you
should surely have a laser.  Use it.  Run as fast as you can, shooting
all the time, until you get where you load the DAT.  Load it, then kill
everyone that has entered the room as fast as you can.  Run up the
stairs, open the bay, then turn around and keep your finger glued to
the trigger until you have beaten the stage.

The trick is to conserve as much ammo as you can because you will need
it for the main shuttle room and for Jaws.  Your PP7 ammo is essential
for the final confrontation with the infinite laser-toting guards, and
as a backup weapon if you happen to run out of rockets with Jaws (which
hardly ever happens).  If it does, stand a little ways away from him,
so you have time to sidestep his rockets, and pick away at him with
head or body shots.  Oh yeah, and if things look bad, run!  Hopefully
it won't come down to that, though.


20.  Egyptian

Isn't it great how the game ends with an easy level?  Another easy
level on Enemy Rockets, just beat it normally, but accomplish your
objectives quickly.  Hanging around will only get you killed when the
guys swarm in on you.  Baron Samedi has his normal guns, so that's
always good too.

-----------------------------------------------------------------------
IV. Level Difficulty

I threw this section in just for fun.  This ranks the levels from
easiest to hardest, in my opinion.  If you're having problems, or are
new to the Enemy Rockets challenge, you should try some of the easier
ones to warm up on.

20. Surface 2
19. Surface 1
18. Statue
17. Cradle (the only level where the Enemy Rockets cheat makes it
easier!)
16. Streets
15. Egyptian
14. Runway
13. Depot
12. Bunker 1
11. Control
10. Frigate
9. Facility
8. Dam
7. Water Caverns
6. Jungle
5. Bunker 2
4. Archives
3. Aztec
2. Silo
1. Train

-----------------------------------------------------------------------
V. Enemy Rockets Hall of Fame

This space is reserved for those who have beaten the entire game on
Enemy Rockets.  Any difficulty is acceptable, but only if you've beaten
the WHOLE game on that difficulty.  This list will be updated as people
send in their accomplishments.

*****00 Agent*****
    Jason Hoerner
    Eric Salter

***Secret Agent**
       MiB Agent


**Agent**
    Ian Rogers
    Jeremy Howard

-----------------------------------------------------------------------
VI. Acknowledgments

*Thanks to Rare for making a kick-ass game!!

*I'd also like to thank Ian Rogers for giving me the inspiration to
write this FAQ, and encouraging me along the way.

*Thanks to GameFAQs, for the obvious reason of allowing me to post this
on their site.

*Thanks to my dad, who bought the game (all right!!).

*Thanks to the rest of my family, who has put up with my GoldenEye
obsession.  I keep telling them, GoldenEye will never cease to be an
awesome game.

*Thanks to those who have contributed to this site:
    -Jason Hoerner ([email protected]), for all his help and tips
for the levels.
    -The Bearman boxer ([email protected])
    -Andrew Maynes ([email protected])

*And thanks to me for actually writing this.

-----------------------------------------------------------------------
VII. Legal Hoo-ha

This FAQ is copyright 2000 by Eric Salter.  All rights reserved.

You can distribute this FAQ as you like, as long as it remains in this
original form, and as long as you contact me and get permission first.
If you don't, I tend to get pissed off and cranky, because I don't see
anything wrong with asking permission.  If I do give you permission, my
main concern is that you keep it updated.  I don't need a bunch of
emails telling me to get walkthroughs written when they already have
been written in a later update, or to fix a bunch of errors I've
already taken care of.  Just extend that small courtesy to me, and I
probably won't have a problem with it.



Above all, I hope this helps people.  Let me know if it has helped you,
or given you a good start on beating the game on Enemy Rockets, or if
you have a new and interesting way of beating a level.  My email is:

[email protected]

Or, if for some really odd reason you can't get through to me there,
try my hotmail address at

[email protected]

But I almost never check that, so don't send any mail there unless you
have to.

--Later!
       ---Eric Salter