Doom 64 FAQ/Walkthrough
For the Nintendo 64 System
Written by peach freak or [email protected]
Copyright 2003-2013 Tim Brastow. All Rights Reserved.
Version 6.00

Welcome! This FAQ/Walkthrough is for Doom 64, which will cover enemies,
secrets, items, controls, the Walkthrough, and any questions you ask. So if you
have any questions, or if I make a mistake in this FAQ, e-mail me at
[email protected]. When the first question is asked, I will make an
asked questions section.

Also, this FAQ is protected by copyright. You cannot sell this, put this on
your website without my permission, or any other violation of copyright law.
You can, however, save this in something like My Documents for offline and
LEGAL use.

Table of Contents
1. Enemies
2. Controls
3. Using a Memory Card
4. Weapons
5. Items
6. Options
7. Walkthrough
8. Fun Levels
9. Secrets
10. Update History
11. Credits

===========
1. Enemies
===========

First, I need to say this, before you become confused:

I will tell you the enemy's first appearance, and some first appear in a secret
level, if you take all secret exits while you progress your game. So I will say
their first appearance in a secret level, and a normal level. Here are the
secret levels from where you get to them from:

Level 29: Outpost Omega
Accessed from Level 4, Holding Area

Level 30: The Lair
Accessed from Level 12, Altar of Pain

Level 31: In the Void
Accessed from level 18, Spawned Fear

Level 32: Hectic
Accessed from Level 1, Staging Area
-------------------------------------------------------------------------------
Now, here are the enemies!

Zombiemen: One of your most basic, standard, most weakest enemies in the game.
They are small soldiers who used to be former marines of your own kind. They
fire small pistol bullets at you for attacking. You can use pretty much any
weapon to get rid of them. This enemy is first found in Level 1: Staging Area.

Shotgun Guys: Just like the Zombiemen, except these are slightly stronger and
better with their weapons. They carry around Shotguns and fire at you to
attack. These Shotguns can do a lot of damage at you, especially on high skill
levels. To get rid of Shotgun Guys, use any weapon to get rid of them, as they
are still pretty weak. This enemy is first found in Level 1: Staging Area.

Imp: About the size of a Shotgun Guy. Imps are small, brown monsters who walk
around on two feet. To attack you, they shoot out a fireball at far distances.
But if you are up close, they will scratch you. Their attacks are pretty weak,
so don't worry. Use any weapon but the Pistol or Fist (unless you have a
Berserk), and they should be taken down in one hit. Found in plenty of the
levels during the game. This is first found in Level 1: Staging Area.

Nightmare Imp: This is a new enemy in Doom 64. It is the same exact thing as a
normal Imp, but these guys are more blurry, they are faster, and can chip away
at your health pretty quickly, so watch out if you're in a dark area. Use any
weapon but a Pistol and they will go down easily. First found on Level 2: The
Terraformer.

Demon: One of the first actual "Demons" you will see in the game. They are pink
"bulls" who run around on two legs. On harder skill levels, their bite, which
is their only way of attacking, can hurt really badly. To kill these enemies,
stay at a far distance and use pretty much any weapon. If you are up close, a
Chaingun or a Chainsaw can take them down easily, and they shouldn't be able to
attack either. This is first found in Level 1: Staging Area.

Spectre: Almost the same exact thing as a Demon. Instead, Spectres are nearly
invisible, but you can still see them easily, but watch out in dark areas. They
bite at you for attacking, and it can hurt badly on harder skill levels. To get
rid of them easily, use any weapon and if you are up close, use a Chaingun or a
Chainsaw to take them down in no time, and they shouldn't be able to attack
either. This is first found in Level 2: The Terraformer.

Lost Soul: Lost Souls are probably the most annoying enemy at the game. You'll
know them when you see them. Fine, I'll tell you. They are small enemies that
are on fire and they also fly around in the air. Most of the time they appear
in groups, and they will come out of the mouth of a Pain Elemental. They attack
you by backing up and then charging right at you, which can be annoying,
especially when you are up close to them. To get rid of them, use anything but
a Pistol, Fist, or Chainsaw and they will go down quickly. These enemy is first
found in Level 4: Holding Area.

Cacodemon: A really popular enemy, it seems. Just like the Lost Souls, these
enemies fly around in the air. They are big, red, have one eye, and a big
mouth. They have two methods of attacking you. They can open their mouth up and
shoot a fireball at you, and theirs is pretty strong. Their other attack is
when you are up close, they can bit at you, which can hurt a LOT. The best
weapons to use against them are the Chaingun and Chainsaw, and if you use
those, they won't have a chance to attack you. This is first found in Level 3:
Engineering.

Hell Knight: A big step up from all of the other enemies. Like pretty much most
other enemy, they walk on two legs, and have two methods of attacking you. They
are tall and have a light color on their body as well. They can shoot a green
fireball at you to attack, or if you're up close, they will scratch you. Either
attack can hurt a LOT on hard skill levels. To get rid of them, 3 rockets from
a Rocket Launcher or 3 Shells from a Super Shotgun can get rid of them easily.
But a Plasma Gun and BFG are effective as well. This is first found in Level 4:
Holding Area.

Baron of Hell: Just when you thought the Hell Knights were bad enough. To find
the difference between the Hell Knight and a Baron of Hell, Barons of Hell have
a slightly darker body (they have dark pink, while Hell Knights have a bright
color). Just like the Hell Knight, their two methods of attacking are using a
fireball and scratching you up close, but these hurt a LOT more than the Hell
Knights. They are also tougher, so they won't go down easy. Use a Rocket
Launcher, Plasma Gun, or BFG to take them down, otherwise be prepared for a
long fight. This is first found in Level 6: Alpha Quadrant.

Arachnotron: Well, there's always something new to look forward to. Has your
fear for spiders increased now? These are spiders that walk around and when
they see you, they will fire green cells at you, identical to the ones you fire
from your Plasma Gun. They shouldn't be a problem if you are good at dodging.
Almost any weapon can get rid of these enemies, except from the Pistol, Fist,
or Chainsaw. 3 shots from a Rocket Launcher or Super Shotgun will get rid of
them in a fluke. This is first found in Level 32: Hectic.

Pain Elemental: You may think these are the most annoying enemies in the game,
but the Lost Souls can knock out any enemy in that game. They are almost like
the Cacodemon. They are big, they fly, and have one eye. They are also brown
and they don't attack you. What they do is that they shoot Lost Souls out of
their mouths and the Lost Souls go and directly attack you. Once they get
killed, 3 Lost Souls will appear after they explode, unless it explodes at a
nearby wall (where a Lost Soul may get stuck in the wall). To kill them easily,
1 BFG shot will do the trick. Otherwise, 3 rockets or 3 Super Shotgun Shells
will finish them off easily. This is first found in Level 6: Alpha Quadrant.

Mancubus: Another fun enemy, which is one of my favorites. The bad news is that
the fireballs it pumps out can hurt really badly on higher skill levels. The
good news is that a Mancubus is fat, meaning it's a nice, big, wide target. It
has two missile launchers on its arms and both of them shoot out 3 missiles at
a time. They can be dodged pretty easily, but sometimes it can be tricky. Three
shells from a Super Shotgun or 3 rockets from a Rocket Launcher will do the
trick as usual. This is first found in Level 29: Outpost Omega.

Cyberdemon: My favorite enemy in the whole world of Doom. Cyberdemons are huge
goat-like monsters, but they stand on two legs and walk around. One of their
legs is metal, and on one of their arms is a Rocket Launcher, which has about
the same amount of power as yours. The rockets can be dodged without a problem,
and you can attack him by using your own rockets or a BFG. It should take
anywhere from 2-4 shots to kill him. Also, his metal leg makes a sound when he
walks, and it gets louder when he gets closer. This always scared the crap out
of me. This is first found in Level 17: Watch Your Step.

The Motherdemon: The Final Boss in the game. She sends flames coming to you on
the ground, and red homing missiles at you too. The BFG and Rocket Launcher are
your best hopes here. She only appears in Level 28, The Absolution.

============
2. Controls
============
Control Stick: Move

D-Pad: Move

A: Switch weapon backwards

B: Switch weapon forwards

Z: Fire weapon

C-Left (Held, while moving): Run

C-Down (Held, while moving): Strafe in any direction

C-Up: View Automap (Press C-Up again to change to the other form of the
Automap, and then C-Up again to return to first person mode)

C-Right: Open doors, hit switches, etc.

L: Strafe Left

R: Strafe Right

Start: Pause game (use A to select the options)

-----------------
Automap Controls
-----------------

To pan around the automap, hold down C-Right and then use the analog stick to
pan around the automap. While doing this, you will not move.

To zoom in, hold C-Right and then hold down L. The more L is held down, the
closer the zoom level.

To zoom out, hold C-Right and then hold right R. The more R is held down, the
wider the zoom level will be.

=========================
3. Using the Memory Card
=========================

If you're not going to beat Doom 64 in one day, then I'd recommend you use a
Nintendo 64 Memory Card. To use a Nintendo 64 Memory Card, put it in the slot
in the back of the Nintendo 64 controller. With a Memory Card, you can now save
your game in Doom 64, but you can only save when you finish a level. When you
beat a level and you have a Memory Card, all the empty save slots will come
out. You can have up to 16 Save Slots. Now, to save the game, you press the C-
Right and C-Left button at the same time, and it will save. You can over-write
a saved game if you want to.

To then load a Saved Game, pause the game (during gameplay), and go to options.
Now, go to Password. All your Saved Games will come up instead of the Password
Prompt. To Load a game, press C-Left and C-Right at the same time on a file. To
go to the Password Prompt, just press Start.

Saved Games tend to round your health, ammo, and armor. For example when you
beat a level, save your game, and turn off the Nintendo 64, and you have 15%
health, 45 bullets, and 160% armor, then when you load the game, you may have
25% health, 50 bullets, and 150% armor. This can benefit you in some
situations.

===========
4. Weapons
===========

Fist: How could you possibly pick up a Fist? You will have your arms the
whole time, but they are pretty weak. Only use this on weak enemies to spare
ammo if you really need to, otherwise don't bother using your own iron
knuckles. They are weak and useless. To change that around, grab the Berserk
and this will become a really fun thing to use around with. With a Berserk, you
can knock out almost any weak enemy in one hit, and a matter of a few punches
on stronger enemies.

Chainsaw: A fun weapon to use if you know how to use it correctly. For some
weird reason, you will never run out of fuel to keep the Chainsaw going, but
we'll take it! With a Chainsaw, you can run into enemies and try to cut them,
but you'll have to get close. Now the best enemies to use a Chainsaw on is
Demons and Cacodemons. Once you use it on these enemies, they will go down very
fast. Also they will not be able to attack back because the Chainsaw will keep
stopping them. Useful at times, especially if you need to spare ammo. This
weapon is first found in Level 1: Staging Area.

Pistol: Just like the Fist, you will always have this with you, but this
time ammo is limited. The kind of ammo this uses are clips. You can hold up to
200 bullets maximum, 400 with a backpack. The Pistol is pretty weak except on
Zombiemen and Shotgun Guys, where they will go down in a few shots. Most of the
time you will use this a lot in the early parts of levels until you get better
weapons. Just use this on Zombiemen and Shotgun Guys. Nothing else and you
should be fine.

Shotgun: Before there was a Super Shotgun introduced into the Doom series,
this was my favorite weapon. But it's still a pretty solid weapon for the early
going. It can hold up to 50 shells, 100 with backpack. If you fire accurately,
it can knock out Zombiemen, Shotgun Guys, and Imps within a few shots. You can
use it on other enemies too, where it still takes a few shots to take down
stronger enemies. Unless there is a better weapon around, use this because it's
a great weapon. This weapon is first found in Level 1: Staging Area.

Super Shotgun: This is the best weapon in the game. No arguments about it.
An awesome alternative to the Shotgun, and it is deadly if used right. Unlike
the Shotgun, this weapon shoots out 2 shells at the time, and it takes a longer
time to reload, so don't use this if you are low on shells. It can take out any
weak enemy in 1 hit, and almost anything else in 3 direct hits. Also, its
shells can knock out a huge group of enemies in one hit, so use this a lot when
you see weak enemies in groups. This weapon is first found in Level 3:
Engineering.

Chaingun: Something to replace that old, weak Pistol you have. This is the
"machine gun" in Doom. It fires multiple bullets at a time and uses the same
bullets as a Pistol. It can take out many weak enemies at a time and can stop
Demons and Cacodemons from attacking you when you fire right at them, because
they'll be stunned trying to attack. Use this against Demons and Cacodemons,
and in large groups of weak enemies because they can go down pretty fast. This
weapon is first found in Level 2: The Terraformer.

Rocket Launcher: Another one of my favorite weapons in the game. It can hold
up to 50 rockets, and 100 with a backpack. It fires 1 rocket at a time and the
damage can be awesome. If you fire it in the right spot, it can knock out a
huge group of weak enemies in one hit, making lots of blood for you to see. Use
this on ANY enemy, as it can take them down very quickly. The bad part about
this weapon is that if the rocket explodes and you are extremely close to the
explosion, you will lose health, and the amount lost depends on how far you are
from the explosion. This weapon is first found in Level 32: Hectic.

Plasma Gun: Just like a Chaingun, except it fires blue cells instead of
bullets. This is a fun weapon to play around with. It holds up to 300 cells,
600 with a backpack, and it also fires about multiple cells at a time. Use this
on any enemy, as they will go down fast if you hold your fire button down. It
can take down plenty of Zombiemen and Shotgun Guys at once, so have fun with
it. A bad part would be if that you are too close to an enemy, the plasma cells
may get in your right and you may not see what's in front of you. This weapon
is first found in Level 7: Research Lab.

BFG: The ultimate weapon in the game, but it has negatives to balance the
positives. It uses the same cells as a Plasma Gun, and it can fires 40 cells at
one time. The ball it makes explodes, damaging/killing any enemy on the screen,
so you'll need to use this the right way. Do not use this on a single enemy, as
it just wastes ammo. But you can still use it on any enemy, because it knocks
out a Spider Mastermind or Cyberdemon with 2 perfect direct hits. This weapon
is first found in Level 10: The Bleeding.

Laser: The second most strongest weapon in the game and it is a new weapon in
Doom 64.. Shares its cells with the BFG and Plasma Gun. Use this on anything.
This weapon is extremely rare. First found in Level 29, Outpost Omega. Or, from
what I've seen, if you take normal exits, the next time I saw this weapon was
in Level 12, Altar of Pain. The way it fires ammo is unusual. It will fire
slowly if you have no Demon Artifacts, faster if you have 1 Demon Artifact, it
will fire 2 shots if you have two Demon Artifacts, and it will file 3 shots if
you have all 3 Demon Artifacts. So Laser + Backpack + 600 cells + 3 Demon
Artifacts = 1 ass kicking weapon. Can even take out a Cyberdemon in a matter of
seconds.

=========
5. Items
=========

-----
Ammo
-----

This is the ammo you can get throughout the game. It shows how much it gives on
easy/hard skill levels, what weapon it is used for, etc.

Use this table to find out the name of ammo used for each weapon. The "small
ammo" is very little ammo that doesn't give you a lot. "Large Ammo" is ammo
that comes in bigger amounts and is a lot more useful.

|---------|------------|-----------------------|
|Weapon   | Small Ammo | Large Ammo            |
|---------|------------|-----------------------|
| P/CG    | Clip       |Box of Bullets         |
|---------|------------|-----------------------|
|SG/SSG   |4/8 Shells  |Box of Shotgun Shells  |
|---------|------------|-----------------------|
| RL      |  Rocket    |Box of Rockets         |
|---------|------------|-----------------------|
|PG/BFG/L |Energy Cell |Energy Cell Pack       |
|---------|------------|-----------------------|

P: Pistol
SG: Shotgun
SSG: Super Shotgun
CG: Chaingun
RL: Rocket Launcher
PG: Plasma Gun
BFG: BFG9000
L: Laser

Here is the amount of ammo each type gives out.

*********************
Pistol/Chaingun Ammo
*********************

Clip: Gives out 20 bullets on skill 1, 10 on harder skill levels. If you pick
it up from a Zombiemen, it will give you 10 on skill 1, 5 on harder skill
levels.

Box of Bullets: Gives you 100 bullets on skill 1, 50 on harder skill levels.

***************************
Shotgun/Super Shotgun Ammo
***************************

Shotgun Shells: Gives you 8 shells on skill 1, 4 shells on harder skill levels.

Box of Shells: Gives you 40 shells on skill 1, 20 on harder skill levels.

*********************
Rocket Launcher Ammo
*********************

Rocket: Gives you 2 rockets on skill 1, 1 on harder skill levels.

Box of Rockets: Gives you 10 rockets on skill 1, 5 on harder skill levels.

**************************
Plasma Gun/BFG/Laser Ammo
**************************

Energy Cell: Gives you 40 cells on skill 1, 20 on harder skill levels.

Energy Cell Pack: Gives you 200 cells on skill 1, 100 on harder skills.

-------------
Health/Armor
-------------

Health Bonus: This adds 2% extra Health to your current health. With this, you
can go past 100% health.

Armor Bonus: This adds 2% extra Armor to your current armor. With this, you can
go past 100% armor.

Stimpack: This adds 10% health to your current health. You cannot go past 100%
health using these.

Medikits: Better than the Stimpacks. These add 25% health to your current
health. You cannot go past 100% health using these.

Green Armor: When you pick this up, this sets your armor to 100%. This will not
work if your armor is greater than 100%.

MegaArmor: This is the blue armor. When you pick it up, it sets your armor to
200%.

Soulsphere: This increases your health by 100%. The maximum health you can have
is 200%, so this is a really useful item. Only use it when you are low on
health, but grab it when you really need it.

MegaSphere: The best health item you can get. Once you pick it up, it sets both
your health and armor to 200%! This is very useful, but if you are high on
health, leave it where it is and come back to get it when you are about to exit
the level.

****************
HOW ARMOR WORKS
****************

Ok, it seems that Armor is next to useless to the naked eye, but if you pay
close attention to your health, you'll notice that the armor can help a lot and
stop you from getting beat down by a rag doll. Let's take a look at a few
examples with armor.

Green Armor: Green Armors reduce the damage by 1/3, meaning you take 2/3 of the
damage. Here is an example of how Green Armor works.

HEALTH: 100%
ARMOR: 100%
DAMAGE: 30%
WITH NO ARMOR: 100% - 30% = 70% health remaining.
WITH GREEN ARMOR IN EFFECT:
1/3 of 30 = 10
30 - 10 = 20
Health: 100% - 20% = 80% health remaining.
Armor: 100% - 10% = 90% armor remaining.

MegaArmor: MegaArmors reduce the damage by 1/2.

HEALTH: 100%
ARMOR: 200%
DAMAGE: 40%
WITH NO ARMOR: 100% - 40% = 60% health remaining.
WITH MEGAARMOR IN EFFECT:
1/2 of 40 = 20
40 - 20 = 20
Health: 100% - 20% = 80% health remaining.
Armor: 200% - 20% = 180% armor remaining.

Armor Bonuses: Armor Bonuses can be a little more complicated. Picking up an
Armor Bonus adds 1% to your armor up to 200%. However, they do NOT change the
type of armor in effect (for example if you have 75% armor remaining from a
MegaArmor and pick up 5 armor bonuses, your armor will increase to 85% while
still reducing the damage taken by 1/2). Also, if you do not have any armor and
pick up an Armor Bonus, it will reduce the damage by 1/3, like a Green Armor.

One last scenario with Armor is that sometimes you won't have enough armor to
reduce the damage by the full 1/3 or 1/2 (depending on the type of armor in
effect). When this happens, the game will subtract your armor down to 0, and
the difference of the damage will be subtracted by your health.

HEALTH: 100%
ARMOR: 3%
DAMAGE: 20%
WITH NO ARMOR: 100% - 20% = 80% health remaining.
WITH 3% ARMOR: 20 - 3 = 17
Health: 100% - 17% = 83% health remaining.
Armor: 3% - 3% = 0% armor remaining.

Now, even if your current armor reduced damage by 1/3 or 1/2, 3 is nowhere near
1/3 or 1/2 of 20, so 3 is subtracted from 20, and the difference is subtracted
from your health, as stated above.

----------
Power-Ups
----------

These are items that will be a big help to you throughout the game. They help
you or protect you of some sort.

Backpack: This is probably my favorite item in the whole game. When you pick it
up, it doubles the amount of ammo you can carry! For example, the maximum
amount of bullets you can carry is 200. With a backpack you can carry 400. Just
take your maximum ammo and multiply it by 2.

Berserk: Man, this is a really fun item right here. When you pick it up, it
will set your health to 100% if it is below 100%. The second effect is that
your screen will go red and it will power up your Fist! The red screen lasts
for a few seconds, and this will remain in effect for the rest of the level.
During this time, your Fist will become very powerful, and it will be able to
knock out anything weaker than a Demon in one hit. It can knock out stronger
enemies in just a few punches! Very useful to save ammo as well.

Computer Area Map: Another useful item if you may happen to get lost. Once you
pick this up, it will fill your Automap 100% so that you can see everything on
the Automap! Areas that are in gray are areas that you have not visited yet.
However, this will not add object indicators to the Automap (where you can see
items and enemies moving around).

Invisibility Sphere: This red orb is something that makes you invisible. While
you are invisible, enemy attacks will be less accurate, and when they try to
attack you, it may miss. But you won't be completely invisible, as enemies just
have more difficulty spotting you. The other part is that this is on a time
limit, and you will be invisible for a minute.

Invincibility Sphere: Just the exact thing you'll need when you are in a
hellhole. While you are invincible, your screen will go white. This effect
lasts for 30 seconds. Also when you are invincible, you cannot be damaged in
any way. This includes enemy attacks, crushing ceilings, and even slime pits.
It just lasts for 30 seconds, and the white screen can be annoying.

Radiation Suit: Something you will really need in levels with a lot of slime
pits. When you pick one of these up, your screen will go green for a minute.
During this time, you will not be hurt when you are walking around in slime, as
this gives you protection from lava and slime. This effect lasts for a minute
and you can still get hurt by enemies, even if you do have this on.

Light Amplification Visors: A really, really, neat power-up. When picked up,
the entire level will have maximum brightness for 2 minutes. This item is
really useful for navigating very dark rooms and mazes. After two minutes, the
rooms in the level will return to their normal brightness levels.

Demon Artifact: The only new item in the game. There are 3, and hard to get.
1 is found in each secret level (except for Hectic), and can do 2 things: they
can make your Laser fire faster and fire more cells. Their other thing they can
do is to be used on those pedestals with the demon artifact symbol on them in
Level 28, The Absolution, and shut the doors, having less enemy encounters.
They are in 3 colors too: Gold, Pink, and Blue. Once you pick up a Demon
Artifact, it shows up in your Automap.

----------
Key Items
----------
Keycard/Skull Key: Both are the same. These keys unlock locked doors. The keys
come in 3 different colors: red, yellow, and blue. Remember, not all levels
have all 3 keys, and some don't have any at all. These can flip certain
switches too.

===========
6. Options
===========
How to access:

You can get there from title screen, or you can get to it when you pause the
game during gameplay.

Options:

Control Pad: Use the control pad to set up the controls of the game (ex: with
this, you can swap the strafe right button for fire, etc).

Control Stick: Use the control stick to control the sensitivity of the control
stick on the Nintendo 64 Controller (the higher the sensitivity, the faster
your player turns).

Volume: Control both sound effects and music in the game (use left and right on
the control stick to do so).

Display: Used for many things. Here is a list below:

Brightness: Use left and right on the control stick to adjust the brightness of
the game.

Center Display: Use it to move around the screen during gameplay (moves the
screen to the left, right, etc).

Messages: Use this to turn the messages on and off (they come up when you pick
up any object).

Status Bar: Use this to turn the status bar on and off (at the bottom of the
screen during gameplay, shows your health, armor, ammo, etc).

Ok, the following isn't from Display:
Password: Use this to enter a password to access a level (record the password
on a paper if you'll going to forget, and they show the password for the next
level once you finish a level).

===============
7. Walkthrough
===============

----------------------
Level 1: Staging Area
----------------------

At the beginning of the level, kill the two Zombiemen in the two cages next to
you. The Zombiemen are only there on skill levels 3 and 4. Now, DO NOT BLOW UP
THE BARREL UP HERE. Instead, just drop down to the floor below you. Down here,
pick up the Shotgun, grab the Box of Bullets in the corner of the room, and
then blow up the barrel in the other corner of this room. Now, go through the
opening and into the hallway. In here, kill the Shotgun Guys. Watch out, they
can be quite a pain and wear down your health pretty quickly. Once they are
dead, follow this hallway until a door behind you opens. On harder skill
levels, a Demon will come at you, so kill it. Also, there is a door in the
hallway, so open it and go through it.

In this room, kill the Zombiemen in front of you and then destroy the barrel in
the corner of the room. Now you will notice a staircase to your left and right.
Go up the left staircase. At the top, run to the small platform to your left
and pick up the Box of Shotgun Shells. On here, check the panel and it will
open up, revealing a Green Armor. Pick it up and then drop back down to the
floor below you. Down here, go up the right staircase this time. When you get
on the conveyor belt at the time, a window behind you will open, revealing
Zombiemen, so kill them. When you get the other end of this conveyor belt, RUN
onto the platform to your right. Hit the switch on the wall and a door will
open. Drop down to the floor below you and go back up the right staircase
again. At the other end of this conveyor belt, go through the opening to your
left.

In here, pick up the Chainsaw and go straight. You'll be back in the hallway
near the level's starting point. Across from you is a switch. Hit it to lower
the lift, get on it, and ride it to the top. Up here, destroy the barrel in the
corner of the room behind you. There will also be some Zombiemen here on harder
skill levels, so kill them. Also, kill the Demon across from you. With your
back against the lift, you will see three openings on your left and two
openings on your right. Take the first opening to the left. In here, kill any
Zombiemen and turn right. Search the walls on your right until you find a
hidden door. When you find it, it will open, revealing a MegaArmor and a
barrel. Destroy the barrel and pick up the MegaArmor. Now go back to where the
lift was.

This time, take the second opening to your left. If you are playing on skill
levels 1 or 2, you will find the Blue Key here. If you are on skill levels 3 or
4, hit the switch and turn around. Now RUN straight and take a right. If you
were quick enough, you'll see a small opening to your right with the Blue Key.
If the door closes, just go back and hit the switch and try again. If you visit
this place on skill levels 1 or 2, you will find a Berserk here. Once you have
the Blue Key, go back to where the lift was and drop back to the hallway below
you. Back in this hallway, go through the opening to your left and you'll find
the Blue Door, so open it and go through it. In here, kill the Zombiemen and
blow up the barrel across from you. Also, kill the Zombiemen in the cages to
your left. Once all of the enemies are dead, go up the staircase in the corner
of the room.

Up here, go left. Kill any Shotgun Guys here and hit the switch across from
you. This will open up a door, revealing a room with Demons. Kill all of the
Demons and go into this room. In here, pick up the Medikit, destroy the barrel,
and then hit the switch. Once you have done all of that, leave this room. Back
in this hallway, go all the way left to where the staircase was. This time, go
through the new opening to your left. In this hallway, go left and you'll find
an opening. Go through this opening and the floor will lower. Down here,
destroy the barrel and pick up all of the health bonuses. If you need to, lower
the lift, get on it, and ride it to the top. Back up here, kill any Shotgun
Guys and then open the door at the other end of this hallway. In here, kill all
of the Demons. Once all of the Demons are dead, go left and you'll find another
door. Open it and you'll find the exit room. Kill the Imp BUT DO NOT HIT THE
EXIT SWITCH. Instead, blow up the barrel and leave this room. Back in here,
open the door and go back to the previous hallway.

Back in this hallway, go straight and follow this hallway to two openings.
Remember the cage earlier? It's been removed, so you can get back to the
starting hallway easier, but don't go through it. Instead, go back through the
opening to your right. Back in this room, you'll see the staircase in front of
you and a little step to your right. Get on this step. See the little platform
with the switch across from you? Back up and RUN across the gap to get into the
little room. If not, go back up and try again. Hit this switch and drop down to
the floor. This switch has lowered a lift to the left of the cages, so RUN to
the lift and drop down it. If you don't get to it, just go back, hit the
switch, and try again. Once you get on the lift, ride it to the top. Up here,
pick up the Soulsphere and hit the switch. This will cause the lift to lower,
so ride it down to the way bottom. Down here, blow up the barrel and step
through the teleporter.

You'll be back at the level's starting point. NOW you can blow up the barrel.
Once you blow up the barrel, turn around, RUN TO THE DOOR, open it, go through
it, and step through the exit teleporter to your left. If you were too late,
the lift will rise and you will be unable to get to lower it again. If you blow
up the barrel and the lift doesn't lower, it means you missed one or more
barrels somewhere else in the level. Now, this exit teleporter takes you to a
secret level.

So, what was the point of blowing up the barrels? To open up the secret exit,
you need to blow up all barrels EXCEPT the barrel at the starting point of the
level. Once you blow up all the other barrels, you need to get back to the
level's starting point and blow up the final barrel. This will lower the lift
to the secret exit. If you missed it, yeah, you need to restart the level.

Now, you get a little story:
-------------------------------------------------------------------------------
Congratulations, you've found... Hectic. Only the best will reap its rewards.
-------------------------------------------------------------------------------

-----------------
Level 32: Hectic
-----------------

Hectic is probably the hardest level in Doom 64. Even if you try to use the
cheats from "Features" with the password, they will not work. Now, you will
find a Green Armor, MegaArmor, and a Soulsphere in this room. If you attempt to
pick up the MegaArmor, you will see the back of the Doom marine get crushed
into a bloody mess. If you attempt to pick up the Soulsphere, the floor you are
on will lower and you will eventually be crushed by a crushing ceiling. If you
try to pick up the Green Armor, you will be crushed by the ceiling above you.
Also, don't try to step on the middle tile in the room, as you lose quite a bit
of health. If you die, you can't use a password to get yourself to the
weapons/ammo/health/armor you originally had at the beginning of the level.

If you arrive with 200% health, you're already in good shape for this level.
Open the door to your right and go through it. Hey, the Red Key. Easy enough,
right? When you pick it up, the room you're in will lower. You'll be surrounded
by three Arachnotrons. They can take out your health pretty quickly, but here's
the trick: Strafe to the left and you'll pick up a Rocket Launcher in the
corner of the room. Wait for a second and then strafe to the opposite corner to
get another Rocket Launcher. Now, there should be a big enough opening to get
by the Arachnotrons. Now, on this side of the room are 2 Rockets and a Box of
Rockets. While strafing, and firing, pick them up. Once you have all 3
Arachnotrons dead, RUN back to where you picked up the Red Key. If not, you
will be hit by a crushing ceiling once.

Once you are on the Red Key floor, the floor you're on will rise. Now, avoiding
the middle tile, open the door across from you and go through it. Now, pick up
the two Boxes of Rockets in front of you. Cross the middle platforms and get
the Berserk. Once you have the Berserk, switch back to your Rocket Launcher.
Pick up the Blue Key. Now BACK UP STRAIGHT as fast as you can. Now, you'll
notice the pit has lowered, the door behind you is locked, and you're
surrounded by 4 Hell Knights. What you want to do is quickly mow them down with
your Rocket Launcher. Once you take out 2 Hell Knights, go for the other 2 on
the other side. You can't stay under the Blue Key, as you'll be crushed to
death. If you find yourself low on health, RUN across the little platforms to
where the Blue Key was, fire a quick rocket, and run back. Now, if you fall in
the pit, you can never get out, so kill yourself to make it easier on you. Once
you kill all of the Hell Knights, the door will finally open, so go back to the
level's starting point. Back in here, open the door to your left and go through
it.

You will see the Yellow Key across from you. Slowly walk forward onto the
lifts. The lifts will start shifting up and down. When you have the chance,
slowly walk forward onto the next lift. The faces staring at you will shoot
darts. They will probably miss you, but if they do, they can take away a good
amount of your health. When you finally get to the other side of the room, pick
up the Yellow Key. When you have the Yellow Key, turn around and face the door.
When the lift lowers, start out slow and then RUN to the door. There is
probably a better than 50/50 chance that you didn't get hit, but if not, you'll
probably take one hit at the worst. Once you are back in the level's starting
room, use all three of your keys to remove the Red/Blue/Yellow bars across from
you. Once all three of them are removed, hit the exit switch.

NOTE: There is also a teleporter here to exit the level anytime, but using this
exit will not give you the "Features". If you exit by grabbing all three of the
keys, you will get the "Features" section when you pause the game. To find out
how to use these, go to section 9 of this FAQ. Also, if you beat Hectic by
using all 3 keys, congratulations!

-------------------------
Level 2: The Terraformer
-------------------------

When you start the level, go straight until you see an opening to your right,
and go through (watch out for Zombiemen and Shotgun Guys). In here, open the
door to your left, and go through. In here, go left, then turn right. Now go
all the way straight until you see a switch to your right. When you see it, hit
it. Now the dark hall you're in will lighten up. Now, turn back around, and go
through the opening.

Back in here, follow the left hand wall to an opening, killing any Zombiemen in
your way. When you get to the opening, go through. In here, get the Backpack
and the Box of Shotgun Shells in the middle of the room, and hit the switch on
the pillar where the Blue Key is. The pillar will lower, but the Blue Key will
teleport before you have a chance to get it. The Blue Key will teleport 4 times
(it will teleport to a pillar in a corner of this room). When it's done
teleporting (it will teleport to each pillar once), doors to the south part of
this room will open.

Each new opening in the south now has a switch inside (3 switches have
computers in between them). Look for the opening that has a switch that isn't
in between 2 computers, and hit it. When you hit it, the pillar with the Blue
Key will lower, so *run* to the lowered pillar and get the Blue Key before it
rises again. When you have the Blue Key, leave this room, killing any Imps in
your way. Back in here, follow the right hand wall to a Blue Door. When you get
to it, open it, and go through.

In here, follow this hall to a gap, killing any Nightmare Imps in your way.
When you get to a gap, back up, and *run* across the gap to get to the platform
in front of you. Over here, follow this hall to another gap, killing any
Nightmare Imps in your way. When you get to the gap, drop down it instead of
running across it. Down here, go through the opening to your right. In here, go
right, and follow this hall to a pillar with a switch on it (watch out for the
crushing ceilings, and use the flashing yellow squares on the floor to get past
the crushing ceilings safely).

When you get to the pillar with the switch on it, hit the switch, and the
pillar will lower, revealing the Red Key. Grab the Red Key, and turn back
around. Now follow this hall to a teleporter (watch out for the crushing
ceilings again), and when you get to the teleporter, take it. When you
teleport, follow this hallway to a gap, *run* across it, follow this hall to a
gap, *run* across it, and from here, follow this hall to a door.

When you get to the door, open it, and go through. In here, follow this hall to
a Soulsphere, killing any Spectres in your way. When you get to the Soulsphere,
pick it up. Now, turn right. You'll notice there's an open hole through the
fence in front of you. Go through it, and drop down to the floor below you.
Down here, go straight, and open the door to the right of the opening in front
of you. In here, hit the switch in front of you. The door will close. While
it's closed, 4 crushing pillars outside will smash the ground, causing a gap.
When they're finished smashing the ground, the door will open, so leave this
room.

Back out here, go left, and drop down to the gap in front of you. Down here, go
through the opening to your right. In here, go all the way straight to the
other end of the room, killing any Nightmare Imps in your way. When you get to
the other end of the room, hit the switch in front of you, and the wall to your
left will lower, revealing an opening. Go through. In here, head up the stairs
to your right, killing any Shotgun Guys in your way. At the top, open the door
to your right, and go through.

In here, follow the left hand wall to an opening, and go through. In here, head
up either staircase to the left or right, killing any Imps in your way. At the
top, go through the opening next to you. In here, hit the switch in the west
part of this room, killing any Zombiemen or Shotgun Guys in your way. When you
hit the switch, the teleporter in the east part of this room will lower. Go
through it. In here, kill the Imps, and hit the switch, then go back through
the teleporter. Back in here, get the Yellow Key in front of you.

When you have the Yellow Key, leave this room, and head back down the stairs,
and go back through the opening down here. Back down here, open the door in the
west part of this room, and go through. Back in here, follow the left hand wall
back to the fence with the hole in it. Go back through the hole again, and drop
down. Down here, go through the opening across from you. From here, backtrack
back to the level's starting room. Back in here, open the Yellow Door in this
room, and go through. In here, kill the Imps, and hit the exit switch.

--------------------------
Level 3: Main Engineering
--------------------------

When you start the level, pick up the Super Shotgun to your left, and kill the
Shotgun Guy in front of you. Now, go straight, and hit the switch in front of
you. The walls to the left and right of you will lower, revealing Nightmare
Imps. Go through the left opening, and follow this hall to a door (to your
right), killing any Nightmare Imps in your way. When you see the door to your
right, open it, and go through.

In here, go straight and leave this little hall. In here, walk up to the wall
in front of you. Now, wait for about 7 or 8 seconds until Nightmare Imps
appear. When they do, kill them, and go through either new opening in this
room. In either opening, head up the stairs in front of you, killing any Imps
in your way. At the top of either staircase, go through the opening, and get
the Blue Key in front of you.

Now, get back down to the floor below you. Back down here, leave this room.
Back in here, go through the Blue Door to your right. In here, go through the
opening in front of you, and in here, kill all the Cacodemons. When they are
all dead, new doors will appear in the right and left parts of the building in
the middle of this room. Open either room, and hit the switch in front of you.
Now go through the new teleporter to your right/left (depending which door you
opened).

When you teleport, you'll be on an upside-down U shaped platform. Get to the
middle of the "Upside-down U" platform, and hit the switch on the pedestal over
here. Now, you'll see a new opening in the building in front of you, revealing
Lost Souls. Kill them all (and the Cacodemons that appear on hard skill
levels). When they are all dead, drop down to the floor below you (from the
middle of the platform, using the small step against it to hop off this
platform).

Down here, get to the south part of this building. You'll notice a new lift on
it. Lower it, get on it, and ride it to the top. Up here, get the Yellow Key in
front of you, and get back to the lift and ride it to the bottom. Back down
here, go straight, and leave this room. Back in here, open and go through the
door to your left. In here, follow the left hand wall to an opening, and go
through it. In here, head up the stairs, killing any Imps in your way. At the
top, go straight to the Rocket Launcher, and pick it up.

Now, head left to the Yellow Door, and pick up the Chaingun in front of it. Now
open the Yellow Door, and go through. In here, hit the switch in front of you.
Now, wait for a few seconds and Lost Souls and Imps will appear in front of
you. Kill them all, and when they are all dead, the bars in front of you will
lower, allowing you to gain access to the room. In here, drop down to the gap
in the middle of the room. Down here, there are two switches. Hit both of them.
You'll notice that one switch will stay on and the other will go on, then off.

Once you find the switch that stays on, leave this room. Back out here, get the
Red Key in front of you, then turn around and go back through the Yellow Door.
Back in here, follow the right hand wall to the Red Door. When you get to it,
open it, and go through. In here, follow this hall to the exit switch, killing
any Imps in your way. When you get to the exit switch, hit it.

----------------------
Level 4: Holding Area
----------------------

When you start the level, hit the switch in front of you, and the floor you're
on will lower. Down here, kill all 3 Spectres in this room (watch out, the room
is dark, and the number of them depends on skill level). When they are all dead
(including all other enemies down here), a door in the south part of this room
will open, so go through. In here, follow the right hand wall until you get to
a room with 3 switches, killing any Zombiemen, Imps, or Demons in your way.
When you get to the room with 3 switches, hit all of them. Now, turn around,
and leave this room.

Back out here, follow the right hand wall to another room with 3 switches,
killing any Demons, Spectres, or Shotgun Guys in your way. When you get to the
other room with 3 switches, hit all 3 of them. Now turn around and leave this
room. Back in here, follow the left hand wall to a door. When you get to it,
open it, and go through. In here, go through the opening to your right. In
here, head up the stairs. At the top, go through the opening in front of you.
In here, from where you are to the other end of this room, you'll notice 4
switches to your left.

Now, from where you are, get to the second switch from the door across from
you. Hit it. Now, get back to the switch next to the opening in this room. Hit
it. Now, hit the switch to the right of the switch you just hit. Finally, hit
the switch next to the door at the other end of the room. After a few seconds
now, you should hear the sound of a door open. So now open the door in the
southeast part of this room. In here, kill the Shotgun Guys, and take the
teleporter.

When you teleport, *run* across the platforms in front of you to get to the
opening at the other end of the room. When you get to the opening, go through
it. In here, kill the Imp/Hell Knight (skill level varies), and hit the exit
switch in here (this takes you to the secret exit ;)).

Before you start the next level, you get a little story:
-------------------------------------------------------------------------------
The vast silence reminds you of the military morgue. You know the installation
had a classified level. The UAC had some good reason to hide this place. You
wonder what it could be...
-------------------------------------------------------------------------------

------------------------
Level 29: Outpost Omega
------------------------

When you start the level, open the door to your right, and go through. In here,
kill the Lost Souls, and hit the switch in here. Now leave this room. Back in
here, get in front of the opening in the north part of this room. Before you go
through it, turn right, and you should see a yellow tile on the wall. Press the
C-Right button on it, and now go left into the opening. In here, *RUN* all the
way straight to the Red Key at the other end of the room (Be quick before the
wall raises).

When you have the Red Key, pick up the Rocket Launcher in the middle of the
room. Now, in the 4 cages in this room, an Imp, Hell Knight, or a Mancubus will
appear in each. Kill all 4 of the Imps/Hell Knights/Mancubi (skill level
varies). When they are all dead, a door in the west will open, so go through.
In here, kill the Zombiemen, Shotgun Guys, Imps, Cacodemons, and Pain
Elementals in front of you. When they are all dead, go all the way straight
into the opening at the other end of the room. In here, hit the switch in front
of you, and the walls to the left and right of you will lower, so head right.
In here, follow the right hand wall to a door. When you get to it, open it, and
go through.

In here, follow this hall to a dead end. When you get to it, the floor you're
on will lower. Down here, get the Blue Key in front of you, turn back around,
get back on the lift, and ride it to the top. Up here, get back to the door,
open it, and go through. In here, go straight, open the Blue Door at the other
end of the room, and go through.

*Now, this shows how to get the Demon Artifact in this room, and to get a
secret Laser*

In here, drop down to the floor below you. Down here, drop down to the floor to
your left. Down here, turn right. You'll see a gap. *Run* across it to get to
the platform in front of you. Now, turn left, and face the wall. Press the
C-Right to lower it, and you should see a switch on the wall in front of you.
Shoot it with your Pistol, either Shotgun, or a Chaingun. Once you shoot it,
the Laser should appear in front of you. GRAB IT!

Once you get the Laser, turn right, and you should see a platform (kill the
Imps on it first). *Run* to get to it. On here, hit the switch, and turn
around. *Run* to get to the platform in front of you, then *run* again to get
on another platform. On here, get to the lowered lift to the right (if it
raised, get back to the switch, hit it, and run back. On here, turn around
(facing the west part of this platform, and wait for it to rise). On the wall
in front of you is a switch. Shoot it with your Pistol, either Shotgun, or the
Chaingun, and it will be activated.

With the switch hit, drop back down to the platform below you. Back down here,
go left, and *run* to the platform across from you. Now, go right, and the wall
in front of you will lower. Now, turn left and get in front of the platform
that has the switch. So *run* to get to the platform to get to the switch. Hit
it again, and *run* all the way back to the lowered lift. Wait for it to rise
again. Remember where that switch was? Shoot it again, and it will be
activated, then drop down to the floor below you. Back down here again, turn
left, and *run* to get to the platform in front of you. Back on here, turn
right. Drop down to the platform below you (the one right next to the door).
Turn right, and open the door (this is the Red Door), in here, get the Demon
Artifact.

Congratulations, you got the first Demon Artifact (the color of the Artifact is
Gold in this level, and now your Laser fires twice as fast)!

When you pick up the artifact, the message is: "You have a feeling that it
wasn't to be touched..."

With the Demon Artifact, leave this small room. Back out here, drop down to the
floor below you. Down here, go left until you see a gap (collect the Health
Bonuses). Walk up to it, and you'll notice that the wall in front of you will
rise. Now, turn slightly left, and you should see two other platforms. One has
the Yellow Key on it. Now, drop down to the floor below you, and down here,
head right and you should see two teleporters. Take either one.

Now, drop down to the platform below you. Down here, drop down to the floor to
the left. Now, drop down to the floor to your left. Down here, turn right. You
should see a platform with the Yellow Key. So *run* across the gap to get the
Yellow Key. When you have the Yellow Key, drop back down to the floor below
you, go left, and take the teleporters again.

When you teleport, turn around, open the Blue Door, and leave this room. Back
in here, backtrack back to the room with 4 cages. Back in here, get the Berserk
in the middle of the room, then new Imps/Hell Knights/Mancubi will
appear in the cages. Kill them all, then a door in the south will open. Go
through. In here, open the door to your right, and go through. In here, kill
the Shotgun Guys, and hit the switch with Yellow Lights. Now leave this room.

Back out here, head through the opening in the south. In here, follow the left
hand wall to a switch, killing any Nightmare Imps or Demons in your way. When
you get to the switch, hit it, and turn around. Now, follow the left hand wall
to another switch. When you get to it, hit it, and the pedestal it's on will
lower, revealing an opening. Go through it. In here, go through the opening at
the other end of the room (wait until it appears). When it appears, go through
it. In here, kill the Pain Elementals to your right and left. Once they're all
dead, a door in this hall will open up, so go through. In here, kill the Lost
Souls, and hit the exit switch.

---------------------
Level 5: Tech Center
---------------------

When you start the level, go through the opening in the southeast part of this
room. In here, follow this hall to a door. When you get to it, open it, and go
through. In here, follow the right hand wall to a switch, killing any Imps in
your way. When you get to the switch, hit it, and leave this room. Back in
here, follow this hall back to the level's starting room. Back in here, go
through the opening in the southwest part of this room.

In here, open the door in the southeast part of this room, killing any Shotgun
Guys in your way, and go through. In here, go through the opening across from
you. In here, go all the way right until you see a group of barrels. When you
get to them, blow them up, and go through the opening they were blocking. In
here, go right until you run into a wall, killing any Lost Souls in your way.
When you bump into the wall. Turn right. You'll see a switch. Hit it, and the
lift next to you will lower. Get on it, and ride it to the top.

Up here, follow the left hand wall to a door, killing any Imps in your way.
When you see a door to your left, skip it, and follow the left hand wall until
you get to another door. When you get to the other door, open it, and go
through. In here, kill the Imp in front of you, and hit the switch. Now leave
this little room. Back out here, go left, and drop down to the floor below you.
Back down here, go left, and backtrack back to the level's starting point.

Back in here, open the door in the north part of this room, and go through. In
here, head down either staircase in front of you. At the bottom, go through the
opening next to you. In here, get the Boxes of Bullets, and the Yellow Key. Now
turn back around, and leave this room. Back in here, open the Yellow Door, and
go through. In here, follow the right hand wall to a lift. Lower it, get on it,
and ride it to the top. Up here, kill the Shotgun Guys in front of you, hit the
switch up here, and leave this room.

Back out here, open the door in the south part of this room, and go through. In
here, kill the Shotgun Guys in front of you, and go through the opening at the
other end of the room. In here, follow this hall to an opening, and go through.
In here, kill the Nightmare Imp in front of you, open the door to your left,
and go through. In here, open the door to the right, and go through. In here,
open the door in front of you, and go through. In here, open the door in front
of you, and go through.

In here, open the door to your right, and go through. In here, open the door to
your left, and go through. In here, hit the switch in front of you. Now, leave
this room. Back in here, open the door to your right. In here, open the door in
front of you. In here, open the door in front of you. In here, open the door to
your left. In here, open the door in front of you. In here, kill the Lost
Souls, and hit the switch. Now backtrack to the room where we hit the other
switch.

Back in here, go through the new opening. In here, follow this hall to a door,
killing any Shotgun Guys in your way (watch out for the crushing ceilings).
When you get to the door, open it, and go through. In here, hit the switch to
your right. Now, drop down to the floor below you. Down here, backtrack to the
level's starting room, killing any Cacodemons in your way. Back in here, open
the Yellow Door again, and go through. Back in here, get back to the lift, and
lower it. Get on it, and ride it to the top.

Up here again, go through the new opening to your right. In here, get the Red
Key, and leave this room. Back in the starting room, open the Red Door, and go
through. In here, kill the Imps, and get to the hole leading to the cage in the
middle of the room. Go through the hole, and get the Blue Key in front of you.
Now leave this room. Back in here, open the Blue Door in the east part of this
room, and go through. In here, hit the switch in the southwest part of this
room, then *RUN* to the new teleporter in the northeast part of this room (if
the teleporter doesn't teleport you, go back and hit the switch, and run
quickly to the teleporter).

When you teleport, open the door in front of you, and go through. In here, open
the door in front of you, and go through. In here, hit the switch in front of
you. Now, turn around and leave this room. Back in here, open the door to your
left, and go through. In here, get all the Rockets, and hit the switch in this
room. Now, turn around and leave this room, killing any Cacodemons in your way
Now backtrack to the teleporter, and go through it. Back in this room, go
through the new opening in the east part of this room. In here, follow the left
hand wall to a teleporter, killing any Shotgun Guys in your way. When you get
to the teleporter, step on it, and you'll exit the level.

------------------------
Level 6: Alpha Quadrant
------------------------

When you start the level, open the door in front of you, and go through. In
here, go through the opening to the right. Kill the Cacodemon in front of you,
and head down the stairs. Down here, go left, and get on the lift. Ride it to
the top, and up here, head left. In here, follow this hallway to a switch,
killing any Zombiemen or Shotgun Guys in your way. When you get to the switch,
hit it, and turn around. Follow the left hand wall to an opening, killing any
Zombiemen or Shotgun Guys in your way. When you get to the opening, go through.

In here, walk up to the stairs in front of you to get to the platform. At the
top, a Hell Knight or two will appear on the platforms next to you (depends on
skill level). Kill them, and when they're dead, pathways to the platform will
rise, then a Yellow Key and a Backpack will appear on the platforms. Grab both
of them, and when you do, backtrack to the level's starting room. Back in here,
go through the opening in the west part of the room, killing any Lost Souls in
your way.

In here, kill the Cacodemons in front of you, and head down the stairs. Down
here, go all the way to the Chaingun, grab it, and the floor you're on will
raise like a lift. Up here, follow this hall to a switch, killing any Imps,
Hell Knights, or Barons of Hell in your way. When you get to the switch, hit
it. Now, a pathway in front of you will rise, so cross it. But part of the
ceiling is blocking the pathway (walk up to the lowered ceiling though).

So, wait for the pathway to drop back down. Back down here, go through the
opening in the west part of this room again. Back in here, you'll see a new
opening to your right. In here, hit the switch in front of you. Now leave this
room, head back down the stairs to your right, and get back on the lift. Back
up here, hit the switch again. Cross the pathway to the other end of the room
(the ceiling blocking your way is now cleared).

When you get to the other end of the room, go through the opening. In here,
wait for the pathway to drop. When it does, hit the switch in this small room,
and the pathway will rise again. Now, follow it to another opening, and go
through. In here, wait for the pathway to drop again, and when it does, hit the
switch. The pathway will now raise again. So cross it to get to the opening at
the other end of this room.

In here, go through the opening in front of you. In here, get to the platform
in the north part of this room. Kill the Baron of Hell on it, and now, step on
the floor in the middle of the room (surrounded by the steps). Now, it should
rise like a lift. When it's finished rising, face the platform the Baron of
Hell was on. *Run* off the pillar you're on to get to the platform. On here,
hit the switch.

When you hit it, get back to the floor in the middle of the room, and it will
rise again. Now, when it's done rising, face the platform in the east part of
this room. *Run* off the pillar you're on to get to it. In here, pull out your
Rocket Launcher and fire your Rockets in front of you (there's a Pain Elemental
in front of you, maybe a Baron or Hell Knight). When they are dead, *run*
across the platforms in front of you to get to the other end of this room.

When you get to the other end of the room, hit the switch in here. Now, turn
back around. You'll see 3 platforms. Get on the middle one. Now, turn left, and
*run* to get to the platform with the opening in front of you. On the platform,
go through the opening, and in here, walk forward, and a teleporter to your
right and left will lower, and then go through either teleporter. When you
teleport, turn around, and leave this room. Back in here, step on the floor in
the middle of the room, and it will rise again like a lift.

When it's done rising, face the platforms in either the west or the south part
of this room. *Run* to get to either platform. In here, follow this hall to an
opening, killing any Spectres in your way. When you see the opening, go
through. In here, get the Blue Key. Now, backtrack to the level's starting
point. Back in here, open the Blue Door in the north part of this room, and go
through. In here, kill the Hell Knights in front of you, and go through.

In here, lower the lift in front of you, get on it, and ride it to the top. Up
here, go left, and hit the exit switch.

----------------------
Level 7: Research Lab
----------------------

When you start the level, open the door in front of you, and go through. In
here, open the door to your right, and go through. In here, follow the right
hand wall to a door, killing any Lost Souls or Spectres in your way. When you
get to the door, open it, and go through. In here, open the door at the other
end of this room, and go through. In here, open the door in front of you, and
go through.

In here, follow the left hand wall to an opening. When you get to the opening,
go through. In here, go all the way straight until you run into a wall. When
you do, go all the way right until you see a door to your right. Once you see
the door, open it, and go through. In here, hit the switch at the other end of
this room. Now, leave this little room. Back in here, backtrack all the way
back to the room that had the Lost Souls, killing any Shotgun Guys in your way.

Back in here, head up the stairs in the east part of this room. Up here, cross
the pathway to your left to get the Blue Key. But when you have the Blue Key,
don't jump off the platform. The wall in front of you will lower, revealing a
Soulsphere. Grab it. Now, turn around, and drop back down to the floor below
you. Back down here, go right, and open this door again. Go through. Back in
here, get to the Blue Door to your right (use the C-Right to remove the Blue
Bars). Open it, and go through.

In here, get the Plasma Gun to your left, and leave this room. Back in here,
kill the Spectre in front of you, open the door to the right, and go through.
In here, open the door in front of you, and go through. In here, follow the
right hand wall to the Blue Door. When you get to it, open it, and go through.
In here, open the door in front of you, and go through.

In here, get to the other end of the room. Over here, lower the lift in front
of you, get on it, and ride it to the top. Up here, take the teleporter in
front of you. When you teleport, turn around. Now, hit the switch in front of
you. With the switch hit, drop down to the floor below you. Back down here,
backtrack all the way back to the Blue Door (not the one that took you to the
Plasma Gun).

When you get to the Blue Door, open it, and go through. In here, open the door
in front of you, and go through (watch out for the Shotgun Guy). Back in here,
open the door to your right, and go through. In here, get the Yellow Key, then
leave this room. Back in here, go right, and get back to the lift. Lower it,
get on it, and ride it to the top. Up here, follow the right hand wall to an
opening. When you get to it, open it, and go through.

In here, the floor you're on should lower. Down here, open the Yellow Door at
the other end of the room, and go through. In here, open the door in front of
you, and go through. In here, go through the opening to your left, and go
through. In here, head down the stairs. At the bottom, go through the opening
to the right. In here, follow the left hand wall until you get to a set of
bars. When you get to the bars, walk up to them, and they will open, so go
through.

In here, go left, and follow the left hand wall to a switch. When you get to
the switch, hit it. Now, turn around, and follow the left hand wall to another
switch. When you get to the switch, hit it. Now, backtrack to the staircase we
used to get down here. Once you get to the staircase, head back up it. At the
top, follow the left hand wall to an opening. When you get to the opening, go
through. In here, go through the opening across from you. In here, head up the
stairs in this room. At the top, hit the switch. Now, turn back around, and
kill the Hell Knights and Imps in this room.

When they are all dead, you can leave this room. Back in here, open the door in
the east part of this room, and go through. In here, open the door in front of
you, and go through. In here, open the door to your left, and go through. In
here, get the Red Key, then leave this room. Back in here, go left and get to
the lift. Lower it, get on it, and ride it to the top. Up here, hit either
switch in this room (they're both on pedestals). Once you hit either switch, go
back down the lift (avoid the Hell Knight).

Back down here, open the door to your left, and go through. In here, kill the
Shotgun Guy in front of you, get his Shotgun, and hit the exit switch.

-----------------------
Level 8: Final Outpost
-----------------------

When you start the level, hit the switch in front of you, and the floor you're
on will lower. Down here, kill all the Zombiemen. When they are all dead, look
around this room. You should see red lights on the floor, and one of them
should be dark. Step on it, and the lift at the other end of this room will
lower. So get on it, and ride it to the top. Up here, go right, and follow this
hall to a Chaingun. Before you get to the Chaingun, the floor you're on will
lower.

Down here, kill the Shotgun Guys, and when they are dead, go left, into the
opening. In here, head up the stairs to your right. At the top, go left, and
follow the left hand wall to a door. When you get to it, open it, and go
through. In here, go all the way left until you get to a switch. When you get
to the switch, hit it. The wall to your left will lower, revealing Nightmare
Imps. Kill them, and in the room they came out of, hit the switch on the wall
at the other end of this room.

When you hit the switch, go straight. Now, go left, through the new opening. In
here, follow the right hand wall into an opening. In here, follow this hall to
a Super Shotgun. When you get the Super Shotgun, you'll hear the sound of Imps.
Now, get back to the opening, and go through. Back in here, go through the new
teleporter in this room. When you teleport, turn left. You should see a Blue
Key on a platform. *Run* to the platform to get the Blue Key. When you have the
Blue Key, drop down the floor below you.

Down here, go through the opening. In here, walk forward, and leave this room.
Back out here, the pillar the teleporter was on should've lowered. So *run* to
the teleporter while the pillar it's on is down. When you teleport, open the
Blue Door to your left, and go through. In here, follow the left hand wall to a
switch. When you get to the switch, hit it. Now, keep following the left hand
wall to another switch (the same wall), killing all the Nightmare Imps in your
way (you'll need to).

When you get to the switch, hit it. Now, turn back around. You should see a
whole bunch of Shotgun Guys and a Baron of Hell. Kill them all (you'll need to
in order to reveal a new opening). When they are all dead, grab all the
Shotguns, and go through the new opening in the north part of this room. In
here, follow the left hand wall to a switch. When you get to the switch, hit
it, and turn around. The crate with the Red Key has lowered. Grab it, head
straight, open the Blue Door, and leave this room.

Back in here, go through the opening to your left. In here, hit the switch,
turn around, and go through the teleporter. Back in here, drop down to the
water below you. Down here, you'll notice that a lift at the other end of this
room has lowered. So *RUN* to the lowered lift. Get on it, and ride it to the
top. When it finishes rising, turn left. See that opening? *Run* straight to go
in it. In here, get in front of the wall across from you. Over here, turn
right. Walk straight, and you should see a Yellow Tile on the wall to your
right.

Walk up to the tile, and press the C-Right button on it. Now, turn right, and
open the door in front of you. Go through. In here, get the Yellow Key in front
of you. With the Yellow Key, turn around, and leave this room. Back in here,
follow the left hand wall to the Yellow Door. When you get to it, open it, and
go through. In here, follow this pathway to Energy Cell Packs, killing any
Nightmare Imps in your way.

When you get to the Energy Cell Packs, pick them up. Now, in the middle of this
room, kill the Barons of Hell on the platforms. When they are all dead (and all
other enemies in this room) follow the left edge of the platform to a walkway
leading to the platforms (from the Energy Cell Packs). Use the walkway to get
on the platform across from you. On here, use the walkway in front of you to
get to the exit teleporter. When you get to it, step on it.

Before you start the next level, you get a little story:
-------------------------------------------------------------------------------
You cackle as the familiarity of the situation occurs to you. The gateway to
the Demon's Domain was too accessible. You realize the Demons mock you with
their invitation. It does not matter... The Demons spawn like rats and you have
the Grade AAA UAC poison they crave. Your blood thirsty scream shatters the
teleport haze. Once again you find yourself amidst...
-------------------------------------------------------------------------------

----------------------
Level 9: Even Simpler
----------------------

When you start the level, hit the switch in front of you, and the walls around
you will lower, revealing Mancbui in this room. Kill them all. When they are
all dead, new openings will appear in this room, and Cacodemons, Pain
Elementals, and Hell Knights will appear. Kill them all (Pain Elementals appear
at high skill levels). When they are all dead, go back to the level's starting
point. You'll notice there are a few Barons of Hells (and Pain Elementals at
hard skill levels). Kill them all (get the Box of Rockets and the Invincibility
Sphere). When they're all dead, go through any opening in this room. In here,
go through the opening across from you. In here, look for two or three Mancubi.
Kill all of them that appear. Once they are all dead, get back to the level's
starting point. You'll notice the pedestal the switch was on has another switch
on it (the exit switch). Hit it.

-----------------------
Level 10: The Bleeding
-----------------------

When you start the level, open the door to your left, and go through. In here,
kill the Imps, and leave this room. Back in here, open the door at the other
end of this room, and go through. In here, kill the Imps, and leave this room.
Back in here, kill all the new Demons in this room. When they are all dead, go
through the new opening in the south part of this room. In here, go straight
until you bump into a door. When you get to the door, open it, and go through.

In here, follow the left hand wall until the floor on you turns into steps.
Once the floor turns into stairs, head up them. At the top, hit the switch in
front of you, and around, and head back down the stairs. Down here head up the
stairs in front of you. At the top, hit the switch in front of you. Now turn
around, and head back down the stairs. Down here, go through the opening to
your right. In here, head up the stairs to your left. At the top, follow the
left hand wall to a switch. When you get to the switch, hit it. Now, go all the
way right until you get to the end of this platform, killing any Hell Knights
in your way.

When you get to the other end of this platform, drop down it. Down here, go
straight, and get to the north part of this room, killing any Mancubi, Imps, or
Demons in your way. When you get to the door in the north part of this room,
open it, and go through. In here, hit the switch to your left, and once you hit
it, turn right. Now head up the stairs to your right. At the top, follow the
left hand wall to an opening. When you get to the opening, go through. In here,
follow the right hand wall to a switch.

When you get to the switch, hit it, and turn around. You'll see a Yellow Key.
Pick it up. Now, turn right, and go through the opening to your right. In here,
kill the Spectres, and open the Yellow Door. Now go through. In here, kill the
Spectres in front of you, and head up the stairs to your right. At the top,
turn right. You should see a face on the wall. Walk up to it, and press the C-
Right button. Now, head back down the stairs to your right. Back down here, get
the BFG9000 in the north part of this room (YAY!).
With the BFG9000, head back up the stairs in this room. At the top, follow the
left hand wall to a gap. When you get to the gap, drop down it. Down here, kill
the Barons of Hell, and face the two openings in the south part of this gap. Go
through the one in the left, and hit the switch. Now, go in the other one, and
go through the teleporter in here. When you teleport, head left and get back to
the stairs, and head back down them. Back down here, go through the opening in
the northwest part of this room.

In here, head straight to the pedestal in front of you. Hit the switch on it.
Now, leave this room, and backtrack all the way to the level's starting point,
killing any Imps, Demons, or Mancubi in your way. Back in the level's starting
point, you'll notice that there are 4 pedestals in this room. Each has a switch
on it. Hit any of the switches, and you'll exit the level.

----------------------
Level 11: Terror Core
----------------------

When you start the level, open the door in front of you, and go through. In
here,  kill all the enemies in this room (everything). When they're all dead,
with your back on the door we just came through, follow the right hand wall to
a room with 2 switches. Hit both of them.

Now, leave this little room. Back in here, get to the southeast part of this
room, killing any Demons or Imps in your way. When you get to the southeast
part of this room, head up the stairs near here, and get the Blue Key. Now,
turn around, and head back down the stairs.

Back down here, go left until you see a Blue Door to your right. When you see
the Blue Door, open it, and go through. In here, kill the Hell Knights/Barons
of Hell in front of you. When they're all dead, go through the opening to your
left. In here, get to the door at the other end of this room, open it, and go
through. In here, follow the right hand wall to another opening, and go
through. In here, head right, and go through the opening.

In here, go left. You should see a switch in front of you. Walk up to it, and
hit the switch. Now leave this room. Back in here, head through the opening to
your left. In here, head up the stairs to your right. At the top, there should
be an opening blocked by bars. Wait for a few seconds, and the bars should
lower, allowing you to go through the opening, so go through. In here, go all
the way straight to the other end of the room. Over here should be a switch, so
hit it.

When you hit the switch, turn around and leave this room, killing any Lost
Souls or Demons in your way. Back in here, head down the stairs. At the bottom,
follow the right hand wall to another opening. When you get to the opening, go
through. In here, the floor you're on will rise like a lift. Up here, go all
the way straight to the other end of the room. Over here, open the door to your
right, and go through. In here, *run* all the way straight to the opening at
the other end of the room (run, as the door will close, and you'll have to open
the door behind you again to open the door at the other end of the room).

In here, open the door to your right, and go through. In here, hit the switch
in front of you, turn around, and leave this room. Back in here, open the door
to your left, and go through. In here, go through the open door at the other
end of the room. In here, go through the opening across from you, and in here,
follow the right hand wall to a teleporter. When you get to the teleporter,
step on it. When you teleport, kill the Mancubi in front of you, and *run* to
get to the platform with the Yellow Key on it.

Once you get to the platform, get the Yellow Key. Now, drop down to the floor
below you. Down here, leave this room. Back in here, follow the right hand wall
to the opening, go through, and let the lift rise you again. Up here, go
through the opening at the other end of this room, and in here, open the door
to your right, and go through. In here, go through the open door at the other
end of this room. In here, open the Yellow Door in front of you, and go
through.

In here, follow this hall to an opening, killing any Cacodemons in your way.
When you get to the opening, go through. In here, go right, and get the Red
Key. Now, drop down to the floor below you. Down here, leave this room, killing
any Imps in your way. Back in here, go through the opening to your left. In
here, follow the left hand wall to a door. When you get to the door, open it,
and go through. In here, follow the left hand wall to the Red Door. When you
get to the Red Door, open it, and go through.

In here, kill the Hell Knights and the Baron of Hell in front of you. When
they're all dead, follow this hall to a wall. When you get to the wall, wait,
and it should lower, revealing a teleporter. Step on it. When you teleport,
kill the Shotgun Guys in here, and go through either opening in this room. In
here, follow this hall to two switches in this one. Hit either one, and you'll
exit the level.

------------------------
Level 12: Altar of Pain
------------------------

When you start the level, go through the opening in the east part of this room,
and go through. In here, take the teleporter. When you teleport, head up the
stairs to the left. At the top, get to the northeast part of this square shaped
walkway. Over here, there should be a switch on a pedestal. Hit it. When you
hit the switch, get to the southeast part of this square shaped platform. Over
here, head down the stairs. Down here, turn right/left and you should see a Red
Door. Facing the Red Door, turn around, and you should see a wall in front of
you. Walk up to it.

Over here, go through the opening to your left, and follow this hall to a Blue
Key. When you get to the Blue Key, pick it up, go back through the opening,
follow this hall to an opening, and back in here, get back on the square shaped
walkway. On here, head up the stairs to your left. At the top, get to the
northwest part of this walkway, killing any Imps in your way. Over here should
be a Blue Door. Open it, and go through. In here, follow the right hand wall
until you hear the sound of a door open. Once you do, turn around, and follow
the right hand wall to an opening. Once you get to the opening, go through.

In here, go through the small opening in here. Get the Armor in here, and hit
the switch. Now, turn around, and leave this little opening. Back in here, turn
right, and follow the left hand wall to a Plasma Gun, killing any Hell Knights
in your way. Once you get to the Plasma Gun, pick it up, and a switch will
appear in front of you. Hit it. Now, turn around, get back to the Blue Door,
open it, and go through. Back in here, hit the switch in front of you, and the
lift to your left will lower. Get on it, and ride it to the top. Up here, turn
right, and follow the left hand wall to a switch. Once you get to the switch,
hit it.
When you hit the switch, turn left, and follow the right hand wall to another
switch, killing any Imps or Barons of Hell in your way. Once you get to the
switch, hit it, and drop down to the floor below you. Back down here, get back
to the Blue Door. Open it, and go through. In here, follow the left hand wall
to an opening. When you get to the opening, go through. In here, go through the
opening across from you. In here, go all the way straight and you should get to
a pedestal with a switch on it. Hit the switch. When you hit the switch, go all
the way left into the opening in front of you.

In here, kill the Imp in front of you, and hit the switch to your right. The
lift to your left will lower, so get on it, and ride it to the top. Up here,
kill the Imps, and get the Red Key. Now, hit the switch in here to make the
lift lower again. Go back down it. Down here, go through the opening to your
right. In here, go all the way straight and you should get to a pedestal with a
switch on it. Hit the switch, and once you hit it, go all the way left until
you get to another pedestal with a switch on it. Hit the switch, and turn
around. Now, go through the opening in front of you. In here, go through the
opening to your right, and head down the stairs.

Down here, go through the opening in front of you. In here, walk up to the wall
in front of you. Now, turn left, and follow this hall to the Red Door. When you
get to the Red Door, open it, and go through. In here, get the Laser in this
room, and kill all the Barons of Hell in this room. Once they are all dead, a
pedestal with a switch on it will rise in front of where the Laser was. Hit the
switch, and leave this room. Back in here, follow the right hand wall to a
switch. When you get to the switch, hit it, and the lift to your left will
lower. Get on it, and ride it to the top.

Up here, go left until you get to the Yellow Key. Once you get to the Yellow
Key, pick it up. Now, see that platform with the Soulsphere on it? Back up, and
*Run* to get to the platform. Now, get the Soulsphere. Once you have the
Soulsphere, switch to your Automap. You'll notice that the platform you're on
is shaped like an arrow, and the "arrow" is pointing to the wall. So, turn back
to the First Person View, and face the wall the "arrow" is pointing to. Back
up, and *Run* towards the wall it's pointing to, and you'll go right through
the wall.

In here, kill the Baron of Hell. Once it's dead, a teleporter will appear on
it. Step on it, and you'll exit the level (this takes you to the secret exit
;)).

Before you start the next level, you get a little story:
-------------------------------------------------------------------------------
You smile. What strange place have you stumbled upon? The Demons did not expect
you to survive this far. You feel their Demonic presence waiting for you... Let
them taste their guts!
-------------------------------------------------------------------------------

-------------------
Level 30: The Lair
-------------------

When you start the level, open either door to your right or left, and go
through. In here, kill all the Imps. Once they're all dead, a Blue Key will
appear in the north part of this room. Get the blue key, then leave this room.
Back in here, open the Blue Door, and go through. In here, turn right. You'll
see three wall designs (two blues and 1 green). Walk up to the green one and
press the C-Right button, and stairs to your left will be created. Head down
them.

Down here, go through the small opening in the southeast part of this room. In
here, the face in front of you will disappear and a switch will replace it. Hit
it. Now, turn around, and follow the left hand wall to an opening. Once you get
to the opening, go through. In here, follow the right hand wall to a switch.
When you get to the switch, hit it.

*Now, this shows how to get the Demon Artifact in this room*

Once you hit the switch, head up the stairs in the south part of this room. Up
here, follow the left hand wall to an opening. When you get to the opening, go
through. In here, walk up to the window in front of you, and you'll notice that
a switch will appear on the wall across from you. Shoot it with your Pistol,
either Shotgun, or a Chaingun, and it will be activated. Now, turn left, and
look through the window in front of you. You'll notice another switch. Shoot it
with a Pistol, either Shotgun, or a Chaingun, and it will be activated.

Once the switch is hit, the pillar with the Demon Artifact downstairs in the
middle of the room will lower. So head back downstairs, and get the Demon
Artifact in the middle of the room.

Congratulations, you got the second Demon Artifact (the color of this artifact
is pink, and now your Laser can fire two shots at once)!

Once you pick the Artifact up, you get a message. It is "Whatever it is, it
doesn't belong in this world..."

With the Demon Artifact, head back up the stairs in the south part of this
room. Back in here, follow the left hand wall back to the opening, and go
through. In here, hit the switch to your right, turn around, and head back down
the stairs. Down here, go through the new opening in the northeast part of this
room. In here, head down the stairs in front of you. At the bottom, go through
the opening. In here, follow this hall to the Yellow Key. When you get to the
Yellow Key, pick it up. Now turn around, and go back to the opening.

Before you go through the opening, go through the one to your left. In here,
follow the left hand wall to a switch. When you get to the switch, hit it. When
you hit the switch, backtrack all the way back to the level's starting room.
Back in here, hit the switch on the pedestal in here, and you'll exit the
level.

-----------------------
Level 13: Dark Citadel
-----------------------

When you start the level, go through the opening to your left. In here, turn
left. Now, go all the way straight until you run into a wall. When you run into
a wall, turn right. Now, follow the left hand wall to an opening. When you get
to it, go through. In here, kill all the Spectres and Hell Knights in here.
When they're all dead, check all the pillars in this room. One of them has a
switch. Hit it. When you find the switch, hit it.

Now, get back to the opening that lead to the level's starting room. Facing the
opening, turn around. Now, follow the right hand wall to an opening. When you
get to the opening, go through. In here, follow the left hand wall to an
opening. When you get to the opening, go through. In here, follow the right
hand wall to an opening. When you get to the opening, go through. In here, the
floor you're on will lower. Down here, follow the right hand wall to an
opening, killing any Barons of Hell in your way.

When you get to the opening, go through. In here, hit the switch on the
pedestal, and leave this room. Back out here, get the Blue Key in the middle of
the room, and watch out for the darts that are being shot from the pillars in
this room (you can only get the Blue Key when the pillars are shooting the
darts). Once you have the Blue Key, get to the lift in the northwest part of
this room. Get on it, and ride it to the top.

Up here, go through the opening in front of you. In here, you'll notice 3
windows. Go through the one in the middle, and you'll drop down to the floor.
Down here, turn right, and follow the right hand wall to a set of Blue Bars,
killing any Nightmare Imps or Cacodemons in your way. When you get to the Blue
Bars, open them like a door, and go through. In here, hit the switch in front
of you. Once you hit the switch, leave this small room.

Back in here, turn left, and follow the left hand wall to a switch. When you
get to the switch, hit it, and the lift to your left will lower. So get on it,
and ride it to the top. Up here, go through the opening across from you,
passing the openings to your left and right. In here, turn right, and go all
the way right until you bump into a wall. Now go all the way left until you
bump into another wall. Over here, look for a wall hanging by the ceiling. It
has a switch on it. Hit it, and the floor you're on will lower.

Down here, go through the opening. In here, get past the bookshelf mazes to get
to the opening at the other end of this room (watch out for all the Shotgun
Guys in these rooms). When you get to the opening, go through. In here, head
down the stairs in front of you. Down here, look around this bookshelf maze for
a switch. When you find the switch, hit it. Now, leave this room, and head back
up the stairs. Back up here, work around this bookshelf maze until you get to
the opening in the north part of this room. When you get to the opening, go
through.

In here, work your way around the bookshelf maze to get to the opening in the
west part of this room. Once you get to the opening, go through. In here, go
through the opening to your right. In here, follow this hall to a switch. When
you get to it, hit it, and the wall will lower like a lift. So get on it, and
ride it to the top. Up here, follow this hall to the Red Key, and pick it up.
Now, go to the window, and drop down to the floor below you. Down here, turn
right, and follow the right hand wall to a switch.

When you get to the switch, hit it, and the wall to your left will lower. So
get on it, and ride it to the top. Up here, go all the way straight to the Red
Door across from you. When you get to the Red Door, open it, and go through. In
here, get the Yellow Key in the middle of the room. With the Yellow Key, open
the door at the other end of the room. In here, kill the Baron of Hell, and hit
the exit switch.

---------------------------
Level 14: Eye of the Storm
---------------------------

When you start the level, kill the Shotgun Guys in front of you. Now, go all
the way right. Over here, kill all the Arachnotrons and the Barons of Hell over
here (or the Hell Knights at low skill levels). Now, turn around, and go all
the way straight until you get to another area with Arachnotrons and Barons of
Hell. Kill them all (and the Demons if you can), and when they're all dead,
backtrack to the level's starting room (where the Shotgun Guys were). Over
here, get the Blue Key.

Now, turn left, and follow the right hand wall to a staircase. When you get to
it, head up it. At the top, turn left, and follow the left hand wall to a wall.
When you get to the wall, the floor you're on will rise. Up here, go straight,
and follow this walkway to a switch, killing any Imps or Caocdemons in your
way. When you get to the switch, hit it, and turn around. Now, follow the left
hand wall to an opening. When you get to the opening, go through. In here, turn
left and follow the right hand wall to an opening, killing any Mancubi, Imps,
Pain Elementals, or Caocdemons in your way.

When you get to the opening, go through. In here, get to the door at the other
end of this room, and try to open it. It won't open. Now, turn around, and go
through the opening to your right. In here, hit the switch on the pedestal, and
the door will open, so go through. In here, kill the Hell Knights in front of
you, and go all the way left. Over here, go through the opening. In here,
follow this hall to a door, open it, and go through. In here, kill the Shotgun
Guys, and lower the lift in this room (to the left).

Get on it, and ride it to the top. Up here, follow the left hand wall to a
door, killing any Shotgun Guys in your way. When you get to the door, open it.
You'll notice a loud warping sound, then the door will open, so go through. In
here, kill all the Lost Souls, and hit the switch in this room. Now, take the
exit teleporter in the middle of the room, and you'll exit the level.

-----------------------
Level 15: Dark Entries
-----------------------

When you start the level, open the door in front of you, and go through. In
here, follow the right hand wall to an opening, killing any Imps or Lost Souls
in your way. When you get to the opening, go through. In here, take the
teleporter. When you teleport, turn around. You'll see two windows. Both have
an Arachnotron. Kill them both, and when they're dead, hit the switch in the
west part of this room. Now, turn right. You should see a Soulsphere on a
pillar (REMEMBER WHERE IT WAS AT FIRST!!!). Now, it will start warping.

Once the Soulsphere is finished warping, the pillars will close, and pedestals
in the south part of the room will appear (each has a switch on it). Now,
remember which pillar the Soulsphere was on at first. If it was on the second
to the right, hit the switch on the pedestal that is second to the right of the
wall (or the pedestal across from the pillar it started on). Now, you should've
hit the right switch if the pillar lowered with a Soulsphere (if you hit the
wrong switch, it will have an Armor Bonus, so collect it, and hit the switch in
the west again, and the Soulsphere will start warping again).

Once you lower the pillar with the Soulsphere, collect it. Now, the Blue Key on
the pillar in the east will lower, so get the Blue Key. Now, take the
teleporter in the middle of the room. You'll be teleported back to the level's
starting room. Back in here, follow the left hand wall to a set of Blue Bars.
When you get to them, open like a door, and go through. In here, take the
teleporter. When you teleport, follow the left hand wall to an opening. When
you get to the opening, go through.

In here, kill the Imps, and go through the teleporter in this room. When you
teleport, drop down to the floor below you. Down here, get to the opening in
front of you, and go through. In here, get to the other end of this room. Over
here should be two spiral stairways. Head up either of them. At the top, kill
the Hell Knights/Barons of Hell, and hit the switch. Now head back down the
stairs. Back down here, go through the new teleporter in the northeast part of
this room. When you teleport, head up the stairs in front of you.

At the top, collect the Plasma Gun, and go through the opening at the other end
of this room (watch out for the darts firing across the room). When you get to
the opening, go through it. In here, open the door to your left, and go
through. In here, get the Energy Cells, and get the Red Key. Now, leave this
little room. Back in here, go through the opening to your right, and cross the
pathway. Back over here, head down the stairs in front of you. Down here, take
the teleporter across from you.

You'll be teleported back to the level's starting room. Kill the Lost Souls and
the Arachnotrons in front of you, and go all the way straight to the other end
of the room. Over here, open the Red Door, and go through (watch out for the
faces shooting homing missiles at you). In here, kill the Baron of Hell, and
hit the exit switch.

---------------------
Level 16: Blood Keep
---------------------

When you start the level, open the door to your right, and go through. In here,
open the door at the other end of this room, and go through. Out here, follow
the left hand wall to a staircase. When you get to the staircase, head down it.
Down here, follow this river to an opening, killing any Cacodemons or Imps in
your way. When you get to the opening, go through. In here, turn right, and
kill the Hell Knights. Now, go straight to the wall across from you. Turn left,
and press the C-Right button on the wall, and it will lower like a lift. So get
on it, and ride it to the top.

Up here, get the Red Key, and drop down to the floor below you. Down here, go
all the way right until you see the Red Door to your left. When you see the Red
Door, open it, and go through. In here, kill all the Shotgun Guys and the
Cacodemon in front of you. Now, hit the switch on the pedestal in the middle of
this room, and the two lifts to your left will lower. Get on the one to the
right, and ride it to the top. Up here, kill the Shotgun Guys, walk forward,
and turn right. The wall in front of you should lower, revealing an opening and
an Imp. Go all the way straight to the switch across from you. When you get to
the switch, hit it (kill the Imp).

When you hit the switch, go all the way right and you should see an opening to
your right. When you see the opening, go through. In here, drop down to the
floor below you. Down here, kill the Barons of Hell, and go through the new
opening. In here, hit the switch. It will open the Red Door, so go through and
leave this room. Back out here, go all the way straight until you bump into a
wall, killing any Imps in your way. When you bump into the wall, go all the way
right through the opening across from you. In here, follow the right hand wall
to an opening, killing any Nightmare Imps in your way. When you get to the
opening, go through.

In here, hit the switch, and a pathway to your right will rise to the
Soulsphere. Cross the pathway to get to the Soulsphere, grabbing the Health
Bonuses as well. When you get the Soulsphere, turn back around, and go through
the opening across from you. Back in here, turn right, and get the Yellow Key
in front of you. Now, follow the right hand wall to another opening. When you
get to the opening, go through. In here, get in front of the gap to your right.
Back up, and *run* straight to cross the gap. Over here, turn left, and get to
the wall in front of you. Now, turn left again, and go through the opening in
front of you.

In here, follow the right hand wall to the Yellow Door, killing any Imps or
Cacodemons in your way. When you get to the Yellow Door, open it, and go
through. In here, use the platforms in front of you to get to an opening. When
you get to the opening, go through. In here, kill the Shotgun Guys and Hell
Knights, and get the Blue Key in this room. Now, go through the window to your
right and drop down to the floor below you. Down here, go through the opening
to your right. In here, follow this hall to an opening. When you get to the
opening, go through.

Back out here, follow the right hand wall to the Blue Door. When you get to the
Blue Door, open it, and go through. In here, kill the Demons, Imps, and the
Barons of Hell in front of you, and head up the stairs at the other end of this
room. At the top, open the door to your right (it's the black wall), and go
through. In here, follow the right hand wall to a room with a switch, killing
any Imps, Hell Knights, or Barons of Hell in your way (grab the Soulsphere as
you go). When you get to the room with a switch, hit the switch. Now, turn
around, and leave this small room.

Back in here, leave this room. Back out here, go all the way right until you
get to a switch. When you get to the switch, hit it. Now, go through the window
to your left, and drop down to the floor below you. Down here, go all the way
straight to the staircase at the other end of this room, killing any Lost Souls
or Cacodemons in your way. When you get to the staircase, head up it. At the
top, open the Yellow Door across from you, and go through. In here, go all the
way straight to the other end of the room, and try to open the door. Instead,
the room will darken for a second, and brighten back up, revealing Zombiemen
and Lost Souls. Kill them all.

When they're all dead, the door will open, so go through. In here, hit the exit
switch.

--------------------------
Level 17: Watch Your Step
--------------------------

When you start the level, turn left, and follow the left hand wall to an
opening (collect all the weapons, health, and ammo as you go). When you get to
the opening, go through. In here, follow the left hand wall to another room
(get the Backpack, BFG9000, and the Shotgun as you go). Once you get to the new
room, go all the way straight until you bump into a wall. Now, go all the way
right until you get to the Blue Key across from you, killing any Imps or Hell
Knights in your way.

When you get to the Blue Key, pick it up. Now, turn right, and follow the left
hand wall to a blue gate (it's the Blue Door), killing any Hell Knights or Imps
in your way. When you get to the gate, open it, and go through. In here, kill
the Pain Elemental in front of you. When it's dead, hit the switch at the other
end of this room. When you hit the switch, the lifts to your left and right
will lower. Get on either of them, or ride it to the top. Up here, take the
teleporter in the middle of the room, killing any Imps in your way.

When you teleport, drop down to the floor below you. Down here, go all the way
straight to the wall at the other end of this wall, killing any Shotgun Guys in
your way. When you get to the wall, press the C-Right button, get on it, and
ride it to the top. Up here, drop down to the floor below you. Down here, go
through the opening to your right. Back in here, backtrack back to the level's
starting room, killing any Imps, Demons, Spectres, Cacodemons, Hell Knights, or
Pain Elementals in your way.

Back in here, go through the building in the middle of this room. In here, kill
all the Zombiemen and Shotgun Guys in this room. When they're all dead, Demons
will appear in this room. Kill them all. When they're all dead, Imps will
appear in this room. Kill them all. When they're all dead, Hell Knights will
appear in this room. Kill them all. When they're all dead, Mancubi and
Arachnotrons in this room. Kill them all. When they're all dead, a Cyberdemon
(or two, on hard skill levels) will appear in this room. Kill it (or them).

Here are some hints:

1. Using my Walkthrough, you should have a Laser and Two Demon Artifacts up to
this point. Use the Laser (it will fire fast and shoot two rounds at once with
two Demon Artifacts), and it/they should go down quickly. Or use the BFG.

2. Use the pillars in this room to hide from their Rockets. And be sure to
Strafe to dodge their attacks as well.

Once it/they are dead, a new opening will appear in this room. Go through it.
In here, hit either switch, and you'll exit the level.

-----------------------
Level 18: Spawned Fear
-----------------------

When you start the level, open the door in front of you, and go through. In
here, go through the opening in front of you, and head down the stairs in here.
Down here, open the door to your right, and go through. In here, open the door
in front of you, and go through. In here, open the door in front of you, and go
through. In here, follow the right hand wall to a door. When you get to the
door, open it.

Before you go through it, hit the switch to your left (it will open the door in
the room the door leads to). Now go through. In here, kill the Barons of Hell.
When they're all dead, the toxic floor will change into non toxic. Now, leave
this room. Back in here, hit the switch to your right, and the door in the room
next door will open, so go through it. In here, hit the switch. Now, turn
around, and follow the right hand wall to a Red Door. When you get to the Red
Door, skip it, and keep following the wall to another door, killing any Imps in
your way.

When you get to the door, open it, and go through. In here, kill all the
Shotgun Guys, and go all the way left until you get to a door. When you get to
the door, open it, and go through. In here, kill the Hell Knight, and leave
this room. Back in here, turn right. You should see a small platform. Get on
it, and turn around. You should see a switch across from you. Shoot it with you
Pistol, either Shotgun, or a Chaingun, and it will be activated. Now, go in the
room to your left.

In here, you'll notice the platform with the Blue Key has been lowered, so get
the Blue Key. With the Blue Key, backtrack to the room OUTSIDE the level's
starting room. Back in here, face the door that leads to the level's starting
room, and turn right. Now, follow this wall to an opening, killing any Lost
Souls, Shotgun Guys, or Cacodemons in your way. When you get to the opening go
through. In here, go through the opening to your left. In here, follow this
hall to a Blue Door, killing any Lost Souls in your way.

When you get to the Blue Door, open it, and go through. In here, work your way
around this room to a door. When you get to it, wait for the darts in this room
to finish firing. Once they're finished, the door will open, so go through. In
here, follow the left hand wall to a pedestal that has a switch on it. When you
get to the pedestal, hit the switch. The room will lighten up now. Now, get the
Rocket Launcher in this room. Once you get the Rocket Launcher, a pedestal with
a switch next to you will appear. Hit the switch, and the wall in the middle of
the room will open.

Then, Pain Elementals will appear in the middle of this room. Kill them all.
Once they're all dead, Hell Knights will appear in this room. Kill them all.
Once they're all dead, the door in this room will open, so go through. In here,
go all the way left until you get to a platform with the Red Key on it, killing
any Nightmare Imps or Barons of Hell in your way. Once you get to the platform
with the Red Key, hit the switch on the platform and it will lower, allowing
you to get the Red Key. Pick it up. Now, go through the opening to your left.
Back in here, get back to the Blue Door, so open it, and go through.

Back in here, follow the right hand wall to an opening. When you get to the
opening, go through. In here, head up the stairs. At the top, hit the switch to
your right, and turn around. Now go through either opening in front of you.
Back in here, kill the Hell Knights, and remember where the Red Door was (near
the Blue Key room)? Backtrack to the Red Door. When you get to the Red Door,
open it, and go through. In here, kill the Hell Knights in front of you, and
follow the right hand wall to an opening. When you get to the opening, go
through.

In here, press the C-Right button on the bookshelves to your left until one of
them lowers, revealing an opening, so go through. In here, go through the
opening at the other end of this room. In here, go right, and follow the right
hand wall to a switch. When you get to the switch, the lift to your right will
lower, so get on it, and ride it to the top. Up here, get in front of the
switch. Now, turn around, and get to the left edge of the platform you're on.
See the platform just to the left? Back up, and *run* across the gap to get on
the platform just across from you.

On here, hit the switch over here. You should get a little earthquake. Now,
drop down to the floor below you. Back down here, follow the right hand wall to
a switch. When you get to the switch, hit it. Now, turn around, and you'll
notice the pillar in front of you has lowered, revealing a Baron of Hell and a
Soulsphere. Kill the Baron of Hell, and get the Soulsphere. With your back on
the switch, you should see a wall in front of you and an opening to the left of
it. Go through the opening to the left of the wall.

In here, follow the left hand wall to an opening. When you get to the opening,
go through. In here, head up the stairs. At the top, kill the Shotgun Guy, and
turn left. See that pillar? Well turn right and hit the switch in front of you.
The pillar now has lowered like a lift. So get on it, and ride it to the top.
Up here, see that platform to the right with the Pain Elemental? Kill it, and
get to the platform. On here, hit the switch. Now, turn around, and drop down
to the lava river below you.

Down here, go right, and head all the way straight to the opening across from
you, and go through. In here, go through the opening across from you. In here,
follow this hall to a Radiation Suit. When you get to it, pick it up (you'll
need to, this lava hurts you when you stand in it). Now, turn around, and
follow the right hand wall to a gap. When you get to the gap, drop down it.
Down here, the floor you're on will rise to the floor above you. Back up here,
follow this hall to a staircase, and head up it.

At the top, follow this hall to a gap. When you get to the gap, back up, and
*run* to get to the platform across from you. On here, go straight to the edge
of this platform. You should see a platform with a Yellow Key to the right
across from you. Back up, and *run* to get to the platform with the Yellow Key.
Once you get on the platform, pick up the Yellow Key. Now, turn around, and
turn right. Now, follow the right hand wall to an opening, and go through. In
here, go all the way straight to the other end of this room. Now, turn left,
and press the C-Right button to lower the lift in front of you.

Get on it, and ride it to the top. Up here, backtrack all the way back to the
room OUTSIDE of the level's starting room. Back in here, open the Yellow Door,
and go through. In here, kill the Nightmare Imps that will appear. Now, in this
room, head up the stairs. At the top, walk straight. You should hear the sound
of a door opening. Leave this room where you came from and follow the left hand
wall to a room (BE VERY QUICK!). You should see a teleporter in front of you.
Take it (this takes you to the secret exit ;), and it if the teleporter closed,
head back up the stairs to make it open again).

Before you start the next level, you get a little story:
-------------------------------------------------------------------------------
You wretch as a strange acrid odor assaults you. Death and Demon carcass! No
nightmare could have prepared you for this. You realize this place was not
meant for living Humans.
-------------------------------------------------------------------------------

----------------------
Level 31: In the Void
----------------------

You start the level falling down to the floor below you. Once you fall down to
the ground, look for two doors in this room. One is Red and one is one is
normal. Go through the normal door. In here, go all the way straight to the
bars at the other end of this room, killing any Spectres in your way. Once you
get to the bars, walk through them, and you'll be teleported. When you
teleport, go all the way straight to the other end of this room, walk through
the set of bars, and you'll be teleported.

When you teleport, follow the left hand wall to a room with a Baron of Hell and
a few Hell Knights. Kill them if you can, and get the Red Key in the middle of
the room, and once you have the Red Key, backtrack all the way back to the
level's starting room. Back in here, open the Red Door, and go through. In
here, go all the way straight through the set of bars at the other end of this
room, and you'll be teleported. When you teleport, go all the way straight and
get the Blue Key at the other end of this room (REMEMBER WHERE THE BLUE KEY
IS!!!), killing any Mancubi in your way.

With the Blue Key, backtrack all the way back to the level's starting room.
Back in here, go back through the normal door. Back in here, go through the
teleporter (set of bars) at the other end of this pathway. When you teleport,
take the teleporter at the other end of this pathway. When you teleport, go
through the opening in front of you. In here, follow this bridge to another
opening, and go through. In here, you'll notice there's a Demon Artifact
(REMEMBER WHERE THIS ARTIFACT IS!!!) on a platform, but you can't get it now.
Anyway, hit the switch to the left.

When you hit the switch, backtrack to the level's starting room. Back in here,
put your back again the normal door, go straight, and go through the opening at
the other end of this room. In here, kill the Hell Knight, and head up the
stairs. At the top, turn left, and you should see an opening. Go through it. In
here, you should see a platform with the Yellow Key and platforms rising and
dropping in front of it. Once the platforms in front of it rise, cross them to
get to the platform with the Yellow Key.

Once you get to the Yellow Key, pick it up. Now, drop down to the floor below
you and you'll be back in the level's starting room. Back in here, go through
the normal door. In here, go all the way straight to the teleporter across from
you. When you teleport, follow the right hand wall to a switch. When you get to
the switch, hit it. Now, turn around, and go straight until an earthquake
happens (don't fall in the pit or you'll exit the level). Once the earthquake
is done, go back to the room where the Demon Artifact was.

*Now, this shows how to get the third and final Demon Artifact*

Back in here, you'll notice that a pedestal with a switch has raised in front
of the platform where the Demon Artifact is. Hit the switch, and the Demon
Artifact will teleport. Now, remember where the Blue Key was (I told you to
remember the location of it)? Turn around, and *RUN* all the way back to the
room where the Blue Key was (be really quick). Back in here, go to the exact
spot of where the Blue Key was, and you'll notice a platform has raised to the
opening over here.

Use the platform to get to the opening (if you were quick enough, the platform
is still there). In the opening, *RUN* all the way straight to the other end of
the room. If you were quick enough the Demon Artifact will be here (if it isn't
here, go back to where it was in the first place, hit the switch on the
pedestal to teleport it, and *RUN* back here). If the Demon Artifact is there,
pick it up.

Congratulations, you got the third and final Demon Artifact (the color of this
one is Blue, and now your Laser can fire three rounds at once)!

When you pick up the Artifact, the message is "It must do something..."

Now, you'll feel another earthquake. Anyway, get back in the level's starting
point. Back in here, go through the normal door, and in here, take the
teleporter at the other end of the room. Back in here, follow the left hand
wall to a gap. When you get to the gap, drop down it. You'll exit the level.

---------------------
Level 19: The Spiral
---------------------

When you start the level, go through the opening to your left. In here, head up
the spiral stairs to your left, and follow them to the top, killing any Imps,
Hell Knights, or Mancubi in your way. At the top there should be a switch to
your left. Hit it, and turn left. Now, follow the right hand wall to an
opening, and when you get to the opening, go through. In here, take the
teleporter to your right. When you teleport, pick up the Soulsphere to your
left, and take the teleporter at the other end of this room. When you teleport,
you'll be standing on the Red Key (and you'll automatically pick it up when you
move). Now, drop down to the floor below you. Back down here, head up the
spiral stairs again, and follow the left hand wall to an opening, and go
through. In here, turn left, open the Red Door, and go through. In here, kill
the Baron of Hell (on high skill levels), and hit the exit switch.

------------------------
Level 20: The Breakdown
------------------------

When you start the level, go all the way straight to the other end of this room
(watch out for the Zombiemen and Shotgun Guys to your left). When you get to
the other end of this room, there should be a staircase near here. Head up it.
At the top, go all the way left until you bump into a wall, killing any Imps in
your way. When you bump into the wall, turn left. You should see a long pathway
in front of you. Get to/near the middle of the pathway, and turn left. You
should see a Blue Key on a pillar in front of a wall that has a switch on it
(if you can't see the switch, move a bit more to the left or right to get a
better view).

Once you see the switch, take out your Pistol, either Shotgun, or a Chaingun.
Now, shoot the switch. It will then be activated, lowering the pillar with the
Blue Key. So head back left and head back down the stairs. Down here, get the
Blue Key in the middle of this room, killing any Zombiemen or Shotgun Guys in
your way. Once you have the Blue Key, hit the switch on the pedestal in this
room. The pedestal will lower, opening the Blue Door in front of you as well,
so go through. In here, follow the left hand wall to an opening. When you get
to the opening, drop down to the floor below you. Down here, walk straight, and
the wall in front of you will lower, revealing Hell Knights.

Kill the Hell Knights (you'll need to). When they're dead, a pathway will rise
to the opening in this room. So head up either staircase in this room. At the
top, go through the opening. Back in here, follow the right hand wall to a
staircase. When you get to the staircase, head up it. At the top, go straight
and get to the other end of this room, killing any Shotgun Guys in your way.
When you get to the other end of this room, turn left. You should see an
opening in front of you. Go through. In here, follow the right hand wall to a
switch, killing any Zombiemen or Shotgun Guys in your way.

When you get to the switch, hit it, and turn around. Now follow the right hand
wall to a Yellow Door, killing any Spectres in your way. When you get to the
Yellow Door, skip it, and keep following the wall to another door. When you get
to the door, open it, and go through. In here, drop down to the pit in the
middle of this room. Down here, get the Red Key. Once you have the Red Key,
wait a few seconds. The floor you're on will raise to the floor above you. Back
up here, kill all the Demons. When they're all dead, you'll be able to leave
this room, so open the door (when all the Demons are dead), and go through.

Back in here, follow the right hand wall to a staircase. When you get to the
staircase, head down it. Down here, go all the way right until you bump into a
wall. When you bump into the wall, press the C-Right button and it will open
like a door, so go through. In here, kill the Hell Knight, and get the
Soulsphere. Now, get back to the opening that lead to this room. Facing the
opening, go through, and go right. You should come to a set of Red Bars, so get
in front of them, and press the C-Right button to remove them, so go through.
In here, go right, and hit the switch in front of you.

Facing the switch, turn right. You should see a new opening across from you. Go
through it. In here, head up the stairs. At the top, follow the hall to an
opening, killing any Hell Knights in your way. When you get to the opening, go
through. In here, follow the right hand wall a pedestal that has a switch on
it. When you get to the switch, hit it. Now, turn around, and follow the left
hand wall to a staircase. When you get to the staircase, head down it. Down
here, turn right, and follow the right hand wall to a door. When you get to the
door, open it, and go through.

In here, hit the switch, and leave this room. Back in here, follow the right
hand wall to another door. When you get to the door, open it, and go through.
In here, go through the opening at the other end of this room. In here, follow
this pathway to a switch. When you get to the switch, hit it. The wall it's on
will lower, revealing the Yellow Key. So grab it, go straight, and drop down to
the floor below you. Back down here, go right, and leave this room. Remember
where the Yellow Door was? Well backtrack back to the Yellow Door. Open it, and
go through.

In here, walk straight and the floor you're on will lower. Down here, kill the
Imps, and go through the opening in the middle of this room. Now drop down to
the floor below you, and you'll exit the level.

-------------------
Level 21: Pitfalls
-------------------

When you start the level, turn right and open the door in front of you, and go
through. In here, kill the Shotgun Guy (you'll need to), and leave this room.
Back in here, kill all the Zombiemen and Shotgun Guys in this room. Once
they're all dead, the Yellow Key will appear in the middle of this room. Grab
it. Now, open the Yellow Door in this room, and go through. In here, kill the
Hell Knight in front of you, and go straight to the other end of this room.
Now, the floor you're on should lower. Down here, kill the Cacodemon in front
of you. When it's dead, *run* all the way straight to get to the platform on
the other end of this room.

On this platform, hit the switch, and then drop down to the lava below you.
Down here, go left, and take the teleporter in front of you. When you teleport,
turn left. Now, go straight, and get on the green floor (or grass) in front of
you. On here, turn right, and use the large steps in front of you to get to an
opening. When you get to the opening, get in front of it, and turn right. You
should see a platform across from you. So back up, and *run* to get to the
platform. On here, follow the right hand wall to a teleporter (kill the Hell
Knight next to it). When you get to the teleporter, step on it (remember where
is teleporter is and remember how to get to it). When you teleport, follow the
right hand wall to an opening.

When you get to the opening, go through. In here, go all the way straight until
you see an opening to your left. When you see the opening to the left, go
through it. In here, go all the way straight until you see a door to your
right. When you see the door to the right, open it, and go through. In here,
follow the right hand wall to a switch, killing any Shotgun Guys in your way.
When you get to the switch, hit it (get the Computer Area Map in front of the
switch. Once you hit the switch, leave this room. Back in here, get to the wall
across from you. Now, open the door to the left, and go through. In here, cross
the pathway in front of you to get to the opening at the other end of this
room, killing any Cacodemons in your way.

In here, hit the switch to the right. Now turn around and leave this room. Back
in here, follow the left hand wall to an opening, killing any Hell Knights or
Barons of Hell in your way. When you get to the opening, go through. In here,
go all the way straight to the other end of this room. When you get to the
other end of this room, you'll notice that a few Barons of Hell will appear in
this room. When they appear, turn around. Now follow the right hand wall to an
opening. When you get to the opening, go through. In here, go through the
opening to your right. In here, follow this hall to an opening. When you get to
the opening, go through.

In here, get to the middle of this pathway. Now turn right. You should be in
front of a Blue Key on top of a short pedestal. So *run* to get to the pedestal
that has the Blue Key. When you have the Blue Key, drop down to the floor below
you, and leave this room. Back in here, follow the right hand wall to the Blue
Door. When you get to the Blue Door, open it, and go through. In here, kill the
Baron of Hell in front of you, and hit the switch on the pedestal to the right.
When you hit the switch, leave this room. Back in here, Back in here, turn
right, and follow the left hand wall to a teleporter, killing any Barons of
Hell in your way. When you get to the teleporter, take it.

When you teleport, get on the large step to your left. On here, drop down to
the floor below you. Down here, go all the way straight to the other end of
this room. When you get to the other end of this room, turn right, and go
through the opening in front of you. In here, go all the way straight to the
other end of this room, killing any Imps or Shotgun Guys in your way. When you
get to the other end of this room, grab the Soulsphere. Now turn right, and get
onto the pathway in front of you. On here, follow this pathway to a pedestal
with a switch on it. When you get to the pedestal, hit the switch on it.

Once you hit the switch, head right, heading down the stairs. As you head down
the stairs, you'll notice that there's a platform to your left that has the Red
Key on it. So turn left, get in center with the platform, then *run* straight
to get on the platform. On here, get the Red Key. When you have the Red Key,
drop down to the lava below. Down here, look for a teleporter. When you find a
teleport, step on it. When you teleport, turn around, and head up the stairs in
front of you. At the top, get to the other end of this room. Over here, get in
front of the Red Bars, and press the C-Right button to remove them. When they
are gone, hit the switch in front of you.

When you hit the switch, turn around, and leave this room. Remember where the
teleporter I told you to remember where it is was? Get back to that teleporter,
and when you get to it, take it. Back in here, follow this hall until you get
to an opening to your left (skip the first one). When you see an opening to
your left (skipping the first one), go through it. In here, go through the
opening in front of you. In here, get in front of the wall in front of you, and
follow it to an opening (you can follow either side of this wall). When you get
to the opening, go through. You'll exit the level.

--------------------------
Level 22: Burnt Offerings
--------------------------

When you start the level, go through the opening to your left. Out here, go
through the opening to your right. In here, go through the opening at the other
end of this room, killing any Arachnotrons in your way. In here, follow the
left hand wall to a door, killing any Demons or Spectres in your way. When you
get to the door, open it, and go through. In here, head down the stairs to your
right. Down here, follow the left hand wall to a switch. When you get to the
switch, hit it. Now, turn around, and wait a few seconds, then Hell Knights
will appear. Once they appear, follow the left hand wall to a new opening. When
you get to the opening, go through.

In here, head left up the stairs and follow the left hand wall to a switch,
killing any Nightmare Imps in your way. When you get to the switch, hit it, and
keep following the left hand wall to another switch (BE REALLY QUICK), killing
any Nightmare Imps or Cacodemons in your way. When you get to the switch, hit
it. Now, go through the opening to your right (if there isn't an opening, turn
back around and hit the other switch, then hit the switch near the opening
again to lower the lift the Blue Key is on). In here, drop down to the floor
below you. Down here, get the Blue Key in front of you before the lift its on
raises again. Once you have the Blue Key, turn around, and follow the right
hand wall to a Blue Door.

When you get to the Blue Door, open it, and go through. In here, press the C-
Right button on the walls to the left until part of the wall lowers, revealing
a switch. Once the wall lowers, hit the switch in front of you. Now turn
around, and collect the Rocket Launcher in the middle of this room. Then, darts
will fire in this room, but they will be blocked off by pedestals. So once the
darts finish firing, a door will open in this room, so go through. In here,
follow the right hand wall to a switch, killing any Arachnotrons in your way.
When you get to the switch, hit it. Now, turn around, and follow the right hand
wall to another switch. When you get to the switch, hit it.

Now, turn around, and follow the right hand wall to an opening, and go through.
Back in here, go straight, and leave this room. In here, press the C-Right
button on the wall to your left and it should open like a door, so go through.
In here, go straight, and take the teleporter in front of you. When you
teleport, get the MegaSphere in front of you, and drop down to the floor below
you. Down here, follow the left hand wall to an opening, killing any Demons or
Spectres in your way. When you get to the opening, go through. In here, go all
the way straight to the other end of this room. Over here there should be a lot
of candles, and the Yellow Key is in the candles somewhere (it's not warping or
anything).

So once you can see the Yellow Key, grab it. Now turn around and leave this
room, killing any Cacodemons in your way. Back in here, follow the right hand
wall to a door. When you get to the door, open it, and go through. Back in
here, head down the stairs in front of you. Down here, go through the opening
at the other end of this room. In here, head up the large staircase to the
left. At the top, turn right, and go through the opening to your right. In
here, turn left. There are two openings, and go through either one of them. You
will be on a balcony. See that face icon on the wall across from you? Get on
the edge of the balcony and fire at it with a Pistol, either Shotgun, or a
Chaingun, and it should lower, revealing a Soulsphere. Leave it where it is and
leave the balcony. Now turn left and you will see a Yellow Door so open it, and
go through. In here, go left and get to the door in front of you. Now open it,
and go through. In here, get the Red Key in the middle of this room. Once you
grab the Red Key, doors will come to you and trap you (you can't open any of
them).

Now, wait a few seconds, and a pedestal with a switch on it will appear in this
small room. Hit the switch, and one of the doors surrounding you will open, so
go through (watch out for the crushing ceiling). Back in here, facing the door
in front of you (you can't open this one either), turn around, and get to the
opening at the other end of this room. When you get to the opening, open it,
and go through. In here, hit the switch across from you, and it will open the
door at the other end of this room. So *RUN* to the door at the other end of
this room while it's open (if it closes, go and hit the switch to open it
again), if the door is still open, go through it, and leave this room. Back in
here, open the door to your right, and leave this room.

Back in here, go in either opening to the right and you'll now be on one of the
two balconies again. Before you drop down to the floor below you, kill all of
the Cacodemons, Demons, and Arachnotrons below you. Once they are all gone,
drop down to the floor below you. Down here, now grab the Soulsphere across
from you, and then search this room for a Red Door. Once you find the Red Door,
open it, and go through. In here, kill the Arachnotron in front of you. Once
he's dead, hit the exit switch.

------------------------
Level 23: Unholy Temple
------------------------

You start the level falling to the floor below you. Once you're on the floor,
follow the left hand to a teleporter, but the teleporter will be blocked by a
bar (remember where it is though). Now, keep following the left hand wall to
another teleporter, killing any Arachnotrons in your way (you'll need to kill
them). Once all the Arachnotrons are dead, get back to the teleporter at the
beginning of the level, and step on it. When you teleport, kill all the
Spectres in front of you (you'll need to). When they're all dead, turn left,
and follow the right hand wall to a green wall.

When you get to the green wall (should be near a Blue Door), press the C-Right
button to lower it like a lift. Now get on it, and ride it to the top. Up here,
turn right, and follow the left hand wall to a switch, killing any Hell Knights
in your way. When you get to the switch, hit it. Now, turn around, and follow
the left hand wall to the exact spot of where the lift was to get up here. When
you get back to where the lift was, turn left. You should see a floor below
you. Drop down to it. Down here, follow the left hand wall to an opening. When
you get to the opening, go through.

In here, head up the stairs at the other end of this room. At the top, turn
right. Now, go all the way straight to the MegaArmor across from you. When you
get to it, pick it up (you'll need to). Once you pick it up, a new opening will
appear in front of you, so go through it. In here, you'll notice that there are
a bunch of pillars in this room. One of them has a switch on it. Look for the
switch, and hit it (watch out for all the Demons that appear in this room).
Once you hit the switch, the pillar the Blue Key is on will lower. So grab the
Blue Key, and leave this room.

Back in here head up the stairs. At the top, go through the opening in front of
you. In here, follow the left hand wall to a staircase. When you get to the
staircase, head down it. Down here, turn left, and go through the opening in
front of you. Back out here, turn left, and follow the right hand wall to a
Blue Door. When you get to the Blue Door, open it, and go through. In here,
follow this hall to the Red Key, killing any Lost Souls in your way. When you
get the Red Key, turn around, and leave this room (watch out for the crushing
ceilings).

Back out here, turn left, and follow the left hand wall to a Red Door. When you
get to the Red Door, open it, and go through. In here, follow the right hand
wall to the Yellow Key, killing any Shotgun Guys in your way. When you get to
the Yellow Key, walk up to it, and it will teleport. So turn around, and you'll
see the Yellow Key across from you. So walk up to it and it will teleport
again. So turn around, and follow the left hand wall to the Yellow Key. Walk up
to it, and it will teleport.

Now, turn around, and follow the left hand wall to a staircase, killing any
Hell Knights or Shotgun Guys in your way. When you get to the staircase, head
up it. At the top, turn left. Now follow the right hand wall to the Yellow Key,
killing any Shotgun Guys in your way (the key won't teleport this time). So
when you get to the Yellow Key, pick it up. Now, turn around, and drop down to
the floor below you. Down here, go all the way straight to the door at the
other end of this room, open it, and leave this room.

Back out here, kill the Cacodemon (you'll need to). Now, search this area for
more Cacodemons. When you find them, kill them (only 2 appear on low skill
levels). When they're all dead, get back to the Red Door. With your back
against the Red Door, go straight, through the opening in front of you. In
here, head up the stairs at the other end of this room. At the top, turn left.
You'll see a set of Yellow Bars. Walk up to them, and press the C-Right button
to remove them.

Now, go straight to the opening at the other end of this room. You'll notice a
gap and a platform in front of you. Back up, and *run* across the gap to get to
the platform. On here, kill the Shotgun Guys. Then, you'll notice three
switches on the pillar in the middle of this room, and they have colored skulls
next to them (red, blue, and yellow). Hit the switches in this order: Red, Blue
Yellow. Once you hit them in that order, leave this room (*run* across the gap
again, and remember where this room is).

Back in here, go all the way straight until you get to a staircase. When you
get to a staircase, head down it, and go through the opening. In here, turn
right, and follow the right hand wall to a switch. When you get to the switch,
hit it. Now, backtrack to the room with the three switches in between colored
skulls. Back in here, hit the switches in this order: Yellow, Red, Blue. Now,
leave this room. Back in here, follow the right hand wall to a staircase. When
you get to the staircase, head down it.

Down here, turn left, and go through the opening in front of you. Back out
here, turn right. Now, follow the left hand wall to a pathway not surrounded by
short walls. When you get to that part of a pathway, drop down to the floor
below you. Down here, turn right. Now follow the left hand wall to an opening.
When you get to an opening, go through. In here, follow the left hand wall to
another opening. When you get to the opening, go through. In here, take either
path to your left or right to the other end of this room. Over here, you should
hear the sound of an enemy warping.

That means a few Arachnotrons have appeared in this room. Kill them. When they
are all dead, the door in this room will open again. Now, get you back on the
opening. Now, with your back on the opening, go straight to the wall in front
of you. Now, the floor you're on will rise. When it rises, hit the switch in
front of you. Now turn around. You'll notice the room has completely changed
(and they're a Y-shaped pathway in front of you). Follow the right hand part of
the pathway to an opening. When you get to the opening, go through.

In here, kill the Hell Knight, and hit the switch on the pedestal in the middle
of this room. Now, leave this room. Back out here, follow this pathway to
another opening. When you get to the opening, go through. In here, kill the
Hell Knight, and hit the switch on the pedestal in the middle of this room.
Now, leave this room. Back out here, *run* to get to the platform in front of
you. Then, *run* to get to the platform in front of you.

On here, turn left, and *run* to get to the platform in front of you. Now, turn
left. You should see a switch. Hit it. Now, turn around, and get on the
platform in front of you. Now, you should see an opening below you. *Run* off
the platform (dropping down to the floor) to get to the opening (and hold the
Control Stick on your Nintendo 64 Controller up). You should make it through
the opening. In here, hit the switch in front of you.

When you hit the switch, turn around, and kill all the Cacodemons in front of
you. Then follow the right hand wall to a teleporter. When you get to the
teleporter, take it. When you teleport, get on the platform in front of you.
Now, turn right, and get on the platform in front of you. Then turn right
again, and get on the platform in front of you. Now, get on the platform in
front of you. Then, turn right, and get on the platform in front of you. On
here, turn left. You should see an opening below you. *Run* to get to it
(holding up on the Control Stick as well), and you should make it through.

In here, follow the left hand wall to a teleporter. When you get to the
teleporter, take it. When you teleport, get back to the room where the 3
switches in between colored skulls. Back in here, hit the switches in this
order (like I said, by the skull colors): Blue, Yellow, Red. Once you hit the
switches in that order, leave this room. Back in here, backtrack back to the
Red Door. When you get to the Red Door, open it, and go through. In here,
follow the right hand wall to a staircase. When you get to it, head up it.

At the top, turn right, and go through the opening in front of you. In here,
hit the switch in front of you. Now, turn around and leave this little opening.
Back in here, go through the opening to your right. In here, hit the exit
switch.

--------------------
Level 24: No Escape
--------------------

When you start the level, hit the switch on the pedestal in front of you. Now
turn around, and go through the opening in front of you, and you'll drop down
to a floor below you. Down here, go straight, and drop down into the lava river
below you. In here, follow the right hand wall to a teleporter, killing any
Nightmare Imps in your way. When you get to the teleporter, step on it. When
you teleport, head up the stairs in front of you. At the top, follow the right
hand wall to a window, killing any Mancubi in your way. Also, watch out for
that darn Cyberdemon on hard skill levels.

When you get to the window, turn right. You should see a room across from you.
Back up, and *run* to get to the room, heading through the window. On here,
kill the Mancubus (on hard skill levels), and hit the switch in this room. When
you hit the switch, drop down to the floor below you. Back down here, get back
to the lava river, killing any Nightmare Imps in your way (watch out for the
Cyberdemon on hard skill levels). When you get back to the lava river, drop
down in it.

Down here, go through the opening. Back in here, follow the right hand wall to
a teleporter, and take it. Back in here, head up the stairs in front of you. At
the top, follow the right hand wall to an opening. When you get to the opening,
go through. In here, hit the switch in front of you. Now go through the opening
to your left. Back in here, drop down to the floor below you. Back out here,
follow the left hand wall to an opening, and don't go through it. A Cyberdemon
(2 on hard skill levels) will come out of the opening. Kill them. Here are some
hints:

1. Using my Walkthrough, you should have the Laser and all 3 Demon Artifacts up
to this point. Use the Laser on the Cyberdemon if you have all the Artifacts,
and it'll be down in no time (or use the BFG).

2. If you're out of Cells, go into the room the Cyberdemon(s) came out of. In
here are loads of Rocket Launcher Ammo, and a MegaSphere (on low skill levels),
and use the Rocket Launcher.

3. You can try Strafing to dodge their Rockets easier.

4. If you want to Save Ammo, have the enemies around you attack the
Cyberdemon(s) to make them fight and weaken the Cyberdemon(s).

Once you defeat the Cyberdemon (and the second one on hard skill levels), you
will exit the level.

-------------------------
Level 28: The Absolution
-------------------------

Congratulations, you've made it to the final level on Doom 64 (and yes, it does
skip 3 levels, as Levels 25, 26 and 27 are Fun levels)!

When you start the level, pick up ALL weapons and ALL ammo in this room. Then,
get the MegaSphere, then, the Invincibility Sphere. Now, open the door in here,
and go through. Out here, you'll notice there are 3 chambers in this room. One
to the right, one to the left, and one at the other end of this room.

There is also a pedestal behind each chamber which has the Demon Artifact
symbol on it. So first, enter the Chamber to the right (go in fully) and leave.
Pain Elementals should start teleporting. Now, get behind the chamber, and get
to the pedestal over here. Press the C-Right button to activate it (it will be
Activated if you got the Gold Demon Artifact).

Once you activate it get to the next chamber, and get to the pedestal behind
the chamber. Wait for the earthquake to stop, and then you can activate it (as
long as you got the Blue Demon Artifact). Now, get to the next chamber, get to
the pedestal, and activate this one like a switch when the earthquake stops (as
long as you got the Pink Demon Artifact).

Each chamber will close when you activate each pedestal, blocking off the
monsters teleporting in here. Kill the remaining monsters in this room (mostly
Pain Elementals, Cacodemons, and Hell Knights). If you didn't have the Demon
Artifacts, you gotta face all the enemies in here.

Once all the monsters are dead, the pillar in the middle of this room will
lower, revealing the Motherdemon. Kill it. Here are some tips:

1. If you have a Laser with enough ammo, use it on the Motherdemon (keep firing
it rapidly). You'll be glad you collected the Artifacts, with your Laser firing
fast and shooting 3 shots as once. The Motherdemon should die quickly. Or, use
the BFG.

2. Strafe to dodge her homing missiles and the fire on the ground (that makes
you jump when you touch it).

3. Every now and then, a Soulsphere or MegaArmor will appear in the middle of
this room. Grab either if you can.

Once you defeat the Motherdemon, congratulations!

Now, you get a little story:
-------------------------------------------------------------------------------
Finally... The mother of all Demons is dead! The blood pours from your eyes as
you stand in defiance. As the only marine to endure the slaughter- you decide
to remain in Hell and ensure no Demon ever rises again. The end.
-------------------------------------------------------------------------------

^_^ Woo-Hoo! I'm finally done with this Walkthrough! ^_^

==============
8. Fun Levels
==============

Ever wonder why there wasn't any Level 25, 26, and 27 during Gameplay? Here's
why. Levels 25, 26, and 27 are all fun levels to have fun it. The only two ways
of getting them is either beat Level 32: Hectic, or enter this password below
in the password prompt:

?TJL BDFW BFGV JVVB

If the password is entered correctly (or if you beat Level 32: Hectic), you
will then start the game at level 1 with all guns, full ammo, and at the
easiest skill level. Now pause the game. You'll notice a Features option in the
Menu. Select it. You can warp to any level (except The Absolution, Outpost
Omega, The Lair, In the Void, and Hectic), turn On/Off Invincibility, set your
health to 100%, get all guns, and Turn On/Off a Full Automap (with Object
Indicators to show objects on the Automap).

Also, the Features option will stay there until you turn off/reset your
Nintendo 64 (it won't disappear if you quit your game and start a new game). To
get the Features menu back, just beat Hectic again or re-enter the password.

So, go to warp level, and use the Right/Left buttons on the D-Pad to scroll
through the levels (or the control stick to scroll faster). Keep scrolling
until you get to a level called "Cat and Mouse" (or Hardcore or The
Playground). Select it with the C-Right button.

Info about each level:

Cat and Mouse: You start the level face to face with a Cyberdemon. Run all the
way right before he kills you. Now, from your starting location, go right, and
turn left. Go through the opening to your left, and get the
Rocket Launcher/Ammo in here. When you are low on ammo, get the Box of Rockets
scattered around this level, then take down the Cyberdemon. Just watch out, he
can teleport at times, so watch your back at all times. Once you beat the
Cyberdemon, you beat the level.

Hardcore: Mancubi are scattered around this level. Now, look for a platform
with a Plasma Gun and a MegaSphere (these are Fun Levels, so find them on your
own). Get on the platform  and once you get to it, and pick up the MegaSphere,
Plasma Gun, Backpack, and the Energy Cell Packs. Then, Arachnotrons will appear
in this level. Kill all of them. Then, a Cyberdemon will appear (you don't have
to kill the Mancubi either). He can teleport, so take him down with your Rocket
Launcher and Plasma Gun, or have surviving Mancubi take him down. Once the
Cyberdemon is killed, you beat the level.

Playground: Pillars are scattered all around you. Each one has an Arachnotron
(there are also plenty of Invisibility Spheres in this level). Kill them all,
then a Megasphere will appear in the middle of the room. Grab it, then a
Cyberdemon will appear. Kill it, then Mancubi will appear in this room. Kill
them all, and you beat the level. Beating this level takes you to Level 1.

===========
9. Secrets
===========

This section will cover all of the secret areas found in Doom 64. One change
about Doom 64 secrets is that not every secret is necessarily a room. For
example, a secret may be triggered by picking up a certain item in the secret
room you just found.

---------------------------------
Level 1: Staging Area: 4 Secrets
---------------------------------

1. From the start of the level, jump down from the ledge and go into the
hallway. Follow the hallway until you see a door on your left, killing the
Shotgun Guys in your way. When you see the door, open it and go through it. In
this room, kill the Zombiemen and then walk up the staircase to your left.
Follow this walkway to a platform and then run to get onto it. Examine the vent
and it will open, revealing an Armor. Step in to get credit for the secret.

2. From secret 1, go back into the hallway. Follow this hallway to a lift.
Press the switch to lower it, get on it, and ride it to the top. Up here, walk
forward and go through the opening to your left. In here, turn right and face
down the hall. Examine the walls to your right until a secret door opens,
revealing a MegaArmor. Step in to get credit for a secret.

3. From secret 2, progress the game until you get to the Blue Door. Once you
are at the Blue Door, open it and go through it. In this room, head up the
stairs in the corner of the room across from you. At the top, turn back around
and you'll see a ledge to jump off. Across from this ledge is a little alcove
with a switch inside. RUN across the gap into the alcove and hit the switch. A
lift will lower in the corner of the room, next to the Blue Door. RUN to this
corner and get on the lift before it goes back up. If you can't get to it, run
into the alcove, hit the switch, and try again. Once you get on the lift, ride
it to the top. At the top, you'll see a Soulsphere. Step into this area to get
credit for a secret.

4. The 4th secret is the secret exit which leads to Level 32: Hectic. You must
get to this secret by destroying all barrels EXCEPT for the barrel at the
start. Once you destroy the final barrel, go back to the level's starting point
via the teleporter at secret 3. Destroy this barrel now and a hidden door will
open in the room behind you. Beware, if this door closes, you cannot step back
through it. Here are the locations of the barrels:

1) Right next to the cage at the start of the level. ***DO NOT DESTROY THIS
BARREL, SAVE IT FOR THE END***

2) In the corner of the starting room right before the hallway.

3) In the room containing Secret #1 and the Chainsaw.

4) At the top of the lift leading to the Blue Key room, in the corner of the
area.

5) Located right next to the MegaArmor in secret 2.

6) After opening the Blue Door, the barrel will be across from you.

7) In the room containing all of the Demons. This room has a switch that opens
up the path to the exit.

8) In the hallway leading to the second room with Demons is a lift. Go down the
lift and you'll find a room with Health Bonuses and...the barrel.

9) At the bottom of the lift that brings you to secret #3.

10) In the corner of the exit room.

Now, if you take the secret exit to Hectic, you won't get the tally screen
telling you your kills, items, and secrets.

------------------------------------
Level 2: The Terraformer: 2 Secrets
------------------------------------

1. Progress the game until you get to the Blue Door. Once you are at the Blue
Door, open it and enter the hallway. Follow this hallway to a door, running
over all of the gaps. When you get to the next door, open it and go through it.
Follow this hallway until you get to a Spectre. Kill the Spectre. To the right
of you is a door. To the left of this door are these "panels" on the wall.
Examine the far left panel and a lift to your left will open. Get on it and
ride it to the top. You will find two areas up here, one containing Boxes of
Bullets and the other containing a Box of Shotgun Shells and a Box of Rockets.
Step into one of these areas to get credit for a secret.

2. Now, progress the game until you get to the Yellow Key. Once you pick up the
Yellow Key, turn around. Walk to the switch across from you and turn left. You
should see a new, greenish opening. This room has Boxes of Rockets, and counts
as a secret when you walk into it.

-------------------------------------
Level 3: Main Engineering: 5 Secrets
-------------------------------------

1. From the start of the level, walk straight and hit the switch in front of
you. Go down either staircase and open the door at the bottom. In this room,
walk forward. Wait for the platform to form in front of you. When it is
finished, look at the opening you just came out of, facing the door. There is
an opening to your left and right. Go through the opening to your left. In
here, turn left and face up the stairs. Walk all the way straight and you will
go through a fake wall. In this hidden room is an Invisibility Sphere.

2. Go back down the stairs from secret 1. This time, take the opening on the
right. Go up to the top of the stairs and stop. The platform with the Blue Key
should be on your right. Facing the wall, walk forward and you will walk
through a fake wall. This secret area contains in Invincibility Sphere.

3. Now, progress the game until you get to the Blue Door. When you get to the
Blue Door, open it and go through it. In here, kill all of the Cacodemons so
that they won't bother you. In this room is a wall of four computer panels.
Examine the computer panel on the far left and you should hear the sound of a
door opening. A door will open to your left. This secret area has a Berserk, a
Chainsaw, and a Box of Shotgun Shells.

4. Now, progress the game until you have the Red Key. Once you have the Red
Key, go back through the Yellow Door. Go down to the pit that has two switches.
One of the switches should already be activated, as it gave you the Red Key.
This is a very tricky secret. Before you activate the other switch, look at the
opening leading down to the Yellow Door. To the left of this opening is a
corner. YOU MUST GET BACK HERE QUICKLY. Now, go back down to the pit and
activate the other switch. A door will open in this room. Step into this room.
Now, a little "stump" will be formed in the corner that I told you about. RUN
TO THIS CORNER AND USE THE STUMP TO GET ONTO THE LEDGE. This takes a lot of
attempts to get right. On this ledge, go into the opening before it closes.
This secret area contains a Box of Bullets, a Box of Shotgun Shells, and a Box
of Rockets.

5. Now, progress the game until you get to the Red Door. Open the Red Door and
go through it. Follow this hallway until you get to the exit switch. When you
get to the exit switch, turn around and you'll see a monitor across from you.
Examine this monitor and a secret door will open behind you. Go into the new
room and you'll be in a secret room with a MegaArmor and a Medikit.

---------------------------------
Level 4: Holding Area: 2 Secrets
---------------------------------

1. When you start the level, progress the game until you get to the Blue Door,
which leads to the exit (although if you use my walkthrough, you will not need
the Blue Key). Facing the Blue Door, turn around. You'll see a computer panel
to the left of the staircase. Examine this panel and two doors to your left
will open. One of the secret areas has four Rockets, while the other has a
Soulsphere. Watch out, as there are Lost Souls in here on harder skill levels.
Step into either of these rooms to get credit for a secret.

2. From the first secret, turn around and you'll see four switches. Activate
them in this order: 3 (second from the right), 1 (far left), 2 (second to the
left), and then 4 (far right). All of the pillars in front of you will even out
in height. Now turn around and you'll see a door. Open it and go through it. In
here, step through the teleporter. You'll be in front of the four pillars.
Strafe and RUN across these pillars to get to the opening on the other side of
the room. This can take a bit of practice to do. After you run across all 4
pillars, step into the larger room to get credit for a secret. The exit switch
will take you to Level 29: Outpost Omega.

-------------------------------
Level 5: Tech Center: 1 Secret
-------------------------------

1. From the start of the level, turn left and you will see a staircase heading
downward. Head down it until you see a MegaArmor above you. Kill the Spectre to
your right before it gives you any problems. Now, facing the MegaArmor, turn
left and you'll see a wall with a little vent above you. Examine this wall and
it will lower, revealing an opening, so go through it. In here, head up the
stairs and pick up the MegaArmor at the top to get credit for a secret.

-----------------------------------
Level 6: Alpha Quadrant: 3 Secrets
-----------------------------------

1. From the start of the level, progress the game until you have the Yellow
Key. Once you have the Yellow Key, drop back down to the floor below you. When
you head up the little staircase, you'll hear the sound of a door opening. Head
up these stairs and turn right. RUN down the hall. Ignore the first opening to
your left and then go through the second opening to your left before it closes.
If the door closes, go back up the staircase and try again. Once you get into
the room, walk forward and the floor you're on will lower. Kill all of the Lost
Souls here and then walk forward. The door in front of you will lower,
revealing Zombiemen, so kill them. When all of them are dead, back up and face
the cage with the MegaSphere. RUN into this cage and pick up the MegaSphere to
get credit for a secret. If the door leading into this room closes, just back
up in the Lost Soul hallway and try again.

2. From secret 1, progress the game until you get into the room with the Blue
Key. From here, step on the pillar in the middle of the room to make it rise.
Now kill the Baron of Hell on the platform and then RUN onto this platform. Hit
the switch and then drop back down to the floor below you. Walk to the platform
on the middle of the room to make it rise again. Now, RUN onto the other small
platform and go through the opening. Kill all of the Hell Knights/Barons of
Hell/Pain Elementals across from you. Now, once they are all dead, RUN across
the pillars until you stop on the 3rd pillar. Now, turn right and you'll see a
window across from you. Facing this window, RUN towards it and then LET GO OF
THE RUN BUTTON WHILE HOLDING FORWARD IN THE AIR. This will increase your
chances of getting inside this window. If you miss, then step through either
teleporters to the opening next of you. In the likely event that you fall in
the large pit below you, then getting out can be tricky because of all of the
darkness. The way to climb out is to run along the walls around the perimeter
of the pit (backwards and forwards) and eventually you'll find staircases
against the walls. Try searching the walls right in front of the areas that has
the teleporter.

Now, once you land in the window, hit the switch. Now, fall out of the window
and turn left. To your left should be the area with the teleporters. Across
from you is a door, so RUN to it before it closes. If not, then you have to run
back into the window and hit the switch again. Once you get inside this room,
follow it until you get to a Soulsphere and a switch. Hit the switch and pick
up the Soulsphere to get credit for a secret.

3. Now, from secret 2, progress the game until you get to the Blue Key. To the
left of the Blue Key is a room with the MegaArmor. If you hit the switch from
secret 2, then the door to the MegaArmor room will be open. Pick up the
MegaArmor to get credit for a secret.

---------------------------------
Level 7: Research Lab: 4 Secrets
---------------------------------

1. From the start of the level, progress the level until you get to the room
with the Blue Key and the Lost Souls. Once all of the Lost Souls are dead, go
through the other opening in this room. In front of you is a door. Search the
walls to the left of this door until you find a wall that lowers. When you find
it, go through it to get credit for a secret. This wall leads to 2 separate
rooms that have a Rocket Launcher and a Box of Rockets.

2. From secret 1, turn back around and open the door next to you. In here, go
through the door across from you. Now, head up the stairs and open the door
across from you. In this maze area, take either path to get to the opening
across from you. Now, go all the way straight and turn right. Facing down the
hallway, there are two doors to your left. Open the second door on the left and
go through it. In this room, step on the platform in front of you to get the
Super Shotgun. Now, standing on the platform, RUN onto the platform with all of
the computer panels on it. The computer panel closest to the door you came
through is a fake wall, so walk through it. In this secret area is a Computer
Area Map.

3. From secret 2, progress the game until you get to the Blue Key. When you are
at the Blue Key, do NOT jump off the platform yet. Instead, wait for a wall in
front of you to lower, revealing a Soulsphere. Step into this room to get
credit for a secret.

4. From secret 3, progress the game until you get to the second Blue Door (not
the Blue Door leading to the Plasma Gun). When you get to this door, open it
and go through it. In this room, walk down the stairs and go through the door
in front of you. In this room, go forward and lower the lift in front of you.
While the lift is lowered, search the walls to your right until you find a wall
that lowers. Once the wall lowers to the bottom, go through it and you'll find
a secret room. This secret has a lot of Rockets, Shotgun Shells, and a Berserk.

----------------------------------
Level 8: Final Outpost: 2 Secrets
----------------------------------

1. From the start of the level, progress the game until you get to the
Chaingun. Once you are at the Chaingun, search the walls to your left until you
find a door that opens. When you find the door, go through it. In this area,
follow this hallway to a switch. When you hit the switch, pick up the Shotgun
Shells and a Backpack to your right. There is also a Chainsaw, a Rocket, Light
Amplification Goggles (rare item, right?) and a Medikit in this area. Also,
watch out for the Lost Souls too. The switch to get out of this area is in the
back of the room. And the funny thing is, I just recently found this secret...

2. From secret 1, progress the level until you get to the Blue Key. Once you
have the Blue Key, drop down to the water below you. Down here, go into the
room on the other side of this pit. Stepping into this room lowers the lift to
get back to the teleporter. However, in this room is a small pool of blood.
Search the walls next to this blood until you find a hidden door that opens.
When it opens, go through it. In this secret area is a MegaArmor.

---------------------------------
Level 9: Even Simpler: 0 Secrets
---------------------------------

There are no secrets in this level, as simple as it is.

----------------------------------
Level 10: The Bleeding: 7 Secrets
----------------------------------

1. At the beginning of the map, open the door to your left and go through it.
In this room, go left and you will find two Energy Cell Packs. Pick them up and
you will hear the sound of a lift dropping. Turn around and run to the opposite
side of this room and you will find a hidden room with a Plasma Gun. Pick up
this Plasma Gun to get credit for a secret. If the room closes before you can
get to it, just run back to where the Energy Cell Packs were and try again.

2. From the first secret, leave this room and go back to the room where you
start the level in. This time, go through the door at the opposite end of the
room. From here, go right and pick up the Super Shotgun. Yes, this does count
as a secret.

3. After you pick up the Super Shotgun, turn around and go to the other side of
this room. Now, walk back towards where the Super Shotgun was and you will hear
the sound of a lift dropping. Run back to where the Super Shotgun was and you
will find a hidden room with a Berserk. Pick up this Berserk to get credit for
a secret. If the room closes before you can get into it, just go back to the
opposite side of this room and try again.

4. From secret #3, go back to the level's starting room. This time, go down the
stairs to your left. At the bottom of the stairs, open the door in front of you
and go through it. In this room, go all the way to the other side of this room
until you run into the wall. From here, backpedal until the wall in front of
you lowers like a lift. Run into this room and pick up the MegaArmor to get
credit for a secret.

5. After you pick up the MegaArmor in Secret #4, you will be facing a switch.
Before hitting this switch, turn left and you will be facing a rectangular
wall. Examine the left half of this wall and the right half will then lower,
revealing a Rocket Launcher. Pick up this Rocket Launcher to get credit for a
secret.

6. From Secret #5, progress the game until you enter the building on the
opposite side of the map. This is the building where you can see the Yellow Key
directly across from you upon entering. Once you are in this room, press the
switch to your left to reveal two staircases. Take the staircase on the left.
Once you get to the top, turn left and you will be facing a window. Examine the
tile with the face on it that is to your left and it will open like a door,
revealing an Energy Cell Pack. Pick up this Energy Cell Pack to get credit for
a secret. Keep in mind that this door can only be opened from the outside once,
so once it closes, you will not be able to open this door again.

7. From secret #6, progress the level until you pick up the Yellow Key and then
get to the Yellow Door. Open the Yellow Door and then go through it. You will
see a BFG across from you, but you are unable to pick it up right now. Go up
the stairs to your left. At the top, go straight and you will see a tile with a
face on it on the wall to your right. Examine this tile and you will notice the
expression on the face change (with the eyes turning red). Now go back down the
stairs. The BFG is now accessible, so pick up this BFG to get credit for a
secret.

---------------------------------
Level 11: Terror Core: 4 Secrets
---------------------------------

1. At the beginning of the level, just turn around and examine the wall behind
you. It will open like a door, revealing a Berserk. Just pick up this Berserk
to get credit for a secret. Doesn't get any easier than that.

2. After finding the first secret, progress the level until you get to the Blue
Key. Once you get the Blue Key, get to the Blue Door, open it, and then go
through it. Go to the middle of this room and you will come across a 4-way
intersection. Go up the stairs to your left. At the top of the stairs is a
door. Open this door and then turn around. The door across from you has opened,
revealing a Rocket Launcher. RUN all the way to the other side of this room to
get that Rocket Launcher. You will get credit for a secret upon picking up the
Rocket Launcher. If the door closes before you can go through it, just turn
around and open the door on the opposite side of this room. The door leading to
the Rocket Launcher opens whenever this door is opened.

3. From the second secret, progress the level until you get to the Yellow Key.
Once you pick up the Yellow Key, turn right. You will see a switch on the wall
across from you. Activating this switch is very tricky. Get as far back as
possible, and then strafe-run (hold R and C-Left) off of this ledge. Keep
pressing C-Right as you approach the wall. You can only hit this switch while
in mid-air. This is very difficult to pull off. If you do not hit the switch,
go back to the teleporter that brought you to the Yellow Key and try again.

Once you hit this switch, go back to the teleporter that brought you to the
Yellow Key, but do not step through it. Instead, there is a new opening just to
the left of the teleporter. Go through this opening and follow this hallway to
a door. Once you get to this door, open it, go through it, and step outside.
You will get credit for a secret. Now across from you is a Soulsphere. Be sure
to strafe-run across the gap so you can get to the platform that the Soulsphere
is on.

4. From the third secret, progress the level until you get to the Yellow Door.
Once you get to this Yellow Door, open it and then go through it. Go all the
way straight until the hallway turns to the right. Turn right and face the
staircase that is doing downwards. Now, back up onto the left behind you and
you will see a wall ahead of you and to your left lower, revealing an opening.
The best way to get this opening is to strafe-run along the wall to your left
while on that higher ledge. If the lowered wall raised before you can get to
it, get on the ledge and try again.

Once you get through this opening, turn around and you will see a wall and
another thing ledge across from you. If the wall in front of you raises, just
press C-Right to lower it. Now, back up and strafe-run to get onto the thin
ledge across from you. Now, go right along this thin ledge and you will find an
opening. Go through this opening and then open the door across from you and go
through it. When you step into this room, you will get credit for a secret.
Now, to get that MegaArmor, just back up and strafe-run across the gap to get
onto that platform, just as you did with the Soulsphere in secret #3.

-----------------------------------
Level 12: Altar of Pain: 2 Secrets
-----------------------------------

1. At the start of the level, turn right and go through the tunnel across from
you. In this tunnel, examine the wall to your right until you find a hidden
door, revealing a Soulsphere. Step into this room to get credit for a secret.

2. From the first secret, progress the level until you get to the Yellow Key.
Once you get to the Yellow Key, pick it up and then RUN onto the platform
across from you, which has a Soulsphere. You'll also notice that this platform
is shaped like an arrow. This "arrow" is pointing towards a wall. Face this
wall and RUN off the platform and you will go through this wall and into a
hidden room. You will get credit for a secret when entering this room. Of
course, in this room is a teleporter, which is the secret exit, leading to
Level 30: The Lair.

----------------------------------
Level 13: Dark Citadel: 2 Secrets
----------------------------------

1. At the start of the level, get out of the little alcove that you start in.
Once you are out of this alcove, turn left and go all the way straight until
you run into a wall. Once you run into this wall, press C-Right on it and it
will lower, revealing a secret area. Step into this room to get credit for a
secret. In this secret are Rockets, a Backpack, an Energy Cell Pack, Boxes of
Bullets, and Shotgun Shells.

2. After you find the first secret, progress the level until the door near the
level's starting point is opened. When you step through this door, you can go
in one of three directions, straight, left, or right. Go left and you will come
into a room with a Medikit and a Box of Shotgun Shells. Go into the opening in
the corner of this room and you will be in a small hallway, which connects you
to another bigger room. In this small hallway, examine the walls on your left
until a hidden door opens. Once you open up the hidden door, go through it. You
will get credit for a secret when you step into this room. In this secret area
are two long hallways. One hallway will bring you to a Megasphere while the
other hallway leads you to a BFG.

-------------------------------------
Level 14: Eye of the Storm: 1 Secret
-------------------------------------

1. At the start of the level, there are two staircases that are near you that
are off-screen, one to the left and one to the right. Go up the staircase on
the right. At the top, follow this walkway, going up a lift and until you stop
at an opening that is blocked off by bars. To the left of this opening is a
wall with two yellow rectangular panels. Press C-Right on the right yellow
panel and then turn around. Jump into the water below you and turn left. There
is an opening that is now temporarily opened, so RUN through it. If the bars
come back up, simply go back up the stairs and activate the panel again. Once
you are in this room, follow it to a lift which will bring you to a BFG and an
Energy Cell Pack. Pick up the BFG to get credit for a secret.

---------------------------------
Level 15: Dark Entries: 1 Secret
---------------------------------

1. At the start of the level, open the door in front of you and go through it.
In this large room, run over to your right, go through the opening, and step
through the teleporter at the top of the stairs. In this room, turn and face
the wall to your right. You will notice on the left that there are bricks that
are misaligned with the rest of the bricks. Examine these misaligned bricks and
a hidden door will open, revealing a secret room. Step into this room to get
credit for a secret. In this room, there is a Backpack, two Boxes of Shotgun
Shells, and two Boxes of Rockets.

-------------------------------
Level 16: Blood Keep: 1 Secret
-------------------------------

1. Progress this level until you get to the Blue Door (with the Blue Key, of
course). Once you get to the Blue Door, open it and then go through it. In this
room, turn right and you will notice a yellow panel. Remember where this panel
is. Now, go straight up the first flight of stairs and stop at the wall. Now,
turn right and you will see a pit, a bookcase, and a Plasma Gun blocked by two
bars. Jump into this pit and press C-Right on the bookcase, and it will lower
like a lift. From here, RUN to that yellow panel and press C-right on it, and
the bars blocking the Plasma Gun will open up. Now, RUN back to the lowered
bookcase before it rises again. If the staircase rises you can lower it from
the outside, don't worry. Now, RUN into the opening with the Plasma Gun before
the bars close. You will get credit for the secret when you step into this
area. However, it is pretty difficult to get to this Plasma Gun so it will
likely take several tries.

-------------------------------------
Level 17: Watch Your Step: 2 Secrets
-------------------------------------

1 and 2. It is much more easier and less time-consuming to get these two
secrets together, because if you decide to go for them separately, you will
need to backtrack to open up one secret or the other. When you start this
level, progress the map until you get to the Blue Door (with the Blue Key, of
course). Once you get to the Blue Door, open it and then go through it. In this
room, go up either lift. At the top, step through the teleporter in the middle
of the area.

Now take out your Pistol, either Shotgun, or the Chaingun. Shoot one bullet
directly across from you and a door behind you will open, revealing a switch,
so hit it. You will get credit for a secret when you step into here. After you
hit this switch, turn around. A teleporter will be in your way, so you will
have to step on it, which will teleport you to the previous room. Just walk off
and walk back on the teleporter to go back to the room that had the secret
switch.

From here, go forward and drop to the floor below you. Go all the way straight
to the other side of the room. Press C-Right to lower the lift in front of you,
get on it, and ride it to the top. Up here, step on the teleporter in front of
you. In this room, step off the teleporter and step back on it to be teleported
to the previous room. Take your Pistol, either Shotgun, or your Chaingun and
fire one bullet directly across from you. A door behind you will open,
revealing a switch, so step into this room and hit the switch. You will get
credit for a secret by stepping into this small room.

So, what do these switches do? Well, go back to that hallway that connects the
starting room to the square room with the Blue Key. In the middle of this
hallway is a Shotgun, which is in between two staircases. Go to where the
Shotgun is/was and you will find two new openings. One will lead to a
Megasphere while the other will lead to the Invincibility Sphere. I'd save
these for the Cyberdemon (or Cyberdemons, if playing on Watch Me Die!).

----------------------------------
Level 18: Spawned Fear: 5 Secrets
----------------------------------

1. At the beginning of the level, open the door in front of you and go through
it. Out here, turn left and you will see the Yellow Door across from you. Go
down the opening to your right and you will see a wall to your right. This is
actually a fake wall, so you can walk right through it, going into a secret
room. You will get credit for a secret when you step into this room. In this
room are a couple of Zombiemen, several Health Bonuses, and a Soulsphere, so
pick them all up.

2. From the first secret, go back to the door at the beginning of the level.
This time, go down the stairs across from the door. At the bottom of the
stairs, open the door to your right and go through it. In this room, open the
door across from you and go through it. In this room, you will see two blue
face panels to your left. Press C-Right against the panel on the left. Turn
around and you will then see a wall lower, revealing two Medikits. Step into
this hidden area to get credit for a secret.

3. From secret #2, progress the level until you get to the Red Key. Once you
have the Red Key, turn around and go back to the hallway that led to the Red
Key. In this hallway are red panels to your left and right. Press C-Right on
the first panel to your left and it will open like a door, revealing a hidden
room with a Plasma Gun. Step into this room to get credit for a secret.

4. From secret #3, progress the game until you get to the Red Door. Once you
get to the Red Door, open and it go through it. In this room, kill the Hell
Knights and then go down the passage where the bookcases are. Examine the book
cases until one of them lowers, revealing an opening. Go through this opening
and then go straight up the stairs and you'll be outside. Once you are outside,
turn left and then go all the way straight until you bump into a wall. Examine
this wall until you find a wall that lowers, revealing a hidden room. In this
room is a Megasphere, two Energy Cells, and two Boxes of Rockets. Step into
this room to get credit for a secret.

5. From secret #4, progress the level until you get to the Yellow Door. Once
you are at the Yellow Door (obviously, with the Yellow Key), open it and then
go through it. In this room, go up the stairs in the corner of the room. At the
top of the stairs, you will hear a door open. RUN back down the stairs and get
back through the Yellow Door. Go down the path to your left. Down this path,
turn left and you will see a hidden teleporter in the corner of this room (this
is the area that had the Backpack). Run into this room to get credit for a
secret. This teleporter is actually a secret exit, and will take you to Level
31: In the Void. If the door closes before you can get to the teleporter, go
back through the Yellow Door and walk back up the stairs to open up this hidden
door.

Note that you do not need to step on the exit teleporter to get credit for a
secret. If you can get to the space right before the teleporter, you will get
credit for a secret.

--------------------------------
Level 19: The Spiral: 0 Secrets
--------------------------------

Nope, there is not a single secret in this level.

-----------------------------------
Level 20: The Breakdown: 3 Secrets
-----------------------------------

1. When you start this level, progress the map until you have the Blue Key and
get to the Blue Door. Once you are at the Blue Door, hit the switch in front of
it to open it up and go through. In this hallway, go all the way right until
you run into a wall. A set of red bars should be to your left. You should also
notice that this wall is slightly misaligned. Examine it and a hidden door
should open, revealing a hidden room. Step into this room to get credit for a
secret. This area has a Soulsphere.

2. From secret #1, turn around and go all the way back towards the other side
of the hall. Now, jump down into the big room to your right. Down here, kill
the Nightmare Imps and Hell Knights (depending on your skill level), and then
two staircases will rise up leading you back to the previous hallway behind
you. Before you go up these stairs, hit the switch and you will hear the sound
of a door quickly opening. Turn around and go up the staircase to your right,
and run into the small, newly revealed room with the MegaArmor. If the door
leading to this room closes, go back down the stairs, hit the switch, and try
again. Once you pick up the MegaArmor, turn back around and go down the stairs.
You will see a newly opened room on the other side of this room. Step into it
to get credit for a secret. This room contains a Backpack along with several
Rockets.

3. From secret #2, progress the level until you get to the red bars (with the
Red Key, of course). Open up these Red Bars and hit the switch on the other
side. Now, turn around and go up the newly revealed stairs. At the top, follow
the hallway until you get outside and into the maze area. Out here, take the
first path to your right and follow it until you see a staircase to your right.
Go up these stairs. At the top, go right and follow this path until you get to
a switch. Hit the switch once you get to it. Now, turn around and go back down
the stairs that you used to get up to the switch. At the bottom of the stairs,
go right and follow the path until you get to a four-way intersection. Go right
at this intersection and you will find yourself at another four-way
intersection. Go right and then up the stairs at this intersection. At the top
of these stairs, open the door at the end of the path and go through it. Hit
the switch in this room and then turn around and go back down the stairs.

Back at this intersection, notice how there are two paths directly in front of
you. One path has a small tunnel (on your right) with a Medikit while the other
has a staircase (on your left). Go up the stairs first and hit the switch at
the top. You should hear the sound of a lift dropping. Now, RUN back down the
stairs and go into the tunnel where the Medikit is. If you were fast enough,
there should be an opened room to your left in this tunnel with a BFG. Step
into this room to get credit for a secret. If you could not get to this room in
time, go back up those stairs (because of the wall rising back up), hit the
switch at the top, and try again. Might be easier if you strafe-run to this
secret.

------------------------------
Level 21: Pitfalls: 3 Secrets
------------------------------

1. Progress the level until you have the Yellow Key (which is in the starting
room). Once you have the Yellow Key, open the Yellow Door and then go through
it. In this room, walk forward and stairs will form into a room below you. Go
down these stairs. At the bottom, immediately jump into the pit to your right.
To your right should be a narrow passage; go into it. Be quick, because you are
in a toxic pit. Hit the switch at the end of this passage and the lift to your
left will lower, so get on it and ride it to the top. Step into the room up top
to get credit for a secret. This area has an Energy Cell, a Box of Rockets, and
a Rocket Launcher.

2. From secret #1, progress the level until you teleport into the maze area
(this is the area with the gray stone hallways and has a Blue Door in it). When
you teleport into this area, go all the way straight until you hit a wall. Once
you hit this wall, turn around. To your left and right are several panels with
faces on them. Notice the face panels on the left. The facial expression on the
middle panel keeps changing (you'll notice with the red eyes on the face).
Shoot this panel with your Fist, Chainsaw, Pistol, either Shotgun, or the
Chaingun, and you will hear the sound of a lift dropping. Go straight and you
will see a door to your left. Across from this door is a small room with a
MegaArmor. Step into this room to get credit for a secret. If the lift rises
back up again, simply go back and shoot at the panel with the changing face to
lower it again.

3. Facing secret #2, turn left. Now, go straight until you see a hallway to
your right. When you get to this hallway, go through it. In this hallway, turn
right and you will be facing down another hallway. On the wall to the left you
will notice some misaligned bricks. Examine these bricks and the wall will
lower, revealing a hidden room. Step into this room to get credit for a secret.
This room has 3 Medikits and 3 Rockets.

-------------------------------------
Level 22: Burnt Offerings: 6 Secrets
-------------------------------------

1 and 2. The first two secrets of this level are in the same room. At the start
of the level, go outside and then take a right into the courtyard area. Now, go
into the room with all of the pillars across from you. Open the door in this
room and then go through it. In here, there is a staircase to your right.
Before going down the stairs, examine the wall directly across from you and it
should open, revealing a secret room, so open it. You will get credit for one
secret for stepping in this room.

To get credit for the second secret, turn right. You will see a Backpack on top
of a platform with a switch. Hit this switch to lower the platform, and then
step on it to get credit for the second secret, along with the Backpack. Just
get out of the room quickly, as the ceiling will turn into a crushing ceiling.

3 and 4. Just like the first two secrets, you will get the next two secrets
pretty much consecutively. After you get the first two secrets, progress the
level until you have the Blue Key and get to the Blue Door. Before opening the
Blue Door, turn right and you will see a wall. Press C-Right on this wall and
the wall will open up, revealing a hidden room with a teleporter. Step into
this room to get credit for a secret.

To get credit for the fourth secret, simply step onto the teleporter and you'll
be teleported to a hidden room. This alone will give you credit for another
secret. And right across from you is a Megasphere, so pick it up. The
teleporter takes you back into that large pillar room.

5. After the getting the past two secrets, get back to the Blue Door. This
time, open the Blue Door and go through it. Before picking up the Rocket
Launcher in the middle of the room, examine the walls to your left until one
lowers, revealing a switch. Hit this switch to raise barriers surrounding the
Rocket Launcher. Now pick up the Rocket Launcher and arrows will start firing
at you, but they will be blocked from hitting you because of the barriers that
you just raised. Once the homing missiles stop firing, a door in this room
opens, so go through it. In here, turn left and you will see a wall across from
you. Examine this wall and it should open, revealing a hidden room. Step into
this room to get credit for a secret. This secret contains a MegaArmor and 3
Boxes of Rockets. In addition, go to the bottom of the stairs and examine the
wall across from you. This will lowest, and it will provide you a shortcut back
to the staircase that led to the Blue Key.

6. From secret #5, go up the stairs that led you to the Blue Key. At the top,
go down the passage next to you. In this passage, you will two balconies to
your left, that let you look outside at the large courtyard. Go to either
balcony. Across from you in the middle of the courtyard is a gargoyle statue
that is raised up on a ledge that is about your height. Shoot this gargoyle
with your Pistol, either Shotgun, or the Chaingun. Wait a second and then the
gargoyle will turn into a Soulsphere, and then the ledge will come down to the
ground. You can then jump down to the courtyard and step into the area where
the Soulsphere is to get credit for a secret.

-----------------------------------
Level 23: Unholy Temple: 3 Secrets
-----------------------------------

1. At the start of the level, kill all of the Arachnotrons so you will be able
to access all of the teleporters that are blocked off. Step through any
teleporter and you will be taken to the level above you. Up here, kill all of
the Spectres in one of you. Now, go around this path counter clockwise until
you see a lift leading to the level above you. If there are bars blocking this
lift, remember, you need to kill all of the Spectres around you to remove those
bars. Lower the lift, get on it, and ride it to the top. Now, turn around and
you shouldsee a platform with a Laser, two Energy Cells, and two Energy Cell
Packs. On this platform is a panel, so shoot that panel with your Pistol,
either Shotgun, or the Chaingun. The platform will lower like a lift, so RUN to
it (going back down to the water) before it goes back up. If you miss it,
you'll need to use one of the two teleporters in the water level to get back to
that lift. Once you step on this platform you'll get credit for a secret.

2. From the first secret, progress the level until you get to the Red Door,
with the Red Key. Once you get to the Red Door, open it and go through it. In
here, be sure to kill all of the Hell Knights/Barons of Hell (depending on
difficult level) so that you will create two staircases onto the higher ledge
surrounding the perimeter of this room (and will allow you to get the Yellow
Key). Go to the staircase that leads right up to a wall (as opposed to the
staircase that brings you to the exit). At the top of the steps, press C-Right
and examine the wall in front of you. The wall will lower, revealing a hidden
area with a Rocket and three Boxes of Rockets. Step into this area to get
credit for a secret.

3. From secret #2, progress the game until you arrive at the Yellow Bars (with
the Yellow Key). Once you are at these bars, open them and then go through.
Now, RUN down the hall so you can jump over the pit and get into the room
across from you. On the middle of this platform is a pillar. You should be on
the side of the pillar that has nothing but bricks (and does not have a
switch). This is a fake wall, so walk through it and you will be teleported to
another ledge in this room. This is a secret area which contains several
Rockets and a Soulsphere.

-------------------------------
Level 24: No Escape: 3 Secrets
-------------------------------

1. At the start of the level, hit the switch in front of you to open all four
of the doors in this room. Once you hit the switch, turn around and go through
the opened door and the lift you're on will lower, bringing you outside. Out
here, turn right and you will see an opening blocked by a set of bars. Directly
across from these bars is a lift, so lower it, get on it, and ride it to the
top. At the top, hit the switch and the bars blocking that opening will be
lowered. Jump off the platform and go into the opening that was previously
blocked by the bars. In here, you will be in front of a spiral staircase that
brings you to a Soulsphere. About halfway down this spiral staircase, you will
come across a Medikit. Examine the walls near this Medikit and eventually you
will find a hidden door that opens, revealing a secret room. Step into this
room to get credit for a secret. This room has two Energy Cells and a Plasma
Gun.

2. Once you find the first secret, go back up the spiral stairs and go back
outside. Back out here, turn right. Now go all the way straight until you come
across a set of stairs leading into another room. Go up the stairs and into
this room. In here, there is a 4 x 4 set of pillars. Turn left so that all of
these pillars are to your right. Walk forward until you get to the third pillar
on your right (in the front row). Notice how this pillar has switches on three
of its four sides, and how there is no switch on one of the sides. Examine the
side of the pillar that does not have a switch on it by pressing C-Right. This
will cause a pillar behind you to lower to the ground, revealing a Backpack.
Step onto this pillar to get credit for a secret.

3. Once you are finished finding the second secret, go back outside and go back
down the stairs. Back out here, go counter clockwise around this area until you
find a Rocket Launcher sitting on a platform with a switch on it. You currently
cannot get this Rocket Launcher. Now, directly facing the switch on that
platform with the Rocket Launcher, turn around and you will find a lift, so
lower it, get on it, and ride it to the top. Up here, face the room that is
blocked off by bars just to the right of the Rocket Launcher. This room
contains the Cyberdemon(s) (depending on your skill level). Note how there is a
column on each side of the entrance leading to the room with the Cyberdemons.
Also note the lava river just off to the right of this entrance. Shoot that
left column with a Pistol, either Shotgun, or a Chaingun, and you should notice
a hidden door open in that lava river, revealing a secret room. RUN to that
secret room and you will get credit for a secret when walking into it. There is
a BFG in this secret area. If the door shuts before you can get into the secret
room, then you'll need to go back up that lift across from the Rocket Launcher
and shoot that column again.

----------------------------------------------
Level 25: Cat and Mouse: 1 Secret *Fun Level*
----------------------------------------------

1. From the start of the level, go down the hallway to your left and you will
come at an intersection. Take the path to your left. You should be facing an
Imp cage. Now, turn right and there should be an Imp cage across from you. Walk
up towards this cage and turn right. There should be a wall to your right. Go
forward to the other side of this wall. Part of this wall is a fake wall, so
keep trying to walk through this wall until you find a secret area. This area
has several Rockets and Health Bonuses.

------------------------------------------
Level 26: Hardcore: 0 Secrets *Fun Level*
------------------------------------------

There are no secrets in this level.

--------------------------------------------
Level 27: Playground: 0 Secrets *Fun Level*
--------------------------------------------

No secrets in the Playground either.

------------------------------------
Level 28: The Absolution: 0 Secrets
------------------------------------

And there are no secrets in the final level of the game either.

-----------------------------------
Level 29: Outpost Omega: 7 Secrets
-----------------------------------

1. From the start of the level, progress the level until you get to the room
with the Cacodemons and the Pain Elemental (just beyond the room with 4 cages).
In this room, walk to the switch to the other side of the room and you will
hear the sound of a lift dropping. Turn around and go back straight and you'll
see an Armor to your left. RUN to it before it rises again. If not, go back to
the switch and try again. Once you get to the platform with the Armor on it,
hit the switch and a lift on the other side of this room will lower. RUN to
this lift before it rises. On this lift is a Super Shotgun. Pick it up to get
credit for a secret.

2. From secret 1, progress the game until you get to the Blue Door. When you
get to the Blue Door, open it and go through it. In this room, fall down to the
floor below you. Now, fall down to the floor to your left. Down here is a
computer panel to your left. Examine this panel and you will hear the sound of
a lift dropping. Now, fall down to the floor next to the computer panel, and
then fall down to the floor below you. Down here, turn left and you'll see a
Soulsphere. Pick it up before the bars rise again. If you miss it, turn around,
go through either teleporter at the other end of the room, activate the
computer panel, and then try again. Picking up the Soulsphere will give you
credit for a secret.

3. With your back to the Blue Door, drop down to the floor below you. Down
here, drop down to the floor to your left. You'll be standing next to the
computer panel again. This time, turn around and you'll see a platform across
from you. RUN to this platform and stop. Now, turn left and you'll see a wall.
Examine this wall and it will lower, revealing a switch across from you. Shoot
this switch with either a Pistol, either Shotgun, or a Chaingun and a Laser
will appear right in front of you. Pick it up to get credit for a secret.

4. From secret 3, turn right and you'll see a platform that has a switch and
either an Imp/Hell Knight (depending on skill level). Kill whichever enemy is
there and then RUN to this platform. Hit the switch and then turn around. RUN
across the two platforms and quickly get on the lowered lift to your right. If
you miss the lift, go back, hit the switch, and then try again. When you get on
the lift, ride it to the top. You will see a switch on the wall across from
you. Shoot this switch with either a Pistol, either Shotgun, or a Chaingun.
After you shoot the switch, drop back down to the platform below you. Now, RUN
to the platform on your left. On here, you'll see a newly raised platform to
your right. Walk onto it and a floor will lower in front of you, containing an
Imp and a Backpack. Kill the Imp and then RUN onto this platform. Pick up the
Backpack to get credit for a secret.

5. From secret 4, RUN back to the platform across from you. There is also
another platform next to you that has an Imp and a MegaArmor. Kill the Imp.
Now, this secret is a bit harder to get onto. So strafe and RUN (at an angle)
until you get onto this platform. If you miss, then drop down to the lowest
floor, go through either teleporter, and then try again. Picking up the
MegaArmor will give you credit for a secret.

6. From secret 5, strafe and RUN back onto the larger platform. To your right
is the platform that contains a switch (and had an Imp/Hell Knight. RUN back
onto this platform and hit the switch. Turn around and RUN across the two
platforms. To your right is the lowered lift. Get back on it and ride it to the
top. Up here, that same switch you shot earlier is now open again. Shoot the
switch with either a Pistol, either Shotgun, or the Chaingun. Now drop back
down to the floor below you. Down here, turn left and RUN back to the platform
across from you. Remember that platform that was raised up that led to secrets
4 and 5? It has lowered, revealing a door, so drop down to it. Down here, open
the door. In front of you is a Demon Artifact. Picking it up will count as a
secret, and you'll get a message saying "You have the feeling that it wasn't
meant to be touched..."

7. From secret 6, progress the game to the end of the level. At the end of the
level, you must hit two switches to open up the exit. After you hit the second
switch, Cacodemons and Pain Elementals will appear. Kill all of them. Once they
are all dead, hit the third switch in this room (from the middle switch, just
turn right and follow this hallway until you see it). A door to your right will
open, revealing a Box of Bullets, a Box of Shotgun Shells, a Box of Rockets,
and an Energy Cell.

------------------------------
Level 30: The Lair: 4 Secrets
------------------------------

1. The first secret is the Demon Artifact. Once you get to the room with the
Demon Artifact, go up the middle staircase in this room. At the top of the
stairs, take out your Pistol. Now, turn left and go straight until you see a
room on your left. Turn left and face this room. Before stepping into here, be
sure you are facing the window across from you. Now, step into this room and a
switch will reveal itself on the wall across from you. Shoot this switch with
your Pistol. After shooting it, turn left and you will see another window.
Across from you is another hidden switch, so shoot it. This will cause the
Demon Artifact at the bottom of the stairs to lower, so you can pick it up and
get credit for a secret. Be aware that the switches will reveal themselves for
a few seconds, so if you miss one switch or the other, you need to step back
into this room and try again.

2. Once you pick up the Demon Artifact, progress the level until you get to the
Yellow Key. Once you get to the Yellow Key, pick it up. Now, backpedal and you
will notice that you are on a 4-way intersection, with openings to your left
and right. Turn right and face this hallway. Right across from you is a
gargoyle. Press C-Right to "activate" this gargoyle. Now, turn around and you
will see a hallway across from you. Go down this hallway until you find an
opening at the end. Go through this opening and then follow this hallway until
you find a MegaArmor. Pick up this MegaArmor to get credit for a secret.

3. After picking up the MegaArmor, go back to where you "activated" that
gargoyle to open up secret #2. This time, follow this hallway until you get to
a Soulsphere. Pick up this Soulsphere to get credit for a secret.

4. From secret #3, go back to where the 4-way intersection was that led you to
the Yellow Key. Facing where the Yellow Key was, turn left and face down the
hallway that led you to secret #2. Across from you is a gargoyle. Go up to this
gargoyle and press C-Right to "activate" it. Notice how with this gargoyle, and
the gargoyle you activated to open up secret #2 that they are glowing, unlike
the other gargoyles in this area. Once this gargoyle is "activated" turn around
and go back to the spiral staircase. Go up this spiral staircase, being sure to
keep an eye on the wall to your right. Eventually you will find a newly
revealed Berserk on the right. Pick up this Berserk to get credit for a secret.
This Berserk is located near the top of the spiral staircase.

---------------------------------
Level 31: In the Void: 0 Secrets
---------------------------------

There are no secrets in this secret level. And no, the Demon Artifact does not
count as a secret.

----------------------------
Level 32: Hectic: 0 Secrets
----------------------------

There are no secrets in this map.

===================
10. Update History
===================

Version 1.00, October 5, 2003: Finished FAQ

Version 2.00, November 9, 2003: Added in an options section in this FAQ.

Version 2.10, December 19, 2003: No update here, but I changed my email address
since my other one wasn't working.

Version 2.12, January 4, 2004: Fixed a little error in my Enemies section.
Changed the Lost Soul's first appearance from Level 4 to Level 3.

Version 3.06, March 7, 2004: Started to turn this FAQ into a Walkthrough.
Finished the first two levels in it.

Version 3.10, March 8, 2004: Finished Level 2 in my Walkthrough.

Version 3.13, March 9, 2004: Finished Level 3 in my Walkthrough.

Version 3.17, March 10, 2004: Finished Level 4 in my Walkthrough.

Version 3.20, March 11, 2004: Finished Level 28 (secret level) in my
Walkthrough.

Version 3.24, March 12, 2004: Finished Level 5 in my Walkthrough.

Version 3.27, March 13, 2004: Finished Level 6 in my Walkthrough.

Version 3.34, March 14, 2004: Finished Levels 7 and 8 in my Walkthrough.

Version 3.41, March 15, 2004: Finished Levels 9 and 10 in my Walkthrough.

Version 3.44, March 16, 2004: Finished Level 11 in my Walkthrough.

Version 3.48, March 17, 2004: Finished Level 12 in my Walkthrough. Happy St.
Patrick's Day everybody!

Version 3.51, March 18, 2004: Finished Level 30 (Secret Level) in my
Walkthrough.

Version 3.55, March 19, 2004: Finished Level 13 in my Walkthrough.

Version 3.62, March 20, 2004: Finished Levels 14 and 15 in my Walkthrough. Yay!
Today's the first day of Spring! ^_^

Version 3.68, March 21, 2004: Finished Levels 16 and 17 in my Walkthrough.

Version 3.72, March 22, 2004: Finished Level 18 in my Walkthrough.

Version 3.79, March 23, 2004: Finished Levels 31 (secret level) and 19 in my
Walkthrough.

Version 3.82, March 24, 2004: Finished Level 20 in my Walkthrough.

Version 3.86, March 25, 2004: Finished Level 21 in my Walkthrough.

Version 3.89, March 26, 2004: Finished Level 22 in my Walkthrough.

Version 4.00, March 28, 2004: Finished up the rest of my Walkthrough. Woo-Hoo!

Version 4.50, April 7, 2004: Added in a Fun Levels section to this Walkthrough,
which talks about Levels 25, 26, and 27.

Version 4.75, April 18, 2004: Added in a "Using a Memory Card" section to this
FAQ/Walkthrough.

Version 5.00, June 13, 2004: Added a bit more info in the Fun Levels section.
Fixed a few over margins, and corrected a few spelling and grammar mistake.

Version 5.05, February 2, 2005: Fixed up the end of my Walkthrough in Level 22:
Burnt Offerings so it covers a secret at the end and it will be safer getting
to the end of the level too.

Version 5.50, January 27, 2006: Wow, it's been nearly a year since I updated
this guide. And it's a big update too. First off, I moved the update history
down to the bottom of the guide so you won't have to scroll through it. Second,
I overhauled the enemies, weapons, and items sections, being more detailed and
descriptive in each section, and they look much better than they used to do.
And lastly, I improved my section dividers for the walkthrough, as they are now
----------- instead of ***********.

Version 5.60, August 3, 2008: I re-wrote the first two levels of my
walkthrough, as I thought I didn't have enough detail in them.

Version 6.00, July 16, 2013: Decided to give this FAQ a Secrets section, which
covers all of the secrets for all of the levels in this game. Also provided a
better description for the Light Amplification Goggles, in addition to
providing a section (in the Items section) on how Armor works in this game.

===========
11. Credits
===========

ID Software = They made PC Doom games.

Midway = They made this game with ID.

Myself = I wrote this FAQ.

Nintendo = For making the Nintendo 64.

My Older Brother = He got the N64. He also helped me get past most of the
levels, and we beat the game together.

My Uncle = He got this game for me for my birthday after me renting this
countless times.

CJayC = The administrator of the best site in the world (GameFAQs) posted this
FAQ.

You = You read this guide, and liked it (hopefully).

Gamespot = Their website had maps of each level for this game that I could use
in case I got stuck someplace in this guide.

Led Meister = A user on GameFAQs. He helped me with the Yellow Key in Level 29:
Outpost Omega and with many other things in Doom games.