A strategy guide / walkthrough for...
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| |) / _ \ ' \| / / -_) || | | ' </ _ \ ' \/ _` | / _ \_ _|
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Author: marshmallow <
[email protected]>
Version 1.0
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* T A B L E O F C O N T E N T S *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Chapter 1 -- "Revision History / Updates"
Chapter 2 -- "Important Legal Notices"
Chapter 3 -- "Donkey Kong Isles"
Chapter 4 -- "Jungle Japes"
Chapter 5 -- "Angry Aztecs"
Chapter 6 -- Frantic Factory"
Chapter 7 -- "Gloomy Galleon"
Chapter 8 -- "Fungi Forest"
Chapter 9 -- "Crystal Caves"
Chapter 10 -- "Creepy Castle"
Chapter 11 -- "Hideout Helm"
Chapter 12 -- "Frequently Asked Questions"
Chapter 13 -- "Secrets Galore"
Chapter 14 -- "Banana Fairies"
Chapter 15 -- "Bonus Games"
Chapter 16 -- "Major Boss Characters"
Chapter 17 -- "Minor Enemy Characters"
Chapter 18 -- "Items & Characters"
Chapter 19 -- "Credits"
Chapter 20 -- "Contact Information"
========================================================================
CHAPTER 1) REVISION HISTORY / UPDATES
========================================================================
Version 1.0 (Sunday, January 2nd, 2000)
------------------------------------------------------------------------
* Hurray, it's the year 2000! And nothing happened, HA! Hopefully, all
those Y2K dits will go back to the holes that crawled out from.
* Because it is a new year, I had to change my legal section somewhat
("This document is © 1999-2000 marshmallow").
* Added a walkthrough to Creepy Castle (complete), Hideout Helm
(complete), and I finally finished off DK Isles (complete).
* Added two questions to the FAQ chapter, concerning the 101% collection
rate and the secret ending.
* Added two more secrets to the "Secrets Galore" chapter, one concerning
animation, the other the bonus ending.
* Fully completed the "Fairy Locations" chapter.
* Fully completed the "Bonus Games" chapter. The first four are ones
that aren't covered anywhere else (Rambi Arena, Enguarde Arena,
Jetpac, and the Original Donkey Kong Arcade). The rest are Bonus
Barrel sub-games that are already covered elsewhere. I do advise
reading the Rambi-DK ones, because I spent a considerable amount of
time writing them (because these are almost like totally new games in
themselves...well, actually, they ARE new games...arh, I'm too tired,
I need to go get some sleep...) :p
* PlanetN2000 is doing something with their server, so I'm afraid I can
not read any of your e-mail. My luck with e-mail services has begun to
frighten me...I hope it doesn't die permanently, a la Nintendomail...
* Completed the scarab race for Crystal Caves.
* Aside from maybe a few reader additions I may receive in the future,
this guide is basically 100% complete as of now.
Version 0.8 (Friday, December 31st, 1999)
------------------------------------------------------------------------
* Am I a machine or what? I added a walkthrough to my favorite stage,
Fungi Forest (complete), Crystal Caves (incomplete, in a manner of
speaking; I listed how to get all the Bananas, but I can't beat the
scarab, so I didn't list a strategy for him, but still, everything is
there), and more stuff to DK Isles (incomplete, but getting very close
to 100%).
* More fairies to the fairy chapter, even if there's already a great
guide on GameFAQs that tells you where they all are :p The fairies I
added were to Frantic Factory and Fungi Forest.
* More enemies to the enemy section. I know you couldn't live without
that!
* Added a useful reader trick (Johnny Wei) for the boss of Creepy
Castle, and added said person to the credits section.
* I got several e-mail messages telling me how you can trip up the
scarab at the start of the slide race in Angry Aztec, which makes the
race MUCH easier. I added that information to the appropriate areas...
* Did I ever mention that Jet Force Gemini is insanely fun and
addictive, and one of my favorite games of all time? :p I've owned the
game since it came out, but I can't stop playing it...Rare is too god-
like for their own good.
Version 0.6 (Tuesday, December 28th, 1999)
------------------------------------------------------------------------
* I'm not sure if I should be furious or flattered. What am I talking
about? Well, I basically gave my competing FAQ authors nearly an
entire MONTH to smash my FAQ into the ground, and what happens? Well,
other than a two or three of them, everyone did absolutely NOTHING!
Should I be flattered that they rely on me so, or pissed off that they
can't do anything without me? This is like the entire Zelda V fiasco
all over again...I actively applaud Masvega and Dallas for having the
gall to do something with their guides.
* Sorry for the above rant. Regardless, I busted my ass and added the
walkthrough to Frantic Factory (complete), DK Isles (incomplete), and
Gloomy Galleon (complete) and I've only had the game a few days!
* Added question # 6 to the FAQ chapter.
* Added several fairy locations to Chapter 14.
Version 0.5 (Monday, December 6th, 1999):
------------------------------------------------------------------------
* Changed it so the walkthroughs are some of the first sections, with
the less informative (items, enemies, etc.) being near the bottom of
the document. With other games, this wasn't necessary, but DK64 is so
MASSIVE that simple item sections clog up space. I hope ya like
it...
* Added "Snide's Blue Print Bonanza" to the "Secret Galore" chapter.
* Added Wrinkly Kong to the "Items & Character" chapter. Silly of me to
forget...
* Added a new chapter, "Bonus Games", near the bottom of the document.
* So I was searching through some WebFiglet programs, when I came upon
this AWESOME font. It wasn't too dramatic, and it wasn't too
passive...as you can see, I have changed the ASCII artwork at the top
of this page. Nice and sleek...
* In "Contact Information", be sure to read the very last paragraph,
before I sign my name.
Version 0.45 (Saturday, December 4th, 1999):
------------------------------------------------------------------------
* Arghhhh. My e-mail is so screwed up, I decided to switch on over to
Planet2000's server. My brand new spankin' e-mail address is as so:
[email protected]. Nice, eh?
Version 0.45 (Monday, November 29th, 1999):
------------------------------------------------------------------------
* My nintendomail account is severely screwed up right now. Direct any
mail to
[email protected] for now. I apologize for any lost mail
due to this.
* Wrote up an introductory paragraph for each stage.
* Fixed general grammar, spelling, etc. mistakes.
* Changed the Kong headers for the levels. I made them smaller, because
they took up way too much space before.
* Feel free to e-mail me questions about any stage, but do be warned
that I don't know EVERYTHING about it. However, considering I can make
my way to King K. Rool himself, I should be able to answer the
majority of questions.
* I returned DK64 to Blockbuster...can't wait 'till the 25th of
December! Thankfully, I have the wonderful Jet Force Gemini to play
all day long. Mmm...pure action...*pops in JFG and begins to play*
Version 0.4 (Sunday, November 28th, 1999):
------------------------------------------------------------------------
Holy crap! This game is absolutely GIGANTIC! I've played it for 31 hours
and 35 minutes (according to the game clock), and I'm 67% complete? Hrm,
this guide may never be complete :p
Unfortunately, I must inform you that the next MAJOR update to this
guide is going to be a bit far off (as in a few weeks). Why? Mainly
because I am doing this on a rental. Yes, I merely rented the biggest
N64 game of the year, but only because I wanted to be assured I was
getting a solid title. I will not own the game until December 25th (i.e.
Christmas). I did this first version as fast as I could, because I know
that as soon as I leave, dozens of other authors are going to capitalize
on my absence and make their own awesome guides. If I didn't make the
first version now, I would look rather silly coming out a month later
with a guide for it, you know? Until then, I hope you can find help
elsewhere...
========================================================================
CHAPTER 2) IMPORTANT LEGAL NOTICES
========================================================================
This FAQ can only appear on the following sites:
- GameFAQs <www.gamefaqs.com>
- Cheat Code Central <www.cheatcc.com>
- GameSages <www.gamesages.com>
Why? Because those are the only three sites that can keep my FAQs
updated. GameFAQs gets away with murder, though, on account of the fact
I send my FAQs there myself. Gamesages is GameFAQs sister site, so they
share information. Cheat Code Central is great, because they always seem
to have the most updated version without me having to tell them. Great
job, guys and gals.
I just hate it when people have outdated versions of my FAQs, because I
get loads (e.g. 100+) of e-mails telling me to "update my FAQ" even
though it IS updated, or they ask a question that has been answered in
the new versions, or make additions that are already there, etc., etc.
I've had problems with this with other FAQs, and I'm taking steps (e.g.
this note) to put an end to it!
Here are a few "do's" and "don'ts". Webmasters! Take note...
WEBMASTERS! DO NOT:
------------------------
Post this FAQ on your site directly. The only sites that this rule DOES
NOT apply to are GameFAQs, GameSages, and Cheat Code Central, as shown
above.
WEBMASTERS! PLEASE DO:
------------------------
If you are a webmaster of a site that wants to post this FAQ, what do
you do? As you read above, you can not post it directly. Instead, link
to the page at www.gamefaqs.com that lists all the FAQs for this game.
Why GameFAQs? Because I said so. To clear up some confusion, you can not
link to the URL if it ends in ".txt" or ".doc", you just can't use that.
If it ends in anything else, such as the page where it lists all the
FAQs for a game, you can link to THAT, but not to the actual FAQ. I'm
only repeating myself, but I had to because some people have to be told
something twice. If you have any questions on linking, notify me. To
answer the most common question I'll get, you can not link to any
GameFAQs URL that ends in ".txt" or ".doc" because it's in GameFAQs'
legal section. So there.
Any characters, names, places, or miscellaneous objects are copyright
their respective companies. I am in no way affiliated with Nintendo,
Rareware, nor any companies that were/are involved with this game.
This document is © 1999-2000 marshmallow
All rights reserved
========================================================================
CHAPTER 3) DONKEY KONG ISLES
========================================================================
DK Isles is the overworld of the game, but you won't spend very much
time here, aside from talking to K. Lumsy in order to unlock stages. All
the levels in the game can either be accessed from DK Island or K.
Rool's Mechanical Castle. There are also a few secret areas to be
found...
******************************
****************** 3-1: LEVEL LOCATIONS ************************
******************************
LOCATING SNIDE'S HQ:
On your way to Frantic Factory, you will spot a side path with many
green vines. Use these to cross a hole, and then go into the door. Ta
da!
------------------------------------------------------------------------
REVEALING DIDDY'S BARREL:
Go the temple that holds the entrance to Angry Aztecs, and continue
further down the path, and you will find two large rocks (these make up
the eyes of the DK head statue). Using Chunky's strength, lift both up.
One has a trombone -- go get Lanky and use his instrument on it, and
Diddy's Barrel will appear near the entrance to Fungi Forest.
------------------------------------------------------------------------
LOCATING K. LUMSY / JUNGLE JAPES:
After earning the Simian Slam from Cranky, go through the tunnel that
says, "This way out." C'mon, does it get much more obvious than this? At
the end is a Donkey Switch, so slam it into the ground and watch in
astonished wonder as the gate before you closes...outside, Squawks will
inform you of the island out in the water. Inside, you will find a King-
Kong look alike cage that holds a screen-filling Kremling named K.
Lumsy. He tells you a sad story of despair and back stabbing, and when
he learns that you will help him escape, he gets so happy he starts to
jump up and down. His tremendous weight makes such large shockwaves, the
entrance to Jungle Japes opens!
------------------------------------------------------------------------
LOCATING ANGRY AZTECS:
Once you have the Boss Key from Jungle Japes, return to K. Lumsy. He
will be so happy, his tremors will open up the second level, Angry
Aztecs. To reach it, return to Kong Isle, and go around Donkey's face
until you find platforms going up. Near the top of his head, you will
find a small temple. Go inside!
------------------------------------------------------------------------
LOCATING FRANTIC FACTORY / GLOOMY GALLEON:
After receiving the Boss Key from Angry Aztecs, return to K. Lumsy. He
will be so happy, his tremors will open up the third and fourth levels,
Frantic Factory and Gloomy Galleon!
Swim to K. Rool's large boat castle thingy, and run up the various ramps
until you get to the top, which houses a small door. Go inside to find
Frantic Factory.
For Gloomy Galleon, its entrance is underwater, in the side of K. Rool's
mechanical castle. It is on the side facing the island with the large
witch face on it...it's pretty hard to miss.
------------------------------------------------------------------------
LOCATING FUNGI FOREST:
After receiving the Boss Key from both Gloomy Galleon and Frantic
Factory, go back and see K. Lumsy, he will cause a Blast Barrel to
appear near a lake. Go there, and it will launch you to the very top of
DK Island. Inside the log cabin is, yes, Fungi Forest.
------------------------------------------------------------------------
LOCATING CRYSTAL CAVES / CREEPY CASTLE:
After receiving the Boss Key from Fungi Forest, go to K. Lumsy's place,
and he will become so grateful that the rock in the DK statue's ear will
blow away, revealing the entrance to Crystal Caves, and a titanic-sized
Blast Barrel will appear near K. Rool's castle, allowing you access to
Creepy Castle.
------------------------------------------------------------------------
LOCATING HIDEOUT HELM:
Take the Boss Keys from both Crystal Caves and Creepy Castle to K.
Lumsy, and he will open up the jaw of K. Rool's Mechanical Thingy. To
get up there, as Tiny, go to the very bottom level of the castle, to
where the propellers are. You should be able to find a Tiny Pad...Stand
on it, tap 'Z', and you will be in front of the jaws! Well, close to,
anyways.
------------------------------------------------------------------------
COLLECTING CROWN # 1:
Inside the room that holds Snide's HQ is a large rock. Use Chunky's
immense strength to move it, and go into the battle arena via the K.
Rool Pad. After an intense battle, the first Crown is yours!
------------------------------------------------------------------------
COLLECTING CROWN # 2:
Two crowns in one world, eh? In the entrance chamber to Fungi Forest,
look up at the ceiling, and you will see a large mushroom flying around.
Shoot it with your gun, and it will change to a color! Just remember...
Donkey Kong = yellow
Diddy Kong = red
Lanky Kong = blue
Tiny Kong = purple
Chunky Kong = green
When all five Kongs have shot it, a secret hatch will open, revealing a
Chunky pad. If you have the gorilla gone move (bought from Cranky in
Crystal Caves), you may use it to reveal the K. Rool pad! After another
long, splendid battle sequence, the final Crown of DK Isles is
rightfully yours!
**************************
******************* 3-2: DONKEY KONG ***************************
**************************
D . K . I S L E S
COLLECTING THE "SIMIAN SLAM":
After viewing the lengthy introductory sequence and Squawks tells you
about the banana hoard, exit your tree-house and fall to the ground. Go
to the sign that says, "This way to Cranky's Lab" and follow the arrow
to arrive at said location. Inside, Cranky will be his old familiar,
bitter self, and tell you to go train before talking to him further.
Exit the lab and go to the path behind the sign that says, "This way to
training area." Jump in the various barrels to be warped to special
areas that teach you the most basic skills, including swimming, barrel
tossing, orange throwing, and vine swinging. After all the objectives
have been met, Squawks will come and tell you to go see Cranky. When you
do, he gives you the first move of the game, the Simian Slam! Now all of
the characters perform this move.
------------------------------------------------------------------------
GOLDEN BANANA # 1:
Found in front of the entrance to Jungle Japes.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the entrance chamber to Frantic Factory, there is a lever. Use the
gorilla grab move to activate it, which will cause e nearby platform to
become active. Jump on, and let it carry you to the above ledge. There,
play your instrument on the bongo pad, and Squawks will give you this
Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the entrance chamber to Crystal Caves, have Chunky blow away the
transparent ice sheets on either side of the room using his primate
punch. One has some lava, the other a Kasplat enemy, a boulder, and...a
Donkey Barrel! Jump inside to become invincible, and then run through
the molten liquid to find, yes, you guessed correctly, a Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the entrance chamber to Hideout Helm, select Chunky, then use the
Chunky pad, and several vines will appear. Fly across the magma using
them, to the entrance door to Hideout Helm. Activate the # 1 bananaport
pad, and then teleport to the start again. Now select Donkey Kong, use
the # 1 teleport again, and shoot the coconut switch above the K. Rool
door. This will cause a bridge to appear, allowing you to get to the
yellow Kasplat enemy! After defeating him, take the blue print back to
Snide, and he will fork over a Golden Banana.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Go to where Snide's HQ is, but do not enter the tunnel. Look down, and
you will see a coconut switch. Drop down there, shoot the switch, and
collect the Golden Banana easily.
**************************
******************* 3-2: DIDDY KONG ***************************
**************************
D . K . I S L E S
GOLDEN BANANA # 1:
Using Diddy's jetpacks (see section 3-0 for information on obtaining the
barrel) go up the waterfall that cascades down the back of the Donkey
Kong head, and at the source you find some grating over a cave. Shoot
the peanut switch, and voila, one Golden Banana for the taking!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Using Diddy's jetpacks (see section 3-0 for information on obtaining the
barrel), rocket to the very tip top of Donkey Kong's head, where there
is snow, and everything comes to a point. Here, floating in mid-air, is
a Bonus Barrel.
"Peril Path Panic!" 60 seconds -- 10 fairies required to cross into safe
territory. The easiest way to do this is to simply shoot every klaptrap
on the screen, even if they appear unconscious, because just one out of
three can mess the entire thing up. This sub-game strangely resembles
the twinklie challenge in Banjo-Kazooie...
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Inside the room that has Snide's HQ, there is a Diddy pad on the floor.
Perform the simian spring on it to enter a Bonus Barrel high in the air.
"Batty Barrel Bandit!" Match three bananas in the slot machine before
time expires. Time it so you know what item comes before the banana, and
then tap the button when you see that item. This one is particularly
difficult due to the fact that the reels spin so quickly!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the entrance chamber to Creepy Castle, you find a cage. Use Donkey's
gun to shoot the coconut switch that will open it. Inside is a red
Kasplat enemy! Go get Diddy, return, do a mighty leap to the alcove, and
grab the blue print. I wonder if Snide might, oh, I dunno...have a
reward for this? :p
------------------------------------------------------------------------
GOLDEN BANANA # 5:
In the entrance chamber to Crystal Caves, if you explore around you will
find a Diddy Barrel floating out in mid-air. Jump to it, then rocket to
a ledge nearby. Land on it, and play the guitar on the music pad to
summon Squawks, who will hand over Diddy's last Golden Banana of DK
Isles.
**************************
******************* 3-3: LANKY KONG ***************************
**************************
D . K . I S L E S
GOLDEN BANANA # 1:
In the entrance chamber to Jungle Japes, there is a large rock. Use
Chunky to move it (there is a DK Barrel nearby), then have lanky play
his trombone on the music pad. Squawks will then bring you this Golden
Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
On the island that holds K. Lumsy's prison, go to the back of the dome
(while outside) and you will find an alcove with a cage over it. Shoot
the grape switch, then collect the Golden Banana inside.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the entrance chamber to Creepy Castle, you will find a huge boulder.
Use Chunky to move it aside, and a Lanky pad is revealed! Have Lanky use
the baboon balloon move, and then float to the center of the room, where
a Bonus Barrel waits...
"Searchlight Seek!" The idea is to hit the klaptraps from above, in the
dark, with melons. There are two things to keep in mind here: (1) By the
time the melon gets near the ground, your target will be somewhere else,
so lead your aim (e.g. fire your shots ahead of the target, in the
direction it is headed. (2) He can and will turn, usually at a steep
angle. To counteract this, shoot parallel to the side of his head, in
the direction is looks like he will turn. 60 seconds and 10 the amount
you must hit. This is the hardest version of this bonus in the entire
game, as you must hit one klaptrap per 10 seconds! Keep your cool, and
you'll hopefully win it all.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the entrance chamber to Crystal Caves, have Chunky pulverize the thin
ice sheets on either side of the room using his powerful primate punch
(they're hard to miss, being transparent). Now, through one is a pool of
lava, and in the other is a blue Kasplat enemy! Take a wild guess at
which one Lanky should go to...
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Go inside the compartment that holds K. Lumsy's cage, and you will find
a small, grated alcove that holds a Golden Banana.
**************************
******************* 3-4: TINY KONG ***************************
**************************
D . K . I S L E S
GOLDEN BANANA # 1:
On the fairy queen island (the place with the big head), go to the back
of the statue head and you will find an alcove with a cage over it.
Shoot the feather switch, then collect the Golden Banana inside.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Inside the entrance chamber to Frantic Factory there is a large "?" box.
Using Chunky, perform a primate punch to burst it open. Inside is a
purple Kasplat enemy! Change back to Tiny, kill it, and collect the blue
print it leaves behind. Take it to Snide for your just rewards (see
section 3-1 for its location).
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the entrance chamber to Angry Aztecs, there are two gongs with an
outline of Diddy's face on them. Use Diddy to chimpy charge them, and a
Bonus Barrel will appear in mid-air! To get it, change back to Tiny, get
up where the "DK" door is, and do a MIGHTY pony tail whirl from the
stair posts.
"Big Bug Bash!" Swat eight flies in 60 seconds with your large
flyswatter. Remember that when the swatter is going into the motion
(upwards or downwards), you can move it slightly, so if the fly suddenly
changes course, you can attempt to still smack it -- and in many cases,
still succeed regardless.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the entrance chamber to Gloomy Galleon, there is a blue Chunky
switch. Chunky can only activate this if you received the simian slam
upgrade from Cranky in Fungi Forest. Once you have utilized said switch,
a gate will lower on a really small pipe that is underwater. Obviously,
it doesn't take a Stephen Hawking to realize you must have Tiny glide
into the Tiny Barrel to become small, then swim into the pipe to get the
Golden Banana inside (whew...run on sentence)!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
At the base of K. Rool's castle, you will find a Tiny pad. Use it (the
move can be bought from Cranky in Crystal Caves) to go to the top of the
castle, and you will find a music pad. Play your saxophone on it, and
yes, Squawks the mindless slave will give you...a Golden Banana.
------------------------------------------------------------------------
GOLDEN BANANA # 6:
Yes, you read this correctly; and no, I did not make a typo. It is
possible to get six out of five bananas (6/5) for Tiny on DK Isles (how
else could you get 101%?). When you have snapped pictures of all 20
banana fairies (see the appropriate section for help on that), return to
the banana queen, and she will be SO grateful, she'll give a GIANT
Golden Banana, which instead of having the "Nintendo" logo on it, has
the "Rareware" logo on it. 6/5...who would of thunk it? :P
**************************
******************* 3-5: CHUNKY KONG ***************************
**************************
D . K . I S L E S
GOLDEN BANANA # 1:
Go the temple that holds the entrance to Angry Aztecs, and continue
further down the path, and you will find two large rocks (these make up
the eyes of the DK head statue). Using Chunky's strength, lift both up.
One has a triangle pad: play you're triangle on it, and Squawks will
give you a Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the entrance chamber to Gloomy Galleon, even the most casual of
observers will be able to spot the green Kasplat enemy causing trouble
in the middle of the stairs. Grab the blue print from him, and head on
over to Snide's for a talk over tea (or, if you want, he'll fork over a
Golden Banana...).
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Near the # 3 bananaport pad, which lies next to the waterfall, you will
find a small, caged alcove with a Golden Banana inside. Next to it is a
pineapple switch. Geez, I wonder how you get the banana...(nudge, nudge,
poke, poke).
------------------------------------------------------------------------
GOLDEN BANANA # 4:
At the base of K. Rool's castle, you will find a Tiny pad. Use it (the
move can be bought from Cranky in Crystal Caves) to go to the top of the
castle, and you will find a music pad. Play your saxophone on it, and
yes, Squawks the mindless slave will give you...a Golden Banana. But
besides this, a Chunky Barrel will appear on the island with a single
palm tree that is next to the island with a witch's head (ouch, talk
about run on). Go there, and become the UBER APE! Go to the island with
the giant white "X" on it, and pound it with your infinite strength,
causing a rock island on the other side of the entire world to be blown
apart, revealing another Golden Banana for the taking...
------------------------------------------------------------------------
GOLDEN BANANA # 5:
In the entrance chamber to Hideout Helm, use the Chunky pad, and several
vines will appear. Ignore the ones that lead to Hideout Helm, and use
the other trio, which lands you inside of a Bonus Barrel!
"Kremling Kosh!" You must hit 28 Kritters in 60 seconds...this is quite
difficult, but if you pay attention and have quick fingers, you should
be able to hit them all just before time expires.
========================================================================
CHAPTER 4) JUNGLE JAPES
========================================================================
Jungle Japes is the first level, and is the most basic and easy of them
all. The puzzles are simple, and even a 10 year old could beat the
elementary enemies found here. Just don't get too used to it...the
levels ahead will offer much more challenge. The best thing about Jungle
Japes is, without a doubt, the mine cart ride, which only Diddy Kong can
find...
COLLECTING THE CROWN:
All you have to do is go to the K. Rool Pad that is right in front of
Funky's Armory. To kill all the gnawties easily, wait for them to run at
you, jump in the air, and then perform a simian slam on their little
blue heads!
**************************
******************* 4-1: DONKEY KONG ***************************
**************************
J U N G L E J A P E S
COLLECTING DONKEY'S COCONUT CANNON:
From the level's DK door, go forward and climb the trees, and use the
vines to get to the switch above the gate. Upon being activated, the
gate will go down. After the short, neon tunnel filled with Banana
Coins, you will come to a very large area. A cinema will show Diddy at
the very top of the section, and he'll give a little speech. Go to your
left, and jump into the water. Against the hill you will see a large,
green vine -- climb up this and you will see Funky's Armory. Go inside
and buy your Coconut Cannon for a measly three Banana Coins!
------------------------------------------------------------------------
RELEASING DIDDY KONG:
After buying the Coconut Blaster, use the vines near the Armory to get
to a blaster barrel, which will launch you to Diddy's prison. He talks
to you, and then a cinema shows three Coconut Switches appear near the
bottom of the region. Go down there and shoot them with your Coconut
Launcher (hint: the one across the water must be shot from the piece of
land that has the Armory). When all the switches are activated, Diddy
can be found inside any of the Tag Barrels and used as a playable
character.
------------------------------------------------------------------------
COLLECTING THE "BABOON BLAST":
After you collect Golden Banana # 2 (see below), nearly every gate in
the stage will open. Go through the one on the far right hand side of
the section, and go through the neon-colored cave (you will collect a
Banana Coin in the process). Soon, you find yourself in a clearing with
rain and thunder. Go behind Cranky's Lab and shoot the switch using your
Coconut Cannon, and inside the gate you will find another three Banana
Coins. Now, go see Cranky, and buy the Baboon Blast for three coins!
------------------------------------------------------------------------
OPENING MORE OF THE LEVEL:
Go behind Cranky's Lab, and you will find a switch; shoot it with your
Coconut Cannon to open the gate. Inside you will find an Animal Box and
transform into Rambi! Use his charge attack to bust open the four huts
surrounding Cranky's lab, and then go into the neon tunnel and break
down the large plate that covers part of the cavern.
------------------------------------------------------------------------
GOLDEN BANANA # 1:
In front of Diddy's prison.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Once Diddy is free, look inside his cell.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the area with the water, go to the land mass at the bottom, and look
around, and you will see a large boulder. In front of it is a tree --
climb it, and swing across the gap using the vines. At the end is a
Donkey Pad. Collect the three Banana Coins, and then use the Baboon
Blast on the pad to go to a barrel blasting area. When the cross-hairs
are lined up on the next barrel, fire away! At the end you will collect
a Golden Banana.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the clearing with Cranky's Lab, use the Simian Slam on the Donkey
Switch. After viewing the cinema, return to the lake area and easily
collect the Golden Banana over the grating.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Go to the lake area. Go left, and you will find a boulder. Near the
boulder is a neon tunnel -- inside you will soon find a Kasplat enemy.
Defeat him, and he will drop a yellow Blue Print! Return this to Snide
(his HQ is down a hill, in the same place as Diddy's prison). He will
award you a Golden Banana!
**************************
******************* 4-2: DIDDY KONG ***************************
**************************
J U N G L E J A P E S
COLLECTING THE "CHIMPY CHARGE":
You know where Cranky's lab is, all you need are some Banana Coins. In
the lake area, swim underwater and you will find three in a corner near
the green vine, and inside the neon tunnel that leads to the lab are
another trio next to a Kasplat. This is more than enough to buy the
Chimpy Charge!
------------------------------------------------------------------------
COLLECTING THE PEANUT POPGUNS:
You know where the Armory is, all you need are some Banana Coins. In the
lake area, swim underwater and you will find three in a corner near the
green vine, and inside the neon tunnel that leads to the lab are another
trio next to a Kasplat. This is more than enough to buy Diddy's gun, the
Peanut Popguns!
------------------------------------------------------------------------
GOLDEN BANANA # 1:
Near Cranky's Lab is a Diddy Switch. Activate it, and a gate will open
next to the Armory. You have a limited amount of time to get there! Use
the "4" Bananaport Pad in front of the Lab in order to quickly reach the
lake area, then climb the green vine, and dash into the gate for the
Banana.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the neon tunnel that leads to Cranky's Lab, you will find a Kasplat
enemy. Defeat it to earn a red Blue Print! Take this back to Snide's HQ,
and you get a Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the neon tunnel directly after the DK door, you will find a gate with
two Peanut Switches. Activate them both to lower the gate. Besides
numerous Banana Coins, you find another Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Near Diddy's prison cell is a large pillar, with a peanut switch on it.
Activate it using Diddy's Popguns, and a large, wooden ramp will reveal
itself. Run up it, and before reaching the peak, you will find a small
door in the side. Go on in to reach the mine area!
Use your popguns to destroy the numerous Zingers in the air, or else
they will annoy you to no end. On the right-hand side wall are a stack
of crates, so climb up them. You have a perfect view of a switch! Shoot
it, and a bridge will form, allowing you to find a Diddy Switch. Simian
Slam it to dust, and a Golden Banana will appear at the peak of the
pillar. Exit and go collect it!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Inside the mine area (read Banana # 4), go through the tunnel on the far
side to arrive at an area filled with Klumps. Use a Chimpy Charge to
break down the metal gate, then kill the Klump inside. Use another
Chimpy Charge to hit the button marked "low." This will cause the
conveyor belts to slow, and the blocked path to become open. Slam down
on the Diddy Switch to open the second gate, avoid the Klumps, run up
the conveyor belts, and jump down into the mine cart!
YES! A mine-cart mini-game! The most enthralling and adrenaline
producing part of the entire game! Your goal is to make it to the end
with 50 coins. You may collect coins by jumping to them, or by using
right or left on the analog stick to cause Diddy to lean out and grab
them. You may slow down or speed up by pressing the stick backwards and
forwards, respectively. If Krash comes near you, carefully time your
jumps so you rise above his club swings. When you come to an area where
flames spew from below, you'll need to slow down and then speed up when
they disappear. If you go too slow, a TNT barrel will appear behind you
and smash into your cart, so be sure to manage your speed wisely. Soon
after, Kabooms will attempt to land on you from the overpasses. Simply
slow down and their explosions won't touch you. At points, you will go
diagonally over another trackway, and several carts with barrels of TNT
on them will pass by. To avoid this, you need to use a combination of
jumping and speeding up. Near the end, you will be able to use switches
to change your track course. Just look ahead, and if the current track
has a lot of coins, let if be. If not, change the track!
**************************
******************* 4-3: LANKY KONG ***************************
**************************
J U N G L E J A P E S
GOLDEN BANANA # 1:
In the neon cave that connects the DK door to the lake area, there is a
gate. To open it, use Diddy's gun. Then, inside, use Lanky's blowpipe to
open the second gate. Inside you'll find a Bonus Barrel...
"Mad Maze Maul!" You must rush through the maze, destroy all the
enemies, and make it to the checkered line in less than 60 seconds. Are
you up to it?
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Inside the underground caverns that lead to Cranky's Lab, there is a
side path that takes you to a Kasplat enemy! Defeat it to win a piece of
blue print for Lanky's collection. Snide will want to trade it for a
Golden Banana...
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the same area as the Kasplat enemy (read # 2 above), there is a small
hill. Use the Orangstand move to move up the slippery slope, then leap
into the Bonus Barrel!
"Speedy Swing Sortie!" Swing as fast as you can using the vines to
collect all the coins. Pretty easy, so you shouldn't have any trouble at
all.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the clearing that holds Cranky's Lab, there is a Lanky Switch in one
of the corners. Activate it, and a gate near Diddy's prison will open.
You have 60 seconds to use the "4" teleport pad in front of the lab,
jump in the water, swim to the large vine on the cliff-face, swing
across a gap using vines, and then roll into the aclove that holds the
Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
In the lake area, go to the tunnel entrance that leads to Cranky's Lab.
Next to it is a large hill, with a gate at the top. You'll need to use
Diddy's popguns in order to activate the switch above it...come back as
Lanky and use the Orangstand move in order to climb the slippery slope.
Once inside the secret cave, Squawks will come and tell you about the
pegs in the corner...use the Simian Slam to pound them into the ground
and *POOF* Five deadly Zingers warp in and start bombing you! As if one
wasn't dangerous enough on its own...quickly get on the opposite side of
the room and destroy them using your grape shooter before they can fly
over and send a few bombs your way. When they have been vanquished, a
Golden Banana appears in the DK painting.
**************************
******************* 4-4: TINY KONG ***************************
**************************
J U N G L E J A P E S
GOLDEN BANANA # 1:
In the neon cave that connects the DK door area to the lake section, you
can open a gate using Diddy's popguns. Inside the small room, there is
yet ANOTHER gate that can be opened using Tiny's feathers. Inside is a
Bonus Barrel...
"Splish Splash Salvage!" You have 60 seconds to collect 10 underwater
coins while avoiding a handful of Shuris. Pretty easy if you ask me...
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Near the giant boulder that can be found in the lake area, there is a
tunnel that leads to a closed gate. The second Kasplat enemy holds a
blue print you can turn in to Snide...
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the same tunnel as before, shoot the two feather switches using
Tiny's gun, and the wooden gate will lift. In one of the corners is a
large, yellow object with a small hole at the front. Get inside of the
nearby Tiny Barrel to activate the mini-monkey move, and go inside of
the hole. Once inside, you'll have to activate a series of switches in
order to open gates. At the end, after some banana collecting, is the
Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the same open area as in # 3, there is a tree trunk in a corner...you
can see a Banana through some bars, but there appears to be no way in.
To solve this, jump into the Tiny Barrel to become small, then run
around the tree to find a mushroom...jump on it, and you will spring
high into the air! Maneuver yourself so you land on top of the trunk.
Now, fall through the hole, and presto, another banana added to your
counter!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
In the clearing that holds Cranky's Lab, you can find a Tiny Switch in
one of the four corners. Slam it, and the gate on the banks of the lake
in the main area will open! Take the "4" teleport pad to arrive out in
the water, then simply swim there before time is up.
**************************
******************* 4-5: CHUNKY KONG ***************************
**************************
J U N G L E J A P E S
GOLDEN BANANA # 1:
In the lake area, you will find a large boulder. Pick it up, and throw
it against the wall. A Golden Banana was inside!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
After crushing the boulder, do three Simian Slams on the large, blue "X"
that was under it. It will crumble, revealing a large hole in the ground
-- jump on in! You are now in a dark, damp underground tunnel. After
crossing a thin path with flames on either side, you come to a large
statue with pineapple switches for eyes. Shoot one with your gun, and
several vines will come down, allowing you to swing to a Golden Banana
on a far away pedestal.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the same underground cavern as # 2, shoot the second pineapple switch
to cause a second set of vines to float down. Swing across, then defeat
the Kasplat enemy to earn another blue print. Take it back to Snide for
your reward.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the underground tunnels that lead to Cranky's Lab, you will find a
large boulder. Lift it up to reveal a Chunky Switch. Stomp it, and the
gate near Snide's HQ will lift, revealing a Banana! You only have a
little over 30 seconds to collect it, so get going! You must jump into
the water, swim to the number "3" teleport pad, warp to the top of the
lake area, and run down the hill to the aclove as fast as you can!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Near the large, blue "X" that leads to the underground tunnel there is a
cave. Go inside, and at the end you will find a Chunky Barrel. Hop
inside to be gigantified, and then leap into the Bonus Barrel above your
head!
"Minecart Mayhem!" Your goal is to avoid another cart of TNT while going
through a maze of tracks that criss-cross each other, and you can only
slow down, speed up, and switch tracks...you are always going forward.
The underlying rule is as thus: When it's on the inside, you had better
be on the outside. When you're on the inside, it had better be on the
outside! If it's about to change lanes, you change lanes as well! A very
easy Banana to win if you follow that rule.
========================================================================
CHAPTER 5) ANGRY AZTECS
========================================================================
Angry Aztecs...a desolate desert world with blinding sand
storms...dozens of temples built by the ancients litter the land, but
their creators only exist in the past now...can you unlock their
secrets?
------------------------------------------------------------------------
NOTICE:
I use a few terms and expressions for this level that may be strange to
you at first glance. Be sure to read the following definitions before
consulting my help guides below.
Totem Pole -- In the last section, there is a gigantic pillar in the
center. Since it has faces of various creatures on it, I
thought it would be OK to call it a Totem Pole.
Llama Temple -- In the last area with the Totem Pole in the middle, this
temple has the face of a Llama on its entrance.
The Palace -- In the first desert area, there is a large temple that has
a dome at the top. Because of this dome, it looks like a
palace.
Temple of Doors -- The big building near the Totem Pole that has five
doors on its front side. When it is open, each door
will lead a Kong to a different path!
Gong Tower -- Same area as the Totem Pole. Called so because you needed
to activate four gongs in order to make it rise!
------------------------------------------------------------------------
COLLECTING THE CROWN:
See Lanky's first Golden Banana (below, in the walkthrough) and the K.
Rool Pad will appear.
**************************
******************* 5-1: DONKEY KONG ***************************
**************************
A N G R Y A Z T E C S
COLLECTING THE BONGOS:
After you exit from the first tunnel, you will easily see Candy Kong's
store. Go inside and buy the Bongos, along with an extra melon for your
health meter! Now all the other characters have twice as much health,
too.
------------------------------------------------------------------------
COLLECTING THE "STRONG KONG":
After getting the Bongos, you'll need to have Diddy use his Guitar on
the Guitar Switch which is on top of the Llama's cage (use the vines to
reach it). When you do this, the way forward will open. Using Donkey, go
inside. At the first intersection, go right and cross the narrow bridge
to find Cranky's Lab. Buy the Strong Kong!
------------------------------------------------------------------------
FREEING LANKY KONG:
In the last area (the one with the Totem Pole in the center), you will
find a Donkey Pad in front of a Llama Temple. Use the pad, and you will
be transported to a Barrel Blast Mini-game. When the cross-hairs are on
the next barrel, quickly fire! When you finish, a cinema will show the
previously captured Llama escape. When he does, several switches appear
on the side of the Llama Temple -- the same temple you are standing in
front of! Open it using your Coconut Cannon on the switch. Go inside...
You will see a gigantic chamber, and in the middle is a pool of lava. Go
down the stairs, and make your way to the right-hand side of the room.
Follow the yellow banana trail to a small antechamber that has a Bongo
Pad -- step on it and play the Bongos! The music will turn the boiling
magma into fresh, cool water. Take a dip, and swim through the hole at
the bottom. You will see Lanky's prison cell! Shoot the switch next to
it to free him. You may now select him the next time you find a Tag
Barrel!
------------------------------------------------------------------------
GOLDEN BANANA # 1:
The Llama gives it to you if you can free it. To free it, go to the last
section (the section with the Totem Pole in the center). You will find a
Donkey Pad in front of a Llama Temple. Use the pad, and you will be
transported to a Barrel Blast Mini-game. When the cross-hairs are on the
next barrel, quickly fire! When you finish, a cinema will show the
previously captured Llama escape. Go get that Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Found in Lanky's prison cell (see "Freeing Lanky Kong", above).
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Inside the Llama Temple, you will find a Donkey Switch in one of the
side rooms. Stomp on it, and a cinema will show a huge door outside,
near the Totem Pole, open up. Go outside, and jump into the Donkey
Barrel (which is next to the new cave) to activate the "Strong Kong"
move, which basically makes you invulnerable to any and all dangers. Run
across what used to be harmful sand, and you will find a Bonus Barrel at
the end! Jump inside!
"Stealthy Snoop!" Basically, you have 50 seconds to carefully slide past
Kremlings with flashlights, and make it to the end before time runs out.
You want to go right, right, and then left. The guard's movements are
pre-set, so if you watch them carefully, you will be able to easily
evade their light. Golden Banana is your prize!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
At the very start of the level, inside the tunnel, you will find two
Coconut Switches. Blast them, and then hop inside the Donkey Barrel to
become invincible. Run across the hot sand, collect the bananas and
coins, then easily defeat the Kasplat for a Blue Print. Take it to
Snide, who lives in the same area as the Totem Pole, and you get another
Banana for your collection.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Read "Opening the Temple of Doors" in Diddy's section. Then, use your
coconut cannon to open Donkey's door, and go inside. After opening
several doors, the Banana is yours! You then have a few seconds to
escape before an unseen enemy shoots you to death!
**************************
******************* 5-2: DIDDY KONG ****************************
**************************
A N G R Y A Z T E C S
COLLECTING THE GUITAR:
After you exit from the first tunnel, you will easily see Candy Kong's
store. Go inside and buy the Guitar, along with an extra melon for your
health meter! Now all the other characters have twice as much health,
too.
------------------------------------------------------------------------
COLLECTING THE "ROCKETBARREL BOOST":
After getting the Guitar, you'll need to have Diddy use his Guitar on
the Guitar Switch which is on top of the Llama's cage (use the vines to
reach it). When you do this, the way forward will open. Go inside. At
the first intersection, go right and cross the narrow bridge to find
Cranky's Lab. Buy the Rocketbarrel Boost!
------------------------------------------------------------------------
FREEING TINY KONG:
Go to The Palace (near Candy Kong), and go through the left side, then
shoot the peanut switch to open the entrance. Inside, a huge ice sheet
meets your eye. To the right of it is a Diddy Switch, so activate it.
The cinema shows several monkey head statues sticking their tongues out!
Use your high jump move (Z + A) to reach them. Once you reach a solid
ledge, use the first person view to look across the chasm, and you will
spot a peanut switch. Shoot it, and the monkey head across from you will
stick out its tongue. Hold down 'R' to keep the camera behind you, and
then run across. Play the Guitar on the music pad, and a beam of light
will pierce the ice and melt it! Leap down and into the water, following
the trails of red bananas. After avoiding a Shuri, you find yourself in
a room with Tiny's holding cell. Defeat all of the enemies at your
leisure, then use the Chimpy Charge on the Diddy Switch. Now you must
put in a secret password by activating the various switches...the
password is "K O N G"...pretty simple, eh? Tiny is now free!
------------------------------------------------------------------------
OPENING THE TEMPLE OF DOORS:
Near the Totem Pole is a Diddy Barrel -- get inside to activate your
rocket pack, and fly to the top of the Temple of Doors. Use the Simian
Slam to activate the Diddy Switch, and a cinema will show the Totem Pole
start to move around and around with its face open! It screams, "Feed
me!" If you haven't figured it out by now, you must get in front of it
(preferably on a tree) and shoot peanuts into its mouth. When you do
this enough, the Temple of Doors will become open!
------------------------------------------------------------------------
GOLDEN BANANA # 1:
In the area with the large totem pole in the middle, use Diddy's
Rocketbarrel Boost and fly through the large, golden circle that is
situated at the top of said totem. Do this three times (you should hear
a chime each time), a cinema will show a vulture come out of a hole and
land near the Diddy Barrel. Go there, and he will challenge you to a
mini-game! The goal is to fly through the rings he leaves behind. Simple
enough, if you ask me. When you have done this rather remedial task, a
Golden Banana will appear at the top of the totem.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the area with Candy Kong, go near The Palace, and climb the palm tree
near it. At the top is a Diddy Barrel! Hop in and rocket your way to the
top of The Palace, where a Kasplat hides. Hover in place by pressing
'Z', then plaster him with peanuts before he knows you're even there. A
Blue Print is your only reward...take it back to Snide, who lives near
the Totem Pole, for a Golden Banana.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Found in Tiny's holding cell.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Near the Totem Pole, there is a large plateau with four gongs, one
situated in each corner. Use the Chimpy Charge to ring them. When all
have been activated, a huge building will arise -- Gong Tower! Backtrack
to the Diddy Barrel, then use your flying prowess to retrieve the Golden
Banana at the top of the tower.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Read "Opening the Temple of Doors" in this section. Then, use your
peanut popguns to open Diddy's door, and go inside. Simply keep shooting
the switches inside, and you will eventually stumble onto the Banana.
You then have a few seconds to escape before an unseen enemy shoots you
to death!
**************************
******************* 5-3: LANKY KONG ***************************
**************************
A N G R Y A Z T E C S
COLLECTING THE "ORANGSTAND":
Near Cranky's lab, you will be able to find four Banana Coins. After
collecting them, go inside the lab and buy the Orangstand! It allows you
to go up slippery slopes.
------------------------------------------------------------------------
COLLECTING THE GRAPE SHOOTER:
Next to the Armory (which is in the Totem Pole area) are a lot of coins.
Once collected, go inside and buy the Grape Shooter from ol'e Funky!
------------------------------------------------------------------------
COLLECTING THE TROMBONE:
Next to the Armory (which is in the Totem Pole area) are a lot of coins.
Once collected, go inside of Candy's hut and buy the Trombone!
------------------------------------------------------------------------
GOLDEN BANANA # 1:
Open up The Palace using your Grape Shooter (near Candy Kong). Inside,
dive into the water and follow the trail of blue bananas. Jump up onto
the pillar, and activate the switch, which will cause a vulture carrying
a Golden Banana to pop out! Take aim, and shoot a grape at the feathered
freak. Each time you hit it, he goes faster and becomes smaller. After
many hits, he drops that darned banana!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Open up the Llama Temple and go inside. On the left-hand side of the
room is a small antechamber containing a Trombone Pad! Play your
instrument on it, and two giant snake heads will arise from the water
and meet nose-to-nose. Return there, and use the Orangstand move to go
up the slippery sides. In the middle, jump up into the Bonus Barrel!
"Teetering Turtle Trouble!" The object is to feed the snakes melons so
they won't get weak and drop the turtles spinning on their tails. Simply
feed each row as fast as you can, and you shouldn't have any problems.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the Llama Temple, there is a wooden door with a grape switch next to
it. Shoot it, then go inside. Destroy both Kremlings, then step onto the
Lanky Switch to begin a puzzle. You must match each head's sound effect
with another. There are four yellows, four greens, four reds, and four
blues. Each color has two sounds -- so you will ALWAYS have a match of
two colors. You will never have a blue and a red match. You can only
have a blue and a blue match. So, with this knowledge, shoot two of the
same color, and keep doing so until they are all matched up (when they
are matched up, they will begin to spin). At the end, a Banana is yours!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the Llama's Temple, use the Bananaport Pad # 2 to warp to a lava area
with Kasplat. Destroy him, and collect the Blue Print he leaves behind.
If the # 2 doesn't work, then consult Tiny's "Golden Banana # 3" for
information on where the second # 2 pad is.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Open up the Temple of Doors using Lanky, and go inside. Destroy the
various doors, balloons, and Klumps, and you will eventually reach a
Bonus Barrel!
"Big Bug Bash!" Your goal is to destroy five flies within the allotted
time. More random luck than anything if you ask me.
**************************
******************* 5-4: TINY KONG ***************************
**************************
A N G R Y A Z T E C S
COLLECTING THE "MINI MONKEY":
In the tunnel that holds Cranky's lab, you should be able to find many
banana coins. Use them to pay for the "Mini Monkey" move!
------------------------------------------------------------------------
COLLECTING THE FEATHER BOW:
Next to the Donkey Barrel (which is in the Totem Pole area) are a lot of
coins. Once collected, go inside the Armory and buy the Feather Bow from
ol'e Funky!
------------------------------------------------------------------------
COLLECTING THE SAXOPHONE:
Near Candy's Hut are a group of Banana Coins. Collect them, then use
them to pay off for your Saxophone!
------------------------------------------------------------------------
GOLDEN BANANA # 1:
In the tunnel that contains Cranky's Lab, there is a Kasplat roaming
around. Kill it with a few well placed oranges, and then retrieve the
Blue Print it drops. Take this back to Snide, whom lives near the Totem
Pole, for your just desserts.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Open up The Palace (near Candy Kong), and jump into the Tiny Barrel to
become, er, tiny! Quickly drop down into the water, and swim through the
very small crack at the bottom (there will be a purple banana behind
it). At the end, you will be forced to fight off several Klaptraps. When
they have been vanquished, another Banana shall be yours!
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the Llama Temple, go to the left-hand side of the room, and you will
find a trail of purple bananas going into a small pipe. Use the nearby
Tiny Barrel to become almost microscopic in size, then run through the
pipe. Become large again (Z + C Left). Step on the number 2 Bananaport
pad, then activate the switch to cause platforms to appear out in the
lava. Continue crossing platforms and activating switches until you
collect the Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Open up the Temple of Doors, and just keep shooting switches until you
find the Golden Banana at the end!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Go up to the Gong Tower. Use the Tiny Barrel to become small, then run
up the stairs and play the Saxophone on the music pad. Squawks will come
by and lift you up, then drop you at the top of the tower. Since you are
small, you can fit through the small hole.
OUCH! Talk about a difficult mini-game! This one is so challenging, most
of you will probably give up in frustration. The objective is to race
against a giant spider on a slide course that gives a big nod to the
penguin race in Mario 64. The only difference is, though, is that you
must collect 50 coins while beating him!
Now, when you reach the end, you will come to a flat, level area and
must run the last few feet of the course. Even if you are ahead of the
spider at this point, there's no guarantee you'll win, because this baby
can run nearly twice your speed! To counteract this, you must pass him
almost as soon as the race begins. So while racing, you must do these
things: (1) Go as fast as you can (2) Collect as many coins as you can
(3) Try not to fall off the areas where there are no guardrails. Easier
said than done, eh?
One last tip...if you have 50 coins...you're running at the end...and
the spider is RIGHT behind you, there is a bit of a way to come out on
top. You'll have to make it so the spider pushes you forward...but he'll
try to go around, so you'll need to watch his movements carefully.
After many, many sessions, you should be able to do this. If not, it's
no big deal -- just one, single, GOLDEN Banana...
***UPDATE: It has come to my attention that it is possible to trip up
the scarab at the start of the race. I tested it out to
confirm this, and it is true. Immediately, do a roll attack
to the ugly bug, and he will be set back several seconds,
giving you much more time and making this race much more
easy. Thanks goes out to the MANY people who told me about
this.
**************************
******************* 5-5: CHUNKY KONG ***************************
**************************
A N G R Y A Z T E C S
GOLDEN BANANA # 1:
At the very start of the level, shoot the two pineapple switches with
your gun to open the secret door. Once inside, you see four pads on the
ground with symbols on them, along with four vases that have symbols on
them as well. Simply pick a vase up, take it to the matching pad, and
lay it down by pressing 'Z'! Before doing this, however, you will want
to shoot the groups of Zingers flying around, otherwise they'll disturb
you.
When each vase is on its corresponding pad, the Banana is yours!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the area with Candy's Shop, shoot a pineapple at the pineapple switch
and go inside The Palace. Run down the staircase to your left, and you
will find two Klobbers. Throw an orange at them, then play your Triangle
on the music pad. Once inside, fast paced music will begin and you will
do battle with wave after wave of Klaptraps! If you can survive the
onslaught, another Golden Banana is yours for the keeping.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the tunnel that connects the first desert section to the Totem Pole
area, you will note a large cage with a Bonus Barrel inside. Jump into
the Chunky Barrel to become gigantified, run back to the large boulder
and pick it up, then jump on top of the large stone plate in the middle
of the tunnel. Lay down the boulder ('Z' button) so the plate stays
down. Return to the cage and you will find that it is now up! Return to
your normal self and jump inside the Bonus Barrel.
"Busty Barrel Barrage!" You are sitting stationary in the center of the
screen and can not move, you can only swivel on your axis. Four
Kremlings will warp in from each side of you and run towards you...your
objective is to not be hit a single time with a 60 second time period!
To do this, you must rotate the control stick while tapping on the 'B'
button, this way you will fire your pineapple launcher at a furious
speed, and not one Kremling should be able to make it through. Good
luck!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Shoot the last switch on the Temple of Doors, and go inside of Chunky's
specialized section. After tripping various switches and avoiding pairs
of Klobbers, you will come upon a Kasplat enemy! Another blue print to
give to Snide...
------------------------------------------------------------------------
GOLDEN BANANA # 5:
At the end of Chunky's section in the Temple of Doors, you will find a
Bonus Barrel!
"Kremling Kosh!" You must shoot 18 Kremlings in under 60 seconds! This
is like a twisted version of "Bop the Mole" that you usually see at
carnivals, except with a melon cannon. Since the Kremlings pop up very
fast in this game, you can just randomly rotate the stick around while
tapping 'B' and still win easily. Later in the game, though, you won't
be so lucky...
========================================================================
CHAPTER 6) FRANTIC FACTORY
========================================================================
A rusted out factory that has long been burnt out, its metallic
creations still roam its empty halls, looking for a target to destroy. A
plethora of strange machinery and obstacles can be found at every
turn...if someone could find the main power switch, the entire factory
would come to life again...
**************************
******************* 6-0: STAGE STUFF ***************************
**************************
F R A N T I C F A C T O R Y
RESCUING CHUNKY KONG:
From the entrance of the world, go straight ahead and activate the
switch to open the large, metallic door. Then go to it, and climb down
the post inside (or just fall to save time). At the bottom, follow the
corridor to the "Production Room." Circle around to find the "Storage
Room." Boom shakaklaka! Chunky's rusty cage hangs overhead. Use the DK
Barrel to change into Lanky, then use his Orangstand move to walk up the
steep pipe nearby, and activate the Lanky Switch there to cause Chunky's
cage to fall, freeing him!
------------------------------------------------------------------------
GETTING CHUNKY'S STUFF:
Go into the two previous worlds and collect coins, then go to Funky's,
Cranky's, and Candy's to collect all of Chunky's items -- his Pineapple
Launcher, Triangle, etc.
------------------------------------------------------------------------
REACHING SNIDE'S HQ:
At the very entrance to the world, turn right and you will find a
corridor with a gate! To get past this, go to the "Storage Room" (where
Chunky's cage is) and activate the gray switch near the boxes. Then,
past the gate, climb the post to reach the "Testing Dept.." Turn left,
go down the post, and you are at Snide's HQ. Be sure to activate the # 3
bananaport, so you can warp here from the entrance very easily.
------------------------------------------------------------------------
REACHING CRANKY'S LAB / CANDY'S STORE:
In the "Storage Room" (where you got Cranky) there is a pile of boxes to
the side. Climb these, and go through the tunnel at the top. Voila!
------------------------------------------------------------------------
ACTIVATING DK'S ARCADE CABINET:
In the "Storage Room" (the same chamber you get Chunky) there is a
Donkey pad in near where Chunky's cage used to be. Use it, and you will
be transported to a blasting barrel course. Collect the various bananas,
and at the end, shoot through the small ring to go through a detour.
Then, blast through the DK symbol to cause a switch to appear in front
of the DK cabinet!
------------------------------------------------------------------------
COLLECTING THE CROWN:
In the "R & D" room, one of the side areas leads to a lever and Tiny
Barrel. Use Donkey's gorilla grab move to activate the switch, which
will uncover the K. Rool Pad. Go there, and then survive against a
reappearing Kasplat & group of regular Kremlings in order to win the
Crown for Frantic Factory!
------------------------------------------------------------------------
FUNKY'S NEW SPECIAL:
In the "Testing Dept." area, Funky will give you a new ammunition belt,
which will allow all Kongs to carry more rounds for their guns. You only
need to have one Kong buy it to affect everyone, thankfully.
------------------------------------------------------------------------
ACTIVATING THE FACTORY'S GENERATOR:
Do all of this as Donkey Kong. Read "Finding Snide's HQ" in this section
to reach the "Testing Dept.." Turn right, and you will see a huge tower
of blocks. Nearby is a door that reads "R & D." Go inside, follow the
path, and you find a circular chamber with many side areas. One of them
leads to a hole that you can fall down. Do so, and you find a house with
"High voltage" warnings on it. Shoot the coconut switch to open it, and
go inside. Pull the lever using the gorilla grab move, and the entire
factory will come to life.
**************************
******************* 6-1: DONKEY KONG ***************************
**************************
F R A N T I C F A C T O R Y
COLLECTING THE "GORILLA GRAB":
Go to Cranky's Lab (see section 6-0 for its location) and buy the
"Gorilla Grab" for Donkey, which allows you to pull those red levers
you've see around the world.
------------------------------------------------------------------------
GOLDEN BANANA # 1:
In the "Storage Room" (the same area with Chunky's cage), there is a
corridor that branches off that contains a Kasplat enemy and a post.
Ignore the enemy, and climb the post. Follow the hallway above to find
the DK Arcade Cabinet! To make a lever appear, see section 6-0. To
activate the lever itself, use the gorilla grab move. Win the game for
the first time to receive this difficult Golden Banana <for any
information concerning the DK Arcade game itself, see the Frequently
Asked Questions chapter>.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the "Testing Dept." area (read section 6-0 on how to find Snide's
HQ), there are blocks against the wall, and every few moments one of
their pieces will go up, allowing you into the alcoves above. One of
them, however, leads to a corridor! At the end of it is a huge number
board, but all the numbers are upside down due to the camera angle.
Activate the switch to light them up, then activate all the numbers,
from one to 16. Remember: a 6 is a 9, and a 9 is a 6. Complete this
puzzle within the allotted time, and a Golden Banana is yours.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Do all of this as Donkey Kong. Read "Finding Snide's HQ" in section 6-0
to reach the "Testing Dept.." Turn right, and you will see a huge tower
of blocks. Nearby is a door that reads "R & D." Go inside, follow the
path, and you find a circular chamber with many side areas. One of them
leads to a hole that you can fall down. Do so, and you find a house with
"High voltage" warnings on it. Shoot the coconut switch to open it, and
go inside. Pull the lever using the gorilla grab move, and the entire
factory will come to life. You then receive a Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Once the factory's generator is on (see section 6-0), proceed to the
Production Room, and at the very base of the huge, cylindrical machine
there is a door. Go inside, and there will be HUGE pieces of machinery
that will attempt to smash you and set you on fire as well. Quickly leap
into the nearby Donkey Barrel, then run through the short obstacle
course, collecting the Golden Banana at the end.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Once the factory generator has been turned on (see section 6-0), proceed
to the "Production Room", and go to the Lanky switch, and activate it
using your simian slam. Way, wayyyyy above, Lanky's final Golden Banana
will appear. To get at it, go to the Lanky switch, and climb on the
platform that goes up and down. From now on, hold the "R" button so the
camera stays behind you, this way you won't fall off the thin bridges.
Go to the central platform, climb the ladder, and make your way through
the fan blades, and quickly leap onto the spinning cylinders. If they're
going too fast, simply wait for them to slow down. Run up the ramps, and
wait for the huge, rotating fans of the machine get to you. When they
do, make a desperate leap towards them, and you will be carried to a
thin platform with a DK Barrel & the # 4 bananaport pad, meaning if you
fall off the obstacle course you can quickly get back up via the pad on
the floor.
Keep going, and jump onto the rising/falling platformers. When you see
conveyor belts with red lights around them, ignore them and take the
path below. After this it's the dreaded, spinning cogs. Quickly run,
leap, and float across. Then, look on the platform below, and yes, there
it is, Donkey's Kasplat enemy! Play your instrument to kill him from
afar, and then leap to his platform to collect the blue print. Take it
to Snide (see section 6-0) for your reward.
*************************
******************* 6-2: DIDDY KONG ****************************
*************************
F R A N T I C F A C T O R Y
COLLECTING THE "SIMIAN SPRING ":
Go to Cranky's Lab (see section 6-0 for its location) and buy the
"Simian Spring" for Diddy, which enables you to leap great distances
when you stand on a Diddy Pad.
------------------------------------------------------------------------
GOLDEN BANANA # 1:
In the "Production Room", there is a Red Kasplat enemy wandering about.
Defeat him to collect the blue print, and take it to Snide (see 6-0 on
how to find Snide's HQ).
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In section 6-0, read about how to reach Snide's HQ, and you will pass
into the "Testing Dept.." Once inside, turn right to reach a huge tower
made of toy blocks. Around the other side is a Diddy pad, so use your
simian spring move to collect bananas while going to the top. When you
reach the peak, a bonus barrel lies in wait.
"Peril Path Panic!" You must knock out the klaptraps with melons so the
fairies passing by don't get eaten...reminds me of the twinklie mini-
game in Banjo-Kazooie. Anyways, a Golden Banana is your prize.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Do all of this as Diddy Kong already selected. Read "Finding Snide's HQ"
in section 6-0 to reach the "Testing Dept.." Turn right, and you will
see a huge tower of blocks. Nearby is a door that reads "R & D." Go
inside, follow the path, and you find a circular chamber with many side
areas. One of them leads to a hole that you can fall down. Do so, and
you find a house with "High voltage" warnings on it. Activate the Diddy
switch, then swing across the vines to the bonus barrel that appears.
"Beaver Bother!" You are a klaptrap, and must horde all of the gnawties
into the hole in the center of the arena. This is a really hard sub-
game, but it doesn't require skill at all, it just takes pure, random
luck. Hopefully, the luck is on your side today.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the "R & D" room, one of the side-paths lead to a glass panel with a
guitar pad. Play Diddy's guitar on it to make the glass slide away, and
go inside.
You will see four colored blocks: 1, 2, 3, and 4. There are three doors,
and they each have a combination on them. By entering each combination,
said door will open, and unleash several enemies upon you. By defeating
them, the door will be "solved." Solve all three doors -- the enemies
steadily getting more difficult -- and a banana is yours.
Tip: When you receive infinite peanuts to kill the buzzes, use them to
blow up the three banana balloons in the air. This is a great way to
conserve ammunition!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Once the factory generator has been turned on (see section 6-0), proceed
to the "Production Room", and go to the Diddy switch, and activate it
using your simian slam. Way, wayyyyy above, Diddy's final Golden Banana
will appear. To get at it, go to the Lanky switch, and climb on the
platform that goes up and down. From now on, hold the "R" button so the
camera stays behind you, this way you won't fall off the thin bridges.
Go to the central platform, climb the ladder, and make your way through
the fan blades, and quickly leap onto the spinning cylinders. If they're
going too fast, simply wait for them to slow down. Run up the ramps, and
wait for the huge, rotating fans of the machine get to you. When they
do, make a desperate leap towards them, and you will be carried to a
thin platform with a DK Barrel & the # 4 bananaport pad, meaning if you
fall off the obstacle course you can quickly get back up via the pad on
the floor.
Keep going, and jump onto the rising/falling platformers. When you see
conveyor belts with red lights around them, ignore them and take the
path below. After this it's the dreaded, spinning cogs. Quickly run,
leap, and float across. Then perform the simian spring on the Diddy pad
to receive your just desserts.
**************************
******************* 6-3: LANKY KONG ***************************
**************************
F R A N T I C F A C T O R Y
COLLECTING THE "BABOON BALLOON":
Go to Cranky's Lab (see section 6-0 for its location) and buy the
"Baboon Balloon" for Lanky, which allows you to float straight up into
the air for several moments when you stand on a Lanky pad.
------------------------------------------------------------------------
GOLDEN BANANA # 1:
Read section 6-0 on how to reach Snide's HQ, and while you do, you will
pass through the "Testing Dept.." Turn right to see a huge tower of toy
blocks, and climb the stairs near them. You will find a Lanky Pad -- use
the baboon balloon move to reach the nearby bonus barrel!
"Batty Barrel Bandit!" Match three bananas in the slot machine before
time expires. Time it so you know what item comes before the banana, and
then tap the button when you see that item.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
You get this after freeing Chunky Kong.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the "R & D" room, there is a blue Kasplat wandering around. Kill him,
take the blue print back to Snide, and receive your prize!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the "R & D" room, there is a side path that leads to a trombone
switch. Play Lanky's instrument to open the glass, then go inside to
find Rareware's twisted version of the organ! Basically, each time a
kremling pops out of a barrel, it burps, and the color of the barrel
determines the pitch of the burp. You mist play back the pitch each time
using color coded keys & letters.
Basically, put in the following combination each time, and you will
receive a Golden Banana.
C B C D E C A
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Once the factory generator has been turned on (see section 6-0), proceed
to the "Production Room", and go to the Lanky switch, and activate it
using your simian slam. Way, wayyyyy above, Lanky's final Golden Banana
will appear. To get at it, go to the Lanky switch, and climb on the
platform that goes up and down. From now on, hold the "R" button so the
camera stays behind you, this way you won't fall off the thin bridges.
Go to the central platform, climb the ladder, and make your way through
the fan blades, and quickly leap onto the spinning cylinders. If they're
going too fast, simply wait for them to slow down. Run up the ramps, and
wait for the huge, rotating fans of the machine get to you. When they
do, make a desperate leap towards them, and you will be carried to a
thin platform with a DK Barrel & the # 4 bananaport pad, meaning if you
fall off the obstacle course you can quickly get back up via the pad on
the floor.
Keep going, and jump onto the rising/falling platformers. When you see
conveyor belts with red lights around them, ignore them and take the
path below. After this it's the dreaded, spinning cogs. Quickly run,
leap, and float across. Then, use your Orangstand to move up the
insanely thin pipe, collecting the blue banana bunches, and finally,
your beloved, Golden Banana...
**************************
******************* 6-4: TINY KONG ***************************
**************************
F R A N T I C F A C T O R Y
COLLECTING THE "PONYTAIL WHIRL":
Go to Cranky's Lab (see section 6-0 for its location) and buy the
"Ponytail Whirl" for Tiny, which allows you to glide several yards for a
short period of time, just like Dixie Kong in DKC 2 & 3.
------------------------------------------------------------------------
GOLDEN BANANA # 1:
In the "Production Room" (the same place you got Chunky), there is a
corridor that branches off, that contains a purple Kasplat! Defeat it,
then take its blue print to Snide (for Snide's HQ, see section 6-0).
------------------------------------------------------------------------
GOLDEN BANANA # 2:
After defeating the purple Kasplat (see the above banana), climb the
post above it, to appear in the DK Arcade room. Jump inside the Tiny
Barrel to become small, then use your super leaps ('Z' + 'A') to get on
top of the boxes against the side of the room. At the top is a small
hole, so go inside, and you automatically collect the Golden Banana
inside.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In section 6-0, read about how to find Snide's HQ, and when you do, you
will pass into the "Testing Dept.." Turn right and you will see a tower
of blocks. Behind it, go up the stairs, and leap into the Tiny Barrel to
become small, and run through the teeny hole you see. Here, smash the
switch, and the wheel will start to spin. You must shoot the item on the
wheel that corresponds to the image to the right, and the menu on the
left shows how many items you have left. The wheel gradually gets
faster, and hence harder to hit correctly. When all items have been hit,
the Golden Banana is yours.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Once the factory generator has been turned on (see section 6-0), proceed
to the "Production Room." Go to the Lanky switch, and climb on the
platform that goes up and down. From now on, hold the "R" button so the
camera stays behind you, this way you won't fall off the thin bridges.
Go to the central platform, climb the ladder, and make your way through
the fan blades, and quickly leap onto the spinning cylinders. If they're
going too fast, simply wait for them to slow down. Run up the ramps, and
wait for the huge, rotating fans of the machine get to you. When they
do, make a desperate leap towards them, and you will be carried to a
thin platform with a DK Barrel & the # 4 bananaport pad, meaning if you
fall off the obstacle course you can quickly get back up via the pad on
the floor.
Keep going, and jump onto the rising/falling platformers. When you see
conveyor belts with red lights around them, leap onto them. They are
going so fast you have to jump continuously to keep from falling off. At
the end there is a chasm, and across it you can see a bonus barrel. Take
a running leap, and perform a great ponytail whirl to get at it.
"Krazy Kong Klamour!" You have to shoot the golden banana using your
melon cannon, but if you shoot one of the five Kongs, it's all over!
Each time you shoot the banana, the lights will go out, and then when
they come back on, everything will be shifted, and you have only moments
to relocate the banana and shoot it. Cool idea, to be sure...you have 60
seconds to hit the banana 10 times. Are ya up to it?
------------------------------------------------------------------------
GOLDEN BANANA # 5:
In the "R & D" room, one of the side-paths lead to a small hole and a
lever. Leap into the Tiny Barrel to become a mini-monkey, and then go
through a series of small holes to arrive at...
Oh, baby -- pinch me, I'm dreaming! It's that sweet car sub-game with
the snazzy music! You have to collect 10 coins AND beat the competition
to get the Golden Banana. There are three lanes, and you can change by
using the analog stick, and accelerate by holding Z. If the other racer
gets in front of you, tap B to unleash one of your missiles (a total of
three -- don't waste them). If you go through one of the DK symbols, you
will gain speed, and if you hit a TNT barrel (which is moving on a cart
of its own), you not only lose speed, but you lose three coins!
**************************
******************* 6-5: CHUNKY KONG ***************************
**************************
F R A N T I C F A C T O R Y
COLLECTING THE "HUNKY CHUNKY":
Go to Cranky's Lab (see section 6-0 for its location) and buy the "Hunky
Chunky" for Chunky, which allows you to become really huge, and
practically invincible, when you enter a Chunky Barrel.
------------------------------------------------------------------------
COLLECTING THE "PRIMATE PUNCH":
Go to Cranky's Lab (see section 6-0 for its location) and buy the
"Primate Punch" for Chunky, which allows you to perform an ultra punch,
enabling you to break down gates, doors, and other such obstructions.
------------------------------------------------------------------------
GOLDEN BANANA # 1:
In the "Storage Room" (the same area with Chunky's Cage), you will find
a large gate blocking one of the corridors out. Use the primate punch on
it, and then go inside. In a corner is a "?" crate -- do a simian slam
on it to break it open, revealing a switch. Activate it, and a Golden
Banana will be revealed above. Now, use your primate punch on the chunky
switch that is embedded in the wall to cause the platforms to move up
and down. Now it is a simple process of jumping from them to the banana!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the "Storage Room" (the same area with Chunky's Cage), there is a
corridor that has a Kasplat in it. Ignore it, and climb the nearby post.
Follow the hallway, and you come to a metal gate. Knock it down with
your primate punch, and then leap inside the bonus barrel.
"Stash Snatch!" You have to run through a maze and collect a bunch of
coins, then get to the finish line before the time limit. This should be
a breeze...
------------------------------------------------------------------------
GOLDEN BANANA # 3:
At the very entrance to the world, turn right and you will find a
corridor with a gate! To get past this, go to the "Storage Room" (where
Chunky's cage is) and activate the gray switch near the boxes. Then,
past the gate, climb the post to reach the "Testing Dept.." Turn right,
and inside, destroy the green Kasplat, then go and give it to Snide (see
section 6-0).
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the "R & D" room, there is a side path that leads to a metal gate.
Bust it down using the primate punch, and then play Chunky's instrument
on the Triangle Pad. The glass door slides away, and you see a treasure
chest with a switch on it. Perform another primate punch, and it will
continually spit out enemies. Keep fighting, and eventually the chest
will explode, sending half-a-dozen or so enemies out at once. In classic
Power Rangers fashion, they join up to form a gigantic toy monster!
Luckily, a Chunky Barrel has appeared, so motor over there, get inside,
and proceed to bash that pathetic excuse for a sub-boss into next year.
A Golden Banana is your reward.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Once the factory generator has been turned on (see section 6-0), proceed
to the "Production Room", and go to the Chunky switch, and activate it
using your simian slam. Way, wayyyyy above, Chunky's final Golden Banana
will appear, and you have only 99 seconds to get it. Go to the Lanky
switch, and climb on the platform that goes up and down. From now on,
hold the "R" button so the camera stays behind you, this way you won't
fall off the thin bridges. Go to the central platform, climb the ladder,
and make your way through the fan blades, and quickly leap onto the
spinning cylinders. If they're going too fast, simply wait for them to
slow down. Run up the ramps, and wait for the huge, rotating fans of the
machine get to you. When they do, make a desperate leap towards them.
Once aboard, go to the large machine they are connected to -- in the
center of the room -- and wait for the platform to go up so you can
receive Chunky's final Golden Banana!
========================================================================
CHAPTER 7) GLOOMY GALLEON
========================================================================
K. Rool's armada of ships still remain long after Donkey Kong Country 2,
rotting away to oblivion. A myriad of strange and exotic enemies can be
found in the deep water sections, along with the most tricky puzzles you
will see for quite some time.
**************************
******************* 7-0: STAGE STUFF ***************************
**************************
G L O O M Y G A L L E O N
TERMINOLOGY:
Dry ship area -- From the entrance, go straight ahead, and you will find
a huge cavern filled with sand and several ships
embedded into the ground. It contains Cranky's Lab.
Main Caves -- The long system of caves you start the level in.
Lighthouse Area -- The place with the big lighthouse.
Sunken Ship Area -- the place with the huge amount of sunken ship debris
riddling the seafloor.
Lighthouse Island -- The physical landmass where the lighthouse is
located; many switches, pads, and barrels are
located here. To reach this area, either raise the
water level, or warp there via the bananaport pads.
Algae Tunnel -- The tunnel in the sunken ship area that is covered in,
obviously, algae.
------------------------------------------------------------------------
SWIMMING TIPS:
Collecting the numerous strings of items while swimming can oftentimes
be a frustrating experience. To lessen the effect, always remember that
holding "R" centers the camera behind your character, and holding "Z"
will work as a brake, allowing you to stop the "drift" effect that seems
so common everytime you stop.
------------------------------------------------------------------------
CANDY'S UPGRADE:
Of course, this upgrade does absolutely nothing useful...but I had to
mention it, because someone would nag me about it anyway.
------------------------------------------------------------------------
OPENING THE ALGAE TUNNEL:
Below the tunnel itself is a large, sunken ship with a DK Barrel and an
animal crate. Use Lanky to become Enguarde, and then use him to leap
high out of the water, and through the DK Symbol three times to open the
gate.
------------------------------------------------------------------------
RAISING / LOWERING THE WATER LEVEL:
By following these simple steps, you can lower or raise the water level
of the entire world. Although, it was done much better in Mario 64, and
it's sad they had to even implement something like this in their own
water world. Oh well...
1. Become Lanky.
2. Go to the lighthouse area.
3. Become Enguarde by swimming into the animal crate
4. Pierce the "^" or "V" switch that is located on the mass of rock the
lighthouse is attached to, while underwater.
------------------------------------------------------------------------
TURNING ON THE LIGHTHOUSE:
As Donkey Kong, go to lighthouse island, and stomp on the Donkey switch
using your simian slam move. The door will open, so climb the ladder and
go inside. Climb the second latter, and you come to a large, thin tower,
with platforms spiraling up the side, every other one going in and out
every few seconds. Super Mario 64 -- Whomp's Fortress...anybody? Anybody
at all? Regardless of this blatant rip-off ;) continue to climb. At the
very top of it all is a switch. Use your gorilla grab move to operate
it, and *BOOM* the lighthouse will start up again.
------------------------------------------------------------------------
COLLECTING THE CROWN:
In the dry ship area, one of the ship entrances is covered by a large,
metal gate. Use Chunky's primate punch to knock it down, then use the K.
Rool Pad to be warped to the battle arena. Here, you simply have to stay
alive against four kritters for 60 seconds. Easy stuff, easy stuff...
**************************
******************* 7-1: DONKEY KONG ***************************
**************************
G L O O M Y G A L L E O N
GOLDEN BANANA # 1:
In the wrecked ship area, swim to Funky's Armory, and slightly beyond
that, you will see a tower like structure sticking above the water, with
several music pads on it. Find Donkey's corresponding music pad, and
play your bongos on it to open a small door in the large ship in the
middle of this entire region. Quickly swim to it before the gate can
shut (60 seconds is all you get), and you're inside another area with
Glimmer!
Here, swim around and collect the numerous bananas. In one small prison
cell (this must have been a prison block when the ship was operational)
you will find a Bonus Barrel...
"Krazy Kong Klamour!" You have to shoot the golden banana using your
melon cannon, but if you shoot one of the five Kongs, it's all over!
Each time you shoot the banana, the lights will go out, and then when
they come back on, everything will be shifted, and you have only moments
to relocate the banana and shoot it. Cool idea, to be sure...are ya up
to it?
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Go to lighthouse island, and stomp on the Donkey switch using your
simian slam move. The door will open, so climb the ladder and go inside.
Climb the second latter, and you come to a large, thin tower, with
platforms spiraling up the side, every other one going in and out every
few seconds. Super Mario 64 -- Whomp's Fortress...anybody? Anybody at
all? Regardless of this blatant rip-off ;) continue to climb. At the
very top of it all is a switch. Use your gorilla grab move to operate
it, and *BOOM* The lighthouse will start up again, and you get a nice,
shiny Golden Banana.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
On lighthouse island, there is a Donkey pad, so step on it and tap "Z"
to be placed in a blasting barrel sub-game. Here's the sequence of
barrels to complete it:
1. Bottom.
2. Right-hand side.
3. Only one choice.
4. Only one choice.
5. here we have a barrel that turns a complete 360. When you see the
barrel with its open end facing you, there will be one immediately to
the left, pointing right. Shoot into this one (it has a banana medal in
front of it)!
6. Only one choice.
7. The end!
With this done, you will see a cinema of a seal being freed from his
cage. Backtrack to the sunken ship section, and you will find him on a
floating piece of wood. He rewards your good deed with a nice, Golden
Banana...sheesh, all of this talk about bananas is making me hungry!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
After collecting Golden Banana # 3, the same seal offers to take you on
in a motorboat mini-game. To take part, jump through the hole behind the
seal...
How much fun can you have with a motorboat and a monkey? A lot,
apparently! You have to go through gates, and if you miss more than
five, you're out of the race. To get the Golden Banana you have to: (1)
Beat the seal (2) Collect 10 coins (3) Pass through most of the gates.
Be on a watch out for the floating, exploding crates, as they will slow
you down and steal three coins from you at the same time!
Strategy, strategy...well, in all honesty, there isn't much to it. If
you keep at it, and don't let up, you should be able to overcome the
seal. Then, near the start of the second lap, he will come and whizz
past you. Don't worry, though. Keep your gate record spotless, and at
the very end, ignore the gates and take all the turns very sharply,
allowing you to go much faster than before. As long as you don't miss
five gates while doing this, you'll be fine, and another Golden Banana
will be added to your total.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
After collecting Diddy Kong's Golden Banana # 4, the # 4 bananaport pad
will appear on the stack of coins. The other # 4 bananaport pad is
outside the algae tunnel, on the surface of a water, on a piece of wood.
Using Donkey Kong, warp to the golden stack of coins, and kill the
yellow Kasplat there, and take it back to Snide.
*************************
******************* 7-2: DIDDY KONG ****************************
*************************
G L O O M Y G A L L E O N
GOLDEN BANANA # 1:
In the wrecked ship area, swim to Funky's Armory, and slightly beyond
that, you will see a tower like structure sticking above the water, with
several music pads on it. Find Diddy's corresponding music pad, and play
your guitar on it to open a small door in the large ship in the middle
of this entire region. Quickly swim to it before the gate can shut (60
seconds is all you get), and you're inside another area with Glimmer!
Avoid the crafty puftup by swimming around, and then go right into the
Bonus Barrel.
"Splish Splash Salvage!" Eight coins in 60 seconds, eh? There are seven
coins in the water, but the final one is up in the air. Ignore it for
now, and dive to the bottom and collect all the ones on the side, and
then the middle. The two near the metallic ring can be hard, due to the
fact the camera angle greatly undermines their position. When all seven
are gathered, several vines will emerge at the top of the barrel, so
quickly swim up, get on one, and swing to the final coin!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
After rising the water level and turning on the lighthouse, use the
Diddy Barrel on lighthouse island to be able to fly around. Use your
jetpacks to carefully land on K. Rool's floating ship, and stomp the
Diddy switch there (keep in mind the ship is moving, so time your jump
accordingly). This will cause the ship's cannons to fire a Golden Banana
on the very top of the lighthouse. Use your jetpacks yet again to get up
there and easily collect it.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
After collecting Golden Banana # 2, you will be standing on the tip top
of the lighthouse. As if it weren't any more obvious, play your guitar
on the music pad. A cinema will show a gate opening, and a HUGE
mechanized gold fish will come out. You now have 99 seconds to run and
swim as fast as you can over to the sunken ship area. Once there, swim
into the goldfish's gaping mouth...
Here, kill the zingers and collect the ammunition for your popguns.
Stand on a piece of wood, and look at the huge, heart shaped piece of
machinery on the wall. It has three fan blades, and three corresponding
glass circles. The idea is to blow each of the windows out using your
popguns! Once you hit one, a timer starts, and you have 99 seconds to
finish the act. It goes from red --> yellow --> white --> broken. Then
you get your Golden Banana. Sure, the objective made absolutely NO sense
whatsoever...but that's beside the point. :p
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the chamber filled with stacks of gold (which is at the end of the
algae tunnel), there is a Diddy pad on one of the stacks, but you can't
reach it unless the water level is at its highest. When it is, go there,
and use the simian spring move to go higher and higher, eventually
reaching a Bonus Barrel.
"Stealthy Snoop!" You have to sneak past the kremling guards, who are
armed with flashlights and walkie-talkies. Get spied on once, and it's
all over. This is a test of patience, and all you have to do is wait for
them to turn away, then quickly scamper by, keeping their pattern --
which never changes -- in mind.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
In the lighthouse area, there is an alcove right next to the waterline
with a red Kasplat. Defeat it, and take it back to Snide.
**************************
******************* 7-3: LANKY KONG ***************************
**************************
G L O O M Y G A L L E O N
GOLDEN BANANA # 1:
In the tunnel leading to the sunken ship area, pound the Lanky switch
using a simian slam, then proceed to the hole in the ship that was
opened in the cinema before time expires. Inside, Glimmer will assist
you by shining his light on the dark walls! Swim to the very end, and
drift into the animal crate, allowing you to become Enguarde! With his
sharp bill, pierce through the many treasure chests. One of them covers
a large pipe -- go inside, swim through some tunnels, and collect the
Golden Banana at the end.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the lighthouse area, use the animal crate to become Enguarde, then
swim around the region and burst open the treasure chests by piercing
them with your sharp bill. Besides numerous quantities of blue bananas,
you will find a Golden Banana near the mermaid's underwater palace!
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the wrecked ship area, swim to Funky's Armory, and slightly beyond
that, you will see a tower like structure sticking above the water, with
several music pads on it. Find Lanky's corresponding music pad, and play
your trombone on it to open a small door in the large ship in the middle
of this entire region. Quickly swim to it before the gate can shut (60
seconds is all you get), and you're inside another area with Glimmer --
presumably the captain's quarters by looking around! Avoid the crafty
puftup by swimming around, and easily collect the Golden Banana on the
bed!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
After raising the water level, go to the main caves, and you will find
an antechamber containing a Kasplat. Swim to the docks, get up there,
kill him, take the blue print back to Snide, and for the hundredth time,
get your prize!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
In the chamber filled with stacks of gold (which is at the end of the
algae tunnel), there is a Lanky pad on one of the stacks, but you can't
reach it unless the water level is at its highest. When it is, go there,
and use the baboon balloon move to go higher and higher, eventually
reaching a Bonus Barrel.
"Searchlight Seek!" The idea is to hit the klaptraps from above, in the
dark, with melons. There are two things to keep in mind here: (1) By the
time the melon gets near the ground, your target will be somewhere else,
so lead your aim (e.g. fire your shots ahead of the target, in the
direction it is headed. (2) He can and will turn, usually at a steep
angle. To counteract this, shoot parallel to the side of his head, in
the direction is looks like he will turn. 60 seconds and four the amount
you must hit. Challenging if you've never done the game before, but easy
to anyone keen in the field of klaptrap bashing...
**************************
******************* 7-4: TINY KONG ***************************
**************************
G L O O M Y G A L L E O N
GOLDEN BANANA # 1:
In the dry ship area, go into the first blast barrel to appear on top of
the ship, then use the vines to move to the catwalks above. Carefully
follow the narrow planks, and then kill the purple Kasplat enemy to
receive a blue print. Take it back to Snide for your prize!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
On your way to the sunken ship area, activate the Tiny switch using your
simian slam, then quickly swim to the gate that opens in the ship shown
in the cinema before time expires. Inside, Glimmer will assist you in
seeing the dark corners of the ship. Find the hole in the wall, and
quickly swim to the bonus barrel at the end before the Shuri make fish
food out of ya.
"Kremling Kosh!" Shoot the various Kremlings that pop out before time is
up, and this Golden Banana is yours!
------------------------------------------------------------------------
GOLDEN BANANA # 3:
After opening the algae tunnel, swim inside, and you will see a HUGE
treasure chest. Jump on top of it, and leap into the Tiny Barrel to
become small. Carefully swim through the keyhole, and you are now inside
the chest! Swim inside each of the giant clams, and collect the pearls
they protect. When each pearl has been collected, Tiny will tell you so.
To get back to the Mermaid's Palace, go to the lighthouse area, and dive
down to the deepest part. Become small by going inside the Tiny Barrel,
and through the hole of the castle. The mermaid will be so happy, she'll
hand over her Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the wrecked ship area, go to where Funky's Armory is, then dive all
the way to the seafloor, and you will find a small tower like structure,
along with a small hole and a Tiny Barrel. Perform the obvious, and
inside, quickly swim to the Bonus Barrel before the puftups can turn you
into monkey kish-ka-bob!
"Big Bug Bash!" Swat six flies in 60 seconds with your large flyswatter.
Remember that when the swatter is going into the motion (upwards or
downwards), you can move it slightly, so if the fly suddenly changes
course, you can attempt to still smack it -- and in many cases, still
succeed regardless.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
In the wrecked ship area, swim to Funky's Armory, and slightly beyond
that, you will see a tower like structure sticking above the water, with
several music pads on it. Find Tiny's corresponding music pad, and play
your saxophone on it to open a small door in the large ship in the
middle of this entire region. Quickly swim to it before the gate can
shut (60 seconds is all you get), and you're inside another area with
Glimmer!
Here, swim around and collect the numerous bananas. In one small prison
cell (this must have been a prison block when the ship was operational)
you will find a larger-than-usual Shuri guarding a Golden Banana.
Quickly swim it, collect it, and escape before it can damage you.
**************************
******************* 7-5: CHUNKY KONG ***************************
**************************
G L O O M Y G A L L E O N
GOLDEN BANANA # 1:
From the entrance to the stage, go straight ahead, into the dry ship
area. In front, and to the right, is where you want to go, down the
sandy path, finding a dead-end. You find three treasure chests -- small
them all using the primate punch, and the one on the right will contain
your prize.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the wrecked ship area, swim to Funky's Armory, and slightly beyond
that, you will see a tower like structure sticking above the water, with
several music pads on it. At the very tip of the tower is a green
Kasplat enemy! Swiftly defeat it, and take the blue print back to Snide.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the lighthouse area, when the water level is at the lowest, swim
along the waterline, and you will spot a red Kasplat enemy inside an
alcove. Go there, and you discover a music pad with a triangle on it!
Play Chunky's instrument on it to cause a gate on the large ship in the
sunken ship area to open. As fast as you can, swim to the main caves,
cross over to the sunken ship area, and down into the hole before time
expires. Inside, there is nothing to do other than swim into the Bonus
Barrel.
"Batty Barrel Bandit!" Match three bananas in the slot machine before
time expires. Time it so you know what item comes before the banana, and
then tap the button when you see that item.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
After rising the water level, go to the main caves system, and in one
antechamber you will find a Kasplat, cannon, and cannonball. Put the
cannonball inside the cannon, then jump into the cannon. You have six
shots, and 60 seconds to hit three moving targets on the wall. The
cannon shots are incredibly slow, so take this into account when aiming,
and be sure you know exactly where the target is about to go. Hit all
three targets, and a Golden Bananas is yours for the keeping (unless
someone eats it...not that I would ever do such a thing...).
------------------------------------------------------------------------
GOLDEN BANANA # 5:
For this one, you have to get Chunky on the K. Rool ship that is
wandering around the lighthouse area after you turn on the lighthouse
itself. How is this physically possible? First, get on the lighthouse
island, and go to the top of one of the platformers (one holds a Diddy
Barrel, the other a Donkey Pad). When the hulking derelict comes as
close as it will get, take a running leap at the ship! At the peak of
your jump, tap "B" to cause Chunky to spin rapidly, causing you to float
for several seconds. Once on the ship, do a simian slam on the trapdoor
that is easily visible. Be aware, however, the movement of the ship will
distort your moves, so time your jumps accordingly.
Once inside the cargo hold, go forward, collecting all the big banana
bunches. At the end is a large gate -- bowl it over using the classic
primate punch maneuver. Inside, you will see stacks of barrels, spinning
rapidly, with Chunky's face on them. Punch each one using the primate
punch until the Golden Banana comes down.
*cough* Banjo-Kazooie rip-off *cough*
Interestingly enough, when you try to escape the hold, you become so
dizzy that your analog controls become reversed! This makes maneuvering
through the cannon ball obstacle course much more difficult. More power
to ya if you can succeed.
========================================================================
CHAPTER 8) FUNGI FOREST
========================================================================
Legends tell of a cuckoo clock with such a powerful magic force, it can
change night into day and day into night in an eyeblink. Whether these
tall tales are true has not been confirmed, because most explorers are
ran out of the forest by its spooky wildlife.
**************************
******************* 8-0: STAGE STUFF ***************************
**************************
F U N G I F O R E S T
TERMINOLOGY:
Clock Area -- The area you start out in; it has a huge cuckoo clock in
the middle of it.
Big Mushroom Area -- Branching off of the clock area, (through the
purple tunnel) the big mushroom area has a simply
ENORMOUS mushroom in it. It's so big you can
actually go inside of it, and there are several
catwalks going around it on the outside.
Shack/Shed Area -- Branching off of the clock area (through the blue
tunnel), the shack area contains many different types
of shacks, from barns to a waterwheel area.
Garden -- The garden branches off of the clock area (through the green
tunnel), and contains Funky's place, along with the big, mean,
killer tomatoes.
Big Tree Area -- The big tree area is the region behind the mushroom
area (its entrance is directly behind the huge
mushroom). I call it this because (surprise, surprise)
there is a large tree in the center.
------------------------------------------------------------------------
FUNKY'S UPGRADE:
Funky, who can be found in the garden, will upgrade your shooters so
they can be homing missiles! However, this only works if you pick up red
cases of ammunition, and these are very hard to come by. If one Kong
buys the upgrade, every one else receives it automatically.
------------------------------------------------------------------------
TURNING DAY INTO NIGHT AND NIGHT INTO DAY:
To get to the giant cuckoo clock, use the blast barrel nearby. At the
top, shoot either the "sun" or "moon" switch, and bingo, it's either
night or day, depending on which one you chose. Some areas or characters
will not appear unless it is a certain time.
------------------------------------------------------------------------
SUPER SIMIAN SLAM:
Yes, Cranky (who resides in the giant mushroom area) will be glad to
fork over another move, this time called the "super simian slam." Only
one Kong has to buy it in order for all the others to have it. It allows
you to pound down the blue character switches.
------------------------------------------------------------------------
BLAST BARRELS INSIDE THE GIANT MUSHROOM:
Inside the giant mushroom, there are five switches at the entrance:
coconut, peanut, grape, feather, and pineapple. Shoot them all using the
characters (it's not hard; there's a DK Barrel right there for pete's
sake) and several blast barrels will appear, allowing you to reach the
top of the structure very quickly.
------------------------------------------------------------------------
GIANT MUSHROOM LADDERS:
Both inside and outside the giant mushroom, you can climb to many areas
using the ladders. However, remember that you can only climb up one
side, so if you think one is "broken", try the other side. This confused
me at first, which is why I put it here.
------------------------------------------------------------------------
COLLECTING THE CROWN:
Among the catwalks that surround the giant mushroom, there is a small
piece that holds the K. Rool pad. There are only two ways to get to it:
(1) On the very top level of the catwalks, climb down the ladder. This,
however, works only at nighttime. (2) Use the Diddy Barrel at ground
level, and fly up here and easily land on it.
Inside the battle arena, you will have to fend off two regenerating
Kasplats (!) and a regular Kritter. The best way to take them down is
with the energy wave attack you get from the banana queen fairy.
**************************
******************* 8-1: DONKEY KONG ***************************
**************************
F U N G I F O R E S T
GOLDEN BANANA # 1:
Go inside the giant mushroom, ground level, and you will find a Donkey
switch. Pound it, and a Golden Banana will appear at the VERY TOP of the
mushroom's interior. Use the long string of blast barrels (see section
8-0 on how to get them), and you will able to get up there in the half-
a-minute time limit.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Go inside the giant mushroom, ground level, and start climbing the
ladders up, until you reach a white tunnel that goes outside. Enter it,
collect the bananas, and climb up the ladder. Use the DK Pad to be
warped to a barrel blasting course. The difficulty here lies mainly in
the fact that the barrels go so fast, and the targets are incredibly far
away, so you need some decent eye-hand coordination to do this. At the
end, you fly into a Bonus Barrel...
"Peril Path Panic!" You must knock out the klaptraps with melons so the
fairies passing by don't get eaten...reminds me of the twinklie mini-
game in Banjo-Kazooie. I just spray each row of klaptraps with melons,
and then a few fairies will pass by. When everyone is awake again, I
spray again. Remember that if a klaptrap is shaking his head, the fairy
can still go by and not get eaten! A Golden Banana is your prize.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Go to the sheds area, in the daytime, and go to the waterwheel barn (the
one surrounded by a moat, in the middle of the entire region). Go
inside, through the door in front of the # 1 bananaport pad. Inside, you
notice three things: a stack of boxes, a shredder, and a large fence. Go
to the boxes, and smash down on the "?" crate using your super simian
slam. Activate the Donkey switch as well, and the gate will open,
allowing you into the fenced in area. You will discover three levers you
can operate using the gorilla grab, and each one has small circles in
front of them: one, two, and three, respectively. You must enter a
combination, which is: 2 1 1 3 2
You could have gotten this by listening to Wrinkly's advice, or by
looking at the sign post above the shredder. Either way, this password
will activate the conveyor belt, carrying the Golden Banana out of the
shed, and into a cage outside. The cage, however, must be opened at
night! So, use the # 1 bananaport pad to go to the cuckoo clock and make
it night, then return and collect it. Whew...
------------------------------------------------------------------------
GOLDEN BANANA # 4:
First, make sure it's nighttime, and then go to the shed area. You will
notice an area where the walls are made up of thorn bushes...go here,
and you find a large barn, but the entrance is shut tight. Go into the
Donkey Barrel to become invincible, then go to the back and pound the
Donkey switch to open the entrance.
Inside, this place looks like a stable of somekind. First off, I would
kill the club-totting kremling, just to be safe. Then, in the first
stable to the right, pound on the "?" crate to release another switch.
Pound this, and a series of vines will appear in the air, along with a
Bonus Barrel. You now have 25 seconds to run to the ladder, climb up,
swing across the vines, and leap into the Barrel. It will be a close
one...
"Minecart Mayhem!" This is exactly the same as last time...except...with
two TNT carts instead of one. OUCH! That one stings. When they are about
to get on your track, quickly speed up ("Z" button) and rush past the
place where the track changes and you should be fine. This one will
DEFINITELY take a few tries due to its difficulty.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Go to the shed area, and make sure it's night. Go to the thorny bush
section, and you will find another barn, surrounded by more thorn
bushes. Go behind the bushes themselves, and you will find a yellow
Kasplat enemy! The rest...is up to you.
*************************
******************* 8-2: DIDDY KONG ****************************
*************************
F U N G I F O R E S T
GOLDEN BANANA # 1:
Go to the giant mushroom area, and you will find a smaller 'shroom that
will allow you to go inside of a Diddy Barrel, equipping yourself with a
rocketpack. Boost up to the catwalks surrounding the huge mushroom, and
land near the Donkey pad. Climb the nearby ladder (be VERY weary of the
zinger there...his bombs can send you clear back to the ground), and go
inside the mushroom. You are now at about mid-level, and you will find a
red Kasplat enemy. Kill him, get the blue print, and back to Snides we
shall go...
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Go to the giant mushroom area. Use the Diddy Barrel at ground level, and
then rocket straight up, as high as you can possibly go, to the very
peak of the giant mushroom, and you will find a Bonus Barrel in mid-air.
"Teetering Turtle Trouble!" You have to feed the snakes so they don't
get hungry and drop the turtles spinning on their backs. Weird, yes,
fun, er...no. Regardless, the perfect strategy is to just feed each row,
straight across, go to the other, and keep repeating until time expires,
and you get a brand new spankin' Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 3:
First, make sure it's nighttime, then go to the shack area, and go to
the waterwheel barn (the one surrounded by a moat, in the middle of the
entire region). On the outside, climb up the taut rope, so you reach the
roof. Next to the headphone item you will find a Diddy switch. Super
simian slam it, and go into the door that opens. Talk about some cool
lighting effects! Regardless, you will see a huge winch machine. Shoot a
peanut at the "ON" symbol that is near the top, and then chimpy charge
the switch at the bottom to cause the winch to activate, pulling up a
cage outside with a Golden Banana inside, and then revealing a guitar
pad near the thorn bush section. Go play your guitar on the pad, and the
cage will explode, fully exposing your reward.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
First, make sure it's nighttime, then go to the shack area. You will
find a large barn, on the opposite side of the section than the thorn
bushes. Use Diddy's high jumping abilities, along with the Diddy pad, to
get inside the top of the barn. Inside, it is COMPLETELY dark, and you
can't even see more than two feet in front of you. The entire chamber
consists of very thin wooden planks suspended over a bottomless pit.
Play your guitar on the music pad to call Squawks -- who, like in the
original Donkey Kong Country -- will carry a lantern and help you see
tremendously. Ever-so carefully make your way to the other side, picking
up numerous banana bunches, and collect the easy Golden Banana.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
First, make sure it's night-time. In the big tree area (to reach it, go
through the tunnel behind the giant mushroom) you will find a guitar
pad. Play your instrument on it, and an owl will come out and tell you
it doesn't play with people who can't fly. So, go into the nearby Diddy
Barrel to equip your jetpacks, and then he will agree to play a sub-game
with you. It's very similar to the vulture in Angry Aztecs, as all you
have to do is fly through the rings he lays (*cough* Mario 64 rip-off
*cough*). When you're done, he gives you a Gol-...wait...no, he gives
you a Bonus Barrel! Hahaha! You were expecting something else, perhaps?
:p
"Busy Barrel Barrage!" You are standing stationary in the center of the
arena, and Kritter enemies will constantly warp in from all sides, and
you must destroy them all. If one manages to touch you, the game is
over. A little difficult, but a lot of fun. NOW you get your Golden
Banana...
**************************
******************* 8-3: LANKY KONG ***************************
**************************
F U N G I F O R E S T
GOLDEN BANANA # 1:
Make your way to the catwalks that are on the VERY TOP of the giant
mushroom (there are several ways...Diddy's jetpacks that can be found at
ground level, using the blast barrels inside, the #5 bananaport pad...).
Once at there, use the Orangstand move to climb up the steep slopes of
the mushroom, and at the very top you will find a Lanky switch. Activate
it, and TWO doors will open, and you have a scant 10 seconds to reach
either one.
The first possibility is a room full of zingers, a Golden Banana
floating in mid-air, and two bouncy mushrooms that serve as trampolines.
The idea is to jump on the 'shroom, then bounce high into the sky and
get the Banana while avoiding the zingers. Piece 'O' cake!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Make your way to the catwalks that are on the VERY TOP of the giant
mushroom (there are several ways...Diddy's jetpacks that can be found at
ground level, using the blast barrels inside, the #5 bananaport pad...).
Once at there, use the Orangstand move to climb up the steep slopes of
the mushroom, and at the very top you will find a Lanky switch. Activate
it, and TWO doors will open, and you have a scant 10 seconds to reach
either one.
The second possibility is a room with a picture on the wall, and five
colored 'shrooms on the floor. Look at the picture, it shows the faces
of five Kongs, and an arrow going through them. Now look at the colored
'shrooms...*DING* *DING* *DING*! You have to follow the picture and slam
on the color coded mushrooms so it goes in sequence with the picture.
Remember,
Donkey = yellow
Diddy = red
Lanky = blue
Tiny = purple
Chunky = green
Just like when you collect bananas or coins. Now, with this simple-
minded puzzle complete, a Bonus Barrel appears.
"Krazy Kong Klamour!" You have to shoot the golden banana using your
melon cannon, but if you shoot one of the five Kongs, it's all over!
Each time you shoot the banana, the lights will go out, and then when
they come back on, everything will be shifted, and you have only moments
to relocate the banana and shoot it. Cool idea, to be sure...Five hits,
60 seconds -- are ya up to it? This one in particular is very difficult,
since the lights go out so quickly.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
First, make sure it's nighttime, then go to the shack area, and go to
the waterwheel barn (the one surrounded by a moat, in the middle of the
entire region). Near the waterwheel itself, use the baboon balloon move
by tapping "Z" on the Lanky pad, and rise up to the roof above, and go
inside of the small hole there. Another place with weird lighting
effects...here, stomp the Lanky switch, and several bats will flood the
room. Kill them all, and a Golden Banana is yours!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the big tree area (to reach it, go through the tunnel behind the
giant mushroom) and you will find a blue Kasplat enemy wandering around
aimlessly. Boom boom, collect the blue print, and 'a' skipping off to
Snide's place we gooo...
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Go to the big tree area (specifically during the day), and go to the
carrot house, and you will see a sleeping rabbit. Play your trombone on
the music pad, and he will awake, then challenge you to a race. All you
have to do is run through the various flag gates (the arrows will help
you out), then go to the finish line. This should be easy. Then, you get
a nice, shiny, Gol-...er...three nice coins. :p The second time, he
becomes MUCH faster, so you'll need to use the Lanky Barrel to beat him
(note: you'll have to buy this ability from Cranky in Crystal Caves).
Finally, the Golden Banana is yours!
**************************
******************* 8-4: TINY KONG ***************************
**************************
F U N G I F O R E S T
GOLDEN BANANA # 1:
Inside the giant mushroom, ground level, you will find a Tiny switch.
Pound it, and a Bonus Barrel will appear on a ledge directly over the
entrance for a short period of time. Climb the ladder to the second
story, then climb the next ladder to the third story, and quickly run
and leap to the Bonus Barrel.
"Speedy Swing Sortie!" Collect a lot of coins under the time limit! This
one is particularly difficult, because you will also need to use your
ponytail whirl move at the end of some vines to get all the coins. This
may take a couple of tries to get right.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Go inside the giant mushroom, and start climbing the ladders up, until
you reach a white tunnel that goes outside. On the first catwalk, ignore
any ladders you see and circle around, eventually finding a purple
Kasplat enemy. Defeat him, take the blue print, and off to Snides we
go...
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the big tree area (day or night) you will find a small tree trunk, a
saxophone pad, and a Tiny Barrel behind the trunk. Become small, play
your sax, and Squawks will lift you to the top, and drop you inside the
small hole. Here, quickly throw orange grenades at the giant purple
klaptraps, and when they are all vanquished, a Golden Banana can be
called yours...
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Go the shed area, and make sure it's daytime. Go to the waterwheel barn
(it has a moat around it), and use Chunky's primate punch to open the
heavy door on the side. Go inside, and you will find two "?" crates.
Burst them open using, yes, the primate punch. One has a music pad, and
one was blocking a small hole that Tiny can use. Change to Tiny, and
then change it to nighttime, and use the Tiny Barrel outside and go
through said hole. Now that it's night, you can go into the doorway you
couldn't before.
Er...what a lame excuse for a sub-boss! His green spit will slow you
down, his rainbow spit will reverse your controls, and the smaller
spiders that come down are easily killed with a few rolling attacks.
When the large spider opens his eye, shoot your gun directly into it to
cause damage. After five blows, he becomes small himself. One more hit,
and he gives up his Golden Banana.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
In GOLDEN BANANA # 3, you should have collected the big, pink bean. If
you don't remember doing so, don't worry, just go to the garden area,
and to the large, open clearing surrounded by fencing. Go to the hill
inside the fence, and the bean will be planted, and a HUGE stalk will
rise up, a Golden Banana being revealed at the top. Go to the Tiny
Barrel to become small, then play your saxophone on the music pad to
call Squawks. The rest is cinematic history...
**************************
******************* 8-5: CHUNKY KONG ***************************
**************************
F U N G I F O R E S T
GOLDEN BANANA # 1:
Make your way to the catwalks that are on the VERY TOP of the giant
mushroom (there are several ways...Diddy's jetpacks that can be found at
ground level, using the blast barrels inside, the #5 bananaport pad...).
Once at there, pound the Chunky switch and go inside the door that opens
in front of you. Here, destroy the Zinger so it won't interrupt, and
then slam on the second Chunky switch. Now, you must shoot parts of the
puzzle so it ends up looking like Chunky. Giving you hints on this would
be an insult to your intelligence...I'll just say that you get a Golden
Banana afterwards. :p
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the garden, a worm who lives in an apple is being terrorized by man-
eating tomatoes! So go into the nearby Chunky barrel to become
gigantified, and then leap into the air and perform a super simian slam
on their ugly heads to squash them flat as a bug. When they are all
defeated, the worm will complain about his house, and will want to move
somewhere sunnier. So pick up his apple (still giant), and go back
through the tunnel, arriving at the clock area (beware of the Zinger,
because he can knock the apple out of your hands). Now, turn left and go
to the bare dirt, and lay his apple (the "Z" button) on the large apple
icon -- yeah, pretty subtle hint there Rareware -- and he will give you
a Golden Banana.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Make sure it's daytime, and proceed to the shack area, in particular the
waterwheel barn (it is surrounded by a moat). Go to the side with the
rope, and you will see a large door. Open it by using the primate punch,
and go inside. Here, use your primate punch to destroy the two "?"
crates. One will allow Tiny to come in here later from the outside, the
other contains a music pad. Play your triangle on it, and the shredder
machine in the next room will activate. Pick up the metal barrel and go
back outside, around the barn, and through the door in front of the # 1
bananaport pad. Place the metal container on the conveyor belt, and the
shredder will crunch it, causing a large explosion. Go pick up the other
two metal barrels and put them in as well, and a Golden Banana is yours!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
About mid-way inside of the giant mushroom, there is a series of vines
that, if you use them, lead to a tunnel. You can only go through at
nighttime, and if you do, you will find Chunky's Kasplat enemy for the
stage. Do I really have to tell you what to do next? :)
------------------------------------------------------------------------
GOLDEN BANANA # 5:
I saved the best for last. In the big clock area, you will find a large
well in the corner. Using Chunky's immense power, perform a simian slam
on the cover grating to smash down into a...MINE CART RIDE!!!
Similar to last time, you must collect 50 coins and make it to the
finish line in order to win the banana. A few things to point out for
this great, adrenaline pumping course...
* When the first Krash comes, you can actually kill him by touching the
lever, which will drop a ton of rocks on his head.
* The bells you see hanging on the ceiling control the gates. If it is
green, jump up to get it, and the gate ahead will lift. If it is red,
ignore it, as that will shut the gate. If you hit a gate, you lose
three coins!
* If you see a tree or "I" beam, prepare to jump over, as it will fall.
* At the end, you can either go through the green dinosaur head, or
through a side path. Choose a sidepath, as there are more coins there.
The rest...is up to your skill...
========================================================================
CHAPTER 9) CRYSTAL CAVES
========================================================================
A dark, damp, frigid ice cave going back to Donkey Kong Country.
Exploring is a chore due to the large river that runs down its center,
but players will find the most difficult and demanding puzzles in the
entire game down here. Just be careful not to be taken away by an
avalanche...
**************************
******************* 9-0: STAGE STUFF ***************************
**************************
Map of the Crystal Caves as if we were looking down upon it:
________ _________
|$ W -- A\ /F PF \_______________
|C *A*-- \/ -D----\ ---- ******* |
| *******W*********IC*------CL $/\*IA*|
|CA____________________ ___ ____/ \**_|
| |
| S
E
Legend:
C = Candy's * = Area of river F = Funky's IC = Ice Castle
CA = Cabin Area W = Waterfall PF = Pillar Field CL = Cranky's
-- = Catwalks IA = Igloo Area E = World Entrance S = Snide's HQ
$ = Diddy Barrel A = Smaller cabin
(note: there IS water beneath the catwalks)
------------------------------------------------------------------------
TERMINOLOGY:
Crystal caves is a very confusing world, which is why I provided the map
above. Hopefully, with it, you won't get so lost, and these terms will
mean more...
Cabin Area -- A huge cabin against the southern wall, which has many
music pads in front of its doors.
Pillar Field -- Next to Funky's, it is a long field of pillars. Nothing
interesting here, but it makes a good point of reference
if you get turned around AND it allows you to find the
Ice Castle and the path which leads to Cranky's Lab.
Ice Castle -- Find it by using the pillars in the nearby pillar field.
The surrounding area contains many pads and barrels, and
the castle itself will yield several Golden Bananas if
explored properly...
Catwalks -- Branches off of the Ice Castle, but abruptly ends before
Cranky's Lab. There are also some around Funky's and Candy's
shops.
Igloo Area -- A dead-end which houses numerous igloos. LOTS of Golden
Bananas can be found here.
------------------------------------------------------------------------
AVALANCHES:
Good old avalanches...they occur every other minute or so, and can
definitely hamper your progress, as a single rock to your head can cause
you to fall to a lower level, or worse yet, put you in the water!
------------------------------------------------------------------------
OPENING UP THE MAIN IGLOO:
The biggest igloo in the igloo area has several doors, but you can't
seem to open them. Using the Diddy Barrel near Cranky's Lab, rocket to
the very top of the igloo, and fly through the DK star, which will make
several music pads appear. Any further questions? :p
------------------------------------------------------------------------
STOPPING THE AVALANCHES PERMANENTLY:
Go down to the walkthroughs, and complete Chunky's Golden Banana # 3.
When the igloo explodes, you will find a new Tiny pad. Use it to warp to
a secret chamber that contains a HUGE Kosha. If you defeat him using a
wave attack, he will gone forever, and no more rocks will rain upon your
head. Very nice...
------------------------------------------------------------------------
UPGRADES FROM EVERYONE:
Funky will allow you to carry another ammunition belt (200 maximum
rounds), and Candy will not only give you more music power, but enable
you to carry three melons for your health bar! When one Kong buys one of
these useful upgrades, everyone else is affected as well.
------------------------------------------------------------------------
NEW MOVES FOR THREE KONGS:
From Cranky, you may now obtain the orangsprint for Lanky (allows you to
run very fast when you jump into a Lanky Barrel), the monkeyport for
Tiny (enables you to teleport to another area by standing on a Tiny
pad), and the gorilla gone for Chunky (will allow you to become
invisible when using a Chunky pad).
------------------------------------------------------------------------
COLLECTING THE CROWN:
Do all of this as Donkey Kong. Go to Candy's, and then continue on,
going toward the waterfall. Climb up to the rocky catwalks, and go to
the small cabin with a bongo pad in front of it. Play your instrument on
it, and the door will open. Go to the left side of the room and slam on
the gray switch, which will flip the room over. You will now see the K.
Rool Pad! Go to it to be transported to a battle arena. You have to
fight against two Kasplats (!) and a single Kritter, which all re-
generate after a few seconds. I strongly advise using your energy wave
attack to kill the Kasplats, as they can easily push you around. When
the time limit expires, and you're still standing, the Crown is yours!
**************************
******************* 9-1: DONKEY KONG ***************************
**************************
C R Y S T A L C A V E S
GOLDEN BANANA # 1:
In the large cabin next to Candy's store, use your bongo drums on the
bongo pad (ground level), and the door in front of you will creak open.
Inside are dozens of zingers and trap doors. The zingers are MUCH too
fast to be shot down with regular ammo, so go to each corner and collect
the homing missiles, and then take of them all. A Golden Banana is your
prize.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Go to Candy's, and then continue on, going toward the waterfall. Climb
up to the rocky catwalks, and go to the small cabin with a bongo pad in
front of it. Play your instrument on it, and the door will open. Inside
is a small puzzle where you must match pictures by stomping on the
color-coded squares. The catch, however, is that many of the squares are
either on the walls or ceiling, so you must use the switches on either
side to actually flip the room over. Before starting, use your first
person view to look around and plan which ones you will do. Remember:
once you start, you only have a limited amount of time (shown by the
ticking numbers). When you match them all, a Golden Banana is yours.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the rocky catwalks surrounding the ice castle, you will be able to
easily find the yellow Kasplat enemy. It's right next to a boulder,
which in turn is directly in front of the ice castle! Snide would be
proud of you...
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Go to the igloo area, and make sure all the music pads are around the
giant, center igloo (see section 9-0 for more details). Play your bongo
drums on the bongo pad, and go inside the new door. Here, a giant
structure made of ice sits in the center of the room. Go inside, and you
see a tunnel going through, and the entire platform begins to spin!
Here's the best strategy: When the structure is moving BACKWARDS
(compared to you), sit still, and dodge any obstructions that come your
way. When it goes FORWARDS (compared to you), run as fast as you can,
and you really won't have to dodge anything as you can run as fast as
the framework itself moves. At the center, you find your earnest
reward...
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Go to Cranky's Lab, go to the catwalks, and you sill spot a Donkey pad
very easily. Use it to go to a barrel blasting course! There aren't
really any forks in the road, just a lot of bananas to collect. The
barrels themselves change directions very fast, and the target rings are
far away, so you will definitely need some smooth eye-hand coordination
on this one. At the end you reach a Bonus Barrel...
"Busty Barrel Barrage!" You are sitting stationary in the center of the
screen and can not move, you can only swivel on your axis. Numerous
Kremlings will warp in from each side of you and run towards you...your
objective is to not be hit a single time with a 60 second time period!
To do this, you must rotate the control stick while tapping on the 'B'
button, this way you will fire your pineapple launcher at a furious
speed, and not one Kremling should be able to make it through. This is
very fun, and it requires good aim -- good luck!
*************************
******************* 9-2: DIDDY KONG ****************************
*************************
C R Y S T A L C A V E S
GOLDEN BANANA # 1:
Go to the large cabin next to Candy's store, and go to the third story,
and play your guitar on the guitar pad and watch the door before you
open. Inside, vanquish the two club-wielding maniacs by using the energy
move you received from the banana queen fairy. When they are gone, a
Diddy pad will appear! Use it to jump into the Diddy Barrel high in the
air, and then use its flames to light the three candles (and collect
many bananas in the process). When they are all lit, a Golden Banana is
yours.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Go to the large cabin next to Candy's store, and go to the second story,
and play your guitar on the guitar pad and watch the door before you
open. Inside you will find something like this (from above, looking
down)...
_____E_____
|_/ ___ \_| Legend:
| |. .| | E = Entrance
|_ |._.| _| D = Diddy Barrel
|_\___D___/_| . = One Klobber
There are also enemies in each of the four corners. You only have so
much time to kill them all, and it will very difficult due to the fact
that the Klobbers practically own the center platform (as shown above).
First, use the Diddy Barrel to get the rockets, and then shoot the
Kritters on the southern wall using your gun. Quickly get on one of
their corners, hold "R", and face the center platform. Throw as many
oranges as possible, and hopefully one of the Klobbers will be dead.
Then fly to the northern end and land on one of the platforms,
immediately killing a Klump with an orange. Now, turn around and throw
more oranges on the central platform to clear out most of the Klobbers,
then jump in mid-air, tap "B" to float, then run, jump, and float to the
other Klump platforms, killing him and narrowly avoiding the last of the
Klobbers. Turn around, and destroy the final Klobbers with a barrage of
oranges. When they are all defeated, a Golden Banana shall be yours!!
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Use the Diddy Barrel near Candy's store, and fly through the large
waterfall that separates the cabin area from Funky's area, and as you go
through, you should spot the Bonus Barrel floating in mid-air. Rocket up
into it...
"Mad Maze Maul!" You have 60 seconds to run through a simplistic maze
and defeat a bunch of Kasplat enemies, along with a handful of Kritters.
Don't worry about using your wave attack, just keep bowling into them
using your spin move, and they will drop like flies. Cross the goal line
when you are done to receive your prize!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Have Diddy Kong use his jetpacks, and then fly to Funky's store, and you
will easily spot a Kasplat enemy on a rocky island, high in the air,
with the # 5 bananport pad. Land on the pad, and return to the large
cabin area next to Candy's. Switch to Tiny, then use the # 5 bananaport
to teleport to the blue Kasplat enemy. Skillfully ignore him, and glide
to the catwalks stemming from Funky's Armory. Use the Tiny Barrel to
become small, and go through the diminutive hole in the ice. Activate
the # 4 bananaport inside, and then leave. Go to Cranky's Lab, switch to
Diddy, jump in the Diddy Barrel, and out in the water, near the entrance
to the igloo area, is a tall pillar out in the water, capped off by the
second # 4 bananport pad. Carefully -- and I do emphasize the word
carefully -- land on it, and warp to the cave Tiny was in earlier.
Destroy the red Kasplat enemy for this hard-to-get blue print!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Go to the igloo area, and make sure the music pads are there (see
section 9-0 for more information). Play the guitar on the appropriate
pad, and go inside. Here, you must move the barrels off of the different
pads so it goes: 1, 2, 3, 4, 5, and 6. If you get it wrong, you don't
have to start over, you just have to try another barrel and see what's
under it. This is far too easy for such a late level in the game...Once
it is completed, a Golden Banana is yours!
**************************
******************* 9-3: LANKY KONG ***************************
**************************
C R Y S T A L C A V E S
GOLDEN BANANA # 1:
Go to Candy's, and then continue on, going toward the waterfall. Climb
up to the rocky catwalks, and you will see a small cabin across the
bridge from the roaring waterfall. Use Lanky's baboon balloon move
(there is a Lanky pad right there) to float to the roof, and play your
trombone on it to open the cabin itself. Inside, destroy both koshas
with your energy wave attack, and then use the Lanky pad to float up
into the Lanky Barrel -- now you can run incredibly fast! Go to the
switch, run over it, and a Golden Banana will appear: for three seconds.
As fast as you can, dash to it and pick it up before the small time
limit expires.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Have Diddy Kong use his jetpacks, and then fly to Funky's store, and you
will easily spot a Kasplat enemy on a rocky island, high in the air,
with the # 5 bananport pad. Land on the pad, and return to the large
cabin area next to Candy's. Switch to Lanky, go to the very top of the
cabin, and use the second # 5 bananaport to teleport to the blue Kasplat
enemy. After beating his face in, you get a blueprint!
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Make your clumsy way to the igloo area, and to the main igloo at the
center. Make sure the music pads are there (see section 9-0 for
details), and play your trombone on the appropriate music pad. Go
inside, and defeat all the gnawties and kritters that come your way.
With them all defeated, several Lanky pads will appear. Use the baboon
balloon move to move up the pillar of ice, and a Golden Banana can be
reached at the top.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Go to the ice castle, ground level, and stomp on the Lanky switch to
cause the door to open. Step on inside...a strange, disturbing creature
will greet you, and will want you to play his new game. He explains the
rules, and well, quite honestly, this is simply pathetic, as even a two-
year old could complete this without any trouble. The Golden Banana is
yours...I guess they have to give out some freebies, so the idiots can
still enjoy themselves :p
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Still at the ice castle, pound the second Lanky switch to open the door
at the very peak of the palace. Use the Lanky pad to float up (if an
avalanche occurs, feel free to curse violently and throw the controller
against the wall), and drop down inside the open tower...
What's THIS?! A re-match with that blasted scarab from Angry Aztecs?
Collect 50 coins and beat him to get a Golden Banana, just like last
time. There are a few things to keep in mind here: (1) If you hit him,
he will take three coins away. If you're sliding just behind him, SLOW
DOWN! Even if you get ahead, see the next point. (2) He is simply faster
than you on the sliding areas, so do not try to out-slide him. Even if
you make it past him, he will soon catch up, and you'll lose coins. (3)
On the other-hand, you are much faster than him on the running parts,
due to the power of the Lanky Barrel. Thankfully, the stretch before the
finish line is running, not sliding. (3) In the last few sections, where
the paths criss-cross, do try and go as fast as possible, just to keep
up. (4) In the magma areas, you will need to push forward as hard as you
can to clear the huge chasms. If the scarab so as much TOUCHES you,
you'll flounder, and not make it. So if he is about to hit you from
behind...swerve to the left or right!
With a little perseverance, you should be able to win this insane Golden
Banana.
**************************
******************* 9-4: TINY KONG ***************************
**************************
C R Y S T A L C A V E S
GOLDEN BANANA # 1:
Go to the large cabin next to Candy's store, and go to the mid-level,
and play your saxophone on the saxophone pad and watch the door before
you open. Inside you will see several giant, purple klaptraps! Make
short work of them with a barrage of orange grenades, and a Golden
Banana shall be yours.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Go to Candy's, and then continue on, going toward the waterfall. Climb
up to the rocky catwalks, and continue along them, and you will easily
spot the purple Kasplat enemy causing trouble at the dead-end. Take the
blue print, and a Golden Banana is assured from Snide.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Have Diddy Kong use his jetpacks, and then fly to Funky's store, and you
will easily spot a Kasplat enemy on a rocky island, high in the air,
with the # 5 bananport pad. Land on the pad, and return to the large
cabin area next to Candy's. Switch to Tiny, then use the # 5 bananaport
to teleport to the blue Kasplat enemy. Skillfully ignore him, and glide
to the catwalks stemming from Funky's Armory. Use the Tiny Barrel to
become small, and go through the diminutive hole in the ice. You find a
red Kasplat enemy, so carefully go past it and to the Tiny pad. Use the
monkeyport move, and you will appear inside of an icy igloo, along with
a Golden Banana! Be sure to collect it.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Go to the igloo area, and make sure the music pads are there (see
section 9-0 for details), and play the saxophone on the appropriate pad.
Inside, you will see a larger than normal Kosha, along with a switch.
Kill the kremling cut-throat using your wave attack, and then hit the
switch. It will begin to move around. Each time you activate it, it will
shrink. Soon, the enemy will come back, so use another wave attack.
After hitting the switch several times, a Golden Banana shall be yours.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Go to Cranky's Lab, and then turn around, and follow the path, going
past a Donkey pad, and to the first ice wall you see. Then, turn right
and go down the hill, coming to a second ice sheet. Jump in the Tiny
Barrel and go through the small hole, then leap into the Bonus Barrel...
"Krazy Kong Klamour!" You have to shoot the golden banana using your
melon cannon, but if you shoot one of the five Kongs, it's all over!
Each time you shoot the banana, the lights will go out, and then when
they come back on, everything will be shifted, and you have only moments
to relocate the banana and shoot it. You're DEFINITELY going to need
some major eye-hand coordination on this one.
**************************
******************* 9-5: CHUNKY KONG ***************************
**************************
C R Y S T A L C A V E S
GOLDEN BANANA # 1:
At the very entrance to the entire world, you will find a transparent
ice sheet. Turn it into shards using your primate punch, and explore the
alcove to find a Chunky pad. Use the gorilla gone move, and a Golden
Banana will automatically appear.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the large cabin next to Candy's store, use your triangle on the
triangle pad (ground level), and the door in front of you will creak
open. Inside, there are three switches, along with many searchlights
that go in pre-determined paths, with a Bonus Barrel in the center of
the room. If a light touches you, you must start the room all over! You
must sneak past the lights and activate the three switches, which will
cause a Chunky pad to appear. Using the gorilla gone move, you can walk
right into the light, and leap into the Bonus Barrel!
"Searchlight Seek!" The idea is to hit the klaptraps from above, in the
dark, with melons. There are two things to keep in mind here: (1) By the
time the melon gets near the ground, your target will be somewhere else,
so lead your aim (e.g. fire your shots ahead of the target, in the
direction it is headed. (2) He can and will turn, usually at a steep
angle. To counteract this, shoot parallel to the side of his head, in
the direction is looks like he will turn. 60 seconds and eight the
amount you must hit.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Go to the catwalks near the ice castle, and you will find a large
boulder. Pick it up using Chunky's powerful arms, and then set it down
on the nearby switch that has a picture of a boulder on it. A short
cinema will show a large igloo around a stone explode! Now, go to the
catwalks around Cranky's Lab, and you will easily find a thin icesheet.
Primate punch it to pieces, and go inside to discover the room that the
previous cinema was held in. Go inside the Chunky Barrel to become the
UBER APE! Pick up the humungoid boulder and set it down on the moving
switch, and an igloo around a Golden Banana will explode, revealing its
sparkling glory. Go to the igloo area to pick it up!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Go to the igloo area, and to the center igloo. Climb on top, and you
will spot a green Kasplat enemy! Destroy it (preferably using your
talented musical abilities) and collect the blue print it leaves behind.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Make your way to the igloo area, and make sure the music pads are
visible (see section 9-0 for details), and play the triangle on the
appropriate pad to open a door. Inside, you must defend a rabbit against
several fireball enemies. Does this make any sense at all? Not really,
but then again, not much in this game HAS made sense, so it's not a huge
surprise. Just keep destroying the fireballs, and the rabbit will reward
you with a Golden Banana when time runs out.
========================================================================
CHAPTER 10) CREEPY CASTLE
========================================================================
No one knows who owns this colossal structure and its surrounding land,
but everyone knows of its creepy residents and melancholy atmosphere.
Confusing mazes, tough enemies, and demanding action sequences are the
norm here, along with a mine cart ride to die for...
**************************
******************* 10-0: STAGE STUFF ***************************
**************************
TERMINOLOGY:
Bridge Area -- This placid section holds the huge chain bridge, as well
as the first four bananaport pads (# 2, 3, 4, 5 -- the
others are found up the castle path, and # 1 is near the
start).
Castle Path -- The huge, winding path that goes around the castle.
Starting Path -- The path you start on, obviously. It goes around the
bridge area, but never above it, always below. It
contains many different sections.
------------------------------------------------------------------------
FUNKY'S UPGRADE:
Instead of giving you a paltry ammunition belt, Funky gives you SNIPER
MODE! With this, you can shoot much farther than normal, and hit
switches you could only see before. When one Kong buys it, all the
others will automatically receive it.
Funky is located in an underground cave. To find the entrance to it,
start out at the entrance to the world, and go forward. Ignore any
ladders, and you will eventually find some wooden stairs. Ignore these,
and go to the edge, and look down -- a new area below! Fall down, follow
the path, and you will see a huge door. Once inside, follow the caverns
to the end.
------------------------------------------------------------------------
CRANKY'S NEW POTION:
Once you buy the "super duper simian slam" from Cranky (who is located
on the castle path), all the characters will be able to activate the red
character switches found all over the world.
------------------------------------------------------------------------
CANDY'S UPGRADE:
You will also note that Candy will give you more music power, but this
is just so pathetically useless I won't even tell you the location of
her store (though you will find it in an underground area).
------------------------------------------------------------------------
BEFORE STARTING OUT:
Make sure to activate all the bananaports, as I will use them as
shortcuts in my walkthroughs below. They are fairly easy to find, so
don't worry. The first five are found in the bridge area, the rest are
found around the castle path.
------------------------------------------------------------------------
SNIDE'S HQ:
You can find the tuxedo-wearing weasel at the very tip-top of the world.
Just keep following the castle trail, and you will get to the castle's
top eventually.
------------------------------------------------------------------------
DIDDY'S FINAL BALLOONS:
Missing 10 bananas for Diddy and have no idea where they are? Read
"Banana # 2", and instead of activating the switches in order (1, 2, 3,
4), do them in reverse (4, 3, 2, 1), and the nearby coffin will open,
revealing Diddy's final Balloon!
Another one that people often miss is the one in the underground
dungeon, where you get his blue print from the red Kasplat. In the
region with the large skull, look straight up, and a red balloon is just
going crazy up there!
------------------------------------------------------------------------
COLLECTING THE CROWN:
Go to the bridge area, and use the # 4 bananaport pad to warp to the
castle path, way, WAY up in the air. Activate the Lanky pad to open the
greenhouse door, then go inside. You now have 40 seconds to go through a
bush maze to collect your prize at the end! Doing this feat will require
the Lanky Barrel near the start, which will grant you a lot of speed.
After collecting the Golden Banana, a K. Rool pad will automatically
appear near the center of the maze. Backtrack there, and then warp to
the battle arena -- you must fight TWO Kasplats (!) along with a single
skeleton enemy, all of which regenerate every few seconds. I highly
advise using your wave attack here.
**************************
******************* 10-1: DONKEY KONG ***************************
**************************
C R E E P Y C A S T L E
GOLDEN BANANA # 1:
From the entrance of the world, go forward, and you will come upon a
large tree. Go around it to find a Donkey pad. Use the baboon blast
maneuver, and you will find yourself in a blast barrel section. This is
rather confusing, and there are several rope targets to blast through.
After flexing your eye-hand coordination muscles, you fly through a DK
star, opening the door that is on the tree. Go inside, and shoot the
coconut switch to open the passageway. Destroy the yellow Kasplat enemy,
and take the blue print to Snide.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
After completing Golden Banana # 1, fall through the hole behind the
Kasplat, and you will land in a lake! Swim to the nearby, floating piece
of wood, and use your sniper scope (bought from Funky) to shoot the
target on the wall. Since it's moving, you will need to lead your shots
quite a bit. With each successful hit, the water level rises.
Eventually, you will be able to jump to retrieve the Golden Banana
overhead!
------------------------------------------------------------------------
GOLDEN BANANA # 3:
From the entrance to the world, follow the path forward, ignoring all
the ladders, until you reach some wooden stairs. Climb them, and you
will see a # 1 bananaport pad, along with a door. Go through the small
hole in the door, and you will come upon some underground caverns. Go
forward, an you will eventually find a door on the left-wall. Go through
this, run straight ahead, and activate the Donkey switch. In this room,
you must slam down on the tiles so the picture they create looks like
Donkey Kong's face. If you're not sure which one to choose from, pause
the game and look at his face at the "All Kongs" screen.
If you do this correctly, a Golden Banana will abruptly appear in the
middle of the room.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Go to the bridge area, and use the # 5 bananaport pad to reach the very
top of the castle. Start going down the castle path, and you will
eventually find a Donkey switch. Pound it down to open the library door,
then quickly run down the path, leap across the chasm, and into the
entrance.
Turn left, and a door will shut behind you. After vanquishing all the
baddies in this chamber, a Donkey switch will appear on the books.
Activate it to open a door elsewhere. Now, return to the intersection,
and this time go right. Use the Donkey Barrel to become invincible, and
just smash through all the enemies in your way. Then, a sparkly Golden
Banana is rightfully yours.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Start out at the entrance to the world, and go forward. Ignore any
ladders, and you will eventually find some wooden stairs. Ignore these,
and go to the edge, and look down -- a new area below! Fall down, follow
the path, and you will see a huge door. Go inside to discover some
underground caverns. Time to go spelunking...
Go to the large skull on the other side of the tunnel, and open it using
your coconut gun. Inside, turn left, and then right, then open the
passageway using a second coconut shot. Inside, you will see two rows of
levers. If you look on the wall, the two pieces of paper (?) will give a
clue on which levers to activate...
_____________ Legend:
/ 3 * 1 \ E = Entrance
E WD WD = Wooden Door
\___*__*__2___/ * = Never touch this lever
# = First 1, then 2, then 3
First activate level 1, then 2, then 3, and the wooden door will swing
open, allowing you to take part in a MINE CART RIDE!!! Oh yeah, now
we're talking some action. Here's some tips...
* In the colored tunnels, tomb-stones will pop up out of the track, and
if you come into contact with these, you lose three coins, so it is
imperative you jump to the other track (left/right on the stick).
These go in a predictable pattern (...left, right, left, right...) so
you should be able to avoid them rather easily, unless you're going
too fast.
* The main feature of this bonus-game is the huge ghost demon that will
annoy you throughout the course. It has three main attacks: (1)
Punching. This can be avoided by switching tracks. (2) Swiping his
entire claw across all tracks. This is slightly tricky to predict, as
you must time it correctly. To avoid, you must jump straight up in the
air. You can sometimes avoid it by switching tracks towards the
direction it's coming from, but it doesn't always work. (3) Spewing
half-a-dozen or so flaming skulls! The camera angle will automatically
go behind you, and you'll need to change tracks constantly in order to
avoid them all. This is a rather nice challenge, as you must time the
leaps very carefully, because the skulls don't give you much room.
If you can get enough coins by the end, you receive a Golden Banana from
Squawks (but I don't understand why he doesn't just give it to you...I
mean, he is your friend and everything...).
*************************
******************* 10-2: DIDDY KONG ****************************
*************************
C R E E P Y C A S T L E
GOLDEN BANANA # 1:
Start out at the entrance to the world, and go forward. Ignore any
ladders, and you will eventually find some wooden stairs. Ignore these,
and go to the edge, and look down -- a new area below! Fall down, follow
the path, and you will see a huge door. Go inside to discover some
underground caverns. Time to go spelunking...
You will immediately see a red Kasplat enemy in the middle of the
subterranean passage, so go kick his face in, and retrieve his ever-so-
helpful blue prints.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
After completing Golden Banana # 1, proceed to the large skull on the
other side of the tunnels. Open it by shooting the peanut switch, and go
inside. Turn left, follow the path, turn left again, and shoot the
second peanut switch to open the passageway. Here, chimpy charge the
switches in numerical order (1, 2, 3, 4) and a Golden Banana shall be
your reward.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Go to the bridge area, and use the # 4 bananaport pad to warp to the
castle path. Continue to go up the trail, and you eventually find a
Diddy switch and a tag barrel. Activate it, and go inside the
ballroom...ooohh...spooky ;)
Follow the path until you reach the ballroom itself. Go to the checkered
floor, and defeat all of the enemies to cause a Diddy Barrel to appear.
Use the jetpack's flames to light the three candles in the room, and a
Bonus Barrel will appear in mid-air! Fly to it, and...
"Minecart Mayhem!" You must avoid TWO TNT carts this time. However,
unlike the one you faced a few stages ago, the carts seem to stay on the
same track most of the time. So, if they're about to get to the point
where they will cross over to your track, YOU change tracks. Doesn't
matter where, as long as you don't stay on your track (unless you can
speed by), or the one they are on (otherwise they will stay on theirs).
You can also use a combination of slowing down and/or speeding up to
throw them off.
A Golden Banana is yours if you can complete this...
------------------------------------------------------------------------
GOLDEN BANANA # 4:
From the entrance to the world, follow the path forward, ignoring all
the ladders, until you reach some wooden stairs. Climb them, and you
will see a # 1 bananaport pad, along with a door. Go through the small
hole in the door, and you will come upon some underground caverns. Go
forward, an you will eventually find a door on the left-wall. Go through
this, turn right, and activate the Diddy switch. Using sniper mode
(bought from Funky), shoot the peanut switch to cause many chains to
come down from the ceiling. Go destroy the Kosha using your wave attack,
otherwise he will mess you up. Now, swing across the floor using the
chains, and collect the Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Go to the bridge area, and use the # 2 bananaport pad to warp in front
of a Diddy Barrel. Leap in, and use it to go to the VERY top of the
castle, where Snide's HQ and the # 5 bananaport pad is. Except, go even
higher, and you will find a Bonus Barrel on top of the tower...(along
with a batch of bananas)
"Big Bug Bash!" Swat six flies in 60 seconds with your large flyswatter.
Remember that when the swatter is going into the motion (upwards or
downwards), you can move it slightly, so if the fly suddenly changes
course, you can attempt to still smack it -- and in many cases, still
succeed regardless.
**************************
******************* 10-3: LANKY KONG ***************************
**************************
C R E E P Y C A S T L E
GOLDEN BANANA # 1:
Start out at the entrance to the world, and go forward. Ignore any
ladders, and you will eventually find some wooden stairs. Ignore these,
and go to the edge, and look down -- a new area below! Fall down, follow
the path, and you will see a huge door. Go inside to discover some
underground caverns. Time to go spelunking...
Turn to your right, and go around the column to find a grape switch.
Shoot it to open a door, and go inside. Shoot the second grape switch,
and quickly leap into the Lanky Barrel, and MOTOR to the gate that just
opened. You only have a few seconds, so you need the Lanky Barrel's
power. Inside the toxic room, play your instrument on the trombone pad
to cause several vines to lower. Swing across them, and the Golden
Banana is yours.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Go to the bridge area, and wait for the bridge to reassemble itself so
you can cross. Follow the castle path, and you will soon come across a
blue Kasplat enemy, not hidden at all. Destroy him, and collect the blue
print it leaves behind (as if you need to be told!).
------------------------------------------------------------------------
GOLDEN BANANA # 3:
From the entrance to the world, follow the path forward, ignoring all
the ladders, until you reach some wooden stairs. Climb them, and you
will see a # 1 bananaport pad, along with a door. Go through the small
hole in the door, and you will come upon some underground caverns. Go
forward, an you will eventually find a door on the left-wall. Go through
this, turn left, dodge the Kosha, and activate the Lanky switch. Then
play your trombone on the music pad to cause several islands to arise
out of the toxic sewage, all capped off with a Lanky pad. Then simply
use the baboon balloon move to reach the Bonus Barrel on the far side of
the chamber (take note that it is possible to not have to land on a
second platform. On the first pad, get on the VERY edge, and then tap
"Z", and you should be able to *just* make it to the barrel).
"Kremling Kosh!" 25 kremlings, 60 seconds, and all you need with you is
some good eye-hand coordination!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Go to the bridge area, and use the # 5 bananaport pad to teleport to the
very top of the castle. Activate the Lanky switch, and go inside the
tower door. Here, destroy all the enemies, and a Lanky pad will appear.
Using sniper mode (bought from Funky), shoot the three grape switches
that are high in the air. This will cause the grating to be removed from
the pit in the ground, causing a huge updraft of air. Use the Lanky pad,
float into the air, and it will push you near the ceiling, giving you
access to the floating Bonus Barrel.
"Beaver Bother!" You have to herd an insane amount of beavers in the
central hole in less than 60 seconds. There's only one tip I can give
you: Run around the hole, with a beaver on the inside, and constantly
scare him by using the "B" button. After three attacks, the beaver will
automatically fall into the hole. If you do this with a group, even
better. Just remember, it's nigh impossible to just walk up into a
beaver, scare him, and expect him to fall in. You must run around the
hole with the beaver closer to the hole than you.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Go to the bridge area, and use the # 4 bananaport pad to warp to the
castle path, way, WAY up in the air. Activate the Lanky pad to open the
greenhouse door, then go inside. You now have 40 seconds to go through a
bush maze to collect your prize at the end! Doing this feat will require
the Lanky Barrel near the start, which will grant you a lot of speed.
**************************
******************* 10-4: TINY KONG ***************************
**************************
C R E E P Y C A S T L E
GOLDEN BANANA # 1:
Start out at the entrance to the world, and go forward. Ignore any
ladders, and you will eventually find some wooden stairs. Ignore these,
and go to the edge, and look down -- a new area below! Fall down, follow
the path, and you will see a huge door. Go inside to discover some
underground caverns. Time to go spelunking...
Turn to your right, go around the column, and shoot the feather switch,
then go through the door. Here, turn right and float across the toxic
pool of slime. Then, activate the Tiny switch to cause make several
hands come out of the toxic goo. To get across, you'll need to float to
the first hand, and when it begins sinking, go to the second hand, as it
will start to rise when the others sink. Repeat this sequence many
times, and a Golden Banana shall be yours.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
From the entrance to the world, follow the path forward, ignoring all
the ladders, until you reach some wooden stairs. Climb them, and you
will see a # 1 bananaport pad, along with a door. Go through the small
hole in the door, and you will come upon some underground caverns. Go
forward, turn left, and do a mighty pony tail whirl, floating across the
gap to the Bonus Barrel.
"Teetering Turtle Trouble!" You have to feed the snakes so they don't
drop the turtles spinning on their backs. All you have to do is spray
melons across each row, reload, and then spray across the other row.
Repeat this until the time limit has expired, and a Golden Banana shall
be yours.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Start out at the entrance to the world, and go forward. Ignore any
ladders, and you will eventually find some wooden stairs. Ignore these,
and go to the edge, and look down -- a new area below! Fall down, follow
the path, and you will see a huge door. Ignore this and continue down
the path. Keep going...and going...ah! Finally! You've reached a small
island with a purple Kasplat enemy. Defeat him, then collect the blue
print he leaves behind.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Go to the bridge area, and use the # 4 bananaport pad to warp to the
castle path, way, WAY up in the air. Go to the gray, cylindrical
building, and jump into the Tiny Barrel to become a mini-monkey. Circle
around, and jump on the mushroom. It will bounce you to the roof of the
structure like a trampoline! Fall through the hole you see, and you find
yourself in a large chamber filled with buzzing fly enemies. Collect the
homing missile ammunition, and then keep shooting down the buzzards.
When they are all gone, a Golden Banana shall be yours.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Go to the bridge area, and use the # 4 bananaport pad to warp to the
castle path. Continue to go up the trail, and you eventually find a
Diddy switch and a tag barrel. Become Diddy, activate the switch to open
the door, then quickly switch back to Tiny and go inside the door.
Follow the path until you come to a HUGE room. Go down the stairs, and
use the monkeyport move by standing on the Tiny pad and tapping "Z". You
appear in front of a large building. Jump up on the roof, become small
by leaping into the Tiny Barrel, and then go inside of the small hole at
the front.
Uh-oh, it's a re-match with the go-cart from Frantic Factory! This race
is actually very similar to the walrus race from Gloomy
Galleon...collect 10 coins, go through the flags, etc. If you miss too
many flags, you automatically lose. If you hit a crate, you lose three
coins and slow down. The only places where you can get a significant
lead on your opponent is when it's time to do a complete 360 spin
(happens twice in each lap). With practice, you shall win, and a Golden
Banana will be able to be called yours.
**************************
******************* 10-5: CHUNKY KONG ***************************
**************************
C R E E P Y C A S T L E
GOLDEN BANANA # 1:
Do this as Donkey Kong. From the entrance of the world, go forward, and
you will come upon a large tree. Go around it to find a Donkey pad. Use
the baboon blast maneuver, and you will find yourself in a blast barrel
section. This is rather confusing, and there are several rope targets to
blast through. After flexing your eye-hand coordination muscles, you fly
through a DK star, opening the door that is on the tree. Now, find a tag
barrel (like the one in the bridge area), and go inside the tree. Using
your powerful primate punch, annihilate the large piece of wood blocking
the left passageway. Here, you'll need to use your sniper mode (bought
from Funky) in order to shoot the pineapple switch. Then, jump inside
the Bonus Barrel!
"Beaver Bother!" Awwwww no, not again! This is quite possibly the most
frustrating bonus board in the entire game, and they have the nerve to
have it repeated in the same level TWICE?! Sheesh...
You have to herd an insane amount of beavers in the central hole in less
than 60 seconds. There's only one tip I can give you: Run around the
hole, with a beaver on the inside, and constantly scare him by using the
"B" button. After three attacks, the beaver will automatically fall into
the hole. If you do this with a group, even better. Just remember, it's
nigh impossible to just walk up into a beaver, scare him, and expect him
to fall in. You must run around the hole with the beaver closer to the
hole than you.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Start out at the entrance to the world, and go forward. Ignore any
ladders, and you will eventually find some wooden stairs. Ignore these,
and go to the edge, and look down -- a new area below! Fall down, follow
the path, and you will see a huge door. Go inside to discover some
underground caverns. Time to go spelunking...
Go to the huge skull on the side other side of the chamber, and shoot
the pineapple switch. Go inside the skull itself, and turn right at the
first intersection. Follow the path, and shoot the second pineapple
switch to open the door. Here, use the primate punch to smash open the
coffins. Most contain banana bunches, but one will hold a Bonus Barrel!
"Searchlight Seek!" The idea is to hit the klaptraps from above, in the
dark, with melons. There are two things to keep in mind here: (1) By the
time the melon gets near the ground, your target will be somewhere else,
so lead your aim (e.g. fire your shots ahead of the target, in the
direction it is headed. (2) He can and will turn, usually at a steep
angle. To counteract this, shoot parallel to the side of his head, in
the direction is looks like he will turn. 60 seconds and 10 the amount
you must hit. This is the hardest version of this bonus in the entire
game, as you must hit one klaptrap per 10 seconds! Keep your cool, and
you'll hopefully win it all.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Go to the bridge area, and use the # 4 bananaport pad to warp to the
castle path, high above the ground. Go to the old shed you see, and use
a well-aimed primate punch to knock the door off of its hinges. Go
inside, and collect all the homing missile ammunition. Use another
primate punch to break open the "?" crate, and a Chunky pad will be
underneath. Use the gorilla gone move, and many invisible bats will
become visible again! So use your homing shots to defeat them all, and a
Golden Banana will appear.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Go to the bridge area, and use the # 4 bananaport pad to warp to the
castle path. Instead of continuing upwards, go backwards, slowly going
down, and you will find a Chunky switch. Activate it, and go inside the
"museum", as the sign calls it. Here, follow the path to a very large
room. Defeat all of the enemies, and then stand on the platform in the
center. As it goes down, a large skull head opens, revealing a Golden
Banana!...oh, wait, there's nothing to hold the platform down.
The solution is thus: see the large purple plates on the wall? Go to
them, and use the primate punch to slam them backwards. When they are
all activated, the second skull head will open its mouth, revealing a
stone. Stone + switch = Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
From the entrance to the world, follow the path forward, ignoring all
the ladders, until you reach some wooden stairs. Climb them, and you
will see a # 1 bananaport pad, along with a door. Go through the small
hole in the door, and you will come upon some underground caverns. Go
forward, and you will eventually come upon a green Kasplat enemy. Defeat
him and...ah, you know the rest, so I won't bother repeating myself!
========================================================================
CHAPTER 11) HIDEOUT HELM
========================================================================
The nerve center for K. Rool's attack on DK Island, the most clever --
not to mention challenging -- bonus games can be found here. If you
survive, a duel with the King is practically assured...practically...
REACHING THE BLAST-O-MATIC MACHINE:
Use Lanky's orangstand move to go up the hill, then use Chunky's
pineapple launcher on the appropriate switch to open the door, then
swing across the vines to clear the magma. Switch to Tiny, leap into the
Tiny Barrel, and go through the small hole. TA DA!
------------------------------------------------------------------------
COLLECTING THE CROWN:
Once in the Blast-O-Matic area, jump into the Diddy Barrel and boost to
the very top of the room, and land on the K. Rool Pad on top of the
machine. This battle arena is very different from the rest, as you can
not use shockwaves AT ALL! So you'll really need to watch yourselves
around the Kasplats. Finally, where then is only 15 seconds left, a
third Kasplat enemy will warp in. Yes, you heard me right -- you will be
battling against three Kasplats and one other kremling! If you can
survive against this, you definitely earned this Crown.
------------------------------------------------------------------------
OPENING THE FIVE DOORS:
In the Blast-O-Matic area, use Donkey's gorilla grab move to activate
the lever, which will cause many DK stars to appear in the air. Using
Diddy's jetpacks, fly through them all, and all five doors will open.
------------------------------------------------------------------------
EXPLANATION OF WHAT TO DO:
By going into their own, specific door, each Kong may retrieve a Banana
Medal by completing two very difficult bonus games. When all five Medals
have been collected, we may move on to the next area...
------------------------------------------------------------------------
DONKEY KONG'S BANANA MEDAL:
Bonus Barrel # 1 -- You have to jump into a blast barrel, then shoot
yourself at three different targets within the time
limit. Eye-hand coordination is a MUST here, as you
can only miss once and still win.
Bonus Barrel # 2 -- Playing as Rhambi, you must skewer a specified
amount of Kremlings before the time expires.
However, if you hit one of the many electricity
towers, it's game over for you! Make sure to stay
far away from those, and you should be able to do
this just in time.
------------------------------------------------------------------------
CHUNKY KONG'S BANANA MEDAL:
Bonus Barrel # 1 -- You have to find a hidden Kremling among the
handfuls of "?" crates. Leap into the Chunky Barrel
to become the UBER APE, and then start smashing all
the boxes to pieces using your primate punch.
Bonus Barrel # 2 -- You have to shoot five Kremlings using your sniper
mode! If you have a few homing shots left over from
one of the previous levels, then this will be really
easy. Otherwise you might actually have to aim well!
:p
------------------------------------------------------------------------
TINY KONG'S BANANA MEDAL:
Bonus Barrel # 1 -- To finish this one off, you must fly through three
DK stars WITHOUT touching the floor, then activate
the switch near the end. The first two stars are
easy, but the last one is in a strange position.
After going through it, you'll need to push the
analog stick to the left very hard to reach the box
there.
Bonus Barrel # 2 -- Use the mushrooms like trampolines, and bounce into
the air, then use the pony-tail whirl to fly through
three DK stars. This one is much easier than the
last.
------------------------------------------------------------------------
LANKY KONG'S BANANA MEDAL:
Bonus Barrel # 1 -- Leap into the Lanky Barrel and speed through the
maze like a drooling pervert, and you will find the
switch to activate. Once done with that small feat,
quickly run to the goal line before time expires!
Bonus Barrel # 2 -- Climb onto the crates, and then you have the perfect
of which you can shoot three buzzes using your grape
shooter. If you have a few homing shots left from
the last few worlds, this will be a LOT easier. If
not, you'll have to rely on the good-old eyeball for
aiming.
------------------------------------------------------------------------
DIDDY KONG'S BANANA MEDAL:
Bonus Barrel # 1 -- Run around the room and start bowling over Kremlings
like a mad-man, as you must find a so called
"special" one in order for the switch in the middle
to be operated again. Once you find him, a chime
will sound, so quickly bolt for the center and use
it to end the bonus game.
Bonus Barrel # 2 -- Leap into the Diddy Barrel to obtain rocket-power,
then boost to each wall of the chamber, then shoot
the switch using your popguns. When all the switches
have been activated, the central cage will lift,
exposing a switch. Pound it into the ground, and the
game will end.
------------------------------------------------------------------------
COLLECTING THE FINAL BOSS KEY:
After all the Banana Medals have been collected, you can go through the
K. Rool door. Then you come upon a large gate. If you have four or more
Crowns you can pass...if not, you better go to some other stage and
collect some more! After this, a cinema will show K. Rool running away
to a secret kremling jet. Then...you find a large entranceway, and you
must own both the Nintendo and Rareware coins to pass. If you do not
have them, you better go get them! Inside, you will receive the final
Boss Key!
Now, return to K. Lumsy, and his cage will be taken away. After a very,
er, interesting cinema, you will be able to fight K. Rool by jumping in
the shuttle wreckage.
========================================================================
CHAPTER 12) FREQUENTLY ASKED QUESTIONS
========================================================================
Obviously, no one has e-mailed me about the game as I type this, so this
section will remain rather barren until I start getting questions that
are, er, asked frequently. However, I have included a few questions that
I foresee getting...
------------------------------------------------------------------------
# 1
Q: How do I jump higher or farther?
A: All characters, regardless of their stats, can perform both a long
jump and a high jump. To do the high jump, press "Z" and then "A". To
perform the long jump, start to run as fast as you can, then press "Z"
and "A" together...just like in Mario 64!
Just remember, even with these moves, a heavy character like Chunky will
never be able to jump as high or far as a lighter character, like Diddy
for example.
------------------------------------------------------------------------
# 2
Q: I'm in the Fungi Forest, and when I stomp on a character switch,
nothing happens! Is this game glitched or what?!
A: No, you just need a more powerful attack. Go see Cranky Kong (his lab
is behind the giant mushroom) and buy the "Super Simian Slam." With
that, you can activate the switches.
------------------------------------------------------------------------
# 3
Q: Where is Jetpac?
A: Once you have collected 15 Banana Medals, go see Cranky and he will
show you his computer game, "Jetpac", and allow you to play it. You
control a small man with a jetpack, and can hover at will, anywhere, and
fly around. You must collect space ship parts while avoiding/shooting
fireballs and ghosts. To get some big points, collect diamonds, gold
bars, and other flashing items that occasionally drop from the sky. By
getting a score of 5,000 or more points, you receive the Rareware Coin,
which -- along with the Nintendo Coin -- will be required to beat the
game.
See the bonus games chapter for a more detailed walkthrough.
------------------------------------------------------------------------
# 4
Q: How do I -- Operate the Donkey Kong Arcade Cabinet? Win the fourth
stage of DK Arcade? Retrieve the Nintendo Coin?
A: To play the game itself you must have the Gorilla Grab move for
Donkey Kong...go see Cranky about that. To win the fourth stage of DK
Arcade, you must run over all the yellow tiles on the screen. This will
allow you to beat the game. To win the Nintendo Coin, you must beat the
game first, then Squawks will tell you to play it again. If you do, you
will notice that instead of Pauline (the Princess Toadstool look-alike),
you are going after a Coin! If you win again, it is yours to keep. You
must collect this -- along with the Rareware Coin -- to beat the game.
See the bonus games chapter for a more detailed walkthrough.
------------------------------------------------------------------------
# 5
Q: Where is the banana queen / camera?
A: First, make sure Tiny has the "Mini-Monkey" move. In DK Isles, go to
the large island out in the water that looks like a witch's head. Jump
into the Tiny Barrel to become small, then run inside the head. Talk to
the Banana Queen, and she'll give you the camera, along with a secret
move.
------------------------------------------------------------------------
# 6
Q: What are the dirt piles with the words "DK" used for?
A: After receiving the special move from the banana queen, stand atop
the piles and use said move. A special coin will come out, that will
give all Kongs five banana coins.
------------------------------------------------------------------------
# 7
Q: What do I need in order to achieve a 101% percent rating?
A: You need to have collected all of the following in the game...
* Golden Bananas (201/200)
* Crowns (10/10)
* Fairies (20/20)
* Blue Prints (40/40)
* Banana Medals (40/40)
* Boss Keys (8/8)
* Both Nintendo & Rareware Coins
You do not have to have all the normal bananas in the game, however.
------------------------------------------------------------------------
# 8
Q: Are there any rewards for collecting 101%?
A: Yes, after beating K. Rool and seeing the ending, you get a special,
longer cinema, which is drop-down hilarious. You're sure to be
hysterical after seeing it all...I highly recommend it, it's really
funny.
========================================================================
CHAPTER 13) SECRETS GALORE
========================================================================
EXTRA ANIMATION:
When you are on the main screen (Donkey Kong will be holding a barrel),
lay off of the controller and watch what happens. As far as I can tell,
it's totally random, but many interesting things can happen. Gnawtys go
by on barrels, Kremlings come up and bump you, Rambi plays in the
background, it turns night, it starts to rain, Donkey Kong almost
collapses from holding the barrel so long, etc. It's very interesting!
------------------------------------------------------------------------
TINY IS TOUGH:
The next time you're in a Tag Barrel, select Chunky, and watch his
animation. Makes you wonder who's REALLY the tough-guy around here... :p
------------------------------------------------------------------------
MYSTERY MODE:
When you take a picture of your first Banana Fairy, "Mystery Mode" will
appear on the main screen you get when you start up the system. By
taking pictures of more and more fairies, you can unlock some cool
rewards...
------------------------------------------------------------------------
DK THEATRE:
Take pictures of two Banana Fairies, and "DK Theatre" will open up in
Mystery Mode. It allows you to view any cinemas in the game, assuming
you've seen it before.
------------------------------------------------------------------------
DK BONUS:
Take pictures of five Banana Fairies, and "DK Bonus" will be unlocked
inside of Mystery Mode. It allows you to play some Rambi/Enguarde mini-
games that revolve around killing enemies. Oh, what fun!
------------------------------------------------------------------------
BOSS REPLAY:
Take pictures of ten Banana Fairies, and "BOSS REPLAY" appears in
Mystery Mode. It allows you to fight against any major boss character in
the game as many times as you wish, assuming you've fought it beforehand
of course. It's about time Rareware implemented a feature like this into
a game! :p
------------------------------------------------------------------------
KRUSHA IN BATTLE:
Take pictures of 15 Banana Fairies to earn Krusha (from the SNES games)
in battle mode.
------------------------------------------------------------------------
INFINITE ITEMS:
To earn the opportunity to have infinite items, take pictures of all 20
Banana Fairies. You can either have them all set to infinity, or go to a
checklist and check certain items. Crystal Coconuts for Diddy's
Rocketbarrels, anybody? :D
------------------------------------------------------------------------
SNIDE'S BLUE PRINT BONANZA:
When Snide receives all 40 of his Blue Prints, he allows you to play any
barrel bonus game you want, although it does not include the races. A
crappy reward on even the nicest day...
------------------------------------------------------------------------
STANDING STILL ANIMATION:
Let a Kong stand still for awhile, and they will perform an odd
animation. Some are humorous (Chunky being scared by butterflies, or
Donkey eating a fly) while others are rather odd (Lanky juggling
grenades).
------------------------------------------------------------------------
EXTENDED ENDING:
After achieving a 101% collection rate, go beat K. Rool again, and the
ending sequence will stay the same, until the very end. The extended
part is VERY, VERY funny, if not down-right hysterical, so it is
definitely worth getting.
========================================================================
CHAPTER 14) BANANA FAIRY LOCATIONS
========================================================================
WHERE IS THE BANANA QUEEN / CAMERA ?:
First, make sure Tiny has the "Mini-Monkey" move. In DK Isles, go to the
large island out in the water that looks like a witch's head. Jump into
the Tiny Barrel to become small, then run inside the head. Talk to the
Banana Queen, and she'll give you the camera.
DK ISLES:
------------------------------------------------------------------------
Fairy # 1 -- Inside the entrance chamber to Frantic Factory, there is a
large "?" crate. Use Chunky's primate punch to burst it
open, and a fairy will pop out, along with a Kasplat enemy.
Fairy # 2 -- Next to K. Rool's castle is the fairy queen island.
Respectively, next to the queen island there is another,
smaller island with a single palm tree. Go there, and snap
the picture of this easy fairy.
Fairy # 3 -- In the Fungi Forest entrance chamber, shoot the feather
button near the ceiling using Tiny's bow gun. After this,
it is very self explanatory...
Fairy # 4 -- At the base of K. Rool's castle, you will find a Tiny pad.
Use it (the move can be bought from Cranky in Crystal
Caves) to go to the top of the castle, and the final fairy
can be found there.
JUNGLE JAPES:
------------------------------------------------------------------------
Fairy # 1 -- In one of Lanky's Golden Banana scenarios, you had to
destroy several zingers with your grape shooter. After
collecting your prize, this fairy will automatically
appear.
Fairy # 2 -- In the maze of tunnels leading to Cranky's Lab, one goes to
a huge boulder. Near this, yet again, is another branch,
that leads to a small pool of water; and, of course,
another fairy.
ANGRY AZTECS:
------------------------------------------------------------------------
Fairy # 1 -- On the temple with five doors, go to Tiny's door, and right
inside. You will find a small hole, and the familiar fairy
music chiming away. Hop into the Tiny Barrel, become small,
go in the hole, and snap the picture!
Fairy # 2 -- Inside the Llama Temple, there is a sidepath with a pipe.
Next to the pipe is the flying fairy! You'll probably hear
its music before seeing it, however.
FRANTIC FACTORY:
------------------------------------------------------------------------
Fairy # 1 -- This can be found near Funky's Armory, which branches off
of the room that contains the huge tower of ABC blocks.
Fairy # 2 -- Also in the room with the ABC tower, the blocks against the
wall allow you to enter small alcoves. On, however, goes to
a tunnel. Just standing near its entrance, you should be
hearing the all-too familiar fairy music...
GLOOMY GALLEON:
------------------------------------------------------------------------
Fairy # 1 -- From the entrance to the stage, go straight ahead, into the
dry, sandy area with the pirate ships. Go into the first
ship you see -- which is on the right -- and you find a
dead-end path that holds several treasure chests. Use
Chunky's primate punch to burst them all open, and inside
one, this fairy will pop out.
Fairy # 2 -- In the wrecked ship area, swim to Funky's Armory, and
slightly beyond that, you will see a tower like structure
sticking above the water, with several music pads on it.
Find Tiny's correlating music pad, and play your saxophone
on it to open a small door in the large ship in the middle
of this entire region. Quickly swim to it before the gate
can shut (60 seconds is all you get), and you're inside
another area with Glimmer! In one of the prison cells, you
find this fairy. Simply back up a few feet and snap its
pic!
FUNGI FOREST:
------------------------------------------------------------------------
Fairy # 1 -- First, make sure it's nighttime, and then go to the shed
area. You will notice an area where the walls are made up
of thorn bushes...go here, and you find a large barn, but
the entrance is shut tight. Go into the Donkey Barrel to
become invincible, then go to the back and pound the Donkey
switch to open the entrance. Inside, it seems like a stable
of some kind. Climb up the ladder to reach the above story,
then circle around and pound the "?" crate to release the
level's first fairy!
Fairy # 2 -- Do all of this as Diddy Kong. First, make sure it's
nighttime, then go to the shack area. You will find a large
barn, on the opposite side of the section than the thorn
bushes. Use Diddy's high jumping abilities, along with the
Diddy pad, to get inside the top of the barn. Inside, it is
COMPLETELY dark, and you can't even see more than two feet
in front of you. The entire chamber consists of very thin
wooden planks suspended over a bottomless pit. Play your
guitar on the music pad to call Squawks -- who, like in the
original Donkey Kong Country -- will carry a lantern and
help you see tremendously. Ever-so carefully make your way
to the other side, picking up numerous banana bunches, and
collect the easy Golden Banana. Immediately after this, the
last fairy of the level will appear.
CRYSTAL CAVES:
------------------------------------------------------------------------
Fairy # 1 -- Go to the large cabin next to Candy's store, and go to the
third story, and play your guitar on the guitar pad and
watch the door before you open. Inside, vanquish the two
club-wielding maniacs by using the energy move you received
from the banana queen fairy. When they are gone, a Diddy
pad will appear! Use it to jump into the Diddy Barrel high
in the air, and then use its flames to light the three
candles (and collect many bananas in the process). When
they are all lit, a Golden Banana is yours. After
collecting it, a fairy automatically appears.
Fairy # 2 -- Go to the igloo area, and make sure the music pads are
there (see section 9-0 for details), and play the saxophone
on the appropriate pad. Inside, you will see a larger than
normal Kosha, along with a switch. Kill the kremling cut-
throat using your wave attack, and then hit the switch. It
will begin to move around. Each time you activate it, it
will shrink. Soon, the enemy will come back, so use another
wave attack. After hitting the switch several times, a
Golden Banana shall be yours. After collecting it, the last
fairy will automatically appear.
CREEPY CASTLE:
------------------------------------------------------------------------
Fairy # 1 -- Do all of this as Donkey Kong. From the entrance of the
world, go forward, and you will come upon a large tree. Go
around it to find a Donkey pad. Use the baboon blast
maneuver, and you will find yourself in a blast barrel
section. This is rather confusing, and there are several
rope targets to blast through. After flexing your eye-hand
coordination muscles, you fly through a DK star, opening
the door that is on the tree. Go inside, and shoot the
coconut switch to open the passageway. Fall through the
hole in the floor to land in a lake, and get on the
floating piece of flotsam. Aim your camera up, and yes
siree bob, there's one of those annoying fairies! This one
will be particularly hard to catch on film, because it
changes directions so quickly.
Fairy # 2 -- Go to the bridge area, and use the # 4 bananaport pad to
warp to the castle path. Continue to go up the trail, and
you eventually find a Diddy switch and a tag barrel. Become
Diddy, activate the switch to open the door, then quickly
switch back to Tiny and go inside the door. Follow the path
until you come to a HUGE room. Go down the stairs, and use
the monkeyport move by standing on the Tiny pad and tapping
"Z". You appear in front of a large building. Go behind it
and snap the picture of the vomit-inducing fairy.
HIDEOUT HELM:
------------------------------------------------------------------------
Fairy # 1 / 2 -- Both fairies are found in the room that contains the
Boss Key. The Rareware and Nintendo Coins are required
to enter.
========================================================================
CHAPTER 15) BONUS GAMES
========================================================================
RAMBI'S BONUS ARENA:
This is earned by collecting four Banana Fairies, then going to the
Mystery Mode...
At first, this seems pretty weird, and not much fun. After you beat the
first game, you say to yourself, "I'll do it again, since I'm kind of
bored..." Then you start playing again and again. Suddenly, an hour has
gone by and you don't know how. In other words...this sub-game is
disturbingly addictive.
The idea is to score as many points as possible by piercing through the
beavers called gnawties! If you hit only one, you get two points.
However, going through one or more can earn you combos, and there's a
special yellow one involved...
BEAVERS KILLER: POINTS EARNED:
.-----------------------------------------------.
| one normal ---> two |
| two normal ---> eight |
| three normal ---> sixteen |
| one yellow ---> ten |
| one yellow + one normal ---> sixteen |
| one yellow + two normal ---> twenty-eight |
| one yellow + three normal ---> thirty-two |
.-----------------------------------------------.
Because of this, scoring very large numbers is nigh impossible without
involving the yellow beaver in your strategy. There's only one, and he
only warps in every other twenty seconds, so you need to exploit his
properties each time. The BEST way to have multiple opponents scored is
to this: go near a beaver, and they will chase you. Get a group of three
or so following you, turn around, and plow right through them! Do this
over and over, and with a little luck and perseverance, you should be
able to score in the upper hundreds (my best score ever was 180, though
this was mainly luck. My second best score is 172...). If there's not a
lot of trios following you, then who cares, eight points at a time never
hurt anyone! And when it gets down to less than ten seconds left, don't
worry about setting up anything, just go wild and blast through anything
that moves.
------------------------------------------------------------------------
ENGUARDE'S BONUS ARENA:
Though not as addictive as Rambi's game (in my opinion), this one is
very fun nonetheless. You have to go swim through as many DK stars to
earn a high score! The ones underwater are worth a scant five points,
but the ones floating in mid-air are worth a whopping twenty! The trick
to this game is to follow the ones underwater, because they slowly go
upwards, leading you right to the one above water...
DK STAR
waterline_________________________________________
DK STAR
DK STAR
DK STAR
So you just swim up through the ones underwater, and right into the one
above water. As simple as that...the rest is up to you, and how good you
are this. It is possible to get in the lower 200's with this game.
------------------------------------------------------------------------
JETPAC:
No, it's not jetpack it's JETPAC...without the K. This is Rareware's
first title ever made (two years before the NES existed), and I must
say, it is INSANELY fun. I sometimes end up playing this more than
Donkey Kong 64 itself. You control a small astronaut with (appropriately
enough) a jetpack, and you can use it fly all around the stage. You also
have a laser machine gun, and can shoot long strands of hot lead,
killing just about anything in one shot.
Stage 1 -- As our first world, you must shoot deadly comets (or maybe
they're fireballs) before they can collide with you. Your
first objective is to assemble the rocket, and then fuel it
up by collecting the fuel tanks that fall from the sky.
Stage 2 -- This planet is inhabited by ghosts, and they will bounce off
the pieces of land instead of just wandering through the
world.
Stage 3 & 4 -- Three has bubbles, four has airplane look-alikes. They
both are very dangerous, as they will change directions
WITHOUT warning. Because of this, you will want to stay
far, far away from them.
Stage 5 and on -- The toughest enemies of all are the UFOs, as they will
not only change directions without warning, they can
actually go BACKWARDS...that's right, instead of only
going left or only going right, they will go back and
fourth, hunting you down. Very, very difficult to
avoid.
General Tips -- Stay near the top of the screen, as this will allow you
to easily avoid all the enemies (except for Stage 5 and
on) PLUS you will able to almost immediately grab any
power-ups or fuel containers.
As in Pac-Man, if you go too far to the left, you will
end up on the right, and vice versa. Use this to your
advantage when dodging enemies from stage 5 and on, and
remember that this applies to your foes and laser fire
as well (there's nothing like shooting enemies on the
other side of the screen, hehehe).
If you're going for the high score (and who isn't?), you
must grab as many power-ups as physically possible. Gold
bars, green bags, diamonds, rubies, and even something
that vaguely resembles the Triforce of Zelda fame; they
all allow you to beef up in this area.
After retrieving the Rareware Coin, you can play this in
the Mystery Mode. I suggest doing so, since you don't
have to go to Cranky's Lab.
------------------------------------------------------------------------
ORIGINAL DONKEY KONG ARCADE:
The game that jump-started Shigeru Miyamoto's career, creator of Mario,
Zelda, Star Fox, and who knows what else. Though rather disturbing, this
game is fun to the very core. Here are a few short strategies for some
of the stages...
Stage 1 -- Donkey Kong will continuously throw barrels down at you, so
you must either jump over them, or find a ladder to go to the
above level. When one of the blue barrels falls into the
flaming oil tank, a fireball will be born, and start to chase
after you. The hammers will enable you to destroy anything in
your path! Sometimes the barrels will fall down the ladders
(even the broken ones you can't climb), so if a barrel is
about to go over a ladder, get ready just in case. If it
doesn't go down, you can then go up the ladder and cut it
off. This is all classic girder action!
Stage 2 -- This is some kind of twisted pie factory, as conveyor belts
lead directly to flaming oil tanks, and pies can kill you! I
never heard of a dangerous dessert before...Anyway, many
flames hang out in the center, and they will track you down,
so be sure to keep an eye on them. When you get to the
ladders that retract every few seconds, wait there at the
top, as it is the safest place in the board (unless a flame
starts to come towards you...). Don't be afraid when Donkey
Kong himself begins to run at you, because he can't do
anything to impede your progress. It is entirely possible to
jump over the flaming oil tank if a flame is chasing you, so
don't give it a second thought.
Stage 3 -- The first main obstacle is getting past the first flame. To
do this, wait until he is at the very bottom of his platform,
or on a ladder, and then wait for one of the rising platforms
to come close enough so you can jump on it without dying.
Then, when it gets to the top of the flame's platform,
quickly jump off. By this time, he will be chasing you, so go
down a ladder, to the falling platforms, and free from his
evil clutches (a bit melodramatic, I know). You'll want to
stay far from the second flame, so go to the detour. Now, the
final obstacle: getting past the bouncing "I"s. You must
realize that the only place it can kill you, is the area
around the ladder that leads to Paulina (the Princess
Toadstool look-alike). If you stay to the right of the
ladder, they can't TOUCH YOU! So wait for one to bounce past
the white ladder, then quickly climb up before the next one
has time to even come close.
Stage 4 -- The final board, all you have to do is run over the eight
switches (the small, yellowish objects embedded into the
girders). I think the easiest way to do this is to wipe them
out level by level (e.g. all the ones on the bottom row, then
all the ones on the middle row, then the ones on the top
row), because it enables you to dodge the considerable amount
of fireballs that come after you much easier. If you try to
do them by column (e.g. all the ones on the left-side of the
screen, the all the ones on the right) you will have a bit of
a problem, as you will have to dodge MANY fireballs when
going back down. Stick to my method, and it should be easier.
General Tips -- After beating stage 4 for the first time, you may play
it in the Mystery Mode, which is a lot better than
trekking all the way to the center of Frantic
Factory...and besides, you don't have to sit through the
cinema of Donkey pulling that stupid lever.
By successfully completing the fourth stage, you will
start over, except with a much more higher difficulty
rating (look in the upper-right hand corner, see the
"L = #"? The # is the difficulty rating). The highest I
have ever gotten to was three, but I hear that it goes
up to five! Each stage gets MUCH more difficult, with an
insane amount of barrels being dropped, and dozens of
fireballs being unleashed. Scary, yet highly addictive.
You might want to use those hammers a lot, to clear out
the path...
If you're going for a high score, be sure to pound as
many fireballs, barrels, and pies into the ground as you
can by either jumping over them or using the hammer.
Likewise, collect the stationary pies, umbrellas, and
purses for bonus points.
------------------------------------------------------------------------
The rest are simply going to be the ones you can access by leaping into
a Bonus Barrel...
------------------------------------------------------------------------
BUSTY BARRAGE BARRAGE:
You are sitting stationary in the center of the screen and can not move,
you can only swivel on your axis. Numerous Kremlings will warp in from
each side of you and run towards you...your objective is to not be hit a
single time with a 60 second time period! To do this, you must rotate
the control stick while tapping on the 'B' button, this way you will
fire your launcher at a furious speed, and not one Kremling should be
able to make it through. This is very fun, and it requires good aim --
good luck!
------------------------------------------------------------------------
TEETERING TURTLE TROUBLE:
You have to feed the snakes so they don't drop the turtles spinning on
their backs. All you have to do is spray melons across each row, reload,
and then spray across the other row. Repeat this until the time limit
has expired, and a Golden Banana shall be yours.
------------------------------------------------------------------------
STEALTHY SNOOP:
Basically, you have so many seconds to carefully slide past Kremlings
with flashlights, and make it to the end before time runs out, all the
while in a slightly confusing maze. The guard's movements are pre-set,
so if you watch them carefully, you will be able to easily evade their
light.
------------------------------------------------------------------------
MINE CART MAYHEM:
# 1 -- One Cart
Your goal is to avoid another cart of TNT while going through a maze of
tracks that criss-cross each other, and you can only slow down, speed
up, and switch tracks...you are always going forward. The underlying
rule is as thus: When it's on the inside, you had better be on the
outside. When you're on the inside, it had better be on the outside! If
it's about to change lanes, you change lanes as well!
# 2 -- Two Carts
Same as before, except with TWO CARTS! If they are about to get to the
point where they will cross over to your track, YOU change tracks.
Doesn't matter where, as long as you don't stay on your track (unless
you can speed by), or the one they are on (otherwise they will stay on
theirs). You can also use a combination of slowing down and/or speeding
up to throw them off. This one will definitely require some patience and
strategy.
------------------------------------------------------------------------
SEARCHLIGHT SEEK:
The idea is to hit the klaptraps from above, in the dark, with melons.
There are two things to keep in mind here: (1) By the time the melon
gets near the ground, your target will be somewhere else, so lead your
aim (e.g. fire your shots ahead of the target, in the direction it is
headed. (2) He can and will turn, usually at a steep angle. To
counteract this, shoot parallel to the side of his head, in the
direction is looks like he will turn.
------------------------------------------------------------------------
BEAVER BOTHER:
You have to herd an insane amount of beavers in the central hole in less
than 60 seconds. There's only one tip I can give you: Run around the
hole, with a beaver on the inside, and constantly scare him by using the
"B" button. After three attacks, the beaver will automatically fall into
the hole. If you do this with a group, even better. Just remember, it's
nigh impossible to just walk up into a beaver, scare him, and expect him
to fall in. You must run around the hole with the beaver closer to the
hole than you.
------------------------------------------------------------------------
BIG BUG BASH:
Swat so many` flies in 60 seconds with your large flyswatter. Remember
that when the swatter is going into the motion (upwards or downwards),
you can move it slightly, so if the fly suddenly changes course, you can
attempt to still smack it -- and in many cases, still succeed
regardless.
------------------------------------------------------------------------
PERIL PATH PANIC:
You must knock out the klaptraps with melons so the fairies passing by
don't get eaten...reminds me of the twinklie mini-game in Banjo-Kazooie.
I just spray each row of klaptraps with melons, and then a few fairies
will pass by. When everyone is awake again, I spray again. Remember that
if a klaptrap is shaking his head, the fairy can still go by and not get
eaten!
------------------------------------------------------------------------
KRAZY KONG KLAMOUR:
You have to shoot the golden banana using your melon cannon, but if you
shoot one of the five Kongs, it's all over! Each time you shoot the
banana, the lights will go out, and then when they come back on,
everything will be shifted, and you have only moments to relocate the
banana and shoot it. This is DEFINITELY going to require some good eye-
hand coordination.
------------------------------------------------------------------------
BATTY BARREL BANDIT:
Match three (or four) bananas in the slot machine before time expires.
Time it so you know what item comes before the banana, and then tap the
button when you see that item. Eye-hand coordination, anyone? :)
------------------------------------------------------------------------
KREMLING KOSH:
This is like a twisted version of "Bop the Mole" that you usually see at
carnivals, except with a melon cannon and Kremlings. You have to shoot
them when they come out of the barrel, and you have to be very fast,
unless there are a lot on screen at once. The green are worth one, and
the red are worth two (though they are much harder to hit).
------------------------------------------------------------------------
MAZE VARIATIONS:
Some include running through while defeating all the enemies, or
collecting coins, or activating a switch. No strategy for this, really,
just run around as fast as you can and look for your objective.
========================================================================
CHAPTER 16) MAJOR BOSS CHARACTERS
========================================================================
The set-up goes like this...
<NAME OF BOSS> <Name of Level>
<Name of Kong>
<Difficulty>
The difficulty rating is on a scale of one to five, one being
pathetically easy, while five being on the verge of the impossible.
------------------------------------------------------------------------
ARMY DILLO Jungle Japes
Donkey Kong
2/5
This is a mammoth sized armadillo, with heavy metallic shielding, and
two large, tubular guns mounted on either side -- it takes up roughly
3/5 of the screen at any one time. It will shoot roaring fireballs at
you from each of its guns, one at a time. After a while, it sticks its
head out. Quickly run up, grab the TNT barrel, and smash it against his
face! Then it rolls up into a giant, metal ball and starts chasing you!
If it gets too close for comfort, do a roll to move away (While running,
Z + B). Then it returns to its fireball move. Each time it gets hit, it
shoots fireballs faster and faster, and rolls even more wildly. After
roughly five hits, it gives up the ghost and runs away.
------------------------------------------------------------------------
DOGADON Angry Aztecs
Diddy Kong
1/5
Holy ****! I had better check again to make sure I'm not playing a
Dreamcast game...<pause> Hmm, odd, the only thing on is my N64. :p This
is one seriously bad-ass boss, if you didn't care to notice.
Unfortunately, it is pathetically easy (as seen by the 1/5 rating).
Basically, it will spit roaring, searing fireballs at you, which explode
when it comes into contact with anything, and gives off quite a large
radius. Then it lands, and waits for you to smash its face in with a TNT
barrel. Four more times and its done for good!
------------------------------------------------------------------------
JACK IN 'DA BOX Frantic Factory
Tiny Kong
4/5
This is definitely a difficult boss -- and probably the first one where
players will find themselves struggling to beat it. The epic battle
takes place over a bottomless pit. But instead of a solid arena floor,
there are roughly 20 large, square pillars, that alternate from blue to
white...you must use Tiny's floating hair maneuver in order to move from
one pillar to the next.
The boss will hide in his box and jump around, trying to crush you. The
important thing to know is that it can't jump diagonally, so if you go
to a diagonal pillar, it will have to work twice as hard to get there!
After avoiding it for quite some time, he will pop out of his box and
begin to hurl fireballs at you. You will notice that two switches have
popped up on two other pillars...one on a blue pillar, the other on
white. Look at the tile the boss is one: if it is white, you want to
press the white switch, and vice versa for blue. If you hit the opposite
color, you get hurt. When you press the correct one, a large energy ray
will burst out and hit the boss. He will continue to get faster and
faster, until he learns a new attack...
Now he throws a small pellet at your pillar, which then erupts into a
huge fire storm! You want to get out of there as fast as you can,
otherwise you'll be blown into the pit below. Hit the switch, and his
final trick is to turn invisible. Pay careful attention to the sparkles
that move through the air, and stay as far away as possible. You can
also tell what tile he is on because it lights up when he stands on
it...one more hit, and he's a goner!
------------------------------------------------------------------------
OCTO-THING Gloomy Galleon
Lanky Kong
3/5
Yes, I made up that highly original name. So sue me!
Instead of running around on foot like usual, this time you take control
of a motorboat over a large lake, with the boss sitting stationary in
the center. It has three moves: (1) Shooting fireballs at you (2)
Shooting fireballs into the air so they rain down on you (3) Causing a
huge, blue energy wave to blast from the center and go to the edge of
the arena. To avoid it, you'll need to fit your craft into one of the
cal-de-sacs at the edge of the walls.
To defeat the slimy sleuth, you must speed though the DK stars that
appear on the sides of the water. When you go through one, another will
appear, and you have 30 seconds to get to it while avoiding attacks.
When they are all activated, the boss will be electrocuted, and the
process will start anew, except now you only have 25 seconds. It keeps
going like this all the way down to 10 seconds, then the boss dies in a
very anti-climatic death scene.
------------------------------------------------------------------------
DOGADON RETURNS Fungi Forest
Chunky Kong
3/5
Yes, "Mr. Eye-candy" returns, except this time he brought back some
slight challenge for you to tangle with. It starts out just like last
time...after his first hit, he will cause a large fire ring to blast
from his body. Quickly grab the TNT-barrel, jump over the ring, and
throw the barrel at the monster while in mid-air! If you can't do this
demanding sequence, then chances are high that he will fly away before
the next TNT-barrel appears. Now his fireballs will reach their top
speed...remember, to avoid them run in a straight line parallel to the
dragon. When you are about to run into the edge of the arena, quickly go
up and then across it.
Then, Dogadon causes an enormous field of fire to sweep across the
playing field. This attack CAN NOT be avoided, so just go with the flow.
After being hit one more time, the beast will become so infuriated that
he will cause the pillar you are standing on to start to sink! This is
where it starts to get really frantic!
Now, avoid his attacks as usual, then throw a TNT barrel at him. Now a
Chunky Barrel will warp in -- quickly jump inside and you will become
the titan version of yourself. Go up to the paralyzed Dogadon and start
punching away! Forget anything fancy; just tap 'B' as fast as you can.
Repeat the process three more times, and should be able to vanquish this
boss just before the boiling lava sweeps across the arena.
------------------------------------------------------------------------
ARMY DILLO RETURNS Crystal Caves
Donkey Kong
2/5
Rare's musicians must be making a killing off of this game...
The fight starts out similar to the last. After a few hits have been
scored to him, his flame-throwers change to huge rocket boosters. He
flies up into the air, and slams against the ground, causing a violent
shockwave. Evade this, and then throw another barrel at him. After a
bit, his flame-throwers are blown off his body, and he grows a new
weapon: a mammoth sized bazooka on his back! At first he will use this
to cause a rain of fire. Then, he launches a considerably-sized homing
missile from it. The best way to avoid this guy is to run around in
circles, so you end up chasing it. After it explodes, a final TNT-barrel
to the face is all it takes to permanently shut down Mr. Army Dillo.
------------------------------------------------------------------------
K. ROOL KUT OUT Creepy Castle
All Kongs
4/5
This is, without hesitation, the saddest excuse for a boss I have ever
seen in a game of this quality. All it is, is a card-board cut out of K.
Rool! Sheesh! Even his voice is sad! It's more super-deformed than your
average Disney character even! :p
In the first phase, he will shoot lasers at you, then reveal himself for
several seconds. Climb into the cannon and fire at him. After several
hits, his right arm falls off.
In the second phase, a decoy will come. If you attempt to shoot at him,
you will go right through it, losing your Kong. You can tell which one
is which simply by looking at them: the fake is almost totally
transparent. After a few more hits, its left arm is torn off.
The final phase is the one that earned this boss a 4/5 difficulty
rating. After a laser show, it will pop up all around the battle field
at a speed that is almost impossible to keep up with. You must time your
cannon shots correctly so it hits him in the head just as he gets to
that side...is it very difficult? Yes. Are there any tricks? Not that I
know of. Grit it out and might actually win the Boss Key...
Johnny Wei says,
"There is a trick to defeat him, actually. When he starts going really
fast, stand by a cannon. Change your camera so you a looking to the wall
to the right of the cannon you are near. When cardboard K. Rool pops up
on that wall to the right of you, get ready to go in your cannon. When
he goes down, wait for about half a second and go in your cannon. At
that time, he should be there for you to hit."
Yes, this actually DOES help! Thanks a lot, Mr. Wei.
------------------------------------------------------------------------
KING K. ROOL DK Isles
All Kongs Participate
3/5
You only get three minutes for each round, so be sure to make it snappy!
ROUND 1: DONKEY KONG VS. KING K. ROOL
K. Rool will leap into the air and then slam into the ground, causing a
green shockwave to emit through the floor. This should be easily
avoidable...after a few seconds, a Blast Barrel will appear over each
corner of the ring (side note: Why do they call it a boxing RING if it
has corners?!). Climb the post and jump into it, and you get a full
screen view of K. Rool! When he let's his guard down -- he puts his
hands in the air and yells to the crowd, "Thank you!" -- fire at his
body to hurt him. After another hit, when he lets his guard down, he
will quickly put his gloves up to block you, so you must wait for him to
relax the second time. After three hits, his explosive rings change into
devastating explosions that rip through the floor and air. The only way
to avoid them is to take a running jump and then press 'B' in mid-air.
The fourth (and final) shot will require you to watch K. Rool put his
guard down three times before shooting.
ROUND 2: DIDDY KONG VS. KING K. ROOL
Evade his punches for a few seconds, then a Diddy Barrel will appear in
the center of the arena. Jump in, then use your rockets to boost as high
as you can, and you will see targets on one of the lights above the
ring. Shoot both switches and the light will fall on K. Rool! Do this
three more times, while avoiding his glove attacks, and this round is
over.
ROUND 3: LANKY KONG VS. KING K. ROOL
Since a large light canister is over his head, he can not see you, and
will simply run around the ring in random directions (this might
actually be worse...). What you have to do, is to get near one of the
pillars that are beyond the ring's ropes. Go into first person mode,
then make sure the switch is in the center of the screen. Return to
third person and tap 'B' several times to activate the switch, which
will cause a barrel to appear. When you throw the barrel on the ground,
a large banana peel will come out! Throw a Barrel in front of one of the
four music pads, then situate yourself on the pad. When K. Rool wanders
in front of the peel, play the Trombone, and he will run in your
direction...and trip over the peel. Three more times and it's a
knockout! The last one, though, is rather difficult to get in, because
K. Rool gets faster and faster with each hit. Good luck...
ROUND 4: TINY KONG VS. KING K. ROOL
Now that he can see you, the reptilian champion will do the mighty
explosions attack again, so you'll have to jump in the air and hover to
avoid it. After evading attacks for awhile, the King will do a little
victory dance, and a Tiny Barrel will appear. Jump in to become small,
and squeeze through the large hole in his left shoe. Once inside, you'll
do battle with his four toes...try to focus on one toe at a time, and
just keep shooting away with your Feather Bow. When one (or a pair)
start to wiggle, get out of their way, because they will soon lurch out
to get you! When one becomes red, you exit his shoe, and you must avoid
attacks, then go back inside. When only one toe remains, K. Rool will
change his attack pattern, and do TWO explosive attacks right in a row!
Grit it out, and you should win.
ROUND 5: CHUNKY KONG VS. KING K. ROOL
K. Rool will bounce himself off of the ropes and become invisible at the
same time. You can see his shadow, but his arms still stick out, so be
sure to stay far away. First, you must activate the Chunky Switch in the
center to make a Chunky Pad appear. Go on, tap 'Z', and you will become
invisible, and the King will become visible again. Go into the center
and jump into the Chunky Barrel to become gigantified. Suddenly, you
will be rooted into the corner, unable to move, and K. Rool will run at
you! Hold 'Z', and when K. Rool is almost in front of you, tap 'B' to do
the Primate Punch, which will send your opponent flying. If you miss,
you'll get a good beating. The third time, he'll become invisible, and
the final time he will become invisible and change directions instead of
running in a straight line.
========================================================================
CHAPTER 17) MINOR ENEMY CHARACTERS
========================================================================
Gnawty: The blue beaver returns again, yet even stupider this time. They
come in both small and large sizes, but both cause minimal
damage and can be defeated in a single hit.
------------------------------------------------------------------------
Kritter: The basic Kremling foot soldier is green and wears a black vest
with a skull and cross-bones on the back. He will run at you
when spotted, but can be taken down in a single hit. They
usually travel in groups of two or three...
------------------------------------------------------------------------
Kasplat: The "super-strong" Kremling of the game, wears an eyepatch and
sports blue skin. They will jump up in the air and land,
causing a huge energy shockwave that moves at a frightening
speed. Use Oranges to quickly take them down. They leave a
Blue-Print behind when vanquished. You can tell which color it
will be without even hurting him; just look at his hair or
shockwaves!
------------------------------------------------------------------------
Krash: Found in the mine-cars, these will attempt to attack you using
their clubs. Jump!
------------------------------------------------------------------------
Robo-Kremling: There's probably a fancy name for these guys, but I do
not know it. These Kremlings are cyborg in nature, and
will lurch at you when you get near. The key in their
back indicates how much power they have left, and when it
stops, they stop, then it begins to turn again, etc. The
only way I know of to defeat them is with an orange.
------------------------------------------------------------------------
Zinger: They hover around, and will either drop bombs on you or will
chase after you, depending on their location in relation to you.
The best way to take them down is with a well-aimed shot from
your gun.
------------------------------------------------------------------------
Buzz: A cyborg Zinger, it acts the same way as its cousin.
------------------------------------------------------------------------
Klobber: This Kremling hides in a barrel. When you get close, he pops
out and tries to push you around.
------------------------------------------------------------------------
Kaboom: This sly Kremling loves explosive surprises. Watch out for TNT
barrels -- Kaboom may pop out just before you reach them. If
this is the case, throw an orange into the crowd and hope for
the best. If one survives, expect a big energy loss!
------------------------------------------------------------------------
Shuri: Shuri the starfish spins around underwater, trying to skewer any
careless swimmers with its pointy little arms.
------------------------------------------------------------------------
Klaptrap: There are two flavors of this enemy; green and purple. The
green type can be killed by a simple jump attack, but the
purple type is invulnerable to all but the most powerful
attacks. They are very fast creatures, so be sure to avoid
them at all costs.
------------------------------------------------------------------------
Klump: Their wide girth makes it nigh impossible to walk around, so your
best bet is to attack it with an orange and hope for the best. If
left alone, they will throw hand grenades at you!
------------------------------------------------------------------------
Puftup: Surely you remember these from DKC2? If not, then here's a
refresh. It's a puffer fish that, when you get near, explodes
violently and sends needles in all directions.
------------------------------------------------------------------------
Skeletons: Are they Skeleton Kremlings? If so, it probably begins with a
"K", keeping up with the tradition. Simply do a roll and they
die.
------------------------------------------------------------------------
Koshas: A small Kremling with a huge spiked club, it will swing its
mammoth weapon around when you come near. The one and only way
to defeat it is with an energy attack (which you get from the
Banana Fairy Queen).
------------------------------------------------------------------------
Krappers: Oooooh, scary! These Kremlings have donned white sheets to
look like ghosts...too bad they forgot to cut out eye holes.
------------------------------------------------------------------------
Bats: A clone of Zingers, except 50 times less dangerous.
------------------------------------------------------------------------
Mushrooms: Scary men that suddenly leap out of the ground in Fungi
Forest. Er...yeah, that's right, actually.
========================================================================
CHAPTER 18) CHARACTERS & ITEMS
========================================================================
*************************
********************* 18-1: CHARACTERS **************************
*************************
DONKEY KONG:
Donkey Kong is a veteran when it comes to platformer games, and his
brute strength will be sorely needed early in the game. As in previous
adventures, he is slow and can't jump very high, yet extremely powerful
when dealing with baddies.
Donkey Kong's Moves (you *must* buy these from Cranky):
Baboon Blast -- Stand on a Donkey Pad and press the 'Z' button. You will
be transported to a 3D barrel blasting mini-game.
Gorilla Grab -- When standing next to a lever, press the 'B' button to
operate it.
Strong Kong -- Hop into a Donkey Barrel, and you will become
invulnerable for a certain period of time. The amount of
time you have left is gauged on how many Crystal Coconuts
you have on you...be sure to stock up!
Miscellaneous Information:
If you run forward, press 'Z', then tap 'B', Donkey will roll forward.
Stand still and continuously tap 'B' to cause him to pound the ground
with his fists.
If you press 'B' while in mid-air, Donkey will slap the air. This is
useful when dealing with airborne foes or for making extra long jumps.
Donkey Kong uses a Coconut Cannon as a gun, and plays the Bongo Blast
for his instrument. They must be purchased from Funky and Candy Kong,
respectively.
------------------------------------------------------------------------
DIDDY KONG:
Diddy is also well known to many Donkey Kong followers, appearing in
every DKC game yet made. This time around, he shows himself as an
extremely fast and agile character. The only drawback is the fact that
some of the meaner baddies can push him around more easily than say,
Donkey.
Diddy Kong's Moves (you *must* buy these from Cranky):
Chimpy Charge -- Press and hold the 'Z' button, then press the 'B'
button. This allows Diddy to run down opponents,
activate brass gongs, turn switches, and more!
Rocketbarrel Boost -- Jump into a Diddy Barrel and you will be launched
into the sky, a rocket barrel strapped to your
back. Hold 'A' to go up, let go to lose altitude,
and tap 'Z' to maintain altitude. This move does
use Crystal Coconuts, so be sure to have a
plentiful supply on hand...you wouldn't want to
end up falling into a pit!
Simian Spring -- Press the 'Z' button when standing on a Diddy Pad.
Allows you to jump tremendous heights.
Miscellaneous Information:
Get up a good speed, and then tap 'B' to cause Diddy to use his patented
roll move. Useful for bowling over a string of enemies!
Tap 'B' in mid-air to cause Diddy to do an air attack.
While sitting relatively still, press 'B' and Diddy will spin his tail
around in great circles.
Diddy Kong uses double Peanut Popguns as a gun, and plays the Guitar
Gazump for his instrument. They must be purchased from Funky and Candy
Kong, respectively.
------------------------------------------------------------------------
LANKY KONG:
An Orangutan with a really messed up face, Lanky's arms are nearly twice
as long as he is tall! With these long appendages, he can slap enemies
from far away, and do a nice spinning attack to boot. He is neither
light nor heavy; he's the game's "middle" character.
Lanky Kong's Moves (you *must* buy these from Cranky!):
Orangstand -- By pressing Z and then B, Lanky stands on his long arms
and runs around. With this move, you can run up slippery
slopes that over Kongs simply slide around on.
Baboon Balloon -- Stand on a Lanky Pad and press 'Z'. Lanky will grow in
size, then slowly float up. When the music reaches its
highest note, the air rushes out of you...so be sure
to pay attention to the music to gauge how much time
you have left.
Orangsprint -- Once inside a Lanky Barrel, you can run at an incredible
top speed as long as your Crystal Coconut supply is
healthy.
Lanky Kong uses a Grape Shooter as a gun, and plays the Trombone Tremor
for his instrument. They must be purchased from Funky and Candy Kong,
respectively.
------------------------------------------------------------------------
TINY KONG:
Replacing Dixie Kong as the girl, Tiny is one versatile ape! Not only
can she run fast and avoid attacks with ease, but she can fly, warp, and
shrink! These abilities will be sorely needed in the later levels.
Tiny Kong's Moves (you *must* buy these from Cranky!):
Mini Monkey -- By jumping in a Tiny Barrel, you will shrink to an
incredibly small size...the most basic enemies will tower
high above your head! While in this form, you can easily
go through small holes or cracks.
Pony Tail Whirl -- You can really tell Tiny is related to Dixie with
this move! Jump in mid-air and press 'A' again to
hover using your ponytails!
Monkeywarp -- By pressing 'Z' on a Tiny Pad, you can warp to another
location.
Tiny Kong uses a Feather Bow as a gun, and plays the Saxophone Slam for
her instrument. They must be purchased from Funky and Candy Kong,
respectively.
------------------------------------------------------------------------
CHUNKY KONG:
This Kong is the largest, strongest of them all, even making Donkey look
like a pathetic weakling. However, due to this, he is dreadfully slow,
can barely jump, and his agility is comparable to that of a dead slug.
Regardless, you will need his brute strength many times during a given
level.
Chunky Kong's Moves (you *must* buy these from Cranky!):
Hunky Chunky -- By jumping into a Chunky Barrel, you will grow to nearly
five times your size! In this form, you have an alarming
amount of power, and can destroy almost anything in your
path.
Primate Punch -- Press 'Z' and tap 'B' to cause Chunky to do a
considerably sized punch. Use this to knock down gates,
doors, obstructions, coffins, and transparent ice
walls.
Gorilla Gone -- Tap 'Z' on a Chunky Pad to become invisible (except for
your clothes, which will float around in mid-air to give
you a reference point). You will only need these four or
five times to get a few Golden Bananas.
Chunky Kong uses a Pineapple Launcher as a gun, and plays the Triangle
Trample for his instrument. They must be purchased from Funky and Candy
Kong, respectively.
**************************************
*************** 18-2: NON PLAYABLE CHARACTERS *******************
**************************************
Cranky Kong:
One of his science laboratories can be found in each stage, and inside
he will offer to sell you some potion that will allow you to learn some
cool moves! As you get farther into the game, you will need more and
more Banana Coins to buy these moves, so be sure to keep your eyes
opened.
------------------------------------------------------------------------
Candy Kong:
She will sell you instruments for each Kong, for a price of course. She
will also boost your health bar some at certain areas! You can have a
max of three melons.
------------------------------------------------------------------------
Funky Kong:
Hahaha! This guy's animation and sound effects are hilarious.
Regardless, you will need to fork over some hard cash in the form of
Banana Coins in order to get your trigger-happy fingers on some
offensive weaponry (i.e. guns). Later, he can upgrade the amount of
rounds you can handle (100 and 200), and the range (Sniper Mode) and
finally, the accuracy (homing!).
------------------------------------------------------------------------
Snide the Fox:
Apparently, he was the lead technician for King K. Rool's mechanical
castle, but decided to rebel when his work went under-appreciated. If
you give him Blue Prints, he'll reward you with Golden Bananas. When you
give him all the Blue Prints, he allows you to play a lot of bonus games
(though they are not new ones, and they don't include the races).
------------------------------------------------------------------------
Wrinkly Kong:
Gives you hint and secrets about a various characters most difficult
task in any given world...just like in Donkey Kong Country 2.
------------------------------------------------------------------------
Troff 'n' Scoff:
Found in each stage, you will need to feed them dozens upon dozens of
Bananas in order for them to open their door -- which will,
incidentally, lead directly to the boss.
------------------------------------------------------------------------
K. Lumsy:
According to him, he was locked up in that King Kong-look-alike cage
because he was too soft, and now he wants to help you defeat K. Rool
once and for all! The only problem is that his cage is securely bolted
to the ground, fastened up with many locks. To open these locks, you
must acquire a key from each Boss.
------------------------------------------------------------------------
King K. Rool:
The big cheese, the big enchilada, the big tamale -- aside from these
strange food comparisons, K. Rool is a relatively normal
dinosaur/monster hybrid. He takes the same form as in the original
Donkey Kong Country, with the red cape and crown. He is the last boss of
the game...
*****************************
******************* 18-3: ANIMAL BUDDIES ************************
*****************************
Rambi the Rhino:
Appearing for the fourth time in the DKC series, Rambi allows you to
bolt through groups of enemies with ease, smash through unstable doors,
and best of all, let's you have some mad speed!
------------------------------------------------------------------------
Enguarde the Swordfish:
Basically, an underwater version of Rambi.
------------------------------------------------------------------------
Glimmer the Anglerfish:
Returning from DKC2, this angler has a flashlight in its forehead! It
will help you see the dark places in K. Rool's sunken ships...
------------------------------------------------------------------------
Squawks the Parrot:
Although you can not play as him (huge bummer), he will appear very
often, especially in mini-games, to explain everything to you.
**********************
*********************** 18-4: ITEMS ***************************
**********************
Banana: In each stage, there are 100 bananas scattered about. However,
each Kong can only collect a certain color of them (Donkey
yellow, Diddy red, Lanky blue, Tiny purple, and Chunky green),
combining for a total of 500 bananas per level! You use these
bananas to feed Troff 'n' Scoff. When their massive appetite has
been appeased, they open the boss door. Bananas come in single
and clusters, just like the last three games.
------------------------------------------------------------------------
Banana Balloon: Found in the darndest of places, these balloons must be
shot with a gun to be collected. They are worth 10
bananas.
------------------------------------------------------------------------
Banana Medal: If you get 75 out of a possible 100 bananas for a Kong,
you automatically receive a Banana Medal! Since there are
five different Kongs, and five different colors of banana,
this means you can collect a total of five Banana Medals
per stage.
------------------------------------------------------------------------
Golden Banana: A reward for a tricky puzzle or demanding action
sequence, you need Golden Bananas to open up the entrance
to the actual levels themselves. Be sure to keep your
eyes peeled for these highly important items (pun not
intended...I think)! As in older 3D platformers, each
level has an increasing amount of bananas required in
order to enter.
------------------------------------------------------------------------
Banana Coin: These can be found lying around the level in semi-hidden
areas, and come in the same colors as the Banana. You will
need these to pay for Cranky, Candy, and Funky's valuable
services.
------------------------------------------------------------------------
Supply Crates: When you're low on gun ammunition, be sure to pick up one
of these!
------------------------------------------------------------------------
Crystal Coconuts: When you jump into a Kong Barrel (see below), the
amount of time you get solely depends on how many of
these crystallized melons you have...you use one every
five seconds.
------------------------------------------------------------------------
Oranges: Littering each stage, these serve as grenades, and allow even
the most weak Kongs to fight back with heavy firepower. Just
be sure the deadly fruit doesn't ricochet and blow up in your
face!
------------------------------------------------------------------------
Melon Slices: These will appear after defeating a group of enemies...it
will increase one melon on your health meter by 1/4.
------------------------------------------------------------------------
Melon Crates: A rare sight indeed, these crates will expend four Melon
Slices when broken open.
------------------------------------------------------------------------
Blue Prints: These are color-coded in a similar fashion to Bananas, and
there are a total of five in each level. A Blue Print is
always held by a Kasplat enemy, and will only be given up
once said creature is defeated. Return these scrolls to
Snide in order to earn your reward!
------------------------------------------------------------------------
Battle Arena Pad: In each level, there is a single, metallic pad with a
picture of K. Rool's mug on it. Stand on the hidden
pad and press 'Z' to be transported to an arena in
which you try to stay alive against wave after wave of
bad guys. If you survive, you get a Crown.
------------------------------------------------------------------------
Crown: Reiterating what I said earlier, you receive a Crown by winning a
Battle Arena mini-game.
------------------------------------------------------------------------
Banana Film: Use these with your Banana Camera.
------------------------------------------------------------------------
Banana Fairies: Apparently, if you take a certain amount of pictures of
different fairies, you can earn quite a lot of special
rewards and secrets, including a Boss Battle Replay
Mode...
------------------------------------------------------------------------
Boss Key: Earned each time you defeat a level guardian, these will be
required if you wish to open K. Lumsy's cage.
------------------------------------------------------------------------
Rareware/Nintendo Coins: Talk about easter eggs! If you can find Jetpac,
Rareware's first ever game, and get over 5,000
points, you receive the Rareware Coin. If you
beat the Donkey Kong Arcade game, you get the
Nintendo Coin. These two items will be
required later in the game to collect the last
Boss Key.
See the bonus games chapter for a more detailed
walkthrough.
------------------------------------------------------------------------
DK Portals: These connect the overworld with each level. In/out --
simple enough even for you I imagine. Just remember, each
new stage requires a arm-full or two of Golden Bananas in
order to unlock.
------------------------------------------------------------------------
Wrinkly Doors: No, the doors aren't wrinkly, silly. Instead, these will
allow you to talk to the late Wrinkly Kong in order to
gain some valuable hints. These always appear in the
lobby alongside the DK Portal...one for each character.
------------------------------------------------------------------------
Switches: There are two types of switches: Kong and Gun. Kong switches
have a picture of your character on it -- simply do a simian
slam or other such move in order to activate it. Gun Switches
must be hit with the corresponding ammunition in order to
function (Donkey = Coconuts, Diddy = Peanuts, Lanky = Grapes,
Tiny = Feathers, Chunky = Pineapples).
------------------------------------------------------------------------
Headphones: Replenish your music power.
------------------------------------------------------------------------
Animal Crates: Allow you to transform into the animal pictured on the
side! Its abilities will be very useful, without a doubt.
------------------------------------------------------------------------
Troff 'n' Scoff Portals: Each stage is filled with hand-fulls of these
things, but they all lead to the same, single
area. Feed the nasty duo bananas until their
stomachs burst, and you will have access to
that world's guardian.
------------------------------------------------------------------------
Bananaport Pad: Each world has about six or seven numbered pads, each
with a twin, that allow you to quickly warp from one
side of the level to the next. For example, if I touch a
"1" at the beginning, and later I find a second "1",
then I may warp between the first "1" and the second
"1." Be sure to memorize which pad goes where, because
it can shave off a lot of time wandering around.
------------------------------------------------------------------------
Tag Barrels: Hop into these floating barrels, and then make your
selection of which character you want to use. You can use
this as many times as you want. You will also be pleased to
know that your health will be replenished when you re-enter
the stage.
------------------------------------------------------------------------
Kong Barrel: Only the Kong shown on the side of the barrel may make use
of its mystical powers (said Kong will also need a
plentiful supply of Crystal Coconuts). These powers are
very important, so if you see one of the barrels, there's a
reason for it being there.
------------------------------------------------------------------------
Blast Barrel: These are mainly in sub-games, and allow you to shoot from
one blast barrel to the next via a first-person view.
------------------------------------------------------------------------
Barrel: Your regular, bland, non-descript barrel that has filled DKC
games since the beginning, although they are much more rare this
time around. Use them to bowl over enemies!
------------------------------------------------------------------------
TNT-Barrel: Packed with TNT powder, these heavy barrels will explode
when it comes into contact with anything. Extremely
powerful!
------------------------------------------------------------------------
Bonus Barrel: These lead to bonus mini-games a la Donkey Kong Country 2
and 3. The prize is always a Golden Banana!
------------------------------------------------------------------------
Vines: More numerous than in any DKC game before it, vines are a common
sight in DK64's stages. Simply run, jump, grab -- and when the
vine is at the proper angle -- leap from it to the next.
========================================================================
CHAPTER 19) CREDITS
========================================================================
COMPANIES
------------
Rareware: For making such an incredible and enjoyable game!
INTERNET SITES
-----------------
Rareware <www.rareware.com>: Home of all that is Rare. A must-see site,
and very bookmark-able due to its hilarious nature. The best videogame
company site ever!
GameFAQs <www.gamefaqs.com>: A huge vault that holds all of my -- plus
hundreds of other's -- FAQs. Honestly, if you can't find help here,
you're just out of luck.
PEOPLE
---------
Jeff "CJayC" Veasey <
[email protected]>: For kindly accepting my
FAQs, and for making such a cool site.
Johnny Wei <
[email protected]>: For his very useful trick for the boss
of Creepy Castle.
Your_name_goes_here <
[email protected]>: For being such a, er, help.
========================================================================
CHAPTER 20) CONTACT INFORMATION
========================================================================
Feel free to contact the insane author of this FAQ, marshmallow, with
any e-mail, corrections, adorations, admonitions, praise, damnation,
condemnation, or death threats at:
[email protected]. I still
accept mail sent to
[email protected], but I don't check it as
regularly as my primary, Nintendonext account.
Basically, there are five different types of e-mail I will receive on a
daily basis.
QUESTIONS:
------------
I will answer questions to the best of my ability, but not necessarily
immediately. Who knows...you may get an answer hours after sending it,
or maybe even weeks. Do not e-mail me telling me to "answer your
questions", unless you like to be ignored. Also, please realize that I
<prepare for a shocker> do have a real life outside the Internet.
School, friends, what have you. Hey, sometimes I might not even get on
the Internet for a few days if I pick up a hot new game that I enjoy.
If you ask a question that has been answered in the FAQ, I will most
definitely ignore it. If your question is poorly written (e.g. "Hez waz
up, dawg? Got mez uh q!") I will delete it. Etc., etc...
PRAISE LETTERS:
-----------------
Hey, you mean people actually receive help from me and like to praise my
work? Believe me, though I may not reply to it, I do appreciate your
comments. Though, most people, if they praise me, do it along with a
question, in which I might reply something like, "Yeah, thanks for the
support. As for your problem..."
HATE LETTERS:
---------------
I've received very few of these, but it's happened. Chances are high
that I may not reply, but if you present a valid criticism, I may
acknowledge your critique. As for those less intellectual letters, heh,
they're always good for laughs.
JOB APPLICATIONS:
-------------------
Though I can assure you I will be flattered, I will *not* work for your
site exclusively (or even as a third party). I don't care how much
money, women, or drugs you offer me, either. No means no, okay?
CHAIN LETTERS:
----------------
No, I don't care about what kind of whore house your uncle runs. No, I
don't know who Louie is and why he has a fetish for panties. No, I don't
think a piano is going to mysteriously appear out of thin air and fall
on me if I don't send a piece of sh!t letter to other people. No, I
won't send you cash for a "dying" (yeah, right) kid who is infected with
brain cancer, though sometimes I wonder if YOU'RE the one with brain
cancer. No, I don't care about this new, amazing revelation about weight
loss (my muscle to fat ratio is quite normal, thank you very much). And,
finally, I will *not* make out with you!
I apologize for the aforementioned subjects, because they had some
questionable material. However, considering this is a FAQ for an E
rated game with copious amounts of monkeys and pineapples, I assume you
will not be offended by a little sexual innuendo.
Sincerely,
marshmallow
~ End of Document ~