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- GAME FAQ/WALKTHROUGH -
- --------------------------- -
- FOR DONKEY KONG 64 -
- ---------------------------------- -
- BY: JEFFSEVEN -
- -------------------------------------- -
- ON GAMEFAQS.COM -
- ---------------------------------------- -
- E-MAIL ADDRESS-- <<
[email protected]>> -
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FAQ/Walkthrough for: DONKEY KONG 64 (NINTENDO 64)®
Author: Jeffrey Freedman (
[email protected])
Start Date: 3/20/00
Finish Date: 8/20/00-Version 1.0
Version No.: 3.1
Copyright © 2000-2010, Jeffrey (
[email protected])
[THIS FAQ IS NOW TOTALLY COMPLETE!!!]
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*NOTE*
You can E-Mail me at my address: <<
[email protected]>> with any questions you
have regarding this game. I will also take any contributions you may have that
you would like me to post in this FAQ/Walkthrough. Please leave your first and
last name and make sure I get your e-mail address so that I can give you full
credit for your ideas. Please do not send advertisements of any kind. They do
annoy me and I will delete them as soon as I get them. I will try to answer
any questions you have on the game as soon as possible. You should get your
response to questions within one to two days after sending your question in.
Thank you.
-Legal Information-
PLEASE READ THIS BEFORE YOU READ ANY MORE OF THIS FAQ/WALKTHROUGH!!!
This FAQ/Walkthrough is Copyright © 2000-2010. You may NOT in any way, shape,
or form, copy, distribute or sell any of this material without my consent
first. This FAQ/Walkthrough my not be published in any book by any company
without my permission. If you do this, I will take strict legal action.
You may print out any/all of this FAQ/Walkthrough to use for personal use,
however.
If you see this FAQ/Walkthrough anywhere but <<www.gamefaqs.com>>, please tell
me. If you have any questions, you can contact me at <<
[email protected]>>.
Webmasters: If you would like to post this FAQ/Walkthrough on your site, please
e-mail me at <<
[email protected]>> with the web address of your site, asking
for my permission, and we will discuss it.
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TABLE OF CONTENTS
=======================================================================
i. VERSION HISTORY
ii. GAME INFORMATION
1- INTRODUCTION
2- STORY
3- MAIN CHARACTERS
4- SECONDARY CHARACTERS/ANIMAL TRANSFORMATION
5- CONTROLS/MOVES
6- ITEMS/PORTALS/DOORS/BARRELS/SWITCHES/PADS
7- POTIONS/SHOOTERS/INSTRUMENTS
8- STARTING THE GAME/GAMEPLAY TYPES
9- OVERVIEW OF LEVELS
10- WALKTHROUGH
10.1-DK Training Area/DK Isles
10.2-Level 1-Jungle Japes
10.3-Level 2-Angry Aztec
10.4-Level 3-Frantic Factory
10.5-Level 4-Gloomy Galleon
10.6-Level 5-Fungi Forest
10.7-Level 6-Crystal Caves
10.8-Level 7-Creepy Castle
10.9-Level 8-Hideout Helm
11- GOLDEN BANANA LOCATIONS
12- GOLDEN BANANA CHECKLISTS
13- BANANAS/BANANA COINS/BANANAPORTERS
14- SPECIALITY SHOP LOCATIONS
15- BATTLE CROWNS
16- TROFF N’ SCOFF ROOMS
17- LEVEL BOSSES
18- BONUS GAMES
19- BANANA FAIRY LOCATIONS
20- ORIGINAL DONKEY KONG/JETPAC ARCADE GAMES
21- DK RAP LYRICS
22- FAQ (Frequently Asked Questions)
23- RUMORS
24- SECRETS/CODES/RECORDS
25- MY REVIEW OF DK64
26- LEVEL LOBBIES/MAPS/TERMS
27- GAME CHECKLIST/THINGS TO DO WHEN FINISHED
28- DK DIRT PILES/GLITCHES
29- LEVEL ENTRANCES/BABOON BLAST PAD LOCATIONS
30- CONTACT INFO.
31- CREDITS
32- DISCLAIMER
33- THE END
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i. VERSION HISTORY
=======================================================================
2/13/10 (Version 3.1)-
-Changed the copyright information for new updates in 2010 to now read
“Copyright © 2000-2010 Jeffseven (Jeffrey Freedman)”.
-Trevor, from the update in the last version (below), gave me permission to
include his e-mail address here, which is
[email protected] . I also included
his e-mail address next to the contributed portion in Chapter 11 and in the
Credits, Chapter 31.
-Updated contact information for Ashley, both here in the Version History, in
the beginning of the "DK Dirt Piles" section in Chapter 28, and in the Credits,
Chapter 31.
-I also added information to the "Records" section in Chapter 24 from a gamer
who I would like to recognize here: Thank you to "Jay is the Master."
-I added another correction in Chapter 23, "Rumors" about the colors of the
cartridges released. Under the original rumor, I posted the correction, and I
added a special "thank you" to this gamer. Thanks to Tom Clarke,
[email protected] , for the correction.
-Lastly, I added "thank yous" to all of the aforementioned new contributors to
this FAQ/Walkthrough in my Credits (Chapter 31).
1/28/07 (Version 3.0)-
-Changed the copyright information for new updates in 2007 to now read
“Copyright © 2000-2007 Jeffseven (Jeffrey Freedman)”.
-Made a correction in Chapter 11, under Tiny's Banana #4 in "Creepy Castle."
Under that correction, I added a special "thank you" to this gamer, and I would
like to thank him here, as well: Special thanks to Trevor.
-I made another correction/addition in the "Banana Coins" section of Chapter 13
for the DK Isles, adding the locations of three Banana Coins for Donkey.
Special thanks to William,
[email protected] , for this information.
-I also added information to the "Records" section in Chapter 24 from two
gamers, who I would also like to recognize here: Thank you to Greg Palys and
Chris Zender,
[email protected] .
-Lastly, I added "thank yous" to all of the aforementioned new contributors to
this FAQ/WAlkthrough in my Credits (Chapter 31).
1/11/06 (Version 2.9)-
-Changed the copyright information for new updates in 2006 to now read
“Copyright © 2000-2006 Jeffseven (Jeffrey Freedman)”.
-Made a few corrections to some minor errors that I found throughout this
FAQ/Walkthrough (commas, words, spacing). Also, thanks to "Nightmare,"
[email protected] , for finding a minor spelling error within Chapter
4-Secondary Characters/Animal Transformation, that I was able to correct.
-I added another "DK Dirt Pile" to my section for that in Chapter 28, thanks to
two gamers, who I recognized in that section of this FAQ/Walkthrough. I would
also like to give thanks to them here: Special thanks to Christopher,
[email protected] and shinryuu (John Davis).
-Made another correction in Chapter 11, under Lanky's Banana #4 in "Fungi
Forest." Under that correction, I added a special "thank you" to these gamers,
and I would like to thank them here, as well: Special thanks for that
correction goes to Erin and Darren.
-Another addition consisted of more information regarding the fourth item in my
"Glitches" section in Chapter 28. I gave this person recognition in that
section of this FAQ/Walkthrough, but I would also like to do so here: Thank you
to Joseph Della Ventura,
[email protected] .
-I made a correction in Chapter 11, where I thanked gamer, Carol "C.J." Ramsey,
for her contribution in 2004. Her e-mail address changed last year, and I
forgot to change her address in that location. This change is now complete.
-Lastly, I added "thank yous" to all of the aforementioned new contributors to
this FAQ/WAlkthrough in my Credits (Chapter 31).
7/11/05 (Version 2.8)-
-I made a slight correction in the "Banana Coins" section of Chapter 13 for
Tiny's #1-3 in Jungle Japes and made additions in Chapter 10.6-Level 5-Fungi
Forest and in Chapter 15-Battle Crowns with information regarding more ways to
reach the Fungi Forest Battle Arena. These changes and additions are brought
to you by the contribution of a gamer, to whom I would like to give thanks, as
I also did right near the additions in this FAQ/Walkthrough: Thank you to Jason
Cigan,
[email protected] .
-I also added another "DK Dirt Pile" to my section for that in Chapter 28,
thanks to another gamer, who I recognized in that section of this
FAQ/Walkthrough. I would also like to give thanks to this person here: Special
thanks to Ashley.
-Another addition consisted of a fourth item in my "Glitches" section in
Chapter 28. I have given this person recognition in that section of this
FAQ/Walkthrough, but I would also like to give thanks to that person here:
Thank you to Jesse Winstead, who is known as "Super Slash" at GameFAQs.
Jesse's e-mail address is
[email protected] .
-In addition, I added "thank yous" to all of the aforementioned contributors to
this FAQ/WAlkthrough in my Credits (Chapter 31).
3/27/05 (Version 2.7)-
-I made a slight correction due to an overlooked duplication for the "Golden
Banana Checklist" for Chunky in the DK Isles in Chapter 12, thanks to another
gamer, Jimmy Huis,
[email protected] .
-I also added a "thank you" to Jimmy in my Credits (Chapter 31) for making me
aware of the aformentioned correction that needed to be made to this
FAQ/Walkthrough.
-In addition, within my Credits, I updated the e-mail address for Carol "C.J."
Ramsey, which is now
[email protected] .
1/15/05 (Version 2.6)-
-Changed the copyright information for new updates in 2005 to now read
“Copyright © 2000-2005 Jeffseven (Jeffrey Freedman)”.
-I added three "Glitches" to my section for that in Chapter 28. These glitches
are brought to you by the contribution of another gamer, to whom I would like
to give thanks here, as I also did in that section of this FAQ/Walkthrough:
Special thanks goes to Ravi Kesari,
[email protected] .
-I also added a "thank you" to Ravi in my Credits (Chapter 31) for the
aforementioned addition to this FAQ/Walkthrough.
12/22/04 (Version 2.5)-
First of all, I would like to say "Happy Holidays" to everyone reading this,
and to wish all of you a "Happy New Year 2005!" Here are the additions I made
in this update:
-I added three more "Secrets" to my section for that in Chapter 24. These
secrets are brought to you by the contribution of another gamer. Right before
that addition, I gave thanks to him, and I would like to do so here, as well.
His name is Michael, and he is known as "mnmz590" at GameFAQs. His e-mail
address is
[email protected] .
-I also added a "thank you" to Michael in my Credits (Chapter 31) for the
aforementioned addition to this FAQ/Walkthrough.
8/20-8/21/04 (Version 2.4)-
This update took a while to complete, and thus, it was spread out over two
days. Here are the changes/additions I made:
-Found even more corrections that needed to be made with the new ASCII
formatting, which were not very significant, but did help make this
FAQ/Walkthrough look better overall in those areas.
-I also made a few other minor technical changes to this FAQ/Walkthrough
(periods, commas, quotes).
-Added a contibution from a gamer. This is located in Chapter 11-Golden Banana
Locations, and is Banana #5 for DK in "Gloomy Galleon." Under that addition, I
typed a special "thank you" to this gamer. I would like to thank her here,
also. Special thanks for this addition goes to Carol "C.J." Ramsey,
[email protected] .
-I added a couple of words for better specification also in Chapter 11, under
Diddy's Banana #4 in "Gloomy Galleon."
-Lastly, I added a "thank you" to Carol in my Credits (Chapter 31) for the
aforementioned addition to this FAQ/Walkthrough.
1/24/04 (Version 2.3)-
Happy New Year 2004! I was very happy when I first found that after all of the
hard work I have done on this FAQ/Walkthrough, it was finally first posted on
December 28, 2003. I did quite a bit of updating for this FAQ/Walkthrough, and
here is what I did:
-Changed and expanded on the “Legal Information” at the top of this page, to
make it a little more specific. I also did the same for Chapter 32-Disclaimer.
Please note the changes.
-Changed the copyright information for new updates in 2004 to now read
“Copyright © 2000-2004 Jeffseven (Jeffrey Freedman)”.
-Found more corrections that needed to be made with the new ASCII formatting
(such as many extra line spaces), as well as some more spelling corrections, so
I took care of all of that.
-I also added a little bit of spacing in certain areas where I thought it would
look better, as in most of the chapter titles, and at the end of some of the
chapters.
(I apologize for all of these formatting problems and other mistakes that have
been in this FAQ/Walkthrough lately, and if it was hard to read, I’m sorry
about that. Hopefully all of that is taken care of now. If anyone finds any
more errors/mistakes, please e-mail me and let me know so that I can correct
them.)
-I made a small addition to Chapter 10.1-DK Training Area/DK Isles, which is a
small note under the “Golden Banana Checklist” Objective. Also, for Chapter
10.1-10.8, under the “Golden Banana Checklist” Objective, I added another
sentence mentioning to also refer to the Chapter 12 “Golden Banana Checklists”.
-I also expanded a little bit in Chapter 10.6-Fungi Forest with the objective,
“Stomp the Diddy Switch, turn on winch.”
-In addition, I expanded on and gave a more detailed explanation in Chapter
11-Golden Banana Locations, for Diddy’s Banana #2 in Gloomy Galleon.
-Revised the Credits again in Chapter 31, with current e-mail addresses for
some of the people, and expanded a little more on my “thank yous”.
-Lastly, I changed my ending in Chapter 33.
12/26/03 (Version 2.2)-
-Finished making corrections with the new US-ASCII formatting, as well as some
regular spelling corrections for some errors that I recently found.
-Added some more information in credits (to be more specific) about the
information that I used from the “Donkey Kong 64 Official Nintendo Player’s
Guide” for this FAQ/Walkthrough.
-Please note: In this FAQ/Walkthrough, I changed my e-mail address to
<<
[email protected]>>, which is the address I am actively using now. I am no
longer using the <<
[email protected]>> address, so please do not send any
more e-mails there.
-In addition, because of these changes I recently made (in 2003), I changed the
Copyright information so that it is current, up through 2003.
-Lastly, I submitted this FAQ/Walkthrough once again.
12/25/03 (Version 2.1)-
-I have decided that I will be resubmitting this FAQ once again! In order to
do that, though, I needed to change the formatting to US-ASCII, and then I
needed to correct some things that were lost through this formatting. That is
something that I began to do.
-In addition, while doing this, I noticed that I needed to give credit to the
“Donkey Kong 64 Official Nintendo Player’s Guide” for the checklist at the
beginning of Chapter 27.
12/31/00 (Version 2.0)-
-Updated Copyright information for 2001. Submitted FAQ. Happy New Year!
10/22/00 (Version 1.9)-
-Typed “Baboon Blast Pad Locations” for all eight levels in Chapter 29.
-This FAQ/Walkthrough is now complete. After seven long months and two days, I
am finished. I have covered everything I can possibly think of and I am out of
ideas. If I find any more information in this game that is not already
included in this FAQ/Walkthrough, I will make sure to add it in the future. If
anyone has any more ideas for this FAQ/Walkthrough, feel free to e-mail me at
<<
[email protected]>>. For now on, I will not be updating this
FAQ/Walkthrough unless anything changes. Thank you!
10/15/00 (Version 1.8)-
-Typed “Level Entrances” for all eight levels in Chapter 29.
10/8/00 (Version 1.7)-
-Typed rest of “DK Dirt Pile” Locations in Chapter 28. I believe I have found
them all. I will return to this chapter if I find any more.
-Typed information on “Glitches” in Chapter 28.
10/1/00 (Version 1.6)-
-Typed “DK Dirt Pile” Locations for DK Isles and Jungle Japes in Chapter 28.
9/24/00 (Version 1.5)-
-Typed “Game Checklist” and “Things to do when finished” in Chapter 27.
Chapters 26 and 27 are now complete.
9/17/00 (Version 1.4)-
-Typed Level Lobby Maps and Legends for “Creepy Castle” and “Hideout Helm”.
-Took my driving test and passed on Friday, September 15. I now have my
Provisional Driver’s License.
9/10/00 (Version 1.3)-
-Typed Level Lobby Maps and Legends for “Fungi Forest” and “Crystal Caves”.
9/3/00 (Version 1.2)-
-Typed Level Lobby Maps and Legends for “Frantic Factory” and “Gloomy Galleon”.
8/27/00 (Version 1.1)-
-Added new chapters to this FAQ/Walkthrough (Chapters 27-29 are new). Now
there are 33 chapters. I will add information to these chapters soon.
-Typed Level Lobby Maps and Legends for “Jungle Japes” and “Angry Aztec” in
Chapter 26.
8/20/00 (Version 1.0)-First version complete.
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8/20/00
Edited Chapters #14-30. I edited for four hours today to finish Version 1.0
for this FAQ/Walkthrough. I have been working on this FAQ/Walkthrough for five
months exactly, as of today. From this point on, I plan to make some weekly
updates to this FAQ/Walkthrough. Submitted FAQ. Happy Birthday to my Mom!
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8/19/00
Edited Chapters 12 and 13.
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8/18/00
Finished editing Chapter 11.
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8/17/00
Started editing Chapter 11.
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8/16/00
Finished editing Chapter 10.
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8/15/00
Started editing Chapter 10.
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8/14/00
Edited Chapters #6-9.
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8/13/00
Edited beginning of FAQ/Walkthrough up to Chapter 5.
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8/12/00
Typed Chapter 25. Next I will edit the FAQ/Walkthrough.
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8/11/00
Typed Chapter 24. Chapter 25 is next.
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8/10/00
Typed Chapter 23-Rumors. Even though this game has already been released,
there are still some rumors about the game. That is why I chose to add this
chapter to my FAQ/Walkthrough. This chapter should help people who are
interested in buying the game find out more about it. I only typed answers to
8 rumors about the game. If people e-mail me with more rumors, I will also add
them to that section. Chapter 24 is next.
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8/9/00
Typed Chapter 22-FAQ. I typed 15 questions and answers in the FAQ.
Eventually, I will add more when I choose to. If people e-mail me with
questions, I also plan to add these to the FAQ. Chapter 23 is next.
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8/8/00
Typed Chapter 21-DK Rap Lyrics. Chapter 22 is next.
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8/7/00
Finished typing Chapter 26 for Hideout Helm. Next, I will complete Chapters
#21-25 for this FAQ/Walkthrough.
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8/6/00
Finished typing maps for Hideout Helm in Chapter 26. The legend and
terminology for Hideout Helm in Chapter 26 will be typed next.
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8/5/00
Typed Level Lobby information and started typing maps for Hideout Helm in
Chapter 26.
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8/4/00
Typed Chapters #17 and 19 for Hideout Helm. Chapter 26 for Hideout Helm is
next.
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8/3/00
Typed Bananaporters for Hideout Helm in Chapter 13. I also typed Chapters #14
and 15 for Hideout Helm. Chapter 17 for Hideout Helm is next.
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8/2/00
Finished typing Walkthrough for Hideout Helm (Chapter 10.9). Chapter 13 for
Hideout Helm is next.
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8/1/00
Continued typing Walkthrough for Hideout Helm (Chapter 10.9).
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7/31/00
Started typing Walkthrough for Hideout Helm (Chapter 10.9).
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7/30/00
Finished typing Chapter 26 for Creepy Castle. Hideout Helm (Level 8) is next.
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7/29/00
Finished typing maps for Creepy Castle in Chapter 26. The legend and
terminology for Creepy Castle in Chapter 26 will be typed next.
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7/28/00
Typed Level Lobby information and started typing maps for Creepy Castle in
Chapter 26. Happy Birthday to myself! I am 16 years old today.
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7/27/00
Typed Chapters #17-19 for Creepy Castle. Chapter 26 for Creepy Castle is next.
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7/26/00
Typed Chapters #14-16 for Creepy Castle. Chapter 17 for Creepy Castle is next.
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7/25/00
Typed Banana Coin locations for all five Kongs and Bananaporters for Creepy
Castle in Chapter 13. Chapter 14 for Creepy Castle is next.
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7/24/00
Typed Lanky’s, Tiny’s, and Chunky’s Banana locations for Creepy Castle in
Chapter 13.
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7/23/00
Typed Chapter 12 for Creepy Castle. I also typed Donkey’s and Diddy’s Banana
locations for Creepy Castle in Chapter 13.
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7/22/00
Typed Tiny’s and Chunky’s Golden Bananas for Creepy Castle in Chapter 11.
Chapter 12 for Creepy Castle is next.
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7/21/00
Typed Diddy’s and Lanky’s Golden Bananas for Creepy Castle in Chapter 11.
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7/20/00
Typed Donkey’s Golden Bananas for Creepy Castle in Chapter 11.
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7/19/00
Typed Walkthrough for Creepy Castle (Chapter 10.8). Chapter 11 for Creepy
Castle is next.
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7/18/00
Finished typing Chapter 26 for Crystal Caves. Creepy Castle (Level 7) is next.
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7/17/00
Typed Level Lobby info and map for Crystal Caves in Chapter 26. The legend and
terminology for Crystal Caves in Chapter 26 will be typed next.
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7/16/00
Typed Chapters #17-19 for Crystal Caves. Chapter 26 for Crystal Caves is next.
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7/15/00
Typed Bananaporters to finish up Chapter 13 for Crystal Caves. I also typed
Chapters #14-16 for Crystal Caves. Chapter 17 for Crystal Caves is next.
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7/14/00
Typed Tiny’s and Chunky’s Banana locations and Banana Coin locations for all
five Kongs for Crystal Caves in Chapter 13.
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7/13/00
Typed Donkey’s, Diddy’s, and Lanky’s Banana locations for Crystal Caves in
Chapter 13.
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7/12/00
Typed Chunky’s Golden Bananas for Crystal Caves in Chapter 11. I also typed
Chapter 12 for Crystal Caves. Chapter 13 for Crystal Caves is next.
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7/11/00
Typed Lanky’s and Tiny’s Golden Bananas for Crystal Caves in Chapter 11.
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7/10/00
Typed Donkey’s and Diddy’s Golden Bananas for Crystal Caves in Chapter 11.
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7/9/00
Finished typing Walkthrough for Crystal Caves (Chapter 10.7). Chapter 11 for
Crystal Caves is next.
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7/8/00
Continued typing Walkthrough for Crystal Caves (Chapter 10.7).
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7/7/00
Started typing Walkthrough for Crystal Caves (Chapter 10.7).
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7/6/00
Finished typing Chapter 26 for Fungi Forest. Crystal Caves (Level 6) is next.
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7/5/00
Finished typing maps for Fungi Forest in Chapter 26. The legend and
terminology for Fungi Forest are next.
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7/4/00
Typed Level Lobby info and started typing maps for Fungi Forest in Chapter 26.
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7/3/00
Typed Chapters #17-19 for Fungi Forest. Chapter 26 for Fungi Forest is next.
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7/2/00
Typed Bananaporters to finish up Chapter 13 for Fungi Forest. I also typed
Chapters #14-16 for Fungi Forest. Chapter 17 for Fungi Forest is next.
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7/1/00
Typed Chunky’s banana locations and Banana Coin locations for all five Kongs
for Fungi Forest in Chapter 13.
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6/30/00
Typed Lanky’s and Tiny’s banana locations for Fungi Forest in Chapter 13.
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6/29/00
Typed checklists for Fungi Forest in Chapter 12. I also typed Donkey’s and
Diddy’s banana locations for Fungi Forest in Chapter 13.
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6/28/00
Typed Tiny’s and Chunky’s Golden Bananas for Fungi Forest in Chapter 11.
Chapter 12 for Fungi Forest is next.
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6/27/00
Typed Lanky’s Golden Bananas for Fungi Forest in Chapter 11.
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6/26/00
Typed Diddy’s Golden Bananas for Fungi Forest in Chapter 11.
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6/25/00
Typed Donkey’s Golden Bananas for Fungi Forest in Chapter 11.
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6/24/00
Finished Walkthrough for Fungi Forest (Chapter 10.6). Chapter 11 for Fungi
Forest is next.
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6/23/00
Started typing Walkthrough for Fungi Forest (Chapter 10.6).
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6/22/00
Finished typing Chapter 26 for Gloomy Galleon. Fungi Forest (Level 5) is next.
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6/21/00
Typed Level Lobby info and started typing maps for Gloomy Galleon in Chapter 26.
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6/20/00
Finished Chapter 20. Chapter 26 for Gloomy Galleon is next.
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6/19/00
Typed Chapter 19 for Gloomy Galleon and started typing Chapter 20. In Chapter
20, I started typing about the original DK Arcade Game.
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6/18/00
Typed Chapters #16-18 for Gloomy Galleon. Chapter 19 is next.
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6/17/00
Typed Chapters #14 and 15 for Gloomy Galleon.
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6/16/00
Typed Tiny’s and Chunky’s banana locations for Gloomy Galleon. I also typed
Banana Coin locations for all five Kongs and Bananaporters to finish Chapter 13
for Gloomy Galleon. Chapter 14 is next.
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6/15/00
Trip to New York. More work was done on 6/16 to compensate for this day. This
is only the second day that I had to skip in almost three months. I try to
work everyday to get this FAQ/Walkthrough completed as soon as possible.
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6/14/00
Typed checklists for Gloomy Galleon in Chapter 12. I also typed Donkey’s,
Diddy’s and Lanky’s Banana locations in Chapter 13. Today is Wednesday. I am
going to New York and I will not be back to type until Friday (6/16). I had to
type early this morning before leaving.
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6/13/00
Typed Tiny’s and Chunky’s Golden Bananas for Gloomy Galleon in Chapter 11.
Next are the checklists for Gloomy Galleon in Chapter 12.
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6/12/00
Typed Diddy’s and Lanky’s Golden Bananas for Gloomy Galleon in Chapter 11.
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6/11/00
Typed Donkey’s Golden Bananas for Gloomy Galleon (Chapter 11).
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6/10/00
Typed Walkthrough for Gloomy Galleon (Chapter 10.5). Chapter 11 for Gloomy
Galleon is next.
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6/9/00
Typed a legend and terminology for Frantic Factory in Chapter 26. I am now
finished with Frantic Factory. Gloomy Galleon (Level 4) is next.
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6/8/00
Finished all five maps for Frantic Factory in Chapter 26. I will type the
legend and terminology for this level next.
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6/7/00
Finished typing Chapter 18 (Frantic Factory), typed all of Chapter 19 (Frantic
Factory), and started maps of Frantic Factory in Chapter 26. This chapter will
be finished soon.
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6/6/00
Typed Chapters #14-17 for Frantic Factory and started typing Chapter 18 Bonus
Games, also for Frantic Factory.
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6/5/00
Finished Chapter 13 for Frantic Factory by typing Banana Coin locations for all
five Kongs and Bananaporters. Next is Chapter 14.
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6/4/00
Typed Tiny’s and Chunky’s Banana locations for Frantic Factory in Chapter 13. I
will next type Banana Coins for each of the Kongs in Frantic Factory.
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6/3/00
Typed Diddy’s and Lanky’s Banana locations for Frantic Factory in Chapter 13.
I finished the game today with a final time of 83:42. I got all of the 201
Golden Bananas and completed 101% of the game. I saw the final ending. It was
a very good ending and worth seeing.
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6/2/00
Typed Frantic Factory Checklist for Chapter 12. Typed Donkey’s Banana
locations for Frantic Factory in Chapter 13.
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6/1/00
Typed the Golden Bananas for Tiny and Chunky in Frantic Factory (Chapter 11).
Next is Chapter 12.
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5/31/00
Finished typing all of Donkey’s and typed all of Diddy’s and Lanky’s Golden
Bananas for Frantic Factory in Chapter 11.
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5/30/00
Finished typing Walkthrough for Frantic Factory (Chapter 10.4). I also started
typing the locations of Donkey’s Golden Bananas for Frantic Factory in Chapter
11.
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5/29/00
Typed an overview for Hideout Helm (Chapter 9) to finish that chapter and
started typing a Walkthrough for Frantic Factory-Level 3 (Chapter 10.4).
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5/28/00
Typed a legend and terminology for Angry Aztec in Chapter 26 to finish up
typing for Angry Aztec. Next is a walkthrough for Frantic Factory.
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5/27/00
Typed Chapter #19 and Level Lobby and Maps for Angry Aztec in Chapter #26. I
will get back to Chapters #20-25 later on. I still need to type a legend and
terminology in Chapter 26 for Angry Aztec.
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5/26/00
Typed Chapter #17 and 18 for Angry Aztec. (Level Bosses and Bonus Games). I
beat Hideout Helm today. I had the full 50 minutes in the beginning and ended
up with about 12 in the end. Next week, I will fight King K. Rool! I am
already planning to type a very detailed Hideout Helm Walkthrough in the future.
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5/25/00
Typed Chapters 14, 15, and 16 for Angry Aztec. There are still some unfinished
things that need to be identified on Chapter 15. Next, I will move on to
Chapter 17.
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5/24/00
Typed Banana Coin locations for all five Kongs and the Bananaporters in Angry
Aztec (Chapter 13).
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5/23/00
Typed the Multiplayer Game Modes to finish up Chapter 8. I also typed the
Banana locations for Tiny and Chunky in Chapter 13. Next I will type about the
Banana Coins for Angry Aztec in Chapter 13.
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5/22/00
Typed the Banana locations for Donkey, Diddy, and Lanky in Angry Aztec in
Chapter 13.
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5/21/00
Typed the rest of the Golden Bananas around the DK Isles in Chapter 11. I also
typed the Checklists for Angry Aztec in Chapter 12.
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5/20/00
Typed Chunky’s Golden Bananas for Angry Aztec in Chapter 11. I have now found
all of the bananas around the DK Isles and have gotten to the lobby of Hideout
Helm. I will play Hideout Helm next weekend. Next I will type up the rest of
the Golden Bananas around the DK Isles and move on to Chapter 12.
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5/19/00
Typed Tiny’s Golden Bananas for Angry Aztec in Chapter 11.
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5/18/00
Finished typing Diddy’s and typed all of Lanky’s Golden Bananas for Angry Aztec
in Chapter 11.
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5/17/00
Typed Donkey’s and some of Diddy’s Golden Bananas for Angry Aztec in Chapter 11.
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5/16/00
Finished Angry Aztec Walkthrough (Chapter 10.3). I will type another part of
Chapter 11 next.
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5/15/00
Continued typing Walkthrough for Angry Aztec (Chapter 10.3).
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5/14/00
Started typing Walkthrough for Angry Aztec (Chapter 10.3).
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5/13/00
Typed some more kinds of Multiplayer Gameplay Types in Chapter 8. Typed
objectives for Angry Aztec (Level 2-Chapter 10.3).
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5/12/00
Typed Legend and Terminology for Jungle Japes (Chapter 26). Angry Aztec is
next.
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5/11/00
Typed Jungle Japes Map (Chapter 26).
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5/10/00
Started typing Chapter 26 for Jungle Japes.
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5/9/00
Typed Bonus Games for Jungle Japes (Chapter 18), and typed the locations of the
two fairies in Jungle Japes (Chapter 19). I will type more in the following
chapters soon.
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5/8/00
Typed about the Jungle Japes boss, (Chapter 17), and finished typing the Bonus
Games for the DK Isles for Chapter 18. I will type the Bonus Games for Jungle
Japes next.
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5/7/00
Completed Chapters 14, 15, and 16 for Jungle Japes by typing the Specialty Shop
Locations, Battle Arena Location, and Troff N’ Scoff room Locations.
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5/6/00
Typed the Banana Coin locations for Lanky, Tiny, and Chunky in Jungle Japes,
and the Bananaporters for Jungle Japes (Chapter 13). I will move on to Chapter
14 next.
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5/5/00
Typed the Banana locations for Chunky in Jungle Japes, and typed the Banana
Coin locations for Donkey and Diddy in Jungle Japes (Chapter 13).
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5/4/00
Typed the Banana locations for Tiny in Jungle Japes (Chapter 13).
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5/3/00
Typed the Banana locations for Lanky in Jungle Japes (Chapter 13).
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5/2/00
Typed the Banana locations for Diddy in Jungle Japes (Chapter 13).
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5/1/00
Typed up Golden Banana Checklists for all five Kongs in Jungle Japes (Chapter
12), and typed Banana locations for Donkey in Jungle Japes, (Chapter 13). I
will keep working on Chapter 13 for Jungle Japes.
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4/30/00
I finished typing the Golden Bananas for Tiny and Chunky in Jungle Japes
(Chapter 11).
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4/29/00
Didn’t have much time. Typed some of Tiny’s Golden Banana Locations in Jungle
Japes for Chapter 11 today. I will finish up the locations of the Golden
Bananas for this level very soon.
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4/28/00
Typed more of the Bananas for the DK Isles. I’m still not done with those yet.
I made it to Creepy Castle today, so I typed an overview for that. I finished
typing Golden Banana locations for Diddy and for Lanky in Jungle Japes.
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4/27/00
Finished Walkthrough for Jungle Japes (Chapter 10.2). Typed Golden Banana
locations for Donkey and some for Diddy in Chapter 11.
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4/26/00
Typed more of the walkthrough for Jungle Japes (Chapter 10.2). I will probably
finish the walkthrough next, then move onto Chapter 11 for Jungle Japes.
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4/25/00
Started typing a walkthrough for Jungle Japes (Chapter 10.2). I will finish
this up soon and go on to some other chapters.
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4/24/00
Finished Chapter 26 and typed some basic things down to Chapter 30. All of the
Chapters (1-30) are now typed into the FAQ/Walkthrough. I will now go back and
finish up some of my typing in some earlier Chapters of the FAQ.
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4/23/00
I typed some things up to Chapter 26. In Chapter 26, I typed up a map for the
DK Isles and a legend to go along with it. I will type the Terminology for the
DK Isles in Chapter 26 soon.
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4/22/00
Typed the first three banana fairies on the DK Isles in Chapter 19. I know
what I need to type in for Chapter 20, but I am going to skip over it for now
and go to Chapter 21 next. I am basically trying to start each chapter by
typing a little bit for each one.
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4/21/00
Typed everything I have for bonus games on the DK Isles. I will type Chapter
19 soon.
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4/20/00
Typed up parts of Chapters 14-17. I typed mostly everything I could for the DK
Isles.
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4/19/00
Typed Chapter 13 for DK Isles. I’m ready to go to Chapter 14 soon.
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4/18/00
Typed checklists for all Kongs in Chapter 12 on the DK Isles. Started typing
Chapter 13.
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4/17/00
Finished typing most of the Golden Bananas for all of the Kongs on the DK
Isles. I plan to finish typing these as I find them. I will move to Chapter
12 now to type a checklist for the Golden Bananas around the DK Isles.
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4/16/00
Typed the Golden Bananas for Diddy, Lanky, and Tiny on the DK Isles that I have
found.
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4/15/00
Submitted FAQ. Finished typing Chapter 11 bananas for Donkey on the DK Isles
except Golden Banana #5, which I have not found yet.
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4/14/00
I continued typing Chapter 11 checklists. I just got to Crystal Caves today,
so I typed an overview in Chapter 9 for that. I’m going to submit my FAQ very
soon.
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4/13/00
I had lots of homework, and had to take a break and skip this day. More work
was done on 4/14 to compensate for this day.
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4/12/00
Started Chapter 11 with Donkey’s Golden Bananas briefly.
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4/11/00
Finished typing Chapter 10.1. I may move on to Chapter 11, then come back to
Chapter 10 later on.
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4/10/00
Continued typing Chapter 10.1.
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4/9/00
Started walkthrough for DK Training Area/DK Isles, Chapter 10.1. I am going to
keep working and get further into this chapter.
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4/8/00
Typed descriptions for the first five levels in Chapter 9. I will resume this
chapter as I get to each level.
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4/7/00
Didn’t have much time. Typed Sound to finish Chapter 8. I will start Chapter
9 soon.
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4/6/00
Typed more in Chapter 8. Typed Adventure, Options, Mystery, and Kong Battle.
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4/5/00
Started Chapter 8. Typed “Starting The Game” section. Started typing
“Gameplay Types”.
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4/4/00
Finished Chapter 7. I will start Chapter 8 soon.
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4/3/00
Described shooters and typed Funky’s upgrades.
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4/2/00
Finished typing potions. Typed potions for Tiny Kong and Chunky Kong. I will
continue with the Shooters and Instruments for Chapter 7 soon.
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4/1/00
Typed potions for Diddy Kong and Lanky Kong.
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3/31/00
I started Chapter 7 by typing about the Simian Slam moves and the potions for
Donkey Kong.
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3/30/00
Finished barrels, switches, and pads. I will start Chapter 7 soon.
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3/29/00
Typed Portals/Doors for Chapter 6. Started typing Barrels.
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3/28/00
Finished typing Items. I will continue with Chapter 6 soon.
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3/27/00
Started typing Items-Chapter 6.
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3/26/00
Finished typing Controls/Moves-Chapter 5.
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3/25/00
Started typing the basic Controls/Moves for the game. Will continue soon.
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3/24/00
Typed Chapter 4-(Secondary Characters/Animal Transformation). Will start
Chapter 5 soon.
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3/23/00
Finished story. Typed Main Characters section.
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3/22/00
Typed full introduction. Started typing story.
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3/21/00
Typed up all game information. I will continue with the introduction as soon
as possible.
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3/20/00
Invented this FAQ. Ready to cover this wonderful game soon.
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=======================================================================
ii. GAME INFORMATION
=======================================================================
TITLE: DONKEY KONG 64
PLATFORM: NINTENDO 64
RELEASE DATE: NOVEMBER 23, 1999
GENRE: ACTION GAME, 3D PLATFORM
DEVELOPER: RARE
PUBLISHER: NINTENDO
RUMBLE PAK COMPATIBILITY: COMPATIBLE
EXPANSION PAK COMPATIBILITY: REQUIRED FOR GAMEPLAY (INCLUDED WITH GAME)
MEMORY PAK COMPATIBILITY: NOT COMPATIBLE
NUMBER OF PLAYERS: 1-4 SIMULTANEOUSLY
SAVE SLOTS: 3 FOR ONE-PLAYER GAME
ESRB RATING: EVERYONE (Mild Animated Violence)
PRICE: $59.99
CARTRIDGE: BANANA YELLOW COLORED
=======================================================================
1. INTRODUCTION
=======================================================================
Donkey Kong is back and better than ever! Joining him are Diddy, Lanky, Tiny,
and Chunky. Donkey Kong 64 is the most ambitious project Rare has worked on
yet, and so far the best! This game is a whole lot of fun. If you like action
and/or adventure games such as Super Mario 64 or Zelda 64, this game is for
you. If you have not done so, I would suggest that you rent or buy this game
because you will truly love it! This FAQ should help you get started and
answer many questions you may have about this game.
=======================================================================
2. STORY
=======================================================================
This is the complete Donkey Kong 64 story which can also be found on page 4 of
the instruction manual.
“Left!” rasped a voice to his left.
“Right!” came back the immediate response from the other side.
It had seemed like a good idea at the time, but now the Klaptrap turning the
wheel wasn’t so sure. His little legs were getting tired, and those two
incompetent fools didn’t have a clue where they were going.
“Left!”
“Right!”
With a sudden sickening crunch of metal against rock, the King’s pride and joy
came to a shuddering halt, knocking all three off their feet. The tough little
Klaptrap was up first, dashing eagerly across to the broken bridge window to
see what those goons had hit.
“You two are going to be in sooo much trouble!” he barked gleefully.
But that pair weren’t the only ones in trouble. Deep within the gloomy bowels
of his latest creation, a furious King K. Rool sat on his throne, glaring down
at the quaking generals of his vast Kremling army.
“Well? I’m still waiting for an answer...”
His plan couldn’t fail this time, or so he had thought. But like so many times
in the past, he’d underestimated just how useless his scaly missions could be.
It had taken years to build, but now his mighty island stronghold lay immobile
off the coast of its very first target-Kong Isle. Perhaps all was not lost,
though...
“Power up the Blast-o-Matic. Target is Kong Isle. Fire when ready!”
Instead of a deafening explosion, there came only a pathetic whimper.
“I’m so v-very sorry your m-majesty, but I’m afraid the Blast-o-Matic isn’t
quite w-working yet...?
K.Rool turned to face the white-coated technician responsible for the bad news.
The King began to cry.
“It’s just not fair...” he sobbed. “I really thought I was going to win this
time.”
Klump waddled over and put a consoling arm around his distraught leader.
“Don’t get upset now, your excellency. We’ll go and capture those nasty Kongs
for you. Then we’ll steal their Golden Bananas as usual so that if any Kongs
escape us, they’ll be too busy looking for them to come and ruin your
magnificent plans.”
As King K. Rool watched his generals leave, he wiped away his crocodile tears
and began to laugh. His little play acting had worked, and now those Kongs
would soon be history. He glared down at his bemused technician.
“Well, what are you waiting for? Get the Blast-o-Matic working. I’ve got an
island to destroy!”
=======================================================================
3. MAIN CHARACTERS
=======================================================================
In this game, there are five main characters. The five Kongs along with their
weapons and instruments are listed below. At the beginning of the game, you
start out with Donkey Kong. In Level 1, (Jungle Japes) you must rescue Diddy.
In Level 2, (Angry Aztec) you can rescue both Lanky and Tiny, and in Level 3,
(Frantic Factory) you can rescue Chunky Kong. It is absolutely vital to rescue
all of the Kongs so that you can beat King K. Rool at the end of the game.
DONKEY KONG
-----------
Donkey Kong is back and he’s the leader of the bunch. He learned new moves and
he wears a tie with the letters “DK” on it.
Weapon: Coconut Shooter
Instrument: Bongo Blast
DIDDY KONG
----------
Diddy is Donkey Kong’s nephew. He wants to be like Donkey. He is quick and
nimble. He can fly around with a Jetpack in selected areas of the game.
Weapon: Peanut Popguns
Instrument: Guitar Gazump
LANKY KONG
----------
He is an orangutan and a newcomer to the Kong clan. He can stretch his arms
out to hit enemies.
Weapon: Grape Shooter
Instrument: Trombone Tremor
TINY KONG
---------
Tiny is Dixie’s younger sister. In certain areas, she can shrink in size to
find things that many be inaccessible to other Kongs. She can also do a real
cool Ponytail Twirl, which is vital to learn in order to beat the Level 3 boss.
Weapon: Feather Bow
Instrument: Saxophone Slam
CHUNKY KONG
-----------
Chunky is the biggest member of the DK Crew. He is Kiddy’s older brother. At
times, he can be quite meek. While in the Tag Barrel, he doesn’t want to come
out. Instead he suggests that Tiny should play instead. Sorry, Chunky. We
have to stop K. Rool! In a Chunky Barrel, Chunky can get big and stomp on
enemies in certain parts of the game. He can give a Primate Punch to any
enemies that get in his way.
Weapon: Pineapple Launcher
Instrument: Triangle Trample
=======================================================================
4. SECONDARY CHARACTERS/ANIMAL TRANSFORMATION
=======================================================================
SECONDARY CHARACTERS
--------------------
The Secondary Characters are unplayable but are important to the game. You
will encounter each and every one as you make your way through the game.
SQUAWK
------
Squawk is the friendly bird who gives Donkey and his crew messages throughout
the game. Sometimes he also finds some Golden Bananas for the Kongs.
WRINKLY KONG
------------
Wrinkly is Cranky’s wife. She died after Donkey Kong Country 3. In the
lobbies for each level, she gives tips about areas in the level. You can walk
up to her door, and she’ll start talking.
CRANKY KONG
-----------
Cranky is Wrinkly’s husband. During each level, (1-7) he lets you buy moves
that are in the potions each Kong drinks. These moves will help you retrieve
some of the Golden Bananas and may be helpful later in the game. In order to
buy his potions, you must collect Banana Coins to pay to Cranky. This will be
discussed more in Chapter 6. Also, after collecting fifteen Banana Medals, he
will let you play Jetpac, an original game by Ultimate (later known as Rare)
for a chance to win the Rareware coin which is discussed more in Chapter 20.
FUNKY KONG
----------
Funky is the guy to see for Weapons and Ammo Belt Refills and Upgrades. He
will also provide homing ammo and zoom sight upgrades later in the game. All
of the five Kongs must buy their weapons from Funky once they are rescued. If
you are low on ammo at any time in the game, go to Funky and he will refill
your ammo belt. Periodically throughout the game, go to see Funky to find out
if he is ready to upgrade your ammo. There will be two ammo belt upgrades
during the game. The other upgrades are listed in Chapter 7. Note: You must
pay for all things in Funky’s shop with Banana Coins also.
First Upgrade: 50-100
Second Upgrade: 100-200
CANDY KONG
----------
Starting in Level 2, (Angry Aztec) you can buy Musical Instruments from Candy
for each Kong. These will come in handy a whole lot during the game. Candy
will also provide upgrades in music energy throughout the game.
First Time: 5-10
Second time: 10-15
Third Time: 15-20
Fourth Time: 20-25
As if this wasn’t enough, she also provides extra watermelons throughout the
game. In Level 2, (Angry Aztec) after visiting her, you’ll have two
watermelons, and in Level 6, (Crystal Caves) you’ll have three watermelons.
These watermelons will be explained in Chapter 6. Visit her frequently for
upgrades, because you will need them! The other upgrades are listed in Chapter
7. You will also have to pay with Banana Coins in Candy’s Shop.
SNIDE
-----
You must collect Snide’s Blueprints throughout the game. Each one will garner
a Golden Banana for a Kong. There are five in each level, one for each Kong.
There are forty blueprints in all. In order to get them, you must defeat
Kasplats in the levels. After defeating the Kasplat, he will release a
blueprint. You can only collect the blueprint if it matches that Kong’s
designated color. After you get a blueprint, return it to Snide’s Hideout.
Here are the colors for each Kong.
Designated Colors
-----------------
Donkey-Yellow
Diddy-Red
Lanky-Blue
Tiny-Purple
Chunky-Green
TROFF N’ SCOFF
--------------
Troff is a pig and Scoff is a Hippo. Feed Scoff bananas from each Kong by
standing on the banana pad. These pads can be found inside the Troff N’ Scoff
rooms in each level. Keep feeding bananas to Scoff until he counterbalances
Troff. You must feed Scoff the number of bananas on the door so that Troff can
turn the key and open the door. Inside each door is a boss for that level that
you must beat. On the floor of the room, you can stand on the five lit Kong
pads to see how many bananas each Kong has given Scoff.
K.LUMSY
-------
K. Lumsy was a Kremling that King K.Rool imprisoned. There are eight keyholes
around his cage that need to be opened to set him free. Your job is to find
the keys that fit in the keyholes. Note: You must do this to beat the game.
Here is how to find the eight keys.
The Keys to K. Lumsy’s Cage
---------------------------
Key #1- Beat Jungle Japes Boss
Key #2- Beat Angry Aztec Boss
Key #3- Beat Frantic Factory Boss
Key #4- Beat Gloomy Galleon Boss
Key #5- Beat Fungi Forest Boss
Key #6- Beat Crystal Caves Boss
Key #7- Beat Creepy Castle Boss
Key #8- Open the door in Hideout Helm with
the Nintendo and Rareware Coins. The key is
in the room.
KING K. ROOL
------------
King K. Rool is the ruler of the enemies. At the end of the game, you will
have to beat him. He wants to defeat the Kongs and blow up their island with
his new invention-the Blast-o-Matic. The Kongs must fight back to save their
island!
BANANA FAIRIES
--------------
There are twenty Banana Fairies in the game, which must be captured by having
their pictures taken. This is explained more in Chapter 19.
ENEMIES
-------
It would be way too hard to list all the enemies. Most enemies can be killed
by being attacked, being shot at with your weapon, having oranges thrown at
them, by playing your instrument, or by using the “Super Slam” move from the
Banana Fairy (Chapter 24).
ANIMAL TRANSFORMATION
---------------------
In order to transform into Rambi or Enguarde, Donkey or Lanky must find Rambi
or Enguarde crates, which when jumped into, will transform these characters
into the animals.
RAMBI
-----
Donkey Kong is the only Kong who can turn into Rambi. Rambi can knock down any
enemies that come in his way, or anything else except solid walls. You will
find Rambi mostly in land areas. The first time you’ll see him is in Jungle
Japes.
ENGUARDE
--------
Lanky is the only Kong who can change into Enguarde. Enguarde is a French
swordfish which is found only in water areas. He can break open sunken
treasure chests with his sword. He can also leap out of the water to reach
otherwise inaccessible items. The first time you’ll see him is in Gloomy
Galleon.
=======================================================================
5. CONTROLS/MOVES
=======================================================================
BASIC CONTROLS
--------------
These are the basic controls you will need to use to control each Kong.
START
-----
Brings up the Pause Menu and status screens.
CONTROL STICK
-------------
Using the Control Stick, you can run, walk, or tiptoe depending on how much
pressure is applied.
A BUTTON
--------
Using the A Button, the Kongs can jump off the ground and leap from vine to
vine. While swinging on vines, push the A Button when you’re moving in the
direction you want to leap.
B BUTTON
--------
Using the B Button, each Kong can attack in their own way against enemies.
C BUTTONS
---------
LEFT AND RIGHT
--------------
The C Left and Right buttons rotate the camera angle, either left
or right.
UP AND DOWN
-----------
The C Up and Down buttons zoom the perspective in and out.
TOP C-First person Perspective
BOTTOM C-Restore Third person Perspective or zoom out even further
L BUTTON
--------
Not Used
R BUTTON
--------
The R Button is the rear view. This puts the camera behind your Kong. You can
keep it pressed in to lock the camera into position until it is released.
Using the R Button, you can also face the opposite direction while swinging on
vines.
Z Button
--------
Using the Z Button on land, the Kong will duck. In water, the Kong will dive
under the surface.
DIRECTIONAL PAD
---------------
The Directional Pad can be used during the original Donkey Kong and Jetpac
games because they are in 2-D and there will be no diagonal movement.
COMBINED CONTROLS
-----------------
With these combined controls, you can complete more advanced moves and use
instruments, weapons, and do other things you can’t do with the Basic Controls.
STANDING
--------
Jump Attack- A+B
Simian Slam
Super Simian Slam
Super Duper Simian Slam
-----------------------
You will start with the Simian Slam. The Super Simian Slam and the Super Duper
Simian Slam, you will receive later in the game. You can do any version of
this move by pressing Z and holding it, then pressing B.
Back Flip- Z+A
---------
To do a back flip, hold Z, then press A.
Super Slam- Hold B
----------
After you learn this move from the Banana Fairy, you can use it by holding B,
then letting go to send out a shock wave to kill enemies (Chapter 24). Note:
This move will use up Crystal Coconuts, so make sure you have enough (Chapter
6).
RUNNING
-------
Long Jump- Z+A
---------
To do a long jump, hold Z, then press A. Give yourself a running start.
Run Attack- Z+B
----------
To do a run attack, hold Z, then press B while running.
Running Attack- Control Stick+B
SWIMMING
--------
A- Fast Swim
B- Slow Swim
Z- Hold Position
SPECIAL COMBINED CONTROLS
-------------------------
For all of these special combined moves, hold Z first, then press the next
button. You must have been given all of these things before you can use them.
Z+C Up- Play instrument
Z+C Left- Take out shooter
Z+C Left+C Up- Shooter Zoom Sight
Z+C Left+C Up+B- Shoot with Shooter
Z+C Down- Take out Banana Fairy Camera
Z+C Down+B- Take picture with Camera
Z+C Right- Orange Toss
=======================================================================
6. ITEMS/PORTALS/DOORS/BARRELS/SWITCHES/PADS
=======================================================================
ITEMS
-----
In order to pick up any colored items, you can only pick up items that
correspond to each Kong’s designated color. All of these items are extremely
important to the game. This section of the chapter will tell you what they are
and how to use them. Once again, these colors are:
Designated Colors
-----------------
Donkey-Yellow
Diddy-Red
Lanky-Blue
Tiny-Purple
Chunky-Green
Golden Bananas
--------------
One of the most important items in the game is the Golden Banana. Donkey
Kong’s private hoard of Golden Bananas were stolen from the island, and it is
your job to get them back. There are 201 Golden Bananas in all. There are 25
in each level (1-7), 25 around the islands and in the lobbies of some levels,
and a rare one you can win by taking pictures of all 20 banana fairies (Chapter
24). These are very important, and you should get as many as you possibly can.
Note: You must have a certain amount to enter each level.
Bananas
-------
Bananas are also very important. There are 500 in every level (1-7). These
are the bananas you must feed to Scoff to counterbalance Troff so that he can
open the door inside the Troff N’ Scoff rooms to a boss for each level. There
are 100 bananas per Kong per level. You can find bananas three different ways.
They can be found singly, in bunches of five, or in banana balloons, which are
worth 10 bananas. Note: These are a colored item. Follow designated colors.
Banana Medals
-------------
Any Kong who finds at least 75 bananas in a level will automatically receive a
Banana Medal. There are a total of 40 banana medals (5 per level). Once you
collect 15 Banana Medals, go see Cranky to play Jetpac for a chance to win the
Rareware Coin. This will be discussed more in Chapter 20.
Banana Coins
------------
These come in five different colors for each Kong. These coins will enable you
to buy items at the three main shops (Funky’s Store, Cranky’s Lab, and Candy’s
Shop). Make sure you collect a lot of these for each Kong. Most things will
cost a few coins depending upon the item. Things will steadily cost more as
you proceed through the game.
5-Banana Coins/Dirt Piles
-------------------------
These rainbow coins can be found in Dirt Piles. You must use the special move
you learned from the Banana Fairy to do this (Super Slam). Any Kong can do
this move once it’s been given to Tiny. Once it’s finished, and you get the
coin, every Kong will receive 5 Banana Coins, which can be spent at the shops.
Boss Keys
---------
You must win all eight boss keys in the game. You can win them by defeating
the bosses in each level (1-7) and unlocking a door in Hideout Helm with the
Nintendo and Rareware Coins. Once you win one, bring it back to K. Lumsy. The
keys will automatically unlock the padlocks on the cage, and new levels will be
opened. K.Lumsy must be free to beat the game.
Watermelons
-----------
Watermelons act as life meters in Donkey Kong 64. There are four pieces in
every watermelon. By defeating enemies, you will receive parts of the
watermelon to replenish. If your Kong takes a hit, you will lose part of the
watermelon. Candy Kong upgrades the number of melons in your life bar twice
(as shown in Chapter 4).
Blueprints
----------
There are five blueprints to find in each level (one for each Kong). There are
forty in all. A Kong can only collect a blueprint with that Kong’s designated
color. This designated color will be the same color as the hair of the Kasplat
holding it. Once you find one, you can return it to Snide for a Golden Banana.
Check the Banana Checklists to make sure you have them all (Chapter 12).
Melon Crates
------------
These melon crates can be found in the levels. You can hit or stomp them to
open them. They contain four slices of melon, which is equal to one whole
melon. These will help replenish your Kong’s life bar.
Supply Crates
-------------
Supply Crates contain ammo for your shooter. There are five shots of ammo in
each supply crate. You will find the type of ammo for the Kong that is active
at the time. Later on in the game, when you get some of Funky’s upgrades, you
will also see supply crates with homing ammo. Homing Ammo can also be used in
the Sniper Scope, which you can buy from Funky when you get to Creepy Castle
(Level 7).
Oranges
-------
You can find oranges sitting on the ground anywhere in the levels. Once you
collect them, they can be thrown at enemies. This will kill most enemies by
blowing them up. Once again, to throw an orange, hold Z then press C Left.
Crystal Coconuts
----------------
Crystal Coconuts are also another important item to collect. They can be found
sitting on the ground in most levels. Any one of Cranky’s moves that begins in
a Kong Barrel will use up Crystal Coconuts over time, so keep a good supply.
The “Super Slam”, the move that you learn from the Banana Fairy, will also use
up Crystal Coconuts.
Headphones
----------
Headphones are mostly scarce, but are found in some levels. They replenish the
music energy of the Kong that is currently active. You will not lose music
energy if you play your instrument under a set of headphones.
Banana Camera Film
------------------
After Tiny visits Banana Fairy Island, the Kongs will all have received a
camera to take pictures of the twenty banana fairies. However, you will need
film to take the pictures. Several rolls of film are scattered around the
levels. Make sure you find enough film and keep a plentiful supply, so that
you will have enough film to photograph the fairies. Most of the fairies fly
around really fast, and you may waste film trying to get the picture, so you
will need lots of film.
Nintendo Coin
-------------
It is absolutely necessary that you win this coin. You will need to win this,
along with the Rareware Coin, so that you can open the door in Hideout Helm
that leads to the final key to K.Lumsy’s cage. In order to get this coin, you
must beat the Original Donkey Kong arcade game twice. This game is located in
Frantic Factory. This will be mentioned again in the Walkthrough for Frantic
Factory and Chapter 20.
Rareware Coin
-------------
In order to win this coin, get 15 banana medals (explained above) then go see
Cranky. Cranky will let you play “Jetpac”, an original game from Rare. All
you need to do is get 5000 points playing “Jetpac”, then collect the Rareware
Coin that fell from the sky. This will be explained more in Chapter 20.
PORTALS/DOORS
-------------
Most of these will be found either in the lobbies of the levels, or inside the
levels.
DK Portals
----------
Walking through these portals will transfer you between the level lobby and the
level itself.
Troff N’ Scoff Portals
----------------------
There are several of these portals inside the levels. By walking through
these, they will take you into Troff N’ Scoff rooms, and exiting them will take
you back to the level through the same portal that was originally entered.
Wrinkly Doors
-------------
Several Wrinkly doors are located in the lobbies of each level. By going up to
one, Wrinkly will give you helpful information about that level.
BARRELS
-------
All of these barrels are located in each level and are very important to the
game.
Tag Barrel
----------
Whenever you want to switch Kongs, you can find the four that you are not using
in the Tag Barrel. Jump into the Tag Barrel. Use the control stick to choose
the Kong, then press “A” to select it. Now you can use this Kong to complete
the next task. Also by jumping in the Tag Barrel, your life meter
(watermelon(s)) will be refilled. Note: You must rescue the Kongs first,
before they will be in the Tag Barrel. Tag Barrels are the spinning barrels
with Kongs’ faces on them.
Kong Barrels
------------
The Kong Barrels are the barrels with the Kongs’ faces on them. In order to
use them, you must first have bought the potion from Cranky for this barrel.
Next, you can jump into the barrel to use the move. Any move beginning in one
of these barrels will expend Crystal Coconuts. Make sure you have enough
Crystal Coconuts before you jump in. There are five different barrels, one for
each Kong.
Bonus Barrel
------------
Bonus Barrels are the lit up barrels with the picture of a banana on it. By
entering one, you will play a bonus game. After winning the game, you will be
expelled from the barrel. The barrel will blow up, and you will be given a
Golden Banana. Many of these will be found in the levels.
TNT Barrel
----------
TNT Barrels are filled with explosives. Pick one up and throw it. It will
explode on impact. These are mostly found around bosses and on tracks.
SWITCHES
--------
These switches are also important to the game. They will open doors and other
obstacles.
Kong Switches
-------------
There are five types of Kong Switches. There is one for each Kong. They are
usually on the ground and have the Kongs’ faces on them. Only the Kong with
their face on it can activate the switch. By doing the Simian Slam, (or the
upgraded versions) the Super Simian Slam, or the Super Duper Simian Slam, you
can activate the switch. Green switches can be activated with the Simian Slam,
blue switches can be activated with the Super Simian Slam, and red switches can
be activated with the Super Duper Simian Slam.
Target Switches
---------------
There are also five types of Target Switches. Each one has a different type of
ammo on it from the shooters, such as a coconut, peanut, grape, feather, or
pineapple for each Kong. By using the Kong with the same ammo as on the
switch, you can shoot the switch to activate it.
PADS
----
There are five types of pads in the game that you will need to accomplish
certain objectives.
Kong Pads
---------
There are also five types of Kong Pads. There is one for each Kong with their
face on it. Before using one, you must learn the move from Cranky. He will
then put out the Kong Pads for you to use. To use Cranky’s move that you
learned, stand on the Kong Pad with the same Kong as pictured on the pad, and
press “Z”. This will not use up Crystal Coconuts.
Music Pads
----------
There are five types of instrument pads. Each one has a different instrument
on it. After buying the instruments form Candy, use the Kong with the
instrument pictured on the pad, and play the instrument while standing on the
pad. Play your instrument by holding “Z”, then pressing “C Up”. After doing
this, something interesting will happen. This will also defeat the enemies
around you.
Battle Arena Pads
-----------------
There is one in each level and two around the islands. There are ten in all.
Each one has a picture of K. Rool's face on it. Press “Z” to be transported to
a battle. Survive the battle against the enemies to win a coveted Battle
Crown. These add to your overall percentage score. You need one crown to open
up the multiplayer modes in the game.
Bananaport Pads
---------------
Find two of these pads with the same number on them to form a link. Press the
“Z” button while standing on one pad to be bananaported to the other. Using
these pads, all Kongs can travel quickly from one place to another.
=======================================================================
7. POTIONS/SHOOTERS/INSTRUMENTS
=======================================================================
There is one move I would like to talk about before we go any further in the
Chapter.
Simian Slam- This move will be given to you after you complete Cranky’s
training barrels in the beginning of the game.
Super Simian Slam- This is the upgraded version of the Simian Slam which you
can buy from Cranky in Fungi Forest (Level 5).
Super Duper Simian Slam- This is the second upgrade that you can buy from
Cranky in Creepy Castle (Level 7).
Note: Each version of this move can activate different Kong Pads as mentioned
in Chapter 6. Once one Kong buys one of these moves, every Kong will have it
without buying it again.
POTIONS
-------
Every Kong will have to buy the potions, which contain the moves in them.
These are personal moves and can only be used by the Kong who bought the
potion. There are three potions for each Kong that contain three types of
moves. There is one potion for a Pad Move, one for a Barrel Move, and one for
a Special Move. These moves will only be available in different levels
throughout the game, so keep stopping by Cranky’s Lab. Also make sure that you
have enough Banana Coins so that you can buy the items. All barrel moves use
Crystal Coconuts. Listed below are the potions, along with the types of moves
they are, the cost, and where you can buy them in the game.
Donkey Kong
-----------
Type of Move: Pad Move
Name of Move: Baboon Blast
Where to Buy: Jungle Japes
Price: 3 coins
How to do move:
Press “Z” while standing on a DK Pad to go to a Barrel Blast Challenge.
Type of Move: Barrel Move
Name of Move: Strong Kong
Where to buy: Angry Aztec
Price: 5 coins
How to do move:
Jump into a DK Barrel. You will be invincible. Use the Control Stick to move
around.
Type of Move: Special Move
Name of Move: Gorilla Grab
Where to buy: Frantic Factory
Price: 7 coins
How to do move:
Stand on the pad in front of a lever and push the “B” Button.
Diddy Kong
----------
Type of Move: Pad Move
Name of Move: Simian Spring
Where to buy: Frantic Factory
Price: 7 coins
How to do move:
Press “Z” while standing on a Diddy Pad. Diddy will catch air. Use the
Control Stick to direct his flight path.
Type of Move: Barrel Move
Name of Move: Rocketbarrel Boost
Where to buy: Angry Aztec
Price: 5 coins
How to do move:
Jump into a Diddy Barrel. You will come out with your Jetpacks on. Use “A” to
boost and the “Z” button to hover. Use the Control Stick to move around. Once
you touch land, your Jetpacs will turn off.
Type of Move: Special Move
Name of Move: Chimpy Charge
Where to buy: Jungle Japes
Price: 3 coins
How to do move:
Hold the “Z” button and push the “B” Button. With this move, you can bash open
some gates and hit gongs.
Lanky Kong
----------
Type of Move: Pad Move
Name of Move: Baboon Balloon
Where to buy: Frantic Factory
Price: 5 coins
How to do move:
Hold “Z” while standing on a Lanky Pad to float like a balloon. Press “A” to
stop floating. This move only lasts for a limited amount of time.
Type of Move: Barrel Move
Name of Move: OrangStand Sprint
Where to buy: Crystal Caves
Price: 7 coins
How to do move:
Jump into a Lanky Barrel. You can walk around doing this move by using the
Control Stick.
Type of Move: Special Move
Name of Move: OrangStand
Where to buy: Jungle Japes or Angry Aztec
Price: 3 coins
How to do move:
Press and hold the “Z” button, then press “B”. Continue to hold the “Z” button
while using the Control Stick to move around.
Tiny Kong
---------
Type of Move: Pad Move
Name of Move: Monkeyport
Where to buy: Crystal Caves
Price: 7 coins
How to do move:
Press “Z” when standing on a Tiny Pad to Monkeyport between Tiny Pads.
Type of Move: Barrel Move
Name of Move: Mini-Monkey
Where to buy: Jungle Japes or Angry Aztec
Price: 3 coins
How to do move:
Jump into a Tiny Barrel. You will shrink in size. As usual, walk around with
the Control Stick.
Type of Move: Special Move
Name of Move: Ponytail Twirl
Where to buy: Frantic Factory
Price: 5 coins
How to do move:
Press “A” to jump, then press and hold the “A” Button again while in the air.
Chunky Kong
-----------
Type of Move: Pad Move
Name of Move: Gorilla Gone
Where to buy: Crystal Caves
Price: 7 coins
How to do move:
Press “Z” when standing on a Chunky Pad to turn invisible. Use the Control
Stick to move around.
Type of Move: Barrel Move
Name of Move: Hunky Chunky
Where to buy: Jungle Japes, Angry Aztec, or Frantic Factory
Price: 3 coins
How to do move:
Jump into a Chunky Barrel. Chunky will become bigger. This helps to crush and
get rid of enemies easily.
Type of Move: Special Move
Name of Move: Primate Punch
Where to buy: Jungle Japes, Angry Aztec, or Frantic Factory
Price: 5 coins
How to do move:
Press and hold the “Z” button, then press “B”.
SHOOTERS
--------
In Funky’s Store, you can buy the Shooters from Funky. Each Kong must buy
their shooter separately. All shooters cost three coins and can be bought as
early as Jungle Japes. This is an essential element of the game. Here are the
names of the shooters:
Funky’s Shooters
----------------
Donkey-Coconut Shooter
Diddy-Peanut Popguns
Lanky-Grape Shooter
Tiny-Feather Bow
Chunky-Pineapple Launcher
You must rescue each Kong before buying the shooter for that Kong. Using the
shooter, you can shoot mostly Target Switches. These are the switches that
have a picture of the type of ammo on them. These will open mostly doors and
new areas (For more information, read “Items”, Chapter 6). Your first ammo
belt, which contains the ammo for the shooter, will contain 50 shots of ammo.
By visiting Funky or finding Supply Crates, you can refill your ammo. (To find
out how to use your weapon, read Chapter 5-Controls/Moves.) Later in the game,
there will be upgrades for the shooters, so keep checking up on Funky. Here
are the upgrades:
Funky’s Upgrades
----------------
Once one Kong buys an upgrade, all of the Kongs will have it automatically.
Ammo Belt Upgrades:
Upgrade: 50-100
Where to buy: Frantic Factory
Price: 3 coins
How it will help you:
You will be able to carry around more ammo without getting refills constantly.
Upgrade: 100-200
Where to buy: Crystal Caves
Price: 7 coins
How it will help you:
You will be able to carry around more ammo without getting refills constantly.
Homing Ammo Upgrade:
Upgrade: Homing Shots
Where to buy: Fungi Forest
Price: 5 coins
How it will help you:
You will be able to pick up special supply crates that contain Homing Ammo.
Once you pick up homing ammo, you will have to use this up first, before you
can use regular ammo. Put the target from the shooter up to an enemy. When
the crosshairs turn green, shoot. Most of the time you will hit the enemy.
You can only get green crosshairs with Homing Ammo. This is good for fast
moving enemies.
Sniper Scope Upgrade:
Upgrade: Zoom Sight
Where to buy: Creepy Castle
Price: 9 coins
How it will help you:
Using the Sniper Scope, the Kongs can zoom in on things that are far away to
make them seem closer when the crosshairs are pink. This is a vital weapon to
the game. Take out your shooter, then press “C Up” to zoom in. From this
point, you can zoom either in or out using the “C Left” and “C Right” buttons.
INSTRUMENTS
-----------
Each Kong can buy their instrument from Candy Kong, starting in Level 2, "Angry
Aztec". Each instrument costs 3 coins. These instruments are also another
essential element of the game. Here are the names of the instruments:
Candy’s Instruments
-------------------
Donkey-Bongo Blast
Diddy-Guitar Gazump
Lanky-Trombone Tremor
Tiny-Saxophone Slam
Chunky-Triangle Trample
You must rescue each Kong before buying the instrument for that Kong. You can
play your instrument anywhere, but you will lose music energy. You can either
visit Candy or find a set of earphones to replenish your music energy. You
will start out with a 10-use capacity on Music Energy. The main use of the
instruments is to play them on the Music Pads. Each pad has a picture of an
instrument on it. Play this instrument on the pad to open new areas and make
new surprises appear. (To find out how to play your instrument, read Chapter
5-Controls/Moves.) Later in the game, Candy will also be giving out upgrades.
She will upgrade both your Watermelon Capacity (life meters) and Music Energy.
Here are the upgrades:
Candy’s Upgrades
----------------
Once one Kong buys an upgrade, all of the Kongs will have it automatically.
Watermelon Capacity Upgrades:
Upgrade: 1-2
Where to buy: Angry Aztec
Note: Included with instrument when you buy it.
Price: FREE-Comes with instrument
How it will help you:
You will not lose your life as quickly.
Upgrade: 2-3
Where to buy: Crystal Caves
Note: Bought along with Music Energy.
Price: 7 coins
How it will help you:
You will not lose your life as quickly.
Music Energy Upgrades:
Upgrade: 10-15
Where to buy: Gloomy Galleon
Price: 5 coins
How it will help you:
You will be able to play more music without having to replenish your energy
constantly.
Upgrade: 15-20
Where to buy: Crystal Caves
Note: Bought along with Watermelon Capacity Upgrade
Price: 7 coins
How it will help you:
You will be able to play more music without having to replenish your energy
constantly.
Upgrade: 20-25
Where to buy: Creepy Castle
Price: 9 coins
How it will help you:
You will be able to play more music without having to replenish your energy
constantly.
=======================================================================
8. STARTING THE GAME/GAMEPLAY TYPES
=======================================================================
STARTING THE GAME
-----------------
When you turn on the game, you see the Nintendo® trademarks. Donkey Kong says
“Okay”. Then you see the Rareware™ Trademark. Next, you will see the Dolby
Surround Sound trademark, and the rap will begin. Press “Start” to have the
Demo screen appear. You can watch the demonstration, or just press start. You
will get to do all of these things during the real game. This is a preview.
Here is a summary of the demo screen.
Donkey
------
The first demo is of Donkey Kong coming up trees and swinging on vines in
Jungle Japes.
Diddy
-----
The second demo is of Diddy on his roller coaster ride in Jungle Japes.
Lanky
-----
The third demo is of Lanky in the haunted temple in Angry Aztec. After this,
the screen will go back to the Nintendo® trademark. Press start again when
getting to the rap. You will be back to the Demo Screen with Tiny.
Tiny
----
The fourth demo is of Tiny racing in Frantic Factory against the Kremling car.
Chunky
------
The fifth and final demo is of Chunky collecting bananas and shooting a Kasplat
underground in Jungle Japes. After this, the screen will go back to the
Nintendo® trademark. Press start again when you get to the rap. You will be
back to the Demo Screen with Donkey once again.
-------------------------------------------------------------------------------
GAMEPLAY TYPES
--------------
After pressing start at the demo screen, you will watch Donkey pick up a
Barrel. Note: If you leave this screen on for a while without doing anything,
you will see the background change. The sun will set, and you will see enemies
fighting each other and coming up to Donkey. You will then have five choices
where you can go from there. Choose one by using the Control Stick and
pressing “A”. These choices will be Adventure, Options, Mystery, Kong Battle,
and Sound. They are explained below.
Adventure
---------
This is how you will enter the one player game mode. In this mode, there are
three game slots that you can save your game on, and one “Erase Game” Option.
Press “A” to choose one of the Game Slots. On the next screen, from top to
bottom, you will see the Kongs you have saved plus Donkey, the percentage of
the game you have completed, the amount of Golden Bananas you have collected,
and the time clock, which shows how long you’ve played the game. When starting
a new slot, everything will have zeros on it, and you will start with Donkey
Kong. Pressing “A” after this screen on a new slot will show you the story,
then let you play the game for the first time. If you have already been
through the story and started the game already, pressing “A” after this screen
will take you to the game. You will not have to watch the story each time you
play the game. By choosing the erase option and following the directions, you
can erase a game slot. Basically, the Adventure mode starts out the one player
game for you.
Options
-------
By selecting options, you will have the choice to change the following things:
Screen Size- Normal Widescreen
Story Skip- Off On
Reset Hiscores- Press Z
Chimpy Cam- Free Follow
Mystery
-------
By photographing Banana Fairies correctly and getting a green check, the
Mystery option will open up. There will be special things that you can do if
you photograph 2,6,10,15, and 20 Banana Fairies. Tiny must visit Banana Fairy
Island to get the Camera. The Mystery mode will be explained more in Chapter
24-Secrets.
Kong Battle
-----------
This is the multiplayer mode. In this mode, you can play with up to four
players. Note: You must rescue the Kongs first, and collect one Battle Crown
to open up this mode. There are five Kongs to choose from. There are four
colors for each Kong, so more than one player can play the same Kong.
When you first enter the Kong Battle option, choose Arena 1, 2, or 3 by using
the Control Stick, then pressing “A”. When you get to the next screen, one
Kong will appear. Use the Control Stick to cycle through the different Kongs
and colors. To add another player, press start on the second, third, or fourth
controllers for the other players. Note: You must have at least two
controllers to use this mode. The other players can cycle through the
available Kongs the same way. When everyone is ready, someone can press “A” on
one of the Controllers to start the multiplayer mode.
The multiplayer mode is similar to the one player mode. The object is to
defeat the other players and get points. Here is a list of the things in the
multiplayer mode:
Supply Crates
Oranges
Bananaporters
Watermelons
Each Kong has their own shooter, which is the same in the one player mode. To
take out the shooter, hold “Z” and press “C Left”.
To throw oranges, hold “Z” and press C Right.
There are also bananaporters to go from one place to another. Press “Z” to
warp.
There are also watermelons lying on the ground everywhere. Pick one up to
replenish your life bar.
--------------------------------------------------------------------------------
If you use the Control Stick to choose Battle Arena Mode, you will only have
one arena to play on. Up to four players can still play with the same choices
of Kongs as described above.
The point of the Battle Arena mode is to survive and stay on the platform.
Kremlings also will join in, so make sure you try to defeat them too. It is a
good idea to stay in the middle of the platform so that you don’t fall off. If
you fall off, you may lose a life or some of your coins, so be careful. Here
is a list of items that you will find in the Battle Arena. Most of them will
spontaneously appear at certain times. Some are good and some are bad, so
watch out!
Melons- Replenish your health.
Coins- Can be found in various coin modes.
Yellow Banana- Increases your speed for a short period of time. After
collecting one, be careful not to go over the edge of the platform.
Blue Banana- This banana is blue from cold. If you grab it, the other players
will be frozen for several seconds, giving you time to collect items and/or
attack.
Crystal Coconut- Collecting a Crystal Coconut will make you grow large for a
few seconds. You can then stomp on other players. Watch your speed so that
you don’t fall off the platform.
Orange- Touching an orange will make it explode, sending out shock waves that
hit everyone but your character.
Supply Crates- Pick up a Supply Crate to receive your Kong’s shooter that they
normally have. You will then have five shots. You will get to keep the
shooter until you run out of ammo.
Question Mark- The question mark produces random effects. Some are like
effects from items, and some are bad effects.
--------------------------------------------------------------------------------
Game Modes
----------
In both types of battles, on the screen where you choose the Kongs, there is
something else you can do. After you choose the Kongs, you can press “C Up”.
Pressing this will take you to another screen. On this screen, you can choose
between five different game modes. You can also choose how much time you will
play for, how many coins you will collect in certain modes, etc. There are
specific things you can also choose for each mode. Here are the modes:
Survival
--------
The idea of the survival mode is to be the last Kong alive. Try to run away
and hide while everyone else defeats each other. Find the Homing Ammo and know
where watermelons are incase you’re in trouble. Before playing, you can select
the number of lives each player gets.
Coin Hoard
----------
The idea of the coin hoard matches is to collect more coins than anyone else.
If you are defeated, you will lose coins. Try to stay out of the line of fire.
Try to attack the players who have the most coins. Before playing, you can set
the length of time you will play the match.
Wins
----
The goal of this mode is to defeat a preset number of opponents before anyone
else. You should try to pick up homing ammo and oranges early, so that you
will be ready when someone comes by. In the Battle Arena, try to avoid falling
off the edge and instantly losing a life. Before playing, you can set a number
of opponents (from one to five) to defeat in this mode.
Time
----
Before you play, you can choose a time limit between one and five minutes. The
winner will have the most victories within that time. Keep your ammo full,
know where the Bananaporters are, and most of all, be aggressive!
Capture
-------
This mode is similar to “Capture the Flag”. There is a DK Coin in the center
of the level. Everyone charges for it. The first player that grabs the coin
will have it appear semi-transparent over the character’s back. Then the other
players have to attack the coin bearer and try to retrieve the coin. Before
starting, you can set the timer for one to five minutes long.
Capture Pad
-----------
This mode only appears as a Monkey Smash option. The goal of this game is to
grab the DK Coin and take it to one of the gray pads. When you cross the pad
while carrying the coin, the pad will light up and you’ll get a point. The
winning conditions are set before the match begins. Players must capture
between one and four pads to win.
Sound
-----
In this mode, you can change any of these Sound Options:
Main- Stereo Mono Surround
SFX- Volume 0-20
Music- Volume 0-20
Reset- Press “Z”
=======================================================================
9. OVERVIEW OF LEVELS
=======================================================================
Jungle Japes
------------
This is the first level of the game. This level contains lush open areas with
trees and vines to swing on. In this level, Donkey must rescue Diddy.
Number of Bananas required to enter Level 1: 1
Angry Aztec
-----------
This is the hottest level of the game. In this level, you can find ancient
pyramids and temples. You will also need to rescue Lanky and Tiny Kong here.
Number of Bananas required to enter Level 2: 5
Frantic Factory
---------------
In this Factory, K.Rool’s toys are being made. Some of these toys are enemies
you will have to fight. Don’t forget to rescue Chunky Kong here. This is also
the location of the Original Donkey Kong arcade game.
Number of Bananas required to enter Level 3: 15
Gloomy Galleon
--------------
In this level, you will find lots of water. You can dive down into the water
with Enguarde to open up treasure. There are also some other valuable items
and other things that can be found. This level also contains a lighthouse.
Number of Bananas required to enter Level 4: 30
Fungi Forest
------------
This level is interesting because there is a big clocktower in the center of
it. By shooting different switches on this clock, you can change the time from
day to night and from night to day.
Number of Bananas required to enter Level 5: 50
Crystal Caves
-------------
This world is full of ice and cold. Chunky will have to break open many areas,
and Tiny, Lanky, and Chunky learn some interesting new moves, which are very
helpful.
Number of Bananas required to enter Level 6: 65
Creepy Castle
-------------
This world is totally creepy. You will have to find your way through the night
to castles, houses, and other places. On your way, you will have to defeat
several enemies with bones in them. In this level, Donkey also gets to take a
scary Mine Cart Ride. Once you’re done with this level, you’re off to a real
challenge as you enter Hideout Helm.
Number of Bananas required to enter Level 7: 80
Hideout Helm
------------
In this world you will have only a certain amount of time to shut down King K.
Rool’s war machine. The more blueprints you return to Snide, the more time you
will have. If you run out of time, King K. Rool may be able to blow up DK
Island. There are lots of steps you can take to prevent this!
Number of Bananas required to enter level 8: 100
=======================================================================
10. WALKTHROUGH
=======================================================================
==============================
10.1 DK TRAINING AREA/DK ISLES
==============================
Objectives: -Leave Treehouse
-Talk to Cranky
-Complete four training barrels
-Visit Cranky to get Simian Slam
-Slam the Switch to open the gate
-Talk to K.Lumsy
-Start Level 1
-Golden Banana Checklist
Leave Treehouse
---------------
You will start the game in DK’s Treehouse. Come out of the treehouse and go
find Cranky’s Lab.
Talk to Cranky
--------------
When you talk to Cranky, he will tell you the purpose of the game. He will
also tell you to look for 15 banana medals. You can get these later. The next
thing that you will have to do in the game is to complete Cranky’s four
training barrels. Leave Cranky’s Lab.
Complete four training barrels
------------------------------
Once you leave Cranky’s Lab, follow the signs to the Training Area. There will
be four barrels that Cranky put out for you. Jump into each barrel. Here are
descriptions of the four training barrels:
Training Barrel #1
Diving for the Coin:
For the first training barrel, dive into the water by pressing “Z”, then hold
“A” to swim fast. Swim slower by pressing “B”, and to hold your position,
press “Z”. Collect the coin at the bottom, and you’re done with the first
training barrel.
Training Barrel #2
Throwing Oranges:
In this barrel, all you need to do is pick up all of the oranges around the
tree and throw them. To throw the oranges, hold “Z”, then press “C Left”.
Training Barrel #3
Throwing Barrels:
For the third training barrel, press “B” to pick up the first barrel around the
tree, and press “B” again to throw and break it. Do it with all of the barrels
before time runs out to complete this training barrel.
Training Barrel #4
Swinging on Vines:
For the last barrel, climb up the tree using the Control Stick. Face toward
the vines with Donkey, then press “R” to center the camera behind him. Jump
onto the vine by pressing “A”, then hold the Control Stick straight in front of
you, and keep pressing “A” to jump to the next vines and finally to the coin to
finish this barrel.
Visit Cranky to get Simian Slam
-------------------------------
After you are done with all of the barrels, and they are all gone, go back to
visit Cranky again. He will give you the Simian Slam move. Donkey will drink
the potion and you will have it.
Slam the Switch to open the gate
--------------------------------
Now, leave Cranky’s Lab. Find the sign that says “Way Out”, and go into this
cave. At the end of the cave, you will see a green switch with Donkey’s face
on it. Do the Simian Slam to hit the switch. You can do the move by holding
“Z”, then pressing “B”. After you hit the switch, the gate will open. Walk
out into the open.
Talk to K.Lumsy
---------------
Before you do this, Squawk will talk to you. He will tell you to go to the one
island that is open. This is K.Lumsy’s island. First, walk towards the
Bananaporters with the numbers on them. Squawk will explain these to you also.
Next, swim over to K.Lumsy’s island. The walls on the outside are green, and
you can find the connection to Bananaporter #1 there. Walk in to talk to
K.Lumsy. He asks for your help to get him out of his cage by finding the keys
to fit in the keyholes. Once Donkey says that he will, K. Lumsy gets excited
and pops open a barrier which is another big door.
Start Level 1
-------------
Now, leave K.Lumsy and swim back to DK Island where you started. To the right
of the entrance you came out of to talk to Squawk is the door that K.Lumsy
opened for you. In front of the door is a Golden Banana. Collect this banana
and enter through the door. (For a summary of Golden Bananas around the
islands, read Chapter 11.)
B.Locker will hold you up from entering the DK Portal. He needs to see that
you have gotten the first banana. B.Locker can be found at the beginning of
each level, in front of the DK Portal. Make sure you have the correct amount
of bananas to enter the levels by reading the information in Chapter 9.
Once you enter the Portal in every level (including this one), you will see a
cinema scene between K.Rool and his Kremlings. Then you will be given the name
of the level and will be shown a brief overview of that level.
Golden Banana Checklist
-----------------------
Read Chapter 11 to check to make sure you get all of the Golden Bananas around
the DK Isles. Also, please make sure to refer to Chapter 12 for a Golden
Banana Checklist.
Note: When you first reach this step in the Walkthrough, having only reached
the entrance to Level 1 with only Donkey Kong, you will not yet be able to
obtain all of the Golden Bananas around the DK Isles. Once you open up the
other levels and rescue the other Kongs, however, you will be able to come back
and fully complete this step.
=================
10.2 Jungle Japes
=================
Objectives: -Locate Level 1
-Swing onto the vines and pound the gate switch
-Buy DK’s Coconut Shooter
-Talk to Diddy
-Free Diddy
-Use Rambi to smash the huts and the painting of Rambi
-Visit Cranky to get DK’s “Baboon Blast”
-Visit Cranky to get Diddy’s “Chimpy Charge”
-Buy Diddy’s Peanut Popguns
-Shoot the Peanut Switch on the mountainside
-Buy Lanky’s Grape Shooter from Funky
-See Cranky about Lanky’s “OrangStand”
-Visit Funky for Tiny’s Feather Bow
-See Cranky to get Tiny’s “Mini-Monkey” move
-Get the “Hunky Chunky” from Cranky
-Get Chunky’s Pineapple Launcher from Funky
-Pound the “X” on the ground
-Get Battle Crown
-Defeat Army Dillo
-Golden Banana Checklist
Locate Level 1
--------------
After talking to K.Lumsy, he will break open the Jungle Japes entrance for you.
It is on DK Island, to the right of the entrance/exit to the Training Area.
There is also a Golden Banana directly in front of the entrance.
Swing onto the vines and pound the gate switch
----------------------------------------------
When you walk through the DK Portal after talking to B.Locker and see the
Jungle Japes cinema scene, Squawk will talk to you, letting you know that you
can find five Golden Bananas in this level. Walk over to Bananaporter #1 to
activate it, and then climb up on the first tree, and swing on all of the vines
until you go past the closed gate and are on a ledge above it. On this ledge,
there is a switch. Do the Simian Slam on the switch to open the gate. Now you
can jump down and walk through the gate. Walk through the long hall until you
get to the Jungle.
Buy DK’s Coconut Shooter
------------------------
You will need three banana coins to buy DK’s Coconut Shooter. Dive into the
water in front of you, and go to the bottom and swim around. You will find
more banana coins. If you have three already, get more. You will need them
throughout your adventure. Next, climb the vine. When you get up to the top
and walk forward a little, you will see Funky’s Store. Funky will ask you if
you want to buy the shooter. Choose “yes” to use your banana coins to buy the
shooter. Funky will then explain to you how to use it.
Talk to Diddy
-------------
After you leave Funky’s Store, walk over to the vines on the edge of the cliff
away from where the vine was. Swing across these vines onto the next platform.
Jump into the cannon to take you up to the top. You will see Diddy locked up
in a cage. Go over to his cage to talk to him. After talking to him, three
coconut switches will appear.
Free Diddy
----------
In order to free Diddy, you must find these three coconut switches and shoot
them with your coconut shooter. Here are the locations:
Coconut Switch #1
Go back into the water. Go to the far right side of the level. Walk to the
very end past the two trees until you see a hallway locked up. Shoot the
coconut switch above it.
Coconut Switch #2
Start where you came in and go to the far left side of the level to find
another locked up hallway with a coconut switch above it. Shoot this switch.
Coconut Switch #3
Go back into the water and up the vine to where Funky’s Store is. Go to where
the vines were that took you to the canon. Go to very edge of this platform.
Do not swing on the vines. Instead, look down. You will see another locked
hallway over the water with a coconut switch over it. Shoot this final switch.
As you shoot each switch, the coconuts on top of Diddy’s cage will turn red.
After successfully shooting all three switches, the switches will disappear,
and Diddy will be released from his cage. He will then go into the Tag Barrel
where you can get him out when you need him. The three hallways will open.
Use Rambi to smash the huts and the painting of Rambi
-----------------------------------------------------
Go through the hallway that is now opened near the water. Walk over
Bananaporter #4 to activate it, and go to the end of the dark hall. Walk over
the second Bananaporter #4 to create a link between the two. In front of you,
there is Cranky’s lab. Look around this valley to find a Rambi crate locked up
behind bars. Shoot the switch above the bars, so that the bars will come down.
Transform into Rambi and walk around the valley. You will see four small huts.
Charge into them to break all of them with Rambi. Next, walk back into the
dark hall. Make a left at the first place you can. Don’t go too far, or you
will go into a “No-Rambi Zone” and will automatically be transformed back to
Donkey. You would then have to go back and get Rambi again. After turning
left and walking a little bit, you will see a big painting of Rambi. Charge up
to smash the picture and reveal a new hallway. Now, you will not need Rambi
anymore. To change back to Donkey, Hold “Z”, then press “C Left”.
Visit Cranky to get DK’s Baboon Blast
-------------------------------------
After you are done exploring this hallway, go back to the valley where you got
Rambi. Instead, visit Cranky to get Donkey’s Baboon Blast. Remember that when
buying things from all of the shops, you will need to have Banana Coins. To
find out the prices of everything in the shops, please read Chapter 7. To find
the locations of the Banana Coins for this and all of the levels, you can read
Chapter 13.
Visit Cranky to get Diddy’s “Chimpy Charge”
-------------------------------------------
After leaving Cranky’s Lab, start going back towards the dark hall. You should
see a Tag Barrel. Change to Diddy by moving the control stick left or right,
then pressing “A”. You will come out of the Tag Barrel as Diddy. If you
wanted to change back to Donkey, you would find a Tag Barrel and select Donkey
instead. Stay with Diddy. Go back into Cranky’s Lab and buy Diddy’s “Chimpy
Charge”. Make sure you have enough Banana Coins first. I can’t stress this
enough. You must have Banana Coins in order to buy things in the shops. Also,
always buy everything in the shops. You will need all of the moves and weapons
to play the game. Save up those Banana Coins!
Buy Diddy’s Peanut Popguns
--------------------------
After leaving Cranky’s Lab again, find Bananaporter #4, which is very close by,
and press “Z” while standing on it to warp to the other Bananaporter #4 to
bypass the dark hall. Go back into the water and to the left side of the
level. Climb up the big vine. When you get to the top, go into Funky’s Store
and buy Diddy’s Peanut Popguns. Remember to make sure you have enough Banana
Coins. This is the last time I will remind you all. Please make a note to
yourself about the Banana Coins if you have trouble remembering this.
Shoot the Peanut Switch on the mountainside
-------------------------------------------
After leaving Funky, swing across the vines to the canon. Jump into the cannon
to shoot upwards onto the next platform. Start walking to the left until you
see a large mountain. Make sure to walk over Bananaporter #2. Go around the
front with Diddy and shoot the Peanut Switch. A spiral walkway will appear.
Go up the walkway until you get to a door. Go through the door. This is a
mine room. In this room is Diddy’s Mine Cart Ride. (I will talk more about
this in Chapter 11-Golden Banana Locations.) After exploring or before
exploring this room, you can go up to the top of the mountain to find
Bananaporter #5 and some items.
Tip: Try to activate the Bananaporters as you see them. Any time you see a
Bananaporter, try to activate it so that you can provide a quick link between
places without going such a long distance. This way, you won’t have to walk as
far to get where you’re going.
**The first time you go through this level, you will only have Donkey and
Diddy. When you come back after rescuing the other characters, you can then do
these next objectives. If it is your first time, skip down to “Get Battle
Crown”.**
Buy Lanky’s Grape Shooter from Funky
------------------------------------
Get Lanky out from the Tag Barrel. Go into the water, climb the vine and go to
Funky’s Store. Buy Lanky’s Grape Shooter. This can also be done in Angry
Aztec.
See Cranky about Lanky’s “OrangStand”
-------------------------------------
Go back into the water and go into the dark hall. Take Bananaporter #4 to the
valley where Cranky’s Lab is. Buy the potion. This potion can also be bought
in later levels, when you rescue Lanky. Note: When rescuing the Kongs in later
levels, you can buy the potions in those levels also. You don’t have to come
back to Jungle Japes, unless you want to. You should come back to get the
Golden Bananas for each Kong, though.
Visit Funky for Tiny’s Feather Bow
----------------------------------
Get Tiny out from the Tag Barrel. Go into the water, climb up the vine, and go
to Funky’s Store. Buy Tiny’s Feather Bow.
See Cranky to get Tiny’s “Mini-Monkey” move
-------------------------------------------
Go back into the water and go back into the dark hall. Take Bananaporter #4
into the valley. Go into Cranky’s Lab and buy the potion.
Get the “Hunky Chunky” from Cranky
----------------------------------
Get Chunky out from the Tag Barrel. Go back into the water and into the dark
hall. Take Bananaporter #4 into the valley. Go into Cranky’s Lab and buy the
potion.
Get Chunky’s Pineapple Launcher from Funky
------------------------------------------
After leaving Cranky’s Lab, go into the water and up the vine to Funky’s Store.
Buy Chunky’s Pineapple Launcher.
Pound the “X” on the ground
---------------------------
Use Chunky to go to the far left side of the level. There is a big boulder on
top of a large “X”. Toss the rock on the ground. Now, do a “Simian Slam” on
the “X” three times. With Chunky’s great weight, the “X” will crack and
disappear, and you’ll fall through the earth and enter a new area of the level.
**If this is your first time going through this level, you should have skipped
down from the end of Diddy’s objectives to here. You can now complete the rest
of the objectives for this part of the chapter.**
Get Battle Crown
----------------
You could have done this before going to Funky’s Store if you wanted to, but if
you haven’t, I will explain how to do it now. Go into the water with any Kong
and climb up the vine that goes towards Funky’s Store with any of the Kongs.
Start going towards Funky’s Store. Before you get there, you will see a big
pad with King K. Rool’s face on it. While standing on the pad, press “Z” to
warp to a Battle Arena. Keep defeating the enemies until the time elapses and
you will get a Battle Crown. You actually have to jump into it to win it. To
find out more information about this and all of the other Battle Crowns, please
read Chapter 15.
Defeat Army Dillo
-----------------
After Troff N’ Scoff get the correct amount of regular bananas they need to
open the door, get out DK from the Tag Barrel. Have DK go through the door.
Note: The only Kong that can go through the Troff N’ Scoff door inside the room
when it is open is the Kong that appears on the door. Diddy cannot go through
this door. The door will slam shut if he tries. After Donkey goes in, you
will see a short cinema, like you will for every boss, then you will be
fighting Army Dillo. To find out how to beat this and all of the other bosses,
please read Chapter 17.
Golden Banana Checklist
-----------------------
Along with completing all of these other objectives, you need to get the Golden
Bananas in Jungle Japes. Please read Chapter 11 to make sure you get them all.
Also, please make sure to refer to Chapter 12 for a Golden Banana Checklist.
================
10.3 Angry Aztec
================
Objectives: Locate Level 2
Get Diddy’s “Guitar Gazump” from Candy
Open the “Guitar Gazump” door
Get DK’s “Bongo Blast” from Candy
Free Tiny
Get Tiny’s “Saxophone Slam” from Candy
Get Donkey’s “Strong Kong” from Cranky
Get Diddy’s “Rocketbarrel Boost” from Cranky
Get Tiny’s “Mini-Monkey” from Cranky
Complete DK’s Barrel Blast to liberate the llama
Free Lanky
Get Lanky’s “Trombone Tremor” from Candy
Visit Cranky to get Lanky’s “OrangStand”
Visit Funky to get Lanky’s Grape Shooter
Get Tiny’s Feather Bow from Funky
Feed the revolving tower with Diddy
Get Chunky’s “Triangle Trample” from Candy
Visit Funky to get Chunky’s Pineapple Launcher
Get the “Hunky Chunky” from Cranky
Get Battle Crown
Defeat Dogadon
Golden Banana Checklist
Locate Level 2
--------------
Walk around DK Island until you see several large steps. Backflip onto these
steps. When you get to the top, climb the tree and jump onto the next
platform. Follow this walkway as far as it will go by walking, swinging on
vines, and doing other things until you walk up some smaller steps and you see
another building that is open. Before walking into this building, make sure
you walk over Bananaporter #2 to create a link between here and the other
Bananaporters on the lower part of the island. Now walk into this building.
This is Angry Aztec.
Get Diddy’s “Guitar Gazump” from Candy
--------------------------------------
Inside the level, make sure you have Diddy. If not, there is an island in the
center part of this level that has a Tag Barrel on it. Now walk to the left
side of the level. Swing across the vines over the quicksand to Candy’s Shop.
Buy Diddy’s Guitar Gazump.
Open the “Guitar Gazump” door
-----------------------------
Take Diddy to the island in the center of the level. Climb the trees. Find
the one that has vines leading to the llama cage. Swing across these vines and
onto the platform on top of the llama cage. You will find a Guitar Pad. Play
your instrument on the pad to make a door in this area open. The level will
become a whole lot bigger. Do not worry about this part of the level yet,
because you have more to do in this area. After you open this door on the pad
above the cage, come down to talk to the llama. He will tell you that the key
to his freedom lies in the clouds, which will be explained later in this
Walkthrough.
Get DK’s “Bongo Blast” from Candy
---------------------------------
Now change to DK in the center island. Go back to Candy’s Shop and buy
Donkey’s Bongo Blast.
Free Tiny
---------
Change back to Diddy. Enter the first temple in the main area. Find a Diddy
Switch and “Simian Slam” it. You will then see platforms start to come out of
the wall. You may need to backflip to get onto the lowest platform. Climb all
of the platforms until you get to the highest one. If you do not climb them
fast enough, they will go back into the wall and you will have to start the
whole process over again. The highest platform is stable. Next, find the
faraway Peanut Switch on the wall. A bridge to cross will extend over to you.
Run across the bridge to the end. Backflip up to the platform above the monkey
when you get to the end, to get up to another stable platform. On this
platform, you will see a Guitar Pad. Play your instrument on this pad. The
roof will open and the ice on the central pool will be melted. Swim underwater
to reach another room. This is the room where Tiny is imprisoned. Find a
switch on the floor to “Chimpy Charge”. Platforms will appear below the
letters “K”, “O”, “N”, and “G”. Climb on the platform below the big “K”.
“Chimpy Charge” each letter on the wall in the order of the letters in the word
“KONG” to have all four switches above Tiny’s cage light up, and to have her
released to join the Kong team. You can now find her in the Tag Barrel. Don’t
forget to take Tiny back to Jungle Japes to get more Golden Bananas there.
Get Tiny’s “Saxophone Slam” from Candy
--------------------------------------
After leaving the first temple, go change into Tiny on the center island.
Next, go into Candy’s Shop and buy her “Saxophone Slam”.
Get Donkey’s “Strong Kong” from Cranky
--------------------------------------
Change into Donkey and enter the new large area that Diddy opened. When you
see a stone table with bees around it, turn right into another room. This room
has a very narrow walkway. Walk slowly and carefully across the walkway to get
to Cranky’s Lab and a Troff N’ Scoff room. Go into Cranky’s Lab and buy the
potion.
Get Diddy’s “Rocketbarrel Boost” from Cranky
--------------------------------------------
Change to Diddy in the Tag Barrel nearby and enter Cranky’s Lab again. Buy
Diddy’s “Rocketbarrel Boost”.
Get Tiny’s “Mini-Monkey” from Cranky
------------------------------------
Change to Tiny in the same Tag Barrel. Enter Cranky’s Lab. Buy Tiny’s potion.
Note: You can also buy this potion in Jungle Japes. If you already got it
there, don’t worry about getting it. Move on to the next objective.
Complete DK’s Barrel Blast to liberate the llama
------------------------------------------------
Now change back to Donkey and carefully leave this room. Continue through this
new hallway. When you get to the end, you will be out in the open once again
in a much bigger area. Now continue by turning right and walking until you see
another temple with a llama on it. This will be referred to as the “llama
temple”. Before walking up the steps, you will see a DK Pad. Remember that
the llama said that the key to his freedom lies in the clouds? He was
referring to Donkey’s Baboon Blast. Press “Z” on the pad to blast into the
sky. Successfully blast from barrel to barrel until you see a DK Star at the
end of the blasting. Blast through this star to free the llama. The llama
will be freed and will now reside inside the llama temple, where you will need
him later.
Free Lanky
----------
After freeing the llama, several switches will appear on the llama temple.
Shoot DK’s Coconut Switch with your shooter to make the door open so that you
can enter the temple. Find the Bongo Blast pad inside one of the alcoves of
the temple and play your instrument on it. This will wake up the llama. After
the llama wakes up, he will sneeze, which will turn the lava in the center of
the temple into water. Swim underwater to find another room. This room is
where Lanky is imprisoned. Shoot the Coconut Switch to free Lanky. He will
now be in the Tag Barrel. Don’t forget to take him back to Jungle Japes to get
his Golden Bananas there.
Get Lanky’s “Trombone Tremor” from Candy
----------------------------------------
Visit Candy in the beginning of the level to buy Lanky’s instrument, the
“Trombone Tremor”.
Visit Cranky to get Lanky’s “OrangStand”
----------------------------------------
You may have already found two of the same Bananaporters and found a link
between this new area and the room with Cranky’s Lab. There is a Bananaporter
at the entrance to this area that will connect you into that room. If not,
take DK back into this room by walking there. When you get to Cranky’s Lab,
use the Tag Barrel there to change to Lanky. Then walk in and buy the potion.
Note: I will not mention where Bananaporters are in the walkthrough anymore,
but you can find the locations of the Bananaporters in Chapter 13.
Visit Funky to get Lanky’s Grape Shooter
----------------------------------------
After leaving Cranky, go back to the big area again. Go past the llama temple
then keep walking until you see Funky’s Store. Go inside and get Lanky’s Grape
Shooter. Once again, if you got Lanky’s Shooter in Jungle Japes, you do not
need to do this step.
Get Tiny’s Feather Bow from Funky
---------------------------------
Now, find the Tag Barrel nearby and change to Tiny. Then re-enter Funky’s
Store and buy Tiny’s Feather Bow. If you already bought it in Jungle Japes,
disregard this step.
Feed the revolving tower with Diddy
-----------------------------------
Now change to Diddy. Find the place where you entered this whole big area.
Close to this entrance is a small platform up some steps. Walk up the steps to
get onto the platform to find a Diddy Barrel. Jump into the barrel and rocket
up to the top of the temple that is closest to where Funky’s Store is. After
landing on the roof of this temple, you will see a Diddy switch. “Simian Slam”
the switch to make the tower in the center of this area start to revolve. Get
close to the tower, either by walking near it or flying up to it. If you fly
up to it, make sure you have enough Crystal Coconuts. Shoot peanuts from your
shooter into the mouth of the revolving tower. If you are shooting in the air,
simply press “B” to shoot peanuts. When you get enough peanuts into the
tower’s mouth and it is full, it will then make five Target Switches appear on
the same temple that you slammed the switch on, allowing you to enter. One
switch is for each Kong’s shooter. Don’t worry about going in here yet, though!
**The first time you go through this level, you will only have Donkey, Diddy,
Lanky, and Tiny. When you come back after rescuing Chunky, you can then do
these next objectives. If it is your first time, skip down to “Get Battle
Crown”.**
Get Chunky’s “Triangle Trample” from Candy
------------------------------------------
Make sure you have Chunky. If not, find a Tag Barrel to change to Chunky. Go
back to the beginning of the level to Candy’s Shop. Enter and buy Chunky’s
Instrument. You can also buy Chunky’s Instrument, in Frantic Factory after you
rescue him.
Visit Funky to get Chunky’s Pineapple Launcher
----------------------------------------------
Go back into the main area and find Funky’s Store. Buy Chunky’s Pineapple
Launcher. You can also buy this in Jungle Japes.
Get the “Hunky Chunky” from Cranky
----------------------------------
Go into the room in the hallway with the narrow walkway to find Cranky’s Lab,
or use Bananaporters to get there. Go into the lab to buy Chunky’s “Hunky
Chunky” move. You can also buy this in Jungle Japes.
**If this is your first time going through this level, you should have skipped
down from the end of Tiny’s objectives to here. You can now complete the rest
of the objectives for this part of the chapter.**
Get Battle Crown
----------------
You could have done this earlier, but it’s okay if you didn’t. The first
temple where Tiny was imprisoned also contains the Battle Arena Pad. Swim
underwater straight to the other side, where you will see a raised platform.
“Simian Slam” the switch on the top of the platform. Focus upward. You will
see a bird holding a Golden Banana. Shoot the bird five times to make it drop
the Golden Banana. Collect the Golden Banana. The water will start to recede.
On the floor, you will see a Battle Arena Pad. Press “Z” while standing on the
pad to warp to the Battle Arena.
Defeat Dogadon
--------------
After you have opened the door in the Troff N’ Scoff room, have Diddy go
through the door to fight Dogadon. This is fully explained in Chapter 17.
Golden Banana Checklist
-----------------------
Along with completing all of these other objectives, you need to get the Golden
Bananas in Angry Aztec. Please read Chapter 11 to make sure you get them all.
Also, please make sure to refer to Chapter 12 for a Golden Banana Checklist.
====================
10.4 Frantic Factory
====================
Objectives: Locate Level 3
Pound the switch to open the hatch
Explore each room
Learn DK’s “Gorilla Grab” from Cranky
Get Diddy’s “Simian Spring” from Cranky
Get Lanky’s “Baboon Balloon” from Cranky
Get Tiny’s “Ponytail Twirl” from Cranky
Free Chunky
Get Chunky’s “Primate Punch” from Cranky
Get Chunky’s “Triangle Trample” from Candy
Get Chunky’s Pineapple Launcher from Funky
Turn on and enter the machine
Explore tower
Baboon Blast to cue the arcade lever
DK Arcade Game-Beat Level 4 twice (Nintendo Coin)
Get Battle Crown
Defeat Mad Jack
Golden Banana Checklist
Locate Level 3
--------------
After you turn in the second boss key to K.Lumsy, two doors will open. One is
towards the top of Crocodile Isle (King K. Rool’s ship) and the other is under
water. The first area that opens is Level 3. The other is Level 4. In order
to locate Level 3, walk around King K. Rool’s ship until you see a raised
platform. Backflip onto the platform. Walk all the way up to the top of the
walkway and walk around on the top until you see Bananaporter #4. Step on it
to create a link. Now walk up the stairs in front of you and go into the Level
3 lobby.
Pound the switch to open the hatch
----------------------------------
After entering through the DK portal and entering the level, walk straight
through to the other side until you see a switch in front of a clock on the
wall. “Simian Slam” the switch to open the hatch in the floor in another area
of this floor, which is the lobby. Walk out of this room and walk through the
hall on the left. Soon you will see a big hole in the floor. Swing down the
hole on the pole to the bottom floor. Walk through here until you see a lit up
area. This is a hallway that leads to one of the downstairs rooms in the
factory. Note: As you walk through the factory, you will see rooms that are
transparent, but you cannot enter them. There are other ways to get through,
so don’t panic.
Explore each room
-----------------
All of the rooms will lead to other rooms, so find out where they all are and
explore them to find new things in each. Here is a description of each room:
Lobby:
This is upstairs. You will start everything here. There are some rooms that
are transparent and will take you other places. Snide’s Hideout is in one of
these rooms.
Production Room:
This is one of the first rooms downstairs. In this room, there is DK’s Baboon
Blast, a side room that contains Cranky’s Lab and Candy’s Shop. There is also
an upstairs connection to the DK Arcade Game.
Machine:
This is a big and dangerous room. You can find several Golden Bananas in here.
You can enter the machine on the floor. Up high, there are lots of other
important things you will need to get. This machine is located in the first
part of the Production Room.
Storage Room:
I most often refer to this room as the second part of the Production Room
because it is marked “Production Room” on the map inside the room. This is the
farthest part of the Production Room and is where most things are stored.
R&D Room:
There are lots of rooms to play music in this area. You can find some Golden
Bananas in here. There is an interesting race for Tiny in here also.
Testing Room:
In this room, there is a numbers game for Donkey. There is also a side room
that contains Funky’s Store.
Learn DK’s “Gorilla Grab” from Cranky
-------------------------------------
After you are finished exploring, find Cranky’s Lab in the side room of the
Production Room. Change to Donkey if you are not him in the Tag Barrel nearby
and buy his “Gorilla Grab” move from Cranky. This move is essential because
there will be a lot of levers to pull.
Get Diddy’s “Simian Spring” from Cranky
---------------------------------------
Now change to Diddy in the same Tag Barrel and go back into Cranky’s Lab to buy
Diddy’s new move. Diddy will be able to spring on pads to higher areas.
Get Lanky’s “Baboon Balloon” from Cranky
----------------------------------------
Change to Lanky and buy Lanky’s “Baboon Balloon”. Lanky will be able to float
in the air with this move.
Get Tiny’s “Ponytail Twirl” from Cranky
---------------------------------------
Change to Tiny and go into Cranky’s Lab to buy her potion. Tiny will be able
to twirl to farther away platforms.
Free Chunky
-----------
Change back to Lanky in the Tag Barrel and have him enter the second part of
the Production Room. Find the pipe that arches over Bananaporter #1.
“OrangStand” up the pipe to the top. “Simian Slam” the Lanky switch at the top
to make Chunky’s cage fall from the ceiling and break open to release Chunky.
He will now join the rest of the Kongs in the Tag Barrel. Make sure to go back
and revisit Jungle Japes and Angry Aztec to find more of Chunky’s Golden
Bananas in those places.
Get Chunky’s “Primate Punch” from Cranky
----------------------------------------
Go back to the Production Room and change to Chunky in the Tag Barrel. Enter
Cranky’s Lab and buy the potion.
Get Chunky’s “Triangle Trample” from Candy
------------------------------------------
If you have not already gone to a previous level and bought Chunky’s
instrument, you can buy it in Frantic Factory. Go into Candy’s Shop in this
room and buy the instrument.
Get Chunky’s Pineapple Launcher from Funky
------------------------------------------
Chunky’s weapon can also be bought in one of the previous levels. If you
decide to buy it here, you can find Funky’s Store in the Testing Room.
Turn on and enter the machine
-----------------------------
Before you can enter the machine, you must turn it on. To reach its power
switch, jump down the chute in the R&D Room that’s between the Guitar Pad and
Triangle Pad Hallways. You will land on a raised platform in the Production
Room. Shoot the Coconut switch with DK to enter the High Voltage Building,
then pull the lever inside to power up the machine. After the power has been
switched on, the gate in front of Bananaporter #4 on the floor of the
Production Room will open. Take DK Inside. Make sure you have enough Crystal
Coconuts. Jump into the DK Barrel and walk invincibly through the Machine to
the very end of it.
Explore tower
-------------
When I refer to the tower, I am actually talking about the top of the machine.
There are lots of things to find up high. Carefully explore around to find
everything. There are Bananaporters up there. You will be going up very high.
Baboon Blast to cue the arcade lever
------------------------------------
Inside the second part of the Production Room is a DK Pad. Press “Z” on the
pad to Baboon Blast through the sky. At the end, fly through the DK Star.
This will summon the arcade lever you need to play the DK Arcade Game.
DK Arcade Game-Beat Level 4 twice (Nintendo Coin)
-------------------------------------------------
In order to find the DK Arcade Game, go past the Baboon Blast pad in the
Production Room. Go into the separate room and climb the pole to get up to the
next floor. Go straight then turn left to go into the next room. This is the
DK Arcade Game room. Have DK “Gorilla Grab” the lever to play the game. The
first time you beat Level 4 and save Mario’s girlfriend, you will win a Golden
Banana. Beat it a second time to win the Nintendo Coin. The Nintendo Coin is
absolutely essential to beating the game, so you must get it! For more
information on the DK Arcade Game, please read Chapter 20.
Get Battle Crown
----------------
The Frantic Factory Battle Arena Pad is located in the R&D Room. It is
concealed under a hatch. Go into the first side room near Bananaporter #2. Go
through the hall until you reach another room with a lever in it. “Gorilla
Grab” the lever with DK to open the hatch. Now go back to the Battle Arena
Pad. Stand on it and press “Z” to warp to the Battle Arena.
Defeat Mad Jack
---------------
After Troff N’ Scoff get the correct amount of bananas to open the door, have
Tiny enter and fight Mad Jack for the boss key. It won’t be easy! For
information on the Level Bosses, please read Chapter 17.
Golden Banana Checklist
-----------------------
Along with completing all of these other objectives, you need to get the Golden
Bananas in Frantic Factory. Please read Chapter 11 to make sure you get them
all. Also, please make sure to refer to Chapter 12 for a Golden Banana
Checklist.
===================
10.5 Gloomy Galleon
===================
Objectives: Locate Level 4
Open the main areas
Win the Rareware Coin from Cranky
Open the coin room as Enguarde (Lanky)
Change water level
Explore the lighthouse
Explore the sunken ship
Get Battle Crown
Defeat Puftoss
Golden Banana Checklist
Locate Level 4
--------------
Swim around King K. Rool’s warship underwater until you find a passage. Swim
through this passage. This is Gloomy Galleon. You will have to come up to the
top of the water inside the lobby to enter the level.
Open the main areas
-------------------
Once you enter the level through the portal, you will see that there are many
closed areas. Down a hill on the right is another area. There are Pineapple
Switches in front of the closed area. Open the underwater area with Chunky.
Keep walking straight from where you came in until you reach a Tag Barrel.
There is an open area ahead to explore and an area at the end on the right,
which leads to the lighthouse water area. There are Coconut Switches in front
of this area. Blast the Switches with DK’s Coconut Shooter to enter. At the
end of the left side is another large water area. There are Peanut Switches in
front of another gate guarding this area. Get Diddy and have him shoot those
switches to enter this second main water area.
Win the Rareware Coin from Cranky
---------------------------------
Along with the Nintendo Coin, you must obtain the Rareware Coin in order to
beat the game. Make sure you have 15 banana medals, then go visit Cranky.
Remember that you can win a banana medal by collecting 75 bananas for one Kong
in a level. You can get up to five banana medals in each level. You should
have 15 by the time you get to Gloomy Galleon. You can find Cranky’s Lab in
the area in the main hall, across from the Tag Barrel. Walk through this area
to the end until you see a cannon. Jump into the cannon so that you end up on
a higher ledge. Cranky’s Lab is on this ledge. Enter Cranky’s Lab with 15
banana medals in order to have a chance to play “Jetpac”, an old game by Rare.
Score 5,000 points. The Rareware Coin will drop from the sky. Collect the
coin to win it. Any Kong can play the game for the coin. (The Nintendo and
Rareware Coins are discussed more in Chapter 20).
Open the coin room as Enguarde (Lanky)
--------------------------------------
Enter the second main water area. Have Lanky swim underwater to find the
Enguarde Crate. Swim into it in order to transform into Enguarde. Leap out of
the water as Enguarde and into the DK Star three times to open the coin room
underwater.
Change water level
------------------
Below the lighthouse, there are two switches that control the water level.
There is one that is green with an “up” arrow, which will change the water
level to high tide. Press this one in to make the water rise so that you can
reach the lighthouse platform. The other switch is around the back. It is red
with an arrow pointing down. If you are already in a high tide, you could
press this to change to low tide. You will need different water levels
throughout the level to find and locate things. If the water seems too high or
too low to do something, think about changing the tide.
Explore the lighthouse
----------------------
Swim up and onto the lighthouse platform. “Simian Slam” the DK Switch to make
the lighthouse door open. Climb up and enter the lighthouse. Climb up the
spiral platforms to the top level. On the top, there is a lever. Have DK
“Gorilla Grab” the lever to make the lighthouse turn on and an abandoned ship
will start circling the lighthouse in the harbor.
Explore the sunken ship
-----------------------
In the beginning of the second main water area, there is a sunken ship
underwater. This ship has five closed doors. One is on the top and two on
both sides. One is for each Kong. There are four musical pads that will open
four of the doors on the ship at the end of the side area that starts with a
platform that has Bananaporter #5 on it. Chunky’s Triangle Pad is on a side
platform of the lighthouse water area with a Kasplat on it. There are lots of
things to find in this sunken ship. Note: In order to play the instruments on
some of these pads, you will need to change the water level.
Get Battle Crown
----------------
The Battle Arena Pad in Gloomy Galleon is located in the open area across from
the Tag Barrel in the main hallway. Go the far end of the area to find a gate.
Have Chunky “Primate Punch” the gate to knock it down. Any Kong can enter the
room. Inside is the Battle Arena Pad. Press “Z” while standing on the pad to
warp to the Battle Arena.
Defeat Puftoss
--------------
Once Troff N’ Scoff have been given the correct amount of bananas so that the
door can be opened, have Lanky go inside and fight Puftoss for the boss key.
Please read Chapter 17 for more information on the Level Bosses.
Golden Banana Checklist
-----------------------
Along with completing all of these other objectives, you need to get the Golden
Bananas in Gloomy Galleon. Please read Chapter 11 to make sure you get them
all. Also, please make sure to refer to Chapter 12 for a Golden Banana
Checklist.
=================
10.6 Fungi Forest
=================
Objectives: Locate Level 5
Change from day to night and vise versa
Get the Super Simian Slam from Cranky
Shoot the switches in the Mushroom Tower with all Kongs
Stomp Lanky’s Switch on the Mushroom Tower
Use Lanky’s Baboon Balloon to reach the roof
Stomp the Diddy Switch, turn on winch
Find and plant Tiny’s magic bean
Visit Funky’s Store
Get Battle Crown
Defeat Dogadon (again)
Golden Banana Checklist
Locate Level 5
--------------
Start on DK Island. Walk to the left and find the second Bananaporter #3. On
an island across from the Bananaporter, there is a cannon. Jump into the
cannon to blast up to another platform. On this platform, there is a building.
Enter the building. This is Fungi Forest.
Change from day to night and vise versa
---------------------------------------
Once you enter the level, you should immediately learn how to change from night
to day and day to night. This is very important because some things can only
be completed in the day or the night. Enter the main room. Walk around
towards the left until you find a cannon. Jump into the cannon to blast up to
the top of the clock tower. There are two switches at the top. One switch has
a sun on it and the other has a moon. Shoot the sun with your shooter to
change from night to day and the moon to change from day to night.
Get the Super Simian Slam from Cranky
-------------------------------------
Make sure to open up all of the side rooms from the main room. Walk through
the rooms until you find the one with the big mushroom tower. On the back
right side of this big open room is Cranky’s Lab. Any Kong can enter his lab
and buy the upgrade. When one Kong buys this upgrade, all five Kongs will get
it. With this upgrade, any Kong can now pound the switches with the blue
background on them.
Shoot the switches in the Mushroom Tower with all Kongs
-------------------------------------------------------
After leaving Cranky’s Lab, enter the Mushroom Tower. As you will be able to
see, it is a very big tower with ten floors and a Mushroom Top that is outside.
On the left side of the room are five switches. One is for each Kong. There
is also a Tag Barrel in the center of the room. Change to each Kong and have
them shoot their switches on the wall. When all five have been shot with the
shooters, a cannon will appear in the center of the floor, allowing you to
quickly blast up to the top floor. This can be very useful when you want to
get to the tenth floor quickly. There are also ladders that you can climb on
each floor to take you up, but that will take ten times as long.
Stomp Lanky’s Switch on the Mushroom Tower
------------------------------------------
Find a Tag Barrel and change to Lanky. Go up to the top floor of the Mushroom
Tower and walk outside onto the walkway. You can now easily see the Mushroom
Top to this tower. “OrangStand” up to the top of the Mushroom Top and stomp
the switch. Two doors on the walkway will open allowing you to access new
areas.
Use Lanky’s Baboon Balloon to reach the roof
--------------------------------------------
Go back into the main area with the Clock Tower. Change to night if you are
currently in daytime. Now find the area with the big barn in the center and go
into this area. Go across the water to the right side of the barn, where you
will see a Lanky Pad. Press “Z” while standing on the Lanky Pad to float up to
the open room on the roof. Explore this room.
Stomp the Diddy Switch, turn on winch
-------------------------------------
Change to Diddy, then swim over to the back of the big barn, where you will
find a pulley cable at the back of the waterwheel house. Climb up the pulley
cable to the top of the waterwheel house. At the top is a Diddy Switch.
“Super Simian Slam” the Diddy Switch on the roof to gain entrance to the attic.
Once you enter, you will find a winch with an up arrow on one side and a down
arrow on the other. Find the big pole on top of the center of the winch, and
look up the pole to locate an “ON” switch. Shoot the “ON” switch with Diddy’s
Peanut Popguns to turn on the winch. Then, “Chimpy Charge” the up arrow on the
winch to start the cable moving upwards.
Find and plant Tiny’s magic bean
--------------------------------
Change to Tiny. Find the side area with the big tree in the center. Walk
around the tree to different sides until you find a Saxophone Pad. Walk around
the back of this area to find a Tiny Barrel. Make sure you have enough Crystal
Coconuts. Jump into the barrel to become small. Walk around to the Saxophone
Pad, then play Tiny’s instrument to call Squawk. He will fly Tiny to the top
of the tree in front of her. Jump into the knothole of the tree stump.
Collect the bean inside. Now leave the tree and find the large area near
Funky’s Store. Walk to the back of this area inside the fence area to plant
the bean. The bean will grow into a plant.
Visit Funky’s Store
-------------------
This is also very important. Any Kong can visit Funky’s Store to buy the
Homing Ammo upgrade. This upgrade is for all of the Kongs. They must also
find the special Homing Ammo. After collecting it, the Kongs can use it to
easily home in on the closest enemy target when the crosshairs are green.
Get Battle Crown
----------------
Change from day to night if you are currently in daytime. Go to the walkway on
the Mushroom Top. Walk around the walkway until you see the platform extended
and a hole on the side. Climb down through this hole to end up on a platform
on the seventh floor. This platform contains the Battle Arena Pad. Press “Z”
while standing on the pad to warp to the Battle Arena.
Note: There is more than one way you can reach the platform with the Battle
Arena Pad. In the nighttime, you can also climb down from Level 10 (top level)
of the mushroom to Level 7, to the ledge across from the door, and swing across
the vines to the other side. Go through the door opening and you will be
outside on the platform. In addition, in the daytime, you can walk around the
Mushroom Top to the aforementioned extended platform with Tiny and "Ponytail
Twirl" down from the side to reach the platform with the Battle Arena Pad
below. Lastly, one other way to reach the platform with the Battle Arena Pad
is with Diddy. Once you know where the platform is located, find the Diddy
Barrel at the ground in this area of the level. Check to make sure you have
enough Crystal Coconuts, then jump in and fly up to the platform.
**Special thanks to Jason Cigan,
[email protected] , for contributing some
additional ways in which the platform with the Battle Arena Pad can be
reached.**
Defeat Dogadon (again)
----------------------
Once Troff N’ Scoff get the correct amount of bananas so that the door can be
opened, have Chunky go inside and fight Dogadon a second time for another boss
key. Please refer to chapter 17 for more information on the Level Bosses.
Golden Banana Checklist
-----------------------
Along with completing all of these other objectives, you need to get the Golden
Bananas in Fungi Forest. Please read Chapter 11 to make sure you get them all.
Also, please make sure to refer to Chapter 12 for a Golden Banana Checklist.
==================
10.7 Crystal Caves
==================
Objectives: Locate Level 6
Get the Ammo Belt from Funky
Get the Upgrade from Candy
Fly through the DK Star
Open Snide’s Hideout with Chunky
Get Lanky’s “OrangSprint” from Cranky
Get Tiny’s “Monkeyport” from Cranky
Get Chunky’s “Gorilla Gone” from Cranky
Depress the switch and break the wall
Stop the stalactite barrage
Visit the igloo
Visit the ice castle
Visit the cabins/lodges
Get Battle Crown
Defeat Army Dillo (again)
Golden Banana Checklist
Locate Level 6
--------------
Take Bananaporter #2 or climb up to the Angry Aztec entrance on DK Island with
Tiny. Walk past the entrance and to the far end of the path to the right.
“Ponytail Twirl” across to the green platform on the right and enter through
the entrance on this platform. This is Crystal Caves.
Get the Ammo Belt from Funky
----------------------------
Go out into the water with any Kong when you enter Crystal Caves and swim out
to the right onto the left walkway when you can. Try to avoid the stalactite
barrage as you make your way down to the left and into Funky’s Store. Buy the
Ammo Belt from Funky. This Ammo Belt upgrade allows all of the Kongs to carry
up to 200 coconuts.
Get the Upgrade from Candy
--------------------------
Jump back into the water near Funky’s Store with any Kong and swim down past
the waterfall and onto the left walkway when you can. Once you are on the left
side, walk straight past the cabins until you see Candy’s Shop. Walk in and
buy the next upgrade. With the upgrade, Candy will augment the Kongs’ life
supply with a third melon and increase the Kongs’ music energy to 20 plays.
Fly through the DK Star
-----------------------
Once you have Candy’s upgrade, find the Tag Barrel on the second floor of the
cabins that you passed by on the way to Candy’s Shop. Change to Diddy. Walk
past Candy’s Shop again and keep walk walking until you see a platform in the
center of the walkway. Above the platform is a Diddy Barrel. Make sure you
have enough Crystal Coconuts, and then jump in. Fly up high and move around to
avoid the stalactite barrage. Fly past the first waterfall, past the ice
castle in the center of the level and all the way to the other side, where
there is an igloo on the ground. In the sky, there is a DK Star. Fly through
the star to make five music pads appear in front of the doors to the igloo.
Note: You could have also found another Diddy Barrel across from Funky’s
Store, and then flown a shorter distance to the igloo.
Open Snide’s Hideout with Chunky
--------------------------------
Swim back the way you came and up onto the left walkway near the entrance to
the level. Find the Tag Barrel near the entrance and change to Chunky. Walk
the opposite way, to the right of the entrance, and stay to the right. Look at
the ice wall on the right, until you see a large transparent part. “Primate
Punch” this part of the wall, which leads to a small area with Snide’s Hideout
in it.
Get Lanky’s “OrangSprint” from Cranky
-------------------------------------
Enter this small area with Snide’s Hideout and jump into the Tag Barrel and
change to Lanky. Exit this area and keep walking the same way you were going,
away from the entrance. When you get to the hill “OrangStand” up to the top
and enter Cranky’s Lab on the top. Now, buy the potion.
Get Tiny’s “Monkeyport” from Cranky
-----------------------------------
After leaving Cranky’s Lab, walk around to the back and jump into the Tag
Barrel. Change to Tiny. Go back into Cranky’s Lab and buy Tiny’s potion.
Get Chunky’s “Gorilla Gone” from Cranky
---------------------------------------
Now change to Chunky again in the same Tag Barrel behind Cranky’s Lab. Once
again, reenter Cranky’s Lab and buy Chunky’s potion.
Depress the switch and break the wall
-------------------------------------
After leaving Cranky’s Lab this time, continue over the bridge to the other
walkway across the water. On the other side, continue to the left, until you
get to the raised platform with the Tag Barrel. Walk across the bridge to the
left until you reach the ice castle. Turn left again and walk straight across
this walkway until you see a boulder on the center platform. Pick it up with
Chunky and carry it up the plank and over to the switch on this platform. Lay
it down on the switch to depress the switch. This will break a large ice dome
and make a switch start revolving around a nearby room. To find the large area
where the ice dome was and the switch is, retrace your steps back to the first
bridge that connects between the left walkway and the right area with Cranky’s
Lab on it. Across from the bridge, on the left side of the left walkway, there
is a transparent ice wall. “Primate Punch” the ice wall to open the new room.
In the center of the room, you will find a switch revolving around a large pool
of water and a boulder very close to it.
Stop the stalactite barrage
---------------------------
Next, find the Chunky Barrel in the back of this room. Make sure you have
enough Crystal Coconuts, then jump into the barrel to become big. Now, lift
the boulder in the center of the room and place it on the switch as it comes
near you. Doing this will cause another large ice dome near the large igloo to
blast open. Leave this room and go the same way you were going, away from the
entrance and the ice castle, to the left. Jump into the water when you get to
the end of the walkway and swim in the same direction that you have been going.
You will now see the igloo. Swim past the igloo and keep swimming until you
find a large open platform above the water with a Golden Banana. A Tiny Pad
will appear on the platform. Now swim to the left to find a Tag Barrel on a
platform further over. Jump into the Tag Barrel and change to Tiny. Swim back
to the same platform and press “Z” while standing on the Tiny Pad to
“Monkeyport” to the top of the chamber and defeat the enemy that is causing the
stalactite barrage. The easiest way to defeat the enemy is to charge up, using
a “Super Slam”, the secret Banana Fairy move, to send out a shockwave. This
will permanently stop the stalactite barrage.
Visit the igloo
---------------
After “Monkeyporting” back to the first pad, above water in Crystal Caves,
visit the igloo in the center of this area of the level. Have each Kong play
their instrument on the music pads and enter all five rooms to find new games
and prizes inside.
Visit the ice castle
--------------------
Swim back the way you came once again and get onto the right walkway when you
can. Follow this walkway all the way down until you get onto the raised
platform with the Tag Barrel. Change to Lanky if you have not already done so,
because the activities in the ice castle are primarily for Lanky. Walk across
the bridge to the left until you reach the ice castle. Make sure you explore
both rooms. One is on the ground and the other is inside the center of the
roof. On the ground floor room, you will find an ice creature and a board
game. In the room on the roof, Lanky will have to race the beetle that Tiny
raced from Angry Aztec.
Visit the cabins/lodges
-----------------------
After visiting the ice castle, jump back into the water and swim upstream,
through the waterfall. Once you go through the waterfall, stay to the left and
go up onto the left walkway. Once you go up onto the walkway, the cabins are
straight in front of you. Visit each and every one with the Kongs. Donkey,
Diddy, Tiny and Chunky each have cabins to visit. There are music pads in
front of all of the cabins. When the Kongs play their instruments on the pads,
the doors to the cabins will open. After exploring all of the cabins, walk
further down the walkway past Candy’s Shop and to the steps at the end of the
walkway. Go up the steps and onto the bridge. There are two lodges that lead
away from this bridge. The first lodge on the left is for Lanky and the second
on the right is for Donkey. Both of the lodges can be entered by playing the
Kongs’ instruments on the music pads near them. There are certain things that
must be completed in each of the lodges also.
Get Battle Crown
----------------
Inside Donkey’s lodge, slam the gray switch on the left side of the room to
make the room turn to the left. In the back of the left room, there is a
Battle Arena Pad. Press “Z” while standing on the pad to warp to the Battle
Arena.
Defeat Army Dillo (again)
-------------------------
After Troff N’ Scoff get the correct amount of bananas so that the door can be
opened, have Donkey go inside and fight Army Dillo a second time for another
boss key. Please refer to Chapter 17 for more information on the Level Bosses.
Golden Banana Checklist
-----------------------
Along with completing all of these other objectives, you need to get the Golden
Bananas in Crystal Caves. Please read Chapter 11 to make sure you get them
all. Also, please make sure to refer to Chapter 12 for a Golden Banana
Checklist.
==================
10.8 Creepy Castle
==================
Objectives: Locate Level 7
Get the Sniper Scope from Funky
Get the upgrade from Candy
Get Cranky’s Super Duper Simian Slam
Explore main castle and rooms inside castle
Explore all other areas
Get Battle Crown
Defeat King Kut Out
Golden Banana Checklist
Locate Level 7
--------------
Take Bananaporter #1 or swim over to K. Lumsy’s prison area. Swim left of this
area until you see a large cannon on a platform. Walk into the cannon to be
blasted up into the sky near King K. Rool’s ship. This is Creepy Castle.
Get the Sniper Scope from Funky
-------------------------------
Once you enter Creepy Castle, walk straight through until you see steps going
upward on the right side. Instead, walk over to the left side and jump down to
the lower level. Enter the small area in the center part. Inside the area,
walk straight back until you see Funky’s Store. Enter Funky’s Store with any
Kong and buy the Sniper Scope. This will allow you to zoom in with the
shooters.
Get the upgrade from Candy
--------------------------
Now climb back up to the top level and walk up the steps. At the top, enter
the room through the door on the right. Walk through the area inside until you
see an area on the left with Candy’s Shop. Enter Candy’s Shop with any Kong
and buy the upgrade. This is a music energy upgrade. She will upgrade the
Kongs' music capacity to 25 uses.
Get Cranky’s Super Duper Simian Slam
------------------------------------
Go back to the tree at the beginning of the level. Across from the tree, on
the wall, there is a ladder. Climb up the ladder to a higher area. Find
Bananaporters #1-5 and walk over them. Now walk over the bridge to the right
and walk all the way up the path until you reach the second Bananaporter #3 and
Cranky’s Lab. Walk over this Bananaporter #3 to activate it, then walk into
Cranky’s Lab with any Kong. Buy the potion. All of the Kongs will now have
the Super Duper Simian Slam and will be able to slam the switches with the red
background.
Explore main castle and rooms inside castle
-------------------------------------------
Bananaport back to the area with the five Bananaporters via Bananaporter #3.
Walk back across the bridge and all the way up the path to the very top. On
your way, explore through the areas in the main castle. Make sure to explore
the various rooms of the Museum, Ballroom, and Library on your way. Walk over
all of the Bananaporters on your way so that you can create an easy link to
different areas of the path and the area with all of the Bananaporters. If you
stay on the main level from the entrance and walk through the length of this,
you will find a few other rooms of the castle that you will need to explore.
Explore all other areas
-----------------------
Creepy Castle is such a big level that you may need to revisit it many times
before you can find everything. While you are exploring, don’t forget to
explore some areas that are not in the main castle. After the entrance to the
level, there is a tree that can be entered. The tree is barred off at first.
Successfully complete the Barrel Blast next to it to open up the tree, allowing
the Kongs to enter. In front of Bananaporter #4 up the path, there are two
rooms in a barn that can also be explored. At the very top of the path, there
is another small castle for Lanky to enter. If you follow the main level all
of the way around, you will find water areas and more platforms with
interesting things on them, staircases, etc. Take your time and explore the
whole level so that you can find everything.
Get Battle Crown
----------------
Near the barn, there is a red Lanky Switch. “Super Duper Simian Slam” the
switch to open the door to the barn. Inside, there is a maze for Lanky.
Complete the maze by finding the Golden Banana in the top right corner. After
you collect the Golden Banana, a Battle Arena Pad will appear in the center.
Make your way to the center of the maze to find the Battle Arena Pad. Press
“Z” while standing on the pad to warp to the Battle Arena.
Defeat King Kut Out
-------------------
When Troff N’ Scoff get the correct amount of bananas so that the door can be
opened, have Lanky go inside to start fighting King Kut Out. There is an
automatic Tag Barrel in the center of the platform so that the other Kongs can
play when they are needed. Please refer to Chapter 17 for more information on
the Level Bosses.
Golden Banana Checklist
-----------------------
Along with completing all of these other objectives, you need to get the Golden
Bananas in Creepy Castle. Please read Chapter 11 to make sure you get them
all. Also, please make sure to refer to Chapter 12 for a Golden Banana
Checklist.
=================
10.9 Hideout Helm
=================
Objectives: Locate Level 8
Assemble all necessary items
Enter Hideout Helm
Climb the hill with Lanky
Blast the Pineapple Switch with Chunky
Shrink Tiny to enter the machine room
Pull the lever with DK
Rocket Diddy through the DK Stars
Punch the gates with Chunky
Beat both Donkey Kong Bonus Games
Beat both Chunky Kong Bonus Games
Beat both Tiny Kong Bonus Games
Beat both Lanky Kong Bonus Games
Rocketbarrel up to Diddy’s Bonus Games
Beat both Diddy Kong Bonus Games
Get the final Boss Key
Get Battle Crown
Defeat King K. Rool
Locate Level 8
--------------
Take Tiny Kong to King K. Rool’s ship. Walk around the bottom level of the
ship until you find a Tiny Pad. Use the Tiny Pad to Monkeyport to the top
level of the ship. Walk around this level of the ship to the front. In the
front, you can find the mouth of King K. Rool. Jump into the mouth and enter
through the entrance inside. This is Hideout Helm.
Assemble all necessary items
----------------------------
Before you enter Hideout Helm, make sure you have all of these items:
1. Four Battle Crowns
2. Nintendo and Rareware Coins
3. Homing Ammo
Items #1 and 2 are imperative. You will need these items to complete the game.
Item #3 is not absolutely necessary to have, but I highly recommend that you
have some, because it may save you time in the level. If you have all of these
things to start with, it will be easier and less time consuming to beat the
game.
Enter Hideout Helm
------------------
Once you enter Hideout Helm through the portal, you will see the cinema for
Hideout Helm. Next, you will be inside Snide’s Hideout. Snide will explain to
you that he has bought back some time for the Kongs to shut down King K. Rool’s
machine from the Blueprints they have brought back to him. He will give you
ten minutes plus one extra minute for every Blueprint that was brought back to
him. This is how much time you will have in the level to shut down King K.
Rool’s machine. 50 minutes is the maximum amount of time you can get, because
there are 40 Blueprints in all. An average player will probably take around 30
minutes to shut down the machine. If you need more time, go back and look for
more Blueprints. After you speak with Snide, you will start the level with the
amount of time Snide is giving you. Good Luck!
Climb the hill with Lanky
-------------------------
Once you enter Hideout Helm, walk straight until you see a small area on the
left with a Tag Barrel. Jump into the Tag Barrel and change to Lanky if you
need to. If not, skip that step. Across from the small area, there is a steep
hill. Use Lanky to “OrangStand” up this hill. Then “OrangStand” up the next
hill on the left.
Blast the Pineapple Switch with Chunky
--------------------------------------
On the next level surface, find another Tag Barrel in a corner on the left side
of the room. Change to Chunky. Find a Pineapple Switch in the front of the
room and shoot it with Chunky’s Pineapple Launcher to open up the next area.
Swing across all of the vines over the lava and onto the next surface.
Shrink Tiny to enter the machine room
-------------------------------------
In this area, find another Tag Barrel in a corner on the left side of the room.
Change to Tiny. Now follow the left wall past a small pipe and into another
corner of the room. Find a Tiny Barrel in another corner of the room. Make
sure you have enough Crystal Coconuts. Then jump in to become small. Follow
the same wall back the way you came until you reach the pipe. Walk into the
tube. The computer will take over and take you through to the end of the pipe
and into the next large room. This large room is the Machine Room. This room
contains King K. Rool’s machine that you are trying to shut down.
Pull the lever with DK
----------------------
Once you enter the Machine Room, jump into the Tag Barrel on the left and
change to Donkey. Walk around the machine to the other side to find a lever.
“Gorilla Grab” the lever.
Rocket Diddy through the DK Stars
---------------------------------
After DK pulls the lever, five DK Stars will appear in the air and another
timer will start ticking down. Walk around to the front of the machine and
jump back into the Tag Barrel. Change to Diddy. Near the Tag Barrel, on the
right side of the room, there is a Diddy Barrel. Make sure you have enough
Crystal Coconuts, then jump into the barrel. Fly up and rocket through each of
the five DK Stars around the room before the time expires. This will open all
of the doors around the room’s perimeter.
Punch the gates with Chunky
---------------------------
When all of the doors in the room open, there will be gates guarding the
entrance to the power areas inside. Land on the floor and walk over and jump
back into the Tag Barrel again. Change to Chunky. “Primate Punch” the four
accessible gates around the room to open the new areas.
Beat both Donkey Kong Bonus Games
---------------------------------
Jump back into the Tag Barrel in the front of the Machine Room. Change to
Donkey. Walk around to the back of the Machine Room to find one of the areas
with a Bongo Blast Pad inside. After the pad, there is a transparent gate.
Play Donkey’s instrument on the pad to open the gate and enter the chamber.
Inside the chamber, there is a glass dome in the center with a Banana Medal
inside. There are also two Bonus Barrels. One is on the left side of the room
and one is on the right. Jump into the barrels and play the Bonus Games. Here
is a description of the Bonus Games:
Bonus Game #1
In DK’s first bonus game, he will turn into Rambi. Rambi must take out the
correct amount of Kremlings in the small amount of time allotted. Rambi must
not touch any of the generators around the room, or you will automatically lose
the game.
Bonus Game #2
In the second bonus game, Donkey will have to jump into the barrel in the
center of the room. The barrel will spin in a circle around the room. You
must blast Donkey into the three targets on the wall in the allotted time to
win the game.
Once Donkey completes both Bonus Games, the glass dome in the center of the
room will shatter and break open. Then, the generator will lose power, and a
Triangle Trample Pad will appear across the room. Walk inside the dome and
collect the Banana Medal.
Beat both Chunky Kong Bonus Games
---------------------------------
After you collect the Banana Medal, exit DK’s chamber and jump into the Tag
Barrel in the front of the room. Change to Chunky. To the left of the Tag
Barrel, there are some steps. Climb up the steps to find an area with a
Triangle Trample Pad inside. In front of the pad, there is another transparent
gate. Play Chunky’s instrument on the pad to open the gate and enter Chunky’s
chamber. This chamber is the same as DK’s. There are two Bonus Barrels inside
and a glass dome in the center with a Banana Medal inside. Jump into the
barrels and play the Bonus Games. Here is a description of the Bonus Games:
Bonus Game #1
In Chunky’s first bonus game, use the Sniper Scope and Homing Ammo (if you have
it) to shoot the Kremlings. They can move fast, so be sure to give yourself
enough distance ahead of them so that you can hit them. Shoot the required
amount of Kremlings in the allotted time to win the game.
Bonus Game #2
In the second bonus game, jump into the Chunky Barrel to get big. “Primate
Punch” all of the crates until you find the hidden Kremling in one of them.
Get back to your normal size and defeat the Kremling in the allotted time to
win the game.
Once Chunky completes both Bonus Games, the glass dome in the center of the
room will shatter and break open. Then, the generator will lose power again.
A Saxophone Slam Pad will appear in another area. Walk inside the dome and
collect the Banana Medal.
Beat both Tiny Kong Bonus Games
-------------------------------
After you collect the second Banana Medal, leave Chunky’s chamber and jump into
the Tag Barrel in the front of the room. Change to Tiny. Find the set of
steps in front of the Diddy Barrel. Go up the steps and into the area on the
right. Inside this area, there is a Saxophone Slam Pad in front of another
transparent gate. Play Tiny’s instrument on the pad to open the gate and enter
Tiny’s chamber. This chamber contains the same elements as the first two.
Once again, jump into the barrels and play the Bonus Games. Here is a
description of the Bonus Games:
Bonus Game #1
In Tiny’s first bonus game, bounce off of the mushrooms on the floor and
“Ponytail Twirl” through the DK Stars in the air. “Ponytail Twirl” through the
required amount of DK Stars in the allotted time to win the game.
Bonus Game #2
In the second bonus game, pound the switch. Then “Ponytail Twirl” through all
of the DK Stars without ever touching the floor in the allotted time to win the
game.
Once Tiny completes both Bonus Games, the glass dome in the center of the room
will shatter and break open. Then, the generator will lose power again. A
Trombone Tremor Pad will appear in another area. Walk inside the dome and
collect the Banana Medal.
Beat both Lanky Kong Bonus Games
--------------------------------
After you collect the third Banana Medal, leave Tiny’s chamber and jump into
the Tag Barrel in the front of the room. Change to Lanky. Go back up the
steps to where Tiny’s room is. Instead, turn left and walk across the bridge
to the top of the machine. Around the other side of the machine is another
area. Inside this area, there is a Trombone Tremor Pad in front of another
transparent gate. Play Lanky’s instrument on the pad to open the gate and
enter Lanky’s chamber. This chamber is the same as the others. Once again,
jump into the barrels and play the Bonus Games. Here is a description of the
Bonus Games:
Bonus Game #1
In Lanky’s first bonus game, you must shoot the fast moving bees flying around.
Homing Ammo will tremendously help you, if you have it. Also, try jumping onto
a crate. You will have a better view this way. Shoot the required amount of
bees in the allotted time to win the game.
Bonus Game #2
In the second bonus game, you will have to “OrangSprint” through a maze to
locate a gray switch. Press the gray switch and find the checkered floor in
the allotted time to win the game.
Once Lanky completes both Bonus Games, the glass dome in the center of the room
will shatter and break open. Then, the generator will lose power again. A
Guitar Gazump Pad will appear in another area. Walk inside the dome and
collect the Banana Medal.
Rocketbarrel up to Diddy’s Bonus Games
--------------------------------------
After you collect the fourth Banana Medal, exit Tiny’s chamber and jump into
the Tag Barrel in the front of the room. Change to Diddy. Find the Diddy
Barrel nearby. Jump in and “Rocketbarrel Boost” up high to the wall on the
right to find another area.
Beat both Diddy Kong Bonus Games
--------------------------------
Inside the area, there is a Guitar Gazump Pad in front of another transparent
gate. Play Diddy’s instrument on the pad to open the gate and enter Diddy’s
chamber. This chamber is the same as the others. Once again, jump into the
barrels and play the Bonus Games. Here is a description of the Bonus Games:
Bonus Game #1
In Diddy’s first bonus game, “Rocketbarrel Boost” around the room shooting all
of the targets on the wall in the allotted time to win the game.
Bonus Game #2
In the second bonus game, first find the switch in the center of the room.
Defeat the Kremling that hits the switch, then press the switch in the allotted
time to win the game.
Once Diddy completes both Bonus Games, the glass dome in the center of the room
will shatter and break open. Walk inside the dome and collect the Banana Medal.
Congratulations! You’ve shut down King K. Rool’s machine. But you’re not done
yet!
Get the final Boss Key
----------------------
King K. Rool will now flee from the fortress in his custom made Kremling craft,
leaving the Control Room abandoned. A new area in the back of the Machine Room
will now open. Enter the area and walk to the end of the hall to find another
door. You will need four Battle Crowns to enter the room. If you have them,
the door will open for you. This is the Control Room. At the other end of the
Control Room, there is another door with a picture of the Nintendo and Rareware
Coins on it. If you have both coins, this door will also open for you. Enter
the room. Inside, you will find the final boss key that King K. Rool left
behind when he departed.
Get Battle Crown
----------------
Return to the Machine Room again. Jump into the Diddy Barrel. “Rocketbarrel
Boost” up to the top of the machine. On the platform at the very top, there is
a Battle Arena Pad. Press “Z” while standing on the pad to warp to the Battle
Arena.
Defeat King K. Rool
-------------------
Exit Hideout Helm. Return the last Boss Key to K. Lumsy to set him free. In a
cinema, K. Lumsy will go outside to find King K. Rool’s craft up in the sky.
K. Lumsy will chase King K. Rool around the island until he trips and knocks
the craft out of the sky. The craft will land near the second Bananaporter #3
around the side of DK’s Isle. Walk around the island or take Bananaporter #3
to find the wreckage. Find the large hole on the top center of the wreckage.
Jump in the hole to end up in a large boxing arena full of raving Kremling
supporters. To find out how to defeat King K. Rool and other Level Bosses,
please refer to Chapter 17.
Once you have beaten King K. Rool, you have won the game. There are different
ending sequences depending on the percentage of items you have collected, so
sit back and enjoy the show.
=======================================================================
11. GOLDEN BANANA LOCATIONS
=======================================================================
--------
DK ISLES
--------
Donkey
------
Banana #1
After talking with K.Lumsy, he will open “Jungle Japes”, the first level of the
game for you. Find this new entrance to the right of where you came out from
the Training Area. In front of this entrance is a Golden Banana. Collect it,
and you have the banana.
Banana #2
When walking up the path to the Frantic Factory entrance, go towards the room
with Snide’s Hideout instead of continuing up to the level. Stop walking when
you get to the ledge before the vines. Do not swing on the vines. Instead,
drop down off this ledge. You will be on an elevated platform. On the wall,
there is a Coconut Switch and a Golden Banana behind bars. Shoot the switch,
the bars will come down, and you can get this banana.
Banana #3
In order to get this banana, you must know the “Gorilla Grab”. Get this move
from Cranky in Level 3 when you find him. This banana can be found in the
Level 3 lobby. Find the lever on the right side of the lobby. Pull this lever
using the “Gorilla Grab”. This will start a platform moving up and down. Jump
onto this platform and let it take you to the upper level. Play your
instrument on the pad, and Squawk will bring you the banana.
Banana #4
In the Crystal Caves lobby, have Chunky go to the far left wall. This is a
cracked ice wall. Chunky should “Primate Punch” this ice wall so that there is
a new room to walk through. There is another ice wall on the right side of the
lobby. “Primate Punch” this ice wall also. Change to Donkey, and have him
walk through the room on the left side to find a DK Barrel. Make sure you have
enough Crystal Coconuts. Jump into the Barrel. You will become invincible.
Walk out of this room and walk into the other room on the right side. This
room contains a lot of lava. Don’t worry, you’re invincible. Walk over the
lava to collect the banana.
Banana #5
Enter the Hideout Helm lobby. Take out the Sniper Scope and use it to zoom in
to the far wall all of the way over on the other side of the room. Above the
door is a Coconut Switch. Shoot the switch to make a platform extend to a
Kasplat. Defeat the Kasplat and get the Blueprint. Return the Blueprint to
Snide for a Golden Banana.
Diddy
-----
Banana #1
Lift the first boulder near Angry Aztec with Chunky. Go get Lanky and play his
instrument on this pad. A Diddy Barrel will appear outside the Fungi Forest
lobby. Go to the Fungi Forest area with Diddy and find the Barrel. Make sure
you have enough Crystal Coconuts. Diddy can then jump into the barrel and use
his Jetpacks to rocket over the waterfall and shoot the Peanut Switch to
release the Golden Banana which he can get. Note: You can walk on this
waterfall without being thrown down into the water below.
Banana #2
Go up to the Fungi Forest entrance with Diddy. Make sure you have enough
Crystal Coconuts. Fly up to the peak of DK Island. You should find a Bonus
Barrel. Fly into the Bonus Barrel to play a game for a Golden Banana. (Peril
Path Panic)
Banana #3
On the way up to Frantic Factory, go to the room where you have to swing on
vines to get to. When you get into this room, you will see Snide’s Hideout and
a Diddy pad. “Simian Spring” off of this pad to play a Bonus Game for a Golden
Banana. (Batty Barrel Bandit)
Banana #4
In the Crystal Caves lobby, on the right side, upper level, there is a Diddy
Barrel. Make sure you have enough Crystal Coconuts. Jump into this barrel to
start Diddy’s “Rocketbarrel Boost”, and fly to the highest platform in the
lobby. Now, play Diddy’s Guitar Gazump on the pad. Squawk will bring a Golden
Banana for you.
Banana #5
In the Creepy Castle lobby, have DK walk around the lobby until you see a
Coconut Switch and a Kasplat behind bars near the entrance. Shoot this switch,
and the bars around the Kasplat will come down. Change to Diddy, then come
back to this spot, jump over the lava, and defeat the Kasplat. Get the
blueprint and return it to Snide for another Golden Banana.
Lanky
-----
Banana #1
Have Chunky go to the Jungle Japes lobby. Find the big boulder and toss it.
Under this boulder, you will find a Trombone Pad. Go get Lanky and have him
play his instrument on this pad. Squawk will bring Lanky a Golden Banana.
Banana #2
Have Lanky go around to the back of K.Lumsy’s prison. You will find a Grape
switch and a Golden Banana behind bars. Shoot the switch. The bars will come
down and Lanky can get the Golden Banana.
Banana #3
In the Crystal Caves lobby, there is an ice wall on the left side of the room.
“Primate Punch” this wall with Chunky. There will be a new room to walk
through. Take Lanky through this room. Defeat the Kasplat, get the blueprint,
and return it to Snide for a Golden Banana.
Banana #4
Just to the right of the entrance to K.Lumsy’s prison is a Golden Banana behind
bars and a Lanky Barrel. Make sure you have enough Crystal Coconuts. Jump
into the barrel and keep running away from the door using the “OrangSprint”
until you reach a blue switch. Walk over this switch and the bars in front of
the Golden Banana will come down. Run back the way you came using the
“OrangSprint” to get the Golden Banana. Note: Once you hit the switch, you
will only have eight seconds to go back and get the banana, so don’t waste time.
Banana #5
In the Creepy Castle lobby, have Chunky pick up and toss the boulder that is on
top of a pad on the right side of the lobby. Now change to Lanky. Go up to
the pad and press “Z” to float. Float up to the top of the center platform,
where you will find a Bonus Barrel. Play this Bonus Game for a Golden Banana.
(Searchlight Seek)
Tiny
----
Banana #1
Go to Banana Fairy Island. Go around the back of it to find a feather switch
and a Golden Banana behind bars. Shoot the Feather Switch with Tiny’s Feather
Bow to have the bars go down. Tiny can then get the Golden Banana.
Banana #2
In the Angry Aztec lobby, have Diddy “Chimpy Charge” into both gongs. This
will release a Bonus Barrel too high to jump into. Go into the Tag Barrel and
get out Tiny. Have Tiny go up the steps to the upper level. Tiny should stand
on the leg of one of the big square blocks and “Ponytail-Twirl” into the Bonus
Barrel to play a Bonus Game for a Golden Banana. (Big Bug Bash)
Banana #3
When you enter the Frantic Factory lobby, there is a big question mark box on
the right side of the room. Have Chunky “Primate Punch” this box to break it
open. Inside, there is a Kasplat. Get Tiny out from the Tag Barrel nearby and
have her defeat it to get the Blueprint. Return the Blueprint to Snide for a
Golden Banana.
Banana #4
In the Gloomy Galleon lobby, Chunky should “Simian Slam” the switch near the
Kasplat. Note: You will need at least the “Super Simian Slam” to do this.
This will open a miniature hole underwater that only Tiny can fit through.
Find the Tiny Barrel on the far left side of the room. Make sure you have
enough Crystal Coconuts. Jump into the Tiny Barrel. Stay on this side of the
room. Dive into the water to find the miniature hole. Swim through it. There
is a Golden Banana to collect on the other side and another Tiny Barrel to get
you back through the hole to the main lobby again.
Banana #5
Use the Tiny Pad on bottom of King K. Rool’s warship to Monkeyport from the
bottom level to the top. There is a Saxophone Pad nearby. Play your
instrument on the pad to make Squawk bring another Golden Banana for Tiny.
Banana #6
Golden Banana #201
This is a rare Golden Banana and there is only one way to find it.
Successfully take pictures of all twenty Banana Fairies. Go back to visit the
Head Fairy inside Banana Fairy Island. She will reveal the secret that there
is another door that opens inside the area. The door will open and a Golden
Banana will be inside the room. This Golden Banana is special. All of the 200
regular Golden Bananas in the game have a Nintendo® logo on them. Since this
one is rare, it has a Rareware™ logo on it. With this Golden Banana and all of
the other items in the game, you can successfully complete 101% of the game
this way.
Chunky
------
Banana #1
Walk around DK Island until you find a Pineapple switch and a Golden Banana
behind bars. Shoot the Pineapple Switch. The bars will come down and you can
get the Golden Banana.
Banana #2
If you go past the Angry Aztec lobby, you will find two boulders. Toss the
second one to find a Triangle Pad. Play your instrument on the pad, and Squawk
will bring you a Golden Banana.
Banana #3
After going into the Gloomy Galleon entrance from underwater and getting on dry
land, you will find a Kasplat walking around. Defeat the Kasplat to get the
Blueprint. Return the Blueprint to Snide for a Golden Banana.
Banana #4
After Tiny got the Golden Banana on the top of King K. Rool’s warship, a Chunky
Barrel should have appeared on a small island with a tree. Find the island.
Jump into the Chunky Barrel to become big. To the right of this island is
another island with a big “X” platform. Walk over to the platform and do a
“Simian Slam” on it to make it sink into the water and make a rock expose
another Golden Banana.
Banana #5
In the beginning of the Hideout Helm lobby, there is a Chunky Pad. Press “Z”
on the Chunky Pad to become invisible. Vines will start coming down on the
left and in the middle of the lobby. Swing on the vines on the left side of
the lobby to enter a Bonus Barrel on a small platform. Play the Bonus Game for
a Golden Banana. (Kremling Kosh)
------------
JUNGLE JAPES
------------
Donkey
------
Banana #1
Climb up the hillside vine from the water, then swing across to the cannon and
blast up to the top ledge. You’ll find a Golden Banana in front of Diddy’s
cage.
Banana #2
Talk to Diddy, then shoot the three Coconut Switches (as explained in the
Walkthrough) to free Diddy. After his cage opens up, and Diddy goes into the
Tag Barrel for later, he will leave behind a Golden Banana. Go into where his
cage was, and get the Golden Banana.
Banana #3
Go into the dark cave from the water, and take Bananaporter #4 to the valley.
After Rambi smashed the four huts, there should be four Kong switches in place
of them. “Simian Slam” Donkey’s switch to release the Golden Banana from the
hole near the entrance of the level. Note: The cave will only be open after
you free Diddy.
Banana #4
After DK buys the Baboon Blast from Cranky, he can go to the far left side of
the level. Near the big boulder and the “X”, there is a tree close by. Climb
the tree to find some vines and an elevated platform. Swing across the vines
and onto the platform. There is a DK Pad on the platform. Press “Z” while
standing on the pad to rocket up to a Barrel Blast Challenge. At the end of
the blasts, there is a Golden Banana. Blast into the Golden Banana to get it.
If you mess up, you will be sent back to the pad. You can always rocket back
up and try again.
Banana #5
Also close to the big boulder and the “X” is another tunnel. After freeing
Diddy, this tunnel and two others should have opened. Next, walk into this
dark tunnel. The first thing you should see is a Kasplat. Defeat the Kasplat
to get the Blueprint. Return the Blueprint to Snide for a Golden Banana.
Diddy
-----
Banana #1
In the tunnel entrance leading to Jungle Japes, on the left side, there is a
big closed gate and two Peanut Switches in front of it. Shoot the switches to
open the gate. Inside, you’ll find a Golden Banana.
Banana #2
In the valley where Cranky’s Lab is located, there is also a Diddy switch in
place of the huts that Rambi destroyed. “Simian Slam” the Diddy switch. The
gates in front of the Golden Banana will come down. You will have only 50
seconds to reach the Golden Banana, which is located just to the left of
Funky’s Store. The best way to get to the Golden Banana is to take
Bananaporter #4 back to the beginning of the cave. Quickly, jump into the
water and swim to the left until you find the vine. Climb the vine, and walk
to the left of Funky’s Store to get the Golden Banana with a few seconds to
spare.
Banana #3
Shoot the Peanut Switch on the mountainside to make the spiral walkway appear
so that you can go in the entrance on the mountain. Go to the right side when
you enter and up the steps. Once you are at the top, zoom in by pressing “Z
Up” and look around until you see a Peanut Switch. While still zooming in,
shoot the switch. A plank bridge will appear. Put your shooter away, and
quickly walk across the bridge. At the end, there is a Diddy Switch. “Simian
Slam” the switch. Now leave the mine room. Go the rest of the way up the
walkway until you reach the top. At the top is a Golden Banana.
Banana #4
Also in the mine area on the mountainside, is the first Mine Cart Ride of the
game. Make sure you have the Chimpy Charge. Go to the very end of this room.
You will find a side room with a “Hi-Lo” switch. The conveyor belts close by
are going at a high speed. “Chimpy Charge” the gate that leads to this switch.
Throw oranges at the enemy inside to defeat him, then “Chimpy Charge” the “Lo”
switch. The conveyor belt will slow down. Next, walk over the switch close by
to open the gates to another side room. Climb up the conveyor belt, jumping
when necessary, until you get to an open hole. Jump into the hole. Take the
Mine Cart Ride, and collect 50 coins on your way to win a Golden Banana at the
end.
Banana #5
In order to find Diddy’s Blueprint, jump into the water and go to the far right
side of the level. Go into the dark tunnel at the end. You will find a
Kasplat there. Defeat the Kasplat and get the Blueprint. Return the Blueprint
to Snide for another Golden Banana.
Lanky
-----
Banana #1
In the valley where Cranky’s Lab is, “Simian Slam” the switch that is there in
place of the huts smashed by Rambi. Lanky will now have 50 seconds to get the
Golden Banana that is located near the canon. To get there quickly, take
Bananaporter #4 back to the beginning of the cave. Swim through the water, and
go up the vine. Now go past Funky’s Store and swing across the vines to where
the canon is. Do not jump into the canon. Instead, go to the left of the
canon until you see a Golden Banana enclosed where a cage was before you had
“Simian Slammed” the switch. Now that there is no cage there, grab the Golden
Banana.
Banana #2
You must have the “OrangStand” to get this Golden Banana. In the dark cave, if
you go to the left towards the end you will find a Kremling in a separate room.
Go to the left and “OrangStand” up the hill. At the top platform, you will
find a Bonus Barrel. Play the Bonus Game to win a Golden Banana. (Speedy Swing
Sortie)
Banana #3
In the hallway to Jungle Japes, after Diddy has opened the big room, get Lanky,
and find the Grape Switch on the wall. Shoot it with Lanky’s Grape Shooter to
open the gate. Inside the gate is a Bonus Barrel. Play the Bonus Game to win
a Golden Banana. (Mad Maze Maul)
Banana #4
Have Diddy shoot the Peanut Switch in the area up the hill on the far right
side of the level to open the gate. Have Lanky “OrangStand” up the mountain
and into the entrance. Find the two loose pegs on the left and right side of
the room. Stand on top of each and “Simian Slam” them. Shoot all of the bees
using Lanky’s Shooter. The picture will come down and a Golden Banana will
appear behind there.
Banana #5
Back towards the end of the dark cave leading to the valley, you will find a
room on the left. Go into this room to find a Kasplat. Defeat the Kasplat and
get the Blueprint. Return the Blueprint to Snide for a Golden Banana.
Tiny
----
Banana #1
In the hallway leading to Jungle Japes, there was a big gate that should have
been opened by Diddy. Inside this room, shoot the Feather switch to open the
gate. Jump into the Bonus Barrel. Play the Bonus Game for a Golden Banana.
(Splish Splash Salvage)
Banana #2
In the valley where Cranky’s Lab is, “Simian Slam” the Tiny Switch to make a
Golden Banana appear on the right side of the level, close to the water. You
will only have 30 seconds to get the banana. The best way to get the Golden
Banana is to take Bananaporter #4 back to the beginning of the dark cave. From
there, jump into the water and swim out to the left until you find a small room
that is holding a Golden Banana. This Golden Banana was behind bars until Tiny
stomped the switch.
Banana #3
On the left side of the level where the boulder is, there should be an open
cave from freeing Diddy. Walk through this cave to the very end. You will
find another enclosed area. Shoot the Feather switches to open the area. Walk
around the open area until you find a small mushroom, a Golden Banana behind
bars, and a Tiny Barrel. Make sure you have enough Crystal Coconuts. Jump
into the Tiny Barrel to become small, then go over to the mushroom and bounce
off of it until you are on top of the cage with the Golden Banana. Go through
the small hole in the top to get the Golden Banana.
Banana #4
Also on the right side of this room, there is a big beehive and a Tiny Barrel.
Jump into the Tiny Barrel to get small, then enter the beehive. Enter each
open room inside. Next, throw oranges and shoot feathers at the enemies to
defeat them, then “Simian Slam” the switches to open the gates. You will have
to do this several times to reach the last room. You will also need to defeat
some enemies in this room before getting the Golden Banana.
Banana #5
When entering the cave on the left side of the level, defeat the second Kasplat
you see to get the Blueprint. Return the Blueprint to Snide for a Golden
Banana.
Chunky
------
Banana #1
Go over to the left side of the level and find the boulder. Toss the boulder
on the ground or into the wall to get a Golden Banana.
Banana #2
After tossing the boulder, “Simian Slam” the big “X” three times to fall
through and enter a new area. Be careful while walking to the end of the
walkway to find a bigger platform. Shoot both Peanut Switches on the statue in
front of you to make the vines on both sides come down. Swing down the left
side to find a Golden Banana.
Banana #3
Walk all the way through the dark cave in the center of the level that leads to
a valley. Turn right towards the very end before you get to the valley. This
is the same hallway where Rambi’s picture was, which should have been knocked
down earlier by Rambi. Go to the end of this hallway. You will find a
boulder. Toss the boulder to find a Chunky switch. “Simian Slam” this switch
to make the bars go down around a Golden Banana to the left of Snide’s Hideout.
You will be timed, so run to the front of the big cave, dive into the water,
and back onto dry land. Take Bananaporter #2 up to the mountainside. Hurry to
the left and down the hill to where Snide’s Hideout is. Go past Snide’s
Hideout to find a Golden Banana that was formerly in a cage before you stomped
on the switch.
Banana #4
In the big room after the cave on the left side of the level, there are four
trees on a platform along with a Chunky Barrel. Jump into the Barrel to get
big, then climb the trees to find a Bonus Barrel at the top of one of them.
Play the Bonus Game for a Golden Banana. (Mine Cart Mayhem)
Banana #5
After falling through the big “X” walking on the walkway, getting to the final
platform, and shooting the two Pineapple switches, the vines should come down.
Before climbing across the vines, stand where you are and shoot the Kasplat
with your Pineapple Shooter. After the Blueprint is left by itself, swing
across the vines and get the Blueprint. It is better to get the blueprint this
way, because it is hard to defeat the Kasplat on that platform. The platform
is too small. Return the Blueprint to Snide for a Golden Banana.
-----------
ANGRY AZTEC
-----------
Donkey
------
Banana #1
In the big area in front of the llama temple, there is a Donkey Pad for a
Barrel Blast. Press “Z” to begin the Barrel Blast. At the end, shoot through
the DK Star to liberate the llama, who leaves behind a Golden Banana in his
cage.
Banana #2
Enter the llama temple. Find the Bongo Blast Pad in one of the alcoves, and
play your instrument on it to wake the llama. The llama will sneeze, which
will turn the lava into water. Dive into the water and swim to a separate room
under there. This is where Lanky’s prison is located. Shoot the Coconut
Switch near his cage to free him. He will leave behind a Golden Banana for you
to collect.
Banana #3
In another alcove of the llama temple, there is a DK Switch. “Simian Slam” the
switch to open a route outside of the temple that is seemingly impassible
through quicksand. After learning DK’s “Strong Kong” move, find the DK Barrel
near this tunnel. Make sure you have enough Crystal Coconuts. Jump in the
barrel to become invincible, then walk through the quicksand to the other end
of the room. Once you get back on land on the other side, hold “Z”, then press
“C Left” to change back to regular Donkey. Jump into the Bonus Barrel and play
the Bonus Game for a Golden Banana. (Stealthy Snoop)
Banana #4
As explained in the Walkthrough, Diddy should feed the revolving tower peanuts
until five switches appear on a temple. After this happens, shoot Donkey’s
Coconut Switch. Enter the door that opens and search through the room to find
the Golden Banana. After you get it, be prepared to flee from the room. If
you do not get out in the allotted time, something bad will happen, so watch
out!
Banana #5
In the hallway entrance to the level on the left side, you will see two Coconut
Switches. Shoot them to open a small new area. In the beginning of this area,
there is a lot of lava, and a Donkey Barrel. Jump into the barrel to become
invincible. Walk to the other side to find the Kasplat. Defeat the Kasplat to
get the Blueprint. Return the Blueprint to Snide for a Golden Banana.
Diddy
-----
Banana #1
Enter the first temple in the first main area. “Simian Slam” the switch and
walk up the platforms to the highest one, which is stable. The others are only
out for a limited time. When you get to the top platform, look around to find
a Peanut Switch. Shoot the Peanut Switch to make a temporary walkway appear.
Walk across the platform until you get to the big monkey at the end. Backflip
up to the platform above it. On the platform, you will see a Guitar Pad. Play
your instrument on the pad to open the roof and melt the ice on the central
pool. Swim underwater to find another room. This is where Tiny is imprisoned.
In this room, find a switch on the floor to “Chimpy Charge”. This will raise
platforms below the letters “K”, “O”, “N”, and “G” on the wall. Walk on each
platform and “Chimpy Charge” each letter in the order of the word “KONG” to
free Tiny. She will leave behind a Golden Banana for Diddy to collect.
Banana #2
Walk around the second main area until you get to a platform with four gongs on
it. “Chimpy Charge” into all four gongs. After you do this, a new temple will
rise with a Golden Banana resting on the top. Jump back into the Diddy Barrel
and rocket up to the top of the temple to claim the Golden Banana.
Banana #3
As explained in the Walkthrough, Diddy should feed the revolving tower peanuts
until five switches appear on a temple. Shoot the Peanut Switch on this temple
to make a door open. Enter the room. Search the whole big room for the Golden
Banana. Once you grab it, once again, be prepared to flee the room. If you do
not get out in the allotted time, something bad will happen, so watch out!
Banana #4
In the second main area, jump into the Diddy Barrel and find the revolving
tower. Above the tower is a sun emblem. Rocket through this emblem three
times to release a buzzard from a cage. The buzzard will tell you to follow
him through a series of rings he leaves behind in the air. This will not be
easy the first time, because you should only be starting to get used to Diddy’s
“Rocketbarrel Boost”. Try to follow it straight and press “A” along with the
Control Stick to go forward. Try very hard not to hit any walls, because it is
very hard to get back flying after touching a wall. If you go through each
ring fast enough and follow the buzzard, he will leave behind a Golden Banana
for you. You will have unlimited Crystal Coconuts to do this, and many chances
if you can’t get it the first few times.
Banana #5
In the first main room that contains the llama cage, Candy’s Shop, and the
first temple, there is also a Diddy Barrel near the center island. Make sure
you have enough Crystal Coconuts. Jump into it and rocket up to the roof of
the first temple. There is a Kasplat on the top of the temple. Landing on
this small platform, it would be very hard to defeat this Kasplat. The best
way to defeat it is to shoot peanuts at it. Press “B” while flying to shoot
peanuts at the Kasplat to defeat it. He will leave behind a Blueprint. Land
on the small platform on the roof of the temple. Collect the Blueprint.
Return the Blueprint to Snide for a Golden Banana.
Lanky
-----
Banana #1
In the first main area, in the first temple, there is a big pool of water that
should be melted when Tiny was rescued. Dive into the water and swim
underwater straight across to find a second room underwater (other than the one
where Tiny was imprisoned). There is a raised platform in this room. “Simian
Slam” the switch on the top of the platform. Focus upward until you see a bird
holding a Golden Banana. Shoot the bird with your Grape Shooter three times.
It will release the Golden Banana for Lanky to collect. The water will recede.
Banana #2
Revisit the llama temple in the second main area. Find a Trombone Pad in one
of the alcoves of the temple. Play your instrument on the pad to make a pair
of dragon heads emerge from the water. The dragon heads merge to form a steep
bridge with a Bonus Barrel at the top. The only way to get up to the top
center where the Bonus Barrel is, is to use Lanky’s “OrangStand”. Play the
bonus game for a Golden Banana. (Teetering Turtle Trouble)
Banana #3
After entering the llama temple, stay on the left and walk up and down the sets
of steps as far as you can. At the end, on the left wall, there is a Grape
Switch. Shoot it to open up a new area. In this new area, there is a Lanky
Switch and there are some monkey heads all together on the wall. “Simian Slam”
the switch to start this Monkey Head Game. Each pair of monkeys makes a
different sound. They all have to be spinning in the end. Shoot them with
your shooter to make them spin. Match all of the pairs that make the same
sounds to win a Golden Banana.
Banana #4
Go to the temple with the five switches above the doors. Shoot Lanky’s Grape
Switch to enter his room in the temple. Search the big area to find a Bonus
Barrel. Jump into the Bonus Barrel. Play the bonus game for a Golden Banana.
(Big Bug Bash) After collecting the Golden Banana, once again, be prepared to
flee the room. This will happen every time a Kong collects a Golden Banana in
this temple. Get out as fast as you can!
Banana #5
Find Bananaporter #2 in the beginning of the llama temple and activate it. Get
out Tiny. Find the alcove with a Tiny Barrel and a small place to enter. Jump
into the Tiny Barrel. Enter the small passage. Find the other Bananaporter #2
in this room. Walk over it to activate it. Link back to the first
Bananaporter #2. Change to Lanky in a Tag Barrel. Link from the first
Bananaporter #2 to the second, in the small passage. Defeat the Kasplat, which
is close to the Banananaporter. Collect the Blueprint. Return the Blueprint
to Snide for a Golden Banana.
Tiny
----
Banana #1
Re-enter the first temple in the first main area. Find the Tiny Barrel in a
side part of the temple to miniaturize yourself. Jump into the far left side
of the water. Find the narrow tunnel. Swim through it. On the other side,
defeat the Klaptraps for a Golden Banana.
Banana #2
Revisit the llama temple. Take the first Bananaporter #2 into the miniature
room that Lanky entered before. In this room, along with the Kasplat that
holds Lanky’s Blueprint is a Tiny Switch. “Simian Slam” the switch and hop
onto the first platform that was raised. “Simian Slam” the switch on this
platform to raise the next platform. Do the same thing on the next platform,
and so on until you reach the platform with the Golden Banana for Tiny to
collect.
Banana #3
After Diddy “Chimpy Charged” the gongs and raised the tower, a Tiny Barrel and
a Saxophone Pad should have appeared near the steps next to the tower. Jump
into the Barrel to become small, then play your instrument on the pad. Squawk
will then fly you up to the roof of the tower where there is a small hole that
only Tiny can enter. Enter the hole. You must beat a beetle to the finish
line of a race while collecting 50 coins. If you win, you will receive a
Golden Banana. Try to ease up and slow down on turns. I suggest that you stay
behind the beetle and collect the 50 coins first before trying to race in front
of him. If you hit him, you will lose some coins. If you fall off the track,
you will automatically lose the race. You would then have an opportunity to
try again.
Banana #4
Enter the same temple with the five switches and five doors by shooting Tiny’s
Feather Switch above the door. Search through the whole big room for the
Golden Banana. When you collect it, once again be prepared to run out of the
room to keep yourself alive.
Banana #5
Between the fist and second main areas of the level, there is a hallway.
Halfway into the hallway is a stone table. Right near this table is a Kasplat.
Defeat the Kasplat. Collect the Blueprint and return it to Snide for a Golden
Banana.
Chunky
------
Banana #1
In the hallway entrance to Angry Aztec, there are two Pineapple Switches on the
right side after the first pool of quicksand. Shoot the switches to open a new
room. Shoot the bees in the air to get rid of them. Pick up the giant vases
and walk them back to the central platform. Match the vase symbols with the
floor symbols and set them down. Do this for all four vases to get a Golden
Banana.
Banana #2
Enter the first temple in the first main area. Find a small hallway that goes
downhill. At the end of this hallway is a Triangle Pad. Play your instrument
on the pad to open another room. Defeat the Klaptraps in this room. The room
will periodically turn on its axis. Defeat all of the Klaptraps after each
time it turns for a Golden Banana.
Banana #3
In the hallway between the first and second main areas, to the left of the
stone table, there is a Chunky Barrel. Make sure you have enough Crystal
Coconuts. Jump into the Chunky Barrel to become big. Walk further into the
hallway until you find a Bonus Barrel in a cage on the left side, and a boulder
on the right side. Pick up the big boulder and carry it back to the stone
table. Lay the boulder back on the stone table. This will release the cage
that holds the bonus barrel. Change back to regular Chunky by holding “Z” then
pressing “C Left”. Now walk back to the Bonus Barrel. Jump in it to play a
Bonus Game for a Golden Banana. (Busty Barrel Barrage)
Banana #4
Shoot Chunky’s Pineapple Switch to enter the temple with the switches and the
doors in the second main area. Search through the castle until you get to the
far end, where there is a Bonus Barrel. Jump into the Bonus Barrel to play the
game for a Golden Banana. (Kremling Kosh) After you collect the Golden Banana,
be prepared to run fast out of the room if you want to stay alive!
Banana #5
Also in this temple is a Kasplat on the opposite side to where the Bonus Barrel
is. Defeat the Kasplat and get the Blueprint. Return the Blueprint to Snide
for a Golden Banana.
---------------
FRANTIC FACTORY
---------------
Donkey
------
Banana #1
Find the Baboon Blast Pad in the second part of the Production Room. Press “Z”
on the pad to start the Baboon Blast. At the end, there is a DK Star. Fly
though the star to summon the DK Arcade lever in front the DK Arcade Game.
Swing up the pole in the Production Room to the next floor. Walk through and
make a left to enter the DK Arcade Game room. “Gorilla Grab” the arcade lever
to play the game. Beat Level 4 to win a Golden Banana. Don’t forget to play
again for the Nintendo Coin. You must have the coin to beat the game. For
information on the DK Arcade Game, please read Chapter 20.
Banana #2
“Simian Slam” the switch inside the Production Room to open a gate in the
Testing Room. Go to the Testing Room and enter the new hallway where the gate
was and walk through to the end. You will see a big block with numbers.
“Simian Slam” the switch beside the numbers game to make it start. To win a
Golden Banana, “Simian Slam” the numbers in ascending order in under a minute.
Banana #3
Jump down the chute in the R&D Room that is between the Guitar Pad and Triangle
Pad hallways. When you land, you will be on top of a platform in the
Production Room. Shoot the Coconut Switch to enter the High Voltage Building.
“Gorilla Grab” the lever inside to power up the machine and to get a Golden
Banana.
Banana #4
After the machine is turned on, the gate in front of Bananaporter #4 on the
floor of the Production Room will open. Enter the machine. Make sure you have
enough Crystal Coconuts. Jump into the DK Barrel to become invincible. Walk
through the conveyor belts to very end of the path to find a Golden Banana.
Banana #5
Walk up the conveyor belts, rollers and lifts up the tower to find a Kasplat.
Shoot the Kasplat from a ledge nearby. Once you defeat him, jump to the
platform and grab the Blueprint. It is easier to shoot from a ledge nearby
because the platform that the Kasplat is on is very small. Return the
Blueprint to Snide for a Golden Banana.
Diddy
-----
Banana #1
After activating the Production Room machine with DK, “Simian Slam” the Diddy
Switch to summon a Golden Banana. Find your way up towards the top of the
machine. Near the top, there is a Diddy Pad. “Simian Spring” up to the Golden
Banana.
Banana #2
In the Testing Room, you will see a Diddy Pad at the corner of a pile of ABC
blocks. “Simian Spring” off the pad to land on the first tier of blocks. Hop
up to the top of the blocks. At the top is another Diddy Pad. “Simian Spring”
off of this pad into the Bonus Barrel above. Play the Bonus Game for a Golden
Banana. (Peril Path Panic)
Banana #3
Find the Guitar Pad on a ledge in the R&D Room to remove the glass barrier.
Enter the new area. “Chimpy Charge” the numbers in the order of the numbers
posted on all four doors one at a time to unleash Kremlings. Defeat the
Kremlings that come out of all four doors to win a Golden Banana.
Banana #4
Fall through the hole in the passage to the right of the Guitar Pad hallway to
fall onto a platform in the Production Room. “Simian Slam” the Diddy Switch on
the platform to lower the ropes so that you can swing across them to a Bonus
Barrel. Play the Bonus Game to win a Golden Banana. (Beaver Bother)
Banana #5
Find the Kasplat holding Diddy’s Blueprint in the first part of the Production
Room in front of the Lanky Switch near the machine. Defeat the Kasplat and get
the Blueprint. Return the Blueprint to Snide for a Golden Banana.
Lanky
-----
Banana #1
After DK activated the Production Room, pound the Lanky Switch near the machine
to summon a Golden Banana. Go to the top of the tower. Find the Kasplat.
Nearby is a pipe. “OrangStand” up the pipe to the top, where there is a Golden
Banana.
Banana #2
Enter the second part of the Production Room where Chunky is imprisoned. Find
the pipe that arches over Bananaporter #1. “OrangStand” up the pipe to the
top. At the top is a Lanky Switch. “Simian Slam” the switch to make Chunky’s
cage fall from the ceiling and break open. Chunky will join the team and will
leave behind a Golden Banana for Lanky.
Banana #3
Enter the Testing Room. Climb the boxes to walk on the ledge on the side of
the room. Find the Lanky Pad and inflate into the “Baboon Balloon”. Float
over to the Bonus Barrel in the middle of the room near the R&D Door.
Banana #4
Find the alcove in the R&D Room, which contains a Trombone Pad. Play your
instrument to remove the glass barrier. Enter the new room. “Simian Slam” the
Lanky Switch to begin the musical game. Lanky must “Simian Slam” the
color-coded keys to match notes with the burping Kremlings. You will have to
do this a few times. There will always be more notes that there was the last
time. It will get harder and harder. Successfully do this correctly five
times to win a Golden Banana. Here are the keys to slam each time:
CBC
CBCD
CBCDE
CBCDEC
CBCDECA
Banana #5
Defeat the Kasplat in front of the hatch with the Battle Arena Pad in the R&D
Room. Collect the Blueprint. Return the Blueprint to Snide for a Golden
Banana.
Tiny
----
Banana #1
“Simian Slam” the Tiny Switch on the floor of the Production Room in front of
the machine. Climb up the tower. Find the platform across from another
platform with a Bonus Barrel. “Ponytail Twirl” to the platform with the Bonus
Barrel. Jump into the barrel and play the Bonus Game for a Golden Banana.
(Krazy Kong Klamour)
Banana #2
Find the room with the DK Arcade Game. Find the Tiny Barrel. Make sure you
have enough Crystal Coconuts. Hop up to the top of the boxes. At the top
center is a small door for Tiny to enter. This is the ventilation shaft. The
computer will walk you through the shaft. At the end of the shaft is a Golden
Banana.
Banana #3
Find the left corner of the Testing Room. There is a Tiny Barrel there. Make
sure you have enough Crystal Coconuts. Jump into the barrel to become small.
Go into the tunnel to a separate room. In this room, there is a dart board.
Shoot the target on the dart board that is under the word “next” on the right
side of the board. Repeat the process enough times to get a Golden Banana.
Banana #4
Find Bananaporter #2 in the R&D Room. Go into the hallway nearby. At the end
of the hallway is another room. Make sure you have enough Crystal Coconuts.
Jump into the Tiny Barrel and walk through the tunnel. Follow the road in the
next room through the next tunnel. You will be in a race. This race is
against a Kremling car. You will have to race the car all throughout the rooms
in Frantic Factory. Go through the DK Stars to get boosts. Win two laps while
collecting 10 coins on the way to win a Golden Banana. This race is fairly
easy compared to the one in Angry Aztec!
Banana #5
At the end of the second part of the Production Room is a pole that takes you
up to the DK Arcade area. In the room with the pole, there is a Kasplat at the
bottom. Defeat the Kasplat and collect the Blueprint. Return the Blueprint to
Snide for a Golden Banana.
Chunky
------
Banana #1
In the Production Room near the machine, there is a Chunky Switch. “Simian
Slam” the switch to start a timer. Take Bananaporter #4 up to the upper level.
Try to get on the moving platform that circles the center part of the tower.
Walk to the center of the tower to find a smasher on top of the Golden Banana.
When the time is right, quickly jump in to grab the Golden Banana.
Banana #2
Find the iron gate that is in the room where Chunky was imprisoned. This is
also the second part of the Production Room. “Primate Punch” the gate out.
Enter the dark chamber. Pound the box with the question mark on it, then slam
the Chunky Switch. The room should eventually light up. Punch the wall
switch. Climb the lifts to grab the Golden Banana.
Banana #3
In the same hallway with the room that leads to the DK Arcade area, there is
also a room with an iron gate. “Primate Punch” the gate out. Jump into the
Bonus Barrel to play the Bonus Game for a Golden Banana. (Stash Snatch)
Banana #4
In the R&D Room, “Primate Punch” the gate on the upper level. Play your
instrument on the Triangle Pad to open the new area. “Primate Punch” the
switch on the toy chest. Angry toys will come out to get you. Chunky will
become big. “Primate Punch” all of the toys as “Hunky Chunky” to win a Golden
Banana.
Banana #5
On the left side of the blocks in the Testing Room is a Kasplat. Defeat the
Kasplat and collect the Blueprint. Return the Blueprint to Snide for a Golden
Banana.
--------------
GLOOMY GALLEON
--------------
Donkey
------
Banana #1
Enter the lighthouse water area. Dive underwater to hit the switch to change
the water level to high tide. Climb up onto the base with the lighthouse.
“Simian Slam” the DK Switch to open the door to the lighthouse. Enter the
lighthouse. Climb up the spiral platforms to the top level. “Gorilla Grab”
the lever at the top to make a Golden Banana appear down at the base. The
lighthouse will turn on and an abandoned ship will start circling the
lighthouse in the harbor. Collect the Golden Banana down at the base.
Banana #2
On a raised platform on the lighthouse base, there is a DK Pad. Complete the
Barrel Blast course. Blast through the DK Star at the end to free a captive
seal. The seal will leap into the water and swim all the way to the far end of
the other main water area. You can find the seal in the second main water
area, in the area that starts with Bananaporter #4 on a platform. Once you
find him at the end of this minor water area, he will give Donkey a Golden
Banana.
Banana #3
After the seal gave Donkey the one Golden Banana for finding him, he will be
given a chance to win another one. Donkey will be given a chance to beat him
in a two-lap motorboat race while collecting 10 coins on the way. If you do,
you will win another Golden Banana.
Banana #4
Play Donkey’s instrument on the Bongo Blast Pad near Funky’s Store in the
second main water area. After playing your instrument, a door on the sunken
ship will open. Find the door and swim into the sunken ship. Inside the
sunken ship is a Bonus Barrel. Play the Bonus Game for a Golden Banana. (Krazy
Kong Klamor)
Banana #5
This is a hard Blueprint to get. Have one of the Kongs activate the first
Bananaporter #4, which is located on a platform in the second main water area.
After you have opened the coin room with Enguarde, you will need to change to
Diddy. [After Diddy has completed the Bonus Barrel at the top of the right
coin stack (Please see Diddy's Banana #4 for more information), the second
Bananaporter #4 will appear.] Have Diddy “Simian Spring” up the right coin
stack and keep walking up until you find the second Bananaporter #4. Walk over
it to activate it. Link to the other Bananaporter #4 and change back to
Donkey. Now Bananaport back through Bananaporter #4 to the coin room again.
Walk down the coin stack as DK until you see a Kasplat. Defeat the Kasplat and
collect the Blueprint. Be careful not to fall off the coin stack, or you will
have to start the process with Diddy all over again. If you fall off the coin
stack, you could also swim back out to the other Bananaporter #4 and then link
back to the coin room. After collecting the Blueprint, return it to Snide for
a Golden Banana.
**Special thanks to Carol "C.J." Ramsey,
[email protected] , for an
essential piece of information for Banana #5, which I overlooked before.**
Diddy
-----
Banana #1
Find the Diddy Barrel on the lighthouse base. Make sure you have enough
Crystal Coconuts, then fly into the ship that drifts around the lighthouse.
“Simian Slam” the switch on the foredeck of the ship. A Golden Banana will
launch to the top of the lighthouse. Jump back into the Diddy Barrel and fly
up to the top of the lighthouse to collect the Golden Banana.
Banana #2
Also on the top of the lighthouse is a Guitar Pad. Play your instrument on the
pad to make a piranha come out of a watery lair to the other main water area.
A timer will start. Dive underwater to find the piranha. Swim into the
piranha’s mouth to enter. To make everything easier, climb onto one of the
platforms in the back that is floating on water. Find the propeller and the
vents on top of the mechanized heart. When the propeller comes close to
stopping, shoot one of the open vents. A 100 second timer will start. You
will have to shoot each of the three vents three times to close them all up and
win a Golden Banana.
The way to do this, although it may first look simple and obvious, turns out to
be difficult for many players. Actually, this can be explained in a very
theoretical way. The following is a full, detailed explanation of how to do
this correctly, and win the Golden Banana:
First of all, the goal for this Golden Banana is to enter the mechanical
piranha and shoot out the three vents of the mechanized heart. In order to do
that, the vents must first turn yellow (first hit), then blue (second hit),
then will be dark from being shot out (third hit). After the propellers go
around, there are only two different ways that they will stop, and these will
continue to go back and forth: 1.) with the top two vents open to hit, and 2.)
with the bottom vent open to hit. Based on this, if we can only shoot one vent
at a time (which is all that is possible), we will need at least 11 spins to
hit all of the vents three times, with the alternation of the two different
ways that the propeller will eventually stop, as I mentioned before. (I will
show why a little later, if that is confusing.) There needs to be more spins
that allow the top two vents to be hit, since there are more to hit there, and
there is only one on the bottom. Start by hitting the top two vents when they
are open, with the first hit, since the clock starts ticking down on the first
successful hit of a vent. (If you started with the bottom vent, there would be
too many chances to shoot there, instead of at the top, which is not needed,
and 12 spins in total would be necessary to be able to hit each vent three
times. Here is why:
Pretend that this is the heart, without the propellers in the middle, with the
heart vents numbered:
--------- -------
/ \ / \
/ ---- \ / ---- \
| | 1| --- | 3| |
| ---- ---- |
\ /
\ ---- /
\ | 2| /
\ ---- /
-------------------
The top-left vent should be #1, the bottom, #2, and the top-right, #3.
Now, this is an example of why, if we start with the top, we will need 11 hits,
and the bottom, 12 hits (using the numbers in the diagram):
**Starting when Vents #1 and 3 are open (You can try this method):**
Open Vents Spin Number Hit
1, 3 1 Shoot to Yellow #1
2 2 Shoot to Yellow #2
1, 3 3 Shoot to Yellow #3
2 4 Shoot to Blue #2
1, 3 5 Shoot to Blue #1
2 6 Shoot out #2
1, 3 7 Shoot to Blue #3
2 8 X
1, 3 9 Shoot out #1
2 10 X
1, 3 11 Shoot out #3
**Starting when Vent #2 is open (Do not follow this method!!):**
Open Vents Spin Number Hit
2 1 Shoot to Yellow #2
1, 3 2 Shoot to Yellow #1
2 3 Shoot to Blue #2
1, 3 4 Shoot to Yellow #3
2 5 Shoot out #2
1, 3 6 Shoot to Blue #1
2 7 X
1, 3 8 Shoot to Blue #3
2 9 X
1, 3 10 Shoot out #1
2 11 X
1, 3 12 Shoot out #3
Remember, though, these aren't the only patterns, so for different patterns,
all (not any, but all) occurrences of Vents #1 and #3 can be switched, and Vent
#2 can be hit anytime it is open, as long as it gets three hits total during
the spins. The "X" means that there is nothing to hit for that spin. You
cannot hit a vent while the propeller is fully in motion, though, and based on
time, you will not be able to make more than 11 spins, so you must start by
hitting either Vent #1 or #3.
Now that the "why" has been explained, here is the "how." There needs to be at
least 11 spins to complete this tack, and with the normal speed of waiting for
the propeller to stop and then shooting one of the vents, you will only be able
to get 10 spins in the allotted time. Since there is no way to shoot two
targets at once, before the propellers begin spinning again to use less spins,
the only other thing to do is to speed up the propellers. The propellers only
start again as soon as a vent has taken a hit and changed color, so here is
what to do, when you first come into the piranha:
First, make sure that you have enough ammo. Full ammo would be the best, so go
to Funky's Store if you need to reload, or find some ammo somewhere else. Once
you are inside the mechanical piranha, collect the ammo inside (if you still
need it), kill the bee, and then jump onto the platform. When either vents #1
or #3 are open, shoot one of them to turn to yellow. You may want to follow
the list of what to shoot above; the first diagram with 11 spins. (The second
will not work.) Make sure you are ready to shoot the vent each time, and that
you know which one will be open to shoot; the alternation is always Vents #1, 3
and then Vent #2, back and forth. You cannot wait until the propeller totally
stops before shooting one of the vents, because you will only be able to make
10 spins this way, and you will run out of time. Instead, when the propeller
is slowing down, just about before it stops, begin shooting the vent. As soon
as it is hit and it changes color, the propeller will start back up again, and
this should save a few seconds, since you did not wait for it to stop. If it
has stopped, and it still takes you maybe 1 or 2 more seconds to make the hit,
generally, you will still be okay, but try to see if you can make the hit by
the time the propeller totally stops. Also, the bee will eventually come back,
and you don’t want it to cause any trouble while you are standing on the
platform, so on the spins where there is nothing to hit, when the bee has come
back, shoot and kill it at that time. That way, you will not waste any spins
where you could have made more hits and you won’t waste any extra time on the
clock. It will also give you plenty of time to hit the bee, instead of having
to worry about it during a spin where you will have to make another hit very
soon, and would have to quickly reposition your shooter again after killing the
bee.
That explanation should be exactly what you need to be able to make all of the
hits necessary in the allotted time, and to complete this task. It may take
some practice, but it's not impossible to do. Keep shooting the vents until
you make the hit, and don't worry about wasting ammo. Once again, make sure to
bring plenty for this task.
If you are able to successfully close all three vents of the mechanized heart
in time, you will win the Golden Banana.
Banana #3
In order to get this banana, you will have to first lower the water level.
Now, once again find the set of four pads near Funky’s Store in the second main
water area. Play Diddy’s instrument on the Guitar Pad to open up Diddy’s door
on the sunken ship. Swim underwater to the open door and swim into the ship.
Inside is a Bonus Barrel. Play the Bonus Game for a Golden Banana. (Splish
Splash Salvage) Note: For the Bonus Game, you must dive in underwater for the
first 6 coins first, then emerge from the water. The vines will lower enough
so that you can swing across them in time to collect the seventh coin. The
vines will be too high to collect the last coin at the beginning.
Banana #4
After opening the coin room with Lanky (as Enguarde), Diddy can “Simian Spring”
up the right coin stack to the top, where there is a Bonus Barrel. Play the
Bonus Game for a Golden Banana. (Stealthy Snoop)
Banana #5
On a side ledge on the surface of the lighthouse water area, there is a
Kasplat. Defeat the Kasplat and collect the Blueprint. Return the Blueprint
to Snide for a Golden Banana.
Lanky
-----
Banana #1
There is a Lanky Switch in the main hallway outside the second main water area.
“Simian Slam” the switch. A timer will start. Inside the second main water
area, there is another half-buried shipwreck by the far wall underwater. Swim
into the ship after stomping the switch. Once inside, climb in the Enguarde
Crate to transform into Enguarde and smash the porthole to find a Golden Banana
inside.
Banana #2
Inside the coin room, use Lanky to float from each Lanky Pad to the next on the
left coin stack, until he reaches the top. At the top, there is a Bonus
Barrel. Jump into the Bonus Barrel to play the Bonus Game for a Golden Banana.
(Searchlight Seek)
Banana #3
Once again, find the platforms with the four musical pads in the second main
water area. Play Lanky’s instrument on the Trombone Pad to open another door
on the main sunken ship. Swim into the entry of the ship on the left side to
find a Golden Banana in a watery four-post bed.
Banana #4
Find an Enguarde Crate underwater in the lighthouse area. Transform into
Enguarde, then break open all of the treasure chests. One of the five treasure
chests contains a Golden Banana.
Banana #5
After entering Gloomy Galleon through the DK Portal, on the next right is the
room that Chunky opened. Swim into this room and up to the surface. There are
a few platforms on the surface. The center platform has a Kasplat standing on
it. Defeat the Kasplat and collect the Blueprint. Since this is a small
platform, you may want to shoot the Kasplat with your shooter on another
platform. After collecting the Blueprint, return it to Snide for a Golden
Banana.
Tiny
----
Banana #1
Find the Tiny Switch in the main hall of the level. “Simian Slam” the switch
to start a timer. Swim through the second main water area to find the
half-buried shipwreck near the far wall underwater. Tiny also has a door on
this ship. Her door is the upper one. Enter through the door into the sunken
ship. Inside the ship there is a Bonus Barrel. Jump into the Bonus Barrel and
play the Bonus Game for a Golden Banana. (Kremling Kosh)
Banana #2
Underwater, near Funky’s Store, in the right-hand inlet, there is an outflow
pipe. Jump into the Tiny Barrel to get small, then enter the outflow pipe.
Inside is a Bonus Barrel. Jump inside to play the Bonus Game for a Golden
Banana. (Big Bug Bash)
Banana #3
Find the musical pads near Funky’s Store in the second main water area. Play
Tiny’s instrument on the Saxophone Pad to open up another door on the main
sunken ship. Swim underwater to the door on the left side of the ship, then
enter. Inside, there is a Golden Banana.
Banana #4
In the coin room, there is a Tiny Barrel and a Treasure Chest. Make sure you
have enough Crystal Coconuts, then jump into the Tiny Barrel. Become small,
then swim into the chest through the keyhole. Swim into each of the five
oysters’ mouths and collect the pearls. Now go back to the lighthouse water
area and swim underwater to find another Tiny Barrel and the mermaid’s home
nearby. Swim into the mermaid’s home and see the mermaid for a Golden Banana.
Banana #5
In the main hallway, enter the open room across from the Tag Barrel. Walk
through the room until you find a cannon on the right side of the room. Jump
into the cannon to take you up to another platform. Swing across the vines to
another platform. Across on the left side, on another platform is a Kasplat.
The easiest thing to do is to shoot it with your shooter to defeat the Kasplat.
Quickly walk over to the platform to collect the Blueprint. Return the
Blueprint to Snide for a Golden Banana.
Chunky
------
Banana #1
Enter the first room on the right after you enter the level through the portal.
Swim to the surface. Make sure the water level is raised. Defeat the Kasplat
on the middle platform to make some room for yourself. Pick up the cannonball
and walk over to cannon to put it in. A timer will start. You will have a
short time to shoot three wall targets. The first slowly moves back and forth
from left to right and right to left. Time it correctly to shoot the target.
The second moves in a circle. Be careful when shooting this one. The last one
can be hard because it is far away and is also moving in a circle. Shoot very
high to account for the long distance. If you can successfully shoot all three
wall targets in the allotted time, you will win a Golden Banana.
Banana #2
For this banana, you will need to jump onto the ship that revolves around the
lighthouse base. In order to get on, it would be a good idea to stand on one
of the raised platforms on the lighthouse base. When the ship comes close, hop
on. Smash through the trapdoor on the deck to enter another room. Walk to the
end of the room. There is a mesh fence. “Primate Punch” this fence to open a
side room. “Primate Punch” all of the barrels in the center of the room for a
Golden Banana. After collecting this Golden Banana, you will become seasick
and will have to maneuver your way out of the ship a weird way. In order to
walk in any direction, push the control stick in the opposite way that you
normally would. Ex: Push the Control Stick down if you want to go straight, or
right if you want to go left.
Banana #3
Walk in the room across from the Tag Barrel in the main hallway. If you go
onto the right side into another hall in this room, there is another room in an
out-of-the-way corner of the level with three treasure chests. Don’t look for
any keys to these chests because there are none. They can be opened using
Chunky’s “Primate Punches”. “Primate Punch” the treasure chest on the right to
find a Golden Banana.
Banana #4
Lower the water level in the lighthouse water area. Climb onto the small
platform on the right side of the area. This platform contains a Kasplat.
Defeat the Kasplat to give yourself some room. Play Chunky’s instrument on the
Triangle Pad to open the top hatch on the main sunken ship in the second main
water area. A timer will start. Go to the other water area and swim into the
hatch. Inside is a Bonus Barrel. Play the Bonus Game for a Golden Banana.
(Batty Barrel Bandit)
Banana #5
In the second main water area, near Funky’s Store, there is a set of musical
pads. On top of the musical pads on another platform is a Kasplat. From one
of the musical pads, shoot the Kasplat with Chunky’s Shooter to defeat the
Kasplat. It is easier to defeat the Kasplat this way, because it is on a small
platform. Collect the Blueprint. Return the Blueprint to Snide for a Golden
Banana.
------------
FUNGI FOREST
------------
Donkey
------
Banana #1
After shooting the five switches for each Kong on the first floor of the
Mushroom Tower, a cannon will appear. Find the DK Switch on the same floor and
“Super Simian Slam” it. A Golden Banana will appear on the top floor. In
order to collect it in the allotted time, jump into the cannon to blast you up
to the top floor.
Banana #2
Climb up from the first floor to the fourth and walk outside on the fourth
floor. Outside, there is a DK Pad. Complete the Barrel Blast correctly. At
the end of the Barrel Blast, there is a Bonus Barrel. Play the Bonus Game for
a Golden Banana. (Peril Path Panic)
Banana #3
Change to night if you are currently in daytime. Find the area with the big
barn. Walk to the left to find a Tag Barrel leading towards a smaller area.
Walk through this area to lead you to a closed-in area. Walk through the
closed-in area until you arrive at a smaller barn. Walk to the left until you
find a DK Barrel. Make sure you have enough Crystal Coconuts. Jump into the
barrel to become invincible. Walk to the back of the area and to the right,
until you see a DK Switch. “Super Simian Slam” the DK Switch to open a door in
the front of this barn. Walk around to the front and enter the barn. Find the
two question mark boxes inside the barn and open them by pounding them. One of
them has a DK Switch. “Super Simian Slam” the Switch to start a 25-second
timer. Climb up to the top floor of the barn and swing over into the Bonus
Barrel. Play the Bonus Game for a Golden Banana. (Mine Cart Mayhem)
Banana #4
Change to day if you are currently in nighttime. Go to the big barn area and
enter the big barn. Go over to the far wall of the room and pound open the
question mark box. “Super Simian Slam” the switch to open the door to the
locked gate in this room. Enter the gate, then zoom in and check the wall near
the machine to find the combination for the three levers in this area.
(Combination: 21132) “Gorilla Grab” the levers using this combination to win a
Golden Banana. If you “Gorilla Grab” the wrong combination, you will be
shocked. The Golden Banana will slide from the spindle area to outside. Walk
outside of the barn and to the left and the back of the barn. You will see a
Golden Banana outside to collect.
Banana #5
Change to night if you are currently in daytime. Walk into the area with the
smaller barn. Walk around the outside of the closed-in area to the back of
this area. In the back is a Kasplat. Defeat the Kasplat and collect the
Blueprint. Return the Blueprint to Snide for a Golden Banana.
Diddy
-----
Banana #1
Find the area with the Mushroom Tower. Bounce up the small mushrooms on the
ground until you find a Diddy Barrel. Make sure you have enough Crystal
Coconuts. Jump into the Diddy Barrel. Fly high up to the top of the Mushroom
Top. Land on the top. There is a Bonus Barrel up there. Jump into the Bonus
Barrel and play the Bonus Game for a Golden Banana. (Teetering Turtle Trouble)
Banana #2
Change to night if you are currently in daytime. Find the area with the big
barn. Walk past the area with Snide’s Hideout to the right to find another
small barn. “Simian Spring” off the Diddy Pad on the left side of the barn to
reach the barn’s upper level and enter the barn. Inside, play Diddy’s
instrument on the Guitar Pad to call Squawk. Squawk will bring a light to
shine on you so that you can see the area. There is a long narrow path ahead
of you. Carefully find your way to the end of the path to find the Golden
Banana.
Banana #3
Change to night if you are currently in daytime. Go to the back of the big
barn to find the waterwheel house. Climb the cable at the back of the
waterwheel house to the top. “Super Simian Slam” the Diddy Switch on the top
to gain entrance to the attic. Inside, there is a winch with up arrow and down
arrow switches. First, find the big pole on top of the center of the winch,
and look up the pole to locate an “ON” switch. Shoot this switch with Diddy’s
Peanut Popguns to start the winch. Then, “Chimpy Charge” the up arrow switch
on the winch to start the cable moving up. After the cable has moved up, a
Golden Banana will be suspended in a cage. Find the Guitar Pad, near the area
leading to the smaller barn and play Diddy’s instrument on it. The music will
shatter the cage, allowing you to collect the Golden Banana.
Banana #4
Change to night if you are currently in daytime. Find the side area with the
big tree. Find the Guitar Pad behind the tree. Play Diddy’s instrument on the
pad to wake up an owl who lives in the tree. He says that he will only talk to
Diddy if he has wings. Find the Diddy Barrel on the right side of the area.
Make sure you have enough Crystal Coconuts. Jump into the barrel and fly up to
find the owl. He will challenge Diddy to a ring course. Try to go through
each ring fast enough without missing any. This will take some practice.
After successfully completing his ring course, fly up to the top of the tree,
where you will find a Bonus Barrel. Jump inside to play the Bonus game for a
Golden Banana. (Busty Barrel Barrage)
Banana #5
Enter the Mushroom Tower. Find the ladders and climb up to Floor 5. There is
a Kasplat across from the door leading outside. Defeat the Kasplat and collect
the Blueprint. Return the Blueprint to Snide for a Golden Banana.
Lanky
-----
Banana #1
Find your way to the walkway on the top of the Mushroom Tower. “OrangStand” to
the top of the Mushroom and “Super Simian Slam” the switch up there. Two doors
on the walkway will open and quickly close. Take note of where these doors are
ahead of time. Jump down and take the northernmost door. (If you come outside
from the tenth floor and walk to the left, it is the first closed door you will
see.) Enter the room. There is a picture of the Kong family on the wall. Use
the colors of the Kongs from top to bottom to figure out how to pound the
mushrooms in the center of the floor. If you do it correctly you will hear the
correct sounds and after it is all done, a Bonus Barrel will come down for
Lanky. Jump into the Bonus Barrel and play the Bonus Game for a Golden Banana.
(Krazy Kong Klamor)
Banana #2
After pounding the switch, also try to take the southernmost door. (If you come
outside from the tenth floor and walk to the right, it is the first closed door
that you will see.) Enter the room. In this room, there is a Golden Banana
high up near the ceiling and some mushrooms on the floor. Bounce up on the
mushrooms to collect the Golden Banana.
Banana #3
Change to night if you are currently in daytime. Enter the area with the big
barn. Cross the water over to the front of the big barn. Float on the Lanky
Pad up to the roof of the barn and enter through the roof entrance. Collect
the Homing Ammo around the room. “Super Simian Slam” the Lanky Switch in the
room to release some bats. Easily shoot them all down to win a Golden Banana.
Banana #4
Change to day if you are currently in nighttime. Enter the area with the big
tree in the center. Go to the west side of the area to find a rabbit and a
Trombone Pad. Play Lanky's instrument on the Trombone Pad to race the rabbit
for the first time. If you beat him to the finish line, you will win a few
Banana Coins. In order to win a Golden Banana, you will have to beat him a
second time in a much tougher race. You will need to have the “OrangSprint”,
and you cannot buy the potion for it until you get to Crystal Caves (Level 6).
Come back for the second race after buying the potion later on. If you beat
him a second time, you will win a Golden Banana.
Banana #5
In the area with the tree, go through the center of the tree. At the end of
the tree, there is a Kasplat. Defeat the Kasplat and collect the Blueprint.
Return the Blueprint to Snide for a Golden Banana.
**Special thanks to Erin and Darren for the correction to an error in Banana
#4, which I overlooked before.**
Tiny
----
Banana #1
On the first floor of the Mushroom Tower, there is a Tiny Switch. “Super
Simian Slam” the switch to make a Bonus Barrel appear on the third floor of the
tower. A timer will also start. Climb the ladder on the first floor and walk
left until you see another ladder, which leads to the second floor. Move left
again, until you see another ladder, which leads to the third floor. Once you
get to the third floor, walk left and jump over gaps, until you get to the
Bonus Barrel. Jump into the Bonus Barrel and play the Bonus Game for a Golden
Banana. (Speedy Swing Sortie)
Banana #2
Find the area with the big tree. Then find the Saxophone Pad in back of the
tree. Go around the back of the small tree near the Saxophone Pad to find a
Tiny Barrel. Make sure you have enough Crystal Coconuts. Jump into the Tiny
Barrel to become small, then play Tiny’s instrument on the Saxophone Pad.
Squawk will come to Tiny and fly her up to the top of the small tree in front
of the Saxophone Pad. Jump into the hole at the top of the tree to enter.
Collect the oranges inside and defeat the Klaptraps with them to win a Golden
Banana. Also, don’t forget to collect the strange looking bean in this room.
You will need it later.
Banana #3
Enter the area with Funky’s Store on the side. At the far end of this area is
a big gate circling the area. Go inside the gate to plant the bean. The bean
will grow into a plant. It will leave a Golden Banana at the very top of the
plant and a Saxophone Pad. Walk around to the outside of the gate on the right
side. There is a Tiny Barrel. Make sure you have enough Crystal Coconuts.
Jump into the Tiny Barrel to become small. Go back over to the Saxophone Pad
and play Tiny’s instrument. Squawk will come over to fly you to the top of the
plant to collect the Golden Banana.
Banana #4
Change to night if you are currently in daytime. Go to the area with the big
barn. Walk around the back until you see a Tiny Barrel near a wall. There is
a very small door on the wall that only Tiny can enter. Make sure you have
enough Crystal Coconuts, then jump into the barrel to become small. Enter
through the door into the barn. Go towards the front of the room and to the
right. Enter the small room with spider webs. Jump onto the large platform in
the center. Try to have enough ammo with you. Homing Ammo is the best, but if
you only have regular ammo, it will be fine. A big spider will come down from
the center of the ceiling. When he opens his eye, shoot him with a feather.
He will release his minions, which you must clear out to move on. The quickest
way, and best for me was to defeat them all with music, by playing Tiny’s
Saxophone when they are all close to you. If you decide to do this, make sure
you have enough music energy. You will have to repeat the process several
times before you defeat the spider and win a Golden Banana.
Banana #5
Enter the Mushroom Tower. Climb up to the third floor, then go outside. Walk
around this floor of the tower until you see the walkway get bigger. On this
part of the walkway, there is a Kasplat. Defeat the Kasplat and collect the
Blueprint. Return the Blueprint to Snide for a Golden Banana.
Chunky
------
Banana #1
Enter the area with Funky’s Store. In the center of this area is four giant
tomatoes and a worm in the center. In front of Funky’s Store is a Chunky
Barrel. Make sure you have enough Crystal Coconuts. Jump into the barrel to
become “Hunky Chunky”. Go over to the tomatoes and pound them to get rid of
them for the moment. You will next have to pick up the worm and take it to a
safer place. Go back to the main area and find the brown grass area with a
green apple in the center. Place the worm here. You will get a Golden Banana
for completing this task.
Banana #2
In the back of the main area with the clock tower is a well. The well has been
shut down and is guarded with bars. Have Chunky do a “Super Simian Slam” on
the bars to fall through and into the well. Complete this harder and scarier
mine cart roller coaster ride with Chunky, while collecting 50 coins on the way
to win a Golden Banana. Watch out for TNT carts, jump when necessary, and go
slow and try to collect as many coins as you can.
Banana #3
Go to the top floor the Mushroom Tower and walk outside. Walk around the
walkway to the left, until you see a Chunky Switch and a door. “Super Simian
Slam” the Chunky Switch to open the door. Enter into the room. Stomp the
Chunky Switch inside to start a timer. Shoot all of the tiles of the picture
on the wall to make a final picture of Chunky. Once you have the picture
together correctly, you will win a Golden Banana. Note: If you think you have
them all together in the correct order and nothing else happens, try shooting
the tiles on the left side that are all blue. They may need to be turned. I
had this same problem. When I rearranged one of the tiles on the left, it
worked.
Banana #4
Change to day if you are currently in nighttime. Find the big barn area. Go
straight around to the front side of the barn to find a closed door. “Primate
Punch” the door to open it. Enter into this part of the barn. This is the
second part of the barn that only Tiny and Chunky can enter. Find the big
Question Mark box and “Primate Punch” it to open it. Play Chunky’s instrument
on the Triangle Pad that was inside the box. This will start spinning the
spiked spindle in the main room of the barn. Grab the metal keg in this room
and exit with it. Bring the keg back to the main room of the barn, then set it
on the conveyor belt to go through the spindle. Find the other two kegs in
this room and do the same thing to win a Golden Banana.
Banana #5
Change to night if you are currently in daytime. Enter the Mushroom Tower.
Climb up to Floor 7, or blast up through the cannon and climb down. Find the
circular part in the center of the walkway. There are vines leading across
from this area to another platform. Swing on the vines to the platform. Exit
through the door, which leads outside. Outside, you will be on a platform with
a Kasplat. Defeat the Kasplat and collect the Blueprint. Return the Blueprint
to Snide for a Golden Banana.
-------------
CRYSTAL CAVES
-------------
Donkey
------
Banana #1
On the bridge across from Cranky’s Lab, there is a DK Pad. Complete the Barrel
Blast correctly to arrive at a Bonus Barrel at the end. Blast into the Bonus
Barrel and play the Bonus Game for a Golden Banana. (Busty Barrel Barrage)
Banana #2
In order to enter Donkey’s room of the igloo, play his instrument on the Bongo
Blast Pad. Inside, there is a revolving maze with a Golden Banana in the
center. Try not to touch the jagged ice on the sides of the maze. If it
happens, DK will lose an entire melon from his life meter. Watch out for the
two severe corners, and try to cover as much ground as you can when the maze
changes direction. Collect the Golden Banana in the center of the maze.
Banana #3
Enter DK’s first floor cabin near Candy’s Shop by playing his instrument on the
Bongo Blast Pad outside. Inside, there are lots of fast-moving bees flying
around. There is also some Homing Ammo on the floor of the cabin. Collect the
Homing Ammo, then use it to blow all of the bees out of the air. For
completing this task, you will receive a Golden Banana.
Banana #4
On the bridge above the water, find DK’s lodge on the right side. Play his
instrument on the Bongo Blast Pad in front of the lodge. Once you enter, match
the Kong faces two-by-two, then slam the gray switch on the left to rotate the
room. Match the face tiles in this room also. Then hit the gray switch to go
back to the center room. Now hit the gray switch on the right to rotate the
room to the right. Match up these tiles also. Note: There is no specific
order that you have to rotate the rooms, but this is the way I prefer to do it.
If you can match all of these tiles correctly the first time in all three
rooms, you will win a Golden Banana and the room will rotate back to the
center. If you miss even one tile or run out of time, you will have to leave
the room, reenter, and try again.
Banana #5
Find the ice castle in the center of the right walkway of the level. Turn left
and walk across this walkway to the center platform. If you look to the right,
you will see a Kasplat on a small platform. The easiest way to defeat the
Kasplat is by shooting it with your shooter. After you successfully defeat the
Kasplat, quickly walk over to the small platform and collect the Blueprint.
Return the Blueprint to Snide for a Golden Banana.
Diddy
-----
Banana #1
Play Diddy’s instrument on the Guitar Pad in front of the igloo to enter his
room. Inside, you will have to throw five barrels in the proper order. Figure
out where each number is, then start with number one.
Banana #2
Across from Funky’s Store, there is a bridge. In the center of the bridge near
the first waterfall, there is a Diddy Barrel. Make sure you have enough
Crystal Coconuts, then jump in. Across from the bridge, in the air, directly
in front of the waterfall, there is a Bonus Barrel. Jump in and play the Bonus
Game for a Golden Banana. (Mad Maze Maul)
Banana #3
On the second floor of the cabin area, there is cabin with a Guitar Pad in
front of it. Play Diddy’s instrument on the pad to open the cabin door, then
enter. You will have a very short amount of time to complete this task. It
will take a lot of practice to do this correctly and in the small amount of
time allotted. When the clock starts ticking down, walk around the floor area
and jump into the Diddy Barrel. Fly up in the air and shoot the two smaller
enemies on the ledges with your shooter as fast as you can. Now fly over the
center area down very low so that the Kremlings in the barrels will chase you
to one corner of the platform. Across from this corner of the platform in the
center should be a free side ledge with no enemies on it. Stand up to the far
end of the ledge and throw oranges at the Kremlings in the barrels. One orange
should defeat them all if they are all standing in one place. Now that the
center platform is clear, jump over to the center and quickly stand at the end
of a corner that has a large enemy on the ledge across from it. Throw an
orange at the enemy to defeat it. Then run over to the corner of the other
side of the center platform and throw an orange at this enemy to defeat it.
After this, you should have less than two seconds left. The clock will still
count down to zero, then you will win a Golden Banana.
Banana #4
On the top floor of the cabin area, there is one more Guitar Pad in front of
another cabin door. Play Diddy’s instrument on the pad to open the door, then
enter the room. Defeat all of the enemies on the floor, then find the Diddy
Pad in the center of the room. Make sure you have enough Crystal Coconuts,
then “Simian Spring” into the Diddy Barrel in the air. Rocket up to the tips
of all four of the candles in the room to light them and get a Golden Banana.
Banana #5
Change to Tiny. Find the bridge that is across from Funky’s Store. Find the
Diddy Barrel in the center of the bridge. Across the bridge, there is another
platform with a Tiny Barrel on it. Make sure you have enough Crystal Coconuts,
then “Ponytail Twirl” over to the other platform and jump into the Tiny Barrel
to become small. “Ponytail Twirl” back to the bridge and keep following the
bridge to the other side to enter through a small door into another room.
Inside the room, walk over Bananaporter #4 to activate it. Exit the room and
change back to Diddy. Make sure you have enough Crystal Coconuts, then jump
into a Diddy Barrel. Fly down past Cranky’s Lab. Before you get to the igloo,
you will see a small stalagmite perched out of the water. Land on the top of
it to activate the second Bananaporter #4. Press “Z” to warp back into the
small room through the Bananaporter. Inside this room, there is a Kasplat.
Defeat the Kasplat and collect the Blueprint. Return the Blueprint to Snide
for a Golden Banana.
Lanky
-----
Banana #1
Play Lanky’s instrument on the Trombone Pad in front of the igloo to enter his
room. Defeat the enemies on the floor to make a Lanky Pad appear, then float
on the Lanky Pads on the centerpiece to the top. At the top, there is a Golden
Banana.
Banana #2
“Super Simian Slam” the switch in front of the ice castle to open the door on
the ice castle. Talk to the ice creature inside, then play his game with him.
A clock will start. Slam the switches with K. Rool’s face on them to turn them
over to DK tiles. Don’t bother with the question mark tiles because they will
take two turns to end up on the DK side. When the time on the clock runs out,
if you have more DK switches turned over, you will win a Golden Banana.
Banana #3
“Super Simian Slam” the switch behind the ice castle to open a hole on the top.
Use the Lanky Pads on the left side of the ice castle to float up to and into
the hole at the top. You will only have a limited amount of time to do this.
Inside, you will have to race the beetle that Tiny raced from Angry Aztec.
Some of the race will be sliding and some will be flat areas. There are Lanky
Barrels inside that you will need the “OrangSprint” to jump into and use. This
will help you run faster in the flat areas. Beat the beetle to the finish line
while collecting at least 50 coins to win a Golden Banana. First try to get as
many of the coins as you can. Then, when you feel comfortable, try to quickly
pass him in a large area of the course. Be careful, because there are also
lava chasms and slippery ice patches.
Banana #4
Find Lanky’s lodge on the bridge near the second waterfall. Float up to the
roof of the lodge using the Lanky Pad on the right side. On the roof, there is
a Trombone Pad. Play Lanky’s instrument on the Trombone Pad to open the door
to the lodge. Inside the lodge, defeat the enemies. Then find the Lanky Pad.
Make sure you have enough Crystal Coconuts, then use the Lanky Pad to float up
and into the Lanky Barrel. Now quickly step on the gray switch in the back of
the room. A Golden Banana will come out of a trapdoor in the front of the
room. Quickly collect it before the time runs out.
Banana #5
Change to Diddy. Find the Diddy Barrel on the bridge across from Funky’s
Store. Make sure you have enough Crystal Coconuts, then jump into the Diddy
Barrel. Fly over to the next platform across from the bridge, away from the
waterfall. Land on this platform, then walk over Bananaporter #5 to activate
it. Jump back into the water and swim through the first waterfall and to the
cabin area. Find the Tag Barrel on the second floor of the cabin area and
change to Tiny. At the end of the second floor of the cabin area, walk over
the other Bananaporter #5 to activate it. Now press “Z” to warp back to the
platform where Diddy first landed. Defeat the Kasplat on this platform and
collect the Blueprint. Return the Blueprint to Snide for a Golden Banana.
Tiny
----
Banana #1
Find the Tiny Barrel on the right walkway before the igloo area. To the right
of the Tiny Barrel is a small room. Make sure you have enough Crystal
Coconuts, then jump in the Tiny Barrel to become small and enter the room.
Inside the main area of the room is a Bonus Barrel. Jump into the Bonus Barrel
and play the Bonus Game for a Golden Banana. (Krazy Kong Klamor)
Banana #2
Play Tiny’s instrument on the Saxophone Pad in front of the igloo to enter her
room. Defeat the enemy inside, then stomp on the center switch. Then stomp on
the switch that starts circling the room three times to win a Golden Banana.
Banana #3
Find the bridge across from Funky’s Store. Once you get to the center,
“Ponytail Twirl” to the small platform across from it. Make sure you have
enough Crystal Coconuts, then jump into the Tiny Barrel to become small.
“Ponytail Twirl” back to the bridge and enter the small door on the other side
of the bridge. In this room, there is a Tiny Pad. Use the Tiny Pad to
“Monkeyport” into a concealed glass dome in the igloo area. Inside this dome,
there is a Golden Banana.
Banana #4
On the second floor of the cabin area, there is also a door with a Saxophone
Pad in front of it. Play Tiny’s instrument on the pad to enter the cabin.
This is a small room with gaps in the floor, so you may have to “Ponytail
Twirl” to get to different areas of the room. Find and collect the oranges in
the room, then throw oranges at all of the Klaptraps to defeat them. When you
defeat them all, you will get a Golden Banana. Be careful getting it, though.
“Ponytail Twirl” your way over to the Golden Banana.
Banana #5
Find the bridge that leads over to the two lodges, in front of the second
waterfall. Follow this bridge up the hill and to the very end, where you will
end up on a circular platform with a Kasplat on it. Defeat the Kasplat and
collect the Blueprint. Return the Blueprint to Snide for a Golden Banana.
Chunky
------
Banana #1
Across from the entrance to the level, you will see a large transparent ice
wall. “Primate Punch” the wall to open up a new area. Inside this area, there
is a Chunky Pad. Use the pad to become invisible, then collect the Golden
Banana that appears in front of you.
Banana #2
Play Chunky’s instrument on the Triangle Pad in front of the igloo to enter his
room. Inside, the rabbit that Lanky raced from Fungi Forest is strapped to a
TNT Barrel and flames are closing in. Chunky must beat out the flames. If you
can keep this up until time runs out, you will win a Golden Banana and keep the
rabbit safe.
Banana #3
Enter the small room across the bridge from Cranky’s Lab. In the center of the
room, there is a giant boulder and a switch revolving around the water. Find
the Chunky Barrel in the back of the room. Make sure you have enough Crystal
Coconuts, then jump in to become big. Pick up the boulder in the center of the
room, then place it on the switch when the switch comes near you. This will
blast open an ice dome in the igloo area. Leave the room and swim down to the
igloo area. Look for a large open platform above water. On this platform,
there is a Golden Banana.
Banana #4
In the cabin area, there is a Triangle Pad on the ground level. Play Chunky’s
instrument on the Triangle Pad to open the cabin door. Inside, avoid the
moving lights and find the bull’s eye pads on the floor. Slam all three of
them to make a Chunky Pad appear. Use the pad to become invisible. Now a
Bonus Barrel will appear in the center of the room. Jump into the Bonus Barrel
and play the Bonus Game for a Golden Banana. (Searchlight Seek)
Banana #5
Climb up to the roof of the igloo. There is a Kasplat at the top. Defeat the
Kasplat and collect the Blueprint. Return the Blueprint to Snide for a Golden
Banana.
-------------
CREEPY CASTLE
-------------
Donkey
------
Banana #1
Enter the tree near the entrance to the level. Open up Donkey’s part of the
tree inside by shooting the Coconut Switches. Swim into the tunnel below at
the end of the area and climb onto the driftwood. Shoot the targets up high
with the Sniper Scope to raise the water level to the Golden Banana.
Banana #2
Find the door below the steps at the lower catacombs of the castle and enter
the area. On the left side of the area is another door that only Donkey, Diddy
and Chunky can enter via the switches outside of the room. Enter the area.
Inside, there are three paths, one for each of the three Kongs. Follow DK’s
path by turning left then right then turning right. At the end of DK’s path,
there is a Coconut Switch. Shoot the switch to open another small room. Check
the left and right sides of the wall for a pattern to pulling the levers. If
you correctly pull the levers on both sides of the room, the door in front will
open leading to another new area. If you pull any levers in the wrong order,
you will be shocked. After you have done it correctly and the door has opened,
enter the new area to an abandoned mine. Complete the minecart ride while
collecting 25 coins on your way to win a Golden Banana.
Banana #3
On the main level, enter the area up the steps in the center. In the center of
this area, on the left, there is another door that opens. Enter this room and
walk straight across. In this part of the room, there is a Donkey Switch.
“Super Duper Simian Slam” the switch to open another small room ahead. Inside
this room, there is a puzzle. Slam the puzzle pieces to form an image of DK
for a Golden Banana.
Banana #4
Near the very top of the path, find the last door with a DK Switch in front of
it. “Super Duper Simian Slam” the switch to start a timer. The door to the
Library will now open. Now run down the path until you see a hovering cloud to
the right. Walk on the cloud over to the Library door and enter the Library.
Make a left turn and enter the room at the end of the left side of the hall.
Defeat all of the enemies inside the room to make another DK Switch on top of
the stack of books appear. “Super Duper Simian Slam” the DK Switch to make a
Golden Banana appear at the end of the right side of the hall. Walk back
through the hall to the other end. In the beginning of the right side of the
hall, there is a DK Barrel on the left. Make sure you have enough Crystal
Coconuts, then jump in to become invincible. Now walk invincibly to the end of
the hall and collect the Golden Banana.
Banana #5
Inside Donkey’s part of the tree, there is a Kasplat. Defeat the Kasplat and
collect the Blueprint. Return the Blueprint to Snide for a Golden Banana.
Diddy
-----
Banana #1
Inside the lower catacombs area, enter the area on the left. Turn left and
left again to follow Diddy’s path. At the end of Diddy’s path is a Peanut
Switch. Shoot the switch to open another small room. “Chimpy Charge” the
numbers on the coffin in chronological order to open it. A Golden Banana will
lurch out of the coffin.
Banana #2
On the main level, enter the area up the steps in the center. In the center of
the area on the left, there is another door that opens. Enter the room and
walk to the right. There is a Diddy Switch. “Super Duper Simian Slam” the
switch to open another room. In the next room, there is a Golden Banana that
disappears into the wall whenever you approach. Stand back, then use the
Sniper Scope to shoot the Peanut Switch above the throne with the Golden
Banana. This will make the chains come down from the ceiling. Swing across
the chains to the Golden Banana without touching the floor to collect it.
Banana #3
Find the Diddy Switch up the path, in front of the Ballroom. “Super Duper
Simian Slam” the switch to enter the Ballroom. Destroy all of the enemies on
the floor to make a Diddy Barrel appear. Make sure you have enough Crystal
Coconuts, then jump into the barrel. Fly up to the candles and light all of
them. A Bonus Barrel will then appear. Jump into the Bonus Barrel and play
the Bonus Game for a Golden Banana. (Minecart Mayhem)
Banana #4
Find the Diddy Barrel on the lower walkways of the castle. Make sure you have
enough Crystal Coconuts, then jump in and fly up to the top of the castle. On
the roof of the smaller castle at the top, there is another Bonus Barrel. Jump
in and play the Bonus Game for a Golden Banana. (Big Bug Bash)
Banana #5
In the beginning of the room at the lower catacombs of the castle, there is a
Kasplat in the center. Defeat the Kasplat and collect the Blueprint. Return
the Blueprint to Snide for a Golden Banana.
Lanky
-----
Banana #1
Enter the area in the lower catacombs of the castle. Go to the right side.
Shoot the Grape Switch to enter this area. In the beginning of the area, there
is a Lanky Barrel. Make sure you have enough Crystal Coconuts, then jump into
the barrel. Shoot the Grape Switch in front of you to open a gate deep within
the passages for only a small amount of time. Quickly “OrangSprint” down to
the open gate, following the path to the left, and inside the area. Once you
get there, play Lanky’s instrument on the Trombone Pad to lower the ropes, then
swing across to the Golden Banana.
Banana #2
Enter the room up the steps in the center on the main level. Find the door on
the left in the center of the area and enter. Walk to the left side. There is
a Lanky Switch. “Super Duper Simian Slam” the switch to enter the pool room.
Play Lanky’s instrument on the Trombone Pad to make four Lanky Pads appear over
the sludge. Use the Lanky Pads to float over to the Bonus Barrel at the end of
the room. Jump into the Bonus Barrel and play the Bonus Game for a Golden
Banana. (Kremling Kosh)
Banana #3
Find the barn up the path. To the right side of the barn, there is a Lanky
Switch. “Super Duper Simian Slam” the switch to open the right door to the
barn. Inside, you will only have a limited amount of time to find your way
through to the end of the maze and collect the Golden Banana.
Banana #4
Go to the very top of the path to find a smaller castle. There is a Lanky
Switch in front of the door. “Super Duper Simian Slam” the Lanky Switch to
enter the castle. Inside, defeat the enemies. Then use the Sniper Scope to
find the switches on the upper walls. Blast the Grape Switches to open the
steam vent and make a Bonus Barrel appear high up in the air. Use the Lanky
Pad on the floor to float into the steam vent and rise high up into the Bonus
Barrel. Play the Bonus Game for a Golden Banana. (Beaver Bother)
Banana #5
Up the path, before Bananaporter #2, there is a Kasplat. Defeat the Kasplat
and collect the Blueprint. Return the Blueprint to Snide for a Golden Banana.
Tiny
----
Banana #1
Enter the area in the lower catacombs of the castle. Go to the right side.
Shoot the Feather Switch to enter the area. Turn right and follow the hall
until you reach the Tiny Switch. “Super Duper Simian Slam” the switch in the
next area. Hands will periodically rise and fall into the noxious liquid.
Time your jumps and “Ponytail Twirl” from one hand to another to reach the
Golden Banana in the back of the room.
Banana #2
Enter the room up the steps in the center on the main level. When you see a
Tag Barrel in the middle of the room, turn to the left. “Ponytail Twirl”
across the bottomless chasm to the other side. There is a Bonus Barrel on the
other side. Jump into the Bonus Barrel and play the Bonus Game for a Golden
Banana. (Teetering Turtle Trouble)
Banana #3
To the right of the barn up the path, there is a miniature silo. There is also
a Tiny Barrel to the right of it. Make sure you have enough Crystal Coconuts,
then jump into the barrel to become small. Find the mushroom next to the silo,
on the left. Bounce off of the mushroom to reach the roof of the silo and
enter through the hole in the roof. Collect the Homing Ammo inside to hit all
of the flies.
Banana #4
Change to Diddy and have him “Super Duper Simian Slam” the Diddy Switch in
front of the Ballroom. Find the Tag Barrel nearby and change back to Tiny.
Enter the Ballroom. “Monkeyport” off the pad on the dance floor to appear by a
small structure in a room of the Museum. Find the Tiny Barrel on the roof of
the structure. Make sure you have enough Crystal Coconuts, then jump into the
barrel to become small. Enter the small room in the front of the building.
Tiny will now have a rematch race against the slot car in Frantic Factory. If
she can win the race while collecting 10 coins on the way, she will win a
Golden Banana.
Banana #5
Find the area on the path above the entrance portal to the level. Move away
from the portal to the left. Find a ladder that will take you down to a small
platform below with a Kasplat. Since the platform is very small, shoot the
Kasplat with your shooter to defeat it. Then quickly climb down the ladder and
onto the platform to collect the Blueprint. Return the Blueprint to Snide for
a Golden Banana.
**Special thanks to Trevor,
[email protected] , for the correction to an error
in Banana #4, which I overlooked before.**
Chunky
------
Banana #1
Enter the tree near the entrance to the level. Find the mostly closed wall
that you can see some light through. “Primate Punch” this wall to open another
small area. Shoot the Pineapple Switch from far away with the Sniper Scope to
make a Bonus Barrel appear. Jump into the Bonus Barrel and play the Bonus Game
for a Golden Banana. (Beaver Bother)
Banana #2
Enter the area in the lower catacombs of the castle. Walk to the left side and
shoot the Pineapple Switch to enter the area. Follow Chunky’s path inside by
turning right and following this path. Shoot the Pineapple Switch at the end
of the path to enter the next area. Inside the next room, “Primate Punch” the
coffins on the walls. You will have to fight some enemies for nothing if you
slam the large coffin in the center. The first coffin on the right side of the
room contains a Bonus Barrel. Jump into the Bonus Barrel and play the Bonus
Game for a Golden Banana. (Searchlight Seek)
Banana #3
Find the barn up the path around the castle. “Primate Punch” the door on the
left to the gardener’s hut to open it. Enter the room. “Primate Punch” the
Question Mark box inside to expose a Chunky Pad. Use the pad to turn
invisible. The bats that are flying will become tangible. Play Chunky’s
instrument to wipe the bats out. You will get a Golden Banana for completing
this task.
Banana #4
Find a Chunky Pad in front of the Museum entrance. “Super Duper Simian Slam”
the pad to open the door. Enter the Museum. “Primate Punch” the three shields
on the wall. One of the statue heads will expose a boulder. Place the boulder
on the stone table so that you can get a Golden Banana from the other statue.
Banana #5
Enter the room up the steps in the center on the main level. Find the area
with Candy’s Shop on the left side down the hall. In front of Candy’s Shop is
a Kasplat. Defeat the Kasplat and collect the Blueprint. Return the Blueprint
to Snide for a Golden Banana.
=======================================================================
12. GOLDEN BANANA CHECKLIST
=======================================================================
--------
DK ISLES
--------
Donkey
------
[] #1-Talk to K.Lumsy-In front of Jungle Japes entrance
[] #2-Under Snide’s Hideout on K.Rool’s Ship
[] #3-Gorilla Grab switch in Frantic Factory Lobby
[] #4-On top of Lava in Crystal Caves Lobby
[] #5-Blueprint-Right side of Hideout Helm Lobby
Diddy
-----
[] #1-Shoot switch next to waterfall near Fungi Forest Lobby
[] #2-Fly to Bonus Barrel on peak of DK’s Isle
[] #3-“Simian Spring” off pad in room with Snide’s Hideout on K.Rool’s ship
[] #4-Fly to Music pad in Crystal Caves Lobby and play instrument
[] #5-Blueprint-In back of Creepy Castle Lobby
Lanky
-----
[] #1-Play instrument on Music pad in Jungle Japes Lobby under boulder
[] #2-Shoot switch in back of K.Lumsy’s prison
[] #3-Defeat Kasplat in Crystal Caves lobby
[] #4-Hit switch and OrangSprint in K.Lumsy’s prison
[] #5-Blueprint-Inside ice wall of Crystal Caves Lobby
Tiny
----
[] #1-Shoot switch around back of Banana Fairy Island
[] #2-Twirl to bonus barrel in Angry Aztec Lobby
[] #3-Defeat Kasplat in question mark box in Frantic Factory Lobby
[] #4-Shink and enter small hole in Gloomy Galleon Lobby
[] #5-Blueprint-Inside Question Mark Box in Frantic Factory Lobby
[] #6-201st Golden Banana-Photograph all 20 Banana Fairies, inside Banana Fairy
Island
Chunky
------
[] #1-Shoot switch near waterfall on DK’s Isle
[] #2-Lift second boulder near Angry Aztec entrance and play instrument on pad
[] #3-Blueprint-Defeat Kasplat in the front of Gloomy Galleon Lobby
[] #4-Slam “X” Platform
[] #5-Swing across vines above lava to bonus barrel in Hideout Helm Lobby
------------
JUNGLE JAPES
------------
Donkey
------
[] #1-Talk to Diddy
[] #2-Shoot three Coconut Switches
[] #3-Pound the DK Switch
[] #4-Use the DK Pad to reach the Barrel Blast
[] #5-Find and return Snide’s Blueprint
Diddy
-----
[] #1-Shoot the Peanut Switches
[] #2-Pound the Diddy Switch and run
[] #3-Shoot the Peanut Switch to activate the bridge
[] #4-Charge the gate, hit the switch, and ride the mine cart
[] #5-Find and return Snide’s Blueprint
Lanky
-----
[] #1-Pound the Lanky Switch near the Lab
[] #2-Use the OrangStand to reach a Bonus Game
[] #3-Shoot a Grape Switch and play a Bonus Game
[] #4-Hit the pegs and defeat bees
[] #5-Find and return Snide’s Blueprint
Tiny
----
[] #1-Shoot the Feather Switch and play the Bonus Game
[] #2-Pound the Tiny Switch
[] #3-Shrink and jump off the mushroom
[] #4-Get small and go into the shell
[] #5-Find and return Snide’s Blueprint
Chunky
------
[] #1-Toss the rock
[] #2-Shoot the left eye and swing
[] #3-Lift the boulder and hit the switch
[] #4-Use the Chunky Barrel to reach the Bonus Game
[] #5-Find and return Snide’s Blueprint
-----------
ANGRY AZTEC
-----------
Donkey
------
[] #1-Free the llama
[] #2-Free Lanky in the llama temple
[] #3-Navigate the sand tunnel
[] #4-Enter the temple
[] #5-Find and return Snide’s Blueprint
Diddy
-----
[] #1-Free Tiny Kong
[] #2-Use the Chimpy Charge on four gongs
[] #3-Enter the temple
[] #4-Fly through the tower’s top and race the buzzard
[] #5-Find and return Snide’s Blueprint
Lanky
-----
[] #1-Blast the buzzard
[] #2-Raise the dragon heads in the llama temple
[] #3-Play the memory game
[] #4-Enter the temple
[] #5-Find and return Snide’s Blueprint
Tiny
----
[] #1-Shrink and enter the aquatic tunnel
[] #2-Slam the switches in the llama temple
[] #3-Shrink and fly up to the slide race
[] #4-Explore the temple
[] #5-Find and return Snide’s Blueprint
Chunky
------
[] #1-Arrange the giant vases
[] #2-Enter the rotating room
[] #3-Use the giant boulder to lift the cage
[] #4-Clear the temple
[] #5-Find and return Snide’s Blueprint
---------------
FRANTIC FACTORY
---------------
Donkey
------
[] #1-Clear level 4 of the DK arcade game
[] #2-Pound the floor switch to open the gate, then pound the numbers
[] #3-Enter the high voltage building to turn on the machine
[] #4-Enter the machine
[] #5-Find and return Snide’s Blueprint
Diddy
-----
[] #1-Spring to the top of the ABC blocks
[] #2-Pound the Production Room switch, then Simian-Spring
[] #3-Play the guitar to enter the arena
[] #4-Play the Bonus Game
[] #5-Find and return Snide’s Blueprint
Lanky
-----
[] #1-Pound the machine room switch, then OrangStand up the pipe
[] #2-Free Chunky
[] #3-Float to play the Bonus Game
[] #4-Play the Trombone, then mimic the music
[] #5-Find and return Snide’s Blueprint
Tiny
----
[] #1-Pound the machine room switch and play the Bonus Game
[] #2-Shrink by the DK machine and enter the shaft
[] #3-Shrink and play darts in Testing
[] #4-Shrink and race in R&D
[] #5-Find and return Snide’s Blueprint
Chunky
------
[] #1-Pound the Production switch and climb the Tower
[] #2-Punch the Production gate, pound the mystery box, pound the switch, then
punch the Chunky Switch
[] #3-Punch the gate to play the Bonus Game
[] #4-Punch the R&D gate, play the Triangle, punch the Switch, then battle the
toys
[] #5-Find and return Snide’s Blueprint
--------------
GLOOMY GALLEON
--------------
Donkey
------
[] #1-Light the lighthouse
[] #2-Free the seal
[] #3-Race the seal
[] #4-Explore the sunken ship
[] #5-Find and return Snide’s Blueprint
Diddy
-----
[] #1-Board the ship and ascend the lighthouse
[] #2-Enter the fish’s belly
[] #3-Explore the sunken ship
[] #4-Spring up the treasure stacks
[] #5-Find and return Snide’s Blueprint
Lanky
-----
[] #1-Pound the switch and enter the wreck
[] #2-Float to the treasure’s top
[] #3-Explore the sunken ship
[] #4-Break open the treasure chests
[] #5-Find and return Snide’s Blueprint
Tiny
----
[] #1-Pound the switch and enter the wreck
[] #2-Shrink and enter the vent
[] #3-Explore the sunken ship
[] #4-Retrieve the mermaid’s pearls
[] #5-Find and return Snide’s Blueprint
Chunky
------
[] #1-Blast the targets
[] #2-Enter the ship’s hold
[] #3-Smash open the chests
[] #4-Explore the sunken ship
[] #5-Find and return Snide’s Blueprint
------------
FUNGI FOREST
------------
Donkey
------
[] #1-Get to the top of the mushroom
[] #2-Go to the Kong Pad and play the Bonus Game
[] #3-Get to the Bonus Barrel in the house
[] #4-Pull the three levers
[] #5-Find and return Snide’s Blueprint
Diddy
-----
[] #1-Fly to the top of the mushroom tower
[] #2-Boost off the Diddy Pad into the house
[] #3-Break the cage with the Guitar
[] #4-Race the owl, play the Bonus Game
[] #5-Find and return Snide’s Blueprint
Lanky
-----
[] #1-Stomp five mushrooms, play the Bonus Game
[] #2-Bounce off the mushrooms
[] #3-Stomp the switch, destroy the bats
[] #4-Race the rabbit twice
[] #5-Find and return Snide’s Blueprint
Tiny
----
[] #1-Stomp the Tiny Switch for a Bonus Barrel
[] #2-Ride to the tree stump and destroy the Klaptraps
[] #3-Ride to the top of the beanstalk
[] #4-Fight the giant spider
[] #5-Find and return Snide’s Blueprint
Chunky
------
[] #1-Smash the tomatoes, relocate the apple
[] #2-Enter the well, win the mine cart race
[] #3-Solve the picture puzzle
[] #4-Break the conveyor belt
[] #5-Find and return Snide’s Blueprint
-------------
CRYSTAL CAVES
-------------
Donkey
------
[] #1-Blast to the Bonus Game
[] #2-Negotiate the revolving maze
[] #3-Bomb the bees
[] #4-Match the Kong faces
[] #5-Find and return Snide’s Blueprint
Diddy
-----
[] #1-Enter the igloo and break the barrels
[] #2-Fly to the Bonus Barrel
[] #3-Enter and clear the lodge
[] #4-Light the candles
[] #5-Find and return Snide’s Blueprint
Lanky
-----
[] #1-Enter the igloo and float
[] #2-Play the switch game in the ice castle
[] #3-Win the ice castle slide race
[] #4-Sprint inside the lodge
[] #5-Find and return Snide’s Blueprint
Tiny
----
[] #1-Shrink to find the Bonus Barrel
[] #2-Beat the main igloo minigame
[] #3-Shrink and Monkeyport into the igloo
[] #4-Walk the platforms in the lodge
[] #5-Find and return Snide’s Blueprint
Chunky
------
[] #1-Break the ice wall and disappear
[] #2-Enter the igloo and protect the rabbit
[] #3-Break open the ice dome
[] #4-Turn invisible in the lodge
[] #5-Find and return Snide’s Blueprint
-------------
CREEPY CASTLE
-------------
Donkey
------
[] #1-Shoot the targets
[] #2-Pull the levers for a mine cart ride
[] #3-Put together the face puzzle
[] #4-Explore the library
[] #5-Open the tree and get the Blueprint
Diddy
-----
[] #1-Open the coffin
[] #2-Swing across the chains
[] #3-Light up the ballroom
[] #4-Fly to the tower’s top
[] #5-Find and return Snide’s Blueprint
Lanky
-----
[] #1-Sprint to the vine room
[] #2-Float over the slime
[] #3-Navigate the garden maze
[] #4-Float up the steam vent
[] #5-Find and return Snide’s Blueprint
Tiny
----
[] #1-Twirl across the hands
[] #2-Twirl across the gulf
[] #3-Shrink and exterminate the flies
[] #4-Monkeyport to the mini-car race
[] #5-Find and return Snide’s Blueprint
Chunky
------
[] #1-Enter the tree
[] #2-Destroy the coffins
[] #3-Rearrange the museum
[] #4-Disappear and destroy the bats
[] #5-Find and return Snide’s Blueprint
=======================================================================
13. BANANAS/BANANA COINS/BANANAPORTERS
=======================================================================
-------
BANANAS
-------
Listed below are all of the regular bananas you can find around the levels.
There are 3500 in all. Note: These are not the Golden Bananas. These are the
bananas you can use in the Troff N’ Scoff rooms.
These are short descriptions of all of the regular bananas. They are very
specific and may be hard to understand if you are not familiar with the levels.
If you have any problems or questions about these descriptions, you can e-mail
me at (
[email protected]).
DK Isles
--------
None
Jungle Japes
------------
Donkey
------
1-5: Near second tree at entrance to level
6-11: Left side of level on top of Bananaporter #3
12-20: Two sets of five on platform with Baboon Blast, left side level
21-30: Banana Balloon near boulder on left side of level
31-35: On top of tree near Funky’s Store
36-40: On top of tree near canon
41-45: On top of Bananaporter #3, right side of level
46-50: On platform above tunnel on right side of level
51-55: Top level, on top of tree on right side of level
56-58: Close to mountain on small hill
59-61: Going down big hill near Snide’s Hideout
62-71: Banana Balloon near Snide’s Hideout and Tag Barrel
72-74: Going into cave in center of level
75-76: In center of cave
77-80: Towards end of cave, near valley
81-90: Banana Balloon near Cranky’s Lab
91-95: On top of Donkey Pad, under hut in valley
96-100: Three sets of five bananas in cage with Rambi Crate
Diddy
-----
1-5: Near third tree after entrance to level
6-15: Banana Balloon in side room of hallway to level
16-20: On top of tree, left of Tag Barrel in beginning of level
21-25: On top of tree, right of Tag Barrel in beginning of level
26-30: In beginning of cave, center of level
31-35: In water, to the right of cave entrance, in the center of level
36-40: On top of first tree, right side of level, lower part
41-45: On top of second tree, right side of level, lower part
46-52: Bananas around mountainside, top middle part of level
53-62: Banana Balloon around top of mountain
63-67: Inside mountain, flowing separately in stream
68-72: On ledge to the left of the stream inside mountain
73-82: Banana Balloon in small room with conveyor belts, in mountain
83-87: In mountain, room with conveyor belts, on a small platform
88-92: Near entrance to Mine Cart Ride, after conveyor belts, in mount
93-95: In cave room, right side of level, near the Kasplat
96-100: On top of Diddy Switch in valley, under hut
Lanky
-----
1-5: Locked up behind bars in side room in hallway to level
6-10: Five separate bananas in stream
11-13: On hill to room on right side of level
14-23: Banana Balloon flowing around in room up the hill, right side
24-33: Two sets of five bananas on steps in room up the hill
34-38: Set of bananas on peg, left side of hill room
39-43: Set of bananas on peg, right side of hill room
44-48: Bananas up tree near Snide’s Hideout
49-53: Bananas near cage, left of Snide’s Hideout
54: Entrance, left room near valley in cave, center of level
55-64: Banana Balloon in left room near valley
65-67: Up left hill in same room
68-72: Set of bananas on top of right hill in same room
73-75: Up right hill in same room
76-80: On top of Chunky switch, end of right room near valley
81-85: On top of tree behind Cranky’s Lab in valley
86-95: Banana Balloon close to Lanky Switch in valley
96-100: On top of Lanky Switch in valley under hut
Tiny
----
1-5: In the hallway to Jungle Japes
6-10: In cage with Bonus Barrel, side room on left, in hallway to level
11-25: Three sets five, left tunnel, area left side level, end of cave
26-40: Three sets of five bananas, right tunnel in same area
41-45: In front of beehive, area at end of cave on left side of level
46-55: Banana Balloon inside beehive, left room
56-63: Right room of beehive, around Golden Banana
64-70: In cave, center of level, last right, line going towards water
71-80: Banana Balloon above waterfall before valley, in cave
81-90: Banana Balloon around first tree before Cranky’s Lab in valley
91-95: Up first tree in valley before Cranky’s Lab
96-100: Up tree to the right of Cranky’s Lab
Chunky
------
1-5: Around the “X” with the boulder
6-15: Two sets of five bananas to the right of Snide’s Hideout
16-20: On top of Chunky Switch near valley, in cave under boulder
21-30: Banana Balloon located around Chunky Switch, in room near valley
31-40: Another Banana Balloon, same area as above
41-50: Another Banana Balloon, same area as above
51-55: Located directly behind Cranky’s Lab in valley
56-65: In center of cave on left side of level
66-85: Four sets five, above trees on platform, open area, end of cave
86-90: Beginning of underground entrance, under “X”
91-95: First set of five on walkway, underground area
96-100: Second set of five on walkway, underground area
Angry Aztec
-----------
Donkey
------
1-10: Two sets of five bananas at end of side room in hallway to level
11-25: Three sets of five up trees in center island of first main area
26-28: Three bananas near llama cage
29-38: Banana Balloon in room with narrow walkway to Cranky’s Lab
39-48: Another Banana Balloon in same room
49-52: Up steps leading to llama temple in second main area
53-62: Banana Balloon behind llama temple
63-65: Inside llama temple, alcove on right side with Bongo Blast Pad
66-71: In llama temple, up left steps leading to highest platform
72-77: In llama temple, up right steps leading to highest platform
78-97: Four sets of five bananas in quicksand route to Bonus Barrel
98-100: Up stairs leading to Tag Barrel near Snide’s Hideout
Diddy
-----
1-5: In front of first temple in first main area
6-15: Banana Balloon in front of first temple
16-30: Three sets of five bananas to left of entrance to first temple
31-33: In front of Diddy Switch in first temple
34-36: Underwater in main area, first temple
37-40: Underwater near where Tiny is imprisoned, first temple
41-45: Separate bananas, beginning hallway betw fir and sec main areas
46-48: On steps, near Diddy Barrel in second main area
49-53: On top of llama temple in second main area
54-57: On side steps of temple with five switches and doors
58-67: Banana Balloon in far back of this same temple described above
68-77: Banana Balloon in quicksand route to Bonus Barrel
78-82: Inside sun emblem above tower in center of second main area
83-85: Up stairs leading to platform with four gongs (becomes a temple)
86-90: Up tree to right of platform with four gongs/temple
91-95: Up tree in back of platform/temple
96-100: Up tree to left of platform/temple
Lanky
-----
1-5: Separate bananas in hallway close to level
6-8: Underwater between main area and side room with platform, fir temp
9-14: Near platform in side room underwater, first temple
15-19: On top of platform, on top of Lanky Switch, same place as above
20-24: Side room of hallway between two main areas, on narrow walkway
25-29: On platform in front of Cranky’s Lab
30-34: On walkway of second main area, between entrance and llama temp
35-37: Walking down second set of steps on left side in llama temple
38-40: Walking down second set of steps on right side in llama temple
41-45: In area in front of entrance below steps
46-55: Banana Balloon underwater inside room where Lanky was imprisoned
56-65: Another Banana Balloon, same area as above
66-70: On left side of room with matching game in llama temple
71-75: On walkway before quicksand after llama temple
76-80: Before Tag Barrel near Funky’s Store in second main area
81-90: Banana Balloon, front left side, temple with switches and doors
91-95: On walkway past place, stairs leading to Tag Barrel near Snide’s
96-100: Close to, but far back from platform with four gongs/temple
Tiny
----
1-10: Banana Balloon, first temple underwater, room Tiny was imprisoned
11-20: Another Banana Balloon, same place as above
21-25: Separate bananas in narrow tunnel underwater, same place above
26-35: Separate bananas in hall between main areas, after stone table
36-45: In pool, center of llama temple, second main area
46-48: On steps, going down to alcove with miniature path, llama temple
49-50: Inside entrance to miniature path, llama temple
51-55: Far left platform over lava, miniature area in llama temple
56-60: Far right platform over lava, miniature area in llama temple
61-65: On path leading to temple with switches and doors
66-70: Up tree to right of steps leading to temple (described above)
71-75: Up tree to left of steps leading to temple
76-80: Up tree next to side steps of temple
81-85: Up tree in back of temple
86-90: Up tree to the right side of the temple
91-95: In area on right side, past quicksand route, second main area
96-100: To the right of steps leading up to platform with gongs/temple
Chunky
------
1-5: Separate bananas between first and second pools of quicksand
6-10: Chunky’s room, right side, hall leads to lev, first part walkway
11-15: Left walkway from center leading to boulder, same area as above
16-20: Right walkway form center leading to boulder
21-25: Walkway straight across, leading to boulder
26-29: Hall on left side of first temple leading down to another area
30-54: Five sets of five in small area, first temple far left side
55-64: Banana Balloon in underwater area with big platform
65-68: Area close to center of second main area, away from llama temple
69-71: Area close to center away from Funky’s Store and quicksand route
72-81: Banana Balloon in middle part of temple with switches and doors
82-91: Another Banana Balloon, same area as above
92-94: Area close to center away from Snide’s Hideout and gongs/temple
95-97: Stairway leading down to Snide’s Hideout, past Tag Barrel
98-100: Stairway leading down plat with gongs/temple, past Tag Barrel
Frantic Factory
---------------
Donkey
------
1-5: In lobby, leading to left hallway
6-11: In dark hallway to Production Room
12-26: Three sets of five bananas leading into machine in Product Room
27-30: Between first and second parts of Production Room
31-45: Three sets of five, high voltage building, Production Room
46-65: Four sets of five, in front of DK Pad, second part of Prod Room
66-75: Banana Balloon in front of steps leading up to shops, Prod Room
76-85: Banana Balloon, R&D Room chute betw Guitar and Triang Pad halls
86-90: Testing Room, hallway leading to numbers game
91-100: Banana Balloon, inside room with numbers game, Testing Room
Diddy
-----
1-12: In circle, around machine in Production Room
13-17: Floor with DK Arcade room, betw pole in hallway and arcade room
18-22: On top of table in room with DK Arcade Game
23-27: On first circular roller, leading up machine tower
28-32: On second circular roller, leading up machine tower
33-37: On platform with Diddy Pad, leading up machine tower
38-47: Banana Balloon, R&D Room, room with numbered doors
48-57: Banana Balloon, same place as above
58-67: Banana Balloon, same place as above
68-92: Five sets of five bananas, left side of ABC blocks, Testing Room
93-95: In hall leading to Funky’s Store, Testing Room
96-100: In front of Funky’s Store, Testing Room
Lanky
-----
1-5: On top of right platform near entrance
6-15: Banana Balloon, inside machine, Production Room
16-20: Going up pipe leading to switch, second part of Production Room
21-23: In hall leading to stores, Production Room
24-25: In front of steps leading up to stores, Production Room
26-40: Three sets of five bananas, on first main steps of machine tower
41-50: Banana Balloon, in front of Tag Barrel, halfway up machine tower
51-75: Up pipe on machine tower, near platform with Diddy Pad
76-80: Separate bananas scattered on raised part of R&D Room
81-85: Lower part of R&D Room, in front of Bananaporter #2
86-90: Separate bananas scattered on lower part of R&D Room
91-100: Banana Balloon in room with piano mimicry game, R&D Room
Tiny
----
1-3: In right hallway of lobby
4-13: Two sets of five, in front of shaft, end of left hall of lobby
14-23: Banana Balloon, room with Snide’s Hideout, separate room, lobby
24-33: Banana Balloon, on first floor of machine tower
34-38: On first circular lift of machine tower
39-43: On second circular lift of machine tower
44-48: On third circular lift of machine tower
49-53: On fourth circular lift of machine tower
54-58: On platform high up tower, across from plat with Bonus Barrel
59-68: Bananas in hallway in R&D Room leading to room with lever
69-75: Bananas leading into Testing Room from lobby
76-85: Banana Balloon in room with Funky’s Store, Testing Room
86-90: Left corner of Testing Room, near Tiny Barrel
91-95: Inside small room with darts, Testing Room
96-100: On top ledge of blocks in room with DK arcade Game
Chunky
------
1-5: On raised left platform, inside lobby entrance
6-15: Banana Balloon, in room at end of right hallway in lobby
16-20: In back of separate room with Snide’s Hideout in lobby
21-30: In beginning hallway downstairs leading to first part Prod Room
31-35: In second part of Production Room, in back, under arched pipe
36-40: Chamber room in second part of Prod Room, raised plat on right
41-45: Same room as above, raised platform in center
46-50: Same room as above, raised platform on left
51-70: Four sets of five bananas, revolving platform in center of tower
71-80: Banana Balloon, inside Chunky’s chamber in R&D Room
81-85: Left side of lower part of chamber
86-90: Right side of lower part of chamber
91-100: Banana Balloon, up pole from Snide’s Hideout to Testing Room
Gloomy Galleon
--------------
Donkey
------
1-20: Four sets of five bananas, on platforms in lighthouse
21-30: Banana Balloon flying around inside lighthouse
31-40: Banana Balloon flying around outside, near lighthouse
41-55: Three sets of five bananas, in Baboon Blast
56-65: Separate bananas, circular side room underwater, lighthouse area
66-75: Banana Balloon, room treasure chests, main hall, across from TB
76-90: Three sets five, under square plat, underwater, sec main water
91-100: Separate bananas, inside DK’s part sunken ship, sec main water
Diddy
-----
1-10: Two sets of five, on top of Guitar Pad, on top of lighthouse
11-20: Banana Balloon, flying across from plat w/ seal, near lighthouse
21-30: Two sets five, room across TB, in front cannon leading Cr’s Lab
31-40: Banana Balloon, flying around music pads near Funky’s Store, sec
41-60: Four sets of five, sec main water area, near rocks, piranha cage
61-64: Separate bananas, inside Diddy’s part of sunken ship, sec main
65-74: Two sets of five bananas, same area as above, second main water
75-84: Separate bananas around half-buried shipwreck
85-90: Separate bananas leading into coin room, second main water area
91-100: Banana Balloon, flying around near Treasure Chest
Lanky
-----
1-5: Separate bananas, in entrance to level, after portal
6-15: Banana Balloon, end room across TB, main hall, near Battle Arena
16-25: Banana Balloon, same area as above
26-35: Banana Balloon, flying around surface of second main water area
36-40: On top of Trombone Pad, with other music pads near Funky’s Store
41-55: Three sets of five bananas, inside Lanky’s part of sunken ship
56-60: Near Enguarde Crate underwater, second main water area
61-65: Separate bananas in half-buried shipwreck
66-70: Set of bananas in half-buried shipwreck
71-75: Scattered bananas in left side of coin room, near Lanky pads
76-80: Separate near Enguarde Crate, underwater, lighthouse water area
81-85: Inside first Treasure Chest on left side, same area as above
86-90: Inside first Treasure Chest on right side, same area as above
91-95: Inside second Treasure Chest on left side, same area as above
96-100: Inside second Treasure Chest on right side, same area as above
Tiny
----
1-5: On platform with Bananaporter #3, in room across from Tag Barrel
6-8: Separate bananas, narrow walkway to the left of platform with B #3
9-13: On top of left platform, room on right after entrance to level
14-18: On top of center platform, same area as above
19-23: On top of right platform, same area as above
24-28: Separate bananas leading from main hall to lighthouse water area
29-32: Separate bananas leading from main hall to sec main water area
33-42: Two sets of five bananas, inside Tiny’s part of sunken ship
43-50: Separate bananas, same area as above
51-60: Two sets of five bananas inside half-buried shipwreck
61-65: In lighthouse water area, on platform with Snide’s Hideout
66-75: Banana Balloon, flying around near Snide’s Hideout, light water
76-85: Banana Balloon, flying around plat with Chunky Pad, lighthouse
86-90: Inside Treasure Chest in coin room
91-100: Banana Balloon, in left corner of coin room, left of Tr Chest
Chunky
------
1-10: Banana Balloon, left side of first room, right after entrance
11-12: Leading from Tag Barrel in main hall into room across
13-17: Set, room in hall across from TB, leading into room w/ Tr Chests
18-22: Separate bananas, same area as above
23-25: Separate bananas, narrow walkway to the right of plat with B #3
26-35: Banana Balloon, flying around music pads near Funky’s Store
36-40: On top of platform with Bananaporter #2, sec main water area
41-50: Banana Balloon, flying around area with half-buried shipwreck
51-65: Three sets, under square plat, underwater, right of ship, sec
66-90: Five sets of five, inside ship sailing around lighthouse area
91-100: Separate bananas around lighthouse, underwater
Fungi Forest
------------
Donkey
------
1-15: Three sets of five, center part upstairs, first floor, Mush Tower
16-30: Separate bananas, circling outside walkway, Floor 3, Mush Tower
31-40: Two sets of five, outside, fourth floor of Mushroom Tower
41-45: On south part of walkway, top of Mushroom Tower
46-50: Separate bananas leading from main area to area with big barn
51-55: Separate bananas leading from main area to area with Mush Tower
56-60: Inside Mushroom Tower area, near left Tag Barrel
61-70: Banana Balloon, behind small house on right side of barn area
71-75: Inside big barn main room, on top of DK Switch, in Ques Mark box
76-85: Banana Balloon, in big barn main room, small area with levers
86-90: Separate bananas, before closed off area leading to small barn
91-95: In back of barn, on top of DK Switch in closed off area
96-100: Inside small barn, in Question Mark box, on top of DK Switch
Diddy
-----
1-10: Two sets five, back main area, on top mushroom, near Diddy Barrel
11-15: In main area, on ground, back right of Clock Tower
16-22: Separate bananas, on Floor 5 of Mushroom Tower, on square floor
23-32: Separate bananas, around walkway, top of Mushroom Tower
33-42: Two sets of five, on top of mushroom, in back of Mushroom Tower
43-52: Separate bananas, circling around large tree, in tree area
53-57: In front of large tree, in tree area
58-62: Inside tree, in center of tree
63-72: In front of Snide’s Hideout, large barn area
73-82: Banana Balloon, inside center winch room, in back of large barn
83-85: Separate bananas, first step lead in house, right side barn area
86-90: Second step leading into house, right side of barn area
91-95: Inside house maze area, far left center, same area as above
96-100: Inside house maze area, on right side, towards end of maze
Lanky
-----
1-5: In front of Clock Tower, main area
6-15: Separate bananas, in water around Mushroom Tower
16-20: On top of Mushroom, near hall lead from Mush Tower to Tree area
21-30: Separate bananas leading from Mush Tower area to Tree area
31-40: Banana Balloon, inside first floor center of Mushroom Tower
41-50: Banana Balloon, top floor of Mush Tower, across from walkway
51-55: North room, Mush top, off walkway in room w/picture Kong family
56-65: Two sets of five, South room, Mushroom top, off walkway
66-70: On top of Lanky Switch, at top of Mushroom Top
71-75: On top of Lanky Pad, in front of large barn
76-80: In front of entrance to room on front roof of large barn
81-85: Front right part of room, front roof of large barn
86-89: On central roof of large barn
90-92: On top of waterwheel house, near entrance to winch room
93-95: In front of Trombone Pad, big tree area
96-100: On top of Trombone Pad, big tree area
Tiny
----
1-5: On top of third mushroom to the right of entrance, main area
6-10: On top of Tiny Switch, first floor of Mushroom Tower
11-20: Banana Balloon, outside part Floor 3 of Mush tower, on walkway
21-25: Inside Tiny’s small tree, large tree area
26-33: Separate bananas, inside Tiny’s small tree, large tree area
34-38: Separate bananas, entrance to large area with Funky’s Store
39-43: Up mushroom on near left side of area, same area as above
44-48: Up mushroom on far left side of area, left of Funky’s Store
49-53: Up mushroom on far right side of area, right of Funky’s Store
54-70: Separate bananas, in water around Mushroom Tower
71-80: Banana Balloon, in back of area with small barn
81-85: In entrance from main room to second room in large barn
86-90: Near Tiny Barrel, second room of large barn, left side of room
91-95: In front entrance to room with large spider, second room of barn
96-100: Inside entrance to room with spider, second room of large barn
Chunky
------
1-5: On ground, in main area, in front of Clock Tower
6-10: On ground, in front of well, main area
11-13: On top back part, first floor of Mushroom Tower
14-18: On right walkway, Floor 2 of Mushroom Tower
19-21: On right walkway, Floor 2 of Mushroom Tower
22-26: On left side of outside walkway, Floor 3 of Mushroom Tower
27-29: On right part of solid walkway, Floor 5 of Mushroom Tower
30-34: On center walkway, Floor 6 of Mushroom Tower
35-37: On right walkway, Floor 6 of Mushroom Tower
38-40: On far left part of main walkway, Floor 7 of Mushroom Tower
41-45: On small platform across from main walkway, Floor 7 Mush Tower
46-55: Banana Balloon, outside walkway of Floor 7
56-58: At end of solid right walkway, Floor 8 of Mushroom Tower
59-61: On far left walkway, Floor 9 of Mushroom Tower
62-66: Near door leading outside, Floor 10 of Mushroom Tower
67-71: On west part of walkway, Mushroom Top
72-81: Banana Balloon, west part of walkway, Mushroom Top
82-86: In second room large barn, on top Triangle Pad in Ques Mark Box
87-91: In front of Funky’s Store
92-100: In circle around center area w/tomatoes & worm, near F’s Store
Crystal Caves
-------------
Donkey
------
1-10: Banana Balloon, in small room across from entrance
11-15: To right of Bonus Barrel, between two ice crystals near entrance
16-20: On top of Bongo Blast Pad in front of DK’s cabin, cabin area
21-25: Inside DK’s cabin, first floor of cabin area
26-30: Inside DK’s lodge, lodge area
31-35: Separate bananas on platform with DK Pad
36-55: Four sets of five bananas, in Baboon Blast
56-58: Inside beginning of room across bridge from Cranky’s Lab
59-68: Banana Balloon, inside main part of room, same area as above
69-78: Banana Balloon, inside DK’s room of igloo
79-83: Inside DK’s room of igloo
84-90: Separate bananas, inside DK’s room of igloo
91-95: Separate bananas, circling around outside of igloo
96-100: On platform near igloo with Bananaporter #1 on it
Diddy
-----
1-5: On platform across from bridge with Funky’s Store
6-10: Separate bananas, bridge betw Funky’s Store and center platform
11-15: Separate bananas, inside room at end of bridge
16-20: In front of first waterfall, before cabin and lodge areas
21-25: Inside Diddy’s second floor cabin, cabin area
26-30: Separate bananas, inside Diddy’s second floor cabin, cabin area
31-45: Three sets of five bananas, inside Diddy’s third floor cabin
46-55: Banana Balloon, right side of third floor cabin area
56-65: Banana Balloon, in water, under bridge across from Cranky’s Lab
66-70: In water, under bridge, same area as above
71-80: Banana Balloon, inside Diddy’s room of igloo
81-85: On roof of igloo
86-90: On large dome platform to left of igloo
91-95: On large dome platform to right of igloo
96-100: In water behind igloo
Lanky
-----
1-5: Separate bananas, main entrance area
6-15: Banana Balloon, inside ground room to ice castle
16-20: Inside top entrance to ice castle
21-40: Four sets of five, platform across from bridge w/Funky’s Store
41-50: Separate bananas in water between first and second waterfalls
51-60: Banana Balloon, in front of second waterfall
61-65: On Trombone Pad, on roof of Lanky’s lodge
66-70: At end of roof of Lanky’s lodge
71-85: Three sets of five, above Lanky Pad, bridge across Cranky’s Lab
86-95: Banana Balloon, in Lanky’s room of igloo
96-100: Separate bananas, in Lanky’s room of igloo
Tiny
----
1-10: Banana Balloon, in room at end bridge, across from Funky’s Store
11-20: Banana Balloon, inside Tiny’s cabin, cabin area
21-30: Two sets of five, inside Tiny’s cabin, cabin area
31-40: Banana Balloon, at end of bridge leading to lodges, lodge area
41-46: Separate bananas, in water, betw entr area and bridge w/Cr’s Lab
47-51: Inside small room, on right walkway near lower pools
52-55: Separate ban, in water, between bridge w/Cr’s Lab and igloo area
56-65: Banana Balloon, inside Tiny’s room of igloo
66-70: Inside Tiny’s room of igloo
71-75: On platform with Bananaporter #3, in igloo area
76-80: On large dome platform to left of igloo
81-85: In front of Tiny Pad, top of chamber, stalactite enemy area
86-90: Across center platform, north side of area, same area as above
91-95: Across center platform, west side of area, same area as above
96-100: Across center platform, east side of area, same area as above
Chunky
------
1-3: Separate bananas, in room across from entrance
4-8: On top of Chunky Pad, in room across from entrance
9-13: To the right of Tag Barrel, on walkway, near entrance
14-18: On center platform, across walkway from ice castle
19-21: On plank, straight across from center platform, ice castle area
22-26: On top of switch, platform across from center platform
27-46: Four sets of five bananas, in Chunky’s cabin, cabin area
47-51: On center platform of bridge, lodge area
52-54: In beginning of area with Snide’s Hideout
55-64: Banana Balloon, in front of Snide’s Hideout
65-70: Separate bananas, inside room across from Cranky’s Lab
71-75: Inside room across from Cranky’s Lab
76-85: Banana Balloon, inside room, on right walkway near lower pools
86-90: On large platform to right of igloo
91-100: Banana Balloon, inside Chunky’s room of igloo
Creepy Castle
-------------
Donkey
------
1-5: Separate bananas on first bridge near entrance
6-15: Banana Balloon, inside tree
16-20: Inside tree
21-25: Separate bananas, main level, past tree
26-27: One on each platform of first bridge, main level
28-35: Separate bananas, main level, past first bridge
36-40: In lower cata of castle, main level, end of DK’s area, left room
41-50: Banana Balloon, inside DK’s room, same area as above
51-55: Inside room up steps, room left side, in DK’s room, main level
56: Up steps, at end of higher walkway, main level
57-58: One on each platform of second bridge, main level
59-64: Separate bananas, main level, past second bridge
65-81: Separate bananas, beginning of path, past drawbridge
82-83: One on each platform of third bridge, up path
84-85: Separate bananas, past third bridge, up path
86-90: Inside left room, at end of hall in Library
91-95: In middle of right hall in Library
96-100: Towards end of hall in Library
Diddy
-----
1-10: Banana Balloon, main level, left side lower catacombs of castle
11-15: In lower catacombs, main level, left area, end of Diddy’s path
16-25: Banana Balloon, Diddy’s room, switches out order, same as above
26-35: Banana Balloon, room up steps, room left side, Diddy’s room
36-40: On left side of room with DK Switch, same area as above
41-45: On right side of room with DK Switch, same area as above
46-50: On left side of room with Lanky Switch, same area as above
51-55: On right side of room with Lanky Switch, same area as above
56-65: Banana Balloon, in front castle, across from path, begin of path
66-70: On top of pole on right side of path, before Cranky’s Lab
71-80: Banana Balloon, in front checkered floor, in Ballroom, up path
81-85: On top of candle, in back of Ballroom
86-90: On top of candle, right side of Ballroom
91-95: On top of candle, left side of Ballroom
96-100: On top of second cloud, above small castle, at top of path
Lanky
-----
1-5: Separate bananas, entrance to lower cata of castle, main level
6-30: Five sets of five, entrance to lower cata of castle, main level
31-40: Banana Balloon, in Lanky’s room, area right side, same as above
41-50: Banana Balloon, room up steps, room left side, Lanky’s room
51-60: Banana Balloon, same area as above
61-90: Six sets of five, inside maze, inside right barn door, up path
91-100: Banana Balloon, inside smaller castle, at top of path
Tiny
----
1-10: Banana Balloon, in front of Funky’s Store, lower cata of castle
11-15: Hallway leading to Tiny’s room, area right side, same as above
16-35: Separate bananas, up path, from area with B #2 to barn area
36-40: Inside Tiny’s silo, to the right of barn, up path
41-43: Separate bananas, across bridge past barn area
44-48: On top of Tiny Pad, inside hallway of Ballroom
49-53: On top of linking Tiny Pad, left side room of Museum
54-58: On second Tiny Pad, same room, in front of structure, same area
59-63: On second linking Tiny Pad, right side room of Museum
64-73: Banana Balloon, in right side room of Museum
74: At end of bridge past Ballroom
75-95: Separate bananas, up path, bridge after Ballroom to top of path
96-100: At top of path, before B #5
Chunky
------
1-10: Banana Balloon, inside tree
11-15: Inside tree
16-20: Lower cata, main level, left area, Chunky’s room, first coffin
21-25: Chunky’s room, second coffin on left, same area as above
26-55: Separate bananas, length of hall, in room up steps, main level
56-65: Banana Balloon, in room with DK Switch, room up steps, left side
66-75: On right side of room with Diddy Switch, same area as above
76-85: Banana Balloon, back part of Museum, up path
86-90: Back part of Museum, up path
91-100: Banana Balloon, in left room of barn, gardener’s hut, up path
Hideout Helm
------------
None
------------
Banana Coins
------------
DK Isles
--------
Donkey
------
1-3: In Training Area, on right side, at the back end of tunnel
Jungle Japes
------------
Donkey
------
1-3: In dark walkway to Jungle Japes
4-5: Set of two near Baboon Blast Pad
6-8: Set of three near Baboon Blast Pad
9-11: In left tunnel near first Kasplat
12: Through right tunnel, past Kasplat, near vines
13-15: In cage with Rambi Crate
Diddy
-----
1-3: In side area, in hallway to Jungle Japes
4-5: Two more in front of Diddy’s cage
6-8: In far left corner of water, underwater
9: Across plank bridge in mountain, over to Diddy Switch
10: On platform in far right corner, end of waterfall, inside mountain
11: On first conveyor belt in side room of mountain
12: In room with “Hi-Lo” switch in mountain
13-15: In right tunnel, past Kasplat, near vines
Lanky
-----
1-3: In side area, in hallway to Jungle Japes
4-5: In far left corner of water, underwater
6: Near peg on left side of room up hill
7: Near peg on right side of room up hill
8-12: Left of Snide’s Hideout, near cage
13-15: In center cave, last left room near valley, near Kasplat
Tiny
----
1-3: Underneath boulder and “X”, behind cannon in cave
4-8: On top of mountain
9-13: In center cave, last right room near valley, underwater
14-16: Near second Kasplat, in cave on left side of level
17-18: Inside beehive, beginning of room straight ahead after entrance
Chunky
------
1-3: Right corner of room after walking through portal
4-6: In far right corner of water, underwater
7-9: Underground Area under “X”, on left platform at end of walkway
10-12: Near tree stump, area at end of cave on right side of level
Angry Aztec
-----------
Donkey
------
1-3: In Donkey’s room inside hallway leading to level
4-5: Near the llama cage
6-8: Near boulder in hallway between main areas
9-13: Inside llama temple, in alcove with Bongo Blast Pad
14-15: Inside temple with switches and doors
16-18: Next to Tag Barrel near steps leading to Snide’s Hideout
Diddy
-----
1-5: In front of stairs leading to first temple
6: Inside first temple, on platform high up with Guitar Pad
7-11: In room where Tiny was imprisoned, first temple
12-15: Near cage that holds Bonus Barrel in hallway between main areas
16: Inside temple in front part, temple with switches and doors
17: In far back, same temple as above
Lanky
-----
1-3: Right side of first temple
4-7: On platform in front of Cranky’s Lab
8-9: Inside llama temple, in room with memory game
10: On right side of temple with switches and doors
11-12: In back of temple with switches and doors
13-17: In front of Funky’s Store
Tiny
----
1-4: In center island with Tag Barrel
5-8: On platform in underwater room, first temple
9-11: In hallway between main areas, left of stone table
12: Inside temple with switches and doors, front area
13: Inside same temple as above, middle back area
14: Inside same temple as above, back right area
15-19: In area on right side, past quicksand route, second main area
Chunky
------
1: On far left side on roof of first temple
2: On near left side on roof of first temple
3: On far right side on roof of first temple
4: On near right side on roof of first temple
5-7: To left of entrance to first temple
8: Inside temple with switches and doors, steps leading to second room
9: Inside same temple as above, steps leading to third area of room
10: Inside same temple as above, left side of third area of room
11: Inside same temple as above, right side of third area of room
12-15: On platform at end of quicksand route, second main area
16-19: Between tree, quicksand, and Funky’s Store in second main area
Frantic Factory
---------------
Donkey
------
1-3: Beginning of downstairs hall leading to Production Room
4: Near High Voltage building on raised platform of Production Room
5-7: In R&D side room with lever
8-10: In front of blocks on side of Testing Room
11-13: Inside room with number game in Testing Room
Diddy
-----
1-3: Near Diddy Pad in second part of Production Room
4-6: Upstairs, room with pole, near DK Arcade room, up from Prod Room
7-11: Inside room with chute that leads to Prod Room from R&D Room
12-16: Up pole from Snide’s Hideout to Testing Room
17-21: In hallway that leads from Testing Room to R&D Room
Lanky
-----
1-3: Inside machine in Production Room
4-6: Going up blocks in second part of Production Room
7-9: In front of first Tag Barrel going up tower
10-14: In hallway that leads from R&D Room to Testing Room
15-19: Inside room with chute that leads to Prod Room from R&D Room
20-23: Along center top ledge on right side of Testing Room
Tiny
----
1-5: Inside room right side of Lobby with pole going up to Testing Room
6-10: In room with pole, downstairs, end second part of Production Room
11-15: In front of first Tag Barrel going up machine tower
16-18: On platform up tower across from platform with Bonus Barrel
19-23: In hallway that leads from Testing Room to R&D Room
Chunky
------
1-5: At end of left hallway in lobby, room with pole
6-8: Inside separate room with Snide’s Hideout in Lobby
9-11: At end of hall upstairs, near room with DK Arcade Room
12-16: Under pipe at end of second part of Production Room
17-20: Up machine, on low platform with four rotating bars
21-24: Under the left hatch in the R&D Room on higher part of room
25-26: Separate coins in small areas on left side of Testing Room
27-28: Separate coins in small areas in back part of Testing Room
Gloomy Galleon
--------------
Donkey
------
1-2: In Baboon Blast
3-6: On second platform, minor water area starting with B #5, sec main
7-9: Second main water area, underwater Tr Chest, right of sunken ship
10-12: Inside Donkey’s part of sunken ship
Diddy
-----
1-5: On platform with Cranky’s Lab, room in main hall across from TB
6-8: On top of raised platform with seal, lighthouse water area
9-13: In front of mermaid’s home, lighthouse water area, underwater
14-17: Underwater, far end of area with music pads, sec main water area
18-20: Inside Treasure Chest, underwater area with piranha
Lanky
-----
1-3: Inside Lanky’s part of sunken ship, second main water area
4-5: Inside Treasure Chest, back right part of sec main, underwater
6-9: Inside Lanky’s part of half-buried shipwreck
10-12: Inside circular side room underwater, lighthouse water area
13: Near Enguarde Crate, underwater, lighthouse water area
Tiny
----
1-3: Inside front of room near entrance to level, on right
4-5: Inside Tiny’s part of sunken ship
6-8: Inside Treasure Chest, ahead on left of sunken ship, underwater
9-13: In front of mermaid’s home, lighthouse water area, underwater
14-16: Inside mermaid’s house, center, underwater, same area as above
17-20: In front of Treasure Chest in coin room
Chunky
------
1-3: In beginning of room on right side, after entrance to level
4-6: Part of area leading to room with Tr Cheats, room from main hall
7-11: In area with music pads, second main water area
12-14: Around left side of sunken ship, underwater, sec main water area
15-17: On platform with lighthouse
18-20: Inside ship revolving around lighthouse
21-25: Near Tag Barrel and mermaid’s home, underwater
Fungi Forest
------------
Donkey
------
1-3: On platform behind Clock Tower, main area
4-6: On top of DK Pad, Floor 4, outside walkway, Mushroom Tower
7-9: On top of enclosure, behind small barn
10-12: In water, at end of first floor of small barn
Diddy
-----
1-3: On outside walkway of Floor 9, Mushroom Tower
4-7: In front of entrance to large tree
8-10: On top of right mushroom, in back of large barn
11-13: Inside room, in front roof entrance to large barn
14-15: In back of winch room, back of large barn
Lanky
-----
1-3: Near earphones on top of well, main area
4-6: On platform near water, in back of Mushroom Tower
7-9: In center, inside large tree
10-12: In back of area with rabbit race, large tree area
13-15: On left side, main room of large barn
Tiny
----
1-3: In hall from main room to room with Mushroom Tower
4-8: On back part, extended part outside walkway, Floor 3, Mush Tower
9-11: Large area with Funky’s Store, outside area with gate
12-14: In hall leading from large barn area to main area
15-17: In large barn, area leading from main room to second room
Chunky
------
1-3: In back of well in main area
4-6: On top of Chunky Switch, on west part of walkway, Mushroom Top
7-9: On back right of second room of large barn
10-12: In east part of Funky’s Store area, across from Tag Barrel
Crystal Caves
-------------
Donkey
------
1-3: In room across from entrance
4-5: In Donkey’s lodge, lodge area
6-8: In Baboon Blast
9-11: In room across from Cranky’s Lab
Diddy
-----
1-4: On top part of ice castle
5-8: Inside Diddy’s first floor cabin, cabin area
Lanky
-----
1-2: Inside ground floor room of ice castle
3-5: In water, under left side of bridge across from Funky’s Store
6-8: At end of right walkway, cabin and lodge areas
9-11: On right side of igloo, in water, near ice dome
Tiny
----
1-2: On right side of left walkway, entrance area
3-5: Inside small room, across bridge from Funky’s Store
6-8: Top of chamber, behind Tiny Pad, stalactite enemy area
9-11: On platform near igloo, with Bananaporter #1 on it
Chunky
------
1-3: Inside area with Snide’s Hideout
4-6: On hill leading up to Funky’s Store
7-11: Inside small room, on right walkway near lower pools
12-14: On platform with Tag Barrel, near igloo
Creepy Castle
-------------
Donkey
------
1-5: On top of DK Pad next to tree
6-9: On top of DK Switch, room up steps, in left room, main level
10-12: On low platform with Kasplat, to left of entrance
13-15: Around Bananaporter #2, up path
Diddy
-----
1-3: In lower catacombs, near area on left side, main level
4-6: Inside Diddy’s room, hit a switch out of order, same area as above
7-9: In room up steps, main level, in front of area on left
10-13: On top of poles of drawbridge
14: In front of castle, to right of path before Library
15: In front of entrance to Library
Lanky
-----
1-2: Up tree, on lower level, to left of lower catacombs
3-6: In lower catacombs, near area on right side, main level
7-8: Lanky’s room, area on right side of lower catacombs
9-11: Inside Lanky’s room, room on left side, room up steps, main level
12-14: On right side of maze, in barn area, up path
Tiny
----
1-2: Up tree, to right of large tree
3-5: On lower level, to right of lower catacombs
6-7: In front of Tiny Pad, in Tiny’s room, right area lower catacombs
8-10: Across large hole, to left of Tag Barrel, inside room up steps
11-12: Inside silo, to right of barn area, up path
13-15: Around Tiny Pad, inside Ballroom
Chunky
------
1-3: Inside tree
4-6: Past tree, main level
7-9: On lower level, to left of lower catacombs
10-12: Left area in lower catacombs, in far right coffin, Chunky’s room
13-15: In room up steps, room on left side, inside area with DK Switch
16-18: In front of Candy’s Shop, in hall, room up steps, main level
19-22: Inside gardener’s hut, left room in barn area
23-25: Inside room, left part of Museum, up path
Hideout Helm
------------
None
-------------
Bananaporters
-------------
DK Isles
--------
First #1-In front of Training Area Exit
First #2-In front of Training Area Exit
First #3-In front of Training Area Exit
First #4-In front of Training Area Exit
First #5-In front of Training Area Exit
Second #1-In front of K.Lumsy’s Prison
Second #2-In front of Angry Aztec Entrance
Second #3-Around back of DK Island, in front of Waterfall
Second #4-In front of Frantic Factory Entrance
Second #5-On Banana Fairy Island
Hideout Helm Lobby Bananaporters:
First #1-In front left side of lobby
Second #1-On platform, in front of entrance to level
Jungle Japes
------------
First #1-After first tree in beginning of level
First #2-Entrance to Jungle area after dark hallway
First #3-To the left of cave on left side of level
First #4-Entrance to cave in center of level
First #5-At the top of the mountain
Second #1-At end of hallway to Jungle Japes
Second #2-At bottom of mountain, on highest ledge of level
Second #3-Close to entrance of cave on right side of level
Second #4-In front of Cranky’s Lab in valley, at end of center cave
Second #5-At end of left cave, open area on left side of level
Angry Aztec
-----------
First #1-In hallway entrance, after first pool of quicksand
First #2-In front of steps of first temple
First #3-In front of Cranky’s Lab
First #4-In entrance to second main area
First #5-In area on right side, past quicksand route, second main area
Second #1-Between center island and Candy’s Shop on walkway, first area
Second #2-Before exit of hallway to second main area
Second #3-In entrance to second main area
Second #4-In front of Funky’s Store
Second #5-At end of quicksand route, on platform
Llama Temple Bananaporters:
First #1-On lower right side of entrance
First #2-On lower left side of entrance
Second #1-In front of Tag Barrel, back of temple
Second #2-Inside small entrance with lava platforms
Frantic Factory
---------------
First #1-On left raised platform in lobby
First #2-On right raised platform in lobby
First #3-On right side of room straight through lobby
First #4-On floor of Production Room, bottom level near tower
First #5-On center table of DK Arcade Room
Second #1-In front of Lanky’s arched pipe, second part of Prod Room
Second #2-Lower part R&D Room, across from hall leading to lever room
Second #3-Inside room with Snide’s Hideout, separate room in lobby
Second #4-In front of first Tag Barrel, almost halfway up machine tower
Second #5-Inside Testing Room, in front of Funky’s Store
Gloomy Galleon
--------------
First #1-Right of entrance to area across from TB in main hall
First #2-In beginning of area leading to room with Treasure Chests
First #3-On platform high up in room across from TB in main hall
First #4-On platform on one side of second main water area
First #5-On lighthouse cove area platform
Second #1-On lighthouse cove area platform
Second #2-On platform on one side of second main water area
Second #3-In front of Snide’s Hideout, plat on side of light water area
Second #4-Up stack of coins on right side of coin room
Second #5-On platform on one side of second main water area
Fungi Forest
------------
First #1-On left side of Clock Tower in main area
First #2-In front of Clock Tower in main area
First #3-On right side of Clock Tower in main area
First #4-Behind Clock Tower in main area
First #5-On left side of Mushroom Tower area
Second #1-In front of large barn
Second #2-In entrance to area w/Funky’s Store
Second #3-In front of entrance to Mushroom Tower
Second #4-In entrance to area with large tree
Second #5-On outside walkway from Floor 10, top of Mushroom Tower
Crystal Caves
-------------
First #1-Outside main entrance area, on walkway
First #2-Outside main entrance area, on walkway, to the left of B #1
First #3-Inside small room, on walkway in lower pool areas
First #4-In water, under bridge across from Cranky’s Lab
First #5-On platform across from bridge with Funky’s Store
Second #1-On platform behind igloo
Second #2-On center platform of bridge leading to lodges, lodge area
Second #3-On platform against wall, behind igloo
Second #4-Inside small room across bridge with Funky’s Store
Second #5-On right side of second floor of cabins, cabin area
Creepy Castle
-------------
First #1-Top level, before drawbridge and path
First #2-Top level, before drawbridge and path
First #3-Top level, before drawbridge and path
First #4-Top level, before drawbridge and path
First #5-Top level, before drawbridge and path
Second #1-In front of entrance to room up steps, main level
Second #2-Up path, on platform after first bridge
Second #3-Up path, in front of Cranky’s Lab
Second #4-Up path, in front of barn area
Second #5-At top of path
Lower Catacombs Left Area Bananaporters:
First #1-In beginning of area
First #2-In beginning of area
First #3-In beginning of area
Second #1-At end of Diddy’s path to room
Second #2-At end of Donkey’s path to room
Second #3-At end of Chunky’s path to room
Hideout Helm
------------
First #1-After entrance to level through portal
Second #1-In first part of Control Room
=======================================================================
14. SPECIALITY SHOP LOCATIONS
=======================================================================
The specialty shops in this game include Funky’s Store, Cranky’s Lab, Snide’s
Hideout, and Candy’s Shop. In order to buy things at some of these places, you
will need to have Banana Coins.
DK Isles
--------
Funky’s Store:
None
Cranky’s Lab:
Follow the signs from the area you begin in. Close to the Training Area.
Snide’s Hideout:
Halfway up walkway to Frantic Factory. Swing across vines to separate
platform. Enter cave.
Candy’s Shop:
None
Jungle Japes
------------
Funky’s Store:
Up the vine in the water, past the Battle Arena Pad.
Cranky’s Lab:
At the end of the dark cave in the middle of the level.
Snide’s Hideout:
Platform above Funky’s Store. Swing across vines, jump into the canon to blast
up to the top platform, and walk to left as far as you can.
Candy’s Shop:
None
Angry Aztec
-----------
Funky’s Store:
In side area between temple with switches and doors and quicksand route.
Located in second main area.
Cranky’s Lab:
In hallway between first and second main areas. Take a right at the stone
table and walk across the narrow walkway until you reach Cranky’s Lab.
Snide’s Hideout:
Past quicksand route. Go up stairs to Tag Barrel and take a right and go down
the steps to reach Snide’s Hideout on another platform. Located in the second
main area.
Candy’s Shop:
On far left of first main area over quicksand.
Frantic Factory
---------------
Funky’s Store:
In side area on ledge in Testing Room.
Cranky’s Lab:
At end of side ledge in second part of Production Room.
Snide’s Hideout:
In separate area of lobby. You can use Bananaporter #3 to connect to it.
Candy’s Shop:
At end of side ledge in second part of Production Room, to the right of
Cranky’s Lab. Note: Cranky’s Lab and Candy’s Shop are located in the same room.
Gloomy Galleon
--------------
Funky’s Store:
In second main water area. Located near music pads. It is a minor water area
starting with a platform with Bananaporter #5 on it.
Cranky’s Lab:
In side room in main hall across from the Tag Barrel. Walk towards the end of
the room. There is a cannon around this area. Jump into the cannon to take
you up to another platform with Cranky’s Lab on it.
Snide’s Hideout:
Lighthouse water area. On a side platform with a Tag Barrel. Bananaporter #3
is located in front of it.
Candy’s Shop:
In second main water area. The piranha is located underwater at the bottom.
It is also a minor water area starting with a platform with Bananaporter #4 on
it.
Fungi Forest
------------
Funky’s Store:
Located in area with tomatoes and worm in center. Funky’s Store is in the back
of the area. It is accessible through one of the hallways in the main area
with the Clock Tower.
Cranky’s Lab:
In the far back of the big area with the Mushroom Tower. This area is also
accessible through one of the hallways in the main area with the Clock Tower.
Snide’s Hideout:
Only accessible during the day. It is on the front right side of the area with
the large barn. This area is accessible through one of the hallways in the
main area with the Clock Tower.
Candy’s Shop:
None
Crystal Caves
-------------
Funky’s Store:
On right walkway, before first waterfall. In order to access Funky’s Store,
you must find a way up and onto the right walkway of the level, then walk down
to the store.
Cranky’s Lab:
Up hill at end of left walkway. After leaving the entrance area, turn right
and walk up to the hill at the end. Use Lanky to “OrangStand” up the hill and
into Cranky’s Lab.
Snide’s Hideout:
Inside transparent room towards end of left walkway. After leaving the
entrance area, turn right and keep walking until you see a transparent ice wall
on the right side. Have Chunky “Primate Punch” the ice wall to break it and
open up a new room. Snide’s Hideout is inside this room.
Candy’s Shop:
Swim through the first waterfall and get onto the left walkway. Walk past the
cabin area. Candy’s Shop is after the cabin area on the left walkway.
Creepy Castle
-------------
Funky’s Store:
At the end of lower catacombs area. Follow the main level up to the area with
the steps, then go downward to the left. Enter the lower catacombs area and
walk to the back.
Cranky’s Lab:
In front of Bananaporter #3 up the path. Follow the top level path past the
drawbridge. It is located on the right side, about halfway up the path.
Snide’s Hideout:
Follow the path around the castle on the top level all of the way to the top.
At the top, it is up the hill on the right side.
Candy’s Shop:
Inside hall of room up steps on main level. Follow the main level around until
you see steps going up on the right side. Go up the steps and into the room on
the right. Follow the hall inside until you see an open area on the left
towards the end of the hall. Candy’s Shop is in this area.
Hideout Helm
------------
Snide’s Hideout (automatic):
Once you enter Hideout Helm through the portal the first time, you will watch a
cinema. Then you will automatically appear in Snide’s Hideout. Snide will
explain how much time you will have to shut down King K. Rool’s machine in
Hideout Helm. This depends on how many Blueprints you have found and returned
to him. He will give you 10 minutes plus one extra minute for every Blueprint
that was brought back to him. 50 minutes is the maximum amount of time you can
have because there are 40 Blueprints in all.
=======================================================================
15. BATTLE CROWNS
=======================================================================
By standing on a Battle Arena Pad with King K.Rool’s face on it and pressing
“Z”, you can warp to a Battle Arena. Fight the enemies until the clock runs
out to win a Battle Arena Crown. You must jump into it in order to get it.
All together, there are ten Battle Arenas in the game. There are two around
the DK Isles, and one in each of the eight levels.
DK Isles
--------
Battle Arena #1
---------------
The first battle arena pad is located on K.Rool’s ship in the room on the way
up to Frantic Factory. This is the same room that contains Snide’s Hideout and
the Diddy pad. The Battle Arena Pad is located under the big boulder on the
right side of the room. Have Chunky lift the boulder and toss it. Then stand
on the pad and press “Z” to warp to the battle arena.
Name: “Bish Bash Brawl”
Time: 60 seconds
Description:
In this battle arena, you will be fighting against a skeleton, a Kasplat and a
regular Kremling all at once.
Battle Arena #2
---------------
Enter the Fungi Forest lobby. Take out Diddy from the Tag Barrel. Find the
big mushroom flying around on the ceiling. Shoot it to make it change color.
Next, take out Donkey and have him shoot it. Now take out Lanky, then Chunky
and Tiny and have them do the same thing. You’ll see that the mushroom will
change to the designated color of the Kong that is supposed to hit it next.
Using the Sniper Scope might help if you have it. After all five Kongs shoot
the mushroom, the mushroom will go away and a door on the wall will open.
Inside is a Chunky Pad. Turn Chunky invisible to find the Battle Arena Pad.
Stand on the pad and press “Z” to warp to the Battle Arena.
Name: “Forest Fracas”
Time: 60 seconds
Description:
In this arena, you will be attacked by a skeleton, a Kasplat and a regular
Kremling all at once.
Jungle Japes
------------
The Jungle Japes Battle Arena Pad is easy to find. Climb the vine in the
water, then start walking towards Funky’s Store. You should find a pad with
King K.Rool’s face on it. Stand on the pad and press “Z” to warp to the Battle
Arena.
Name: “Beaver Brawl”
Time: 30 seconds
Description:
All you will be attacked by in this arena is three beavers at a time. This is
an easy battle to win.
Angry Aztec
-----------
The Angry Aztec Battle Arena Pad is located in the first temple. Jump into the
water and swim into the room with a big platform in the center. Have Lanky
pound the switch on the top of the platform. A buzzard will start flying
around. Shoot the buzzard three times to make it drop the Golden Banana it is
holding. Collect the banana. The water will start to recede. On the floor of
this room, you will find a Battle Arena Pad. Press “Z” while standing on the
pad to warp to the Battle Arena.
Name: “Kritter Karnage”
Time: 30 seconds
Description:
In this Battle Arena, you will be attacked by three regular Kremlings at a time.
Frantic Factory
---------------
In order to find the Battle Arena Pad in Frantic Factory, have DK enter the
hallway across from Bananaporter #2 in the R&D Room. At the end of this
hallway is a lever. Pull the lever to open the hatch on the elevated part of
the room that was concealing the Battle Arena Pad. Now, leave this room and
walk back out to the main part of the room. Climb up to the elevated part of
the room and find the Battle Arena Pad. Press “Z” while standing on the Battle
Arena Pad to warp to the Battle Arena.
Name: “Arena Ambush”
Time: 45 seconds
Description:
In this battle arena, you will have to fight a Kasplat and a Kremling both at
once.
Gloomy Galleon
--------------
In order to find the Battle Arena Pad in Gloomy Galleon, you must first start
out in the main hall. Find the Tag Barrel and the side room across from it.
Walk into the room and walk to the very end with Chunky until you find a gate.
Have Chunky “Primate Punch” the gate to open the room. On the floor of the
room is a Battle Arena Pad. Press “Z” while standing on the pad to warp to the
Battle Arena.
Name: “More Kritter Karnage”
Time: 45 seconds
Description:
In this battle arena, you will be hit by four Kremlings at once.
Fungi Forest
------------
Change to nighttime if you are currently in daytime. Go to the top of the
Mushroom and walk to the left after exiting Floor 10 to outside. When the
walkway extends, you should see a hole in it on the extended part. Climb down
the ladder or fall through the hole to the Floor 7 platform outdoors. On this
platform is a Battle Arena Pad. Press “Z” while standing on the pad to warp to
the Battle Arena.
Note: There is more than one way you can reach the platform with the Battle
Arena Pad. In the nighttime, you can also climb down from Level 10 (top level)
of the mushroom to Level 7, to the ledge across from the door, and swing across
the vines to the other side. Go through the door opening and you will be
outside on the platform. In addition, in the daytime, you can walk around the
Mushroom Top to the aforementioned extended platform with Tiny and "Ponytail
Twirl" down from the side to reach the platform with the Battle Arena Pad
below. Lastly, one other way to reach the platform with the Battle Arena Pad
is with Diddy. Once you know where the platform is located, find the Diddy
Barrel at the ground in this area of the level. Check to make sure you have
enough Crystal Coconuts, then jump in and fly up to the platform.
Name: “Kamikaze Kremlings”
Time: 60 seconds
Description:
In this battle arena, you will be attacked by two Kasplats and a Kremling at
once.
**Special thanks to Jason Cigan,
[email protected] , for contributing some
additional ways in which the platform with the Battle Arena Pad can be
reached.**
Crystal Caves
-------------
Enter Donkey’s lodge in the lodge area. Slam the gray switch on the left side
of the room to rotate the room to the left. Find the Battle Arena Pad in the
left room. Press “Z” while standing on the pad to warp to the Battle Arena.
Name: “Plinth Panic”
Time: 70 seconds
Description:
In this battle arena, you will be attacked by two Kasplats and a Kremling at
once.
Creepy Castle
-------------
Enter the right room of the barn area with Lanky. The barn area is located up
the path, in front of Bananaporter #4. Enter the room. There is a maze
inside. Find and collect the Golden Banana at the end of the maze to make a
Battle Arena Pad appear. Find the Battle Arena Pad in the center of the maze.
Press “Z” while standing on the pad to warp to the Battle Arena.
Name: “Pinnacle Palaver”
Time: 80 seconds
Description:
In this battle arena, you will be attacked by two Kasplats and a Kremling at
once.
Hideout Helm
------------
Find the Diddy Barrel on the right side of the Machine Room. Have Diddy jump
in and “Rocketbarrel Boost” up to the top of the machine. On the top, there is
a platform with a Battle Arena Pad on it. Land on the platform. Press “Z”
while standing on the pad to warp to the Battle Arena.
Name: “Shockwave Showdown”
Time: 90 seconds
Description:
In this battle arena, you will have to fight two Kasplats and a regular
Kremling at once.
=======================================================================
16. TROFF N’ SCOFF ROOMS
=======================================================================
In these rooms, you will need to feed bananas to Scoff until he counterbalances
Troff so that Troff can reach the key that opens the door. In order to feed
Scoff bananas, you will need to stand on the pad with the banana on it. The
computer will do the rest. As you progress through the game, you will need to
feed Scoff more and more bananas. After rescuing other Kongs, you can combine
all of the bananas from each of the Kongs. The number of bananas that you will
need to feed Scoff is on the door of the room and will go down as you feed him
the bananas. After this door is opened, it will lead to the boss for this
level, which is explained in the next chapter. Note: Once you leave a Troff N’
Scoff Portal, you will come out where you came in. Your settings will be the
same for all the Troff N’ Scoff Portals you go in for that level.
DK Isles
--------
None
Jungle Japes
------------
Portal #1
---------
In side room in hallway to level.
Portal #2
---------
Go to the land on the right side of the level. Climb the first tree and swing
on the vines until you end up on another platform. The portal is on this
platform.
Portal #3
---------
Go inside the cave in the middle of the level. Take the last right. You
should have already smashed the Rambi picture. Go to the end of this room to
find a Troff N’ Scoff room.
Angry Aztec
-----------
Portal #1
---------
Find Candy’s Shop at the beginning of the level. There is a portal to the left
of her shop.
Portal #2
---------
Find Cranky’s Lab in the room with the narrow walkway in the hallway between
the two main areas. The portal is to the left of his lab.
Portal #3
---------
Find the temple with the switches and doors. The portal is behind the temple.
Portal #4
---------
Find Funky’s Store in the second main area. The portal is directly to the
right of the store.
Portal #5
---------
Find Bananaporter #5 past the quicksand route. The portal is right in front of
the Bananaporter. This is the Bananaporter outside of the quicksand route in
the second main area.
Frantic Factory
---------------
Portal #1
---------
Inside DK Arcade Room. It is close to the Arcade Game.
Portal #2
---------
In the R&D Room, there is a Troff N’ Scoff room on the lower part of the floor
of the room. It is across from Lanky’s separate room with the piano.
Portal #3
---------
In the second part of the Production Room, there is a room at the far left end.
Portal #4
---------
There is another Troff N’ Scoff room on the back left side of the Testing Room.
Portal #5
---------
The last Troff N’ Scoff room is on the middle platform halfway up the machine
tower in the Production Room.
Gloomy Galleon
--------------
Portal #1
---------
The first room is inside the room in the hallway across from the Tag Barrel.
Walk towards the end of the room. It is on the right side of the room near the
cannon.
Portal #2
---------
The second portal is underwater in the lighthouse water area. It is on the
side of the area, in the back of a circular room.
Portal #3
---------
The third portal is also underwater in the lighthouse water area. It is
further down towards the bottom. It is on the second level of water underneath
the lighthouse.
Portal #4
---------
The fourth portal is in the second main water area. It is underwater near the
music pads and Funky’s Store, which are on the surface.
Portal #5
---------
The last portal is also in the second main water area. It is underwater behind
the half-buried shipwreck.
Fungi Forest
------------
Portal #1
---------
The first portal is located in the same room with Snide’s Hideout in the large
barn area. This room is only accessible during the day.
Portal #2
---------
The second portal is behind the small barn in the barn area. It is in the
back, outside of the enclosed area.
Portal #3
---------
The third portal is located in the same area with Funky’s Store and the
tomatoes and the worm in the center of the area. The portal is on the far
right side of this area.
Portal #4
---------
The fourth portal is located in the large tree area. It is in the back right
part of the area.
Portal #5
---------
The last portal in Fungi Forest is located on the walkway at the top of the
Mushroom Tower. It is located on the west side of the walkway and is leaning
up against the mushroom.
Crystal Caves
-------------
Portal #1
---------
The first portal in Crystal Caves is located in the back of the room with
Snide’s Hideout. The room is located on the left walkway through a transparent
ice wall.
Portal #2
---------
The second portal is located in the back of Donkey’s lodge in the lodge area.
The lodge area is located on both walkways, before the second waterfall.
Portal #3
---------
The third portal is located on the left side of the roof of Lanky’s lodge in
the lodge area. The lodge area is located after the cabin area, before the
second waterfall.
Portal #4
---------
The last portal is located in the room across from Cranky’s Lab. The room is
located across the bridge through a transparent ice wall.
Creepy Castle
-------------
Portal #1
---------
The first portal in Creepy Castle is located on the main level, past the first
bridge after the tree in the beginning of the level.
Portal #2
---------
The second portal is located in the lower catacombs area. Go to the end of the
area to find Funky’s Store. It is located on the right side of this part of
the area.
Portal #3
---------
The third portal is located in the room up the steps on the main level. Follow
the hall down to the area on the left with Candy’s Shop. There is another
portal on the right side of this area.
Portal #4
---------
The fourth portal is located up the path. It is across from the platform with
Bananaporter #2.
Portal #5
---------
The last portal in Creepy Castle is located across from the barn area up the
path. Bananaporter #4 is also located in this area.
Hideout Helm
------------
None
=======================================================================
17. LEVEL BOSSES
=======================================================================
After Troff N’ Scoff get the correct amount of bananas to open the door, have
the Kong whose face appears on the door enter the room. If you do not defeat
the boss, you will return to the Troff N’ Scoff room again. If you do, you
will earn a boss key. Collect the key, then return it to K. Lumsy so that he
will open up new levels for you to play. These are the levels that the keys
will open up after they are returned:
Jungle Japes (Level 1) key opens Angry Aztec (Level 2).
Angry Aztec (Level 2) key opens up Frantic Factory (Level 3), and Gloomy
Galleon (Level 4).
Frantic Factory (Level 3) key opens up nothing!
Gloomy Galleon (Level 4) key opens up Fungi Forest (Level 5).
Fungi Forest (Level 5) key opens up Crystal Caves (Level 6), and Creepy Castle
(Level 7).
Crystal Caves (Level 6) or Creepy Castle (Level 7) keys open up Hideout Helm
(Level 8). The first key that you bring back will open and close the entrance
to Hideout Helm once. The second key will open Hideout Helm.
Hideout Helm (Level 8) key frees K. Lumsy so that he can chase King K. Rool’s
ship down to the ground.
DK Isles
--------
None
Jungle Japes
------------
Name of Boss: Army Dillo
Bananas needed to fight boss: 60
Kong who plays boss: Donkey
How to defeat:
Army Dillo will be shooting fireballs at you. Avoid the fireballs. When he
stops throwing the fire, hit him with the TNT Barrel. He will then curl up and
chase you around the room. Keep running away until he stops and throws more
fire at you. Once again, strike him with the TNT Barrel. Hit him three times
with the TNT to defeat Army Dillo.
Angry Aztec
-----------
Name of boss: Dogadon
Bananas needed to fight boss: 120
Kong who plays boss: Diddy
How to defeat:
Avoid the blasts of fire from Dogadon by running out of the way. He will fly
around and land on the platform again. When he lands, grab the barrel and
throw it into his chest. Hit him three times to defeat him.
Frantic Factory
---------------
Name of boss: Mad Jack
Bananas needed to fight boss: 200
Kong who plays boss: Tiny
How to defeat:
Start the fight by stomping on the flashing white tile. Mad Jack will start by
bouncing from tile to tile. “Ponytail Twirl” diagonally to get away from him.
If you fall down between the tiles, you will land on a platform on the side.
At that point you will be safe from Mad Jack. When Mad Jack stops, find a tile
that has a switch on it that is the same color as the switch Mad Jack is on.
“Simian Slam” the switch to shock Mad Jack. The whole process will start
again. After shocking him a few times, he will become almost invisible. He
will then go from block to block even faster. “Ponytail Twirl” away and find
the blocks with the switches as soon as you can. You will have to successfully
shock him five times to win the boss key.
Gloomy Galleon
--------------
Name of boss: Puftoss
Bananas needed to fight boss: 250
Kong who plays boss: Lanky
How to defeat:
When you enter the area and swim around for a little while, five DK stars will
appear. Swim through all five stars in the allotted time to shock Puftoss.
While going through each of the stars, stay away from his shock wave so that
you do not get hurt. After shocking Puftoss once, the stars will get smaller
and harder to find, and you will have less and less time to go through each of
the five stars to shock Puftoss again. The process will keep repeating with
smaller stars and less time until you shock Puftoss five times to defeat him.
At this time, you will win the boss key.
Fungi Forest
------------
Name of boss: Dogadon
Bananas needed to fight boss: 300
Kong who plays boss: Chunky
How to defeat:
Dogadon is back for revenge after losing to Diddy in Angry Aztec. This time
though, he will have to face someone closer to his own size. This is also a
harder boss to defeat because he is more unpredictable this time. He will
first throw fireballs at you, and you will have to move around and avoid
getting hit. When he stops and is on the level surface, throw TNT barrels at
him to knock him off his feet. There is also one long strip of fire that he
will throw at you that is unavoidable. Eventually, he will keep the platform
moving down lower towards the lava. You must defeat him before the large
platform sinks into the lava. Frequently, while Dogadon is sitting on the
platform, and the platform is constantly sinking towards the lava, a Chunky
Barrel will appear. Jump into the Chunky Barrel to become big. Throw as many
regular punches (by pressing “B”) on Dogadon as you possibly can, before you
become small again. Do not use “Primate Punches” because they take too long
and you will probably not get enough in. Repeat this procedure by getting big
and punching Dogadon four times to defeat him again and win the boss key. If
you do not get enough punches in each of the four times, you will lose. Don’t
expect to defeat him the first time. It will take lots of practice and
patience. It is not easy!
Crystal Caves
-------------
Name of boss: Army Dillo
Bananas needed to fight boss: 350
Kong who plays boss: Donkey
How to defeat:
Army Dillo is back for revenge against Donkey. He will use some of the same
moves he did the last time and some new ones. Stand near the TNT Barrel. When
he shows his face anytime, be ready to throw the TNT Barrel at him. When he
moves around and slams on the floor, he will release multiple shock waves. Be
prepared to jump over them at any given time. He will also fire some fireballs
into the air. Move laterally to avoid the fireball rain. Lastly, he will have
a homing missile chase you. Move in circles to get rid of the missile. If you
can successfully hit Army Dillo enough times with the TNT, you will be able to
defeat him again and win another boss key.
Creepy Castle
-------------
Name of boss: King Kut Out
Bananas needed to fight boss: 400
Kong who plays boss: All, if necessary
How to defeat:
King Kut Out is a cut out imitation of King K. Rool. The Kongs will need to
blast themselves at the false tyrant by jumping into the cannons when the
figure pops up behind the walls. The area with the correct cannon will usually
light up. If you blast and miss, your Kong will fly over the wall and you will
switch to another monkey automatically through the automatic Tag Barrel in the
center of the platform. Avoid the incoming fire and defeat the enemies on the
platform to make room for yourself. In the end, King Kut Out will move in a
circle. You should be able to predict where he will pop up next at this time.
Wait by a cannon until the area is lit up, then quickly jump in and blast at
the false King. If you can hit him enough times, you will win another boss key.
Hideout Helm
------------
Name of boss: King K. Rool
Bananas needed to fight boss: N/A
Kong who plays boss: All five Kongs
How to defeat:
Enter the wreckage near the second Bananaporter #3 around the side of DK’s
Isle. You will land inside a boxing arena full of raving Kremling supporters.
You will have up to 12-3 minute rounds to beat King K. Rool. All of the rounds
will be fairy judged. You will only need to play five rounds to win the game.
There are no ringside judges. Once King K. Rool gets knocked out by one of the
Kongs, the round automatically ends. If you get knocked out, you will be back
on DK’s Isle and will have to start the fight again. If you cannot beat King
K. Rool in 12 rounds, he will win. All of the Kongs will get to play. You’re
fighting for the Kongs. Go out there and win!
Donkey Kong
-----------
DK is first in the ring. The round will start. King K. Rool will first slam
the floor and send out shockwaves. Jump over them and find one of the
turnbuckles on the side of the ring. Climb up to the top of the turnbuckle and
wait there for a few seconds. Barrels will eventually appear over all four of
the turnbuckles. Jump into the barrel when it appears. The barrel will move
up and down. Wait for him to incite the crowd, then blast yourself directly
into his chin. Donkey will then be back in the ring. The barrel that DK was
just blasted out of will now disappear. Run over to another turnbuckle in the
ring. Climb up the turnbuckle and jump into another barrel. When he incites
the crowd, blast yourself into his chin again. You will have less of an
opening to hit him this time. Repeat the same process with the third and
fourth barrels. You will have less and less of an opening each time. Be
prepared for him to incite the crowd and know at what time he will do it, so
that you are ready to make a move.
After four hits, he will be knocked out. The referee will start counting up to
ten. The judges will then ring a bell to stop the fight. The Kongs won this
round.
Diddy Kong
----------
Diddy is second in the ring. King K. Rool has found a new technique after his
first knockout in the ring. He will throw his glove at Diddy. Leap to avoid
getting hit by the glove. Keep avoiding the gloves until a Diddy Barrel
appears. Jump into the barrel and fly up into the rafters. Find one of the
lights that has targets on both sides of it. Blast the targets on both sides
of the light. Move in different directions while blasting the lights. King K.
Rool will still try to hit you with his gloves. If you move in lots of
directions, you will be able to avoid getting hit. Once you blast both
targets, the light will fall directly on King K. Rool. Then targets will
appear on both sides of one of the other three lights. Blast both targets on
this light to make it fall on King K. Rool. Repeat the same process by
blasting the targets on the other two lights and dropping them on King K. Rool.
After you successfully drop all four lights on King K. Rool, you will knock him
out again. Once again, the referee will start counting up to ten. The judges
will then ring the bell again to stop the fight. The Kongs won another round.
Lanky Kong
----------
Lanky is next in the ring. Lanky will have an advantage. A light fixture is
still stuck to King K. Rool’s head. Use Lanky’s long reach to press one of the
buttons beyond the ropes. A barrel will rise up. Throw the barrel onto the
mat to make a giant banana peel appear. Next, find one of the Trombone Pads
and wait until the banana peel is between Lanky and King K. Rool. At that
moment, play Lanky’s instrument on the pad. King K. Rool will charge in the
direction of the noise, slipping on the peel and falling. The button will go
down and the Trombone Pad will disappear. Now, do it again. Push another
button, grab the barrel, and throw it to position the banana peel. Then find
one of the remaining three pads. Play Lanky’s instrument to make King K. Rool
slip and fall on the banana peel. After he falls, the button you pushed this
time will also go down and the Trombone Pad you used will disappear. King K.
Rool will move around the ring faster each time. Repeat this process, pushing
all four buttons, using all four banana peels and Trombone Pads.
Once King K. Rool trips and falls over all four banana peels, he will be
knocked out again. The referee will start counting up to ten. Then the judges
will ring the bell again to stop the fight. The Kongs have now won a third
round.
Tiny Kong
---------
Tiny is next in the ring. The Kremlings in King K. Rool’s corner had taken the
light fixture off of his head after Lanky’s knockout. King K. Rool will once
again slam the floor and let out shockwaves. Leap high in the air and
“Ponytail Twirl” until the shockwaves are gone. While King K. Rool starts
massaging his behind, a Tiny Barrel will appear. Jump inside the Tiny Barrel
to become small. A hole is in his shoe. Immediately run inside the hole. The
toes will move out in two different patters. Watch for the shudders of his
foot and know where to run when you need to. When he lifts his first toe,
shoot it once to hurt his foot. You will then automatically exit the hole in
his shoe and become regular Tiny again. Then King K. Rool will release more
shockwaves and message his behind again. The Tiny Barrel will appear again.
Jump in to become small and run into the hole in his shoe again. Avoid his
toes. He will move them faster this time, so know where to run and watch out.
When he raises his second toe, shoot it two times to hurt his foot this time.
Once again, you will become regular Tiny. Follow the same steps. Inside his
shoe, his toes will move faster each time. The pattern is that you will have
to shoot his first toe once, his second twice, his third three times, and his
fourth four times. Be ready to open fire when he lifts any of his toes.
After you hurt his foot four times, he will be knocked out again. The referee
will start counting up to ten again. Then the judges will ring the bell to
stop the fight. The Kongs have now won four rounds.
Chunky Kong
-----------
Chunky is the last Kong in the ring. He will be one to deliver the final
knockout. As soon as the round starts, King K. Rool will turn invisible and
start hurling himself around the ropes in the ring. Avoid the shadow on the
floor. Slam the Chunky Switch in the center of the ring to make four Chunky
Pads appear. Use one of the Chunky Pads to make yourself invisible. You will
be able to see the King and a Chunky Barrel in the center of the ring. Jump in
to become big. Chunky will appear by the turnbuckle. King K. Rool will
charge. Hit him with a perfectly timed “Primate Punch” to send him up into the
air across the ring. The Chunky Pad that you used will be gone. Find another
Chunky Pad and repeat the same process three more times. When you appear by
the turnbuckle again, he will be faster the second time. The third time, he
will be invisible. Watch the shadow on the floor to know when he is coming at
Chunky. The fourth time, he will be invisible and will move from side to side
while coming at you. Once again, watch the shadow on the floor to know when to
do a “Primate Punch”.
If you can accurately “Primate Punch” King K. Rool four times, you will knock
him out. The referee will count up to ten, then you have won the fight and the
whole game.
There are different ending sequences depending on the percentage of items you
have collected, so sit back and enjoy the show.
=======================================================================
18. BONUS GAMES
=======================================================================
PERIL PATH PANIC
DK ISLES
PLAYED BY DIDDY
Time: 60 seconds
How to win the game:
There are six Klaptraps in this game. Fairies will try to pass through and the
crocodiles will try to munch them. Save the fairies by feeding the Klaptraps
melons to keep them occupied. Hit the center to reload.
BATTY BARREL BANDIT
DK ISLES
PLAYED BY DIDDY
Time: 40 seconds
How to win the game:
Press “A” to hit the reels, then press “A” to stop the reels when a banana is
showing. Get four bananas in a row three times in 40 seconds to win the game.
SEARCHLIGHT SEEK
DK ISLES
PLAYED BY LANKY
Time: 60 seconds
How to win the game:
Use the searchlight to find the Klaptraps. Hit them with the melons by
pressing “A”. Hit the required amount before the time elapses to win the game.
BIG BUG BASH
DK ISLES
PLAYED BY TINY
Time: 60 seconds
How to win the game:
Press “A” to swat the flies when they come under your fly swatter. It’s a good
idea to swing early, because it takes a second before the swatter touches down.
KREMLING KOSH
DK ISLES
PLAYED BY CHUNKY
Time: 60 seconds
How to win the game:
Shoot the Kremlings with melons by pressing “B”. Reload in the center when
necessary. Shooting green Kremlings will earn you one hit, while shooting red
Kremlings will earn you two hits. Shoot the amount needed in the allotted time
to win.
SPEEDY SWING SORTIE
JUNGLE JAPES
PLAYED BY LANKY
Time: 38 seconds
How to win the game:
Climb the closest tree from your starting point and swing from vine to vine to
collect all of the coins before time runs out.
MAD MAZE MAUL
JUNGLE JAPES
PLAYED BY LANKY
Time: 60 seconds
How to win the game:
Defeat all of the Kremlings and find your way to the exit before time runs out.
SPLISH SPLASH SALVAGE
JUNGLE JAPES
PLAYED BY TINY
Time: 60 seconds
How to win the game:
Collect all ten coins in the allotted to time to win the game. Seven are in
the bottom of the barrel, and three more are in the middle.
MINECART MAYHEM
JUNGLE JAPES
PLAYED BY CHUNKY
Time: 40 seconds
How to win the game:
Avoid the minecart filled with TNT by changing tracks when the minecart comes
near. Press the “Z” button to move fast, the “B” button to slow down, and the
Control Stick at intersections to change tracks. Stay away from the minecart
until time runs out to win the game.
STEALTHY SNOOP
ANGRY AZTEC
PLAYED BY DONKEY
Time: 50 seconds
How to win the game:
Walk through the maze without having any of the flashlights shined on you and
avoiding the enemies. Get to the checkered floor at the end of the maze in the
allotted time to win.
TEETURING TURTLE TROUBLE
ANGRY AZTEC
PLAYED BY LANKY
Time: 45 seconds
How to win the game:
The snakes are trying to balance and spin turtles. They can only be spun for
so long. You need to shoot melons at the turtles to keep them spinning. The
ones that yell “HELP” are in the most danger at the time, so shoot melons at
them first.
BIG BUG BASH
ANGRY AZTEC
PLAYED BY LANKY
Time: 60 seconds
How to win the game:
Swat the flies with the fly swatter. Swat the correct amount in the allotted
time to win the game.
KREMLING KOSH
ANGRY AZTEC
PLAYED BY CHUNKY
Time: 60 seconds
How to win the game:
Shoot the Kremlings that pop out of the barrels by pressing “B”. Reload in the
center when necessary. Green are worth one hit and red are worth two hits.
Shoot the amount needed in the allotted time to win.
PERIL PATH PANIC
FRANTIC FACTORY
PLAYED BY DIDDY
Time: 60 seconds
How to win the game:
There are six hungry crocodiles in the game. Fairies will fly from the left
side to the right side of the gallery. Fire melons into the reptiles’ mouths
to keep them occupied so that they won’t munch the fairies that pass by. Hit
the center to reload.
BEAVER BOTHER
FRANTIC FACTORY
PLAYED BY DIDDY
Time: 60 seconds
How to win the game:
Herd the beavers into the hole in the center of the barrel as a Klaptrap.
Press “A” to jump and “B” to snap your crocodile jaws. This game can be very
frustrating. The best way to win the game is to circle the hole while chasing
the beavers. Try to stay as close to the hole as you can without falling in.
The more beavers that you chase in a circle, the more that will probably go in.
Good luck!
BATTY BARREL BANDIT
FRANTIC FACTORY
PLAYED BY LANKY
Time: 45 seconds
How to win the game:
Press “A” to hit the reels, then press “A” to stop the reels when a banana is
showing. Get three bananas in a row four times to win.
KRAZY KONG KLAMOR
FRANTIC FACTORY
PLAYED BY TINY
Time: 60 seconds
How to win the game:
Hit the Banana immediately when it pops up by pressing “A”. Try not to hit any
of the Kongs. Hit the center to reload. Shoot the required amount of Bananas
in the allotted time to win the game.
STASH SNATCH
FRANTIC FACTORY
PLAYED BY CHUNKY
Time: 60 seconds
How to win the game:
Collect the six coins in the maze, then find the checkered floor all in a
minute to win.
KRAZY KONG KLAMOR
GLOOMY GALLEON
PLAYED BY DONKEY
Time: 60 seconds
How to win the game:
Shoot the Banana immediately when it pops up by pressing “A”. Be careful not
to shoot any of the Kongs. Hit the center to reload. Shoot the required
amount in the allotted time to win the game.
SPLISH SPLASH SALVAGE
GLOOMY GALLEON
PLAYED BY DIDDY
Time: 60 seconds
How to win the game:
Swim to the bottom the barrel to find the first four coins. Collect those.
Then swim up to the center to find the next two. Finally swim up to the top to
find the lowered vines. Swim across the vines to collect the last coin all in
less than 60 seconds to win the game. Note: You must dive into the water to
collect the first six coins before collecting the one in the air. When you
start, the vines will be too high out of the water to reach. After collecting
the first six coins underwater, the vines will lower, allowing you to swing
across them and collect the seventh coin.
STEALTHY SNOOP
GLOOMY GALLEON
PLAYED BY DIDDY
Time: 70 seconds
How to win the game:
Avoid the enemy flashlights and find the checkered floor in the allotted time
to win the game.
SEARCHLIGHT SEEK
GLOOMY GALLEON
PLAYED BY LANKY
Time: 60 seconds
How to win the game:
Use the searchlight to find the Klaptraps. Hit the Klaptraps with the melons
by pressing “A”. Hit the required amount in the allotted time to win the game.
KREMLING KOSH
GLOOMY GALLEON
PLAYED BY TINY
Time: 60 seconds
How to win the game:
Shoot the Kremlings that pop out of the barrels by pressing “B”. Hit the
center when necessary to reload. Green Kremlings are worth one hit and red are
worth two hits. Hit the required amount of Kremlings in the allotted time to
win the game.
BIG BUG BASH
GLOOMY GALLEON
PLAYED BY TINY
Time: 60 seconds
How to win the game:
Swat the flies with the fly swatter. Swat the correct amount in the allotted
time to win the game.
BATTY BARREL BANDIT
GLOOMY GALLEON
PLAYED BY CHUNKY
Time: 45 seconds
How to win the game:
Press “A” to hit the reels, then press “A” to stop the reels when a banana is
showing. Get three bananas in a row four times to win.
PERIL PATH PANIC
FUNGI FOREST
PLAYED BY DONKEY
Time: 60 seconds
How to win the game:
There are six crocodiles in the game that are hungry. The fairies will fly by
the crocodiles and the crocodiles will try to munch them. Fire melons into the
crocodiles’ mouths to stop the crocodiles from munching the fairies passing by.
Hit the center to reload.
MINECART MAYHEM
FUNGI FOREST
PLAYED BY DONKEY
Time: 60 seconds
How to win the game:
Avoid the minecart filled with TNT by changing tracks when the minecart comes
near. Press “Z” to speed up, “B” to slow down, and the Control Stick at
intersections to change tracks. Avoid the minecart until the time expires to
win the game.
TEETURING TURTLE TROUBLE
FUNGI FOREST
PLAYED BY DIDDY
Time: 45 seconds
How to win the game:
Keep the snakes fed by shooting them melons to keep them spinning the turtles
on their tails. Press “A” to shoot melons. The ones that yell “HELP” are in
the most danger, so shoot melons to them first. Hit the center to reload.
Keep all of the turtles spinning until the time expires to win the game.
BUSTY BARREL BARRAGE
FUNGI FOREST
PLAYED BY DIDDY
Time: 60 seconds
How to win the game:
Keep the Kremlings from attacking you by pressing “B” to shoot them away. You
cannot always spin in a full circle, so you may have to reverse direction once
in a while. You may also have to set up a plan of which to shoot first so that
you can turn around without being attacked. Keep from getting attacked until
time runs out to win the game.
KRAZY KONG KLAMOUR
FUNGI FOREST
PLAYED BY LANKY
Time: 60 seconds
How to win the game:
Hit the Golden Banana when it pops up by pressing “A”. Be careful not to shoot
any of the Kongs. Hit the center to reload. Shoot the required amount in the
allotted time to win the game.
SPEEDY SWING SORTIE
FUNGI FOREST
PLAYED BY TINY
Time: 40 seconds
How to win the game:
Climb one of the trees and swing and “Ponytail Twirl” from vine to vine
collecting the coins. When you land on a tree, jump over to the next vine.
BUSTY BARREL BARRAGE
CRYSTAL CAVES
PLAYED BY DONKEY
Time: 60 seconds
How to win the game:
Stop the Kremlings from attacking by pressing “B” to shoot them with your
shooter. You cannot always spin in a full circle to shoot them, so you may
frequently have to reverse direction. Keep shooting most of the time and set
up a plan to get from one side to the other safely so that you will not be
attacked. Survive without being attacked until time runs out to win the game.
MAD MAZE MAUL
CRYSTAL CAVES
PLAYED BY DIDDY
Time: 30 seconds
How to win the game:
Defeat all of the enemies in the maze. Then, find your way to the checkered
floor in the top right corner of the maze before time runs out.
KRAZY KONG KLAMOR
CRYSTAL CAVES
PLAYED BY TINY
Time: 60 seconds
How to win the game:
Hit the Golden Banana when it pops up by pressing “A”. Make sure not to hit
any of the Kongs. Hit the center to reload. Hit the required amount in the
allotted time to win the game.
SEARCHLIGHT SEEK
CRYSTAL CAVES
PLAYED BY CHUNKY
Time: 60 seconds
How to win the game:
Use the searchlight to find the Klaptraps. Hit them with melons by pressing
“A”. Hit the required amount in the allotted time to win the game.
MINECART MAYHEM
CREEPY CASTLE
PLAYED BY DIDDY
Time: 60 seconds
How to win the game:
Avoid the minecart filled with TNT by changing tracks at intersections when the
minecart comes near. Press “Z” to speed up, “B” to slow down, and the Control
Stick at intersections to change tracks. Stay away from the minecart until the
time expires to win the game.
BIG BUG BASH
CREEPY CASTLE
PLAYED BY DIDDY
Time: 60 seconds
How to win the game:
Swat the flies with the fly swatter. Swat the correct amount in the allotted
time to win the game.
KREMLING KOSH
CREEPY CASTLE
PLAYED BY LANKY
Time: 60 seconds
How to win the game:
Shoot the Kremlings that pop out of the barrels by pressing “B”. Green are
worth one hit and red are worth two hits. Hit the center to reload if
necessary. Hit the amount needed in the allotted time to win the game.
BEAVER BOTHER
CREEPY CASTLE
PLAYED BY LANKY
Time: 60 seconds
How to win the game:
Herd the beavers into the hole as a Klaptrap. Press “A” to jump and “B” to
snap your crocodile jaws. Circling the hole while chasing the beavers will
send most of them into the hole. Herd the required amount of beavers into the
hole in the allotted time to win the game.
TEETERING TURTLE TROUBLE
CREEPY CASTLE
PLAYED BY TINY
Time: 60 seconds
How to win the game:
Keep the snakes fed by shooting them melons to keep the turtles spinning on
their tails. Press “A” to shoot melons. Pay special attention to the ones
that yell “HELP”. Hit the center to reload. Keep all of the turtles spinning
for the allotted time to win the game.
BEAVER BOTHER
CREEPY CASTLE
PLAYED BY CHUNKY
Time: 60 seconds
How to win the game:
Herd the beavers into the hole as a Klaptrap. Press “A” to jump and press “B”
to snap your crocodile jaws. Try to circle around the hole while chasing the
beavers to herd them into the hole. Herd the required amount into the hole in
the allotted time to win the game.
SEARCHLIGHT SEEK
CREEPY CASTLE
PLAYED BY CHUNKY
Time: 60 seconds
How to win the game:
Use the searchlight to find the Klaptraps. Hit the Klaptraps with melons by
pressing “A”. Hit the required amount of Klaptraps in the allotted time to win
the game.
=======================================================================
19. BANANA FAIRY LOCATIONS
=======================================================================
Once Tiny goes to Banana Fairy Island and gets the Camera, the Kongs will have
to take pictures of the Banana Fairies. This chapter gives the locations of
all 20 banana fairies. In order to take out the camera, hold “Z”, then press “C
Down”. To take a picture, press “B”. If you get an “X”, you did not capture
the fairy. If you got a check, you successfully took a picture of the fairy,
and will be rewarded by the main fairy by automatically having your items
refilled. If she takes pictures of all twenty fairies, she will have to go
back to the main fairy to get the 201st Golden Banana. With everything else,
you can attain 101% this way.
DK Isles
--------
#1- Outside on its own island, there is a big tree. Look up to find the banana
fairy.
#2- Inside the Frantic Factory lobby, there is a big question mark box on the
right side of the room. Have Chunky “Primate Punch” the question mark box. A
Kasplat and a Banana Fairy will come out of the box.
#3-After walking into the Fungi Forest lobby, if you go to the left and stand
on the rectangular table and look to the right and up, you will see a Feather
Switch. Have Tiny shoot the switch to release the Banana Fairy.
#4-Using Tiny, “Monkeyport” from the bottom of King K. Rool’s ship to the top.
At the top, there should be a Banana Fairy flying right above the pad.
Jungle Japes
------------
#1- Use Lanky’s “OrangStand” to walk up the hill on the right side of the
level. The fairy is in this room.
#2- Walk through the cave in the middle of the level. Take the last right and
go into the side room filled with water. The fairy is in this room.
Angry Aztec
-----------
#1-In the llama temple, find the alcove that contains the miniature path and
the Tiny Barrel for Tiny. Flying around in this alcove is a Banana Fairy.
#2-Find the temple with the switches and doors in the second main area. Enter
Tiny’s room. Walk up the first set of stairs on the left side. On this side
of the room, you should find a Tiny Barrel. Make sure you have enough Crystal
Coconuts. Jump into the Tiny Barrel to become small and enter the miniature
hole in the left wall. You will enter another room, which contains the Banana
Fairy.
Frantic Factory
---------------
#1-The first fairy in this level is located in the room with Funky’s Store,
inside the Testing Room. You must first win Tiny’s dart board game for the
Fairy to appear.
#2-The second fairy is located on the right side of the Testing Room, in the
middle of the hallway leading to the “numbers game” room.
Gloomy Galleon
--------------
#1-The first fairy in Gloomy Galleon is located in the room in the main hall
across from the Tag Barrel. If you enter the side room with the Treasure
Chests, it is in the chest on the left. Have Chunky “Primate Punch” the chest
to open it.
#2-The second banana fairy is located in the second main water area. It is
flying around in Tiny’s part of the sunken ship.
Fungi Forest
------------
#1-Enter the small house on the right side of the large barn area with Diddy.
Walk carefully through the maze. The fairy is at the very end of the maze.
#2-Enter the small barn with Donkey. Climb up to the right side of the second
floor of the barn. It is flying around up there.
Crystal Caves
-------------
#1-Enter Tiny’s room of the igloo. Complete the task for a Golden Banana.
Collect the Golden Banana. A Banana Fairy will automatically appear. It is
flying around in this room.
#2-Enter Diddy’s third floor cabin in the cabin area. Complete the task for a
Golden Banana. A Banana Fairy will automatically appear. It is flying around
in this room.
Creepy Castle
-------------
#1-Enter the tree on the main level at the beginning. Open up Donkey’s area.
Swim to the end of the tunnel and look up. The fairy is in this area.
#2-Enter the Ballroom with Tiny. Use the “Monkeyport” Pad inside to
“Monkeyport” to the left room of the Museum. The Banana Fairy is in this room.
Hideout Helm
------------
#1 and #2-Enter the Control Room of Hideout Helm. At the other end of the
room, there is a door with a picture of the Nintendo and Rareware Coins on it.
If you have both coins, this door will open for you. Enter the room. Inside
the room are the two Banana Fairies.
=======================================================================
20. ORIGINAL DONKEY KONG/JETPAC ARCADE GAMES
=======================================================================
Original Donkey Kong Arcade Game
--------------------------------
+Location:
Frantic Factory-Upper part of Production Room
+Object of the game:
The object of the game is for Mario to save the Princess from Donkey Kong.
+Purpose for playing the game:
The first time you beat Level 4 of the game in Frantic Factory, you will win a
Golden Banana.
More importantly, the second time you beat Level 4, you will win the Nintendo
Coin, which is absolutely essential to beating the game.
Note: The second time you play through the game will be harder than the first.
You will need the Nintendo Coin along with the Rareware Coin at the end of the
game, in Hideout Helm, to open the door that leads to the final Boss Key and
two more Banana Fairies.
After successfully photographing six banana fairies and winning the Nintendo
Coin by beating this game twice, you can play it whenever you want through the
Mystery option on the main menu of the game.
+Description of the game:
(From [DK 64 Official Nintendo Player’s Guide]):
A story of a man, his girlfriend and the ape who comes between them, Donkey
Kong is the arcade classic from 1981 that introduced the world to Mario and, of
course, a certain simian who is the game’s namesake.
+How to play the game:
Lives:
The first time you play for the Golden Banana, you will only start out with one
life.
The second time when you play for the Nintendo Coin, you will have one life in
levels 1-2, but will have two lives in levels 3-4.
When playing this game through the Mystery Menu, you will always have three
lives. If you play this game in Frantic Factory after you have collected the
Nintendo Coin, you will also have three lives.
The Levels:
Level 1
-------
This level is fairly easy. It eases you into the basic concept of Donkey Kong.
As Mario, you will climb your way up ladders and girders to make your way to
the Princess at the top. You may want to use the Control Pad because there
will be no diagonal movement in this game. By using “A” you can leap over
obstacles and grab the hammer. Using the hammer, you can chop obstacles in
your way. The problem is that you can only stay on one level while doing this.
By leaping over obstacles and using the hammer, you will earn more points. Try
to get to the top as soon as you can. If you get there fast enough, a bonus
will be added on to your score as you finish the level. This will be the same
for all of the levels.
Level 2
-------
This level is also easy, if you can figure out the best way to get through it.
Try to stick to one side of the level. On the second and fourth floors, pies
will be coming out of the left and right sides. Avoid these areas on this
floor by jumping over the pies. There is a retracting ladder on the fourth
floor below DK. The second and fourth floors are also moving conveyor belt
floors, so you may have to jump or fall back to keep your balance to stay away
from the pies. When the time is right, jump from the fourth floor onto the
ladder. Wait until DK moves away to proceed to the top level. Jumping on the
pies is fatal, or will cost you a life, so be careful. Also, Mario cannot
sustain a drop that is more than two girders. You cannot jump from the third
floor down to the second. This is also fatal. Be careful jumping, watch out
for the pies, and you should be able to easily clear this level.
Level 3
-------
Most players have lots of trouble with Level 3 for lots of reasons. In this
level, you will have to hop on elevators and lifts to reach the top of the
building. There are lots of ways to get there, but the best way is to create a
path that you can follow and are comfortable with. Be careful of the fire and
jump out of the way when DK drops springs. The springs all fall the same way,
so time your jumping correctly and in the correct place. When you reach the
main top platform, DK will still be throwing springs at you. Stand still so
that the springs won’t hit you. When the time is right, inch closer up to the
ladder, but stop when necessary. Then climb the ladder to where Mario’s
girlfriend is standing. Remember when jumping that Mario can’t sustain a drop
that exceeds two girders. This is a lot shorter of a distance than it may
seem, so be careful. After completing this level, you will move on to Level 4.
Level 4
-------
The fourth and final level is fairly easy. The fourth level is different from
the first three. You are not trying to make your way up to Mario’s girlfriend.
You are trying to defeat Donkey Kong. Jump over all of the orange plugs to
remove them from the girders. Watch out for the fire. Obtaining the hammer
will turn the fire cold and make it easier to get rid of the fire and move
around. Once you’ve removed all of the plugs, the girders will fall out from
under Donkey Kong and send him plunging into the main floor. You will then win
Mario’s girlfriend or the Nintendo Coin and the game.
Original Jetpac Arcade Game
---------------------------
+Location
Cranky’s Lab-You need 15 banana medals to play
+Object of the game:
As an astronaut, you will collect rocket parts and fuel for your rocketship
while dodging asteroids and spaceships in different areas of space.
+Purpose for playing the game:
The main purpose for playing this game is to win the Rareware Coin. Score
5,000 points. The coin will fall from the sky. Collect the coin before it
disappears to win it. The Rareware and Nintendo Coins are absolutely essential
to beating the game. They open a door that leads to the final Boss Key in
Hideout Helm.
After successfully photographing six banana fairies and winning this coin, you
can play the game whenever you want through the Mystery option on the main menu
of DK64.
+Description of the game:
(From [DK 64 Official Nintendo Player’s Guide]):
Long before dabbling in DK games, Rare was known as Ultimate, a computer game
developer that hit the scene in 1983 with Jetpac. Created for systems like the
Sinclair and Vic 20, Jetpac grew into an acclaimed-if not obscure-smash.
Included in DK 64, Jetpac is unchanged, save for its obscurity.
+How to play the game:
Lives:
While playing for the coin in Cranky’s Lab, you will have three lives.
When you play the game through the Mystery Menu, you will have five lives.
Easiest way to get Rareware Coin:
The easiest way to get 5,000 points is to build and fuel your rocket while
shooting away asteroids. Collect the bonuses that fly down from the sky to
increase your score. Once your rocket is brimming with magneta fuel, you can
fly it away to the second level. Don’t do this though. Stay on the first
level and keep shooting away asteroids and collecting bonuses until you get to
5,000 points. Once you go over the 5,000 point mark, the Rareware Coin will
fall from the sky. Collect it before it vanishes. If it vanishes, you will
have to go back and try again for it.
The Levels:
General Overview
----------------
In the first level, you will have to collect the parts of the rocket first.
Collect the midsection, then fly over the rocket base to drop off the piece.
Then collect the nose cone and do the same thing. After you are done this, you
will see red tabs labeled “FREE”. This is the magneta fuel. Drop this off
into the rocket base also. Keep dropping off the fuel until the rocket is
brimming red. Then jump into the rocket to take off to Level 2.
In Levels 2-4, you will still have to add fuel, but the rocket will already be
pieced together for you, so you will not have to do that again. There are more
asteroids in Level 2, which travel in different directions. In Level 3, there
are circular asteroids. Level 3 is fairly easy. In Level 4, there are small
looking planes to shoot away. Always try to hover in the center so that you
can easily shoot things and move out of the way when necessary.
In Level 5, flying saucers will zip about your airspace. Try to shoot them
away. You will also have to build a new rocket in Level 5. Insert the pieces
of the new rocket the same way as you did in Level 1.
Most players cannot proceed past Level 5, but it is possible. The farthest
level that I have heard players have reached is Level 21. There are levels
beyond, but you will have to be an extremely good player to reach them.
Consider this a challenge!
=======================================================================
21. DK RAP LYRICS
=======================================================================
These are the words to the rap at the beginning, when you turn on the game:
Note: The rap can also be accessed using the Mystery Menu.
<<Here, Here, Here we go>>
SO THEY’RE FINALLY HERE
PERFORMING FOR YOU
IF YOU KNOW THE WORDS
YOU CAN JOIN IN TOO
PUT YOUR HANDS TOGETHER
IF YOU WANT TO CLAP
AS WE TAKE YOU THROUGH
THIS MONKEY RAP!
HUH!
DK
DONKEY KONG!
(DK)
HE’S THE LEADER OF THE BUNCH
YOU KNOW HIM WELL
HE’S FINALLY BACK
TO KICK SOME TAIL
HIS COCONUT GUN
CAN FIRE IN SPURTS
IF HE SHOOTS YA
IT’S GONNA HURT!
HE’S BIGGER, FASTER,
AND STRONGER TOO
HE’S THE FIRST MEMBER
OF THE D.K. CREW!
HUH!
DK
DONKEY KONG!
DK
DONKEY KONG IS HERE!
(Tiny)
THIS KONG’S GOT STYLE
SO LISTEN UP DUDES
SHE CAN SHRINK IN SIZE
TO SUIT HER MOOD
SHE’S QUICK AND NIMBLE
WHEN SHE NEEDS TO BE
SHE CAN FLOAT THROUGH THE AIR
AND CLIMB UP TREES!
IF YOU CHOOSE HER
YOU’LL NOT CHOOSE WRONG
WITH A SKIP AND A HOP
SHE’S ONE COOL KONG!
HUH!
DK
DONKEY KONG!
<<Tunes out>>
(Lanky)
HE HAS NO STYLE
HE HAS NO GRACE
<<Jamming Noise (4X)>>
THIS KONG HAS A FUNNY FACE
HE CAN HANDSTAND
WHEN HE NEEDS TO
AND STRETCH HIS ARMS OUT
JUST FOR YOU
INFLATE HIMSELF
JUST LIKE A BALLOON
THIS CRAZY KONG
JUST DIGS THIS TUNE!
HUH!
DK
DONKEY KONG!
DK
DONKEY KONG IS HERE!
(Diddy)
HE’S BACK AGAIN
AND ABOUT TIME TOO
AND THIS TIME
HE’S IN THE MOOD
HE CAN FLY REAL HIGH
WITH HIS JETPACK ON
WITH HIS PISTOLS OUT
HE’S ONE TOUGH KONG!
HE’LL MAKE YOU SMILE
WHEN HE PLAYS HIS TUNE
BUT KREMLINGS BEWARE
‘CAUSE HE’S AFTER YOU!
HUH!
DK
DONKEY KONG!
HUH!
(Chunky)
FINALLY, HE’S HERE FOR YOU
IT’S THE LAST MEMBER
OF THE D.K. CREW!
THIS KONG’S SO STRONG
IT ISN’T FUNNY
CAN MAKE A KREMLING
CRY OUT FOR MUMMY
CAN PICK UP A BOULDER
WITH RELATIVE EASE
MAKES CRUSHING ROCKS
SEEM SUCH A BREEZE
HE MAY MOVE SLOW
HE CAN’T JUMP HIGH
BUT THIS KONG’S
ONE HELL OF A GUY!
HUH!
“COME ON CRANKY,
TAKE IT TO THE FRIDGE!”
WALNUTS,
PEANUTS,
PINEAPPLE SMELLS,
GRAPES, MELONS, ORANGES,
AND COCONUT SHELLS!
AHH YEAH!
<<Walnuts, Peanuts, Pineapple Smells,
Grapes, Melons, Oranges and Coconut Shells!
Ahh Yeah!
Wal>>
(cheering)
(tape cuts)
=======================================================================
22. FAQ (Frequently Asked Questions)
=======================================================================
Here are some common questions that I will answer:
Q: When will Donkey Kong 64 be released?
A: It is already. It was released on November 23, 1999.
Q: Does the game come with a 4MB expansion pack?
A: Yes. The expansion pack comes with the game.
Q: Will all of the gamepacks sold be yellow?
A: Yes. All of the gamepacks will be Banana Yellow colored.
Q: How long will the game take to complete?
A: Nintendo estimates that the game can be completed in 85 hours.
Q: Is there a Multiplayer Mode in the game?
A: Yes there is, but you must rescue some of the Kongs first to play in it.
Q: Is King K. Rool the final boss in the game?
A: Yes, he is!
Q: Do you get anything special for completing the game with 101%?
A: If you complete the game with 101%, you will get to watch an extended ending
to the game. It is very funny! I recommend it.
Q: Is it necessary to collect all 3500 regular bananas in the game?
A: No, it is not necessary. Collecting all 3500 regular bananas will not
change your percentage. If you have a completed game, having all of the
regular bananas will only make your record look good when you open up the game
file.
Q: Are there any classic Nintendo/Rareware games in DK64?
A: Yes. In DK64, there is the classic Donkey Kong Arcade Game from Nintendo
and Jetpac, Rareware’s first game.
Q: Is it necessary to collect the Nintendo and Rareware Coins in the game?
A: Yes. Without collecting these coins, it is impossible to open up the room
in Hideout Helm that leads to the final Boss Key. If you do not have the final
Boss Key, you cannot free K. Lumsy and fight King K. Rool to beat the game.
Q: How do I obtain the Banana Fairy Camera?
A: Find Banana Fairy Island around the DK Isles. Use the Tiny Barrel on the
island to shrink Tiny and enter the small hole in the front of the island. The
head Banana Fairy inside will give you the camera.
Q: How do I complete the game with 101%?
A: First of all, read this FAQ. Find all 201 Golden Bananas. Defeat the Level
Bosses in Levels #1-7. Collect all ten Battle Crowns from the Battle Arenas.
Shut down the machine in Hideout Helm, then defeat King K. Rool.
Q: How many endings to the game are there?
A: There are two endings to the game. You will see the first one if you do not
have 101%. This is the regular ending. If you have 101%, there is an extra
audition segment at the end of the first ending. That is the second ending.
Q: Will I like this game?
A: If you like Adventure Games like Mario 64 or Zelda 64, you will probably
enjoy this game. I like this game because there was so much to see and do and
it was hard to stop playing once I started.
Q: Do you recommend this game for everyone?
A: I would recommend this game for someone who enjoys playing adventure games
and doesn’t mind playing a long, huge game. It may be hard for some people who
don’t have much experience playing video games.
Please e-mail me with more questions at <<
[email protected]>>.
=======================================================================
23. RUMORS
=======================================================================
In this chapter, I will comment on some of the rumors about the game. I hope
this will answer some of the additional questions you may have about this game.
This chapter should help people who are interested in buying the game.
1. Rumor: There are two different game packs/cartridges released
Percent Possibility: 0%
Comments: There is only one gamepack released and only one cartridge, which
is Banana Yellow colored.
**CORRECTION: Special thanks to Tom Clarke,
[email protected] , for
sharing the following information: "In response to the rumours section where
you explained their was only one type of cart available, you have been
misinformed. Their were 2 carts released; a standard Grey cart AND a Yellow.
I'm not sure if their have been country differences, but the U.K releases were
all Grey carts except for the Special Edition DK64 + N64 package, which had a
yellow cart."**
2. Rumor: All of the game packs will come with a 4MB Expansion Pack
Percent Possibility: 100%
Comments: It has been confirmed that all of the game packs will come with
an Expansion Pack.
3. Rumor: Kiddy/Dixie are in the game
Percent Possibility: 0%
Comments: Kiddy and Dixie Kong from DKC3 are not anywhere to be seen in
Donkey Kong 64.
4. Rumor: There is a Lost World in Donkey Kong 64
Percent Possibility: 0%
Comments: There is no Lost World in DK64, like in DKC2 and DKC3. There are
only eight worlds and they are the regular levels of the game.
5. Rumor: King K. Rool is the Final Boss
Percent Possibility: 100%
Comments: Rare has confirmed that King K. Rool is the final boss in the
game.
6. Rumor: DK64 will take 85 hours to complete
Percent Possibility: 80%
Comments: It mostly depends on the player, but an average player should
take 85 hours to beat the game.
7. Rumor: You can play all of the Mini-Games in Multiplayer Mode
Percent Possibility: 0%
Comments: All of the mini-games can only be played in one-player mode.
8. Rumor: There are classic Nintendo and Rareware games in DK64
Percent Possibility: 100%
Comments: In DK64, you will have an opportunity to play the classic Donkey
Kong Arcade Game and Rare’s first game, Jetpac.
Please e-mail me with more questions/rumors at <<
[email protected]>>.
=======================================================================
24. SECRETS/CODES/RECORDS
=======================================================================
SECRETS
-------
There are many secrets in DK64. I will describe some of them in this section.
Banana Fairy Secrets
--------------------
Banana Fairy Camera/”Super Slam” move:
Enter the area on Banana Fairy Island with Tiny to receive the Banana Fairy
Camera from the Head Fairy. She will also give the Kongs a special new move.
This move is called the “Super Slam”. All of the Kongs can use the move to
defeat enemies and get the rainbow coins from the DK Dirt Piles. Make sure you
have enough Crystal Coconuts, then charge up by holding “B” to release a
shockwave.
Photograph and capture the 20 Banana Fairies:
There are 20 Banana Fairies in the game. There are two in each of the eight
main levels of the game and four around the DK Isles. Whenever you see a
Banana Fairy, take out your Banana Fairy camera by pressing and holding “Z”,
then pressing “C Down”. When the Banana Fairy is in sight, press “B” to take a
picture. Try to take the picture when you see a green happy face. This
indicates that the fairy is in the frame and that you should take the snapshot.
If you see a red frowny face, don’t take the snapshot. Once you successfully
photograph each Banana Fairy, the Head Fairy will replenish all of your items.
After you have photographed one fairy, the Mystery Menu on the Main Menu of
DK64 will be open.
In the Mystery Menu, there are some special Bonuses that you will receive for
photographing certain numbers of Banana Fairies.
Note: Some of these Bonuses will need to be reached or obtained before they
will be included in the Mystery Menu. This is explained more in detail in
other parts of the FAQ/Walkthrough.
2 Banana Fairies:
DK Theatre
----------
Rap
Intro Story
Jungle Intro
Aztec Intro
Factory Intro
Galleon Intro
Forest Intro
Caves Intro
Castle Intro
Enter Hideout
K. Rool Press Button
K. Rool Takeoff
Game Over
End Sequence
6 Banana Fairies:
DK Bonus
--------
Rambi Arena
Enguarde Arena
DK Arcade
Jetpac
10 Banana Fairies:
Bosses
------
Jungle Boss
Aztec Boss
Factory Boss
Galleon Boss
Forest Boss
Caves Boss
Castle Boss
15 Banana Fairies:
Battle
------
Krusha: Off/On (Press “Z”)
20 Banana Fairies:
Cheats
------
Coins: Off/On (Press “Z”)
Ammo: Off/On (Press “Z”)
Oranges: Off/On (Press “Z”)
Film: Off/On (Press “Z”)
Crystal Coconuts: Off/On (Press “Z”)
Instruments: Off/On (Press “Z”)
All: Off/On (Press “Z”)
Golden Banana #201:
If you can successfully photograph all 20 Banana Fairies, the Head Fairy will
once again replenish all of your items. Then she will tell you to visit her
inside Banana Fairy Island. When Tiny visits her, she will reveal the secret
that there is another door that opens inside the area. The door will open and
there will be a Golden Banana inside the room. This Golden Banana is special.
All of the regular 200 Golden Bananas have a Nintendo® logo on them. Since
this one is rare, it has a Rareware™ logo on it. With this Golden Banana and
all of the other items in the game, you can successfully complete 101% of the
game this way.
Snide’s Hideout Secret-All 40 Blueprints
----------------------------------------
The main reason to collect all 40 Blueprints and return them to Snide is to buy
yourself some extra time in Hideout Helm. You will also receive another reward
for doing this. Snide will allow you to play eight Bonus Games whenever you
want. If you visit Snide after you have collected all 40 Blueprints, an added
Bonus Option will appear on the screen. Here is a list of all the Bonus Games
you can play. To find out more information on any of these Bonus Games, please
see Chapter 18.
Kremling Kosh!
Batty Barrel Bandit!
Beaver Bother!
Searchlight Seek!
Krazy Kong Klamor!
Peril Path Panic!
Big Bug Bash!
Teetering Turtle Trouble!
(The following three secrets are coutesy of Michael-"mnmz590",
[email protected] . Thank you very much for these contributions!
They are typed here in his words, except for a few minor corrections and other
slight revisions made by me.)
DK Secret Room
--------------
This can only be successfully done after all blueprints are collected and the
bonus game option is available. On the screen to look at the blueprints, to
exit, or to play the bonus games at Snide's Hideout, press "A" and "B" at the
same time and you will get transported to a room with a Donkey Kong model that
just blinks and stands there. Bullets and oranges can pass through the model.
Enter levels without the minimum banana requirement
---------------------------------------------------
In the lobby of each level, where B. Locker stands, go to the Tag Barrel.
Bring out Lanky and walk up to B. Locker. B. Locker then says how he doesn't
have all day and that you don't have enough bananas to enter the level. Go up
to his arm so that your face is touching him and press the "B" button
repeatedly to perform Lanky's arm stretch move. Make sure it is aimed at the
portal so that when he does his last extended two-arm stretch, it should warp
him into the portal. When he comes back out, B. Locker will be gone, and the
level can be entered.
Jump from high places without getting hurt
------------------------------------------
Run to the edge of the high boundary, and right before you fall, hit the "C Up"
button to bring up the close perspective. If you time it right, you will fall
while in this perspective and not lose any melons.
CODES
-----
Most of the codes are mentioned in this chapter and in other parts of the
FAQ/Walkthrough.
If anyone would like to send me any Gameshark Codes, I will post them on this
website for you and give you full credit. My e-mail address is
<<
[email protected]>>. Thank you!
RECORDS
-------
In this section of the chapter, I will list my current records for different
parts of the game. If anyone else would like to send in their own records, I
would post them for you in my FAQ/Walkthrough and give you full credit. My
e-mail address is <<
[email protected]>>. Thank you!
Jeffseven’s records:
101% Game: 83:42
101% Game plus all 3500 regular bananas: 90:12
Hideout Helm completed: First Time-38 minutes
Second Time-27 minutes
Rambi Arena: 160
Enguarde Arena: 285
DK Arcade: 54,100
Jetpac: Level 5-69,285
Greg Palys's records:
101% Game plus all 3500 regular bananas: 23:18
Chris Zender's records:
101% Game plus all 3500 regular bananas: 30:21
"Jay is the Master's" records:
101% Game: 28:30
=======================================================================
25. MY REVIEW OF DK64
=======================================================================
Three years after the Donkey Kong Country series, Donkey Kong and four of his
friends are back! This time, you are playing an adventure game searching for
the 200 Golden Bananas that have been stolen from the Kongs by King K. Rool.
King K. Rool, the archenemy of the Kongs, has built a new machine that has been
set to destroy Donkey Kong’s Island. The Kongs must shut down the machine in
the last level before time runs out.
AUDIO/VIDEO: 10/10
The graphics are in 3-D this time and they look spectacular. The expansion
pack, which is included with the game, makes everything look a hundred times
better. The exceptional graphics in this game make gameplay enjoyable.
There is also exceptional sound in this game. The music in each level seems
very appropriate. Once again, the expansion pack helps produce a better sound
for the game.
STORY: 8/10
When you start a new game slot, you will see a cinema explaining the story for
Donkey Kong 64. If you can follow the pictures, the story seems to be
presented well. If the story had been presented with words in addition to the
pictures, players may have gotten a better understanding of the story. The
story itself tends to be interesting, which should make players want to play
the game.
GAMEPLAY: 9/10
This game is enormous. There are eight huge worlds with 5 Bananas for each of
the Kongs to find. There is something new in each one of the levels. As you
progress through the levels, the tasks that need to be completed for Golden
Bananas will get harder. Each of the five Kongs can go to Cranky Kong’s Lab
and buy moves that they can use to help them throughout the levels. Some of
the moves are on pads, in barrels, and on the ground. In Funky Kong’s Store,
each of the Kongs can buy a weapon, which can be used to defeat enemies. In
Candy Kong’s Shop, each of the Kongs can buy an instrument, which can be used
on the special music pads, and can also be found around the levels. There are
also upgrades on the weapons and instruments, which can be bought later in the
game. There are lots of Controls in the game that will need to be learned for
the Kongs. All of the Controls can be found in the Instruction Booklet. There
is so much to see and do that you will probably never get tired of the game and
will want to keep playing to find more items to boost your percentage of
completion.
There is also a Multiplayer Mode where you and some friends can play against
each other. There are a lot of similar items in the Multiplayer Mode as in the
one-player mode. The main object of the Multiplayer Mode is to defeat the
other players to win the game.
REPLAYABILITY: 10/10
You will not get tired of this game! There is so much to see and do. There
are Bonus Games, Battle Arenas, eight huge levels, Bosses to fight, and lots
more. There are also some secrets throughout the game that you will want to
find. These secrets will make gameplay more fun and interesting. Even after
you have finished the game, there are lots of things that you can go back and
complete for more fun.
BUY/RENT:
If you are a Donkey Kong fan and enjoy playing adventure games, I would
recommend buying this game. It may be very long and tedious, but the game is a
lot of fun to play. If you are not sure if you like long adventure games, you
may want to rent this game first. Most people will like this game. I would
recommend that you buy it. You will be satisfied!
OVERALL: 10/10
Donkey Kong 64 is very big and a lot of fun. You will never get tired of this
game. Rare has done a great job inventing another Donkey Kong game. Enjoy!
=======================================================================
26. LEVEL LOBBIES/MAPS/TERMS
=======================================================================
This Chapter will talk about each level’s lobbies and give maps and terminology
to guide you through each level.
DK Isles
--------
Level Lobby
-----------
None
Map of DK Isles
---------------
-----------------------------------------------------------------------
--------
|Fairy | ------
------------ | | |Tree|
| | |Island| ------
|Crocodile | -------- -------
| Isle | | |
| | | FFE |
------------ -------
| ---
----------- ------------ | |
|K.Lumsy’s| | DK | |X|
| Prison | | Island | ---
| | | |
----------- ------------
----- -----
| | | |
|C#2| |C#1|
----- -----
-----------------------------------------------------------------------
Legend
------
FFE-Fungi Forest Entrance
X-X Platform
C#1-Canon #1 (to Fungi Forest)
C#2-Canon #2 (to Creepy Castle)
Terminology
-----------
DK Island-Donkey Kong’s home island, where he trains and practices his moves.
On this island, you can find Jungle Japes, Angry Aztec, and Crystal Caves.
Fungi Forest is located very close to this island.
-----------------------------------------------------------------------
Crocodile Isle-King K.Rool’s ship. On his ship, you can find Frantic Factory,
Gloomy Galleon, Creepy Castle, and Hideout Helm. The location to Creepy Castle
must be somewhere on his ship, but is never shown.
-----------------------------------------------------------------------
K.Lumsy’s Prison-This is where you can find K.Lumsy locked up in his cage and
the eight keyholes around it that need to be unlocked to beat the game.
-----------------------------------------------------------------------
Fairy Island-This is the island where the main Banana Fairy is found. After
going in there the first time with Tiny, you will get the Camera and learn a
new move that all of the Kongs can use.
-----------------------------------------------------------------------
Tree-This tree is by itself on its own island. It has a banana fairy, and a
Chunky Barrel can appear there later on. (Read the Golden Banana Checklist for
the DK Isles for more information.)
-----------------------------------------------------------------------
X Platform-Chunky can use the barrel next to the tree (once it is there) to do
a Simian Slam on this platform for something special. (Read the Golden Banana
Checklist for the DK Isles for more information.)
-----------------------------------------------------------------------
Canon #1-After turning in the fourth Boss Key to K.Lumsy, a big rock will burst
open and a cannon will be in its place. Take this cannon to lead you to the
Fungi Forest entrance.
-----------------------------------------------------------------------
Canon #2-After turning in the fifth Boss Key to K.Lumsy, the Crystal Caves
entrance will open, along with another rock breaking and a cannon in its place.
Take this canon to lead you to the Creepy Castle entrance.
-----------------------------------------------------------------------
Jungle Japes
------------
Level Lobby
-----------
Tag Barrel
Few beavers
Five Wrinkly Doors
Boulder-Trombone Pad
Level Lobby Map
---------------
-----------------------------------------------------------------------
/ W DK W \
/ \
/W W\
| |
| W|
| |
| |
| |
| --- |
\ TB |B/T| /
\ --- /
\ E /
-----------------------------------------------------------------------
Legend
------
E-Entrance to lobby
TB-Tag Barrel
B/T-Boulder w/Trombone Pad
W-Wrinkly Door
DK-DK Portal into “Jungle Japes”
Main Map of Jungle Japes
------------------------
|------------------------------------------------------------
| S | | $ |
| H H |
|$ TB | | |
| | --- | |
|--------------------------- |M| ------------------
| F |\ --- /| $ | C#3 |
|$ | \ / | | |
| | ---------- | # |$ ----|
| |*****C#2******| | H R|
|---------------------------**************----------- ----|
|******************************************$********************|
|***************************************************************|
|---------------------------------------------------------------
| TB |
|C#1 |
| --- |
| |X| |
| --- |
|---------------------------------------------------------------
Legend
------
TB-Tag Barrel C#1-3-Caves #1,2, and 3 #-Canon
$-Cage H-Hill R-Side Room
S-Snide’s Hideout X-“X” Platform with boulder **-Water Area
F-Funky’s Store M-Mountain
Terminology
-----------
Tag Barrel-Place where you can jump in and change from Kong to Kong. Each one
has the Kongs’ faces on it.
-----------------------------------------------------------------------
Cages-These are places locked up behind bars. Some contain Golden Bananas.
One of them contains Diddy.
-----------------------------------------------------------------------
Snide’s Hideout-The place to return all of the Blueprints to buy yourself some
time in Hideout Helm.
-----------------------------------------------------------------------
Funky’s Store-The place to buy weapons and weapon upgrades throughout the game.
-----------------------------------------------------------------------
Caves-All of these caves eventually lead to valleys. In order to open them,
you must free Diddy first. Cave #2 will lead to a valley which contains
Cranky’s Lab. Cave #2 and 3 merge together to form one big cave.
-----------------------------------------------------------------------
Cranky’s Lab-The place where you can buy potions that will help you as you
progress through the game.
-----------------------------------------------------------------------
“X” Platform with boulder-This platform on the left side of the level can be
broken by Chunky. Under this platform is a whole new area for Chunky to
explore.
-----------------------------------------------------------------------
Mountain-This mountain in the center of the level can only be entered by Diddy.
He must shoot the Peanut Switch on the bottom of the mountain, then run up the
walkway to the entrance. This mountain contains Diddy’s Mine Cart Ride.
-----------------------------------------------------------------------
Canon-By jumping in this canon on the right side of the level, you will
automatically shoot through it to the uppermost platform of this level.
-----------------------------------------------------------------------
Side Room-This room on the right side of the level is up on a steep hill. Use
Lanky to “OrangStand” up this hill so that he can enter this room.
-----------------------------------------------------------------------
Angry Aztec
-----------
Level Lobby
-----------
Tag Barrel
Gongs/Bonus Game
Five Wrinkly Doors
Side Room/Chunky Barrel/Stone Table
Level Lobby Map
---------------
-----------------------------------------------------------------------
---
/ \
----------- |
| -- |
| |ST||
| -------- -- |
| | \ C /
/F | ---
/ --------
/ \
| P -- S \
| G | | |
| W|--| W|
| TB | | |
| W| | |
-- | | |
| B | | DK|
-- | | |
| | | |
| W| | |
| P | | |
| |--| W|
| G | | |
\ -- S /
\ E /
-----------------------------------------------------------------------
Legend
------
E-Entrance to lobby P-Pole F-Feather Switch
S-Steps B-Bonus Barrel ST-Stone Table
G-Gong DK-DK Portal into “Angry Aztec” C-Chunky Barrel
W-Wrinkly Door TB-Tag Barrel
Map #1
First Main Area Map (Angry Aztec)
---------------------------------
-----------------------------------------------
H#2 |
------- |
| FT | D |
------- |
|
--------- ******** --------------
* * * --------- |
* * TB * | | |
--- * * * | LC | |
|C| * ******** --------- |
--- * * --------------
* H#1 * |
------------------------------------------------
Map #2
Second Main Area Map (Angry Aztec)
----------------------------------
---------------------------------------------- -----
| | | Q | F |---------------
|- | |
|S| | |
|- | |
--- | |
| | |
| |#| |- |
|--TB -|# |
| |#| |- |
--- | |
---------- |
| |
| |
| ---------- |
| | | |
| | CT | |
--------- | | | |
| | | ---------- |
| G/T | | |
--------- | |
| |
---------------------- |
|
-------- |
--- | | |
|D| | SWDT | |
--- -------- |
| |
| --------- -------------------
| H#2| | |
| ----- |
| | LT| |
| ----- |
-----------------------------------------------------
Legend
------
H #1,2-Halls #1,2 LC-Llama Cage F-Funky’s Store
C-Candy’s Shop **-Quicksand Area CT-Center Tower
TB-Tag Barrel S-Snide’s Hideout LT-Llama Temple
FT-First Temple #-Steps G/T-Gong Platform/Temple
D-Diddy Barrel Q-Quicksand Route SWDT-Switches and Doors Temple
Terminology
-----------
Halls-Hallway #1 goes back towards the beginning of the level. In this
hallway, Chunky and Donkey have separate rooms to do certain things in.
-----------------------------------------------------------------------
Candy’s Shop-The place and person you will need to go to in order to buy
instruments for each of the Kongs and instrument upgrades.
-----------------------------------------------------------------------
First Temple-This is the place where Tiny is imprisoned and needs to be freed
by Diddy.
-----------------------------------------------------------------------
Diddy Barrel-After buying the potion from Cranky and jumping into one of these,
you can soar to higher distances and find new things you can’t get on the
ground. Make sure to watch the walls, though. They are hard to get off of
once you are stuck there.
-----------------------------------------------------------------------
Llama Cage-The llama starts out in a cage in the first main area. You need to
free him by Baboon Blasting with Donkey in the second main area.
-----------------------------------------------------------------------
Quicksand Area-There is some of this and a lot more of it in the second area.
There is so much of it in the second area that I did not include it on the map.
The quicksand in the second main area is in the following locations:
-Around the center tower leading to the quicksand route and all of the temples
-All around the temple with switches and doors
-In front of the platform leading to Snide’s Hideout
-In front of the area leading to the gong platform/temple
-Split between areas of land
-Some other minor areas not listed
-----------------------------------------------------------------------
Llama Temple-The place where the llama resides after it is freed. This temple
has the llama’s face on the top of it. The llama will stay asleep until you
wake it up again. This is also the location of where Lanky is imprisoned. He
can be freed by Donkey.
-----------------------------------------------------------------------
Quicksand Route-If Donkey stomps a switch inside one of the llama temple’s
alcoves, a new area will open. This area looks totally impassible because it
is covered with quicksand. Find this route, then find the Donkey Barrel in an
area that is near it. Jump into the Donkey Barrel to become invincible. You
can now walk invincibly through this area to another platform, where you will
find another platform with a Bonus Barrel.
-----------------------------------------------------------------------
Center Tower-If Diddy stomps on a switch on top of a temple to make this tower
start revolving and feeds peanuts into this tower’s mouth, the tower will place
switches on top of a temple, allowing you to enter it. This is the temple
described next.
-----------------------------------------------------------------------
Switches and Doors Temple-This temple has no real name, but this how I refer to
it in this FAQ. In this temple, you will have to snatch Golden Bananas with
each Kong and run to get out as fast as possible.
-----------------------------------------------------------------------
Gong Platform/Temple-This is on the far end all the way around the back of the
second main area. There is a platform with four gongs on it. If Diddy “Chimpy
Charges” all four gongs, this platform will rise up into a temple.
-----------------------------------------------------------------------
Frantic Factory
---------------
Level Lobby
-----------
Tag Barrel
Upper Level/Lower Level
Lever/Platform to Upper Level
Zingers-Bees
Tiny’s Blueprint Piece/Question Mark Box/Banana Fairy/Kasplat
Five Wrinkly Doors
Bongo Blast Pad-Upper Level
Level Lobby Map-First Floor
---------------------------
-----------------------------------------------------------------------
| | W W | * |
| | | |
| | | |
|--- | |
| ---|
|DK P |
| |
| L |
|--- |
| | |
|--- |
| |
| |
| |
| |
| ---|
| TB |QMB|
| E | K |
-----------------------------------------------------------------------
Level Lobby Map-Second Floor
----------------------------
-----------------------------------------------------------------------
-------------------------------
| W | | W | | W |
| | | | | |
| -------------------- B |
\ / \ * /
- - ---
| |
| |
-- -
| \
| |
| /
------
-----------------------------------------------------------------------
Legend
------
E-Entrance to lobby QMB-Question Mark Box
TB-Tag Barrel L-Lever
*-Two of these connect between floors P-Platform to Upper Level
DK-DK Portal into “Frantic Factory” B-Bongo Blast Pad
W-Wrinkly Door K-Kasplat
Map #1
Lobby (Frantic Factory)
-----------------------
-----------------------------------------------------------------------
---- -------- -------
/ A* \ | | | S |
\ / | | | D* |
- - | | ------- ---
| | -- -- ----- / \
\ \ | | / |-| |
\ \--- --- C* |
\ /----\ |
------- ----- ------
| |
- -
| $ |
------
-----------------------------------------------------------------------
Map #2
DK Arcade Hall
--------------
-----------------------------------------------------------------------
------
| |
----------- | |
| |----| |-
| DK |
| |----| |
---------- | |
| |
/ \
|B*|
\--/
-----------------------------------------------------------------------
Map #3
Production/Storage Rooms
------------------------
-----------------------------------------------------------------------
-------------
| |
| F*|
| TB |
/--\ | |
| -- ----------
|B* -- ----- |
\--/ | | | |
| | | |
--- ----- | |
| | - -
| | / \
/ \ / \
/ \ | |
| | | --- |
| | | |M| | ---
|C TB R| \ --- / | A*|
-------- \ / \ /
-- -- | |
| | | |
| | | |
| --------- |
----------------
-----------------------------------------------------------------------
Map #4
R&D Room
--------
-----------------------------------------------------------------------
| F*|
| |----- ---------| |------
- -
| |
| ----- ----- |
| | | | | |
| ----- ----- |
| |
| /----\ |
| / \ |
------------ --------------
| \ / |
| \----/ |
| TB |
| |
| |
\ --- ------ ------
\ / | | | |
----- ----- | | | |
| | - - | |
| | |E*| | |
---- | |
------- |
| |
| |--
------
-----------------------------------------------------------------------
Map #5
Testing Room
------------
-----------------------------------------------------------------------
----
/ F \
/ \
-------- -------------------- /
|D* | | -------
------ | | |
| | | |
-------- | | ----
|C* | | |
-------- | | |
| | | |
| | | |
| ------ ------- |
-------- | | |
| | | |
| ------- |
| TB |
------ ----- ------- ------
| | | | | |
| NG | | | | |
-- | | | | E*|
| ------- | ---
-----------------
-----------------------------------------------------------------------
Legend
------
A-F*-Two of these connect between areas C-Candy’s Shop
S-Snide’s Hideout R-Cranky’s Lab
$-Entrance to level M-Machine Tower
DK-DK Arcade Room F-Funky’s Store
TB-Tag Barrel NG-“Numbers Game” Room
Terminology
-----------
DK Arcade Room-This room contains the first four levels of the original 1981 DK
Arcade game. After Donkey successfully completes his Baboon Blast by blasting
through the DK Star at the end, a lever will appear in front of the arcade
game. Have DK “Gorilla Grab” the lever to start the game. Beat the game by
having Mario save his girlfriend the first time to win a Golden Banana. Beat
Level 4 a second time to win the Nintendo Coin. This coin is absolutely
necessary to have if you want to beat the game. Along with the Rareware Coin,
you will need it in Hideout Helm to open a special door. For more information
on how to get these coins, please read Chapter 20.
-----------------------------------------------------------------------
Machine Tower-This tower is located in the center of the Production Room. DK
can go into the actual machine for a Golden Banana, but there is a lot to find
up the tower. You must make your way up the tower on stairs, lifts, and
platforms to find certain things. Don’t forget to activate both Bananaporter
#4’s when you see them.
-----------------------------------------------------------------------
“Numbers Game”-DK will have to play the “Numbers Game”, which is located in a
hall in the Testing Room. Hop on a toy block in the back of the room to take a
lift to the hallway, then walk through the hall to the game. “Simian Slam” the
DK Switch to start the game. DK will have 60 seconds to “Simian Slam” all of
the numbers on the platform in ascending order.
-----------------------------------------------------------------------
Gloomy Galleon
--------------
Level Lobby
-----------
Tag Barrel
Chunky’s Blueprint Piece/Kasplat
Chunky Pad/Tiny Barrel/Small Room underwater
Five Wrinkly Doors
Level Lobby Map
---------------
-----------------------------------------------------------------------
--
/ \
|TR--
\ \
-- \ ------------------
\$ \ / $ $ | W \
\ $\/ $ $ |---- \
\ $ T | | |
| $ $ $ | | W|
| $ $ $ / K | |
\ $ $ / | |
\ $ -\ | DK|
| $ $ |C| | |
/ $ $ -/ | |
| $ $ $ \ | W|
| $ $ $ \ | |
\ $ $ | | W|
\ $ $ TB | | |
/ $ /\ $ /---- /
/ $ / \ $ / /
/ $ / \ $ / W /
/ $ / -----------
| $ /
| $ |
| E |
-----------------------------------------------------------------------
Legend
------
E-Entrance to lobby C-Chunky Switch K-Kasplat
$-Water areas T-Tiny Barrel W-Wrinkly Door
DK-DK Portal into “Gloomy Galleon” TB-Tag Barrel TR-Tiny’s Room
Maps
----
(S)=Surface
(U)=Underwater
Map #1
Lighthouse water area (S)
-------------------------
-----------------------------------------------------------------------
-------|TB S|--------
/ \
/ \
| |
| |
|-- |
| #| ---- ------
|-- | L | UT |
| ---- ------
| |
| |
|E ---
| P|
| ---
| |
\ /
\ /
-----------------------------------------------------------------------
Map #2
Lighthouse water area (U)
-------------------------
-----------------------------------------------------------------------
/ \
/ \
| |
| * *|
| * ---
| |
| -- MH|
| |LB| |
| -- ---
| |
| TB |
| |
| TB |
\ /
\ * * /
-----------------------------------------------------------------------
Map #3
Second main water area (S)
--------------------------
-----------------------------------------------------------------------
------------------------- ------
| E | / |
| | / |
| ---- |
| |
------ ---- |
/ | \ |
/ --------- ------------- \ |
/ / / / ------
--- / / /
| / / /
| / --- /
| | / /
| TB F| / /
\ / \ TB C/
\ MP / \ # /
----- ----
-----------------------------------------------------------------------
Map #4
Second main water area (U)
--------------------------
-----------------------------------------------------------------------
------------------------- ------
| * | / |
| -------- | / |
| | 1 | * ---- --- |
| -------- |2| |
------ ---- --- |
/ * * | \ |
/ --------- ---| |---- \ |
/ / / / | CR| ------
--- / / /
| / / /
| / --- /
| | / /
| | / * /
\ O / \ P /
\ / \ /
----- ----
-----------------------------------------------------------------------
Legend
------
L-Lighthouse Area P-Platform MP-Music Pad Area
TB-Tag Barrel LB-Lighthouse base 1-Main Sunken ship
S-Snide’s Hideout MH-Mermaid’s Home 2-Half-buried shipwreck
E-Entrance from hall *-Treasure Chest O-Outflow Pipe
#-Seal Locations F-Funky’s Store P-Piranha Cage
UT-Underwater Tunnel C-Candy’s Shop CR-Coin Room entrance
Terminology
-----------
Lighthouse-The lighthouse must be turned on to complete various objectives in
this level. It is the main attraction of Gloomy Galleon.
-----------------------------------------------------------------------
Seal locations-After DK completes the Barrel Blast by shooting through the DK
Star at the end, he will liberate the seal from its location in the lighthouse
water area. It can then be found in the second main water area, as shown on
the map. DK must be the Kong to find the seal again for a prize.
-----------------------------------------------------------------------
Mermaid’s Home-Tiny will have to visit the Mermaid in her home and retrieve the
Mermaid’s pearls, which have been stolen. They have been hidden in the
Treasure Chest in the coin room.
-----------------------------------------------------------------------
Treasure Chests-All of the Treasure Chests that are underwater can be opened by
Enguarde. Change to Lanky and find an Enguarde Crate underwater. Change to
Enguarde and open the Treasure Chests.
-----------------------------------------------------------------------
Main Sunken ship-The main sunken ship is located in the second main water area.
It contains five doors, one for each Kong. Inside each one of these doors a
Golden Banana can be found. For most of them, you will have to play a Bonus
Game to win it. There are also lots of items in the ship. You can find many
bananas and banana coins inside.
-----------------------------------------------------------------------
Half-buried shipwreck-Lanky and Tiny each have their own doors on this ship.
This shipwreck is located on one of the sides of the second main water area, as
shown on the map. More Golden Bananas can be found in here.
-----------------------------------------------------------------------
Outflow Pipe-Tiny will have to enter this pipe. It is located in one of the
parts of the second main water area. She will have to get small in the Tiny
Barrel before entering.
-----------------------------------------------------------------------
Piranha Cage-After Diddy plays his instrument on the top of the lighthouse, a
piranha will exit a cage underwater in the second main water area and come up
closer to the surface. Diddy will have to enter the piranha’s mouth and blast
its mechanized heart in a time limit for a Golden Banana.
-----------------------------------------------------------------------
Coin Room-After the coin room is opened with Enguarde, it can be entered from
underwater in the second main water area. It is home to two large stacks of
coins, a Treasure Chest, and two Bonus Barrels, which are very important for
accomplishing some objectives for this level.
-----------------------------------------------------------------------
Fungi Forest
------------
Level Lobby
-----------
Tag Barrel
Five Wrinkly Doors
Feather Switch/Banana Fairy
Mushroom/Chunky Pad/Battle Arena Pad
Lever/Wrinkly Doors
Level Lobby Map
---------------
-----------------------------------------------------------------------
| | C | DK |
| --- |
| /B/F/ |
| ----- / / |
| | B/F | --- |
| ----- |-------
| ----- / / |
| | | --- ---- |\ W / |
| | | | M | | | | \ / W |
| |BAP | --- | L | |W \----|
|-B | | | | | / \ W |
|--| ----- ---- |/ W \ |
| B| TB \ \ |
|-- |-------
| -- -----------|
| | | | B| B |B |
| | F| E | | | |
-----------------------------------------------------------------------
Legend
------
E-Entrance to lobby L-Lever
F-Feather Switch W-Wrinkly Door
B-Box C-Chunky Pad
TB-Tag Barrel BAP-Battle Arena Pad (invisible)
B/F-Bag of Flour M-Mushroom (floats around on ceiling)
DK-DK Portal into “Fungi Forest”
Map #1
Main Clock Tower Area
---------------------
-----------------------------------------------------------------------
/ \
/ \
---- -------
A* $ W |
---- -------
|-- $ |
|#| ---- |
|-- |CT| |
\ ---- /
\ $ /
---- ----
B* $ TB $ C*
---- $ $ $ ----
\ /
\ /
\ /
\ E /
-----------------------------------------------------------------------
Map #2
Mushroom Tower Area
-------------------
-----------------------------------------------------------------------
/ \
/ -----
/ TB D*
--- $ -----
C* ------ |
--- | MT |TB $ |
| TB ------ |
|$ $ C |
\ /
\ $ /
\ /
\ /
-----------------------------------------------------------------------
Map #3
Barn Area
---------
-----------------------------------------------------------------------
/ TB \
/ $ \
---- |
|W| $ | -----
---- ------ | | |
| |R | ------ |
| | LB | --- |
| ------ $ |H| |
\ --- --- |
\ | | |
- TB - - TB - ------
/ / \ $ / \ /
/ / \ / \ S/
---- | \ $ TB / --
| / \ /
| | | / ------ ---
| | | | | A*|
| - - | | |
| | SB| |
| ----- |
| TB |
---------
-----------------------------------------------------------------------
Map #4
Large Tree Area
---------------
-----------------------------------------------------------------------
| -- |
| |TT| |
| -- |
/ \
/ \
------ / \
/ \ / ----- \-------
| ---- | | |
| RR | LT| |
| ---- ----- -------
\ / \ /
------ \ TB /
| |
---- ----
| |
| |
| D* |
-----------------------------------------------------------------------
Map #5
Funky’s Store Area
------------------
-----------------------------------------------------------------------
/ | F | \
/ ---- $ \
/ TB \
-------------- \
| $ |
| -------- ----- |
| | GA / \ |
| -------- | T&WA| |
-------------- \ / /
\ ----- /
\ $ /
\ /
\ /
---- ---
|B* |
| |
-----------------------------------------------------------------------
Legend
------
A-D*-Two of these connect between areas S-Snide’s Hideout
E-Entrance to level R-Winch Room
W-Well Area LB-Large Barn
#-Worm Placement Area SB-Small Barn
$-Mushrooms LT-Large Tree
CT-Clock Tower TT-Tiny’s Small Tree
MT-Mushroom Tower RR-Rabbit Race
C-Cranky’s Lab GA-Gate Area
TB-Tag Barrel F-Funky’s Store
H-Small House T&WA-Tomato and Worm Area
Terminology
-----------
Clock Tower-The Clock Tower is the main attraction of Fungi Forest. By
shooting the sun and moon switches on the Clock Tower, you can change from day
to night and night to day.
-----------------------------------------------------------------------
Mushroom Tower-This ten-floor tower has lots of attractions on each floor, both
inside and outside. Lots of items and new things can be found in this large
tower.
-----------------------------------------------------------------------
Well Area-There are two wells in Fungi Forest. The main one is located in the
area with the Clock Tower. Have Chunky do a “Super Simian Slam” on top of it
to fall through and into another interesting mine cart ride.
-----------------------------------------------------------------------
Large Barn-Inside this large barn, there are two rooms. The main room can be
entered by any Kong during the day. There is a long conveyor belt and a
separate area with levers for DK to pull. The second room can only be entered
by Tiny or Chunky during the day. There are also lots of items in this room.
Only Tiny can enter the large barn through the second room at night. At night,
she can fight a match with a large spider in the second room. There is a lot
to find in this large barn.
-----------------------------------------------------------------------
Winch Room-The winch room can be found up a pulley cable in back of the large
barn at night. There are two switches inside that control the cable outside.
-----------------------------------------------------------------------
Small Barn-This small barn is located in the back of the barn area. It can
only be entered by DK during the night. Inside, there is a Bonus Game and a
Banana Fairy.
-----------------------------------------------------------------------
Small House-This house is located on the far right side of the barn area and is
only accessible by Diddy at night. Inside is a large maze with a Golden Banana
and a Banana Fairy.
-----------------------------------------------------------------------
Large Tree-In this area, there is a large tree in the center. There is a
Kasplat inside and Diddy can play an owl’s game around it at night. It is the
main center of this area, which contains some other important things.
-----------------------------------------------------------------------
Tiny’s Small Tree-The tree that Tiny will need to enter is located on the north
part of the large tree area. Inside is a Golden Banana and a bean that she
must collect for later.
-----------------------------------------------------------------------
Rabbit Race-On the west side of the large tree area, there is a rabbit that
Lanky will need to race. The first race is easy and the second, he will need
the “OrangSprint” for. This can’t be bought until you reach Crystal Caves, so
you will have to buy the potion, then come back and race for the Golden Banana.
-----------------------------------------------------------------------
Gate Area-In the large area with Funky’s Store, there is a large gate on the
left side. Enter inside the gate area with Tiny to plant the bean and make it
grow into a tall beanstalk.
-----------------------------------------------------------------------
Tomato and Worm Area-In the center of the area with Funky’s Store, there is a
large group of tomatoes and a worm in the center. Have Chunky become “Hunky
Chunky” by jumping into the Bonus Barrel near Funky’s Store and smashing all of
the tomatoes. The worm in the center will thank you for helping him and will
ask to be moved.
-----------------------------------------------------------------------
Worm Placement Area-This is the area where the worm is to be relocated to. It
is located on the left side of the main Clock Tower area. You will receive a
prize for completing this task.
-----------------------------------------------------------------------
Mushrooms-There are lots of mushrooms in Fungi Forest. Some are trees to climb
and others are small and can be bounced off of to reach items up above them.
They can be very useful.
-----------------------------------------------------------------------
Crystal Caves
-------------
Level Lobby
-----------
Tag Barrel
Five inaccessible Wrinkly Doors
Side ice room/Kasplat/Lanky’s Blueprint Piece/DK Barrel
Lava Room
Level Lobby Map
---------------
-----------------------------------------------------------------------
-----
/ K \
/ \
-------- -- |
| |B | |
| ----- -- |
| | \ # /
| | \ IR /
-- --- -----
/ \
/ \
| ---------------
| \
\ TB \
\ ----- \
| LL | |
| W| W|
| | |
| ------ TL |
|E / |
| S / ---- |
|------- / W|
|DK /| |
\--------W| $ TL /
\ | /
/ LL ----- -- /
/ /\ /SP\ /
---/ / \ / W \/
/ / ------------------
| |
| LR |
\ /
---
-----------------------------------------------------------------------
Legend
------
E-Entrance to lobby #-DK Barrel
S-Switch K-Kasplat
W-Wrinkly Door (all inaccessible) IR-Ice Room
LL-Lower Level LR-Lava Room
TL-Top Level SP-Saxophone Pad
TB-Tag Barrel $-Diddy Barrel
B-Boulder DK-DK Portal into “Crystal Caves”
Main Map of Crystal Caves
-------------------------
-----------------------------------------------------------------------
/ TB CA C LW |
/-------------------------|
----- -----|-- P LA P B TB |
/ P \----/ W W|
/ |-------------RW-------------|
| ---|---|-------------------------
------ |R B / F/
| R | |-- P / /
| --- | | / /
| | | | |RW|
| |----- TB| -- | |
--- | |IC|B| |
| --------- | -- \ \
| E| \ \ B \ \
---- \ \P P \ \
---- \ \ \
| S \ P \ \
| TB \ \ \
---- LW \ \ \
\ \ \ \
\-----\ \ \
\A TB| \ \
---- B | -------
| ------ R|
------------ | |
/ | |
/ |------ |
/ |--------
/ \
-- ------- --
|ID | I | ID|
-- ------- --
\ /
\ TB /
\ /
-----------------------------------------------------------------------
Legend
------
LW-Left Walkway W-Waterfall LA-Lodge Area I-Igloo
RW-Right Walkway R-Special Room F-Funky’s Store ID-Ice Dome
P-Platform E-Entrance to level IC-Ice Castle
B-Bridge CA-Cabin Area S-Snide’s Hideout
TB-Tag Barrel C-Candy’s Shop A-Cranky’s Lab
Terminology
-----------
Left and Right Walkways-Generally, I will refer to these as they are on the
map. Otherwise, for ex., if you are walking the opposite way on the right side
of the level, I may automatically refer to this in this FAQ as the right
walkway, even though it may be labeled the left walkway on the map.
-----------------------------------------------------------------------
Waterfalls-There are two waterfalls in Crystal Caves. The first one is located
before the cabin and lodge areas. The second one is at the far end of the
right side of the level, after the lodge area. These are sometimes used as
reference points in this FAQ so that you know where you are going.
-----------------------------------------------------------------------
Special Rooms-The special rooms are the ones that can only be accessed certain
ways. They are referred to often in this FAQ and contain special things that
you will need to get inside.
-----------------------------------------------------------------------
Cabin Area-The cabin area is located after the first waterfall in the northern
part of the level. It is located on the left walkway. All of the cabins have
music pads in front of the doors and can be opened by playing the Kongs’
instruments on the pads. There are five cabins in all. There is one for
Donkey, two for Diddy, one for Tiny, and one for Chunky.
-----------------------------------------------------------------------
Lodge Area-The lodge area is located north of the cabin area. Go to the end of
the left walkway after the first waterfall and climb up onto the bridge. This
is all in front of the second waterfall. The bridge leads to two lodges. The
one on the left is for Lanky and the one on the right is for Donkey. They can
both be opened with the music pads near the lodges.
-----------------------------------------------------------------------
Ice Castle-The ice castle is located on the right walkway before Funky’s Store.
It is south of the cabin and lodge areas. When you reach the Tag Barrel on the
right walkway, turn left and walk across the bridge. The ice castle is in the
center of the level, above the water. Lanky Kong is the only Kong that can
enter the two doors to the ice castle. The first door is on the ground floor
and the other door is in the roof. The door in the roof leads to a race for
Lanky.
-----------------------------------------------------------------------
Igloo-The igloo is located in the southernmost point of the level. There are
five doors to the igloo with five music pads in front of them. There is a room
in the igloo for each Kong. The rooms can be entered when the Kongs play their
instruments on the music pads.
-----------------------------------------------------------------------
Ice Domes-There are two ice domes in Crystal Caves. They are located to the
left and right of the igloo. Both of them can be accessed, but only one can be
blown up. Both of them contain important things inside for this level.
-----------------------------------------------------------------------
Creepy Castle
-------------
Level Lobby
-----------
Entrance hole
Five Wrinkly Doors in center/Six Platforms
One Platform/Coconut Switch/Kasplat/Diddy’s Blueprint
Bonus Barrel at top of center area/Lanky Pad on floor
Tag Barrel
Level Lobby Map
---------------
-----------------------------------------------------------------------
----------------------------
/ | DK | \
/ | S S | \
/ \
/ ----------- \
/ / |C K | \ \
/ / ------- \ --- \
/ /----/ \----\ |B/L| \
/ / W/ \W \ --- \
/ /----/ B \----\ \
\ \ \ / / /
\ \----\ /----/ /
\ \ W\ /W / /
\ TB \--- ------- ---/ /
\ \ | W | / /
\ ----------- /
\ /
----------- -----------
| -- |
| | E| |
\ -- /
------
-----------------------------------------------------------------------
Legend
------
E-Entrance to lobby B-Bonus Barrel
TB-Tag Barrel B/L-Boulder w/Lanky Pad
W-Wrinkly Door C-Coconut Switch
K-Kasplat S-Steps
DK-DK Portal into “Creepy Castle”
Map #1
Main, Lower, and Upper Levels of Creepy Castle
----------------------------------------------
-----------------------------------------------------------------------
/ LL |
/----------------- LC -----------------------------| |
/ |-----| | |
----------- |---- - | |
/ -------- | S UC | ML | |
/ / \----------------------------------------------\ | |
B| \ | |
| \ | |
| |-- | | |
/ / | | | |
| | | CA | | |
| |S| | | |
| |TB|--------- / | |
/ \ \ CWA | / / /
| \ -----| |-\ / / /
| \ TL D \--------------------------------------- / /
| T \-----| |--\ S ---- -------------------------/ /
\ | | \--|E|\ S | | | /
------------- --- \--------- -------------------------------/
-----------------------------------------------------------------------
Map #2
Pathways to Top of Castle
-------------------------
SubMap #1
-----------------------------------------------------------------------
--
/ \
-- --------
/ \
/ -------- \
/ / | |
B | | |
| |\ \
--- | | \ \
| | | \ \
--- | / \ \
\ | | / /
\A*| | / /
\ | |
---- |
CA \ \
| |
| |
/ /
--\ / /
| |-----| -----/ /
D /
| |----------------/
-----------------------------------------------------------------------
SubMap #2
-----------------------------------------------------------------------
---------- -----------
/ TB \ / |
/ \ / /----\ |
/ \ / / | |
/ \-- --- | | |
/ BR \ BA | |
/ ------------------------ \ | |
/ / \ \ # | |
/ / \ \--| |
| | \ |
| | \ --------/
| | | |
\ \ | |
\ \ CA \ \
B \ \ \
\ | ----
\ \-------------- | | |--
\ \ \ \--- |
\ B*\ \ \M| |--
\ ------ \
\ \ \
\ | |
\ | |
\ / -----
---------- / C|
| |---/ -------
| | /
/ ------/
/ /
------ ---/ /
A* ---- /
------ ----/
-----------------------------------------------------------------------
SubMap #3
-----------------------------------------------------------------------
--------------------------------
/ \
/ ---------------------------- \
/ / TB | \ \
/ / ----- \ \ \
| | G | SC| \ \ \
| | ----- \ \ \
\ \ \ \ \
\ --- |---------------- \ \ \
\ | L \ -------\ \
--------- \ \LE \
--------\ -- ---- | |
B* \ | |SH| | |
------- ------\ ---- / /
\ \ / /
------\ \-----/ /
\ /
----------/
-----------------------------------------------------------------------
Legend
------
E-Entrance to level ML-Main Level
T-Tree A-B*-Two of these connect between areas
B-Bridge C-Cranky’s Lab
S-Steps M-Museum
LC-Lower Catacombs #-Silo
UC-Upper Catacombs BA-Barn Area
LL-Lower Level BR-Ballroom
D-Drawbridge L-Library
TB-Tag Barrel LE-Library Exit
TL-Top Level G-Gate
CA-Castle Area SC-Small Castle
CWA-Castle Water Area SH-Snide’s Hideout
Terminology
-----------
Tree-The large tree is located at the beginning of the level. It can be opened
by Donkey successfully completing the Barrel Blast, which is located near the
tree. He must fly through the DK Star at the end. Inside, there are two main
areas. One is for Donkey and the other is for Chunky. In Donkey’s area, there
is a large tunnel at the end and an exit area underwater in the tunnel to a
stream nearby.
-----------------------------------------------------------------------
Bridges-The bridges in Creepy Castle are different than the ones in the other
levels. There are either one or two moving platforms that serve as bridges.
The platforms will move out from and back into the wall every few seconds. You
must quickly jump onto each platform as they extend out so that you can make it
across.
-----------------------------------------------------------------------
Upper and Lower Catacombs-The upper and lower catacombs can be found on the
main and lower levels of Creepy Castle. This area is around the back of the
castle. Funky’s Store can be found in the lower catacombs area. Candy’s Shop
can be found in the upper catacombs area. Inside the catacomb areas, there are
also some side areas and rooms where some Golden Bananas can be found. Note:
In this FAQ, the Upper Catacombs is often referred to as “the room up the steps
on the main level”. This is the same area.
-----------------------------------------------------------------------
Lower, Main, and Top Levels-In this FAQ, most of the areas in Creepy Castle are
referred to as being located on the Lower, Main or Top levels. Here is a
description of where these levels are: The main level is the main walkway that
you can walk on starting at the entrance to the level. To stay on this level,
you cannot climb up or down any ladders in the level. Follow the steps upward
and cross the bridge when you reach the catacomb area. On this path, you
should circle the castle and end up near the Castle’s Water Area. The lower
level starts in the lower catacombs area. You can either follow the narrow
path on this level to the left or right. The path will eventually turn into
the main level going both ways. The top level is located at the beginning of
the level. Climb up the ladder across from the tree on the wall. You will
next find an area with five Bananaporters. This is the top level. Across the
drawbridge, the path starts. The long path up to the top of the castle is
still considered the top level.
-----------------------------------------------------------------------
Drawbridge-The drawbridge is located on the top level, after the Bananaporters.
It frequently opens and closes up. After the drawbridge, the long path up to
the top of the castle starts.
-----------------------------------------------------------------------
Castle Area-The castle area includes the whole entire castle, from top to
bottom. It also includes all of the rooms in the castle up the path that can
be entered.
-----------------------------------------------------------------------
Castle Water Area-The castle water area is the area under the drawbridge. It
is at the end of the main level. It can be accessed by climbing down a ladder
on the top level into the water. You can also reach it by walking down the
hall of the Upper Catacombs area and exiting through the door at the end.
-----------------------------------------------------------------------
Museum-The Museum is located up the path, after Cranky’s Lab. Chunky can enter
to complete an objective for a Golden Banana. Tiny can also enter indirectly
through a “Monkeyport” Pad in the Ballroom. She has a race to complete in one
of the side rooms. The side rooms in the Museum are not accessible to Chunky.
They are only accessible to Tiny.
-----------------------------------------------------------------------
Barn Area-The barn area is located up the hill after the Museum. There are two
rooms. The left one is a gardener’s hut and the right one is the barn part.
Chunky can enter the left barn room and Lanky can enter the right. There is an
objective to complete for a Golden Banana in each room.
-----------------------------------------------------------------------
Silo-The silo is located in the barn area, to the right of the barn. Tiny can
enter the small silo by using the Tiny Barrel nearby to become small, then by
bouncing off of the small mushroom to the roof of the silo. Tiny will then be
small enough to enter the hole in the roof.
-----------------------------------------------------------------------
Ballroom-After the barn area, continue following the path past the next bridge
until you see the Ballroom on the left. Any Kong can enter, but there are
objectives for only Diddy and Tiny inside. Inside, Diddy must fly up to the
top of the candles to light them all. Tiny must use the “Monkeyport” Pad to
“Monkeyport” to a side room of the Museum to complete another objective.
-----------------------------------------------------------------------
Library-The library is the last room up near the top of the path. It is
located across some clouds, inside the castle. Donkey Kong is the only Kong
who can enter. He must slam a switch inside and walk invincibly to a Golden
Banana at the right end of the hall.
-----------------------------------------------------------------------
Small Castle-There is another small castle located at the top of the path.
Lanky is the only Kong who can enter this smaller castle. Inside, he will use
a steam vent to float to the top of the room.
-----------------------------------------------------------------------
Hideout Helm
------------
Level Lobby
-----------
Chunky Pad
Coconut Switch/Kasplat/Donkey’s Blueprint
Tag Barrel
Level Lobby Map
---------------
-----------------------------------------------------------------------
| | $ H | |
| | 1 | |
| ------ |
| |
| V |
| |
| |
| V |
| |
| |
| V |
| |
|---- |
| B | V --- |
| | | K | |
|---- --- |
| V V | |
| # |
| V | |
| V | |
| V # |
|---- --- | ----|
| | / C \ | | |
| ---- ---- |
| 1 E TB |
-----------------------------------------------------------------------
Legend
------
E-Entrance to lobby V-Vine
TB-Tag Barrel B-Bonus Barrel
1-Bananaporter #1 connections K-Kasplat
C-Chunky Pad $-Coconut Switch
#-Walkway to platform H-Entrance to “Hideout Helm”
Map #1
Path Leading to Machine Room
----------------------------
-----------------------------------------------------------------------
\ \
\ A*\ --
\ P \ |$ |
-- ---- ----
| \
-- \
| |
| C |
-- /
|TB /
-- /
\ /
\ /
----- /
/ /
/ /
------/ /
| L /
| -----/
| L |
| ------
| L |
----- |
| |
| |
/ \
/ \
-- --
|TB C |
-- --
\ /
\ /
| H |
--------- |
| | H | |
--- --------
| |
| TB |
--- |
| |
| |
| |
/ \
/ \
| |
| |
-- --
/ /
/ E/
-----------------------------------------------------------------------
Map #2
Machine Room
------------
-----------------------------------------------------------------------
| B* |
- -
/ \
/ \ ----
/ \ / \
/ \-/ 1 |
/ /\ /
/ / ---
/ \
/ -------- \
/ / \ \
--- / / \ \ ---
/ \ | | M | | / \
| --- B \ / B --- |
| 4 --- \ / --- 3 |
\ / | -------- | \ /
--- | | ---
\ /
\ # /
/ TB \
/ /\ /\ \
--/ / \ / \ \--
/ / ------- A* ------ \ \
| 2 | | P| | 5 |
\ / \ /
--- ---
-----------------------------------------------------------------------
Map #3
Control Room
------------
-----------------------------------------------------------------------
--------------
| |
| |
| |
| | -----
| | | |
---------- KRR - |
| D#2 |
| ------- - |
| | | | | |
| | | | | |
| | | | | |
--------- | -------------- -----
| & |
| ---------
| |
| |
------- -----
| |
| |
| |
| |
| CRA |
| |
| |
| |
------- D#1 ----
| |
| |
| |
| |
| ----
| & |
----- |
| |
| |
|B*|
-----------------------------------------------------------------------
Legend
------
E-Entrance to level B-Bridge
TB-Tag Barrel 1-Donkey’s chamber
H-Hill 2-Chunky’s chamber
C-Centerpiece 3-Tiny’s chamber
L-Lava 4-Lanky’s chamber
$-Tiny Barrel 5-Diddy’s chamber
P-Pipe &-Hall
A-B*-Two of these connect between areas D#1-2-Doors
#-Diddy Barrel CRA-Control Room area
M-Machine KRR-King K. Rool’s room
Terminology
-----------
Centerpiece-There are two centerpieces on the path leading up to the Machine
Room. They are located in the center of certain areas. The first one looks
like a small tree. The second one is a light in the center of the room.
-----------------------------------------------------------------------
Machine Room-The machine room is the room at the end of the path at the
beginning of the level. This room is on the other side of the pipe that Tiny
has to shrink and walk through. Inside is the main machine. It is located in
the center of the room. King K. Rool is threatening to use this machine to
blow up and destroy DK’s Isle. Your mission throughout this whole level is to
shut down the machine.
-----------------------------------------------------------------------
The Kongs’ Chambers-There are five chambers in the Machine Room. Each Kong has
one. On the map, they are numbered in the order that you can enter them.
Inside each of the chambers is a Banana Medal in a glass dome in the center of
the room. On the left and right sides, there are Bonus Barrels. Complete both
Bonus Games, then collect the Banana Medal in all five chambers to shut down
the machine.
-----------------------------------------------------------------------
Control Room-Once King K. Rool’s machine has been shut down, he will flee from
the fortress in his Kremling craft. A new area in the back of the Machine Room
will open. This hall leads to the Control Room. This is the area where the
controls for the machine are. In this area, you will see parts of the game
from the introduction and cinemas for the levels. Now you can see what the
entire rooms look like.
-----------------------------------------------------------------------
King K. Rool’s Room-On the other side of the room with the controls, there is
another hall. This hall leads to the room where King K. Rool usually sits.
You should definitely recognize this room from the cinemas for the levels.
Most of the time in this FAQ, I will refer to this room as another part of the
Control Room.
-----------------------------------------------------------------------
Doors #1 and #2-There are two doors in the Control Room. At the end of the
first hall, there is a door that needs to be opened to enter the Control Room.
This is the first door. In order to enter, you will need to have four Battle
Crowns. These should have been collected as you explored the levels. The
second door is located at the other end of the Control Room. This is at the
end of King K. Rool’s room. To enter this area, you will need to have the
Nintendo and Rareware Coins. Inside this room is the final Boss Key and two
Banana Fairies.
-----------------------------------------------------------------------
=======================================================================
27. GAME CHECKLIST/THINGS TO DO WHEN FINISHED
=======================================================================
Game Checklist
--------------
Here is a step-by-step checklist showing what you will need to do to get
absolutely everything in the game finished.
All of the items on the list are explained earlier in other parts of this
FAQ/Walkthrough.
(From [DK 64 Official Nintendo Player’s Guide]):
[] Visit Cranky to get the story
[] Complete the training and exit the training area
[] Visit K. Lumsy, who opens the entrance to Jungle Japes
[] Complete Jungle Japes with Donkey Kong and free Diddy Kong
[] Complete Jungle Japes with Diddy Kong
[] Defeat Army Dillo and open Angry Aztec
[] Complete Angry Aztec with Donkey Kong and free Lanky Kong
[] Complete Angry Aztec with Diddy Kong and free Tiny Kong
[] Complete Jungle Japes with Lanky Kong
[] Get Lanky Kong’s Golden Banana behind K. Lumsy’s cage
[] Take Tiny Kong to Fairy Island and get the Golden Banana behind the Feather
gate
[] Complete Jungle Japes with Tiny Kong
[] Complete Angry Aztec with Lanky Kong
[] Complete Angry Aztec with Tiny Kong
[] Defeat Dogadon and open Frantic Factory and Gloomy Galleon
[] Get Donkey Kong’s Golden Banana on K. Rool Island
[] Complete Frantic Factory with Donkey Kong and get the Nintendo Coin
[] Get Donkey Kong’s Golden Banana in the entrance to Frantic Factory
[] Complete Frantic Factory with Diddy Kong
[] Get Diddy Kong’s Golden Banana at Snide’s House on Crocodile Isle
[] Complete Frantic Factory with Lanky Kong and free Chunky Kong
[] Get Tiny Kong’s Blueprint in the entrance to Frantic Factory
[] Get Tiny Kong’s Golden Banana in the entrance to Angry Aztec
[] Complete Frantic Factory with Tiny Kong
[] Get Lanky Kong’s Golden Banana in the entrance to Jungle Japes
[] Complete Jungle Japes with Chunky Kong
[] Get Chunky Kong’s Golden Banana behind the Pineapple gate
[] Complete Angry Aztec with Chunky Kong
[] Play music and get Chunky’s Golden Banana on Kong Island
[] Complete Frantic Factory with Chunky Kong
[] Defeat Mad Jack
[] Get Chunky Kong’s Blueprint in the entrance to Gloomy Galleon
[] Complete Gloomy Galleon with all Kongs
[] Defeat Puftoss and open Fungi Forest
[] Get Diddy Kong’s Golden Banana behind the Peanut gate
[] Get Diddy Kong’s Golden Banana at the top of Kong Island
[] Complete Fungi Forest (except Lanky’s race) with all Kongs
[] Defeat Dogadon and open Crystal Caves and Creepy Castle
[] Get Donkey Kong’s Golden Banana in the entrance to Crystal Caves
[] Get Diddy Kong’s Golden Banana in the entrance to Crystal Caves
[] Get Lanky Kong’s Blueprint in the entrance to Crystal Caves
[] Complete Crystal Caves with all Kongs
[] Defeat Army Dillo
[] Complete Fungi Forest with Lanky Kong
[] Get Lanky Kong’s Golden Banana in K. Lumsy’s cage
[] Get Tiny Kong’s Golden Banana in the entrance to Gloomy Galleon
[] Get Diddy Kong’s Blueprint in the entrance to Creepy Castle
[] Get Lanky Kong’s Golden Banana in the entrance to Creepy Castle
[] Complete Creepy Castle with all Kongs
[] Defeat King Kut Out and open Hideout Helm
[] Get Donkey Kong’s Blueprint in the entrance to Hideout Helm
[] Bananaport and play music to get Tiny Kong’s Golden Banana
[] Smash the “X” and get Chunky Kong’s Golden Banana
[] Find Chunky Kong’s Golden Banana in the entrance to Hideout Helm
[] Complete Hideout Helm
[] Defeat K. Rool
Things to do when finished the game
-----------------------------------
-Get all 201 Golden Bananas
Find all 201 Golden Bananas to complete the game. This is the main item in the
game, so make sure you have all of them.
-Get all 3500 regular bananas
Find all 500 regular bananas in each of the first seven levels. Although it is
not really necessary to find more than 75 regular bananas for each Kong to get
a Banana Medal, finding all 3500 bananas is another challenge. Having them all
will not make an impact on the game slot, though. It will just make your
records look better.
-Mystery Menu
Visit Banana Fairy Island with Tiny to get the Banana Camera and the “Super
Slam” move. Photograph one Banana Fairy to open up the Mystery Menu. If you
can photograph 2, 6, 10, 15, or all 20 Banana Fairies, you will receive bonuses
in the Mystery Menu (Please read Chapter 24 for more information).
-Return all 40 Blueprints to Snide
If you can successfully collect and return all 40 Blueprints to Snide, he will
give you the option of playing eight Bonus Games whenever you want (Please read
Chapter 24 for more information).
-Glitches
Another thing that you can do is to attempt some of the glitches in the game.
This game was made rather quickly, so there are many glitches in this game.
Some of the glitches that you can attempt are in Chapter 28 of this
FAQ/Walkthrough.
-Extra Animation
There is lots of extra animation in this game that you can watch.
After the demo screen, there is a screen where Donkey picks up a barrel. Leave
this screen alone for a while and watch the extra animation in the background
of the screen.
In the game, if you pause and leave one of the Kongs standing still for a few
seconds, you can watch each one of them do something funny.
Jump into the Tag Barrel and watch each Kong move around for a few seconds.
Chunky is the funniest because he tends to be scared to leave the Tag Barrel
and suggests that Tiny should go out instead.
-101% Ending
Try to complete the game with 101%. In order to do this, find all 201 Golden
Bananas. Then defeat the Level Bosses in Levels #1-7. Next, collect all ten
Battle Crowns from the Battle Arenas. Now shut down the machine in Hideout
Helm and Defeat King K. Rool to find a new ending.
-Start a new game slot
Start a new game slot and play the game again. See if you can finish the game
faster, find more items sooner, and try to improve your time.
If anyone has any more ideas of things that you can do after completing the
game, you can send your ideas to me at <<
[email protected]>>. I will post them
for you in my FAQ/Walkthrough and give you full credit. Thank you!
=======================================================================
28. DK DIRT PILES/GLITCHES
=======================================================================
DK Dirt Piles
-------------
There are lots of DK Piles that are found in this game. After visiting “Banana
Fairy Island” with Tiny and acquiring the “Super Slam” move, find one of these
dirt piles. While standing on it with any Kong, press and hold down the “B”
button. A “5-Banana Coin” or “Rainbow Coin” will be released. You can only
get one of these coins from every dirt pile. These coins will add five coins
to every Kong’s bank account no matter which Kong actually picks up the coin.
Here is a list of the locations of the DK Dirt Piles.
**Special thanks to Ashley for the addition of #4 in the DK Isles.**
**Special thanks to Christopher,
[email protected] , and shinryuu (John Davis)
for the addition of #10 in Angry Aztec.**
DK Isles
--------
1. Training Area-Banana Hoard Room
The first DK Dirt Pile in the game is located in the Training Area. Find the
ocean across from DK’s Tree House. In front of the ocean is a tree. Climb up
the tree to find vines leading to another room, across the ocean. Swing across
the vines and into this room. This is the Banana Hoard Room, where all of the
Golden Bananas were taken from. At the end of this room, in the center, is a
DK Dirt Pile.
2. Training Area-Side room with coins
Next to the ocean, on the right side of the Training Area, there is a tunnel
with light coming out of it. Walk through the tunnel. At the end of the
hallway, in the center of the room, is a DK Dirt Pile.
3. Up tree on ledge leading to Angry Aztec Entrance
Circle around DK’s Isle to the right. Find the large platforms that lead up to
the walkway to Angry Aztec. Jump up the three platforms to find a tree. Climb
up the tree and jump onto the walkway at the top. This is the walkway that
leads to Angry Aztec. At the beginning of this walkway, you will find a DK
Dirt Pile.
4. On roof of Angry Aztec Entrance
First, go to the entrance to Angry Aztec with Chunky. Find and remove the
boulder around the corner near the entrance to reveal a Trombone Pad, and then
have Lanky play his instrument on the Trombone Pad to make a Diddy Barrel
appear near the entrance to Fungi Forest. Change to Diddy and find the Fungi
Forest entrance and the Diddy Barrel. Now make sure you have enough Crystal
Coconuts, then jump into the Diddy Barrel and fly up to and hover around the
roof of the entrance to Angry Aztec before landing on it. A DK Dirt Pile will
be there.
5. In front of Fungi Forest Lobby entrance
Find the cannon that leads up to the platform with the entrance to the Fungi
Forest Lobby. Blast up to this platform. In front of the entrance is a DK
Dirt Pile.
6. Creepy Castle Lobby-On top of center area
Find the cannon that goes to the Creepy Castle Lobby. Blast into the lobby.
Find the boulder on the right side of the room. Change to Chunky. Have Chunky
lift up and remove the boulder. Change to Lanky. Go back to where the boulder
was to find the Lanky Pad that was under it. Stand on the pad and press the
"Z" button to float up into the air. Float to the platform on the top of the
center area of the lobby. On this platform is another DK Dirt Pile.
7. Around K. Lumsy’s cell-In back
Enter the area with K. Lumsy’s cell. Go around K. Lumsy’s cell to the far back
of the room. In the back of the room, across from the entrance, is another DK
Dirt Pile.
Jungle Japes
------------
8. On top of hill, right side of level
Enter the main area of Jungle Japes. Change to Lanky. Cross the water area on
the right side of the level. There is a steep hill going upward on the right
side of this area. “OrangStand” up to the top of this hill. On the top
platform, there is a DK Dirt Pile.
Angry Aztec
-----------
9. Center Island-First Main Area
In the first main area, there is a small island in the center. Jump across the
quicksand to land on the island. In the center of the island is another DK
Dirt Pile.
10. Switches and Doors Temple-Second Main Area
In the second main area, at the temple with the switches and doors, enter in
Chunky's room. Make your way to the end of the second main room, to the steps
that lead to the third main room. In front of these steps in the hallway is
another DK Dirt Pile.
Frantic Factory
---------------
11. Right side of Storage Room-In front part of area
Find the “Storage Room” or the “second part of the Production Room” (as it is
often referred to in this FAQ). On the right side of this room is a dark area
with a gate in front of it. Change to Chunky, have him “Primate Punch” the
gate down, then enter the area. Turn on the lights in the room. You should
find a DK Dirt Pile in the front of the area, near the entrance.
Gloomy Galleon
--------------
12. Inside Lighthouse-In back, bottom level
Enter the lighthouse in the lighthouse water area. Stay on the bottom level.
Walk around to the back to find another DK Dirt Pile.
Fungi Forest
------------
13. Funky’s Store Area-In front of closed-in area with gate
Find the area with Funky’s Store. Walk to the back of this area to find a
closed-in area with a gate. In front of this area is another DK Dirt Pile.
Crystal Caves
-------------
14. Top of Chamber-Center of area
Find the Tiny Pad on the island near the igloo. Note: This is not the one that
is permanently enclosed in an ice dome. Use the Tiny Pad to “Monkeyport” to
the top of the chamber. At the top of the chamber, in the center of the area,
there is another DK Dirt Pile.
Creepy Castle
-------------
15. Behind Snide’s Hideout-Top of Path
Follow the path, or take Bananaporter #5 to the top of the castle. Go up the
hill on the right side to find Snide’s Hideout. Go around the back of Snide’s
Hideout to find another DK Dirt Pile.
Hideout Helm
------------
None
I have found as many DK Dirt Piles as I could in this whole game. I believe
that I have found them all. If you find any more DK Dirt Piles in this game,
please e-mail me at <<
[email protected]>>. I will give you full credit. Thank
you!
Glitches
--------
There are many glitches in this game that you can try out.
(The following glitches are courtesy of Ravi Kesari,
[email protected] .
Thank you very much for these contributions! They are typed here in Ravi's
words, except for a few minor corrections and other slight revisions made by
me.)
1. In the lobby of Gloomy Galleon, find the pink and blue Wrinkly doors. They
are very close to each other. Go between them and toward one of them. Be sure
you've saved your game. When Wrinkly comes out, start tapping "B" repeatedly.
If this is done correctly, she will not speak, and you'll be able to walk again
while she goes back in the door. Immediately, go to the other one. Wrinkly
will come out, but won't say anything, and the game is frozen. This can be
done wherever there are Wrinkly doors that are close to each other.
2. In Crystal Caves, go to the cave opposite Cranky's lab, where Chunky had
punched the ice. Inside is a big boulder that only "Hunky Chunky" can grab.
Get big, power up the "B" move, and go toward the boulder. When you're close
enough, Chunky will throw it up in the air. Release "B" when the boulder is as
high up in the air as possible. Chunky will belch, and the rock will crash
down. When the move is finished, though, Chunky will shape his arms in the way
that he usually holds the boulder. You can drop it down or throw it, even
though the boulder isn't there. If you try to walk away with nothing, the game
will freeze.
3. Play "Searchlight Seek" at Snide's Hideout. Sometimes when you lose, the
game freezes.
(The following glitch is courtesy of Jesse Winstead-"Super Slash",
[email protected] . Thank you very much for this contribution! It is
typed here in Jesse's words, except for a few minor corrections and other
slight revisions made by me.)
4. How to get the 202nd Golden Banana:
First, make sure you have NOT gotten the Golden Banana in Fungi Forest with
Donkey Kong where the conveyor belt moves it out [DK's Banana #4 in this
FAQ/Walkthrough]. If you have, start a new game and get there. If not, you're
golden. Either way, get in the building in Fungi Forest where the conveyor belt
holds the Golden Banana. From here, you'll need to go right next to the blue DK
Switch, but don't stomp it. Instead, go right next to the hole in the wall that
Tiny can go through. This is where we start. Right beside the hole are two
brown bags of sugar. The one on the left side (facing the boxes with the DK
Switch and the spiderweb) is your key. Go to the left side of the left bag of
sugar, then go in the corner of it. Now the tricky part begins. Slowly (and I
mean SLOWLY) walk into the corner. As you do so, you'll notice your Kong (this
can be done with any Kong, by the way. Though it is easiest with Chunky) is
slightly going into the wall. If this happens, stop, and immediately press "C
Up". If you can see inside the wall, you've nearly completed the glitch. Now,
get out of First Person View, and continue the above step. Eventually, your
Kong will slip straight through the wall! Now this next step requires being
careful. First, let me note that you must be careful of two things:
a.) Be careful NOT to go too far out in the void, otherwise you'll start from
the beginning of the level, and will have to start the glitch over.
b.) Be careful NOT to go into the wall, breaking the glitch.
Now, carefully make your way around the northwestern side of the void, going to
where the conveyor belt and your Golden Banana lies. Once you get to the grey
door, then jump out of the wall on the left side of it, and viola! If all goes
well, you will be in the cage with the banana! Grab it, and viola again! You
have just recieved the 202nd Golden Banana! Now you're either thinking one of
these two things, or both of these things: "But...won't the Gold Banana be
unattianable when DK activates the conveyor belt?" or "Now that I got it, how
do I get out?". To question one, no. It WILL still be attainable! So, when
you finish the game, you will literally have 202 Golden Bananas! To the second
question, to get out, simply walk out of the cage. You'll go right through it.
If you want, mess around in the cage, do whatever you want before getting out.
Enjoy your prize!
Also, for more information on how to perform this glitch, visit
http://www.kontek.net/davidwonn .
(The following is more information about the above glitch-#4, courtesy of
another gamer, Joseph Della Ventura,
[email protected] . It is typed here
in Joseph's words, except for a few minor corrections and other slight
revisions made by me.)
For the 202nd Golden Banana, it should be daytime so you can enter the
warehouse. This is the warehouse next to Bananaporter # 1. Once inside,
proceed to the corner and face the wall where the Tiny Kong hole is, and you'll
also see two bags of flour on the ground. Now, to the immediate left of the
leftmost flour bags, you’ll see a WOODEN PANEL on the wall. To the immediate
left of the WOODEN PANEL, you'll see the STONE WALL, and to the immediate left
of the STONE WALL, you'll see a WOODEN CRATE.
Now, position your Kong in-between the WOODEN CRATE and WOODEN PANEL facing the
STONE WALL. As you walk forward, you should see your Kong disappear a bit into
the wall. To get inside the wall to go toward the Golden Banana, simply hold
“Z” and jump. As your Kong jumps in the air, hold “up” on the control stick,
and they should fall inside the wall. Then you need to make your way around
the room to get to the gray door at the end of the conveyor belt. Using the
C-stick throughout this process is quite useful. Lastly, jump through the gray
door, once you get there, and grab the Golden Banana. Then, leave by walking
through the fence.
Please note: Joseph also states that when finishing the game with this extra
Golden Banana, he was no longer able to attain a 101% game, even after
completing all other tasks that would normally allow him to do so. This could
be due to the effects of attaining this special 202nd Golden Banana. With this
situation, the highest he could achieve was a 100% game, but the special cinema
ending (that would normally only be available with 101%) could still be seen.
In his other saved games where he did not attain this special Golden Banana, he
was always able to achieve a 101% game.
Please send more glitches you have for me to post in this FAQ/Walkthrough. You
can send them to me at <<
[email protected]>>. I will get them posted as soon
as I can, and I will give you full credit.
=======================================================================
29. LEVEL ENTRANCES/BABOON BLAST PAD LOCATIONS
=======================================================================
Level Entrances
---------------
This section will help you locate the entrances to all eight levels in the
game. Note: You can only reach each level after K. Lumsy has opened it for you.
Jungle Japes
------------
General Location: DK Island
Directions to entrance:
After exiting the Training Area on DK’s Isle, start walking to the left. After
walking a little, you should see a large cave on the left side. This is Jungle
Japes.
Angry Aztec
-----------
General Location: DK Island
Directions to entrance:
After exiting the Training Area on DK’s Isle, start walking to the right.
After walking a little, you should see several large steps. Backflip onto
these steps. When you get to the top, climb the tree and jump onto the
platform at the top. Follow this walkway as far as it will go, until you reach
a smaller set of steps. Go up these steps. Find Bananaporter #2 and walk over
it to create a link between here and the other Bananaporters on the lower part
of the island. There is another open building on the left. This is Angry
Aztec.
Frantic Factory
---------------
General Location: Crocodile Isle
Directions to entrance:
Swim over to Crocodile Isle. This is King K. Rool’s ship. Walk around this
ship until you see a raised platform. Backflip onto the platform. Walk all
the up to the top of the walkway. Walk around on the top until you see
Bananaporter #4. Step on it to create a link. Walk up the stairs on your left
and into Frantic Factory.
Gloomy Galleon
--------------
General Location: Crocodile Isle
Directions to entrance:
Find the five Bananaporters on DK’s Isle. Locate Crocodile Isle. Jump in the
water and swim straight across between DK’s Isle and Crocodile Isle. You
should find a large entrance underwater in Crocodile Isle. This is Gloomy
Galleon.
Fungi Forest
------------
General Location: DK Island
Directions to entrance:
After exiting the Training Area on DK’s Isle, start walking to the left. Find
Bananaporter #3 and walk over it to create a link. Across from the
Bananaporter, there is a small island with a canon on it. Jump into the canon
to blast up to another platform. On this platform, there is a building. This
is Fungi Forest.
Crystal Caves
-------------
General Location: DK Island
Directions to entrance:
Change to Tiny. Take Bananaporter #2, or find your way back up to the area
with the Angry Aztec entrance. Walk past the entrance and follow the path that
leads to the right. At the end of the path, you should see a small platform to
your right. “Ponytail Twirl” to the platform from the walkway. On this
platform, there is an entrance to another area. This is Crystal Caves.
Note: You can also use the Diddy Barrel outside the Fungi Forest entrance to
fly to the Crystal Caves entrance.
Creepy Castle
-------------
General Location: Crocodile Isle/In the sky
Directions to entrance:
Take Bananaporter #1 or swim over to K. Lumsy’s prison area. Swim to the left
of this area to find a large cannon on a platform. Walk into this canon to
blast up into the sky near King K. Rool’s ship. This is Creepy Castle.
Hideout Helm
------------
General Location: Top of Crocodile Isle
Directions to entrance:
Change to Tiny. Swim over to Crocodile Isle. Walk around the bottom of this
ship until you find a Tiny Pad. Use this Tiny Pad to “Monkeyport” to the top
of Crocodile Isle. Walk around to the front to find King K. Rool’s mouth.
Jump into the mouth and enter through the entrance inside. This is Hideout
Helm.
Baboon Blast Pad Locations
--------------------------
Once you have bought the “Baboon Blast” potion from Cranky in Jungle Japes, you
can find the pads with Donkey’s face on them. These are the Baboon Blast pads.
There is only one of these in each level. Press “Z” on one of these pads to
rocket up into the sky to the “Barrel Blast” challenge. In the sky, you will
have to shoot correctly from barrel to barrel until you get to the end. If you
miss and fall out of the sky, you will return to the level, where you can try
again. There is usually a large DK Star at the end of these challenges.
Blasting through this DK Star will change something in the level. This change
will help you progress through the level. This section will help you locate
all of the Baboon Blast Pad Locations.
Jungle Japes
------------
Climb the closest tree across from the area with the boulder on the left side
of the level. Swing across the vines at the top to a platform across from the
tree. The Baboon Blast pad in this level is on this platform.
Angry Aztec
-----------
Enter the second main area of this level. Walk over to the llama temple. At
the bottom of the steps leading up to the temple is another Baboon Blast Pad.
Frantic Factory
---------------
Enter the “second part of the Production Room” or the “Storage Room”. (It is
the same room). On the floor, in the center of the room, is another Baboon
Blast Pad.
Gloomy Galleon
--------------
Enter the Lighthouse water area. On the Lighthouse base, find the raised
platform on the left side. On top of this platform, is another Baboon Blast
Pad.
Fungi Forest
------------
Enter the Mushroom Tower. Climb up to Floor 3 and walk outside. From the
outside, climb up to Floor 4. Outside on Floor 4, is a Baboon Blast Pad.
Crystal Caves
-------------
After the entrance area, find the Tag Barrel and change to Lanky. Walk to the
right. When you get to the hill, “OrangStand” up to the top to find Cranky’s
Lab. Pass Cranky’s Lab and walk to the left across the bridge to find a Baboon
Blast Pad in the center.
Creepy Castle
-------------
Find the tree in the beginning of the level. In front of the entrance to the
tree is another Baboon Blast Pad.
Hideout Helm
------------
None
=======================================================================
30. CONTACT INFO.
=======================================================================
If you have any questions regarding this game, please feel free to e-mail me at
<<
[email protected]>>. If you want to tell me about any errors in this FAQ or
you have any problems you would like me to pay attention to, please e-mail me.
I try to be the most efficient person I can be, and I will try to answer your
questions as soon as I possibly can. I can understand how eager everyone is to
beat the game as soon as possible. That’s why I try to be efficient.
Contributions of any kind are always greatly appreciated. If you send me
something, I will try to get it posted as soon as possible. For sending
something, you will always receive full credit in the FAQ/Walkthrough along
with a place in my Credits. I always welcome anyone who tries to help. If you
have anything cool about this game, please send it to me also. Thank you.
=======================================================================
31. CREDITS
=======================================================================
I would like to thank:
Me - For writing this FAQ.
You - For reading it. I hope it helped you out some.
Jeff “CJayC” Veasey (www.gamefaqs.com) - For posting this FAQ and hosting it on
his site.
Dallas (
[email protected]) - Got some ideas from him. Great FAQ.
Flowerpot (
[email protected]) - Got some information from him. Great FAQ.
Marshmallow (
[email protected]) - Got some great ideas from him also.
Great FAQ.
Coffee (
[email protected]) - Got some information from him. Great FAQ.
Carol "C.J." Ramsey (
[email protected]) - Contributed some information that
I overlooked for a Golden Banana in Chapter 11-Golden Banana Locations. Thank
you!
Michael-"mnmz590" (
[email protected]) - Contributed some
information for my "Secrets" section in Chapter 24. Thank you!
Ravi Kesari (
[email protected]) - Contributed some information for my
"Glitches" section in Chapter 28. Thank you!
Jimmy Huis (
[email protected]) - Made me aware of an overlooked error of
duplication in Chapter 12-Golden Banana Checklists, which I was able to later
correct. Thank you!
Jason Cigan (
[email protected]) - Made me aware of an error in the "Banana Coins"
section of Chapter 13, which I was able to later correct. Also, he contributed
some information about other ways to reach to Fungi Forest Battle Arena that
was added to my Walkthrough for that level in Chapter 10.6 and in Chapter
15-Battle Crowns. Thank you!
Ashley - Contributed some information for my "DK Dirt Piles" section in Chapter
28. Thank you!
Jesse Winstead-"Super Slash" (
[email protected]) - Contributed some
information for my "Glitches" section in Chapter 28. Thank you!
Nightmare (
[email protected]) - Made me aware of a minor spelling error in
Chapter 4-Secondary Characters/Animal Transformation, which I was able to later
correct. Thank you!
Christopher (
[email protected]) - Contributed some information for my "DK Dirt
Piles" section in Chapter 28. Thank you!
shinryuu (John Davis) - Contributed some information for my "DK Dirt Piles"
section in Chapter 28. Thank you!
Erin and Darren - Made me aware of an error in my description for a Golden
Banana in Chapter 11-Golden Banana Locations, which I was able to later
correct. Thank you!
Joseph Della Ventura (
[email protected]) - Contributed some information for
my "Glitches" section in Chapter 28. Thank you!
Trevor (
[email protected]) - Made me aware of an error in my description for a
Golden Banana in Chapter 11-Golden Banana Locations, which I was able to later
correct. Thank you!
William (
[email protected]) - Made me aware of an error in the "Banana
Coins" section of Chapter 13, which I was able to later correct. Thank you!
Tom Clarke (
[email protected]) - Made me aware of an error in Chapter 23,
"Rumors," where I was able to post a correction under the original statement.
Thank you!
Thanks to the following people for submitting information for the "Records"
section in Chapter 24:
1.) Greg Palys
2.) Chris Zender (
[email protected])
3.) "Jay is the Master"
Donkey Kong 64 Official Nintendo Player’s Guide - Got some tips here. I also
highly recommend this guide if you are having trouble.
In addition, I would like to note that I used this guide to help me with some
of the organization of this FAQ, such as for ideas for some of the information
that I posted here. There is a very small amount of information that was taken
directly out of this book, also, and credit for that is clearly stated in those
areas of this FAQ/Walkthrough.
Nintendo and Rare - For making and releasing this game.
More coming soon with your help!!!
=======================================================================
32. DISCLAIMER
=======================================================================
THIS FAQ/WALKTHROUGH IS COPYRIGHT © 2000-2010, JEFFREY (
[email protected]) BY
LAW. YOU MAY NOT COPY IT, SELL IT, OR DISTRIBUTE IT IN ANY WAY. YOU MUST HAVE
MY PERMISSION IF YOU WOULD LIKE TO USE IT ON YOUR SITE, AND IT MUST BE UPDATED
ACCORDING TO THE LATEST ADDITION ON THE GAMEFAQS WEBSITE. NO COMPANY,
CORPORATION, OR INCORPORATION MAY PUBLISH THIS WITHOUT MY PERMISSION. IF YOU
USE ANY OF MY INFORMATION, AFTER RECEIVING MY PERMISSION, YOU MUST GIVE ME FULL
CREDIT FOR EVERYTHING. EVERYTHING IN THIS FAQ/WALKTHROUGH IS FOR PERSONAL USE
AND IS COPYRIGHT BY LAW. COPYING INFORMATION IS PLAGARISM AND IT IS AGAINST
THE LAW.
=======================================================================
33. THE END
=======================================================================
I would like to personally thank Mr. Jeff “CJayC” Veasey for posting this FAQ!
Almost four years ago, I typed up this whole FAQ/Walkthrough, and submitted it
several times without it being posted. In December 2003, after trying again,
this FAQ/Walkthrough was posted, and all of my hard work is finally being
recognized! Thank you for reconsidering and posting my FAQ/Walkthrough, Jeff!
This FAQ/Walkthrough is now complete, except for possibly some minor updates in
the future. The only way that I will have more information to add, though, is
with your contributions. I am taking contributions at any time for any
information that I do not already have in this FAQ/Walkthrough, as well as any
personal records that you may have to contribute for Chapter 24. As always, if
you make any contributions that I accept and add to this FAQ/Walkthrough, you
will get full credit, both in the area where I post the contribution and a
special place in my Credits. All contributions are welcome and very much
appreciated!
Sincerely,
Jeffseven,
[email protected]
Copyright © 2000-2010 Jeffseven (Jeffrey Freedman)